WeiDU v 24900 Log /usr/local/bin/weidu happy/happy.tp2 --language 0 --use-lang en_US --skip-at-view --no-exit-pause --noautoupdate --noselfupdatemsg --log-extern --modder --log debug.log --force-install-list 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 [./chitin.key] loaded, 1280553 bytes [./chitin.key] 282 BIFFs, 90874 resources [./linux.ini] loaded, 223 bytes Possible HD/CD Path: [/data/eet_happy-ie_f8bfd1e/] Possible HD/CD Path: [/data/eet_happy-ie_f8bfd1e/data/] Possible HD/CD Path: [/data/eet_happy-ie_f8bfd1e/data/] Possible HD/CD Path: [/data/eet_happy-ie_f8bfd1e/data/] Possible HD/CD Path: [/data/eet_happy-ie_f8bfd1e/data/] Possible HD/CD Path: [/data/eet_happy-ie_f8bfd1e/data/] [./engine.lua] loaded, 109 bytes [./lang/en_us/dialog.tlk] loaded, 22867998 bytes [./lang/en_us/dialog.tlk] 271483 string entries [./lang/de_de/dialog.tlk] claims to be writeable. [./lang/de_de/dialog.tlk] claims to be a regular file. [./lang/de_de/dialogf.tlk] claims to be writeable. [./lang/de_de/dialogf.tlk] claims to be a regular file. [./lang/en_us/dialog.tlk] claims to be writeable. [./lang/en_us/dialog.tlk] claims to be a regular file. [./lang/es_es/dialog.tlk] claims to be writeable. [./lang/es_es/dialog.tlk] claims to be a regular file. [./lang/es_es/dialogf.tlk] claims to be writeable. [./lang/es_es/dialogf.tlk] claims to be a regular file. [./lang/fr_fr/dialog.tlk] claims to be writeable. [./lang/fr_fr/dialog.tlk] claims to be a regular file. [./lang/fr_fr/dialogf.tlk] claims to be writeable. [./lang/fr_fr/dialogf.tlk] claims to be a regular file. [./lang/it_it/dialog.tlk] claims to be writeable. [./lang/it_it/dialog.tlk] claims to be a regular file. [./lang/it_it/dialogf.tlk] claims to be writeable. [./lang/it_it/dialogf.tlk] claims to be a regular file. [./lang/ko_kr/dialog.tlk] claims to be writeable. [./lang/ko_kr/dialog.tlk] claims to be a regular file. [./lang/pl_pl/dialog.tlk] claims to be writeable. [./lang/pl_pl/dialog.tlk] claims to be a regular file. [./lang/pl_pl/dialogf.tlk] claims to be writeable. [./lang/pl_pl/dialogf.tlk] claims to be a regular file. [./lang/ru_ru/dialog.tlk] claims to be writeable. [./lang/ru_ru/dialog.tlk] claims to be a regular file. [./lang/ru_ru/dialogf.tlk] claims to be writeable. [./lang/ru_ru/dialogf.tlk] claims to be a regular file. [./lang/zh_cn/dialog.tlk] claims to be writeable. [./lang/zh_cn/dialog.tlk] claims to be a regular file. Using ./lang/en_us/dialog.tlk EET/EET.TP2 0 0 Installed EET_END/EET_END.TP2 0 0 Installed BIFF2/BIFF2.TP2 0 0 Installed Installing [General: remove invalid files] [v1] Copying and patching 1016 files ... BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/AREAS.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/AREAS.BIF] 2545324 bytes, 318 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_0.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_0.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_0.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_0.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_0.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/G_BIFF0_0.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/G_BIFF0_0.BIF] 29984145 bytes, 3996 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_1.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_1.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_1.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_1.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_1.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/G_BIFF0_1.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/G_BIFF0_1.BIF] 30082318 bytes, 5710 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25AREAS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25AREAS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25AREAS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25AREAS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25AREAS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/25AREAS.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/25AREAS.BIF] 659152 bytes, 85 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_2.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_2.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_2.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_2.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/G_BIFF0_2.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/G_BIFF0_2.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/G_BIFF0_2.BIF] 18444565 bytes, 3408 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/RASAAD.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/RASAAD.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/RASAAD.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/RASAAD.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/RASAAD.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/RASAAD.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/RASAAD.BIF] 36972640 bytes, 2332 files, 11 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DORN.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DORN.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DORN.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DORN.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DORN.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/DORN.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/DORN.BIF] 30681872 bytes, 1881 files, 11 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/NEERA.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/NEERA.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/NEERA.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/NEERA.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/NEERA.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/NEERA.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/NEERA.BIF] 32423548 bytes, 1738 files, 11 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/EE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/EE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/EE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/EE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/EE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/EE.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/EE.BIF] 24036180 bytes, 208 files, 1 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/HEXXAT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/HEXXAT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/HEXXAT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/HEXXAT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/HEXXAT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/HEXXAT.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/HEXXAT.BIF] 26010172 bytes, 1828 files, 4 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/BLACKPITS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/BLACKPITS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/BLACKPITS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/BLACKPITS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/BLACKPITS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/BLACKPITS.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/BLACKPITS.BIF] 41557492 bytes, 2131 files, 8 tilesets Copying and patching 1016 files ... Copying and patching 8206 files ... BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25CREATURES.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/25CREATURES.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/25CREATURES.BIF] 1785120 bytes, 810 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/CREATURE.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/CREATURE.BIF] 4510860 bytes, 3205 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/PATCH25.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/PATCH25.BIF] 17396564 bytes, 111 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH2.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH2.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH2.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH2.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH2.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/PATCH2.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/PATCH2.BIF] 39745172 bytes, 1005 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/CHARACTERS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/CHARACTERS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/CHARACTERS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/CHARACTERS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/CHARACTERS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/CHARACTERS.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/CHARACTERS.BIF] 38084 bytes, 22 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH13.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH13.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH13.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH13.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH13.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/PATCH13.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/PATCH13.BIF] 6118552 bytes, 190 files, 0 tilesets Copying and patching 8206 files ... Copying and patching 3540 files ... BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/25ITEMS.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/25ITEMS.BIF] 264340 bytes, 475 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/ITEMS.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/ITEMS.BIF] 801984 bytes, 2070 files, 0 tilesets Copying and patching 3540 files ... Copying and patching 1999 files ... BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25SPELLS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25SPELLS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25SPELLS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25SPELLS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25SPELLS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/25SPELLS.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/25SPELLS.BIF] 267420 bytes, 349 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH26.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH26.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH26.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH26.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH26.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/PATCH26.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/PATCH26.BIF] 12114640 bytes, 134 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/SPELLS.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/SPELLS.BIF] 1462368 bytes, 1058 files, 0 tilesets Copying and patching 1999 files ... Copying and patching 310 files ... BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/25STORE.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/25STORE.BIF] 51820 bytes, 35 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/STORES.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/STORES.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/STORES.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/STORES.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/STORES.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/STORES.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/STORES.BIF] 162212 bytes, 115 files, 0 tilesets Copying and patching 310 files ... Copying and patching 4089 files ... [25SPELL.DLG.DLG] loaded BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/DEFAULT.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/DEFAULT.BIF] 2850260 bytes, 507 files, 0 tilesets [25SPELL.DLG] created from [25SPELL.DLG] Adding 25SPELL to internal list of available DLGs [25SPELL.DLG] saved 23 states, 37 trans, 5 strig, 9 ttrig, 9 actions BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/DIALOG.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/DIALOG.BIF] 4228172 bytes, 2235 files, 0 tilesets [AAAA.DLG.DLG] loaded [AAAA.DLG] created from [AAAA.DLG] Adding AAAA to internal list of available DLGs [AAAA.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [AAAAA.DLG.DLG] loaded [AAAAA.DLG] created from [AAAAA.DLG] Adding AAAAA to internal list of available DLGs [AAAAA.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [AATAQAH.DLG.DLG] loaded [AATAQAH.DLG] created from [AATAQAH.DLG] Adding AATAQAH to internal list of available DLGs [AATAQAH.DLG] saved 30 states, 52 trans, 5 strig, 10 ttrig, 7 actions [ABAZIGAL.DLG.DLG] loaded [ABAZIGAL.DLG] created from [ABAZIGAL.DLG] Adding ABAZIGAL to internal list of available DLGs [ABAZIGAL.DLG] saved 6 states, 11 trans, 2 strig, 2 ttrig, 3 actions [ABELA.DLG.DLG] loaded [ABELA.DLG] created from [ABELA.DLG] Adding ABELA to internal list of available DLGs [ABELA.DLG] saved 14 states, 17 trans, 3 strig, 1 ttrig, 5 actions [ABYDEM01.DLG.DLG] loaded [ABYDEM01.DLG] created from [ABYDEM01.DLG] Adding ABYDEM01 to internal list of available DLGs [ABYDEM01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ACHEN.DLG.DLG] loaded [ACHEN.DLG] created from [ACHEN.DLG] Adding ACHEN to internal list of available DLGs [ACHEN.DLG] saved 7 states, 11 trans, 2 strig, 0 ttrig, 2 actions [ACOLYTE1.DLG.DLG] loaded [ACOLYTE1.DLG] created from [ACOLYTE1.DLG] Adding ACOLYTE1 to internal list of available DLGs [ACOLYTE1.DLG] saved 7 states, 16 trans, 1 strig, 8 ttrig, 0 actions [ACOLYTE2.DLG.DLG] loaded [ACOLYTE2.DLG] created from [ACOLYTE2.DLG] Adding ACOLYTE2 to internal list of available DLGs [ACOLYTE2.DLG] saved 9 states, 18 trans, 1 strig, 8 ttrig, 0 actions [ACOLYTE3.DLG.DLG] loaded [ACOLYTE3.DLG] created from [ACOLYTE3.DLG] Adding ACOLYTE3 to internal list of available DLGs [ACOLYTE3.DLG] saved 8 states, 13 trans, 1 strig, 1 ttrig, 0 actions [ADDY.DLG.DLG] loaded [ADDY.DLG] created from [ADDY.DLG] Adding ADDY to internal list of available DLGs [ADDY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [AEEXTORT.DLG.DLG] loaded [AEEXTORT.DLG] created from [AEEXTORT.DLG] Adding AEEXTORT to internal list of available DLGs [AEEXTORT.DLG] saved 10 states, 14 trans, 0 strig, 0 ttrig, 7 actions [AELOTUS.DLG.DLG] loaded [AELOTUS.DLG] created from [AELOTUS.DLG] Adding AELOTUS to internal list of available DLGs [AELOTUS.DLG] saved 5 states, 5 trans, 0 strig, 0 ttrig, 1 actions [AEMERCH.DLG.DLG] loaded [AEMERCH.DLG] created from [AEMERCH.DLG] Adding AEMERCH to internal list of available DLGs [AEMERCH.DLG] saved 9 states, 9 trans, 2 strig, 0 ttrig, 2 actions [AEMESS.DLG.DLG] loaded [AEMESS.DLG] created from [AEMESS.DLG] Adding AEMESS to internal list of available DLGs [AEMESS.DLG] saved 6 states, 7 trans, 1 strig, 2 ttrig, 2 actions [AERIE.DLG.DLG] loaded [AERIE.DLG] created from [AERIE.DLG] Adding AERIE to internal list of available DLGs [AERIE.DLG] saved 57 states, 121 trans, 10 strig, 24 ttrig, 38 actions [AERIE25A.DLG.DLG] loaded [AERIE25A.DLG] created from [AERIE25A.DLG] Adding AERIE25A to internal list of available DLGs [AERIE25A.DLG] saved 10 states, 18 trans, 2 strig, 4 ttrig, 8 actions [AERIE25J.DLG.DLG] loaded [AERIE25J.DLG] created from [AERIE25J.DLG] Adding AERIE25J to internal list of available DLGs [AERIE25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [AERIE25P.DLG.DLG] loaded [AERIE25P.DLG] created from [AERIE25P.DLG] Adding AERIE25P to internal list of available DLGs [AERIE25P.DLG] saved 6 states, 14 trans, 4 strig, 6 ttrig, 10 actions [AERIEJ.DLG.DLG] loaded [AERIEJ.DLG] created from [AERIEJ.DLG] Adding AERIEJ to internal list of available DLGs [AERIEJ.DLG] saved 278 states, 470 trans, 20 strig, 204 ttrig, 77 actions [AERIEP.DLG.DLG] loaded [AERIEP.DLG] created from [AERIEP.DLG] Adding AERIEP to internal list of available DLGs [AERIEP.DLG] saved 20 states, 32 trans, 6 strig, 7 ttrig, 11 actions [AERIEX.DLG.DLG] loaded [AERIEX.DLG] created from [AERIEX.DLG] Adding AERIEX to internal list of available DLGs [AERIEX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [AESOLD.DLG.DLG] loaded [AESOLD.DLG] created from [AESOLD.DLG] Adding AESOLD to internal list of available DLGs [AESOLD.DLG] saved 12 states, 14 trans, 2 strig, 0 ttrig, 0 actions [AEWERE1.DLG.DLG] loaded [AEWERE1.DLG] created from [AEWERE1.DLG] Adding AEWERE1 to internal list of available DLGs [AEWERE1.DLG] saved 3 states, 6 trans, 1 strig, 0 ttrig, 0 actions [AEWERE2.DLG.DLG] loaded [AEWERE2.DLG] created from [AEWERE2.DLG] Adding AEWERE2 to internal list of available DLGs [AEWERE2.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [AEWERE3.DLG.DLG] loaded [AEWERE3.DLG] created from [AEWERE3.DLG] Adding AEWERE3 to internal list of available DLGs [AEWERE3.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [AEWERE4.DLG.DLG] loaded [AEWERE4.DLG] created from [AEWERE4.DLG] Adding AEWERE4 to internal list of available DLGs [AEWERE4.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [AEWERE5.DLG.DLG] loaded [AEWERE5.DLG] created from [AEWERE5.DLG] Adding AEWERE5 to internal list of available DLGs [AEWERE5.DLG] saved 8 states, 8 trans, 0 strig, 0 ttrig, 1 actions [AEWERE6.DLG.DLG] loaded [AEWERE6.DLG] created from [AEWERE6.DLG] Adding AEWERE6 to internal list of available DLGs [AEWERE6.DLG] saved 5 states, 5 trans, 0 strig, 0 ttrig, 0 actions [AEWIMER1.DLG.DLG] loaded [AEWIMER1.DLG] created from [AEWIMER1.DLG] Adding AEWIMER1 to internal list of available DLGs [AEWIMER1.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [AEWIMER2.DLG.DLG] loaded [AEWIMER2.DLG] created from [AEWIMER2.DLG] Adding AEWIMER2 to internal list of available DLGs [AEWIMER2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [AEWIMER3.DLG.DLG] loaded [AEWIMER3.DLG] created from [AEWIMER3.DLG] Adding AEWIMER3 to internal list of available DLGs [AEWIMER3.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [AGNASI.DLG.DLG] loaded [AGNASI.DLG] created from [AGNASI.DLG] Adding AGNASI to internal list of available DLGs [AGNASI.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [AHAMMED.DLG.DLG] loaded [AHAMMED.DLG] created from [AHAMMED.DLG] Adding AHAMMED to internal list of available DLGs [AHAMMED.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [AJANTD.DLG.DLG] loaded [AJANTD.DLG] created from [AJANTD.DLG] Adding AJANTD to internal list of available DLGs [AJANTD.DLG] saved 9 states, 9 trans, 0 strig, 0 ttrig, 0 actions [AJANTI.DLG.DLG] loaded [AJANTI.DLG] created from [AJANTI.DLG] Adding AJANTI to internal list of available DLGs [AJANTI.DLG] saved 12 states, 23 trans, 2 strig, 0 ttrig, 7 actions [AJANTJ.DLG.DLG] loaded [AJANTJ.DLG] created from [AJANTJ.DLG] Adding AJANTJ to internal list of available DLGs [AJANTJ.DLG] saved 16 states, 26 trans, 4 strig, 11 ttrig, 12 actions [AJANTP.DLG.DLG] loaded [AJANTP.DLG] created from [AJANTP.DLG] Adding AJANTP to internal list of available DLGs [AJANTP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [AKAE.DLG.DLG] loaded [AKAE.DLG] created from [AKAE.DLG] Adding AKAE to internal list of available DLGs [AKAE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ALANBL.DLG.DLG] loaded [ALANBL.DLG] created from [ALANBL.DLG] Adding ALANBL to internal list of available DLGs [ALANBL.DLG] saved 9 states, 13 trans, 1 strig, 0 ttrig, 2 actions [ALATOS.DLG.DLG] loaded [ALATOS.DLG] created from [ALATOS.DLG] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/25DEFLT.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/25DEFLT.BIF] 2927244 bytes, 163 files, 0 tilesets Adding ALATOS to internal list of available DLGs [ALATOS.DLG] saved 21 states, 41 trans, 6 strig, 8 ttrig, 9 actions [ALBERT.DLG.DLG] loaded [ALBERT.DLG] created from [ALBERT.DLG] Adding ALBERT to internal list of available DLGs [ALBERT.DLG] saved 11 states, 18 trans, 6 strig, 0 ttrig, 4 actions [ALDETH.DLG.DLG] loaded [ALDETH.DLG] created from [ALDETH.DLG] Adding ALDETH to internal list of available DLGs [ALDETH.DLG] saved 33 states, 51 trans, 14 strig, 5 ttrig, 15 actions [ALGERN.DLG.DLG] loaded [ALGERN.DLG] created from [ALGERN.DLG] Adding ALGERN to internal list of available DLGs [ALGERN.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [ALORA.DLG.DLG] loaded [ALORA.DLG] created from [ALORA.DLG] Adding ALORA to internal list of available DLGs [ALORA.DLG] saved 15 states, 23 trans, 8 strig, 0 ttrig, 9 actions [ALORAJ.DLG.DLG] loaded [ALORAJ.DLG] created from [ALORAJ.DLG] Adding ALORAJ to internal list of available DLGs [ALORAJ.DLG] saved 9 states, 9 trans, 2 strig, 0 ttrig, 3 actions [ALORAP.DLG.DLG] loaded [ALORAP.DLG] created from [ALORAP.DLG] Adding ALORAP to internal list of available DLGs [ALORAP.DLG] saved 6 states, 7 trans, 5 strig, 0 ttrig, 4 actions [ALORAZ.DLG.DLG] loaded [ALORAZ.DLG] created from [ALORAZ.DLG] Adding ALORAZ to internal list of available DLGs [ALORAZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ALVAHE.DLG.DLG] loaded [ALVAHE.DLG] created from [ALVAHE.DLG] Adding ALVAHE to internal list of available DLGs [ALVAHE.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 1 actions [ALYNAR.DLG.DLG] loaded [ALYNAR.DLG] created from [ALYNAR.DLG] Adding ALYNAR to internal list of available DLGs [ALYNAR.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [ALYTH.DLG.DLG] loaded [ALYTH.DLG] created from [ALYTH.DLG] Adding ALYTH to internal list of available DLGs [ALYTH.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 1 actions [AMARAN.DLG.DLG] loaded [AMARAN.DLG] created from [AMARAN.DLG] Adding AMARAN to internal list of available DLGs [AMARAN.DLG] saved 6 states, 10 trans, 3 strig, 1 ttrig, 4 actions [AMARCH01.DLG.DLG] loaded [AMARCH01.DLG] created from [AMARCH01.DLG] Adding AMARCH01 to internal list of available DLGs [AMARCH01.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 4 actions [AMARCH02.DLG.DLG] loaded [AMARCH02.DLG] created from [AMARCH02.DLG] Adding AMARCH02 to internal list of available DLGs [AMARCH02.DLG] saved 10 states, 21 trans, 2 strig, 0 ttrig, 1 actions [AMASANA.DLG.DLG] loaded [AMASANA.DLG] created from [AMASANA.DLG] Adding AMASANA to internal list of available DLGs [AMASANA.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 2 actions [AMBAR01.DLG.DLG] loaded [AMBAR01.DLG] created from [AMBAR01.DLG] Adding AMBAR01 to internal list of available DLGs [AMBAR01.DLG] saved 42 states, 81 trans, 3 strig, 18 ttrig, 7 actions [AMBOY01.DLG.DLG] loaded [AMBOY01.DLG] created from [AMBOY01.DLG] Adding AMBOY01 to internal list of available DLGs [AMBOY01.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [AMCAPT01.DLG.DLG] loaded [AMCAPT01.DLG] created from [AMCAPT01.DLG] Adding AMCAPT01 to internal list of available DLGs [AMCAPT01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [AMCARRAS.DLG.DLG] loaded [AMCARRAS.DLG] created from [AMCARRAS.DLG] Adding AMCARRAS to internal list of available DLGs [AMCARRAS.DLG] saved 25 states, 51 trans, 4 strig, 12 ttrig, 10 actions [AMCLER01.DLG.DLG] loaded [AMCLER01.DLG] created from [AMCLER01.DLG] Adding AMCLER01 to internal list of available DLGs [AMCLER01.DLG] saved 9 states, 13 trans, 2 strig, 1 ttrig, 3 actions [AMCLER02.DLG.DLG] loaded [AMCLER02.DLG] created from [AMCLER02.DLG] Adding AMCLER02 to internal list of available DLGs [AMCLER02.DLG] saved 17 states, 38 trans, 2 strig, 7 ttrig, 2 actions [AMCST01.DLG.DLG] loaded [AMCST01.DLG] created from [AMCST01.DLG] Adding AMCST01 to internal list of available DLGs [AMCST01.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [AMCST02.DLG.DLG] loaded [AMCST02.DLG] created from [AMCST02.DLG] Adding AMCST02 to internal list of available DLGs [AMCST02.DLG] saved 5 states, 6 trans, 4 strig, 2 ttrig, 0 actions [AMCST03.DLG.DLG] loaded [AMCST03.DLG] created from [AMCST03.DLG] Adding AMCST03 to internal list of available DLGs [AMCST03.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 0 actions [AMCST04.DLG.DLG] loaded [AMCST04.DLG] created from [AMCST04.DLG] Adding AMCST04 to internal list of available DLGs [AMCST04.DLG] saved 7 states, 8 trans, 6 strig, 2 ttrig, 0 actions [AMCUST01.DLG.DLG] loaded [AMCUST01.DLG] created from [AMCUST01.DLG] Adding AMCUST01 to internal list of available DLGs [AMCUST01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [AMELM01.DLG.DLG] loaded [AMELM01.DLG] created from [AMELM01.DLG] Adding AMELM01 to internal list of available DLGs [AMELM01.DLG] saved 17 states, 24 trans, 1 strig, 4 ttrig, 2 actions [AMFAHEED.DLG.DLG] loaded [AMFAHEED.DLG] created from [AMFAHEED.DLG] Adding AMFAHEED to internal list of available DLGs [AMFAHEED.DLG] saved 13 states, 24 trans, 5 strig, 2 ttrig, 3 actions [AMFEM01.DLG.DLG] loaded [AMFEM01.DLG] created from [AMFEM01.DLG] Adding AMFEM01 to internal list of available DLGs [AMFEM01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 1 actions [AMFEM02.DLG.DLG] loaded [AMFEM02.DLG] created from [AMFEM02.DLG] Adding AMFEM02 to internal list of available DLGs [AMFEM02.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [AMGIRL01.DLG.DLG] loaded [AMGIRL01.DLG] created from [AMGIRL01.DLG] Adding AMGIRL01 to internal list of available DLGs [AMGIRL01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [AMGRAV01.DLG.DLG] loaded [AMGRAV01.DLG] created from [AMGRAV01.DLG] Adding AMGRAV01 to internal list of available DLGs [AMGRAV01.DLG] saved 8 states, 12 trans, 1 strig, 4 ttrig, 3 actions [AMIA.DLG.DLG] loaded [AMIA.DLG] created from [AMIA.DLG] Adding AMIA to internal list of available DLGs [AMIA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [AMINTB01.DLG.DLG] loaded [AMINTB01.DLG] created from [AMINTB01.DLG] Adding AMINTB01 to internal list of available DLGs [AMINTB01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [AMINTM01.DLG.DLG] loaded [AMINTM01.DLG] created from [AMINTM01.DLG] Adding AMINTM01 to internal list of available DLGs [AMINTM01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [AMLICH01.DLG.DLG] loaded [AMLICH01.DLG] created from [AMLICH01.DLG] Adding AMLICH01 to internal list of available DLGs [AMLICH01.DLG] saved 33 states, 68 trans, 8 strig, 2 ttrig, 16 actions [AMMAG01.DLG.DLG] loaded [AMMAG01.DLG] created from [AMMAG01.DLG] Adding AMMAG01 to internal list of available DLGs [AMMAG01.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [AMMAJIRA.DLG.DLG] loaded [AMMAJIRA.DLG] created from [AMMAJIRA.DLG] Adding AMMAJIRA to internal list of available DLGs [AMMAJIRA.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [AMMAN01.DLG.DLG] loaded [AMMAN01.DLG] created from [AMMAN01.DLG] Adding AMMAN01 to internal list of available DLGs [AMMAN01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 1 actions [AMMAN02.DLG.DLG] loaded [AMMAN02.DLG] created from [AMMAN02.DLG] Adding AMMAN02 to internal list of available DLGs [AMMAN02.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [AMMAYOR.DLG.DLG] loaded [AMMAYOR.DLG] created from [AMMAYOR.DLG] Adding AMMAYOR to internal list of available DLGs [AMMAYOR.DLG] saved 15 states, 28 trans, 6 strig, 3 ttrig, 5 actions [AMMERC01.DLG.DLG] loaded [AMMERC01.DLG] created from [AMMERC01.DLG] Adding AMMERC01 to internal list of available DLGs [AMMERC01.DLG] saved 6 states, 8 trans, 1 strig, 0 ttrig, 0 actions [AMMERC02.DLG.DLG] loaded [AMMERC02.DLG] created from [AMMERC02.DLG] Adding AMMERC02 to internal list of available DLGs [AMMERC02.DLG] saved 5 states, 7 trans, 0 strig, 0 ttrig, 0 actions [AMMERC03.DLG.DLG] loaded [AMMERC03.DLG] created from [AMMERC03.DLG] Adding AMMERC03 to internal list of available DLGs [AMMERC03.DLG] saved 13 states, 27 trans, 3 strig, 4 ttrig, 11 actions [AMMERC04.DLG.DLG] loaded [AMMERC04.DLG] created from [AMMERC04.DLG] Adding AMMERC04 to internal list of available DLGs [AMMERC04.DLG] saved 5 states, 5 trans, 0 strig, 0 ttrig, 1 actions [AMMERC07.DLG.DLG] loaded [AMMERC07.DLG] created from [AMMERC07.DLG] Adding AMMERC07 to internal list of available DLGs [AMMERC07.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [AMMGRD01.DLG.DLG] loaded [AMMGRD01.DLG] created from [AMMGRD01.DLG] Adding AMMGRD01 to internal list of available DLGs [AMMGRD01.DLG] saved 4 states, 5 trans, 3 strig, 0 ttrig, 2 actions [AMMGRD02.DLG.DLG] loaded [AMMGRD02.DLG] created from [AMMGRD02.DLG] Adding AMMGRD02 to internal list of available DLGs [AMMGRD02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [AMMGRD05.DLG.DLG] loaded [AMMGRD05.DLG] created from [AMMGRD05.DLG] Adding AMMGRD05 to internal list of available DLGs [AMMGRD05.DLG] saved 7 states, 12 trans, 2 strig, 0 ttrig, 1 actions [AMMONK01.DLG.DLG] loaded [AMMONK01.DLG] created from [AMMONK01.DLG] Adding AMMONK01 to internal list of available DLGs [AMMONK01.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions [AMMONK02.DLG.DLG] loaded [AMMONK02.DLG] created from [AMMONK02.DLG] Adding AMMONK02 to internal list of available DLGs [AMMONK02.DLG] saved 9 states, 17 trans, 3 strig, 3 ttrig, 2 actions [AMMONK03.DLG.DLG] loaded [AMMONK03.DLG] created from [AMMONK03.DLG] Adding AMMONK03 to internal list of available DLGs [AMMONK03.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [AMNCEN1.DLG.DLG] loaded [AMNCEN1.DLG] created from [AMNCEN1.DLG] Adding AMNCEN1 to internal list of available DLGs [AMNCEN1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [AMNG1.DLG.DLG] loaded [AMNG1.DLG] created from [AMNG1.DLG] Adding AMNG1 to internal list of available DLGs [AMNG1.DLG] saved 9 states, 15 trans, 5 strig, 7 ttrig, 0 actions [AMNG2.DLG.DLG] loaded [AMNG2.DLG] created from [AMNG2.DLG] Adding AMNG2 to internal list of available DLGs [AMNG2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [AMNIS.DLG.DLG] loaded [AMNIS.DLG] created from [AMNIS.DLG] Adding AMNIS to internal list of available DLGs [AMNIS.DLG] saved 21 states, 25 trans, 20 strig, 4 ttrig, 0 actions [AMNIS2.DLG.DLG] loaded [AMNIS2.DLG] created from [AMNIS2.DLG] Adding AMNIS2 to internal list of available DLGs [AMNIS2.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 1 actions [AMNIS3.DLG.DLG] loaded [AMNIS3.DLG] created from [AMNIS3.DLG] Adding AMNIS3 to internal list of available DLGs [AMNIS3.DLG] saved 4 states, 5 trans, 3 strig, 1 ttrig, 1 actions [AMNIS4.DLG.DLG] loaded [AMNIS4.DLG] created from [AMNIS4.DLG] Adding AMNIS4 to internal list of available DLGs [AMNIS4.DLG] saved 11 states, 12 trans, 9 strig, 1 ttrig, 0 actions [AMNISE.DLG.DLG] loaded [AMNISE.DLG] created from [AMNISE.DLG] Adding AMNISE to internal list of available DLGs [AMNISE.DLG] saved 5 states, 7 trans, 2 strig, 2 ttrig, 3 actions [AMNISH.DLG.DLG] loaded [AMNISH.DLG] created from [AMNISH.DLG] Adding AMNISH to internal list of available DLGs [AMNISH.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [AMNLEGS.DLG.DLG] loaded [AMNLEGS.DLG] created from [AMNLEGS.DLG] Adding AMNLEGS to internal list of available DLGs [AMNLEGS.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [AMNVIC.DLG.DLG] loaded [AMNVIC.DLG] created from [AMNVIC.DLG] Adding AMNVIC to internal list of available DLGs [AMNVIC.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [AMSAEMON.DLG.DLG] loaded [AMSAEMON.DLG] created from [AMSAEMON.DLG] Adding AMSAEMON to internal list of available DLGs [AMSAEMON.DLG] saved 46 states, 79 trans, 4 strig, 6 ttrig, 13 actions [AMSI.DLG.DLG] loaded [AMSI.DLG] created from [AMSI.DLG] Adding AMSI to internal list of available DLGs [AMSI.DLG] saved 12 states, 23 trans, 3 strig, 8 ttrig, 3 actions [AMSLEEP.DLG.DLG] loaded [AMSLEEP.DLG] created from [AMSLEEP.DLG] Adding AMSLEEP to internal list of available DLGs [AMSLEEP.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [AMSMITH.DLG.DLG] loaded [AMSMITH.DLG] created from [AMSMITH.DLG] Adding AMSMITH to internal list of available DLGs [AMSMITH.DLG] saved 21 states, 27 trans, 3 strig, 6 ttrig, 3 actions [AMSMUG01.DLG.DLG] loaded [AMSMUG01.DLG] created from [AMSMUG01.DLG] Adding AMSMUG01 to internal list of available DLGs [AMSMUG01.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [AMSMUG02.DLG.DLG] loaded [AMSMUG02.DLG] created from [AMSMUG02.DLG] Adding AMSMUG02 to internal list of available DLGs [AMSMUG02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [AMTGEN01.DLG.DLG] loaded [AMTGEN01.DLG] created from [AMTGEN01.DLG] Adding AMTGEN01 to internal list of available DLGs [AMTGEN01.DLG] saved 3 states, 7 trans, 1 strig, 2 ttrig, 1 actions [AMWAR01.DLG.DLG] loaded [AMWAR01.DLG] created from [AMWAR01.DLG] Adding AMWAR01 to internal list of available DLGs [AMWAR01.DLG] saved 4 states, 7 trans, 2 strig, 0 ttrig, 0 actions [AMWAR02.DLG.DLG] loaded [AMWAR02.DLG] created from [AMWAR02.DLG] Adding AMWAR02 to internal list of available DLGs [AMWAR02.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [AMWAR03.DLG.DLG] loaded [AMWAR03.DLG] created from [AMWAR03.DLG] Adding AMWAR03 to internal list of available DLGs [AMWAR03.DLG] saved 5 states, 10 trans, 2 strig, 0 ttrig, 0 actions [AMWENC01.DLG.DLG] loaded [AMWENC01.DLG] created from [AMWENC01.DLG] Adding AMWENC01 to internal list of available DLGs [AMWENC01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [ANCAN.DLG.DLG] loaded [ANCAN.DLG] created from [ANCAN.DLG] Adding ANCAN to internal list of available DLGs [ANCAN.DLG] saved 7 states, 12 trans, 2 strig, 0 ttrig, 0 actions [ANDARS.DLG.DLG] loaded [ANDARS.DLG] created from [ANDARS.DLG] Adding ANDARS to internal list of available DLGs [ANDARS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [ANDOUT.DLG.DLG] loaded [ANDOUT.DLG] created from [ANDOUT.DLG] Adding ANDOUT to internal list of available DLGs [ANDOUT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ANDRIS.DLG.DLG] loaded [ANDRIS.DLG] created from [ANDRIS.DLG] Adding ANDRIS to internal list of available DLGs [ANDRIS.DLG] saved 13 states, 28 trans, 1 strig, 0 ttrig, 4 actions [ANGELI.DLG.DLG] loaded [ANGELI.DLG] created from [ANGELI.DLG] Adding ANGELI to internal list of available DLGs [ANGELI.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [ANGELO.DLG.DLG] loaded [ANGELO.DLG] created from [ANGELO.DLG] Adding ANGELO to internal list of available DLGs [ANGELO.DLG] saved 10 states, 27 trans, 3 strig, 16 ttrig, 18 actions [ANNO1.DLG.DLG] loaded [ANNO1.DLG] created from [ANNO1.DLG] Adding ANNO1 to internal list of available DLGs [ANNO1.DLG] saved 3 states, 6 trans, 1 strig, 4 ttrig, 2 actions [ANOME25A.DLG.DLG] loaded [ANOME25A.DLG] created from [ANOME25A.DLG] Adding ANOME25A to internal list of available DLGs [ANOME25A.DLG] saved 13 states, 26 trans, 2 strig, 6 ttrig, 12 actions [ANOME25J.DLG.DLG] loaded [ANOME25J.DLG] created from [ANOME25J.DLG] Adding ANOME25J to internal list of available DLGs [ANOME25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [ANOME25P.DLG.DLG] loaded [ANOME25P.DLG] created from [ANOME25P.DLG] Adding ANOME25P to internal list of available DLGs [ANOME25P.DLG] saved 6 states, 14 trans, 4 strig, 6 ttrig, 10 actions [ANOMEN.DLG.DLG] loaded [ANOMEN.DLG] created from [ANOMEN.DLG] Adding ANOMEN to internal list of available DLGs [ANOMEN.DLG] saved 27 states, 59 trans, 4 strig, 10 ttrig, 17 actions [ANOMENJ.DLG.DLG] loaded [ANOMENJ.DLG] created from [ANOMENJ.DLG] Adding ANOMENJ to internal list of available DLGs [ANOMENJ.DLG] saved 394 states, 637 trans, 23 strig, 230 ttrig, 118 actions [ANOMENP.DLG.DLG] loaded [ANOMENP.DLG] created from [ANOMENP.DLG] Adding ANOMENP to internal list of available DLGs [ANOMENP.DLG] saved 25 states, 36 trans, 13 strig, 2 ttrig, 22 actions [ANTENOS.DLG.DLG] loaded [ANTENOS.DLG] created from [ANTENOS.DLG] Adding ANTENOS to internal list of available DLGs [ANTENOS.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 1 actions [AOLN.DLG.DLG] loaded [AOLN.DLG] created from [AOLN.DLG] Adding AOLN to internal list of available DLGs [AOLN.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 4 actions [APPAR.DLG.DLG] loaded [APPAR.DLG] created from [APPAR.DLG] Adding APPAR to internal list of available DLGs [APPAR.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [ARAN.DLG.DLG] loaded [ARAN.DLG] created from [ARAN.DLG] Adding ARAN to internal list of available DLGs [ARAN.DLG] saved 124 states, 236 trans, 13 strig, 82 ttrig, 35 actions [ARAN02.DLG.DLG] loaded [ARAN02.DLG] created from [ARAN02.DLG] Adding ARAN02 to internal list of available DLGs [ARAN02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ARCAND.DLG.DLG] loaded [ARCAND.DLG] created from [ARCAND.DLG] Adding ARCAND to internal list of available DLGs [ARCAND.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [ARDENO.DLG.DLG] loaded [ARDENO.DLG] created from [ARDENO.DLG] Adding ARDENO to internal list of available DLGs [ARDENO.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 1 actions [ARDROU.DLG.DLG] loaded [ARDROU.DLG] created from [ARDROU.DLG] Adding ARDROU to internal list of available DLGs [ARDROU.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [ARENTHIS.DLG.DLG] loaded [ARENTHIS.DLG] created from [ARENTHIS.DLG] Adding ARENTHIS to internal list of available DLGs [ARENTHIS.DLG] saved 17 states, 29 trans, 4 strig, 7 ttrig, 9 actions [ARGH.DLG.DLG] loaded [ARGH.DLG] created from [ARGH.DLG] Adding ARGH to internal list of available DLGs [ARGH.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [ARGHAI.DLG.DLG] loaded [ARGHAI.DLG] created from [ARGHAI.DLG] Adding ARGHAI to internal list of available DLGs [ARGHAI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [ARGRIM.DLG.DLG] loaded [ARGRIM.DLG] created from [ARGRIM.DLG] Adding ARGRIM to internal list of available DLGs [ARGRIM.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [ARKANI3.DLG.DLG] loaded [ARKANI3.DLG] created from [ARKANI3.DLG] Adding ARKANI3 to internal list of available DLGs [ARKANI3.DLG] saved 4 states, 7 trans, 1 strig, 4 ttrig, 3 actions [ARKION.DLG.DLG] loaded [ARKION.DLG] created from [ARKION.DLG] Adding ARKION to internal list of available DLGs [ARKION.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [ARKUSH.DLG.DLG] loaded [ARKUSH.DLG] created from [ARKUSH.DLG] Adding ARKUSH to internal list of available DLGs [ARKUSH.DLG] saved 10 states, 17 trans, 1 strig, 0 ttrig, 3 actions [ARLED.DLG.DLG] loaded [ARLED.DLG] created from [ARLED.DLG] Adding ARLED to internal list of available DLGs [ARLED.DLG] saved 7 states, 10 trans, 3 strig, 3 ttrig, 1 actions [ARNBOY01.DLG.DLG] loaded [ARNBOY01.DLG] created from [ARNBOY01.DLG] Adding ARNBOY01 to internal list of available DLGs [ARNBOY01.DLG] saved 7 states, 12 trans, 4 strig, 7 ttrig, 2 actions [ARNFGT03.DLG.DLG] loaded [ARNFGT03.DLG] created from [ARNFGT03.DLG] Adding ARNFGT03 to internal list of available DLGs [ARNFGT03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [ARNFGT04.DLG.DLG] loaded [ARNFGT04.DLG] created from [ARNFGT04.DLG] Adding ARNFGT04 to internal list of available DLGs [ARNFGT04.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [ARNFGT06.DLG.DLG] loaded [ARNFGT06.DLG] created from [ARNFGT06.DLG] Adding ARNFGT06 to internal list of available DLGs [ARNFGT06.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 3 actions [ARNGRL01.DLG.DLG] loaded [ARNGRL01.DLG] created from [ARNGRL01.DLG] Adding ARNGRL01 to internal list of available DLGs [ARNGRL01.DLG] saved 17 states, 21 trans, 6 strig, 0 ttrig, 4 actions [ARNMAN01.DLG.DLG] loaded [ARNMAN01.DLG] created from [ARNMAN01.DLG] Adding ARNMAN01 to internal list of available DLGs [ARNMAN01.DLG] saved 9 states, 11 trans, 2 strig, 3 ttrig, 0 actions [ARNMAN02.DLG.DLG] loaded [ARNMAN02.DLG] created from [ARNMAN02.DLG] Adding ARNMAN02 to internal list of available DLGs [ARNMAN02.DLG] saved 10 states, 12 trans, 2 strig, 3 ttrig, 0 actions [ARNMAN03.DLG.DLG] loaded [ARNMAN03.DLG] created from [ARNMAN03.DLG] Adding ARNMAN03 to internal list of available DLGs [ARNMAN03.DLG] saved 16 states, 19 trans, 7 strig, 4 ttrig, 0 actions [ARNMAN04.DLG.DLG] loaded [ARNMAN04.DLG] created from [ARNMAN04.DLG] Adding ARNMAN04 to internal list of available DLGs [ARNMAN04.DLG] saved 21 states, 27 trans, 7 strig, 8 ttrig, 0 actions [ARNMAN05.DLG.DLG] loaded [ARNMAN05.DLG] created from [ARNMAN05.DLG] Adding ARNMAN05 to internal list of available DLGs [ARNMAN05.DLG] saved 10 states, 15 trans, 2 strig, 3 ttrig, 0 actions [ARNMAN06.DLG.DLG] loaded [ARNMAN06.DLG] created from [ARNMAN06.DLG] Adding ARNMAN06 to internal list of available DLGs [ARNMAN06.DLG] saved 13 states, 13 trans, 7 strig, 0 ttrig, 0 actions [ARNMAN07.DLG.DLG] loaded [ARNMAN07.DLG] created from [ARNMAN07.DLG] Adding ARNMAN07 to internal list of available DLGs [ARNMAN07.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 1 actions [ARNMAN08.DLG.DLG] loaded [ARNMAN08.DLG] created from [ARNMAN08.DLG] Adding ARNMAN08 to internal list of available DLGs [ARNMAN08.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 2 actions [ARNMAN09.DLG.DLG] loaded [ARNMAN09.DLG] created from [ARNMAN09.DLG] Adding ARNMAN09 to internal list of available DLGs [ARNMAN09.DLG] saved 8 states, 13 trans, 2 strig, 5 ttrig, 2 actions [ARNMAN10.DLG.DLG] loaded [ARNMAN10.DLG] created from [ARNMAN10.DLG] Adding ARNMAN10 to internal list of available DLGs [ARNMAN10.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [ARNMAN11.DLG.DLG] loaded [ARNMAN11.DLG] created from [ARNMAN11.DLG] Adding ARNMAN11 to internal list of available DLGs [ARNMAN11.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 2 actions [ARNTRA01.DLG.DLG] loaded [ARNTRA01.DLG] created from [ARNTRA01.DLG] Adding ARNTRA01 to internal list of available DLGs [ARNTRA01.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 2 actions [ARNTRA02.DLG.DLG] loaded [ARNTRA02.DLG] created from [ARNTRA02.DLG] Adding ARNTRA02 to internal list of available DLGs [ARNTRA02.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [ARNTRA04.DLG.DLG] loaded [ARNTRA04.DLG] created from [ARNTRA04.DLG] Adding ARNTRA04 to internal list of available DLGs [ARNTRA04.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ARNTRA05.DLG.DLG] loaded [ARNTRA05.DLG] created from [ARNTRA05.DLG] Adding ARNTRA05 to internal list of available DLGs [ARNTRA05.DLG] saved 1 states, 4 trans, 1 strig, 4 ttrig, 4 actions [ARNWAR06.DLG.DLG] loaded [ARNWAR06.DLG] created from [ARNWAR06.DLG] Adding ARNWAR06 to internal list of available DLGs [ARNWAR06.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ARNWAR07.DLG.DLG] loaded [ARNWAR07.DLG] created from [ARNWAR07.DLG] Adding ARNWAR07 to internal list of available DLGs [ARNWAR07.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [ARNWAR08.DLG.DLG] loaded [ARNWAR08.DLG] created from [ARNWAR08.DLG] Adding ARNWAR08 to internal list of available DLGs [ARNWAR08.DLG] saved 10 states, 12 trans, 3 strig, 0 ttrig, 1 actions [ARTOLA.DLG.DLG] loaded [ARTOLA.DLG] created from [ARTOLA.DLG] Adding ARTOLA to internal list of available DLGs [ARTOLA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [ASHEN.DLG.DLG] loaded [ASHEN.DLG] created from [ASHEN.DLG] Adding ASHEN to internal list of available DLGs [ASHEN.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 4 actions [AVARICE.DLG.DLG] loaded [AVARICE.DLG] created from [AVARICE.DLG] Adding AVARICE to internal list of available DLGs [AVARICE.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [AVERY.DLG.DLG] loaded [AVERY.DLG] created from [AVERY.DLG] Adding AVERY to internal list of available DLGs [AVERY.DLG] saved 12 states, 20 trans, 0 strig, 0 ttrig, 0 actions [BAELOTH.DLG.DLG] loaded [BAELOTH.DLG] created from [BAELOTH.DLG] Adding BAELOTH to internal list of available DLGs [BAELOTH.DLG] saved 29 states, 76 trans, 1 strig, 42 ttrig, 6 actions [BAELOTHJ.DLG.DLG] loaded [BAELOTHJ.DLG] created from [BAELOTHJ.DLG] Adding BAELOTHJ to internal list of available DLGs [BAELOTHJ.DLG] saved 62 states, 90 trans, 12 strig, 22 ttrig, 31 actions [BAELOTHP.DLG.DLG] loaded [BAELOTHP.DLG] created from [BAELOTHP.DLG] Adding BAELOTHP to internal list of available DLGs [BAELOTHP.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 3 actions [BAERIE.DLG.DLG] loaded [BAERIE.DLG] created from [BAERIE.DLG] Adding BAERIE to internal list of available DLGs [BAERIE.DLG] saved 478 states, 631 trans, 42 strig, 37 ttrig, 93 actions [BAERIE25.DLG.DLG] loaded [BAERIE25.DLG] created from [BAERIE25.DLG] Adding BAERIE25 to internal list of available DLGs [BAERIE25.DLG] saved 180 states, 271 trans, 24 strig, 44 ttrig, 30 actions [BAJANT.DLG.DLG] loaded [BAJANT.DLG] created from [BAJANT.DLG] Adding BAJANT to internal list of available DLGs [BAJANT.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [BALORA.DLG.DLG] loaded [BALORA.DLG] created from [BALORA.DLG] Adding BALORA to internal list of available DLGs [BALORA.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 0 actions [BALTH.DLG.DLG] loaded [BALTH.DLG] created from [BALTH.DLG] Adding BALTH to internal list of available DLGs [BALTH.DLG] saved 33 states, 58 trans, 2 strig, 4 ttrig, 11 actions [BAMNG01.DLG.DLG] loaded [BAMNG01.DLG] created from [BAMNG01.DLG] Adding BAMNG01 to internal list of available DLGs [BAMNG01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BAMNG02.DLG.DLG] loaded [BAMNG02.DLG] created from [BAMNG02.DLG] Adding BAMNG02 to internal list of available DLGs [BAMNG02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BANDCR.DLG.DLG] loaded [BANDCR.DLG] created from [BANDCR.DLG] Adding BANDCR to internal list of available DLGs [BANDCR.DLG] saved 8 states, 9 trans, 3 strig, 0 ttrig, 3 actions [BANDCT.DLG.DLG] loaded [BANDCT.DLG] created from [BANDCT.DLG] Adding BANDCT to internal list of available DLGs [BANDCT.DLG] saved 10 states, 10 trans, 4 strig, 0 ttrig, 3 actions [BANDIC.DLG.DLG] loaded [BANDIC.DLG] created from [BANDIC.DLG] Adding BANDIC to internal list of available DLGs [BANDIC.DLG] saved 10 states, 14 trans, 2 strig, 3 ttrig, 8 actions [BANDIT.DLG.DLG] loaded [BANDIT.DLG] created from [BANDIT.DLG] Adding BANDIT to internal list of available DLGs [BANDIT.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 0 actions [BANDITCY.DLG.DLG] loaded [BANDITCY.DLG] created from [BANDITCY.DLG] Adding BANDITCY to internal list of available DLGs [BANDITCY.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BANMER.DLG.DLG] loaded [BANMER.DLG] created from [BANMER.DLG] Adding BANMER to internal list of available DLGs [BANMER.DLG] saved 9 states, 24 trans, 1 strig, 14 ttrig, 0 actions [BANOME25.DLG.DLG] loaded [BANOME25.DLG] created from [BANOME25.DLG] Adding BANOME25 to internal list of available DLGs [BANOME25.DLG] saved 162 states, 253 trans, 18 strig, 31 ttrig, 17 actions [BANOMEN.DLG.DLG] loaded [BANOMEN.DLG] created from [BANOMEN.DLG] Adding BANOMEN to internal list of available DLGs [BANOMEN.DLG] saved 628 states, 864 trans, 46 strig, 27 ttrig, 115 actions [BARDOL.DLG.DLG] loaded [BARDOL.DLG] created from [BARDOL.DLG] Adding BARDOL to internal list of available DLGs [BARDOL.DLG] saved 5 states, 8 trans, 1 strig, 1 ttrig, 4 actions [BARESH.DLG.DLG] loaded [BARESH.DLG] created from [BARESH.DLG] Adding BARESH to internal list of available DLGs [BARESH.DLG] saved 8 states, 19 trans, 1 strig, 1 ttrig, 1 actions [BARG.DLG.DLG] loaded [BARG.DLG] created from [BARG.DLG] Adding BARG to internal list of available DLGs [BARG.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BARL.DLG.DLG] loaded [BARL.DLG] created from [BARL.DLG] Adding BARL to internal list of available DLGs [BARL.DLG] saved 9 states, 9 trans, 3 strig, 0 ttrig, 2 actions [BARONP.DLG.DLG] loaded [BARONP.DLG] created from [BARONP.DLG] Adding BARONP to internal list of available DLGs [BARONP.DLG] saved 58 states, 103 trans, 5 strig, 36 ttrig, 39 actions [BARSAIL1.DLG.DLG] loaded [BARSAIL1.DLG] created from [BARSAIL1.DLG] Adding BARSAIL1 to internal list of available DLGs [BARSAIL1.DLG] saved 8 states, 8 trans, 5 strig, 0 ttrig, 0 actions [BARSAIL2.DLG.DLG] loaded [BARSAIL2.DLG] created from [BARSAIL2.DLG] Adding BARSAIL2 to internal list of available DLGs [BARSAIL2.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [BARSLIM.DLG.DLG] loaded [BARSLIM.DLG] created from [BARSLIM.DLG] Adding BARSLIM to internal list of available DLGs [BARSLIM.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BART0133.DLG.DLG] loaded [BART0133.DLG] created from [BART0133.DLG] Adding BART0133 to internal list of available DLGs [BART0133.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART0720.DLG.DLG] loaded [BART0720.DLG] created from [BART0720.DLG] Adding BART0720 to internal list of available DLGs [BART0720.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BART10.DLG.DLG] loaded [BART10.DLG] created from [BART10.DLG] Adding BART10 to internal list of available DLGs [BART10.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BART11.DLG.DLG] loaded [BART11.DLG] created from [BART11.DLG] Adding BART11 to internal list of available DLGs [BART11.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BART12.DLG.DLG] loaded [BART12.DLG] created from [BART12.DLG] Adding BART12 to internal list of available DLGs [BART12.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BART13.DLG.DLG] loaded [BART13.DLG] created from [BART13.DLG] Adding BART13 to internal list of available DLGs [BART13.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART14.DLG.DLG] loaded [BART14.DLG] created from [BART14.DLG] Adding BART14 to internal list of available DLGs [BART14.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART15.DLG.DLG] loaded [BART15.DLG] created from [BART15.DLG] Adding BART15 to internal list of available DLGs [BART15.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART16.DLG.DLG] loaded [BART16.DLG] created from [BART16.DLG] Adding BART16 to internal list of available DLGs [BART16.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART2.DLG.DLG] loaded [BART2.DLG] created from [BART2.DLG] Adding BART2 to internal list of available DLGs [BART2.DLG] saved 4 states, 10 trans, 4 strig, 4 ttrig, 5 actions [BART3.DLG.DLG] loaded [BART3.DLG] created from [BART3.DLG] Adding BART3 to internal list of available DLGs [BART3.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART4.DLG.DLG] loaded [BART4.DLG] created from [BART4.DLG] Adding BART4 to internal list of available DLGs [BART4.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 2 actions [BART5.DLG.DLG] loaded [BART5.DLG] created from [BART5.DLG] Adding BART5 to internal list of available DLGs [BART5.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART6.DLG.DLG] loaded [BART6.DLG] created from [BART6.DLG] Adding BART6 to internal list of available DLGs [BART6.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 1 actions [BART7.DLG.DLG] loaded [BART7.DLG] created from [BART7.DLG] Adding BART7 to internal list of available DLGs [BART7.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BART8.DLG.DLG] loaded [BART8.DLG] created from [BART8.DLG] Adding BART8 to internal list of available DLGs [BART8.DLG] saved 3 states, 5 trans, 3 strig, 0 ttrig, 2 actions [BART9.DLG.DLG] loaded [BART9.DLG] created from [BART9.DLG] Adding BART9 to internal list of available DLGs [BART9.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BARUK.DLG.DLG] loaded [BARUK.DLG] created from [BARUK.DLG] Adding BARUK to internal list of available DLGs [BARUK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [BASSIL.DLG.DLG] loaded [BASSIL.DLG] created from [BASSIL.DLG] Adding BASSIL to internal list of available DLGs [BASSIL.DLG] saved 15 states, 36 trans, 3 strig, 11 ttrig, 14 actions [BAYARD.DLG.DLG] loaded [BAYARD.DLG] created from [BAYARD.DLG] Adding BAYARD to internal list of available DLGs [BAYARD.DLG] saved 15 states, 33 trans, 1 strig, 1 ttrig, 2 actions [BAZDRA01.DLG.DLG] loaded [BAZDRA01.DLG] created from [BAZDRA01.DLG] Adding BAZDRA01 to internal list of available DLGs [BAZDRA01.DLG] saved 6 states, 11 trans, 2 strig, 0 ttrig, 2 actions [BAZDRA03.DLG.DLG] loaded [BAZDRA03.DLG] created from [BAZDRA03.DLG] Adding BAZDRA03 to internal list of available DLGs [BAZDRA03.DLG] saved 15 states, 18 trans, 3 strig, 0 ttrig, 6 actions [BAZEYE01.DLG.DLG] loaded [BAZEYE01.DLG] created from [BAZEYE01.DLG] Adding BAZEYE01 to internal list of available DLGs [BAZEYE01.DLG] saved 28 states, 63 trans, 4 strig, 21 ttrig, 8 actions [BAZMONK.DLG.DLG] loaded [BAZMONK.DLG] created from [BAZMONK.DLG] Adding BAZMONK to internal list of available DLGs [BAZMONK.DLG] saved 15 states, 28 trans, 1 strig, 4 ttrig, 8 actions [BAZPAT01.DLG.DLG] loaded [BAZPAT01.DLG] created from [BAZPAT01.DLG] Adding BAZPAT01 to internal list of available DLGs [BAZPAT01.DLG] saved 18 states, 28 trans, 4 strig, 8 ttrig, 8 actions [BAZPAT02.DLG.DLG] loaded [BAZPAT02.DLG] created from [BAZPAT02.DLG] Adding BAZPAT02 to internal list of available DLGs [BAZPAT02.DLG] saved 7 states, 7 trans, 1 strig, 0 ttrig, 2 actions [BAZPAT03.DLG.DLG] loaded [BAZPAT03.DLG] created from [BAZPAT03.DLG] Adding BAZPAT03 to internal list of available DLGs [BAZPAT03.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 0 actions [BBEGG1.DLG.DLG] loaded [BBEGG1.DLG] created from [BBEGG1.DLG] Adding BBEGG1 to internal list of available DLGs [BBEGG1.DLG] saved 6 states, 15 trans, 1 strig, 9 ttrig, 10 actions [BBEGG2.DLG.DLG] loaded [BBEGG2.DLG] created from [BBEGG2.DLG] Adding BBEGG2 to internal list of available DLGs [BBEGG2.DLG] saved 5 states, 15 trans, 1 strig, 13 ttrig, 6 actions [BBRANW.DLG.DLG] loaded [BBRANW.DLG] created from [BBRANW.DLG] Adding BBRANW to internal list of available DLGs [BBRANW.DLG] saved 8 states, 8 trans, 4 strig, 0 ttrig, 0 actions [BCERND.DLG.DLG] loaded [BCERND.DLG] created from [BCERND.DLG] Adding BCERND to internal list of available DLGs [BCERND.DLG] saved 123 states, 162 trans, 14 strig, 9 ttrig, 28 actions [BCERND25.DLG.DLG] loaded [BCERND25.DLG] created from [BCERND25.DLG] Adding BCERND25 to internal list of available DLGs [BCERND25.DLG] saved 64 states, 80 trans, 5 strig, 17 ttrig, 5 actions [BCORAN.DLG.DLG] loaded [BCORAN.DLG] created from [BCORAN.DLG] Adding BCORAN to internal list of available DLGs [BCORAN.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [BDACT01.DLG.DLG] loaded [BDACT01.DLG] created from [BDACT01.DLG] Adding BDACT01 to internal list of available DLGs [BDACT01.DLG] saved 12 states, 12 trans, 8 strig, 0 ttrig, 0 actions [BDACT02.DLG.DLG] loaded [BDACT02.DLG] created from [BDACT02.DLG] Adding BDACT02 to internal list of available DLGs [BDACT02.DLG] saved 22 states, 25 trans, 8 strig, 5 ttrig, 0 actions [BDACT03.DLG.DLG] loaded [BDACT03.DLG] created from [BDACT03.DLG] Adding BDACT03 to internal list of available DLGs [BDACT03.DLG] saved 27 states, 28 trans, 9 strig, 2 ttrig, 0 actions [BDACT04.DLG.DLG] loaded [BDACT04.DLG] created from [BDACT04.DLG] Adding BDACT04 to internal list of available DLGs [BDACT04.DLG] saved 43 states, 47 trans, 8 strig, 4 ttrig, 5 actions [BDACT05.DLG.DLG] loaded [BDACT05.DLG] created from [BDACT05.DLG] Adding BDACT05 to internal list of available DLGs [BDACT05.DLG] saved 56 states, 58 trans, 14 strig, 3 ttrig, 6 actions [BDACT06.DLG.DLG] loaded [BDACT06.DLG] created from [BDACT06.DLG] Adding BDACT06 to internal list of available DLGs [BDACT06.DLG] saved 39 states, 45 trans, 12 strig, 0 ttrig, 11 actions [BDACT08.DLG.DLG] loaded [BDACT08.DLG] created from [BDACT08.DLG] Adding BDACT08 to internal list of available DLGs [BDACT08.DLG] saved 21 states, 27 trans, 4 strig, 0 ttrig, 12 actions [BDADOY.DLG.DLG] loaded [BDADOY.DLG] created from [BDADOY.DLG] Adding BDADOY to internal list of available DLGs [BDADOY.DLG] saved 13 states, 18 trans, 0 strig, 1 ttrig, 0 actions [BDAHDREK.DLG.DLG] loaded [BDAHDREK.DLG] created from [BDAHDREK.DLG] Adding BDAHDREK to internal list of available DLGs [BDAHDREK.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDAILEEN.DLG.DLG] loaded [BDAILEEN.DLG] created from [BDAILEEN.DLG] Adding BDAILEEN to internal list of available DLGs [BDAILEEN.DLG] saved 18 states, 45 trans, 3 strig, 17 ttrig, 17 actions [BDAJANTI.DLG.DLG] loaded [BDAJANTI.DLG] created from [BDAJANTI.DLG] Adding BDAJANTI to internal list of available DLGs [BDAJANTI.DLG] saved 6 states, 9 trans, 2 strig, 1 ttrig, 4 actions [BDAJANTJ.DLG.DLG] loaded [BDAJANTJ.DLG] created from [BDAJANTJ.DLG] Adding BDAJANTJ to internal list of available DLGs [BDAJANTJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDAKANNA.DLG.DLG] loaded [BDAKANNA.DLG] created from [BDAKANNA.DLG] Adding BDAKANNA to internal list of available DLGs [BDAKANNA.DLG] saved 8 states, 18 trans, 3 strig, 2 ttrig, 14 actions [BDALALAI.DLG.DLG] loaded [BDALALAI.DLG] created from [BDALALAI.DLG] Adding BDALALAI to internal list of available DLGs [BDALALAI.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [BDALMUR.DLG.DLG] loaded [BDALMUR.DLG] created from [BDALMUR.DLG] Adding BDALMUR to internal list of available DLGs [BDALMUR.DLG] saved 4 states, 7 trans, 4 strig, 2 ttrig, 3 actions [BDALORA.DLG.DLG] loaded [BDALORA.DLG] created from [BDALORA.DLG] Adding BDALORA to internal list of available DLGs [BDALORA.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDALORAJ.DLG.DLG] loaded [BDALORAJ.DLG] created from [BDALORAJ.DLG] Adding BDALORAJ to internal list of available DLGs [BDALORAJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDALVIN.DLG.DLG] loaded [BDALVIN.DLG] created from [BDALVIN.DLG] Adding BDALVIN to internal list of available DLGs [BDALVIN.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [BDALYTH.DLG.DLG] loaded [BDALYTH.DLG] created from [BDALYTH.DLG] Adding BDALYTH to internal list of available DLGs [BDALYTH.DLG] saved 36 states, 68 trans, 5 strig, 10 ttrig, 7 actions [BDAMMON.DLG.DLG] loaded [BDAMMON.DLG] created from [BDAMMON.DLG] Adding BDAMMON to internal list of available DLGs [BDAMMON.DLG] saved 35 states, 83 trans, 4 strig, 5 ttrig, 16 actions [BDANDRUS.DLG.DLG] loaded [BDANDRUS.DLG] created from [BDANDRUS.DLG] Adding BDANDRUS to internal list of available DLGs [BDANDRUS.DLG] saved 22 states, 48 trans, 12 strig, 21 ttrig, 33 actions [BDANGRY.DLG.DLG] loaded [BDANGRY.DLG] created from [BDANGRY.DLG] Adding BDANGRY to internal list of available DLGs [BDANGRY.DLG] saved 6 states, 12 trans, 1 strig, 3 ttrig, 5 actions [BDANJI.DLG.DLG] loaded [BDANJI.DLG] created from [BDANJI.DLG] Adding BDANJI to internal list of available DLGs [BDANJI.DLG] saved 6 states, 10 trans, 3 strig, 3 ttrig, 1 actions [BDARAYA.DLG.DLG] loaded [BDARAYA.DLG] created from [BDARAYA.DLG] Adding BDARAYA to internal list of available DLGs [BDARAYA.DLG] saved 26 states, 43 trans, 4 strig, 10 ttrig, 5 actions [BDARBING.DLG.DLG] loaded [BDARBING.DLG] created from [BDARBING.DLG] Adding BDARBING to internal list of available DLGs [BDARBING.DLG] saved 12 states, 22 trans, 2 strig, 4 ttrig, 2 actions [BDASERY.DLG.DLG] loaded [BDASERY.DLG] created from [BDASERY.DLG] Adding BDASERY to internal list of available DLGs [BDASERY.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [BDASHATI.DLG.DLG] loaded [BDASHATI.DLG] created from [BDASHATI.DLG] Adding BDASHATI to internal list of available DLGs [BDASHATI.DLG] saved 8 states, 14 trans, 2 strig, 0 ttrig, 3 actions [BDAUD01.DLG.DLG] loaded [BDAUD01.DLG] created from [BDAUD01.DLG] Adding BDAUD01 to internal list of available DLGs [BDAUD01.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [BDAUD02.DLG.DLG] loaded [BDAUD02.DLG] created from [BDAUD02.DLG] Adding BDAUD02 to internal list of available DLGs [BDAUD02.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [BDAUD03.DLG.DLG] loaded [BDAUD03.DLG] created from [BDAUD03.DLG] Adding BDAUD03 to internal list of available DLGs [BDAUD03.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [BDAUDAM.DLG.DLG] loaded [BDAUDAM.DLG] created from [BDAUDAM.DLG] Adding BDAUDAM to internal list of available DLGs [BDAUDAM.DLG] saved 15 states, 27 trans, 2 strig, 5 ttrig, 6 actions [BDAUN.DLG.DLG] loaded [BDAUN.DLG] created from [BDAUN.DLG] Adding BDAUN to internal list of available DLGs [BDAUN.DLG] saved 50 states, 100 trans, 9 strig, 36 ttrig, 46 actions [BDAUTINN.DLG.DLG] loaded [BDAUTINN.DLG] created from [BDAUTINN.DLG] Adding BDAUTINN to internal list of available DLGs [BDAUTINN.DLG] saved 16 states, 33 trans, 1 strig, 7 ttrig, 8 actions [BDAUZIEL.DLG.DLG] loaded [BDAUZIEL.DLG] created from [BDAUZIEL.DLG] Adding BDAUZIEL to internal list of available DLGs [BDAUZIEL.DLG] saved 9 states, 16 trans, 1 strig, 5 ttrig, 9 actions [BDBAELOJ.DLG.DLG] loaded [BDBAELOJ.DLG] created from [BDBAELOJ.DLG] Adding BDBAELOJ to internal list of available DLGs [BDBAELOJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDBAELOT.DLG.DLG] loaded [BDBAELOT.DLG] created from [BDBAELOT.DLG] Adding BDBAELOT to internal list of available DLGs [BDBAELOT.DLG] saved 41 states, 69 trans, 10 strig, 6 ttrig, 23 actions [BDBANNO.DLG.DLG] loaded [BDBANNO.DLG] created from [BDBANNO.DLG] Adding BDBANNO to internal list of available DLGs [BDBANNO.DLG] saved 9 states, 16 trans, 3 strig, 1 ttrig, 4 actions [BDBARDYL.DLG.DLG] loaded [BDBARDYL.DLG] created from [BDBARDYL.DLG] Adding BDBARDYL to internal list of available DLGs [BDBARDYL.DLG] saved 6 states, 7 trans, 3 strig, 1 ttrig, 1 actions [BDBARGHE.DLG.DLG] loaded [BDBARGHE.DLG] created from [BDBARGHE.DLG] Adding BDBARGHE to internal list of available DLGs [BDBARGHE.DLG] saved 79 states, 149 trans, 14 strig, 45 ttrig, 46 actions [BDBARREL.DLG.DLG] loaded [BDBARREL.DLG] created from [BDBARREL.DLG] Adding BDBARREL to internal list of available DLGs [BDBARREL.DLG] saved 5 states, 35 trans, 5 strig, 30 ttrig, 30 actions [BDBART01.DLG.DLG] loaded [BDBART01.DLG] created from [BDBART01.DLG] Adding BDBART01 to internal list of available DLGs [BDBART01.DLG] saved 16 states, 23 trans, 1 strig, 0 ttrig, 1 actions [BDBART0_.DLG.DLG] loaded [BDBART0_.DLG] created from [BDBART0_.DLG] Adding BDBART0_ to internal list of available DLGs [BDBART0_.DLG] saved 3 states, 11 trans, 3 strig, 8 ttrig, 8 actions [BDBARTLE.DLG.DLG] loaded [BDBARTLE.DLG] created from [BDBARTLE.DLG] Adding BDBARTLE to internal list of available DLGs [BDBARTLE.DLG] saved 8 states, 14 trans, 3 strig, 5 ttrig, 5 actions [BDBATTUK.DLG.DLG] loaded [BDBATTUK.DLG] created from [BDBATTUK.DLG] Adding BDBATTUK to internal list of available DLGs [BDBATTUK.DLG] saved 24 states, 67 trans, 2 strig, 40 ttrig, 19 actions [BDBELBEN.DLG.DLG] loaded [BDBELBEN.DLG] created from [BDBELBEN.DLG] Adding BDBELBEN to internal list of available DLGs [BDBELBEN.DLG] saved 19 states, 44 trans, 1 strig, 20 ttrig, 6 actions [BDBELEGA.DLG.DLG] loaded [BDBELEGA.DLG] created from [BDBELEGA.DLG] Adding BDBELEGA to internal list of available DLGs [BDBELEGA.DLG] saved 53 states, 152 trans, 6 strig, 32 ttrig, 47 actions [BDBELHIF.DLG.DLG] loaded [BDBELHIF.DLG] created from [BDBELHIF.DLG] Adding BDBELHIF to internal list of available DLGs [BDBELHIF.DLG] saved 11 states, 19 trans, 2 strig, 1 ttrig, 7 actions [BDBELLOW.DLG.DLG] loaded [BDBELLOW.DLG] created from [BDBELLOW.DLG] Adding BDBELLOW to internal list of available DLGs [BDBELLOW.DLG] saved 22 states, 53 trans, 4 strig, 10 ttrig, 7 actions [BDBELT.DLG.DLG] loaded [BDBELT.DLG] created from [BDBELT.DLG] Adding BDBELT to internal list of available DLGs [BDBELT.DLG] saved 65 states, 120 trans, 9 strig, 28 ttrig, 39 actions [BDBENCE.DLG.DLG] loaded [BDBENCE.DLG] created from [BDBENCE.DLG] Adding BDBENCE to internal list of available DLGs [BDBENCE.DLG] saved 111 states, 188 trans, 17 strig, 54 ttrig, 84 actions [BDBERAHL.DLG.DLG] loaded [BDBERAHL.DLG] created from [BDBERAHL.DLG] Adding BDBERAHL to internal list of available DLGs [BDBERAHL.DLG] saved 24 states, 41 trans, 3 strig, 6 ttrig, 7 actions [BDBERTA.DLG.DLG] loaded [BDBERTA.DLG] created from [BDBERTA.DLG] Adding BDBERTA to internal list of available DLGs [BDBERTA.DLG] saved 19 states, 37 trans, 6 strig, 9 ttrig, 11 actions [BDBETROR.DLG.DLG] loaded [BDBETROR.DLG] created from [BDBETROR.DLG] Adding BDBETROR to internal list of available DLGs [BDBETROR.DLG] saved 34 states, 50 trans, 7 strig, 11 ttrig, 26 actions [BDBF1.DLG.DLG] loaded [BDBF1.DLG] created from [BDBF1.DLG] Adding BDBF1 to internal list of available DLGs [BDBF1.DLG] saved 3 states, 5 trans, 1 strig, 4 ttrig, 1 actions [BDBF2.DLG.DLG] loaded [BDBF2.DLG] created from [BDBF2.DLG] Adding BDBF2 to internal list of available DLGs [BDBF2.DLG] saved 5 states, 18 trans, 0 strig, 11 ttrig, 0 actions [BDBFIND.DLG.DLG] loaded [BDBFIND.DLG] created from [BDBFIND.DLG] Adding BDBFIND to internal list of available DLGs [BDBFIND.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDBFORT.DLG.DLG] loaded [BDBFORT.DLG] created from [BDBFORT.DLG] Adding BDBFORT to internal list of available DLGs [BDBFORT.DLG] saved 13 states, 15 trans, 11 strig, 0 ttrig, 5 actions [BDBFORT2.DLG.DLG] loaded [BDBFORT2.DLG] created from [BDBFORT2.DLG] Adding BDBFORT2 to internal list of available DLGs [BDBFORT2.DLG] saved 3 states, 6 trans, 0 strig, 4 ttrig, 6 actions [BDBFORT3.DLG.DLG] loaded [BDBFORT3.DLG] created from [BDBFORT3.DLG] Adding BDBFORT3 to internal list of available DLGs [BDBFORT3.DLG] saved 2 states, 4 trans, 0 strig, 0 ttrig, 3 actions [BDBFORT4.DLG.DLG] loaded [BDBFORT4.DLG] created from [BDBFORT4.DLG] Adding BDBFORT4 to internal list of available DLGs [BDBFORT4.DLG] saved 11 states, 32 trans, 1 strig, 23 ttrig, 10 actions [BDBFORT7.DLG.DLG] loaded [BDBFORT7.DLG] created from [BDBFORT7.DLG] Adding BDBFORT7 to internal list of available DLGs [BDBFORT7.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [BDBFORT9.DLG.DLG] loaded [BDBFORT9.DLG] created from [BDBFORT9.DLG] Adding BDBFORT9 to internal list of available DLGs [BDBFORT9.DLG] saved 54 states, 54 trans, 54 strig, 0 ttrig, 0 actions [BDBGUARD.DLG.DLG] loaded [BDBGUARD.DLG] created from [BDBGUARD.DLG] Adding BDBGUARD to internal list of available DLGs [BDBGUARD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDBJARN.DLG.DLG] loaded [BDBJARN.DLG] created from [BDBJARN.DLG] Adding BDBJARN to internal list of available DLGs [BDBJARN.DLG] saved 16 states, 33 trans, 2 strig, 10 ttrig, 11 actions [BDBRANWE.DLG.DLG] loaded [BDBRANWE.DLG] created from [BDBRANWE.DLG] Adding BDBRANWE to internal list of available DLGs [BDBRANWE.DLG] saved 6 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDBRANWJ.DLG.DLG] loaded [BDBRANWJ.DLG] created from [BDBRANWJ.DLG] Adding BDBRANWJ to internal list of available DLGs [BDBRANWJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDBRIDGE.DLG.DLG] loaded [BDBRIDGE.DLG] created from [BDBRIDGE.DLG] Adding BDBRIDGE to internal list of available DLGs [BDBRIDGE.DLG] saved 10 states, 22 trans, 2 strig, 6 ttrig, 3 actions [BDBRIELL.DLG.DLG] loaded [BDBRIELL.DLG] created from [BDBRIELL.DLG] Adding BDBRIELL to internal list of available DLGs [BDBRIELL.DLG] saved 11 states, 26 trans, 2 strig, 13 ttrig, 3 actions [BDBSENT1.DLG.DLG] loaded [BDBSENT1.DLG] created from [BDBSENT1.DLG] Adding BDBSENT1 to internal list of available DLGs [BDBSENT1.DLG] saved 17 states, 28 trans, 9 strig, 12 ttrig, 4 actions [BDBTEAM.DLG.DLG] loaded [BDBTEAM.DLG] created from [BDBTEAM.DLG] Adding BDBTEAM to internal list of available DLGs [BDBTEAM.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [BDBWOOSH.DLG.DLG] loaded [BDBWOOSH.DLG] created from [BDBWOOSH.DLG] Adding BDBWOOSH to internal list of available DLGs [BDBWOOSH.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [BDBYZON.DLG.DLG] loaded [BDBYZON.DLG] created from [BDBYZON.DLG] Adding BDBYZON to internal list of available DLGs [BDBYZON.DLG] saved 23 states, 49 trans, 6 strig, 15 ttrig, 10 actions [BDCAELAR.DLG.DLG] loaded [BDCAELAR.DLG] created from [BDCAELAR.DLG] Adding BDCAELAR to internal list of available DLGs [BDCAELAR.DLG] saved 93 states, 162 trans, 12 strig, 39 ttrig, 51 actions [BDCAGE.DLG.DLG] loaded [BDCAGE.DLG] created from [BDCAGE.DLG] Adding BDCAGE to internal list of available DLGs [BDCAGE.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [BDCAMPF.DLG.DLG] loaded [BDCAMPF.DLG] created from [BDCAMPF.DLG] Adding BDCAMPF to internal list of available DLGs [BDCAMPF.DLG] saved 27 states, 27 trans, 27 strig, 0 ttrig, 0 actions [BDCARLIN.DLG.DLG] loaded [BDCARLIN.DLG] created from [BDCARLIN.DLG] Adding BDCARLIN to internal list of available DLGs [BDCARLIN.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [BDCCCAE.DLG.DLG] loaded [BDCCCAE.DLG] created from [BDCCCAE.DLG] Adding BDCCCAE to internal list of available DLGs [BDCCCAE.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BDCCCOR.DLG.DLG] loaded [BDCCCOR.DLG] created from [BDCCCOR.DLG] Adding BDCCCOR to internal list of available DLGs [BDCCCOR.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 1 actions [BDCCGIRL.DLG.DLG] loaded [BDCCGIRL.DLG] created from [BDCCGIRL.DLG] Adding BDCCGIRL to internal list of available DLGs [BDCCGIRL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDCCIMO.DLG.DLG] loaded [BDCCIMO.DLG] created from [BDCCIMO.DLG] Adding BDCCIMO to internal list of available DLGs [BDCCIMO.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 1 actions [BDCCIRE.DLG.DLG] loaded [BDCCIRE.DLG] created from [BDCCIRE.DLG] Adding BDCCIRE to internal list of available DLGs [BDCCIRE.DLG] saved 26 states, 33 trans, 3 strig, 2 ttrig, 6 actions [BDCCPEA.DLG.DLG] loaded [BDCCPEA.DLG] created from [BDCCPEA.DLG] Adding BDCCPEA to internal list of available DLGs [BDCCPEA.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDCCROH.DLG.DLG] loaded [BDCCROH.DLG] created from [BDCCROH.DLG] Adding BDCCROH to internal list of available DLGs [BDCCROH.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDCCSAR.DLG.DLG] loaded [BDCCSAR.DLG] created from [BDCCSAR.DLG] Adding BDCCSAR to internal list of available DLGs [BDCCSAR.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 1 actions [BDCCWOM.DLG.DLG] loaded [BDCCWOM.DLG] created from [BDCCWOM.DLG] Adding BDCCWOM to internal list of available DLGs [BDCCWOM.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [BDCHALME.DLG.DLG] loaded [BDCHALME.DLG] created from [BDCHALME.DLG] Adding BDCHALME to internal list of available DLGs [BDCHALME.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDCHARRA.DLG.DLG] loaded [BDCHARRA.DLG] created from [BDCHARRA.DLG] Adding BDCHARRA to internal list of available DLGs [BDCHARRA.DLG] saved 7 states, 18 trans, 1 strig, 5 ttrig, 6 actions [BDCHESKI.DLG.DLG] loaded [BDCHESKI.DLG] created from [BDCHESKI.DLG] Adding BDCHESKI to internal list of available DLGs [BDCHESKI.DLG] saved 15 states, 22 trans, 1 strig, 0 ttrig, 6 actions [BDCHICKW.DLG.DLG] loaded [BDCHICKW.DLG] created from [BDCHICKW.DLG] Adding BDCHICKW to internal list of available DLGs [BDCHICKW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDCHILD.DLG.DLG] loaded [BDCHILD.DLG] created from [BDCHILD.DLG] Adding BDCHILD to internal list of available DLGs [BDCHILD.DLG] saved 13 states, 39 trans, 4 strig, 18 ttrig, 8 actions [BDCHORST.DLG.DLG] loaded [BDCHORST.DLG] created from [BDCHORST.DLG] Adding BDCHORST to internal list of available DLGs [BDCHORST.DLG] saved 13 states, 29 trans, 2 strig, 6 ttrig, 4 actions [BDCLOVIS.DLG.DLG] loaded [BDCLOVIS.DLG] created from [BDCLOVIS.DLG] Adding BDCLOVIS to internal list of available DLGs [BDCLOVIS.DLG] saved 11 states, 18 trans, 5 strig, 6 ttrig, 9 actions [BDCOAL.DLG.DLG] loaded [BDCOAL.DLG] created from [BDCOAL.DLG] Adding BDCOAL to internal list of available DLGs [BDCOAL.DLG] saved 38 states, 38 trans, 38 strig, 0 ttrig, 0 actions [BDCOASEN.DLG.DLG] loaded [BDCOASEN.DLG] created from [BDCOASEN.DLG] Adding BDCOASEN to internal list of available DLGs [BDCOASEN.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 3 actions [BDCOLDH.DLG.DLG] loaded [BDCOLDH.DLG] created from [BDCOLDH.DLG] Adding BDCOLDH to internal list of available DLGs [BDCOLDH.DLG] saved 43 states, 97 trans, 4 strig, 42 ttrig, 49 actions [BDCOMM90.DLG.DLG] loaded [BDCOMM90.DLG] created from [BDCOMM90.DLG] Adding BDCOMM90 to internal list of available DLGs [BDCOMM90.DLG] saved 1 states, 3 trans, 0 strig, 2 ttrig, 0 actions [BDCONCOC.DLG.DLG] loaded [BDCONCOC.DLG] created from [BDCONCOC.DLG] Adding BDCONCOC to internal list of available DLGs [BDCONCOC.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [BDCOOGAN.DLG.DLG] loaded [BDCOOGAN.DLG] created from [BDCOOGAN.DLG] Adding BDCOOGAN to internal list of available DLGs [BDCOOGAN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BDCORAN.DLG.DLG] loaded [BDCORAN.DLG] created from [BDCORAN.DLG] Adding BDCORAN to internal list of available DLGs [BDCORAN.DLG] saved 19 states, 31 trans, 4 strig, 3 ttrig, 9 actions [BDCORANJ.DLG.DLG] loaded [BDCORANJ.DLG] created from [BDCORANJ.DLG] Adding BDCORANJ to internal list of available DLGs [BDCORANJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDCORINT.DLG.DLG] loaded [BDCORINT.DLG] created from [BDCORINT.DLG] Adding BDCORINT to internal list of available DLGs [BDCORINT.DLG] saved 28 states, 76 trans, 5 strig, 31 ttrig, 20 actions [BDCORWIJ.DLG.DLG] loaded [BDCORWIJ.DLG] created from [BDCORWIJ.DLG] Adding BDCORWIJ to internal list of available DLGs [BDCORWIJ.DLG] saved 335 states, 620 trans, 27 strig, 152 ttrig, 138 actions [BDCORWIN.DLG.DLG] loaded [BDCORWIN.DLG] created from [BDCORWIN.DLG] Adding BDCORWIN to internal list of available DLGs [BDCORWIN.DLG] saved 57 states, 121 trans, 10 strig, 34 ttrig, 48 actions [BDCOUN01.DLG.DLG] loaded [BDCOUN01.DLG] created from [BDCOUN01.DLG] Adding BDCOUN01 to internal list of available DLGs [BDCOUN01.DLG] saved 10 states, 16 trans, 0 strig, 9 ttrig, 8 actions [BDCOUN02.DLG.DLG] loaded [BDCOUN02.DLG] created from [BDCOUN02.DLG] Adding BDCOUN02 to internal list of available DLGs [BDCOUN02.DLG] saved 1 states, 3 trans, 0 strig, 3 ttrig, 3 actions [BDCRALRT.DLG.DLG] loaded [BDCRALRT.DLG] created from [BDCRALRT.DLG] Adding BDCRALRT to internal list of available DLGs [BDCRALRT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDCROMMU.DLG.DLG] loaded [BDCROMMU.DLG] created from [BDCROMMU.DLG] Adding BDCROMMU to internal list of available DLGs [BDCROMMU.DLG] saved 23 states, 49 trans, 2 strig, 13 ttrig, 5 actions [BDCROWDM.DLG.DLG] loaded [BDCROWDM.DLG] created from [BDCROWDM.DLG] Adding BDCROWDM to internal list of available DLGs [BDCROWDM.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDCRUBB1.DLG.DLG] loaded [BDCRUBB1.DLG] created from [BDCRUBB1.DLG] Adding BDCRUBB1 to internal list of available DLGs [BDCRUBB1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDCRUBB2.DLG.DLG] loaded [BDCRUBB2.DLG] created from [BDCRUBB2.DLG] Adding BDCRUBB2 to internal list of available DLGs [BDCRUBB2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDCRUBBM.DLG.DLG] loaded [BDCRUBBM.DLG] created from [BDCRUBBM.DLG] Adding BDCRUBBM to internal list of available DLGs [BDCRUBBM.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [BDCRUM30.DLG.DLG] loaded [BDCRUM30.DLG] created from [BDCRUM30.DLG] Adding BDCRUM30 to internal list of available DLGs [BDCRUM30.DLG] saved 6 states, 12 trans, 0 strig, 4 ttrig, 4 actions [BDCRUREC.DLG.DLG] loaded [BDCRUREC.DLG] created from [BDCRUREC.DLG] Adding BDCRUREC to internal list of available DLGs [BDCRUREC.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDCRUS.DLG.DLG] loaded [BDCRUS.DLG] created from [BDCRUS.DLG] Adding BDCRUS to internal list of available DLGs [BDCRUS.DLG] saved 88 states, 88 trans, 88 strig, 0 ttrig, 1 actions [BDCRUS10.DLG.DLG] loaded [BDCRUS10.DLG] created from [BDCRUS10.DLG] Adding BDCRUS10 to internal list of available DLGs [BDCRUS10.DLG] saved 11 states, 20 trans, 2 strig, 5 ttrig, 5 actions [BDCRUS29.DLG.DLG] loaded [BDCRUS29.DLG] created from [BDCRUS29.DLG] Adding BDCRUS29 to internal list of available DLGs [BDCRUS29.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [BDCRUS5.DLG.DLG] loaded [BDCRUS5.DLG] created from [BDCRUS5.DLG] Adding BDCRUS5 to internal list of available DLGs [BDCRUS5.DLG] saved 40 states, 40 trans, 40 strig, 0 ttrig, 0 actions [BDCRUZ01.DLG.DLG] loaded [BDCRUZ01.DLG] created from [BDCRUZ01.DLG] Adding BDCRUZ01 to internal list of available DLGs [BDCRUZ01.DLG] saved 3 states, 10 trans, 1 strig, 4 ttrig, 7 actions [BDCRUZ02.DLG.DLG] loaded [BDCRUZ02.DLG] created from [BDCRUZ02.DLG] Adding BDCRUZ02 to internal list of available DLGs [BDCRUZ02.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BDCRVAL.DLG.DLG] loaded [BDCRVAL.DLG] created from [BDCRVAL.DLG] Adding BDCRVAL to internal list of available DLGs [BDCRVAL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDCULT.DLG.DLG] loaded [BDCULT.DLG] created from [BDCULT.DLG] Adding BDCULT to internal list of available DLGs [BDCULT.DLG] saved 7 states, 10 trans, 4 strig, 2 ttrig, 6 actions [BDCULTX2.DLG.DLG] loaded [BDCULTX2.DLG] created from [BDCULTX2.DLG] Adding BDCULTX2 to internal list of available DLGs [BDCULTX2.DLG] saved 4 states, 9 trans, 1 strig, 1 ttrig, 2 actions [BDCUVIER.DLG.DLG] loaded [BDCUVIER.DLG] created from [BDCUVIER.DLG] Adding BDCUVIER to internal list of available DLGs [BDCUVIER.DLG] saved 6 states, 16 trans, 1 strig, 9 ttrig, 2 actions [BDDAEROS.DLG.DLG] loaded [BDDAEROS.DLG] created from [BDDAEROS.DLG] Adding BDDAEROS to internal list of available DLGs [BDDAEROS.DLG] saved 16 states, 45 trans, 2 strig, 12 ttrig, 16 actions [BDDAGF.DLG.DLG] loaded [BDDAGF.DLG] created from [BDDAGF.DLG] Adding BDDAGF to internal list of available DLGs [BDDAGF.DLG] saved 27 states, 27 trans, 27 strig, 0 ttrig, 0 actions [BDDAGF21.DLG.DLG] loaded [BDDAGF21.DLG] created from [BDDAGF21.DLG] Adding BDDAGF21 to internal list of available DLGs [BDDAGF21.DLG] saved 27 states, 65 trans, 7 strig, 33 ttrig, 20 actions [BDDAGF22.DLG.DLG] loaded [BDDAGF22.DLG] created from [BDDAGF22.DLG] Adding BDDAGF22 to internal list of available DLGs [BDDAGF22.DLG] saved 10 states, 22 trans, 5 strig, 14 ttrig, 10 actions [BDDAGF61.DLG.DLG] loaded [BDDAGF61.DLG] created from [BDDAGF61.DLG] Adding BDDAGF61 to internal list of available DLGs [BDDAGF61.DLG] saved 5 states, 11 trans, 3 strig, 6 ttrig, 1 actions [BDDAGFX1.DLG.DLG] loaded [BDDAGFX1.DLG] created from [BDDAGFX1.DLG] Adding BDDAGFX1 to internal list of available DLGs [BDDAGFX1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [BDDAGOFF.DLG.DLG] loaded [BDDAGOFF.DLG] created from [BDDAGOFF.DLG] Adding BDDAGOFF to internal list of available DLGs [BDDAGOFF.DLG] saved 3 states, 12 trans, 1 strig, 10 ttrig, 2 actions [BDDAMARR.DLG.DLG] loaded [BDDAMARR.DLG] created from [BDDAMARR.DLG] Adding BDDAMARR to internal list of available DLGs [BDDAMARR.DLG] saved 18 states, 42 trans, 2 strig, 13 ttrig, 6 actions [BDDANINE.DLG.DLG] loaded [BDDANINE.DLG] created from [BDDANINE.DLG] Adding BDDANINE to internal list of available DLGs [BDDANINE.DLG] saved 14 states, 22 trans, 7 strig, 6 ttrig, 15 actions [BDDARAN.DLG.DLG] loaded [BDDARAN.DLG] created from [BDDARAN.DLG] Adding BDDARAN to internal list of available DLGs [BDDARAN.DLG] saved 56 states, 96 trans, 6 strig, 15 ttrig, 21 actions [BDDARNAS.DLG.DLG] loaded [BDDARNAS.DLG] created from [BDDARNAS.DLG] Adding BDDARNAS to internal list of available DLGs [BDDARNAS.DLG] saved 11 states, 22 trans, 2 strig, 4 ttrig, 7 actions [BDDARSKH.DLG.DLG] loaded [BDDARSKH.DLG] created from [BDDARSKH.DLG] Adding BDDARSKH to internal list of available DLGs [BDDARSKH.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 1 actions [BDDAUSTO.DLG.DLG] loaded [BDDAUSTO.DLG] created from [BDDAUSTO.DLG] Adding BDDAUSTO to internal list of available DLGs [BDDAUSTO.DLG] saved 7 states, 15 trans, 1 strig, 7 ttrig, 3 actions [BDDAZZO.DLG.DLG] loaded [BDDAZZO.DLG] created from [BDDAZZO.DLG] Adding BDDAZZO to internal list of available DLGs [BDDAZZO.DLG] saved 4 states, 8 trans, 1 strig, 0 ttrig, 2 actions [BDDCLER.DLG.DLG] loaded [BDDCLER.DLG] created from [BDDCLER.DLG] Adding BDDCLER to internal list of available DLGs [BDDCLER.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 0 actions [BDDEBUG.DLG.DLG] loaded [BDDEBUG.DLG] created from [BDDEBUG.DLG] Adding BDDEBUG to internal list of available DLGs [BDDEBUG.DLG] saved 27 states, 245 trans, 1 strig, 72 ttrig, 167 actions [BDDEEP.DLG.DLG] loaded [BDDEEP.DLG] created from [BDDEEP.DLG] Adding BDDEEP to internal list of available DLGs [BDDEEP.DLG] saved 101 states, 238 trans, 9 strig, 113 ttrig, 78 actions [BDDELANC.DLG.DLG] loaded [BDDELANC.DLG] created from [BDDELANC.DLG] Adding BDDELANC to internal list of available DLGs [BDDELANC.DLG] saved 105 states, 211 trans, 17 strig, 62 ttrig, 52 actions [BDDELEND.DLG.DLG] loaded [BDDELEND.DLG] created from [BDDELEND.DLG] Adding BDDELEND to internal list of available DLGs [BDDELEND.DLG] saved 48 states, 89 trans, 8 strig, 18 ttrig, 29 actions [BDDELTON.DLG.DLG] loaded [BDDELTON.DLG] created from [BDDELTON.DLG] Adding BDDELTON to internal list of available DLGs [BDDELTON.DLG] saved 17 states, 37 trans, 3 strig, 10 ttrig, 9 actions [BDDENELD.DLG.DLG] loaded [BDDENELD.DLG] created from [BDDENELD.DLG] Adding BDDENELD to internal list of available DLGs [BDDENELD.DLG] saved 46 states, 125 trans, 2 strig, 56 ttrig, 13 actions [BDDIRLA.DLG.DLG] loaded [BDDIRLA.DLG] created from [BDDIRLA.DLG] Adding BDDIRLA to internal list of available DLGs [BDDIRLA.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [BDDLICH.DLG.DLG] loaded [BDDLICH.DLG] created from [BDDLICH.DLG] Adding BDDLICH to internal list of available DLGs [BDDLICH.DLG] saved 3 states, 4 trans, 1 strig, 2 ttrig, 3 actions [BDDM01.DLG.DLG] loaded [BDDM01.DLG] created from [BDDM01.DLG] Adding BDDM01 to internal list of available DLGs [BDDM01.DLG] saved 4 states, 5 trans, 2 strig, 1 ttrig, 2 actions [BDDM02.DLG.DLG] loaded [BDDM02.DLG] created from [BDDM02.DLG] Adding BDDM02 to internal list of available DLGs [BDDM02.DLG] saved 4 states, 11 trans, 1 strig, 7 ttrig, 2 actions [BDDM03.DLG.DLG] loaded [BDDM03.DLG] created from [BDDM03.DLG] Adding BDDM03 to internal list of available DLGs [BDDM03.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 2 actions [BDDM07.DLG.DLG] loaded [BDDM07.DLG] created from [BDDM07.DLG] Adding BDDM07 to internal list of available DLGs [BDDM07.DLG] saved 6 states, 13 trans, 1 strig, 3 ttrig, 2 actions [BDDM08.DLG.DLG] loaded [BDDM08.DLG] created from [BDDM08.DLG] Adding BDDM08 to internal list of available DLGs [BDDM08.DLG] saved 3 states, 5 trans, 0 strig, 4 ttrig, 0 actions [BDDM09.DLG.DLG] loaded [BDDM09.DLG] created from [BDDM09.DLG] Adding BDDM09 to internal list of available DLGs [BDDM09.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [BDDMAKGR.DLG.DLG] loaded [BDDMAKGR.DLG] created from [BDDMAKGR.DLG] Adding BDDMAKGR to internal list of available DLGs [BDDMAKGR.DLG] saved 10 states, 16 trans, 1 strig, 5 ttrig, 2 actions [BDDOGW01.DLG.DLG] loaded [BDDOGW01.DLG] created from [BDDOGW01.DLG] Adding BDDOGW01 to internal list of available DLGs [BDDOGW01.DLG] saved 8 states, 21 trans, 1 strig, 13 ttrig, 1 actions [BDDORN.DLG.DLG] loaded [BDDORN.DLG] created from [BDDORN.DLG] Adding BDDORN to internal list of available DLGs [BDDORN.DLG] saved 81 states, 163 trans, 14 strig, 34 ttrig, 58 actions [BDDORNJ.DLG.DLG] loaded [BDDORNJ.DLG] created from [BDDORNJ.DLG] Adding BDDORNJ to internal list of available DLGs [BDDORNJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDDOSIA.DLG.DLG] loaded [BDDOSIA.DLG] created from [BDDOSIA.DLG] Adding BDDOSIA to internal list of available DLGs [BDDOSIA.DLG] saved 64 states, 162 trans, 7 strig, 75 ttrig, 30 actions [BDDREON.DLG.DLG] loaded [BDDREON.DLG] created from [BDDREON.DLG] Adding BDDREON to internal list of available DLGs [BDDREON.DLG] saved 18 states, 48 trans, 1 strig, 18 ttrig, 10 actions [BDDRIDER.DLG.DLG] loaded [BDDRIDER.DLG] created from [BDDRIDER.DLG] Adding BDDRIDER to internal list of available DLGs [BDDRIDER.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [BDDROW.DLG.DLG] loaded [BDDROW.DLG] created from [BDDROW.DLG] Adding BDDROW to internal list of available DLGs [BDDROW.DLG] saved 16 states, 16 trans, 16 strig, 0 ttrig, 0 actions [BDDSSEN.DLG.DLG] loaded [BDDSSEN.DLG] created from [BDDSSEN.DLG] Adding BDDSSEN to internal list of available DLGs [BDDSSEN.DLG] saved 16 states, 49 trans, 4 strig, 26 ttrig, 12 actions [BDDSSEN1.DLG.DLG] loaded [BDDSSEN1.DLG] created from [BDDSSEN1.DLG] Adding BDDSSEN1 to internal list of available DLGs [BDDSSEN1.DLG] saved 19 states, 21 trans, 16 strig, 1 ttrig, 2 actions [BDDSSEN7.DLG.DLG] loaded [BDDSSEN7.DLG] created from [BDDSSEN7.DLG] Adding BDDSSEN7 to internal list of available DLGs [BDDSSEN7.DLG] saved 3 states, 5 trans, 1 strig, 2 ttrig, 0 actions [BDDUGRAF.DLG.DLG] loaded [BDDUGRAF.DLG] created from [BDDUGRAF.DLG] Adding BDDUGRAF to internal list of available DLGs [BDDUGRAF.DLG] saved 19 states, 24 trans, 17 strig, 1 ttrig, 7 actions [BDDYINGM.DLG.DLG] loaded [BDDYINGM.DLG] created from [BDDYINGM.DLG] Adding BDDYINGM to internal list of available DLGs [BDDYINGM.DLG] saved 8 states, 31 trans, 1 strig, 21 ttrig, 10 actions [BDDYNAHE.DLG.DLG] loaded [BDDYNAHE.DLG] created from [BDDYNAHE.DLG] Adding BDDYNAHE to internal list of available DLGs [BDDYNAHE.DLG] saved 76 states, 161 trans, 12 strig, 48 ttrig, 48 actions [BDDYNAHJ.DLG.DLG] loaded [BDDYNAHJ.DLG] created from [BDDYNAHJ.DLG] Adding BDDYNAHJ to internal list of available DLGs [BDDYNAHJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDEARTHE.DLG.DLG] loaded [BDEARTHE.DLG] created from [BDEARTHE.DLG] Adding BDEARTHE to internal list of available DLGs [BDEARTHE.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [BDEDWIN.DLG.DLG] loaded [BDEDWIN.DLG] created from [BDEDWIN.DLG] Adding BDEDWIN to internal list of available DLGs [BDEDWIN.DLG] saved 77 states, 164 trans, 10 strig, 45 ttrig, 38 actions [BDEDWINJ.DLG.DLG] loaded [BDEDWINJ.DLG] created from [BDEDWINJ.DLG] Adding BDEDWINJ to internal list of available DLGs [BDEDWINJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDEINER.DLG.DLG] loaded [BDEINER.DLG] created from [BDEINER.DLG] Adding BDEINER to internal list of available DLGs [BDEINER.DLG] saved 36 states, 67 trans, 6 strig, 21 ttrig, 10 actions [BDELANDR.DLG.DLG] loaded [BDELANDR.DLG] created from [BDELANDR.DLG] Adding BDELANDR to internal list of available DLGs [BDELANDR.DLG] saved 37 states, 70 trans, 13 strig, 34 ttrig, 16 actions [BDELDOTH.DLG.DLG] loaded [BDELDOTH.DLG] created from [BDELDOTH.DLG] Adding BDELDOTH to internal list of available DLGs [BDELDOTH.DLG] saved 6 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDELDOTJ.DLG.DLG] loaded [BDELDOTJ.DLG] created from [BDELDOTJ.DLG] Adding BDELDOTJ to internal list of available DLGs [BDELDOTJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDELTAN.DLG.DLG] loaded [BDELTAN.DLG] created from [BDELTAN.DLG] Adding BDELTAN to internal list of available DLGs [BDELTAN.DLG] saved 24 states, 42 trans, 1 strig, 5 ttrig, 0 actions [BDENDLES.DLG.DLG] loaded [BDENDLES.DLG] created from [BDENDLES.DLG] Adding BDENDLES to internal list of available DLGs [BDENDLES.DLG] saved 5 states, 11 trans, 1 strig, 2 ttrig, 2 actions [BDENTAR.DLG.DLG] loaded [BDENTAR.DLG] created from [BDENTAR.DLG] Adding BDENTAR to internal list of available DLGs [BDENTAR.DLG] saved 46 states, 80 trans, 4 strig, 10 ttrig, 10 actions [BDENTRAN.DLG.DLG] loaded [BDENTRAN.DLG] created from [BDENTRAN.DLG] Adding BDENTRAN to internal list of available DLGs [BDENTRAN.DLG] saved 8 states, 22 trans, 3 strig, 5 ttrig, 3 actions [BDEPHRIK.DLG.DLG] loaded [BDEPHRIK.DLG] created from [BDEPHRIK.DLG] Adding BDEPHRIK to internal list of available DLGs [BDEPHRIK.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [BDESSERI.DLG.DLG] loaded [BDESSERI.DLG] created from [BDESSERI.DLG] Adding BDESSERI to internal list of available DLGs [BDESSERI.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 2 actions [BDESTEBA.DLG.DLG] loaded [BDESTEBA.DLG] created from [BDESTEBA.DLG] Adding BDESTEBA to internal list of available DLGs [BDESTEBA.DLG] saved 15 states, 25 trans, 11 strig, 11 ttrig, 6 actions [BDETTIN.DLG.DLG] loaded [BDETTIN.DLG] created from [BDETTIN.DLG] Adding BDETTIN to internal list of available DLGs [BDETTIN.DLG] saved 10 states, 31 trans, 2 strig, 14 ttrig, 6 actions [BDFALDOJ.DLG.DLG] loaded [BDFALDOJ.DLG] created from [BDFALDOJ.DLG] Adding BDFALDOJ to internal list of available DLGs [BDFALDOJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDFALDOR.DLG.DLG] loaded [BDFALDOR.DLG] created from [BDFALDOR.DLG] Adding BDFALDOR to internal list of available DLGs [BDFALDOR.DLG] saved 6 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDFAMARI.DLG.DLG] loaded [BDFAMARI.DLG] created from [BDFAMARI.DLG] Adding BDFAMARI to internal list of available DLGs [BDFAMARI.DLG] saved 28 states, 56 trans, 2 strig, 14 ttrig, 7 actions [BDFAMCRU.DLG.DLG] loaded [BDFAMCRU.DLG] created from [BDFAMCRU.DLG] Adding BDFAMCRU to internal list of available DLGs [BDFAMCRU.DLG] saved 22 states, 41 trans, 16 strig, 16 ttrig, 15 actions [BDFAN01.DLG.DLG] loaded [BDFAN01.DLG] created from [BDFAN01.DLG] Adding BDFAN01 to internal list of available DLGs [BDFAN01.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDFAN02.DLG.DLG] loaded [BDFAN02.DLG] created from [BDFAN02.DLG] Adding BDFAN02 to internal list of available DLGs [BDFAN02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDFARRL.DLG.DLG] loaded [BDFARRL.DLG] created from [BDFARRL.DLG] Adding BDFARRL to internal list of available DLGs [BDFARRL.DLG] saved 5 states, 9 trans, 2 strig, 4 ttrig, 0 actions [BDFENSTE.DLG.DLG] loaded [BDFENSTE.DLG] created from [BDFENSTE.DLG] Adding BDFENSTE to internal list of available DLGs [BDFENSTE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDFERRUS.DLG.DLG] loaded [BDFERRUS.DLG] created from [BDFERRUS.DLG] Adding BDFERRUS to internal list of available DLGs [BDFERRUS.DLG] saved 35 states, 110 trans, 4 strig, 44 ttrig, 18 actions [BDFF1000.DLG.DLG] loaded [BDFF1000.DLG] created from [BDFF1000.DLG] Adding BDFF1000 to internal list of available DLGs [BDFF1000.DLG] saved 31 states, 66 trans, 5 strig, 17 ttrig, 18 actions [BDFF1001.DLG.DLG] loaded [BDFF1001.DLG] created from [BDFF1001.DLG] Adding BDFF1001 to internal list of available DLGs [BDFF1001.DLG] saved 15 states, 36 trans, 8 strig, 14 ttrig, 15 actions [BDFF1002.DLG.DLG] loaded [BDFF1002.DLG] created from [BDFF1002.DLG] Adding BDFF1002 to internal list of available DLGs [BDFF1002.DLG] saved 5 states, 8 trans, 2 strig, 0 ttrig, 0 actions [BDFF1248.DLG.DLG] loaded [BDFF1248.DLG] created from [BDFF1248.DLG] Adding BDFF1248 to internal list of available DLGs [BDFF1248.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [BDFF1271.DLG.DLG] loaded [BDFF1271.DLG] created from [BDFF1271.DLG] Adding BDFF1271 to internal list of available DLGs [BDFF1271.DLG] saved 6 states, 10 trans, 3 strig, 2 ttrig, 5 actions [BDFF1290.DLG.DLG] loaded [BDFF1290.DLG] created from [BDFF1290.DLG] Adding BDFF1290 to internal list of available DLGs [BDFF1290.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDFF1697.DLG.DLG] loaded [BDFF1697.DLG] created from [BDFF1697.DLG] Adding BDFF1697 to internal list of available DLGs [BDFF1697.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDFF1709.DLG.DLG] loaded [BDFF1709.DLG] created from [BDFF1709.DLG] Adding BDFF1709 to internal list of available DLGs [BDFF1709.DLG] saved 13 states, 20 trans, 5 strig, 2 ttrig, 7 actions [BDFFDOPP.DLG.DLG] loaded [BDFFDOPP.DLG] created from [BDFFDOPP.DLG] Adding BDFFDOPP to internal list of available DLGs [BDFFDOPP.DLG] saved 78 states, 165 trans, 13 strig, 50 ttrig, 45 actions [BDFFMAD1.DLG.DLG] loaded [BDFFMAD1.DLG] created from [BDFFMAD1.DLG] Adding BDFFMAD1 to internal list of available DLGs [BDFFMAD1.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [BDFFMAD2.DLG.DLG] loaded [BDFFMAD2.DLG] created from [BDFFMAD2.DLG] Adding BDFFMAD2 to internal list of available DLGs [BDFFMAD2.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [BDFFMAGE.DLG.DLG] loaded [BDFFMAGE.DLG] created from [BDFFMAGE.DLG] Adding BDFFMAGE to internal list of available DLGs [BDFFMAGE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDFFMERC.DLG.DLG] loaded [BDFFMERC.DLG] created from [BDFFMERC.DLG] Adding BDFFMERC to internal list of available DLGs [BDFFMERC.DLG] saved 5 states, 11 trans, 2 strig, 6 ttrig, 3 actions [BDFFPOOL.DLG.DLG] loaded [BDFFPOOL.DLG] created from [BDFFPOOL.DLG] Adding BDFFPOOL to internal list of available DLGs [BDFFPOOL.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [BDFFSOL1.DLG.DLG] loaded [BDFFSOL1.DLG] created from [BDFFSOL1.DLG] Adding BDFFSOL1 to internal list of available DLGs [BDFFSOL1.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDFFVIDA.DLG.DLG] loaded [BDFFVIDA.DLG] created from [BDFFVIDA.DLG] Adding BDFFVIDA to internal list of available DLGs [BDFFVIDA.DLG] saved 14 states, 21 trans, 3 strig, 3 ttrig, 5 actions [BDFFXXII.DLG.DLG] loaded [BDFFXXII.DLG] created from [BDFFXXII.DLG] Adding BDFFXXII to internal list of available DLGs [BDFFXXII.DLG] saved 21 states, 41 trans, 6 strig, 8 ttrig, 8 actions [BDFIST.DLG.DLG] loaded [BDFIST.DLG] created from [BDFIST.DLG] Adding BDFIST to internal list of available DLGs [BDFIST.DLG] saved 52 states, 52 trans, 52 strig, 0 ttrig, 0 actions [BDFIST00.DLG.DLG] loaded [BDFIST00.DLG] created from [BDFIST00.DLG] Adding BDFIST00 to internal list of available DLGs [BDFIST00.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDFIST01.DLG.DLG] loaded [BDFIST01.DLG] created from [BDFIST01.DLG] Adding BDFIST01 to internal list of available DLGs [BDFIST01.DLG] saved 6 states, 12 trans, 1 strig, 4 ttrig, 2 actions [BDFIST05.DLG.DLG] loaded [BDFIST05.DLG] created from [BDFIST05.DLG] Adding BDFIST05 to internal list of available DLGs [BDFIST05.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BDFIST1A.DLG.DLG] loaded [BDFIST1A.DLG] created from [BDFIST1A.DLG] Adding BDFIST1A to internal list of available DLGs [BDFIST1A.DLG] saved 9 states, 21 trans, 1 strig, 7 ttrig, 8 actions [BDFIST20.DLG.DLG] loaded [BDFIST20.DLG] created from [BDFIST20.DLG] Adding BDFIST20 to internal list of available DLGs [BDFIST20.DLG] saved 58 states, 58 trans, 58 strig, 0 ttrig, 0 actions [BDFIST60.DLG.DLG] loaded [BDFIST60.DLG] created from [BDFIST60.DLG] Adding BDFIST60 to internal list of available DLGs [BDFIST60.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 3 actions [BDFIST64.DLG.DLG] loaded [BDFIST64.DLG] created from [BDFIST64.DLG] Adding BDFIST64 to internal list of available DLGs [BDFIST64.DLG] saved 12 states, 29 trans, 3 strig, 13 ttrig, 9 actions [BDFIST80.DLG.DLG] loaded [BDFIST80.DLG] created from [BDFIST80.DLG] Adding BDFIST80 to internal list of available DLGs [BDFIST80.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDFISTCC.DLG.DLG] loaded [BDFISTCC.DLG] created from [BDFISTCC.DLG] Adding BDFISTCC to internal list of available DLGs [BDFISTCC.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BDFISTCD.DLG.DLG] loaded [BDFISTCD.DLG] created from [BDFISTCD.DLG] Adding BDFISTCD to internal list of available DLGs [BDFISTCD.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [BDFISTCE.DLG.DLG] loaded [BDFISTCE.DLG] created from [BDFISTCE.DLG] Adding BDFISTCE to internal list of available DLGs [BDFISTCE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDFISTCF.DLG.DLG] loaded [BDFISTCF.DLG] created from [BDFISTCF.DLG] Adding BDFISTCF to internal list of available DLGs [BDFISTCF.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDFISTEX.DLG.DLG] loaded [BDFISTEX.DLG] created from [BDFISTEX.DLG] Adding BDFISTEX to internal list of available DLGs [BDFISTEX.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDFISTM1.DLG.DLG] loaded [BDFISTM1.DLG] created from [BDFISTM1.DLG] Adding BDFISTM1 to internal list of available DLGs [BDFISTM1.DLG] saved 3 states, 4 trans, 1 strig, 1 ttrig, 3 actions [BDFKSER1.DLG.DLG] loaded [BDFKSER1.DLG] created from [BDFKSER1.DLG] Adding BDFKSER1 to internal list of available DLGs [BDFKSER1.DLG] saved 5 states, 8 trans, 1 strig, 1 ttrig, 7 actions [BDFLOSS.DLG.DLG] loaded [BDFLOSS.DLG] created from [BDFLOSS.DLG] Adding BDFLOSS to internal list of available DLGs [BDFLOSS.DLG] saved 30 states, 64 trans, 1 strig, 25 ttrig, 3 actions [BDFRAIR.DLG.DLG] loaded [BDFRAIR.DLG] created from [BDFRAIR.DLG] Adding BDFRAIR to internal list of available DLGs [BDFRAIR.DLG] saved 9 states, 14 trans, 1 strig, 2 ttrig, 2 actions [BDFRAT.DLG.DLG] loaded [BDFRAT.DLG] created from [BDFRAT.DLG] Adding BDFRAT to internal list of available DLGs [BDFRAT.DLG] saved 11 states, 17 trans, 3 strig, 9 ttrig, 2 actions [BDFRITZ.DLG.DLG] loaded [BDFRITZ.DLG] created from [BDFRITZ.DLG] Adding BDFRITZ to internal list of available DLGs [BDFRITZ.DLG] saved 14 states, 30 trans, 3 strig, 8 ttrig, 5 actions [BDFSCOUT.DLG.DLG] loaded [BDFSCOUT.DLG] created from [BDFSCOUT.DLG] Adding BDFSCOUT to internal list of available DLGs [BDFSCOUT.DLG] saved 4 states, 17 trans, 1 strig, 10 ttrig, 5 actions [BDGARACH.DLG.DLG] loaded [BDGARACH.DLG] created from [BDGARACH.DLG] Adding BDGARACH to internal list of available DLGs [BDGARACH.DLG] saved 19 states, 37 trans, 4 strig, 7 ttrig, 4 actions [BDGARFOU.DLG.DLG] loaded [BDGARFOU.DLG] created from [BDGARFOU.DLG] Adding BDGARFOU to internal list of available DLGs [BDGARFOU.DLG] saved 7 states, 15 trans, 0 strig, 0 ttrig, 0 actions [BDGARRIC.DLG.DLG] loaded [BDGARRIC.DLG] created from [BDGARRIC.DLG] Adding BDGARRIC to internal list of available DLGs [BDGARRIC.DLG] saved 57 states, 102 trans, 6 strig, 21 ttrig, 24 actions [BDGARRIJ.DLG.DLG] loaded [BDGARRIJ.DLG] created from [BDGARRIJ.DLG] Adding BDGARRIJ to internal list of available DLGs [BDGARRIJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDGARROL.DLG.DLG] loaded [BDGARROL.DLG] created from [BDGARROL.DLG] Adding BDGARROL to internal list of available DLGs [BDGARROL.DLG] saved 10 states, 17 trans, 4 strig, 6 ttrig, 8 actions [BDGARRUS.DLG.DLG] loaded [BDGARRUS.DLG] created from [BDGARRUS.DLG] Adding BDGARRUS to internal list of available DLGs [BDGARRUS.DLG] saved 12 states, 16 trans, 1 strig, 2 ttrig, 4 actions [BDGAUTH.DLG.DLG] loaded [BDGAUTH.DLG] created from [BDGAUTH.DLG] Adding BDGAUTH to internal list of available DLGs [BDGAUTH.DLG] saved 5 states, 10 trans, 1 strig, 1 ttrig, 2 actions [BDGLINT.DLG.DLG] loaded [BDGLINT.DLG] created from [BDGLINT.DLG] Adding BDGLINT to internal list of available DLGs [BDGLINT.DLG] saved 61 states, 140 trans, 6 strig, 53 ttrig, 40 actions [BDGLINTJ.DLG.DLG] loaded [BDGLINTJ.DLG] created from [BDGLINTJ.DLG] Adding BDGLINTJ to internal list of available DLGs [BDGLINTJ.DLG] saved 230 states, 358 trans, 8 strig, 60 ttrig, 72 actions [BDGNALER.DLG.DLG] loaded [BDGNALER.DLG] created from [BDGNALER.DLG] Adding BDGNALER to internal list of available DLGs [BDGNALER.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 1 actions [BDGNARG.DLG.DLG] loaded [BDGNARG.DLG] created from [BDGNARG.DLG] Adding BDGNARG to internal list of available DLGs [BDGNARG.DLG] saved 16 states, 28 trans, 1 strig, 7 ttrig, 16 actions [BDGOLT.DLG.DLG] loaded [BDGOLT.DLG] created from [BDGOLT.DLG] Adding BDGOLT to internal list of available DLGs [BDGOLT.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [BDGOPH01.DLG.DLG] loaded [BDGOPH01.DLG] created from [BDGOPH01.DLG] Adding BDGOPH01 to internal list of available DLGs [BDGOPH01.DLG] saved 11 states, 11 trans, 9 strig, 0 ttrig, 10 actions [BDGOPH02.DLG.DLG] loaded [BDGOPH02.DLG] created from [BDGOPH02.DLG] Adding BDGOPH02 to internal list of available DLGs [BDGOPH02.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [BDGRAMOR.DLG.DLG] loaded [BDGRAMOR.DLG] created from [BDGRAMOR.DLG] Adding BDGRAMOR to internal list of available DLGs [BDGRAMOR.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDGRIMGO.DLG.DLG] loaded [BDGRIMGO.DLG] created from [BDGRIMGO.DLG] Adding BDGRIMGO to internal list of available DLGs [BDGRIMGO.DLG] saved 7 states, 18 trans, 2 strig, 8 ttrig, 4 actions [BDGUAR20.DLG.DLG] loaded [BDGUAR20.DLG] created from [BDGUAR20.DLG] Adding BDGUAR20 to internal list of available DLGs [BDGUAR20.DLG] saved 26 states, 76 trans, 2 strig, 34 ttrig, 20 actions [BDGUAR5.DLG.DLG] loaded [BDGUAR5.DLG] created from [BDGUAR5.DLG] Adding BDGUAR5 to internal list of available DLGs [BDGUAR5.DLG] saved 13 states, 13 trans, 12 strig, 0 ttrig, 0 actions [BDGUAR50.DLG.DLG] loaded [BDGUAR50.DLG] created from [BDGUAR50.DLG] Adding BDGUAR50 to internal list of available DLGs [BDGUAR50.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDGUARDS.DLG.DLG] loaded [BDGUARDS.DLG] created from [BDGUARDS.DLG] Adding BDGUARDS to internal list of available DLGs [BDGUARDS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDGUARPT.DLG.DLG] loaded [BDGUARPT.DLG] created from [BDGUARPT.DLG] Adding BDGUARPT to internal list of available DLGs [BDGUARPT.DLG] saved 21 states, 21 trans, 21 strig, 0 ttrig, 0 actions [BDGURGLE.DLG.DLG] loaded [BDGURGLE.DLG] created from [BDGURGLE.DLG] Adding BDGURGLE to internal list of available DLGs [BDGURGLE.DLG] saved 33 states, 82 trans, 2 strig, 30 ttrig, 13 actions [BDHALASA.DLG.DLG] loaded [BDHALASA.DLG] created from [BDHALASA.DLG] Adding BDHALASA to internal list of available DLGs [BDHALASA.DLG] saved 36 states, 79 trans, 4 strig, 18 ttrig, 17 actions [BDHALAT.DLG.DLG] loaded [BDHALAT.DLG] created from [BDHALAT.DLG] Adding BDHALAT to internal list of available DLGs [BDHALAT.DLG] saved 23 states, 77 trans, 1 strig, 42 ttrig, 15 actions [BDHALATA.DLG.DLG] loaded [BDHALATA.DLG] created from [BDHALATA.DLG] Adding BDHALATA to internal list of available DLGs [BDHALATA.DLG] saved 22 states, 75 trans, 3 strig, 37 ttrig, 30 actions [BDHALBAZ.DLG.DLG] loaded [BDHALBAZ.DLG] created from [BDHALBAZ.DLG] Adding BDHALBAZ to internal list of available DLGs [BDHALBAZ.DLG] saved 19 states, 37 trans, 3 strig, 8 ttrig, 13 actions [BDHASTUS.DLG.DLG] loaded [BDHASTUS.DLG] created from [BDHASTUS.DLG] Adding BDHASTUS to internal list of available DLGs [BDHASTUS.DLG] saved 14 states, 14 trans, 13 strig, 0 ttrig, 0 actions [BDHELDMO.DLG.DLG] loaded [BDHELDMO.DLG] created from [BDHELDMO.DLG] Adding BDHELDMO to internal list of available DLGs [BDHELDMO.DLG] saved 7 states, 23 trans, 3 strig, 16 ttrig, 8 actions [BDHELVDA.DLG.DLG] loaded [BDHELVDA.DLG] created from [BDHELVDA.DLG] Adding BDHELVDA to internal list of available DLGs [BDHELVDA.DLG] saved 33 states, 75 trans, 3 strig, 25 ttrig, 16 actions [BDHENSLE.DLG.DLG] loaded [BDHENSLE.DLG] created from [BDHENSLE.DLG] Adding BDHENSLE to internal list of available DLGs [BDHENSLE.DLG] saved 4 states, 5 trans, 2 strig, 1 ttrig, 1 actions [BDHEPHER.DLG.DLG] loaded [BDHEPHER.DLG] created from [BDHEPHER.DLG] Adding BDHEPHER to internal list of available DLGs [BDHEPHER.DLG] saved 30 states, 62 trans, 4 strig, 23 ttrig, 14 actions [BDHEROD.DLG.DLG] loaded [BDHEROD.DLG] created from [BDHEROD.DLG] Adding BDHEROD to internal list of available DLGs [BDHEROD.DLG] saved 14 states, 42 trans, 2 strig, 15 ttrig, 15 actions [BDHESTER.DLG.DLG] loaded [BDHESTER.DLG] created from [BDHESTER.DLG] Adding BDHESTER to internal list of available DLGs [BDHESTER.DLG] saved 17 states, 42 trans, 4 strig, 18 ttrig, 7 actions [BDHGUARD.DLG.DLG] loaded [BDHGUARD.DLG] created from [BDHGUARD.DLG] Adding BDHGUARD to internal list of available DLGs [BDHGUARD.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDHIGG01.DLG.DLG] loaded [BDHIGG01.DLG] created from [BDHIGG01.DLG] Adding BDHIGG01 to internal list of available DLGs [BDHIGG01.DLG] saved 173 states, 230 trans, 34 strig, 40 ttrig, 88 actions [BDHOACH.DLG.DLG] loaded [BDHOACH.DLG] created from [BDHOACH.DLG] Adding BDHOACH to internal list of available DLGs [BDHOACH.DLG] saved 53 states, 110 trans, 4 strig, 41 ttrig, 33 actions [BDHORMOR.DLG.DLG] loaded [BDHORMOR.DLG] created from [BDHORMOR.DLG] Adding BDHORMOR to internal list of available DLGs [BDHORMOR.DLG] saved 6 states, 7 trans, 1 strig, 1 ttrig, 1 actions [BDHORST.DLG.DLG] loaded [BDHORST.DLG] created from [BDHORST.DLG] Adding BDHORST to internal list of available DLGs [BDHORST.DLG] saved 3 states, 6 trans, 2 strig, 0 ttrig, 3 actions [BDHYRETH.DLG.DLG] loaded [BDHYRETH.DLG] created from [BDHYRETH.DLG] Adding BDHYRETH to internal list of available DLGs [BDHYRETH.DLG] saved 18 states, 88 trans, 3 strig, 64 ttrig, 59 actions [BDIDYLET.DLG.DLG] loaded [BDIDYLET.DLG] created from [BDIDYLET.DLG] Adding BDIDYLET to internal list of available DLGs [BDIDYLET.DLG] saved 9 states, 17 trans, 3 strig, 7 ttrig, 6 actions [BDIKROS.DLG.DLG] loaded [BDIKROS.DLG] created from [BDIKROS.DLG] Adding BDIKROS to internal list of available DLGs [BDIKROS.DLG] saved 30 states, 66 trans, 9 strig, 29 ttrig, 19 actions [BDILLARU.DLG.DLG] loaded [BDILLARU.DLG] created from [BDILLARU.DLG] Adding BDILLARU to internal list of available DLGs [BDILLARU.DLG] saved 7 states, 15 trans, 2 strig, 7 ttrig, 4 actions [BDIMOEDO.DLG.DLG] loaded [BDIMOEDO.DLG] created from [BDIMOEDO.DLG] Adding BDIMOEDO to internal list of available DLGs [BDIMOEDO.DLG] saved 10 states, 20 trans, 4 strig, 7 ttrig, 15 actions [BDIMOEN.DLG.DLG] loaded [BDIMOEN.DLG] created from [BDIMOEN.DLG] Adding BDIMOEN to internal list of available DLGs [BDIMOEN.DLG] saved 142 states, 336 trans, 18 strig, 146 ttrig, 73 actions [BDINFECT.DLG.DLG] loaded [BDINFECT.DLG] created from [BDINFECT.DLG] Adding BDINFECT to internal list of available DLGs [BDINFECT.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [BDIRENI.DLG.DLG] loaded [BDIRENI.DLG] created from [BDIRENI.DLG] Adding BDIRENI to internal list of available DLGs [BDIRENI.DLG] saved 79 states, 130 trans, 7 strig, 19 ttrig, 15 actions [BDIRINA.DLG.DLG] loaded [BDIRINA.DLG] created from [BDIRINA.DLG] Adding BDIRINA to internal list of available DLGs [BDIRINA.DLG] saved 51 states, 110 trans, 12 strig, 18 ttrig, 32 actions [BDISABEL.DLG.DLG] loaded [BDISABEL.DLG] created from [BDISABEL.DLG] Adding BDISABEL to internal list of available DLGs [BDISABEL.DLG] saved 58 states, 136 trans, 6 strig, 60 ttrig, 42 actions [BDITHTYL.DLG.DLG] loaded [BDITHTYL.DLG] created from [BDITHTYL.DLG] Adding BDITHTYL to internal list of available DLGs [BDITHTYL.DLG] saved 6 states, 11 trans, 2 strig, 2 ttrig, 5 actions [BDIVANN.DLG.DLG] loaded [BDIVANN.DLG] created from [BDIVANN.DLG] Adding BDIVANN to internal list of available DLGs [BDIVANN.DLG] saved 9 states, 15 trans, 3 strig, 0 ttrig, 7 actions [BDJAHEIJ.DLG.DLG] loaded [BDJAHEIJ.DLG] created from [BDJAHEIJ.DLG] Adding BDJAHEIJ to internal list of available DLGs [BDJAHEIJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDJAHEIR.DLG.DLG] loaded [BDJAHEIR.DLG] created from [BDJAHEIR.DLG] Adding BDJAHEIR to internal list of available DLGs [BDJAHEIR.DLG] saved 101 states, 183 trans, 11 strig, 29 ttrig, 45 actions [BDJAMVEN.DLG.DLG] loaded [BDJAMVEN.DLG] created from [BDJAMVEN.DLG] Adding BDJAMVEN to internal list of available DLGs [BDJAMVEN.DLG] saved 31 states, 118 trans, 5 strig, 66 ttrig, 9 actions [BDJAR.DLG.DLG] loaded [BDJAR.DLG] created from [BDJAR.DLG] Adding BDJAR to internal list of available DLGs [BDJAR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDJAYVIS.DLG.DLG] loaded [BDJAYVIS.DLG] created from [BDJAYVIS.DLG] Adding BDJAYVIS to internal list of available DLGs [BDJAYVIS.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDJEGG.DLG.DLG] loaded [BDJEGG.DLG] created from [BDJEGG.DLG] Adding BDJEGG to internal list of available DLGs [BDJEGG.DLG] saved 95 states, 267 trans, 18 strig, 125 ttrig, 119 actions [BDJENKS.DLG.DLG] loaded [BDJENKS.DLG] created from [BDJENKS.DLG] Adding BDJENKS to internal list of available DLGs [BDJENKS.DLG] saved 9 states, 15 trans, 1 strig, 5 ttrig, 3 actions [BDJOSPIL.DLG.DLG] loaded [BDJOSPIL.DLG] created from [BDJOSPIL.DLG] Adding BDJOSPIL to internal list of available DLGs [BDJOSPIL.DLG] saved 32 states, 101 trans, 5 strig, 51 ttrig, 17 actions [BDJULANN.DLG.DLG] loaded [BDJULANN.DLG] created from [BDJULANN.DLG] Adding BDJULANN to internal list of available DLGs [BDJULANN.DLG] saved 48 states, 105 trans, 5 strig, 30 ttrig, 19 actions [BDJUNIA.DLG.DLG] loaded [BDJUNIA.DLG] created from [BDJUNIA.DLG] Adding BDJUNIA to internal list of available DLGs [BDJUNIA.DLG] saved 39 states, 89 trans, 7 strig, 21 ttrig, 7 actions [BDKAELET.DLG.DLG] loaded [BDKAELET.DLG] created from [BDKAELET.DLG] Adding BDKAELET to internal list of available DLGs [BDKAELET.DLG] saved 27 states, 57 trans, 8 strig, 20 ttrig, 18 actions [BDKAG.DLG.DLG] loaded [BDKAG.DLG] created from [BDKAG.DLG] Adding BDKAG to internal list of available DLGs [BDKAG.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BDKAGAIJ.DLG.DLG] loaded [BDKAGAIJ.DLG] created from [BDKAGAIJ.DLG] Adding BDKAGAIJ to internal list of available DLGs [BDKAGAIJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDKAGAIN.DLG.DLG] loaded [BDKAGAIN.DLG] created from [BDKAGAIN.DLG] Adding BDKAGAIN to internal list of available DLGs [BDKAGAIN.DLG] saved 9 states, 13 trans, 2 strig, 1 ttrig, 4 actions [BDKAMBAL.DLG.DLG] loaded [BDKAMBAL.DLG] created from [BDKAMBAL.DLG] Adding BDKAMBAL to internal list of available DLGs [BDKAMBAL.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [BDKATHEE.DLG.DLG] loaded [BDKATHEE.DLG] created from [BDKATHEE.DLG] Adding BDKATHEE to internal list of available DLGs [BDKATHEE.DLG] saved 13 states, 32 trans, 1 strig, 9 ttrig, 8 actions [BDKAVA.DLG.DLG] loaded [BDKAVA.DLG] created from [BDKAVA.DLG] Adding BDKAVA to internal list of available DLGs [BDKAVA.DLG] saved 32 states, 68 trans, 6 strig, 21 ttrig, 19 actions [BDKAZZRE.DLG.DLG] loaded [BDKAZZRE.DLG] created from [BDKAZZRE.DLG] Adding BDKAZZRE to internal list of available DLGs [BDKAZZRE.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 1 actions [BDKHALID.DLG.DLG] loaded [BDKHALID.DLG] created from [BDKHALID.DLG] Adding BDKHALID to internal list of available DLGs [BDKHALID.DLG] saved 125 states, 287 trans, 18 strig, 104 ttrig, 95 actions [BDKHALIJ.DLG.DLG] loaded [BDKHALIJ.DLG] created from [BDKHALIJ.DLG] Adding BDKHALIJ to internal list of available DLGs [BDKHALIJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDKHARM.DLG.DLG] loaded [BDKHARM.DLG] created from [BDKHARM.DLG] Adding BDKHARM to internal list of available DLGs [BDKHARM.DLG] saved 23 states, 54 trans, 2 strig, 16 ttrig, 18 actions [BDKHARMY.DLG.DLG] loaded [BDKHARMY.DLG] created from [BDKHARMY.DLG] Adding BDKHARMY to internal list of available DLGs [BDKHARMY.DLG] saved 14 states, 30 trans, 5 strig, 13 ttrig, 11 actions [BDKHERR.DLG.DLG] loaded [BDKHERR.DLG] created from [BDKHERR.DLG] Adding BDKHERR to internal list of available DLGs [BDKHERR.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BDKIERAN.DLG.DLG] loaded [BDKIERAN.DLG] created from [BDKIERAN.DLG] Adding BDKIERAN to internal list of available DLGs [BDKIERAN.DLG] saved 7 states, 19 trans, 2 strig, 9 ttrig, 5 actions [BDKIVAN.DLG.DLG] loaded [BDKIVAN.DLG] created from [BDKIVAN.DLG] Adding BDKIVAN to internal list of available DLGs [BDKIVAN.DLG] saved 8 states, 12 trans, 2 strig, 2 ttrig, 5 actions [BDKIVANJ.DLG.DLG] loaded [BDKIVANJ.DLG] created from [BDKIVANJ.DLG] Adding BDKIVANJ to internal list of available DLGs [BDKIVANJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDKJARVA.DLG.DLG] loaded [BDKJARVA.DLG] created from [BDKJARVA.DLG] Adding BDKJARVA to internal list of available DLGs [BDKJARVA.DLG] saved 16 states, 25 trans, 4 strig, 6 ttrig, 5 actions [BDKORDEF.DLG.DLG] loaded [BDKORDEF.DLG] created from [BDKORDEF.DLG] Adding BDKORDEF to internal list of available DLGs [BDKORDEF.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 2 actions [BDKORLAS.DLG.DLG] loaded [BDKORLAS.DLG] created from [BDKORLAS.DLG] Adding BDKORLAS to internal list of available DLGs [BDKORLAS.DLG] saved 28 states, 62 trans, 8 strig, 29 ttrig, 23 actions [BDKORME1.DLG.DLG] loaded [BDKORME1.DLG] created from [BDKORME1.DLG] Adding BDKORME1 to internal list of available DLGs [BDKORME1.DLG] saved 7 states, 15 trans, 1 strig, 4 ttrig, 3 actions [BDKORME2.DLG.DLG] loaded [BDKORME2.DLG] created from [BDKORME2.DLG] Adding BDKORME2 to internal list of available DLGs [BDKORME2.DLG] saved 1 states, 3 trans, 1 strig, 0 ttrig, 0 actions [BDKRUNTU.DLG.DLG] loaded [BDKRUNTU.DLG] created from [BDKRUNTU.DLG] Adding BDKRUNTU to internal list of available DLGs [BDKRUNTU.DLG] saved 12 states, 24 trans, 2 strig, 4 ttrig, 1 actions [BDLADLE.DLG.DLG] loaded [BDLADLE.DLG] created from [BDLADLE.DLG] Adding BDLADLE to internal list of available DLGs [BDLADLE.DLG] saved 27 states, 71 trans, 3 strig, 23 ttrig, 17 actions [BDLEOPAS.DLG.DLG] loaded [BDLEOPAS.DLG] created from [BDLEOPAS.DLG] Adding BDLEOPAS to internal list of available DLGs [BDLEOPAS.DLG] saved 32 states, 87 trans, 7 strig, 50 ttrig, 27 actions [BDLEOSIS.DLG.DLG] loaded [BDLEOSIS.DLG] created from [BDLEOSIS.DLG] Adding BDLEOSIS to internal list of available DLGs [BDLEOSIS.DLG] saved 10 states, 19 trans, 1 strig, 4 ttrig, 0 actions [BDLIIA.DLG.DLG] loaded [BDLIIA.DLG] created from [BDLIIA.DLG] Adding BDLIIA to internal list of available DLGs [BDLIIA.DLG] saved 39 states, 62 trans, 7 strig, 2 ttrig, 8 actions [BDLITILA.DLG.DLG] loaded [BDLITILA.DLG] created from [BDLITILA.DLG] Adding BDLITILA to internal list of available DLGs [BDLITILA.DLG] saved 5 states, 17 trans, 1 strig, 11 ttrig, 0 actions [BDLLUIS.DLG.DLG] loaded [BDLLUIS.DLG] created from [BDLLUIS.DLG] Adding BDLLUIS to internal list of available DLGs [BDLLUIS.DLG] saved 9 states, 17 trans, 2 strig, 2 ttrig, 6 actions [BDLON.DLG.DLG] loaded [BDLON.DLG] created from [BDLON.DLG] Adding BDLON to internal list of available DLGs [BDLON.DLG] saved 11 states, 24 trans, 3 strig, 3 ttrig, 5 actions [BDLORDDU.DLG.DLG] loaded [BDLORDDU.DLG] created from [BDLORDDU.DLG] Adding BDLORDDU to internal list of available DLGs [BDLORDDU.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 2 actions [BDLUCILL.DLG.DLG] loaded [BDLUCILL.DLG] created from [BDLUCILL.DLG] Adding BDLUCILL to internal list of available DLGs [BDLUCILL.DLG] saved 14 states, 27 trans, 1 strig, 4 ttrig, 9 actions [BDLUGG.DLG.DLG] loaded [BDLUGG.DLG] created from [BDLUGG.DLG] Adding BDLUGG to internal list of available DLGs [BDLUGG.DLG] saved 5 states, 7 trans, 4 strig, 0 ttrig, 3 actions [BDMADELE.DLG.DLG] loaded [BDMADELE.DLG] created from [BDMADELE.DLG] Adding BDMADELE to internal list of available DLGs [BDMADELE.DLG] saved 26 states, 55 trans, 2 strig, 13 ttrig, 17 actions [BDMALDEN.DLG.DLG] loaded [BDMALDEN.DLG] created from [BDMALDEN.DLG] Adding BDMALDEN to internal list of available DLGs [BDMALDEN.DLG] saved 6 states, 16 trans, 1 strig, 7 ttrig, 3 actions [BDMAPGUA.DLG.DLG] loaded [BDMAPGUA.DLG] created from [BDMAPGUA.DLG] Adding BDMAPGUA to internal list of available DLGs [BDMAPGUA.DLG] saved 4 states, 6 trans, 2 strig, 1 ttrig, 4 actions [BDMARI.DLG.DLG] loaded [BDMARI.DLG] created from [BDMARI.DLG] Adding BDMARI to internal list of available DLGs [BDMARI.DLG] saved 33 states, 63 trans, 12 strig, 26 ttrig, 15 actions [BDMAXWEL.DLG.DLG] loaded [BDMAXWEL.DLG] created from [BDMAXWEL.DLG] Adding BDMAXWEL to internal list of available DLGs [BDMAXWEL.DLG] saved 15 states, 29 trans, 5 strig, 10 ttrig, 4 actions [BDMENHI1.DLG.DLG] loaded [BDMENHI1.DLG] created from [BDMENHI1.DLG] Adding BDMENHI1 to internal list of available DLGs [BDMENHI1.DLG] saved 6 states, 22 trans, 2 strig, 15 ttrig, 5 actions [BDMENHI2.DLG.DLG] loaded [BDMENHI2.DLG] created from [BDMENHI2.DLG] Adding BDMENHI2 to internal list of available DLGs [BDMENHI2.DLG] saved 9 states, 31 trans, 2 strig, 17 ttrig, 7 actions [BDMENHI3.DLG.DLG] loaded [BDMENHI3.DLG] created from [BDMENHI3.DLG] Adding BDMENHI3 to internal list of available DLGs [BDMENHI3.DLG] saved 6 states, 22 trans, 2 strig, 15 ttrig, 5 actions [BDMENHI4.DLG.DLG] loaded [BDMENHI4.DLG] created from [BDMENHI4.DLG] Adding BDMENHI4 to internal list of available DLGs [BDMENHI4.DLG] saved 6 states, 22 trans, 2 strig, 15 ttrig, 5 actions [BDMENHI5.DLG.DLG] loaded [BDMENHI5.DLG] created from [BDMENHI5.DLG] Adding BDMENHI5 to internal list of available DLGs [BDMENHI5.DLG] saved 6 states, 22 trans, 2 strig, 15 ttrig, 5 actions [BDMENHI6.DLG.DLG] loaded [BDMENHI6.DLG] created from [BDMENHI6.DLG] Adding BDMENHI6 to internal list of available DLGs [BDMENHI6.DLG] saved 6 states, 22 trans, 2 strig, 15 ttrig, 5 actions [BDMEPHIW.DLG.DLG] loaded [BDMEPHIW.DLG] created from [BDMEPHIW.DLG] Adding BDMEPHIW to internal list of available DLGs [BDMEPHIW.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 2 actions [BDMERC02.DLG.DLG] loaded [BDMERC02.DLG] created from [BDMERC02.DLG] Adding BDMERC02 to internal list of available DLGs [BDMERC02.DLG] saved 5 states, 10 trans, 1 strig, 1 ttrig, 0 actions [BDMERC03.DLG.DLG] loaded [BDMERC03.DLG] created from [BDMERC03.DLG] Adding BDMERC03 to internal list of available DLGs [BDMERC03.DLG] saved 8 states, 12 trans, 1 strig, 1 ttrig, 0 actions [BDMERCCR.DLG.DLG] loaded [BDMERCCR.DLG] created from [BDMERCCR.DLG] Adding BDMERCCR to internal list of available DLGs [BDMERCCR.DLG] saved 9 states, 16 trans, 2 strig, 1 ttrig, 4 actions [BDMERCZ.DLG.DLG] loaded [BDMERCZ.DLG] created from [BDMERCZ.DLG] Adding BDMERCZ to internal list of available DLGs [BDMERCZ.DLG] saved 26 states, 44 trans, 5 strig, 2 ttrig, 23 actions [BDMEROME.DLG.DLG] loaded [BDMEROME.DLG] created from [BDMEROME.DLG] Adding BDMEROME to internal list of available DLGs [BDMEROME.DLG] saved 15 states, 40 trans, 3 strig, 20 ttrig, 14 actions [BDMESSEN.DLG.DLG] loaded [BDMESSEN.DLG] created from [BDMESSEN.DLG] Adding BDMESSEN to internal list of available DLGs [BDMESSEN.DLG] saved 7 states, 9 trans, 5 strig, 0 ttrig, 8 actions [BDMINSC.DLG.DLG] loaded [BDMINSC.DLG] created from [BDMINSC.DLG] Adding BDMINSC to internal list of available DLGs [BDMINSC.DLG] saved 80 states, 154 trans, 13 strig, 42 ttrig, 42 actions [BDMINSCJ.DLG.DLG] loaded [BDMINSCJ.DLG] created from [BDMINSCJ.DLG] Adding BDMINSCJ to internal list of available DLGs [BDMINSCJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDMIZHEN.DLG.DLG] loaded [BDMIZHEN.DLG] created from [BDMIZHEN.DLG] Adding BDMIZHEN to internal list of available DLGs [BDMIZHEN.DLG] saved 93 states, 240 trans, 8 strig, 128 ttrig, 87 actions [BDMKHIIJ.DLG.DLG] loaded [BDMKHIIJ.DLG] created from [BDMKHIIJ.DLG] Adding BDMKHIIJ to internal list of available DLGs [BDMKHIIJ.DLG] saved 155 states, 232 trans, 13 strig, 60 ttrig, 51 actions [BDMKHIIN.DLG.DLG] loaded [BDMKHIIN.DLG] created from [BDMKHIIN.DLG] Adding BDMKHIIN to internal list of available DLGs [BDMKHIIN.DLG] saved 35 states, 86 trans, 7 strig, 40 ttrig, 22 actions [BDMONTAJ.DLG.DLG] loaded [BDMONTAJ.DLG] created from [BDMONTAJ.DLG] Adding BDMONTAJ to internal list of available DLGs [BDMONTAJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDMONTAR.DLG.DLG] loaded [BDMONTAR.DLG] created from [BDMONTAR.DLG] Adding BDMONTAR to internal list of available DLGs [BDMONTAR.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDMORDAU.DLG.DLG] loaded [BDMORDAU.DLG] created from [BDMORDAU.DLG] Adding BDMORDAU to internal list of available DLGs [BDMORDAU.DLG] saved 4 states, 6 trans, 1 strig, 2 ttrig, 2 actions [BDMORLIS.DLG.DLG] loaded [BDMORLIS.DLG] created from [BDMORLIS.DLG] Adding BDMORLIS to internal list of available DLGs [BDMORLIS.DLG] saved 14 states, 25 trans, 6 strig, 8 ttrig, 14 actions [BDMORRUK.DLG.DLG] loaded [BDMORRUK.DLG] created from [BDMORRUK.DLG] Adding BDMORRUK to internal list of available DLGs [BDMORRUK.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDMUMMY.DLG.DLG] loaded [BDMUMMY.DLG] created from [BDMUMMY.DLG] Adding BDMUMMY to internal list of available DLGs [BDMUMMY.DLG] saved 41 states, 90 trans, 10 strig, 32 ttrig, 37 actions [BDMUNSCH.DLG.DLG] loaded [BDMUNSCH.DLG] created from [BDMUNSCH.DLG] Adding BDMUNSCH to internal list of available DLGs [BDMUNSCH.DLG] saved 24 states, 48 trans, 4 strig, 8 ttrig, 21 actions [BDMURS.DLG.DLG] loaded [BDMURS.DLG] created from [BDMURS.DLG] Adding BDMURS to internal list of available DLGs [BDMURS.DLG] saved 59 states, 132 trans, 10 strig, 35 ttrig, 34 actions [BDMYCELD.DLG.DLG] loaded [BDMYCELD.DLG] created from [BDMYCELD.DLG] Adding BDMYCELD to internal list of available DLGs [BDMYCELD.DLG] saved 13 states, 35 trans, 1 strig, 12 ttrig, 2 actions [BDMYSFIG.DLG.DLG] loaded [BDMYSFIG.DLG] created from [BDMYSFIG.DLG] Adding BDMYSFIG to internal list of available DLGs [BDMYSFIG.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDNAN.DLG.DLG] loaded [BDNAN.DLG] created from [BDNAN.DLG] Adding BDNAN to internal list of available DLGs [BDNAN.DLG] saved 10 states, 20 trans, 2 strig, 1 ttrig, 3 actions [BDNANTRI.DLG.DLG] loaded [BDNANTRI.DLG] created from [BDNANTRI.DLG] Adding BDNANTRI to internal list of available DLGs [BDNANTRI.DLG] saved 11 states, 24 trans, 3 strig, 7 ttrig, 15 actions [BDNATHBA.DLG.DLG] loaded [BDNATHBA.DLG] created from [BDNATHBA.DLG] Adding BDNATHBA to internal list of available DLGs [BDNATHBA.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDNAZRAM.DLG.DLG] loaded [BDNAZRAM.DLG] created from [BDNAZRAM.DLG] Adding BDNAZRAM to internal list of available DLGs [BDNAZRAM.DLG] saved 16 states, 30 trans, 2 strig, 1 ttrig, 6 actions [BDNEDERL.DLG.DLG] loaded [BDNEDERL.DLG] created from [BDNEDERL.DLG] Adding BDNEDERL to internal list of available DLGs [BDNEDERL.DLG] saved 76 states, 158 trans, 13 strig, 58 ttrig, 52 actions [BDNEERA.DLG.DLG] loaded [BDNEERA.DLG] created from [BDNEERA.DLG] Adding BDNEERA to internal list of available DLGs [BDNEERA.DLG] saved 174 states, 361 trans, 14 strig, 101 ttrig, 89 actions [BDNEERAJ.DLG.DLG] loaded [BDNEERAJ.DLG] created from [BDNEERAJ.DLG] Adding BDNEERAJ to internal list of available DLGs [BDNEERAJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDNOBL90.DLG.DLG] loaded [BDNOBL90.DLG] created from [BDNOBL90.DLG] Adding BDNOBL90 to internal list of available DLGs [BDNOBL90.DLG] saved 1 states, 2 trans, 0 strig, 1 ttrig, 0 actions [BDNUBER.DLG.DLG] loaded [BDNUBER.DLG] created from [BDNUBER.DLG] Adding BDNUBER to internal list of available DLGs [BDNUBER.DLG] saved 21 states, 22 trans, 21 strig, 1 ttrig, 22 actions [BDOCK1.DLG.DLG] loaded [BDOCK1.DLG] created from [BDOCK1.DLG] Adding BDOCK1 to internal list of available DLGs [BDOCK1.DLG] saved 5 states, 9 trans, 1 strig, 6 ttrig, 6 actions [BDOCK2.DLG.DLG] loaded [BDOCK2.DLG] created from [BDOCK2.DLG] Adding BDOCK2 to internal list of available DLGs [BDOCK2.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [BDOGREF.DLG.DLG] loaded [BDOGREF.DLG] created from [BDOGREF.DLG] Adding BDOGREF to internal list of available DLGs [BDOGREF.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDOGREM.DLG.DLG] loaded [BDOGREM.DLG] created from [BDOGREM.DLG] Adding BDOGREM to internal list of available DLGs [BDOGREM.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDOLONEI.DLG.DLG] loaded [BDOLONEI.DLG] created from [BDOLONEI.DLG] Adding BDOLONEI to internal list of available DLGs [BDOLONEI.DLG] saved 14 states, 17 trans, 1 strig, 1 ttrig, 6 actions [BDOLVENA.DLG.DLG] loaded [BDOLVENA.DLG] created from [BDOLVENA.DLG] Adding BDOLVENA to internal list of available DLGs [BDOLVENA.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 2 actions [BDONORO.DLG.DLG] loaded [BDONORO.DLG] created from [BDONORO.DLG] Adding BDONORO to internal list of available DLGs [BDONORO.DLG] saved 13 states, 30 trans, 1 strig, 8 ttrig, 5 actions [BDOPHYLL.DLG.DLG] loaded [BDOPHYLL.DLG] created from [BDOPHYLL.DLG] Adding BDOPHYLL to internal list of available DLGs [BDOPHYLL.DLG] saved 41 states, 89 trans, 7 strig, 9 ttrig, 23 actions [BDORLAND.DLG.DLG] loaded [BDORLAND.DLG] created from [BDORLAND.DLG] Adding BDORLAND to internal list of available DLGs [BDORLAND.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDORN.DLG.DLG] loaded [BDORN.DLG] created from [BDORN.DLG] Adding BDORN to internal list of available DLGs [BDORN.DLG] saved 120 states, 138 trans, 10 strig, 10 ttrig, 14 actions [BDORN25.DLG.DLG] loaded [BDORN25.DLG] created from [BDORN25.DLG] Adding BDORN25 to internal list of available DLGs [BDORN25.DLG] saved 74 states, 87 trans, 12 strig, 13 ttrig, 12 actions [BDORN_.DLG.DLG] loaded [BDORN_.DLG] created from [BDORN_.DLG] Adding BDORN_ to internal list of available DLGs [BDORN_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDOTILDA.DLG.DLG] loaded [BDOTILDA.DLG] created from [BDOTILDA.DLG] Adding BDOTILDA to internal list of available DLGs [BDOTILDA.DLG] saved 24 states, 49 trans, 3 strig, 17 ttrig, 15 actions [BDOZIL.DLG.DLG] loaded [BDOZIL.DLG] created from [BDOZIL.DLG] Adding BDOZIL to internal list of available DLGs [BDOZIL.DLG] saved 14 states, 38 trans, 3 strig, 12 ttrig, 1 actions [BDPATRES.DLG.DLG] loaded [BDPATRES.DLG] created from [BDPATRES.DLG] Adding BDPATRES to internal list of available DLGs [BDPATRES.DLG] saved 10 states, 19 trans, 1 strig, 2 ttrig, 0 actions [BDPATRON.DLG.DLG] loaded [BDPATRON.DLG] created from [BDPATRON.DLG] Adding BDPATRON to internal list of available DLGs [BDPATRON.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [BDPCRUS.DLG.DLG] loaded [BDPCRUS.DLG] created from [BDPCRUS.DLG] Adding BDPCRUS to internal list of available DLGs [BDPCRUS.DLG] saved 20 states, 55 trans, 4 strig, 22 ttrig, 12 actions [BDPEDRO.DLG.DLG] loaded [BDPEDRO.DLG] created from [BDPEDRO.DLG] Adding BDPEDRO to internal list of available DLGs [BDPEDRO.DLG] saved 10 states, 18 trans, 2 strig, 2 ttrig, 3 actions [BDPERREN.DLG.DLG] loaded [BDPERREN.DLG] created from [BDPERREN.DLG] Adding BDPERREN to internal list of available DLGs [BDPERREN.DLG] saved 8 states, 11 trans, 3 strig, 4 ttrig, 4 actions [BDPETR01.DLG.DLG] loaded [BDPETR01.DLG] created from [BDPETR01.DLG] Adding BDPETR01 to internal list of available DLGs [BDPETR01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [BDPETR02.DLG.DLG] loaded [BDPETR02.DLG] created from [BDPETR02.DLG] Adding BDPETR02 to internal list of available DLGs [BDPETR02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [BDPETR03.DLG.DLG] loaded [BDPETR03.DLG] created from [BDPETR03.DLG] Adding BDPETR03 to internal list of available DLGs [BDPETR03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [BDPETR04.DLG.DLG] loaded [BDPETR04.DLG] created from [BDPETR04.DLG] Adding BDPETR04 to internal list of available DLGs [BDPETR04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [BDPETR05.DLG.DLG] loaded [BDPETR05.DLG] created from [BDPETR05.DLG] Adding BDPETR05 to internal list of available DLGs [BDPETR05.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [BDPFAUG.DLG.DLG] loaded [BDPFAUG.DLG] created from [BDPFAUG.DLG] Adding BDPFAUG to internal list of available DLGs [BDPFAUG.DLG] saved 38 states, 73 trans, 6 strig, 20 ttrig, 1 actions [BDPHILO.DLG.DLG] loaded [BDPHILO.DLG] created from [BDPHILO.DLG] Adding BDPHILO to internal list of available DLGs [BDPHILO.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [BDPHOSSE.DLG.DLG] loaded [BDPHOSSE.DLG] created from [BDPHOSSE.DLG] Adding BDPHOSSE to internal list of available DLGs [BDPHOSSE.DLG] saved 20 states, 34 trans, 8 strig, 6 ttrig, 12 actions [BDPOLVI.DLG.DLG] loaded [BDPOLVI.DLG] created from [BDPOLVI.DLG] Adding BDPOLVI to internal list of available DLGs [BDPOLVI.DLG] saved 16 states, 37 trans, 2 strig, 3 ttrig, 7 actions [BDPOOL01.DLG.DLG] loaded [BDPOOL01.DLG] created from [BDPOOL01.DLG] Adding BDPOOL01 to internal list of available DLGs [BDPOOL01.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDPOOL02.DLG.DLG] loaded [BDPOOL02.DLG] created from [BDPOOL02.DLG] Adding BDPOOL02 to internal list of available DLGs [BDPOOL02.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL03.DLG.DLG] loaded [BDPOOL03.DLG] created from [BDPOOL03.DLG] Adding BDPOOL03 to internal list of available DLGs [BDPOOL03.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL04.DLG.DLG] loaded [BDPOOL04.DLG] created from [BDPOOL04.DLG] Adding BDPOOL04 to internal list of available DLGs [BDPOOL04.DLG] saved 17 states, 17 trans, 17 strig, 0 ttrig, 1 actions [BDPOOL05.DLG.DLG] loaded [BDPOOL05.DLG] created from [BDPOOL05.DLG] Adding BDPOOL05 to internal list of available DLGs [BDPOOL05.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL06.DLG.DLG] loaded [BDPOOL06.DLG] created from [BDPOOL06.DLG] Adding BDPOOL06 to internal list of available DLGs [BDPOOL06.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL07.DLG.DLG] loaded [BDPOOL07.DLG] created from [BDPOOL07.DLG] Adding BDPOOL07 to internal list of available DLGs [BDPOOL07.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL08.DLG.DLG] loaded [BDPOOL08.DLG] created from [BDPOOL08.DLG] Adding BDPOOL08 to internal list of available DLGs [BDPOOL08.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL09.DLG.DLG] loaded [BDPOOL09.DLG] created from [BDPOOL09.DLG] Adding BDPOOL09 to internal list of available DLGs [BDPOOL09.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 0 actions [BDPOOL10.DLG.DLG] loaded [BDPOOL10.DLG] created from [BDPOOL10.DLG] Adding BDPOOL10 to internal list of available DLGs [BDPOOL10.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL11.DLG.DLG] loaded [BDPOOL11.DLG] created from [BDPOOL11.DLG] Adding BDPOOL11 to internal list of available DLGs [BDPOOL11.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL12.DLG.DLG] loaded [BDPOOL12.DLG] created from [BDPOOL12.DLG] Adding BDPOOL12 to internal list of available DLGs [BDPOOL12.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDPOOL13.DLG.DLG] loaded [BDPOOL13.DLG] created from [BDPOOL13.DLG] Adding BDPOOL13 to internal list of available DLGs [BDPOOL13.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [BDPOOL14.DLG.DLG] loaded [BDPOOL14.DLG] created from [BDPOOL14.DLG] Adding BDPOOL14 to internal list of available DLGs [BDPOOL14.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 0 actions [BDPOOL15.DLG.DLG] loaded [BDPOOL15.DLG] created from [BDPOOL15.DLG] Adding BDPOOL15 to internal list of available DLGs [BDPOOL15.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL16.DLG.DLG] loaded [BDPOOL16.DLG] created from [BDPOOL16.DLG] Adding BDPOOL16 to internal list of available DLGs [BDPOOL16.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDPOOL17.DLG.DLG] loaded [BDPOOL17.DLG] created from [BDPOOL17.DLG] Adding BDPOOL17 to internal list of available DLGs [BDPOOL17.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 0 actions [BDPOOL18.DLG.DLG] loaded [BDPOOL18.DLG] created from [BDPOOL18.DLG] Adding BDPOOL18 to internal list of available DLGs [BDPOOL18.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDPOOL19.DLG.DLG] loaded [BDPOOL19.DLG] created from [BDPOOL19.DLG] Adding BDPOOL19 to internal list of available DLGs [BDPOOL19.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [BDPOOL20.DLG.DLG] loaded [BDPOOL20.DLG] created from [BDPOOL20.DLG] Adding BDPOOL20 to internal list of available DLGs [BDPOOL20.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL21.DLG.DLG] loaded [BDPOOL21.DLG] created from [BDPOOL21.DLG] Adding BDPOOL21 to internal list of available DLGs [BDPOOL21.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL22.DLG.DLG] loaded [BDPOOL22.DLG] created from [BDPOOL22.DLG] Adding BDPOOL22 to internal list of available DLGs [BDPOOL22.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL23.DLG.DLG] loaded [BDPOOL23.DLG] created from [BDPOOL23.DLG] Adding BDPOOL23 to internal list of available DLGs [BDPOOL23.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL24.DLG.DLG] loaded [BDPOOL24.DLG] created from [BDPOOL24.DLG] Adding BDPOOL24 to internal list of available DLGs [BDPOOL24.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL25.DLG.DLG] loaded [BDPOOL25.DLG] created from [BDPOOL25.DLG] Adding BDPOOL25 to internal list of available DLGs [BDPOOL25.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [BDPOOL26.DLG.DLG] loaded [BDPOOL26.DLG] created from [BDPOOL26.DLG] Adding BDPOOL26 to internal list of available DLGs [BDPOOL26.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL27.DLG.DLG] loaded [BDPOOL27.DLG] created from [BDPOOL27.DLG] Adding BDPOOL27 to internal list of available DLGs [BDPOOL27.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL28.DLG.DLG] loaded [BDPOOL28.DLG] created from [BDPOOL28.DLG] Adding BDPOOL28 to internal list of available DLGs [BDPOOL28.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL29.DLG.DLG] loaded [BDPOOL29.DLG] created from [BDPOOL29.DLG] Adding BDPOOL29 to internal list of available DLGs [BDPOOL29.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL30.DLG.DLG] loaded [BDPOOL30.DLG] created from [BDPOOL30.DLG] Adding BDPOOL30 to internal list of available DLGs [BDPOOL30.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL31.DLG.DLG] loaded [BDPOOL31.DLG] created from [BDPOOL31.DLG] Adding BDPOOL31 to internal list of available DLGs [BDPOOL31.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL32.DLG.DLG] loaded [BDPOOL32.DLG] created from [BDPOOL32.DLG] Adding BDPOOL32 to internal list of available DLGs [BDPOOL32.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL40.DLG.DLG] loaded [BDPOOL40.DLG] created from [BDPOOL40.DLG] Adding BDPOOL40 to internal list of available DLGs [BDPOOL40.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL41.DLG.DLG] loaded [BDPOOL41.DLG] created from [BDPOOL41.DLG] Adding BDPOOL41 to internal list of available DLGs [BDPOOL41.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL42.DLG.DLG] loaded [BDPOOL42.DLG] created from [BDPOOL42.DLG] Adding BDPOOL42 to internal list of available DLGs [BDPOOL42.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL43.DLG.DLG] loaded [BDPOOL43.DLG] created from [BDPOOL43.DLG] Adding BDPOOL43 to internal list of available DLGs [BDPOOL43.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 0 actions [BDPOOL44.DLG.DLG] loaded [BDPOOL44.DLG] created from [BDPOOL44.DLG] Adding BDPOOL44 to internal list of available DLGs [BDPOOL44.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL45.DLG.DLG] loaded [BDPOOL45.DLG] created from [BDPOOL45.DLG] Adding BDPOOL45 to internal list of available DLGs [BDPOOL45.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL46.DLG.DLG] loaded [BDPOOL46.DLG] created from [BDPOOL46.DLG] Adding BDPOOL46 to internal list of available DLGs [BDPOOL46.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL47.DLG.DLG] loaded [BDPOOL47.DLG] created from [BDPOOL47.DLG] Adding BDPOOL47 to internal list of available DLGs [BDPOOL47.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDPOOL48.DLG.DLG] loaded [BDPOOL48.DLG] created from [BDPOOL48.DLG] Adding BDPOOL48 to internal list of available DLGs [BDPOOL48.DLG] saved 11 states, 11 trans, 11 strig, 0 ttrig, 0 actions [BDPOOL49.DLG.DLG] loaded [BDPOOL49.DLG] created from [BDPOOL49.DLG] Adding BDPOOL49 to internal list of available DLGs [BDPOOL49.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL50.DLG.DLG] loaded [BDPOOL50.DLG] created from [BDPOOL50.DLG] Adding BDPOOL50 to internal list of available DLGs [BDPOOL50.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [BDPOOL51.DLG.DLG] loaded [BDPOOL51.DLG] created from [BDPOOL51.DLG] Adding BDPOOL51 to internal list of available DLGs [BDPOOL51.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 0 actions [BDPOOL52.DLG.DLG] loaded [BDPOOL52.DLG] created from [BDPOOL52.DLG] Adding BDPOOL52 to internal list of available DLGs [BDPOOL52.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 0 actions [BDPOOL53.DLG.DLG] loaded [BDPOOL53.DLG] created from [BDPOOL53.DLG] Adding BDPOOL53 to internal list of available DLGs [BDPOOL53.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL54.DLG.DLG] loaded [BDPOOL54.DLG] created from [BDPOOL54.DLG] Adding BDPOOL54 to internal list of available DLGs [BDPOOL54.DLG] saved 16 states, 16 trans, 16 strig, 0 ttrig, 0 actions [BDPOOL55.DLG.DLG] loaded [BDPOOL55.DLG] created from [BDPOOL55.DLG] Adding BDPOOL55 to internal list of available DLGs [BDPOOL55.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDPOOL56.DLG.DLG] loaded [BDPOOL56.DLG] created from [BDPOOL56.DLG] Adding BDPOOL56 to internal list of available DLGs [BDPOOL56.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [BDPOOL57.DLG.DLG] loaded [BDPOOL57.DLG] created from [BDPOOL57.DLG] Adding BDPOOL57 to internal list of available DLGs [BDPOOL57.DLG] saved 11 states, 11 trans, 11 strig, 0 ttrig, 0 actions [BDPOOL58.DLG.DLG] loaded [BDPOOL58.DLG] created from [BDPOOL58.DLG] Adding BDPOOL58 to internal list of available DLGs [BDPOOL58.DLG] saved 11 states, 11 trans, 11 strig, 0 ttrig, 0 actions [BDPORIOS.DLG.DLG] loaded [BDPORIOS.DLG] created from [BDPORIOS.DLG] Adding BDPORIOS to internal list of available DLGs [BDPORIOS.DLG] saved 17 states, 52 trans, 6 strig, 31 ttrig, 13 actions [BDPREMAT.DLG.DLG] loaded [BDPREMAT.DLG] created from [BDPREMAT.DLG] Adding BDPREMAT to internal list of available DLGs [BDPREMAT.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [BDPRIEST.DLG.DLG] loaded [BDPRIEST.DLG] created from [BDPRIEST.DLG] Adding BDPRIEST to internal list of available DLGs [BDPRIEST.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDPRIN.DLG.DLG] loaded [BDPRIN.DLG] created from [BDPRIN.DLG] Adding BDPRIN to internal list of available DLGs [BDPRIN.DLG] saved 18 states, 43 trans, 2 strig, 9 ttrig, 10 actions [BDPRISON.DLG.DLG] loaded [BDPRISON.DLG] created from [BDPRISON.DLG] Adding BDPRISON to internal list of available DLGs [BDPRISON.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BDPRITCH.DLG.DLG] loaded [BDPRITCH.DLG] created from [BDPRITCH.DLG] Adding BDPRITCH to internal list of available DLGs [BDPRITCH.DLG] saved 46 states, 112 trans, 9 strig, 57 ttrig, 45 actions [BDPRST01.DLG.DLG] loaded [BDPRST01.DLG] created from [BDPRST01.DLG] Adding BDPRST01 to internal list of available DLGs [BDPRST01.DLG] saved 13 states, 25 trans, 1 strig, 11 ttrig, 11 actions [BDPWATER.DLG.DLG] loaded [BDPWATER.DLG] created from [BDPWATER.DLG] Adding BDPWATER to internal list of available DLGs [BDPWATER.DLG] saved 8 states, 19 trans, 3 strig, 5 ttrig, 3 actions [BDQING.DLG.DLG] loaded [BDQING.DLG] created from [BDQING.DLG] Adding BDQING to internal list of available DLGs [BDQING.DLG] saved 12 states, 24 trans, 4 strig, 8 ttrig, 3 actions [BDQUAYLE.DLG.DLG] loaded [BDQUAYLE.DLG] created from [BDQUAYLE.DLG] Adding BDQUAYLE to internal list of available DLGs [BDQUAYLE.DLG] saved 9 states, 15 trans, 2 strig, 1 ttrig, 4 actions [BDQUAYLJ.DLG.DLG] loaded [BDQUAYLJ.DLG] created from [BDQUAYLJ.DLG] Adding BDQUAYLJ to internal list of available DLGs [BDQUAYLJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDQUILA.DLG.DLG] loaded [BDQUILA.DLG] created from [BDQUILA.DLG] Adding BDQUILA to internal list of available DLGs [BDQUILA.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [BDRAEANN.DLG.DLG] loaded [BDRAEANN.DLG] created from [BDRAEANN.DLG] Adding BDRAEANN to internal list of available DLGs [BDRAEANN.DLG] saved 13 states, 31 trans, 1 strig, 5 ttrig, 6 actions [BDRAGGEM.DLG.DLG] loaded [BDRAGGEM.DLG] created from [BDRAGGEM.DLG] Adding BDRAGGEM to internal list of available DLGs [BDRAGGEM.DLG] saved 17 states, 39 trans, 0 strig, 18 ttrig, 9 actions [BDRASAAD.DLG.DLG] loaded [BDRASAAD.DLG] created from [BDRASAAD.DLG] Adding BDRASAAD to internal list of available DLGs [BDRASAAD.DLG] saved 103 states, 199 trans, 14 strig, 25 ttrig, 51 actions [BDRASAAJ.DLG.DLG] loaded [BDRASAAJ.DLG] created from [BDRASAAJ.DLG] Adding BDRASAAJ to internal list of available DLGs [BDRASAAJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDRAVOC.DLG.DLG] loaded [BDRAVOC.DLG] created from [BDRAVOC.DLG] Adding BDRAVOC to internal list of available DLGs [BDRAVOC.DLG] saved 18 states, 47 trans, 2 strig, 15 ttrig, 9 actions [BDRAYPHU.DLG.DLG] loaded [BDRAYPHU.DLG] created from [BDRAYPHU.DLG] Adding BDRAYPHU to internal list of available DLGs [BDRAYPHU.DLG] saved 25 states, 48 trans, 4 strig, 16 ttrig, 7 actions [BDREFG.DLG.DLG] loaded [BDREFG.DLG] created from [BDREFG.DLG] Adding BDREFG to internal list of available DLGs [BDREFG.DLG] saved 74 states, 74 trans, 74 strig, 0 ttrig, 0 actions [BDREFG1.DLG.DLG] loaded [BDREFG1.DLG] created from [BDREFG1.DLG] Adding BDREFG1 to internal list of available DLGs [BDREFG1.DLG] saved 31 states, 31 trans, 31 strig, 0 ttrig, 0 actions [BDREFG2.DLG.DLG] loaded [BDREFG2.DLG] created from [BDREFG2.DLG] Adding BDREFG2 to internal list of available DLGs [BDREFG2.DLG] saved 31 states, 31 trans, 31 strig, 0 ttrig, 0 actions [BDREFG3.DLG.DLG] loaded [BDREFG3.DLG] created from [BDREFG3.DLG] Adding BDREFG3 to internal list of available DLGs [BDREFG3.DLG] saved 31 states, 31 trans, 31 strig, 0 ttrig, 0 actions [BDREFG4.DLG.DLG] loaded [BDREFG4.DLG] created from [BDREFG4.DLG] Adding BDREFG4 to internal list of available DLGs [BDREFG4.DLG] saved 31 states, 31 trans, 31 strig, 0 ttrig, 0 actions [BDREND.DLG.DLG] loaded [BDREND.DLG] created from [BDREND.DLG] Adding BDREND to internal list of available DLGs [BDREND.DLG] saved 27 states, 54 trans, 6 strig, 10 ttrig, 16 actions [BDRGOSZ.DLG.DLG] loaded [BDRGOSZ.DLG] created from [BDRGOSZ.DLG] Adding BDRGOSZ to internal list of available DLGs [BDRGOSZ.DLG] saved 10 states, 14 trans, 1 strig, 1 ttrig, 3 actions [BDRHAYLA.DLG.DLG] loaded [BDRHAYLA.DLG] created from [BDRHAYLA.DLG] Adding BDRHAYLA to internal list of available DLGs [BDRHAYLA.DLG] saved 3 states, 11 trans, 1 strig, 6 ttrig, 0 actions [BDRHONDA.DLG.DLG] loaded [BDRHONDA.DLG] created from [BDRHONDA.DLG] Adding BDRHONDA to internal list of available DLGs [BDRHONDA.DLG] saved 23 states, 49 trans, 2 strig, 24 ttrig, 11 actions [BDRHYNWI.DLG.DLG] loaded [BDRHYNWI.DLG] created from [BDRHYNWI.DLG] Adding BDRHYNWI to internal list of available DLGs [BDRHYNWI.DLG] saved 10 states, 20 trans, 1 strig, 2 ttrig, 4 actions [BDRIGAH.DLG.DLG] loaded [BDRIGAH.DLG] created from [BDRIGAH.DLG] Adding BDRIGAH to internal list of available DLGs [BDRIGAH.DLG] saved 35 states, 75 trans, 6 strig, 22 ttrig, 10 actions [BDRIGGS.DLG.DLG] loaded [BDRIGGS.DLG] created from [BDRIGGS.DLG] Adding BDRIGGS to internal list of available DLGs [BDRIGGS.DLG] saved 27 states, 93 trans, 4 strig, 64 ttrig, 18 actions [BDROARK.DLG.DLG] loaded [BDROARK.DLG] created from [BDROARK.DLG] Adding BDROARK to internal list of available DLGs [BDROARK.DLG] saved 10 states, 19 trans, 2 strig, 5 ttrig, 0 actions [BDROBEL.DLG.DLG] loaded [BDROBEL.DLG] created from [BDROBEL.DLG] Adding BDROBEL to internal list of available DLGs [BDROBEL.DLG] saved 14 states, 24 trans, 3 strig, 2 ttrig, 6 actions [BDROHMA.DLG.DLG] loaded [BDROHMA.DLG] created from [BDROHMA.DLG] Adding BDROHMA to internal list of available DLGs [BDROHMA.DLG] saved 22 states, 40 trans, 2 strig, 7 ttrig, 8 actions [BDROLFF.DLG.DLG] loaded [BDROLFF.DLG] created from [BDROLFF.DLG] Adding BDROLFF to internal list of available DLGs [BDROLFF.DLG] saved 6 states, 14 trans, 2 strig, 6 ttrig, 6 actions [BDROWDY.DLG.DLG] loaded [BDROWDY.DLG] created from [BDROWDY.DLG] Adding BDROWDY to internal list of available DLGs [BDROWDY.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [BDRUMOR1.DLG.DLG] loaded [BDRUMOR1.DLG] created from [BDRUMOR1.DLG] Adding BDRUMOR1 to internal list of available DLGs [BDRUMOR1.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [BDRUMOR2.DLG.DLG] loaded [BDRUMOR2.DLG] created from [BDRUMOR2.DLG] Adding BDRUMOR2 to internal list of available DLGs [BDRUMOR2.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [BDRUMOR3.DLG.DLG] loaded [BDRUMOR3.DLG] created from [BDRUMOR3.DLG] Adding BDRUMOR3 to internal list of available DLGs [BDRUMOR3.DLG] saved 38 states, 38 trans, 38 strig, 0 ttrig, 37 actions [BDSAC01.DLG.DLG] loaded [BDSAC01.DLG] created from [BDSAC01.DLG] Adding BDSAC01 to internal list of available DLGs [BDSAC01.DLG] saved 7 states, 11 trans, 4 strig, 2 ttrig, 6 actions [BDSAC02.DLG.DLG] loaded [BDSAC02.DLG] created from [BDSAC02.DLG] Adding BDSAC02 to internal list of available DLGs [BDSAC02.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 4 actions [BDSAFANA.DLG.DLG] loaded [BDSAFANA.DLG] created from [BDSAFANA.DLG] Adding BDSAFANA to internal list of available DLGs [BDSAFANA.DLG] saved 137 states, 271 trans, 16 strig, 46 ttrig, 81 actions [BDSAFANJ.DLG.DLG] loaded [BDSAFANJ.DLG] created from [BDSAFANJ.DLG] Adding BDSAFANJ to internal list of available DLGs [BDSAFANJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDSAHGD.DLG.DLG] loaded [BDSAHGD.DLG] created from [BDSAHGD.DLG] Adding BDSAHGD to internal list of available DLGs [BDSAHGD.DLG] saved 24 states, 24 trans, 24 strig, 0 ttrig, 1 actions [BDSAHGD2.DLG.DLG] loaded [BDSAHGD2.DLG] created from [BDSAHGD2.DLG] Adding BDSAHGD2 to internal list of available DLGs [BDSAHGD2.DLG] saved 26 states, 28 trans, 24 strig, 0 ttrig, 6 actions [BDSALLO.DLG.DLG] loaded [BDSALLO.DLG] created from [BDSALLO.DLG] Adding BDSALLO to internal list of available DLGs [BDSALLO.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BDSCHAE2.DLG.DLG] loaded [BDSCHAE2.DLG] created from [BDSCHAE2.DLG] Adding BDSCHAE2 to internal list of available DLGs [BDSCHAE2.DLG] saved 63 states, 132 trans, 3 strig, 32 ttrig, 13 actions [BDSCHAEL.DLG.DLG] loaded [BDSCHAEL.DLG] created from [BDSCHAEL.DLG] Adding BDSCHAEL to internal list of available DLGs [BDSCHAEL.DLG] saved 282 states, 625 trans, 44 strig, 206 ttrig, 104 actions [BDSCRY.DLG.DLG] loaded [BDSCRY.DLG] created from [BDSCRY.DLG] Adding BDSCRY to internal list of available DLGs [BDSCRY.DLG] saved 4 states, 7 trans, 1 strig, 3 ttrig, 3 actions [BDSEMAHL.DLG.DLG] loaded [BDSEMAHL.DLG] created from [BDSEMAHL.DLG] Adding BDSEMAHL to internal list of available DLGs [BDSEMAHL.DLG] saved 14 states, 29 trans, 4 strig, 11 ttrig, 13 actions [BDSENDER.DLG.DLG] loaded [BDSENDER.DLG] created from [BDSENDER.DLG] Adding BDSENDER to internal list of available DLGs [BDSENDER.DLG] saved 29 states, 49 trans, 4 strig, 7 ttrig, 16 actions [BDSENNA.DLG.DLG] loaded [BDSENNA.DLG] created from [BDSENNA.DLG] Adding BDSENNA to internal list of available DLGs [BDSENNA.DLG] saved 5 states, 10 trans, 1 strig, 4 ttrig, 3 actions [BDSERV.DLG.DLG] loaded [BDSERV.DLG] created from [BDSERV.DLG] Adding BDSERV to internal list of available DLGs [BDSERV.DLG] saved 6 states, 11 trans, 2 strig, 1 ttrig, 4 actions [BDSETHYL.DLG.DLG] loaded [BDSETHYL.DLG] created from [BDSETHYL.DLG] Adding BDSETHYL to internal list of available DLGs [BDSETHYL.DLG] saved 3 states, 4 trans, 0 strig, 1 ttrig, 2 actions [BDSHADOW.DLG.DLG] loaded [BDSHADOW.DLG] created from [BDSHADOW.DLG] Adding BDSHADOW to internal list of available DLGs [BDSHADOW.DLG] saved 5 states, 14 trans, 1 strig, 3 ttrig, 2 actions [BDSHAPUR.DLG.DLG] loaded [BDSHAPUR.DLG] created from [BDSHAPUR.DLG] Adding BDSHAPUR to internal list of available DLGs [BDSHAPUR.DLG] saved 35 states, 92 trans, 4 strig, 34 ttrig, 25 actions [BDSHARTE.DLG.DLG] loaded [BDSHARTE.DLG] created from [BDSHARTE.DLG] Adding BDSHARTE to internal list of available DLGs [BDSHARTE.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDSHARTJ.DLG.DLG] loaded [BDSHARTJ.DLG] created from [BDSHARTJ.DLG] Adding BDSHARTJ to internal list of available DLGs [BDSHARTJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDSICKLY.DLG.DLG] loaded [BDSICKLY.DLG] created from [BDSICKLY.DLG] Adding BDSICKLY to internal list of available DLGs [BDSICKLY.DLG] saved 8 states, 14 trans, 0 strig, 3 ttrig, 0 actions [BDSIMONE.DLG.DLG] loaded [BDSIMONE.DLG] created from [BDSIMONE.DLG] Adding BDSIMONE to internal list of available DLGs [BDSIMONE.DLG] saved 23 states, 60 trans, 2 strig, 23 ttrig, 7 actions [BDSINDR2.DLG.DLG] loaded [BDSINDR2.DLG] created from [BDSINDR2.DLG] Adding BDSINDR2 to internal list of available DLGs [BDSINDR2.DLG] saved 19 states, 19 trans, 19 strig, 0 ttrig, 4 actions [BDSINDRE.DLG.DLG] loaded [BDSINDRE.DLG] created from [BDSINDRE.DLG] Adding BDSINDRE to internal list of available DLGs [BDSINDRE.DLG] saved 34 states, 78 trans, 7 strig, 34 ttrig, 20 actions [BDSKIE.DLG.DLG] loaded [BDSKIE.DLG] created from [BDSKIE.DLG] Adding BDSKIE to internal list of available DLGs [BDSKIE.DLG] saved 91 states, 196 trans, 11 strig, 49 ttrig, 48 actions [BDSKIEJ.DLG.DLG] loaded [BDSKIEJ.DLG] created from [BDSKIEJ.DLG] Adding BDSKIEJ to internal list of available DLGs [BDSKIEJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDSLUG.DLG.DLG] loaded [BDSLUG.DLG] created from [BDSLUG.DLG] Adding BDSLUG to internal list of available DLGs [BDSLUG.DLG] saved 27 states, 71 trans, 10 strig, 30 ttrig, 15 actions [BDSNORGA.DLG.DLG] loaded [BDSNORGA.DLG] created from [BDSNORGA.DLG] Adding BDSNORGA to internal list of available DLGs [BDSNORGA.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 2 actions [BDSOGR.DLG.DLG] loaded [BDSOGR.DLG] created from [BDSOGR.DLG] Adding BDSOGR to internal list of available DLGs [BDSOGR.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BDSORALI.DLG.DLG] loaded [BDSORALI.DLG] created from [BDSORALI.DLG] Adding BDSORALI to internal list of available DLGs [BDSORALI.DLG] saved 12 states, 25 trans, 7 strig, 8 ttrig, 11 actions [BDSOTDAR.DLG.DLG] loaded [BDSOTDAR.DLG] created from [BDSOTDAR.DLG] Adding BDSOTDAR to internal list of available DLGs [BDSOTDAR.DLG] saved 6 states, 10 trans, 0 strig, 0 ttrig, 0 actions [BDSOTUK.DLG.DLG] loaded [BDSOTUK.DLG] created from [BDSOTUK.DLG] Adding BDSOTUK to internal list of available DLGs [BDSOTUK.DLG] saved 7 states, 21 trans, 0 strig, 6 ttrig, 1 actions [BDSPENSS.DLG.DLG] loaded [BDSPENSS.DLG] created from [BDSPENSS.DLG] Adding BDSPENSS to internal list of available DLGs [BDSPENSS.DLG] saved 7 states, 13 trans, 4 strig, 6 ttrig, 3 actions [BDSPIRIT.DLG.DLG] loaded [BDSPIRIT.DLG] created from [BDSPIRIT.DLG] Adding BDSPIRIT to internal list of available DLGs [BDSPIRIT.DLG] saved 6 states, 14 trans, 2 strig, 1 ttrig, 3 actions [BDSTALIA.DLG.DLG] loaded [BDSTALIA.DLG] created from [BDSTALIA.DLG] Adding BDSTALIA to internal list of available DLGs [BDSTALIA.DLG] saved 3 states, 8 trans, 2 strig, 0 ttrig, 3 actions [BDSTOLEN.DLG.DLG] loaded [BDSTOLEN.DLG] created from [BDSTOLEN.DLG] Adding BDSTOLEN to internal list of available DLGs [BDSTOLEN.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [BDSTONEH.DLG.DLG] loaded [BDSTONEH.DLG] created from [BDSTONEH.DLG] Adding BDSTONEH to internal list of available DLGs [BDSTONEH.DLG] saved 66 states, 117 trans, 8 strig, 19 ttrig, 22 actions [BDSTRUNK.DLG.DLG] loaded [BDSTRUNK.DLG] created from [BDSTRUNK.DLG] Adding BDSTRUNK to internal list of available DLGs [BDSTRUNK.DLG] saved 12 states, 32 trans, 2 strig, 14 ttrig, 9 actions [BDSTYSIC.DLG.DLG] loaded [BDSTYSIC.DLG] created from [BDSTYSIC.DLG] Adding BDSTYSIC to internal list of available DLGs [BDSTYSIC.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 2 actions [BDSWENCH.DLG.DLG] loaded [BDSWENCH.DLG] created from [BDSWENCH.DLG] Adding BDSWENCH to internal list of available DLGs [BDSWENCH.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDTAIELD.DLG.DLG] loaded [BDTAIELD.DLG] created from [BDTAIELD.DLG] Adding BDTAIELD to internal list of available DLGs [BDTAIELD.DLG] saved 14 states, 24 trans, 6 strig, 11 ttrig, 15 actions [BDTAKOS.DLG.DLG] loaded [BDTAKOS.DLG] created from [BDTAKOS.DLG] Adding BDTAKOS to internal list of available DLGs [BDTAKOS.DLG] saved 34 states, 93 trans, 2 strig, 34 ttrig, 35 actions [BDTANORM.DLG.DLG] loaded [BDTANORM.DLG] created from [BDTANORM.DLG] Adding BDTANORM to internal list of available DLGs [BDTANORM.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 2 actions [BDTCRWD1.DLG.DLG] loaded [BDTCRWD1.DLG] created from [BDTCRWD1.DLG] Adding BDTCRWD1 to internal list of available DLGs [BDTCRWD1.DLG] saved 8 states, 8 trans, 6 strig, 0 ttrig, 0 actions [BDTCRWD2.DLG.DLG] loaded [BDTCRWD2.DLG] created from [BDTCRWD2.DLG] Adding BDTCRWD2 to internal list of available DLGs [BDTCRWD2.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [BDTCRWD3.DLG.DLG] loaded [BDTCRWD3.DLG] created from [BDTCRWD3.DLG] Adding BDTCRWD3 to internal list of available DLGs [BDTCRWD3.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [BDTEERA.DLG.DLG] loaded [BDTEERA.DLG] created from [BDTEERA.DLG] Adding BDTEERA to internal list of available DLGs [BDTEERA.DLG] saved 16 states, 34 trans, 2 strig, 7 ttrig, 8 actions [BDTELERI.DLG.DLG] loaded [BDTELERI.DLG] created from [BDTELERI.DLG] Adding BDTELERI to internal list of available DLGs [BDTELERI.DLG] saved 34 states, 87 trans, 4 strig, 23 ttrig, 23 actions [BDTERREL.DLG.DLG] loaded [BDTERREL.DLG] created from [BDTERREL.DLG] Adding BDTERREL to internal list of available DLGs [BDTERREL.DLG] saved 3 states, 5 trans, 0 strig, 0 ttrig, 0 actions [BDTHAIRD.DLG.DLG] loaded [BDTHAIRD.DLG] created from [BDTHAIRD.DLG] Adding BDTHAIRD to internal list of available DLGs [BDTHAIRD.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 1 actions [BDTHARAN.DLG.DLG] loaded [BDTHARAN.DLG] created from [BDTHARAN.DLG] Adding BDTHARAN to internal list of available DLGs [BDTHARAN.DLG] saved 32 states, 78 trans, 5 strig, 26 ttrig, 26 actions [BDTHERLI.DLG.DLG] loaded [BDTHERLI.DLG] created from [BDTHERLI.DLG] Adding BDTHERLI to internal list of available DLGs [BDTHERLI.DLG] saved 14 states, 39 trans, 5 strig, 26 ttrig, 18 actions [BDTHERTO.DLG.DLG] loaded [BDTHERTO.DLG] created from [BDTHERTO.DLG] Adding BDTHERTO to internal list of available DLGs [BDTHERTO.DLG] saved 20 states, 43 trans, 4 strig, 19 ttrig, 7 actions [BDTHIRRI.DLG.DLG] loaded [BDTHIRRI.DLG] created from [BDTHIRRI.DLG] Adding BDTHIRRI to internal list of available DLGs [BDTHIRRI.DLG] saved 36 states, 60 trans, 12 strig, 21 ttrig, 11 actions [BDTHRIX.DLG.DLG] loaded [BDTHRIX.DLG] created from [BDTHRIX.DLG] Adding BDTHRIX to internal list of available DLGs [BDTHRIX.DLG] saved 148 states, 1436 trans, 2 strig, 1216 ttrig, 112 actions [BDTHRUDD.DLG.DLG] loaded [BDTHRUDD.DLG] created from [BDTHRUDD.DLG] Adding BDTHRUDD to internal list of available DLGs [BDTHRUDD.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 3 actions [BDTHUGS.DLG.DLG] loaded [BDTHUGS.DLG] created from [BDTHUGS.DLG] Adding BDTHUGS to internal list of available DLGs [BDTHUGS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDTIAX.DLG.DLG] loaded [BDTIAX.DLG] created from [BDTIAX.DLG] Adding BDTIAX to internal list of available DLGs [BDTIAX.DLG] saved 47 states, 101 trans, 5 strig, 12 ttrig, 20 actions [BDTIAXJ.DLG.DLG] loaded [BDTIAXJ.DLG] created from [BDTIAXJ.DLG] Adding BDTIAXJ to internal list of available DLGs [BDTIAXJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDTOLIKS.DLG.DLG] loaded [BDTOLIKS.DLG] created from [BDTOLIKS.DLG] Adding BDTOLIKS to internal list of available DLGs [BDTOLIKS.DLG] saved 1 states, 2 trans, 0 strig, 1 ttrig, 0 actions [BDTOMB5.DLG.DLG] loaded [BDTOMB5.DLG] created from [BDTOMB5.DLG] Adding BDTOMB5 to internal list of available DLGs [BDTOMB5.DLG] saved 3 states, 5 trans, 2 strig, 0 ttrig, 1 actions [BDTRISTI.DLG.DLG] loaded [BDTRISTI.DLG] created from [BDTRISTI.DLG] Adding BDTRISTI to internal list of available DLGs [BDTRISTI.DLG] saved 27 states, 73 trans, 1 strig, 37 ttrig, 27 actions [BDTROLL1.DLG.DLG] loaded [BDTROLL1.DLG] created from [BDTROLL1.DLG] Adding BDTROLL1 to internal list of available DLGs [BDTROLL1.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 0 actions [BDTROLL2.DLG.DLG] loaded [BDTROLL2.DLG] created from [BDTROLL2.DLG] Adding BDTROLL2 to internal list of available DLGs [BDTROLL2.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 0 actions [BDTRUST2.DLG.DLG] loaded [BDTRUST2.DLG] created from [BDTRUST2.DLG] Adding BDTRUST2 to internal list of available DLGs [BDTRUST2.DLG] saved 4 states, 9 trans, 1 strig, 2 ttrig, 2 actions [BDTSMESS.DLG.DLG] loaded [BDTSMESS.DLG] created from [BDTSMESS.DLG] Adding BDTSMESS to internal list of available DLGs [BDTSMESS.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [BDTSOLAK.DLG.DLG] loaded [BDTSOLAK.DLG] created from [BDTSOLAK.DLG] Adding BDTSOLAK to internal list of available DLGs [BDTSOLAK.DLG] saved 14 states, 30 trans, 2 strig, 6 ttrig, 6 actions [BDTURIN.DLG.DLG] loaded [BDTURIN.DLG] created from [BDTURIN.DLG] Adding BDTURIN to internal list of available DLGs [BDTURIN.DLG] saved 33 states, 60 trans, 5 strig, 14 ttrig, 12 actions [BDTURM01.DLG.DLG] loaded [BDTURM01.DLG] created from [BDTURM01.DLG] Adding BDTURM01 to internal list of available DLGs [BDTURM01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BDTUTOR.DLG.DLG] loaded [BDTUTOR.DLG] created from [BDTUTOR.DLG] Adding BDTUTOR to internal list of available DLGs [BDTUTOR.DLG] saved 44 states, 88 trans, 9 strig, 18 ttrig, 20 actions [BDTYLE.DLG.DLG] loaded [BDTYLE.DLG] created from [BDTYLE.DLG] Adding BDTYLE to internal list of available DLGs [BDTYLE.DLG] saved 2 states, 4 trans, 0 strig, 0 ttrig, 3 actions [BDTYLEN.DLG.DLG] loaded [BDTYLEN.DLG] created from [BDTYLEN.DLG] Adding BDTYLEN to internal list of available DLGs [BDTYLEN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDULORI.DLG.DLG] loaded [BDULORI.DLG] created from [BDULORI.DLG] Adding BDULORI to internal list of available DLGs [BDULORI.DLG] saved 12 states, 31 trans, 1 strig, 17 ttrig, 4 actions [BDUMAR.DLG.DLG] loaded [BDUMAR.DLG] created from [BDUMAR.DLG] Adding BDUMAR to internal list of available DLGs [BDUMAR.DLG] saved 22 states, 44 trans, 8 strig, 20 ttrig, 17 actions [BDURE10A.DLG.DLG] loaded [BDURE10A.DLG] created from [BDURE10A.DLG] Adding BDURE10A to internal list of available DLGs [BDURE10A.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDURE10B.DLG.DLG] loaded [BDURE10B.DLG] created from [BDURE10B.DLG] Adding BDURE10B to internal list of available DLGs [BDURE10B.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [BDURE4A.DLG.DLG] loaded [BDURE4A.DLG] created from [BDURE4A.DLG] Adding BDURE4A to internal list of available DLGs [BDURE4A.DLG] saved 4 states, 6 trans, 3 strig, 3 ttrig, 5 actions [BDURE6A.DLG.DLG] loaded [BDURE6A.DLG] created from [BDURE6A.DLG] Adding BDURE6A to internal list of available DLGs [BDURE6A.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDURE7A.DLG.DLG] loaded [BDURE7A.DLG] created from [BDURE7A.DLG] Adding BDURE7A to internal list of available DLGs [BDURE7A.DLG] saved 4 states, 8 trans, 1 strig, 2 ttrig, 3 actions [BDURE7B.DLG.DLG] loaded [BDURE7B.DLG] created from [BDURE7B.DLG] Adding BDURE7B to internal list of available DLGs [BDURE7B.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [BDUROLD.DLG.DLG] loaded [BDUROLD.DLG] created from [BDUROLD.DLG] Adding BDUROLD to internal list of available DLGs [BDUROLD.DLG] saved 12 states, 23 trans, 2 strig, 6 ttrig, 11 actions [BDUXLEY.DLG.DLG] loaded [BDUXLEY.DLG] created from [BDUXLEY.DLG] Adding BDUXLEY to internal list of available DLGs [BDUXLEY.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDVALIS.DLG.DLG] loaded [BDVALIS.DLG] created from [BDVALIS.DLG] Adding BDVALIS to internal list of available DLGs [BDVALIS.DLG] saved 26 states, 47 trans, 5 strig, 15 ttrig, 11 actions [BDVESSAN.DLG.DLG] loaded [BDVESSAN.DLG] created from [BDVESSAN.DLG] Adding BDVESSAN to internal list of available DLGs [BDVESSAN.DLG] saved 6 states, 11 trans, 2 strig, 3 ttrig, 3 actions [BDVICHAN.DLG.DLG] loaded [BDVICHAN.DLG] created from [BDVICHAN.DLG] Adding BDVICHAN to internal list of available DLGs [BDVICHAN.DLG] saved 41 states, 103 trans, 5 strig, 48 ttrig, 36 actions [BDVICONI.DLG.DLG] loaded [BDVICONI.DLG] created from [BDVICONI.DLG] Adding BDVICONI to internal list of available DLGs [BDVICONI.DLG] saved 75 states, 152 trans, 11 strig, 27 ttrig, 31 actions [BDVICONJ.DLG.DLG] loaded [BDVICONJ.DLG] created from [BDVICONJ.DLG] Adding BDVICONJ to internal list of available DLGs [BDVICONJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDVIDYAD.DLG.DLG] loaded [BDVIDYAD.DLG] created from [BDVIDYAD.DLG] Adding BDVIDYAD to internal list of available DLGs [BDVIDYAD.DLG] saved 12 states, 30 trans, 1 strig, 2 ttrig, 3 actions [BDVOGHIJ.DLG.DLG] loaded [BDVOGHIJ.DLG] created from [BDVOGHIJ.DLG] Adding BDVOGHIJ to internal list of available DLGs [BDVOGHIJ.DLG] saved 199 states, 358 trans, 9 strig, 53 ttrig, 43 actions [BDVOGHIL.DLG.DLG] loaded [BDVOGHIL.DLG] created from [BDVOGHIL.DLG] Adding BDVOGHIL to internal list of available DLGs [BDVOGHIL.DLG] saved 107 states, 231 trans, 11 strig, 66 ttrig, 38 actions [BDVOICE.DLG.DLG] loaded [BDVOICE.DLG] created from [BDVOICE.DLG] Adding BDVOICE to internal list of available DLGs [BDVOICE.DLG] saved 6 states, 9 trans, 0 strig, 6 ttrig, 5 actions [BDVOICE1.DLG.DLG] loaded [BDVOICE1.DLG] created from [BDVOICE1.DLG] Adding BDVOICE1 to internal list of available DLGs [BDVOICE1.DLG] saved 6 states, 17 trans, 1 strig, 6 ttrig, 2 actions [BDWAIZAH.DLG.DLG] loaded [BDWAIZAH.DLG] created from [BDWAIZAH.DLG] Adding BDWAIZAH to internal list of available DLGs [BDWAIZAH.DLG] saved 35 states, 96 trans, 2 strig, 43 ttrig, 32 actions [BDWARMAG.DLG.DLG] loaded [BDWARMAG.DLG] created from [BDWARMAG.DLG] Adding BDWARMAG to internal list of available DLGs [BDWARMAG.DLG] saved 23 states, 23 trans, 23 strig, 0 ttrig, 0 actions [BDWATER1.DLG.DLG] loaded [BDWATER1.DLG] created from [BDWATER1.DLG] Adding BDWATER1 to internal list of available DLGs [BDWATER1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDWAVE11.DLG.DLG] loaded [BDWAVE11.DLG] created from [BDWAVE11.DLG] Adding BDWAVE11 to internal list of available DLGs [BDWAVE11.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BDWELL01.DLG.DLG] loaded [BDWELL01.DLG] created from [BDWELL01.DLG] Adding BDWELL01 to internal list of available DLGs [BDWELL01.DLG] saved 6 states, 11 trans, 1 strig, 4 ttrig, 5 actions [BDWELL02.DLG.DLG] loaded [BDWELL02.DLG] created from [BDWELL02.DLG] Adding BDWELL02 to internal list of available DLGs [BDWELL02.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 1 actions [BDWILCH.DLG.DLG] loaded [BDWILCH.DLG] created from [BDWILCH.DLG] Adding BDWILCH to internal list of available DLGs [BDWILCH.DLG] saved 19 states, 33 trans, 10 strig, 15 ttrig, 9 actions [BDWILHEL.DLG.DLG] loaded [BDWILHEL.DLG] created from [BDWILHEL.DLG] Adding BDWILHEL to internal list of available DLGs [BDWILHEL.DLG] saved 12 states, 32 trans, 1 strig, 17 ttrig, 8 actions [BDWILHM.DLG.DLG] loaded [BDWILHM.DLG] created from [BDWILHM.DLG] Adding BDWILHM to internal list of available DLGs [BDWILHM.DLG] saved 3 states, 8 trans, 1 strig, 5 ttrig, 6 actions [BDWORIS.DLG.DLG] loaded [BDWORIS.DLG] created from [BDWORIS.DLG] Adding BDWORIS to internal list of available DLGs [BDWORIS.DLG] saved 9 states, 20 trans, 2 strig, 6 ttrig, 7 actions [BDWRAT.DLG.DLG] loaded [BDWRAT.DLG] created from [BDWRAT.DLG] Adding BDWRAT to internal list of available DLGs [BDWRAT.DLG] saved 3 states, 7 trans, 1 strig, 0 ttrig, 1 actions [BDWTR.DLG.DLG] loaded [BDWTR.DLG] created from [BDWTR.DLG] Adding BDWTR to internal list of available DLGs [BDWTR.DLG] saved 26 states, 26 trans, 26 strig, 0 ttrig, 0 actions [BDWTR62.DLG.DLG] loaded [BDWTR62.DLG] created from [BDWTR62.DLG] Adding BDWTR62 to internal list of available DLGs [BDWTR62.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 1 actions [BDWTR80.DLG.DLG] loaded [BDWTR80.DLG] created from [BDWTR80.DLG] Adding BDWTR80 to internal list of available DLGs [BDWTR80.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDWYNAN.DLG.DLG] loaded [BDWYNAN.DLG] created from [BDWYNAN.DLG] Adding BDWYNAN to internal list of available DLGs [BDWYNAN.DLG] saved 32 states, 85 trans, 6 strig, 34 ttrig, 25 actions [BDXAN.DLG.DLG] loaded [BDXAN.DLG] created from [BDXAN.DLG] Adding BDXAN to internal list of available DLGs [BDXAN.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDXANJ.DLG.DLG] loaded [BDXANJ.DLG] created from [BDXANJ.DLG] Adding BDXANJ to internal list of available DLGs [BDXANJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDXERRA.DLG.DLG] loaded [BDXERRA.DLG] created from [BDXERRA.DLG] Adding BDXERRA to internal list of available DLGs [BDXERRA.DLG] saved 5 states, 13 trans, 3 strig, 7 ttrig, 8 actions [BDXHOST.DLG.DLG] loaded [BDXHOST.DLG] created from [BDXHOST.DLG] Adding BDXHOST to internal list of available DLGs [BDXHOST.DLG] saved 5 states, 11 trans, 1 strig, 0 ttrig, 2 actions [BDXZAR.DLG.DLG] loaded [BDXZAR.DLG] created from [BDXZAR.DLG] Adding BDXZAR to internal list of available DLGs [BDXZAR.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDXZARJ.DLG.DLG] loaded [BDXZARJ.DLG] created from [BDXZARJ.DLG] Adding BDXZARJ to internal list of available DLGs [BDXZARJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDYAROK.DLG.DLG] loaded [BDYAROK.DLG] created from [BDYAROK.DLG] Adding BDYAROK to internal list of available DLGs [BDYAROK.DLG] saved 4 states, 12 trans, 1 strig, 6 ttrig, 0 actions [BDYASHNA.DLG.DLG] loaded [BDYASHNA.DLG] created from [BDYASHNA.DLG] Adding BDYASHNA to internal list of available DLGs [BDYASHNA.DLG] saved 3 states, 9 trans, 1 strig, 5 ttrig, 0 actions [BDYESLIJ.DLG.DLG] loaded [BDYESLIJ.DLG] created from [BDYESLIJ.DLG] Adding BDYESLIJ to internal list of available DLGs [BDYESLIJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDYESTIM.DLG.DLG] loaded [BDYESTIM.DLG] created from [BDYESTIM.DLG] Adding BDYESTIM to internal list of available DLGs [BDYESTIM.DLG] saved 6 states, 16 trans, 2 strig, 9 ttrig, 10 actions [BDYNAH.DLG.DLG] loaded [BDYNAH.DLG] created from [BDYNAH.DLG] Adding BDYNAH to internal list of available DLGs [BDYNAH.DLG] saved 18 states, 18 trans, 7 strig, 0 ttrig, 2 actions [BDZARE.DLG.DLG] loaded [BDZARE.DLG] created from [BDZARE.DLG] Adding BDZARE to internal list of available DLGs [BDZARE.DLG] saved 9 states, 19 trans, 1 strig, 5 ttrig, 1 actions [BDZAVIAK.DLG.DLG] loaded [BDZAVIAK.DLG] created from [BDZAVIAK.DLG] Adding BDZAVIAK to internal list of available DLGs [BDZAVIAK.DLG] saved 33 states, 72 trans, 3 strig, 1 ttrig, 7 actions [BDZELMA.DLG.DLG] loaded [BDZELMA.DLG] created from [BDZELMA.DLG] Adding BDZELMA to internal list of available DLGs [BDZELMA.DLG] saved 8 states, 16 trans, 3 strig, 5 ttrig, 6 actions [BDZHADRO.DLG.DLG] loaded [BDZHADRO.DLG] created from [BDZHADRO.DLG] Adding BDZHADRO to internal list of available DLGs [BDZHADRO.DLG] saved 7 states, 15 trans, 2 strig, 2 ttrig, 4 actions [BDZIATAR.DLG.DLG] loaded [BDZIATAR.DLG] created from [BDZIATAR.DLG] Adding BDZIATAR to internal list of available DLGs [BDZIATAR.DLG] saved 6 states, 13 trans, 1 strig, 5 ttrig, 6 actions [BDZIDRAN.DLG.DLG] loaded [BDZIDRAN.DLG] created from [BDZIDRAN.DLG] Adding BDZIDRAN to internal list of available DLGs [BDZIDRAN.DLG] saved 5 states, 13 trans, 3 strig, 7 ttrig, 8 actions [BEAST.DLG.DLG] loaded [BEAST.DLG] created from [BEAST.DLG] Adding BEAST to internal list of available DLGs [BEAST.DLG] saved 8 states, 15 trans, 2 strig, 1 ttrig, 4 actions [BECKY.DLG.DLG] loaded [BECKY.DLG] created from [BECKY.DLG] Adding BECKY to internal list of available DLGs [BECKY.DLG] saved 14 states, 20 trans, 2 strig, 0 ttrig, 5 actions [BEDWIN.DLG.DLG] loaded [BEDWIN.DLG] created from [BEDWIN.DLG] Adding BEDWIN to internal list of available DLGs [BEDWIN.DLG] saved 125 states, 134 trans, 28 strig, 8 ttrig, 33 actions [BEDWIN25.DLG.DLG] loaded [BEDWIN25.DLG] created from [BEDWIN25.DLG] Adding BEDWIN25 to internal list of available DLGs [BEDWIN25.DLG] saved 58 states, 62 trans, 6 strig, 4 ttrig, 6 actions [BEDWIN_.DLG.DLG] loaded [BEDWIN_.DLG] created from [BEDWIN_.DLG] Adding BEDWIN_ to internal list of available DLGs [BEDWIN_.DLG] saved 16 states, 16 trans, 2 strig, 0 ttrig, 0 actions [BEELOO.DLG.DLG] loaded [BEELOO.DLG] created from [BEELOO.DLG] Adding BEELOO to internal list of available DLGs [BEELOO.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 1 actions [BEGGAR1.DLG.DLG] loaded [BEGGAR1.DLG] created from [BEGGAR1.DLG] Adding BEGGAR1 to internal list of available DLGs [BEGGAR1.DLG] saved 13 states, 30 trans, 2 strig, 14 ttrig, 6 actions [BEGGAR2.DLG.DLG] loaded [BEGGAR2.DLG] created from [BEGGAR2.DLG] Adding BEGGAR2 to internal list of available DLGs [BEGGAR2.DLG] saved 9 states, 15 trans, 5 strig, 7 ttrig, 2 actions [BEGGAR3.DLG.DLG] loaded [BEGGAR3.DLG] created from [BEGGAR3.DLG] Adding BEGGAR3 to internal list of available DLGs [BEGGAR3.DLG] saved 6 states, 15 trans, 1 strig, 8 ttrig, 3 actions [BEGGBA.DLG.DLG] loaded [BEGGBA.DLG] created from [BEGGBA.DLG] Adding BEGGBA to internal list of available DLGs [BEGGBA.DLG] saved 14 states, 20 trans, 5 strig, 6 ttrig, 6 actions [BEGGNA.DLG.DLG] loaded [BEGGNA.DLG] created from [BEGGNA.DLG] Adding BEGGNA to internal list of available DLGs [BEGGNA.DLG] saved 5 states, 6 trans, 5 strig, 1 ttrig, 0 actions [BELAND.DLG.DLG] loaded [BELAND.DLG] created from [BELAND.DLG] Adding BELAND to internal list of available DLGs [BELAND.DLG] saved 13 states, 21 trans, 5 strig, 4 ttrig, 7 actions [BELDIN.DLG.DLG] loaded [BELDIN.DLG] created from [BELDIN.DLG] Adding BELDIN to internal list of available DLGs [BELDIN.DLG] saved 2 states, 5 trans, 1 strig, 0 ttrig, 1 actions [BELDOT.DLG.DLG] loaded [BELDOT.DLG] created from [BELDOT.DLG] Adding BELDOT to internal list of available DLGs [BELDOT.DLG] saved 23 states, 23 trans, 6 strig, 0 ttrig, 0 actions [BELLAM.DLG.DLG] loaded [BELLAM.DLG] created from [BELLAM.DLG] Adding BELLAM to internal list of available DLGs [BELLAM.DLG] saved 7 states, 10 trans, 4 strig, 0 ttrig, 0 actions [BELMIN.DLG.DLG] loaded [BELMIN.DLG] created from [BELMIN.DLG] Adding BELMIN to internal list of available DLGs [BELMIN.DLG] saved 24 states, 32 trans, 8 strig, 0 ttrig, 6 actions [BELT.DLG.DLG] loaded [BELT.DLG] created from [BELT.DLG] Adding BELT to internal list of available DLGs [BELT.DLG] saved 16 states, 23 trans, 3 strig, 8 ttrig, 6 actions [BENDAL.DLG.DLG] loaded [BENDAL.DLG] created from [BENDAL.DLG] Adding BENDAL to internal list of available DLGs [BENDAL.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [BENJY.DLG.DLG] loaded [BENJY.DLG] created from [BENJY.DLG] Adding BENJY to internal list of available DLGs [BENJY.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BENTAN.DLG.DLG] loaded [BENTAN.DLG] created from [BENTAN.DLG] Adding BENTAN to internal list of available DLGs [BENTAN.DLG] saved 15 states, 22 trans, 3 strig, 0 ttrig, 5 actions [BENTHA.DLG.DLG] loaded [BENTHA.DLG] created from [BENTHA.DLG] Adding BENTHA to internal list of available DLGs [BENTHA.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions [BENTLY.DLG.DLG] loaded [BENTLY.DLG] created from [BENTLY.DLG] Adding BENTLY to internal list of available DLGs [BENTLY.DLG] saved 4 states, 9 trans, 3 strig, 4 ttrig, 6 actions [BERINVAR.DLG.DLG] loaded [BERINVAR.DLG] created from [BERINVAR.DLG] Adding BERINVAR to internal list of available DLGs [BERINVAR.DLG] saved 10 states, 29 trans, 1 strig, 8 ttrig, 0 actions [BERNARD.DLG.DLG] loaded [BERNARD.DLG] created from [BERNARD.DLG] Adding BERNARD to internal list of available DLGs [BERNARD.DLG] saved 48 states, 101 trans, 6 strig, 17 ttrig, 18 actions [BERRUN.DLG.DLG] loaded [BERRUN.DLG] created from [BERRUN.DLG] Adding BERRUN to internal list of available DLGs [BERRUN.DLG] saved 23 states, 39 trans, 10 strig, 2 ttrig, 10 actions [BERTRAND.DLG.DLG] loaded [BERTRAND.DLG] created from [BERTRAND.DLG] Adding BERTRAND to internal list of available DLGs [BERTRAND.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 2 actions [BFALDO.DLG.DLG] loaded [BFALDO.DLG] created from [BFALDO.DLG] Adding BFALDO to internal list of available DLGs [BFALDO.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [BFISHER1.DLG.DLG] loaded [BFISHER1.DLG] created from [BFISHER1.DLG] Adding BFISHER1 to internal list of available DLGs [BFISHER1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BFISHW1.DLG.DLG] loaded [BFISHW1.DLG] created from [BFISHW1.DLG] Adding BFISHW1 to internal list of available DLGs [BFISHW1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BFTOWN1.DLG.DLG] loaded [BFTOWN1.DLG] created from [BFTOWN1.DLG] Adding BFTOWN1 to internal list of available DLGs [BFTOWN1.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 5 actions [BFTOWN2.DLG.DLG] loaded [BFTOWN2.DLG] created from [BFTOWN2.DLG] Adding BFTOWN2 to internal list of available DLGs [BFTOWN2.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [BFTOWN3.DLG.DLG] loaded [BFTOWN3.DLG] created from [BFTOWN3.DLG] Adding BFTOWN3 to internal list of available DLGs [BFTOWN3.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 4 actions [BGARRI.DLG.DLG] loaded [BGARRI.DLG] created from [BGARRI.DLG] Adding BGARRI to internal list of available DLGs [BGARRI.DLG] saved 8 states, 8 trans, 6 strig, 0 ttrig, 0 actions [BGUARD1.DLG.DLG] loaded [BGUARD1.DLG] created from [BGUARD1.DLG] Adding BGUARD1 to internal list of available DLGs [BGUARD1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BHAAL01.DLG.DLG] loaded [BHAAL01.DLG] created from [BHAAL01.DLG] Adding BHAAL01 to internal list of available DLGs [BHAAL01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [BHAERD25.DLG.DLG] loaded [BHAERD25.DLG] created from [BHAERD25.DLG] Adding BHAERD25 to internal list of available DLGs [BHAERD25.DLG] saved 75 states, 83 trans, 9 strig, 8 ttrig, 9 actions [BHAERDA.DLG.DLG] loaded [BHAERDA.DLG] created from [BHAERDA.DLG] Adding BHAERDA to internal list of available DLGs [BHAERDA.DLG] saved 185 states, 193 trans, 31 strig, 0 ttrig, 27 actions [BHALF1.DLG.DLG] loaded [BHALF1.DLG] created from [BHALF1.DLG] Adding BHALF1 to internal list of available DLGs [BHALF1.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 2 actions [BHARVAL.DLG.DLG] loaded [BHARVAL.DLG] created from [BHARVAL.DLG] Adding BHARVAL to internal list of available DLGs [BHARVAL.DLG] saved 76 states, 130 trans, 11 strig, 42 ttrig, 17 actions [BHCRYPT.DLG.DLG] loaded [BHCRYPT.DLG] created from [BHCRYPT.DLG] Adding BHCRYPT to internal list of available DLGs [BHCRYPT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BHELM.DLG.DLG] loaded [BHELM.DLG] created from [BHELM.DLG] Adding BHELM to internal list of available DLGs [BHELM.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [BHEREN.DLG.DLG] loaded [BHEREN.DLG] created from [BHEREN.DLG] Adding BHEREN to internal list of available DLGs [BHEREN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BHEXXA25.DLG.DLG] loaded [BHEXXA25.DLG] created from [BHEXXA25.DLG] Adding BHEXXA25 to internal list of available DLGs [BHEXXA25.DLG] saved 55 states, 58 trans, 6 strig, 3 ttrig, 7 actions [BHEXXAT.DLG.DLG] loaded [BHEXXAT.DLG] created from [BHEXXAT.DLG] Adding BHEXXAT to internal list of available DLGs [BHEXXAT.DLG] saved 183 states, 222 trans, 7 strig, 2 ttrig, 12 actions [BHEYE.DLG.DLG] loaded [BHEYE.DLG] created from [BHEYE.DLG] Adding BHEYE to internal list of available DLGs [BHEYE.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BHGAAL01.DLG.DLG] loaded [BHGAAL01.DLG] created from [BHGAAL01.DLG] Adding BHGAAL01 to internal list of available DLGs [BHGAAL01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BHGHOUL1.DLG.DLG] loaded [BHGHOUL1.DLG] created from [BHGHOUL1.DLG] Adding BHGHOUL1 to internal list of available DLGs [BHGHOUL1.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [BHGHOUL2.DLG.DLG] loaded [BHGHOUL2.DLG] created from [BHGHOUL2.DLG] Adding BHGHOUL2 to internal list of available DLGs [BHGHOUL2.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BHGHOUL3.DLG.DLG] loaded [BHGHOUL3.DLG] created from [BHGHOUL3.DLG] Adding BHGHOUL3 to internal list of available DLGs [BHGHOUL3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BHGHOUL4.DLG.DLG] loaded [BHGHOUL4.DLG] created from [BHGHOUL4.DLG] Adding BHGHOUL4 to internal list of available DLGs [BHGHOUL4.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [BHGUARD.DLG.DLG] loaded [BHGUARD.DLG] created from [BHGUARD.DLG] Adding BHGUARD to internal list of available DLGs [BHGUARD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BHNALLA.DLG.DLG] loaded [BHNALLA.DLG] created from [BHNALLA.DLG] Adding BHNALLA to internal list of available DLGs [BHNALLA.DLG] saved 61 states, 105 trans, 8 strig, 33 ttrig, 18 actions [BHOISIG.DLG.DLG] loaded [BHOISIG.DLG] created from [BHOISIG.DLG] Adding BHOISIG to internal list of available DLGs [BHOISIG.DLG] saved 79 states, 144 trans, 17 strig, 54 ttrig, 19 actions [BILL.DLG.DLG] loaded [BILL.DLG] created from [BILL.DLG] Adding BILL to internal list of available DLGs [BILL.DLG] saved 4 states, 6 trans, 1 strig, 1 ttrig, 1 actions [BILLIA.DLG.DLG] loaded [BILLIA.DLG] created from [BILLIA.DLG] Adding BILLIA to internal list of available DLGs [BILLIA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [BIMOEN.DLG.DLG] loaded [BIMOEN.DLG] created from [BIMOEN.DLG] Adding BIMOEN to internal list of available DLGs [BIMOEN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BIMOEN2.DLG.DLG] loaded [BIMOEN2.DLG] created from [BIMOEN2.DLG] Adding BIMOEN2 to internal list of available DLGs [BIMOEN2.DLG] saved 35 states, 45 trans, 4 strig, 6 ttrig, 6 actions BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25DIALOG.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25DIALOG.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25DIALOG.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25DIALOG.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25DIALOG.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/25DIALOG.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/25DIALOG.BIF] 1825876 bytes, 377 files, 0 tilesets [BIMOEN25.DLG.DLG] loaded [BIMOEN25.DLG] created from [BIMOEN25.DLG] Adding BIMOEN25 to internal list of available DLGs [BIMOEN25.DLG] saved 135 states, 159 trans, 15 strig, 11 ttrig, 30 actions [BINKOS.DLG.DLG] loaded [BINKOS.DLG] created from [BINKOS.DLG] Adding BINKOS to internal list of available DLGs [BINKOS.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BINKY.DLG.DLG] loaded [BINKY.DLG] created from [BINKY.DLG] Adding BINKY to internal list of available DLGs [BINKY.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 2 actions [BINNKEEP.DLG.DLG] loaded [BINNKEEP.DLG] created from [BINNKEEP.DLG] Adding BINNKEEP to internal list of available DLGs [BINNKEEP.DLG] saved 22 states, 28 trans, 2 strig, 3 ttrig, 2 actions [BIP.DLG.DLG] loaded [BIP.DLG] created from [BIP.DLG] Adding BIP to internal list of available DLGs [BIP.DLG] saved 2 states, 3 trans, 2 strig, 1 ttrig, 2 actions [BJAHEI.DLG.DLG] loaded [BJAHEI.DLG] created from [BJAHEI.DLG] Adding BJAHEI to internal list of available DLGs [BJAHEI.DLG] saved 9 states, 9 trans, 6 strig, 0 ttrig, 0 actions [BJAHEI25.DLG.DLG] loaded [BJAHEI25.DLG] created from [BJAHEI25.DLG] Adding BJAHEI25 to internal list of available DLGs [BJAHEI25.DLG] saved 118 states, 182 trans, 13 strig, 25 ttrig, 9 actions [BJAHEIR.DLG.DLG] loaded [BJAHEIR.DLG] created from [BJAHEIR.DLG] Adding BJAHEIR to internal list of available DLGs [BJAHEIR.DLG] saved 490 states, 681 trans, 58 strig, 17 ttrig, 83 actions [BJAN.DLG.DLG] loaded [BJAN.DLG] created from [BJAN.DLG] Adding BJAN to internal list of available DLGs [BJAN.DLG] saved 153 states, 158 trans, 11 strig, 1 ttrig, 15 actions [BJAN25.DLG.DLG] loaded [BJAN25.DLG] created from [BJAN25.DLG] Adding BJAN25 to internal list of available DLGs [BJAN25.DLG] saved 105 states, 107 trans, 12 strig, 2 ttrig, 13 actions [BJORNI.DLG.DLG] loaded [BJORNI.DLG] created from [BJORNI.DLG] Adding BJORNI to internal list of available DLGs [BJORNI.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BKAGAI.DLG.DLG] loaded [BKAGAI.DLG] created from [BKAGAI.DLG] Adding BKAGAI to internal list of available DLGs [BKAGAI.DLG] saved 17 states, 17 trans, 0 strig, 0 ttrig, 1 actions [BKELDO25.DLG.DLG] loaded [BKELDO25.DLG] created from [BKELDO25.DLG] Adding BKELDO25 to internal list of available DLGs [BKELDO25.DLG] saved 66 states, 84 trans, 8 strig, 13 ttrig, 9 actions [BKELDOR.DLG.DLG] loaded [BKELDOR.DLG] created from [BKELDOR.DLG] Adding BKELDOR to internal list of available DLGs [BKELDOR.DLG] saved 176 states, 203 trans, 19 strig, 6 ttrig, 34 actions [BKHALI.DLG.DLG] loaded [BKHALI.DLG] created from [BKHALI.DLG] Adding BKHALI to internal list of available DLGs [BKHALI.DLG] saved 12 states, 12 trans, 4 strig, 0 ttrig, 0 actions [BKIVAN.DLG.DLG] loaded [BKIVAN.DLG] created from [BKIVAN.DLG] Adding BKIVAN to internal list of available DLGs [BKIVAN.DLG] saved 12 states, 12 trans, 5 strig, 0 ttrig, 1 actions [BKORGA25.DLG.DLG] loaded [BKORGA25.DLG] created from [BKORGA25.DLG] Adding BKORGA25 to internal list of available DLGs [BKORGA25.DLG] saved 103 states, 134 trans, 14 strig, 16 ttrig, 15 actions [BKORGAN.DLG.DLG] loaded [BKORGAN.DLG] created from [BKORGAN.DLG] Adding BKORGAN to internal list of available DLGs [BKORGAN.DLG] saved 170 states, 194 trans, 28 strig, 3 ttrig, 40 actions [BLACKL.DLG.DLG] loaded [BLACKL.DLG] created from [BLACKL.DLG] Adding BLACKL to internal list of available DLGs [BLACKL.DLG] saved 5 states, 6 trans, 2 strig, 2 ttrig, 2 actions [BLANE.DLG.DLG] loaded [BLANE.DLG] created from [BLANE.DLG] Adding BLANE to internal list of available DLGs [BLANE.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 0 actions [BLUSHC.DLG.DLG] loaded [BLUSHC.DLG] created from [BLUSHC.DLG] Adding BLUSHC to internal list of available DLGs [BLUSHC.DLG] saved 12 states, 17 trans, 0 strig, 0 ttrig, 0 actions [BMAZZY.DLG.DLG] loaded [BMAZZY.DLG] created from [BMAZZY.DLG] Adding BMAZZY to internal list of available DLGs [BMAZZY.DLG] saved 160 states, 177 trans, 15 strig, 10 ttrig, 22 actions [BMAZZY25.DLG.DLG] loaded [BMAZZY25.DLG] created from [BMAZZY25.DLG] Adding BMAZZY25 to internal list of available DLGs [BMAZZY25.DLG] saved 83 states, 97 trans, 7 strig, 10 ttrig, 10 actions [BMERCH1.DLG.DLG] loaded [BMERCH1.DLG] created from [BMERCH1.DLG] Adding BMERCH1 to internal list of available DLGs [BMERCH1.DLG] saved 4 states, 9 trans, 2 strig, 7 ttrig, 4 actions [BMINSC.DLG.DLG] loaded [BMINSC.DLG] created from [BMINSC.DLG] Adding BMINSC to internal list of available DLGs [BMINSC.DLG] saved 137 states, 137 trans, 26 strig, 0 ttrig, 29 actions [BMINSC25.DLG.DLG] loaded [BMINSC25.DLG] created from [BMINSC25.DLG] Adding BMINSC25 to internal list of available DLGs [BMINSC25.DLG] saved 64 states, 86 trans, 9 strig, 15 ttrig, 11 actions [BMINSC_.DLG.DLG] loaded [BMINSC_.DLG] created from [BMINSC_.DLG] Adding BMINSC_ to internal list of available DLGs [BMINSC_.DLG] saved 9 states, 9 trans, 3 strig, 0 ttrig, 0 actions [BMONTA.DLG.DLG] loaded [BMONTA.DLG] created from [BMONTA.DLG] Adding BMONTA to internal list of available DLGs [BMONTA.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 1 actions [BMTHIEF.DLG.DLG] loaded [BMTHIEF.DLG] created from [BMTHIEF.DLG] Adding BMTHIEF to internal list of available DLGs [BMTHIEF.DLG] saved 5 states, 13 trans, 2 strig, 4 ttrig, 1 actions [BMTOWN1.DLG.DLG] loaded [BMTOWN1.DLG] created from [BMTOWN1.DLG] Adding BMTOWN1 to internal list of available DLGs [BMTOWN1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BMTOWN2.DLG.DLG] loaded [BMTOWN2.DLG] created from [BMTOWN2.DLG] Adding BMTOWN2 to internal list of available DLGs [BMTOWN2.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 5 actions [BMTOWN3.DLG.DLG] loaded [BMTOWN3.DLG] created from [BMTOWN3.DLG] Adding BMTOWN3 to internal list of available DLGs [BMTOWN3.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BMTOWN4.DLG.DLG] loaded [BMTOWN4.DLG] created from [BMTOWN4.DLG] Adding BMTOWN4 to internal list of available DLGs [BMTOWN4.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BMUGG1.DLG.DLG] loaded [BMUGG1.DLG] created from [BMUGG1.DLG] Adding BMUGG1 to internal list of available DLGs [BMUGG1.DLG] saved 3 states, 5 trans, 1 strig, 2 ttrig, 3 actions [BNALIA.DLG.DLG] loaded [BNALIA.DLG] created from [BNALIA.DLG] Adding BNALIA to internal list of available DLGs [BNALIA.DLG] saved 79 states, 80 trans, 9 strig, 1 ttrig, 9 actions [BNALIA25.DLG.DLG] loaded [BNALIA25.DLG] created from [BNALIA25.DLG] Adding BNALIA25 to internal list of available DLGs [BNALIA25.DLG] saved 70 states, 89 trans, 8 strig, 21 ttrig, 8 actions [BNEERA.DLG.DLG] loaded [BNEERA.DLG] created from [BNEERA.DLG] Adding BNEERA to internal list of available DLGs [BNEERA.DLG] saved 167 states, 203 trans, 10 strig, 8 ttrig, 17 actions [BNEERA25.DLG.DLG] loaded [BNEERA25.DLG] created from [BNEERA25.DLG] Adding BNEERA25 to internal list of available DLGs [BNEERA25.DLG] saved 100 states, 131 trans, 12 strig, 26 ttrig, 14 actions [BNEERA_.DLG.DLG] loaded [BNEERA_.DLG] created from [BNEERA_.DLG] Adding BNEERA_ to internal list of available DLGs [BNEERA_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BNOBLE1.DLG.DLG] loaded [BNOBLE1.DLG] created from [BNOBLE1.DLG] Adding BNOBLE1 to internal list of available DLGs [BNOBLE1.DLG] saved 7 states, 7 trans, 2 strig, 0 ttrig, 0 actions [BNOBLE2.DLG.DLG] loaded [BNOBLE2.DLG] created from [BNOBLE2.DLG] Adding BNOBLE2 to internal list of available DLGs [BNOBLE2.DLG] saved 8 states, 8 trans, 2 strig, 0 ttrig, 0 actions [BOANASTE.DLG.DLG] loaded [BOANASTE.DLG] created from [BOANASTE.DLG] Adding BOANASTE to internal list of available DLGs [BOANASTE.DLG] saved 11 states, 17 trans, 1 strig, 0 ttrig, 6 actions [BOB.DLG.DLG] loaded [BOB.DLG] created from [BOB.DLG] Adding BOB to internal list of available DLGs [BOB.DLG] saved 5 states, 10 trans, 1 strig, 3 ttrig, 0 actions [BODFGT03.DLG.DLG] loaded [BODFGT03.DLG] created from [BODFGT03.DLG] Adding BODFGT03 to internal list of available DLGs [BODFGT03.DLG] saved 10 states, 19 trans, 2 strig, 2 ttrig, 10 actions [BODHI.DLG.DLG] loaded [BODHI.DLG] created from [BODHI.DLG] Adding BODHI to internal list of available DLGs [BODHI.DLG] saved 138 states, 281 trans, 16 strig, 87 ttrig, 70 actions [BODHI2.DLG.DLG] loaded [BODHI2.DLG] created from [BODHI2.DLG] Adding BODHI2 to internal list of available DLGs [BODHI2.DLG] saved 28 states, 52 trans, 2 strig, 0 ttrig, 10 actions [BODHIAMB.DLG.DLG] loaded [BODHIAMB.DLG] created from [BODHIAMB.DLG] Adding BODHIAMB to internal list of available DLGs [BODHIAMB.DLG] saved 39 states, 60 trans, 5 strig, 26 ttrig, 10 actions [BODVAM01.DLG.DLG] loaded [BODVAM01.DLG] created from [BODVAM01.DLG] Adding BODVAM01 to internal list of available DLGs [BODVAM01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BODVAM02.DLG.DLG] loaded [BODVAM02.DLG] created from [BODVAM02.DLG] Adding BODVAM02 to internal list of available DLGs [BODVAM02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BODYG1.DLG.DLG] loaded [BODYG1.DLG] created from [BODYG1.DLG] Adding BODYG1 to internal list of available DLGs [BODYG1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [BODYG2.DLG.DLG] loaded [BODYG2.DLG] created from [BODYG2.DLG] Adding BODYG2 to internal list of available DLGs [BODYG2.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BOGRE1.DLG.DLG] loaded [BOGRE1.DLG] created from [BOGRE1.DLG] Adding BOGRE1 to internal list of available DLGs [BOGRE1.DLG] saved 6 states, 8 trans, 3 strig, 2 ttrig, 4 actions [BOOTER.DLG.DLG] loaded [BOOTER.DLG] created from [BOOTER.DLG] Adding BOOTER to internal list of available DLGs [BOOTER.DLG] saved 20 states, 26 trans, 6 strig, 8 ttrig, 0 actions [BOOTER02.DLG.DLG] loaded [BOOTER02.DLG] created from [BOOTER02.DLG] Adding BOOTER02 to internal list of available DLGs [BOOTER02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BORDA.DLG.DLG] loaded [BORDA.DLG] created from [BORDA.DLG] Adding BORDA to internal list of available DLGs [BORDA.DLG] saved 6 states, 10 trans, 1 strig, 3 ttrig, 5 actions [BORIN.DLG.DLG] loaded [BORIN.DLG] created from [BORIN.DLG] Adding BORIN to internal list of available DLGs [BORIN.DLG] saved 8 states, 14 trans, 2 strig, 0 ttrig, 0 actions [BORINALL.DLG.DLG] loaded [BORINALL.DLG] created from [BORINALL.DLG] Adding BORINALL to internal list of available DLGs [BORINALL.DLG] saved 15 states, 30 trans, 2 strig, 8 ttrig, 6 actions [BORK.DLG.DLG] loaded [BORK.DLG] created from [BORK.DLG] Adding BORK to internal list of available DLGs [BORK.DLG] saved 5 states, 8 trans, 4 strig, 0 ttrig, 3 actions [BOTSMITH.DLG.DLG] loaded [BOTSMITH.DLG] created from [BOTSMITH.DLG] Adding BOTSMITH to internal list of available DLGs [BOTSMITH.DLG] saved 163 states, 934 trans, 5 strig, 821 ttrig, 52 actions [BOUNHA.DLG.DLG] loaded [BOUNHA.DLG] created from [BOUNHA.DLG] Adding BOUNHA to internal list of available DLGs [BOUNHA.DLG] saved 7 states, 11 trans, 2 strig, 4 ttrig, 4 actions [BOUNTY.DLG.DLG] loaded [BOUNTY.DLG] created from [BOUNTY.DLG] Adding BOUNTY to internal list of available DLGs [BOUNTY.DLG] saved 9 states, 24 trans, 3 strig, 14 ttrig, 6 actions [BOY1.DLG.DLG] loaded [BOY1.DLG] created from [BOY1.DLG] Adding BOY1 to internal list of available DLGs [BOY1.DLG] saved 6 states, 12 trans, 3 strig, 5 ttrig, 3 actions [BOY3.DLG.DLG] loaded [BOY3.DLG] created from [BOY3.DLG] Adding BOY3 to internal list of available DLGs [BOY3.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BOYBA1.DLG.DLG] loaded [BOYBA1.DLG] created from [BOYBA1.DLG] Adding BOYBA1 to internal list of available DLGs [BOYBA1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [BOYBA2.DLG.DLG] loaded [BOYBA2.DLG] created from [BOYBA2.DLG] Adding BOYBA2 to internal list of available DLGs [BOYBA2.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [BOYBA3.DLG.DLG] loaded [BOYBA3.DLG] created from [BOYBA3.DLG] Adding BOYBA3 to internal list of available DLGs [BOYBA3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [BOYBE1.DLG.DLG] loaded [BOYBE1.DLG] created from [BOYBE1.DLG] Adding BOYBE1 to internal list of available DLGs [BOYBE1.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [BOYBE2.DLG.DLG] loaded [BOYBE2.DLG] created from [BOYBE2.DLG] Adding BOYBE2 to internal list of available DLGs [BOYBE2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [BPBAELOT.DLG.DLG] loaded [BPBAELOT.DLG] created from [BPBAELOT.DLG] Adding BPBAELOT to internal list of available DLGs [BPBAELOT.DLG] saved 76 states, 115 trans, 52 strig, 34 ttrig, 90 actions [BPBELLOW.DLG.DLG] loaded [BPBELLOW.DLG] created from [BPBELLOW.DLG] Adding BPBELLOW to internal list of available DLGs [BPBELLOW.DLG] saved 30 states, 73 trans, 7 strig, 7 ttrig, 32 actions [BPBRENDA.DLG.DLG] loaded [BPBRENDA.DLG] created from [BPBRENDA.DLG] Adding BPBRENDA to internal list of available DLGs [BPBRENDA.DLG] saved 28 states, 67 trans, 7 strig, 8 ttrig, 29 actions [BPCARLOS.DLG.DLG] loaded [BPCARLOS.DLG] created from [BPCARLOS.DLG] Adding BPCARLOS to internal list of available DLGs [BPCARLOS.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BPCIRIL.DLG.DLG] loaded [BPCIRIL.DLG] created from [BPCIRIL.DLG] Adding BPCIRIL to internal list of available DLGs [BPCIRIL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BPCONCOC.DLG.DLG] loaded [BPCONCOC.DLG] created from [BPCONCOC.DLG] Adding BPCONCOC to internal list of available DLGs [BPCONCOC.DLG] saved 5 states, 6 trans, 5 strig, 1 ttrig, 0 actions [BPDEVLIN.DLG.DLG] loaded [BPDEVLIN.DLG] created from [BPDEVLIN.DLG] Adding BPDEVLIN to internal list of available DLGs [BPDEVLIN.DLG] saved 20 states, 59 trans, 6 strig, 7 ttrig, 30 actions [BPDINGUE.DLG.DLG] loaded [BPDINGUE.DLG] created from [BPDINGUE.DLG] Adding BPDINGUE to internal list of available DLGs [BPDINGUE.DLG] saved 22 states, 64 trans, 6 strig, 4 ttrig, 33 actions [BPELAN.DLG.DLG] loaded [BPELAN.DLG] created from [BPELAN.DLG] Adding BPELAN to internal list of available DLGs [BPELAN.DLG] saved 23 states, 64 trans, 5 strig, 7 ttrig, 28 actions [BPGHLOUR.DLG.DLG] loaded [BPGHLOUR.DLG] created from [BPGHLOUR.DLG] Adding BPGHLOUR to internal list of available DLGs [BPGHLOUR.DLG] saved 32 states, 80 trans, 17 strig, 30 ttrig, 0 actions [BPGORCH.DLG.DLG] loaded [BPGORCH.DLG] created from [BPGORCH.DLG] Adding BPGORCH to internal list of available DLGs [BPGORCH.DLG] saved 24 states, 70 trans, 5 strig, 7 ttrig, 30 actions [BPHOGAR.DLG.DLG] loaded [BPHOGAR.DLG] created from [BPHOGAR.DLG] Adding BPHOGAR to internal list of available DLGs [BPHOGAR.DLG] saved 8 states, 16 trans, 1 strig, 0 ttrig, 0 actions [BPKRANCO.DLG.DLG] loaded [BPKRANCO.DLG] created from [BPKRANCO.DLG] Adding BPKRANCO to internal list of available DLGs [BPKRANCO.DLG] saved 3 states, 7 trans, 1 strig, 0 ttrig, 1 actions [BPMAGDA.DLG.DLG] loaded [BPMAGDA.DLG] created from [BPMAGDA.DLG] Adding BPMAGDA to internal list of available DLGs [BPMAGDA.DLG] saved 29 states, 71 trans, 7 strig, 12 ttrig, 29 actions [BPNAJIM.DLG.DLG] loaded [BPNAJIM.DLG] created from [BPNAJIM.DLG] Adding BPNAJIM to internal list of available DLGs [BPNAJIM.DLG] saved 21 states, 37 trans, 10 strig, 1 ttrig, 24 actions [BPOWYN.DLG.DLG] loaded [BPOWYN.DLG] created from [BPOWYN.DLG] Adding BPOWYN to internal list of available DLGs [BPOWYN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BPROST1.DLG.DLG] loaded [BPROST1.DLG] created from [BPROST1.DLG] Adding BPROST1 to internal list of available DLGs [BPROST1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BPROST2.DLG.DLG] loaded [BPROST2.DLG] created from [BPROST2.DLG] Adding BPROST2 to internal list of available DLGs [BPROST2.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BPSAMJOH.DLG.DLG] loaded [BPSAMJOH.DLG] created from [BPSAMJOH.DLG] Adding BPSAMJOH to internal list of available DLGs [BPSAMJOH.DLG] saved 3 states, 5 trans, 0 strig, 0 ttrig, 0 actions [BPTHARDE.DLG.DLG] loaded [BPTHARDE.DLG] created from [BPTHARDE.DLG] Adding BPTHARDE to internal list of available DLGs [BPTHARDE.DLG] saved 26 states, 68 trans, 5 strig, 7 ttrig, 28 actions [BPTHESP.DLG.DLG] loaded [BPTHESP.DLG] created from [BPTHESP.DLG] Adding BPTHESP to internal list of available DLGs [BPTHESP.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [BPTREA.DLG.DLG] loaded [BPTREA.DLG] created from [BPTREA.DLG] Adding BPTREA to internal list of available DLGs [BPTREA.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BPWYLLIA.DLG.DLG] loaded [BPWYLLIA.DLG] created from [BPWYLLIA.DLG] Adding BPWYLLIA to internal list of available DLGs [BPWYLLIA.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BPXITHIS.DLG.DLG] loaded [BPXITHIS.DLG] created from [BPXITHIS.DLG] Adding BPXITHIS to internal list of available DLGs [BPXITHIS.DLG] saved 13 states, 38 trans, 6 strig, 7 ttrig, 21 actions [BQUAYL.DLG.DLG] loaded [BQUAYL.DLG] created from [BQUAYL.DLG] Adding BQUAYL to internal list of available DLGs [BQUAYL.DLG] saved 10 states, 10 trans, 4 strig, 0 ttrig, 0 actions [BRAGE.DLG.DLG] loaded [BRAGE.DLG] created from [BRAGE.DLG] Adding BRAGE to internal list of available DLGs [BRAGE.DLG] saved 10 states, 18 trans, 3 strig, 1 ttrig, 12 actions [BRAN.DLG.DLG] loaded [BRAN.DLG] created from [BRAN.DLG] Adding BRAN to internal list of available DLGs [BRAN.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BRANDI.DLG.DLG] loaded [BRANDI.DLG] created from [BRANDI.DLG] Adding BRANDI to internal list of available DLGs [BRANDI.DLG] saved 18 states, 25 trans, 10 strig, 1 ttrig, 9 actions [BRANWE.DLG.DLG] loaded [BRANWE.DLG] created from [BRANWE.DLG] Adding BRANWE to internal list of available DLGs [BRANWE.DLG] saved 8 states, 11 trans, 3 strig, 1 ttrig, 4 actions [BRANWJ.DLG.DLG] loaded [BRANWJ.DLG] created from [BRANWJ.DLG] Adding BRANWJ to internal list of available DLGs [BRANWJ.DLG] saved 14 states, 16 trans, 3 strig, 0 ttrig, 4 actions [BRANWP.DLG.DLG] loaded [BRANWP.DLG] created from [BRANWP.DLG] Adding BRANWP to internal list of available DLGs [BRANWP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 3 actions [BRANWZ.DLG.DLG] loaded [BRANWZ.DLG] created from [BRANWZ.DLG] Adding BRANWZ to internal list of available DLGs [BRANWZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BRASAA25.DLG.DLG] loaded [BRASAA25.DLG] created from [BRASAA25.DLG] Adding BRASAA25 to internal list of available DLGs [BRASAA25.DLG] saved 51 states, 54 trans, 3 strig, 2 ttrig, 6 actions [BRASAAD.DLG.DLG] loaded [BRASAAD.DLG] created from [BRASAAD.DLG] Adding BRASAAD to internal list of available DLGs [BRASAAD.DLG] saved 126 states, 161 trans, 12 strig, 14 ttrig, 17 actions [BRASAAD_.DLG.DLG] loaded [BRASAAD_.DLG] created from [BRASAAD_.DLG] Adding BRASAAD_ to internal list of available DLGs [BRASAAD_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BRAT1.DLG.DLG] loaded [BRAT1.DLG] created from [BRAT1.DLG] Adding BRAT1 to internal list of available DLGs [BRAT1.DLG] saved 13 states, 13 trans, 11 strig, 0 ttrig, 4 actions [BRAT2.DLG.DLG] loaded [BRAT2.DLG] created from [BRAT2.DLG] Adding BRAT2 to internal list of available DLGs [BRAT2.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 3 actions [BRAT3.DLG.DLG] loaded [BRAT3.DLG] created from [BRAT3.DLG] Adding BRAT3 to internal list of available DLGs [BRAT3.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [BRATHL.DLG.DLG] loaded [BRATHL.DLG] created from [BRATHL.DLG] Adding BRATHL to internal list of available DLGs [BRATHL.DLG] saved 15 states, 25 trans, 8 strig, 1 ttrig, 8 actions [BREG01.DLG.DLG] loaded [BREG01.DLG] created from [BREG01.DLG] Adding BREG01 to internal list of available DLGs [BREG01.DLG] saved 37 states, 70 trans, 4 strig, 18 ttrig, 9 actions [BREGG.DLG.DLG] loaded [BREGG.DLG] created from [BREGG.DLG] Adding BREGG to internal list of available DLGs [BREGG.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [BRELM.DLG.DLG] loaded [BRELM.DLG] created from [BRELM.DLG] Adding BRELM to internal list of available DLGs [BRELM.DLG] saved 24 states, 24 trans, 11 strig, 0 ttrig, 0 actions [BRENNA.DLG.DLG] loaded [BRENNA.DLG] created from [BRENNA.DLG] Adding BRENNA to internal list of available DLGs [BRENNA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [BREVLI.DLG.DLG] loaded [BREVLI.DLG] created from [BREVLI.DLG] Adding BREVLI to internal list of available DLGs [BREVLI.DLG] saved 32 states, 66 trans, 9 strig, 6 ttrig, 29 actions [BRIELB.DLG.DLG] loaded [BRIELB.DLG] created from [BRIELB.DLG] Adding BRIELB to internal list of available DLGs [BRIELB.DLG] saved 19 states, 28 trans, 6 strig, 6 ttrig, 10 actions [BRILLA.DLG.DLG] loaded [BRILLA.DLG] created from [BRILLA.DLG] Adding BRILLA to internal list of available DLGs [BRILLA.DLG] saved 11 states, 17 trans, 3 strig, 6 ttrig, 4 actions [BRUNO.DLG.DLG] loaded [BRUNO.DLG] created from [BRUNO.DLG] Adding BRUNO to internal list of available DLGs [BRUNO.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [BRUS.DLG.DLG] loaded [BRUS.DLG] created from [BRUS.DLG] Adding BRUS to internal list of available DLGs [BRUS.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BRUS2.DLG.DLG] loaded [BRUS2.DLG] created from [BRUS2.DLG] Adding BRUS2 to internal list of available DLGs [BRUS2.DLG] saved 14 states, 36 trans, 2 strig, 8 ttrig, 4 actions [BRUS3.DLG.DLG] loaded [BRUS3.DLG] created from [BRUS3.DLG] Adding BRUS3 to internal list of available DLGs [BRUS3.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 2 actions [BSAFAN.DLG.DLG] loaded [BSAFAN.DLG] created from [BSAFAN.DLG] Adding BSAFAN to internal list of available DLGs [BSAFAN.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [BSAILOR1.DLG.DLG] loaded [BSAILOR1.DLG] created from [BSAILOR1.DLG] Adding BSAILOR1 to internal list of available DLGs [BSAILOR1.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [BSAILOR2.DLG.DLG] loaded [BSAILOR2.DLG] created from [BSAILOR2.DLG] Adding BSAILOR2 to internal list of available DLGs [BSAILOR2.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BSAILOR3.DLG.DLG] loaded [BSAILOR3.DLG] created from [BSAILOR3.DLG] Adding BSAILOR3 to internal list of available DLGs [BSAILOR3.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 3 actions [BSAREV25.DLG.DLG] loaded [BSAREV25.DLG] created from [BSAREV25.DLG] Adding BSAREV25 to internal list of available DLGs [BSAREV25.DLG] saved 178 states, 266 trans, 17 strig, 26 ttrig, 52 actions [BSHART.DLG.DLG] loaded [BSHART.DLG] created from [BSHART.DLG] Adding BSHART to internal list of available DLGs [BSHART.DLG] saved 16 states, 16 trans, 4 strig, 0 ttrig, 1 actions [BSHOP01.DLG.DLG] loaded [BSHOP01.DLG] created from [BSHOP01.DLG] Adding BSHOP01 to internal list of available DLGs [BSHOP01.DLG] saved 5 states, 11 trans, 1 strig, 5 ttrig, 2 actions [BSHOP02.DLG.DLG] loaded [BSHOP02.DLG] created from [BSHOP02.DLG] Adding BSHOP02 to internal list of available DLGs [BSHOP02.DLG] saved 8 states, 17 trans, 2 strig, 4 ttrig, 2 actions [BSKIE.DLG.DLG] loaded [BSKIE.DLG] created from [BSKIE.DLG] Adding BSKIE to internal list of available DLGs [BSKIE.DLG] saved 11 states, 11 trans, 4 strig, 0 ttrig, 0 actions [BTIAX.DLG.DLG] loaded [BTIAX.DLG] created from [BTIAX.DLG] Adding BTIAX to internal list of available DLGs [BTIAX.DLG] saved 18 states, 18 trans, 10 strig, 0 ttrig, 1 actions [BUB.DLG.DLG] loaded [BUB.DLG] created from [BUB.DLG] Adding BUB to internal list of available DLGs [BUB.DLG] saved 4 states, 6 trans, 1 strig, 1 ttrig, 3 actions [BUBBLES.DLG.DLG] loaded [BUBBLES.DLG] created from [BUBBLES.DLG] Adding BUBBLES to internal list of available DLGs [BUBBLES.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions [BULLRUSH.DLG.DLG] loaded [BULLRUSH.DLG] created from [BULLRUSH.DLG] Adding BULLRUSH to internal list of available DLGs [BULLRUSH.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BUNKIN.DLG.DLG] loaded [BUNKIN.DLG] created from [BUNKIN.DLG] Adding BUNKIN to internal list of available DLGs [BUNKIN.DLG] saved 22 states, 33 trans, 7 strig, 4 ttrig, 7 actions [BURCH1.DLG.DLG] loaded [BURCH1.DLG] created from [BURCH1.DLG] Adding BURCH1 to internal list of available DLGs [BURCH1.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [BURCH2.DLG.DLG] loaded [BURCH2.DLG] created from [BURCH2.DLG] Adding BURCH2 to internal list of available DLGs [BURCH2.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BVALYG25.DLG.DLG] loaded [BVALYG25.DLG] created from [BVALYG25.DLG] Adding BVALYG25 to internal list of available DLGs [BVALYG25.DLG] saved 69 states, 80 trans, 6 strig, 5 ttrig, 7 actions [BVALYGA.DLG.DLG] loaded [BVALYGA.DLG] created from [BVALYGA.DLG] Adding BVALYGA to internal list of available DLGs [BVALYGA.DLG] saved 183 states, 242 trans, 14 strig, 7 ttrig, 23 actions [BVICON.DLG.DLG] loaded [BVICON.DLG] created from [BVICON.DLG] Adding BVICON to internal list of available DLGs [BVICON.DLG] saved 13 states, 13 trans, 4 strig, 0 ttrig, 0 actions [BVICON25.DLG.DLG] loaded [BVICON25.DLG] created from [BVICON25.DLG] Adding BVICON25 to internal list of available DLGs [BVICON25.DLG] saved 168 states, 313 trans, 16 strig, 46 ttrig, 61 actions [BVICONI.DLG.DLG] loaded [BVICONI.DLG] created from [BVICONI.DLG] Adding BVICONI to internal list of available DLGs [BVICONI.DLG] saved 611 states, 883 trans, 60 strig, 16 ttrig, 68 actions [BWENCH.DLG.DLG] loaded [BWENCH.DLG] created from [BWENCH.DLG] Adding BWENCH to internal list of available DLGs [BWENCH.DLG] saved 8 states, 8 trans, 6 strig, 0 ttrig, 2 actions [BXANNN.DLG.DLG] loaded [BXANNN.DLG] created from [BXANNN.DLG] Adding BXANNN to internal list of available DLGs [BXANNN.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 0 actions [BXZAR.DLG.DLG] loaded [BXZAR.DLG] created from [BXZAR.DLG] Adding BXZAR to internal list of available DLGs [BXZAR.DLG] saved 9 states, 9 trans, 3 strig, 0 ttrig, 1 actions [BYESLI.DLG.DLG] loaded [BYESLI.DLG] created from [BYESLI.DLG] Adding BYESLI to internal list of available DLGs [BYESLI.DLG] saved 21 states, 21 trans, 8 strig, 0 ttrig, 0 actions [BYLANNA.DLG.DLG] loaded [BYLANNA.DLG] created from [BYLANNA.DLG] Adding BYLANNA to internal list of available DLGs [BYLANNA.DLG] saved 35 states, 67 trans, 2 strig, 14 ttrig, 2 actions [BYOSHIM.DLG.DLG] loaded [BYOSHIM.DLG] created from [BYOSHIM.DLG] Adding BYOSHIM to internal list of available DLGs [BYOSHIM.DLG] saved 99 states, 135 trans, 19 strig, 0 ttrig, 28 actions [BYSTAND1.DLG.DLG] loaded [BYSTAND1.DLG] created from [BYSTAND1.DLG] Adding BYSTAND1 to internal list of available DLGs [BYSTAND1.DLG] saved 16 states, 61 trans, 3 strig, 26 ttrig, 2 actions [BYSTAND2.DLG.DLG] loaded [BYSTAND2.DLG] created from [BYSTAND2.DLG] Adding BYSTAND2 to internal list of available DLGs [BYSTAND2.DLG] saved 21 states, 72 trans, 4 strig, 3 ttrig, 0 actions [C6ARKAN.DLG.DLG] loaded [C6ARKAN.DLG] created from [C6ARKAN.DLG] Adding C6ARKAN to internal list of available DLGs [C6ARKAN.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [C6BGUARD.DLG.DLG] loaded [C6BGUARD.DLG] created from [C6BGUARD.DLG] Adding C6BGUARD to internal list of available DLGs [C6BGUARD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [C6BODHI.DLG.DLG] loaded [C6BODHI.DLG] created from [C6BODHI.DLG] Adding C6BODHI to internal list of available DLGs [C6BODHI.DLG] saved 29 states, 64 trans, 2 strig, 33 ttrig, 11 actions [C6BRUEN1.DLG.DLG] loaded [C6BRUEN1.DLG] created from [C6BRUEN1.DLG] Adding C6BRUEN1 to internal list of available DLGs [C6BRUEN1.DLG] saved 13 states, 20 trans, 0 strig, 3 ttrig, 0 actions [C6BRUEN2.DLG.DLG] loaded [C6BRUEN2.DLG] created from [C6BRUEN2.DLG] Adding C6BRUEN2 to internal list of available DLGs [C6BRUEN2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [C6CATTI1.DLG.DLG] loaded [C6CATTI1.DLG] created from [C6CATTI1.DLG] Adding C6CATTI1 to internal list of available DLGs [C6CATTI1.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [C6CATTI2.DLG.DLG] loaded [C6CATTI2.DLG] created from [C6CATTI2.DLG] Adding C6CATTI2 to internal list of available DLGs [C6CATTI2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [C6CLER1.DLG.DLG] loaded [C6CLER1.DLG] created from [C6CLER1.DLG] Adding C6CLER1 to internal list of available DLGs [C6CLER1.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [C6CLER2.DLG.DLG] loaded [C6CLER2.DLG] created from [C6CLER2.DLG] Adding C6CLER2 to internal list of available DLGs [C6CLER2.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [C6CLER3.DLG.DLG] loaded [C6CLER3.DLG] created from [C6CLER3.DLG] Adding C6CLER3 to internal list of available DLGs [C6CLER3.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [C6CORAN.DLG.DLG] loaded [C6CORAN.DLG] created from [C6CORAN.DLG] Adding C6CORAN to internal list of available DLGs [C6CORAN.DLG] saved 28 states, 39 trans, 6 strig, 0 ttrig, 7 actions [C6DRIZZ1.DLG.DLG] loaded [C6DRIZZ1.DLG] created from [C6DRIZZ1.DLG] Adding C6DRIZZ1 to internal list of available DLGs [C6DRIZZ1.DLG] saved 59 states, 144 trans, 3 strig, 82 ttrig, 47 actions [C6DRIZZ2.DLG.DLG] loaded [C6DRIZZ2.DLG] created from [C6DRIZZ2.DLG] Adding C6DRIZZ2 to internal list of available DLGs [C6DRIZZ2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [C6ELF1.DLG.DLG] loaded [C6ELF1.DLG] created from [C6ELF1.DLG] Adding C6ELF1 to internal list of available DLGs [C6ELF1.DLG] saved 9 states, 25 trans, 1 strig, 7 ttrig, 1 actions [C6ELFGEN.DLG.DLG] loaded [C6ELFGEN.DLG] created from [C6ELFGEN.DLG] Adding C6ELFGEN to internal list of available DLGs [C6ELFGEN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [C6ELHAN.DLG.DLG] loaded [C6ELHAN.DLG] created from [C6ELHAN.DLG] Adding C6ELHAN to internal list of available DLGs [C6ELHAN.DLG] saved 84 states, 161 trans, 4 strig, 63 ttrig, 17 actions [C6ELHAN1.DLG.DLG] loaded [C6ELHAN1.DLG] created from [C6ELHAN1.DLG] Adding C6ELHAN1 to internal list of available DLGs [C6ELHAN1.DLG] saved 84 states, 161 trans, 4 strig, 63 ttrig, 17 actions [C6ELHAN2.DLG.DLG] loaded [C6ELHAN2.DLG] created from [C6ELHAN2.DLG] Adding C6ELHAN2 to internal list of available DLGs [C6ELHAN2.DLG] saved 92 states, 192 trans, 4 strig, 57 ttrig, 32 actions [C6ELVENW.DLG.DLG] loaded [C6ELVENW.DLG] created from [C6ELVENW.DLG] Adding C6ELVENW to internal list of available DLGs [C6ELVENW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [C6ERIC.DLG.DLG] loaded [C6ERIC.DLG] created from [C6ERIC.DLG] Adding C6ERIC to internal list of available DLGs [C6ERIC.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [C6FAKE.DLG.DLG] loaded [C6FAKE.DLG] created from [C6FAKE.DLG] Adding C6FAKE to internal list of available DLGs [C6FAKE.DLG] saved 82 states, 132 trans, 4 strig, 30 ttrig, 13 actions [C6GEN.DLG.DLG] loaded [C6GEN.DLG] created from [C6GEN.DLG] Adding C6GEN to internal list of available DLGs [C6GEN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [C6GENER.DLG.DLG] loaded [C6GENER.DLG] created from [C6GENER.DLG] Adding C6GENER to internal list of available DLGs [C6GENER.DLG] saved 13 states, 18 trans, 3 strig, 2 ttrig, 2 actions [C6HARP.DLG.DLG] loaded [C6HARP.DLG] created from [C6HARP.DLG] Adding C6HARP to internal list of available DLGs [C6HARP.DLG] saved 16 states, 22 trans, 4 strig, 2 ttrig, 15 actions [C6LANF.DLG.DLG] loaded [C6LANF.DLG] created from [C6LANF.DLG] Adding C6LANF to internal list of available DLGs [C6LANF.DLG] saved 11 states, 12 trans, 1 strig, 2 ttrig, 5 actions [C6MESS.DLG.DLG] loaded [C6MESS.DLG] created from [C6MESS.DLG] Adding C6MESS to internal list of available DLGs [C6MESS.DLG] saved 8 states, 12 trans, 1 strig, 4 ttrig, 2 actions [C6REGIS1.DLG.DLG] loaded [C6REGIS1.DLG] created from [C6REGIS1.DLG] Adding C6REGIS1 to internal list of available DLGs [C6REGIS1.DLG] saved 4 states, 9 trans, 0 strig, 6 ttrig, 0 actions [C6REGIS2.DLG.DLG] loaded [C6REGIS2.DLG] created from [C6REGIS2.DLG] Adding C6REGIS2 to internal list of available DLGs [C6REGIS2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [C6SAFA.DLG.DLG] loaded [C6SAFA.DLG] created from [C6SAFA.DLG] Adding C6SAFA to internal list of available DLGs [C6SAFA.DLG] saved 5 states, 6 trans, 0 strig, 2 ttrig, 0 actions [C6SQUIRE.DLG.DLG] loaded [C6SQUIRE.DLG] created from [C6SQUIRE.DLG] Adding C6SQUIRE to internal list of available DLGs [C6SQUIRE.DLG] saved 19 states, 28 trans, 6 strig, 9 ttrig, 8 actions [C6WARSA1.DLG.DLG] loaded [C6WARSA1.DLG] created from [C6WARSA1.DLG] Adding C6WARSA1 to internal list of available DLGs [C6WARSA1.DLG] saved 10 states, 12 trans, 0 strig, 0 ttrig, 0 actions [C6WARSA2.DLG.DLG] loaded [C6WARSA2.DLG] created from [C6WARSA2.DLG] Adding C6WARSA2 to internal list of available DLGs [C6WARSA2.DLG] saved 10 states, 12 trans, 0 strig, 0 ttrig, 0 actions [C6WILL.DLG.DLG] loaded [C6WILL.DLG] created from [C6WILL.DLG] Adding C6WILL to internal list of available DLGs [C6WILL.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [C6WULF1.DLG.DLG] loaded [C6WULF1.DLG] created from [C6WULF1.DLG] Adding C6WULF1 to internal list of available DLGs [C6WULF1.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [C6WULF2.DLG.DLG] loaded [C6WULF2.DLG] created from [C6WULF2.DLG] Adding C6WULF2 to internal list of available DLGs [C6WULF2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [CADDER.DLG.DLG] loaded [CADDER.DLG] created from [CADDER.DLG] Adding CADDER to internal list of available DLGs [CADDER.DLG] saved 10 states, 19 trans, 1 strig, 0 ttrig, 4 actions [CAEDMO.DLG.DLG] loaded [CAEDMO.DLG] created from [CAEDMO.DLG] Adding CAEDMO to internal list of available DLGs [CAEDMO.DLG] saved 9 states, 14 trans, 1 strig, 0 ttrig, 5 actions [CAEHAN.DLG.DLG] loaded [CAEHAN.DLG] created from [CAEHAN.DLG] Adding CAEHAN to internal list of available DLGs [CAEHAN.DLG] saved 9 states, 12 trans, 0 strig, 2 ttrig, 0 actions [CAILAN.DLG.DLG] loaded [CAILAN.DLG] created from [CAILAN.DLG] Adding CAILAN to internal list of available DLGs [CAILAN.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [CALAHA.DLG.DLG] loaded [CALAHA.DLG] created from [CALAHA.DLG] Adding CALAHA to internal list of available DLGs [CALAHA.DLG] saved 18 states, 36 trans, 2 strig, 5 ttrig, 3 actions [CALAHA_.DLG.DLG] loaded [CALAHA_.DLG] created from [CALAHA_.DLG] Adding CALAHA_ to internal list of available DLGs [CALAHA_.DLG] saved 19 states, 38 trans, 3 strig, 4 ttrig, 8 actions [CALDO.DLG.DLG] loaded [CALDO.DLG] created from [CALDO.DLG] Adding CALDO to internal list of available DLGs [CALDO.DLG] saved 11 states, 15 trans, 5 strig, 0 ttrig, 3 actions [CAMITIS.DLG.DLG] loaded [CAMITIS.DLG] created from [CAMITIS.DLG] Adding CAMITIS to internal list of available DLGs [CAMITIS.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 2 actions [CANTIC.DLG.DLG] loaded [CANTIC.DLG] created from [CANTIC.DLG] Adding CANTIC to internal list of available DLGs [CANTIC.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [CANTO.DLG.DLG] loaded [CANTO.DLG] created from [CANTO.DLG] Adding CANTO to internal list of available DLGs [CANTO.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [CARBOS.DLG.DLG] loaded [CARBOS.DLG] created from [CARBOS.DLG] Adding CARBOS to internal list of available DLGs [CARBOS.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 1 actions [CARBOS_.DLG.DLG] loaded [CARBOS_.DLG] created from [CARBOS_.DLG] Adding CARBOS_ to internal list of available DLGs [CARBOS_.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [CARSA.DLG.DLG] loaded [CARSA.DLG] created from [CARSA.DLG] Adding CARSA to internal list of available DLGs [CARSA.DLG] saved 9 states, 15 trans, 1 strig, 0 ttrig, 3 actions [CASSON.DLG.DLG] loaded [CASSON.DLG] created from [CASSON.DLG] Adding CASSON to internal list of available DLGs [CASSON.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [CATTAC.DLG.DLG] loaded [CATTAC.DLG] created from [CATTAC.DLG] Adding CATTAC to internal list of available DLGs [CATTAC.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 3 actions [CAUTER.DLG.DLG] loaded [CAUTER.DLG] created from [CAUTER.DLG] Adding CAUTER to internal list of available DLGs [CAUTER.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 3 actions [CEBEGGAR.DLG.DLG] loaded [CEBEGGAR.DLG] created from [CEBEGGAR.DLG] Adding CEBEGGAR to internal list of available DLGs [CEBEGGAR.DLG] saved 16 states, 24 trans, 3 strig, 0 ttrig, 5 actions [CECHALLE.DLG.DLG] loaded [CECHALLE.DLG] created from [CECHALLE.DLG] Adding CECHALLE to internal list of available DLGs [CECHALLE.DLG] saved 17 states, 24 trans, 3 strig, 9 ttrig, 12 actions [CEDELICH.DLG.DLG] loaded [CEDELICH.DLG] created from [CEDELICH.DLG] Adding CEDELICH to internal list of available DLGs [CEDELICH.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [CEDERIL.DLG.DLG] loaded [CEDERIL.DLG] created from [CEDERIL.DLG] Adding CEDERIL to internal list of available DLGs [CEDERIL.DLG] saved 30 states, 39 trans, 3 strig, 1 ttrig, 8 actions [CEDRUID1.DLG.DLG] loaded [CEDRUID1.DLG] created from [CEDRUID1.DLG] Adding CEDRUID1 to internal list of available DLGs [CEDRUID1.DLG] saved 20 states, 33 trans, 2 strig, 13 ttrig, 11 actions [CEDRUID2.DLG.DLG] loaded [CEDRUID2.DLG] created from [CEDRUID2.DLG] Adding CEDRUID2 to internal list of available DLGs [CEDRUID2.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 1 actions [CEFALD04.DLG.DLG] loaded [CEFALD04.DLG] created from [CEFALD04.DLG] Adding CEFALD04 to internal list of available DLGs [CEFALD04.DLG] saved 5 states, 8 trans, 1 strig, 4 ttrig, 2 actions [CEFALDOR.DLG.DLG] loaded [CEFALDOR.DLG] created from [CEFALDOR.DLG] Adding CEFALDOR to internal list of available DLGs [CEFALDOR.DLG] saved 27 states, 41 trans, 3 strig, 16 ttrig, 20 actions [CEFGT03.DLG.DLG] loaded [CEFGT03.DLG] created from [CEFGT03.DLG] Adding CEFGT03 to internal list of available DLGs [CEFGT03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [CEFGT04.DLG.DLG] loaded [CEFGT04.DLG] created from [CEFGT04.DLG] Adding CEFGT04 to internal list of available DLGs [CEFGT04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [CEFGT05.DLG.DLG] loaded [CEFGT05.DLG] created from [CEFGT05.DLG] Adding CEFGT05 to internal list of available DLGs [CEFGT05.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [CEGLUT.DLG.DLG] loaded [CEGLUT.DLG] created from [CEGLUT.DLG] Adding CEGLUT to internal list of available DLGs [CEGLUT.DLG] saved 11 states, 20 trans, 2 strig, 6 ttrig, 8 actions [CEIGAROL.DLG.DLG] loaded [CEIGAROL.DLG] created from [CEIGAROL.DLG] Adding CEIGAROL to internal list of available DLGs [CEIGAROL.DLG] saved 14 states, 14 trans, 1 strig, 0 ttrig, 2 actions [CELICH.DLG.DLG] loaded [CELICH.DLG] created from [CELICH.DLG] Adding CELICH to internal list of available DLGs [CELICH.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [CELOGAN.DLG.DLG] loaded [CELOGAN.DLG] created from [CELOGAN.DLG] Adding CELOGAN to internal list of available DLGs [CELOGAN.DLG] saved 96 states, 152 trans, 21 strig, 24 ttrig, 36 actions [CELVAN.DLG.DLG] loaded [CELVAN.DLG] created from [CELVAN.DLG] Adding CELVAN to internal list of available DLGs [CELVAN.DLG] saved 17 states, 18 trans, 13 strig, 0 ttrig, 14 actions [CENANNY.DLG.DLG] loaded [CENANNY.DLG] created from [CENANNY.DLG] Adding CENANNY to internal list of available DLGs [CENANNY.DLG] saved 19 states, 24 trans, 4 strig, 0 ttrig, 3 actions [CENTEO.DLG.DLG] loaded [CENTEO.DLG] created from [CENTEO.DLG] Adding CENTEO to internal list of available DLGs [CENTEO.DLG] saved 9 states, 16 trans, 2 strig, 0 ttrig, 4 actions [CERND.DLG.DLG] loaded [CERND.DLG] created from [CERND.DLG] Adding CERND to internal list of available DLGs [CERND.DLG] saved 98 states, 168 trans, 7 strig, 51 ttrig, 46 actions [CERND25A.DLG.DLG] loaded [CERND25A.DLG] created from [CERND25A.DLG] Adding CERND25A to internal list of available DLGs [CERND25A.DLG] saved 9 states, 17 trans, 2 strig, 3 ttrig, 3 actions [CERND25J.DLG.DLG] loaded [CERND25J.DLG] created from [CERND25J.DLG] Adding CERND25J to internal list of available DLGs [CERND25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [CERND25P.DLG.DLG] loaded [CERND25P.DLG] created from [CERND25P.DLG] Adding CERND25P to internal list of available DLGs [CERND25P.DLG] saved 5 states, 10 trans, 2 strig, 5 ttrig, 6 actions [CERNDJ.DLG.DLG] loaded [CERNDJ.DLG] created from [CERNDJ.DLG] Adding CERNDJ to internal list of available DLGs [CERNDJ.DLG] saved 153 states, 262 trans, 12 strig, 107 ttrig, 39 actions [CERNDP.DLG.DLG] loaded [CERNDP.DLG] created from [CERNDP.DLG] Adding CERNDP to internal list of available DLGs [CERNDP.DLG] saved 13 states, 17 trans, 6 strig, 2 ttrig, 8 actions [CGUARD1.DLG.DLG] loaded [CGUARD1.DLG] created from [CGUARD1.DLG] Adding CGUARD1 to internal list of available DLGs [CGUARD1.DLG] saved 8 states, 10 trans, 5 strig, 1 ttrig, 1 actions [CHAIN.DLG.DLG] loaded [CHAIN.DLG] created from [CHAIN.DLG] Adding CHAIN to internal list of available DLGs [CHAIN.DLG] saved 5 states, 11 trans, 1 strig, 9 ttrig, 0 actions [CHALCY01.DLG.DLG] loaded [CHALCY01.DLG] created from [CHALCY01.DLG] Adding CHALCY01 to internal list of available DLGs [CHALCY01.DLG] saved 21 states, 32 trans, 2 strig, 9 ttrig, 4 actions [CHALDT01.DLG.DLG] loaded [CHALDT01.DLG] created from [CHALDT01.DLG] Adding CHALDT01 to internal list of available DLGs [CHALDT01.DLG] saved 14 states, 22 trans, 2 strig, 0 ttrig, 2 actions [CHALIN01.DLG.DLG] loaded [CHALIN01.DLG] created from [CHALIN01.DLG] Adding CHALIN01 to internal list of available DLGs [CHALIN01.DLG] saved 13 states, 19 trans, 2 strig, 0 ttrig, 2 actions [CHALPC01.DLG.DLG] loaded [CHALPC01.DLG] created from [CHALPC01.DLG] Adding CHALPC01 to internal list of available DLGs [CHALPC01.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [CHALRV01.DLG.DLG] loaded [CHALRV01.DLG] created from [CHALRV01.DLG] Adding CHALRV01 to internal list of available DLGs [CHALRV01.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [CHALSP01.DLG.DLG] loaded [CHALSP01.DLG] created from [CHALSP01.DLG] Adding CHALSP01 to internal list of available DLGs [CHALSP01.DLG] saved 11 states, 12 trans, 2 strig, 2 ttrig, 2 actions [CHANTE2.DLG.DLG] loaded [CHANTE2.DLG] created from [CHANTE2.DLG] Adding CHANTE2 to internal list of available DLGs [CHANTE2.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 3 actions [CHANTH.DLG.DLG] loaded [CHANTH.DLG] created from [CHANTH.DLG] Adding CHANTH to internal list of available DLGs [CHANTH.DLG] saved 6 states, 10 trans, 1 strig, 4 ttrig, 3 actions [CHARLE.DLG.DLG] loaded [CHARLE.DLG] created from [CHARLE.DLG] Adding CHARLE to internal list of available DLGs [CHARLE.DLG] saved 25 states, 50 trans, 6 strig, 12 ttrig, 16 actions [CHARMC.DLG.DLG] loaded [CHARMC.DLG] created from [CHARMC.DLG] Adding CHARMC to internal list of available DLGs [CHARMC.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [CHASE.DLG.DLG] loaded [CHASE.DLG] created from [CHASE.DLG] Adding CHASE to internal list of available DLGs [CHASE.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [CHELAN.DLG.DLG] loaded [CHELAN.DLG] created from [CHELAN.DLG] Adding CHELAN to internal list of available DLGs [CHELAN.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [CHESS.DLG.DLG] loaded [CHESS.DLG] created from [CHESS.DLG] Adding CHESS to internal list of available DLGs [CHESS.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [CHHELP.DLG.DLG] loaded [CHHELP.DLG] created from [CHHELP.DLG] Adding CHHELP to internal list of available DLGs [CHHELP.DLG] saved 18 states, 18 trans, 0 strig, 0 ttrig, 0 actions [CHILDULG.DLG.DLG] loaded [CHILDULG.DLG] created from [CHILDULG.DLG] Adding CHILDULG to internal list of available DLGs [CHILDULG.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [CHILNA.DLG.DLG] loaded [CHILNA.DLG] created from [CHILNA.DLG] Adding CHILNA to internal list of available DLGs [CHILNA.DLG] saved 8 states, 9 trans, 6 strig, 1 ttrig, 0 actions [CHIMP5.DLG.DLG] loaded [CHIMP5.DLG] created from [CHIMP5.DLG] Adding CHIMP5 to internal list of available DLGs [CHIMP5.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [CHLOE.DLG.DLG] loaded [CHLOE.DLG] created from [CHLOE.DLG] Adding CHLOE to internal list of available DLGs [CHLOE.DLG] saved 6 states, 15 trans, 1 strig, 4 ttrig, 2 actions [CHOLGA.DLG.DLG] loaded [CHOLGA.DLG] created from [CHOLGA.DLG] Adding CHOLGA to internal list of available DLGs [CHOLGA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [CHORE.DLG.DLG] loaded [CHORE.DLG] created from [CHORE.DLG] Adding CHORE to internal list of available DLGs [CHORE.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 0 actions [CIRCG1.DLG.DLG] loaded [CIRCG1.DLG] created from [CIRCG1.DLG] Adding CIRCG1 to internal list of available DLGs [CIRCG1.DLG] saved 14 states, 30 trans, 4 strig, 9 ttrig, 7 actions [CIVAMNG1.DLG.DLG] loaded [CIVAMNG1.DLG] created from [CIVAMNG1.DLG] Adding CIVAMNG1 to internal list of available DLGs [CIVAMNG1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [CIVFRUS1.DLG.DLG] loaded [CIVFRUS1.DLG] created from [CIVFRUS1.DLG] Adding CIVFRUS1 to internal list of available DLGs [CIVFRUS1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [CIVIL01.DLG.DLG] loaded [CIVIL01.DLG] created from [CIVIL01.DLG] Adding CIVIL01 to internal list of available DLGs [CIVIL01.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 4 actions [CIVIL02.DLG.DLG] loaded [CIVIL02.DLG] created from [CIVIL02.DLG] Adding CIVIL02 to internal list of available DLGs [CIVIL02.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 5 actions [CIVIL03.DLG.DLG] loaded [CIVIL03.DLG] created from [CIVIL03.DLG] Adding CIVIL03 to internal list of available DLGs [CIVIL03.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [CLAIRD.DLG.DLG] loaded [CLAIRD.DLG] created from [CLAIRD.DLG] Adding CLAIRD to internal list of available DLGs [CLAIRD.DLG] saved 28 states, 72 trans, 4 strig, 0 ttrig, 2 actions [CLARDI01.DLG.DLG] loaded [CLARDI01.DLG] created from [CLARDI01.DLG] Adding CLARDI01 to internal list of available DLGs [CLARDI01.DLG] saved 15 states, 21 trans, 3 strig, 3 ttrig, 6 actions [CLCOTI01.DLG.DLG] loaded [CLCOTI01.DLG] created from [CLCOTI01.DLG] Adding CLCOTI01 to internal list of available DLGs [CLCOTI01.DLG] saved 26 states, 37 trans, 2 strig, 7 ttrig, 16 actions [CLDAD.DLG.DLG] loaded [CLDAD.DLG] created from [CLDAD.DLG] Adding CLDAD to internal list of available DLGs [CLDAD.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 1 actions [CLELUN01.DLG.DLG] loaded [CLELUN01.DLG] created from [CLELUN01.DLG] Adding CLELUN01 to internal list of available DLGs [CLELUN01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [CLERK01.DLG.DLG] loaded [CLERK01.DLG] created from [CLERK01.DLG] Adding CLERK01 to internal list of available DLGs [CLERK01.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 4 actions [CLGLIN01.DLG.DLG] loaded [CLGLIN01.DLG] created from [CLGLIN01.DLG] Adding CLGLIN01 to internal list of available DLGs [CLGLIN01.DLG] saved 20 states, 38 trans, 6 strig, 18 ttrig, 24 actions [CLKID.DLG.DLG] loaded [CLKID.DLG] created from [CLKID.DLG] Adding CLKID to internal list of available DLGs [CLKID.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [CLMOM.DLG.DLG] loaded [CLMOM.DLG] created from [CLMOM.DLG] Adding CLMOM to internal list of available DLGs [CLMOM.DLG] saved 13 states, 20 trans, 3 strig, 2 ttrig, 3 actions [CLONE1.DLG.DLG] loaded [CLONE1.DLG] created from [CLONE1.DLG] Adding CLONE1 to internal list of available DLGs [CLONE1.DLG] saved 8 states, 16 trans, 1 strig, 3 ttrig, 4 actions [CLRANI01.DLG.DLG] loaded [CLRANI01.DLG] created from [CLRANI01.DLG] Adding CLRANI01 to internal list of available DLGs [CLRANI01.DLG] saved 8 states, 11 trans, 1 strig, 0 ttrig, 4 actions [CLTCUT01.DLG.DLG] loaded [CLTCUT01.DLG] created from [CLTCUT01.DLG] Adding CLTCUT01 to internal list of available DLGs [CLTCUT01.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 1 actions [CLTCUT02.DLG.DLG] loaded [CLTCUT02.DLG] created from [CLTCUT02.DLG] Adding CLTCUT02 to internal list of available DLGs [CLTCUT02.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [CLTCUT03.DLG.DLG] loaded [CLTCUT03.DLG] created from [CLTCUT03.DLG] Adding CLTCUT03 to internal list of available DLGs [CLTCUT03.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [CLTIVA01.DLG.DLG] loaded [CLTIVA01.DLG] created from [CLTIVA01.DLG] Adding CLTIVA01 to internal list of available DLGs [CLTIVA01.DLG] saved 21 states, 38 trans, 3 strig, 6 ttrig, 15 actions [COHNTA.DLG.DLG] loaded [COHNTA.DLG] created from [COHNTA.DLG] Adding COHNTA to internal list of available DLGs [COHNTA.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 0 actions [COHRVALE.DLG.DLG] loaded [COHRVALE.DLG] created from [COHRVALE.DLG] Adding COHRVALE to internal list of available DLGs [COHRVALE.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [COKSMTH.DLG.DLG] loaded [COKSMTH.DLG] created from [COKSMTH.DLG] Adding COKSMTH to internal list of available DLGs [COKSMTH.DLG] saved 7 states, 13 trans, 1 strig, 0 ttrig, 3 actions [CONNOL.DLG.DLG] loaded [CONNOL.DLG] created from [CONNOL.DLG] Adding CONNOL to internal list of available DLGs [CONNOL.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 2 actions [CONPANEL.DLG.DLG] loaded [CONPANEL.DLG] created from [CONPANEL.DLG] Adding CONPANEL to internal list of available DLGs [CONPANEL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [COPAMB01.DLG.DLG] loaded [COPAMB01.DLG] created from [COPAMB01.DLG] Adding COPAMB01 to internal list of available DLGs [COPAMB01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [COPCUST1.DLG.DLG] loaded [COPCUST1.DLG] created from [COPCUST1.DLG] Adding COPCUST1 to internal list of available DLGs [COPCUST1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 2 actions [COPCUST2.DLG.DLG] loaded [COPCUST2.DLG] created from [COPCUST2.DLG] Adding COPCUST2 to internal list of available DLGs [COPCUST2.DLG] saved 8 states, 8 trans, 6 strig, 0 ttrig, 0 actions [COPCUST3.DLG.DLG] loaded [COPCUST3.DLG] created from [COPCUST3.DLG] Adding COPCUST3 to internal list of available DLGs [COPCUST3.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 0 actions [COPGREET.DLG.DLG] loaded [COPGREET.DLG] created from [COPGREET.DLG] Adding COPGREET to internal list of available DLGs [COPGREET.DLG] saved 9 states, 25 trans, 2 strig, 6 ttrig, 3 actions [COR.DLG.DLG] loaded [COR.DLG] created from [COR.DLG] Adding COR to internal list of available DLGs [COR.DLG] saved 59 states, 61 trans, 16 strig, 0 ttrig, 12 actions [CORAN.DLG.DLG] loaded [CORAN.DLG] created from [CORAN.DLG] Adding CORAN to internal list of available DLGs [CORAN.DLG] saved 18 states, 25 trans, 6 strig, 2 ttrig, 5 actions [CORANJ.DLG.DLG] loaded [CORANJ.DLG] created from [CORANJ.DLG] Adding CORANJ to internal list of available DLGs [CORANJ.DLG] saved 15 states, 16 trans, 5 strig, 0 ttrig, 7 actions [CORANP.DLG.DLG] loaded [CORANP.DLG] created from [CORANP.DLG] Adding CORANP to internal list of available DLGs [CORANP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [CORANZ.DLG.DLG] loaded [CORANZ.DLG] created from [CORANZ.DLG] Adding CORANZ to internal list of available DLGs [CORANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [CORDYR.DLG.DLG] loaded [CORDYR.DLG] created from [CORDYR.DLG] Adding CORDYR to internal list of available DLGs [CORDYR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [CORGEIG.DLG.DLG] loaded [CORGEIG.DLG] created from [CORGEIG.DLG] Adding CORGEIG to internal list of available DLGs [CORGEIG.DLG] saved 33 states, 52 trans, 4 strig, 16 ttrig, 3 actions [CORIAN.DLG.DLG] loaded [CORIAN.DLG] created from [CORIAN.DLG] Adding CORIAN to internal list of available DLGs [CORIAN.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [CORNEIL.DLG.DLG] loaded [CORNEIL.DLG] created from [CORNEIL.DLG] Adding CORNEIL to internal list of available DLGs [CORNEIL.DLG] saved 15 states, 33 trans, 1 strig, 11 ttrig, 8 actions [CORSON.DLG.DLG] loaded [CORSON.DLG] created from [CORSON.DLG] Adding CORSON to internal list of available DLGs [CORSON.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 3 actions [CORY.DLG.DLG] loaded [CORY.DLG] created from [CORY.DLG] Adding CORY to internal list of available DLGs [CORY.DLG] saved 6 states, 11 trans, 1 strig, 2 ttrig, 6 actions [COUNSEC.DLG.DLG] loaded [COUNSEC.DLG] created from [COUNSEC.DLG] Adding COUNSEC to internal list of available DLGs [COUNSEC.DLG] saved 11 states, 11 trans, 11 strig, 0 ttrig, 5 actions [COWENF2.DLG.DLG] loaded [COWENF2.DLG] created from [COWENF2.DLG] Adding COWENF2 to internal list of available DLGs [COWENF2.DLG] saved 6 states, 7 trans, 3 strig, 2 ttrig, 5 actions [COWLDIE.DLG.DLG] loaded [COWLDIE.DLG] created from [COWLDIE.DLG] Adding COWLDIE to internal list of available DLGs [COWLDIE.DLG] saved 5 states, 8 trans, 2 strig, 0 ttrig, 0 actions [CREDUS.DLG.DLG] loaded [CREDUS.DLG] created from [CREDUS.DLG] Adding CREDUS to internal list of available DLGs [CREDUS.DLG] saved 10 states, 15 trans, 3 strig, 0 ttrig, 7 actions [CREW.DLG.DLG] loaded [CREW.DLG] created from [CREW.DLG] Adding CREW to internal list of available DLGs [CREW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [CROBAR01.DLG.DLG] loaded [CROBAR01.DLG] created from [CROBAR01.DLG] Adding CROBAR01 to internal list of available DLGs [CROBAR01.DLG] saved 5 states, 9 trans, 1 strig, 1 ttrig, 2 actions [CRODRU01.DLG.DLG] loaded [CRODRU01.DLG] created from [CRODRU01.DLG] Adding CRODRU01 to internal list of available DLGs [CRODRU01.DLG] saved 15 states, 19 trans, 2 strig, 3 ttrig, 0 actions [CROGAM01.DLG.DLG] loaded [CROGAM01.DLG] created from [CROGAM01.DLG] Adding CROGAM01 to internal list of available DLGs [CROGAM01.DLG] saved 13 states, 22 trans, 2 strig, 6 ttrig, 9 actions [CROGAM02.DLG.DLG] loaded [CROGAM02.DLG] created from [CROGAM02.DLG] Adding CROGAM02 to internal list of available DLGs [CROGAM02.DLG] saved 11 states, 17 trans, 2 strig, 4 ttrig, 8 actions [CROLUS.DLG.DLG] loaded [CROLUS.DLG] created from [CROLUS.DLG] Adding CROLUS to internal list of available DLGs [CROLUS.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [CROTHF01.DLG.DLG] loaded [CROTHF01.DLG] created from [CROTHF01.DLG] Adding CROTHF01 to internal list of available DLGs [CROTHF01.DLG] saved 26 states, 39 trans, 2 strig, 0 ttrig, 3 actions [CROTHF02.DLG.DLG] loaded [CROTHF02.DLG] created from [CROTHF02.DLG] Adding CROTHF02 to internal list of available DLGs [CROTHF02.DLG] saved 20 states, 24 trans, 0 strig, 0 ttrig, 1 actions [CROWEN01.DLG.DLG] loaded [CROWEN01.DLG] created from [CROWEN01.DLG] Adding CROWEN01 to internal list of available DLGs [CROWEN01.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [CRTHF03.DLG.DLG] loaded [CRTHF03.DLG] created from [CRTHF03.DLG] Adding CRTHF03 to internal list of available DLGs [CRTHF03.DLG] saved 18 states, 27 trans, 2 strig, 0 ttrig, 5 actions [CSCLERIC.DLG.DLG] loaded [CSCLERIC.DLG] created from [CSCLERIC.DLG] Adding CSCLERIC to internal list of available DLGs [CSCLERIC.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [CSCOWL1.DLG.DLG] loaded [CSCOWL1.DLG] created from [CSCOWL1.DLG] Adding CSCOWL1 to internal list of available DLGs [CSCOWL1.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [CSGAAL.DLG.DLG] loaded [CSGAAL.DLG] created from [CSGAAL.DLG] Adding CSGAAL to internal list of available DLGs [CSGAAL.DLG] saved 12 states, 12 trans, 1 strig, 0 ttrig, 1 actions [CSGAYL.DLG.DLG] loaded [CSGAYL.DLG] created from [CSGAYL.DLG] Adding CSGAYL to internal list of available DLGs [CSGAYL.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [CSHECK1.DLG.DLG] loaded [CSHECK1.DLG] created from [CSHECK1.DLG] Adding CSHECK1 to internal list of available DLGs [CSHECK1.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [CSHECK2.DLG.DLG] loaded [CSHECK2.DLG] created from [CSHECK2.DLG] Adding CSHECK2 to internal list of available DLGs [CSHECK2.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [CSHECK3.DLG.DLG] loaded [CSHECK3.DLG] created from [CSHECK3.DLG] Adding CSHECK3 to internal list of available DLGs [CSHECK3.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [CSIMOEN.DLG.DLG] loaded [CSIMOEN.DLG] created from [CSIMOEN.DLG] Adding CSIMOEN to internal list of available DLGs [CSIMOEN.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 2 actions [CSIREN.DLG.DLG] loaded [CSIREN.DLG] created from [CSIREN.DLG] Adding CSIREN to internal list of available DLGs [CSIREN.DLG] saved 7 states, 7 trans, 3 strig, 0 ttrig, 2 actions [CSSUPP1.DLG.DLG] loaded [CSSUPP1.DLG] created from [CSSUPP1.DLG] Adding CSSUPP1 to internal list of available DLGs [CSSUPP1.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [CSSUPP2.DLG.DLG] loaded [CSSUPP2.DLG] created from [CSSUPP2.DLG] Adding CSSUPP2 to internal list of available DLGs [CSSUPP2.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [CSSUPP3.DLG.DLG] loaded [CSSUPP3.DLG] created from [CSSUPP3.DLG] Adding CSSUPP3 to internal list of available DLGs [CSSUPP3.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [CTRAITOR.DLG.DLG] loaded [CTRAITOR.DLG] created from [CTRAITOR.DLG] Adding CTRAITOR to internal list of available DLGs [CTRAITOR.DLG] saved 10 states, 20 trans, 1 strig, 2 ttrig, 3 actions [CUCHOL.DLG.DLG] loaded [CUCHOL.DLG] created from [CUCHOL.DLG] Adding CUCHOL to internal list of available DLGs [CUCHOL.DLG] saved 8 states, 13 trans, 1 strig, 1 ttrig, 4 actions [CULT1.DLG.DLG] loaded [CULT1.DLG] created from [CULT1.DLG] Adding CULT1 to internal list of available DLGs [CULT1.DLG] saved 7 states, 12 trans, 2 strig, 1 ttrig, 4 actions [CULT2.DLG.DLG] loaded [CULT2.DLG] created from [CULT2.DLG] Adding CULT2 to internal list of available DLGs [CULT2.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 5 actions [CULT3.DLG.DLG] loaded [CULT3.DLG] created from [CULT3.DLG] Adding CULT3 to internal list of available DLGs [CULT3.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 2 actions [CULTIST1.DLG.DLG] loaded [CULTIST1.DLG] created from [CULTIST1.DLG] Adding CULTIST1 to internal list of available DLGs [CULTIST1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [CULTIST2.DLG.DLG] loaded [CULTIST2.DLG] created from [CULTIST2.DLG] Adding CULTIST2 to internal list of available DLGs [CULTIST2.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [CUSTOM.DLG.DLG] loaded [CUSTOM.DLG] created from [CUSTOM.DLG] Adding CUSTOM to internal list of available DLGs [CUSTOM.DLG] saved 2 states, 4 trans, 1 strig, 3 ttrig, 2 actions [CUTCHAR.DLG.DLG] loaded [CUTCHAR.DLG] created from [CUTCHAR.DLG] Adding CUTCHAR to internal list of available DLGs [CUTCHAR.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [CUTEKI.DLG.DLG] loaded [CUTEKI.DLG] created from [CUTEKI.DLG] Adding CUTEKI to internal list of available DLGs [CUTEKI.DLG] saved 12 states, 16 trans, 4 strig, 0 ttrig, 0 actions [CUTGOR.DLG.DLG] loaded [CUTGOR.DLG] created from [CUTGOR.DLG] Adding CUTGOR to internal list of available DLGs [CUTGOR.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [CUTSAR.DLG.DLG] loaded [CUTSAR.DLG] created from [CUTSAR.DLG] Adding CUTSAR to internal list of available DLGs [CUTSAR.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [CUTSILK.DLG.DLG] loaded [CUTSILK.DLG] created from [CUTSILK.DLG] Adding CUTSILK to internal list of available DLGs [CUTSILK.DLG] saved 6 states, 7 trans, 1 strig, 0 ttrig, 3 actions [CYDERM.DLG.DLG] loaded [CYDERM.DLG] created from [CYDERM.DLG] Adding CYDERM to internal list of available DLGs [CYDERM.DLG] saved 11 states, 23 trans, 3 strig, 6 ttrig, 6 actions [CYTHAN.DLG.DLG] loaded [CYTHAN.DLG] created from [CYTHAN.DLG] Adding CYTHAN to internal list of available DLGs [CYTHAN.DLG] saved 8 states, 14 trans, 2 strig, 2 ttrig, 5 actions [D1GORI.DLG.DLG] loaded [D1GORI.DLG] created from [D1GORI.DLG] Adding D1GORI to internal list of available DLGs [D1GORI.DLG] saved 9 states, 9 trans, 1 strig, 0 ttrig, 2 actions [D1MOTH.DLG.DLG] loaded [D1MOTH.DLG] created from [D1MOTH.DLG] Adding D1MOTH to internal list of available DLGs [D1MOTH.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 1 actions [D1SAREV.DLG.DLG] loaded [D1SAREV.DLG] created from [D1SAREV.DLG] Adding D1SAREV to internal list of available DLGs [D1SAREV.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [DAABOL.DLG.DLG] loaded [DAABOL.DLG] created from [DAABOL.DLG] Adding DAABOL to internal list of available DLGs [DAABOL.DLG] saved 29 states, 49 trans, 3 strig, 3 ttrig, 15 actions [DABRON.DLG.DLG] loaded [DABRON.DLG] created from [DABRON.DLG] Adding DABRON to internal list of available DLGs [DABRON.DLG] saved 11 states, 17 trans, 3 strig, 0 ttrig, 5 actions [DADROW03.DLG.DLG] loaded [DADROW03.DLG] created from [DADROW03.DLG] Adding DADROW03 to internal list of available DLGs [DADROW03.DLG] saved 30 states, 63 trans, 1 strig, 18 ttrig, 7 actions [DADROW10.DLG.DLG] loaded [DADROW10.DLG] created from [DADROW10.DLG] Adding DADROW10 to internal list of available DLGs [DADROW10.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DADROW11.DLG.DLG] loaded [DADROW11.DLG] created from [DADROW11.DLG] Adding DADROW11 to internal list of available DLGs [DADROW11.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DADROW12.DLG.DLG] loaded [DADROW12.DLG] created from [DADROW12.DLG] Adding DADROW12 to internal list of available DLGs [DADROW12.DLG] saved 28 states, 49 trans, 5 strig, 11 ttrig, 17 actions [DADROW13.DLG.DLG] loaded [DADROW13.DLG] created from [DADROW13.DLG] Adding DADROW13 to internal list of available DLGs [DADROW13.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [DADROW14.DLG.DLG] loaded [DADROW14.DLG] created from [DADROW14.DLG] Adding DADROW14 to internal list of available DLGs [DADROW14.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [DADROW15.DLG.DLG] loaded [DADROW15.DLG] created from [DADROW15.DLG] Adding DADROW15 to internal list of available DLGs [DADROW15.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DADROW16.DLG.DLG] loaded [DADROW16.DLG] created from [DADROW16.DLG] Adding DADROW16 to internal list of available DLGs [DADROW16.DLG] saved 14 states, 33 trans, 2 strig, 21 ttrig, 8 actions [DADROW17.DLG.DLG] loaded [DADROW17.DLG] created from [DADROW17.DLG] Adding DADROW17 to internal list of available DLGs [DADROW17.DLG] saved 14 states, 20 trans, 5 strig, 0 ttrig, 9 actions [DADROW18.DLG.DLG] loaded [DADROW18.DLG] created from [DADROW18.DLG] Adding DADROW18 to internal list of available DLGs [DADROW18.DLG] saved 11 states, 11 trans, 8 strig, 0 ttrig, 0 actions [DADROW21.DLG.DLG] loaded [DADROW21.DLG] created from [DADROW21.DLG] Adding DADROW21 to internal list of available DLGs [DADROW21.DLG] saved 5 states, 10 trans, 1 strig, 5 ttrig, 1 actions [DADROW22.DLG.DLG] loaded [DADROW22.DLG] created from [DADROW22.DLG] Adding DADROW22 to internal list of available DLGs [DADROW22.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [DADROW23.DLG.DLG] loaded [DADROW23.DLG] created from [DADROW23.DLG] Adding DADROW23 to internal list of available DLGs [DADROW23.DLG] saved 8 states, 13 trans, 3 strig, 6 ttrig, 2 actions [DADROW26.DLG.DLG] loaded [DADROW26.DLG] created from [DADROW26.DLG] Adding DADROW26 to internal list of available DLGs [DADROW26.DLG] saved 8 states, 14 trans, 3 strig, 1 ttrig, 2 actions [DADROW3.DLG.DLG] loaded [DADROW3.DLG] created from [DADROW3.DLG] Adding DADROW3 to internal list of available DLGs [DADROW3.DLG] saved 30 states, 63 trans, 1 strig, 18 ttrig, 7 actions [DADROW6.DLG.DLG] loaded [DADROW6.DLG] created from [DADROW6.DLG] Adding DADROW6 to internal list of available DLGs [DADROW6.DLG] saved 8 states, 14 trans, 2 strig, 1 ttrig, 5 actions [DADROW8.DLG.DLG] loaded [DADROW8.DLG] created from [DADROW8.DLG] Adding DADROW8 to internal list of available DLGs [DADROW8.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DADROW9.DLG.DLG] loaded [DADROW9.DLG] created from [DADROW9.DLG] Adding DADROW9 to internal list of available DLGs [DADROW9.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DADUER1.DLG.DLG] loaded [DADUER1.DLG] created from [DADUER1.DLG] Adding DADUER1 to internal list of available DLGs [DADUER1.DLG] saved 15 states, 22 trans, 2 strig, 0 ttrig, 1 actions [DAERRAGH.DLG.DLG] loaded [DAERRAGH.DLG] created from [DAERRAGH.DLG] Adding DAERRAGH to internal list of available DLGs [DAERRAGH.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [DAGENIE.DLG.DLG] loaded [DAGENIE.DLG] created from [DAGENIE.DLG] Adding DAGENIE to internal list of available DLGs [DAGENIE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DAGITH1.DLG.DLG] loaded [DAGITH1.DLG] created from [DAGITH1.DLG] Adding DAGITH1 to internal list of available DLGs [DAGITH1.DLG] saved 10 states, 17 trans, 3 strig, 0 ttrig, 0 actions [DAGITH2.DLG.DLG] loaded [DAGITH2.DLG] created from [DAGITH2.DLG] Adding DAGITH2 to internal list of available DLGs [DAGITH2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [DAITEL.DLG.DLG] loaded [DAITEL.DLG] created from [DAITEL.DLG] Adding DAITEL to internal list of available DLGs [DAITEL.DLG] saved 7 states, 13 trans, 1 strig, 0 ttrig, 4 actions [DALESON.DLG.DLG] loaded [DALESON.DLG] created from [DALESON.DLG] Adding DALESON to internal list of available DLGs [DALESON.DLG] saved 47 states, 80 trans, 8 strig, 7 ttrig, 8 actions [DALTON.DLG.DLG] loaded [DALTON.DLG] created from [DALTON.DLG] Adding DALTON to internal list of available DLGs [DALTON.DLG] saved 8 states, 24 trans, 2 strig, 8 ttrig, 11 actions [DANDAL.DLG.DLG] loaded [DANDAL.DLG] created from [DANDAL.DLG] Adding DANDAL to internal list of available DLGs [DANDAL.DLG] saved 5 states, 8 trans, 1 strig, 2 ttrig, 2 actions [DANNO1.DLG.DLG] loaded [DANNO1.DLG] created from [DANNO1.DLG] Adding DANNO1 to internal list of available DLGs [DANNO1.DLG] saved 12 states, 13 trans, 7 strig, 2 ttrig, 3 actions [DAQILUE.DLG.DLG] loaded [DAQILUE.DLG] created from [DAQILUE.DLG] Adding DAQILUE to internal list of available DLGs [DAQILUE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DARRYL.DLG.DLG] loaded [DARRYL.DLG] created from [DARRYL.DLG] Adding DARRYL to internal list of available DLGs [DARRYL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DASLAVE1.DLG.DLG] loaded [DASLAVE1.DLG] created from [DASLAVE1.DLG] Adding DASLAVE1 to internal list of available DLGs [DASLAVE1.DLG] saved 12 states, 35 trans, 2 strig, 25 ttrig, 10 actions [DASLAVE2.DLG.DLG] loaded [DASLAVE2.DLG] created from [DASLAVE2.DLG] Adding DASLAVE2 to internal list of available DLGs [DASLAVE2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [DASLAVE3.DLG.DLG] loaded [DASLAVE3.DLG] created from [DASLAVE3.DLG] Adding DASLAVE3 to internal list of available DLGs [DASLAVE3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DASLAVE4.DLG.DLG] loaded [DASLAVE4.DLG] created from [DASLAVE4.DLG] Adding DASLAVE4 to internal list of available DLGs [DASLAVE4.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [DASLAVE5.DLG.DLG] loaded [DASLAVE5.DLG] created from [DASLAVE5.DLG] Adding DASLAVE5 to internal list of available DLGs [DASLAVE5.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [DASLAVE6.DLG.DLG] loaded [DASLAVE6.DLG] created from [DASLAVE6.DLG] Adding DASLAVE6 to internal list of available DLGs [DASLAVE6.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [DASLAVE7.DLG.DLG] loaded [DASLAVE7.DLG] created from [DASLAVE7.DLG] Adding DASLAVE7 to internal list of available DLGs [DASLAVE7.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [DAVAEO.DLG.DLG] loaded [DAVAEO.DLG] created from [DAVAEO.DLG] Adding DAVAEO to internal list of available DLGs [DAVAEO.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 3 actions [DAWNMAS.DLG.DLG] loaded [DAWNMAS.DLG] created from [DAWNMAS.DLG] Adding DAWNMAS to internal list of available DLGs [DAWNMAS.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [DBEGGAR.DLG.DLG] loaded [DBEGGAR.DLG] created from [DBEGGAR.DLG] Adding DBEGGAR to internal list of available DLGs [DBEGGAR.DLG] saved 9 states, 21 trans, 2 strig, 3 ttrig, 7 actions [DBEGGAR2.DLG.DLG] loaded [DBEGGAR2.DLG] created from [DBEGGAR2.DLG] Adding DBEGGAR2 to internal list of available DLGs [DBEGGAR2.DLG] saved 8 states, 18 trans, 2 strig, 11 ttrig, 5 actions [DCLERIC.DLG.DLG] loaded [DCLERIC.DLG] created from [DCLERIC.DLG] Adding DCLERIC to internal list of available DLGs [DCLERIC.DLG] saved 5 states, 16 trans, 1 strig, 13 ttrig, 12 actions [DCOWL1.DLG.DLG] loaded [DCOWL1.DLG] created from [DCOWL1.DLG] Adding DCOWL1 to internal list of available DLGs [DCOWL1.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [DDGUARD1.DLG.DLG] loaded [DDGUARD1.DLG] created from [DDGUARD1.DLG] Adding DDGUARD1 to internal list of available DLGs [DDGUARD1.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DDGUARD2.DLG.DLG] loaded [DDGUARD2.DLG] created from [DDGUARD2.DLG] Adding DDGUARD2 to internal list of available DLGs [DDGUARD2.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DDGUARD3.DLG.DLG] loaded [DDGUARD3.DLG] created from [DDGUARD3.DLG] Adding DDGUARD3 to internal list of available DLGs [DDGUARD3.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DDGUARD4.DLG.DLG] loaded [DDGUARD4.DLG] created from [DDGUARD4.DLG] Adding DDGUARD4 to internal list of available DLGs [DDGUARD4.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [DDGUARD5.DLG.DLG] loaded [DDGUARD5.DLG] created from [DDGUARD5.DLG] Adding DDGUARD5 to internal list of available DLGs [DDGUARD5.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DDGUARD6.DLG.DLG] loaded [DDGUARD6.DLG] created from [DDGUARD6.DLG] Adding DDGUARD6 to internal list of available DLGs [DDGUARD6.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DEAGAN.DLG.DLG] loaded [DEAGAN.DLG] created from [DEAGAN.DLG] Adding DEAGAN to internal list of available DLGs [DEAGAN.DLG] saved 9 states, 13 trans, 2 strig, 0 ttrig, 3 actions [DEAN.DLG.DLG] loaded [DEAN.DLG] created from [DEAN.DLG] Adding DEAN to internal list of available DLGs [DEAN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [DEATH1.DLG.DLG] loaded [DEATH1.DLG] created from [DEATH1.DLG] Adding DEATH1 to internal list of available DLGs [DEATH1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DEATH2.DLG.DLG] loaded [DEATH2.DLG] created from [DEATH2.DLG] Adding DEATH2 to internal list of available DLGs [DEATH2.DLG] saved 12 states, 26 trans, 2 strig, 2 ttrig, 2 actions [DEFAULT.DLG.DLG] loaded [DEFAULT.DLG] created from [DEFAULT.DLG] Adding DEFAULT to internal list of available DLGs [DEFAULT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DEGARD.DLG.DLG] loaded [DEGARD.DLG] created from [DEGARD.DLG] Adding DEGARD to internal list of available DLGs [DEGARD.DLG] saved 13 states, 19 trans, 3 strig, 0 ttrig, 6 actions [DEGROD.DLG.DLG] loaded [DEGROD.DLG] created from [DEGROD.DLG] Adding DEGROD to internal list of available DLGs [DEGROD.DLG] saved 8 states, 14 trans, 3 strig, 0 ttrig, 3 actions [DEL.DLG.DLG] loaded [DEL.DLG] created from [DEL.DLG] Adding DEL to internal list of available DLGs [DEL.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [DELAINY.DLG.DLG] loaded [DELAINY.DLG] created from [DELAINY.DLG] Adding DELAINY to internal list of available DLGs [DELAINY.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [DELAINY1.DLG.DLG] loaded [DELAINY1.DLG] created from [DELAINY1.DLG] Adding DELAINY1 to internal list of available DLGs [DELAINY1.DLG] saved 66 states, 163 trans, 9 strig, 8 ttrig, 53 actions [DELAINY2.DLG.DLG] loaded [DELAINY2.DLG] created from [DELAINY2.DLG] Adding DELAINY2 to internal list of available DLGs [DELAINY2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [DELCIA.DLG.DLG] loaded [DELCIA.DLG] created from [DELCIA.DLG] Adding DELCIA to internal list of available DLGs [DELCIA.DLG] saved 49 states, 91 trans, 6 strig, 39 ttrig, 10 actions [DELNOB01.DLG.DLG] loaded [DELNOB01.DLG] created from [DELNOB01.DLG] Adding DELNOB01 to internal list of available DLGs [DELNOB01.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [DELNOB02.DLG.DLG] loaded [DELNOB02.DLG] created from [DELNOB02.DLG] Adding DELNOB02 to internal list of available DLGs [DELNOB02.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [DELON.DLG.DLG] loaded [DELON.DLG] created from [DELON.DLG] Adding DELON to internal list of available DLGs [DELON.DLG] saved 45 states, 121 trans, 6 strig, 40 ttrig, 30 actions [DELORN.DLG.DLG] loaded [DELORN.DLG] created from [DELORN.DLG] Adding DELORN to internal list of available DLGs [DELORN.DLG] saved 8 states, 12 trans, 3 strig, 1 ttrig, 3 actions [DELRYNG1.DLG.DLG] loaded [DELRYNG1.DLG] created from [DELRYNG1.DLG] Adding DELRYNG1 to internal list of available DLGs [DELRYNG1.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 0 actions [DELSVIR.DLG.DLG] loaded [DELSVIR.DLG] created from [DELSVIR.DLG] Adding DELSVIR to internal list of available DLGs [DELSVIR.DLG] saved 15 states, 29 trans, 5 strig, 2 ttrig, 5 actions [DELTAN.DLG.DLG] loaded [DELTAN.DLG] created from [DELTAN.DLG] Adding DELTAN to internal list of available DLGs [DELTAN.DLG] saved 17 states, 31 trans, 6 strig, 8 ttrig, 8 actions [DELTAN2.DLG.DLG] loaded [DELTAN2.DLG] created from [DELTAN2.DLG] Adding DELTAN2 to internal list of available DLGs [DELTAN2.DLG] saved 3 states, 4 trans, 3 strig, 1 ttrig, 3 actions [DELTHY.DLG.DLG] loaded [DELTHY.DLG] created from [DELTHY.DLG] Adding DELTHY to internal list of available DLGs [DELTHY.DLG] saved 21 states, 37 trans, 3 strig, 7 ttrig, 17 actions [DELTOW01.DLG.DLG] loaded [DELTOW01.DLG] created from [DELTOW01.DLG] Adding DELTOW01 to internal list of available DLGs [DELTOW01.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 4 actions [DELTOW02.DLG.DLG] loaded [DELTOW02.DLG] created from [DELTOW02.DLG] Adding DELTOW02 to internal list of available DLGs [DELTOW02.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 4 actions [DELTOW03.DLG.DLG] loaded [DELTOW03.DLG] created from [DELTOW03.DLG] Adding DELTOW03 to internal list of available DLGs [DELTOW03.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [DEMSON.DLG.DLG] loaded [DEMSON.DLG] created from [DEMSON.DLG] Adding DEMSON to internal list of available DLGs [DEMSON.DLG] saved 120 states, 171 trans, 13 strig, 27 ttrig, 65 actions [DENAK.DLG.DLG] loaded [DENAK.DLG] created from [DENAK.DLG] Adding DENAK to internal list of available DLGs [DENAK.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 3 actions [DENFUCK.DLG.DLG] loaded [DENFUCK.DLG] created from [DENFUCK.DLG] Adding DENFUCK to internal list of available DLGs [DENFUCK.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [DENKOD.DLG.DLG] loaded [DENKOD.DLG] created from [DENKOD.DLG] Adding DENKOD to internal list of available DLGs [DENKOD.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [DESRET.DLG.DLG] loaded [DESRET.DLG] created from [DESRET.DLG] Adding DESRET to internal list of available DLGs [DESRET.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [DESSLO.DLG.DLG] loaded [DESSLO.DLG] created from [DESSLO.DLG] Adding DESSLO to internal list of available DLGs [DESSLO.DLG] saved 13 states, 28 trans, 3 strig, 2 ttrig, 5 actions [DESTUS.DLG.DLG] loaded [DESTUS.DLG] created from [DESTUS.DLG] Adding DESTUS to internal list of available DLGs [DESTUS.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DETRAN.DLG.DLG] loaded [DETRAN.DLG] created from [DETRAN.DLG] Adding DETRAN to internal list of available DLGs [DETRAN.DLG] saved 11 states, 21 trans, 2 strig, 4 ttrig, 2 actions [DEZKIEL.DLG.DLG] loaded [DEZKIEL.DLG] created from [DEZKIEL.DLG] Adding DEZKIEL to internal list of available DLGs [DEZKIEL.DLG] saved 7 states, 15 trans, 1 strig, 0 ttrig, 3 actions [DFISHER.DLG.DLG] loaded [DFISHER.DLG] created from [DFISHER.DLG] Adding DFISHER to internal list of available DLGs [DFISHER.DLG] saved 12 states, 18 trans, 8 strig, 9 ttrig, 0 actions [DFTOWN1.DLG.DLG] loaded [DFTOWN1.DLG] created from [DFTOWN1.DLG] Adding DFTOWN1 to internal list of available DLGs [DFTOWN1.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [DFTOWN2.DLG.DLG] loaded [DFTOWN2.DLG] created from [DFTOWN2.DLG] Adding DFTOWN2 to internal list of available DLGs [DFTOWN2.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [DGDRU01.DLG.DLG] loaded [DGDRU01.DLG] created from [DGDRU01.DLG] Adding DGDRU01 to internal list of available DLGs [DGDRU01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [DGFIG01.DLG.DLG] loaded [DGFIG01.DLG] created from [DGFIG01.DLG] Adding DGFIG01 to internal list of available DLGs [DGFIG01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DGMAG01.DLG.DLG] loaded [DGMAG01.DLG] created from [DGMAG01.DLG] Adding DGMAG01 to internal list of available DLGs [DGMAG01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DHALF1.DLG.DLG] loaded [DHALF1.DLG] created from [DHALF1.DLG] Adding DHALF1 to internal list of available DLGs [DHALF1.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [DHANIA.DLG.DLG] loaded [DHANIA.DLG] created from [DHANIA.DLG] Adding DHANIA to internal list of available DLGs [DHANIA.DLG] saved 8 states, 13 trans, 1 strig, 0 ttrig, 3 actions [DHARLOT1.DLG.DLG] loaded [DHARLOT1.DLG] created from [DHARLOT1.DLG] Adding DHARLOT1 to internal list of available DLGs [DHARLOT1.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 2 actions [DHARLOT2.DLG.DLG] loaded [DHARLOT2.DLG] created from [DHARLOT2.DLG] Adding DHARLOT2 to internal list of available DLGs [DHARLOT2.DLG] saved 12 states, 26 trans, 2 strig, 7 ttrig, 4 actions [DIANE.DLG.DLG] loaded [DIANE.DLG] created from [DIANE.DLG] Adding DIANE to internal list of available DLGs [DIANE.DLG] saved 6 states, 8 trans, 0 strig, 0 ttrig, 3 actions [DIARMID.DLG.DLG] loaded [DIARMID.DLG] created from [DIARMID.DLG] Adding DIARMID to internal list of available DLGs [DIARMID.DLG] saved 7 states, 22 trans, 1 strig, 0 ttrig, 3 actions [DIATEST1.DLG.DLG] loaded [DIATEST1.DLG] created from [DIATEST1.DLG] Adding DIATEST1 to internal list of available DLGs [DIATEST1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DIGGER.DLG.DLG] loaded [DIGGER.DLG] created from [DIGGER.DLG] Adding DIGGER to internal list of available DLGs [DIGGER.DLG] saved 15 states, 15 trans, 6 strig, 0 ttrig, 1 actions [DILAK.DLG.DLG] loaded [DILAK.DLG] created from [DILAK.DLG] Adding DILAK to internal list of available DLGs [DILAK.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DILLAR.DLG.DLG] loaded [DILLAR.DLG] created from [DILLAR.DLG] Adding DILLAR to internal list of available DLGs [DILLAR.DLG] saved 9 states, 13 trans, 2 strig, 2 ttrig, 0 actions [DILOK.DLG.DLG] loaded [DILOK.DLG] created from [DILOK.DLG] Adding DILOK to internal list of available DLGs [DILOK.DLG] saved 3 states, 6 trans, 1 strig, 2 ttrig, 4 actions [DINK.DLG.DLG] loaded [DINK.DLG] created from [DINK.DLG] Adding DINK to internal list of available DLGs [DINK.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 2 actions [DIRLAI.DLG.DLG] loaded [DIRLAI.DLG] created from [DIRLAI.DLG] Adding DIRLAI to internal list of available DLGs [DIRLAI.DLG] saved 3 states, 4 trans, 0 strig, 0 ttrig, 0 actions [DIVINE.DLG.DLG] loaded [DIVINE.DLG] created from [DIVINE.DLG] Adding DIVINE to internal list of available DLGs [DIVINE.DLG] saved 11 states, 18 trans, 2 strig, 6 ttrig, 8 actions [DLOST.DLG.DLG] loaded [DLOST.DLG] created from [DLOST.DLG] Adding DLOST to internal list of available DLGs [DLOST.DLG] saved 5 states, 12 trans, 1 strig, 4 ttrig, 5 actions [DMANNO.DLG.DLG] loaded [DMANNO.DLG] created from [DMANNO.DLG] Adding DMANNO to internal list of available DLGs [DMANNO.DLG] saved 12 states, 17 trans, 3 strig, 6 ttrig, 7 actions [DMARK1.DLG.DLG] loaded [DMARK1.DLG] created from [DMARK1.DLG] Adding DMARK1 to internal list of available DLGs [DMARK1.DLG] saved 19 states, 39 trans, 1 strig, 7 ttrig, 4 actions [DMREST.DLG.DLG] loaded [DMREST.DLG] created from [DMREST.DLG] Adding DMREST to internal list of available DLGs [DMREST.DLG] saved 1 states, 3 trans, 1 strig, 0 ttrig, 2 actions [DMSTORE.DLG.DLG] loaded [DMSTORE.DLG] created from [DMSTORE.DLG] Adding DMSTORE to internal list of available DLGs [DMSTORE.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions [DMTOWN1.DLG.DLG] loaded [DMTOWN1.DLG] created from [DMTOWN1.DLG] Adding DMTOWN1 to internal list of available DLGs [DMTOWN1.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [DMTOWN2.DLG.DLG] loaded [DMTOWN2.DLG] created from [DMTOWN2.DLG] Adding DMTOWN2 to internal list of available DLGs [DMTOWN2.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [DOCSOL01.DLG.DLG] loaded [DOCSOL01.DLG] created from [DOCSOL01.DLG] Adding DOCSOL01 to internal list of available DLGs [DOCSOL01.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [DOCSOL02.DLG.DLG] loaded [DOCSOL02.DLG] created from [DOCSOL02.DLG] Adding DOCSOL02 to internal list of available DLGs [DOCSOL02.DLG] saved 10 states, 10 trans, 1 strig, 0 ttrig, 3 actions [DOCSOL03.DLG.DLG] loaded [DOCSOL03.DLG] created from [DOCSOL03.DLG] Adding DOCSOL03 to internal list of available DLGs [DOCSOL03.DLG] saved 11 states, 11 trans, 5 strig, 0 ttrig, 4 actions [DOGHMA.DLG.DLG] loaded [DOGHMA.DLG] created from [DOGHMA.DLG] Adding DOGHMA to internal list of available DLGs [DOGHMA.DLG] saved 18 states, 36 trans, 1 strig, 11 ttrig, 2 actions [DOMT.DLG.DLG] loaded [DOMT.DLG] created from [DOMT.DLG] Adding DOMT to internal list of available DLGs [DOMT.DLG] saved 34 states, 66 trans, 1 strig, 36 ttrig, 29 actions [DOOMSAY.DLG.DLG] loaded [DOOMSAY.DLG] created from [DOOMSAY.DLG] Adding DOOMSAY to internal list of available DLGs [DOOMSAY.DLG] saved 6 states, 11 trans, 2 strig, 3 ttrig, 7 actions [DOPDUR1.DLG.DLG] loaded [DOPDUR1.DLG] created from [DOPDUR1.DLG] Adding DOPDUR1 to internal list of available DLGs [DOPDUR1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [DOPDUR2.DLG.DLG] loaded [DOPDUR2.DLG] created from [DOPDUR2.DLG] Adding DOPDUR2 to internal list of available DLGs [DOPDUR2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [DOPDUR3.DLG.DLG] loaded [DOPDUR3.DLG] created from [DOPDUR3.DLG] Adding DOPDUR3 to internal list of available DLGs [DOPDUR3.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [DOPMER.DLG.DLG] loaded [DOPMER.DLG] created from [DOPMER.DLG] Adding DOPMER to internal list of available DLGs [DOPMER.DLG] saved 14 states, 24 trans, 3 strig, 0 ttrig, 8 actions [DOPPSE.DLG.DLG] loaded [DOPPSE.DLG] created from [DOPPSE.DLG] Adding DOPPSE to internal list of available DLGs [DOPPSE.DLG] saved 9 states, 9 trans, 4 strig, 0 ttrig, 1 actions [DOPPSM.DLG.DLG] loaded [DOPPSM.DLG] created from [DOPPSM.DLG] Adding DOPPSM to internal list of available DLGs [DOPPSM.DLG] saved 9 states, 17 trans, 1 strig, 1 ttrig, 7 actions [DORK.DLG.DLG] loaded [DORK.DLG] created from [DORK.DLG] Adding DORK to internal list of available DLGs [DORK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DORKUS.DLG.DLG] loaded [DORKUS.DLG] created from [DORKUS.DLG] Adding DORKUS to internal list of available DLGs [DORKUS.DLG] saved 22 states, 23 trans, 1 strig, 0 ttrig, 0 actions [DORN.DLG.DLG] loaded [DORN.DLG] created from [DORN.DLG] Adding DORN to internal list of available DLGs [DORN.DLG] saved 40 states, 106 trans, 1 strig, 37 ttrig, 21 actions [DORN25A.DLG.DLG] loaded [DORN25A.DLG] created from [DORN25A.DLG] Adding DORN25A to internal list of available DLGs [DORN25A.DLG] saved 15 states, 35 trans, 2 strig, 0 ttrig, 7 actions [DORN25J.DLG.DLG] loaded [DORN25J.DLG] created from [DORN25J.DLG] Adding DORN25J to internal list of available DLGs [DORN25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [DORN25P.DLG.DLG] loaded [DORN25P.DLG] created from [DORN25P.DLG] Adding DORN25P to internal list of available DLGs [DORN25P.DLG] saved 16 states, 28 trans, 4 strig, 0 ttrig, 7 actions [DORNJ.DLG.DLG] loaded [DORNJ.DLG] created from [DORNJ.DLG] Adding DORNJ to internal list of available DLGs [DORNJ.DLG] saved 1508 states, 3649 trans, 102 strig, 1508 ttrig, 597 actions [DORNJ_.DLG.DLG] loaded [DORNJ_.DLG] created from [DORNJ_.DLG] Adding DORNJ_ to internal list of available DLGs [DORNJ_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [DORNP.DLG.DLG] loaded [DORNP.DLG] created from [DORNP.DLG] Adding DORNP to internal list of available DLGs [DORNP.DLG] saved 18 states, 35 trans, 4 strig, 8 ttrig, 7 actions [DORNP_.DLG.DLG] loaded [DORNP_.DLG] created from [DORNP_.DLG] Adding DORNP_ to internal list of available DLGs [DORNP_.DLG] saved 6 states, 10 trans, 4 strig, 0 ttrig, 6 actions [DORN_.DLG.DLG] loaded [DORN_.DLG] created from [DORN_.DLG] Adding DORN_ to internal list of available DLGs [DORN_.DLG] saved 18 states, 47 trans, 4 strig, 22 ttrig, 8 actions [DOROTEA.DLG.DLG] loaded [DOROTEA.DLG] created from [DOROTEA.DLG] Adding DOROTEA to internal list of available DLGs [DOROTEA.DLG] saved 5 states, 8 trans, 0 strig, 2 ttrig, 4 actions [DOUG.DLG.DLG] loaded [DOUG.DLG] created from [DOUG.DLG] Adding DOUG to internal list of available DLGs [DOUG.DLG] saved 21 states, 35 trans, 6 strig, 3 ttrig, 4 actions [DPJON01.DLG.DLG] loaded [DPJON01.DLG] created from [DPJON01.DLG] Adding DPJON01 to internal list of available DLGs [DPJON01.DLG] saved 17 states, 18 trans, 5 strig, 0 ttrig, 6 actions [DPJON02.DLG.DLG] loaded [DPJON02.DLG] created from [DPJON02.DLG] Adding DPJON02 to internal list of available DLGs [DPJON02.DLG] saved 9 states, 9 trans, 4 strig, 0 ttrig, 3 actions [DPSTAT01.DLG.DLG] loaded [DPSTAT01.DLG] created from [DPSTAT01.DLG] Adding DPSTAT01 to internal list of available DLGs [DPSTAT01.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [DRADEE.DLG.DLG] loaded [DRADEE.DLG] created from [DRADEE.DLG] Adding DRADEE to internal list of available DLGs [DRADEE.DLG] saved 31 states, 68 trans, 5 strig, 0 ttrig, 10 actions [DRADEE2.DLG.DLG] loaded [DRADEE2.DLG] created from [DRADEE2.DLG] Adding DRADEE2 to internal list of available DLGs [DRADEE2.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DRAGBLAC.DLG.DLG] loaded [DRAGBLAC.DLG] created from [DRAGBLAC.DLG] Adding DRAGBLAC to internal list of available DLGs [DRAGBLAC.DLG] saved 13 states, 26 trans, 1 strig, 6 ttrig, 5 actions [DRASUS.DLG.DLG] loaded [DRASUS.DLG] created from [DRASUS.DLG] Adding DRASUS to internal list of available DLGs [DRASUS.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DRATAN.DLG.DLG] loaded [DRATAN.DLG] created from [DRATAN.DLG] Adding DRATAN to internal list of available DLGs [DRATAN.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [DREAM1.DLG.DLG] loaded [DREAM1.DLG] created from [DREAM1.DLG] Adding DREAM1 to internal list of available DLGs [DREAM1.DLG] saved 13 states, 13 trans, 5 strig, 0 ttrig, 5 actions [DREAM2.DLG.DLG] loaded [DREAM2.DLG] created from [DREAM2.DLG] Adding DREAM2 to internal list of available DLGs [DREAM2.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [DREAM3.DLG.DLG] loaded [DREAM3.DLG] created from [DREAM3.DLG] Adding DREAM3 to internal list of available DLGs [DREAM3.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [DREAM4.DLG.DLG] loaded [DREAM4.DLG] created from [DREAM4.DLG] Adding DREAM4 to internal list of available DLGs [DREAM4.DLG] saved 12 states, 13 trans, 6 strig, 2 ttrig, 6 actions [DREAMPC.DLG.DLG] loaded [DREAMPC.DLG] created from [DREAMPC.DLG] Adding DREAMPC to internal list of available DLGs [DREAMPC.DLG] saved 12 states, 17 trans, 1 strig, 0 ttrig, 5 actions [DRELIK.DLG.DLG] loaded [DRELIK.DLG] created from [DRELIK.DLG] Adding DRELIK to internal list of available DLGs [DRELIK.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DRELLE.DLG.DLG] loaded [DRELLE.DLG] created from [DRELLE.DLG] Adding DRELLE to internal list of available DLGs [DRELLE.DLG] saved 10 states, 10 trans, 3 strig, 0 ttrig, 3 actions [DRELLE2.DLG.DLG] loaded [DRELLE2.DLG] created from [DRELLE2.DLG] Adding DRELLE2 to internal list of available DLGs [DRELLE2.DLG] saved 9 states, 9 trans, 4 strig, 0 ttrig, 4 actions [DRENDEN.DLG.DLG] loaded [DRENDEN.DLG] created from [DRENDEN.DLG] Adding DRENDEN to internal list of available DLGs [DRENDEN.DLG] saved 16 states, 19 trans, 8 strig, 0 ttrig, 0 actions [DREPPI.DLG.DLG] loaded [DREPPI.DLG] created from [DREPPI.DLG] Adding DREPPI to internal list of available DLGs [DREPPI.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [DREPPI2.DLG.DLG] loaded [DREPPI2.DLG] created from [DREPPI2.DLG] Adding DREPPI2 to internal list of available DLGs [DREPPI2.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 0 actions [DREPPI3.DLG.DLG] loaded [DREPPI3.DLG] created from [DREPPI3.DLG] Adding DREPPI3 to internal list of available DLGs [DREPPI3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DRIENN.DLG.DLG] loaded [DRIENN.DLG] created from [DRIENN.DLG] Adding DRIENN to internal list of available DLGs [DRIENN.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 3 actions [DRIZZT.DLG.DLG] loaded [DRIZZT.DLG] created from [DRIZZT.DLG] Adding DRIZZT to internal list of available DLGs [DRIZZT.DLG] saved 18 states, 32 trans, 5 strig, 6 ttrig, 16 actions [DROTH.DLG.DLG] loaded [DROTH.DLG] created from [DROTH.DLG] Adding DROTH to internal list of available DLGs [DROTH.DLG] saved 7 states, 7 trans, 2 strig, 0 ttrig, 5 actions [DROWWA.DLG.DLG] loaded [DROWWA.DLG] created from [DROWWA.DLG] Adding DROWWA to internal list of available DLGs [DROWWA.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [DRSHCH01.DLG.DLG] loaded [DRSHCH01.DLG] created from [DRSHCH01.DLG] Adding DRSHCH01 to internal list of available DLGs [DRSHCH01.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 1 actions [DRSHLO01.DLG.DLG] loaded [DRSHLO01.DLG] created from [DRSHLO01.DLG] Adding DRSHLO01 to internal list of available DLGs [DRSHLO01.DLG] saved 11 states, 21 trans, 2 strig, 0 ttrig, 1 actions [DRSHNL01.DLG.DLG] loaded [DRSHNL01.DLG] created from [DRSHNL01.DLG] Adding DRSHNL01 to internal list of available DLGs [DRSHNL01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DRSHSP01.DLG.DLG] loaded [DRSHSP01.DLG] created from [DRSHSP01.DLG] Adding DRSHSP01 to internal list of available DLGs [DRSHSP01.DLG] saved 44 states, 62 trans, 4 strig, 0 ttrig, 8 actions [DRSLAYER.DLG.DLG] loaded [DRSLAYER.DLG] created from [DRSLAYER.DLG] Adding DRSLAYER to internal list of available DLGs [DRSLAYER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DRSTATU1.DLG.DLG] loaded [DRSTATU1.DLG] created from [DRSTATU1.DLG] Adding DRSTATU1 to internal list of available DLGs [DRSTATU1.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 2 actions [DRSTATU2.DLG.DLG] loaded [DRSTATU2.DLG] created from [DRSTATU2.DLG] Adding DRSTATU2 to internal list of available DLGs [DRSTATU2.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 2 actions [DRSTATU3.DLG.DLG] loaded [DRSTATU3.DLG] created from [DRSTATU3.DLG] Adding DRSTATU3 to internal list of available DLGs [DRSTATU3.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [DRUFF1.DLG.DLG] loaded [DRUFF1.DLG] created from [DRUFF1.DLG] Adding DRUFF1 to internal list of available DLGs [DRUFF1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [DRUFF2.DLG.DLG] loaded [DRUFF2.DLG] created from [DRUFF2.DLG] Adding DRUFF2 to internal list of available DLGs [DRUFF2.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 4 actions [DRUID2.DLG.DLG] loaded [DRUID2.DLG] created from [DRUID2.DLG] Adding DRUID2 to internal list of available DLGs [DRUID2.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 2 actions [DRUIDAD.DLG.DLG] loaded [DRUIDAD.DLG] created from [DRUIDAD.DLG] Adding DRUIDAD to internal list of available DLGs [DRUIDAD.DLG] saved 19 states, 29 trans, 2 strig, 12 ttrig, 2 actions [DRUIDC.DLG.DLG] loaded [DRUIDC.DLG] created from [DRUIDC.DLG] Adding DRUIDC to internal list of available DLGs [DRUIDC.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 1 actions [DRUNK.DLG.DLG] loaded [DRUNK.DLG] created from [DRUNK.DLG] Adding DRUNK to internal list of available DLGs [DRUNK.DLG] saved 7 states, 13 trans, 3 strig, 0 ttrig, 2 actions [DRUNK1.DLG.DLG] loaded [DRUNK1.DLG] created from [DRUNK1.DLG] Adding DRUNK1 to internal list of available DLGs [DRUNK1.DLG] saved 19 states, 50 trans, 3 strig, 12 ttrig, 7 actions [DRUNK2.DLG.DLG] loaded [DRUNK2.DLG] created from [DRUNK2.DLG] Adding DRUNK2 to internal list of available DLGs [DRUNK2.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [DRUSH.DLG.DLG] loaded [DRUSH.DLG] created from [DRUSH.DLG] Adding DRUSH to internal list of available DLGs [DRUSH.DLG] saved 19 states, 43 trans, 4 strig, 13 ttrig, 18 actions [DRYAD.DLG.DLG] loaded [DRYAD.DLG] created from [DRYAD.DLG] Adding DRYAD to internal list of available DLGs [DRYAD.DLG] saved 16 states, 22 trans, 7 strig, 0 ttrig, 14 actions [DSAILOR1.DLG.DLG] loaded [DSAILOR1.DLG] created from [DSAILOR1.DLG] Adding DSAILOR1 to internal list of available DLGs [DSAILOR1.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [DSAILOR2.DLG.DLG] loaded [DSAILOR2.DLG] created from [DSAILOR2.DLG] Adding DSAILOR2 to internal list of available DLGs [DSAILOR2.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [DSHOP01.DLG.DLG] loaded [DSHOP01.DLG] created from [DSHOP01.DLG] Adding DSHOP01 to internal list of available DLGs [DSHOP01.DLG] saved 12 states, 36 trans, 2 strig, 5 ttrig, 2 actions [DSHOP02.DLG.DLG] loaded [DSHOP02.DLG] created from [DSHOP02.DLG] Adding DSHOP02 to internal list of available DLGs [DSHOP02.DLG] saved 16 states, 24 trans, 1 strig, 5 ttrig, 4 actions [DUERGAR1.DLG.DLG] loaded [DUERGAR1.DLG] created from [DUERGAR1.DLG] Adding DUERGAR1 to internal list of available DLGs [DUERGAR1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DUERGAR3.DLG.DLG] loaded [DUERGAR3.DLG] created from [DUERGAR3.DLG] Adding DUERGAR3 to internal list of available DLGs [DUERGAR3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DUN.DLG.DLG] loaded [DUN.DLG] created from [DUN.DLG] Adding DUN to internal list of available DLGs [DUN.DLG] saved 6 states, 10 trans, 1 strig, 1 ttrig, 4 actions [DUNKIN.DLG.DLG] loaded [DUNKIN.DLG] created from [DUNKIN.DLG] Adding DUNKIN to internal list of available DLGs [DUNKIN.DLG] saved 13 states, 13 trans, 4 strig, 0 ttrig, 0 actions [DURLAGT.DLG.DLG] loaded [DURLAGT.DLG] created from [DURLAGT.DLG] Adding DURLAGT to internal list of available DLGs [DURLAGT.DLG] saved 12 states, 16 trans, 5 strig, 0 ttrig, 3 actions [DURLYLE.DLG.DLG] loaded [DURLYLE.DLG] created from [DURLYLE.DLG] Adding DURLYLE to internal list of available DLGs [DURLYLE.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [DURLYLE1.DLG.DLG] loaded [DURLYLE1.DLG] created from [DURLYLE1.DLG] Adding DURLYLE1 to internal list of available DLGs [DURLYLE1.DLG] saved 66 states, 163 trans, 9 strig, 8 ttrig, 51 actions [DURLYLE2.DLG.DLG] loaded [DURLYLE2.DLG] created from [DURLYLE2.DLG] Adding DURLYLE2 to internal list of available DLGs [DURLYLE2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [DURSWORD.DLG.DLG] loaded [DURSWORD.DLG] created from [DURSWORD.DLG] Adding DURSWORD to internal list of available DLGs [DURSWORD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DUSHAI.DLG.DLG] loaded [DUSHAI.DLG] created from [DUSHAI.DLG] Adding DUSHAI to internal list of available DLGs [DUSHAI.DLG] saved 17 states, 34 trans, 4 strig, 5 ttrig, 7 actions [DYNAHE.DLG.DLG] loaded [DYNAHE.DLG] created from [DYNAHE.DLG] Adding DYNAHE to internal list of available DLGs [DYNAHE.DLG] saved 37 states, 66 trans, 10 strig, 7 ttrig, 27 actions [DYNAHJ.DLG.DLG] loaded [DYNAHJ.DLG] created from [DYNAHJ.DLG] Adding DYNAHJ to internal list of available DLGs [DYNAHJ.DLG] saved 161 states, 229 trans, 14 strig, 56 ttrig, 45 actions [DYNAHP.DLG.DLG] loaded [DYNAHP.DLG] created from [DYNAHP.DLG] Adding DYNAHP to internal list of available DLGs [DYNAHP.DLG] saved 9 states, 13 trans, 6 strig, 3 ttrig, 8 actions [DYNAHZ.DLG.DLG] loaded [DYNAHZ.DLG] created from [DYNAHZ.DLG] Adding DYNAHZ to internal list of available DLGs [DYNAHZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [EDIE.DLG.DLG] loaded [EDIE.DLG] created from [EDIE.DLG] Adding EDIE to internal list of available DLGs [EDIE.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions [EDWIN.DLG.DLG] loaded [EDWIN.DLG] created from [EDWIN.DLG] Adding EDWIN to internal list of available DLGs [EDWIN.DLG] saved 78 states, 136 trans, 9 strig, 32 ttrig, 34 actions [EDWIN25A.DLG.DLG] loaded [EDWIN25A.DLG] created from [EDWIN25A.DLG] Adding EDWIN25A to internal list of available DLGs [EDWIN25A.DLG] saved 9 states, 20 trans, 2 strig, 0 ttrig, 6 actions [EDWIN25J.DLG.DLG] loaded [EDWIN25J.DLG] created from [EDWIN25J.DLG] Adding EDWIN25J to internal list of available DLGs [EDWIN25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [EDWIN25P.DLG.DLG] loaded [EDWIN25P.DLG] created from [EDWIN25P.DLG] Adding EDWIN25P to internal list of available DLGs [EDWIN25P.DLG] saved 4 states, 9 trans, 2 strig, 3 ttrig, 6 actions [EDWINJ.DLG.DLG] loaded [EDWINJ.DLG] created from [EDWINJ.DLG] Adding EDWINJ to internal list of available DLGs [EDWINJ.DLG] saved 374 states, 619 trans, 34 strig, 240 ttrig, 117 actions [EDWINJ_.DLG.DLG] loaded [EDWINJ_.DLG] created from [EDWINJ_.DLG] Adding EDWINJ_ to internal list of available DLGs [EDWINJ_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [EDWINP.DLG.DLG] loaded [EDWINP.DLG] created from [EDWINP.DLG] Adding EDWINP to internal list of available DLGs [EDWINP.DLG] saved 9 states, 14 trans, 6 strig, 2 ttrig, 5 actions [EDWINP_.DLG.DLG] loaded [EDWINP_.DLG] created from [EDWINP_.DLG] Adding EDWINP_ to internal list of available DLGs [EDWINP_.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [EDWINW.DLG.DLG] loaded [EDWINW.DLG] created from [EDWINW.DLG] Adding EDWINW to internal list of available DLGs [EDWINW.DLG] saved 18 states, 21 trans, 1 strig, 0 ttrig, 4 actions [EDWINZ.DLG.DLG] loaded [EDWINZ.DLG] created from [EDWINZ.DLG] Adding EDWINZ to internal list of available DLGs [EDWINZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [EDWIN_.DLG.DLG] loaded [EDWIN_.DLG] created from [EDWIN_.DLG] Adding EDWIN_ to internal list of available DLGs [EDWIN_.DLG] saved 31 states, 71 trans, 9 strig, 21 ttrig, 26 actions [ELDERS.DLG.DLG] loaded [ELDERS.DLG] created from [ELDERS.DLG] Adding ELDERS to internal list of available DLGs [ELDERS.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [ELDOTD.DLG.DLG] loaded [ELDOTD.DLG] created from [ELDOTD.DLG] Adding ELDOTD to internal list of available DLGs [ELDOTD.DLG] saved 13 states, 17 trans, 0 strig, 0 ttrig, 0 actions [ELDOTH.DLG.DLG] loaded [ELDOTH.DLG] created from [ELDOTH.DLG] Adding ELDOTH to internal list of available DLGs [ELDOTH.DLG] saved 26 states, 32 trans, 11 strig, 0 ttrig, 7 actions [ELDOTJ.DLG.DLG] loaded [ELDOTJ.DLG] created from [ELDOTJ.DLG] Adding ELDOTJ to internal list of available DLGs [ELDOTJ.DLG] saved 25 states, 29 trans, 9 strig, 3 ttrig, 13 actions [ELDOTP.DLG.DLG] loaded [ELDOTP.DLG] created from [ELDOTP.DLG] Adding ELDOTP to internal list of available DLGs [ELDOTP.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 7 actions [ELDOTZ.DLG.DLG] loaded [ELDOTZ.DLG] created from [ELDOTZ.DLG] Adding ELDOTZ to internal list of available DLGs [ELDOTZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ELEARB01.DLG.DLG] loaded [ELEARB01.DLG] created from [ELEARB01.DLG] Adding ELEARB01 to internal list of available DLGs [ELEARB01.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 3 actions [ELEARB02.DLG.DLG] loaded [ELEARB02.DLG] created from [ELEARB02.DLG] Adding ELEARB02 to internal list of available DLGs [ELEARB02.DLG] saved 16 states, 28 trans, 1 strig, 2 ttrig, 9 actions [ELEARB03.DLG.DLG] loaded [ELEARB03.DLG] created from [ELEARB03.DLG] Adding ELEARB03 to internal list of available DLGs [ELEARB03.DLG] saved 16 states, 28 trans, 1 strig, 2 ttrig, 9 actions [ELEARB04.DLG.DLG] loaded [ELEARB04.DLG] created from [ELEARB04.DLG] Adding ELEARB04 to internal list of available DLGs [ELEARB04.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 3 actions [ELEARB05.DLG.DLG] loaded [ELEARB05.DLG] created from [ELEARB05.DLG] Adding ELEARB05 to internal list of available DLGs [ELEARB05.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [ELEARB06.DLG.DLG] loaded [ELEARB06.DLG] created from [ELEARB06.DLG] Adding ELEARB06 to internal list of available DLGs [ELEARB06.DLG] saved 8 states, 11 trans, 1 strig, 0 ttrig, 4 actions [ELEARB07.DLG.DLG] loaded [ELEARB07.DLG] created from [ELEARB07.DLG] Adding ELEARB07 to internal list of available DLGs [ELEARB07.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 1 actions [ELEARB08.DLG.DLG] loaded [ELEARB08.DLG] created from [ELEARB08.DLG] Adding ELEARB08 to internal list of available DLGs [ELEARB08.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [ELEARB09.DLG.DLG] loaded [ELEARB09.DLG] created from [ELEARB09.DLG] Adding ELEARB09 to internal list of available DLGs [ELEARB09.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [ELEARB10.DLG.DLG] loaded [ELEARB10.DLG] created from [ELEARB10.DLG] Adding ELEARB10 to internal list of available DLGs [ELEARB10.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 1 actions [ELEARB11.DLG.DLG] loaded [ELEARB11.DLG] created from [ELEARB11.DLG] Adding ELEARB11 to internal list of available DLGs [ELEARB11.DLG] saved 7 states, 9 trans, 2 strig, 3 ttrig, 3 actions [ELELEV01.DLG.DLG] loaded [ELELEV01.DLG] created from [ELELEV01.DLG] Adding ELELEV01 to internal list of available DLGs [ELELEV01.DLG] saved 12 states, 33 trans, 3 strig, 0 ttrig, 3 actions [ELEPRV01.DLG.DLG] loaded [ELEPRV01.DLG] created from [ELEPRV01.DLG] Adding ELEPRV01 to internal list of available DLGs [ELEPRV01.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [ELEPUZ01.DLG.DLG] loaded [ELEPUZ01.DLG] created from [ELEPUZ01.DLG] Adding ELEPUZ01 to internal list of available DLGs [ELEPUZ01.DLG] saved 8 states, 15 trans, 1 strig, 0 ttrig, 2 actions [ELEPUZ02.DLG.DLG] loaded [ELEPUZ02.DLG] created from [ELEPUZ02.DLG] Adding ELEPUZ02 to internal list of available DLGs [ELEPUZ02.DLG] saved 11 states, 18 trans, 1 strig, 0 ttrig, 2 actions [ELEPUZ03.DLG.DLG] loaded [ELEPUZ03.DLG] created from [ELEPUZ03.DLG] Adding ELEPUZ03 to internal list of available DLGs [ELEPUZ03.DLG] saved 9 states, 16 trans, 1 strig, 0 ttrig, 0 actions [ELEPUZ04.DLG.DLG] loaded [ELEPUZ04.DLG] created from [ELEPUZ04.DLG] Adding ELEPUZ04 to internal list of available DLGs [ELEPUZ04.DLG] saved 7 states, 14 trans, 1 strig, 0 ttrig, 1 actions [ELFBOUNT.DLG.DLG] loaded [ELFBOUNT.DLG] created from [ELFBOUNT.DLG] Adding ELFBOUNT to internal list of available DLGs [ELFBOUNT.DLG] saved 14 states, 20 trans, 2 strig, 0 ttrig, 0 actions [ELGEA.DLG.DLG] loaded [ELGEA.DLG] created from [ELGEA.DLG] Adding ELGEA to internal list of available DLGs [ELGEA.DLG] saved 15 states, 27 trans, 2 strig, 9 ttrig, 8 actions [ELKART.DLG.DLG] loaded [ELKART.DLG] created from [ELKART.DLG] Adding ELKART to internal list of available DLGs [ELKART.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 2 actions [ELMIN1.DLG.DLG] loaded [ELMIN1.DLG] created from [ELMIN1.DLG] Adding ELMIN1 to internal list of available DLGs [ELMIN1.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [ELMIN2.DLG.DLG] loaded [ELMIN2.DLG] created from [ELMIN2.DLG] Adding ELMIN2 to internal list of available DLGs [ELMIN2.DLG] saved 10 states, 22 trans, 1 strig, 9 ttrig, 6 actions [ELMIN3.DLG.DLG] loaded [ELMIN3.DLG] created from [ELMIN3.DLG] Adding ELMIN3 to internal list of available DLGs [ELMIN3.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 2 actions [ELMIN5.DLG.DLG] loaded [ELMIN5.DLG] created from [ELMIN5.DLG] Adding ELMIN5 to internal list of available DLGs [ELMIN5.DLG] saved 10 states, 17 trans, 1 strig, 0 ttrig, 3 actions [ELMINS.DLG.DLG] loaded [ELMINS.DLG] created from [ELMINS.DLG] Adding ELMINS to internal list of available DLGs [ELMINS.DLG] saved 7 states, 8 trans, 3 strig, 0 ttrig, 0 actions [ELMINS4.DLG.DLG] loaded [ELMINS4.DLG] created from [ELMINS4.DLG] Adding ELMINS4 to internal list of available DLGs [ELMINS4.DLG] saved 8 states, 16 trans, 3 strig, 0 ttrig, 4 actions [ELOTTE.DLG.DLG] loaded [ELOTTE.DLG] created from [ELOTTE.DLG] Adding ELOTTE to internal list of available DLGs [ELOTTE.DLG] saved 9 states, 16 trans, 1 strig, 4 ttrig, 3 actions [EMBARL.DLG.DLG] loaded [EMBARL.DLG] created from [EMBARL.DLG] Adding EMBARL to internal list of available DLGs [EMBARL.DLG] saved 7 states, 19 trans, 1 strig, 5 ttrig, 7 actions [EMERS2.DLG.DLG] loaded [EMERS2.DLG] created from [EMERS2.DLG] Adding EMERS2 to internal list of available DLGs [EMERS2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [EMERSO.DLG.DLG] loaded [EMERSO.DLG] created from [EMERSO.DLG] Adding EMERSO to internal list of available DLGs [EMERSO.DLG] saved 6 states, 7 trans, 6 strig, 1 ttrig, 3 actions [EMITAR.DLG.DLG] loaded [EMITAR.DLG] created from [EMITAR.DLG] Adding EMITAR to internal list of available DLGs [EMITAR.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 3 actions [ENDER.DLG.DLG] loaded [ENDER.DLG] created from [ENDER.DLG] Adding ENDER to internal list of available DLGs [ENDER.DLG] saved 18 states, 27 trans, 1 strig, 2 ttrig, 4 actions [ENNA.DLG.DLG] loaded [ENNA.DLG] created from [ENNA.DLG] Adding ENNA to internal list of available DLGs [ENNA.DLG] saved 8 states, 11 trans, 4 strig, 0 ttrig, 0 actions [ENTAR.DLG.DLG] loaded [ENTAR.DLG] created from [ENTAR.DLG] Adding ENTAR to internal list of available DLGs [ENTAR.DLG] saved 9 states, 10 trans, 4 strig, 1 ttrig, 5 actions [ENTILL.DLG.DLG] loaded [ENTILL.DLG] created from [ENTILL.DLG] Adding ENTILL to internal list of available DLGs [ENTILL.DLG] saved 12 states, 16 trans, 4 strig, 0 ttrig, 8 actions [ERDANE.DLG.DLG] loaded [ERDANE.DLG] created from [ERDANE.DLG] Adding ERDANE to internal list of available DLGs [ERDANE.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 2 actions [ERIK.DLG.DLG] loaded [ERIK.DLG] created from [ERIK.DLG] Adding ERIK to internal list of available DLGs [ERIK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ERLIN.DLG.DLG] loaded [ERLIN.DLG] created from [ERLIN.DLG] Adding ERLIN to internal list of available DLGs [ERLIN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [ESCORT1.DLG.DLG] loaded [ESCORT1.DLG] created from [ESCORT1.DLG] Adding ESCORT1 to internal list of available DLGs [ESCORT1.DLG] saved 19 states, 34 trans, 4 strig, 8 ttrig, 16 actions [ESCORT2.DLG.DLG] loaded [ESCORT2.DLG] created from [ESCORT2.DLG] Adding ESCORT2 to internal list of available DLGs [ESCORT2.DLG] saved 19 states, 34 trans, 4 strig, 7 ttrig, 15 actions [ESCORT3.DLG.DLG] loaded [ESCORT3.DLG] created from [ESCORT3.DLG] Adding ESCORT3 to internal list of available DLGs [ESCORT3.DLG] saved 19 states, 34 trans, 4 strig, 7 ttrig, 15 actions [ESCORT4.DLG.DLG] loaded [ESCORT4.DLG] created from [ESCORT4.DLG] Adding ESCORT4 to internal list of available DLGs [ESCORT4.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 4 actions [EURIC.DLG.DLG] loaded [EURIC.DLG] created from [EURIC.DLG] Adding EURIC to internal list of available DLGs [EURIC.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions [EVALT.DLG.DLG] loaded [EVALT.DLG] created from [EVALT.DLG] Adding EVALT to internal list of available DLGs [EVALT.DLG] saved 14 states, 21 trans, 6 strig, 0 ttrig, 5 actions [EXAPP1.DLG.DLG] loaded [EXAPP1.DLG] created from [EXAPP1.DLG] Adding EXAPP1 to internal list of available DLGs [EXAPP1.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [EXAPP2.DLG.DLG] loaded [EXAPP2.DLG] created from [EXAPP2.DLG] Adding EXAPP2 to internal list of available DLGs [EXAPP2.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [EXCULT1.DLG.DLG] loaded [EXCULT1.DLG] created from [EXCULT1.DLG] Adding EXCULT1 to internal list of available DLGs [EXCULT1.DLG] saved 8 states, 10 trans, 3 strig, 0 ttrig, 0 actions [EXCULT2.DLG.DLG] loaded [EXCULT2.DLG] created from [EXCULT2.DLG] Adding EXCULT2 to internal list of available DLGs [EXCULT2.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 0 actions [FABER.DLG.DLG] loaded [FABER.DLG] created from [FABER.DLG] Adding FABER to internal list of available DLGs [FABER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FAFIGHT.DLG.DLG] loaded [FAFIGHT.DLG] created from [FAFIGHT.DLG] Adding FAFIGHT to internal list of available DLGs [FAFIGHT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FAHRIN.DLG.DLG] loaded [FAHRIN.DLG] created from [FAHRIN.DLG] Adding FAHRIN to internal list of available DLGs [FAHRIN.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 1 actions [FAIZAH.DLG.DLG] loaded [FAIZAH.DLG] created from [FAIZAH.DLG] Adding FAIZAH to internal list of available DLGs [FAIZAH.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [FALDOJ.DLG.DLG] loaded [FALDOJ.DLG] created from [FALDOJ.DLG] Adding FALDOJ to internal list of available DLGs [FALDOJ.DLG] saved 12 states, 14 trans, 2 strig, 2 ttrig, 3 actions [FALDOP.DLG.DLG] loaded [FALDOP.DLG] created from [FALDOP.DLG] Adding FALDOP to internal list of available DLGs [FALDOP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 5 actions [FALDOR.DLG.DLG] loaded [FALDOR.DLG] created from [FALDOR.DLG] Adding FALDOR to internal list of available DLGs [FALDOR.DLG] saved 10 states, 17 trans, 4 strig, 9 ttrig, 8 actions [FALDOZ.DLG.DLG] loaded [FALDOZ.DLG] created from [FALDOZ.DLG] Adding FALDOZ to internal list of available DLGs [FALDOZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FAMIL1.DLG.DLG] loaded [FAMIL1.DLG] created from [FAMIL1.DLG] Adding FAMIL1 to internal list of available DLGs [FAMIL1.DLG] saved 22 states, 43 trans, 2 strig, 18 ttrig, 3 actions [FAMIL125.DLG.DLG] loaded [FAMIL125.DLG] created from [FAMIL125.DLG] Adding FAMIL125 to internal list of available DLGs [FAMIL125.DLG] saved 19 states, 38 trans, 2 strig, 16 ttrig, 4 actions [FAMIL1_.DLG.DLG] loaded [FAMIL1_.DLG] created from [FAMIL1_.DLG] Adding FAMIL1_ to internal list of available DLGs [FAMIL1_.DLG] saved 29 states, 57 trans, 2 strig, 26 ttrig, 3 actions [FAMIL2.DLG.DLG] loaded [FAMIL2.DLG] created from [FAMIL2.DLG] Adding FAMIL2 to internal list of available DLGs [FAMIL2.DLG] saved 27 states, 70 trans, 2 strig, 35 ttrig, 5 actions [FAMIL225.DLG.DLG] loaded [FAMIL225.DLG] created from [FAMIL225.DLG] Adding FAMIL225 to internal list of available DLGs [FAMIL225.DLG] saved 24 states, 65 trans, 2 strig, 33 ttrig, 6 actions [FAMIL2_.DLG.DLG] loaded [FAMIL2_.DLG] created from [FAMIL2_.DLG] Adding FAMIL2_ to internal list of available DLGs [FAMIL2_.DLG] saved 35 states, 85 trans, 3 strig, 43 ttrig, 5 actions [FAMIL3.DLG.DLG] loaded [FAMIL3.DLG] created from [FAMIL3.DLG] Adding FAMIL3 to internal list of available DLGs [FAMIL3.DLG] saved 28 states, 55 trans, 2 strig, 20 ttrig, 9 actions [FAMIL325.DLG.DLG] loaded [FAMIL325.DLG] created from [FAMIL325.DLG] Adding FAMIL325 to internal list of available DLGs [FAMIL325.DLG] saved 25 states, 50 trans, 2 strig, 18 ttrig, 9 actions [FAMIL3_.DLG.DLG] loaded [FAMIL3_.DLG] created from [FAMIL3_.DLG] Adding FAMIL3_ to internal list of available DLGs [FAMIL3_.DLG] saved 35 states, 69 trans, 2 strig, 28 ttrig, 8 actions [FARM2.DLG.DLG] loaded [FARM2.DLG] created from [FARM2.DLG] Adding FARM2 to internal list of available DLGs [FARM2.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 0 actions [FARM3.DLG.DLG] loaded [FARM3.DLG] created from [FARM3.DLG] Adding FARM3 to internal list of available DLGs [FARM3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 2 actions [FARM4.DLG.DLG] loaded [FARM4.DLG] created from [FARM4.DLG] Adding FARM4 to internal list of available DLGs [FARM4.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [FARM5.DLG.DLG] loaded [FARM5.DLG] created from [FARM5.DLG] Adding FARM5 to internal list of available DLGs [FARM5.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 3 actions [FARMBE.DLG.DLG] loaded [FARMBE.DLG] created from [FARMBE.DLG] Adding FARMBE to internal list of available DLGs [FARMBE.DLG] saved 9 states, 11 trans, 8 strig, 2 ttrig, 2 actions [FARMBR.DLG.DLG] loaded [FARMBR.DLG] created from [FARMBR.DLG] Adding FARMBR to internal list of available DLGs [FARMBR.DLG] saved 16 states, 29 trans, 7 strig, 3 ttrig, 7 actions [FARMWE.DLG.DLG] loaded [FARMWE.DLG] created from [FARMWE.DLG] Adding FARMWE to internal list of available DLGs [FARMWE.DLG] saved 9 states, 12 trans, 4 strig, 0 ttrig, 0 actions [FARTHI.DLG.DLG] loaded [FARTHI.DLG] created from [FARTHI.DLG] Adding FARTHI to internal list of available DLGs [FARTHI.DLG] saved 15 states, 20 trans, 9 strig, 0 ttrig, 8 actions [FARTHIN.DLG.DLG] loaded [FARTHIN.DLG] created from [FARTHIN.DLG] Adding FARTHIN to internal list of available DLGs [FARTHIN.DLG] saved 11 states, 11 trans, 4 strig, 0 ttrig, 0 actions [FATESP.DLG.DLG] loaded [FATESP.DLG] created from [FATESP.DLG] Adding FATESP to internal list of available DLGs [FATESP.DLG] saved 11 states, 154 trans, 2 strig, 139 ttrig, 145 actions [FATMAN.DLG.DLG] loaded [FATMAN.DLG] created from [FATMAN.DLG] Adding FATMAN to internal list of available DLGs [FATMAN.DLG] saved 14 states, 24 trans, 2 strig, 7 ttrig, 3 actions [FATMBA.DLG.DLG] loaded [FATMBA.DLG] created from [FATMBA.DLG] Adding FATMBA to internal list of available DLGs [FATMBA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [FATWBA.DLG.DLG] loaded [FATWBA.DLG] created from [FATWBA.DLG] Adding FATWBA to internal list of available DLGs [FATWBA.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FCOOK2.DLG.DLG] loaded [FCOOK2.DLG] created from [FCOOK2.DLG] Adding FCOOK2 to internal list of available DLGs [FCOOK2.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FCOOK3.DLG.DLG] loaded [FCOOK3.DLG] created from [FCOOK3.DLG] Adding FCOOK3 to internal list of available DLGs [FCOOK3.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [FEAR.DLG.DLG] loaded [FEAR.DLG] created from [FEAR.DLG] Adding FEAR to internal list of available DLGs [FEAR.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [FECOOK.DLG.DLG] loaded [FECOOK.DLG] created from [FECOOK.DLG] Adding FECOOK to internal list of available DLGs [FECOOK.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FELDAN.DLG.DLG] loaded [FELDAN.DLG] created from [FELDAN.DLG] Adding FELDAN to internal list of available DLGs [FELDAN.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 2 actions [FELONI.DLG.DLG] loaded [FELONI.DLG] created from [FELONI.DLG] Adding FELONI to internal list of available DLGs [FELONI.DLG] saved 6 states, 9 trans, 2 strig, 2 ttrig, 2 actions [FENRUS.DLG.DLG] loaded [FENRUS.DLG] created from [FENRUS.DLG] Adding FENRUS to internal list of available DLGs [FENRUS.DLG] saved 13 states, 23 trans, 4 strig, 2 ttrig, 3 actions [FENTEN.DLG.DLG] loaded [FENTEN.DLG] created from [FENTEN.DLG] Adding FENTEN to internal list of available DLGs [FENTEN.DLG] saved 6 states, 9 trans, 6 strig, 3 ttrig, 3 actions [FERGUS.DLG.DLG] loaded [FERGUS.DLG] created from [FERGUS.DLG] Adding FERGUS to internal list of available DLGs [FERGUS.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [FETCH.DLG.DLG] loaded [FETCH.DLG] created from [FETCH.DLG] Adding FETCH to internal list of available DLGs [FETCH.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 0 actions [FFACTOR1.DLG.DLG] loaded [FFACTOR1.DLG] created from [FFACTOR1.DLG] Adding FFACTOR1 to internal list of available DLGs [FFACTOR1.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 1 actions [FFACTOR2.DLG.DLG] loaded [FFACTOR2.DLG] created from [FFACTOR2.DLG] Adding FFACTOR2 to internal list of available DLGs [FFACTOR2.DLG] saved 9 states, 9 trans, 4 strig, 0 ttrig, 1 actions [FFACTOR3.DLG.DLG] loaded [FFACTOR3.DLG] created from [FFACTOR3.DLG] Adding FFACTOR3 to internal list of available DLGs [FFACTOR3.DLG] saved 10 states, 10 trans, 2 strig, 0 ttrig, 0 actions [FFBART.DLG.DLG] loaded [FFBART.DLG] created from [FFBART.DLG] Adding FFBART to internal list of available DLGs [FFBART.DLG] saved 26 states, 49 trans, 5 strig, 14 ttrig, 6 actions [FFBIFF01.DLG.DLG] loaded [FFBIFF01.DLG] created from [FFBIFF01.DLG] Adding FFBIFF01 to internal list of available DLGs [FFBIFF01.DLG] saved 13 states, 13 trans, 5 strig, 0 ttrig, 1 actions [FFCOOK.DLG.DLG] loaded [FFCOOK.DLG] created from [FFCOOK.DLG] Adding FFCOOK to internal list of available DLGs [FFCOOK.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FFCROWD1.DLG.DLG] loaded [FFCROWD1.DLG] created from [FFCROWD1.DLG] Adding FFCROWD1 to internal list of available DLGs [FFCROWD1.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [FFCROWD2.DLG.DLG] loaded [FFCROWD2.DLG] created from [FFCROWD2.DLG] Adding FFCROWD2 to internal list of available DLGs [FFCROWD2.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [FFCROWD3.DLG.DLG] loaded [FFCROWD3.DLG] created from [FFCROWD3.DLG] Adding FFCROWD3 to internal list of available DLGs [FFCROWD3.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [FFCROWD4.DLG.DLG] loaded [FFCROWD4.DLG] created from [FFCROWD4.DLG] Adding FFCROWD4 to internal list of available DLGs [FFCROWD4.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [FFCROWD5.DLG.DLG] loaded [FFCROWD5.DLG] created from [FFCROWD5.DLG] Adding FFCROWD5 to internal list of available DLGs [FFCROWD5.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [FFCUST01.DLG.DLG] loaded [FFCUST01.DLG] created from [FFCUST01.DLG] Adding FFCUST01 to internal list of available DLGs [FFCUST01.DLG] saved 11 states, 11 trans, 9 strig, 0 ttrig, 5 actions [FFCUST02.DLG.DLG] loaded [FFCUST02.DLG] created from [FFCUST02.DLG] Adding FFCUST02 to internal list of available DLGs [FFCUST02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [FFCUST03.DLG.DLG] loaded [FFCUST03.DLG] created from [FFCUST03.DLG] Adding FFCUST03 to internal list of available DLGs [FFCUST03.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 4 actions [FFCUST04.DLG.DLG] loaded [FFCUST04.DLG] created from [FFCUST04.DLG] Adding FFCUST04 to internal list of available DLGs [FFCUST04.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [FFCUST05.DLG.DLG] loaded [FFCUST05.DLG] created from [FFCUST05.DLG] Adding FFCUST05 to internal list of available DLGs [FFCUST05.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 5 actions [FFCUST06.DLG.DLG] loaded [FFCUST06.DLG] created from [FFCUST06.DLG] Adding FFCUST06 to internal list of available DLGs [FFCUST06.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 3 actions [FFCUST07.DLG.DLG] loaded [FFCUST07.DLG] created from [FFCUST07.DLG] Adding FFCUST07 to internal list of available DLGs [FFCUST07.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FFCUST08.DLG.DLG] loaded [FFCUST08.DLG] created from [FFCUST08.DLG] Adding FFCUST08 to internal list of available DLGs [FFCUST08.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 4 actions [FFCUST09.DLG.DLG] loaded [FFCUST09.DLG] created from [FFCUST09.DLG] Adding FFCUST09 to internal list of available DLGs [FFCUST09.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 3 actions [FFHUNT.DLG.DLG] loaded [FFHUNT.DLG] created from [FFHUNT.DLG] Adding FFHUNT to internal list of available DLGs [FFHUNT.DLG] saved 6 states, 11 trans, 3 strig, 1 ttrig, 2 actions [FFRECEP.DLG.DLG] loaded [FFRECEP.DLG] created from [FFRECEP.DLG] Adding FFRECEP to internal list of available DLGs [FFRECEP.DLG] saved 7 states, 12 trans, 3 strig, 3 ttrig, 4 actions [FFSLEEP.DLG.DLG] loaded [FFSLEEP.DLG] created from [FFSLEEP.DLG] Adding FFSLEEP to internal list of available DLGs [FFSLEEP.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 4 actions [FFUSHER1.DLG.DLG] loaded [FFUSHER1.DLG] created from [FFUSHER1.DLG] Adding FFUSHER1 to internal list of available DLGs [FFUSHER1.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [FFUSHER2.DLG.DLG] loaded [FFUSHER2.DLG] created from [FFUSHER2.DLG] Adding FFUSHER2 to internal list of available DLGs [FFUSHER2.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [FFWENCH.DLG.DLG] loaded [FFWENCH.DLG] created from [FFWENCH.DLG] Adding FFWENCH to internal list of available DLGs [FFWENCH.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 2 actions [FINMEL01.DLG.DLG] loaded [FINMEL01.DLG] created from [FINMEL01.DLG] Adding FINMEL01 to internal list of available DLGs [FINMEL01.DLG] saved 14 states, 19 trans, 5 strig, 0 ttrig, 8 actions [FINSOL01.DLG.DLG] loaded [FINSOL01.DLG] created from [FINSOL01.DLG] Adding FINSOL01 to internal list of available DLGs [FINSOL01.DLG] saved 34 states, 125 trans, 2 strig, 98 ttrig, 31 actions [FIRAMB01.DLG.DLG] loaded [FIRAMB01.DLG] created from [FIRAMB01.DLG] Adding FIRAMB01 to internal list of available DLGs [FIRAMB01.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [FIRAMB02.DLG.DLG] loaded [FIRAMB02.DLG] created from [FIRAMB02.DLG] Adding FIRAMB02 to internal list of available DLGs [FIRAMB02.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [FIRAMB03.DLG.DLG] loaded [FIRAMB03.DLG] created from [FIRAMB03.DLG] Adding FIRAMB03 to internal list of available DLGs [FIRAMB03.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [FIRBAN01.DLG.DLG] loaded [FIRBAN01.DLG] created from [FIRBAN01.DLG] Adding FIRBAN01 to internal list of available DLGs [FIRBAN01.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [FIRBAN02.DLG.DLG] loaded [FIRBAN02.DLG] created from [FIRBAN02.DLG] Adding FIRBAN02 to internal list of available DLGs [FIRBAN02.DLG] saved 9 states, 16 trans, 1 strig, 7 ttrig, 9 actions [FIREB1.DLG.DLG] loaded [FIREB1.DLG] created from [FIREB1.DLG] Adding FIREB1 to internal list of available DLGs [FIREB1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [FIREBE.DLG.DLG] loaded [FIREBE.DLG] created from [FIREBE.DLG] Adding FIREBE to internal list of available DLGs [FIREBE.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [FIRKRA01.DLG.DLG] loaded [FIRKRA01.DLG] created from [FIRKRA01.DLG] Adding FIRKRA01 to internal list of available DLGs [FIRKRA01.DLG] saved 11 states, 18 trans, 1 strig, 4 ttrig, 4 actions [FIRKRA02.DLG.DLG] loaded [FIRKRA02.DLG] created from [FIRKRA02.DLG] Adding FIRKRA02 to internal list of available DLGs [FIRKRA02.DLG] saved 38 states, 80 trans, 3 strig, 32 ttrig, 15 actions [FIRKRA03.DLG.DLG] loaded [FIRKRA03.DLG] created from [FIRKRA03.DLG] Adding FIRKRA03 to internal list of available DLGs [FIRKRA03.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FIRMAG01.DLG.DLG] loaded [FIRMAG01.DLG] created from [FIRMAG01.DLG] Adding FIRMAG01 to internal list of available DLGs [FIRMAG01.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [FIRORC01.DLG.DLG] loaded [FIRORC01.DLG] created from [FIRORC01.DLG] Adding FIRORC01 to internal list of available DLGs [FIRORC01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [FIRORC02.DLG.DLG] loaded [FIRORC02.DLG] created from [FIRORC02.DLG] Adding FIRORC02 to internal list of available DLGs [FIRORC02.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [FIRORC03.DLG.DLG] loaded [FIRORC03.DLG] created from [FIRORC03.DLG] Adding FIRORC03 to internal list of available DLGs [FIRORC03.DLG] saved 9 states, 18 trans, 1 strig, 0 ttrig, 5 actions [FIRRAK01.DLG.DLG] loaded [FIRRAK01.DLG] created from [FIRRAK01.DLG] Adding FIRRAK01 to internal list of available DLGs [FIRRAK01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FIRTRL01.DLG.DLG] loaded [FIRTRL01.DLG] created from [FIRTRL01.DLG] Adding FIRTRL01 to internal list of available DLGs [FIRTRL01.DLG] saved 12 states, 18 trans, 2 strig, 1 ttrig, 4 actions [FIRWLF01.DLG.DLG] loaded [FIRWLF01.DLG] created from [FIRWLF01.DLG] Adding FIRWLF01 to internal list of available DLGs [FIRWLF01.DLG] saved 9 states, 17 trans, 2 strig, 0 ttrig, 3 actions [FIRWLF02.DLG.DLG] loaded [FIRWLF02.DLG] created from [FIRWLF02.DLG] Adding FIRWLF02 to internal list of available DLGs [FIRWLF02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [FLAM10.DLG.DLG] loaded [FLAM10.DLG] created from [FLAM10.DLG] Adding FLAM10 to internal list of available DLGs [FLAM10.DLG] saved 10 states, 15 trans, 2 strig, 1 ttrig, 3 actions [FLAM11.DLG.DLG] loaded [FLAM11.DLG] created from [FLAM11.DLG] Adding FLAM11 to internal list of available DLGs [FLAM11.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FLAM2.DLG.DLG] loaded [FLAM2.DLG] created from [FLAM2.DLG] Adding FLAM2 to internal list of available DLGs [FLAM2.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 2 actions [FLAM4.DLG.DLG] loaded [FLAM4.DLG] created from [FLAM4.DLG] Adding FLAM4 to internal list of available DLGs [FLAM4.DLG] saved 16 states, 29 trans, 5 strig, 1 ttrig, 6 actions [FLAM5.DLG.DLG] loaded [FLAM5.DLG] created from [FLAM5.DLG] Adding FLAM5 to internal list of available DLGs [FLAM5.DLG] saved 18 states, 30 trans, 2 strig, 1 ttrig, 14 actions [FLAM6.DLG.DLG] loaded [FLAM6.DLG] created from [FLAM6.DLG] Adding FLAM6 to internal list of available DLGs [FLAM6.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FLAM7.DLG.DLG] loaded [FLAM7.DLG] created from [FLAM7.DLG] Adding FLAM7 to internal list of available DLGs [FLAM7.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 2 actions [FLAM8.DLG.DLG] loaded [FLAM8.DLG] created from [FLAM8.DLG] Adding FLAM8 to internal list of available DLGs [FLAM8.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FLAM9.DLG.DLG] loaded [FLAM9.DLG] created from [FLAM9.DLG] Adding FLAM9 to internal list of available DLGs [FLAM9.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 3 actions [FLAMAL.DLG.DLG] loaded [FLAMAL.DLG] created from [FLAMAL.DLG] Adding FLAMAL to internal list of available DLGs [FLAMAL.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions [FLAMBG.DLG.DLG] loaded [FLAMBG.DLG] created from [FLAMBG.DLG] Adding FLAMBG to internal list of available DLGs [FLAMBG.DLG] saved 8 states, 10 trans, 3 strig, 1 ttrig, 1 actions [FLAMBRID.DLG.DLG] loaded [FLAMBRID.DLG] created from [FLAMBRID.DLG] Adding FLAMBRID to internal list of available DLGs [FLAMBRID.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [FLAMC7.DLG.DLG] loaded [FLAMC7.DLG] created from [FLAMC7.DLG] Adding FLAMC7 to internal list of available DLGs [FLAMC7.DLG] saved 16 states, 23 trans, 4 strig, 0 ttrig, 5 actions [FLAMEN.DLG.DLG] loaded [FLAMEN.DLG] created from [FLAMEN.DLG] Adding FLAMEN to internal list of available DLGs [FLAMEN.DLG] saved 5 states, 9 trans, 3 strig, 0 ttrig, 5 actions [FLAMGATE.DLG.DLG] loaded [FLAMGATE.DLG] created from [FLAMGATE.DLG] Adding FLAMGATE to internal list of available DLGs [FLAMGATE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FLAMGG.DLG.DLG] loaded [FLAMGG.DLG] created from [FLAMGG.DLG] Adding FLAMGG to internal list of available DLGs [FLAMGG.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 7 actions [FLAMHUSB.DLG.DLG] loaded [FLAMHUSB.DLG] created from [FLAMHUSB.DLG] Adding FLAMHUSB to internal list of available DLGs [FLAMHUSB.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FLAMPUN.DLG.DLG] loaded [FLAMPUN.DLG] created from [FLAMPUN.DLG] Adding FLAMPUN to internal list of available DLGs [FLAMPUN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FLAMVAI.DLG.DLG] loaded [FLAMVAI.DLG] created from [FLAMVAI.DLG] Adding FLAMVAI to internal list of available DLGs [FLAMVAI.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FLYFGT01.DLG.DLG] loaded [FLYFGT01.DLG] created from [FLYFGT01.DLG] Adding FLYFGT01 to internal list of available DLGs [FLYFGT01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FOOD.DLG.DLG] loaded [FOOD.DLG] created from [FOOD.DLG] Adding FOOD to internal list of available DLGs [FOOD.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 0 actions [FOOLS.DLG.DLG] loaded [FOOLS.DLG] created from [FOOLS.DLG] Adding FOOLS to internal list of available DLGs [FOOLS.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [FOOTY.DLG.DLG] loaded [FOOTY.DLG] created from [FOOTY.DLG] Adding FOOTY to internal list of available DLGs [FOOTY.DLG] saved 3 states, 6 trans, 1 strig, 2 ttrig, 4 actions [FORESH.DLG.DLG] loaded [FORESH.DLG] created from [FORESH.DLG] Adding FORESH to internal list of available DLGs [FORESH.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [FORTHE.DLG.DLG] loaded [FORTHE.DLG] created from [FORTHE.DLG] Adding FORTHE to internal list of available DLGs [FORTHE.DLG] saved 12 states, 22 trans, 1 strig, 0 ttrig, 6 actions [FRANCO.DLG.DLG] loaded [FRANCO.DLG] created from [FRANCO.DLG] Adding FRANCO to internal list of available DLGs [FRANCO.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 2 actions [FRANCO_.DLG.DLG] loaded [FRANCO_.DLG] created from [FRANCO_.DLG] Adding FRANCO_ to internal list of available DLGs [FRANCO_.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FRIEND.DLG.DLG] loaded [FRIEND.DLG] created from [FRIEND.DLG] Adding FRIEND to internal list of available DLGs [FRIEND.DLG] saved 9 states, 13 trans, 3 strig, 4 ttrig, 0 actions [FRIWEN.DLG.DLG] loaded [FRIWEN.DLG] created from [FRIWEN.DLG] Adding FRIWEN to internal list of available DLGs [FRIWEN.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FSDRAGON.DLG.DLG] loaded [FSDRAGON.DLG] created from [FSDRAGON.DLG] Adding FSDRAGON to internal list of available DLGs [FSDRAGON.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [FSGLOBE.DLG.DLG] loaded [FSGLOBE.DLG] created from [FSGLOBE.DLG] Adding FSGLOBE to internal list of available DLGs [FSGLOBE.DLG] saved 17 states, 37 trans, 2 strig, 20 ttrig, 22 actions [FSRIDD.DLG.DLG] loaded [FSRIDD.DLG] created from [FSRIDD.DLG] Adding FSRIDD to internal list of available DLGs [FSRIDD.DLG] saved 23 states, 51 trans, 1 strig, 0 ttrig, 4 actions [FSSPIR2.DLG.DLG] loaded [FSSPIR2.DLG] created from [FSSPIR2.DLG] Adding FSSPIR2 to internal list of available DLGs [FSSPIR2.DLG] saved 8 states, 30 trans, 5 strig, 15 ttrig, 9 actions [FSSPIR3.DLG.DLG] loaded [FSSPIR3.DLG] created from [FSSPIR3.DLG] Adding FSSPIR3 to internal list of available DLGs [FSSPIR3.DLG] saved 56 states, 108 trans, 24 strig, 19 ttrig, 59 actions [FSSPIRA.DLG.DLG] loaded [FSSPIRA.DLG] created from [FSSPIRA.DLG] Adding FSSPIRA to internal list of available DLGs [FSSPIRA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FSSPIRB.DLG.DLG] loaded [FSSPIRB.DLG] created from [FSSPIRB.DLG] Adding FSSPIRB to internal list of available DLGs [FSSPIRB.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FSSPIRC.DLG.DLG] loaded [FSSPIRC.DLG] created from [FSSPIRC.DLG] Adding FSSPIRC to internal list of available DLGs [FSSPIRC.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FTOBE2.DLG.DLG] loaded [FTOBE2.DLG] created from [FTOBE2.DLG] Adding FTOBE2 to internal list of available DLGs [FTOBE2.DLG] saved 8 states, 11 trans, 3 strig, 0 ttrig, 0 actions [FTOBE3.DLG.DLG] loaded [FTOBE3.DLG] created from [FTOBE3.DLG] Adding FTOBE3 to internal list of available DLGs [FTOBE3.DLG] saved 9 states, 13 trans, 3 strig, 4 ttrig, 0 actions [FTOBE4.DLG.DLG] loaded [FTOBE4.DLG] created from [FTOBE4.DLG] Adding FTOBE4 to internal list of available DLGs [FTOBE4.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FTOBE5.DLG.DLG] loaded [FTOBE5.DLG] created from [FTOBE5.DLG] Adding FTOBE5 to internal list of available DLGs [FTOBE5.DLG] saved 7 states, 8 trans, 7 strig, 2 ttrig, 2 actions [FTOBE6.DLG.DLG] loaded [FTOBE6.DLG] created from [FTOBE6.DLG] Adding FTOBE6 to internal list of available DLGs [FTOBE6.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [FTOBE7.DLG.DLG] loaded [FTOBE7.DLG] created from [FTOBE7.DLG] Adding FTOBE7 to internal list of available DLGs [FTOBE7.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FTOBE8.DLG.DLG] loaded [FTOBE8.DLG] created from [FTOBE8.DLG] Adding FTOBE8 to internal list of available DLGs [FTOBE8.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FTOBE9.DLG.DLG] loaded [FTOBE9.DLG] created from [FTOBE9.DLG] Adding FTOBE9 to internal list of available DLGs [FTOBE9.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [FTOWB3.DLG.DLG] loaded [FTOWB3.DLG] created from [FTOWB3.DLG] Adding FTOWB3 to internal list of available DLGs [FTOWB3.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [FTOWB4.DLG.DLG] loaded [FTOWB4.DLG] created from [FTOWB4.DLG] Adding FTOWB4 to internal list of available DLGs [FTOWB4.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [FTOWB5.DLG.DLG] loaded [FTOWB5.DLG] created from [FTOWB5.DLG] Adding FTOWB5 to internal list of available DLGs [FTOWB5.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FTOWB6.DLG.DLG] loaded [FTOWB6.DLG] created from [FTOWB6.DLG] Adding FTOWB6 to internal list of available DLGs [FTOWB6.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FTOWB7.DLG.DLG] loaded [FTOWB7.DLG] created from [FTOWB7.DLG] Adding FTOWB7 to internal list of available DLGs [FTOWB7.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FTOWBA.DLG.DLG] loaded [FTOWBA.DLG] created from [FTOWBA.DLG] Adding FTOWBA to internal list of available DLGs [FTOWBA.DLG] saved 17 states, 20 trans, 13 strig, 2 ttrig, 0 actions [FTOWBAS.DLG.DLG] loaded [FTOWBAS.DLG] created from [FTOWBAS.DLG] Adding FTOWBAS to internal list of available DLGs [FTOWBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FTOWBAZ.DLG.DLG] loaded [FTOWBAZ.DLG] created from [FTOWBAZ.DLG] Adding FTOWBAZ to internal list of available DLGs [FTOWBAZ.DLG] saved 8 states, 10 trans, 5 strig, 0 ttrig, 0 actions [FTOWBE.DLG.DLG] loaded [FTOWBE.DLG] created from [FTOWBE.DLG] Adding FTOWBE to internal list of available DLGs [FTOWBE.DLG] saved 25 states, 28 trans, 19 strig, 1 ttrig, 0 actions [FTOWBEZ.DLG.DLG] loaded [FTOWBEZ.DLG] created from [FTOWBEZ.DLG] Adding FTOWBEZ to internal list of available DLGs [FTOWBEZ.DLG] saved 8 states, 9 trans, 6 strig, 0 ttrig, 0 actions [FTOWFR.DLG.DLG] loaded [FTOWFR.DLG] created from [FTOWFR.DLG] Adding FTOWFR to internal list of available DLGs [FTOWFR.DLG] saved 18 states, 23 trans, 13 strig, 3 ttrig, 0 actions [FTOWN1.DLG.DLG] loaded [FTOWN1.DLG] created from [FTOWN1.DLG] Adding FTOWN1 to internal list of available DLGs [FTOWN1.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [FTOWN2.DLG.DLG] loaded [FTOWN2.DLG] created from [FTOWN2.DLG] Adding FTOWN2 to internal list of available DLGs [FTOWN2.DLG] saved 13 states, 19 trans, 6 strig, 0 ttrig, 0 actions [FTOWN2_.DLG.DLG] loaded [FTOWN2_.DLG] created from [FTOWN2_.DLG] Adding FTOWN2_ to internal list of available DLGs [FTOWN2_.DLG] saved 13 states, 21 trans, 5 strig, 5 ttrig, 5 actions [FTOWN3.DLG.DLG] loaded [FTOWN3.DLG] created from [FTOWN3.DLG] Adding FTOWN3 to internal list of available DLGs [FTOWN3.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [FTOWN3_.DLG.DLG] loaded [FTOWN3_.DLG] created from [FTOWN3_.DLG] Adding FTOWN3_ to internal list of available DLGs [FTOWN3_.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FTOWN4.DLG.DLG] loaded [FTOWN4.DLG] created from [FTOWN4.DLG] Adding FTOWN4 to internal list of available DLGs [FTOWN4.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 1 actions [FTOWN4_.DLG.DLG] loaded [FTOWN4_.DLG] created from [FTOWN4_.DLG] Adding FTOWN4_ to internal list of available DLGs [FTOWN4_.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FTOWN5.DLG.DLG] loaded [FTOWN5.DLG] created from [FTOWN5.DLG] Adding FTOWN5 to internal list of available DLGs [FTOWN5.DLG] saved 19 states, 28 trans, 10 strig, 0 ttrig, 0 actions [FTOWN6.DLG.DLG] loaded [FTOWN6.DLG] created from [FTOWN6.DLG] Adding FTOWN6 to internal list of available DLGs [FTOWN6.DLG] saved 12 states, 15 trans, 8 strig, 0 ttrig, 1 actions [FTOWN7.DLG.DLG] loaded [FTOWN7.DLG] created from [FTOWN7.DLG] Adding FTOWN7 to internal list of available DLGs [FTOWN7.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [FTOWNA.DLG.DLG] loaded [FTOWNA.DLG] created from [FTOWNA.DLG] Adding FTOWNA to internal list of available DLGs [FTOWNA.DLG] saved 18 states, 23 trans, 13 strig, 4 ttrig, 0 actions [FTOWNAZ.DLG.DLG] loaded [FTOWNAZ.DLG] created from [FTOWNAZ.DLG] Adding FTOWNAZ to internal list of available DLGs [FTOWNAZ.DLG] saved 10 states, 12 trans, 6 strig, 0 ttrig, 0 actions [FTOWNUL.DLG.DLG] loaded [FTOWNUL.DLG] created from [FTOWNUL.DLG] Adding FTOWNUL to internal list of available DLGs [FTOWNUL.DLG] saved 11 states, 13 trans, 7 strig, 0 ttrig, 0 actions [FTOWUB.DLG.DLG] loaded [FTOWUB.DLG] created from [FTOWUB.DLG] Adding FTOWUB to internal list of available DLGs [FTOWUB.DLG] saved 11 states, 16 trans, 7 strig, 3 ttrig, 0 actions [FTOWWI.DLG.DLG] loaded [FTOWWI.DLG] created from [FTOWWI.DLG] Adding FTOWWI to internal list of available DLGs [FTOWWI.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [FUAGNON.DLG.DLG] loaded [FUAGNON.DLG] created from [FUAGNON.DLG] Adding FUAGNON to internal list of available DLGs [FUAGNON.DLG] saved 8 states, 9 trans, 1 strig, 2 ttrig, 1 actions [FUCKYU.DLG.DLG] loaded [FUCKYU.DLG] created from [FUCKYU.DLG] Adding FUCKYU to internal list of available DLGs [FUCKYU.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [FULADY.DLG.DLG] loaded [FULADY.DLG] created from [FULADY.DLG] Adding FULADY to internal list of available DLGs [FULADY.DLG] saved 5 states, 6 trans, 1 strig, 2 ttrig, 1 actions [FULLER.DLG.DLG] loaded [FULLER.DLG] created from [FULLER.DLG] Adding FULLER to internal list of available DLGs [FULLER.DLG] saved 8 states, 10 trans, 5 strig, 2 ttrig, 3 actions [FULLER2.DLG.DLG] loaded [FULLER2.DLG] created from [FULLER2.DLG] Adding FULLER2 to internal list of available DLGs [FULLER2.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions [FULLER3.DLG.DLG] loaded [FULLER3.DLG] created from [FULLER3.DLG] Adding FULLER3 to internal list of available DLGs [FULLER3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FULORD.DLG.DLG] loaded [FULORD.DLG] created from [FULORD.DLG] Adding FULORD to internal list of available DLGs [FULORD.DLG] saved 6 states, 8 trans, 1 strig, 3 ttrig, 1 actions [FUMIN.DLG.DLG] loaded [FUMIN.DLG] created from [FUMIN.DLG] Adding FUMIN to internal list of available DLGs [FUMIN.DLG] saved 6 states, 7 trans, 2 strig, 2 ttrig, 1 actions [FURNEL.DLG.DLG] loaded [FURNEL.DLG] created from [FURNEL.DLG] Adding FURNEL to internal list of available DLGs [FURNEL.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [GAAL.DLG.DLG] loaded [GAAL.DLG] created from [GAAL.DLG] Adding GAAL to internal list of available DLGs [GAAL.DLG] saved 30 states, 74 trans, 4 strig, 19 ttrig, 15 actions [GAELAN.DLG.DLG] loaded [GAELAN.DLG] created from [GAELAN.DLG] Adding GAELAN to internal list of available DLGs [GAELAN.DLG] saved 90 states, 192 trans, 10 strig, 47 ttrig, 32 actions [GAELAN2.DLG.DLG] loaded [GAELAN2.DLG] created from [GAELAN2.DLG] Adding GAELAN2 to internal list of available DLGs [GAELAN2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [GALILE.DLG.DLG] loaded [GALILE.DLG] created from [GALILE.DLG] Adding GALILE to internal list of available DLGs [GALILE.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [GALKEN.DLG.DLG] loaded [GALKEN.DLG] created from [GALKEN.DLG] Adding GALKEN to internal list of available DLGs [GALKEN.DLG] saved 12 states, 24 trans, 5 strig, 2 ttrig, 1 actions [GALLOR.DLG.DLG] loaded [GALLOR.DLG] created from [GALLOR.DLG] Adding GALLOR to internal list of available DLGs [GALLOR.DLG] saved 22 states, 35 trans, 6 strig, 7 ttrig, 9 actions [GALTOK.DLG.DLG] loaded [GALTOK.DLG] created from [GALTOK.DLG] Adding GALTOK to internal list of available DLGs [GALTOK.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 2 actions [GALTOT.DLG.DLG] loaded [GALTOT.DLG] created from [GALTOT.DLG] Adding GALTOT to internal list of available DLGs [GALTOT.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [GAMES.DLG.DLG] loaded [GAMES.DLG] created from [GAMES.DLG] Adding GAMES to internal list of available DLGs [GAMES.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [GAMES2.DLG.DLG] loaded [GAMES2.DLG] created from [GAMES2.DLG] Adding GAMES2 to internal list of available DLGs [GAMES2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [GAMES3.DLG.DLG] loaded [GAMES3.DLG] created from [GAMES3.DLG] Adding GAMES3 to internal list of available DLGs [GAMES3.DLG] saved 8 states, 16 trans, 2 strig, 8 ttrig, 12 actions [GAMES4.DLG.DLG] loaded [GAMES4.DLG] created from [GAMES4.DLG] Adding GAMES4 to internal list of available DLGs [GAMES4.DLG] saved 7 states, 13 trans, 2 strig, 6 ttrig, 9 actions [GAMES5.DLG.DLG] loaded [GAMES5.DLG] created from [GAMES5.DLG] Adding GAMES5 to internal list of available DLGs [GAMES5.DLG] saved 6 states, 10 trans, 2 strig, 4 ttrig, 6 actions [GAMGUY.DLG.DLG] loaded [GAMGUY.DLG] created from [GAMGUY.DLG] Adding GAMGUY to internal list of available DLGs [GAMGUY.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [GANDOL.DLG.DLG] loaded [GANDOL.DLG] created from [GANDOL.DLG] Adding GANDOL to internal list of available DLGs [GANDOL.DLG] saved 25 states, 66 trans, 6 strig, 11 ttrig, 13 actions [GANTOL.DLG.DLG] loaded [GANTOL.DLG] created from [GANTOL.DLG] Adding GANTOL to internal list of available DLGs [GANTOL.DLG] saved 10 states, 15 trans, 4 strig, 0 ttrig, 2 actions [GARAN.DLG.DLG] loaded [GARAN.DLG] created from [GARAN.DLG] Adding GARAN to internal list of available DLGs [GARAN.DLG] saved 6 states, 12 trans, 1 strig, 0 ttrig, 4 actions [GARDEN.DLG.DLG] loaded [GARDEN.DLG] created from [GARDEN.DLG] Adding GARDEN to internal list of available DLGs [GARDEN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [GARJUM.DLG.DLG] loaded [GARJUM.DLG] created from [GARJUM.DLG] Adding GARJUM to internal list of available DLGs [GARJUM.DLG] saved 7 states, 13 trans, 3 strig, 8 ttrig, 9 actions [GARKID01.DLG.DLG] loaded [GARKID01.DLG] created from [GARKID01.DLG] Adding GARKID01 to internal list of available DLGs [GARKID01.DLG] saved 29 states, 40 trans, 6 strig, 2 ttrig, 4 actions [GARKID02.DLG.DLG] loaded [GARKID02.DLG] created from [GARKID02.DLG] Adding GARKID02 to internal list of available DLGs [GARKID02.DLG] saved 28 states, 39 trans, 6 strig, 2 ttrig, 4 actions [GARKLA.DLG.DLG] loaded [GARKLA.DLG] created from [GARKLA.DLG] Adding GARKLA to internal list of available DLGs [GARKLA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [GAROCK.DLG.DLG] loaded [GAROCK.DLG] created from [GAROCK.DLG] Adding GAROCK to internal list of available DLGs [GAROCK.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [GARREN.DLG.DLG] loaded [GARREN.DLG] created from [GARREN.DLG] Adding GARREN to internal list of available DLGs [GARREN.DLG] saved 63 states, 133 trans, 12 strig, 61 ttrig, 55 actions [GARRIC.DLG.DLG] loaded [GARRIC.DLG] created from [GARRIC.DLG] Adding GARRIC to internal list of available DLGs [GARRIC.DLG] saved 15 states, 22 trans, 7 strig, 3 ttrig, 13 actions [GARRICK.DLG.DLG] loaded [GARRICK.DLG] created from [GARRICK.DLG] Adding GARRICK to internal list of available DLGs [GARRICK.DLG] saved 19 states, 19 trans, 7 strig, 0 ttrig, 4 actions [GARRIJ.DLG.DLG] loaded [GARRIJ.DLG] created from [GARRIJ.DLG] Adding GARRIJ to internal list of available DLGs [GARRIJ.DLG] saved 9 states, 10 trans, 2 strig, 1 ttrig, 2 actions [GARRIP.DLG.DLG] loaded [GARRIP.DLG] created from [GARRIP.DLG] Adding GARRIP to internal list of available DLGs [GARRIP.DLG] saved 4 states, 5 trans, 4 strig, 0 ttrig, 3 actions [GARRIZ.DLG.DLG] loaded [GARRIZ.DLG] created from [GARRIZ.DLG] Adding GARRIZ to internal list of available DLGs [GARRIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [GATEWA.DLG.DLG] loaded [GATEWA.DLG] created from [GATEWA.DLG] Adding GATEWA to internal list of available DLGs [GATEWA.DLG] saved 8 states, 11 trans, 6 strig, 1 ttrig, 0 actions [GATEWA2.DLG.DLG] loaded [GATEWA2.DLG] created from [GATEWA2.DLG] Adding GATEWA2 to internal list of available DLGs [GATEWA2.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 3 actions [GATEWARD.DLG.DLG] loaded [GATEWARD.DLG] created from [GATEWARD.DLG] Adding GATEWARD to internal list of available DLGs [GATEWARD.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 3 actions [GATEWERE.DLG.DLG] loaded [GATEWERE.DLG] created from [GATEWERE.DLG] Adding GATEWERE to internal list of available DLGs [GATEWERE.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [GAXIR.DLG.DLG] loaded [GAXIR.DLG] created from [GAXIR.DLG] Adding GAXIR to internal list of available DLGs [GAXIR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [GAYLAN.DLG.DLG] loaded [GAYLAN.DLG] created from [GAYLAN.DLG] Adding GAYLAN to internal list of available DLGs [GAYLAN.DLG] saved 20 states, 40 trans, 2 strig, 0 ttrig, 0 actions [GAZIB.DLG.DLG] loaded [GAZIB.DLG] created from [GAZIB.DLG] Adding GAZIB to internal list of available DLGs [GAZIB.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [GBEGG01.DLG.DLG] loaded [GBEGG01.DLG] created from [GBEGG01.DLG] Adding GBEGG01 to internal list of available DLGs [GBEGG01.DLG] saved 7 states, 15 trans, 1 strig, 10 ttrig, 12 actions [GCHILD01.DLG.DLG] loaded [GCHILD01.DLG] created from [GCHILD01.DLG] Adding GCHILD01 to internal list of available DLGs [GCHILD01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [GCHILD02.DLG.DLG] loaded [GCHILD02.DLG] created from [GCHILD02.DLG] Adding GCHILD02 to internal list of available DLGs [GCHILD02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [GELLAN.DLG.DLG] loaded [GELLAN.DLG] created from [GELLAN.DLG] Adding GELLAN to internal list of available DLGs [GELLAN.DLG] saved 4 states, 7 trans, 2 strig, 4 ttrig, 3 actions [GEMFAR01.DLG.DLG] loaded [GEMFAR01.DLG] created from [GEMFAR01.DLG] Adding GEMFAR01 to internal list of available DLGs [GEMFAR01.DLG] saved 14 states, 20 trans, 4 strig, 3 ttrig, 1 actions [GEMFAR02.DLG.DLG] loaded [GEMFAR02.DLG] created from [GEMFAR02.DLG] Adding GEMFAR02 to internal list of available DLGs [GEMFAR02.DLG] saved 17 states, 32 trans, 4 strig, 6 ttrig, 6 actions [GEMJEB01.DLG.DLG] loaded [GEMJEB01.DLG] created from [GEMJEB01.DLG] Adding GEMJEB01 to internal list of available DLGs [GEMJEB01.DLG] saved 20 states, 27 trans, 6 strig, 4 ttrig, 5 actions [GENIE1.DLG.DLG] loaded [GENIE1.DLG] created from [GENIE1.DLG] Adding GENIE1 to internal list of available DLGs [GENIE1.DLG] saved 15 states, 38 trans, 2 strig, 0 ttrig, 3 actions [GENIE2.DLG.DLG] loaded [GENIE2.DLG] created from [GENIE2.DLG] Adding GENIE2 to internal list of available DLGs [GENIE2.DLG] saved 7 states, 17 trans, 2 strig, 0 ttrig, 0 actions [GERALD.DLG.DLG] loaded [GERALD.DLG] created from [GERALD.DLG] Adding GERALD to internal list of available DLGs [GERALD.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [GERDE.DLG.DLG] loaded [GERDE.DLG] created from [GERDE.DLG] Adding GERDE to internal list of available DLGs [GERDE.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [GERETH.DLG.DLG] loaded [GERETH.DLG] created from [GERETH.DLG] Adding GERETH to internal list of available DLGs [GERETH.DLG] saved 8 states, 18 trans, 2 strig, 0 ttrig, 1 actions [GERHAR.DLG.DLG] loaded [GERHAR.DLG] created from [GERHAR.DLG] Adding GERHAR to internal list of available DLGs [GERHAR.DLG] saved 21 states, 39 trans, 3 strig, 6 ttrig, 4 actions [GERVIS.DLG.DLG] loaded [GERVIS.DLG] created from [GERVIS.DLG] Adding GERVIS to internal list of available DLGs [GERVIS.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [GFTOWN01.DLG.DLG] loaded [GFTOWN01.DLG] created from [GFTOWN01.DLG] Adding GFTOWN01 to internal list of available DLGs [GFTOWN01.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GFTOWN02.DLG.DLG] loaded [GFTOWN02.DLG] created from [GFTOWN02.DLG] Adding GFTOWN02 to internal list of available DLGs [GFTOWN02.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GGPCHA.DLG.DLG] loaded [GGPCHA.DLG] created from [GGPCHA.DLG] Adding GGPCHA to internal list of available DLGs [GGPCHA.DLG] saved 1 states, 4 trans, 0 strig, 0 ttrig, 0 actions [GGUARD01.DLG.DLG] loaded [GGUARD01.DLG] created from [GGUARD01.DLG] Adding GGUARD01 to internal list of available DLGs [GGUARD01.DLG] saved 7 states, 12 trans, 1 strig, 7 ttrig, 3 actions [GHAST3.DLG.DLG] loaded [GHAST3.DLG] created from [GHAST3.DLG] Adding GHAST3 to internal list of available DLGs [GHAST3.DLG] saved 5 states, 7 trans, 0 strig, 0 ttrig, 0 actions [GHELDE.DLG.DLG] loaded [GHELDE.DLG] created from [GHELDE.DLG] Adding GHELDE to internal list of available DLGs [GHELDE.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 2 actions [GHORAK.DLG.DLG] loaded [GHORAK.DLG] created from [GHORAK.DLG] Adding GHORAK to internal list of available DLGs [GHORAK.DLG] saved 6 states, 7 trans, 5 strig, 0 ttrig, 4 actions [GIRBA1.DLG.DLG] loaded [GIRBA1.DLG] created from [GIRBA1.DLG] Adding GIRBA1 to internal list of available DLGs [GIRBA1.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [GIRBA2.DLG.DLG] loaded [GIRBA2.DLG] created from [GIRBA2.DLG] Adding GIRBA2 to internal list of available DLGs [GIRBA2.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [GIRBA3.DLG.DLG] loaded [GIRBA3.DLG] created from [GIRBA3.DLG] Adding GIRBA3 to internal list of available DLGs [GIRBA3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [GIRL1.DLG.DLG] loaded [GIRL1.DLG] created from [GIRL1.DLG] Adding GIRL1 to internal list of available DLGs [GIRL1.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [GIRL2.DLG.DLG] loaded [GIRL2.DLG] created from [GIRL2.DLG] Adding GIRL2 to internal list of available DLGs [GIRL2.DLG] saved 6 states, 15 trans, 1 strig, 10 ttrig, 10 actions [GIRLBE.DLG.DLG] loaded [GIRLBE.DLG] created from [GIRLBE.DLG] Adding GIRLBE to internal list of available DLGs [GIRLBE.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 0 actions [GLAD1.DLG.DLG] loaded [GLAD1.DLG] created from [GLAD1.DLG] Adding GLAD1 to internal list of available DLGs [GLAD1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [GLAD2.DLG.DLG] loaded [GLAD2.DLG] created from [GLAD2.DLG] Adding GLAD2 to internal list of available DLGs [GLAD2.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 2 actions [GLANMA.DLG.DLG] loaded [GLANMA.DLG] created from [GLANMA.DLG] Adding GLANMA to internal list of available DLGs [GLANMA.DLG] saved 17 states, 29 trans, 5 strig, 10 ttrig, 6 actions [GLART.DLG.DLG] loaded [GLART.DLG] created from [GLART.DLG] Adding GLART to internal list of available DLGs [GLART.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [GMTOWN01.DLG.DLG] loaded [GMTOWN01.DLG] created from [GMTOWN01.DLG] Adding GMTOWN01 to internal list of available DLGs [GMTOWN01.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GMTOWN02.DLG.DLG] loaded [GMTOWN02.DLG] created from [GMTOWN02.DLG] Adding GMTOWN02 to internal list of available DLGs [GMTOWN02.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GNARL.DLG.DLG] loaded [GNARL.DLG] created from [GNARL.DLG] Adding GNARL to internal list of available DLGs [GNARL.DLG] saved 6 states, 7 trans, 2 strig, 1 ttrig, 3 actions [GNOBLEF1.DLG.DLG] loaded [GNOBLEF1.DLG] created from [GNOBLEF1.DLG] Adding GNOBLEF1 to internal list of available DLGs [GNOBLEF1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GNOBLEF2.DLG.DLG] loaded [GNOBLEF2.DLG] created from [GNOBLEF2.DLG] Adding GNOBLEF2 to internal list of available DLGs [GNOBLEF2.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GNOBLEM1.DLG.DLG] loaded [GNOBLEM1.DLG] created from [GNOBLEM1.DLG] Adding GNOBLEM1 to internal list of available DLGs [GNOBLEM1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GNOBLEM2.DLG.DLG] loaded [GNOBLEM2.DLG] created from [GNOBLEM2.DLG] Adding GNOBLEM2 to internal list of available DLGs [GNOBLEM2.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 5 actions [GNOLL5.DLG.DLG] loaded [GNOLL5.DLG] created from [GNOLL5.DLG] Adding GNOLL5 to internal list of available DLGs [GNOLL5.DLG] saved 6 states, 9 trans, 3 strig, 1 ttrig, 5 actions [GOLINV.DLG.DLG] loaded [GOLINV.DLG] created from [GOLINV.DLG] Adding GOLINV to internal list of available DLGs [GOLINV.DLG] saved 6 states, 21 trans, 1 strig, 0 ttrig, 0 actions [GORALT1.DLG.DLG] loaded [GORALT1.DLG] created from [GORALT1.DLG] Adding GORALT1 to internal list of available DLGs [GORALT1.DLG] saved 9 states, 25 trans, 1 strig, 2 ttrig, 3 actions [GORAPP1.DLG.DLG] loaded [GORAPP1.DLG] created from [GORAPP1.DLG] Adding GORAPP1 to internal list of available DLGs [GORAPP1.DLG] saved 18 states, 46 trans, 1 strig, 12 ttrig, 5 actions [GORAPR.DLG.DLG] loaded [GORAPR.DLG] created from [GORAPR.DLG] Adding GORAPR to internal list of available DLGs [GORAPR.DLG] saved 18 states, 50 trans, 1 strig, 15 ttrig, 3 actions [GORARC1.DLG.DLG] loaded [GORARC1.DLG] created from [GORARC1.DLG] Adding GORARC1 to internal list of available DLGs [GORARC1.DLG] saved 9 states, 18 trans, 2 strig, 0 ttrig, 1 actions [GORBAT1.DLG.DLG] loaded [GORBAT1.DLG] created from [GORBAT1.DLG] Adding GORBAT1 to internal list of available DLGs [GORBAT1.DLG] saved 18 states, 30 trans, 6 strig, 7 ttrig, 12 actions [GORBEL.DLG.DLG] loaded [GORBEL.DLG] created from [GORBEL.DLG] Adding GORBEL to internal list of available DLGs [GORBEL.DLG] saved 5 states, 15 trans, 2 strig, 0 ttrig, 3 actions [GORCAMB.DLG.DLG] loaded [GORCAMB.DLG] created from [GORCAMB.DLG] Adding GORCAMB to internal list of available DLGs [GORCAMB.DLG] saved 67 states, 126 trans, 6 strig, 54 ttrig, 61 actions [GORCAMB2.DLG.DLG] loaded [GORCAMB2.DLG] created from [GORCAMB2.DLG] Adding GORCAMB2 to internal list of available DLGs [GORCAMB2.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [GORCAR.DLG.DLG] loaded [GORCAR.DLG] created from [GORCAR.DLG] Adding GORCAR to internal list of available DLGs [GORCAR.DLG] saved 19 states, 41 trans, 3 strig, 4 ttrig, 13 actions [GORCH.DLG.DLG] loaded [GORCH.DLG] created from [GORCH.DLG] Adding GORCH to internal list of available DLGs [GORCH.DLG] saved 8 states, 17 trans, 2 strig, 3 ttrig, 3 actions [GORCHR.DLG.DLG] loaded [GORCHR.DLG] created from [GORCHR.DLG] Adding GORCHR to internal list of available DLGs [GORCHR.DLG] saved 14 states, 22 trans, 6 strig, 0 ttrig, 8 actions [GORD.DLG.DLG] loaded [GORD.DLG] created from [GORD.DLG] Adding GORD to internal list of available DLGs [GORD.DLG] saved 3 states, 5 trans, 1 strig, 1 ttrig, 3 actions [GORDEMO.DLG.DLG] loaded [GORDEMO.DLG] created from [GORDEMO.DLG] Adding GORDEMO to internal list of available DLGs [GORDEMO.DLG] saved 36 states, 95 trans, 8 strig, 24 ttrig, 33 actions [GORF1.DLG.DLG] loaded [GORF1.DLG] created from [GORF1.DLG] Adding GORF1 to internal list of available DLGs [GORF1.DLG] saved 15 states, 15 trans, 7 strig, 0 ttrig, 5 actions [GORGAR1.DLG.DLG] loaded [GORGAR1.DLG] created from [GORGAR1.DLG] Adding GORGAR1 to internal list of available DLGs [GORGAR1.DLG] saved 7 states, 7 trans, 3 strig, 0 ttrig, 1 actions [GORGIT.DLG.DLG] loaded [GORGIT.DLG] created from [GORGIT.DLG] Adding GORGIT to internal list of available DLGs [GORGIT.DLG] saved 4 states, 11 trans, 1 strig, 2 ttrig, 2 actions [GORIMP01.DLG.DLG] loaded [GORIMP01.DLG] created from [GORIMP01.DLG] Adding GORIMP01 to internal list of available DLGs [GORIMP01.DLG] saved 14 states, 25 trans, 1 strig, 5 ttrig, 1 actions [GORIOD.DLG.DLG] loaded [GORIOD.DLG] created from [GORIOD.DLG] Adding GORIOD to internal list of available DLGs [GORIOD.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [GORION.DLG.DLG] loaded [GORION.DLG] created from [GORION.DLG] Adding GORION to internal list of available DLGs [GORION.DLG] saved 10 states, 23 trans, 2 strig, 0 ttrig, 8 actions [GORION3.DLG.DLG] loaded [GORION3.DLG] created from [GORION3.DLG] Adding GORION3 to internal list of available DLGs [GORION3.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [GORJE.DLG.DLG] loaded [GORJE.DLG] created from [GORJE.DLG] Adding GORJE to internal list of available DLGs [GORJE.DLG] saved 13 states, 26 trans, 1 strig, 1 ttrig, 3 actions [GORLUM.DLG.DLG] loaded [GORLUM.DLG] created from [GORLUM.DLG] Adding GORLUM to internal list of available DLGs [GORLUM.DLG] saved 37 states, 73 trans, 1 strig, 36 ttrig, 41 actions [GORLUM2.DLG.DLG] loaded [GORLUM2.DLG] created from [GORLUM2.DLG] Adding GORLUM2 to internal list of available DLGs [GORLUM2.DLG] saved 27 states, 55 trans, 1 strig, 20 ttrig, 31 actions [GORMAD1.DLG.DLG] loaded [GORMAD1.DLG] created from [GORMAD1.DLG] Adding GORMAD1 to internal list of available DLGs [GORMAD1.DLG] saved 42 states, 102 trans, 5 strig, 16 ttrig, 10 actions [GORODR1.DLG.DLG] loaded [GORODR1.DLG] created from [GORODR1.DLG] Adding GORODR1 to internal list of available DLGs [GORODR1.DLG] saved 67 states, 151 trans, 10 strig, 55 ttrig, 41 actions [GORPEL.DLG.DLG] loaded [GORPEL.DLG] created from [GORPEL.DLG] Adding GORPEL to internal list of available DLGs [GORPEL.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 5 actions [GORPOL1.DLG.DLG] loaded [GORPOL1.DLG] created from [GORPOL1.DLG] Adding GORPOL1 to internal list of available DLGs [GORPOL1.DLG] saved 22 states, 32 trans, 4 strig, 7 ttrig, 6 actions [GORPRI1.DLG.DLG] loaded [GORPRI1.DLG] created from [GORPRI1.DLG] Adding GORPRI1 to internal list of available DLGs [GORPRI1.DLG] saved 4 states, 6 trans, 1 strig, 2 ttrig, 3 actions [GORSAL.DLG.DLG] loaded [GORSAL.DLG] created from [GORSAL.DLG] Adding GORSAL to internal list of available DLGs [GORSAL.DLG] saved 24 states, 56 trans, 2 strig, 5 ttrig, 15 actions [GORSUC01.DLG.DLG] loaded [GORSUC01.DLG] created from [GORSUC01.DLG] Adding GORSUC01 to internal list of available DLGs [GORSUC01.DLG] saved 9 states, 16 trans, 2 strig, 6 ttrig, 4 actions [GORTAN1.DLG.DLG] loaded [GORTAN1.DLG] created from [GORTAN1.DLG] Adding GORTAN1 to internal list of available DLGs [GORTAN1.DLG] saved 18 states, 30 trans, 6 strig, 7 ttrig, 12 actions [GORTOR1.DLG.DLG] loaded [GORTOR1.DLG] created from [GORTOR1.DLG] Adding GORTOR1 to internal list of available DLGs [GORTOR1.DLG] saved 7 states, 13 trans, 4 strig, 3 ttrig, 6 actions [GORTOR2.DLG.DLG] loaded [GORTOR2.DLG] created from [GORTOR2.DLG] Adding GORTOR2 to internal list of available DLGs [GORTOR2.DLG] saved 7 states, 13 trans, 4 strig, 3 ttrig, 6 actions [GORTOR3.DLG.DLG] loaded [GORTOR3.DLG] created from [GORTOR3.DLG] Adding GORTOR3 to internal list of available DLGs [GORTOR3.DLG] saved 7 states, 13 trans, 4 strig, 3 ttrig, 6 actions [GORTOR4.DLG.DLG] loaded [GORTOR4.DLG] created from [GORTOR4.DLG] Adding GORTOR4 to internal list of available DLGs [GORTOR4.DLG] saved 7 states, 13 trans, 4 strig, 3 ttrig, 6 actions [GORTOR5.DLG.DLG] loaded [GORTOR5.DLG] created from [GORTOR5.DLG] Adding GORTOR5 to internal list of available DLGs [GORTOR5.DLG] saved 7 states, 13 trans, 4 strig, 3 ttrig, 6 actions [GORTOR6.DLG.DLG] loaded [GORTOR6.DLG] created from [GORTOR6.DLG] Adding GORTOR6 to internal list of available DLGs [GORTOR6.DLG] saved 7 states, 13 trans, 4 strig, 3 ttrig, 6 actions [GOVWAU01.DLG.DLG] loaded [GOVWAU01.DLG] created from [GOVWAU01.DLG] Adding GOVWAU01 to internal list of available DLGs [GOVWAU01.DLG] saved 9 states, 16 trans, 1 strig, 0 ttrig, 1 actions [GPHIL01.DLG.DLG] loaded [GPHIL01.DLG] created from [GPHIL01.DLG] Adding GPHIL01 to internal list of available DLGs [GPHIL01.DLG] saved 5 states, 8 trans, 2 strig, 4 ttrig, 1 actions [GPHIL02.DLG.DLG] loaded [GPHIL02.DLG] created from [GPHIL02.DLG] Adding GPHIL02 to internal list of available DLGs [GPHIL02.DLG] saved 6 states, 8 trans, 2 strig, 3 ttrig, 4 actions [GPHIL03.DLG.DLG] loaded [GPHIL03.DLG] created from [GPHIL03.DLG] Adding GPHIL03 to internal list of available DLGs [GPHIL03.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [GRAE.DLG.DLG] loaded [GRAE.DLG] created from [GRAE.DLG] Adding GRAE to internal list of available DLGs [GRAE.DLG] saved 8 states, 13 trans, 2 strig, 1 ttrig, 7 actions [GRAEL.DLG.DLG] loaded [GRAEL.DLG] created from [GRAEL.DLG] Adding GRAEL to internal list of available DLGs [GRAEL.DLG] saved 9 states, 26 trans, 1 strig, 0 ttrig, 7 actions [GREGOR.DLG.DLG] loaded [GREGOR.DLG] created from [GREGOR.DLG] Adding GREGOR to internal list of available DLGs [GREGOR.DLG] saved 8 states, 14 trans, 1 strig, 0 ttrig, 2 actions [GRETEK.DLG.DLG] loaded [GRETEK.DLG] created from [GRETEK.DLG] Adding GRETEK to internal list of available DLGs [GRETEK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [GREYHAND.DLG.DLG] loaded [GREYHAND.DLG] created from [GREYHAND.DLG] Adding GREYHAND to internal list of available DLGs [GREYHAND.DLG] saved 17 states, 32 trans, 1 strig, 0 ttrig, 1 actions [GREYWO.DLG.DLG] loaded [GREYWO.DLG] created from [GREYWO.DLG] Adding GREYWO to internal list of available DLGs [GREYWO.DLG] saved 9 states, 14 trans, 2 strig, 6 ttrig, 5 actions [GROMG01.DLG.DLG] loaded [GROMG01.DLG] created from [GROMG01.DLG] Adding GROMG01 to internal list of available DLGs [GROMG01.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 1 actions [GROMG02.DLG.DLG] loaded [GROMG02.DLG] created from [GROMG02.DLG] Adding GROMG02 to internal list of available DLGs [GROMG02.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [GROMNIR.DLG.DLG] loaded [GROMNIR.DLG] created from [GROMNIR.DLG] Adding GROMNIR to internal list of available DLGs [GROMNIR.DLG] saved 8 states, 9 trans, 1 strig, 2 ttrig, 3 actions [GRSKEL1.DLG.DLG] loaded [GRSKEL1.DLG] created from [GRSKEL1.DLG] Adding GRSKEL1 to internal list of available DLGs [GRSKEL1.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [GRVLCH01.DLG.DLG] loaded [GRVLCH01.DLG] created from [GRVLCH01.DLG] Adding GRVLCH01 to internal list of available DLGs [GRVLCH01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [GUARBE.DLG.DLG] loaded [GUARBE.DLG] created from [GUARBE.DLG] Adding GUARBE to internal list of available DLGs [GUARBE.DLG] saved 16 states, 16 trans, 0 strig, 0 ttrig, 0 actions [GUARCA.DLG.DLG] loaded [GUARCA.DLG] created from [GUARCA.DLG] Adding GUARCA to internal list of available DLGs [GUARCA.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [GUARD1.DLG.DLG] loaded [GUARD1.DLG] created from [GUARD1.DLG] Adding GUARD1 to internal list of available DLGs [GUARD1.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 1 actions [GUARD2.DLG.DLG] loaded [GUARD2.DLG] created from [GUARD2.DLG] Adding GUARD2 to internal list of available DLGs [GUARD2.DLG] saved 9 states, 16 trans, 4 strig, 0 ttrig, 4 actions [GUARD3.DLG.DLG] loaded [GUARD3.DLG] created from [GUARD3.DLG] Adding GUARD3 to internal list of available DLGs [GUARD3.DLG] saved 4 states, 8 trans, 2 strig, 0 ttrig, 3 actions [GURKE.DLG.DLG] loaded [GURKE.DLG] created from [GURKE.DLG] Adding GURKE to internal list of available DLGs [GURKE.DLG] saved 7 states, 7 trans, 5 strig, 0 ttrig, 3 actions [GYLLIA.DLG.DLG] loaded [GYLLIA.DLG] created from [GYLLIA.DLG] Adding GYLLIA to internal list of available DLGs [GYLLIA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [HABIB.DLG.DLG] loaded [HABIB.DLG] created from [HABIB.DLG] Adding HABIB to internal list of available DLGs [HABIB.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HABREGA.DLG.DLG] loaded [HABREGA.DLG] created from [HABREGA.DLG] Adding HABREGA to internal list of available DLGs [HABREGA.DLG] saved 27 states, 57 trans, 1 strig, 15 ttrig, 10 actions [HACK.DLG.DLG] loaded [HACK.DLG] created from [HACK.DLG] Adding HACK to internal list of available DLGs [HACK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HACTON.DLG.DLG] loaded [HACTON.DLG] created from [HACTON.DLG] Adding HACTON to internal list of available DLGs [HACTON.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HACTONG.DLG.DLG] loaded [HACTONG.DLG] created from [HACTONG.DLG] Adding HACTONG to internal list of available DLGs [HACTONG.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HAEGAN.DLG.DLG] loaded [HAEGAN.DLG] created from [HAEGAN.DLG] Adding HAEGAN to internal list of available DLGs [HAEGAN.DLG] saved 6 states, 21 trans, 2 strig, 15 ttrig, 15 actions [HAERD25A.DLG.DLG] loaded [HAERD25A.DLG] created from [HAERD25A.DLG] Adding HAERD25A to internal list of available DLGs [HAERD25A.DLG] saved 9 states, 19 trans, 2 strig, 0 ttrig, 6 actions [HAERD25J.DLG.DLG] loaded [HAERD25J.DLG] created from [HAERD25J.DLG] Adding HAERD25J to internal list of available DLGs [HAERD25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [HAERD25P.DLG.DLG] loaded [HAERD25P.DLG] created from [HAERD25P.DLG] Adding HAERD25P to internal list of available DLGs [HAERD25P.DLG] saved 3 states, 7 trans, 2 strig, 3 ttrig, 5 actions [HAERDA.DLG.DLG] loaded [HAERDA.DLG] created from [HAERDA.DLG] Adding HAERDA to internal list of available DLGs [HAERDA.DLG] saved 223 states, 329 trans, 7 strig, 31 ttrig, 65 actions [HAERDAJ.DLG.DLG] loaded [HAERDAJ.DLG] created from [HAERDAJ.DLG] Adding HAERDAJ to internal list of available DLGs [HAERDAJ.DLG] saved 187 states, 303 trans, 13 strig, 119 ttrig, 17 actions [HAERDAP.DLG.DLG] loaded [HAERDAP.DLG] created from [HAERDAP.DLG] Adding HAERDAP to internal list of available DLGs [HAERDAP.DLG] saved 17 states, 24 trans, 5 strig, 8 ttrig, 11 actions [HAFFG2.DLG.DLG] loaded [HAFFG2.DLG] created from [HAFFG2.DLG] Adding HAFFG2 to internal list of available DLGs [HAFFG2.DLG] saved 12 states, 18 trans, 2 strig, 6 ttrig, 0 actions [HAFIZ.DLG.DLG] loaded [HAFIZ.DLG] created from [HAFIZ.DLG] Adding HAFIZ to internal list of available DLGs [HAFIZ.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 4 actions [HAIRTO.DLG.DLG] loaded [HAIRTO.DLG] created from [HAIRTO.DLG] Adding HAIRTO to internal list of available DLGs [HAIRTO.DLG] saved 7 states, 8 trans, 1 strig, 1 ttrig, 5 actions [HAJANOS.DLG.DLG] loaded [HAJANOS.DLG] created from [HAJANOS.DLG] Adding HAJANOS to internal list of available DLGs [HAJANOS.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 4 actions [HALBAZ.DLG.DLG] loaded [HALBAZ.DLG] created from [HALBAZ.DLG] Adding HALBAZ to internal list of available DLGs [HALBAZ.DLG] saved 10 states, 20 trans, 2 strig, 1 ttrig, 5 actions [HALFEN.DLG.DLG] loaded [HALFEN.DLG] created from [HALFEN.DLG] Adding HALFEN to internal list of available DLGs [HALFEN.DLG] saved 3 states, 5 trans, 2 strig, 0 ttrig, 2 actions [HALFFG.DLG.DLG] loaded [HALFFG.DLG] created from [HALFFG.DLG] Adding HALFFG to internal list of available DLGs [HALFFG.DLG] saved 13 states, 20 trans, 4 strig, 8 ttrig, 1 actions [HALFG2.DLG.DLG] loaded [HALFG2.DLG] created from [HALFG2.DLG] Adding HALFG2 to internal list of available DLGs [HALFG2.DLG] saved 11 states, 16 trans, 4 strig, 6 ttrig, 0 actions [HALFG3.DLG.DLG] loaded [HALFG3.DLG] created from [HALFG3.DLG] Adding HALFG3 to internal list of available DLGs [HALFG3.DLG] saved 11 states, 16 trans, 4 strig, 6 ttrig, 0 actions [HALFG4.DLG.DLG] loaded [HALFG4.DLG] created from [HALFG4.DLG] Adding HALFG4 to internal list of available DLGs [HALFG4.DLG] saved 10 states, 14 trans, 4 strig, 4 ttrig, 1 actions [HALFG5.DLG.DLG] loaded [HALFG5.DLG] created from [HALFG5.DLG] Adding HALFG5 to internal list of available DLGs [HALFG5.DLG] saved 11 states, 16 trans, 2 strig, 4 ttrig, 0 actions [HALFG6.DLG.DLG] loaded [HALFG6.DLG] created from [HALFG6.DLG] Adding HALFG6 to internal list of available DLGs [HALFG6.DLG] saved 11 states, 16 trans, 4 strig, 4 ttrig, 1 actions [HALFGU.DLG.DLG] loaded [HALFGU.DLG] created from [HALFGU.DLG] Adding HALFGU to internal list of available DLGs [HALFGU.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 0 actions [HALFTR.DLG.DLG] loaded [HALFTR.DLG] created from [HALFTR.DLG] Adding HALFTR to internal list of available DLGs [HALFTR.DLG] saved 10 states, 18 trans, 2 strig, 3 ttrig, 4 actions [HAMEK.DLG.DLG] loaded [HAMEK.DLG] created from [HAMEK.DLG] Adding HAMEK to internal list of available DLGs [HAMEK.DLG] saved 25 states, 57 trans, 3 strig, 16 ttrig, 15 actions [HANNAH.DLG.DLG] loaded [HANNAH.DLG] created from [HANNAH.DLG] Adding HANNAH to internal list of available DLGs [HANNAH.DLG] saved 5 states, 10 trans, 1 strig, 4 ttrig, 6 actions [HAPIP.DLG.DLG] loaded [HAPIP.DLG] created from [HAPIP.DLG] Adding HAPIP to internal list of available DLGs [HAPIP.DLG] saved 10 states, 17 trans, 3 strig, 0 ttrig, 1 actions [HAQUAT.DLG.DLG] loaded [HAQUAT.DLG] created from [HAQUAT.DLG] Adding HAQUAT to internal list of available DLGs [HAQUAT.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [HAQUATG.DLG.DLG] loaded [HAQUATG.DLG] created from [HAQUATG.DLG] Adding HAQUATG to internal list of available DLGs [HAQUATG.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [HARBOR.DLG.DLG] loaded [HARBOR.DLG] created from [HARBOR.DLG] Adding HARBOR to internal list of available DLGs [HARBOR.DLG] saved 14 states, 23 trans, 5 strig, 4 ttrig, 2 actions [HASTEN.DLG.DLG] loaded [HASTEN.DLG] created from [HASTEN.DLG] Adding HASTEN to internal list of available DLGs [HASTEN.DLG] saved 10 states, 18 trans, 0 strig, 0 ttrig, 0 actions [HAWKER01.DLG.DLG] loaded [HAWKER01.DLG] created from [HAWKER01.DLG] Adding HAWKER01 to internal list of available DLGs [HAWKER01.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [HDRAGSIL.DLG.DLG] loaded [HDRAGSIL.DLG] created from [HDRAGSIL.DLG] Adding HDRAGSIL to internal list of available DLGs [HDRAGSIL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HEAD1.DLG.DLG] loaded [HEAD1.DLG] created from [HEAD1.DLG] Adding HEAD1 to internal list of available DLGs [HEAD1.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 1 actions [HEAD2.DLG.DLG] loaded [HEAD2.DLG] created from [HEAD2.DLG] Adding HEAD2 to internal list of available DLGs [HEAD2.DLG] saved 3 states, 6 trans, 1 strig, 3 ttrig, 2 actions [HEAD3.DLG.DLG] loaded [HEAD3.DLG] created from [HEAD3.DLG] Adding HEAD3 to internal list of available DLGs [HEAD3.DLG] saved 2 states, 6 trans, 1 strig, 4 ttrig, 2 actions [HEAD4.DLG.DLG] loaded [HEAD4.DLG] created from [HEAD4.DLG] Adding HEAD4 to internal list of available DLGs [HEAD4.DLG] saved 2 states, 6 trans, 1 strig, 4 ttrig, 2 actions [HEAD5.DLG.DLG] loaded [HEAD5.DLG] created from [HEAD5.DLG] Adding HEAD5 to internal list of available DLGs [HEAD5.DLG] saved 2 states, 5 trans, 1 strig, 3 ttrig, 1 actions [HEARTG1.DLG.DLG] loaded [HEARTG1.DLG] created from [HEARTG1.DLG] Adding HEARTG1 to internal list of available DLGs [HEARTG1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [HEARTG2.DLG.DLG] loaded [HEARTG2.DLG] created from [HEARTG2.DLG] Adding HEARTG2 to internal list of available DLGs [HEARTG2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [HEARTG3.DLG.DLG] loaded [HEARTG3.DLG] created from [HEARTG3.DLG] Adding HEARTG3 to internal list of available DLGs [HEARTG3.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [HEARTG4.DLG.DLG] loaded [HEARTG4.DLG] created from [HEARTG4.DLG] Adding HEARTG4 to internal list of available DLGs [HEARTG4.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [HEARTG5.DLG.DLG] loaded [HEARTG5.DLG] created from [HEARTG5.DLG] Adding HEARTG5 to internal list of available DLGs [HEARTG5.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [HECITO.DLG.DLG] loaded [HECITO.DLG] created from [HECITO.DLG] Adding HECITO to internal list of available DLGs [HECITO.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [HELLFEAR.DLG.DLG] loaded [HELLFEAR.DLG] created from [HELLFEAR.DLG] Adding HELLFEAR to internal list of available DLGs [HELLFEAR.DLG] saved 30 states, 41 trans, 5 strig, 0 ttrig, 3 actions [HELLGEN.DLG.DLG] loaded [HELLGEN.DLG] created from [HELLGEN.DLG] Adding HELLGEN to internal list of available DLGs [HELLGEN.DLG] saved 16 states, 30 trans, 2 strig, 6 ttrig, 3 actions [HELLGREE.DLG.DLG] loaded [HELLGREE.DLG] created from [HELLGREE.DLG] Adding HELLGREE to internal list of available DLGs [HELLGREE.DLG] saved 24 states, 29 trans, 3 strig, 0 ttrig, 2 actions [HELLJON.DLG.DLG] loaded [HELLJON.DLG] created from [HELLJON.DLG] Adding HELLJON to internal list of available DLGs [HELLJON.DLG] saved 11 states, 98 trans, 1 strig, 84 ttrig, 24 actions [HELLPRID.DLG.DLG] loaded [HELLPRID.DLG] created from [HELLPRID.DLG] Adding HELLPRID to internal list of available DLGs [HELLPRID.DLG] saved 29 states, 41 trans, 3 strig, 0 ttrig, 2 actions [HELLSARE.DLG.DLG] loaded [HELLSARE.DLG] created from [HELLSARE.DLG] Adding HELLSARE to internal list of available DLGs [HELLSARE.DLG] saved 33 states, 55 trans, 1 strig, 3 ttrig, 2 actions [HELLSELF.DLG.DLG] loaded [HELLSELF.DLG] created from [HELLSELF.DLG] Adding HELLSELF to internal list of available DLGs [HELLSELF.DLG] saved 33 states, 39 trans, 7 strig, 1 ttrig, 8 actions [HELLVICT.DLG.DLG] loaded [HELLVICT.DLG] created from [HELLVICT.DLG] Adding HELLVICT to internal list of available DLGs [HELLVICT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [HELMBYR.DLG.DLG] loaded [HELMBYR.DLG] created from [HELMBYR.DLG] Adding HELMBYR to internal list of available DLGs [HELMBYR.DLG] saved 65 states, 84 trans, 18 strig, 14 ttrig, 40 actions [HELMKNI1.DLG.DLG] loaded [HELMKNI1.DLG] created from [HELMKNI1.DLG] Adding HELMKNI1 to internal list of available DLGs [HELMKNI1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [HELMPR.DLG.DLG] loaded [HELMPR.DLG] created from [HELMPR.DLG] Adding HELMPR to internal list of available DLGs [HELMPR.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [HELSHA.DLG.DLG] loaded [HELSHA.DLG] created from [HELSHA.DLG] Adding HELSHA to internal list of available DLGs [HELSHA.DLG] saved 9 states, 11 trans, 2 strig, 0 ttrig, 3 actions [HENDAK.DLG.DLG] loaded [HENDAK.DLG] created from [HENDAK.DLG] Adding HENDAK to internal list of available DLGs [HENDAK.DLG] saved 65 states, 135 trans, 12 strig, 45 ttrig, 26 actions [HENTOL.DLG.DLG] loaded [HENTOL.DLG] created from [HENTOL.DLG] Adding HENTOL to internal list of available DLGs [HENTOL.DLG] saved 14 states, 22 trans, 5 strig, 2 ttrig, 9 actions [HEPHIS.DLG.DLG] loaded [HEPHIS.DLG] created from [HEPHIS.DLG] Adding HEPHIS to internal list of available DLGs [HEPHIS.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [HERSCH.DLG.DLG] loaded [HERSCH.DLG] created from [HERSCH.DLG] Adding HERSCH to internal list of available DLGs [HERSCH.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 2 actions [HERVO.DLG.DLG] loaded [HERVO.DLG] created from [HERVO.DLG] Adding HERVO to internal list of available DLGs [HERVO.DLG] saved 42 states, 99 trans, 5 strig, 31 ttrig, 11 actions [HEXXA25A.DLG.DLG] loaded [HEXXA25A.DLG] created from [HEXXA25A.DLG] Adding HEXXA25A to internal list of available DLGs [HEXXA25A.DLG] saved 29 states, 62 trans, 3 strig, 0 ttrig, 11 actions [HEXXA25J.DLG.DLG] loaded [HEXXA25J.DLG] created from [HEXXA25J.DLG] Adding HEXXA25J to internal list of available DLGs [HEXXA25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [HEXXA25P.DLG.DLG] loaded [HEXXA25P.DLG] created from [HEXXA25P.DLG] Adding HEXXA25P to internal list of available DLGs [HEXXA25P.DLG] saved 30 states, 68 trans, 3 strig, 2 ttrig, 12 actions [HEXXAT.DLG.DLG] loaded [HEXXAT.DLG] created from [HEXXAT.DLG] Adding HEXXAT to internal list of available DLGs [HEXXAT.DLG] saved 173 states, 397 trans, 6 strig, 44 ttrig, 80 actions [HEXXATJ.DLG.DLG] loaded [HEXXATJ.DLG] created from [HEXXATJ.DLG] Adding HEXXATJ to internal list of available DLGs [HEXXATJ.DLG] saved 934 states, 2101 trans, 78 strig, 578 ttrig, 361 actions [HEXXATP.DLG.DLG] loaded [HEXXATP.DLG] created from [HEXXATP.DLG] Adding HEXXATP to internal list of available DLGs [HEXXATP.DLG] saved 45 states, 85 trans, 6 strig, 2 ttrig, 18 actions [HGFLEE.DLG.DLG] loaded [HGFLEE.DLG] created from [HGFLEE.DLG] Adding HGFLEE to internal list of available DLGs [HGFLEE.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [HGKAR01.DLG.DLG] loaded [HGKAR01.DLG] created from [HGKAR01.DLG] Adding HGKAR01 to internal list of available DLGs [HGKAR01.DLG] saved 15 states, 23 trans, 2 strig, 0 ttrig, 8 actions [HGNYA01.DLG.DLG] loaded [HGNYA01.DLG] created from [HGNYA01.DLG] Adding HGNYA01 to internal list of available DLGs [HGNYA01.DLG] saved 33 states, 79 trans, 7 strig, 28 ttrig, 18 actions [HGSKL01.DLG.DLG] loaded [HGSKL01.DLG] created from [HGSKL01.DLG] Adding HGSKL01 to internal list of available DLGs [HGSKL01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [HGWRA01.DLG.DLG] loaded [HGWRA01.DLG] created from [HGWRA01.DLG] Adding HGWRA01 to internal list of available DLGs [HGWRA01.DLG] saved 34 states, 67 trans, 4 strig, 26 ttrig, 27 actions [HICK.DLG.DLG] loaded [HICK.DLG] created from [HICK.DLG] Adding HICK to internal list of available DLGs [HICK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [HIDDEN.DLG.DLG] loaded [HIDDEN.DLG] created from [HIDDEN.DLG] Adding HIDDEN to internal list of available DLGs [HIDDEN.DLG] saved 16 states, 30 trans, 4 strig, 5 ttrig, 10 actions [HIST1.DLG.DLG] loaded [HIST1.DLG] created from [HIST1.DLG] Adding HIST1 to internal list of available DLGs [HIST1.DLG] saved 14 states, 29 trans, 2 strig, 0 ttrig, 0 actions [HLDEMI.DLG.DLG] loaded [HLDEMI.DLG] created from [HLDEMI.DLG] Adding HLDEMI to internal list of available DLGs [HLDEMI.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [HLKANG.DLG.DLG] loaded [HLKANG.DLG] created from [HLKANG.DLG] Adding HLKANG to internal list of available DLGs [HLKANG.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 2 actions [HLKETTA.DLG.DLG] loaded [HLKETTA.DLG] created from [HLKETTA.DLG] Adding HLKETTA to internal list of available DLGs [HLKETTA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HLLICH.DLG.DLG] loaded [HLLICH.DLG] created from [HLLICH.DLG] Adding HLLICH to internal list of available DLGs [HLLICH.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [HLSHADE.DLG.DLG] loaded [HLSHADE.DLG] created from [HLSHADE.DLG] Adding HLSHADE to internal list of available DLGs [HLSHADE.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [HLSHANG.DLG.DLG] loaded [HLSHANG.DLG] created from [HLSHANG.DLG] Adding HLSHANG to internal list of available DLGs [HLSHANG.DLG] saved 8 states, 16 trans, 1 strig, 2 ttrig, 2 actions [HLSION.DLG.DLG] loaded [HLSION.DLG] created from [HLSION.DLG] Adding HLSION to internal list of available DLGs [HLSION.DLG] saved 7 states, 12 trans, 2 strig, 1 ttrig, 4 actions [HLSKULL.DLG.DLG] loaded [HLSKULL.DLG] created from [HLSKULL.DLG] Adding HLSKULL to internal list of available DLGs [HLSKULL.DLG] saved 16 states, 32 trans, 3 strig, 8 ttrig, 4 actions [HMELVIN.DLG.DLG] loaded [HMELVIN.DLG] created from [HMELVIN.DLG] Adding HMELVIN to internal list of available DLGs [HMELVIN.DLG] saved 10 states, 16 trans, 2 strig, 0 ttrig, 1 actions [HOBGO5.DLG.DLG] loaded [HOBGO5.DLG] created from [HOBGO5.DLG] Adding HOBGO5 to internal list of available DLGs [HOBGO5.DLG] saved 8 states, 13 trans, 2 strig, 2 ttrig, 3 actions [HOBGOD.DLG.DLG] loaded [HOBGOD.DLG] created from [HOBGOD.DLG] Adding HOBGOD to internal list of available DLGs [HOBGOD.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [HOMELESS.DLG.DLG] loaded [HOMELESS.DLG] created from [HOMELESS.DLG] Adding HOMELESS to internal list of available DLGs [HOMELESS.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [HOUSEN.DLG.DLG] loaded [HOUSEN.DLG] created from [HOUSEN.DLG] Adding HOUSEN to internal list of available DLGs [HOUSEN.DLG] saved 4 states, 6 trans, 2 strig, 2 ttrig, 3 actions [HOUSG1.DLG.DLG] loaded [HOUSG1.DLG] created from [HOUSG1.DLG] Adding HOUSG1 to internal list of available DLGs [HOUSG1.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [HOUSG2.DLG.DLG] loaded [HOUSG2.DLG] created from [HOUSG2.DLG] Adding HOUSG2 to internal list of available DLGs [HOUSG2.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 0 actions [HOUSG3.DLG.DLG] loaded [HOUSG3.DLG] created from [HOUSG3.DLG] Adding HOUSG3 to internal list of available DLGs [HOUSG3.DLG] saved 7 states, 11 trans, 2 strig, 2 ttrig, 3 actions [HOUSG4.DLG.DLG] loaded [HOUSG4.DLG] created from [HOUSG4.DLG] Adding HOUSG4 to internal list of available DLGs [HOUSG4.DLG] saved 8 states, 13 trans, 2 strig, 3 ttrig, 1 actions [HOUSG5.DLG.DLG] loaded [HOUSG5.DLG] created from [HOUSG5.DLG] Adding HOUSG5 to internal list of available DLGs [HOUSG5.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [HOUSG6.DLG.DLG] loaded [HOUSG6.DLG] created from [HOUSG6.DLG] Adding HOUSG6 to internal list of available DLGs [HOUSG6.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 1 actions [HPRELATE.DLG.DLG] loaded [HPRELATE.DLG] created from [HPRELATE.DLG] Adding HPRELATE to internal list of available DLGs [HPRELATE.DLG] saved 65 states, 106 trans, 14 strig, 28 ttrig, 14 actions [HULL.DLG.DLG] loaded [HULL.DLG] created from [HULL.DLG] Adding HULL to internal list of available DLGs [HULL.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [HULL2.DLG.DLG] loaded [HULL2.DLG] created from [HULL2.DLG] Adding HULL2 to internal list of available DLGs [HULL2.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 1 actions [HULL3.DLG.DLG] loaded [HULL3.DLG] created from [HULL3.DLG] Adding HULL3 to internal list of available DLGs [HULL3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HULRIK.DLG.DLG] loaded [HULRIK.DLG] created from [HULRIK.DLG] Adding HULRIK to internal list of available DLGs [HULRIK.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [HUNTER.DLG.DLG] loaded [HUNTER.DLG] created from [HUNTER.DLG] Adding HUNTER to internal list of available DLGs [HUNTER.DLG] saved 10 states, 15 trans, 2 strig, 1 ttrig, 5 actions [HURGAN.DLG.DLG] loaded [HURGAN.DLG] created from [HURGAN.DLG] Adding HURGAN to internal list of available DLGs [HURGAN.DLG] saved 24 states, 40 trans, 6 strig, 7 ttrig, 11 actions [HURGISF.DLG.DLG] loaded [HURGISF.DLG] created from [HURGISF.DLG] Adding HURGISF to internal list of available DLGs [HURGISF.DLG] saved 15 states, 23 trans, 5 strig, 0 ttrig, 3 actions [HURGISR.DLG.DLG] loaded [HURGISR.DLG] created from [HURGISR.DLG] Adding HURGISR to internal list of available DLGs [HURGISR.DLG] saved 14 states, 22 trans, 5 strig, 0 ttrig, 3 actions [HUSAM.DLG.DLG] loaded [HUSAM.DLG] created from [HUSAM.DLG] Adding HUSAM to internal list of available DLGs [HUSAM.DLG] saved 40 states, 60 trans, 2 strig, 3 ttrig, 19 actions [HUSAM2.DLG.DLG] loaded [HUSAM2.DLG] created from [HUSAM2.DLG] Adding HUSAM2 to internal list of available DLGs [HUSAM2.DLG] saved 21 states, 35 trans, 5 strig, 3 ttrig, 14 actions [ICHARY.DLG.DLG] loaded [ICHARY.DLG] created from [ICHARY.DLG] Adding ICHARY to internal list of available DLGs [ICHARY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [IDIOTP.DLG.DLG] loaded [IDIOTP.DLG] created from [IDIOTP.DLG] Adding IDIOTP to internal list of available DLGs [IDIOTP.DLG] saved 30 states, 30 trans, 30 strig, 0 ttrig, 0 actions [IDJINNI.DLG.DLG] loaded [IDJINNI.DLG] created from [IDJINNI.DLG] Adding IDJINNI to internal list of available DLGs [IDJINNI.DLG] saved 21 states, 36 trans, 4 strig, 0 ttrig, 6 actions [IDRYAD1.DLG.DLG] loaded [IDRYAD1.DLG] created from [IDRYAD1.DLG] Adding IDRYAD1 to internal list of available DLGs [IDRYAD1.DLG] saved 18 states, 27 trans, 5 strig, 9 ttrig, 6 actions [IDRYAD2.DLG.DLG] loaded [IDRYAD2.DLG] created from [IDRYAD2.DLG] Adding IDRYAD2 to internal list of available DLGs [IDRYAD2.DLG] saved 17 states, 32 trans, 4 strig, 13 ttrig, 8 actions [IDRYAD3.DLG.DLG] loaded [IDRYAD3.DLG] created from [IDRYAD3.DLG] Adding IDRYAD3 to internal list of available DLGs [IDRYAD3.DLG] saved 20 states, 45 trans, 4 strig, 20 ttrig, 8 actions [IDUR1.DLG.DLG] loaded [IDUR1.DLG] created from [IDUR1.DLG] Adding IDUR1 to internal list of available DLGs [IDUR1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [IGNATI.DLG.DLG] loaded [IGNATI.DLG] created from [IGNATI.DLG] Adding IGNATI to internal list of available DLGs [IGNATI.DLG] saved 12 states, 28 trans, 3 strig, 15 ttrig, 4 actions [IGOLEM1.DLG.DLG] loaded [IGOLEM1.DLG] created from [IGOLEM1.DLG] Adding IGOLEM1 to internal list of available DLGs [IGOLEM1.DLG] saved 19 states, 35 trans, 3 strig, 3 ttrig, 5 actions [IGOLEM2.DLG.DLG] loaded [IGOLEM2.DLG] created from [IGOLEM2.DLG] Adding IGOLEM2 to internal list of available DLGs [IGOLEM2.DLG] saved 8 states, 23 trans, 2 strig, 0 ttrig, 1 actions [IGOLFLE1.DLG.DLG] loaded [IGOLFLE1.DLG] created from [IGOLFLE1.DLG] Adding IGOLFLE1 to internal list of available DLGs [IGOLFLE1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [IGOLFLE2.DLG.DLG] loaded [IGOLFLE2.DLG] created from [IGOLFLE2.DLG] Adding IGOLFLE2 to internal list of available DLGs [IGOLFLE2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [IGOLFLE3.DLG.DLG] loaded [IGOLFLE3.DLG] created from [IGOLFLE3.DLG] Adding IGOLFLE3 to internal list of available DLGs [IGOLFLE3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [IGOLFLE4.DLG.DLG] loaded [IGOLFLE4.DLG] created from [IGOLFLE4.DLG] Adding IGOLFLE4 to internal list of available DLGs [IGOLFLE4.DLG] saved 2 states, 1 trans, 1 strig, 0 ttrig, 1 actions [IKE.DLG.DLG] loaded [IKE.DLG] created from [IKE.DLG] Adding IKE to internal list of available DLGs [IKE.DLG] saved 8 states, 18 trans, 1 strig, 4 ttrig, 6 actions [IKE2.DLG.DLG] loaded [IKE2.DLG] created from [IKE2.DLG] Adding IKE2 to internal list of available DLGs [IKE2.DLG] saved 19 states, 30 trans, 9 strig, 4 ttrig, 9 actions [ILBEGG01.DLG.DLG] loaded [ILBEGG01.DLG] created from [ILBEGG01.DLG] Adding ILBEGG01 to internal list of available DLGs [ILBEGG01.DLG] saved 7 states, 14 trans, 4 strig, 9 ttrig, 1 actions [ILLASERA.DLG.DLG] loaded [ILLASERA.DLG] created from [ILLASERA.DLG] Adding ILLASERA to internal list of available DLGs [ILLASERA.DLG] saved 9 states, 16 trans, 1 strig, 0 ttrig, 1 actions [ILMAN01.DLG.DLG] loaded [ILMAN01.DLG] created from [ILMAN01.DLG] Adding ILMAN01 to internal list of available DLGs [ILMAN01.DLG] saved 4 states, 5 trans, 4 strig, 2 ttrig, 0 actions [ILYICH.DLG.DLG] loaded [ILYICH.DLG] created from [ILYICH.DLG] Adding ILYICH to internal list of available DLGs [ILYICH.DLG] saved 4 states, 6 trans, 1 strig, 1 ttrig, 6 actions [IMNBOOK1.DLG.DLG] loaded [IMNBOOK1.DLG] created from [IMNBOOK1.DLG] Adding IMNBOOK1 to internal list of available DLGs [IMNBOOK1.DLG] saved 12 states, 23 trans, 1 strig, 1 ttrig, 1 actions [IMOEMJ.DLG.DLG] loaded [IMOEMJ.DLG] created from [IMOEMJ.DLG] Adding IMOEMJ to internal list of available DLGs [IMOEMJ.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 2 actions [IMOEN.DLG.DLG] loaded [IMOEN.DLG] created from [IMOEN.DLG] Adding IMOEN to internal list of available DLGs [IMOEN.DLG] saved 10 states, 17 trans, 2 strig, 4 ttrig, 0 actions [IMOEN10.DLG.DLG] loaded [IMOEN10.DLG] created from [IMOEN10.DLG] Adding IMOEN10 to internal list of available DLGs [IMOEN10.DLG] saved 28 states, 47 trans, 1 strig, 1 ttrig, 4 actions [IMOEN2.DLG.DLG] loaded [IMOEN2.DLG] created from [IMOEN2.DLG] Adding IMOEN2 to internal list of available DLGs [IMOEN2.DLG] saved 26 states, 49 trans, 1 strig, 8 ttrig, 2 actions [IMOEN25A.DLG.DLG] loaded [IMOEN25A.DLG] created from [IMOEN25A.DLG] Adding IMOEN25A to internal list of available DLGs [IMOEN25A.DLG] saved 8 states, 14 trans, 2 strig, 0 ttrig, 7 actions [IMOEN25J.DLG.DLG] loaded [IMOEN25J.DLG] created from [IMOEN25J.DLG] Adding IMOEN25J to internal list of available DLGs [IMOEN25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [IMOEN25P.DLG.DLG] loaded [IMOEN25P.DLG] created from [IMOEN25P.DLG] Adding IMOEN25P to internal list of available DLGs [IMOEN25P.DLG] saved 4 states, 8 trans, 2 strig, 3 ttrig, 5 actions [IMOEN2J.DLG.DLG] loaded [IMOEN2J.DLG] created from [IMOEN2J.DLG] Adding IMOEN2J to internal list of available DLGs [IMOEN2J.DLG] saved 186 states, 324 trans, 22 strig, 119 ttrig, 33 actions [IMOEN2P.DLG.DLG] loaded [IMOEN2P.DLG] created from [IMOEN2P.DLG] Adding IMOEN2P to internal list of available DLGs [IMOEN2P.DLG] saved 12 states, 18 trans, 7 strig, 0 ttrig, 6 actions [IMOEN2_.DLG.DLG] loaded [IMOEN2_.DLG] created from [IMOEN2_.DLG] Adding IMOEN2_ to internal list of available DLGs [IMOEN2_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [IMOENJ.DLG.DLG] loaded [IMOENJ.DLG] created from [IMOENJ.DLG] Adding IMOENJ to internal list of available DLGs [IMOENJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [IMOENP.DLG.DLG] loaded [IMOENP.DLG] created from [IMOENP.DLG] Adding IMOENP to internal list of available DLGs [IMOENP.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [IMOENP_.DLG.DLG] loaded [IMOENP_.DLG] created from [IMOENP_.DLG] Adding IMOENP_ to internal list of available DLGs [IMOENP_.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 3 actions [IMOENZ.DLG.DLG] loaded [IMOENZ.DLG] created from [IMOENZ.DLG] Adding IMOENZ to internal list of available DLGs [IMOENZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [IMRAE.DLG.DLG] loaded [IMRAE.DLG] created from [IMRAE.DLG] Adding IMRAE to internal list of available DLGs [IMRAE.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [INGOT.DLG.DLG] loaded [INGOT.DLG] created from [INGOT.DLG] Adding INGOT to internal list of available DLGs [INGOT.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [INNKE2.DLG.DLG] loaded [INNKE2.DLG] created from [INNKE2.DLG] Adding INNKE2 to internal list of available DLGs [INNKE2.DLG] saved 9 states, 18 trans, 2 strig, 6 ttrig, 5 actions [INNKE3.DLG.DLG] loaded [INNKE3.DLG] created from [INNKE3.DLG] Adding INNKE3 to internal list of available DLGs [INNKE3.DLG] saved 5 states, 8 trans, 3 strig, 0 ttrig, 4 actions [INNKN2.DLG.DLG] loaded [INNKN2.DLG] created from [INNKN2.DLG] Adding INNKN2 to internal list of available DLGs [INNKN2.DLG] saved 2 states, 3 trans, 2 strig, 0 ttrig, 1 actions [INSPECT.DLG.DLG] loaded [INSPECT.DLG] created from [INSPECT.DLG] Adding INSPECT to internal list of available DLGs [INSPECT.DLG] saved 55 states, 97 trans, 3 strig, 37 ttrig, 15 actions [IRETHF01.DLG.DLG] loaded [IRETHF01.DLG] created from [IRETHF01.DLG] Adding IRETHF01 to internal list of available DLGs [IRETHF01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [IRETHF02.DLG.DLG] loaded [IRETHF02.DLG] created from [IRETHF02.DLG] Adding IRETHF02 to internal list of available DLGs [IRETHF02.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [IRETHF03.DLG.DLG] loaded [IRETHF03.DLG] created from [IRETHF03.DLG] Adding IRETHF03 to internal list of available DLGs [IRETHF03.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [IRLENT.DLG.DLG] loaded [IRLENT.DLG] created from [IRLENT.DLG] Adding IRLENT to internal list of available DLGs [IRLENT.DLG] saved 7 states, 8 trans, 3 strig, 0 ttrig, 2 actions [IRON10.DLG.DLG] loaded [IRON10.DLG] created from [IRON10.DLG] Adding IRON10 to internal list of available DLGs [IRON10.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 4 actions [IRON11.DLG.DLG] loaded [IRON11.DLG] created from [IRON11.DLG] Adding IRON11 to internal list of available DLGs [IRON11.DLG] saved 7 states, 12 trans, 2 strig, 0 ttrig, 4 actions [IRON12.DLG.DLG] loaded [IRON12.DLG] created from [IRON12.DLG] Adding IRON12 to internal list of available DLGs [IRON12.DLG] saved 7 states, 11 trans, 2 strig, 4 ttrig, 5 actions [IRON13.DLG.DLG] loaded [IRON13.DLG] created from [IRON13.DLG] Adding IRON13 to internal list of available DLGs [IRON13.DLG] saved 11 states, 19 trans, 3 strig, 8 ttrig, 12 actions [IRON14.DLG.DLG] loaded [IRON14.DLG] created from [IRON14.DLG] Adding IRON14 to internal list of available DLGs [IRON14.DLG] saved 10 states, 16 trans, 2 strig, 6 ttrig, 7 actions [IRON2.DLG.DLG] loaded [IRON2.DLG] created from [IRON2.DLG] Adding IRON2 to internal list of available DLGs [IRON2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [IRON3.DLG.DLG] loaded [IRON3.DLG] created from [IRON3.DLG] Adding IRON3 to internal list of available DLGs [IRON3.DLG] saved 6 states, 9 trans, 2 strig, 0 ttrig, 2 actions [IRON4.DLG.DLG] loaded [IRON4.DLG] created from [IRON4.DLG] Adding IRON4 to internal list of available DLGs [IRON4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [IRON5.DLG.DLG] loaded [IRON5.DLG] created from [IRON5.DLG] Adding IRON5 to internal list of available DLGs [IRON5.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions [IRON6.DLG.DLG] loaded [IRON6.DLG] created from [IRON6.DLG] Adding IRON6 to internal list of available DLGs [IRON6.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [IRON7.DLG.DLG] loaded [IRON7.DLG] created from [IRON7.DLG] Adding IRON7 to internal list of available DLGs [IRON7.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 1 actions [IRON8.DLG.DLG] loaded [IRON8.DLG] created from [IRON8.DLG] Adding IRON8 to internal list of available DLGs [IRON8.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [IRON9.DLG.DLG] loaded [IRON9.DLG] created from [IRON9.DLG] Adding IRON9 to internal list of available DLGs [IRON9.DLG] saved 6 states, 9 trans, 2 strig, 0 ttrig, 3 actions [IRONGU.DLG.DLG] loaded [IRONGU.DLG] created from [IRONGU.DLG] Adding IRONGU to internal list of available DLGs [IRONGU.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [IRONHO.DLG.DLG] loaded [IRONHO.DLG] created from [IRONHO.DLG] Adding IRONHO to internal list of available DLGs [IRONHO.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [IRONM2.DLG.DLG] loaded [IRONM2.DLG] created from [IRONM2.DLG] Adding IRONM2 to internal list of available DLGs [IRONM2.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [IRONM3.DLG.DLG] loaded [IRONM3.DLG] created from [IRONM3.DLG] Adding IRONM3 to internal list of available DLGs [IRONM3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions [IRONM4.DLG.DLG] loaded [IRONM4.DLG] created from [IRONM4.DLG] Adding IRONM4 to internal list of available DLGs [IRONM4.DLG] saved 13 states, 19 trans, 2 strig, 0 ttrig, 1 actions [IRONME.DLG.DLG] loaded [IRONME.DLG] created from [IRONME.DLG] Adding IRONME to internal list of available DLGs [IRONME.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 2 actions [ISAEA.DLG.DLG] loaded [ISAEA.DLG] created from [ISAEA.DLG] Adding ISAEA to internal list of available DLGs [ISAEA.DLG] saved 32 states, 43 trans, 3 strig, 7 ttrig, 7 actions [ISHADMT1.DLG.DLG] loaded [ISHADMT1.DLG] created from [ISHADMT1.DLG] Adding ISHADMT1 to internal list of available DLGs [ISHADMT1.DLG] saved 8 states, 20 trans, 1 strig, 8 ttrig, 3 actions [ISLANNE.DLG.DLG] loaded [ISLANNE.DLG] created from [ISLANNE.DLG] Adding ISLANNE to internal list of available DLGs [ISLANNE.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 1 actions [ISLSIR.DLG.DLG] loaded [ISLSIR.DLG] created from [ISLSIR.DLG] Adding ISLSIR to internal list of available DLGs [ISLSIR.DLG] saved 10 states, 21 trans, 2 strig, 0 ttrig, 6 actions [ITHMEE.DLG.DLG] loaded [ITHMEE.DLG] created from [ITHMEE.DLG] Adding ITHMEE to internal list of available DLGs [ITHMEE.DLG] saved 10 states, 10 trans, 3 strig, 0 ttrig, 3 actions [ITHTYL.DLG.DLG] loaded [ITHTYL.DLG] created from [ITHTYL.DLG] Adding ITHTYL to internal list of available DLGs [ITHTYL.DLG] saved 13 states, 20 trans, 4 strig, 8 ttrig, 1 actions [IVANNE.DLG.DLG] loaded [IVANNE.DLG] created from [IVANNE.DLG] Adding IVANNE to internal list of available DLGs [IVANNE.DLG] saved 7 states, 9 trans, 2 strig, 2 ttrig, 3 actions [IZEFIA.DLG.DLG] loaded [IZEFIA.DLG] created from [IZEFIA.DLG] Adding IZEFIA to internal list of available DLGs [IZEFIA.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 5 actions [JACIL.DLG.DLG] loaded [JACIL.DLG] created from [JACIL.DLG] Adding JACIL to internal list of available DLGs [JACIL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [JADERMIN.DLG.DLG] loaded [JADERMIN.DLG] created from [JADERMIN.DLG] Adding JADERMIN to internal list of available DLGs [JADERMIN.DLG] saved 32 states, 36 trans, 1 strig, 0 ttrig, 2 actions [JAEL01.DLG.DLG] loaded [JAEL01.DLG] created from [JAEL01.DLG] Adding JAEL01 to internal list of available DLGs [JAEL01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [JAEL02.DLG.DLG] loaded [JAEL02.DLG] created from [JAEL02.DLG] Adding JAEL02 to internal list of available DLGs [JAEL02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [JAEL03.DLG.DLG] loaded [JAEL03.DLG] created from [JAEL03.DLG] Adding JAEL03 to internal list of available DLGs [JAEL03.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [JAELLA2.DLG.DLG] loaded [JAELLA2.DLG] created from [JAELLA2.DLG] Adding JAELLA2 to internal list of available DLGs [JAELLA2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [JAERTOF.DLG.DLG] loaded [JAERTOF.DLG] created from [JAERTOF.DLG] Adding JAERTOF to internal list of available DLGs [JAERTOF.DLG] saved 19 states, 27 trans, 2 strig, 0 ttrig, 7 actions [JAGALVAR.DLG.DLG] loaded [JAGALVAR.DLG] created from [JAGALVAR.DLG] Adding JAGALVAR to internal list of available DLGs [JAGALVAR.DLG] saved 47 states, 75 trans, 1 strig, 16 ttrig, 3 actions [JAHABOAM.DLG.DLG] loaded [JAHABOAM.DLG] created from [JAHABOAM.DLG] Adding JAHABOAM to internal list of available DLGs [JAHABOAM.DLG] saved 13 states, 19 trans, 2 strig, 0 ttrig, 0 actions [JAHEI25A.DLG.DLG] loaded [JAHEI25A.DLG] created from [JAHEI25A.DLG] Adding JAHEI25A to internal list of available DLGs [JAHEI25A.DLG] saved 9 states, 17 trans, 2 strig, 4 ttrig, 8 actions [JAHEI25J.DLG.DLG] loaded [JAHEI25J.DLG] created from [JAHEI25J.DLG] Adding JAHEI25J to internal list of available DLGs [JAHEI25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [JAHEI25P.DLG.DLG] loaded [JAHEI25P.DLG] created from [JAHEI25P.DLG] Adding JAHEI25P to internal list of available DLGs [JAHEI25P.DLG] saved 6 states, 13 trans, 3 strig, 6 ttrig, 9 actions [JAHEIJ.DLG.DLG] loaded [JAHEIJ.DLG] created from [JAHEIJ.DLG] Adding JAHEIJ to internal list of available DLGs [JAHEIJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [JAHEIP.DLG.DLG] loaded [JAHEIP.DLG] created from [JAHEIP.DLG] Adding JAHEIP to internal list of available DLGs [JAHEIP.DLG] saved 9 states, 11 trans, 6 strig, 0 ttrig, 7 actions [JAHEIR.DLG.DLG] loaded [JAHEIR.DLG] created from [JAHEIR.DLG] Adding JAHEIR to internal list of available DLGs [JAHEIR.DLG] saved 16 states, 26 trans, 7 strig, 8 ttrig, 11 actions [JAHEIRA.DLG.DLG] loaded [JAHEIRA.DLG] created from [JAHEIRA.DLG] Adding JAHEIRA to internal list of available DLGs [JAHEIRA.DLG] saved 75 states, 123 trans, 8 strig, 30 ttrig, 17 actions [JAHEIRAJ.DLG.DLG] loaded [JAHEIRAJ.DLG] created from [JAHEIRAJ.DLG] Adding JAHEIRAJ to internal list of available DLGs [JAHEIRAJ.DLG] saved 734 states, 1130 trans, 48 strig, 344 ttrig, 166 actions [JAHEIRAP.DLG.DLG] loaded [JAHEIRAP.DLG] created from [JAHEIRAP.DLG] Adding JAHEIRAP to internal list of available DLGs [JAHEIRAP.DLG] saved 74 states, 114 trans, 16 strig, 4 ttrig, 33 actions [JAHEIZ.DLG.DLG] loaded [JAHEIZ.DLG] created from [JAHEIZ.DLG] Adding JAHEIZ to internal list of available DLGs [JAHEIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [JALANT.DLG.DLG] loaded [JALANT.DLG] created from [JALANT.DLG] Adding JALANT to internal list of available DLGs [JALANT.DLG] saved 17 states, 28 trans, 3 strig, 4 ttrig, 8 actions [JAMERONA.DLG.DLG] loaded [JAMERONA.DLG] created from [JAMERONA.DLG] Adding JAMERONA to internal list of available DLGs [JAMERONA.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 0 actions [JAMERONI.DLG.DLG] loaded [JAMERONI.DLG] created from [JAMERONI.DLG] Adding JAMERONI to internal list of available DLGs [JAMERONI.DLG] saved 4 states, 7 trans, 1 strig, 4 ttrig, 0 actions [JAMIE.DLG.DLG] loaded [JAMIE.DLG] created from [JAMIE.DLG] Adding JAMIE to internal list of available DLGs [JAMIE.DLG] saved 3 states, 4 trans, 1 strig, 2 ttrig, 2 actions [JAN.DLG.DLG] loaded [JAN.DLG] created from [JAN.DLG] Adding JAN to internal list of available DLGs [JAN.DLG] saved 39 states, 68 trans, 7 strig, 4 ttrig, 27 actions [JAN2.DLG.DLG] loaded [JAN2.DLG] created from [JAN2.DLG] Adding JAN2 to internal list of available DLGs [JAN2.DLG] saved 31 states, 38 trans, 2 strig, 0 ttrig, 0 actions [JAN25A.DLG.DLG] loaded [JAN25A.DLG] created from [JAN25A.DLG] Adding JAN25A to internal list of available DLGs [JAN25A.DLG] saved 9 states, 18 trans, 2 strig, 0 ttrig, 8 actions [JAN25J.DLG.DLG] loaded [JAN25J.DLG] created from [JAN25J.DLG] Adding JAN25J to internal list of available DLGs [JAN25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [JAN25P.DLG.DLG] loaded [JAN25P.DLG] created from [JAN25P.DLG] Adding JAN25P to internal list of available DLGs [JAN25P.DLG] saved 4 states, 9 trans, 2 strig, 3 ttrig, 6 actions [JANGIT01.DLG.DLG] loaded [JANGIT01.DLG] created from [JANGIT01.DLG] Adding JANGIT01 to internal list of available DLGs [JANGIT01.DLG] saved 2 states, 4 trans, 1 strig, 3 ttrig, 3 actions [JANGIT02.DLG.DLG] loaded [JANGIT02.DLG] created from [JANGIT02.DLG] Adding JANGIT02 to internal list of available DLGs [JANGIT02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [JANJ.DLG.DLG] loaded [JANJ.DLG] created from [JANJ.DLG] Adding JANJ to internal list of available DLGs [JANJ.DLG] saved 228 states, 377 trans, 9 strig, 159 ttrig, 18 actions [JANP.DLG.DLG] loaded [JANP.DLG] created from [JANP.DLG] Adding JANP to internal list of available DLGs [JANP.DLG] saved 43 states, 58 trans, 12 strig, 2 ttrig, 23 actions [JARDAK.DLG.DLG] loaded [JARDAK.DLG] created from [JARDAK.DLG] Adding JARDAK to internal list of available DLGs [JARDAK.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [JARED.DLG.DLG] loaded [JARED.DLG] created from [JARED.DLG] Adding JARED to internal list of available DLGs [JARED.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [JAREVIA.DLG.DLG] loaded [JAREVIA.DLG] created from [JAREVIA.DLG] Adding JAREVIA to internal list of available DLGs [JAREVIA.DLG] saved 18 states, 32 trans, 2 strig, 2 ttrig, 6 actions [JARLAXLE.DLG.DLG] loaded [JARLAXLE.DLG] created from [JARLAXLE.DLG] Adding JARLAXLE to internal list of available DLGs [JARLAXLE.DLG] saved 43 states, 71 trans, 2 strig, 26 ttrig, 8 actions [JARLICH.DLG.DLG] loaded [JARLICH.DLG] created from [JARLICH.DLG] Adding JARLICH to internal list of available DLGs [JARLICH.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 3 actions [JASE.DLG.DLG] loaded [JASE.DLG] created from [JASE.DLG] Adding JASE to internal list of available DLGs [JASE.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [JATERMIN.DLG.DLG] loaded [JATERMIN.DLG] created from [JATERMIN.DLG] Adding JATERMIN to internal list of available DLGs [JATERMIN.DLG] saved 16 states, 20 trans, 2 strig, 6 ttrig, 6 actions [JAYES.DLG.DLG] loaded [JAYES.DLG] created from [JAYES.DLG] Adding JAYES to internal list of available DLGs [JAYES.DLG] saved 3 states, 6 trans, 1 strig, 0 ttrig, 2 actions [JAYLOS.DLG.DLG] loaded [JAYLOS.DLG] created from [JAYLOS.DLG] Adding JAYLOS to internal list of available DLGs [JAYLOS.DLG] saved 24 states, 42 trans, 1 strig, 4 ttrig, 3 actions [JEB.DLG.DLG] loaded [JEB.DLG] created from [JEB.DLG] Adding JEB to internal list of available DLGs [JEB.DLG] saved 12 states, 20 trans, 7 strig, 2 ttrig, 0 actions [JEBADO.DLG.DLG] loaded [JEBADO.DLG] created from [JEBADO.DLG] Adding JEBADO to internal list of available DLGs [JEBADO.DLG] saved 12 states, 12 trans, 6 strig, 0 ttrig, 4 actions [JENKAL.DLG.DLG] loaded [JENKAL.DLG] created from [JENKAL.DLG] Adding JENKAL to internal list of available DLGs [JENKAL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [JESSUP.DLG.DLG] loaded [JESSUP.DLG] created from [JESSUP.DLG] Adding JESSUP to internal list of available DLGs [JESSUP.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [JHASSO.DLG.DLG] loaded [JHASSO.DLG] created from [JHASSO.DLG] Adding JHASSO to internal list of available DLGs [JHASSO.DLG] saved 19 states, 29 trans, 3 strig, 2 ttrig, 2 actions [JIM.DLG.DLG] loaded [JIM.DLG] created from [JIM.DLG] Adding JIM to internal list of available DLGs [JIM.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 0 actions [JOIA.DLG.DLG] loaded [JOIA.DLG] created from [JOIA.DLG] Adding JOIA to internal list of available DLGs [JOIA.DLG] saved 8 states, 15 trans, 3 strig, 0 ttrig, 2 actions [JONAVI.DLG.DLG] loaded [JONAVI.DLG] created from [JONAVI.DLG] Adding JONAVI to internal list of available DLGs [JONAVI.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [JONDAL.DLG.DLG] loaded [JONDAL.DLG] created from [JONDAL.DLG] Adding JONDAL to internal list of available DLGs [JONDAL.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 2 actions [JONDAL3.DLG.DLG] loaded [JONDAL3.DLG] created from [JONDAL3.DLG] Adding JONDAL3 to internal list of available DLGs [JONDAL3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [JONDALTB.DLG.DLG] loaded [JONDALTB.DLG] created from [JONDALTB.DLG] Adding JONDALTB to internal list of available DLGs [JONDALTB.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 2 actions [JOPI.DLG.DLG] loaded [JOPI.DLG] created from [JOPI.DLG] Adding JOPI to internal list of available DLGs [JOPI.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [JORIN.DLG.DLG] loaded [JORIN.DLG] created from [JORIN.DLG] Adding JORIN to internal list of available DLGs [JORIN.DLG] saved 11 states, 17 trans, 4 strig, 0 ttrig, 3 actions [JUGCOL01.DLG.DLG] loaded [JUGCOL01.DLG] created from [JUGCOL01.DLG] Adding JUGCOL01 to internal list of available DLGs [JUGCOL01.DLG] saved 10 states, 10 trans, 5 strig, 0 ttrig, 0 actions [JUGDAR01.DLG.DLG] loaded [JUGDAR01.DLG] created from [JUGDAR01.DLG] Adding JUGDAR01 to internal list of available DLGs [JUGDAR01.DLG] saved 17 states, 29 trans, 2 strig, 3 ttrig, 3 actions [JUGJER01.DLG.DLG] loaded [JUGJER01.DLG] created from [JUGJER01.DLG] Adding JUGJER01 to internal list of available DLGs [JUGJER01.DLG] saved 37 states, 80 trans, 5 strig, 29 ttrig, 9 actions [JUGJUG01.DLG.DLG] loaded [JUGJUG01.DLG] created from [JUGJUG01.DLG] Adding JUGJUG01 to internal list of available DLGs [JUGJUG01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [KAELLA.DLG.DLG] loaded [KAELLA.DLG] created from [KAELLA.DLG] Adding KAELLA to internal list of available DLGs [KAELLA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [KAGAIJ.DLG.DLG] loaded [KAGAIJ.DLG] created from [KAGAIJ.DLG] Adding KAGAIJ to internal list of available DLGs [KAGAIJ.DLG] saved 14 states, 45 trans, 6 strig, 32 ttrig, 38 actions [KAGAIN.DLG.DLG] loaded [KAGAIN.DLG] created from [KAGAIN.DLG] Adding KAGAIN to internal list of available DLGs [KAGAIN.DLG] saved 15 states, 27 trans, 3 strig, 5 ttrig, 10 actions [KAGAIP.DLG.DLG] loaded [KAGAIP.DLG] created from [KAGAIP.DLG] Adding KAGAIP to internal list of available DLGs [KAGAIP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [KAGAIZ.DLG.DLG] loaded [KAGAIZ.DLG] created from [KAGAIZ.DLG] Adding KAGAIZ to internal list of available DLGs [KAGAIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KAHRK.DLG.DLG] loaded [KAHRK.DLG] created from [KAHRK.DLG] Adding KAHRK to internal list of available DLGs [KAHRK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KAISH.DLG.DLG] loaded [KAISH.DLG] created from [KAISH.DLG] Adding KAISH to internal list of available DLGs [KAISH.DLG] saved 39 states, 83 trans, 6 strig, 4 ttrig, 7 actions [KAISH2.DLG.DLG] loaded [KAISH2.DLG] created from [KAISH2.DLG] Adding KAISH2 to internal list of available DLGs [KAISH2.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [KALAH.DLG.DLG] loaded [KALAH.DLG] created from [KALAH.DLG] Adding KALAH to internal list of available DLGs [KALAH.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 4 actions [KALAH2.DLG.DLG] loaded [KALAH2.DLG] created from [KALAH2.DLG] Adding KALAH2 to internal list of available DLGs [KALAH2.DLG] saved 14 states, 31 trans, 1 strig, 15 ttrig, 12 actions [KALESS.DLG.DLG] loaded [KALESS.DLG] created from [KALESS.DLG] Adding KALESS to internal list of available DLGs [KALESS.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [KALWRK01.DLG.DLG] loaded [KALWRK01.DLG] created from [KALWRK01.DLG] Adding KALWRK01 to internal list of available DLGs [KALWRK01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [KAMIR.DLG.DLG] loaded [KAMIR.DLG] created from [KAMIR.DLG] Adding KAMIR to internal list of available DLGs [KAMIR.DLG] saved 24 states, 42 trans, 6 strig, 3 ttrig, 5 actions [KARAN.DLG.DLG] loaded [KARAN.DLG] created from [KARAN.DLG] Adding KARAN to internal list of available DLGs [KARAN.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 2 actions [KARAN1.DLG.DLG] loaded [KARAN1.DLG] created from [KARAN1.DLG] Adding KARAN1 to internal list of available DLGs [KARAN1.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [KARAN3.DLG.DLG] loaded [KARAN3.DLG] created from [KARAN3.DLG] Adding KARAN3 to internal list of available DLGs [KARAN3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KARLAT.DLG.DLG] loaded [KARLAT.DLG] created from [KARLAT.DLG] Adding KARLAT to internal list of available DLGs [KARLAT.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [KAROUG.DLG.DLG] loaded [KAROUG.DLG] created from [KAROUG.DLG] Adding KAROUG to internal list of available DLGs [KAROUG.DLG] saved 15 states, 28 trans, 2 strig, 1 ttrig, 7 actions [KARP.DLG.DLG] loaded [KARP.DLG] created from [KARP.DLG] Adding KARP to internal list of available DLGs [KARP.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [KAYL1.DLG.DLG] loaded [KAYL1.DLG] created from [KAYL1.DLG] Adding KAYL1 to internal list of available DLGs [KAYL1.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 2 actions [KAYL2.DLG.DLG] loaded [KAYL2.DLG] created from [KAYL2.DLG] Adding KAYL2 to internal list of available DLGs [KAYL2.DLG] saved 43 states, 62 trans, 12 strig, 12 ttrig, 9 actions [KAYPAL01.DLG.DLG] loaded [KAYPAL01.DLG] created from [KAYPAL01.DLG] Adding KAYPAL01 to internal list of available DLGs [KAYPAL01.DLG] saved 6 states, 12 trans, 2 strig, 9 ttrig, 5 actions [KAYPAL02.DLG.DLG] loaded [KAYPAL02.DLG] created from [KAYPAL02.DLG] Adding KAYPAL02 to internal list of available DLGs [KAYPAL02.DLG] saved 30 states, 44 trans, 7 strig, 7 ttrig, 12 actions [KAYPAL03.DLG.DLG] loaded [KAYPAL03.DLG] created from [KAYPAL03.DLG] Adding KAYPAL03 to internal list of available DLGs [KAYPAL03.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 0 actions [KAYSMG01.DLG.DLG] loaded [KAYSMG01.DLG] created from [KAYSMG01.DLG] Adding KAYSMG01 to internal list of available DLGs [KAYSMG01.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [KEELOR.DLG.DLG] loaded [KEELOR.DLG] created from [KEELOR.DLG] Adding KEELOR to internal list of available DLGs [KEELOR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [KEEPER.DLG.DLG] loaded [KEEPER.DLG] created from [KEEPER.DLG] Adding KEEPER to internal list of available DLGs [KEEPER.DLG] saved 9 states, 11 trans, 1 strig, 1 ttrig, 2 actions [KELDDA.DLG.DLG] loaded [KELDDA.DLG] created from [KELDDA.DLG] Adding KELDDA to internal list of available DLGs [KELDDA.DLG] saved 9 states, 11 trans, 5 strig, 2 ttrig, 7 actions [KELDO25A.DLG.DLG] loaded [KELDO25A.DLG] created from [KELDO25A.DLG] Adding KELDO25A to internal list of available DLGs [KELDO25A.DLG] saved 9 states, 17 trans, 2 strig, 6 ttrig, 6 actions [KELDO25J.DLG.DLG] loaded [KELDO25J.DLG] created from [KELDO25J.DLG] Adding KELDO25J to internal list of available DLGs [KELDO25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [KELDO25P.DLG.DLG] loaded [KELDO25P.DLG] created from [KELDO25P.DLG] Adding KELDO25P to internal list of available DLGs [KELDO25P.DLG] saved 4 states, 8 trans, 2 strig, 3 ttrig, 5 actions [KELDOR.DLG.DLG] loaded [KELDOR.DLG] created from [KELDOR.DLG] Adding KELDOR to internal list of available DLGs [KELDOR.DLG] saved 42 states, 68 trans, 3 strig, 6 ttrig, 18 actions [KELDORJ.DLG.DLG] loaded [KELDORJ.DLG] created from [KELDORJ.DLG] Adding KELDORJ to internal list of available DLGs [KELDORJ.DLG] saved 310 states, 561 trans, 19 strig, 267 ttrig, 124 actions [KELDORP.DLG.DLG] loaded [KELDORP.DLG] created from [KELDORP.DLG] Adding KELDORP to internal list of available DLGs [KELDORP.DLG] saved 36 states, 56 trans, 8 strig, 2 ttrig, 23 actions [KELDORX.DLG.DLG] loaded [KELDORX.DLG] created from [KELDORX.DLG] Adding KELDORX to internal list of available DLGs [KELDORX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [KENT.DLG.DLG] loaded [KENT.DLG] created from [KENT.DLG] Adding KENT to internal list of available DLGs [KENT.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [KERRAC.DLG.DLG] loaded [KERRAC.DLG] created from [KERRAC.DLG] Adding KERRAC to internal list of available DLGs [KERRAC.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 4 actions [KESHEE.DLG.DLG] loaded [KESHEE.DLG] created from [KESHEE.DLG] Adding KESHEE to internal list of available DLGs [KESHEE.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 4 actions [KESTOR.DLG.DLG] loaded [KESTOR.DLG] created from [KESTOR.DLG] Adding KESTOR to internal list of available DLGs [KESTOR.DLG] saved 5 states, 8 trans, 2 strig, 1 ttrig, 1 actions [KEVIN.DLG.DLG] loaded [KEVIN.DLG] created from [KEVIN.DLG] Adding KEVIN to internal list of available DLGs [KEVIN.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 2 actions [KFTOWN01.DLG.DLG] loaded [KFTOWN01.DLG] created from [KFTOWN01.DLG] Adding KFTOWN01 to internal list of available DLGs [KFTOWN01.DLG] saved 18 states, 33 trans, 4 strig, 3 ttrig, 5 actions [KFTOWN02.DLG.DLG] loaded [KFTOWN02.DLG] created from [KFTOWN02.DLG] Adding KFTOWN02 to internal list of available DLGs [KFTOWN02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KGENIE1.DLG.DLG] loaded [KGENIE1.DLG] created from [KGENIE1.DLG] Adding KGENIE1 to internal list of available DLGs [KGENIE1.DLG] saved 15 states, 35 trans, 1 strig, 0 ttrig, 5 actions [KGENIE2.DLG.DLG] loaded [KGENIE2.DLG] created from [KGENIE2.DLG] Adding KGENIE2 to internal list of available DLGs [KGENIE2.DLG] saved 7 states, 13 trans, 1 strig, 0 ttrig, 2 actions [KHALID.DLG.DLG] loaded [KHALID.DLG] created from [KHALID.DLG] Adding KHALID to internal list of available DLGs [KHALID.DLG] saved 11 states, 12 trans, 6 strig, 1 ttrig, 2 actions [KHALIJ.DLG.DLG] loaded [KHALIJ.DLG] created from [KHALIJ.DLG] Adding KHALIJ to internal list of available DLGs [KHALIJ.DLG] saved 110 states, 176 trans, 17 strig, 40 ttrig, 44 actions [KHALIP.DLG.DLG] loaded [KHALIP.DLG] created from [KHALIP.DLG] Adding KHALIP to internal list of available DLGs [KHALIP.DLG] saved 9 states, 11 trans, 6 strig, 0 ttrig, 7 actions [KHALIZ.DLG.DLG] loaded [KHALIZ.DLG] created from [KHALIZ.DLG] Adding KHALIZ to internal list of available DLGs [KHALIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KHELLOR.DLG.DLG] loaded [KHELLOR.DLG] created from [KHELLOR.DLG] Adding KHELLOR to internal list of available DLGs [KHELLOR.DLG] saved 13 states, 15 trans, 2 strig, 0 ttrig, 1 actions [KIEL.DLG.DLG] loaded [KIEL.DLG] created from [KIEL.DLG] Adding KIEL to internal list of available DLGs [KIEL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [KIELPC.DLG.DLG] loaded [KIELPC.DLG] created from [KIELPC.DLG] Adding KIELPC to internal list of available DLGs [KIELPC.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 5 actions [KIERES.DLG.DLG] loaded [KIERES.DLG] created from [KIERES.DLG] Adding KIERES to internal list of available DLGs [KIERES.DLG] saved 9 states, 12 trans, 4 strig, 2 ttrig, 5 actions [KINDAI.DLG.DLG] loaded [KINDAI.DLG] created from [KINDAI.DLG] Adding KINDAI to internal list of available DLGs [KINDAI.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [KIRIAN.DLG.DLG] loaded [KIRIAN.DLG] created from [KIRIAN.DLG] Adding KIRIAN to internal list of available DLGs [KIRIAN.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 2 actions [KIRINHAL.DLG.DLG] loaded [KIRINHAL.DLG] created from [KIRINHAL.DLG] Adding KIRINHAL to internal list of available DLGs [KIRINHAL.DLG] saved 16 states, 32 trans, 4 strig, 1 ttrig, 5 actions [KISSIQ.DLG.DLG] loaded [KISSIQ.DLG] created from [KISSIQ.DLG] Adding KISSIQ to internal list of available DLGs [KISSIQ.DLG] saved 3 states, 5 trans, 1 strig, 1 ttrig, 3 actions [KIVAN.DLG.DLG] loaded [KIVAN.DLG] created from [KIVAN.DLG] Adding KIVAN to internal list of available DLGs [KIVAN.DLG] saved 15 states, 39 trans, 5 strig, 24 ttrig, 13 actions [KIVANJ.DLG.DLG] loaded [KIVANJ.DLG] created from [KIVANJ.DLG] Adding KIVANJ to internal list of available DLGs [KIVANJ.DLG] saved 18 states, 19 trans, 6 strig, 1 ttrig, 9 actions [KIVANP.DLG.DLG] loaded [KIVANP.DLG] created from [KIVANP.DLG] Adding KIVANP to internal list of available DLGs [KIVANP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [KIVANZ.DLG.DLG] loaded [KIVANZ.DLG] created from [KIVANZ.DLG] Adding KIVANZ to internal list of available DLGs [KIVANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KNIGHT.DLG.DLG] loaded [KNIGHT.DLG] created from [KNIGHT.DLG] Adding KNIGHT to internal list of available DLGs [KNIGHT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KNIGHTSK.DLG.DLG] loaded [KNIGHTSK.DLG] created from [KNIGHTSK.DLG] Adding KNIGHTSK to internal list of available DLGs [KNIGHTSK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KNIGHT_.DLG.DLG] loaded [KNIGHT_.DLG] created from [KNIGHT_.DLG] Adding KNIGHT_ to internal list of available DLGs [KNIGHT_.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [KNOTT.DLG.DLG] loaded [KNOTT.DLG] created from [KNOTT.DLG] Adding KNOTT to internal list of available DLGs [KNOTT.DLG] saved 6 states, 10 trans, 2 strig, 0 ttrig, 4 actions [KOBOLD.DLG.DLG] loaded [KOBOLD.DLG] created from [KOBOLD.DLG] Adding KOBOLD to internal list of available DLGs [KOBOLD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [KOCH.DLG.DLG] loaded [KOCH.DLG] created from [KOCH.DLG] Adding KOCH to internal list of available DLGs [KOCH.DLG] saved 1 states, 48 trans, 1 strig, 0 ttrig, 0 actions [KOLVAR.DLG.DLG] loaded [KOLVAR.DLG] created from [KOLVAR.DLG] Adding KOLVAR to internal list of available DLGs [KOLVAR.DLG] saved 13 states, 16 trans, 5 strig, 0 ttrig, 5 actions [KORAX.DLG.DLG] loaded [KORAX.DLG] created from [KORAX.DLG] Adding KORAX to internal list of available DLGs [KORAX.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 5 actions [KORCRAZY.DLG.DLG] loaded [KORCRAZY.DLG] created from [KORCRAZY.DLG] Adding KORCRAZY to internal list of available DLGs [KORCRAZY.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [KORGA25A.DLG.DLG] loaded [KORGA25A.DLG] created from [KORGA25A.DLG] Adding KORGA25A to internal list of available DLGs [KORGA25A.DLG] saved 8 states, 15 trans, 2 strig, 0 ttrig, 5 actions [KORGA25J.DLG.DLG] loaded [KORGA25J.DLG] created from [KORGA25J.DLG] Adding KORGA25J to internal list of available DLGs [KORGA25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [KORGA25P.DLG.DLG] loaded [KORGA25P.DLG] created from [KORGA25P.DLG] Adding KORGA25P to internal list of available DLGs [KORGA25P.DLG] saved 6 states, 12 trans, 3 strig, 5 ttrig, 8 actions [KORGANA.DLG.DLG] loaded [KORGANA.DLG] created from [KORGANA.DLG] Adding KORGANA to internal list of available DLGs [KORGANA.DLG] saved 22 states, 35 trans, 3 strig, 5 ttrig, 10 actions [KORGANF.DLG.DLG] loaded [KORGANF.DLG] created from [KORGANF.DLG] Adding KORGANF to internal list of available DLGs [KORGANF.DLG] saved 9 states, 16 trans, 2 strig, 0 ttrig, 0 actions [KORGANJ.DLG.DLG] loaded [KORGANJ.DLG] created from [KORGANJ.DLG] Adding KORGANJ to internal list of available DLGs [KORGANJ.DLG] saved 278 states, 453 trans, 21 strig, 202 ttrig, 40 actions [KORGANP.DLG.DLG] loaded [KORGANP.DLG] created from [KORGANP.DLG] Adding KORGANP to internal list of available DLGs [KORGANP.DLG] saved 13 states, 22 trans, 3 strig, 4 ttrig, 6 actions [KORPIM.DLG.DLG] loaded [KORPIM.DLG] created from [KORPIM.DLG] Adding KORPIM to internal list of available DLGs [KORPIM.DLG] saved 15 states, 20 trans, 5 strig, 0 ttrig, 2 actions [KORPIMG1.DLG.DLG] loaded [KORPIMG1.DLG] created from [KORPIMG1.DLG] Adding KORPIMG1 to internal list of available DLGs [KORPIMG1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [KORSCROO.DLG.DLG] loaded [KORSCROO.DLG] created from [KORSCROO.DLG] Adding KORSCROO to internal list of available DLGs [KORSCROO.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [KORSHAG.DLG.DLG] loaded [KORSHAG.DLG] created from [KORSHAG.DLG] Adding KORSHAG to internal list of available DLGs [KORSHAG.DLG] saved 14 states, 23 trans, 1 strig, 4 ttrig, 1 actions [KOVERA.DLG.DLG] loaded [KOVERA.DLG] created from [KOVERA.DLG] Adding KOVERA to internal list of available DLGs [KOVERA.DLG] saved 10 states, 18 trans, 1 strig, 0 ttrig, 11 actions [KPBUTL01.DLG.DLG] loaded [KPBUTL01.DLG] created from [KPBUTL01.DLG] Adding KPBUTL01 to internal list of available DLGs [KPBUTL01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [KPCAPT01.DLG.DLG] loaded [KPCAPT01.DLG] created from [KPCAPT01.DLG] Adding KPCAPT01 to internal list of available DLGs [KPCAPT01.DLG] saved 58 states, 103 trans, 11 strig, 3 ttrig, 6 actions [KPCAPT02.DLG.DLG] loaded [KPCAPT02.DLG] created from [KPCAPT02.DLG] Adding KPCAPT02 to internal list of available DLGs [KPCAPT02.DLG] saved 26 states, 28 trans, 11 strig, 0 ttrig, 8 actions [KPCAPT03.DLG.DLG] loaded [KPCAPT03.DLG] created from [KPCAPT03.DLG] Adding KPCAPT03 to internal list of available DLGs [KPCAPT03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [KPCHAP01.DLG.DLG] loaded [KPCHAP01.DLG] created from [KPCHAP01.DLG] Adding KPCHAP01 to internal list of available DLGs [KPCHAP01.DLG] saved 18 states, 26 trans, 2 strig, 3 ttrig, 5 actions [KPCOOK01.DLG.DLG] loaded [KPCOOK01.DLG] created from [KPCOOK01.DLG] Adding KPCOOK01 to internal list of available DLGs [KPCOOK01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [KPDOMO01.DLG.DLG] loaded [KPDOMO01.DLG] created from [KPDOMO01.DLG] Adding KPDOMO01 to internal list of available DLGs [KPDOMO01.DLG] saved 121 states, 201 trans, 17 strig, 58 ttrig, 45 actions [KPFARM01.DLG.DLG] loaded [KPFARM01.DLG] created from [KPFARM01.DLG] Adding KPFARM01 to internal list of available DLGs [KPFARM01.DLG] saved 9 states, 9 trans, 1 strig, 0 ttrig, 0 actions [KPFARM02.DLG.DLG] loaded [KPFARM02.DLG] created from [KPFARM02.DLG] Adding KPFARM02 to internal list of available DLGs [KPFARM02.DLG] saved 5 states, 5 trans, 0 strig, 0 ttrig, 0 actions [KPFARM03.DLG.DLG] loaded [KPFARM03.DLG] created from [KPFARM03.DLG] Adding KPFARM03 to internal list of available DLGs [KPFARM03.DLG] saved 8 states, 8 trans, 0 strig, 0 ttrig, 0 actions [KPFARM04.DLG.DLG] loaded [KPFARM04.DLG] created from [KPFARM04.DLG] Adding KPFARM04 to internal list of available DLGs [KPFARM04.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 4 actions [KPGATE01.DLG.DLG] loaded [KPGATE01.DLG] created from [KPGATE01.DLG] Adding KPGATE01 to internal list of available DLGs [KPGATE01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [KPGATE02.DLG.DLG] loaded [KPGATE02.DLG] created from [KPGATE02.DLG] Adding KPGATE02 to internal list of available DLGs [KPGATE02.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [KPGLAI01.DLG.DLG] loaded [KPGLAI01.DLG] created from [KPGLAI01.DLG] Adding KPGLAI01 to internal list of available DLGs [KPGLAI01.DLG] saved 10 states, 12 trans, 2 strig, 4 ttrig, 5 actions [KPGRD01.DLG.DLG] loaded [KPGRD01.DLG] created from [KPGRD01.DLG] Adding KPGRD01 to internal list of available DLGs [KPGRD01.DLG] saved 14 states, 25 trans, 0 strig, 1 ttrig, 2 actions [KPLEND01.DLG.DLG] loaded [KPLEND01.DLG] created from [KPLEND01.DLG] Adding KPLEND01 to internal list of available DLGs [KPLEND01.DLG] saved 12 states, 14 trans, 1 strig, 1 ttrig, 3 actions [KPLEND02.DLG.DLG] loaded [KPLEND02.DLG] created from [KPLEND02.DLG] Adding KPLEND02 to internal list of available DLGs [KPLEND02.DLG] saved 13 states, 17 trans, 0 strig, 3 ttrig, 4 actions [KPMAID01.DLG.DLG] loaded [KPMAID01.DLG] created from [KPMAID01.DLG] Adding KPMAID01 to internal list of available DLGs [KPMAID01.DLG] saved 18 states, 18 trans, 6 strig, 0 ttrig, 3 actions [KPMAID02.DLG.DLG] loaded [KPMAID02.DLG] created from [KPMAID02.DLG] Adding KPMAID02 to internal list of available DLGs [KPMAID02.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [KPMERC01.DLG.DLG] loaded [KPMERC01.DLG] created from [KPMERC01.DLG] Adding KPMERC01 to internal list of available DLGs [KPMERC01.DLG] saved 20 states, 44 trans, 1 strig, 16 ttrig, 23 actions [KPRANG01.DLG.DLG] loaded [KPRANG01.DLG] created from [KPRANG01.DLG] Adding KPRANG01 to internal list of available DLGs [KPRANG01.DLG] saved 10 states, 12 trans, 0 strig, 2 ttrig, 4 actions [KPRANG02.DLG.DLG] loaded [KPRANG02.DLG] created from [KPRANG02.DLG] Adding KPRANG02 to internal list of available DLGs [KPRANG02.DLG] saved 9 states, 10 trans, 0 strig, 0 ttrig, 4 actions [KPROEN01.DLG.DLG] loaded [KPROEN01.DLG] created from [KPROEN01.DLG] Adding KPROEN01 to internal list of available DLGs [KPROEN01.DLG] saved 9 states, 11 trans, 4 strig, 2 ttrig, 5 actions [KPROEN02.DLG.DLG] loaded [KPROEN02.DLG] created from [KPROEN02.DLG] Adding KPROEN02 to internal list of available DLGs [KPROEN02.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [KPROEN03.DLG.DLG] loaded [KPROEN03.DLG] created from [KPROEN03.DLG] Adding KPROEN03 to internal list of available DLGs [KPROEN03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [KPROEN04.DLG.DLG] loaded [KPROEN04.DLG] created from [KPROEN04.DLG] Adding KPROEN04 to internal list of available DLGs [KPROEN04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [KPROEN05.DLG.DLG] loaded [KPROEN05.DLG] created from [KPROEN05.DLG] Adding KPROEN05 to internal list of available DLGs [KPROEN05.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [KPRUNN01.DLG.DLG] loaded [KPRUNN01.DLG] created from [KPRUNN01.DLG] Adding KPRUNN01 to internal list of available DLGs [KPRUNN01.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 3 actions [KPSERV01.DLG.DLG] loaded [KPSERV01.DLG] created from [KPSERV01.DLG] Adding KPSERV01 to internal list of available DLGs [KPSERV01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [KPSHAM01.DLG.DLG] loaded [KPSHAM01.DLG] created from [KPSHAM01.DLG] Adding KPSHAM01 to internal list of available DLGs [KPSHAM01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KPSOLD01.DLG.DLG] loaded [KPSOLD01.DLG] created from [KPSOLD01.DLG] Adding KPSOLD01 to internal list of available DLGs [KPSOLD01.DLG] saved 12 states, 16 trans, 3 strig, 0 ttrig, 1 actions [KPSOLD02.DLG.DLG] loaded [KPSOLD02.DLG] created from [KPSOLD02.DLG] Adding KPSOLD02 to internal list of available DLGs [KPSOLD02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [KPSOLD03.DLG.DLG] loaded [KPSOLD03.DLG] created from [KPSOLD03.DLG] Adding KPSOLD03 to internal list of available DLGs [KPSOLD03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [KPSOLD04.DLG.DLG] loaded [KPSOLD04.DLG] created from [KPSOLD04.DLG] Adding KPSOLD04 to internal list of available DLGs [KPSOLD04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [KPSOLD08.DLG.DLG] loaded [KPSOLD08.DLG] created from [KPSOLD08.DLG] Adding KPSOLD08 to internal list of available DLGs [KPSOLD08.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KPSOLD09.DLG.DLG] loaded [KPSOLD09.DLG] created from [KPSOLD09.DLG] Adding KPSOLD09 to internal list of available DLGs [KPSOLD09.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KPSOLD10.DLG.DLG] loaded [KPSOLD10.DLG] created from [KPSOLD10.DLG] Adding KPSOLD10 to internal list of available DLGs [KPSOLD10.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KPTROL02.DLG.DLG] loaded [KPTROL02.DLG] created from [KPTROL02.DLG] Adding KPTROL02 to internal list of available DLGs [KPTROL02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [KROTAN.DLG.DLG] loaded [KROTAN.DLG] created from [KROTAN.DLG] Adding KROTAN to internal list of available DLGs [KROTAN.DLG] saved 9 states, 9 trans, 0 strig, 0 ttrig, 0 actions [KRUIN.DLG.DLG] loaded [KRUIN.DLG] created from [KRUIN.DLG] Adding KRUIN to internal list of available DLGs [KRUIN.DLG] saved 17 states, 28 trans, 1 strig, 3 ttrig, 10 actions [KRUMM.DLG.DLG] loaded [KRUMM.DLG] created from [KRUMM.DLG] Adding KRUMM to internal list of available DLGs [KRUMM.DLG] saved 4 states, 5 trans, 0 strig, 0 ttrig, 2 actions [KRYLA.DLG.DLG] loaded [KRYLA.DLG] created from [KRYLA.DLG] Adding KRYLA to internal list of available DLGs [KRYLA.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 3 actions [KRYLL.DLG.DLG] loaded [KRYLL.DLG] created from [KRYLL.DLG] Adding KRYLL to internal list of available DLGs [KRYLL.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [KRYSTI.DLG.DLG] loaded [KRYSTI.DLG] created from [KRYSTI.DLG] Adding KRYSTI to internal list of available DLGs [KRYSTI.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions [KSLAVE01.DLG.DLG] loaded [KSLAVE01.DLG] created from [KSLAVE01.DLG] Adding KSLAVE01 to internal list of available DLGs [KSLAVE01.DLG] saved 10 states, 21 trans, 3 strig, 0 ttrig, 1 actions [KSLAVE02.DLG.DLG] loaded [KSLAVE02.DLG] created from [KSLAVE02.DLG] Adding KSLAVE02 to internal list of available DLGs [KSLAVE02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [KYLEE.DLG.DLG] loaded [KYLEE.DLG] created from [KYLEE.DLG] Adding KYLEE to internal list of available DLGs [KYLEE.DLG] saved 3 states, 5 trans, 2 strig, 2 ttrig, 3 actions [KYLIE1.DLG.DLG] loaded [KYLIE1.DLG] created from [KYLIE1.DLG] Adding KYLIE1 to internal list of available DLGs [KYLIE1.DLG] saved 25 states, 34 trans, 3 strig, 5 ttrig, 2 actions [LACHLU.DLG.DLG] loaded [LACHLU.DLG] created from [LACHLU.DLG] Adding LACHLU to internal list of available DLGs [LACHLU.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [LAERTA.DLG.DLG] loaded [LAERTA.DLG] created from [LAERTA.DLG] Adding LAERTA to internal list of available DLGs [LAERTA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [LAHL.DLG.DLG] loaded [LAHL.DLG] created from [LAHL.DLG] Adding LAHL to internal list of available DLGs [LAHL.DLG] saved 9 states, 12 trans, 5 strig, 1 ttrig, 2 actions [LAKADA.DLG.DLG] loaded [LAKADA.DLG] created from [LAKADA.DLG] Adding LAKADA to internal list of available DLGs [LAKADA.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [LAMALH.DLG.DLG] loaded [LAMALH.DLG] created from [LAMALH.DLG] Adding LAMALH to internal list of available DLGs [LAMALH.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [LANDLORD.DLG.DLG] loaded [LANDLORD.DLG] created from [LANDLORD.DLG] Adding LANDLORD to internal list of available DLGs [LANDLORD.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [LANDRI.DLG.DLG] loaded [LANDRI.DLG] created from [LANDRI.DLG] Adding LANDRI to internal list of available DLGs [LANDRI.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 7 actions [LANTAN.DLG.DLG] loaded [LANTAN.DLG] created from [LANTAN.DLG] Adding LANTAN to internal list of available DLGs [LANTAN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LAOLA.DLG.DLG] loaded [LAOLA.DLG] created from [LAOLA.DLG] Adding LAOLA to internal list of available DLGs [LAOLA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [LARRIA.DLG.DLG] loaded [LARRIA.DLG] created from [LARRIA.DLG] Adding LARRIA to internal list of available DLGs [LARRIA.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 2 actions [LARRY.DLG.DLG] loaded [LARRY.DLG] created from [LARRY.DLG] Adding LARRY to internal list of available DLGs [LARRY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LARYSS.DLG.DLG] loaded [LARYSS.DLG] created from [LARYSS.DLG] Adding LARYSS to internal list of available DLGs [LARYSS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LARZE.DLG.DLG] loaded [LARZE.DLG] created from [LARZE.DLG] Adding LARZE to internal list of available DLGs [LARZE.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [LASKAL.DLG.DLG] loaded [LASKAL.DLG] created from [LASKAL.DLG] Adding LASKAL to internal list of available DLGs [LASKAL.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 4 actions [LASSAL.DLG.DLG] loaded [LASSAL.DLG] created from [LASSAL.DLG] Adding LASSAL to internal list of available DLGs [LASSAL.DLG] saved 12 states, 14 trans, 4 strig, 0 ttrig, 1 actions [LASSAL02.DLG.DLG] loaded [LASSAL02.DLG] created from [LASSAL02.DLG] Adding LASSAL02 to internal list of available DLGs [LASSAL02.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 4 actions [LATHAN.DLG.DLG] loaded [LATHAN.DLG] created from [LATHAN.DLG] Adding LATHAN to internal list of available DLGs [LATHAN.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [LATKNI01.DLG.DLG] loaded [LATKNI01.DLG] created from [LATKNI01.DLG] Adding LATKNI01 to internal list of available DLGs [LATKNI01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [LATLARA.DLG.DLG] loaded [LATLARA.DLG] created from [LATLARA.DLG] Adding LATLARA to internal list of available DLGs [LATLARA.DLG] saved 58 states, 78 trans, 18 strig, 12 ttrig, 38 actions [LAUDEN.DLG.DLG] loaded [LAUDEN.DLG] created from [LAUDEN.DLG] Adding LAUDEN to internal list of available DLGs [LAUDEN.DLG] saved 3 states, 4 trans, 0 strig, 0 ttrig, 0 actions [LAUNE.DLG.DLG] loaded [LAUNE.DLG] created from [LAUNE.DLG] Adding LAUNE to internal list of available DLGs [LAUNE.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 0 actions [LAUREL.DLG.DLG] loaded [LAUREL.DLG] created from [LAUREL.DLG] Adding LAUREL to internal list of available DLGs [LAUREL.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 6 actions [LAVOK.DLG.DLG] loaded [LAVOK.DLG] created from [LAVOK.DLG] Adding LAVOK to internal list of available DLGs [LAVOK.DLG] saved 63 states, 81 trans, 9 strig, 10 ttrig, 15 actions [LEAGGU.DLG.DLG] loaded [LEAGGU.DLG] created from [LEAGGU.DLG] Adding LEAGGU to internal list of available DLGs [LEAGGU.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [LEHTIN.DLG.DLG] loaded [LEHTIN.DLG] created from [LEHTIN.DLG] Adding LEHTIN to internal list of available DLGs [LEHTIN.DLG] saved 29 states, 71 trans, 4 strig, 25 ttrig, 17 actions [LENA.DLG.DLG] loaded [LENA.DLG] created from [LENA.DLG] Adding LENA to internal list of available DLGs [LENA.DLG] saved 8 states, 14 trans, 3 strig, 0 ttrig, 4 actions [LENORE.DLG.DLG] loaded [LENORE.DLG] created from [LENORE.DLG] Adding LENORE to internal list of available DLGs [LENORE.DLG] saved 18 states, 34 trans, 0 strig, 0 ttrig, 0 actions [LEONA.DLG.DLG] loaded [LEONA.DLG] created from [LEONA.DLG] Adding LEONA to internal list of available DLGs [LEONA.DLG] saved 11 states, 11 trans, 8 strig, 0 ttrig, 0 actions [LESLEY.DLG.DLG] loaded [LESLEY.DLG] created from [LESLEY.DLG] Adding LESLEY to internal list of available DLGs [LESLEY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LESTER.DLG.DLG] loaded [LESTER.DLG] created from [LESTER.DLG] Adding LESTER to internal list of available DLGs [LESTER.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 2 actions [LESTOR.DLG.DLG] loaded [LESTOR.DLG] created from [LESTOR.DLG] Adding LESTOR to internal list of available DLGs [LESTOR.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [LIFE1.DLG.DLG] loaded [LIFE1.DLG] created from [LIFE1.DLG] Adding LIFE1 to internal list of available DLGs [LIFE1.DLG] saved 5 states, 13 trans, 1 strig, 2 ttrig, 2 actions [LIFE2.DLG.DLG] loaded [LIFE2.DLG] created from [LIFE2.DLG] Adding LIFE2 to internal list of available DLGs [LIFE2.DLG] saved 6 states, 14 trans, 1 strig, 2 ttrig, 1 actions [LIFE3.DLG.DLG] loaded [LIFE3.DLG] created from [LIFE3.DLG] Adding LIFE3 to internal list of available DLGs [LIFE3.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [LIFE4.DLG.DLG] loaded [LIFE4.DLG] created from [LIFE4.DLG] Adding LIFE4 to internal list of available DLGs [LIFE4.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 1 actions [LIIA.DLG.DLG] loaded [LIIA.DLG] created from [LIIA.DLG] Adding LIIA to internal list of available DLGs [LIIA.DLG] saved 14 states, 22 trans, 2 strig, 8 ttrig, 6 actions [LIN.DLG.DLG] loaded [LIN.DLG] created from [LIN.DLG] Adding LIN to internal list of available DLGs [LIN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [LISSA.DLG.DLG] loaded [LISSA.DLG] created from [LISSA.DLG] Adding LISSA to internal list of available DLGs [LISSA.DLG] saved 17 states, 20 trans, 3 strig, 4 ttrig, 1 actions [LLARSH.DLG.DLG] loaded [LLARSH.DLG] created from [LLARSH.DLG] Adding LLARSH to internal list of available DLGs [LLARSH.DLG] saved 20 states, 41 trans, 1 strig, 11 ttrig, 6 actions [LLINDE.DLG.DLG] loaded [LLINDE.DLG] created from [LLINDE.DLG] Adding LLINDE to internal list of available DLGs [LLINDE.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [LLYNIS.DLG.DLG] loaded [LLYNIS.DLG] created from [LLYNIS.DLG] Adding LLYNIS to internal list of available DLGs [LLYNIS.DLG] saved 14 states, 33 trans, 2 strig, 8 ttrig, 5 actions [LOBAR.DLG.DLG] loaded [LOBAR.DLG] created from [LOBAR.DLG] Adding LOBAR to internal list of available DLGs [LOBAR.DLG] saved 11 states, 16 trans, 4 strig, 4 ttrig, 0 actions [LOTHAN.DLG.DLG] loaded [LOTHAN.DLG] created from [LOTHAN.DLG] Adding LOTHAN to internal list of available DLGs [LOTHAN.DLG] saved 18 states, 27 trans, 5 strig, 2 ttrig, 6 actions [LOUISE.DLG.DLG] loaded [LOUISE.DLG] created from [LOUISE.DLG] Adding LOUISE to internal list of available DLGs [LOUISE.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [LOUT.DLG.DLG] loaded [LOUT.DLG] created from [LOUT.DLG] Adding LOUT to internal list of available DLGs [LOUT.DLG] saved 33 states, 70 trans, 8 strig, 10 ttrig, 11 actions [LOUTCAPT.DLG.DLG] loaded [LOUTCAPT.DLG] created from [LOUTCAPT.DLG] Adding LOUTCAPT to internal list of available DLGs [LOUTCAPT.DLG] saved 35 states, 60 trans, 7 strig, 8 ttrig, 15 actions [LOUTM01.DLG.DLG] loaded [LOUTM01.DLG] created from [LOUTM01.DLG] Adding LOUTM01 to internal list of available DLGs [LOUTM01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [LOUTM02.DLG.DLG] loaded [LOUTM02.DLG] created from [LOUTM02.DLG] Adding LOUTM02 to internal list of available DLGs [LOUTM02.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [LOUTM03.DLG.DLG] loaded [LOUTM03.DLG] created from [LOUTM03.DLG] Adding LOUTM03 to internal list of available DLGs [LOUTM03.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [LOVE.DLG.DLG] loaded [LOVE.DLG] created from [LOVE.DLG] Adding LOVE to internal list of available DLGs [LOVE.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 2 actions [LOVEONE1.DLG.DLG] loaded [LOVEONE1.DLG] created from [LOVEONE1.DLG] Adding LOVEONE1 to internal list of available DLGs [LOVEONE1.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [LOVEONE2.DLG.DLG] loaded [LOVEONE2.DLG] created from [LOVEONE2.DLG] Adding LOVEONE2 to internal list of available DLGs [LOVEONE2.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [LOVEONE3.DLG.DLG] loaded [LOVEONE3.DLG] created from [LOVEONE3.DLG] Adding LOVEONE3 to internal list of available DLGs [LOVEONE3.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [LOVEONE4.DLG.DLG] loaded [LOVEONE4.DLG] created from [LOVEONE4.DLG] Adding LOVEONE4 to internal list of available DLGs [LOVEONE4.DLG] saved 5 states, 6 trans, 1 strig, 2 ttrig, 0 actions [LOVEONE5.DLG.DLG] loaded [LOVEONE5.DLG] created from [LOVEONE5.DLG] Adding LOVEONE5 to internal list of available DLGs [LOVEONE5.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [LOWLGU.DLG.DLG] loaded [LOWLGU.DLG] created from [LOWLGU.DLG] Adding LOWLGU to internal list of available DLGs [LOWLGU.DLG] saved 7 states, 18 trans, 3 strig, 10 ttrig, 7 actions [LTALOS.DLG.DLG] loaded [LTALOS.DLG] created from [LTALOS.DLG] Adding LTALOS to internal list of available DLGs [LTALOS.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [LUCKY.DLG.DLG] loaded [LUCKY.DLG] created from [LUCKY.DLG] Adding LUCKY to internal list of available DLGs [LUCKY.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [LUCY.DLG.DLG] loaded [LUCY.DLG] created from [LUCY.DLG] Adding LUCY to internal list of available DLGs [LUCY.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [LUSETTE.DLG.DLG] loaded [LUSETTE.DLG] created from [LUSETTE.DLG] Adding LUSETTE to internal list of available DLGs [LUSETTE.DLG] saved 17 states, 27 trans, 3 strig, 7 ttrig, 6 actions [LUSSEL.DLG.DLG] loaded [LUSSEL.DLG] created from [LUSSEL.DLG] Adding LUSSEL to internal list of available DLGs [LUSSEL.DLG] saved 7 states, 8 trans, 7 strig, 1 ttrig, 2 actions [LYROS.DLG.DLG] loaded [LYROS.DLG] created from [LYROS.DLG] Adding LYROS to internal list of available DLGs [LYROS.DLG] saved 31 states, 77 trans, 4 strig, 18 ttrig, 14 actions [MADAM.DLG.DLG] loaded [MADAM.DLG] created from [MADAM.DLG] Adding MADAM to internal list of available DLGs [MADAM.DLG] saved 19 states, 47 trans, 9 strig, 34 ttrig, 9 actions [MADEEN.DLG.DLG] loaded [MADEEN.DLG] created from [MADEEN.DLG] Adding MADEEN to internal list of available DLGs [MADEEN.DLG] saved 14 states, 32 trans, 4 strig, 12 ttrig, 5 actions [MAEGUY01.DLG.DLG] loaded [MAEGUY01.DLG] created from [MAEGUY01.DLG] Adding MAEGUY01 to internal list of available DLGs [MAEGUY01.DLG] saved 20 states, 30 trans, 4 strig, 0 ttrig, 5 actions [MAEGUY02.DLG.DLG] loaded [MAEGUY02.DLG] created from [MAEGUY02.DLG] Adding MAEGUY02 to internal list of available DLGs [MAEGUY02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MAEVAR.DLG.DLG] loaded [MAEVAR.DLG] created from [MAEVAR.DLG] Adding MAEVAR to internal list of available DLGs [MAEVAR.DLG] saved 47 states, 80 trans, 11 strig, 19 ttrig, 26 actions [MAGE1.DLG.DLG] loaded [MAGE1.DLG] created from [MAGE1.DLG] Adding MAGE1 to internal list of available DLGs [MAGE1.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [MAGE2.DLG.DLG] loaded [MAGE2.DLG] created from [MAGE2.DLG] Adding MAGE2 to internal list of available DLGs [MAGE2.DLG] saved 10 states, 23 trans, 2 strig, 0 ttrig, 0 actions [MAGE3.DLG.DLG] loaded [MAGE3.DLG] created from [MAGE3.DLG] Adding MAGE3 to internal list of available DLGs [MAGE3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MAGE4.DLG.DLG] loaded [MAGE4.DLG] created from [MAGE4.DLG] Adding MAGE4 to internal list of available DLGs [MAGE4.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MAIRYN.DLG.DLG] loaded [MAIRYN.DLG] created from [MAIRYN.DLG] Adding MAIRYN to internal list of available DLGs [MAIRYN.DLG] saved 36 states, 58 trans, 9 strig, 12 ttrig, 16 actions [MAJAN.DLG.DLG] loaded [MAJAN.DLG] created from [MAJAN.DLG] Adding MAJAN to internal list of available DLGs [MAJAN.DLG] saved 10 states, 10 trans, 5 strig, 0 ttrig, 0 actions [MALKAL.DLG.DLG] loaded [MALKAL.DLG] created from [MALKAL.DLG] Adding MALKAL to internal list of available DLGs [MALKAL.DLG] saved 14 states, 35 trans, 4 strig, 0 ttrig, 2 actions [MALLA01.DLG.DLG] loaded [MALLA01.DLG] created from [MALLA01.DLG] Adding MALLA01 to internal list of available DLGs [MALLA01.DLG] saved 6 states, 11 trans, 2 strig, 5 ttrig, 5 actions [MALTZ.DLG.DLG] loaded [MALTZ.DLG] created from [MALTZ.DLG] Adding MALTZ to internal list of available DLGs [MALTZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MAPLE.DLG.DLG] loaded [MAPLE.DLG] created from [MAPLE.DLG] Adding MAPLE to internal list of available DLGs [MAPLE.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 1 actions [MARALE.DLG.DLG] loaded [MARALE.DLG] created from [MARALE.DLG] Adding MARALE to internal list of available DLGs [MARALE.DLG] saved 14 states, 24 trans, 6 strig, 0 ttrig, 5 actions [MARALE2.DLG.DLG] loaded [MARALE2.DLG] created from [MARALE2.DLG] Adding MARALE2 to internal list of available DLGs [MARALE2.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [MARCUS.DLG.DLG] loaded [MARCUS.DLG] created from [MARCUS.DLG] Adding MARCUS to internal list of available DLGs [MARCUS.DLG] saved 9 states, 18 trans, 2 strig, 9 ttrig, 7 actions [MAREK.DLG.DLG] loaded [MAREK.DLG] created from [MAREK.DLG] Adding MAREK to internal list of available DLGs [MAREK.DLG] saved 7 states, 10 trans, 4 strig, 0 ttrig, 6 actions [MARIA.DLG.DLG] loaded [MARIA.DLG] created from [MARIA.DLG] Adding MARIA to internal list of available DLGs [MARIA.DLG] saved 23 states, 27 trans, 9 strig, 5 ttrig, 3 actions [MARL.DLG.DLG] loaded [MARL.DLG] created from [MARL.DLG] Adding MARL to internal list of available DLGs [MARL.DLG] saved 20 states, 34 trans, 4 strig, 0 ttrig, 7 actions [MARLOWE.DLG.DLG] loaded [MARLOWE.DLG] created from [MARLOWE.DLG] Adding MARLOWE to internal list of available DLGs [MARLOWE.DLG] saved 54 states, 88 trans, 9 strig, 6 ttrig, 23 actions [MARVIN.DLG.DLG] loaded [MARVIN.DLG] created from [MARVIN.DLG] Adding MARVIN to internal list of available DLGs [MARVIN.DLG] saved 4 states, 7 trans, 1 strig, 1 ttrig, 3 actions [MAZZY.DLG.DLG] loaded [MAZZY.DLG] created from [MAZZY.DLG] Adding MAZZY to internal list of available DLGs [MAZZY.DLG] saved 56 states, 96 trans, 5 strig, 25 ttrig, 27 actions [MAZZY1.DLG.DLG] loaded [MAZZY1.DLG] created from [MAZZY1.DLG] Adding MAZZY1 to internal list of available DLGs [MAZZY1.DLG] saved 16 states, 29 trans, 1 strig, 0 ttrig, 1 actions [MAZZY2.DLG.DLG] loaded [MAZZY2.DLG] created from [MAZZY2.DLG] Adding MAZZY2 to internal list of available DLGs [MAZZY2.DLG] saved 9 states, 13 trans, 1 strig, 0 ttrig, 0 actions [MAZZY25A.DLG.DLG] loaded [MAZZY25A.DLG] created from [MAZZY25A.DLG] Adding MAZZY25A to internal list of available DLGs [MAZZY25A.DLG] saved 14 states, 27 trans, 2 strig, 4 ttrig, 12 actions [MAZZY25J.DLG.DLG] loaded [MAZZY25J.DLG] created from [MAZZY25J.DLG] Adding MAZZY25J to internal list of available DLGs [MAZZY25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MAZZY25P.DLG.DLG] loaded [MAZZY25P.DLG] created from [MAZZY25P.DLG] Adding MAZZY25P to internal list of available DLGs [MAZZY25P.DLG] saved 4 states, 8 trans, 2 strig, 3 ttrig, 5 actions [MAZZY3.DLG.DLG] loaded [MAZZY3.DLG] created from [MAZZY3.DLG] Adding MAZZY3 to internal list of available DLGs [MAZZY3.DLG] saved 6 states, 9 trans, 0 strig, 0 ttrig, 0 actions [MAZZY4.DLG.DLG] loaded [MAZZY4.DLG] created from [MAZZY4.DLG] Adding MAZZY4 to internal list of available DLGs [MAZZY4.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 1 actions [MAZZY5.DLG.DLG] loaded [MAZZY5.DLG] created from [MAZZY5.DLG] Adding MAZZY5 to internal list of available DLGs [MAZZY5.DLG] saved 79 states, 89 trans, 7 strig, 0 ttrig, 0 actions [MAZZY6.DLG.DLG] loaded [MAZZY6.DLG] created from [MAZZY6.DLG] Adding MAZZY6 to internal list of available DLGs [MAZZY6.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [MAZZYJ.DLG.DLG] loaded [MAZZYJ.DLG] created from [MAZZYJ.DLG] Adding MAZZYJ to internal list of available DLGs [MAZZYJ.DLG] saved 225 states, 348 trans, 23 strig, 132 ttrig, 65 actions [MAZZYP.DLG.DLG] loaded [MAZZYP.DLG] created from [MAZZYP.DLG] Adding MAZZYP to internal list of available DLGs [MAZZYP.DLG] saved 36 states, 54 trans, 7 strig, 9 ttrig, 27 actions [MAZZYP2.DLG.DLG] loaded [MAZZYP2.DLG] created from [MAZZYP2.DLG] Adding MAZZYP2 to internal list of available DLGs [MAZZYP2.DLG] saved 9 states, 13 trans, 2 strig, 0 ttrig, 0 actions [MCOOK.DLG.DLG] loaded [MCOOK.DLG] created from [MCOOK.DLG] Adding MCOOK to internal list of available DLGs [MCOOK.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [MCOOK2.DLG.DLG] loaded [MCOOK2.DLG] created from [MCOOK2.DLG] Adding MCOOK2 to internal list of available DLGs [MCOOK2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [MCOOK3.DLG.DLG] loaded [MCOOK3.DLG] created from [MCOOK3.DLG] Adding MCOOK3 to internal list of available DLGs [MCOOK3.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [MCOOK4.DLG.DLG] loaded [MCOOK4.DLG] created from [MCOOK4.DLG] Adding MCOOK4 to internal list of available DLGs [MCOOK4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [MCOOK5.DLG.DLG] loaded [MCOOK5.DLG] created from [MCOOK5.DLG] Adding MCOOK5 to internal list of available DLGs [MCOOK5.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [MCOOK6.DLG.DLG] loaded [MCOOK6.DLG] created from [MCOOK6.DLG] Adding MCOOK6 to internal list of available DLGs [MCOOK6.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [MDAIR.DLG.DLG] loaded [MDAIR.DLG] created from [MDAIR.DLG] Adding MDAIR to internal list of available DLGs [MDAIR.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 1 actions [MDAIR2.DLG.DLG] loaded [MDAIR2.DLG] created from [MDAIR2.DLG] Adding MDAIR2 to internal list of available DLGs [MDAIR2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [MDDUST.DLG.DLG] loaded [MDDUST.DLG] created from [MDDUST.DLG] Adding MDDUST to internal list of available DLGs [MDDUST.DLG] saved 6 states, 8 trans, 4 strig, 0 ttrig, 2 actions [MDEARTH.DLG.DLG] loaded [MDEARTH.DLG] created from [MDEARTH.DLG] Adding MDEARTH to internal list of available DLGs [MDEARTH.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 4 actions [MDFORN.DLG.DLG] loaded [MDFORN.DLG] created from [MDFORN.DLG] Adding MDFORN to internal list of available DLGs [MDFORN.DLG] saved 7 states, 10 trans, 3 strig, 0 ttrig, 3 actions [MDHSSSS.DLG.DLG] loaded [MDHSSSS.DLG] created from [MDHSSSS.DLG] Adding MDHSSSS to internal list of available DLGs [MDHSSSS.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [MDRAK.DLG.DLG] loaded [MDRAK.DLG] created from [MDRAK.DLG] Adding MDRAK to internal list of available DLGs [MDRAK.DLG] saved 10 states, 20 trans, 1 strig, 0 ttrig, 2 actions [MDRAK2.DLG.DLG] loaded [MDRAK2.DLG] created from [MDRAK2.DLG] Adding MDRAK2 to internal list of available DLGs [MDRAK2.DLG] saved 8 states, 11 trans, 1 strig, 0 ttrig, 3 actions [MDRAK3.DLG.DLG] loaded [MDRAK3.DLG] created from [MDRAK3.DLG] Adding MDRAK3 to internal list of available DLGs [MDRAK3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MDRAK4.DLG.DLG] loaded [MDRAK4.DLG] created from [MDRAK4.DLG] Adding MDRAK4 to internal list of available DLGs [MDRAK4.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 1 actions [MDRAK5.DLG.DLG] loaded [MDRAK5.DLG] created from [MDRAK5.DLG] Adding MDRAK5 to internal list of available DLGs [MDRAK5.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 0 actions [MEIALA.DLG.DLG] loaded [MEIALA.DLG] created from [MEIALA.DLG] Adding MEIALA to internal list of available DLGs [MEIALA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MEILUM.DLG.DLG] loaded [MEILUM.DLG] created from [MEILUM.DLG] Adding MEILUM to internal list of available DLGs [MEILUM.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 3 actions [MEKIMP01.DLG.DLG] loaded [MEKIMP01.DLG] created from [MEKIMP01.DLG] Adding MEKIMP01 to internal list of available DLGs [MEKIMP01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MEKRAT.DLG.DLG] loaded [MEKRAT.DLG] created from [MEKRAT.DLG] Adding MEKRAT to internal list of available DLGs [MEKRAT.DLG] saved 27 states, 58 trans, 3 strig, 16 ttrig, 20 actions [MEKRATH.DLG.DLG] loaded [MEKRATH.DLG] created from [MEKRATH.DLG] Adding MEKRATH to internal list of available DLGs [MEKRATH.DLG] saved 25 states, 57 trans, 3 strig, 16 ttrig, 12 actions [MELICA.DLG.DLG] loaded [MELICA.DLG] created from [MELICA.DLG] Adding MELICA to internal list of available DLGs [MELICA.DLG] saved 30 states, 49 trans, 10 strig, 6 ttrig, 8 actions [MELISS01.DLG.DLG] loaded [MELISS01.DLG] created from [MELISS01.DLG] Adding MELISS01 to internal list of available DLGs [MELISS01.DLG] saved 18 states, 28 trans, 2 strig, 0 ttrig, 11 actions [MEMNIS.DLG.DLG] loaded [MEMNIS.DLG] created from [MEMNIS.DLG] Adding MEMNIS to internal list of available DLGs [MEMNIS.DLG] saved 16 states, 32 trans, 2 strig, 0 ttrig, 0 actions [MENDA1.DLG.DLG] loaded [MENDA1.DLG] created from [MENDA1.DLG] Adding MENDA1 to internal list of available DLGs [MENDA1.DLG] saved 26 states, 58 trans, 6 strig, 8 ttrig, 20 actions [MENDA2.DLG.DLG] loaded [MENDA2.DLG] created from [MENDA2.DLG] Adding MENDA2 to internal list of available DLGs [MENDA2.DLG] saved 8 states, 18 trans, 2 strig, 2 ttrig, 5 actions [MENDA3.DLG.DLG] loaded [MENDA3.DLG] created from [MENDA3.DLG] Adding MENDA3 to internal list of available DLGs [MENDA3.DLG] saved 24 states, 50 trans, 1 strig, 0 ttrig, 4 actions [MENDA4.DLG.DLG] loaded [MENDA4.DLG] created from [MENDA4.DLG] Adding MENDA4 to internal list of available DLGs [MENDA4.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 2 actions [MERC0706.DLG.DLG] loaded [MERC0706.DLG] created from [MERC0706.DLG] Adding MERC0706 to internal list of available DLGs [MERC0706.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 2 actions [MERCH2.DLG.DLG] loaded [MERCH2.DLG] created from [MERCH2.DLG] Adding MERCH2 to internal list of available DLGs [MERCH2.DLG] saved 4 states, 7 trans, 3 strig, 1 ttrig, 2 actions [MERCH3.DLG.DLG] loaded [MERCH3.DLG] created from [MERCH3.DLG] Adding MERCH3 to internal list of available DLGs [MERCH3.DLG] saved 9 states, 13 trans, 0 strig, 0 ttrig, 0 actions [MERCH4.DLG.DLG] loaded [MERCH4.DLG] created from [MERCH4.DLG] Adding MERCH4 to internal list of available DLGs [MERCH4.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 2 actions [MERCH5.DLG.DLG] loaded [MERCH5.DLG] created from [MERCH5.DLG] Adding MERCH5 to internal list of available DLGs [MERCH5.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [MERCH6.DLG.DLG] loaded [MERCH6.DLG] created from [MERCH6.DLG] Adding MERCH6 to internal list of available DLGs [MERCH6.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 2 actions [MERCHA.DLG.DLG] loaded [MERCHA.DLG] created from [MERCHA.DLG] Adding MERCHA to internal list of available DLGs [MERCHA.DLG] saved 4 states, 5 trans, 3 strig, 0 ttrig, 1 actions [MERCHANT.DLG.DLG] loaded [MERCHANT.DLG] created from [MERCHANT.DLG] Adding MERCHANT to internal list of available DLGs [MERCHANT.DLG] saved 27 states, 45 trans, 2 strig, 16 ttrig, 7 actions [MERCHG.DLG.DLG] loaded [MERCHG.DLG] created from [MERCHG.DLG] Adding MERCHG to internal list of available DLGs [MERCHG.DLG] saved 7 states, 8 trans, 5 strig, 1 ttrig, 0 actions [MERLEA.DLG.DLG] loaded [MERLEA.DLG] created from [MERLEA.DLG] Adding MERLEA to internal list of available DLGs [MERLEA.DLG] saved 8 states, 11 trans, 4 strig, 0 ttrig, 0 actions [MERONIA.DLG.DLG] loaded [MERONIA.DLG] created from [MERONIA.DLG] Adding MERONIA to internal list of available DLGs [MERONIA.DLG] saved 22 states, 68 trans, 1 strig, 19 ttrig, 0 actions [MERSIL.DLG.DLG] loaded [MERSIL.DLG] created from [MERSIL.DLG] Adding MERSIL to internal list of available DLGs [MERSIL.DLG] saved 6 states, 7 trans, 3 strig, 1 ttrig, 1 actions [MESSED.DLG.DLG] loaded [MESSED.DLG] created from [MESSED.DLG] Adding MESSED to internal list of available DLGs [MESSED.DLG] saved 5 states, 6 trans, 0 strig, 0 ttrig, 1 actions [MESSEN.DLG.DLG] loaded [MESSEN.DLG] created from [MESSEN.DLG] Adding MESSEN to internal list of available DLGs [MESSEN.DLG] saved 16 states, 47 trans, 3 strig, 12 ttrig, 10 actions [MEYM.DLG.DLG] loaded [MEYM.DLG] created from [MEYM.DLG] Adding MEYM to internal list of available DLGs [MEYM.DLG] saved 17 states, 33 trans, 2 strig, 0 ttrig, 9 actions [MGAPPR01.DLG.DLG] loaded [MGAPPR01.DLG] created from [MGAPPR01.DLG] Adding MGAPPR01 to internal list of available DLGs [MGAPPR01.DLG] saved 54 states, 58 trans, 13 strig, 6 ttrig, 0 actions [MGAPPR02.DLG.DLG] loaded [MGAPPR02.DLG] created from [MGAPPR02.DLG] Adding MGAPPR02 to internal list of available DLGs [MGAPPR02.DLG] saved 123 states, 192 trans, 21 strig, 79 ttrig, 83 actions [MGAPPR03.DLG.DLG] loaded [MGAPPR03.DLG] created from [MGAPPR03.DLG] Adding MGAPPR03 to internal list of available DLGs [MGAPPR03.DLG] saved 54 states, 63 trans, 13 strig, 16 ttrig, 2 actions [MGASS01.DLG.DLG] loaded [MGASS01.DLG] created from [MGASS01.DLG] Adding MGASS01 to internal list of available DLGs [MGASS01.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [MGBILL01.DLG.DLG] loaded [MGBILL01.DLG] created from [MGBILL01.DLG] Adding MGBILL01 to internal list of available DLGs [MGBILL01.DLG] saved 18 states, 24 trans, 1 strig, 9 ttrig, 6 actions [MGKET01.DLG.DLG] loaded [MGKET01.DLG] created from [MGKET01.DLG] Adding MGKET01 to internal list of available DLGs [MGKET01.DLG] saved 9 states, 11 trans, 8 strig, 0 ttrig, 1 actions [MGKETG01.DLG.DLG] loaded [MGKETG01.DLG] created from [MGKETG01.DLG] Adding MGKETG01 to internal list of available DLGs [MGKETG01.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MGKETG02.DLG.DLG] loaded [MGKETG02.DLG] created from [MGKETG02.DLG] Adding MGKETG02 to internal list of available DLGs [MGKETG02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MGKHOL01.DLG.DLG] loaded [MGKHOL01.DLG] created from [MGKHOL01.DLG] Adding MGKHOL01 to internal list of available DLGs [MGKHOL01.DLG] saved 5 states, 7 trans, 1 strig, 2 ttrig, 3 actions [MGTEOS01.DLG.DLG] loaded [MGTEOS01.DLG] created from [MGTEOS01.DLG] Adding MGTEOS01 to internal list of available DLGs [MGTEOS01.DLG] saved 91 states, 134 trans, 8 strig, 23 ttrig, 42 actions [MICK.DLG.DLG] loaded [MICK.DLG] created from [MICK.DLG] Adding MICK to internal list of available DLGs [MICK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MINCSJ.DLG.DLG] loaded [MINCSJ.DLG] created from [MINCSJ.DLG] Adding MINCSJ to internal list of available DLGs [MINCSJ.DLG] saved 8 states, 9 trans, 6 strig, 0 ttrig, 1 actions [MINEC2.DLG.DLG] loaded [MINEC2.DLG] created from [MINEC2.DLG] Adding MINEC2 to internal list of available DLGs [MINEC2.DLG] saved 13 states, 19 trans, 3 strig, 2 ttrig, 6 actions [MINEC3.DLG.DLG] loaded [MINEC3.DLG] created from [MINEC3.DLG] Adding MINEC3 to internal list of available DLGs [MINEC3.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [MINEC4.DLG.DLG] loaded [MINEC4.DLG] created from [MINEC4.DLG] Adding MINEC4 to internal list of available DLGs [MINEC4.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 1 actions [MINEC5.DLG.DLG] loaded [MINEC5.DLG] created from [MINEC5.DLG] Adding MINEC5 to internal list of available DLGs [MINEC5.DLG] saved 4 states, 6 trans, 3 strig, 0 ttrig, 0 actions [MINERC.DLG.DLG] loaded [MINERC.DLG] created from [MINERC.DLG] Adding MINERC to internal list of available DLGs [MINERC.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [MINERN.DLG.DLG] loaded [MINERN.DLG] created from [MINERN.DLG] Adding MINERN to internal list of available DLGs [MINERN.DLG] saved 12 states, 18 trans, 11 strig, 6 ttrig, 0 actions [MINSC.DLG.DLG] loaded [MINSC.DLG] created from [MINSC.DLG] Adding MINSC to internal list of available DLGs [MINSC.DLG] saved 26 states, 47 trans, 11 strig, 10 ttrig, 15 actions [MINSC25A.DLG.DLG] loaded [MINSC25A.DLG] created from [MINSC25A.DLG] Adding MINSC25A to internal list of available DLGs [MINSC25A.DLG] saved 8 states, 16 trans, 2 strig, 0 ttrig, 7 actions [MINSC25J.DLG.DLG] loaded [MINSC25J.DLG] created from [MINSC25J.DLG] Adding MINSC25J to internal list of available DLGs [MINSC25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MINSC25P.DLG.DLG] loaded [MINSC25P.DLG] created from [MINSC25P.DLG] Adding MINSC25P to internal list of available DLGs [MINSC25P.DLG] saved 4 states, 8 trans, 2 strig, 3 ttrig, 5 actions [MINSCA.DLG.DLG] loaded [MINSCA.DLG] created from [MINSCA.DLG] Adding MINSCA to internal list of available DLGs [MINSCA.DLG] saved 44 states, 76 trans, 3 strig, 6 ttrig, 4 actions [MINSCJ.DLG.DLG] loaded [MINSCJ.DLG] created from [MINSCJ.DLG] Adding MINSCJ to internal list of available DLGs [MINSCJ.DLG] saved 442 states, 655 trans, 29 strig, 235 ttrig, 100 actions [MINSCJ_.DLG.DLG] loaded [MINSCJ_.DLG] created from [MINSCJ_.DLG] Adding MINSCJ_ to internal list of available DLGs [MINSCJ_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MINSCP.DLG.DLG] loaded [MINSCP.DLG] created from [MINSCP.DLG] Adding MINSCP to internal list of available DLGs [MINSCP.DLG] saved 10 states, 14 trans, 4 strig, 3 ttrig, 6 actions [MINSCP_.DLG.DLG] loaded [MINSCP_.DLG] created from [MINSCP_.DLG] Adding MINSCP_ to internal list of available DLGs [MINSCP_.DLG] saved 9 states, 13 trans, 6 strig, 3 ttrig, 8 actions [MINSCZ.DLG.DLG] loaded [MINSCZ.DLG] created from [MINSCZ.DLG] Adding MINSCZ to internal list of available DLGs [MINSCZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MIRIAN.DLG.DLG] loaded [MIRIAN.DLG] created from [MIRIAN.DLG] Adding MIRIAN to internal list of available DLGs [MIRIAN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [MIRROR.DLG.DLG] loaded [MIRROR.DLG] created from [MIRROR.DLG] Adding MIRROR to internal list of available DLGs [MIRROR.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions [MOLKAR.DLG.DLG] loaded [MOLKAR.DLG] created from [MOLKAR.DLG] Adding MOLKAR to internal list of available DLGs [MOLKAR.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [MONKD2.DLG.DLG] loaded [MONKD2.DLG] created from [MONKD2.DLG] Adding MONKD2 to internal list of available DLGs [MONKD2.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [MONKDE.DLG.DLG] loaded [MONKDE.DLG] created from [MONKDE.DLG] Adding MONKDE to internal list of available DLGs [MONKDE.DLG] saved 5 states, 8 trans, 0 strig, 0 ttrig, 0 actions [MONKEN.DLG.DLG] loaded [MONKEN.DLG] created from [MONKEN.DLG] Adding MONKEN to internal list of available DLGs [MONKEN.DLG] saved 4 states, 6 trans, 2 strig, 1 ttrig, 3 actions [MONKTB1.DLG.DLG] loaded [MONKTB1.DLG] created from [MONKTB1.DLG] Adding MONKTB1 to internal list of available DLGs [MONKTB1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB10.DLG.DLG] loaded [MONKTB10.DLG] created from [MONKTB10.DLG] Adding MONKTB10 to internal list of available DLGs [MONKTB10.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB11.DLG.DLG] loaded [MONKTB11.DLG] created from [MONKTB11.DLG] Adding MONKTB11 to internal list of available DLGs [MONKTB11.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB12.DLG.DLG] loaded [MONKTB12.DLG] created from [MONKTB12.DLG] Adding MONKTB12 to internal list of available DLGs [MONKTB12.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB13.DLG.DLG] loaded [MONKTB13.DLG] created from [MONKTB13.DLG] Adding MONKTB13 to internal list of available DLGs [MONKTB13.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB14.DLG.DLG] loaded [MONKTB14.DLG] created from [MONKTB14.DLG] Adding MONKTB14 to internal list of available DLGs [MONKTB14.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB2.DLG.DLG] loaded [MONKTB2.DLG] created from [MONKTB2.DLG] Adding MONKTB2 to internal list of available DLGs [MONKTB2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB3.DLG.DLG] loaded [MONKTB3.DLG] created from [MONKTB3.DLG] Adding MONKTB3 to internal list of available DLGs [MONKTB3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB4.DLG.DLG] loaded [MONKTB4.DLG] created from [MONKTB4.DLG] Adding MONKTB4 to internal list of available DLGs [MONKTB4.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB5.DLG.DLG] loaded [MONKTB5.DLG] created from [MONKTB5.DLG] Adding MONKTB5 to internal list of available DLGs [MONKTB5.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB6.DLG.DLG] loaded [MONKTB6.DLG] created from [MONKTB6.DLG] Adding MONKTB6 to internal list of available DLGs [MONKTB6.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB7.DLG.DLG] loaded [MONKTB7.DLG] created from [MONKTB7.DLG] Adding MONKTB7 to internal list of available DLGs [MONKTB7.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB8.DLG.DLG] loaded [MONKTB8.DLG] created from [MONKTB8.DLG] Adding MONKTB8 to internal list of available DLGs [MONKTB8.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB9.DLG.DLG] loaded [MONKTB9.DLG] created from [MONKTB9.DLG] Adding MONKTB9 to internal list of available DLGs [MONKTB9.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/MONKTU 8.DLG] loaded, 118 bytes [MONKTU 8.DLG.DLG] loaded [MONKTU 8.DLG] created from [MONKTU 8.DLG] Adding MONKTU 8 to internal list of available DLGs [MONKTU 8.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTU1.DLG.DLG] loaded [MONKTU1.DLG] created from [MONKTU1.DLG] Adding MONKTU1 to internal list of available DLGs [MONKTU1.DLG] saved 14 states, 25 trans, 2 strig, 1 ttrig, 1 actions [MONKTU10.DLG.DLG] loaded [MONKTU10.DLG] created from [MONKTU10.DLG] Adding MONKTU10 to internal list of available DLGs [MONKTU10.DLG] saved 11 states, 20 trans, 2 strig, 1 ttrig, 1 actions [MONKTU11.DLG.DLG] loaded [MONKTU11.DLG] created from [MONKTU11.DLG] Adding MONKTU11 to internal list of available DLGs [MONKTU11.DLG] saved 13 states, 24 trans, 2 strig, 1 ttrig, 1 actions [MONKTU12.DLG.DLG] loaded [MONKTU12.DLG] created from [MONKTU12.DLG] Adding MONKTU12 to internal list of available DLGs [MONKTU12.DLG] saved 11 states, 20 trans, 2 strig, 1 ttrig, 1 actions [MONKTU13.DLG.DLG] loaded [MONKTU13.DLG] created from [MONKTU13.DLG] Adding MONKTU13 to internal list of available DLGs [MONKTU13.DLG] saved 11 states, 18 trans, 2 strig, 1 ttrig, 1 actions [MONKTU14.DLG.DLG] loaded [MONKTU14.DLG] created from [MONKTU14.DLG] Adding MONKTU14 to internal list of available DLGs [MONKTU14.DLG] saved 13 states, 26 trans, 2 strig, 1 ttrig, 1 actions [MONKTU15.DLG.DLG] loaded [MONKTU15.DLG] created from [MONKTU15.DLG] Adding MONKTU15 to internal list of available DLGs [MONKTU15.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MONKTU16.DLG.DLG] loaded [MONKTU16.DLG] created from [MONKTU16.DLG] Adding MONKTU16 to internal list of available DLGs [MONKTU16.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MONKTU17.DLG.DLG] loaded [MONKTU17.DLG] created from [MONKTU17.DLG] Adding MONKTU17 to internal list of available DLGs [MONKTU17.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MONKTU2.DLG.DLG] loaded [MONKTU2.DLG] created from [MONKTU2.DLG] Adding MONKTU2 to internal list of available DLGs [MONKTU2.DLG] saved 12 states, 23 trans, 2 strig, 1 ttrig, 1 actions [MONKTU3.DLG.DLG] loaded [MONKTU3.DLG] created from [MONKTU3.DLG] Adding MONKTU3 to internal list of available DLGs [MONKTU3.DLG] saved 12 states, 23 trans, 2 strig, 1 ttrig, 1 actions [MONKTU4.DLG.DLG] loaded [MONKTU4.DLG] created from [MONKTU4.DLG] Adding MONKTU4 to internal list of available DLGs [MONKTU4.DLG] saved 13 states, 22 trans, 2 strig, 1 ttrig, 1 actions [MONKTU5.DLG.DLG] loaded [MONKTU5.DLG] created from [MONKTU5.DLG] Adding MONKTU5 to internal list of available DLGs [MONKTU5.DLG] saved 10 states, 17 trans, 2 strig, 1 ttrig, 1 actions [MONKTU6.DLG.DLG] loaded [MONKTU6.DLG] created from [MONKTU6.DLG] Adding MONKTU6 to internal list of available DLGs [MONKTU6.DLG] saved 10 states, 19 trans, 2 strig, 1 ttrig, 1 actions [MONKTU7.DLG.DLG] loaded [MONKTU7.DLG] created from [MONKTU7.DLG] Adding MONKTU7 to internal list of available DLGs [MONKTU7.DLG] saved 16 states, 25 trans, 2 strig, 1 ttrig, 1 actions [MONKTU8.DLG.DLG] loaded [MONKTU8.DLG] created from [MONKTU8.DLG] Adding MONKTU8 to internal list of available DLGs [MONKTU8.DLG] saved 10 states, 19 trans, 2 strig, 1 ttrig, 1 actions [MONKTU9.DLG.DLG] loaded [MONKTU9.DLG] created from [MONKTU9.DLG] Adding MONKTU9 to internal list of available DLGs [MONKTU9.DLG] saved 8 states, 13 trans, 2 strig, 1 ttrig, 1 actions [MONTAJ.DLG.DLG] loaded [MONTAJ.DLG] created from [MONTAJ.DLG] Adding MONTAJ to internal list of available DLGs [MONTAJ.DLG] saved 16 states, 18 trans, 7 strig, 2 ttrig, 7 actions [MONTAP.DLG.DLG] loaded [MONTAP.DLG] created from [MONTAP.DLG] Adding MONTAP to internal list of available DLGs [MONTAP.DLG] saved 9 states, 11 trans, 6 strig, 0 ttrig, 7 actions [MONTAR.DLG.DLG] loaded [MONTAR.DLG] created from [MONTAR.DLG] Adding MONTAR to internal list of available DLGs [MONTAR.DLG] saved 17 states, 20 trans, 6 strig, 2 ttrig, 4 actions [MONTAZ.DLG.DLG] loaded [MONTAZ.DLG] created from [MONTAZ.DLG] Adding MONTAZ to internal list of available DLGs [MONTAZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MOOK.DLG.DLG] loaded [MOOK.DLG] created from [MOOK.DLG] Adding MOOK to internal list of available DLGs [MOOK.DLG] saved 17 states, 24 trans, 4 strig, 0 ttrig, 5 actions [MOOK02.DLG.DLG] loaded [MOOK02.DLG] created from [MOOK02.DLG] Adding MOOK02 to internal list of available DLGs [MOOK02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MOOKFT01.DLG.DLG] loaded [MOOKFT01.DLG] created from [MOOKFT01.DLG] Adding MOOKFT01 to internal list of available DLGs [MOOKFT01.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [MOOKFT02.DLG.DLG] loaded [MOOKFT02.DLG] created from [MOOKFT02.DLG] Adding MOOKFT02 to internal list of available DLGs [MOOKFT02.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [MOONDOG.DLG.DLG] loaded [MOONDOG.DLG] created from [MOONDOG.DLG] Adding MOONDOG to internal list of available DLGs [MOONDOG.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MOORLOCK.DLG.DLG] loaded [MOORLOCK.DLG] created from [MOORLOCK.DLG] Adding MOORLOCK to internal list of available DLGs [MOORLOCK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MOURNER1.DLG.DLG] loaded [MOURNER1.DLG] created from [MOURNER1.DLG] Adding MOURNER1 to internal list of available DLGs [MOURNER1.DLG] saved 8 states, 9 trans, 2 strig, 0 ttrig, 3 actions [MOURNER2.DLG.DLG] loaded [MOURNER2.DLG] created from [MOURNER2.DLG] Adding MOURNER2 to internal list of available DLGs [MOURNER2.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [MOURNER3.DLG.DLG] loaded [MOURNER3.DLG] created from [MOURNER3.DLG] Adding MOURNER3 to internal list of available DLGs [MOURNER3.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [MOURNER4.DLG.DLG] loaded [MOURNER4.DLG] created from [MOURNER4.DLG] Adding MOURNER4 to internal list of available DLGs [MOURNER4.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [MOURNER5.DLG.DLG] loaded [MOURNER5.DLG] created from [MOURNER5.DLG] Adding MOURNER5 to internal list of available DLGs [MOURNER5.DLG] saved 7 states, 9 trans, 2 strig, 2 ttrig, 2 actions [MOURNER6.DLG.DLG] loaded [MOURNER6.DLG] created from [MOURNER6.DLG] Adding MOURNER6 to internal list of available DLGs [MOURNER6.DLG] saved 8 states, 8 trans, 2 strig, 0 ttrig, 1 actions [MOURNER7.DLG.DLG] loaded [MOURNER7.DLG] created from [MOURNER7.DLG] Adding MOURNER7 to internal list of available DLGs [MOURNER7.DLG] saved 8 states, 8 trans, 2 strig, 0 ttrig, 0 actions [MOURNER8.DLG.DLG] loaded [MOURNER8.DLG] created from [MOURNER8.DLG] Adding MOURNER8 to internal list of available DLGs [MOURNER8.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [MRSHADE.DLG.DLG] loaded [MRSHADE.DLG] created from [MRSHADE.DLG] Adding MRSHADE to internal list of available DLGs [MRSHADE.DLG] saved 15 states, 34 trans, 1 strig, 2 ttrig, 3 actions [MTBE10.DLG.DLG] loaded [MTBE10.DLG] created from [MTBE10.DLG] Adding MTBE10 to internal list of available DLGs [MTBE10.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [MTBE11.DLG.DLG] loaded [MTBE11.DLG] created from [MTBE11.DLG] Adding MTBE11 to internal list of available DLGs [MTBE11.DLG] saved 13 states, 20 trans, 6 strig, 2 ttrig, 6 actions [MTBE2.DLG.DLG] loaded [MTBE2.DLG] created from [MTBE2.DLG] Adding MTBE2 to internal list of available DLGs [MTBE2.DLG] saved 8 states, 12 trans, 2 strig, 4 ttrig, 0 actions [MTBE3.DLG.DLG] loaded [MTBE3.DLG] created from [MTBE3.DLG] Adding MTBE3 to internal list of available DLGs [MTBE3.DLG] saved 7 states, 10 trans, 2 strig, 2 ttrig, 0 actions [MTBE4.DLG.DLG] loaded [MTBE4.DLG] created from [MTBE4.DLG] Adding MTBE4 to internal list of available DLGs [MTBE4.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 0 actions [MTBE5.DLG.DLG] loaded [MTBE5.DLG] created from [MTBE5.DLG] Adding MTBE5 to internal list of available DLGs [MTBE5.DLG] saved 9 states, 12 trans, 4 strig, 2 ttrig, 0 actions [MTBE6.DLG.DLG] loaded [MTBE6.DLG] created from [MTBE6.DLG] Adding MTBE6 to internal list of available DLGs [MTBE6.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 1 actions [MTBE7.DLG.DLG] loaded [MTBE7.DLG] created from [MTBE7.DLG] Adding MTBE7 to internal list of available DLGs [MTBE7.DLG] saved 5 states, 7 trans, 4 strig, 2 ttrig, 0 actions [MTBE8.DLG.DLG] loaded [MTBE8.DLG] created from [MTBE8.DLG] Adding MTBE8 to internal list of available DLGs [MTBE8.DLG] saved 4 states, 5 trans, 2 strig, 1 ttrig, 1 actions [MTBE9.DLG.DLG] loaded [MTBE9.DLG] created from [MTBE9.DLG] Adding MTBE9 to internal list of available DLGs [MTBE9.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions [MTOB10.DLG.DLG] loaded [MTOB10.DLG] created from [MTOB10.DLG] Adding MTOB10 to internal list of available DLGs [MTOB10.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [MTOB2.DLG.DLG] loaded [MTOB2.DLG] created from [MTOB2.DLG] Adding MTOB2 to internal list of available DLGs [MTOB2.DLG] saved 7 states, 9 trans, 4 strig, 0 ttrig, 1 actions [MTOB3.DLG.DLG] loaded [MTOB3.DLG] created from [MTOB3.DLG] Adding MTOB3 to internal list of available DLGs [MTOB3.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [MTOB4.DLG.DLG] loaded [MTOB4.DLG] created from [MTOB4.DLG] Adding MTOB4 to internal list of available DLGs [MTOB4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [MTOB5.DLG.DLG] loaded [MTOB5.DLG] created from [MTOB5.DLG] Adding MTOB5 to internal list of available DLGs [MTOB5.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [MTOB6.DLG.DLG] loaded [MTOB6.DLG] created from [MTOB6.DLG] Adding MTOB6 to internal list of available DLGs [MTOB6.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 0 actions [MTOB7.DLG.DLG] loaded [MTOB7.DLG] created from [MTOB7.DLG] Adding MTOB7 to internal list of available DLGs [MTOB7.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [MTOB8.DLG.DLG] loaded [MTOB8.DLG] created from [MTOB8.DLG] Adding MTOB8 to internal list of available DLGs [MTOB8.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [MTOB9.DLG.DLG] loaded [MTOB9.DLG] created from [MTOB9.DLG] Adding MTOB9 to internal list of available DLGs [MTOB9.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [MTOWBA.DLG.DLG] loaded [MTOWBA.DLG] created from [MTOWBA.DLG] Adding MTOWBA to internal list of available DLGs [MTOWBA.DLG] saved 22 states, 24 trans, 16 strig, 0 ttrig, 0 actions [MTOWBAS.DLG.DLG] loaded [MTOWBAS.DLG] created from [MTOWBAS.DLG] Adding MTOWBAS to internal list of available DLGs [MTOWBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [MTOWBAZ.DLG.DLG] loaded [MTOWBAZ.DLG] created from [MTOWBAZ.DLG] Adding MTOWBAZ to internal list of available DLGs [MTOWBAZ.DLG] saved 13 states, 18 trans, 5 strig, 0 ttrig, 0 actions [MTOWBE.DLG.DLG] loaded [MTOWBE.DLG] created from [MTOWBE.DLG] Adding MTOWBE to internal list of available DLGs [MTOWBE.DLG] saved 40 states, 47 trans, 34 strig, 7 ttrig, 0 actions [MTOWBEZ.DLG.DLG] loaded [MTOWBEZ.DLG] created from [MTOWBEZ.DLG] Adding MTOWBEZ to internal list of available DLGs [MTOWBEZ.DLG] saved 17 states, 20 trans, 12 strig, 1 ttrig, 0 actions [MTOWF2.DLG.DLG] loaded [MTOWF2.DLG] created from [MTOWF2.DLG] Adding MTOWF2 to internal list of available DLGs [MTOWF2.DLG] saved 10 states, 15 trans, 3 strig, 4 ttrig, 0 actions [MTOWFR.DLG.DLG] loaded [MTOWFR.DLG] created from [MTOWFR.DLG] Adding MTOWFR to internal list of available DLGs [MTOWFR.DLG] saved 26 states, 30 trans, 20 strig, 2 ttrig, 0 actions [MTOWN1.DLG.DLG] loaded [MTOWN1.DLG] created from [MTOWN1.DLG] Adding MTOWN1 to internal list of available DLGs [MTOWN1.DLG] saved 15 states, 21 trans, 7 strig, 0 ttrig, 1 actions [MTOWN2.DLG.DLG] loaded [MTOWN2.DLG] created from [MTOWN2.DLG] Adding MTOWN2 to internal list of available DLGs [MTOWN2.DLG] saved 16 states, 22 trans, 8 strig, 0 ttrig, 1 actions [MTOWN2_.DLG.DLG] loaded [MTOWN2_.DLG] created from [MTOWN2_.DLG] Adding MTOWN2_ to internal list of available DLGs [MTOWN2_.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [MTOWN3.DLG.DLG] loaded [MTOWN3.DLG] created from [MTOWN3.DLG] Adding MTOWN3 to internal list of available DLGs [MTOWN3.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 2 actions [MTOWN3_.DLG.DLG] loaded [MTOWN3_.DLG] created from [MTOWN3_.DLG] Adding MTOWN3_ to internal list of available DLGs [MTOWN3_.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MTOWN4.DLG.DLG] loaded [MTOWN4.DLG] created from [MTOWN4.DLG] Adding MTOWN4 to internal list of available DLGs [MTOWN4.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [MTOWN4_.DLG.DLG] loaded [MTOWN4_.DLG] created from [MTOWN4_.DLG] Adding MTOWN4_ to internal list of available DLGs [MTOWN4_.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [MTOWN5.DLG.DLG] loaded [MTOWN5.DLG] created from [MTOWN5.DLG] Adding MTOWN5 to internal list of available DLGs [MTOWN5.DLG] saved 11 states, 11 trans, 11 strig, 0 ttrig, 4 actions [MTOWN5_.DLG.DLG] loaded [MTOWN5_.DLG] created from [MTOWN5_.DLG] Adding MTOWN5_ to internal list of available DLGs [MTOWN5_.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [MTOWN6.DLG.DLG] loaded [MTOWN6.DLG] created from [MTOWN6.DLG] Adding MTOWN6 to internal list of available DLGs [MTOWN6.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [MTOWNA.DLG.DLG] loaded [MTOWNA.DLG] created from [MTOWNA.DLG] Adding MTOWNA to internal list of available DLGs [MTOWNA.DLG] saved 20 states, 25 trans, 15 strig, 3 ttrig, 0 actions [MTOWNAZ.DLG.DLG] loaded [MTOWNAZ.DLG] created from [MTOWNAZ.DLG] Adding MTOWNAZ to internal list of available DLGs [MTOWNAZ.DLG] saved 12 states, 16 trans, 5 strig, 0 ttrig, 0 actions [MTOWNUL.DLG.DLG] loaded [MTOWNUL.DLG] created from [MTOWNUL.DLG] Adding MTOWNUL to internal list of available DLGs [MTOWNUL.DLG] saved 18 states, 21 trans, 11 strig, 0 ttrig, 0 actions [MTOWUB.DLG.DLG] loaded [MTOWUB.DLG] created from [MTOWUB.DLG] Adding MTOWUB to internal list of available DLGs [MTOWUB.DLG] saved 18 states, 25 trans, 11 strig, 4 ttrig, 0 actions [MTOWWI.DLG.DLG] loaded [MTOWWI.DLG] created from [MTOWWI.DLG] Adding MTOWWI to internal list of available DLGs [MTOWWI.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [MUGGER1.DLG.DLG] loaded [MUGGER1.DLG] created from [MUGGER1.DLG] Adding MUGGER1 to internal list of available DLGs [MUGGER1.DLG] saved 5 states, 8 trans, 1 strig, 3 ttrig, 5 actions [MUGGER2.DLG.DLG] loaded [MUGGER2.DLG] created from [MUGGER2.DLG] Adding MUGGER2 to internal list of available DLGs [MUGGER2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [MUGGER3.DLG.DLG] loaded [MUGGER3.DLG] created from [MUGGER3.DLG] Adding MUGGER3 to internal list of available DLGs [MUGGER3.DLG] saved 5 states, 8 trans, 1 strig, 3 ttrig, 4 actions [MUGGER4.DLG.DLG] loaded [MUGGER4.DLG] created from [MUGGER4.DLG] Adding MUGGER4 to internal list of available DLGs [MUGGER4.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [MULAHE.DLG.DLG] loaded [MULAHE.DLG] created from [MULAHE.DLG] Adding MULAHE to internal list of available DLGs [MULAHE.DLG] saved 9 states, 11 trans, 7 strig, 0 ttrig, 10 actions [MULTIG.DLG.DLG] loaded [MULTIG.DLG] created from [MULTIG.DLG] Adding MULTIG to internal list of available DLGs [MULTIG.DLG] saved 11 states, 13 trans, 3 strig, 0 ttrig, 2 actions [MULTIJ.DLG.DLG] loaded [MULTIJ.DLG] created from [MULTIJ.DLG] Adding MULTIJ to internal list of available DLGs [MULTIJ.DLG] saved 11 states, 13 trans, 3 strig, 0 ttrig, 2 actions [MUMFIG01.DLG.DLG] loaded [MUMFIG01.DLG] created from [MUMFIG01.DLG] Adding MUMFIG01 to internal list of available DLGs [MUMFIG01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MUMMY.DLG.DLG] loaded [MUMMY.DLG] created from [MUMMY.DLG] Adding MUMMY to internal list of available DLGs [MUMMY.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [MURCRAG.DLG.DLG] loaded [MURCRAG.DLG] created from [MURCRAG.DLG] Adding MURCRAG to internal list of available DLGs [MURCRAG.DLG] saved 14 states, 20 trans, 2 strig, 0 ttrig, 4 actions [MURDBEGG.DLG.DLG] loaded [MURDBEGG.DLG] created from [MURDBEGG.DLG] Adding MURDBEGG to internal list of available DLGs [MURDBEGG.DLG] saved 17 states, 27 trans, 3 strig, 4 ttrig, 6 actions [MURDBOY1.DLG.DLG] loaded [MURDBOY1.DLG] created from [MURDBOY1.DLG] Adding MURDBOY1 to internal list of available DLGs [MURDBOY1.DLG] saved 10 states, 15 trans, 3 strig, 1 ttrig, 2 actions [MURDGIRL.DLG.DLG] loaded [MURDGIRL.DLG] created from [MURDGIRL.DLG] Adding MURDGIRL to internal list of available DLGs [MURDGIRL.DLG] saved 28 states, 42 trans, 5 strig, 4 ttrig, 8 actions [MURTLEN.DLG.DLG] loaded [MURTLEN.DLG] created from [MURTLEN.DLG] Adding MURTLEN to internal list of available DLGs [MURTLEN.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 6 actions [MUTAMI.DLG.DLG] loaded [MUTAMI.DLG] created from [MUTAMI.DLG] Adding MUTAMI to internal list of available DLGs [MUTAMI.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [MVGUARD1.DLG.DLG] loaded [MVGUARD1.DLG] created from [MVGUARD1.DLG] Adding MVGUARD1 to internal list of available DLGs [MVGUARD1.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [MYSMER.DLG.DLG] loaded [MYSMER.DLG] created from [MYSMER.DLG] Adding MYSMER to internal list of available DLGs [MYSMER.DLG] saved 9 states, 12 trans, 3 strig, 3 ttrig, 3 actions [NADARI.DLG.DLG] loaded [NADARI.DLG] created from [NADARI.DLG] Adding NADARI to internal list of available DLGs [NADARI.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 3 actions [NADIN.DLG.DLG] loaded [NADIN.DLG] created from [NADIN.DLG] Adding NADIN to internal list of available DLGs [NADIN.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [NALBARG.DLG.DLG] loaded [NALBARG.DLG] created from [NALBARG.DLG] Adding NALBARG to internal list of available DLGs [NALBARG.DLG] saved 16 states, 25 trans, 1 strig, 0 ttrig, 2 actions [NALDIRT.DLG.DLG] loaded [NALDIRT.DLG] created from [NALDIRT.DLG] Adding NALDIRT to internal list of available DLGs [NALDIRT.DLG] saved 12 states, 23 trans, 1 strig, 10 ttrig, 2 actions [NALFAL.DLG.DLG] loaded [NALFAL.DLG] created from [NALFAL.DLG] Adding NALFAL to internal list of available DLGs [NALFAL.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [NALGUAR1.DLG.DLG] loaded [NALGUAR1.DLG] created from [NALGUAR1.DLG] Adding NALGUAR1 to internal list of available DLGs [NALGUAR1.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [NALGUAR2.DLG.DLG] loaded [NALGUAR2.DLG] created from [NALGUAR2.DLG] Adding NALGUAR2 to internal list of available DLGs [NALGUAR2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NALIA.DLG.DLG] loaded [NALIA.DLG] created from [NALIA.DLG] Adding NALIA to internal list of available DLGs [NALIA.DLG] saved 114 states, 222 trans, 10 strig, 48 ttrig, 47 actions [NALIA25A.DLG.DLG] loaded [NALIA25A.DLG] created from [NALIA25A.DLG] Adding NALIA25A to internal list of available DLGs [NALIA25A.DLG] saved 10 states, 16 trans, 2 strig, 0 ttrig, 4 actions [NALIA25J.DLG.DLG] loaded [NALIA25J.DLG] created from [NALIA25J.DLG] Adding NALIA25J to internal list of available DLGs [NALIA25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [NALIA25P.DLG.DLG] loaded [NALIA25P.DLG] created from [NALIA25P.DLG] Adding NALIA25P to internal list of available DLGs [NALIA25P.DLG] saved 4 states, 8 trans, 2 strig, 3 ttrig, 5 actions [NALIAJ.DLG.DLG] loaded [NALIAJ.DLG] created from [NALIAJ.DLG] Adding NALIAJ to internal list of available DLGs [NALIAJ.DLG] saved 341 states, 555 trans, 22 strig, 153 ttrig, 87 actions [NALIAMES.DLG.DLG] loaded [NALIAMES.DLG] created from [NALIAMES.DLG] Adding NALIAMES to internal list of available DLGs [NALIAMES.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 4 actions [NALIAP.DLG.DLG] loaded [NALIAP.DLG] created from [NALIAP.DLG] Adding NALIAP to internal list of available DLGs [NALIAP.DLG] saved 25 states, 37 trans, 8 strig, 4 ttrig, 14 actions [NALIN.DLG.DLG] loaded [NALIN.DLG] created from [NALIN.DLG] Adding NALIN to internal list of available DLGs [NALIN.DLG] saved 6 states, 10 trans, 2 strig, 3 ttrig, 6 actions [NANTRI.DLG.DLG] loaded [NANTRI.DLG] created from [NANTRI.DLG] Adding NANTRI to internal list of available DLGs [NANTRI.DLG] saved 6 states, 9 trans, 5 strig, 0 ttrig, 3 actions [NARCIL.DLG.DLG] loaded [NARCIL.DLG] created from [NARCIL.DLG] Adding NARCIL to internal list of available DLGs [NARCIL.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [NARLEN.DLG.DLG] loaded [NARLEN.DLG] created from [NARLEN.DLG] Adding NARLEN to internal list of available DLGs [NARLEN.DLG] saved 35 states, 56 trans, 13 strig, 8 ttrig, 20 actions [NARRAT.DLG.DLG] loaded [NARRAT.DLG] created from [NARRAT.DLG] Adding NARRAT to internal list of available DLGs [NARRAT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NARRAT2.DLG.DLG] loaded [NARRAT2.DLG] created from [NARRAT2.DLG] Adding NARRAT2 to internal list of available DLGs [NARRAT2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [NASHA.DLG.DLG] loaded [NASHA.DLG] created from [NASHA.DLG] Adding NASHA to internal list of available DLGs [NASHA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [NEADOY.DLG.DLG] loaded [NEADOY.DLG] created from [NEADOY.DLG] Adding NEADOY to internal list of available DLGs [NEADOY.DLG] saved 27 states, 48 trans, 4 strig, 14 ttrig, 16 actions [NEB.DLG.DLG] loaded [NEB.DLG] created from [NEB.DLG] Adding NEB to internal list of available DLGs [NEB.DLG] saved 9 states, 16 trans, 2 strig, 4 ttrig, 5 actions [NEB_.DLG.DLG] loaded [NEB_.DLG] created from [NEB_.DLG] Adding NEB_ to internal list of available DLGs [NEB_.DLG] saved 18 states, 42 trans, 8 strig, 0 ttrig, 4 actions [NEEBER.DLG.DLG] loaded [NEEBER.DLG] created from [NEEBER.DLG] Adding NEEBER to internal list of available DLGs [NEEBER.DLG] saved 17 states, 17 trans, 17 strig, 0 ttrig, 1 actions [NEEKANDO.DLG.DLG] loaded [NEEKANDO.DLG] created from [NEEKANDO.DLG] Adding NEEKANDO to internal list of available DLGs [NEEKANDO.DLG] saved 15 states, 24 trans, 2 strig, 4 ttrig, 2 actions [NEERA.DLG.DLG] loaded [NEERA.DLG] created from [NEERA.DLG] Adding NEERA to internal list of available DLGs [NEERA.DLG] saved 28 states, 59 trans, 4 strig, 5 ttrig, 17 actions [NEERA25A.DLG.DLG] loaded [NEERA25A.DLG] created from [NEERA25A.DLG] Adding NEERA25A to internal list of available DLGs [NEERA25A.DLG] saved 8 states, 13 trans, 3 strig, 0 ttrig, 6 actions [NEERA25J.DLG.DLG] loaded [NEERA25J.DLG] created from [NEERA25J.DLG] Adding NEERA25J to internal list of available DLGs [NEERA25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [NEERA25P.DLG.DLG] loaded [NEERA25P.DLG] created from [NEERA25P.DLG] Adding NEERA25P to internal list of available DLGs [NEERA25P.DLG] saved 2 states, 6 trans, 2 strig, 3 ttrig, 5 actions [NEERAJ.DLG.DLG] loaded [NEERAJ.DLG] created from [NEERAJ.DLG] Adding NEERAJ to internal list of available DLGs [NEERAJ.DLG] saved 1223 states, 2484 trans, 108 strig, 713 ttrig, 587 actions [NEERAJ_.DLG.DLG] loaded [NEERAJ_.DLG] created from [NEERAJ_.DLG] Adding NEERAJ_ to internal list of available DLGs [NEERAJ_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [NEERAP.DLG.DLG] loaded [NEERAP.DLG] created from [NEERAP.DLG] Adding NEERAP to internal list of available DLGs [NEERAP.DLG] saved 15 states, 40 trans, 5 strig, 22 ttrig, 21 actions [NEERAP_.DLG.DLG] loaded [NEERAP_.DLG] created from [NEERAP_.DLG] Adding NEERAP_ to internal list of available DLGs [NEERAP_.DLG] saved 4 states, 8 trans, 2 strig, 4 ttrig, 5 actions [NEERAZ.DLG.DLG] loaded [NEERAZ.DLG] created from [NEERAZ.DLG] Adding NEERAZ to internal list of available DLGs [NEERAZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NEERA_.DLG.DLG] loaded [NEERA_.DLG] created from [NEERA_.DLG] Adding NEERA_ to internal list of available DLGs [NEERA_.DLG] saved 16 states, 30 trans, 2 strig, 6 ttrig, 14 actions [NEGOBB01.DLG.DLG] loaded [NEGOBB01.DLG] created from [NEGOBB01.DLG] Adding NEGOBB01 to internal list of available DLGs [NEGOBB01.DLG] saved 5 states, 14 trans, 2 strig, 2 ttrig, 5 actions [NEGOBB02.DLG.DLG] loaded [NEGOBB02.DLG] created from [NEGOBB02.DLG] Adding NEGOBB02 to internal list of available DLGs [NEGOBB02.DLG] saved 4 states, 12 trans, 0 strig, 2 ttrig, 4 actions [NEGOBB03.DLG.DLG] loaded [NEGOBB03.DLG] created from [NEGOBB03.DLG] Adding NEGOBB03 to internal list of available DLGs [NEGOBB03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NEIRA.DLG.DLG] loaded [NEIRA.DLG] created from [NEIRA.DLG] Adding NEIRA to internal list of available DLGs [NEIRA.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 4 actions [NEMAGREB.DLG.DLG] loaded [NEMAGREB.DLG] created from [NEMAGREB.DLG] Adding NEMAGREB to internal list of available DLGs [NEMAGREB.DLG] saved 23 states, 60 trans, 4 strig, 35 ttrig, 14 actions [NEMEKLIN.DLG.DLG] loaded [NEMEKLIN.DLG] created from [NEMEKLIN.DLG] Adding NEMEKLIN to internal list of available DLGs [NEMEKLIN.DLG] saved 16 states, 40 trans, 1 strig, 31 ttrig, 3 actions [NEMPHR.DLG.DLG] loaded [NEMPHR.DLG] created from [NEMPHR.DLG] Adding NEMPHR to internal list of available DLGs [NEMPHR.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [NERILSA.DLG.DLG] loaded [NERILSA.DLG] created from [NERILSA.DLG] Adding NERILSA to internal list of available DLGs [NERILSA.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 3 actions [NEROGDOK.DLG.DLG] loaded [NEROGDOK.DLG] created from [NEROGDOK.DLG] Adding NEROGDOK to internal list of available DLGs [NEROGDOK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NESQRL.DLG.DLG] loaded [NESQRL.DLG] created from [NESQRL.DLG] Adding NESQRL to internal list of available DLGs [NESQRL.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 0 actions [NESSIE.DLG.DLG] loaded [NESSIE.DLG] created from [NESSIE.DLG] Adding NESSIE to internal list of available DLGs [NESSIE.DLG] saved 9 states, 13 trans, 2 strig, 0 ttrig, 0 actions [NESTOR.DLG.DLG] loaded [NESTOR.DLG] created from [NESTOR.DLG] Adding NESTOR to internal list of available DLGs [NESTOR.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 3 actions [NETHAY01.DLG.DLG] loaded [NETHAY01.DLG] created from [NETHAY01.DLG] Adding NETHAY01 to internal list of available DLGs [NETHAY01.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 2 actions [NEVAZIAH.DLG.DLG] loaded [NEVAZIAH.DLG] created from [NEVAZIAH.DLG] Adding NEVAZIAH to internal list of available DLGs [NEVAZIAH.DLG] saved 24 states, 38 trans, 2 strig, 7 ttrig, 4 actions [NEVILL.DLG.DLG] loaded [NEVILL.DLG] created from [NEVILL.DLG] Adding NEVILL to internal list of available DLGs [NEVILL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [NEXLIT.DLG.DLG] loaded [NEXLIT.DLG] created from [NEXLIT.DLG] Adding NEXLIT to internal list of available DLGs [NEXLIT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NHUNTC.DLG.DLG] loaded [NHUNTC.DLG] created from [NHUNTC.DLG] Adding NHUNTC to internal list of available DLGs [NHUNTC.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [NHUNTD.DLG.DLG] loaded [NHUNTD.DLG] created from [NHUNTD.DLG] Adding NHUNTD to internal list of available DLGs [NHUNTD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [NIEMAI.DLG.DLG] loaded [NIEMAI.DLG] created from [NIEMAI.DLG] Adding NIEMAI to internal list of available DLGs [NIEMAI.DLG] saved 15 states, 22 trans, 3 strig, 0 ttrig, 9 actions [NIKLOS.DLG.DLG] loaded [NIKLOS.DLG] created from [NIKLOS.DLG] Adding NIKLOS to internal list of available DLGs [NIKLOS.DLG] saved 12 states, 18 trans, 3 strig, 0 ttrig, 8 actions [NIKOLA.DLG.DLG] loaded [NIKOLA.DLG] created from [NIKOLA.DLG] Adding NIKOLA to internal list of available DLGs [NIKOLA.DLG] saved 9 states, 15 trans, 1 strig, 1 ttrig, 4 actions [NILA.DLG.DLG] loaded [NILA.DLG] created from [NILA.DLG] Adding NILA to internal list of available DLGs [NILA.DLG] saved 11 states, 11 trans, 5 strig, 0 ttrig, 0 actions [NIMBUL.DLG.DLG] loaded [NIMBUL.DLG] created from [NIMBUL.DLG] Adding NIMBUL to internal list of available DLGs [NIMBUL.DLG] saved 9 states, 10 trans, 2 strig, 0 ttrig, 2 actions [NIMFUR.DLG.DLG] loaded [NIMFUR.DLG] created from [NIMFUR.DLG] Adding NIMFUR to internal list of available DLGs [NIMFUR.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [NOBL10.DLG.DLG] loaded [NOBL10.DLG] created from [NOBL10.DLG] Adding NOBL10 to internal list of available DLGs [NOBL10.DLG] saved 8 states, 11 trans, 4 strig, 3 ttrig, 1 actions [NOBL11.DLG.DLG] loaded [NOBL11.DLG] created from [NOBL11.DLG] Adding NOBL11 to internal list of available DLGs [NOBL11.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 1 actions [NOBL12.DLG.DLG] loaded [NOBL12.DLG] created from [NOBL12.DLG] Adding NOBL12 to internal list of available DLGs [NOBL12.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [NOBL13.DLG.DLG] loaded [NOBL13.DLG] created from [NOBL13.DLG] Adding NOBL13 to internal list of available DLGs [NOBL13.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [NOBL14.DLG.DLG] loaded [NOBL14.DLG] created from [NOBL14.DLG] Adding NOBL14 to internal list of available DLGs [NOBL14.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [NOBL15.DLG.DLG] loaded [NOBL15.DLG] created from [NOBL15.DLG] Adding NOBL15 to internal list of available DLGs [NOBL15.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [NOBL2.DLG.DLG] loaded [NOBL2.DLG] created from [NOBL2.DLG] Adding NOBL2 to internal list of available DLGs [NOBL2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [NOBL3.DLG.DLG] loaded [NOBL3.DLG] created from [NOBL3.DLG] Adding NOBL3 to internal list of available DLGs [NOBL3.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [NOBL4.DLG.DLG] loaded [NOBL4.DLG] created from [NOBL4.DLG] Adding NOBL4 to internal list of available DLGs [NOBL4.DLG] saved 10 states, 10 trans, 4 strig, 0 ttrig, 2 actions [NOBL5.DLG.DLG] loaded [NOBL5.DLG] created from [NOBL5.DLG] Adding NOBL5 to internal list of available DLGs [NOBL5.DLG] saved 10 states, 14 trans, 4 strig, 2 ttrig, 0 actions [NOBL6.DLG.DLG] loaded [NOBL6.DLG] created from [NOBL6.DLG] Adding NOBL6 to internal list of available DLGs [NOBL6.DLG] saved 10 states, 15 trans, 3 strig, 4 ttrig, 0 actions [NOBL7.DLG.DLG] loaded [NOBL7.DLG] created from [NOBL7.DLG] Adding NOBL7 to internal list of available DLGs [NOBL7.DLG] saved 8 states, 11 trans, 3 strig, 2 ttrig, 0 actions [NOBL8.DLG.DLG] loaded [NOBL8.DLG] created from [NOBL8.DLG] Adding NOBL8 to internal list of available DLGs [NOBL8.DLG] saved 7 states, 10 trans, 3 strig, 2 ttrig, 1 actions [NOBL9.DLG.DLG] loaded [NOBL9.DLG] created from [NOBL9.DLG] Adding NOBL9 to internal list of available DLGs [NOBL9.DLG] saved 14 states, 19 trans, 5 strig, 6 ttrig, 4 actions [NOBLAY.DLG.DLG] loaded [NOBLAY.DLG] created from [NOBLAY.DLG] Adding NOBLAY to internal list of available DLGs [NOBLAY.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [NOBLBA.DLG.DLG] loaded [NOBLBA.DLG] created from [NOBLBA.DLG] Adding NOBLBA to internal list of available DLGs [NOBLBA.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 0 actions [NOBLBAS.DLG.DLG] loaded [NOBLBAS.DLG] created from [NOBLBAS.DLG] Adding NOBLBAS to internal list of available DLGs [NOBLBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [NOBLBAZ.DLG.DLG] loaded [NOBLBAZ.DLG] created from [NOBLBAZ.DLG] Adding NOBLBAZ to internal list of available DLGs [NOBLBAZ.DLG] saved 14 states, 19 trans, 5 strig, 0 ttrig, 0 actions [NOBLE1.DLG.DLG] loaded [NOBLE1.DLG] created from [NOBLE1.DLG] Adding NOBLE1 to internal list of available DLGs [NOBLE1.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 3 actions [NOBLE2.DLG.DLG] loaded [NOBLE2.DLG] created from [NOBLE2.DLG] Adding NOBLE2 to internal list of available DLGs [NOBLE2.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 3 actions [NOBLEM1.DLG.DLG] loaded [NOBLEM1.DLG] created from [NOBLEM1.DLG] Adding NOBLEM1 to internal list of available DLGs [NOBLEM1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 2 actions [NOBLEM2.DLG.DLG] loaded [NOBLEM2.DLG] created from [NOBLEM2.DLG] Adding NOBLEM2 to internal list of available DLGs [NOBLEM2.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 2 actions [NOBLEM3.DLG.DLG] loaded [NOBLEM3.DLG] created from [NOBLEM3.DLG] Adding NOBLEM3 to internal list of available DLGs [NOBLEM3.DLG] saved 8 states, 8 trans, 4 strig, 0 ttrig, 0 actions [NOBLEW1.DLG.DLG] loaded [NOBLEW1.DLG] created from [NOBLEW1.DLG] Adding NOBLEW1 to internal list of available DLGs [NOBLEW1.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 2 actions [NOBLEW2.DLG.DLG] loaded [NOBLEW2.DLG] created from [NOBLEW2.DLG] Adding NOBLEW2 to internal list of available DLGs [NOBLEW2.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 2 actions [NOBLEW3.DLG.DLG] loaded [NOBLEW3.DLG] created from [NOBLEW3.DLG] Adding NOBLEW3 to internal list of available DLGs [NOBLEW3.DLG] saved 7 states, 7 trans, 1 strig, 0 ttrig, 0 actions [NOBLPA.DLG.DLG] loaded [NOBLPA.DLG] created from [NOBLPA.DLG] Adding NOBLPA to internal list of available DLGs [NOBLPA.DLG] saved 11 states, 11 trans, 0 strig, 0 ttrig, 0 actions [NOBLPA1.DLG.DLG] loaded [NOBLPA1.DLG] created from [NOBLPA1.DLG] Adding NOBLPA1 to internal list of available DLGs [NOBLPA1.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [NOBLPA2.DLG.DLG] loaded [NOBLPA2.DLG] created from [NOBLPA2.DLG] Adding NOBLPA2 to internal list of available DLGs [NOBLPA2.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [NOBLPA3.DLG.DLG] loaded [NOBLPA3.DLG] created from [NOBLPA3.DLG] Adding NOBLPA3 to internal list of available DLGs [NOBLPA3.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [NOBW2.DLG.DLG] loaded [NOBW2.DLG] created from [NOBW2.DLG] Adding NOBW2 to internal list of available DLGs [NOBW2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [NOBW3.DLG.DLG] loaded [NOBW3.DLG] created from [NOBW3.DLG] Adding NOBW3 to internal list of available DLGs [NOBW3.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [NOBW4.DLG.DLG] loaded [NOBW4.DLG] created from [NOBW4.DLG] Adding NOBW4 to internal list of available DLGs [NOBW4.DLG] saved 6 states, 11 trans, 2 strig, 4 ttrig, 0 actions [NOBW5.DLG.DLG] loaded [NOBW5.DLG] created from [NOBW5.DLG] Adding NOBW5 to internal list of available DLGs [NOBW5.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [NOBW6.DLG.DLG] loaded [NOBW6.DLG] created from [NOBW6.DLG] Adding NOBW6 to internal list of available DLGs [NOBW6.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 0 actions [NOBW7.DLG.DLG] loaded [NOBW7.DLG] created from [NOBW7.DLG] Adding NOBW7 to internal list of available DLGs [NOBW7.DLG] saved 9 states, 11 trans, 2 strig, 0 ttrig, 1 actions [NOBW8.DLG.DLG] loaded [NOBW8.DLG] created from [NOBW8.DLG] Adding NOBW8 to internal list of available DLGs [NOBW8.DLG] saved 23 states, 38 trans, 8 strig, 5 ttrig, 15 actions [NOBW9.DLG.DLG] loaded [NOBW9.DLG] created from [NOBW9.DLG] Adding NOBW9 to internal list of available DLGs [NOBW9.DLG] saved 9 states, 12 trans, 2 strig, 0 ttrig, 0 actions [NOBWBA.DLG.DLG] loaded [NOBWBA.DLG] created from [NOBWBA.DLG] Adding NOBWBA to internal list of available DLGs [NOBWBA.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 0 actions [NOBWBAS.DLG.DLG] loaded [NOBWBAS.DLG] created from [NOBWBAS.DLG] Adding NOBWBAS to internal list of available DLGs [NOBWBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [NOBWBAZ.DLG.DLG] loaded [NOBWBAZ.DLG] created from [NOBWBAZ.DLG] Adding NOBWBAZ to internal list of available DLGs [NOBWBAZ.DLG] saved 11 states, 15 trans, 5 strig, 0 ttrig, 0 actions [NOOBER.DLG.DLG] loaded [NOOBER.DLG] created from [NOOBER.DLG] Adding NOOBER to internal list of available DLGs [NOOBER.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 1 actions [NORALE.DLG.DLG] loaded [NORALE.DLG] created from [NORALE.DLG] Adding NORALE to internal list of available DLGs [NORALE.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 3 actions [NORTUA.DLG.DLG] loaded [NORTUA.DLG] created from [NORTUA.DLG] Adding NORTUA to internal list of available DLGs [NORTUA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [NOSFER.DLG.DLG] loaded [NOSFER.DLG] created from [NOSFER.DLG] Adding NOSFER to internal list of available DLGs [NOSFER.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [OBE.DLG.DLG] loaded [OBE.DLG] created from [OBE.DLG] Adding OBE to internal list of available DLGs [OBE.DLG] saved 16 states, 26 trans, 7 strig, 0 ttrig, 12 actions [OBERAN.DLG.DLG] loaded [OBERAN.DLG] created from [OBERAN.DLG] Adding OBERAN to internal list of available DLGs [OBERAN.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 2 actions [OBETB.DLG.DLG] loaded [OBETB.DLG] created from [OBETB.DLG] Adding OBETB to internal list of available DLGs [OBETB.DLG] saved 16 states, 26 trans, 7 strig, 0 ttrig, 12 actions [OBSDEM01.DLG.DLG] loaded [OBSDEM01.DLG] created from [OBSDEM01.DLG] Adding OBSDEM01 to internal list of available DLGs [OBSDEM01.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 2 actions [OBSDEM03.DLG.DLG] loaded [OBSDEM03.DLG] created from [OBSDEM03.DLG] Adding OBSDEM03 to internal list of available DLGs [OBSDEM03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [OBSDEM05.DLG.DLG] loaded [OBSDEM05.DLG] created from [OBSDEM05.DLG] Adding OBSDEM05 to internal list of available DLGs [OBSDEM05.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OBSGOL01.DLG.DLG] loaded [OBSGOL01.DLG] created from [OBSGOL01.DLG] Adding OBSGOL01 to internal list of available DLGs [OBSGOL01.DLG] saved 9 states, 11 trans, 4 strig, 0 ttrig, 4 actions [OBSHAL01.DLG.DLG] loaded [OBSHAL01.DLG] created from [OBSHAL01.DLG] Adding OBSHAL01 to internal list of available DLGs [OBSHAL01.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [OBSHAL03.DLG.DLG] loaded [OBSHAL03.DLG] created from [OBSHAL03.DLG] Adding OBSHAL03 to internal list of available DLGs [OBSHAL03.DLG] saved 5 states, 8 trans, 1 strig, 1 ttrig, 4 actions [OBSSOL01.DLG.DLG] loaded [OBSSOL01.DLG] created from [OBSSOL01.DLG] Adding OBSSOL01 to internal list of available DLGs [OBSSOL01.DLG] saved 27 states, 43 trans, 5 strig, 2 ttrig, 7 actions [OBSSOL02.DLG.DLG] loaded [OBSSOL02.DLG] created from [OBSSOL02.DLG] Adding OBSSOL02 to internal list of available DLGs [OBSSOL02.DLG] saved 11 states, 19 trans, 2 strig, 1 ttrig, 0 actions [OBSSOL03.DLG.DLG] loaded [OBSSOL03.DLG] created from [OBSSOL03.DLG] Adding OBSSOL03 to internal list of available DLGs [OBSSOL03.DLG] saved 7 states, 12 trans, 2 strig, 0 ttrig, 0 actions [OCELLI.DLG.DLG] loaded [OCELLI.DLG] created from [OCELLI.DLG] Adding OCELLI to internal list of available DLGs [OCELLI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OGHMONK1.DLG.DLG] loaded [OGHMONK1.DLG] created from [OGHMONK1.DLG] Adding OGHMONK1 to internal list of available DLGs [OGHMONK1.DLG] saved 9 states, 10 trans, 5 strig, 0 ttrig, 0 actions [OGRECO.DLG.DLG] loaded [OGRECO.DLG] created from [OGRECO.DLG] Adding OGRECO to internal list of available DLGs [OGRECO.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [OGRED.DLG.DLG] loaded [OGRED.DLG] created from [OGRED.DLG] Adding OGRED to internal list of available DLGs [OGRED.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [OGRELEAD.DLG.DLG] loaded [OGRELEAD.DLG] created from [OGRELEAD.DLG] Adding OGRELEAD to internal list of available DLGs [OGRELEAD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [OGRMA2.DLG.DLG] loaded [OGRMA2.DLG] created from [OGRMA2.DLG] Adding OGRMA2 to internal list of available DLGs [OGRMA2.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [OGRMA3.DLG.DLG] loaded [OGRMA3.DLG] created from [OGRMA3.DLG] Adding OGRMA3 to internal list of available DLGs [OGRMA3.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [OGRMBA.DLG.DLG] loaded [OGRMBA.DLG] created from [OGRMBA.DLG] Adding OGRMBA to internal list of available DLGs [OGRMBA.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 2 actions [OHBARZOL.DLG.DLG] loaded [OHBARZOL.DLG] created from [OHBARZOL.DLG] Adding OHBARZOL to internal list of available DLGs [OHBARZOL.DLG] saved 7 states, 19 trans, 2 strig, 12 ttrig, 8 actions [OHBBANNO.DLG.DLG] loaded [OHBBANNO.DLG] created from [OHBBANNO.DLG] Adding OHBBANNO to internal list of available DLGs [OHBBANNO.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 4 actions [OHBBELLO.DLG.DLG] loaded [OHBBELLO.DLG] created from [OHBBELLO.DLG] Adding OHBBELLO to internal list of available DLGs [OHBBELLO.DLG] saved 35 states, 85 trans, 2 strig, 20 ttrig, 17 actions [OHBBERYL.DLG.DLG] loaded [OHBBERYL.DLG] created from [OHBBERYL.DLG] Adding OHBBERYL to internal list of available DLGs [OHBBERYL.DLG] saved 8 states, 19 trans, 2 strig, 12 ttrig, 9 actions [OHBBRANS.DLG.DLG] loaded [OHBBRANS.DLG] created from [OHBBRANS.DLG] Adding OHBBRANS to internal list of available DLGs [OHBBRANS.DLG] saved 8 states, 14 trans, 1 strig, 0 ttrig, 3 actions [OHBBRODL.DLG.DLG] loaded [OHBBRODL.DLG] created from [OHBBRODL.DLG] Adding OHBBRODL to internal list of available DLGs [OHBBRODL.DLG] saved 94 states, 557 trans, 20 strig, 365 ttrig, 305 actions [OHBCOGUA.DLG.DLG] loaded [OHBCOGUA.DLG] created from [OHBCOGUA.DLG] Adding OHBCOGUA to internal list of available DLGs [OHBCOGUA.DLG] saved 10 states, 10 trans, 7 strig, 0 ttrig, 0 actions [OHBCONCO.DLG.DLG] loaded [OHBCONCO.DLG] created from [OHBCONCO.DLG] Adding OHBCONCO to internal list of available DLGs [OHBCONCO.DLG] saved 12 states, 12 trans, 2 strig, 0 ttrig, 0 actions [OHBCOOK.DLG.DLG] loaded [OHBCOOK.DLG] created from [OHBCOOK.DLG] Adding OHBCOOK to internal list of available DLGs [OHBCOOK.DLG] saved 54 states, 90 trans, 6 strig, 20 ttrig, 25 actions [OHBCUREL.DLG.DLG] loaded [OHBCUREL.DLG] created from [OHBCUREL.DLG] Adding OHBCUREL to internal list of available DLGs [OHBCUREL.DLG] saved 39 states, 100 trans, 7 strig, 33 ttrig, 18 actions [OHBDANCE.DLG.DLG] loaded [OHBDANCE.DLG] created from [OHBDANCE.DLG] Adding OHBDANCE to internal list of available DLGs [OHBDANCE.DLG] saved 14 states, 23 trans, 8 strig, 6 ttrig, 5 actions [OHBDENNA.DLG.DLG] loaded [OHBDENNA.DLG] created from [OHBDENNA.DLG] Adding OHBDENNA to internal list of available DLGs [OHBDENNA.DLG] saved 276 states, 405 trans, 75 strig, 60 ttrig, 277 actions [OHBDORMA.DLG.DLG] loaded [OHBDORMA.DLG] created from [OHBDORMA.DLG] Adding OHBDORMA to internal list of available DLGs [OHBDORMA.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [OHBDRGD.DLG.DLG] loaded [OHBDRGD.DLG] created from [OHBDRGD.DLG] Adding OHBDRGD to internal list of available DLGs [OHBDRGD.DLG] saved 4 states, 5 trans, 4 strig, 1 ttrig, 3 actions [OHBDULF.DLG.DLG] loaded [OHBDULF.DLG] created from [OHBDULF.DLG] Adding OHBDULF to internal list of available DLGs [OHBDULF.DLG] saved 69 states, 139 trans, 14 strig, 60 ttrig, 25 actions [OHBELGIA.DLG.DLG] loaded [OHBELGIA.DLG] created from [OHBELGIA.DLG] Adding OHBELGIA to internal list of available DLGs [OHBELGIA.DLG] saved 16 states, 28 trans, 13 strig, 11 ttrig, 24 actions [OHBELLRA.DLG.DLG] loaded [OHBELLRA.DLG] created from [OHBELLRA.DLG] Adding OHBELLRA to internal list of available DLGs [OHBELLRA.DLG] saved 33 states, 90 trans, 3 strig, 13 ttrig, 22 actions [OHBFELDR.DLG.DLG] loaded [OHBFELDR.DLG] created from [OHBFELDR.DLG] Adding OHBFELDR to internal list of available DLGs [OHBFELDR.DLG] saved 44 states, 103 trans, 8 strig, 14 ttrig, 9 actions [OHBGC01.DLG.DLG] loaded [OHBGC01.DLG] created from [OHBGC01.DLG] Adding OHBGC01 to internal list of available DLGs [OHBGC01.DLG] saved 25 states, 35 trans, 9 strig, 4 ttrig, 13 actions [OHBGERRO.DLG.DLG] loaded [OHBGERRO.DLG] created from [OHBGERRO.DLG] Adding OHBGERRO to internal list of available DLGs [OHBGERRO.DLG] saved 41 states, 94 trans, 3 strig, 36 ttrig, 32 actions [OHBGEZZT.DLG.DLG] loaded [OHBGEZZT.DLG] created from [OHBGEZZT.DLG] Adding OHBGEZZT to internal list of available DLGs [OHBGEZZT.DLG] saved 73 states, 139 trans, 9 strig, 38 ttrig, 12 actions [OHBGREST.DLG.DLG] loaded [OHBGREST.DLG] created from [OHBGREST.DLG] Adding OHBGREST to internal list of available DLGs [OHBGREST.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 2 actions [OHBGUA.DLG.DLG] loaded [OHBGUA.DLG] created from [OHBGUA.DLG] Adding OHBGUA to internal list of available DLGs [OHBGUA.DLG] saved 25 states, 35 trans, 23 strig, 0 ttrig, 0 actions [OHBGUA11.DLG.DLG] loaded [OHBGUA11.DLG] created from [OHBGUA11.DLG] Adding OHBGUA11 to internal list of available DLGs [OHBGUA11.DLG] saved 3 states, 4 trans, 1 strig, 2 ttrig, 2 actions [OHBHORT.DLG.DLG] loaded [OHBHORT.DLG] created from [OHBHORT.DLG] Adding OHBHORT to internal list of available DLGs [OHBHORT.DLG] saved 52 states, 118 trans, 12 strig, 54 ttrig, 28 actions [OHBHUEGR.DLG.DLG] loaded [OHBHUEGR.DLG] created from [OHBHUEGR.DLG] Adding OHBHUEGR to internal list of available DLGs [OHBHUEGR.DLG] saved 3 states, 8 trans, 1 strig, 0 ttrig, 5 actions [OHBIMIM.DLG.DLG] loaded [OHBIMIM.DLG] created from [OHBIMIM.DLG] Adding OHBIMIM to internal list of available DLGs [OHBIMIM.DLG] saved 14 states, 45 trans, 4 strig, 8 ttrig, 30 actions [OHBJOKER.DLG.DLG] loaded [OHBJOKER.DLG] created from [OHBJOKER.DLG] Adding OHBJOKER to internal list of available DLGs [OHBJOKER.DLG] saved 27 states, 84 trans, 4 strig, 60 ttrig, 49 actions [OHBLAMP1.DLG.DLG] loaded [OHBLAMP1.DLG] created from [OHBLAMP1.DLG] Adding OHBLAMP1 to internal list of available DLGs [OHBLAMP1.DLG] saved 3 states, 5 trans, 2 strig, 0 ttrig, 3 actions [OHBLARIS.DLG.DLG] loaded [OHBLARIS.DLG] created from [OHBLARIS.DLG] Adding OHBLARIS to internal list of available DLGs [OHBLARIS.DLG] saved 26 states, 66 trans, 7 strig, 14 ttrig, 12 actions [OHBLEA.DLG.DLG] loaded [OHBLEA.DLG] created from [OHBLEA.DLG] Adding OHBLEA to internal list of available DLGs [OHBLEA.DLG] saved 18 states, 39 trans, 4 strig, 4 ttrig, 6 actions [OHBLEOKA.DLG.DLG] loaded [OHBLEOKA.DLG] created from [OHBLEOKA.DLG] Adding OHBLEOKA to internal list of available DLGs [OHBLEOKA.DLG] saved 34 states, 111 trans, 10 strig, 48 ttrig, 80 actions [OHBLNGGD.DLG.DLG] loaded [OHBLNGGD.DLG] created from [OHBLNGGD.DLG] Adding OHBLNGGD to internal list of available DLGs [OHBLNGGD.DLG] saved 2 states, 3 trans, 2 strig, 0 ttrig, 0 actions [OHBLNGNS.DLG.DLG] loaded [OHBLNGNS.DLG] created from [OHBLNGNS.DLG] Adding OHBLNGNS to internal list of available DLGs [OHBLNGNS.DLG] saved 12 states, 68 trans, 2 strig, 49 ttrig, 37 actions [OHBMARDU.DLG.DLG] loaded [OHBMARDU.DLG] created from [OHBMARDU.DLG] Adding OHBMARDU to internal list of available DLGs [OHBMARDU.DLG] saved 42 states, 58 trans, 12 strig, 5 ttrig, 15 actions [OHBMC.DLG.DLG] loaded [OHBMC.DLG] created from [OHBMC.DLG] Adding OHBMC to internal list of available DLGs [OHBMC.DLG] saved 16 states, 51 trans, 11 strig, 30 ttrig, 40 actions [OHBMERCY.DLG.DLG] loaded [OHBMERCY.DLG] created from [OHBMERCY.DLG] Adding OHBMERCY to internal list of available DLGs [OHBMERCY.DLG] saved 46 states, 114 trans, 8 strig, 38 ttrig, 18 actions [OHBMESSE.DLG.DLG] loaded [OHBMESSE.DLG] created from [OHBMESSE.DLG] Adding OHBMESSE to internal list of available DLGs [OHBMESSE.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 2 actions [OHBMHSM.DLG.DLG] loaded [OHBMHSM.DLG] created from [OHBMHSM.DLG] Adding OHBMHSM to internal list of available DLGs [OHBMHSM.DLG] saved 2 states, 5 trans, 1 strig, 0 ttrig, 4 actions [OHBMOLZA.DLG.DLG] loaded [OHBMOLZA.DLG] created from [OHBMOLZA.DLG] Adding OHBMOLZA to internal list of available DLGs [OHBMOLZA.DLG] saved 61 states, 130 trans, 5 strig, 8 ttrig, 15 actions [OHBMORT.DLG.DLG] loaded [OHBMORT.DLG] created from [OHBMORT.DLG] Adding OHBMORT to internal list of available DLGs [OHBMORT.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [OHBNAJIM.DLG.DLG] loaded [OHBNAJIM.DLG] created from [OHBNAJIM.DLG] Adding OHBNAJIM to internal list of available DLGs [OHBNAJIM.DLG] saved 18 states, 28 trans, 6 strig, 0 ttrig, 7 actions [OHBNOOB.DLG.DLG] loaded [OHBNOOB.DLG] created from [OHBNOOB.DLG] Adding OHBNOOB to internal list of available DLGs [OHBNOOB.DLG] saved 336 states, 659 trans, 1 strig, 160 ttrig, 61 actions [OHBNOSHU.DLG.DLG] loaded [OHBNOSHU.DLG] created from [OHBNOSHU.DLG] Adding OHBNOSHU to internal list of available DLGs [OHBNOSHU.DLG] saved 9 states, 33 trans, 1 strig, 22 ttrig, 16 actions [OHBNPC01.DLG.DLG] loaded [OHBNPC01.DLG] created from [OHBNPC01.DLG] Adding OHBNPC01 to internal list of available DLGs [OHBNPC01.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHBPOL.DLG.DLG] loaded [OHBPOL.DLG] created from [OHBPOL.DLG] Adding OHBPOL to internal list of available DLGs [OHBPOL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [OHBSDWM.DLG.DLG] loaded [OHBSDWM.DLG] created from [OHBSDWM.DLG] Adding OHBSDWM to internal list of available DLGs [OHBSDWM.DLG] saved 2 states, 5 trans, 1 strig, 0 ttrig, 4 actions [OHBSHORT.DLG.DLG] loaded [OHBSHORT.DLG] created from [OHBSHORT.DLG] Adding OHBSHORT to internal list of available DLGs [OHBSHORT.DLG] saved 17 states, 19 trans, 6 strig, 0 ttrig, 3 actions [OHBSTANN.DLG.DLG] loaded [OHBSTANN.DLG] created from [OHBSTANN.DLG] Adding OHBSTANN to internal list of available DLGs [OHBSTANN.DLG] saved 112 states, 286 trans, 4 strig, 41 ttrig, 33 actions [OHBSTIRV.DLG.DLG] loaded [OHBSTIRV.DLG] created from [OHBSTIRV.DLG] Adding OHBSTIRV to internal list of available DLGs [OHBSTIRV.DLG] saved 24 states, 46 trans, 5 strig, 16 ttrig, 26 actions [OHBSYMM.DLG.DLG] loaded [OHBSYMM.DLG] created from [OHBSYMM.DLG] Adding OHBSYMM to internal list of available DLGs [OHBSYMM.DLG] saved 39 states, 91 trans, 2 strig, 15 ttrig, 10 actions [OHBSZASS.DLG.DLG] loaded [OHBSZASS.DLG] created from [OHBSZASS.DLG] Adding OHBSZASS to internal list of available DLGs [OHBSZASS.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions [OHBTARTL.DLG.DLG] loaded [OHBTARTL.DLG] created from [OHBTARTL.DLG] Adding OHBTARTL to internal list of available DLGs [OHBTARTL.DLG] saved 78 states, 250 trans, 5 strig, 104 ttrig, 67 actions [OHBTHASS.DLG.DLG] loaded [OHBTHASS.DLG] created from [OHBTHASS.DLG] Adding OHBTHASS to internal list of available DLGs [OHBTHASS.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [OHBTIMMO.DLG.DLG] loaded [OHBTIMMO.DLG] created from [OHBTIMMO.DLG] Adding OHBTIMMO to internal list of available DLGs [OHBTIMMO.DLG] saved 72 states, 196 trans, 9 strig, 95 ttrig, 7 actions [OHBVOGHI.DLG.DLG] loaded [OHBVOGHI.DLG] created from [OHBVOGHI.DLG] Adding OHBVOGHI to internal list of available DLGs [OHBVOGHI.DLG] saved 70 states, 194 trans, 5 strig, 55 ttrig, 23 actions [OHBWING.DLG.DLG] loaded [OHBWING.DLG] created from [OHBWING.DLG] Adding OHBWING to internal list of available DLGs [OHBWING.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 2 actions [OHBWING2.DLG.DLG] loaded [OHBWING2.DLG] created from [OHBWING2.DLG] Adding OHBWING2 to internal list of available DLGs [OHBWING2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [OHDAZOTH.DLG.DLG] loaded [OHDAZOTH.DLG] created from [OHDAZOTH.DLG] Adding OHDAZOTH to internal list of available DLGs [OHDAZOTH.DLG] saved 33 states, 56 trans, 2 strig, 2 ttrig, 8 actions [OHDBALD.DLG.DLG] loaded [OHDBALD.DLG] created from [OHDBALD.DLG] Adding OHDBALD to internal list of available DLGs [OHDBALD.DLG] saved 12 states, 20 trans, 4 strig, 0 ttrig, 11 actions [OHDBBRO.DLG.DLG] loaded [OHDBBRO.DLG] created from [OHDBBRO.DLG] Adding OHDBBRO to internal list of available DLGs [OHDBBRO.DLG] saved 11 states, 26 trans, 3 strig, 7 ttrig, 10 actions [OHDBFATH.DLG.DLG] loaded [OHDBFATH.DLG] created from [OHDBFATH.DLG] Adding OHDBFATH to internal list of available DLGs [OHDBFATH.DLG] saved 6 states, 8 trans, 0 strig, 0 ttrig, 1 actions [OHDBOLL.DLG.DLG] loaded [OHDBOLL.DLG] created from [OHDBOLL.DLG] Adding OHDBOLL to internal list of available DLGs [OHDBOLL.DLG] saved 12 states, 25 trans, 2 strig, 2 ttrig, 6 actions [OHDBRIDE.DLG.DLG] loaded [OHDBRIDE.DLG] created from [OHDBRIDE.DLG] Adding OHDBRIDE to internal list of available DLGs [OHDBRIDE.DLG] saved 6 states, 13 trans, 0 strig, 7 ttrig, 2 actions [OHDBY01.DLG.DLG] loaded [OHDBY01.DLG] created from [OHDBY01.DLG] Adding OHDBY01 to internal list of available DLGs [OHDBY01.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 0 actions [OHDBY02.DLG.DLG] loaded [OHDBY02.DLG] created from [OHDBY02.DLG] Adding OHDBY02 to internal list of available DLGs [OHDBY02.DLG] saved 2 states, 4 trans, 0 strig, 0 ttrig, 0 actions [OHDCOLIN.DLG.DLG] loaded [OHDCOLIN.DLG] created from [OHDCOLIN.DLG] Adding OHDCOLIN to internal list of available DLGs [OHDCOLIN.DLG] saved 7 states, 10 trans, 0 strig, 2 ttrig, 2 actions [OHDCRUSA.DLG.DLG] loaded [OHDCRUSA.DLG] created from [OHDCRUSA.DLG] Adding OHDCRUSA to internal list of available DLGs [OHDCRUSA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [OHDDDOLR.DLG.DLG] loaded [OHDDDOLR.DLG] created from [OHDDDOLR.DLG] Adding OHDDDOLR to internal list of available DLGs [OHDDDOLR.DLG] saved 22 states, 51 trans, 3 strig, 21 ttrig, 15 actions [OHDDIXTH.DLG.DLG] loaded [OHDDIXTH.DLG] created from [OHDDIXTH.DLG] Adding OHDDIXTH to internal list of available DLGs [OHDDIXTH.DLG] saved 11 states, 18 trans, 0 strig, 4 ttrig, 1 actions [OHDDOOR1.DLG.DLG] loaded [OHDDOOR1.DLG] created from [OHDDOOR1.DLG] Adding OHDDOOR1 to internal list of available DLGs [OHDDOOR1.DLG] saved 4 states, 14 trans, 1 strig, 8 ttrig, 5 actions [OHDFIREJ.DLG.DLG] loaded [OHDFIREJ.DLG] created from [OHDFIREJ.DLG] Adding OHDFIREJ to internal list of available DLGs [OHDFIREJ.DLG] saved 18 states, 29 trans, 3 strig, 6 ttrig, 14 actions [OHDHAMMS.DLG.DLG] loaded [OHDHAMMS.DLG] created from [OHDHAMMS.DLG] Adding OHDHAMMS to internal list of available DLGs [OHDHAMMS.DLG] saved 6 states, 9 trans, 3 strig, 2 ttrig, 6 actions [OHDHELMK.DLG.DLG] loaded [OHDHELMK.DLG] created from [OHDHELMK.DLG] Adding OHDHELMK to internal list of available DLGs [OHDHELMK.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [OHDHOKK.DLG.DLG] loaded [OHDHOKK.DLG] created from [OHDHOKK.DLG] Adding OHDHOKK to internal list of available DLGs [OHDHOKK.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [OHDHRT1.DLG.DLG] loaded [OHDHRT1.DLG] created from [OHDHRT1.DLG] Adding OHDHRT1 to internal list of available DLGs [OHDHRT1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [OHDHSEN.DLG.DLG] loaded [OHDHSEN.DLG] created from [OHDHSEN.DLG] Adding OHDHSEN to internal list of available DLGs [OHDHSEN.DLG] saved 10 states, 15 trans, 1 strig, 1 ttrig, 4 actions [OHDKRYLL.DLG.DLG] loaded [OHDKRYLL.DLG] created from [OHDKRYLL.DLG] Adding OHDKRYLL to internal list of available DLGs [OHDKRYLL.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [OHDNAIMA.DLG.DLG] loaded [OHDNAIMA.DLG] created from [OHDNAIMA.DLG] Adding OHDNAIMA to internal list of available DLGs [OHDNAIMA.DLG] saved 29 states, 86 trans, 2 strig, 54 ttrig, 21 actions [OHDNOOB.DLG.DLG] loaded [OHDNOOB.DLG] created from [OHDNOOB.DLG] Adding OHDNOOB to internal list of available DLGs [OHDNOOB.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [OHDPLANJ.DLG.DLG] loaded [OHDPLANJ.DLG] created from [OHDPLANJ.DLG] Adding OHDPLANJ to internal list of available DLGs [OHDPLANJ.DLG] saved 12 states, 18 trans, 5 strig, 3 ttrig, 12 actions [OHDPLANL.DLG.DLG] loaded [OHDPLANL.DLG] created from [OHDPLANL.DLG] Adding OHDPLANL to internal list of available DLGs [OHDPLANL.DLG] saved 34 states, 71 trans, 4 strig, 23 ttrig, 20 actions [OHDPPLAN.DLG.DLG] loaded [OHDPPLAN.DLG] created from [OHDPPLAN.DLG] Adding OHDPPLAN to internal list of available DLGs [OHDPPLAN.DLG] saved 3 states, 6 trans, 2 strig, 1 ttrig, 2 actions [OHDRDEF.DLG.DLG] loaded [OHDRDEF.DLG] created from [OHDRDEF.DLG] Adding OHDRDEF to internal list of available DLGs [OHDRDEF.DLG] saved 36 states, 106 trans, 1 strig, 74 ttrig, 11 actions [OHDRIKKO.DLG.DLG] loaded [OHDRIKKO.DLG] created from [OHDRIKKO.DLG] Adding OHDRIKKO to internal list of available DLGs [OHDRIKKO.DLG] saved 8 states, 21 trans, 0 strig, 9 ttrig, 1 actions [OHDSCROL.DLG.DLG] loaded [OHDSCROL.DLG] created from [OHDSCROL.DLG] Adding OHDSCROL to internal list of available DLGs [OHDSCROL.DLG] saved 19 states, 75 trans, 1 strig, 43 ttrig, 53 actions [OHDSOLAR.DLG.DLG] loaded [OHDSOLAR.DLG] created from [OHDSOLAR.DLG] Adding OHDSOLAR to internal list of available DLGs [OHDSOLAR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [OHDSPLAN.DLG.DLG] loaded [OHDSPLAN.DLG] created from [OHDSPLAN.DLG] Adding OHDSPLAN to internal list of available DLGs [OHDSPLAN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [OHDSUMM.DLG.DLG] loaded [OHDSUMM.DLG] created from [OHDSUMM.DLG] Adding OHDSUMM to internal list of available DLGs [OHDSUMM.DLG] saved 66 states, 146 trans, 2 strig, 41 ttrig, 28 actions [OHDSWORD.DLG.DLG] loaded [OHDSWORD.DLG] created from [OHDSWORD.DLG] Adding OHDSWORD to internal list of available DLGs [OHDSWORD.DLG] saved 13 states, 20 trans, 1 strig, 2 ttrig, 7 actions [OHDTERP.DLG.DLG] loaded [OHDTERP.DLG] created from [OHDTERP.DLG] Adding OHDTERP to internal list of available DLGs [OHDTERP.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [OHDTMFIL.DLG.DLG] loaded [OHDTMFIL.DLG] created from [OHDTMFIL.DLG] Adding OHDTMFIL to internal list of available DLGs [OHDTMFIL.DLG] saved 128 states, 264 trans, 4 strig, 53 ttrig, 33 actions [OHDTRAGG.DLG.DLG] loaded [OHDTRAGG.DLG] created from [OHDTRAGG.DLG] Adding OHDTRAGG to internal list of available DLGs [OHDTRAGG.DLG] saved 16 states, 32 trans, 2 strig, 4 ttrig, 5 actions [OHDTREAD.DLG.DLG] loaded [OHDTREAD.DLG] created from [OHDTREAD.DLG] Adding OHDTREAD to internal list of available DLGs [OHDTREAD.DLG] saved 17 states, 31 trans, 0 strig, 13 ttrig, 2 actions [OHDUGOTH.DLG.DLG] loaded [OHDUGOTH.DLG] created from [OHDUGOTH.DLG] Adding OHDUGOTH to internal list of available DLGs [OHDUGOTH.DLG] saved 49 states, 83 trans, 4 strig, 8 ttrig, 5 actions [OHDVERN.DLG.DLG] loaded [OHDVERN.DLG] created from [OHDVERN.DLG] Adding OHDVERN to internal list of available DLGs [OHDVERN.DLG] saved 42 states, 107 trans, 3 strig, 45 ttrig, 11 actions [OHDWNTRB.DLG.DLG] loaded [OHDWNTRB.DLG] created from [OHDWNTRB.DLG] Adding OHDWNTRB to internal list of available DLGs [OHDWNTRB.DLG] saved 67 states, 213 trans, 4 strig, 108 ttrig, 7 actions [OHDXACH.DLG.DLG] loaded [OHDXACH.DLG] created from [OHDXACH.DLG] Adding OHDXACH to internal list of available DLGs [OHDXACH.DLG] saved 48 states, 103 trans, 4 strig, 37 ttrig, 29 actions [OHDYARR.DLG.DLG] loaded [OHDYARR.DLG] created from [OHDYARR.DLG] Adding OHDYARR to internal list of available DLGs [OHDYARR.DLG] saved 103 states, 220 trans, 4 strig, 78 ttrig, 20 actions [OHDZARA.DLG.DLG] loaded [OHDZARA.DLG] created from [OHDZARA.DLG] Adding OHDZARA to internal list of available DLGs [OHDZARA.DLG] saved 19 states, 39 trans, 5 strig, 17 ttrig, 6 actions [OHHAUNT.DLG.DLG] loaded [OHHAUNT.DLG] created from [OHHAUNT.DLG] Adding OHHAUNT to internal list of available DLGs [OHHAUNT.DLG] saved 9 states, 12 trans, 0 strig, 0 ttrig, 4 actions [OHHAYESH.DLG.DLG] loaded [OHHAYESH.DLG] created from [OHHAYESH.DLG] Adding OHHAYESH to internal list of available DLGs [OHHAYESH.DLG] saved 13 states, 19 trans, 1 strig, 0 ttrig, 2 actions [OHHBURIC.DLG.DLG] loaded [OHHBURIC.DLG] created from [OHHBURIC.DLG] Adding OHHBURIC to internal list of available DLGs [OHHBURIC.DLG] saved 45 states, 96 trans, 1 strig, 12 ttrig, 11 actions [OHHCAB25.DLG.DLG] loaded [OHHCAB25.DLG] created from [OHHCAB25.DLG] Adding OHHCAB25 to internal list of available DLGs [OHHCAB25.DLG] saved 44 states, 70 trans, 4 strig, 2 ttrig, 9 actions [OHHCABRI.DLG.DLG] loaded [OHHCABRI.DLG] created from [OHHCABRI.DLG] Adding OHHCABRI to internal list of available DLGs [OHHCABRI.DLG] saved 78 states, 125 trans, 3 strig, 2 ttrig, 11 actions [OHHCULAK.DLG.DLG] loaded [OHHCULAK.DLG] created from [OHHCULAK.DLG] Adding OHHCULAK to internal list of available DLGs [OHHCULAK.DLG] saved 15 states, 23 trans, 1 strig, 0 ttrig, 3 actions [OHHDECOY.DLG.DLG] loaded [OHHDECOY.DLG] created from [OHHDECOY.DLG] Adding OHHDECOY to internal list of available DLGs [OHHDECOY.DLG] saved 8 states, 19 trans, 2 strig, 12 ttrig, 10 actions [OHHDRAGO.DLG.DLG] loaded [OHHDRAGO.DLG] created from [OHHDRAGO.DLG] Adding OHHDRAGO to internal list of available DLGs [OHHDRAGO.DLG] saved 31 states, 66 trans, 2 strig, 21 ttrig, 16 actions [OHHFAK.DLG.DLG] loaded [OHHFAK.DLG] created from [OHHFAK.DLG] Adding OHHFAK to internal list of available DLGs [OHHFAK.DLG] saved 55 states, 137 trans, 12 strig, 9 ttrig, 61 actions [OHHGG01.DLG.DLG] loaded [OHHGG01.DLG] created from [OHHGG01.DLG] Adding OHHGG01 to internal list of available DLGs [OHHGG01.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OHHGHST1.DLG.DLG] loaded [OHHGHST1.DLG] created from [OHHGHST1.DLG] Adding OHHGHST1 to internal list of available DLGs [OHHGHST1.DLG] saved 2 states, 3 trans, 0 strig, 2 ttrig, 1 actions [OHHGHST2.DLG.DLG] loaded [OHHGHST2.DLG] created from [OHHGHST2.DLG] Adding OHHGHST2 to internal list of available DLGs [OHHGHST2.DLG] saved 2 states, 4 trans, 0 strig, 0 ttrig, 0 actions [OHHGM01.DLG.DLG] loaded [OHHGM01.DLG] created from [OHHGM01.DLG] Adding OHHGM01 to internal list of available DLGs [OHHGM01.DLG] saved 14 states, 24 trans, 1 strig, 11 ttrig, 4 actions [OHHGM02.DLG.DLG] loaded [OHHGM02.DLG] created from [OHHGM02.DLG] Adding OHHGM02 to internal list of available DLGs [OHHGM02.DLG] saved 2 states, 7 trans, 0 strig, 2 ttrig, 1 actions [OHHGM03.DLG.DLG] loaded [OHHGM03.DLG] created from [OHHGM03.DLG] Adding OHHGM03 to internal list of available DLGs [OHHGM03.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [OHHHAFIZ.DLG.DLG] loaded [OHHHAFIZ.DLG] created from [OHHHAFIZ.DLG] Adding OHHHAFIZ to internal list of available DLGs [OHHHAFIZ.DLG] saved 24 states, 42 trans, 2 strig, 4 ttrig, 7 actions [OHHHAFSA.DLG.DLG] loaded [OHHHAFSA.DLG] created from [OHHHAFSA.DLG] Adding OHHHAFSA to internal list of available DLGs [OHHHAFSA.DLG] saved 11 states, 25 trans, 0 strig, 0 ttrig, 0 actions [OHHIQBAL.DLG.DLG] loaded [OHHIQBAL.DLG] created from [OHHIQBAL.DLG] Adding OHHIQBAL to internal list of available DLGs [OHHIQBAL.DLG] saved 30 states, 49 trans, 1 strig, 6 ttrig, 12 actions [OHHKENO.DLG.DLG] loaded [OHHKENO.DLG] created from [OHHKENO.DLG] Adding OHHKENO to internal list of available DLGs [OHHKENO.DLG] saved 16 states, 35 trans, 2 strig, 8 ttrig, 13 actions [OHHKICHI.DLG.DLG] loaded [OHHKICHI.DLG] created from [OHHKICHI.DLG] Adding OHHKICHI to internal list of available DLGs [OHHKICHI.DLG] saved 41 states, 83 trans, 3 strig, 6 ttrig, 13 actions [OHHKORK.DLG.DLG] loaded [OHHKORK.DLG] created from [OHHKORK.DLG] Adding OHHKORK to internal list of available DLGs [OHHKORK.DLG] saved 65 states, 105 trans, 4 strig, 3 ttrig, 39 actions [OHHKUNG.DLG.DLG] loaded [OHHKUNG.DLG] created from [OHHKUNG.DLG] Adding OHHKUNG to internal list of available DLGs [OHHKUNG.DLG] saved 9 states, 19 trans, 1 strig, 5 ttrig, 7 actions [OHHMIRRI.DLG.DLG] loaded [OHHMIRRI.DLG] created from [OHHMIRRI.DLG] Adding OHHMIRRI to internal list of available DLGs [OHHMIRRI.DLG] saved 23 states, 37 trans, 0 strig, 1 ttrig, 6 actions [OHHPHREY.DLG.DLG] loaded [OHHPHREY.DLG] created from [OHHPHREY.DLG] Adding OHHPHREY to internal list of available DLGs [OHHPHREY.DLG] saved 57 states, 97 trans, 12 strig, 13 ttrig, 37 actions [OHHQAIS.DLG.DLG] loaded [OHHQAIS.DLG] created from [OHHQAIS.DLG] Adding OHHQAIS to internal list of available DLGs [OHHQAIS.DLG] saved 27 states, 52 trans, 1 strig, 11 ttrig, 9 actions [OHHRAFFI.DLG.DLG] loaded [OHHRAFFI.DLG] created from [OHHRAFFI.DLG] Adding OHHRAFFI to internal list of available DLGs [OHHRAFFI.DLG] saved 37 states, 75 trans, 2 strig, 12 ttrig, 20 actions [OHHSARC.DLG.DLG] loaded [OHHSARC.DLG] created from [OHHSARC.DLG] Adding OHHSARC to internal list of available DLGs [OHHSARC.DLG] saved 3 states, 16 trans, 3 strig, 12 ttrig, 12 actions [OHHSPI01.DLG.DLG] loaded [OHHSPI01.DLG] created from [OHHSPI01.DLG] Adding OHHSPI01 to internal list of available DLGs [OHHSPI01.DLG] saved 8 states, 9 trans, 0 strig, 2 ttrig, 0 actions [OHHSPI02.DLG.DLG] loaded [OHHSPI02.DLG] created from [OHHSPI02.DLG] Adding OHHSPI02 to internal list of available DLGs [OHHSPI02.DLG] saved 8 states, 11 trans, 0 strig, 2 ttrig, 0 actions [OHHSTONE.DLG.DLG] loaded [OHHSTONE.DLG] created from [OHHSTONE.DLG] Adding OHHSTONE to internal list of available DLGs [OHHSTONE.DLG] saved 16 states, 55 trans, 3 strig, 7 ttrig, 11 actions [OHHUMOL.DLG.DLG] loaded [OHHUMOL.DLG] created from [OHHUMOL.DLG] Adding OHHUMOL to internal list of available DLGs [OHHUMOL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [OHNAMANI.DLG.DLG] loaded [OHNAMANI.DLG] created from [OHNAMANI.DLG] Adding OHNAMANI to internal list of available DLGs [OHNAMANI.DLG] saved 28 states, 48 trans, 10 strig, 4 ttrig, 18 actions [OHNAMNS.DLG.DLG] loaded [OHNAMNS.DLG] created from [OHNAMNS.DLG] Adding OHNAMNS to internal list of available DLGs [OHNAMNS.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 2 actions [OHNAVRUM.DLG.DLG] loaded [OHNAVRUM.DLG] created from [OHNAVRUM.DLG] Adding OHNAVRUM to internal list of available DLGs [OHNAVRUM.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [OHNBARAD.DLG.DLG] loaded [OHNBARAD.DLG] created from [OHNBARAD.DLG] Adding OHNBARAD to internal list of available DLGs [OHNBARAD.DLG] saved 42 states, 75 trans, 12 strig, 5 ttrig, 22 actions [OHNBARKE.DLG.DLG] loaded [OHNBARKE.DLG] created from [OHNBARKE.DLG] Adding OHNBARKE to internal list of available DLGs [OHNBARKE.DLG] saved 9 states, 16 trans, 2 strig, 4 ttrig, 7 actions [OHNBELLO.DLG.DLG] loaded [OHNBELLO.DLG] created from [OHNBELLO.DLG] Adding OHNBELLO to internal list of available DLGs [OHNBELLO.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHNDAXUS.DLG.DLG] loaded [OHNDAXUS.DLG] created from [OHNDAXUS.DLG] Adding OHNDAXUS to internal list of available DLGs [OHNDAXUS.DLG] saved 24 states, 33 trans, 8 strig, 1 ttrig, 10 actions [OHNDENNA.DLG.DLG] loaded [OHNDENNA.DLG] created from [OHNDENNA.DLG] Adding OHNDENNA to internal list of available DLGs [OHNDENNA.DLG] saved 6 states, 9 trans, 2 strig, 3 ttrig, 2 actions [OHNDNOB1.DLG.DLG] loaded [OHNDNOB1.DLG] created from [OHNDNOB1.DLG] Adding OHNDNOB1 to internal list of available DLGs [OHNDNOB1.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [OHNDNOB2.DLG.DLG] loaded [OHNDNOB2.DLG] created from [OHNDNOB2.DLG] Adding OHNDNOB2 to internal list of available DLGs [OHNDNOB2.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [OHNDNOB3.DLG.DLG] loaded [OHNDNOB3.DLG] created from [OHNDNOB3.DLG] Adding OHNDNOB3 to internal list of available DLGs [OHNDNOB3.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [OHNETTIN.DLG.DLG] loaded [OHNETTIN.DLG] created from [OHNETTIN.DLG] Adding OHNETTIN to internal list of available DLGs [OHNETTIN.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 1 actions [OHNFADEL.DLG.DLG] loaded [OHNFADEL.DLG] created from [OHNFADEL.DLG] Adding OHNFADEL to internal list of available DLGs [OHNFADEL.DLG] saved 34 states, 67 trans, 4 strig, 12 ttrig, 18 actions [OHNFELDR.DLG.DLG] loaded [OHNFELDR.DLG] created from [OHNFELDR.DLG] Adding OHNFELDR to internal list of available DLGs [OHNFELDR.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 1 actions [OHNFMER1.DLG.DLG] loaded [OHNFMER1.DLG] created from [OHNFMER1.DLG] Adding OHNFMER1 to internal list of available DLGs [OHNFMER1.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [OHNGDUKE.DLG.DLG] loaded [OHNGDUKE.DLG] created from [OHNGDUKE.DLG] Adding OHNGDUKE to internal list of available DLGs [OHNGDUKE.DLG] saved 30 states, 68 trans, 6 strig, 9 ttrig, 24 actions [OHNGHALL.DLG.DLG] loaded [OHNGHALL.DLG] created from [OHNGHALL.DLG] Adding OHNGHALL to internal list of available DLGs [OHNGHALL.DLG] saved 23 states, 63 trans, 6 strig, 29 ttrig, 21 actions [OHNGUAR1.DLG.DLG] loaded [OHNGUAR1.DLG] created from [OHNGUAR1.DLG] Adding OHNGUAR1 to internal list of available DLGs [OHNGUAR1.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [OHNHAYES.DLG.DLG] loaded [OHNHAYES.DLG] created from [OHNHAYES.DLG] Adding OHNHAYES to internal list of available DLGs [OHNHAYES.DLG] saved 36 states, 74 trans, 10 strig, 11 ttrig, 18 actions [OHNHUEGR.DLG.DLG] loaded [OHNHUEGR.DLG] created from [OHNHUEGR.DLG] Adding OHNHUEGR to internal list of available DLGs [OHNHUEGR.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHNIMIM.DLG.DLG] loaded [OHNIMIM.DLG] created from [OHNIMIM.DLG] Adding OHNIMIM to internal list of available DLGs [OHNIMIM.DLG] saved 1 states, 3 trans, 1 strig, 0 ttrig, 1 actions [OHNKING.DLG.DLG] loaded [OHNKING.DLG] created from [OHNKING.DLG] Adding OHNKING to internal list of available DLGs [OHNKING.DLG] saved 23 states, 49 trans, 9 strig, 19 ttrig, 11 actions [OHNKIRIK.DLG.DLG] loaded [OHNKIRIK.DLG] created from [OHNKIRIK.DLG] Adding OHNKIRIK to internal list of available DLGs [OHNKIRIK.DLG] saved 34 states, 57 trans, 14 strig, 2 ttrig, 16 actions [OHNKNOCK.DLG.DLG] loaded [OHNKNOCK.DLG] created from [OHNKNOCK.DLG] Adding OHNKNOCK to internal list of available DLGs [OHNKNOCK.DLG] saved 31 states, 56 trans, 9 strig, 6 ttrig, 17 actions [OHNLANNE.DLG.DLG] loaded [OHNLANNE.DLG] created from [OHNLANNE.DLG] Adding OHNLANNE to internal list of available DLGs [OHNLANNE.DLG] saved 28 states, 54 trans, 4 strig, 20 ttrig, 28 actions [OHNLEA.DLG.DLG] loaded [OHNLEA.DLG] created from [OHNLEA.DLG] Adding OHNLEA to internal list of available DLGs [OHNLEA.DLG] saved 4 states, 6 trans, 3 strig, 2 ttrig, 1 actions [OHNMERC1.DLG.DLG] loaded [OHNMERC1.DLG] created from [OHNMERC1.DLG] Adding OHNMERC1 to internal list of available DLGs [OHNMERC1.DLG] saved 12 states, 12 trans, 8 strig, 0 ttrig, 0 actions [OHNMERC2.DLG.DLG] loaded [OHNMERC2.DLG] created from [OHNMERC2.DLG] Adding OHNMERC2 to internal list of available DLGs [OHNMERC2.DLG] saved 12 states, 12 trans, 8 strig, 0 ttrig, 1 actions [OHNMERC3.DLG.DLG] loaded [OHNMERC3.DLG] created from [OHNMERC3.DLG] Adding OHNMERC3 to internal list of available DLGs [OHNMERC3.DLG] saved 11 states, 11 trans, 8 strig, 0 ttrig, 0 actions [OHNMERCB.DLG.DLG] loaded [OHNMERCB.DLG] created from [OHNMERCB.DLG] Adding OHNMERCB to internal list of available DLGs [OHNMERCB.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [OHNMERET.DLG.DLG] loaded [OHNMERET.DLG] created from [OHNMERET.DLG] Adding OHNMERET to internal list of available DLGs [OHNMERET.DLG] saved 46 states, 80 trans, 9 strig, 12 ttrig, 17 actions [OHNMHSM.DLG.DLG] loaded [OHNMHSM.DLG] created from [OHNMHSM.DLG] Adding OHNMHSM to internal list of available DLGs [OHNMHSM.DLG] saved 2 states, 5 trans, 1 strig, 0 ttrig, 2 actions [OHNMIRON.DLG.DLG] loaded [OHNMIRON.DLG] created from [OHNMIRON.DLG] Adding OHNMIRON to internal list of available DLGs [OHNMIRON.DLG] saved 44 states, 77 trans, 7 strig, 8 ttrig, 18 actions [OHNMMER1.DLG.DLG] loaded [OHNMMER1.DLG] created from [OHNMMER1.DLG] Adding OHNMMER1 to internal list of available DLGs [OHNMMER1.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [OHNMOLZA.DLG.DLG] loaded [OHNMOLZA.DLG] created from [OHNMOLZA.DLG] Adding OHNMOLZA to internal list of available DLGs [OHNMOLZA.DLG] saved 1 states, 3 trans, 1 strig, 0 ttrig, 2 actions [OHNPOTME.DLG.DLG] loaded [OHNPOTME.DLG] created from [OHNPOTME.DLG] Adding OHNPOTME to internal list of available DLGs [OHNPOTME.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHNQUAID.DLG.DLG] loaded [OHNQUAID.DLG] created from [OHNQUAID.DLG] Adding OHNQUAID to internal list of available DLGs [OHNQUAID.DLG] saved 11 states, 51 trans, 4 strig, 24 ttrig, 26 actions [OHNREDW.DLG.DLG] loaded [OHNREDW.DLG] created from [OHNREDW.DLG] Adding OHNREDW to internal list of available DLGs [OHNREDW.DLG] saved 3 states, 4 trans, 1 strig, 1 ttrig, 2 actions [OHNREDW1.DLG.DLG] loaded [OHNREDW1.DLG] created from [OHNREDW1.DLG] Adding OHNREDW1 to internal list of available DLGs [OHNREDW1.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 2 actions [OHNREDW2.DLG.DLG] loaded [OHNREDW2.DLG] created from [OHNREDW2.DLG] Adding OHNREDW2 to internal list of available DLGs [OHNREDW2.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [OHNREDW3.DLG.DLG] loaded [OHNREDW3.DLG] created from [OHNREDW3.DLG] Adding OHNREDW3 to internal list of available DLGs [OHNREDW3.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 2 actions [OHNREDW4.DLG.DLG] loaded [OHNREDW4.DLG] created from [OHNREDW4.DLG] Adding OHNREDW4 to internal list of available DLGs [OHNREDW4.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 1 actions [OHNREDW7.DLG.DLG] loaded [OHNREDW7.DLG] created from [OHNREDW7.DLG] Adding OHNREDW7 to internal list of available DLGs [OHNREDW7.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [OHNREDW8.DLG.DLG] loaded [OHNREDW8.DLG] created from [OHNREDW8.DLG] Adding OHNREDW8 to internal list of available DLGs [OHNREDW8.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [OHNREGI.DLG.DLG] loaded [OHNREGI.DLG] created from [OHNREGI.DLG] Adding OHNREGI to internal list of available DLGs [OHNREGI.DLG] saved 30 states, 54 trans, 11 strig, 4 ttrig, 15 actions [OHNRWBOU.DLG.DLG] loaded [OHNRWBOU.DLG] created from [OHNRWBOU.DLG] Adding OHNRWBOU to internal list of available DLGs [OHNRWBOU.DLG] saved 22 states, 46 trans, 7 strig, 15 ttrig, 21 actions [OHNSCOLL.DLG.DLG] loaded [OHNSCOLL.DLG] created from [OHNSCOLL.DLG] Adding OHNSCOLL to internal list of available DLGs [OHNSCOLL.DLG] saved 5 states, 9 trans, 1 strig, 2 ttrig, 2 actions [OHNSCRME.DLG.DLG] loaded [OHNSCRME.DLG] created from [OHNSCRME.DLG] Adding OHNSCRME to internal list of available DLGs [OHNSCRME.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHNSDWM.DLG.DLG] loaded [OHNSDWM.DLG] created from [OHNSDWM.DLG] Adding OHNSDWM to internal list of available DLGs [OHNSDWM.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHNSLAVE.DLG.DLG] loaded [OHNSLAVE.DLG] created from [OHNSLAVE.DLG] Adding OHNSLAVE to internal list of available DLGs [OHNSLAVE.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [OHNSNAKE.DLG.DLG] loaded [OHNSNAKE.DLG] created from [OHNSNAKE.DLG] Adding OHNSNAKE to internal list of available DLGs [OHNSNAKE.DLG] saved 16 states, 57 trans, 4 strig, 0 ttrig, 35 actions [OHNSUB11.DLG.DLG] loaded [OHNSUB11.DLG] created from [OHNSUB11.DLG] Adding OHNSUB11 to internal list of available DLGs [OHNSUB11.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [OHNSUB13.DLG.DLG] loaded [OHNSUB13.DLG] created from [OHNSUB13.DLG] Adding OHNSUB13 to internal list of available DLGs [OHNSUB13.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [OHNSUB34.DLG.DLG] loaded [OHNSUB34.DLG] created from [OHNSUB34.DLG] Adding OHNSUB34 to internal list of available DLGs [OHNSUB34.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [OHNSUB42.DLG.DLG] loaded [OHNSUB42.DLG] created from [OHNSUB42.DLG] Adding OHNSUB42 to internal list of available DLGs [OHNSUB42.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [OHNSUB5.DLG.DLG] loaded [OHNSUB5.DLG] created from [OHNSUB5.DLG] Adding OHNSUB5 to internal list of available DLGs [OHNSUB5.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [OHNSUB55.DLG.DLG] loaded [OHNSUB55.DLG] created from [OHNSUB55.DLG] Adding OHNSUB55 to internal list of available DLGs [OHNSUB55.DLG] saved 3 states, 8 trans, 1 strig, 5 ttrig, 6 actions [OHNSUB69.DLG.DLG] loaded [OHNSUB69.DLG] created from [OHNSUB69.DLG] Adding OHNSUB69 to internal list of available DLGs [OHNSUB69.DLG] saved 3 states, 8 trans, 1 strig, 5 ttrig, 6 actions [OHNSUB9.DLG.DLG] loaded [OHNSUB9.DLG] created from [OHNSUB9.DLG] Adding OHNSUB9 to internal list of available DLGs [OHNSUB9.DLG] saved 3 states, 8 trans, 1 strig, 5 ttrig, 6 actions [OHNSZASS.DLG.DLG] loaded [OHNSZASS.DLG] created from [OHNSZASS.DLG] Adding OHNSZASS to internal list of available DLGs [OHNSZASS.DLG] saved 41 states, 71 trans, 7 strig, 6 ttrig, 16 actions [OHNTELAN.DLG.DLG] loaded [OHNTELAN.DLG] created from [OHNTELAN.DLG] Adding OHNTELAN to internal list of available DLGs [OHNTELAN.DLG] saved 71 states, 145 trans, 10 strig, 34 ttrig, 19 actions [OHNTHALL.DLG.DLG] loaded [OHNTHALL.DLG] created from [OHNTHALL.DLG] Adding OHNTHALL to internal list of available DLGs [OHNTHALL.DLG] saved 11 states, 18 trans, 1 strig, 0 ttrig, 4 actions [OHNTHKNI.DLG.DLG] loaded [OHNTHKNI.DLG] created from [OHNTHKNI.DLG] Adding OHNTHKNI to internal list of available DLGs [OHNTHKNI.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [OHNTOXIC.DLG.DLG] loaded [OHNTOXIC.DLG] created from [OHNTOXIC.DLG] Adding OHNTOXIC to internal list of available DLGs [OHNTOXIC.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [OHNVICRO.DLG.DLG] loaded [OHNVICRO.DLG] created from [OHNVICRO.DLG] Adding OHNVICRO to internal list of available DLGs [OHNVICRO.DLG] saved 21 states, 28 trans, 4 strig, 3 ttrig, 8 actions [OHNVOGHI.DLG.DLG] loaded [OHNVOGHI.DLG] created from [OHNVOGHI.DLG] Adding OHNVOGHI to internal list of available DLGs [OHNVOGHI.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 1 actions [OHNWANME.DLG.DLG] loaded [OHNWANME.DLG] created from [OHNWANME.DLG] Adding OHNWANME to internal list of available DLGs [OHNWANME.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHNWMC13.DLG.DLG] loaded [OHNWMC13.DLG] created from [OHNWMC13.DLG] Adding OHNWMC13 to internal list of available DLGs [OHNWMC13.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions [OHNZAVIA.DLG.DLG] loaded [OHNZAVIA.DLG] created from [OHNZAVIA.DLG] Adding OHNZAVIA to internal list of available DLGs [OHNZAVIA.DLG] saved 32 states, 61 trans, 8 strig, 10 ttrig, 8 actions [OHRACOLY.DLG.DLG] loaded [OHRACOLY.DLG] created from [OHRACOLY.DLG] Adding OHRACOLY to internal list of available DLGs [OHRACOLY.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [OHRAKUDA.DLG.DLG] loaded [OHRAKUDA.DLG] created from [OHRAKUDA.DLG] Adding OHRAKUDA to internal list of available DLGs [OHRAKUDA.DLG] saved 6 states, 10 trans, 2 strig, 2 ttrig, 3 actions [OHRALDUN.DLG.DLG] loaded [OHRALDUN.DLG] created from [OHRALDUN.DLG] Adding OHRALDUN to internal list of available DLGs [OHRALDUN.DLG] saved 7 states, 8 trans, 0 strig, 0 ttrig, 2 actions [OHRALOR.DLG.DLG] loaded [OHRALOR.DLG] created from [OHRALOR.DLG] Adding OHRALOR to internal list of available DLGs [OHRALOR.DLG] saved 25 states, 43 trans, 3 strig, 16 ttrig, 11 actions [OHRALOR2.DLG.DLG] loaded [OHRALOR2.DLG] created from [OHRALOR2.DLG] Adding OHRALOR2 to internal list of available DLGs [OHRALOR2.DLG] saved 35 states, 75 trans, 9 strig, 26 ttrig, 11 actions [OHRAMPHI.DLG.DLG] loaded [OHRAMPHI.DLG] created from [OHRAMPHI.DLG] Adding OHRAMPHI to internal list of available DLGs [OHRAMPHI.DLG] saved 20 states, 43 trans, 4 strig, 11 ttrig, 9 actions [OHRBLYNN.DLG.DLG] loaded [OHRBLYNN.DLG] created from [OHRBLYNN.DLG] Adding OHRBLYNN to internal list of available DLGs [OHRBLYNN.DLG] saved 14 states, 14 trans, 10 strig, 0 ttrig, 2 actions [OHRBMM.DLG.DLG] loaded [OHRBMM.DLG] created from [OHRBMM.DLG] Adding OHRBMM to internal list of available DLGs [OHRBMM.DLG] saved 19 states, 45 trans, 4 strig, 16 ttrig, 17 actions [OHRBRAIT.DLG.DLG] loaded [OHRBRAIT.DLG] created from [OHRBRAIT.DLG] Adding OHRBRAIT to internal list of available DLGs [OHRBRAIT.DLG] saved 8 states, 10 trans, 0 strig, 2 ttrig, 3 actions [OHRBSM.DLG.DLG] loaded [OHRBSM.DLG] created from [OHRBSM.DLG] Adding OHRBSM to internal list of available DLGs [OHRBSM.DLG] saved 22 states, 57 trans, 4 strig, 26 ttrig, 18 actions [OHRBSSM1.DLG.DLG] loaded [OHRBSSM1.DLG] created from [OHRBSSM1.DLG] Adding OHRBSSM1 to internal list of available DLGs [OHRBSSM1.DLG] saved 18 states, 51 trans, 5 strig, 22 ttrig, 15 actions [OHRBSSM2.DLG.DLG] loaded [OHRBSSM2.DLG] created from [OHRBSSM2.DLG] Adding OHRBSSM2 to internal list of available DLGs [OHRBSSM2.DLG] saved 13 states, 37 trans, 4 strig, 17 ttrig, 8 actions [OHRBULL1.DLG.DLG] loaded [OHRBULL1.DLG] created from [OHRBULL1.DLG] Adding OHRBULL1 to internal list of available DLGs [OHRBULL1.DLG] saved 7 states, 11 trans, 1 strig, 3 ttrig, 3 actions [OHRBULL2.DLG.DLG] loaded [OHRBULL2.DLG] created from [OHRBULL2.DLG] Adding OHRBULL2 to internal list of available DLGs [OHRBULL2.DLG] saved 2 states, 4 trans, 0 strig, 0 ttrig, 1 actions [OHRCLESS.DLG.DLG] loaded [OHRCLESS.DLG] created from [OHRCLESS.DLG] Adding OHRCLESS to internal list of available DLGs [OHRCLESS.DLG] saved 19 states, 39 trans, 1 strig, 2 ttrig, 4 actions [OHRCLOAK.DLG.DLG] loaded [OHRCLOAK.DLG] created from [OHRCLOAK.DLG] Adding OHRCLOAK to internal list of available DLGs [OHRCLOAK.DLG] saved 11 states, 22 trans, 1 strig, 2 ttrig, 5 actions [OHRCOLLU.DLG.DLG] loaded [OHRCOLLU.DLG] created from [OHRCOLLU.DLG] Adding OHRCOLLU to internal list of available DLGs [OHRCOLLU.DLG] saved 52 states, 128 trans, 7 strig, 58 ttrig, 39 actions [OHRCONF.DLG.DLG] loaded [OHRCONF.DLG] created from [OHRCONF.DLG] Adding OHRCONF to internal list of available DLGs [OHRCONF.DLG] saved 41 states, 98 trans, 2 strig, 29 ttrig, 18 actions [OHRCOREN.DLG.DLG] loaded [OHRCOREN.DLG] created from [OHRCOREN.DLG] Adding OHRCOREN to internal list of available DLGs [OHRCOREN.DLG] saved 10 states, 12 trans, 9 strig, 2 ttrig, 0 actions [OHRCUDDY.DLG.DLG] loaded [OHRCUDDY.DLG] created from [OHRCUDDY.DLG] Adding OHRCUDDY to internal list of available DLGs [OHRCUDDY.DLG] saved 70 states, 136 trans, 26 strig, 45 ttrig, 50 actions [OHRDAD.DLG.DLG] loaded [OHRDAD.DLG] created from [OHRDAD.DLG] Adding OHRDAD to internal list of available DLGs [OHRDAD.DLG] saved 8 states, 11 trans, 0 strig, 0 ttrig, 4 actions [OHRDALTN.DLG.DLG] loaded [OHRDALTN.DLG] created from [OHRDALTN.DLG] Adding OHRDALTN to internal list of available DLGs [OHRDALTN.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 5 actions [OHRDANYS.DLG.DLG] loaded [OHRDANYS.DLG] created from [OHRDANYS.DLG] Adding OHRDANYS to internal list of available DLGs [OHRDANYS.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OHRDMH1.DLG.DLG] loaded [OHRDMH1.DLG] created from [OHRDMH1.DLG] Adding OHRDMH1 to internal list of available DLGs [OHRDMH1.DLG] saved 19 states, 23 trans, 12 strig, 2 ttrig, 4 actions [OHRDMH2.DLG.DLG] loaded [OHRDMH2.DLG] created from [OHRDMH2.DLG] Adding OHRDMH2 to internal list of available DLGs [OHRDMH2.DLG] saved 23 states, 27 trans, 12 strig, 2 ttrig, 7 actions [OHRDWRF1.DLG.DLG] loaded [OHRDWRF1.DLG] created from [OHRDWRF1.DLG] Adding OHRDWRF1 to internal list of available DLGs [OHRDWRF1.DLG] saved 21 states, 21 trans, 21 strig, 0 ttrig, 0 actions [OHRDWRF2.DLG.DLG] loaded [OHRDWRF2.DLG] created from [OHRDWRF2.DLG] Adding OHRDWRF2 to internal list of available DLGs [OHRDWRF2.DLG] saved 32 states, 44 trans, 24 strig, 12 ttrig, 19 actions [OHRDWRF3.DLG.DLG] loaded [OHRDWRF3.DLG] created from [OHRDWRF3.DLG] Adding OHRDWRF3 to internal list of available DLGs [OHRDWRF3.DLG] saved 21 states, 21 trans, 21 strig, 0 ttrig, 0 actions [OHRDWS01.DLG.DLG] loaded [OHRDWS01.DLG] created from [OHRDWS01.DLG] Adding OHRDWS01 to internal list of available DLGs [OHRDWS01.DLG] saved 17 states, 32 trans, 4 strig, 4 ttrig, 8 actions [OHRDWS02.DLG.DLG] loaded [OHRDWS02.DLG] created from [OHRDWS02.DLG] Adding OHRDWS02 to internal list of available DLGs [OHRDWS02.DLG] saved 12 states, 17 trans, 4 strig, 1 ttrig, 7 actions [OHRFASSA.DLG.DLG] loaded [OHRFASSA.DLG] created from [OHRFASSA.DLG] Adding OHRFASSA to internal list of available DLGs [OHRFASSA.DLG] saved 2 states, 6 trans, 0 strig, 3 ttrig, 0 actions [OHRFIDDI.DLG.DLG] loaded [OHRFIDDI.DLG] created from [OHRFIDDI.DLG] Adding OHRFIDDI to internal list of available DLGs [OHRFIDDI.DLG] saved 19 states, 27 trans, 1 strig, 1 ttrig, 9 actions [OHRFILLI.DLG.DLG] loaded [OHRFILLI.DLG] created from [OHRFILLI.DLG] Adding OHRFILLI to internal list of available DLGs [OHRFILLI.DLG] saved 10 states, 20 trans, 3 strig, 9 ttrig, 5 actions [OHRGELD.DLG.DLG] loaded [OHRGELD.DLG] created from [OHRGELD.DLG] Adding OHRGELD to internal list of available DLGs [OHRGELD.DLG] saved 21 states, 52 trans, 2 strig, 8 ttrig, 15 actions [OHRGHELL.DLG.DLG] loaded [OHRGHELL.DLG] created from [OHRGHELL.DLG] Adding OHRGHELL to internal list of available DLGs [OHRGHELL.DLG] saved 26 states, 39 trans, 2 strig, 3 ttrig, 7 actions [OHRHALDO.DLG.DLG] loaded [OHRHALDO.DLG] created from [OHRHALDO.DLG] Adding OHRHALDO to internal list of available DLGs [OHRHALDO.DLG] saved 7 states, 12 trans, 1 strig, 2 ttrig, 9 actions [OHRHDEEP.DLG.DLG] loaded [OHRHDEEP.DLG] created from [OHRHDEEP.DLG] Adding OHRHDEEP to internal list of available DLGs [OHRHDEEP.DLG] saved 18 states, 22 trans, 13 strig, 2 ttrig, 1 actions [OHRHERAT.DLG.DLG] loaded [OHRHERAT.DLG] created from [OHRHERAT.DLG] Adding OHRHERAT to internal list of available DLGs [OHRHERAT.DLG] saved 21 states, 50 trans, 0 strig, 8 ttrig, 13 actions [OHRHERET.DLG.DLG] loaded [OHRHERET.DLG] created from [OHRHERET.DLG] Adding OHRHERET to internal list of available DLGs [OHRHERET.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 1 actions [OHRHERM.DLG.DLG] loaded [OHRHERM.DLG] created from [OHRHERM.DLG] Adding OHRHERM to internal list of available DLGs [OHRHERM.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [OHRHGUA1.DLG.DLG] loaded [OHRHGUA1.DLG] created from [OHRHGUA1.DLG] Adding OHRHGUA1 to internal list of available DLGs [OHRHGUA1.DLG] saved 49 states, 118 trans, 3 strig, 48 ttrig, 13 actions [OHRHGUA2.DLG.DLG] loaded [OHRHGUA2.DLG] created from [OHRHGUA2.DLG] Adding OHRHGUA2 to internal list of available DLGs [OHRHGUA2.DLG] saved 32 states, 107 trans, 4 strig, 60 ttrig, 28 actions [OHRHGUA3.DLG.DLG] loaded [OHRHGUA3.DLG] created from [OHRHGUA3.DLG] Adding OHRHGUA3 to internal list of available DLGs [OHRHGUA3.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [OHRHHELM.DLG.DLG] loaded [OHRHHELM.DLG] created from [OHRHHELM.DLG] Adding OHRHHELM to internal list of available DLGs [OHRHHELM.DLG] saved 129 states, 254 trans, 21 strig, 57 ttrig, 31 actions [OHRHMFEN.DLG.DLG] loaded [OHRHMFEN.DLG] created from [OHRHMFEN.DLG] Adding OHRHMFEN to internal list of available DLGs [OHRHMFEN.DLG] saved 42 states, 95 trans, 6 strig, 22 ttrig, 5 actions [OHRHMKEL.DLG.DLG] loaded [OHRHMKEL.DLG] created from [OHRHMKEL.DLG] Adding OHRHMKEL to internal list of available DLGs [OHRHMKEL.DLG] saved 31 states, 69 trans, 6 strig, 18 ttrig, 7 actions [OHRHMON1.DLG.DLG] loaded [OHRHMON1.DLG] created from [OHRHMON1.DLG] Adding OHRHMON1 to internal list of available DLGs [OHRHMON1.DLG] saved 23 states, 23 trans, 23 strig, 0 ttrig, 0 actions [OHRHMONK.DLG.DLG] loaded [OHRHMONK.DLG] created from [OHRHMONK.DLG] Adding OHRHMONK to internal list of available DLGs [OHRHMONK.DLG] saved 10 states, 26 trans, 0 strig, 5 ttrig, 1 actions [OHRHOJAR.DLG.DLG] loaded [OHRHOJAR.DLG] created from [OHRHOJAR.DLG] Adding OHRHOJAR to internal list of available DLGs [OHRHOJAR.DLG] saved 6 states, 7 trans, 0 strig, 0 ttrig, 2 actions [OHRHORVA.DLG.DLG] loaded [OHRHORVA.DLG] created from [OHRHORVA.DLG] Adding OHRHORVA to internal list of available DLGs [OHRHORVA.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 0 actions [OHRJADEN.DLG.DLG] loaded [OHRJADEN.DLG] created from [OHRJADEN.DLG] Adding OHRJADEN to internal list of available DLGs [OHRJADEN.DLG] saved 8 states, 9 trans, 0 strig, 0 ttrig, 2 actions [OHRJASSA.DLG.DLG] loaded [OHRJASSA.DLG] created from [OHRJASSA.DLG] Adding OHRJASSA to internal list of available DLGs [OHRJASSA.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [OHRJOLST.DLG.DLG] loaded [OHRJOLST.DLG] created from [OHRJOLST.DLG] Adding OHRJOLST to internal list of available DLGs [OHRJOLST.DLG] saved 27 states, 95 trans, 5 strig, 60 ttrig, 17 actions [OHRKILLI.DLG.DLG] loaded [OHRKILLI.DLG] created from [OHRKILLI.DLG] Adding OHRKILLI to internal list of available DLGs [OHRKILLI.DLG] saved 15 states, 26 trans, 2 strig, 11 ttrig, 3 actions [OHRLEMP.DLG.DLG] loaded [OHRLEMP.DLG] created from [OHRLEMP.DLG] Adding OHRLEMP to internal list of available DLGs [OHRLEMP.DLG] saved 51 states, 71 trans, 22 strig, 1 ttrig, 9 actions [OHRLEMZE.DLG.DLG] loaded [OHRLEMZE.DLG] created from [OHRLEMZE.DLG] Adding OHRLEMZE to internal list of available DLGs [OHRLEMZE.DLG] saved 60 states, 145 trans, 1 strig, 26 ttrig, 26 actions [OHRMASSA.DLG.DLG] loaded [OHRMASSA.DLG] created from [OHRMASSA.DLG] Adding OHRMASSA to internal list of available DLGs [OHRMASSA.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [OHRMEEMS.DLG.DLG] loaded [OHRMEEMS.DLG] created from [OHRMEEMS.DLG] Adding OHRMEEMS to internal list of available DLGs [OHRMEEMS.DLG] saved 136 states, 304 trans, 8 strig, 66 ttrig, 63 actions [OHRMEMB1.DLG.DLG] loaded [OHRMEMB1.DLG] created from [OHRMEMB1.DLG] Adding OHRMEMB1 to internal list of available DLGs [OHRMEMB1.DLG] saved 24 states, 24 trans, 23 strig, 0 ttrig, 0 actions [OHRMEMB2.DLG.DLG] loaded [OHRMEMB2.DLG] created from [OHRMEMB2.DLG] Adding OHRMEMB2 to internal list of available DLGs [OHRMEMB2.DLG] saved 24 states, 29 trans, 23 strig, 5 ttrig, 1 actions [OHRMEMB3.DLG.DLG] loaded [OHRMEMB3.DLG] created from [OHRMEMB3.DLG] Adding OHRMEMB3 to internal list of available DLGs [OHRMEMB3.DLG] saved 25 states, 26 trans, 23 strig, 1 ttrig, 0 actions [OHRMOCOM.DLG.DLG] loaded [OHRMOCOM.DLG] created from [OHRMOCOM.DLG] Adding OHRMOCOM to internal list of available DLGs [OHRMOCOM.DLG] saved 95 states, 173 trans, 8 strig, 30 ttrig, 28 actions [OHRMURUN.DLG.DLG] loaded [OHRMURUN.DLG] created from [OHRMURUN.DLG] Adding OHRMURUN to internal list of available DLGs [OHRMURUN.DLG] saved 11 states, 18 trans, 1 strig, 2 ttrig, 7 actions [OHROAZMA.DLG.DLG] loaded [OHROAZMA.DLG] created from [OHROAZMA.DLG] Adding OHROAZMA to internal list of available DLGs [OHROAZMA.DLG] saved 15 states, 37 trans, 2 strig, 16 ttrig, 9 actions [OHROVIDI.DLG.DLG] loaded [OHROVIDI.DLG] created from [OHROVIDI.DLG] Adding OHROVIDI to internal list of available DLGs [OHROVIDI.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [OHROVS2.DLG.DLG] loaded [OHROVS2.DLG] created from [OHROVS2.DLG] Adding OHROVS2 to internal list of available DLGs [OHROVS2.DLG] saved 3 states, 4 trans, 2 strig, 1 ttrig, 3 actions [OHROVS9.DLG.DLG] loaded [OHROVS9.DLG] created from [OHROVS9.DLG] Adding OHROVS9 to internal list of available DLGs [OHROVS9.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 1 actions [OHRPHM.DLG.DLG] loaded [OHRPHM.DLG] created from [OHRPHM.DLG] Adding OHRPHM to internal list of available DLGs [OHRPHM.DLG] saved 21 states, 67 trans, 3 strig, 26 ttrig, 12 actions [OHRPHYLL.DLG.DLG] loaded [OHRPHYLL.DLG] created from [OHRPHYLL.DLG] Adding OHRPHYLL to internal list of available DLGs [OHRPHYLL.DLG] saved 14 states, 31 trans, 2 strig, 4 ttrig, 3 actions [OHRRANHM.DLG.DLG] loaded [OHRRANHM.DLG] created from [OHRRANHM.DLG] Adding OHRRANHM to internal list of available DLGs [OHRRANHM.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 0 actions [OHRRAZVA.DLG.DLG] loaded [OHRRAZVA.DLG] created from [OHRRAZVA.DLG] Adding OHRRAZVA to internal list of available DLGs [OHRRAZVA.DLG] saved 14 states, 31 trans, 2 strig, 18 ttrig, 5 actions [OHRROLF.DLG.DLG] loaded [OHRROLF.DLG] created from [OHRROLF.DLG] Adding OHRROLF to internal list of available DLGs [OHRROLF.DLG] saved 25 states, 32 trans, 22 strig, 2 ttrig, 4 actions [OHRROPM1.DLG.DLG] loaded [OHRROPM1.DLG] created from [OHRROPM1.DLG] Adding OHRROPM1 to internal list of available DLGs [OHRROPM1.DLG] saved 12 states, 25 trans, 3 strig, 5 ttrig, 4 actions [OHRROPML.DLG.DLG] loaded [OHRROPML.DLG] created from [OHRROPML.DLG] Adding OHRROPML to internal list of available DLGs [OHRROPML.DLG] saved 32 states, 72 trans, 11 strig, 0 ttrig, 36 actions [OHRSAHAN.DLG.DLG] loaded [OHRSAHAN.DLG] created from [OHRSAHAN.DLG] Adding OHRSAHAN to internal list of available DLGs [OHRSAHAN.DLG] saved 25 states, 42 trans, 0 strig, 3 ttrig, 2 actions [OHRSBG.DLG.DLG] loaded [OHRSBG.DLG] created from [OHRSBG.DLG] Adding OHRSBG to internal list of available DLGs [OHRSBG.DLG] saved 8 states, 19 trans, 1 strig, 5 ttrig, 5 actions [OHRSDG1.DLG.DLG] loaded [OHRSDG1.DLG] created from [OHRSDG1.DLG] Adding OHRSDG1 to internal list of available DLGs [OHRSDG1.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 2 actions [OHRSDG2.DLG.DLG] loaded [OHRSDG2.DLG] created from [OHRSDG2.DLG] Adding OHRSDG2 to internal list of available DLGs [OHRSDG2.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 2 actions [OHRSEPHO.DLG.DLG] loaded [OHRSEPHO.DLG] created from [OHRSEPHO.DLG] Adding OHRSEPHO to internal list of available DLGs [OHRSEPHO.DLG] saved 2 states, 3 trans, 0 strig, 1 ttrig, 2 actions [OHRSGMA1.DLG.DLG] loaded [OHRSGMA1.DLG] created from [OHRSGMA1.DLG] Adding OHRSGMA1 to internal list of available DLGs [OHRSGMA1.DLG] saved 16 states, 40 trans, 2 strig, 15 ttrig, 12 actions [OHRSGMA2.DLG.DLG] loaded [OHRSGMA2.DLG] created from [OHRSGMA2.DLG] Adding OHRSGMA2 to internal list of available DLGs [OHRSGMA2.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [OHRSGUA1.DLG.DLG] loaded [OHRSGUA1.DLG] created from [OHRSGUA1.DLG] Adding OHRSGUA1 to internal list of available DLGs [OHRSGUA1.DLG] saved 2 states, 7 trans, 1 strig, 5 ttrig, 2 actions [OHRSGUA2.DLG.DLG] loaded [OHRSGUA2.DLG] created from [OHRSGUA2.DLG] Adding OHRSGUA2 to internal list of available DLGs [OHRSGUA2.DLG] saved 1 states, 2 trans, 0 strig, 1 ttrig, 0 actions [OHRSHAD2.DLG.DLG] loaded [OHRSHAD2.DLG] created from [OHRSHAD2.DLG] Adding OHRSHAD2 to internal list of available DLGs [OHRSHAD2.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [OHRSHANI.DLG.DLG] loaded [OHRSHANI.DLG] created from [OHRSHANI.DLG] Adding OHRSHANI to internal list of available DLGs [OHRSHANI.DLG] saved 13 states, 36 trans, 4 strig, 24 ttrig, 15 actions [OHRSHG01.DLG.DLG] loaded [OHRSHG01.DLG] created from [OHRSHG01.DLG] Adding OHRSHG01 to internal list of available DLGs [OHRSHG01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [OHRSHG02.DLG.DLG] loaded [OHRSHG02.DLG] created from [OHRSHG02.DLG] Adding OHRSHG02 to internal list of available DLGs [OHRSHG02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [OHRSHM9.DLG.DLG] loaded [OHRSHM9.DLG] created from [OHRSHM9.DLG] Adding OHRSHM9 to internal list of available DLGs [OHRSHM9.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [OHRSHR21.DLG.DLG] loaded [OHRSHR21.DLG] created from [OHRSHR21.DLG] Adding OHRSHR21 to internal list of available DLGs [OHRSHR21.DLG] saved 4 states, 6 trans, 1 strig, 2 ttrig, 0 actions [OHRSLARA.DLG.DLG] loaded [OHRSLARA.DLG] created from [OHRSLARA.DLG] Adding OHRSLARA to internal list of available DLGs [OHRSLARA.DLG] saved 12 states, 12 trans, 10 strig, 0 ttrig, 1 actions [OHRSMERC.DLG.DLG] loaded [OHRSMERC.DLG] created from [OHRSMERC.DLG] Adding OHRSMERC to internal list of available DLGs [OHRSMERC.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [OHRSSCAR.DLG.DLG] loaded [OHRSSCAR.DLG] created from [OHRSSCAR.DLG] Adding OHRSSCAR to internal list of available DLGs [OHRSSCAR.DLG] saved 66 states, 148 trans, 1 strig, 35 ttrig, 27 actions [OHRSSM01.DLG.DLG] loaded [OHRSSM01.DLG] created from [OHRSSM01.DLG] Adding OHRSSM01 to internal list of available DLGs [OHRSSM01.DLG] saved 37 states, 78 trans, 1 strig, 7 ttrig, 21 actions [OHRTADDA.DLG.DLG] loaded [OHRTADDA.DLG] created from [OHRTADDA.DLG] Adding OHRTADDA to internal list of available DLGs [OHRTADDA.DLG] saved 5 states, 9 trans, 2 strig, 3 ttrig, 4 actions [OHRTALLU.DLG.DLG] loaded [OHRTALLU.DLG] created from [OHRTALLU.DLG] Adding OHRTALLU to internal list of available DLGs [OHRTALLU.DLG] saved 28 states, 54 trans, 5 strig, 17 ttrig, 15 actions [OHRTHEYE.DLG.DLG] loaded [OHRTHEYE.DLG] created from [OHRTHEYE.DLG] Adding OHRTHEYE to internal list of available DLGs [OHRTHEYE.DLG] saved 21 states, 53 trans, 1 strig, 28 ttrig, 4 actions [OHRTORCA.DLG.DLG] loaded [OHRTORCA.DLG] created from [OHRTORCA.DLG] Adding OHRTORCA to internal list of available DLGs [OHRTORCA.DLG] saved 7 states, 11 trans, 1 strig, 4 ttrig, 1 actions [OHRTREYA.DLG.DLG] loaded [OHRTREYA.DLG] created from [OHRTREYA.DLG] Adding OHRTREYA to internal list of available DLGs [OHRTREYA.DLG] saved 24 states, 36 trans, 1 strig, 0 ttrig, 6 actions [OHRTRUTH.DLG.DLG] loaded [OHRTRUTH.DLG] created from [OHRTRUTH.DLG] Adding OHRTRUTH to internal list of available DLGs [OHRTRUTH.DLG] saved 50 states, 101 trans, 2 strig, 9 ttrig, 20 actions [OHRTWOFO.DLG.DLG] loaded [OHRTWOFO.DLG] created from [OHRTWOFO.DLG] Adding OHRTWOFO to internal list of available DLGs [OHRTWOFO.DLG] saved 5 states, 10 trans, 2 strig, 1 ttrig, 1 actions [OHRYXTRA.DLG.DLG] loaded [OHRYXTRA.DLG] created from [OHRYXTRA.DLG] Adding OHRYXTRA to internal list of available DLGs [OHRYXTRA.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [OLIVIA.DLG.DLG] loaded [OLIVIA.DLG] created from [OLIVIA.DLG] Adding OLIVIA to internal list of available DLGs [OLIVIA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [OOGIEW.DLG.DLG] loaded [OOGIEW.DLG] created from [OOGIEW.DLG] Adding OOGIEW to internal list of available DLGs [OOGIEW.DLG] saved 10 states, 17 trans, 2 strig, 0 ttrig, 0 actions [ORDULI.DLG.DLG] loaded [ORDULI.DLG] created from [ORDULI.DLG] Adding ORDULI to internal list of available DLGs [ORDULI.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [ORIONA.DLG.DLG] loaded [ORIONA.DLG] created from [ORIONA.DLG] Adding ORIONA to internal list of available DLGs [ORIONA.DLG] saved 11 states, 11 trans, 8 strig, 0 ttrig, 5 actions [ORPHAN1.DLG.DLG] loaded [ORPHAN1.DLG] created from [ORPHAN1.DLG] Adding ORPHAN1 to internal list of available DLGs [ORPHAN1.DLG] saved 7 states, 14 trans, 3 strig, 5 ttrig, 3 actions [ORPHAN2.DLG.DLG] loaded [ORPHAN2.DLG] created from [ORPHAN2.DLG] Adding ORPHAN2 to internal list of available DLGs [ORPHAN2.DLG] saved 7 states, 10 trans, 2 strig, 2 ttrig, 5 actions [OSMADI.DLG.DLG] loaded [OSMADI.DLG] created from [OSMADI.DLG] Adding OSMADI to internal list of available DLGs [OSMADI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OUBLEK.DLG.DLG] loaded [OUBLEK.DLG] created from [OUBLEK.DLG] Adding OUBLEK to internal list of available DLGs [OUBLEK.DLG] saved 31 states, 56 trans, 4 strig, 23 ttrig, 11 actions [PACE.DLG.DLG] loaded [PACE.DLG] created from [PACE.DLG] Adding PACE to internal list of available DLGs [PACE.DLG] saved 16 states, 45 trans, 2 strig, 14 ttrig, 0 actions [PALA.DLG.DLG] loaded [PALA.DLG] created from [PALA.DLG] Adding PALA to internal list of available DLGs [PALA.DLG] saved 15 states, 15 trans, 12 strig, 0 ttrig, 1 actions [PALERN.DLG.DLG] loaded [PALERN.DLG] created from [PALERN.DLG] Adding PALERN to internal list of available DLGs [PALERN.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 2 actions [PALIN.DLG.DLG] loaded [PALIN.DLG] created from [PALIN.DLG] Adding PALIN to internal list of available DLGs [PALIN.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 6 actions [PALKNI01.DLG.DLG] loaded [PALKNI01.DLG] created from [PALKNI01.DLG] Adding PALKNI01 to internal list of available DLGs [PALKNI01.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PALKNI02.DLG.DLG] loaded [PALKNI02.DLG] created from [PALKNI02.DLG] Adding PALKNI02 to internal list of available DLGs [PALKNI02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PALKNI03.DLG.DLG] loaded [PALKNI03.DLG] created from [PALKNI03.DLG] Adding PALKNI03 to internal list of available DLGs [PALKNI03.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PALKNI04.DLG.DLG] loaded [PALKNI04.DLG] created from [PALKNI04.DLG] Adding PALKNI04 to internal list of available DLGs [PALKNI04.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PALKNI05.DLG.DLG] loaded [PALKNI05.DLG] created from [PALKNI05.DLG] Adding PALKNI05 to internal list of available DLGs [PALKNI05.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 4 actions [PALLON.DLG.DLG] loaded [PALLON.DLG] created from [PALLON.DLG] Adding PALLON to internal list of available DLGs [PALLON.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [PANGWA.DLG.DLG] loaded [PANGWA.DLG] created from [PANGWA.DLG] Adding PANGWA to internal list of available DLGs [PANGWA.DLG] saved 5 states, 9 trans, 1 strig, 4 ttrig, 7 actions [PARDA.DLG.DLG] loaded [PARDA.DLG] created from [PARDA.DLG] Adding PARDA to internal list of available DLGs [PARDA.DLG] saved 5 states, 6 trans, 1 strig, 0 ttrig, 3 actions [PARDA1.DLG.DLG] loaded [PARDA1.DLG] created from [PARDA1.DLG] Adding PARDA1 to internal list of available DLGs [PARDA1.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [PARDA3.DLG.DLG] loaded [PARDA3.DLG] created from [PARDA3.DLG] Adding PARDA3 to internal list of available DLGs [PARDA3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [PBHUNT01.DLG.DLG] loaded [PBHUNT01.DLG] created from [PBHUNT01.DLG] Adding PBHUNT01 to internal list of available DLGs [PBHUNT01.DLG] saved 10 states, 13 trans, 2 strig, 0 ttrig, 2 actions [PBHUNT02.DLG.DLG] loaded [PBHUNT02.DLG] created from [PBHUNT02.DLG] Adding PBHUNT02 to internal list of available DLGs [PBHUNT02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [PDWARF01.DLG.DLG] loaded [PDWARF01.DLG] created from [PDWARF01.DLG] Adding PDWARF01 to internal list of available DLGs [PDWARF01.DLG] saved 12 states, 30 trans, 2 strig, 1 ttrig, 2 actions [PEHLLUS.DLG.DLG] loaded [PEHLLUS.DLG] created from [PEHLLUS.DLG] Adding PEHLLUS to internal list of available DLGs [PEHLLUS.DLG] saved 14 states, 14 trans, 6 strig, 0 ttrig, 5 actions [PELANNA.DLG.DLG] loaded [PELANNA.DLG] created from [PELANNA.DLG] Adding PELANNA to internal list of available DLGs [PELANNA.DLG] saved 27 states, 44 trans, 6 strig, 2 ttrig, 10 actions [PEONY.DLG.DLG] loaded [PEONY.DLG] created from [PEONY.DLG] Adding PEONY to internal list of available DLGs [PEONY.DLG] saved 19 states, 25 trans, 10 strig, 2 ttrig, 1 actions [PERDUE.DLG.DLG] loaded [PERDUE.DLG] created from [PERDUE.DLG] Adding PERDUE to internal list of available DLGs [PERDUE.DLG] saved 18 states, 29 trans, 6 strig, 3 ttrig, 5 actions [PERMID.DLG.DLG] loaded [PERMID.DLG] created from [PERMID.DLG] Adding PERMID to internal list of available DLGs [PERMID.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [PETRIN.DLG.DLG] loaded [PETRIN.DLG] created from [PETRIN.DLG] Adding PETRIN to internal list of available DLGs [PETRIN.DLG] saved 7 states, 8 trans, 6 strig, 2 ttrig, 2 actions [PFREE.DLG.DLG] loaded [PFREE.DLG] created from [PFREE.DLG] Adding PFREE to internal list of available DLGs [PFREE.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [PGOND.DLG.DLG] loaded [PGOND.DLG] created from [PGOND.DLG] Adding PGOND to internal list of available DLGs [PGOND.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [PHAERS.DLG.DLG] loaded [PHAERS.DLG] created from [PHAERS.DLG] Adding PHAERS to internal list of available DLGs [PHAERS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [PHANDA.DLG.DLG] loaded [PHANDA.DLG] created from [PHANDA.DLG] Adding PHANDA to internal list of available DLGs [PHANDA.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [PHEIRK.DLG.DLG] loaded [PHEIRK.DLG] created from [PHEIRK.DLG] Adding PHEIRK to internal list of available DLGs [PHEIRK.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [PHEIRKAS.DLG.DLG] loaded [PHEIRKAS.DLG] created from [PHEIRKAS.DLG] Adding PHEIRKAS to internal list of available DLGs [PHEIRKAS.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [PHLYDI.DLG.DLG] loaded [PHLYDI.DLG] created from [PHLYDI.DLG] Adding PHLYDI to internal list of available DLGs [PHLYDI.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [PHLYDI2.DLG.DLG] loaded [PHLYDI2.DLG] created from [PHLYDI2.DLG] Adding PHLYDI2 to internal list of available DLGs [PHLYDI2.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions [PHLYDI3.DLG.DLG] loaded [PHLYDI3.DLG] created from [PHLYDI3.DLG] Adding PHLYDI3 to internal list of available DLGs [PHLYDI3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [PIATO.DLG.DLG] loaded [PIATO.DLG] created from [PIATO.DLG] Adding PIATO to internal list of available DLGs [PIATO.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions [PICK1.DLG.DLG] loaded [PICK1.DLG] created from [PICK1.DLG] Adding PICK1 to internal list of available DLGs [PICK1.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions [PICK2.DLG.DLG] loaded [PICK2.DLG] created from [PICK2.DLG] Adding PICK2 to internal list of available DLGs [PICK2.DLG] saved 5 states, 7 trans, 2 strig, 1 ttrig, 2 actions [PILAR.DLG.DLG] loaded [PILAR.DLG] created from [PILAR.DLG] Adding PILAR to internal list of available DLGs [PILAR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [PIQUE.DLG.DLG] loaded [PIQUE.DLG] created from [PIQUE.DLG] Adding PIQUE to internal list of available DLGs [PIQUE.DLG] saved 10 states, 16 trans, 0 strig, 0 ttrig, 0 actions [PIRBOB01.DLG.DLG] loaded [PIRBOB01.DLG] created from [PIRBOB01.DLG] Adding PIRBOB01 to internal list of available DLGs [PIRBOB01.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [PIRCOM01.DLG.DLG] loaded [PIRCOM01.DLG] created from [PIRCOM01.DLG] Adding PIRCOM01 to internal list of available DLGs [PIRCOM01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [PIRCOM02.DLG.DLG] loaded [PIRCOM02.DLG] created from [PIRCOM02.DLG] Adding PIRCOM02 to internal list of available DLGs [PIRCOM02.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [PIRCOM1.DLG.DLG] loaded [PIRCOM1.DLG] created from [PIRCOM1.DLG] Adding PIRCOM1 to internal list of available DLGs [PIRCOM1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [PIRCOR01.DLG.DLG] loaded [PIRCOR01.DLG] created from [PIRCOR01.DLG] Adding PIRCOR01 to internal list of available DLGs [PIRCOR01.DLG] saved 22 states, 45 trans, 5 strig, 0 ttrig, 0 actions [PIRCOR02.DLG.DLG] loaded [PIRCOR02.DLG] created from [PIRCOR02.DLG] Adding PIRCOR02 to internal list of available DLGs [PIRCOR02.DLG] saved 28 states, 45 trans, 7 strig, 5 ttrig, 7 actions [PIRCOR03.DLG.DLG] loaded [PIRCOR03.DLG] created from [PIRCOR03.DLG] Adding PIRCOR03 to internal list of available DLGs [PIRCOR03.DLG] saved 64 states, 136 trans, 14 strig, 33 ttrig, 28 actions [PIRCOR04.DLG.DLG] loaded [PIRCOR04.DLG] created from [PIRCOR04.DLG] Adding PIRCOR04 to internal list of available DLGs [PIRCOR04.DLG] saved 64 states, 136 trans, 14 strig, 33 ttrig, 28 actions [PIRCOR05.DLG.DLG] loaded [PIRCOR05.DLG] created from [PIRCOR05.DLG] Adding PIRCOR05 to internal list of available DLGs [PIRCOR05.DLG] saved 23 states, 48 trans, 6 strig, 12 ttrig, 4 actions [PIRCOR06.DLG.DLG] loaded [PIRCOR06.DLG] created from [PIRCOR06.DLG] Adding PIRCOR06 to internal list of available DLGs [PIRCOR06.DLG] saved 15 states, 15 trans, 4 strig, 0 ttrig, 5 actions [PIRDOC01.DLG.DLG] loaded [PIRDOC01.DLG] created from [PIRDOC01.DLG] Adding PIRDOC01 to internal list of available DLGs [PIRDOC01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [PIREXE01.DLG.DLG] loaded [PIREXE01.DLG] created from [PIREXE01.DLG] Adding PIREXE01 to internal list of available DLGs [PIREXE01.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [PIRFSH01.DLG.DLG] loaded [PIRFSH01.DLG] created from [PIRFSH01.DLG] Adding PIRFSH01 to internal list of available DLGs [PIRFSH01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [PIRFSH02.DLG.DLG] loaded [PIRFSH02.DLG] created from [PIRFSH02.DLG] Adding PIRFSH02 to internal list of available DLGs [PIRFSH02.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [PIRGRD01.DLG.DLG] loaded [PIRGRD01.DLG] created from [PIRGRD01.DLG] Adding PIRGRD01 to internal list of available DLGs [PIRGRD01.DLG] saved 7 states, 7 trans, 3 strig, 0 ttrig, 1 actions [PIRKID01.DLG.DLG] loaded [PIRKID01.DLG] created from [PIRKID01.DLG] Adding PIRKID01 to internal list of available DLGs [PIRKID01.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [PIRMUR01.DLG.DLG] loaded [PIRMUR01.DLG] created from [PIRMUR01.DLG] Adding PIRMUR01 to internal list of available DLGs [PIRMUR01.DLG] saved 7 states, 14 trans, 1 strig, 7 ttrig, 0 actions [PIRMUR02.DLG.DLG] loaded [PIRMUR02.DLG] created from [PIRMUR02.DLG] Adding PIRMUR02 to internal list of available DLGs [PIRMUR02.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 2 actions [PIRMUR03.DLG.DLG] loaded [PIRMUR03.DLG] created from [PIRMUR03.DLG] Adding PIRMUR03 to internal list of available DLGs [PIRMUR03.DLG] saved 10 states, 17 trans, 4 strig, 5 ttrig, 3 actions [PIRMUR04.DLG.DLG] loaded [PIRMUR04.DLG] created from [PIRMUR04.DLG] Adding PIRMUR04 to internal list of available DLGs [PIRMUR04.DLG] saved 15 states, 21 trans, 2 strig, 2 ttrig, 5 actions [PIRMUR05.DLG.DLG] loaded [PIRMUR05.DLG] created from [PIRMUR05.DLG] Adding PIRMUR05 to internal list of available DLGs [PIRMUR05.DLG] saved 8 states, 8 trans, 2 strig, 0 ttrig, 2 actions [PIRMUR07.DLG.DLG] loaded [PIRMUR07.DLG] created from [PIRMUR07.DLG] Adding PIRMUR07 to internal list of available DLGs [PIRMUR07.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [PIRMUR08.DLG.DLG] loaded [PIRMUR08.DLG] created from [PIRMUR08.DLG] Adding PIRMUR08 to internal list of available DLGs [PIRMUR08.DLG] saved 9 states, 15 trans, 3 strig, 2 ttrig, 2 actions [PIRMUR09.DLG.DLG] loaded [PIRMUR09.DLG] created from [PIRMUR09.DLG] Adding PIRMUR09 to internal list of available DLGs [PIRMUR09.DLG] saved 19 states, 30 trans, 1 strig, 7 ttrig, 10 actions [PIRMUR10.DLG.DLG] loaded [PIRMUR10.DLG] created from [PIRMUR10.DLG] Adding PIRMUR10 to internal list of available DLGs [PIRMUR10.DLG] saved 15 states, 21 trans, 3 strig, 1 ttrig, 2 actions [PIRPIR01.DLG.DLG] loaded [PIRPIR01.DLG] created from [PIRPIR01.DLG] Adding PIRPIR01 to internal list of available DLGs [PIRPIR01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [PIRPIR02.DLG.DLG] loaded [PIRPIR02.DLG] created from [PIRPIR02.DLG] Adding PIRPIR02 to internal list of available DLGs [PIRPIR02.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [PIRPIR03.DLG.DLG] loaded [PIRPIR03.DLG] created from [PIRPIR03.DLG] Adding PIRPIR03 to internal list of available DLGs [PIRPIR03.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [PIRPIR04.DLG.DLG] loaded [PIRPIR04.DLG] created from [PIRPIR04.DLG] Adding PIRPIR04 to internal list of available DLGs [PIRPIR04.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions [PIRPIR05.DLG.DLG] loaded [PIRPIR05.DLG] created from [PIRPIR05.DLG] Adding PIRPIR05 to internal list of available DLGs [PIRPIR05.DLG] saved 8 states, 14 trans, 3 strig, 1 ttrig, 2 actions [PIRPIR07.DLG.DLG] loaded [PIRPIR07.DLG] created from [PIRPIR07.DLG] Adding PIRPIR07 to internal list of available DLGs [PIRPIR07.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PIRPIR08.DLG.DLG] loaded [PIRPIR08.DLG] created from [PIRPIR08.DLG] Adding PIRPIR08 to internal list of available DLGs [PIRPIR08.DLG] saved 7 states, 9 trans, 1 strig, 0 ttrig, 0 actions [PIRPIR09.DLG.DLG] loaded [PIRPIR09.DLG] created from [PIRPIR09.DLG] Adding PIRPIR09 to internal list of available DLGs [PIRPIR09.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [PIRPIR10.DLG.DLG] loaded [PIRPIR10.DLG] created from [PIRPIR10.DLG] Adding PIRPIR10 to internal list of available DLGs [PIRPIR10.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [PIRPIR11.DLG.DLG] loaded [PIRPIR11.DLG] created from [PIRPIR11.DLG] Adding PIRPIR11 to internal list of available DLGs [PIRPIR11.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PIRPIR12.DLG.DLG] loaded [PIRPIR12.DLG] created from [PIRPIR12.DLG] Adding PIRPIR12 to internal list of available DLGs [PIRPIR12.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [PIRPRV01.DLG.DLG] loaded [PIRPRV01.DLG] created from [PIRPRV01.DLG] Adding PIRPRV01 to internal list of available DLGs [PIRPRV01.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 1 actions [PIRSAL01.DLG.DLG] loaded [PIRSAL01.DLG] created from [PIRSAL01.DLG] Adding PIRSAL01 to internal list of available DLGs [PIRSAL01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [PIRSAL02.DLG.DLG] loaded [PIRSAL02.DLG] created from [PIRSAL02.DLG] Adding PIRSAL02 to internal list of available DLGs [PIRSAL02.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [PIRSEA01.DLG.DLG] loaded [PIRSEA01.DLG] created from [PIRSEA01.DLG] Adding PIRSEA01 to internal list of available DLGs [PIRSEA01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [PLAYER1.DLG.DLG] loaded [PLAYER1.DLG] created from [PLAYER1.DLG] Adding PLAYER1 to internal list of available DLGs [PLAYER1.DLG] saved 64 states, 250 trans, 12 strig, 159 ttrig, 89 actions [PLFARM01.DLG.DLG] loaded [PLFARM01.DLG] created from [PLFARM01.DLG] Adding PLFARM01 to internal list of available DLGs [PLFARM01.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [PLFARM02.DLG.DLG] loaded [PLFARM02.DLG] created from [PLFARM02.DLG] Adding PLFARM02 to internal list of available DLGs [PLFARM02.DLG] saved 12 states, 13 trans, 4 strig, 0 ttrig, 1 actions [PLFARM03.DLG.DLG] loaded [PLFARM03.DLG] created from [PLFARM03.DLG] Adding PLFARM03 to internal list of available DLGs [PLFARM03.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PLFARM04.DLG.DLG] loaded [PLFARM04.DLG] created from [PLFARM04.DLG] Adding PLFARM04 to internal list of available DLGs [PLFARM04.DLG] saved 16 states, 20 trans, 4 strig, 0 ttrig, 4 actions [PLFARM05.DLG.DLG] loaded [PLFARM05.DLG] created from [PLFARM05.DLG] Adding PLFARM05 to internal list of available DLGs [PLFARM05.DLG] saved 12 states, 22 trans, 1 strig, 0 ttrig, 4 actions [PLFARM06.DLG.DLG] loaded [PLFARM06.DLG] created from [PLFARM06.DLG] Adding PLFARM06 to internal list of available DLGs [PLFARM06.DLG] saved 11 states, 16 trans, 1 strig, 0 ttrig, 4 actions [PLGIRL01.DLG.DLG] loaded [PLGIRL01.DLG] created from [PLGIRL01.DLG] Adding PLGIRL01 to internal list of available DLGs [PLGIRL01.DLG] saved 30 states, 50 trans, 10 strig, 11 ttrig, 14 actions [PLMETG01.DLG.DLG] loaded [PLMETG01.DLG] created from [PLMETG01.DLG] Adding PLMETG01 to internal list of available DLGs [PLMETG01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PLMETG02.DLG.DLG] loaded [PLMETG02.DLG] created from [PLMETG02.DLG] Adding PLMETG02 to internal list of available DLGs [PLMETG02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [PLMETR01.DLG.DLG] loaded [PLMETR01.DLG] created from [PLMETR01.DLG] Adding PLMETR01 to internal list of available DLGs [PLMETR01.DLG] saved 27 states, 41 trans, 3 strig, 7 ttrig, 7 actions [PLMETW01.DLG.DLG] loaded [PLMETW01.DLG] created from [PLMETW01.DLG] Adding PLMETW01 to internal list of available DLGs [PLMETW01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [PLSHKN01.DLG.DLG] loaded [PLSHKN01.DLG] created from [PLSHKN01.DLG] Adding PLSHKN01 to internal list of available DLGs [PLSHKN01.DLG] saved 10 states, 15 trans, 1 strig, 4 ttrig, 2 actions [PLSHKN02.DLG.DLG] loaded [PLSHKN02.DLG] created from [PLSHKN02.DLG] Adding PLSHKN02 to internal list of available DLGs [PLSHKN02.DLG] saved 9 states, 14 trans, 1 strig, 4 ttrig, 3 actions [PLTAX01.DLG.DLG] loaded [PLTAX01.DLG] created from [PLTAX01.DLG] Adding PLTAX01 to internal list of available DLGs [PLTAX01.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PMASTER.DLG.DLG] loaded [PMASTER.DLG] created from [PMASTER.DLG] Adding PMASTER to internal list of available DLGs [PMASTER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [PNASHK.DLG.DLG] loaded [PNASHK.DLG] created from [PNASHK.DLG] Adding PNASHK to internal list of available DLGs [PNASHK.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 0 actions [POE.DLG.DLG] loaded [POE.DLG] created from [POE.DLG] Adding POE to internal list of available DLGs [POE.DLG] saved 23 states, 33 trans, 2 strig, 10 ttrig, 5 actions [POGHM10.DLG.DLG] loaded [POGHM10.DLG] created from [POGHM10.DLG] Adding POGHM10 to internal list of available DLGs [POGHM10.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [POGHM2.DLG.DLG] loaded [POGHM2.DLG] created from [POGHM2.DLG] Adding POGHM2 to internal list of available DLGs [POGHM2.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 0 actions [POGHM3.DLG.DLG] loaded [POGHM3.DLG] created from [POGHM3.DLG] Adding POGHM3 to internal list of available DLGs [POGHM3.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [POGHM4.DLG.DLG] loaded [POGHM4.DLG] created from [POGHM4.DLG] Adding POGHM4 to internal list of available DLGs [POGHM4.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 1 actions [POGHM5.DLG.DLG] loaded [POGHM5.DLG] created from [POGHM5.DLG] Adding POGHM5 to internal list of available DLGs [POGHM5.DLG] saved 3 states, 4 trans, 2 strig, 0 ttrig, 1 actions [POGHM7.DLG.DLG] loaded [POGHM7.DLG] created from [POGHM7.DLG] Adding POGHM7 to internal list of available DLGs [POGHM7.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions [POGHM9.DLG.DLG] loaded [POGHM9.DLG] created from [POGHM9.DLG] Adding POGHM9 to internal list of available DLGs [POGHM9.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [POISOD.DLG.DLG] loaded [POISOD.DLG] created from [POISOD.DLG] Adding POISOD to internal list of available DLGs [POISOD.DLG] saved 3 states, 4 trans, 0 strig, 0 ttrig, 0 actions [PORTAL.DLG.DLG] loaded [PORTAL.DLG] created from [PORTAL.DLG] Adding PORTAL to internal list of available DLGs [PORTAL.DLG] saved 8 states, 14 trans, 1 strig, 0 ttrig, 1 actions [POSTUL1.DLG.DLG] loaded [POSTUL1.DLG] created from [POSTUL1.DLG] Adding POSTUL1 to internal list of available DLGs [POSTUL1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 2 actions [POSTUL2.DLG.DLG] loaded [POSTUL2.DLG] created from [POSTUL2.DLG] Adding POSTUL2 to internal list of available DLGs [POSTUL2.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 4 actions [POSTUL3.DLG.DLG] loaded [POSTUL3.DLG] created from [POSTUL3.DLG] Adding POSTUL3 to internal list of available DLGs [POSTUL3.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 3 actions [POSTUL4.DLG.DLG] loaded [POSTUL4.DLG] created from [POSTUL4.DLG] Adding POSTUL4 to internal list of available DLGs [POSTUL4.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 4 actions [POSTUL5.DLG.DLG] loaded [POSTUL5.DLG] created from [POSTUL5.DLG] Adding POSTUL5 to internal list of available DLGs [POSTUL5.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 4 actions [POSTUL6.DLG.DLG] loaded [POSTUL6.DLG] created from [POSTUL6.DLG] Adding POSTUL6 to internal list of available DLGs [POSTUL6.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 4 actions [PPALT.DLG.DLG] loaded [PPALT.DLG] created from [PPALT.DLG] Adding PPALT to internal list of available DLGs [PPALT.DLG] saved 2 states, 4 trans, 1 strig, 3 ttrig, 1 actions [PPALTK1.DLG.DLG] loaded [PPALTK1.DLG] created from [PPALTK1.DLG] Adding PPALTK1 to internal list of available DLGs [PPALTK1.DLG] saved 1 states, 2 trans, 0 strig, 2 ttrig, 0 actions [PPALTK2.DLG.DLG] loaded [PPALTK2.DLG] created from [PPALTK2.DLG] Adding PPALTK2 to internal list of available DLGs [PPALTK2.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [PPAPH2.DLG.DLG] loaded [PPAPH2.DLG] created from [PPAPH2.DLG] Adding PPAPH2 to internal list of available DLGs [PPAPH2.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [PPAPHRIL.DLG.DLG] loaded [PPAPHRIL.DLG] created from [PPAPHRIL.DLG] Adding PPAPHRIL to internal list of available DLGs [PPAPHRIL.DLG] saved 14 states, 33 trans, 2 strig, 22 ttrig, 1 actions [PPARAN2.DLG.DLG] loaded [PPARAN2.DLG] created from [PPARAN2.DLG] Adding PPARAN2 to internal list of available DLGs [PPARAN2.DLG] saved 8 states, 8 trans, 1 strig, 0 ttrig, 1 actions [PPBHAAL.DLG.DLG] loaded [PPBHAAL.DLG] created from [PPBHAAL.DLG] Adding PPBHAAL to internal list of available DLGs [PPBHAAL.DLG] saved 9 states, 13 trans, 2 strig, 2 ttrig, 6 actions [PPBODHI3.DLG.DLG] loaded [PPBODHI3.DLG] created from [PPBODHI3.DLG] Adding PPBODHI3 to internal list of available DLGs [PPBODHI3.DLG] saved 20 states, 24 trans, 1 strig, 6 ttrig, 5 actions [PPBODHI4.DLG.DLG] loaded [PPBODHI4.DLG] created from [PPBODHI4.DLG] Adding PPBODHI4 to internal list of available DLGs [PPBODHI4.DLG] saved 24 states, 30 trans, 5 strig, 0 ttrig, 6 actions [PPCOWLED.DLG.DLG] loaded [PPCOWLED.DLG] created from [PPCOWLED.DLG] Adding PPCOWLED to internal list of available DLGs [PPCOWLED.DLG] saved 9 states, 20 trans, 1 strig, 10 ttrig, 1 actions [PPDEMON.DLG.DLG] loaded [PPDEMON.DLG] created from [PPDEMON.DLG] Adding PPDEMON to internal list of available DLGs [PPDEMON.DLG] saved 11 states, 17 trans, 1 strig, 1 ttrig, 7 actions [PPDESH.DLG.DLG] loaded [PPDESH.DLG] created from [PPDESH.DLG] Adding PPDESH to internal list of available DLGs [PPDESH.DLG] saved 38 states, 68 trans, 2 strig, 20 ttrig, 7 actions [PPDESH2.DLG.DLG] loaded [PPDESH2.DLG] created from [PPDESH2.DLG] Adding PPDESH2 to internal list of available DLGs [PPDESH2.DLG] saved 11 states, 12 trans, 4 strig, 2 ttrig, 4 actions [PPDILI.DLG.DLG] loaded [PPDILI.DLG] created from [PPDILI.DLG] Adding PPDILI to internal list of available DLGs [PPDILI.DLG] saved 14 states, 29 trans, 2 strig, 16 ttrig, 7 actions [PPDILI2.DLG.DLG] loaded [PPDILI2.DLG] created from [PPDILI2.DLG] Adding PPDILI2 to internal list of available DLGs [PPDILI2.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PPDJINN.DLG.DLG] loaded [PPDJINN.DLG] created from [PPDJINN.DLG] Adding PPDJINN to internal list of available DLGs [PPDJINN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [PPDOOR.DLG.DLG] loaded [PPDOOR.DLG] created from [PPDOOR.DLG] Adding PPDOOR to internal list of available DLGs [PPDOOR.DLG] saved 12 states, 19 trans, 4 strig, 6 ttrig, 4 actions [PPDRA2.DLG.DLG] loaded [PPDRA2.DLG] created from [PPDRA2.DLG] Adding PPDRA2 to internal list of available DLGs [PPDRA2.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [PPDRADEE.DLG.DLG] loaded [PPDRADEE.DLG] created from [PPDRADEE.DLG] Adding PPDRADEE to internal list of available DLGs [PPDRADEE.DLG] saved 14 states, 23 trans, 5 strig, 12 ttrig, 5 actions [PPDRIMO.DLG.DLG] loaded [PPDRIMO.DLG] created from [PPDRIMO.DLG] Adding PPDRIMO to internal list of available DLGs [PPDRIMO.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 2 actions [PPDRIMOV.DLG.DLG] loaded [PPDRIMOV.DLG] created from [PPDRIMOV.DLG] Adding PPDRIMOV to internal list of available DLGs [PPDRIMOV.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [PPDUEL1.DLG.DLG] loaded [PPDUEL1.DLG] created from [PPDUEL1.DLG] Adding PPDUEL1 to internal list of available DLGs [PPDUEL1.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 2 actions [PPDUEL2.DLG.DLG] loaded [PPDUEL2.DLG] created from [PPDUEL2.DLG] Adding PPDUEL2 to internal list of available DLGs [PPDUEL2.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 1 actions [PPDUELC.DLG.DLG] loaded [PPDUELC.DLG] created from [PPDUELC.DLG] Adding PPDUELC to internal list of available DLGs [PPDUELC.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [PPGENIE.DLG.DLG] loaded [PPGENIE.DLG] created from [PPGENIE.DLG] Adding PPGENIE to internal list of available DLGs [PPGENIE.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [PPGIRL.DLG.DLG] loaded [PPGIRL.DLG] created from [PPGIRL.DLG] Adding PPGIRL to internal list of available DLGs [PPGIRL.DLG] saved 13 states, 13 trans, 2 strig, 0 ttrig, 1 actions [PPGITH.DLG.DLG] loaded [PPGITH.DLG] created from [PPGITH.DLG] Adding PPGITH to internal list of available DLGs [PPGITH.DLG] saved 7 states, 9 trans, 1 strig, 0 ttrig, 1 actions [PPGUARD.DLG.DLG] loaded [PPGUARD.DLG] created from [PPGUARD.DLG] Adding PPGUARD to internal list of available DLGs [PPGUARD.DLG] saved 2 states, 5 trans, 1 strig, 0 ttrig, 0 actions [PPGUY01.DLG.DLG] loaded [PPGUY01.DLG] created from [PPGUY01.DLG] Adding PPGUY01 to internal list of available DLGs [PPGUY01.DLG] saved 7 states, 15 trans, 2 strig, 6 ttrig, 8 actions [PPIMO.DLG.DLG] loaded [PPIMO.DLG] created from [PPIMO.DLG] Adding PPIMO to internal list of available DLGs [PPIMO.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 0 actions [PPIMOEN.DLG.DLG] loaded [PPIMOEN.DLG] created from [PPIMOEN.DLG] Adding PPIMOEN to internal list of available DLGs [PPIMOEN.DLG] saved 7 states, 13 trans, 2 strig, 2 ttrig, 1 actions [PPINN01.DLG.DLG] loaded [PPINN01.DLG] created from [PPINN01.DLG] Adding PPINN01 to internal list of available DLGs [PPINN01.DLG] saved 18 states, 30 trans, 3 strig, 4 ttrig, 8 actions [PPIRENI1.DLG.DLG] loaded [PPIRENI1.DLG] created from [PPIRENI1.DLG] Adding PPIRENI1 to internal list of available DLGs [PPIRENI1.DLG] saved 47 states, 73 trans, 8 strig, 12 ttrig, 11 actions [PPIRENI2.DLG.DLG] loaded [PPIRENI2.DLG] created from [PPIRENI2.DLG] Adding PPIRENI2 to internal list of available DLGs [PPIRENI2.DLG] saved 69 states, 110 trans, 6 strig, 17 ttrig, 19 actions [PPJOYE.DLG.DLG] loaded [PPJOYE.DLG] created from [PPJOYE.DLG] Adding PPJOYE to internal list of available DLGs [PPJOYE.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 1 actions [PPJOYE2.DLG.DLG] loaded [PPJOYE2.DLG] created from [PPJOYE2.DLG] Adding PPJOYE2 to internal list of available DLGs [PPJOYE2.DLG] saved 13 states, 16 trans, 4 strig, 0 ttrig, 5 actions [PPLDR01.DLG.DLG] loaded [PPLDR01.DLG] created from [PPLDR01.DLG] Adding PPLDR01 to internal list of available DLGs [PPLDR01.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [PPLOVE.DLG.DLG] loaded [PPLOVE.DLG] created from [PPLOVE.DLG] Adding PPLOVE to internal list of available DLGs [PPLOVE.DLG] saved 12 states, 12 trans, 1 strig, 0 ttrig, 0 actions [PPNALJ.DLG.DLG] loaded [PPNALJ.DLG] created from [PPNALJ.DLG] Adding PPNALJ to internal list of available DLGs [PPNALJ.DLG] saved 13 states, 26 trans, 7 strig, 14 ttrig, 10 actions [PPNALJ2.DLG.DLG] loaded [PPNALJ2.DLG] created from [PPNALJ2.DLG] Adding PPNALJ2 to internal list of available DLGs [PPNALJ2.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [PPRIDD.DLG.DLG] loaded [PPRIDD.DLG] created from [PPRIDD.DLG] Adding PPRIDD to internal list of available DLGs [PPRIDD.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [PPSAEM.DLG.DLG] loaded [PPSAEM.DLG] created from [PPSAEM.DLG] Adding PPSAEM to internal list of available DLGs [PPSAEM.DLG] saved 63 states, 96 trans, 7 strig, 23 ttrig, 31 actions [PPSAEM2.DLG.DLG] loaded [PPSAEM2.DLG] created from [PPSAEM2.DLG] Adding PPSAEM2 to internal list of available DLGs [PPSAEM2.DLG] saved 30 states, 57 trans, 3 strig, 20 ttrig, 17 actions [PPSAEM3.DLG.DLG] loaded [PPSAEM3.DLG] created from [PPSAEM3.DLG] Adding PPSAEM3 to internal list of available DLGs [PPSAEM3.DLG] saved 73 states, 116 trans, 8 strig, 17 ttrig, 20 actions [PPSAIL02.DLG.DLG] loaded [PPSAIL02.DLG] created from [PPSAIL02.DLG] Adding PPSAIL02 to internal list of available DLGs [PPSAIL02.DLG] saved 3 states, 5 trans, 2 strig, 0 ttrig, 4 actions [PPSAILOR.DLG.DLG] loaded [PPSAILOR.DLG] created from [PPSAILOR.DLG] Adding PPSAILOR to internal list of available DLGs [PPSAILOR.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 1 actions [PPSANIK.DLG.DLG] loaded [PPSANIK.DLG] created from [PPSANIK.DLG] Adding PPSANIK to internal list of available DLGs [PPSANIK.DLG] saved 13 states, 21 trans, 3 strig, 0 ttrig, 1 actions [PPSIME.DLG.DLG] loaded [PPSIME.DLG] created from [PPSIME.DLG] Adding PPSIME to internal list of available DLGs [PPSIME.DLG] saved 21 states, 33 trans, 4 strig, 9 ttrig, 13 actions [PPSTAT01.DLG.DLG] loaded [PPSTAT01.DLG] created from [PPSTAT01.DLG] Adding PPSTAT01 to internal list of available DLGs [PPSTAT01.DLG] saved 40 states, 148 trans, 2 strig, 37 ttrig, 40 actions [PPSTOR01.DLG.DLG] loaded [PPSTOR01.DLG] created from [PPSTOR01.DLG] Adding PPSTOR01 to internal list of available DLGs [PPSTOR01.DLG] saved 3 states, 5 trans, 2 strig, 0 ttrig, 2 actions [PPTIAX.DLG.DLG] loaded [PPTIAX.DLG] created from [PPTIAX.DLG] Adding PPTIAX to internal list of available DLGs [PPTIAX.DLG] saved 15 states, 28 trans, 4 strig, 13 ttrig, 2 actions [PPTIAX2.DLG.DLG] loaded [PPTIAX2.DLG] created from [PPTIAX2.DLG] Adding PPTIAX2 to internal list of available DLGs [PPTIAX2.DLG] saved 7 states, 11 trans, 0 strig, 0 ttrig, 1 actions [PPTOWN1.DLG.DLG] loaded [PPTOWN1.DLG] created from [PPTOWN1.DLG] Adding PPTOWN1 to internal list of available DLGs [PPTOWN1.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PPTOWN2.DLG.DLG] loaded [PPTOWN2.DLG] created from [PPTOWN2.DLG] Adding PPTOWN2 to internal list of available DLGs [PPTOWN2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PPTOWN3.DLG.DLG] loaded [PPTOWN3.DLG] created from [PPTOWN3.DLG] Adding PPTOWN3 to internal list of available DLGs [PPTOWN3.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PPTOWN4.DLG.DLG] loaded [PPTOWN4.DLG] created from [PPTOWN4.DLG] Adding PPTOWN4 to internal list of available DLGs [PPTOWN4.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PPUMB01.DLG.DLG] loaded [PPUMB01.DLG] created from [PPUMB01.DLG] Adding PPUMB01 to internal list of available DLGs [PPUMB01.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [PPWANEV.DLG.DLG] loaded [PPWANEV.DLG] created from [PPWANEV.DLG] Adding PPWANEV to internal list of available DLGs [PPWANEV.DLG] saved 6 states, 11 trans, 2 strig, 6 ttrig, 2 actions [PPWANEV2.DLG.DLG] loaded [PPWANEV2.DLG] created from [PPWANEV2.DLG] Adding PPWANEV2 to internal list of available DLGs [PPWANEV2.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 1 actions [PPWORKER.DLG.DLG] loaded [PPWORKER.DLG] created from [PPWORKER.DLG] Adding PPWORKER to internal list of available DLGs [PPWORKER.DLG] saved 33 states, 81 trans, 4 strig, 15 ttrig, 10 actions [PRAT.DLG.DLG] loaded [PRAT.DLG] created from [PRAT.DLG] Adding PRAT to internal list of available DLGs [PRAT.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 3 actions [PRELATE.DLG.DLG] loaded [PRELATE.DLG] created from [PRELATE.DLG] Adding PRELATE to internal list of available DLGs [PRELATE.DLG] saved 11 states, 11 trans, 0 strig, 0 ttrig, 0 actions [PRIDE.DLG.DLG] loaded [PRIDE.DLG] created from [PRIDE.DLG] Adding PRIDE to internal list of available DLGs [PRIDE.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [PRIHEL.DLG.DLG] loaded [PRIHEL.DLG] created from [PRIHEL.DLG] Adding PRIHEL to internal list of available DLGs [PRIHEL.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [PRIILM.DLG.DLG] loaded [PRIILM.DLG] created from [PRIILM.DLG] Adding PRIILM to internal list of available DLGs [PRIILM.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PRIILMU.DLG.DLG] loaded [PRIILMU.DLG] created from [PRIILMU.DLG] Adding PRIILMU to internal list of available DLGs [PRIILMU.DLG] saved 15 states, 25 trans, 3 strig, 0 ttrig, 1 actions [PRIOBG.DLG.DLG] loaded [PRIOBG.DLG] created from [PRIOBG.DLG] Adding PRIOBG to internal list of available DLGs [PRIOBG.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PRIS01.DLG.DLG] loaded [PRIS01.DLG] created from [PRIS01.DLG] Adding PRIS01 to internal list of available DLGs [PRIS01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [PRIS02.DLG.DLG] loaded [PRIS02.DLG] created from [PRIS02.DLG] Adding PRIS02 to internal list of available DLGs [PRIS02.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [PRISM.DLG.DLG] loaded [PRISM.DLG] created from [PRISM.DLG] Adding PRISM to internal list of available DLGs [PRISM.DLG] saved 10 states, 14 trans, 3 strig, 0 ttrig, 5 actions [PRISONG1.DLG.DLG] loaded [PRISONG1.DLG] created from [PRISONG1.DLG] Adding PRISONG1 to internal list of available DLGs [PRISONG1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [PRISONG2.DLG.DLG] loaded [PRISONG2.DLG] created from [PRISONG2.DLG] Adding PRISONG2 to internal list of available DLGs [PRISONG2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [PRISONK1.DLG.DLG] loaded [PRISONK1.DLG] created from [PRISONK1.DLG] Adding PRISONK1 to internal list of available DLGs [PRISONK1.DLG] saved 19 states, 32 trans, 5 strig, 6 ttrig, 3 actions [PRISS.DLG.DLG] loaded [PRISS.DLG] created from [PRISS.DLG] Adding PRISS to internal list of available DLGs [PRISS.DLG] saved 9 states, 9 trans, 1 strig, 0 ttrig, 1 actions [PROPHET1.DLG.DLG] loaded [PROPHET1.DLG] created from [PROPHET1.DLG] Adding PROPHET1 to internal list of available DLGs [PROPHET1.DLG] saved 12 states, 35 trans, 1 strig, 0 ttrig, 4 actions [PROPHET2.DLG.DLG] loaded [PROPHET2.DLG] created from [PROPHET2.DLG] Adding PROPHET2 to internal list of available DLGs [PROPHET2.DLG] saved 13 states, 24 trans, 1 strig, 0 ttrig, 4 actions [PROPHET3.DLG.DLG] loaded [PROPHET3.DLG] created from [PROPHET3.DLG] Adding PROPHET3 to internal list of available DLGs [PROPHET3.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 3 actions [PROPHET4.DLG.DLG] loaded [PROPHET4.DLG] created from [PROPHET4.DLG] Adding PROPHET4 to internal list of available DLGs [PROPHET4.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 7 actions [PROSLA.DLG.DLG] loaded [PROSLA.DLG] created from [PROSLA.DLG] Adding PROSLA to internal list of available DLGs [PROSLA.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [PROST1.DLG.DLG] loaded [PROST1.DLG] created from [PROST1.DLG] Adding PROST1 to internal list of available DLGs [PROST1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [PROST2.DLG.DLG] loaded [PROST2.DLG] created from [PROST2.DLG] Adding PROST2 to internal list of available DLGs [PROST2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [PROST3.DLG.DLG] loaded [PROST3.DLG] created from [PROST3.DLG] Adding PROST3 to internal list of available DLGs [PROST3.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [PROST4.DLG.DLG] loaded [PROST4.DLG] created from [PROST4.DLG] Adding PROST4 to internal list of available DLGs [PROST4.DLG] saved 8 states, 11 trans, 2 strig, 2 ttrig, 0 actions [PROST5.DLG.DLG] loaded [PROST5.DLG] created from [PROST5.DLG] Adding PROST5 to internal list of available DLGs [PROST5.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [PROST6.DLG.DLG] loaded [PROST6.DLG] created from [PROST6.DLG] Adding PROST6 to internal list of available DLGs [PROST6.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [PROST7.DLG.DLG] loaded [PROST7.DLG] created from [PROST7.DLG] Adding PROST7 to internal list of available DLGs [PROST7.DLG] saved 8 states, 8 trans, 4 strig, 0 ttrig, 0 actions [PROST8.DLG.DLG] loaded [PROST8.DLG] created from [PROST8.DLG] Adding PROST8 to internal list of available DLGs [PROST8.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [PTAGGET.DLG.DLG] loaded [PTAGGET.DLG] created from [PTAGGET.DLG] Adding PTAGGET to internal list of available DLGs [PTAGGET.DLG] saved 36 states, 58 trans, 6 strig, 0 ttrig, 3 actions [PTHRAL01.DLG.DLG] loaded [PTHRAL01.DLG] created from [PTHRAL01.DLG] Adding PTHRAL01 to internal list of available DLGs [PTHRAL01.DLG] saved 2 states, 6 trans, 1 strig, 5 ttrig, 5 actions [PTHRAL04.DLG.DLG] loaded [PTHRAL04.DLG] created from [PTHRAL04.DLG] Adding PTHRAL04 to internal list of available DLGs [PTHRAL04.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 2 actions [PTHRAL05.DLG.DLG] loaded [PTHRAL05.DLG] created from [PTHRAL05.DLG] Adding PTHRAL05 to internal list of available DLGs [PTHRAL05.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [PUMBER2.DLG.DLG] loaded [PUMBER2.DLG] created from [PUMBER2.DLG] Adding PUMBER2 to internal list of available DLGs [PUMBER2.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [PUMBERL.DLG.DLG] loaded [PUMBERL.DLG] created from [PUMBERL.DLG] Adding PUMBERL to internal list of available DLGs [PUMBERL.DLG] saved 13 states, 19 trans, 2 strig, 4 ttrig, 7 actions [PWARDEN.DLG.DLG] loaded [PWARDEN.DLG] created from [PWARDEN.DLG] Adding PWARDEN to internal list of available DLGs [PWARDEN.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 2 actions [PWAUK1.DLG.DLG] loaded [PWAUK1.DLG] created from [PWAUK1.DLG] Adding PWAUK1 to internal list of available DLGs [PWAUK1.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 0 actions [PWAUK2.DLG.DLG] loaded [PWAUK2.DLG] created from [PWAUK2.DLG] Adding PWAUK2 to internal list of available DLGs [PWAUK2.DLG] saved 5 states, 8 trans, 1 strig, 3 ttrig, 0 actions [PWYVV01.DLG.DLG] loaded [PWYVV01.DLG] created from [PWYVV01.DLG] Adding PWYVV01 to internal list of available DLGs [PWYVV01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [QCIRC01.DLG.DLG] loaded [QCIRC01.DLG] created from [QCIRC01.DLG] Adding QCIRC01 to internal list of available DLGs [QCIRC01.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [QUAYLE.DLG.DLG] loaded [QUAYLE.DLG] created from [QUAYLE.DLG] Adding QUAYLE to internal list of available DLGs [QUAYLE.DLG] saved 50 states, 58 trans, 17 strig, 11 ttrig, 11 actions [QUAYLEM.DLG.DLG] loaded [QUAYLEM.DLG] created from [QUAYLEM.DLG] Adding QUAYLEM to internal list of available DLGs [QUAYLEM.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [QUAYLE_.DLG.DLG] loaded [QUAYLE_.DLG] created from [QUAYLE_.DLG] Adding QUAYLE_ to internal list of available DLGs [QUAYLE_.DLG] saved 10 states, 25 trans, 3 strig, 12 ttrig, 2 actions [QUAYLJ.DLG.DLG] loaded [QUAYLJ.DLG] created from [QUAYLJ.DLG] Adding QUAYLJ to internal list of available DLGs [QUAYLJ.DLG] saved 10 states, 10 trans, 2 strig, 0 ttrig, 2 actions [QUAYLP.DLG.DLG] loaded [QUAYLP.DLG] created from [QUAYLP.DLG] Adding QUAYLP to internal list of available DLGs [QUAYLP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [QUAYLZ.DLG.DLG] loaded [QUAYLZ.DLG] created from [QUAYLZ.DLG] Adding QUAYLZ to internal list of available DLGs [QUAYLZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [QUENAS.DLG.DLG] loaded [QUENAS.DLG] created from [QUENAS.DLG] Adding QUENAS to internal list of available DLGs [QUENAS.DLG] saved 11 states, 25 trans, 2 strig, 2 ttrig, 8 actions [QUINN.DLG.DLG] loaded [QUINN.DLG] created from [QUINN.DLG] Adding QUINN to internal list of available DLGs [QUINN.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 2 actions [QUINT.DLG.DLG] loaded [QUINT.DLG] created from [QUINT.DLG] Adding QUINT to internal list of available DLGs [QUINT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [QUONIN.DLG.DLG] loaded [QUONIN.DLG] created from [QUONIN.DLG] Adding QUONIN to internal list of available DLGs [QUONIN.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [R101.DLG.DLG] loaded [R101.DLG] created from [R101.DLG] Adding R101 to internal list of available DLGs [R101.DLG] saved 7 states, 11 trans, 0 strig, 0 ttrig, 0 actions [R158.DLG.DLG] loaded [R158.DLG] created from [R158.DLG] Adding R158 to internal list of available DLGs [R158.DLG] saved 16 states, 23 trans, 0 strig, 0 ttrig, 0 actions [R179.DLG.DLG] loaded [R179.DLG] created from [R179.DLG] Adding R179 to internal list of available DLGs [R179.DLG] saved 11 states, 19 trans, 0 strig, 0 ttrig, 0 actions [R2.DLG.DLG] loaded [R2.DLG] created from [R2.DLG] Adding R2 to internal list of available DLGs [R2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [R214.DLG.DLG] loaded [R214.DLG] created from [R214.DLG] Adding R214 to internal list of available DLGs [R214.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [R274.DLG.DLG] loaded [R274.DLG] created from [R274.DLG] Adding R274 to internal list of available DLGs [R274.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [R3.DLG.DLG] loaded [R3.DLG] created from [R3.DLG] Adding R3 to internal list of available DLGs [R3.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [R8.DLG.DLG] loaded [R8.DLG] created from [R8.DLG] Adding R8 to internal list of available DLGs [R8.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [R86.DLG.DLG] loaded [R86.DLG] created from [R86.DLG] Adding R86 to internal list of available DLGs [R86.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [RADEEL.DLG.DLG] loaded [RADEEL.DLG] created from [RADEEL.DLG] Adding RADEEL to internal list of available DLGs [RADEEL.DLG] saved 11 states, 11 trans, 6 strig, 0 ttrig, 2 actions [RAELIS.DLG.DLG] loaded [RAELIS.DLG] created from [RAELIS.DLG] Adding RAELIS to internal list of available DLGs [RAELIS.DLG] saved 87 states, 167 trans, 15 strig, 64 ttrig, 42 actions [RAEMON.DLG.DLG] loaded [RAEMON.DLG] created from [RAEMON.DLG] Adding RAEMON to internal list of available DLGs [RAEMON.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [RAGEFA.DLG.DLG] loaded [RAGEFA.DLG] created from [RAGEFA.DLG] Adding RAGEFA to internal list of available DLGs [RAGEFA.DLG] saved 18 states, 28 trans, 3 strig, 8 ttrig, 6 actions [RAHVIN.DLG.DLG] loaded [RAHVIN.DLG] created from [RAHVIN.DLG] Adding RAHVIN to internal list of available DLGs [RAHVIN.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 4 actions [RAIKEN.DLG.DLG] loaded [RAIKEN.DLG] created from [RAIKEN.DLG] Adding RAIKEN to internal list of available DLGs [RAIKEN.DLG] saved 19 states, 29 trans, 2 strig, 4 ttrig, 8 actions [RALEO.DLG.DLG] loaded [RALEO.DLG] created from [RALEO.DLG] Adding RALEO to internal list of available DLGs [RALEO.DLG] saved 8 states, 19 trans, 1 strig, 3 ttrig, 0 actions [RAMAZI.DLG.DLG] loaded [RAMAZI.DLG] created from [RAMAZI.DLG] Adding RAMAZI to internal list of available DLGs [RAMAZI.DLG] saved 23 states, 45 trans, 9 strig, 7 ttrig, 10 actions [RANCE.DLG.DLG] loaded [RANCE.DLG] created from [RANCE.DLG] Adding RANCE to internal list of available DLGs [RANCE.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [RANGER1.DLG.DLG] loaded [RANGER1.DLG] created from [RANGER1.DLG] Adding RANGER1 to internal list of available DLGs [RANGER1.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 0 actions [RASAA25A.DLG.DLG] loaded [RASAA25A.DLG] created from [RASAA25A.DLG] Adding RASAA25A to internal list of available DLGs [RASAA25A.DLG] saved 9 states, 14 trans, 2 strig, 3 ttrig, 7 actions [RASAA25J.DLG.DLG] loaded [RASAA25J.DLG] created from [RASAA25J.DLG] Adding RASAA25J to internal list of available DLGs [RASAA25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [RASAA25P.DLG.DLG] loaded [RASAA25P.DLG] created from [RASAA25P.DLG] Adding RASAA25P to internal list of available DLGs [RASAA25P.DLG] saved 3 states, 7 trans, 3 strig, 3 ttrig, 5 actions [RASAAD.DLG.DLG] loaded [RASAAD.DLG] created from [RASAAD.DLG] Adding RASAAD to internal list of available DLGs [RASAAD.DLG] saved 56 states, 112 trans, 3 strig, 7 ttrig, 14 actions [RASAADJ.DLG.DLG] loaded [RASAADJ.DLG] created from [RASAADJ.DLG] Adding RASAADJ to internal list of available DLGs [RASAADJ.DLG] saved 1379 states, 2799 trans, 83 strig, 675 ttrig, 390 actions [RASAADJ_.DLG.DLG] loaded [RASAADJ_.DLG] created from [RASAADJ_.DLG] Adding RASAADJ_ to internal list of available DLGs [RASAADJ_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [RASAADP.DLG.DLG] loaded [RASAADP.DLG] created from [RASAADP.DLG] Adding RASAADP to internal list of available DLGs [RASAADP.DLG] saved 16 states, 35 trans, 4 strig, 5 ttrig, 11 actions [RASAADP_.DLG.DLG] loaded [RASAADP_.DLG] created from [RASAADP_.DLG] Adding RASAADP_ to internal list of available DLGs [RASAADP_.DLG] saved 3 states, 6 trans, 3 strig, 4 ttrig, 5 actions [RASAADZ.DLG.DLG] loaded [RASAADZ.DLG] created from [RASAADZ.DLG] Adding RASAADZ to internal list of available DLGs [RASAADZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [RASAAD_.DLG.DLG] loaded [RASAAD_.DLG] created from [RASAAD_.DLG] Adding RASAAD_ to internal list of available DLGs [RASAAD_.DLG] saved 31 states, 52 trans, 4 strig, 6 ttrig, 16 actions [RASHAD.DLG.DLG] loaded [RASHAD.DLG] created from [RASHAD.DLG] Adding RASHAD to internal list of available DLGs [RASHAD.DLG] saved 6 states, 9 trans, 1 strig, 2 ttrig, 5 actions [RASSA25J.DLG.DLG] loaded [RASSA25J.DLG] created from [RASSA25J.DLG] Adding RASSA25J to internal list of available DLGs [RASSA25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [RATCHI.DLG.DLG] loaded [RATCHI.DLG] created from [RATCHI.DLG] Adding RATCHI to internal list of available DLGs [RATCHI.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 3 actions [RBALDU.DLG.DLG] loaded [RBALDU.DLG] created from [RBALDU.DLG] Adding RBALDU to internal list of available DLGs [RBALDU.DLG] saved 19 states, 23 trans, 19 strig, 8 ttrig, 0 actions [RBEREG.DLG.DLG] loaded [RBEREG.DLG] created from [RBEREG.DLG] Adding RBEREG to internal list of available DLGs [RBEREG.DLG] saved 23 states, 38 trans, 23 strig, 29 ttrig, 0 actions [RCANDL.DLG.DLG] loaded [RCANDL.DLG] created from [RCANDL.DLG] Adding RCANDL to internal list of available DLGs [RCANDL.DLG] saved 4 states, 7 trans, 4 strig, 6 ttrig, 0 actions [READ2.DLG.DLG] loaded [READ2.DLG] created from [READ2.DLG] Adding READ2 to internal list of available DLGs [READ2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [READ3.DLG.DLG] loaded [READ3.DLG] created from [READ3.DLG] Adding READ3 to internal list of available DLGs [READ3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [READ4.DLG.DLG] loaded [READ4.DLG] created from [READ4.DLG] Adding READ4 to internal list of available DLGs [READ4.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [RECKON.DLG.DLG] loaded [RECKON.DLG] created from [RECKON.DLG] Adding RECKON to internal list of available DLGs [RECKON.DLG] saved 4 states, 7 trans, 1 strig, 2 ttrig, 1 actions [REDEDG.DLG.DLG] loaded [REDEDG.DLG] created from [REDEDG.DLG] Adding REDEDG to internal list of available DLGs [REDEDG.DLG] saved 11 states, 27 trans, 2 strig, 0 ttrig, 2 actions [REEDLE.DLG.DLG] loaded [REEDLE.DLG] created from [REEDLE.DLG] Adding REEDLE to internal list of available DLGs [REEDLE.DLG] saved 13 states, 26 trans, 2 strig, 3 ttrig, 0 actions [REEVOR.DLG.DLG] loaded [REEVOR.DLG] created from [REEVOR.DLG] Adding REEVOR to internal list of available DLGs [REEVOR.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [REEVOR2.DLG.DLG] loaded [REEVOR2.DLG] created from [REEVOR2.DLG] Adding REEVOR2 to internal list of available DLGs [REEVOR2.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [REEVOR3.DLG.DLG] loaded [REEVOR3.DLG] created from [REEVOR3.DLG] Adding REEVOR3 to internal list of available DLGs [REEVOR3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [REGINA.DLG.DLG] loaded [REGINA.DLG] created from [REGINA.DLG] Adding REGINA to internal list of available DLGs [REGINA.DLG] saved 9 states, 17 trans, 1 strig, 0 ttrig, 0 actions [RENAL.DLG.DLG] loaded [RENAL.DLG] created from [RENAL.DLG] Adding RENAL to internal list of available DLGs [RENAL.DLG] saved 112 states, 201 trans, 20 strig, 56 ttrig, 45 actions [RENFELD.DLG.DLG] loaded [RENFELD.DLG] created from [RENFELD.DLG] Adding RENFELD to internal list of available DLGs [RENFELD.DLG] saved 10 states, 35 trans, 2 strig, 10 ttrig, 6 actions [REPMAN.DLG.DLG] loaded [REPMAN.DLG] created from [REPMAN.DLG] Adding REPMAN to internal list of available DLGs [REPMAN.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 2 actions [REPTHF.DLG.DLG] loaded [REPTHF.DLG] created from [REPTHF.DLG] Adding REPTHF to internal list of available DLGs [REPTHF.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [REPTHF1.DLG.DLG] loaded [REPTHF1.DLG] created from [REPTHF1.DLG] Adding REPTHF1 to internal list of available DLGs [REPTHF1.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 3 actions [RERAK01.DLG.DLG] loaded [RERAK01.DLG] created from [RERAK01.DLG] Adding RERAK01 to internal list of available DLGs [RERAK01.DLG] saved 7 states, 12 trans, 2 strig, 2 ttrig, 2 actions [RESAR.DLG.DLG] loaded [RESAR.DLG] created from [RESAR.DLG] Adding RESAR to internal list of available DLGs [RESAR.DLG] saved 8 states, 12 trans, 2 strig, 4 ttrig, 9 actions [RESUNA.DLG.DLG] loaded [RESUNA.DLG] created from [RESUNA.DLG] Adding RESUNA to internal list of available DLGs [RESUNA.DLG] saved 12 states, 15 trans, 3 strig, 0 ttrig, 7 actions [RETHUG04.DLG.DLG] loaded [RETHUG04.DLG] created from [RETHUG04.DLG] Adding RETHUG04 to internal list of available DLGs [RETHUG04.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [RETI.DLG.DLG] loaded [RETI.DLG] created from [RETI.DLG] Adding RETI to internal list of available DLGs [RETI.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 2 actions [REVEN2.DLG.DLG] loaded [REVEN2.DLG] created from [REVEN2.DLG] Adding REVEN2 to internal list of available DLGs [REVEN2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [REVEN3.DLG.DLG] loaded [REVEN3.DLG] created from [REVEN3.DLG] Adding REVEN3 to internal list of available DLGs [REVEN3.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 3 actions [RFRIEN.DLG.DLG] loaded [RFRIEN.DLG] created from [RFRIEN.DLG] Adding RFRIEN to internal list of available DLGs [RFRIEN.DLG] saved 9 states, 15 trans, 9 strig, 12 ttrig, 0 actions [RGRSTA01.DLG.DLG] loaded [RGRSTA01.DLG] created from [RGRSTA01.DLG] Adding RGRSTA01 to internal list of available DLGs [RGRSTA01.DLG] saved 10 states, 19 trans, 2 strig, 0 ttrig, 1 actions [RGRWLF01.DLG.DLG] loaded [RGRWLF01.DLG] created from [RGRWLF01.DLG] Adding RGRWLF01 to internal list of available DLGs [RGRWLF01.DLG] saved 19 states, 26 trans, 1 strig, 0 ttrig, 3 actions [RIBALD.DLG.DLG] loaded [RIBALD.DLG] created from [RIBALD.DLG] Adding RIBALD to internal list of available DLGs [RIBALD.DLG] saved 53 states, 79 trans, 3 strig, 20 ttrig, 12 actions [RIELEV.DLG.DLG] loaded [RIELEV.DLG] created from [RIELEV.DLG] Adding RIELEV to internal list of available DLGs [RIELEV.DLG] saved 23 states, 56 trans, 2 strig, 6 ttrig, 3 actions [RIELTA.DLG.DLG] loaded [RIELTA.DLG] created from [RIELTA.DLG] Adding RIELTA to internal list of available DLGs [RIELTA.DLG] saved 13 states, 19 trans, 3 strig, 2 ttrig, 4 actions [RIFT01.DLG.DLG] loaded [RIFT01.DLG] created from [RIFT01.DLG] Adding RIFT01 to internal list of available DLGs [RIFT01.DLG] saved 8 states, 12 trans, 2 strig, 0 ttrig, 0 actions [RIFTC01.DLG.DLG] loaded [RIFTC01.DLG] created from [RIFTC01.DLG] Adding RIFTC01 to internal list of available DLGs [RIFTC01.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 0 actions [RIFTC02.DLG.DLG] loaded [RIFTC02.DLG] created from [RIFTC02.DLG] Adding RIFTC02 to internal list of available DLGs [RIFTC02.DLG] saved 7 states, 13 trans, 2 strig, 0 ttrig, 0 actions [RIFTCR04.DLG.DLG] loaded [RIFTCR04.DLG] created from [RIFTCR04.DLG] Adding RIFTCR04 to internal list of available DLGs [RIFTCR04.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [RIFTG01.DLG.DLG] loaded [RIFTG01.DLG] created from [RIFTG01.DLG] Adding RIFTG01 to internal list of available DLGs [RIFTG01.DLG] saved 33 states, 57 trans, 1 strig, 4 ttrig, 10 actions [RIFTG02.DLG.DLG] loaded [RIFTG02.DLG] created from [RIFTG02.DLG] Adding RIFTG02 to internal list of available DLGs [RIFTG02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [RIFTG03.DLG.DLG] loaded [RIFTG03.DLG] created from [RIFTG03.DLG] Adding RIFTG03 to internal list of available DLGs [RIFTG03.DLG] saved 32 states, 51 trans, 3 strig, 10 ttrig, 10 actions [RIFTM01.DLG.DLG] loaded [RIFTM01.DLG] created from [RIFTM01.DLG] Adding RIFTM01 to internal list of available DLGs [RIFTM01.DLG] saved 42 states, 68 trans, 7 strig, 0 ttrig, 6 actions [RIFTM02.DLG.DLG] loaded [RIFTM02.DLG] created from [RIFTM02.DLG] Adding RIFTM02 to internal list of available DLGs [RIFTM02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [RIFTW01.DLG.DLG] loaded [RIFTW01.DLG] created from [RIFTW01.DLG] Adding RIFTW01 to internal list of available DLGs [RIFTW01.DLG] saved 8 states, 12 trans, 2 strig, 0 ttrig, 0 actions [RIGEN01.DLG.DLG] loaded [RIGEN01.DLG] created from [RIGEN01.DLG] Adding RIGEN01 to internal list of available DLGs [RIGEN01.DLG] saved 39 states, 84 trans, 4 strig, 7 ttrig, 19 actions [RIGEN02.DLG.DLG] loaded [RIGEN02.DLG] created from [RIGEN02.DLG] Adding RIGEN02 to internal list of available DLGs [RIGEN02.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [RIGEN03.DLG.DLG] loaded [RIGEN03.DLG] created from [RIGEN03.DLG] Adding RIGEN03 to internal list of available DLGs [RIGEN03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [RIGGILO.DLG.DLG] loaded [RIGGILO.DLG] created from [RIGGILO.DLG] Adding RIGGILO to internal list of available DLGs [RIGGILO.DLG] saved 22 states, 45 trans, 5 strig, 4 ttrig, 8 actions [RILLPUZZ.DLG.DLG] loaded [RILLPUZZ.DLG] created from [RILLPUZZ.DLG] Adding RILLPUZZ to internal list of available DLGs [RILLPUZZ.DLG] saved 11 states, 25 trans, 2 strig, 0 ttrig, 3 actions [RINNIE.DLG.DLG] loaded [RINNIE.DLG] created from [RINNIE.DLG] Adding RINNIE to internal list of available DLGs [RINNIE.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [RNASHK.DLG.DLG] loaded [RNASHK.DLG] created from [RNASHK.DLG] Adding RNASHK to internal list of available DLGs [RNASHK.DLG] saved 9 states, 15 trans, 9 strig, 12 ttrig, 0 actions [RNGSHA01.DLG.DLG] loaded [RNGSHA01.DLG] created from [RNGSHA01.DLG] Adding RNGSHA01 to internal list of available DLGs [RNGSHA01.DLG] saved 8 states, 14 trans, 3 strig, 0 ttrig, 5 actions [RNGSHA02.DLG.DLG] loaded [RNGSHA02.DLG] created from [RNGSHA02.DLG] Adding RNGSHA02 to internal list of available DLGs [RNGSHA02.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [RNGSHA04.DLG.DLG] loaded [RNGSHA04.DLG] created from [RNGSHA04.DLG] Adding RNGSHA04 to internal list of available DLGs [RNGSHA04.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [RNGWLF01.DLG.DLG] loaded [RNGWLF01.DLG] created from [RNGWLF01.DLG] Adding RNGWLF01 to internal list of available DLGs [RNGWLF01.DLG] saved 19 states, 26 trans, 1 strig, 0 ttrig, 3 actions [RNGWLF02.DLG.DLG] loaded [RNGWLF02.DLG] created from [RNGWLF02.DLG] Adding RNGWLF02 to internal list of available DLGs [RNGWLF02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [RNGWLF03.DLG.DLG] loaded [RNGWLF03.DLG] created from [RNGWLF03.DLG] Adding RNGWLF03 to internal list of available DLGs [RNGWLF03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [ROCK.DLG.DLG] loaded [ROCK.DLG] created from [ROCK.DLG] Adding ROCK to internal list of available DLGs [ROCK.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 2 actions [RODNIM.DLG.DLG] loaded [RODNIM.DLG] created from [RODNIM.DLG] Adding RODNIM to internal list of available DLGs [RODNIM.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ROGER.DLG.DLG] loaded [ROGER.DLG] created from [ROGER.DLG] Adding ROGER to internal list of available DLGs [ROGER.DLG] saved 34 states, 72 trans, 4 strig, 19 ttrig, 15 actions [ROGER_.DLG.DLG] loaded [ROGER_.DLG] created from [ROGER_.DLG] Adding ROGER_ to internal list of available DLGs [ROGER_.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [RSBASSAN.DLG.DLG] loaded [RSBASSAN.DLG] created from [RSBASSAN.DLG] Adding RSBASSAN to internal list of available DLGs [RSBASSAN.DLG] saved 21 states, 40 trans, 15 strig, 14 ttrig, 29 actions [RSCOMN01.DLG.DLG] loaded [RSCOMN01.DLG] created from [RSCOMN01.DLG] Adding RSCOMN01 to internal list of available DLGs [RSCOMN01.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 6 actions [RSDAPP01.DLG.DLG] loaded [RSDAPP01.DLG] created from [RSDAPP01.DLG] Adding RSDAPP01 to internal list of available DLGs [RSDAPP01.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDAPP02.DLG.DLG] loaded [RSDAPP02.DLG] created from [RSDAPP02.DLG] Adding RSDAPP02 to internal list of available DLGs [RSDAPP02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDAPPSU.DLG.DLG] loaded [RSDAPPSU.DLG] created from [RSDAPPSU.DLG] Adding RSDAPPSU to internal list of available DLGs [RSDAPPSU.DLG] saved 7 states, 15 trans, 1 strig, 1 ttrig, 7 actions [RSDMNK01.DLG.DLG] loaded [RSDMNK01.DLG] created from [RSDMNK01.DLG] Adding RSDMNK01 to internal list of available DLGs [RSDMNK01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [RSDMNK02.DLG.DLG] loaded [RSDMNK02.DLG] created from [RSDMNK02.DLG] Adding RSDMNK02 to internal list of available DLGs [RSDMNK02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK03.DLG.DLG] loaded [RSDMNK03.DLG] created from [RSDMNK03.DLG] Adding RSDMNK03 to internal list of available DLGs [RSDMNK03.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK04.DLG.DLG] loaded [RSDMNK04.DLG] created from [RSDMNK04.DLG] Adding RSDMNK04 to internal list of available DLGs [RSDMNK04.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [RSDMNK05.DLG.DLG] loaded [RSDMNK05.DLG] created from [RSDMNK05.DLG] Adding RSDMNK05 to internal list of available DLGs [RSDMNK05.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [RSDMNK06.DLG.DLG] loaded [RSDMNK06.DLG] created from [RSDMNK06.DLG] Adding RSDMNK06 to internal list of available DLGs [RSDMNK06.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [RSDMNK07.DLG.DLG] loaded [RSDMNK07.DLG] created from [RSDMNK07.DLG] Adding RSDMNK07 to internal list of available DLGs [RSDMNK07.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK08.DLG.DLG] loaded [RSDMNK08.DLG] created from [RSDMNK08.DLG] Adding RSDMNK08 to internal list of available DLGs [RSDMNK08.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK09.DLG.DLG] loaded [RSDMNK09.DLG] created from [RSDMNK09.DLG] Adding RSDMNK09 to internal list of available DLGs [RSDMNK09.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [RSGAMAZ.DLG.DLG] loaded [RSGAMAZ.DLG] created from [RSGAMAZ.DLG] Adding RSGAMAZ to internal list of available DLGs [RSGAMAZ.DLG] saved 25 states, 40 trans, 3 strig, 8 ttrig, 9 actions [RSJASPER.DLG.DLG] loaded [RSJASPER.DLG] created from [RSJASPER.DLG] Adding RSJASPER to internal list of available DLGs [RSJASPER.DLG] saved 28 states, 46 trans, 17 strig, 14 ttrig, 30 actions [RSSORREM.DLG.DLG] loaded [RSSORREM.DLG] created from [RSSORREM.DLG] Adding RSSORREM to internal list of available DLGs [RSSORREM.DLG] saved 17 states, 30 trans, 3 strig, 1 ttrig, 9 actions [RUFFIAN.DLG.DLG] loaded [RUFFIAN.DLG] created from [RUFFIAN.DLG] Adding RUFFIAN to internal list of available DLGs [RUFFIAN.DLG] saved 17 states, 38 trans, 5 strig, 0 ttrig, 3 actions [RUFFIE.DLG.DLG] loaded [RUFFIE.DLG] created from [RUFFIE.DLG] Adding RUFFIE to internal list of available DLGs [RUFFIE.DLG] saved 3 states, 6 trans, 1 strig, 2 ttrig, 4 actions [RUFPAL1.DLG.DLG] loaded [RUFPAL1.DLG] created from [RUFPAL1.DLG] Adding RUFPAL1 to internal list of available DLGs [RUFPAL1.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 1 actions [RUFPAL2.DLG.DLG] loaded [RUFPAL2.DLG] created from [RUFPAL2.DLG] Adding RUFPAL2 to internal list of available DLGs [RUFPAL2.DLG] saved 6 states, 12 trans, 2 strig, 8 ttrig, 1 actions [RUMAMK.DLG.DLG] loaded [RUMAMK.DLG] created from [RUMAMK.DLG] Adding RUMAMK to internal list of available DLGs [RUMAMK.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [RUMAR.DLG.DLG] loaded [RUMAR.DLG] created from [RUMAR.DLG] Adding RUMAR to internal list of available DLGs [RUMAR.DLG] saved 13 states, 19 trans, 3 strig, 2 ttrig, 6 actions [RUMAR01.DLG.DLG] loaded [RUMAR01.DLG] created from [RUMAR01.DLG] Adding RUMAR01 to internal list of available DLGs [RUMAR01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [RUMORA.DLG.DLG] loaded [RUMORA.DLG] created from [RUMORA.DLG] Adding RUMORA to internal list of available DLGs [RUMORA.DLG] saved 25 states, 25 trans, 25 strig, 0 ttrig, 0 actions [RUMORI.DLG.DLG] loaded [RUMORI.DLG] created from [RUMORI.DLG] Adding RUMORI to internal list of available DLGs [RUMORI.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [RUMORP.DLG.DLG] loaded [RUMORP.DLG] created from [RUMORP.DLG] Adding RUMORP to internal list of available DLGs [RUMORP.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [RUMORT.DLG.DLG] loaded [RUMORT.DLG] created from [RUMORT.DLG] Adding RUMORT to internal list of available DLGs [RUMORT.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [RUMORU.DLG.DLG] loaded [RUMORU.DLG] created from [RUMORU.DLG] Adding RUMORU to internal list of available DLGs [RUMORU.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [RUMSAR.DLG.DLG] loaded [RUMSAR.DLG] created from [RUMSAR.DLG] Adding RUMSAR to internal list of available DLGs [RUMSAR.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [RYLOCK.DLG.DLG] loaded [RYLOCK.DLG] created from [RYLOCK.DLG] Adding RYLOCK to internal list of available DLGs [RYLOCK.DLG] saved 56 states, 133 trans, 9 strig, 24 ttrig, 28 actions [SAERK.DLG.DLG] loaded [SAERK.DLG] created from [SAERK.DLG] Adding SAERK to internal list of available DLGs [SAERK.DLG] saved 18 states, 20 trans, 2 strig, 0 ttrig, 4 actions [SAFANA.DLG.DLG] loaded [SAFANA.DLG] created from [SAFANA.DLG] Adding SAFANA to internal list of available DLGs [SAFANA.DLG] saved 19 states, 35 trans, 5 strig, 10 ttrig, 7 actions [SAFANJ.DLG.DLG] loaded [SAFANJ.DLG] created from [SAFANJ.DLG] Adding SAFANJ to internal list of available DLGs [SAFANJ.DLG] saved 264 states, 409 trans, 17 strig, 55 ttrig, 83 actions [SAFANP.DLG.DLG] loaded [SAFANP.DLG] created from [SAFANP.DLG] Adding SAFANP to internal list of available DLGs [SAFANP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [SAFANZ.DLG.DLG] loaded [SAFANZ.DLG] created from [SAFANZ.DLG] Adding SAFANZ to internal list of available DLGs [SAFANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SAHBAR03.DLG.DLG] loaded [SAHBAR03.DLG] created from [SAHBAR03.DLG] Adding SAHBAR03 to internal list of available DLGs [SAHBAR03.DLG] saved 14 states, 17 trans, 2 strig, 4 ttrig, 0 actions [SAHBEH01.DLG.DLG] loaded [SAHBEH01.DLG] created from [SAHBEH01.DLG] Adding SAHBEH01 to internal list of available DLGs [SAHBEH01.DLG] saved 45 states, 94 trans, 7 strig, 17 ttrig, 6 actions [SAHCHF02.DLG.DLG] loaded [SAHCHF02.DLG] created from [SAHCHF02.DLG] Adding SAHCHF02 to internal list of available DLGs [SAHCHF02.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 4 actions [SAHCPT01.DLG.DLG] loaded [SAHCPT01.DLG] created from [SAHCPT01.DLG] Adding SAHCPT01 to internal list of available DLGs [SAHCPT01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SAHCPT02.DLG.DLG] loaded [SAHCPT02.DLG] created from [SAHCPT02.DLG] Adding SAHCPT02 to internal list of available DLGs [SAHCPT02.DLG] saved 14 states, 14 trans, 7 strig, 0 ttrig, 1 actions [SAHGRD01.DLG.DLG] loaded [SAHGRD01.DLG] created from [SAHGRD01.DLG] Adding SAHGRD01 to internal list of available DLGs [SAHGRD01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SAHGRD02.DLG.DLG] loaded [SAHGRD02.DLG] created from [SAHGRD02.DLG] Adding SAHGRD02 to internal list of available DLGs [SAHGRD02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SAHGRD03.DLG.DLG] loaded [SAHGRD03.DLG] created from [SAHGRD03.DLG] Adding SAHGRD03 to internal list of available DLGs [SAHGRD03.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SAHIMP01.DLG.DLG] loaded [SAHIMP01.DLG] created from [SAHIMP01.DLG] Adding SAHIMP01 to internal list of available DLGs [SAHIMP01.DLG] saved 25 states, 29 trans, 5 strig, 0 ttrig, 1 actions [SAHIMP02.DLG.DLG] loaded [SAHIMP02.DLG] created from [SAHIMP02.DLG] Adding SAHIMP02 to internal list of available DLGs [SAHIMP02.DLG] saved 22 states, 30 trans, 3 strig, 0 ttrig, 3 actions [SAHIMP03.DLG.DLG] loaded [SAHIMP03.DLG] created from [SAHIMP03.DLG] Adding SAHIMP03 to internal list of available DLGs [SAHIMP03.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 1 actions [SAHIMP04.DLG.DLG] loaded [SAHIMP04.DLG] created from [SAHIMP04.DLG] Adding SAHIMP04 to internal list of available DLGs [SAHIMP04.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 1 actions [SAHIMP05.DLG.DLG] loaded [SAHIMP05.DLG] created from [SAHIMP05.DLG] Adding SAHIMP05 to internal list of available DLGs [SAHIMP05.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 1 actions [SAHIMP06.DLG.DLG] loaded [SAHIMP06.DLG] created from [SAHIMP06.DLG] Adding SAHIMP06 to internal list of available DLGs [SAHIMP06.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 1 actions [SAHIMP07.DLG.DLG] loaded [SAHIMP07.DLG] created from [SAHIMP07.DLG] Adding SAHIMP07 to internal list of available DLGs [SAHIMP07.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 1 actions [SAHKNG01.DLG.DLG] loaded [SAHKNG01.DLG] created from [SAHKNG01.DLG] Adding SAHKNG01 to internal list of available DLGs [SAHKNG01.DLG] saved 82 states, 118 trans, 8 strig, 16 ttrig, 18 actions [SAHPR1.DLG.DLG] loaded [SAHPR1.DLG] created from [SAHPR1.DLG] Adding SAHPR1 to internal list of available DLGs [SAHPR1.DLG] saved 87 states, 137 trans, 10 strig, 19 ttrig, 6 actions [SAHPR2.DLG.DLG] loaded [SAHPR2.DLG] created from [SAHPR2.DLG] Adding SAHPR2 to internal list of available DLGs [SAHPR2.DLG] saved 27 states, 48 trans, 5 strig, 10 ttrig, 5 actions [SAHPR3.DLG.DLG] loaded [SAHPR3.DLG] created from [SAHPR3.DLG] Adding SAHPR3 to internal list of available DLGs [SAHPR3.DLG] saved 7 states, 7 trans, 0 strig, 0 ttrig, 2 actions [SAHPR4.DLG.DLG] loaded [SAHPR4.DLG] created from [SAHPR4.DLG] Adding SAHPR4 to internal list of available DLGs [SAHPR4.DLG] saved 14 states, 17 trans, 3 strig, 4 ttrig, 2 actions [SAHPR5.DLG.DLG] loaded [SAHPR5.DLG] created from [SAHPR5.DLG] Adding SAHPR5 to internal list of available DLGs [SAHPR5.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SAHRGR01.DLG.DLG] loaded [SAHRGR01.DLG] created from [SAHRGR01.DLG] Adding SAHRGR01 to internal list of available DLGs [SAHRGR01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SAHRGR02.DLG.DLG] loaded [SAHRGR02.DLG] created from [SAHRGR02.DLG] Adding SAHRGR02 to internal list of available DLGs [SAHRGR02.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SAHRGR03.DLG.DLG] loaded [SAHRGR03.DLG] created from [SAHRGR03.DLG] Adding SAHRGR03 to internal list of available DLGs [SAHRGR03.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [SAHSPC01.DLG.DLG] loaded [SAHSPC01.DLG] created from [SAHSPC01.DLG] Adding SAHSPC01 to internal list of available DLGs [SAHSPC01.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 2 actions [SAHZOM01.DLG.DLG] loaded [SAHZOM01.DLG] created from [SAHZOM01.DLG] Adding SAHZOM01 to internal list of available DLGs [SAHZOM01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SAILAL.DLG.DLG] loaded [SAILAL.DLG] created from [SAILAL.DLG] Adding SAILAL to internal list of available DLGs [SAILAL.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [SAILCAL.DLG.DLG] loaded [SAILCAL.DLG] created from [SAILCAL.DLG] Adding SAILCAL to internal list of available DLGs [SAILCAL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [SAILDAN.DLG.DLG] loaded [SAILDAN.DLG] created from [SAILDAN.DLG] Adding SAILDAN to internal list of available DLGs [SAILDAN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [SAILFIN.DLG.DLG] loaded [SAILFIN.DLG] created from [SAILFIN.DLG] Adding SAILFIN to internal list of available DLGs [SAILFIN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SAILJOS.DLG.DLG] loaded [SAILJOS.DLG] created from [SAILJOS.DLG] Adding SAILJOS to internal list of available DLGs [SAILJOS.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [SAILNED.DLG.DLG] loaded [SAILNED.DLG] created from [SAILNED.DLG] Adding SAILNED to internal list of available DLGs [SAILNED.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 0 actions [SAILNEW.DLG.DLG] loaded [SAILNEW.DLG] created from [SAILNEW.DLG] Adding SAILNEW to internal list of available DLGs [SAILNEW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SALVANAS.DLG.DLG] loaded [SALVANAS.DLG] created from [SALVANAS.DLG] Adding SALVANAS to internal list of available DLGs [SALVANAS.DLG] saved 38 states, 44 trans, 12 strig, 0 ttrig, 2 actions [SAMANT.DLG.DLG] loaded [SAMANT.DLG] created from [SAMANT.DLG] Adding SAMANT to internal list of available DLGs [SAMANT.DLG] saved 9 states, 14 trans, 1 strig, 2 ttrig, 2 actions [SAMIA.DLG.DLG] loaded [SAMIA.DLG] created from [SAMIA.DLG] Adding SAMIA to internal list of available DLGs [SAMIA.DLG] saved 29 states, 47 trans, 3 strig, 2 ttrig, 6 actions [SAMUEL.DLG.DLG] loaded [SAMUEL.DLG] created from [SAMUEL.DLG] Adding SAMUEL to internal list of available DLGs [SAMUEL.DLG] saved 2 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SANADAL.DLG.DLG] loaded [SANADAL.DLG] created from [SANADAL.DLG] Adding SANADAL to internal list of available DLGs [SANADAL.DLG] saved 11 states, 21 trans, 2 strig, 4 ttrig, 3 actions [SARALEGS.DLG.DLG] loaded [SARALEGS.DLG] created from [SARALEGS.DLG] Adding SARALEGS to internal list of available DLGs [SARALEGS.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SARBAR01.DLG.DLG] loaded [SARBAR01.DLG] created from [SARBAR01.DLG] Adding SARBAR01 to internal list of available DLGs [SARBAR01.DLG] saved 22 states, 52 trans, 2 strig, 16 ttrig, 2 actions [SARBAR02.DLG.DLG] loaded [SARBAR02.DLG] created from [SARBAR02.DLG] Adding SARBAR02 to internal list of available DLGs [SARBAR02.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 1 actions [SARBHA01.DLG.DLG] loaded [SARBHA01.DLG] created from [SARBHA01.DLG] Adding SARBHA01 to internal list of available DLGs [SARBHA01.DLG] saved 12 states, 20 trans, 2 strig, 5 ttrig, 0 actions [SARBHA02.DLG.DLG] loaded [SARBHA02.DLG] created from [SARBHA02.DLG] Adding SARBHA02 to internal list of available DLGs [SARBHA02.DLG] saved 3 states, 8 trans, 2 strig, 4 ttrig, 1 actions [SARBHA03.DLG.DLG] loaded [SARBHA03.DLG] created from [SARBHA03.DLG] Adding SARBHA03 to internal list of available DLGs [SARBHA03.DLG] saved 10 states, 13 trans, 1 strig, 0 ttrig, 1 actions [SARBOY01.DLG.DLG] loaded [SARBOY01.DLG] created from [SARBOY01.DLG] Adding SARBOY01 to internal list of available DLGs [SARBOY01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [SARBUL01.DLG.DLG] loaded [SARBUL01.DLG] created from [SARBUL01.DLG] Adding SARBUL01 to internal list of available DLGs [SARBUL01.DLG] saved 8 states, 11 trans, 2 strig, 0 ttrig, 1 actions [SARBUL04.DLG.DLG] loaded [SARBUL04.DLG] created from [SARBUL04.DLG] Adding SARBUL04 to internal list of available DLGs [SARBUL04.DLG] saved 7 states, 16 trans, 1 strig, 3 ttrig, 2 actions [SARBUL05.DLG.DLG] loaded [SARBUL05.DLG] created from [SARBUL05.DLG] Adding SARBUL05 to internal list of available DLGs [SARBUL05.DLG] saved 6 states, 18 trans, 1 strig, 8 ttrig, 12 actions [SARBUL06.DLG.DLG] loaded [SARBUL06.DLG] created from [SARBUL06.DLG] Adding SARBUL06 to internal list of available DLGs [SARBUL06.DLG] saved 7 states, 16 trans, 2 strig, 5 ttrig, 4 actions [SARCNT01.DLG.DLG] loaded [SARCNT01.DLG] created from [SARCNT01.DLG] Adding SARCNT01 to internal list of available DLGs [SARCNT01.DLG] saved 21 states, 43 trans, 6 strig, 19 ttrig, 13 actions [SARCPT01.DLG.DLG] loaded [SARCPT01.DLG] created from [SARCPT01.DLG] Adding SARCPT01 to internal list of available DLGs [SARCPT01.DLG] saved 26 states, 43 trans, 2 strig, 4 ttrig, 5 actions [SARCUL01.DLG.DLG] loaded [SARCUL01.DLG] created from [SARCUL01.DLG] Adding SARCUL01 to internal list of available DLGs [SARCUL01.DLG] saved 4 states, 7 trans, 0 strig, 0 ttrig, 0 actions [SARCUL02.DLG.DLG] loaded [SARCUL02.DLG] created from [SARCUL02.DLG] Adding SARCUL02 to internal list of available DLGs [SARCUL02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [SARCULT.DLG.DLG] loaded [SARCULT.DLG] created from [SARCULT.DLG] Adding SARCULT to internal list of available DLGs [SARCULT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SARDW01.DLG.DLG] loaded [SARDW01.DLG] created from [SARDW01.DLG] Adding SARDW01 to internal list of available DLGs [SARDW01.DLG] saved 9 states, 13 trans, 2 strig, 0 ttrig, 2 actions [SARDW04.DLG.DLG] loaded [SARDW04.DLG] created from [SARDW04.DLG] Adding SARDW04 to internal list of available DLGs [SARDW04.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [SARDW05.DLG.DLG] loaded [SARDW05.DLG] created from [SARDW05.DLG] Adding SARDW05 to internal list of available DLGs [SARDW05.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [SARELF01.DLG.DLG] loaded [SARELF01.DLG] created from [SARELF01.DLG] Adding SARELF01 to internal list of available DLGs [SARELF01.DLG] saved 7 states, 10 trans, 4 strig, 2 ttrig, 2 actions [SARELF02.DLG.DLG] loaded [SARELF02.DLG] created from [SARELF02.DLG] Adding SARELF02 to internal list of available DLGs [SARELF02.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SARELF03.DLG.DLG] loaded [SARELF03.DLG] created from [SARELF03.DLG] Adding SARELF03 to internal list of available DLGs [SARELF03.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SARELF04.DLG.DLG] loaded [SARELF04.DLG] created from [SARELF04.DLG] Adding SARELF04 to internal list of available DLGs [SARELF04.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SARELF05.DLG.DLG] loaded [SARELF05.DLG] created from [SARELF05.DLG] Adding SARELF05 to internal list of available DLGs [SARELF05.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SARELF06.DLG.DLG] loaded [SARELF06.DLG] created from [SARELF06.DLG] Adding SARELF06 to internal list of available DLGs [SARELF06.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [SAREV25A.DLG.DLG] loaded [SAREV25A.DLG] created from [SAREV25A.DLG] Adding SAREV25A to internal list of available DLGs [SAREV25A.DLG] saved 71 states, 155 trans, 9 strig, 57 ttrig, 34 actions [SAREV25J.DLG.DLG] loaded [SAREV25J.DLG] created from [SAREV25J.DLG] Adding SAREV25J to internal list of available DLGs [SAREV25J.DLG] saved 23 states, 82 trans, 2 strig, 67 ttrig, 8 actions [SAREV25P.DLG.DLG] loaded [SAREV25P.DLG] created from [SAREV25P.DLG] Adding SAREV25P to internal list of available DLGs [SAREV25P.DLG] saved 4 states, 8 trans, 4 strig, 3 ttrig, 7 actions [SAREVO.DLG.DLG] loaded [SAREVO.DLG] created from [SAREVO.DLG] Adding SAREVO to internal list of available DLGs [SAREVO.DLG] saved 26 states, 37 trans, 3 strig, 6 ttrig, 11 actions [SARFEM01.DLG.DLG] loaded [SARFEM01.DLG] created from [SARFEM01.DLG] Adding SARFEM01 to internal list of available DLGs [SARFEM01.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [SARFEM02.DLG.DLG] loaded [SARFEM02.DLG] created from [SARFEM02.DLG] Adding SARFEM02 to internal list of available DLGs [SARFEM02.DLG] saved 8 states, 14 trans, 2 strig, 0 ttrig, 1 actions [SARFEM03.DLG.DLG] loaded [SARFEM03.DLG] created from [SARFEM03.DLG] Adding SARFEM03 to internal list of available DLGs [SARFEM03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SARFEM04.DLG.DLG] loaded [SARFEM04.DLG] created from [SARFEM04.DLG] Adding SARFEM04 to internal list of available DLGs [SARFEM04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SARGET.DLG.DLG] loaded [SARGET.DLG] created from [SARGET.DLG] Adding SARGET to internal list of available DLGs [SARGET.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SARGRD01.DLG.DLG] loaded [SARGRD01.DLG] created from [SARGRD01.DLG] Adding SARGRD01 to internal list of available DLGs [SARGRD01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SARGRD02.DLG.DLG] loaded [SARGRD02.DLG] created from [SARGRD02.DLG] Adding SARGRD02 to internal list of available DLGs [SARGRD02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SARGRL01.DLG.DLG] loaded [SARGRL01.DLG] created from [SARGRL01.DLG] Adding SARGRL01 to internal list of available DLGs [SARGRL01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [SARHED.DLG.DLG] loaded [SARHED.DLG] created from [SARHED.DLG] Adding SARHED to internal list of available DLGs [SARHED.DLG] saved 7 states, 7 trans, 5 strig, 0 ttrig, 3 actions [SARJAI01.DLG.DLG] loaded [SARJAI01.DLG] created from [SARJAI01.DLG] Adding SARJAI01 to internal list of available DLGs [SARJAI01.DLG] saved 4 states, 7 trans, 1 strig, 2 ttrig, 1 actions [SARKIS01.DLG.DLG] loaded [SARKIS01.DLG] created from [SARKIS01.DLG] Adding SARKIS01 to internal list of available DLGs [SARKIS01.DLG] saved 45 states, 77 trans, 7 strig, 30 ttrig, 12 actions [SARKIS02.DLG.DLG] loaded [SARKIS02.DLG] created from [SARKIS02.DLG] Adding SARKIS02 to internal list of available DLGs [SARKIS02.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 0 actions [SARMAG01.DLG.DLG] loaded [SARMAG01.DLG] created from [SARMAG01.DLG] Adding SARMAG01 to internal list of available DLGs [SARMAG01.DLG] saved 15 states, 23 trans, 5 strig, 3 ttrig, 4 actions [SARMAN01.DLG.DLG] loaded [SARMAN01.DLG] created from [SARMAN01.DLG] Adding SARMAN01 to internal list of available DLGs [SARMAN01.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [SARMAN02.DLG.DLG] loaded [SARMAN02.DLG] created from [SARMAN02.DLG] Adding SARMAN02 to internal list of available DLGs [SARMAN02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SARMAN03.DLG.DLG] loaded [SARMAN03.DLG] created from [SARMAN03.DLG] Adding SARMAN03 to internal list of available DLGs [SARMAN03.DLG] saved 8 states, 11 trans, 2 strig, 0 ttrig, 1 actions [SARMAN04.DLG.DLG] loaded [SARMAN04.DLG] created from [SARMAN04.DLG] Adding SARMAN04 to internal list of available DLGs [SARMAN04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SARMAT01.DLG.DLG] loaded [SARMAT01.DLG] created from [SARMAT01.DLG] Adding SARMAT01 to internal list of available DLGs [SARMAT01.DLG] saved 15 states, 23 trans, 3 strig, 1 ttrig, 2 actions [SARMEL01.DLG.DLG] loaded [SARMEL01.DLG] created from [SARMEL01.DLG] Adding SARMEL01 to internal list of available DLGs [SARMEL01.DLG] saved 85 states, 157 trans, 6 strig, 17 ttrig, 21 actions [SARMIST.DLG.DLG] loaded [SARMIST.DLG] created from [SARMIST.DLG] Adding SARMIST to internal list of available DLGs [SARMIST.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 3 actions [SARPEL01.DLG.DLG] loaded [SARPEL01.DLG] created from [SARPEL01.DLG] Adding SARPEL01 to internal list of available DLGs [SARPEL01.DLG] saved 14 states, 20 trans, 2 strig, 0 ttrig, 7 actions [SARPRIS1.DLG.DLG] loaded [SARPRIS1.DLG] created from [SARPRIS1.DLG] Adding SARPRIS1 to internal list of available DLGs [SARPRIS1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SARPRIS2.DLG.DLG] loaded [SARPRIS2.DLG] created from [SARPRIS2.DLG] Adding SARPRIS2 to internal list of available DLGs [SARPRIS2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SARPRO01.DLG.DLG] loaded [SARPRO01.DLG] created from [SARPRO01.DLG] Adding SARPRO01 to internal list of available DLGs [SARPRO01.DLG] saved 16 states, 34 trans, 6 strig, 10 ttrig, 6 actions [SARPROF.DLG.DLG] loaded [SARPROF.DLG] created from [SARPROF.DLG] Adding SARPROF to internal list of available DLGs [SARPROF.DLG] saved 15 states, 33 trans, 5 strig, 10 ttrig, 1 actions [SARPROVF.DLG.DLG] loaded [SARPROVF.DLG] created from [SARPROVF.DLG] Adding SARPROVF to internal list of available DLGs [SARPROVF.DLG] saved 9 states, 16 trans, 5 strig, 7 ttrig, 7 actions [SARPROVM.DLG.DLG] loaded [SARPROVM.DLG] created from [SARPROVM.DLG] Adding SARPROVM to internal list of available DLGs [SARPROVM.DLG] saved 9 states, 14 trans, 5 strig, 5 ttrig, 5 actions [SARSON01.DLG.DLG] loaded [SARSON01.DLG] created from [SARSON01.DLG] Adding SARSON01 to internal list of available DLGs [SARSON01.DLG] saved 12 states, 18 trans, 3 strig, 4 ttrig, 5 actions [SARSPIR.DLG.DLG] loaded [SARSPIR.DLG] created from [SARSPIR.DLG] Adding SARSPIR to internal list of available DLGs [SARSPIR.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 4 actions [SARTEM01.DLG.DLG] loaded [SARTEM01.DLG] created from [SARTEM01.DLG] Adding SARTEM01 to internal list of available DLGs [SARTEM01.DLG] saved 24 states, 46 trans, 2 strig, 16 ttrig, 8 actions [SARTHF1.DLG.DLG] loaded [SARTHF1.DLG] created from [SARTHF1.DLG] Adding SARTHF1 to internal list of available DLGs [SARTHF1.DLG] saved 14 states, 24 trans, 2 strig, 7 ttrig, 6 actions [SARTHF2.DLG.DLG] loaded [SARTHF2.DLG] created from [SARTHF2.DLG] Adding SARTHF2 to internal list of available DLGs [SARTHF2.DLG] saved 8 states, 12 trans, 2 strig, 4 ttrig, 3 actions [SARTRO01.DLG.DLG] loaded [SARTRO01.DLG] created from [SARTRO01.DLG] Adding SARTRO01 to internal list of available DLGs [SARTRO01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SARTRO03.DLG.DLG] loaded [SARTRO03.DLG] created from [SARTRO03.DLG] Adding SARTRO03 to internal list of available DLGs [SARTRO03.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions [SARVAM01.DLG.DLG] loaded [SARVAM01.DLG] created from [SARVAM01.DLG] Adding SARVAM01 to internal list of available DLGs [SARVAM01.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 1 actions [SARVIE01.DLG.DLG] loaded [SARVIE01.DLG] created from [SARVIE01.DLG] Adding SARVIE01 to internal list of available DLGs [SARVIE01.DLG] saved 19 states, 35 trans, 4 strig, 6 ttrig, 6 actions [SARVOLO.DLG.DLG] loaded [SARVOLO.DLG] created from [SARVOLO.DLG] Adding SARVOLO to internal list of available DLGs [SARVOLO.DLG] saved 57 states, 121 trans, 3 strig, 82 ttrig, 4 actions [SARWAI01.DLG.DLG] loaded [SARWAI01.DLG] created from [SARWAI01.DLG] Adding SARWAI01 to internal list of available DLGs [SARWAI01.DLG] saved 6 states, 10 trans, 3 strig, 3 ttrig, 1 actions [SASSAR.DLG.DLG] loaded [SASSAR.DLG] created from [SASSAR.DLG] Adding SASSAR to internal list of available DLGs [SASSAR.DLG] saved 46 states, 78 trans, 8 strig, 11 ttrig, 8 actions [SATOS.DLG.DLG] loaded [SATOS.DLG] created from [SATOS.DLG] Adding SATOS to internal list of available DLGs [SATOS.DLG] saved 11 states, 19 trans, 0 strig, 0 ttrig, 0 actions [SBCUST01.DLG.DLG] loaded [SBCUST01.DLG] created from [SBCUST01.DLG] Adding SBCUST01 to internal list of available DLGs [SBCUST01.DLG] saved 9 states, 9 trans, 2 strig, 0 ttrig, 0 actions [SBCUST02.DLG.DLG] loaded [SBCUST02.DLG] created from [SBCUST02.DLG] Adding SBCUST02 to internal list of available DLGs [SBCUST02.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [SBSLUM01.DLG.DLG] loaded [SBSLUM01.DLG] created from [SBSLUM01.DLG] Adding SBSLUM01 to internal list of available DLGs [SBSLUM01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [SBSLUM02.DLG.DLG] loaded [SBSLUM02.DLG] created from [SBSLUM02.DLG] Adding SBSLUM02 to internal list of available DLGs [SBSLUM02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [SBUTLER.DLG.DLG] loaded [SBUTLER.DLG] created from [SBUTLER.DLG] Adding SBUTLER to internal list of available DLGs [SBUTLER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SBWENCH.DLG.DLG] loaded [SBWENCH.DLG] created from [SBWENCH.DLG] Adding SBWENCH to internal list of available DLGs [SBWENCH.DLG] saved 10 states, 14 trans, 7 strig, 5 ttrig, 6 actions [SCAR.DLG.DLG] loaded [SCAR.DLG] created from [SCAR.DLG] Adding SCAR to internal list of available DLGs [SCAR.DLG] saved 46 states, 78 trans, 10 strig, 19 ttrig, 40 actions [SCBUTLER.DLG.DLG] loaded [SCBUTLER.DLG] created from [SCBUTLER.DLG] Adding SCBUTLER to internal list of available DLGs [SCBUTLER.DLG] saved 5 states, 9 trans, 1 strig, 3 ttrig, 3 actions [SCDUR.DLG.DLG] loaded [SCDUR.DLG] created from [SCDUR.DLG] Adding SCDUR to internal list of available DLGs [SCDUR.DLG] saved 28 states, 49 trans, 4 strig, 10 ttrig, 10 actions [SCHLUM.DLG.DLG] loaded [SCHLUM.DLG] created from [SCHLUM.DLG] Adding SCHLUM to internal list of available DLGs [SCHLUM.DLG] saved 10 states, 15 trans, 2 strig, 0 ttrig, 4 actions [SCJERLIA.DLG.DLG] loaded [SCJERLIA.DLG] created from [SCJERLIA.DLG] Adding SCJERLIA to internal list of available DLGs [SCJERLIA.DLG] saved 40 states, 78 trans, 6 strig, 31 ttrig, 18 actions [SCLJYSS.DLG.DLG] loaded [SCLJYSS.DLG] created from [SCLJYSS.DLG] Adding SCLJYSS to internal list of available DLGs [SCLJYSS.DLG] saved 15 states, 25 trans, 6 strig, 4 ttrig, 2 actions [SCOOK.DLG.DLG] loaded [SCOOK.DLG] created from [SCOOK.DLG] Adding SCOOK to internal list of available DLGs [SCOOK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SCOTTY.DLG.DLG] loaded [SCOTTY.DLG] created from [SCOTTY.DLG] Adding SCOTTY to internal list of available DLGs [SCOTTY.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [SCQAR.DLG.DLG] loaded [SCQAR.DLG] created from [SCQAR.DLG] Adding SCQAR to internal list of available DLGs [SCQAR.DLG] saved 10 states, 15 trans, 4 strig, 3 ttrig, 1 actions [SCROLL01.DLG.DLG] loaded [SCROLL01.DLG] created from [SCROLL01.DLG] Adding SCROLL01 to internal list of available DLGs [SCROLL01.DLG] saved 9 states, 15 trans, 2 strig, 2 ttrig, 4 actions [SCSAIN.DLG.DLG] loaded [SCSAIN.DLG] created from [SCSAIN.DLG] Adding SCSAIN to internal list of available DLGs [SCSAIN.DLG] saved 57 states, 87 trans, 14 strig, 16 ttrig, 19 actions [SCSARLES.DLG.DLG] loaded [SCSARLES.DLG] created from [SCSARLES.DLG] Adding SCSARLES to internal list of available DLGs [SCSARLES.DLG] saved 35 states, 58 trans, 6 strig, 15 ttrig, 7 actions [SCTELWYN.DLG.DLG] loaded [SCTELWYN.DLG] created from [SCTELWYN.DLG] Adding SCTELWYN to internal list of available DLGs [SCTELWYN.DLG] saved 75 states, 132 trans, 19 strig, 32 ttrig, 42 actions [SCYARRYL.DLG.DLG] loaded [SCYARRYL.DLG] created from [SCYARRYL.DLG] Adding SCYARRYL to internal list of available DLGs [SCYARRYL.DLG] saved 53 states, 76 trans, 12 strig, 7 ttrig, 14 actions [SDDF.DLG.DLG] loaded [SDDF.DLG] created from [SDDF.DLG] Adding SDDF to internal list of available DLGs [SDDF.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SENBEH01.DLG.DLG] loaded [SENBEH01.DLG] created from [SENBEH01.DLG] Adding SENBEH01 to internal list of available DLGs [SENBEH01.DLG] saved 14 states, 34 trans, 1 strig, 7 ttrig, 2 actions [SENDAI.DLG.DLG] loaded [SENDAI.DLG] created from [SENDAI.DLG] Adding SENDAI to internal list of available DLGs [SENDAI.DLG] saved 18 states, 19 trans, 4 strig, 2 ttrig, 9 actions [SENDAI_.DLG.DLG] loaded [SENDAI_.DLG] created from [SENDAI_.DLG] Adding SENDAI_ to internal list of available DLGs [SENDAI_.DLG] saved 6 states, 12 trans, 1 strig, 0 ttrig, 2 actions [SENGUA01.DLG.DLG] loaded [SENGUA01.DLG] created from [SENGUA01.DLG] Adding SENGUA01 to internal list of available DLGs [SENGUA01.DLG] saved 20 states, 43 trans, 6 strig, 10 ttrig, 7 actions [SENGUA02.DLG.DLG] loaded [SENGUA02.DLG] created from [SENGUA02.DLG] Adding SENGUA02 to internal list of available DLGs [SENGUA02.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 3 actions [SENGUA03.DLG.DLG] loaded [SENGUA03.DLG] created from [SENGUA03.DLG] Adding SENGUA03 to internal list of available DLGs [SENGUA03.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 2 actions [SENGUA04.DLG.DLG] loaded [SENGUA04.DLG] created from [SENGUA04.DLG] Adding SENGUA04 to internal list of available DLGs [SENGUA04.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 4 actions [SENIYA.DLG.DLG] loaded [SENIYA.DLG] created from [SENIYA.DLG] Adding SENIYA to internal list of available DLGs [SENIYA.DLG] saved 12 states, 14 trans, 5 strig, 2 ttrig, 3 actions [SENJACK.DLG.DLG] loaded [SENJACK.DLG] created from [SENJACK.DLG] Adding SENJACK to internal list of available DLGs [SENJACK.DLG] saved 6 states, 8 trans, 1 strig, 3 ttrig, 0 actions [SENKEN01.DLG.DLG] loaded [SENKEN01.DLG] created from [SENKEN01.DLG] Adding SENKEN01 to internal list of available DLGs [SENKEN01.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [SENLICH.DLG.DLG] loaded [SENLICH.DLG] created from [SENLICH.DLG] Adding SENLICH to internal list of available DLGs [SENLICH.DLG] saved 3 states, 5 trans, 0 strig, 0 ttrig, 2 actions [SENMONK.DLG.DLG] loaded [SENMONK.DLG] created from [SENMONK.DLG] Adding SENMONK to internal list of available DLGs [SENMONK.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [SENPRI.DLG.DLG] loaded [SENPRI.DLG] created from [SENPRI.DLG] Adding SENPRI to internal list of available DLGs [SENPRI.DLG] saved 5 states, 7 trans, 3 strig, 0 ttrig, 6 actions [SENTINEL.DLG.DLG] loaded [SENTINEL.DLG] created from [SENTINEL.DLG] Adding SENTINEL to internal list of available DLGs [SENTINEL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [SERVA2.DLG.DLG] loaded [SERVA2.DLG] created from [SERVA2.DLG] Adding SERVA2 to internal list of available DLGs [SERVA2.DLG] saved 13 states, 24 trans, 2 strig, 8 ttrig, 3 actions [SERVAN.DLG.DLG] loaded [SERVAN.DLG] created from [SERVAN.DLG] Adding SERVAN to internal list of available DLGs [SERVAN.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 3 actions [SERWEN.DLG.DLG] loaded [SERWEN.DLG] created from [SERWEN.DLG] Adding SERWEN to internal list of available DLGs [SERWEN.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [SETHLE.DLG.DLG] loaded [SETHLE.DLG] created from [SETHLE.DLG] Adding SETHLE to internal list of available DLGs [SETHLE.DLG] saved 12 states, 23 trans, 2 strig, 0 ttrig, 1 actions [SEVBAR01.DLG.DLG] loaded [SEVBAR01.DLG] created from [SEVBAR01.DLG] Adding SEVBAR01 to internal list of available DLGs [SEVBAR01.DLG] saved 20 states, 46 trans, 3 strig, 8 ttrig, 2 actions [SEVDRU01.DLG.DLG] loaded [SEVDRU01.DLG] created from [SEVDRU01.DLG] Adding SEVDRU01 to internal list of available DLGs [SEVDRU01.DLG] saved 9 states, 9 trans, 3 strig, 0 ttrig, 1 actions [SEVPAT01.DLG.DLG] loaded [SEVPAT01.DLG] created from [SEVPAT01.DLG] Adding SEVPAT01 to internal list of available DLGs [SEVPAT01.DLG] saved 13 states, 17 trans, 4 strig, 0 ttrig, 5 actions [SEVPAT02.DLG.DLG] loaded [SEVPAT02.DLG] created from [SEVPAT02.DLG] Adding SEVPAT02 to internal list of available DLGs [SEVPAT02.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [SEVPAT03.DLG.DLG] loaded [SEVPAT03.DLG] created from [SEVPAT03.DLG] Adding SEVPAT03 to internal list of available DLGs [SEVPAT03.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 0 actions [SEVPAT04.DLG.DLG] loaded [SEVPAT04.DLG] created from [SEVPAT04.DLG] Adding SEVPAT04 to internal list of available DLGs [SEVPAT04.DLG] saved 10 states, 10 trans, 1 strig, 0 ttrig, 0 actions [SEVPAT05.DLG.DLG] loaded [SEVPAT05.DLG] created from [SEVPAT05.DLG] Adding SEVPAT05 to internal list of available DLGs [SEVPAT05.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [SEWERC.DLG.DLG] loaded [SEWERC.DLG] created from [SEWERC.DLG] Adding SEWERC to internal list of available DLGs [SEWERC.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 0 actions [SEWERF.DLG.DLG] loaded [SEWERF.DLG] created from [SEWERF.DLG] Adding SEWERF to internal list of available DLGs [SEWERF.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SEWERM1.DLG.DLG] loaded [SEWERM1.DLG] created from [SEWERM1.DLG] Adding SEWERM1 to internal list of available DLGs [SEWERM1.DLG] saved 26 states, 72 trans, 4 strig, 26 ttrig, 11 actions [SEWRAK01.DLG.DLG] loaded [SEWRAK01.DLG] created from [SEWRAK01.DLG] Adding SEWRAK01 to internal list of available DLGs [SEWRAK01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SEWSW.DLG.DLG] loaded [SEWSW.DLG] created from [SEWSW.DLG] Adding SEWSW to internal list of available DLGs [SEWSW.DLG] saved 7 states, 14 trans, 2 strig, 8 ttrig, 2 actions [SGUARD1.DLG.DLG] loaded [SGUARD1.DLG] created from [SGUARD1.DLG] Adding SGUARD1 to internal list of available DLGs [SGUARD1.DLG] saved 8 states, 11 trans, 4 strig, 2 ttrig, 7 actions [SGUARD2.DLG.DLG] loaded [SGUARD2.DLG] created from [SGUARD2.DLG] Adding SGUARD2 to internal list of available DLGs [SGUARD2.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [SGUARD3.DLG.DLG] loaded [SGUARD3.DLG] created from [SGUARD3.DLG] Adding SGUARD3 to internal list of available DLGs [SGUARD3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SHAAVA01.DLG.DLG] loaded [SHAAVA01.DLG] created from [SHAAVA01.DLG] Adding SHAAVA01 to internal list of available DLGs [SHAAVA01.DLG] saved 20 states, 43 trans, 3 strig, 7 ttrig, 6 actions [SHADEL.DLG.DLG] loaded [SHADEL.DLG] created from [SHADEL.DLG] Adding SHADEL to internal list of available DLGs [SHADEL.DLG] saved 8 states, 9 trans, 2 strig, 0 ttrig, 2 actions [SHADOW.DLG.DLG] loaded [SHADOW.DLG] created from [SHADOW.DLG] Adding SHADOW to internal list of available DLGs [SHADOW.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [SHADOW2.DLG.DLG] loaded [SHADOW2.DLG] created from [SHADOW2.DLG] Adding SHADOW2 to internal list of available DLGs [SHADOW2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SHADRA01.DLG.DLG] loaded [SHADRA01.DLG] created from [SHADRA01.DLG] Adding SHADRA01 to internal list of available DLGs [SHADRA01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SHAELL.DLG.DLG] loaded [SHAELL.DLG] created from [SHAELL.DLG] Adding SHAELL to internal list of available DLGs [SHAELL.DLG] saved 18 states, 39 trans, 4 strig, 6 ttrig, 5 actions [SHAGHO01.DLG.DLG] loaded [SHAGHO01.DLG] created from [SHAGHO01.DLG] Adding SHAGHO01 to internal list of available DLGs [SHAGHO01.DLG] saved 22 states, 30 trans, 5 strig, 0 ttrig, 5 actions [SHAGHO02.DLG.DLG] loaded [SHAGHO02.DLG] created from [SHAGHO02.DLG] Adding SHAGHO02 to internal list of available DLGs [SHAGHO02.DLG] saved 24 states, 33 trans, 5 strig, 0 ttrig, 5 actions [SHAGRL01.DLG.DLG] loaded [SHAGRL01.DLG] created from [SHAGRL01.DLG] Adding SHAGRL01 to internal list of available DLGs [SHAGRL01.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 3 actions [SHALAS.DLG.DLG] loaded [SHALAS.DLG] created from [SHALAS.DLG] Adding SHALAS to internal list of available DLGs [SHALAS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [SHANDAL.DLG.DLG] loaded [SHANDAL.DLG] created from [SHANDAL.DLG] Adding SHANDAL to internal list of available DLGs [SHANDAL.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 8 actions [SHANDAL2.DLG.DLG] loaded [SHANDAL2.DLG] created from [SHANDAL2.DLG] Adding SHANDAL2 to internal list of available DLGs [SHANDAL2.DLG] saved 32 states, 68 trans, 7 strig, 0 ttrig, 13 actions [SHANK.DLG.DLG] loaded [SHANK.DLG] created from [SHANK.DLG] Adding SHANK to internal list of available DLGs [SHANK.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [SHANK_.DLG.DLG] loaded [SHANK_.DLG] created from [SHANK_.DLG] Adding SHANK_ to internal list of available DLGs [SHANK_.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [SHAPE.DLG.DLG] loaded [SHAPE.DLG] created from [SHAPE.DLG] Adding SHAPE to internal list of available DLGs [SHAPE.DLG] saved 23 states, 43 trans, 6 strig, 0 ttrig, 13 actions [SHARA1.DLG.DLG] loaded [SHARA1.DLG] created from [SHARA1.DLG] Adding SHARA1 to internal list of available DLGs [SHARA1.DLG] saved 14 states, 24 trans, 4 strig, 0 ttrig, 0 actions [SHARTD.DLG.DLG] loaded [SHARTD.DLG] created from [SHARTD.DLG] Adding SHARTD to internal list of available DLGs [SHARTD.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [SHARTE.DLG.DLG] loaded [SHARTE.DLG] created from [SHARTE.DLG] Adding SHARTE to internal list of available DLGs [SHARTE.DLG] saved 18 states, 24 trans, 8 strig, 4 ttrig, 13 actions [SHARTJ.DLG.DLG] loaded [SHARTJ.DLG] created from [SHARTJ.DLG] Adding SHARTJ to internal list of available DLGs [SHARTJ.DLG] saved 14 states, 14 trans, 5 strig, 0 ttrig, 4 actions [SHARTP.DLG.DLG] loaded [SHARTP.DLG] created from [SHARTP.DLG] Adding SHARTP to internal list of available DLGs [SHARTP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 5 actions [SHARTZ.DLG.DLG] loaded [SHARTZ.DLG] created from [SHARTZ.DLG] Adding SHARTZ to internal list of available DLGs [SHARTZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SHELLI.DLG.DLG] loaded [SHELLI.DLG] created from [SHELLI.DLG] Adding SHELLI to internal list of available DLGs [SHELLI.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [SHELTO.DLG.DLG] loaded [SHELTO.DLG] created from [SHELTO.DLG] Adding SHELTO to internal list of available DLGs [SHELTO.DLG] saved 7 states, 9 trans, 0 strig, 0 ttrig, 0 actions [SHEP.DLG.DLG] loaded [SHEP.DLG] created from [SHEP.DLG] Adding SHEP to internal list of available DLGs [SHEP.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [SHILO.DLG.DLG] loaded [SHILO.DLG] created from [SHILO.DLG] Adding SHILO to internal list of available DLGs [SHILO.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [SHISTA.DLG.DLG] loaded [SHISTA.DLG] created from [SHISTA.DLG] Adding SHISTA to internal list of available DLGs [SHISTA.DLG] saved 9 states, 18 trans, 1 strig, 0 ttrig, 1 actions [SHOAL.DLG.DLG] loaded [SHOAL.DLG] created from [SHOAL.DLG] Adding SHOAL to internal list of available DLGs [SHOAL.DLG] saved 13 states, 29 trans, 4 strig, 13 ttrig, 16 actions [SHOP01.DLG.DLG] loaded [SHOP01.DLG] created from [SHOP01.DLG] Adding SHOP01 to internal list of available DLGs [SHOP01.DLG] saved 11 states, 50 trans, 2 strig, 0 ttrig, 1 actions [SHOP01_.DLG.DLG] loaded [SHOP01_.DLG] created from [SHOP01_.DLG] Adding SHOP01_ to internal list of available DLGs [SHOP01_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP02.DLG.DLG] loaded [SHOP02.DLG] created from [SHOP02.DLG] Adding SHOP02 to internal list of available DLGs [SHOP02.DLG] saved 11 states, 21 trans, 3 strig, 0 ttrig, 3 actions [SHOP02_.DLG.DLG] loaded [SHOP02_.DLG] created from [SHOP02_.DLG] Adding SHOP02_ to internal list of available DLGs [SHOP02_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP03.DLG.DLG] loaded [SHOP03.DLG] created from [SHOP03.DLG] Adding SHOP03 to internal list of available DLGs [SHOP03.DLG] saved 21 states, 38 trans, 2 strig, 9 ttrig, 5 actions [SHOP03_.DLG.DLG] loaded [SHOP03_.DLG] created from [SHOP03_.DLG] Adding SHOP03_ to internal list of available DLGs [SHOP03_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP04.DLG.DLG] loaded [SHOP04.DLG] created from [SHOP04.DLG] Adding SHOP04 to internal list of available DLGs [SHOP04.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 1 actions [SHOP04_.DLG.DLG] loaded [SHOP04_.DLG] created from [SHOP04_.DLG] Adding SHOP04_ to internal list of available DLGs [SHOP04_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP05.DLG.DLG] loaded [SHOP05.DLG] created from [SHOP05.DLG] Adding SHOP05 to internal list of available DLGs [SHOP05.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 1 actions [SHOP05_.DLG.DLG] loaded [SHOP05_.DLG] created from [SHOP05_.DLG] Adding SHOP05_ to internal list of available DLGs [SHOP05_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP06.DLG.DLG] loaded [SHOP06.DLG] created from [SHOP06.DLG] Adding SHOP06 to internal list of available DLGs [SHOP06.DLG] saved 13 states, 48 trans, 2 strig, 4 ttrig, 2 actions [SHOP06_.DLG.DLG] loaded [SHOP06_.DLG] created from [SHOP06_.DLG] Adding SHOP06_ to internal list of available DLGs [SHOP06_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP07.DLG.DLG] loaded [SHOP07.DLG] created from [SHOP07.DLG] Adding SHOP07 to internal list of available DLGs [SHOP07.DLG] saved 3 states, 4 trans, 2 strig, 0 ttrig, 1 actions [SHOP07_.DLG.DLG] loaded [SHOP07_.DLG] created from [SHOP07_.DLG] Adding SHOP07_ to internal list of available DLGs [SHOP07_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP08.DLG.DLG] loaded [SHOP08.DLG] created from [SHOP08.DLG] Adding SHOP08 to internal list of available DLGs [SHOP08.DLG] saved 3 states, 4 trans, 2 strig, 0 ttrig, 1 actions [SHOP08_.DLG.DLG] loaded [SHOP08_.DLG] created from [SHOP08_.DLG] Adding SHOP08_ to internal list of available DLGs [SHOP08_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP09_.DLG.DLG] loaded [SHOP09_.DLG] created from [SHOP09_.DLG] Adding SHOP09_ to internal list of available DLGs [SHOP09_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP1.DLG.DLG] loaded [SHOP1.DLG] created from [SHOP1.DLG] Adding SHOP1 to internal list of available DLGs [SHOP1.DLG] saved 11 states, 50 trans, 2 strig, 0 ttrig, 0 actions [SHOP2.DLG.DLG] loaded [SHOP2.DLG] created from [SHOP2.DLG] Adding SHOP2 to internal list of available DLGs [SHOP2.DLG] saved 11 states, 21 trans, 2 strig, 0 ttrig, 2 actions [SHOP3.DLG.DLG] loaded [SHOP3.DLG] created from [SHOP3.DLG] Adding SHOP3 to internal list of available DLGs [SHOP3.DLG] saved 10 states, 18 trans, 2 strig, 2 ttrig, 0 actions [SHOP4.DLG.DLG] loaded [SHOP4.DLG] created from [SHOP4.DLG] Adding SHOP4 to internal list of available DLGs [SHOP4.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 0 actions [SHOP5.DLG.DLG] loaded [SHOP5.DLG] created from [SHOP5.DLG] Adding SHOP5 to internal list of available DLGs [SHOP5.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 0 actions [SHOP6.DLG.DLG] loaded [SHOP6.DLG] created from [SHOP6.DLG] Adding SHOP6 to internal list of available DLGs [SHOP6.DLG] saved 11 states, 34 trans, 2 strig, 0 ttrig, 0 actions [SHOP8.DLG.DLG] loaded [SHOP8.DLG] created from [SHOP8.DLG] Adding SHOP8 to internal list of available DLGs [SHOP8.DLG] saved 2 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SHOPGE.DLG.DLG] loaded [SHOPGE.DLG] created from [SHOPGE.DLG] Adding SHOPGE to internal list of available DLGs [SHOPGE.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 0 actions [SHOPKN.DLG.DLG] loaded [SHOPKN.DLG] created from [SHOPKN.DLG] Adding SHOPKN to internal list of available DLGs [SHOPKN.DLG] saved 3 states, 6 trans, 3 strig, 2 ttrig, 4 actions [SHOPNYMP.DLG.DLG] loaded [SHOPNYMP.DLG] created from [SHOPNYMP.DLG] Adding SHOPNYMP to internal list of available DLGs [SHOPNYMP.DLG] saved 11 states, 19 trans, 0 strig, 0 ttrig, 0 actions [SHTH01.DLG.DLG] loaded [SHTH01.DLG] created from [SHTH01.DLG] Adding SHTH01 to internal list of available DLGs [SHTH01.DLG] saved 18 states, 31 trans, 5 strig, 12 ttrig, 8 actions [SHTH02.DLG.DLG] loaded [SHTH02.DLG] created from [SHTH02.DLG] Adding SHTH02 to internal list of available DLGs [SHTH02.DLG] saved 16 states, 28 trans, 5 strig, 12 ttrig, 8 actions [SHTH03.DLG.DLG] loaded [SHTH03.DLG] created from [SHTH03.DLG] Adding SHTH03 to internal list of available DLGs [SHTH03.DLG] saved 17 states, 26 trans, 5 strig, 8 ttrig, 5 actions [SHTH04.DLG.DLG] loaded [SHTH04.DLG] created from [SHTH04.DLG] Adding SHTH04 to internal list of available DLGs [SHTH04.DLG] saved 15 states, 22 trans, 5 strig, 6 ttrig, 3 actions [SHTH05.DLG.DLG] loaded [SHTH05.DLG] created from [SHTH05.DLG] Adding SHTH05 to internal list of available DLGs [SHTH05.DLG] saved 20 states, 44 trans, 2 strig, 25 ttrig, 17 actions [SHTH06.DLG.DLG] loaded [SHTH06.DLG] created from [SHTH06.DLG] Adding SHTH06 to internal list of available DLGs [SHTH06.DLG] saved 15 states, 22 trans, 5 strig, 6 ttrig, 3 actions [SHTHASS1.DLG.DLG] loaded [SHTHASS1.DLG] created from [SHTHASS1.DLG] Adding SHTHASS1 to internal list of available DLGs [SHTHASS1.DLG] saved 23 states, 30 trans, 5 strig, 0 ttrig, 6 actions [SHTHASS2.DLG.DLG] loaded [SHTHASS2.DLG] created from [SHTHASS2.DLG] Adding SHTHASS2 to internal list of available DLGs [SHTHASS2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SHTHASS3.DLG.DLG] loaded [SHTHASS3.DLG] created from [SHTHASS3.DLG] Adding SHTHASS3 to internal list of available DLGs [SHTHASS3.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SHTHDR01.DLG.DLG] loaded [SHTHDR01.DLG] created from [SHTHDR01.DLG] Adding SHTHDR01 to internal list of available DLGs [SHTHDR01.DLG] saved 12 states, 15 trans, 7 strig, 0 ttrig, 4 actions [SHTHLT01.DLG.DLG] loaded [SHTHLT01.DLG] created from [SHTHLT01.DLG] Adding SHTHLT01 to internal list of available DLGs [SHTHLT01.DLG] saved 201 states, 334 trans, 5 strig, 106 ttrig, 98 actions [SHTHLT02.DLG.DLG] loaded [SHTHLT02.DLG] created from [SHTHLT02.DLG] Adding SHTHLT02 to internal list of available DLGs [SHTHLT02.DLG] saved 48 states, 67 trans, 12 strig, 4 ttrig, 22 actions [SHTHOFF1.DLG.DLG] loaded [SHTHOFF1.DLG] created from [SHTHOFF1.DLG] Adding SHTHOFF1 to internal list of available DLGs [SHTHOFF1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SHTHSTOR.DLG.DLG] loaded [SHTHSTOR.DLG] created from [SHTHSTOR.DLG] Adding SHTHSTOR to internal list of available DLGs [SHTHSTOR.DLG] saved 5 states, 7 trans, 3 strig, 0 ttrig, 3 actions [SHUGPR01.DLG.DLG] loaded [SHUGPR01.DLG] created from [SHUGPR01.DLG] Adding SHUGPR01 to internal list of available DLGs [SHUGPR01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [SHVERT.DLG.DLG] loaded [SHVERT.DLG] created from [SHVERT.DLG] Adding SHVERT to internal list of available DLGs [SHVERT.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [SIL.DLG.DLG] loaded [SIL.DLG] created from [SIL.DLG] Adding SIL to internal list of available DLGs [SIL.DLG] saved 12 states, 16 trans, 3 strig, 0 ttrig, 2 actions [SILENC.DLG.DLG] loaded [SILENC.DLG] created from [SILENC.DLG] Adding SILENC to internal list of available DLGs [SILENC.DLG] saved 11 states, 13 trans, 10 strig, 2 ttrig, 11 actions [SILKE.DLG.DLG] loaded [SILKE.DLG] created from [SILKE.DLG] Adding SILKE to internal list of available DLGs [SILKE.DLG] saved 26 states, 33 trans, 9 strig, 0 ttrig, 7 actions [SILVGU.DLG.DLG] loaded [SILVGU.DLG] created from [SILVGU.DLG] Adding SILVGU to internal list of available DLGs [SILVGU.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [SIMMEON.DLG.DLG] loaded [SIMMEON.DLG] created from [SIMMEON.DLG] Adding SIMMEON to internal list of available DLGs [SIMMEON.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [SIRLOT.DLG.DLG] loaded [SIRLOT.DLG] created from [SIRLOT.DLG] Adding SIRLOT to internal list of available DLGs [SIRLOT.DLG] saved 13 states, 21 trans, 3 strig, 2 ttrig, 8 actions [SKIE.DLG.DLG] loaded [SKIE.DLG] created from [SKIE.DLG] Adding SKIE to internal list of available DLGs [SKIE.DLG] saved 14 states, 20 trans, 7 strig, 2 ttrig, 4 actions [SKIEJ.DLG.DLG] loaded [SKIEJ.DLG] created from [SKIEJ.DLG] Adding SKIEJ to internal list of available DLGs [SKIEJ.DLG] saved 14 states, 18 trans, 5 strig, 6 ttrig, 6 actions [SKIEP.DLG.DLG] loaded [SKIEP.DLG] created from [SKIEP.DLG] Adding SKIEP to internal list of available DLGs [SKIEP.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 7 actions [SKIEZ.DLG.DLG] loaded [SKIEZ.DLG] created from [SKIEZ.DLG] Adding SKIEZ to internal list of available DLGs [SKIEZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SLAMNG01.DLG.DLG] loaded [SLAMNG01.DLG] created from [SLAMNG01.DLG] Adding SLAMNG01 to internal list of available DLGs [SLAMNG01.DLG] saved 6 states, 10 trans, 3 strig, 6 ttrig, 1 actions [SLAVE.DLG.DLG] loaded [SLAVE.DLG] created from [SLAVE.DLG] Adding SLAVE to internal list of available DLGs [SLAVE.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SLAVE2.DLG.DLG] loaded [SLAVE2.DLG] created from [SLAVE2.DLG] Adding SLAVE2 to internal list of available DLGs [SLAVE2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SLAVE3.DLG.DLG] loaded [SLAVE3.DLG] created from [SLAVE3.DLG] Adding SLAVE3 to internal list of available DLGs [SLAVE3.DLG] saved 4 states, 5 trans, 0 strig, 0 ttrig, 0 actions [SLAVE4.DLG.DLG] loaded [SLAVE4.DLG] created from [SLAVE4.DLG] Adding SLAVE4 to internal list of available DLGs [SLAVE4.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 0 actions [SLAVE5.DLG.DLG] loaded [SLAVE5.DLG] created from [SLAVE5.DLG] Adding SLAVE5 to internal list of available DLGs [SLAVE5.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SLAVE6.DLG.DLG] loaded [SLAVE6.DLG] created from [SLAVE6.DLG] Adding SLAVE6 to internal list of available DLGs [SLAVE6.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SLAVER1.DLG.DLG] loaded [SLAVER1.DLG] created from [SLAVER1.DLG] Adding SLAVER1 to internal list of available DLGs [SLAVER1.DLG] saved 7 states, 16 trans, 1 strig, 0 ttrig, 1 actions [SLAVER2.DLG.DLG] loaded [SLAVER2.DLG] created from [SLAVER2.DLG] Adding SLAVER2 to internal list of available DLGs [SLAVER2.DLG] saved 4 states, 8 trans, 1 strig, 5 ttrig, 0 actions [SLAVER3.DLG.DLG] loaded [SLAVER3.DLG] created from [SLAVER3.DLG] Adding SLAVER3 to internal list of available DLGs [SLAVER3.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [SLAVER4.DLG.DLG] loaded [SLAVER4.DLG] created from [SLAVER4.DLG] Adding SLAVER4 to internal list of available DLGs [SLAVER4.DLG] saved 11 states, 24 trans, 3 strig, 5 ttrig, 2 actions [SLAVERM.DLG.DLG] loaded [SLAVERM.DLG] created from [SLAVERM.DLG] Adding SLAVERM to internal list of available DLGs [SLAVERM.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SLAVFREE.DLG.DLG] loaded [SLAVFREE.DLG] created from [SLAVFREE.DLG] Adding SLAVFREE to internal list of available DLGs [SLAVFREE.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [SLAVLEAD.DLG.DLG] loaded [SLAVLEAD.DLG] created from [SLAVLEAD.DLG] Adding SLAVLEAD to internal list of available DLGs [SLAVLEAD.DLG] saved 5 states, 7 trans, 1 strig, 1 ttrig, 1 actions [SLAVTELL.DLG.DLG] loaded [SLAVTELL.DLG] created from [SLAVTELL.DLG] Adding SLAVTELL to internal list of available DLGs [SLAVTELL.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SLCENT.DLG.DLG] loaded [SLCENT.DLG] created from [SLCENT.DLG] Adding SLCENT to internal list of available DLGs [SLCENT.DLG] saved 4 states, 7 trans, 1 strig, 2 ttrig, 2 actions [SLEEPDW.DLG.DLG] loaded [SLEEPDW.DLG] created from [SLEEPDW.DLG] Adding SLEEPDW to internal list of available DLGs [SLEEPDW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SLHALF01.DLG.DLG] loaded [SLHALF01.DLG] created from [SLHALF01.DLG] Adding SLHALF01 to internal list of available DLGs [SLHALF01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [SLHALF02.DLG.DLG] loaded [SLHALF02.DLG] created from [SLHALF02.DLG] Adding SLHALF02 to internal list of available DLGs [SLHALF02.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [SLILMAT.DLG.DLG] loaded [SLILMAT.DLG] created from [SLILMAT.DLG] Adding SLILMAT to internal list of available DLGs [SLILMAT.DLG] saved 17 states, 27 trans, 3 strig, 3 ttrig, 7 actions [SLSHOP01.DLG.DLG] loaded [SLSHOP01.DLG] created from [SLSHOP01.DLG] Adding SLSHOP01 to internal list of available DLGs [SLSHOP01.DLG] saved 10 states, 20 trans, 1 strig, 4 ttrig, 1 actions [SLSHOP02.DLG.DLG] loaded [SLSHOP02.DLG] created from [SLSHOP02.DLG] Adding SLSHOP02 to internal list of available DLGs [SLSHOP02.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 1 actions [SLSLAVE.DLG.DLG] loaded [SLSLAVE.DLG] created from [SLSLAVE.DLG] Adding SLSLAVE to internal list of available DLGs [SLSLAVE.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 3 actions [SLUMF1.DLG.DLG] loaded [SLUMF1.DLG] created from [SLUMF1.DLG] Adding SLUMF1 to internal list of available DLGs [SLUMF1.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [SLUMF2.DLG.DLG] loaded [SLUMF2.DLG] created from [SLUMF2.DLG] Adding SLUMF2 to internal list of available DLGs [SLUMF2.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [SLUMM1.DLG.DLG] loaded [SLUMM1.DLG] created from [SLUMM1.DLG] Adding SLUMM1 to internal list of available DLGs [SLUMM1.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 1 actions [SLUMM2.DLG.DLG] loaded [SLUMM2.DLG] created from [SLUMM2.DLG] Adding SLUMM2 to internal list of available DLGs [SLUMM2.DLG] saved 10 states, 12 trans, 7 strig, 1 ttrig, 1 actions [SLUMM3.DLG.DLG] loaded [SLUMM3.DLG] created from [SLUMM3.DLG] Adding SLUMM3 to internal list of available DLGs [SLUMM3.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [SLUMM4.DLG.DLG] loaded [SLUMM4.DLG] created from [SLUMM4.DLG] Adding SLUMM4 to internal list of available DLGs [SLUMM4.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 2 actions [SLVIC01.DLG.DLG] loaded [SLVIC01.DLG] created from [SLVIC01.DLG] Adding SLVIC01 to internal list of available DLGs [SLVIC01.DLG] saved 2 states, 6 trans, 1 strig, 5 ttrig, 2 actions [SLYTHE.DLG.DLG] loaded [SLYTHE.DLG] created from [SLYTHE.DLG] Adding SLYTHE to internal list of available DLGs [SLYTHE.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 1 actions [SMITH.DLG.DLG] loaded [SMITH.DLG] created from [SMITH.DLG] Adding SMITH to internal list of available DLGs [SMITH.DLG] saved 10 states, 14 trans, 4 strig, 2 ttrig, 1 actions [SMUGGL.DLG.DLG] loaded [SMUGGL.DLG] created from [SMUGGL.DLG] Adding SMUGGL to internal list of available DLGs [SMUGGL.DLG] saved 14 states, 24 trans, 3 strig, 1 ttrig, 5 actions [SOBELHAN.DLG.DLG] loaded [SOBELHAN.DLG] created from [SOBELHAN.DLG] Adding SOBELHAN to internal list of available DLGs [SOBELHAN.DLG] saved 69 states, 140 trans, 2 strig, 36 ttrig, 12 actions [SOLAR.DLG.DLG] loaded [SOLAR.DLG] created from [SOLAR.DLG] Adding SOLAR to internal list of available DLGs [SOLAR.DLG] saved 68 states, 133 trans, 6 strig, 13 ttrig, 63 actions [SOLIA1.DLG.DLG] loaded [SOLIA1.DLG] created from [SOLIA1.DLG] Adding SOLIA1 to internal list of available DLGs [SOLIA1.DLG] saved 17 states, 38 trans, 2 strig, 4 ttrig, 3 actions [SOLIA2.DLG.DLG] loaded [SOLIA2.DLG] created from [SOLIA2.DLG] Adding SOLIA2 to internal list of available DLGs [SOLIA2.DLG] saved 11 states, 15 trans, 4 strig, 0 ttrig, 0 actions [SONNER.DLG.DLG] loaded [SONNER.DLG] created from [SONNER.DLG] Adding SONNER to internal list of available DLGs [SONNER.DLG] saved 27 states, 37 trans, 6 strig, 2 ttrig, 13 actions [SORCED.DLG.DLG] loaded [SORCED.DLG] created from [SORCED.DLG] Adding SORCED to internal list of available DLGs [SORCED.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SORREL.DLG.DLG] loaded [SORREL.DLG] created from [SORREL.DLG] Adding SORREL to internal list of available DLGs [SORREL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [SPANKY.DLG.DLG] loaded [SPANKY.DLG] created from [SPANKY.DLG] Adding SPANKY to internal list of available DLGs [SPANKY.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [SPBENE.DLG.DLG] loaded [SPBENE.DLG] created from [SPBENE.DLG] Adding SPBENE to internal list of available DLGs [SPBENE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SPECH1.DLG.DLG] loaded [SPECH1.DLG] created from [SPECH1.DLG] Adding SPECH1 to internal list of available DLGs [SPECH1.DLG] saved 7 states, 12 trans, 3 strig, 0 ttrig, 2 actions [SPECH2.DLG.DLG] loaded [SPECH2.DLG] created from [SPECH2.DLG] Adding SPECH2 to internal list of available DLGs [SPECH2.DLG] saved 6 states, 18 trans, 2 strig, 0 ttrig, 0 actions [SPECH3.DLG.DLG] loaded [SPECH3.DLG] created from [SPECH3.DLG] Adding SPECH3 to internal list of available DLGs [SPECH3.DLG] saved 8 states, 16 trans, 2 strig, 0 ttrig, 0 actions [SPENGIL.DLG.DLG] loaded [SPENGIL.DLG] created from [SPENGIL.DLG] Adding SPENGIL to internal list of available DLGs [SPENGIL.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 0 actions [SPHURG.DLG.DLG] loaded [SPHURG.DLG] created from [SPHURG.DLG] Adding SPHURG to internal list of available DLGs [SPHURG.DLG] saved 17 states, 27 trans, 2 strig, 0 ttrig, 0 actions [SPJEAG.DLG.DLG] loaded [SPJEAG.DLG] created from [SPJEAG.DLG] Adding SPJEAG to internal list of available DLGs [SPJEAG.DLG] saved 12 states, 15 trans, 2 strig, 0 ttrig, 0 actions [SPOILED1.DLG.DLG] loaded [SPOILED1.DLG] created from [SPOILED1.DLG] Adding SPOILED1 to internal list of available DLGs [SPOILED1.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [SPPAIN.DLG.DLG] loaded [SPPAIN.DLG] created from [SPPAIN.DLG] Adding SPPAIN to internal list of available DLGs [SPPAIN.DLG] saved 26 states, 35 trans, 5 strig, 6 ttrig, 5 actions [SPPHIL.DLG.DLG] loaded [SPPHIL.DLG] created from [SPPHIL.DLG] Adding SPPHIL to internal list of available DLGs [SPPHIL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SPRAT.DLG.DLG] loaded [SPRAT.DLG] created from [SPRAT.DLG] Adding SPRAT to internal list of available DLGs [SPRAT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SPSAMAR.DLG.DLG] loaded [SPSAMAR.DLG] created from [SPSAMAR.DLG] Adding SPSAMAR to internal list of available DLGs [SPSAMAR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SPTREDD.DLG.DLG] loaded [SPTREDD.DLG] created from [SPTREDD.DLG] Adding SPTREDD to internal list of available DLGs [SPTREDD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SSSS.DLG.DLG] loaded [SSSS.DLG] created from [SSSS.DLG] Adding SSSS to internal list of available DLGs [SSSS.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SSUNGU.DLG.DLG] loaded [SSUNGU.DLG] created from [SSUNGU.DLG] Adding SSUNGU to internal list of available DLGs [SSUNGU.DLG] saved 8 states, 11 trans, 1 strig, 0 ttrig, 0 actions [STARCHER.DLG.DLG] loaded [STARCHER.DLG] created from [STARCHER.DLG] Adding STARCHER to internal list of available DLGs [STARCHER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [STEIN.DLG.DLG] loaded [STEIN.DLG] created from [STEIN.DLG] Adding STEIN to internal list of available DLGs [STEIN.DLG] saved 8 states, 18 trans, 2 strig, 5 ttrig, 2 actions [STEPHA.DLG.DLG] loaded [STEPHA.DLG] created from [STEPHA.DLG] Adding STEPHA to internal list of available DLGs [STEPHA.DLG] saved 8 states, 28 trans, 1 strig, 0 ttrig, 2 actions [STGUARD1.DLG.DLG] loaded [STGUARD1.DLG] created from [STGUARD1.DLG] Adding STGUARD1 to internal list of available DLGs [STGUARD1.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 2 actions [STGUARD2.DLG.DLG] loaded [STGUARD2.DLG] created from [STGUARD2.DLG] Adding STGUARD2 to internal list of available DLGs [STGUARD2.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [STGUARD3.DLG.DLG] loaded [STGUARD3.DLG] created from [STGUARD3.DLG] Adding STGUARD3 to internal list of available DLGs [STGUARD3.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [STHIEF.DLG.DLG] loaded [STHIEF.DLG] created from [STHIEF.DLG] Adding STHIEF to internal list of available DLGs [STHIEF.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [STOLEN.DLG.DLG] loaded [STOLEN.DLG] created from [STOLEN.DLG] Adding STOLEN to internal list of available DLGs [STOLEN.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [STOLEN2.DLG.DLG] loaded [STOLEN2.DLG] created from [STOLEN2.DLG] Adding STOLEN2 to internal list of available DLGs [STOLEN2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [STONE.DLG.DLG] loaded [STONE.DLG] created from [STONE.DLG] Adding STONE to internal list of available DLGs [STONE.DLG] saved 13 states, 51 trans, 4 strig, 0 ttrig, 5 actions [STONEC.DLG.DLG] loaded [STONEC.DLG] created from [STONEC.DLG] Adding STONEC to internal list of available DLGs [STONEC.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [STONED.DLG.DLG] loaded [STONED.DLG] created from [STONED.DLG] Adding STONED to internal list of available DLGs [STONED.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [STONEDL.DLG.DLG] loaded [STONEDL.DLG] created from [STONEDL.DLG] Adding STONEDL to internal list of available DLGs [STONEDL.DLG] saved 10 states, 28 trans, 3 strig, 0 ttrig, 6 actions [STONEDW.DLG.DLG] loaded [STONEDW.DLG] created from [STONEDW.DLG] Adding STONEDW to internal list of available DLGs [STONEDW.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SUAVATAR.DLG.DLG] loaded [SUAVATAR.DLG] created from [SUAVATAR.DLG] Adding SUAVATAR to internal list of available DLGs [SUAVATAR.DLG] saved 14 states, 17 trans, 2 strig, 4 ttrig, 2 actions [SUDEMIN.DLG.DLG] loaded [SUDEMIN.DLG] created from [SUDEMIN.DLG] Adding SUDEMIN to internal list of available DLGs [SUDEMIN.DLG] saved 60 states, 119 trans, 5 strig, 28 ttrig, 10 actions [SUDEMINX.DLG.DLG] loaded [SUDEMINX.DLG] created from [SUDEMINX.DLG] Adding SUDEMINX to internal list of available DLGs [SUDEMINX.DLG] saved 38 states, 71 trans, 5 strig, 19 ttrig, 10 actions [SUELF1.DLG.DLG] loaded [SUELF1.DLG] created from [SUELF1.DLG] Adding SUELF1 to internal list of available DLGs [SUELF1.DLG] saved 9 states, 11 trans, 3 strig, 3 ttrig, 2 actions [SUELF10.DLG.DLG] loaded [SUELF10.DLG] created from [SUELF10.DLG] Adding SUELF10 to internal list of available DLGs [SUELF10.DLG] saved 20 states, 32 trans, 4 strig, 4 ttrig, 4 actions [SUELF11.DLG.DLG] loaded [SUELF11.DLG] created from [SUELF11.DLG] Adding SUELF11 to internal list of available DLGs [SUELF11.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [SUELF12.DLG.DLG] loaded [SUELF12.DLG] created from [SUELF12.DLG] Adding SUELF12 to internal list of available DLGs [SUELF12.DLG] saved 8 states, 12 trans, 3 strig, 0 ttrig, 0 actions [SUELF13.DLG.DLG] loaded [SUELF13.DLG] created from [SUELF13.DLG] Adding SUELF13 to internal list of available DLGs [SUELF13.DLG] saved 12 states, 25 trans, 4 strig, 10 ttrig, 5 actions [SUELF2.DLG.DLG] loaded [SUELF2.DLG] created from [SUELF2.DLG] Adding SUELF2 to internal list of available DLGs [SUELF2.DLG] saved 8 states, 13 trans, 1 strig, 6 ttrig, 2 actions [SUELF3.DLG.DLG] loaded [SUELF3.DLG] created from [SUELF3.DLG] Adding SUELF3 to internal list of available DLGs [SUELF3.DLG] saved 12 states, 15 trans, 3 strig, 0 ttrig, 1 actions [SUELF4.DLG.DLG] loaded [SUELF4.DLG] created from [SUELF4.DLG] Adding SUELF4 to internal list of available DLGs [SUELF4.DLG] saved 7 states, 7 trans, 2 strig, 0 ttrig, 1 actions [SUELF5.DLG.DLG] loaded [SUELF5.DLG] created from [SUELF5.DLG] Adding SUELF5 to internal list of available DLGs [SUELF5.DLG] saved 9 states, 12 trans, 0 strig, 0 ttrig, 4 actions [SUELF6.DLG.DLG] loaded [SUELF6.DLG] created from [SUELF6.DLG] Adding SUELF6 to internal list of available DLGs [SUELF6.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 2 actions [SUELF7.DLG.DLG] loaded [SUELF7.DLG] created from [SUELF7.DLG] Adding SUELF7 to internal list of available DLGs [SUELF7.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 2 actions [SUELF8.DLG.DLG] loaded [SUELF8.DLG] created from [SUELF8.DLG] Adding SUELF8 to internal list of available DLGs [SUELF8.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 2 actions [SUELF9.DLG.DLG] loaded [SUELF9.DLG] created from [SUELF9.DLG] Adding SUELF9 to internal list of available DLGs [SUELF9.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [SUELHAN.DLG.DLG] loaded [SUELHAN.DLG] created from [SUELHAN.DLG] Adding SUELHAN to internal list of available DLGs [SUELHAN.DLG] saved 22 states, 30 trans, 5 strig, 0 ttrig, 2 actions [SUELLE.DLG.DLG] loaded [SUELLE.DLG] created from [SUELLE.DLG] Adding SUELLE to internal list of available DLGs [SUELLE.DLG] saved 22 states, 25 trans, 2 strig, 0 ttrig, 2 actions [SUELLE2.DLG.DLG] loaded [SUELLE2.DLG] created from [SUELLE2.DLG] Adding SUELLE2 to internal list of available DLGs [SUELLE2.DLG] saved 21 states, 27 trans, 2 strig, 12 ttrig, 4 actions [SUELLEAP.DLG.DLG] loaded [SUELLEAP.DLG] created from [SUELLEAP.DLG] Adding SUELLEAP to internal list of available DLGs [SUELLEAP.DLG] saved 12 states, 15 trans, 2 strig, 0 ttrig, 2 actions [SUELLES2.DLG.DLG] loaded [SUELLES2.DLG] created from [SUELLES2.DLG] Adding SUELLES2 to internal list of available DLGs [SUELLES2.DLG] saved 21 states, 27 trans, 2 strig, 12 ttrig, 0 actions [SUELLI.DLG.DLG] loaded [SUELLI.DLG] created from [SUELLI.DLG] Adding SUELLI to internal list of available DLGs [SUELLI.DLG] saved 20 states, 23 trans, 2 strig, 0 ttrig, 0 actions [SUELLI2.DLG.DLG] loaded [SUELLI2.DLG] created from [SUELLI2.DLG] Adding SUELLI2 to internal list of available DLGs [SUELLI2.DLG] saved 21 states, 27 trans, 2 strig, 12 ttrig, 0 actions [SUGAR.DLG.DLG] loaded [SUGAR.DLG] created from [SUGAR.DLG] Adding SUGAR to internal list of available DLGs [SUGAR.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 2 actions [SUJON.DLG.DLG] loaded [SUJON.DLG] created from [SUJON.DLG] Adding SUJON to internal list of available DLGs [SUJON.DLG] saved 17 states, 22 trans, 3 strig, 4 ttrig, 6 actions [SUJON2.DLG.DLG] loaded [SUJON2.DLG] created from [SUJON2.DLG] Adding SUJON2 to internal list of available DLGs [SUJON2.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [SUNIN.DLG.DLG] loaded [SUNIN.DLG] created from [SUNIN.DLG] Adding SUNIN to internal list of available DLGs [SUNIN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [SURAAM.DLG.DLG] loaded [SURAAM.DLG] created from [SURAAM.DLG] Adding SURAAM to internal list of available DLGs [SURAAM.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [SURAYAH.DLG.DLG] loaded [SURAYAH.DLG] created from [SURAYAH.DLG] Adding SURAYAH to internal list of available DLGs [SURAYAH.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [SURGEO.DLG.DLG] loaded [SURGEO.DLG] created from [SURGEO.DLG] Adding SURGEO to internal list of available DLGs [SURGEO.DLG] saved 6 states, 8 trans, 2 strig, 2 ttrig, 4 actions [SURLY.DLG.DLG] loaded [SURLY.DLG] created from [SURLY.DLG] Adding SURLY to internal list of available DLGs [SURLY.DLG] saved 22 states, 44 trans, 4 strig, 5 ttrig, 6 actions [SURREY.DLG.DLG] loaded [SURREY.DLG] created from [SURREY.DLG] Adding SURREY to internal list of available DLGs [SURREY.DLG] saved 3 states, 4 trans, 1 strig, 1 ttrig, 0 actions [SUSUNEER.DLG.DLG] loaded [SUSUNEER.DLG] created from [SUSUNEER.DLG] Adding SUSUNEER to internal list of available DLGs [SUSUNEER.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 2 actions [SUTHIE.DLG.DLG] loaded [SUTHIE.DLG] created from [SUTHIE.DLG] Adding SUTHIE to internal list of available DLGs [SUTHIE.DLG] saved 10 states, 19 trans, 4 strig, 0 ttrig, 2 actions [SVLAST.DLG.DLG] loaded [SVLAST.DLG] created from [SVLAST.DLG] Adding SVLAST to internal list of available DLGs [SVLAST.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions [SW2H14.DLG.DLG] loaded [SW2H14.DLG] created from [SW2H14.DLG] Adding SW2H14 to internal list of available DLGs [SW2H14.DLG] saved 17 states, 31 trans, 1 strig, 15 ttrig, 0 actions [SWORD.DLG.DLG] loaded [SWORD.DLG] created from [SWORD.DLG] Adding SWORD to internal list of available DLGs [SWORD.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SWSFOLL1.DLG.DLG] loaded [SWSFOLL1.DLG] created from [SWSFOLL1.DLG] Adding SWSFOLL1 to internal list of available DLGs [SWSFOLL1.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [SWSFOLL2.DLG.DLG] loaded [SWSFOLL2.DLG] created from [SWSFOLL2.DLG] Adding SWSFOLL2 to internal list of available DLGs [SWSFOLL2.DLG] saved 3 states, 9 trans, 0 strig, 1 ttrig, 0 actions [SWSFOLL3.DLG.DLG] loaded [SWSFOLL3.DLG] created from [SWSFOLL3.DLG] Adding SWSFOLL3 to internal list of available DLGs [SWSFOLL3.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SWSFOLL4.DLG.DLG] loaded [SWSFOLL4.DLG] created from [SWSFOLL4.DLG] Adding SWSFOLL4 to internal list of available DLGs [SWSFOLL4.DLG] saved 2 states, 3 trans, 0 strig, 0 ttrig, 1 actions [SWSFOLL5.DLG.DLG] loaded [SWSFOLL5.DLG] created from [SWSFOLL5.DLG] Adding SWSFOLL5 to internal list of available DLGs [SWSFOLL5.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SWSFOLL6.DLG.DLG] loaded [SWSFOLL6.DLG] created from [SWSFOLL6.DLG] Adding SWSFOLL6 to internal list of available DLGs [SWSFOLL6.DLG] saved 2 states, 4 trans, 0 strig, 0 ttrig, 0 actions [SWSHAMAN.DLG.DLG] loaded [SWSHAMAN.DLG] created from [SWSHAMAN.DLG] Adding SWSHAMAN to internal list of available DLGs [SWSHAMAN.DLG] saved 14 states, 17 trans, 2 strig, 0 ttrig, 1 actions [TAEROM.DLG.DLG] loaded [TAEROM.DLG] created from [TAEROM.DLG] Adding TAEROM to internal list of available DLGs [TAEROM.DLG] saved 20 states, 40 trans, 9 strig, 13 ttrig, 14 actions [TAILAS.DLG.DLG] loaded [TAILAS.DLG] created from [TAILAS.DLG] Adding TAILAS to internal list of available DLGs [TAILAS.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [TAKIYAH.DLG.DLG] loaded [TAKIYAH.DLG] created from [TAKIYAH.DLG] Adding TAKIYAH to internal list of available DLGs [TAKIYAH.DLG] saved 6 states, 10 trans, 3 strig, 1 ttrig, 4 actions [TALKNI01.DLG.DLG] loaded [TALKNI01.DLG] created from [TALKNI01.DLG] Adding TALKNI01 to internal list of available DLGs [TALKNI01.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [TALMISS.DLG.DLG] loaded [TALMISS.DLG] created from [TALMISS.DLG] Adding TALMISS to internal list of available DLGs [TALMISS.DLG] saved 3 states, 4 trans, 2 strig, 0 ttrig, 1 actions [TALOUN.DLG.DLG] loaded [TALOUN.DLG] created from [TALOUN.DLG] Adding TALOUN to internal list of available DLGs [TALOUN.DLG] saved 13 states, 23 trans, 4 strig, 6 ttrig, 3 actions [TALVILON.DLG.DLG] loaded [TALVILON.DLG] created from [TALVILON.DLG] Adding TALVILON to internal list of available DLGs [TALVILON.DLG] saved 62 states, 80 trans, 17 strig, 14 ttrig, 39 actions [TAMAH.DLG.DLG] loaded [TAMAH.DLG] created from [TAMAH.DLG] Adding TAMAH to internal list of available DLGs [TAMAH.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 3 actions [TAMOKO.DLG.DLG] loaded [TAMOKO.DLG] created from [TAMOKO.DLG] Adding TAMOKO to internal list of available DLGs [TAMOKO.DLG] saved 26 states, 50 trans, 3 strig, 4 ttrig, 10 actions [TAMOKO3.DLG.DLG] loaded [TAMOKO3.DLG] created from [TAMOKO3.DLG] Adding TAMOKO3 to internal list of available DLGs [TAMOKO3.DLG] saved 14 states, 22 trans, 2 strig, 2 ttrig, 10 actions [TANALLY1.DLG.DLG] loaded [TANALLY1.DLG] created from [TANALLY1.DLG] Adding TANALLY1 to internal list of available DLGs [TANALLY1.DLG] saved 27 states, 46 trans, 8 strig, 4 ttrig, 11 actions [TANNER.DLG.DLG] loaded [TANNER.DLG] created from [TANNER.DLG] Adding TANNER to internal list of available DLGs [TANNER.DLG] saved 22 states, 44 trans, 3 strig, 12 ttrig, 13 actions [TANTUG01.DLG.DLG] loaded [TANTUG01.DLG] created from [TANTUG01.DLG] Adding TANTUG01 to internal list of available DLGs [TANTUG01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [TANWIZ1.DLG.DLG] loaded [TANWIZ1.DLG] created from [TANWIZ1.DLG] Adding TANWIZ1 to internal list of available DLGs [TANWIZ1.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 8 actions [TARIS.DLG.DLG] loaded [TARIS.DLG] created from [TARIS.DLG] Adding TARIS to internal list of available DLGs [TARIS.DLG] saved 15 states, 22 trans, 4 strig, 4 ttrig, 7 actions [TARNES.DLG.DLG] loaded [TARNES.DLG] created from [TARNES.DLG] Adding TARNES to internal list of available DLGs [TARNES.DLG] saved 9 states, 16 trans, 1 strig, 0 ttrig, 4 actions [TARNOR.DLG.DLG] loaded [TARNOR.DLG] created from [TARNOR.DLG] Adding TARNOR to internal list of available DLGs [TARNOR.DLG] saved 5 states, 10 trans, 1 strig, 2 ttrig, 4 actions [TARNOR_.DLG.DLG] loaded [TARNOR_.DLG] created from [TARNOR_.DLG] Adding TARNOR_ to internal list of available DLGs [TARNOR_.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [TARTUS.DLG.DLG] loaded [TARTUS.DLG] created from [TARTUS.DLG] Adding TARTUS to internal list of available DLGs [TARTUS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [TASSA.DLG.DLG] loaded [TASSA.DLG] created from [TASSA.DLG] Adding TASSA to internal list of available DLGs [TASSA.DLG] saved 8 states, 10 trans, 3 strig, 4 ttrig, 1 actions [TAT.DLG.DLG] loaded [TAT.DLG] created from [TAT.DLG] Adding TAT to internal list of available DLGs [TAT.DLG] saved 6 states, 7 trans, 2 strig, 0 ttrig, 0 actions [TAUGOS.DLG.DLG] loaded [TAUGOS.DLG] created from [TAUGOS.DLG] Adding TAUGOS to internal list of available DLGs [TAUGOS.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 1 actions [TAXCOLL.DLG.DLG] loaded [TAXCOLL.DLG] created from [TAXCOLL.DLG] Adding TAXCOLL to internal list of available DLGs [TAXCOLL.DLG] saved 7 states, 7 trans, 5 strig, 0 ttrig, 1 actions [TAXEK.DLG.DLG] loaded [TAXEK.DLG] created from [TAXEK.DLG] Adding TAXEK to internal list of available DLGs [TAXEK.DLG] saved 7 states, 17 trans, 1 strig, 0 ttrig, 5 actions [TAZOK.DLG.DLG] loaded [TAZOK.DLG] created from [TAZOK.DLG] Adding TAZOK to internal list of available DLGs [TAZOK.DLG] saved 7 states, 11 trans, 1 strig, 1 ttrig, 1 actions [TAZOK_.DLG.DLG] loaded [TAZOK_.DLG] created from [TAZOK_.DLG] Adding TAZOK_ to internal list of available DLGs [TAZOK_.DLG] saved 39 states, 53 trans, 8 strig, 6 ttrig, 18 actions [TBBELT.DLG.DLG] loaded [TBBELT.DLG] created from [TBBELT.DLG] Adding TBBELT to internal list of available DLGs [TBBELT.DLG] saved 65 states, 66 trans, 23 strig, 1 ttrig, 22 actions [TBBRAN.DLG.DLG] loaded [TBBRAN.DLG] created from [TBBRAN.DLG] Adding TBBRAN to internal list of available DLGs [TBBRAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [TBBRANJ.DLG.DLG] loaded [TBBRANJ.DLG] created from [TBBRANJ.DLG] Adding TBBRANJ to internal list of available DLGs [TBBRANJ.DLG] saved 16 states, 16 trans, 8 strig, 0 ttrig, 8 actions [TBIMOEN.DLG.DLG] loaded [TBIMOEN.DLG] created from [TBIMOEN.DLG] Adding TBIMOEN to internal list of available DLGs [TBIMOEN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [TBIMOENJ.DLG.DLG] loaded [TBIMOENJ.DLG] created from [TBIMOENJ.DLG] Adding TBIMOENJ to internal list of available DLGs [TBIMOENJ.DLG] saved 26 states, 26 trans, 11 strig, 0 ttrig, 11 actions [TBJAHEIJ.DLG.DLG] loaded [TBJAHEIJ.DLG] created from [TBJAHEIJ.DLG] Adding TBJAHEIJ to internal list of available DLGs [TBJAHEIJ.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 3 actions [TBJAHEIR.DLG.DLG] loaded [TBJAHEIR.DLG] created from [TBJAHEIR.DLG] Adding TBJAHEIR to internal list of available DLGs [TBJAHEIR.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [TBMINSC.DLG.DLG] loaded [TBMINSC.DLG] created from [TBMINSC.DLG] Adding TBMINSC to internal list of available DLGs [TBMINSC.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [TBMINSCJ.DLG.DLG] loaded [TBMINSCJ.DLG] created from [TBMINSCJ.DLG] Adding TBMINSCJ to internal list of available DLGs [TBMINSCJ.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [TBSER1.DLG.DLG] loaded [TBSER1.DLG] created from [TBSER1.DLG] Adding TBSER1 to internal list of available DLGs [TBSER1.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [TBXAN.DLG.DLG] loaded [TBXAN.DLG] created from [TBXAN.DLG] Adding TBXAN to internal list of available DLGs [TBXAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [TBXANJ.DLG.DLG] loaded [TBXANJ.DLG] created from [TBXANJ.DLG] Adding TBXANJ to internal list of available DLGs [TBXANJ.DLG] saved 22 states, 22 trans, 10 strig, 0 ttrig, 10 actions [TCADRIL.DLG.DLG] loaded [TCADRIL.DLG] created from [TCADRIL.DLG] Adding TCADRIL to internal list of available DLGs [TCADRIL.DLG] saved 13 states, 13 trans, 6 strig, 0 ttrig, 3 actions [TCYRANDO.DLG.DLG] loaded [TCYRANDO.DLG] created from [TCYRANDO.DLG] Adding TCYRANDO to internal list of available DLGs [TCYRANDO.DLG] saved 14 states, 14 trans, 4 strig, 0 ttrig, 3 actions [TDR10A.DLG.DLG] loaded [TDR10A.DLG] created from [TDR10A.DLG] Adding TDR10A to internal list of available DLGs [TDR10A.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [TELANO.DLG.DLG] loaded [TELANO.DLG] created from [TELANO.DLG] Adding TELANO to internal list of available DLGs [TELANO.DLG] saved 11 states, 20 trans, 1 strig, 0 ttrig, 3 actions [TELLAN.DLG.DLG] loaded [TELLAN.DLG] created from [TELLAN.DLG] Adding TELLAN to internal list of available DLGs [TELLAN.DLG] saved 8 states, 11 trans, 3 strig, 0 ttrig, 4 actions [TELMAN.DLG.DLG] loaded [TELMAN.DLG] created from [TELMAN.DLG] Adding TELMAN to internal list of available DLGs [TELMAN.DLG] saved 15 states, 20 trans, 6 strig, 3 ttrig, 7 actions [TEMAMN01.DLG.DLG] loaded [TEMAMN01.DLG] created from [TEMAMN01.DLG] Adding TEMAMN01 to internal list of available DLGs [TEMAMN01.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 0 actions [TEMSUP.DLG.DLG] loaded [TEMSUP.DLG] created from [TEMSUP.DLG] Adding TEMSUP to internal list of available DLGs [TEMSUP.DLG] saved 27 states, 40 trans, 5 strig, 6 ttrig, 11 actions [TENYA.DLG.DLG] loaded [TENYA.DLG] created from [TENYA.DLG] Adding TENYA to internal list of available DLGs [TENYA.DLG] saved 30 states, 58 trans, 8 strig, 25 ttrig, 21 actions [TENYA2.DLG.DLG] loaded [TENYA2.DLG] created from [TENYA2.DLG] Adding TENYA2 to internal list of available DLGs [TENYA2.DLG] saved 12 states, 23 trans, 3 strig, 8 ttrig, 8 actions [TERL.DLG.DLG] loaded [TERL.DLG] created from [TERL.DLG] Adding TERL to internal list of available DLGs [TERL.DLG] saved 10 states, 10 trans, 2 strig, 0 ttrig, 1 actions [TERRECE.DLG.DLG] loaded [TERRECE.DLG] created from [TERRECE.DLG] Adding TERRECE to internal list of available DLGs [TERRECE.DLG] saved 25 states, 59 trans, 2 strig, 11 ttrig, 11 actions [TERSUS.DLG.DLG] loaded [TERSUS.DLG] created from [TERSUS.DLG] Adding TERSUS to internal list of available DLGs [TERSUS.DLG] saved 9 states, 14 trans, 2 strig, 0 ttrig, 1 actions [TEST.DLG.DLG] loaded [TEST.DLG] created from [TEST.DLG] Adding TEST to internal list of available DLGs [TEST.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [TEST2.DLG.DLG] loaded [TEST2.DLG] created from [TEST2.DLG] Adding TEST2 to internal list of available DLGs [TEST2.DLG] saved 3 states, 5 trans, 3 strig, 1 ttrig, 1 actions [TESTCH.DLG.DLG] loaded [TESTCH.DLG] created from [TESTCH.DLG] Adding TESTCH to internal list of available DLGs [TESTCH.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [TETHTO.DLG.DLG] loaded [TETHTO.DLG] created from [TETHTO.DLG] Adding TETHTO to internal list of available DLGs [TETHTO.DLG] saved 9 states, 11 trans, 7 strig, 0 ttrig, 4 actions [TETHTO2.DLG.DLG] loaded [TETHTO2.DLG] created from [TETHTO2.DLG] Adding TETHTO2 to internal list of available DLGs [TETHTO2.DLG] saved 6 states, 9 trans, 2 strig, 2 ttrig, 2 actions [TETHTO3.DLG.DLG] loaded [TETHTO3.DLG] created from [TETHTO3.DLG] Adding TETHTO3 to internal list of available DLGs [TETHTO3.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [TEVEN.DLG.DLG] loaded [TEVEN.DLG] created from [TEVEN.DLG] Adding TEVEN to internal list of available DLGs [TEVEN.DLG] saved 20 states, 30 trans, 2 strig, 4 ttrig, 8 actions [TEYNGA.DLG.DLG] loaded [TEYNGA.DLG] created from [TEYNGA.DLG] Adding TEYNGA to internal list of available DLGs [TEYNGA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [TGARRICK.DLG.DLG] loaded [TGARRICK.DLG] created from [TGARRICK.DLG] Adding TGARRICK to internal list of available DLGs [TGARRICK.DLG] saved 19 states, 19 trans, 7 strig, 0 ttrig, 0 actions [THALAN.DLG.DLG] loaded [THALAN.DLG] created from [THALAN.DLG] Adding THALAN to internal list of available DLGs [THALAN.DLG] saved 35 states, 60 trans, 8 strig, 9 ttrig, 14 actions [THALDO.DLG.DLG] loaded [THALDO.DLG] created from [THALDO.DLG] Adding THALDO to internal list of available DLGs [THALDO.DLG] saved 7 states, 15 trans, 2 strig, 0 ttrig, 5 actions [THEIF.DLG.DLG] loaded [THEIF.DLG] created from [THEIF.DLG] Adding THEIF to internal list of available DLGs [THEIF.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [THEREL.DLG.DLG] loaded [THEREL.DLG] created from [THEREL.DLG] Adding THEREL to internal list of available DLGs [THEREL.DLG] saved 19 states, 32 trans, 9 strig, 1 ttrig, 8 actions [THESHAL.DLG.DLG] loaded [THESHAL.DLG] created from [THESHAL.DLG] Adding THESHAL to internal list of available DLGs [THESHAL.DLG] saved 7 states, 15 trans, 1 strig, 0 ttrig, 2 actions [THIEF1.DLG.DLG] loaded [THIEF1.DLG] created from [THIEF1.DLG] Adding THIEF1 to internal list of available DLGs [THIEF1.DLG] saved 9 states, 22 trans, 2 strig, 0 ttrig, 0 actions [THIEF2.DLG.DLG] loaded [THIEF2.DLG] created from [THIEF2.DLG] Adding THIEF2 to internal list of available DLGs [THIEF2.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 2 actions [THIEF3.DLG.DLG] loaded [THIEF3.DLG] created from [THIEF3.DLG] Adding THIEF3 to internal list of available DLGs [THIEF3.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 2 actions [THIEF4.DLG.DLG] loaded [THIEF4.DLG] created from [THIEF4.DLG] Adding THIEF4 to internal list of available DLGs [THIEF4.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [THIEF5.DLG.DLG] loaded [THIEF5.DLG] created from [THIEF5.DLG] Adding THIEF5 to internal list of available DLGs [THIEF5.DLG] saved 12 states, 19 trans, 7 strig, 0 ttrig, 0 actions [THIEF6.DLG.DLG] loaded [THIEF6.DLG] created from [THIEF6.DLG] Adding THIEF6 to internal list of available DLGs [THIEF6.DLG] saved 12 states, 18 trans, 7 strig, 2 ttrig, 0 actions [THIEF7.DLG.DLG] loaded [THIEF7.DLG] created from [THIEF7.DLG] Adding THIEF7 to internal list of available DLGs [THIEF7.DLG] saved 15 states, 28 trans, 7 strig, 4 ttrig, 0 actions [THIEF8.DLG.DLG] loaded [THIEF8.DLG] created from [THIEF8.DLG] Adding THIEF8 to internal list of available DLGs [THIEF8.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [THIEFF.DLG.DLG] loaded [THIEFF.DLG] created from [THIEFF.DLG] Adding THIEFF to internal list of available DLGs [THIEFF.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [THIEFG.DLG.DLG] loaded [THIEFG.DLG] created from [THIEFG.DLG] Adding THIEFG to internal list of available DLGs [THIEFG.DLG] saved 5 states, 12 trans, 1 strig, 0 ttrig, 1 actions [THIEFM.DLG.DLG] loaded [THIEFM.DLG] created from [THIEFM.DLG] Adding THIEFM to internal list of available DLGs [THIEFM.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [THIEFTES.DLG.DLG] loaded [THIEFTES.DLG] created from [THIEFTES.DLG] Adding THIEFTES to internal list of available DLGs [THIEFTES.DLG] saved 12 states, 20 trans, 1 strig, 0 ttrig, 0 actions [THRALL.DLG.DLG] loaded [THRALL.DLG] created from [THRALL.DLG] Adding THRALL to internal list of available DLGs [THRALL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [THRAXI.DLG.DLG] loaded [THRAXI.DLG] created from [THRAXI.DLG] Adding THRAXI to internal list of available DLGs [THRAXI.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 0 actions [THUG.DLG.DLG] loaded [THUG.DLG] created from [THUG.DLG] Adding THUG to internal list of available DLGs [THUG.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [THUMB.DLG.DLG] loaded [THUMB.DLG] created from [THUMB.DLG] Adding THUMB to internal list of available DLGs [THUMB.DLG] saved 9 states, 25 trans, 2 strig, 2 ttrig, 3 actions [TIANA.DLG.DLG] loaded [TIANA.DLG] created from [TIANA.DLG] Adding TIANA to internal list of available DLGs [TIANA.DLG] saved 13 states, 24 trans, 3 strig, 8 ttrig, 8 actions [TIAX.DLG.DLG] loaded [TIAX.DLG] created from [TIAX.DLG] Adding TIAX to internal list of available DLGs [TIAX.DLG] saved 12 states, 21 trans, 4 strig, 2 ttrig, 2 actions [TIAXD.DLG.DLG] loaded [TIAXD.DLG] created from [TIAXD.DLG] Adding TIAXD to internal list of available DLGs [TIAXD.DLG] saved 7 states, 7 trans, 0 strig, 0 ttrig, 0 actions [TIAXJ.DLG.DLG] loaded [TIAXJ.DLG] created from [TIAXJ.DLG] Adding TIAXJ to internal list of available DLGs [TIAXJ.DLG] saved 13 states, 14 trans, 4 strig, 1 ttrig, 4 actions [TIAXP.DLG.DLG] loaded [TIAXP.DLG] created from [TIAXP.DLG] Adding TIAXP to internal list of available DLGs [TIAXP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [TIAXZ.DLG.DLG] loaded [TIAXZ.DLG] created from [TIAXZ.DLG] Adding TIAXZ to internal list of available DLGs [TIAXZ.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [TIBER.DLG.DLG] loaded [TIBER.DLG] created from [TIBER.DLG] Adding TIBER to internal list of available DLGs [TIBER.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 2 actions [TICK.DLG.DLG] loaded [TICK.DLG] created from [TICK.DLG] Adding TICK to internal list of available DLGs [TICK.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 3 actions [TIPIAN.DLG.DLG] loaded [TIPIAN.DLG] created from [TIPIAN.DLG] Adding TIPIAN to internal list of available DLGs [TIPIAN.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 2 actions [TIRDIR.DLG.DLG] loaded [TIRDIR.DLG] created from [TIRDIR.DLG] Adding TIRDIR to internal list of available DLGs [TIRDIR.DLG] saved 13 states, 27 trans, 1 strig, 11 ttrig, 12 actions [TIRLANA.DLG.DLG] loaded [TIRLANA.DLG] created from [TIRLANA.DLG] Adding TIRLANA to internal list of available DLGs [TIRLANA.DLG] saved 17 states, 17 trans, 6 strig, 0 ttrig, 3 actions [TIRTHOLD.DLG.DLG] loaded [TIRTHOLD.DLG] created from [TIRTHOLD.DLG] Adding TIRTHOLD to internal list of available DLGs [TIRTHOLD.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [TOADY.DLG.DLG] loaded [TOADY.DLG] created from [TOADY.DLG] Adding TOADY to internal list of available DLGs [TOADY.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 0 actions [TOBPAR01.DLG.DLG] loaded [TOBPAR01.DLG] created from [TOBPAR01.DLG] Adding TOBPAR01 to internal list of available DLGs [TOBPAR01.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [TOKCRE01.DLG.DLG] loaded [TOKCRE01.DLG] created from [TOKCRE01.DLG] Adding TOKCRE01 to internal list of available DLGs [TOKCRE01.DLG] saved 9 states, 13 trans, 3 strig, 4 ttrig, 6 actions [TOLGER.DLG.DLG] loaded [TOLGER.DLG] created from [TOLGER.DLG] Adding TOLGER to internal list of available DLGs [TOLGER.DLG] saved 87 states, 205 trans, 9 strig, 64 ttrig, 42 actions [TOLGER2.DLG.DLG] loaded [TOLGER2.DLG] created from [TOLGER2.DLG] Adding TOLGER2 to internal list of available DLGs [TOLGER2.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 3 actions [TORGAL.DLG.DLG] loaded [TORGAL.DLG] created from [TORGAL.DLG] Adding TORGAL to internal list of available DLGs [TORGAL.DLG] saved 20 states, 35 trans, 2 strig, 0 ttrig, 11 actions [TORLO.DLG.DLG] loaded [TORLO.DLG] created from [TORLO.DLG] Adding TORLO to internal list of available DLGs [TORLO.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [TORLOB.DLG.DLG] loaded [TORLOB.DLG] created from [TORLOB.DLG] Adding TORLOB to internal list of available DLGs [TORLOB.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [TOT.DLG.DLG] loaded [TOT.DLG] created from [TOT.DLG] Adding TOT to internal list of available DLGs [TOT.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [TOUR1.DLG.DLG] loaded [TOUR1.DLG] created from [TOUR1.DLG] Adding TOUR1 to internal list of available DLGs [TOUR1.DLG] saved 11 states, 11 trans, 4 strig, 0 ttrig, 0 actions [TOUR2.DLG.DLG] loaded [TOUR2.DLG] created from [TOUR2.DLG] Adding TOUR2 to internal list of available DLGs [TOUR2.DLG] saved 12 states, 12 trans, 4 strig, 0 ttrig, 0 actions [TOURIST.DLG.DLG] loaded [TOURIST.DLG] created from [TOURIST.DLG] Adding TOURIST to internal list of available DLGs [TOURIST.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [TOWNC01.DLG.DLG] loaded [TOWNC01.DLG] created from [TOWNC01.DLG] Adding TOWNC01 to internal list of available DLGs [TOWNC01.DLG] saved 106 states, 160 trans, 20 strig, 0 ttrig, 0 actions [TOWNCR.DLG.DLG] loaded [TOWNCR.DLG] created from [TOWNCR.DLG] Adding TOWNCR to internal list of available DLGs [TOWNCR.DLG] saved 5 states, 6 trans, 4 strig, 1 ttrig, 0 actions [TRACEA.DLG.DLG] loaded [TRACEA.DLG] created from [TRACEA.DLG] Adding TRACEA to internal list of available DLGs [TRACEA.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 5 actions [TRAINER1.DLG.DLG] loaded [TRAINER1.DLG] created from [TRAINER1.DLG] Adding TRAINER1 to internal list of available DLGs [TRAINER1.DLG] saved 15 states, 25 trans, 2 strig, 0 ttrig, 1 actions [TRALIT.DLG.DLG] loaded [TRALIT.DLG] created from [TRALIT.DLG] Adding TRALIT to internal list of available DLGs [TRALIT.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [TRANZI.DLG.DLG] loaded [TRANZI.DLG] created from [TRANZI.DLG] Adding TRANZI to internal list of available DLGs [TRANZI.DLG] saved 15 states, 28 trans, 3 strig, 7 ttrig, 10 actions [TRAVE2.DLG.DLG] loaded [TRAVE2.DLG] created from [TRAVE2.DLG] Adding TRAVE2 to internal list of available DLGs [TRAVE2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [TRAVEL.DLG.DLG] loaded [TRAVEL.DLG] created from [TRAVEL.DLG] Adding TRAVEL to internal list of available DLGs [TRAVEL.DLG] saved 11 states, 16 trans, 4 strig, 6 ttrig, 0 actions [TRAVIN.DLG.DLG] loaded [TRAVIN.DLG] created from [TRAVIN.DLG] Adding TRAVIN to internal list of available DLGs [TRAVIN.DLG] saved 12 states, 23 trans, 1 strig, 9 ttrig, 8 actions [TRAX.DLG.DLG] loaded [TRAX.DLG] created from [TRAX.DLG] Adding TRAX to internal list of available DLGs [TRAX.DLG] saved 20 states, 30 trans, 2 strig, 2 ttrig, 5 actions [TRCAR01.DLG.DLG] loaded [TRCAR01.DLG] created from [TRCAR01.DLG] Adding TRCAR01 to internal list of available DLGs [TRCAR01.DLG] saved 9 states, 9 trans, 6 strig, 0 ttrig, 0 actions [TRCAR02.DLG.DLG] loaded [TRCAR02.DLG] created from [TRCAR02.DLG] Adding TRCAR02 to internal list of available DLGs [TRCAR02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [TRCAR03.DLG.DLG] loaded [TRCAR03.DLG] created from [TRCAR03.DLG] Adding TRCAR03 to internal list of available DLGs [TRCAR03.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [TRCAR04.DLG.DLG] loaded [TRCAR04.DLG] created from [TRCAR04.DLG] Adding TRCAR04 to internal list of available DLGs [TRCAR04.DLG] saved 6 states, 7 trans, 3 strig, 0 ttrig, 1 actions [TRCUT01.DLG.DLG] loaded [TRCUT01.DLG] created from [TRCUT01.DLG] Adding TRCUT01 to internal list of available DLGs [TRCUT01.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [TRCUT02.DLG.DLG] loaded [TRCUT02.DLG] created from [TRCUT02.DLG] Adding TRCUT02 to internal list of available DLGs [TRCUT02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [TRCUT03.DLG.DLG] loaded [TRCUT03.DLG] created from [TRCUT03.DLG] Adding TRCUT03 to internal list of available DLGs [TRCUT03.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [TRCUT04.DLG.DLG] loaded [TRCUT04.DLG] created from [TRCUT04.DLG] Adding TRCUT04 to internal list of available DLGs [TRCUT04.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [TRCUT05.DLG.DLG] loaded [TRCUT05.DLG] created from [TRCUT05.DLG] Adding TRCUT05 to internal list of available DLGs [TRCUT05.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [TRCUT06.DLG.DLG] loaded [TRCUT06.DLG] created from [TRCUT06.DLG] Adding TRCUT06 to internal list of available DLGs [TRCUT06.DLG] saved 5 states, 7 trans, 1 strig, 3 ttrig, 1 actions [TRCUT07.DLG.DLG] loaded [TRCUT07.DLG] created from [TRCUT07.DLG] Adding TRCUT07 to internal list of available DLGs [TRCUT07.DLG] saved 10 states, 11 trans, 2 strig, 1 ttrig, 7 actions [TREMAI.DLG.DLG] loaded [TREMAI.DLG] created from [TREMAI.DLG] Adding TREMAI to internal list of available DLGs [TREMAI.DLG] saved 17 states, 26 trans, 5 strig, 0 ttrig, 7 actions [TREVIL01.DLG.DLG] loaded [TREVIL01.DLG] created from [TREVIL01.DLG] Adding TREVIL01 to internal list of available DLGs [TREVIL01.DLG] saved 40 states, 93 trans, 3 strig, 28 ttrig, 21 actions [TREVIL02.DLG.DLG] loaded [TREVIL02.DLG] created from [TREVIL02.DLG] Adding TREVIL02 to internal list of available DLGs [TREVIL02.DLG] saved 7 states, 16 trans, 3 strig, 4 ttrig, 2 actions [TREVIL03.DLG.DLG] loaded [TREVIL03.DLG] created from [TREVIL03.DLG] Adding TREVIL03 to internal list of available DLGs [TREVIL03.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 1 actions [TRFTOW01.DLG.DLG] loaded [TRFTOW01.DLG] created from [TRFTOW01.DLG] Adding TRFTOW01 to internal list of available DLGs [TRFTOW01.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRFTOW02.DLG.DLG] loaded [TRFTOW02.DLG] created from [TRFTOW02.DLG] Adding TRFTOW02 to internal list of available DLGs [TRFTOW02.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [TRFTOW03.DLG.DLG] loaded [TRFTOW03.DLG] created from [TRFTOW03.DLG] Adding TRFTOW03 to internal list of available DLGs [TRFTOW03.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRFTOW04.DLG.DLG] loaded [TRFTOW04.DLG] created from [TRFTOW04.DLG] Adding TRFTOW04 to internal list of available DLGs [TRFTOW04.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRFTOW05.DLG.DLG] loaded [TRFTOW05.DLG] created from [TRFTOW05.DLG] Adding TRFTOW05 to internal list of available DLGs [TRFTOW05.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRFUED01.DLG.DLG] loaded [TRFUED01.DLG] created from [TRFUED01.DLG] Adding TRFUED01 to internal list of available DLGs [TRFUED01.DLG] saved 33 states, 44 trans, 12 strig, 1 ttrig, 9 actions [TRFUED02.DLG.DLG] loaded [TRFUED02.DLG] created from [TRFUED02.DLG] Adding TRFUED02 to internal list of available DLGs [TRFUED02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [TRFUED05.DLG.DLG] loaded [TRFUED05.DLG] created from [TRFUED05.DLG] Adding TRFUED05 to internal list of available DLGs [TRFUED05.DLG] saved 32 states, 43 trans, 12 strig, 1 ttrig, 7 actions [TRFUED06.DLG.DLG] loaded [TRFUED06.DLG] created from [TRFUED06.DLG] Adding TRFUED06 to internal list of available DLGs [TRFUED06.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [TRFUED09.DLG.DLG] loaded [TRFUED09.DLG] created from [TRFUED09.DLG] Adding TRFUED09 to internal list of available DLGs [TRFUED09.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 2 actions [TRFUED10.DLG.DLG] loaded [TRFUED10.DLG] created from [TRFUED10.DLG] Adding TRFUED10 to internal list of available DLGs [TRFUED10.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [TRFUED11.DLG.DLG] loaded [TRFUED11.DLG] created from [TRFUED11.DLG] Adding TRFUED11 to internal list of available DLGs [TRFUED11.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [TRGENI01.DLG.DLG] loaded [TRGENI01.DLG] created from [TRGENI01.DLG] Adding TRGENI01 to internal list of available DLGs [TRGENI01.DLG] saved 44 states, 94 trans, 6 strig, 30 ttrig, 16 actions [TRGENI02.DLG.DLG] loaded [TRGENI02.DLG] created from [TRGENI02.DLG] Adding TRGENI02 to internal list of available DLGs [TRGENI02.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [TRGENI03.DLG.DLG] loaded [TRGENI03.DLG] created from [TRGENI03.DLG] Adding TRGENI03 to internal list of available DLGs [TRGENI03.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [TRGRD01.DLG.DLG] loaded [TRGRD01.DLG] created from [TRGRD01.DLG] Adding TRGRD01 to internal list of available DLGs [TRGRD01.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [TRGRD02.DLG.DLG] loaded [TRGRD02.DLG] created from [TRGRD02.DLG] Adding TRGRD02 to internal list of available DLGs [TRGRD02.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions [TRGRD03.DLG.DLG] loaded [TRGRD03.DLG] created from [TRGRD03.DLG] Adding TRGRD03 to internal list of available DLGs [TRGRD03.DLG] saved 27 states, 47 trans, 5 strig, 4 ttrig, 2 actions [TRGUARD.DLG.DLG] loaded [TRGUARD.DLG] created from [TRGUARD.DLG] Adding TRGUARD to internal list of available DLGs [TRGUARD.DLG] saved 12 states, 18 trans, 0 strig, 2 ttrig, 2 actions [TRGYP01.DLG.DLG] loaded [TRGYP01.DLG] created from [TRGYP01.DLG] Adding TRGYP01 to internal list of available DLGs [TRGYP01.DLG] saved 13 states, 13 trans, 7 strig, 0 ttrig, 0 actions [TRGYP02.DLG.DLG] loaded [TRGYP02.DLG] created from [TRGYP02.DLG] Adding TRGYP02 to internal list of available DLGs [TRGYP02.DLG] saved 35 states, 54 trans, 3 strig, 20 ttrig, 5 actions [TRGYP03.DLG.DLG] loaded [TRGYP03.DLG] created from [TRGYP03.DLG] Adding TRGYP03 to internal list of available DLGs [TRGYP03.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 4 actions [TRGYP04.DLG.DLG] loaded [TRGYP04.DLG] created from [TRGYP04.DLG] Adding TRGYP04 to internal list of available DLGs [TRGYP04.DLG] saved 16 states, 19 trans, 3 strig, 0 ttrig, 1 actions [TRHMER01.DLG.DLG] loaded [TRHMER01.DLG] created from [TRHMER01.DLG] Adding TRHMER01 to internal list of available DLGs [TRHMER01.DLG] saved 44 states, 87 trans, 7 strig, 25 ttrig, 15 actions [TRIADO.DLG.DLG] loaded [TRIADO.DLG] created from [TRIADO.DLG] Adding TRIADO to internal list of available DLGs [TRIADO.DLG] saved 6 states, 9 trans, 1 strig, 2 ttrig, 5 actions [TRINNK01.DLG.DLG] loaded [TRINNK01.DLG] created from [TRINNK01.DLG] Adding TRINNK01 to internal list of available DLGs [TRINNK01.DLG] saved 27 states, 55 trans, 3 strig, 17 ttrig, 3 actions [TRKID01.DLG.DLG] loaded [TRKID01.DLG] created from [TRKID01.DLG] Adding TRKID01 to internal list of available DLGs [TRKID01.DLG] saved 8 states, 10 trans, 5 strig, 1 ttrig, 3 actions [TRKID02.DLG.DLG] loaded [TRKID02.DLG] created from [TRKID02.DLG] Adding TRKID02 to internal list of available DLGs [TRKID02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 5 actions [TRKID03.DLG.DLG] loaded [TRKID03.DLG] created from [TRKID03.DLG] Adding TRKID03 to internal list of available DLGs [TRKID03.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [TRKID04.DLG.DLG] loaded [TRKID04.DLG] created from [TRKID04.DLG] Adding TRKID04 to internal list of available DLGs [TRKID04.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [TRLGRD01.DLG.DLG] loaded [TRLGRD01.DLG] created from [TRLGRD01.DLG] Adding TRLGRD01 to internal list of available DLGs [TRLGRD01.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [TRMER01.DLG.DLG] loaded [TRMER01.DLG] created from [TRMER01.DLG] Adding TRMER01 to internal list of available DLGs [TRMER01.DLG] saved 10 states, 10 trans, 6 strig, 0 ttrig, 2 actions [TRMER02.DLG.DLG] loaded [TRMER02.DLG] created from [TRMER02.DLG] Adding TRMER02 to internal list of available DLGs [TRMER02.DLG] saved 23 states, 48 trans, 3 strig, 12 ttrig, 2 actions [TRMER03.DLG.DLG] loaded [TRMER03.DLG] created from [TRMER03.DLG] Adding TRMER03 to internal list of available DLGs [TRMER03.DLG] saved 8 states, 10 trans, 5 strig, 0 ttrig, 1 actions [TRMER04.DLG.DLG] loaded [TRMER04.DLG] created from [TRMER04.DLG] Adding TRMER04 to internal list of available DLGs [TRMER04.DLG] saved 8 states, 10 trans, 5 strig, 0 ttrig, 1 actions [TRMTOW01.DLG.DLG] loaded [TRMTOW01.DLG] created from [TRMTOW01.DLG] Adding TRMTOW01 to internal list of available DLGs [TRMTOW01.DLG] saved 21 states, 33 trans, 7 strig, 2 ttrig, 0 actions [TRMTOW02.DLG.DLG] loaded [TRMTOW02.DLG] created from [TRMTOW02.DLG] Adding TRMTOW02 to internal list of available DLGs [TRMTOW02.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRMTOW03.DLG.DLG] loaded [TRMTOW03.DLG] created from [TRMTOW03.DLG] Adding TRMTOW03 to internal list of available DLGs [TRMTOW03.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRMTOW04.DLG.DLG] loaded [TRMTOW04.DLG] created from [TRMTOW04.DLG] Adding TRMTOW04 to internal list of available DLGs [TRMTOW04.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRMTOW05.DLG.DLG] loaded [TRMTOW05.DLG] created from [TRMTOW05.DLG] Adding TRMTOW05 to internal list of available DLGs [TRMTOW05.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRNOBF01.DLG.DLG] loaded [TRNOBF01.DLG] created from [TRNOBF01.DLG] Adding TRNOBF01 to internal list of available DLGs [TRNOBF01.DLG] saved 13 states, 13 trans, 4 strig, 0 ttrig, 1 actions [TRNOBF02.DLG.DLG] loaded [TRNOBF02.DLG] created from [TRNOBF02.DLG] Adding TRNOBF02 to internal list of available DLGs [TRNOBF02.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [TRNOBM01.DLG.DLG] loaded [TRNOBM01.DLG] created from [TRNOBM01.DLG] Adding TRNOBM01 to internal list of available DLGs [TRNOBM01.DLG] saved 13 states, 13 trans, 4 strig, 0 ttrig, 1 actions [TRNOBM02.DLG.DLG] loaded [TRNOBM02.DLG] created from [TRNOBM02.DLG] Adding TRNOBM02 to internal list of available DLGs [TRNOBM02.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [TRPLE01.DLG.DLG] loaded [TRPLE01.DLG] created from [TRPLE01.DLG] Adding TRPLE01 to internal list of available DLGs [TRPLE01.DLG] saved 24 states, 43 trans, 2 strig, 10 ttrig, 5 actions [TRPLE02.DLG.DLG] loaded [TRPLE02.DLG] created from [TRPLE02.DLG] Adding TRPLE02 to internal list of available DLGs [TRPLE02.DLG] saved 11 states, 13 trans, 2 strig, 4 ttrig, 0 actions [TRPLE03.DLG.DLG] loaded [TRPLE03.DLG] created from [TRPLE03.DLG] Adding TRPLE03 to internal list of available DLGs [TRPLE03.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [TRPLE04.DLG.DLG] loaded [TRPLE04.DLG] created from [TRPLE04.DLG] Adding TRPLE04 to internal list of available DLGs [TRPLE04.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [TRRAK01.DLG.DLG] loaded [TRRAK01.DLG] created from [TRRAK01.DLG] Adding TRRAK01 to internal list of available DLGs [TRRAK01.DLG] saved 9 states, 22 trans, 3 strig, 11 ttrig, 2 actions [TRRAK02.DLG.DLG] loaded [TRRAK02.DLG] created from [TRRAK02.DLG] Adding TRRAK02 to internal list of available DLGs [TRRAK02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [TRRAK03.DLG.DLG] loaded [TRRAK03.DLG] created from [TRRAK03.DLG] Adding TRRAK03 to internal list of available DLGs [TRRAK03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [TRSKIN01.DLG.DLG] loaded [TRSKIN01.DLG] created from [TRSKIN01.DLG] Adding TRSKIN01 to internal list of available DLGs [TRSKIN01.DLG] saved 20 states, 29 trans, 4 strig, 2 ttrig, 6 actions [TRSKIN02.DLG.DLG] loaded [TRSKIN02.DLG] created from [TRSKIN02.DLG] Adding TRSKIN02 to internal list of available DLGs [TRSKIN02.DLG] saved 36 states, 53 trans, 3 strig, 9 ttrig, 9 actions [TRSKIN03.DLG.DLG] loaded [TRSKIN03.DLG] created from [TRSKIN03.DLG] Adding TRSKIN03 to internal list of available DLGs [TRSKIN03.DLG] saved 13 states, 13 trans, 3 strig, 0 ttrig, 4 actions [TRSKIN04.DLG.DLG] loaded [TRSKIN04.DLG] created from [TRSKIN04.DLG] Adding TRSKIN04 to internal list of available DLGs [TRSKIN04.DLG] saved 9 states, 9 trans, 6 strig, 0 ttrig, 2 actions [TRSKIN05.DLG.DLG] loaded [TRSKIN05.DLG] created from [TRSKIN05.DLG] Adding TRSKIN05 to internal list of available DLGs [TRSKIN05.DLG] saved 16 states, 18 trans, 7 strig, 0 ttrig, 1 actions [TRSKIN06.DLG.DLG] loaded [TRSKIN06.DLG] created from [TRSKIN06.DLG] Adding TRSKIN06 to internal list of available DLGs [TRSKIN06.DLG] saved 35 states, 53 trans, 4 strig, 0 ttrig, 1 actions [TRTAVP01.DLG.DLG] loaded [TRTAVP01.DLG] created from [TRTAVP01.DLG] Adding TRTAVP01 to internal list of available DLGs [TRTAVP01.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [TRTAVP02.DLG.DLG] loaded [TRTAVP02.DLG] created from [TRTAVP02.DLG] Adding TRTAVP02 to internal list of available DLGs [TRTAVP02.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions [TRTAVP03.DLG.DLG] loaded [TRTAVP03.DLG] created from [TRTAVP03.DLG] Adding TRTAVP03 to internal list of available DLGs [TRTAVP03.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [TRTAVP04.DLG.DLG] loaded [TRTAVP04.DLG] created from [TRTAVP04.DLG] Adding TRTAVP04 to internal list of available DLGs [TRTAVP04.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [TRTAVP05.DLG.DLG] loaded [TRTAVP05.DLG] created from [TRTAVP05.DLG] Adding TRTAVP05 to internal list of available DLGs [TRTAVP05.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [TRTHF01.DLG.DLG] loaded [TRTHF01.DLG] created from [TRTHF01.DLG] Adding TRTHF01 to internal list of available DLGs [TRTHF01.DLG] saved 17 states, 26 trans, 1 strig, 0 ttrig, 2 actions [TRTHF02.DLG.DLG] loaded [TRTHF02.DLG] created from [TRTHF02.DLG] Adding TRTHF02 to internal list of available DLGs [TRTHF02.DLG] saved 11 states, 21 trans, 2 strig, 2 ttrig, 3 actions [TRTHF03.DLG.DLG] loaded [TRTHF03.DLG] created from [TRTHF03.DLG] Adding TRTHF03 to internal list of available DLGs [TRTHF03.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 0 actions [TRTHF04.DLG.DLG] loaded [TRTHF04.DLG] created from [TRTHF04.DLG] Adding TRTHF04 to internal list of available DLGs [TRTHF04.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [TRWEN01.DLG.DLG] loaded [TRWEN01.DLG] created from [TRWEN01.DLG] Adding TRWEN01 to internal list of available DLGs [TRWEN01.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [TTBELT.DLG.DLG] loaded [TTBELT.DLG] created from [TTBELT.DLG] Adding TTBELT to internal list of available DLGs [TTBELT.DLG] saved 65 states, 66 trans, 23 strig, 1 ttrig, 22 actions [TTBRAN.DLG.DLG] loaded [TTBRAN.DLG] created from [TTBRAN.DLG] Adding TTBRAN to internal list of available DLGs [TTBRAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [TTBRANJ.DLG.DLG] loaded [TTBRANJ.DLG] created from [TTBRANJ.DLG] Adding TTBRANJ to internal list of available DLGs [TTBRANJ.DLG] saved 16 states, 16 trans, 8 strig, 0 ttrig, 8 actions [TTIMOEN.DLG.DLG] loaded [TTIMOEN.DLG] created from [TTIMOEN.DLG] Adding TTIMOEN to internal list of available DLGs [TTIMOEN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [TTIMOENJ.DLG.DLG] loaded [TTIMOENJ.DLG] created from [TTIMOENJ.DLG] Adding TTIMOENJ to internal list of available DLGs [TTIMOENJ.DLG] saved 26 states, 26 trans, 11 strig, 0 ttrig, 11 actions [TTJAHEIJ.DLG.DLG] loaded [TTJAHEIJ.DLG] created from [TTJAHEIJ.DLG] Adding TTJAHEIJ to internal list of available DLGs [TTJAHEIJ.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 3 actions [TTJAHEIR.DLG.DLG] loaded [TTJAHEIR.DLG] created from [TTJAHEIR.DLG] Adding TTJAHEIR to internal list of available DLGs [TTJAHEIR.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [TTMINSC.DLG.DLG] loaded [TTMINSC.DLG] created from [TTMINSC.DLG] Adding TTMINSC to internal list of available DLGs [TTMINSC.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [TTMINSCJ.DLG.DLG] loaded [TTMINSCJ.DLG] created from [TTMINSCJ.DLG] Adding TTMINSCJ to internal list of available DLGs [TTMINSCJ.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [TTSER1.DLG.DLG] loaded [TTSER1.DLG] created from [TTSER1.DLG] Adding TTSER1 to internal list of available DLGs [TTSER1.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [TTSER2.DLG.DLG] loaded [TTSER2.DLG] created from [TTSER2.DLG] Adding TTSER2 to internal list of available DLGs [TTSER2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [TTXAN.DLG.DLG] loaded [TTXAN.DLG] created from [TTXAN.DLG] Adding TTXAN to internal list of available DLGs [TTXAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [TTXANJ.DLG.DLG] loaded [TTXANJ.DLG] created from [TTXANJ.DLG] Adding TTXANJ to internal list of available DLGs [TTXANJ.DLG] saved 22 states, 22 trans, 10 strig, 0 ttrig, 10 actions [TUTH.DLG.DLG] loaded [TUTH.DLG] created from [TUTH.DLG] Adding TUTH to internal list of available DLGs [TUTH.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 1 actions [UDARDUL.DLG.DLG] loaded [UDARDUL.DLG] created from [UDARDUL.DLG] Adding UDARDUL to internal list of available DLGs [UDARDUL.DLG] saved 67 states, 86 trans, 14 strig, 22 ttrig, 29 actions [UDCHAL.DLG.DLG] loaded [UDCHAL.DLG] created from [UDCHAL.DLG] Adding UDCHAL to internal list of available DLGs [UDCHAL.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 5 actions [UDCOM01.DLG.DLG] loaded [UDCOM01.DLG] created from [UDCOM01.DLG] Adding UDCOM01 to internal list of available DLGs [UDCOM01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDCOM02.DLG.DLG] loaded [UDCOM02.DLG] created from [UDCOM02.DLG] Adding UDCOM02 to internal list of available DLGs [UDCOM02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDCOM03.DLG.DLG] loaded [UDCOM03.DLG] created from [UDCOM03.DLG] Adding UDCOM03 to internal list of available DLGs [UDCOM03.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [UDDEMON.DLG.DLG] loaded [UDDEMON.DLG] created from [UDDEMON.DLG] Adding UDDEMON to internal list of available DLGs [UDDEMON.DLG] saved 23 states, 41 trans, 3 strig, 14 ttrig, 16 actions [UDDOOR01.DLG.DLG] loaded [UDDOOR01.DLG] created from [UDDOOR01.DLG] Adding UDDOOR01 to internal list of available DLGs [UDDOOR01.DLG] saved 13 states, 18 trans, 1 strig, 5 ttrig, 2 actions [UDDOOR02.DLG.DLG] loaded [UDDOOR02.DLG] created from [UDDOOR02.DLG] Adding UDDOOR02 to internal list of available DLGs [UDDOOR02.DLG] saved 19 states, 38 trans, 3 strig, 21 ttrig, 12 actions [UDDOOR03.DLG.DLG] loaded [UDDOOR03.DLG] created from [UDDOOR03.DLG] Adding UDDOOR03 to internal list of available DLGs [UDDOOR03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [UDDOOR09.DLG.DLG] loaded [UDDOOR09.DLG] created from [UDDOOR09.DLG] Adding UDDOOR09 to internal list of available DLGs [UDDOOR09.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [UDDROW01.DLG.DLG] loaded [UDDROW01.DLG] created from [UDDROW01.DLG] Adding UDDROW01 to internal list of available DLGs [UDDROW01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [UDDROW02.DLG.DLG] loaded [UDDROW02.DLG] created from [UDDROW02.DLG] Adding UDDROW02 to internal list of available DLGs [UDDROW02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [UDDROW03.DLG.DLG] loaded [UDDROW03.DLG] created from [UDDROW03.DLG] Adding UDDROW03 to internal list of available DLGs [UDDROW03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDDROW04.DLG.DLG] loaded [UDDROW04.DLG] created from [UDDROW04.DLG] Adding UDDROW04 to internal list of available DLGs [UDDROW04.DLG] saved 50 states, 91 trans, 12 strig, 14 ttrig, 14 actions [UDDROW05.DLG.DLG] loaded [UDDROW05.DLG] created from [UDDROW05.DLG] Adding UDDROW05 to internal list of available DLGs [UDDROW05.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDDROW06.DLG.DLG] loaded [UDDROW06.DLG] created from [UDDROW06.DLG] Adding UDDROW06 to internal list of available DLGs [UDDROW06.DLG] saved 19 states, 35 trans, 2 strig, 0 ttrig, 0 actions [UDDROW07.DLG.DLG] loaded [UDDROW07.DLG] created from [UDDROW07.DLG] Adding UDDROW07 to internal list of available DLGs [UDDROW07.DLG] saved 15 states, 23 trans, 3 strig, 4 ttrig, 1 actions [UDDROW08.DLG.DLG] loaded [UDDROW08.DLG] created from [UDDROW08.DLG] Adding UDDROW08 to internal list of available DLGs [UDDROW08.DLG] saved 16 states, 25 trans, 1 strig, 0 ttrig, 0 actions [UDDROW09.DLG.DLG] loaded [UDDROW09.DLG] created from [UDDROW09.DLG] Adding UDDROW09 to internal list of available DLGs [UDDROW09.DLG] saved 7 states, 7 trans, 3 strig, 0 ttrig, 2 actions [UDDROW10.DLG.DLG] loaded [UDDROW10.DLG] created from [UDDROW10.DLG] Adding UDDROW10 to internal list of available DLGs [UDDROW10.DLG] saved 23 states, 30 trans, 2 strig, 1 ttrig, 0 actions [UDDROW11.DLG.DLG] loaded [UDDROW11.DLG] created from [UDDROW11.DLG] Adding UDDROW11 to internal list of available DLGs [UDDROW11.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [UDDROW12.DLG.DLG] loaded [UDDROW12.DLG] created from [UDDROW12.DLG] Adding UDDROW12 to internal list of available DLGs [UDDROW12.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [UDDROW13.DLG.DLG] loaded [UDDROW13.DLG] created from [UDDROW13.DLG] Adding UDDROW13 to internal list of available DLGs [UDDROW13.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [UDDROW14.DLG.DLG] loaded [UDDROW14.DLG] created from [UDDROW14.DLG] Adding UDDROW14 to internal list of available DLGs [UDDROW14.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 2 actions [UDDROW15.DLG.DLG] loaded [UDDROW15.DLG] created from [UDDROW15.DLG] Adding UDDROW15 to internal list of available DLGs [UDDROW15.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [UDDROW16.DLG.DLG] loaded [UDDROW16.DLG] created from [UDDROW16.DLG] Adding UDDROW16 to internal list of available DLGs [UDDROW16.DLG] saved 57 states, 117 trans, 7 strig, 56 ttrig, 58 actions [UDDROW20.DLG.DLG] loaded [UDDROW20.DLG] created from [UDDROW20.DLG] Adding UDDROW20 to internal list of available DLGs [UDDROW20.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDDROW21.DLG.DLG] loaded [UDDROW21.DLG] created from [UDDROW21.DLG] Adding UDDROW21 to internal list of available DLGs [UDDROW21.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDDROW22.DLG.DLG] loaded [UDDROW22.DLG] created from [UDDROW22.DLG] Adding UDDROW22 to internal list of available DLGs [UDDROW22.DLG] saved 7 states, 14 trans, 1 strig, 0 ttrig, 1 actions [UDDROW23.DLG.DLG] loaded [UDDROW23.DLG] created from [UDDROW23.DLG] Adding UDDROW23 to internal list of available DLGs [UDDROW23.DLG] saved 5 states, 10 trans, 1 strig, 0 ttrig, 3 actions [UDDROW24.DLG.DLG] loaded [UDDROW24.DLG] created from [UDDROW24.DLG] Adding UDDROW24 to internal list of available DLGs [UDDROW24.DLG] saved 3 states, 6 trans, 1 strig, 0 ttrig, 2 actions [UDDROW25.DLG.DLG] loaded [UDDROW25.DLG] created from [UDDROW25.DLG] Adding UDDROW25 to internal list of available DLGs [UDDROW25.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [UDDROW26.DLG.DLG] loaded [UDDROW26.DLG] created from [UDDROW26.DLG] Adding UDDROW26 to internal list of available DLGs [UDDROW26.DLG] saved 6 states, 7 trans, 3 strig, 1 ttrig, 3 actions [UDDROW27.DLG.DLG] loaded [UDDROW27.DLG] created from [UDDROW27.DLG] Adding UDDROW27 to internal list of available DLGs [UDDROW27.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDDROW28.DLG.DLG] loaded [UDDROW28.DLG] created from [UDDROW28.DLG] Adding UDDROW28 to internal list of available DLGs [UDDROW28.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDDROW29.DLG.DLG] loaded [UDDROW29.DLG] created from [UDDROW29.DLG] Adding UDDROW29 to internal list of available DLGs [UDDROW29.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [UDDROW32.DLG.DLG] loaded [UDDROW32.DLG] created from [UDDROW32.DLG] Adding UDDROW32 to internal list of available DLGs [UDDROW32.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDDROW33.DLG.DLG] loaded [UDDROW33.DLG] created from [UDDROW33.DLG] Adding UDDROW33 to internal list of available DLGs [UDDROW33.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDDROW34.DLG.DLG] loaded [UDDROW34.DLG] created from [UDDROW34.DLG] Adding UDDROW34 to internal list of available DLGs [UDDROW34.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [UDDROW35.DLG.DLG] loaded [UDDROW35.DLG] created from [UDDROW35.DLG] Adding UDDROW35 to internal list of available DLGs [UDDROW35.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [UDDROW36.DLG.DLG] loaded [UDDROW36.DLG] created from [UDDROW36.DLG] Adding UDDROW36 to internal list of available DLGs [UDDROW36.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [UDDUER01.DLG.DLG] loaded [UDDUER01.DLG] created from [UDDUER01.DLG] Adding UDDUER01 to internal list of available DLGs [UDDUER01.DLG] saved 26 states, 56 trans, 3 strig, 24 ttrig, 15 actions [UDDUER02.DLG.DLG] loaded [UDDUER02.DLG] created from [UDDUER02.DLG] Adding UDDUER02 to internal list of available DLGs [UDDUER02.DLG] saved 18 states, 32 trans, 3 strig, 9 ttrig, 3 actions [UDDUER03.DLG.DLG] loaded [UDDUER03.DLG] created from [UDDUER03.DLG] Adding UDDUER03 to internal list of available DLGs [UDDUER03.DLG] saved 16 states, 40 trans, 2 strig, 27 ttrig, 0 actions [UDELDER.DLG.DLG] loaded [UDELDER.DLG] created from [UDELDER.DLG] Adding UDELDER to internal list of available DLGs [UDELDER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [UDELF01.DLG.DLG] loaded [UDELF01.DLG] created from [UDELF01.DLG] Adding UDELF01 to internal list of available DLGs [UDELF01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDELF02.DLG.DLG] loaded [UDELF02.DLG] created from [UDELF02.DLG] Adding UDELF02 to internal list of available DLGs [UDELF02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDELF03.DLG.DLG] loaded [UDELF03.DLG] created from [UDELF03.DLG] Adding UDELF03 to internal list of available DLGs [UDELF03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDGITH02.DLG.DLG] loaded [UDGITH02.DLG] created from [UDGITH02.DLG] Adding UDGITH02 to internal list of available DLGs [UDGITH02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [UDILSLA1.DLG.DLG] loaded [UDILSLA1.DLG] created from [UDILSLA1.DLG] Adding UDILSLA1 to internal list of available DLGs [UDILSLA1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [UDILSLA2.DLG.DLG] loaded [UDILSLA2.DLG] created from [UDILSLA2.DLG] Adding UDILSLA2 to internal list of available DLGs [UDILSLA2.DLG] saved 15 states, 18 trans, 3 strig, 0 ttrig, 2 actions [UDIMP.DLG.DLG] loaded [UDIMP.DLG] created from [UDIMP.DLG] Adding UDIMP to internal list of available DLGs [UDIMP.DLG] saved 10 states, 12 trans, 1 strig, 4 ttrig, 2 actions [UDIMRAE.DLG.DLG] loaded [UDIMRAE.DLG] created from [UDIMRAE.DLG] Adding UDIMRAE to internal list of available DLGs [UDIMRAE.DLG] saved 15 states, 15 trans, 4 strig, 0 ttrig, 1 actions [UDKUO01.DLG.DLG] loaded [UDKUO01.DLG] created from [UDKUO01.DLG] Adding UDKUO01 to internal list of available DLGs [UDKUO01.DLG] saved 3 states, 7 trans, 1 strig, 0 ttrig, 1 actions [UDLESA.DLG.DLG] loaded [UDLESA.DLG] created from [UDLESA.DLG] Adding UDLESA to internal list of available DLGs [UDLESA.DLG] saved 13 states, 21 trans, 3 strig, 7 ttrig, 16 actions [UDOGRE.DLG.DLG] loaded [UDOGRE.DLG] created from [UDOGRE.DLG] Adding UDOGRE to internal list of available DLGs [UDOGRE.DLG] saved 15 states, 21 trans, 4 strig, 0 ttrig, 5 actions [UDPHAE01.DLG.DLG] loaded [UDPHAE01.DLG] created from [UDPHAE01.DLG] Adding UDPHAE01 to internal list of available DLGs [UDPHAE01.DLG] saved 167 states, 259 trans, 32 strig, 52 ttrig, 49 actions [UDPHAE02.DLG.DLG] loaded [UDPHAE02.DLG] created from [UDPHAE02.DLG] Adding UDPHAE02 to internal list of available DLGs [UDPHAE02.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [UDSILVER.DLG.DLG] loaded [UDSILVER.DLG] created from [UDSILVER.DLG] Adding UDSILVER to internal list of available DLGs [UDSILVER.DLG] saved 61 states, 105 trans, 5 strig, 36 ttrig, 11 actions [UDSIMYAZ.DLG.DLG] loaded [UDSIMYAZ.DLG] created from [UDSIMYAZ.DLG] Adding UDSIMYAZ to internal list of available DLGs [UDSIMYAZ.DLG] saved 59 states, 103 trans, 9 strig, 37 ttrig, 31 actions [UDSLV01.DLG.DLG] loaded [UDSLV01.DLG] created from [UDSLV01.DLG] Adding UDSLV01 to internal list of available DLGs [UDSLV01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDSLV02.DLG.DLG] loaded [UDSLV02.DLG] created from [UDSLV02.DLG] Adding UDSLV02 to internal list of available DLGs [UDSLV02.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 3 actions [UDSLV03.DLG.DLG] loaded [UDSLV03.DLG] created from [UDSLV03.DLG] Adding UDSLV03 to internal list of available DLGs [UDSLV03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [UDSLV04.DLG.DLG] loaded [UDSLV04.DLG] created from [UDSLV04.DLG] Adding UDSLV04 to internal list of available DLGs [UDSLV04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDSOLA01.DLG.DLG] loaded [UDSOLA01.DLG] created from [UDSOLA01.DLG] Adding UDSOLA01 to internal list of available DLGs [UDSOLA01.DLG] saved 166 states, 239 trans, 24 strig, 35 ttrig, 55 actions [UDSOLA02.DLG.DLG] loaded [UDSOLA02.DLG] created from [UDSOLA02.DLG] Adding UDSOLA02 to internal list of available DLGs [UDSOLA02.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [UDSVIR01.DLG.DLG] loaded [UDSVIR01.DLG] created from [UDSVIR01.DLG] Adding UDSVIR01 to internal list of available DLGs [UDSVIR01.DLG] saved 11 states, 17 trans, 3 strig, 2 ttrig, 1 actions [UDSVIR02.DLG.DLG] loaded [UDSVIR02.DLG] created from [UDSVIR02.DLG] Adding UDSVIR02 to internal list of available DLGs [UDSVIR02.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [UDSVIR03.DLG.DLG] loaded [UDSVIR03.DLG] created from [UDSVIR03.DLG] Adding UDSVIR03 to internal list of available DLGs [UDSVIR03.DLG] saved 44 states, 79 trans, 4 strig, 33 ttrig, 10 actions [UDSVIR04.DLG.DLG] loaded [UDSVIR04.DLG] created from [UDSVIR04.DLG] Adding UDSVIR04 to internal list of available DLGs [UDSVIR04.DLG] saved 19 states, 32 trans, 2 strig, 7 ttrig, 9 actions [UDSVIR05.DLG.DLG] loaded [UDSVIR05.DLG] created from [UDSVIR05.DLG] Adding UDSVIR05 to internal list of available DLGs [UDSVIR05.DLG] saved 26 states, 52 trans, 1 strig, 16 ttrig, 30 actions [UDSVIR06.DLG.DLG] loaded [UDSVIR06.DLG] created from [UDSVIR06.DLG] Adding UDSVIR06 to internal list of available DLGs [UDSVIR06.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [UDSVIR08.DLG.DLG] loaded [UDSVIR08.DLG] created from [UDSVIR08.DLG] Adding UDSVIR08 to internal list of available DLGs [UDSVIR08.DLG] saved 17 states, 42 trans, 2 strig, 14 ttrig, 13 actions [UDSVL02.DLG.DLG] loaded [UDSVL02.DLG] created from [UDSVL02.DLG] Adding UDSVL02 to internal list of available DLGs [UDSVL02.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 3 actions [UDTRAP01.DLG.DLG] loaded [UDTRAP01.DLG] created from [UDTRAP01.DLG] Adding UDTRAP01 to internal list of available DLGs [UDTRAP01.DLG] saved 8 states, 14 trans, 1 strig, 2 ttrig, 1 actions [UDTRAP02.DLG.DLG] loaded [UDTRAP02.DLG] created from [UDTRAP02.DLG] Adding UDTRAP02 to internal list of available DLGs [UDTRAP02.DLG] saved 15 states, 24 trans, 2 strig, 2 ttrig, 4 actions [UDTRAP03.DLG.DLG] loaded [UDTRAP03.DLG] created from [UDTRAP03.DLG] Adding UDTRAP03 to internal list of available DLGs [UDTRAP03.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [UDTRAP04.DLG.DLG] loaded [UDTRAP04.DLG] created from [UDTRAP04.DLG] Adding UDTRAP04 to internal list of available DLGs [UDTRAP04.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 1 actions [UDTRAP05.DLG.DLG] loaded [UDTRAP05.DLG] created from [UDTRAP05.DLG] Adding UDTRAP05 to internal list of available DLGs [UDTRAP05.DLG] saved 21 states, 38 trans, 1 strig, 14 ttrig, 4 actions [UDTRAP06.DLG.DLG] loaded [UDTRAP06.DLG] created from [UDTRAP06.DLG] Adding UDTRAP06 to internal list of available DLGs [UDTRAP06.DLG] saved 12 states, 18 trans, 1 strig, 9 ttrig, 4 actions [UDVAMP01.DLG.DLG] loaded [UDVAMP01.DLG] created from [UDVAMP01.DLG] Adding UDVAMP01 to internal list of available DLGs [UDVAMP01.DLG] saved 9 states, 13 trans, 1 strig, 0 ttrig, 0 actions [UDVICTIM.DLG.DLG] loaded [UDVICTIM.DLG] created from [UDVICTIM.DLG] Adding UDVICTIM to internal list of available DLGs [UDVICTIM.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [UDVITH.DLG.DLG] loaded [UDVITH.DLG] created from [UDVITH.DLG] Adding UDVITH to internal list of available DLGs [UDVITH.DLG] saved 52 states, 83 trans, 10 strig, 17 ttrig, 20 actions [UHBOY01.DLG.DLG] loaded [UHBOY01.DLG] created from [UHBOY01.DLG] Adding UHBOY01 to internal list of available DLGs [UHBOY01.DLG] saved 7 states, 8 trans, 5 strig, 2 ttrig, 2 actions [UHFARM01.DLG.DLG] loaded [UHFARM01.DLG] created from [UHFARM01.DLG] Adding UHFARM01 to internal list of available DLGs [UHFARM01.DLG] saved 13 states, 18 trans, 1 strig, 2 ttrig, 0 actions [UHFARM02.DLG.DLG] loaded [UHFARM02.DLG] created from [UHFARM02.DLG] Adding UHFARM02 to internal list of available DLGs [UHFARM02.DLG] saved 15 states, 20 trans, 1 strig, 2 ttrig, 0 actions [UHFARM03.DLG.DLG] loaded [UHFARM03.DLG] created from [UHFARM03.DLG] Adding UHFARM03 to internal list of available DLGs [UHFARM03.DLG] saved 8 states, 11 trans, 1 strig, 0 ttrig, 0 actions [UHFEM01.DLG.DLG] loaded [UHFEM01.DLG] created from [UHFEM01.DLG] Adding UHFEM01 to internal list of available DLGs [UHFEM01.DLG] saved 14 states, 15 trans, 8 strig, 2 ttrig, 1 actions [UHFEM02.DLG.DLG] loaded [UHFEM02.DLG] created from [UHFEM02.DLG] Adding UHFEM02 to internal list of available DLGs [UHFEM02.DLG] saved 21 states, 28 trans, 16 strig, 8 ttrig, 4 actions [UHGIBB01.DLG.DLG] loaded [UHGIBB01.DLG] created from [UHGIBB01.DLG] Adding UHGIBB01 to internal list of available DLGs [UHGIBB01.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [UHGIRL01.DLG.DLG] loaded [UHGIRL01.DLG] created from [UHGIRL01.DLG] Adding UHGIRL01 to internal list of available DLGs [UHGIRL01.DLG] saved 10 states, 13 trans, 1 strig, 0 ttrig, 0 actions [UHINN01.DLG.DLG] loaded [UHINN01.DLG] created from [UHINN01.DLG] Adding UHINN01 to internal list of available DLGs [UHINN01.DLG] saved 57 states, 84 trans, 8 strig, 7 ttrig, 8 actions [UHINN02.DLG.DLG] loaded [UHINN02.DLG] created from [UHINN02.DLG] Adding UHINN02 to internal list of available DLGs [UHINN02.DLG] saved 29 states, 29 trans, 3 strig, 0 ttrig, 1 actions [UHKID01.DLG.DLG] loaded [UHKID01.DLG] created from [UHKID01.DLG] Adding UHKID01 to internal list of available DLGs [UHKID01.DLG] saved 28 states, 44 trans, 7 strig, 11 ttrig, 25 actions [UHKID02.DLG.DLG] loaded [UHKID02.DLG] created from [UHKID02.DLG] Adding UHKID02 to internal list of available DLGs [UHKID02.DLG] saved 17 states, 20 trans, 3 strig, 0 ttrig, 1 actions [UHKID03.DLG.DLG] loaded [UHKID03.DLG] created from [UHKID03.DLG] Adding UHKID03 to internal list of available DLGs [UHKID03.DLG] saved 18 states, 22 trans, 3 strig, 0 ttrig, 1 actions [UHMAN01.DLG.DLG] loaded [UHMAN01.DLG] created from [UHMAN01.DLG] Adding UHMAN01 to internal list of available DLGs [UHMAN01.DLG] saved 19 states, 22 trans, 15 strig, 3 ttrig, 4 actions [UHMAN02.DLG.DLG] loaded [UHMAN02.DLG] created from [UHMAN02.DLG] Adding UHMAN02 to internal list of available DLGs [UHMAN02.DLG] saved 50 states, 81 trans, 14 strig, 13 ttrig, 3 actions [UHMAY01.DLG.DLG] loaded [UHMAY01.DLG] created from [UHMAY01.DLG] Adding UHMAY01 to internal list of available DLGs [UHMAY01.DLG] saved 151 states, 263 trans, 31 strig, 102 ttrig, 46 actions [UHMER01.DLG.DLG] loaded [UHMER01.DLG] created from [UHMER01.DLG] Adding UHMER01 to internal list of available DLGs [UHMER01.DLG] saved 17 states, 25 trans, 3 strig, 2 ttrig, 3 actions [UHMER02.DLG.DLG] loaded [UHMER02.DLG] created from [UHMER02.DLG] Adding UHMER02 to internal list of available DLGs [UHMER02.DLG] saved 10 states, 17 trans, 2 strig, 5 ttrig, 2 actions [UHMER03.DLG.DLG] loaded [UHMER03.DLG] created from [UHMER03.DLG] Adding UHMER03 to internal list of available DLGs [UHMER03.DLG] saved 13 states, 19 trans, 3 strig, 2 ttrig, 3 actions [UHOGRE01.DLG.DLG] loaded [UHOGRE01.DLG] created from [UHOGRE01.DLG] Adding UHOGRE01 to internal list of available DLGs [UHOGRE01.DLG] saved 42 states, 66 trans, 10 strig, 10 ttrig, 13 actions [UHOGRE02.DLG.DLG] loaded [UHOGRE02.DLG] created from [UHOGRE02.DLG] Adding UHOGRE02 to internal list of available DLGs [UHOGRE02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [UHOGRE03.DLG.DLG] loaded [UHOGRE03.DLG] created from [UHOGRE03.DLG] Adding UHOGRE03 to internal list of available DLGs [UHOGRE03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UHOGRE04.DLG.DLG] loaded [UHOGRE04.DLG] created from [UHOGRE04.DLG] Adding UHOGRE04 to internal list of available DLGs [UHOGRE04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [UHOGRE05.DLG.DLG] loaded [UHOGRE05.DLG] created from [UHOGRE05.DLG] Adding UHOGRE05 to internal list of available DLGs [UHOGRE05.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [UHPAT01.DLG.DLG] loaded [UHPAT01.DLG] created from [UHPAT01.DLG] Adding UHPAT01 to internal list of available DLGs [UHPAT01.DLG] saved 13 states, 19 trans, 4 strig, 0 ttrig, 0 actions [UHRANG01.DLG.DLG] loaded [UHRANG01.DLG] created from [UHRANG01.DLG] Adding UHRANG01 to internal list of available DLGs [UHRANG01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ULCAST.DLG.DLG] loaded [ULCAST.DLG] created from [ULCAST.DLG] Adding ULCAST to internal list of available DLGs [ULCAST.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [ULF.DLG.DLG] loaded [ULF.DLG] created from [ULF.DLG] Adding ULF to internal list of available DLGs [ULF.DLG] saved 10 states, 15 trans, 2 strig, 2 ttrig, 6 actions [ULRAUN.DLG.DLG] loaded [ULRAUN.DLG] created from [ULRAUN.DLG] Adding ULRAUN to internal list of available DLGs [ULRAUN.DLG] saved 7 states, 9 trans, 4 strig, 2 ttrig, 1 actions [UNAM20.DLG.DLG] loaded [UNAM20.DLG] created from [UNAM20.DLG] Adding UNAM20 to internal list of available DLGs [UNAM20.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UNAM21.DLG.DLG] loaded [UNAM21.DLG] created from [UNAM21.DLG] Adding UNAM21 to internal list of available DLGs [UNAM21.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UNSHEY.DLG.DLG] loaded [UNSHEY.DLG] created from [UNSHEY.DLG] Adding UNSHEY to internal list of available DLGs [UNSHEY.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 2 actions [UNUSED.DLG.DLG] loaded [UNUSED.DLG] created from [UNUSED.DLG] Adding UNUSED to internal list of available DLGs [UNUSED.DLG] saved 15 states, 26 trans, 3 strig, 8 ttrig, 13 actions [URCHIN1.DLG.DLG] loaded [URCHIN1.DLG] created from [URCHIN1.DLG] Adding URCHIN1 to internal list of available DLGs [URCHIN1.DLG] saved 10 states, 10 trans, 7 strig, 0 ttrig, 3 actions [URCHIN2.DLG.DLG] loaded [URCHIN2.DLG] created from [URCHIN2.DLG] Adding URCHIN2 to internal list of available DLGs [URCHIN2.DLG] saved 9 states, 9 trans, 6 strig, 0 ttrig, 3 actions [URCHIN3.DLG.DLG] loaded [URCHIN3.DLG] created from [URCHIN3.DLG] Adding URCHIN3 to internal list of available DLGs [URCHIN3.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 3 actions [UTOR.DLG.DLG] loaded [UTOR.DLG] created from [UTOR.DLG] Adding UTOR to internal list of available DLGs [UTOR.DLG] saved 6 states, 11 trans, 0 strig, 0 ttrig, 0 actions [VAELAG.DLG.DLG] loaded [VAELAG.DLG] created from [VAELAG.DLG] Adding VAELAG to internal list of available DLGs [VAELAG.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [VAELAS.DLG.DLG] loaded [VAELAS.DLG] created from [VAELAS.DLG] Adding VAELAS to internal list of available DLGs [VAELAS.DLG] saved 16 states, 33 trans, 3 strig, 6 ttrig, 2 actions [VAELASA.DLG.DLG] loaded [VAELASA.DLG] created from [VAELASA.DLG] Adding VAELASA to internal list of available DLGs [VAELASA.DLG] saved 11 states, 13 trans, 4 strig, 2 ttrig, 6 actions [VAI.DLG.DLG] loaded [VAI.DLG] created from [VAI.DLG] Adding VAI to internal list of available DLGs [VAI.DLG] saved 9 states, 11 trans, 5 strig, 0 ttrig, 8 actions [VAIL.DLG.DLG] loaded [VAIL.DLG] created from [VAIL.DLG] Adding VAIL to internal list of available DLGs [VAIL.DLG] saved 10 states, 21 trans, 1 strig, 2 ttrig, 13 actions [VALRAN01.DLG.DLG] loaded [VALRAN01.DLG] created from [VALRAN01.DLG] Adding VALRAN01 to internal list of available DLGs [VALRAN01.DLG] saved 7 states, 12 trans, 2 strig, 5 ttrig, 5 actions [VALYG25A.DLG.DLG] loaded [VALYG25A.DLG] created from [VALYG25A.DLG] Adding VALYG25A to internal list of available DLGs [VALYG25A.DLG] saved 9 states, 20 trans, 2 strig, 4 ttrig, 9 actions [VALYG25J.DLG.DLG] loaded [VALYG25J.DLG] created from [VALYG25J.DLG] Adding VALYG25J to internal list of available DLGs [VALYG25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [VALYG25P.DLG.DLG] loaded [VALYG25P.DLG] created from [VALYG25P.DLG] Adding VALYG25P to internal list of available DLGs [VALYG25P.DLG] saved 7 states, 15 trans, 4 strig, 6 ttrig, 10 actions [VALYGAR.DLG.DLG] loaded [VALYGAR.DLG] created from [VALYGAR.DLG] Adding VALYGAR to internal list of available DLGs [VALYGAR.DLG] saved 49 states, 160 trans, 1 strig, 70 ttrig, 33 actions [VALYGARJ.DLG.DLG] loaded [VALYGARJ.DLG] created from [VALYGARJ.DLG] Adding VALYGARJ to internal list of available DLGs [VALYGARJ.DLG] saved 164 states, 285 trans, 7 strig, 136 ttrig, 32 actions [VALYGARP.DLG.DLG] loaded [VALYGARP.DLG] created from [VALYGARP.DLG] Adding VALYGARP to internal list of available DLGs [VALYGARP.DLG] saved 22 states, 38 trans, 5 strig, 13 ttrig, 24 actions [VALYGARX.DLG.DLG] loaded [VALYGARX.DLG] created from [VALYGARX.DLG] Adding VALYGARX to internal list of available DLGs [VALYGARX.DLG] saved 15 states, 24 trans, 3 strig, 0 ttrig, 0 actions [VAMPAER.DLG.DLG] loaded [VAMPAER.DLG] created from [VAMPAER.DLG] Adding VAMPAER to internal list of available DLGs [VAMPAER.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [VAMPANO.DLG.DLG] loaded [VAMPANO.DLG] created from [VAMPANO.DLG] Adding VAMPANO to internal list of available DLGs [VAMPANO.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [VAMPIRE1.DLG.DLG] loaded [VAMPIRE1.DLG] created from [VAMPIRE1.DLG] Adding VAMPIRE1 to internal list of available DLGs [VAMPIRE1.DLG] saved 8 states, 10 trans, 1 strig, 0 ttrig, 6 actions [VAMPJAH.DLG.DLG] loaded [VAMPJAH.DLG] created from [VAMPJAH.DLG] Adding VAMPJAH to internal list of available DLGs [VAMPJAH.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [VAMPVIC.DLG.DLG] loaded [VAMPVIC.DLG] created from [VAMPVIC.DLG] Adding VAMPVIC to internal list of available DLGs [VAMPVIC.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [VARA1.DLG.DLG] loaded [VARA1.DLG] created from [VARA1.DLG] Adding VARA1 to internal list of available DLGs [VARA1.DLG] saved 20 states, 20 trans, 12 strig, 0 ttrig, 7 actions [VARCI.DLG.DLG] loaded [VARCI.DLG] created from [VARCI.DLG] Adding VARCI to internal list of available DLGs [VARCI.DLG] saved 12 states, 22 trans, 5 strig, 0 ttrig, 4 actions [VAX.DLG.DLG] loaded [VAX.DLG] created from [VAX.DLG] Adding VAX to internal list of available DLGs [VAX.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 2 actions [VELVET.DLG.DLG] loaded [VELVET.DLG] created from [VELVET.DLG] Adding VELVET to internal list of available DLGs [VELVET.DLG] saved 12 states, 17 trans, 9 strig, 0 ttrig, 0 actions [VESPER.DLG.DLG] loaded [VESPER.DLG] created from [VESPER.DLG] Adding VESPER to internal list of available DLGs [VESPER.DLG] saved 8 states, 8 trans, 6 strig, 0 ttrig, 0 actions [VICFAN1.DLG.DLG] loaded [VICFAN1.DLG] created from [VICFAN1.DLG] Adding VICFAN1 to internal list of available DLGs [VICFAN1.DLG] saved 14 states, 16 trans, 3 strig, 0 ttrig, 0 actions [VICFAN2.DLG.DLG] loaded [VICFAN2.DLG] created from [VICFAN2.DLG] Adding VICFAN2 to internal list of available DLGs [VICFAN2.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [VICG1.DLG.DLG] loaded [VICG1.DLG] created from [VICG1.DLG] Adding VICG1 to internal list of available DLGs [VICG1.DLG] saved 15 states, 25 trans, 3 strig, 10 ttrig, 6 actions [VICG2.DLG.DLG] loaded [VICG2.DLG] created from [VICG2.DLG] Adding VICG2 to internal list of available DLGs [VICG2.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [VICG3.DLG.DLG] loaded [VICG3.DLG] created from [VICG3.DLG] Adding VICG3 to internal list of available DLGs [VICG3.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [VICON25A.DLG.DLG] loaded [VICON25A.DLG] created from [VICON25A.DLG] Adding VICON25A to internal list of available DLGs [VICON25A.DLG] saved 10 states, 22 trans, 2 strig, 2 ttrig, 9 actions [VICON25J.DLG.DLG] loaded [VICON25J.DLG] created from [VICON25J.DLG] Adding VICON25J to internal list of available DLGs [VICON25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [VICON25P.DLG.DLG] loaded [VICON25P.DLG] created from [VICON25P.DLG] Adding VICON25P to internal list of available DLGs [VICON25P.DLG] saved 6 states, 13 trans, 3 strig, 6 ttrig, 9 actions [VICONI.DLG.DLG] loaded [VICONI.DLG] created from [VICONI.DLG] Adding VICONI to internal list of available DLGs [VICONI.DLG] saved 28 states, 55 trans, 5 strig, 28 ttrig, 22 actions [VICONIJ.DLG.DLG] loaded [VICONIJ.DLG] created from [VICONIJ.DLG] Adding VICONIJ to internal list of available DLGs [VICONIJ.DLG] saved 676 states, 1018 trans, 28 strig, 231 ttrig, 138 actions [VICONIP.DLG.DLG] loaded [VICONIP.DLG] created from [VICONIP.DLG] Adding VICONIP to internal list of available DLGs [VICONIP.DLG] saved 14 states, 23 trans, 4 strig, 2 ttrig, 8 actions [VICONI_.DLG.DLG] loaded [VICONI_.DLG] created from [VICONI_.DLG] Adding VICONI_ to internal list of available DLGs [VICONI_.DLG] saved 14 states, 22 trans, 6 strig, 2 ttrig, 9 actions [VICONJ.DLG.DLG] loaded [VICONJ.DLG] created from [VICONJ.DLG] Adding VICONJ to internal list of available DLGs [VICONJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [VICONP.DLG.DLG] loaded [VICONP.DLG] created from [VICONP.DLG] Adding VICONP to internal list of available DLGs [VICONP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [VICONZ.DLG.DLG] loaded [VICONZ.DLG] created from [VICONZ.DLG] Adding VICONZ to internal list of available DLGs [VICONZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [VICTOWN1.DLG.DLG] loaded [VICTOWN1.DLG] created from [VICTOWN1.DLG] Adding VICTOWN1 to internal list of available DLGs [VICTOWN1.DLG] saved 5 states, 10 trans, 1 strig, 5 ttrig, 7 actions [VICTOWN2.DLG.DLG] loaded [VICTOWN2.DLG] created from [VICTOWN2.DLG] Adding VICTOWN2 to internal list of available DLGs [VICTOWN2.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [VICTOWN3.DLG.DLG] loaded [VICTOWN3.DLG] created from [VICTOWN3.DLG] Adding VICTOWN3 to internal list of available DLGs [VICTOWN3.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [VICTOWN4.DLG.DLG] loaded [VICTOWN4.DLG] created from [VICTOWN4.DLG] Adding VICTOWN4 to internal list of available DLGs [VICTOWN4.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [VIEKANG.DLG.DLG] loaded [VIEKANG.DLG] created from [VIEKANG.DLG] Adding VIEKANG to internal list of available DLGs [VIEKANG.DLG] saved 9 states, 15 trans, 4 strig, 0 ttrig, 2 actions [VITIAR.DLG.DLG] loaded [VITIAR.DLG] created from [VITIAR.DLG] Adding VITIAR to internal list of available DLGs [VITIAR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [VIVIEN.DLG.DLG] loaded [VIVIEN.DLG] created from [VIVIEN.DLG] Adding VIVIEN to internal list of available DLGs [VIVIEN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [VOICE.DLG.DLG] loaded [VOICE.DLG] created from [VOICE.DLG] Adding VOICE to internal list of available DLGs [VOICE.DLG] saved 34 states, 36 trans, 1 strig, 0 ttrig, 0 actions [VOLETA.DLG.DLG] loaded [VOLETA.DLG] created from [VOLETA.DLG] Adding VOLETA to internal list of available DLGs [VOLETA.DLG] saved 9 states, 14 trans, 1 strig, 0 ttrig, 0 actions [VOLO.DLG.DLG] loaded [VOLO.DLG] created from [VOLO.DLG] Adding VOLO to internal list of available DLGs [VOLO.DLG] saved 15 states, 29 trans, 7 strig, 7 ttrig, 4 actions [VOLO2.DLG.DLG] loaded [VOLO2.DLG] created from [VOLO2.DLG] Adding VOLO2 to internal list of available DLGs [VOLO2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [VOLOSE.DLG.DLG] loaded [VOLOSE.DLG] created from [VOLOSE.DLG] Adding VOLOSE to internal list of available DLGs [VOLOSE.DLG] saved 7 states, 10 trans, 2 strig, 2 ttrig, 2 actions [VOLTIN.DLG.DLG] loaded [VOLTIN.DLG] created from [VOLTIN.DLG] Adding VOLTIN to internal list of available DLGs [VOLTIN.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 1 actions [VULFGT01.DLG.DLG] loaded [VULFGT01.DLG] created from [VULFGT01.DLG] Adding VULFGT01 to internal list of available DLGs [VULFGT01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [VULOVA.DLG.DLG] loaded [VULOVA.DLG] created from [VULOVA.DLG] Adding VULOVA to internal list of available DLGs [VULOVA.DLG] saved 9 states, 15 trans, 1 strig, 0 ttrig, 2 actions [VVAMN1.DLG.DLG] loaded [VVAMN1.DLG] created from [VVAMN1.DLG] Adding VVAMN1 to internal list of available DLGs [VVAMN1.DLG] saved 7 states, 11 trans, 0 strig, 0 ttrig, 1 actions [VVAMN2.DLG.DLG] loaded [VVAMN2.DLG] created from [VVAMN2.DLG] Adding VVAMN2 to internal list of available DLGs [VVAMN2.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [VVAMN3.DLG.DLG] loaded [VVAMN3.DLG] created from [VVAMN3.DLG] Adding VVAMN3 to internal list of available DLGs [VVAMN3.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [VVARKAN.DLG.DLG] loaded [VVARKAN.DLG] created from [VVARKAN.DLG] Adding VVARKAN to internal list of available DLGs [VVARKAN.DLG] saved 7 states, 9 trans, 3 strig, 3 ttrig, 3 actions [VVBODHI.DLG.DLG] loaded [VVBODHI.DLG] created from [VVBODHI.DLG] Adding VVBODHI to internal list of available DLGs [VVBODHI.DLG] saved 7 states, 9 trans, 1 strig, 3 ttrig, 3 actions [VVDEL.DLG.DLG] loaded [VVDEL.DLG] created from [VVDEL.DLG] Adding VVDEL to internal list of available DLGs [VVDEL.DLG] saved 9 states, 15 trans, 1 strig, 3 ttrig, 5 actions [VVHAREIS.DLG.DLG] loaded [VVHAREIS.DLG] created from [VVHAREIS.DLG] Adding VVHAREIS to internal list of available DLGs [VVHAREIS.DLG] saved 9 states, 14 trans, 3 strig, 0 ttrig, 6 actions [VVHELP.DLG.DLG] loaded [VVHELP.DLG] created from [VVHELP.DLG] Adding VVHELP to internal list of available DLGs [VVHELP.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 2 actions [VVMADMAN.DLG.DLG] loaded [VVMADMAN.DLG] created from [VVMADMAN.DLG] Adding VVMADMAN to internal list of available DLGs [VVMADMAN.DLG] saved 7 states, 13 trans, 1 strig, 0 ttrig, 1 actions [VVMALE5.DLG.DLG] loaded [VVMALE5.DLG] created from [VVMALE5.DLG] Adding VVMALE5 to internal list of available DLGs [VVMALE5.DLG] saved 4 states, 6 trans, 1 strig, 3 ttrig, 3 actions [VVPARIS.DLG.DLG] loaded [VVPARIS.DLG] created from [VVPARIS.DLG] Adding VVPARIS to internal list of available DLGs [VVPARIS.DLG] saved 10 states, 12 trans, 2 strig, 3 ttrig, 4 actions [VVPRIEST.DLG.DLG] loaded [VVPRIEST.DLG] created from [VVPRIEST.DLG] Adding VVPRIEST to internal list of available DLGs [VVPRIEST.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 2 actions [VVSALIA.DLG.DLG] loaded [VVSALIA.DLG] created from [VVSALIA.DLG] Adding VVSALIA to internal list of available DLGs [VVSALIA.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [VVSANSUK.DLG.DLG] loaded [VVSANSUK.DLG] created from [VVSANSUK.DLG] Adding VVSANSUK to internal list of available DLGs [VVSANSUK.DLG] saved 6 states, 10 trans, 2 strig, 3 ttrig, 4 actions [VVSHAD1.DLG.DLG] loaded [VVSHAD1.DLG] created from [VVSHAD1.DLG] Adding VVSHAD1 to internal list of available DLGs [VVSHAD1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [VVSHAD4.DLG.DLG] loaded [VVSHAD4.DLG] created from [VVSHAD4.DLG] Adding VVSHAD4 to internal list of available DLGs [VVSHAD4.DLG] saved 12 states, 14 trans, 1 strig, 0 ttrig, 1 actions [VVSHAD5.DLG.DLG] loaded [VVSHAD5.DLG] created from [VVSHAD5.DLG] Adding VVSHAD5 to internal list of available DLGs [VVSHAD5.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [VVSHAD6.DLG.DLG] loaded [VVSHAD6.DLG] created from [VVSHAD6.DLG] Adding VVSHAD6 to internal list of available DLGs [VVSHAD6.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [VVSTAND1.DLG.DLG] loaded [VVSTAND1.DLG] created from [VVSTAND1.DLG] Adding VVSTAND1 to internal list of available DLGs [VVSTAND1.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [VVSTAND2.DLG.DLG] loaded [VVSTAND2.DLG] created from [VVSTAND2.DLG] Adding VVSTAND2 to internal list of available DLGs [VVSTAND2.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [VVSTAND3.DLG.DLG] loaded [VVSTAND3.DLG] created from [VVSTAND3.DLG] Adding VVSTAND3 to internal list of available DLGs [VVSTAND3.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [VVTANOV.DLG.DLG] loaded [VVTANOV.DLG] created from [VVTANOV.DLG] Adding VVTANOV to internal list of available DLGs [VVTANOV.DLG] saved 9 states, 16 trans, 1 strig, 7 ttrig, 4 actions [WAITER.DLG.DLG] loaded [WAITER.DLG] created from [WAITER.DLG] Adding WAITER to internal list of available DLGs [WAITER.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [WALL1.DLG.DLG] loaded [WALL1.DLG] created from [WALL1.DLG] Adding WALL1 to internal list of available DLGs [WALL1.DLG] saved 11 states, 12 trans, 3 strig, 0 ttrig, 2 actions [WARNER.DLG.DLG] loaded [WARNER.DLG] created from [WARNER.DLG] Adding WARNER to internal list of available DLGs [WARNER.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [WARRID.DLG.DLG] loaded [WARRID.DLG] created from [WARRID.DLG] Adding WARRID to internal list of available DLGs [WARRID.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [WARSAGE.DLG.DLG] loaded [WARSAGE.DLG] created from [WARSAGE.DLG] Adding WARSAGE to internal list of available DLGs [WARSAGE.DLG] saved 13 states, 18 trans, 1 strig, 5 ttrig, 0 actions [WARWLF.DLG.DLG] loaded [WARWLF.DLG] created from [WARWLF.DLG] Adding WARWLF to internal list of available DLGs [WARWLF.DLG] saved 11 states, 17 trans, 5 strig, 0 ttrig, 0 actions [WASLEEP.DLG.DLG] loaded [WASLEEP.DLG] created from [WASLEEP.DLG] Adding WASLEEP to internal list of available DLGs [WASLEEP.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [WATCH.DLG.DLG] loaded [WATCH.DLG] created from [WATCH.DLG] Adding WATCH to internal list of available DLGs [WATCH.DLG] saved 6 states, 8 trans, 6 strig, 1 ttrig, 3 actions [WATCH2.DLG.DLG] loaded [WATCH2.DLG] created from [WATCH2.DLG] Adding WATCH2 to internal list of available DLGs [WATCH2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [WATCH6.DLG.DLG] loaded [WATCH6.DLG] created from [WATCH6.DLG] Adding WATCH6 to internal list of available DLGs [WATCH6.DLG] saved 5 states, 8 trans, 1 strig, 1 ttrig, 2 actions [WATCH9.DLG.DLG] loaded [WATCH9.DLG] created from [WATCH9.DLG] Adding WATCH9 to internal list of available DLGs [WATCH9.DLG] saved 10 states, 12 trans, 6 strig, 0 ttrig, 0 actions [WATCHM.DLG.DLG] loaded [WATCHM.DLG] created from [WATCHM.DLG] Adding WATCHM to internal list of available DLGs [WATCHM.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 3 actions [WATCHN.DLG.DLG] loaded [WATCHN.DLG] created from [WATCHN.DLG] Adding WATCHN to internal list of available DLGs [WATCHN.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [WAUKSTO.DLG.DLG] loaded [WAUKSTO.DLG] created from [WAUKSTO.DLG] Adding WAUKSTO to internal list of available DLGs [WAUKSTO.DLG] saved 5 states, 5 trans, 0 strig, 0 ttrig, 0 actions [WAYLANE.DLG.DLG] loaded [WAYLANE.DLG] created from [WAYLANE.DLG] Adding WAYLANE to internal list of available DLGs [WAYLANE.DLG] saved 30 states, 37 trans, 8 strig, 2 ttrig, 10 actions [WCUST01.DLG.DLG] loaded [WCUST01.DLG] created from [WCUST01.DLG] Adding WCUST01 to internal list of available DLGs [WCUST01.DLG] saved 9 states, 9 trans, 4 strig, 0 ttrig, 0 actions [WCUST02.DLG.DLG] loaded [WCUST02.DLG] created from [WCUST02.DLG] Adding WCUST02 to internal list of available DLGs [WCUST02.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 0 actions [WCUST03.DLG.DLG] loaded [WCUST03.DLG] created from [WCUST03.DLG] Adding WCUST03 to internal list of available DLGs [WCUST03.DLG] saved 12 states, 21 trans, 1 strig, 5 ttrig, 0 actions [WCUST04.DLG.DLG] loaded [WCUST04.DLG] created from [WCUST04.DLG] Adding WCUST04 to internal list of available DLGs [WCUST04.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 1 actions [WCUST05.DLG.DLG] loaded [WCUST05.DLG] created from [WCUST05.DLG] Adding WCUST05 to internal list of available DLGs [WCUST05.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 0 actions [WELLYN.DLG.DLG] loaded [WELLYN.DLG] created from [WELLYN.DLG] Adding WELLYN to internal list of available DLGs [WELLYN.DLG] saved 17 states, 30 trans, 4 strig, 1 ttrig, 3 actions [WELT.DLG.DLG] loaded [WELT.DLG] created from [WELT.DLG] Adding WELT to internal list of available DLGs [WELT.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [WELTHER.DLG.DLG] loaded [WELTHER.DLG] created from [WELTHER.DLG] Adding WELTHER to internal list of available DLGs [WELTHER.DLG] saved 5 states, 12 trans, 1 strig, 6 ttrig, 7 actions [WENCH1.DLG.DLG] loaded [WENCH1.DLG] created from [WENCH1.DLG] Adding WENCH1 to internal list of available DLGs [WENCH1.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [WENRIC.DLG.DLG] loaded [WENRIC.DLG] created from [WENRIC.DLG] Adding WENRIC to internal list of available DLGs [WENRIC.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [WEREFE.DLG.DLG] loaded [WEREFE.DLG] created from [WEREFE.DLG] Adding WEREFE to internal list of available DLGs [WEREFE.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [WEREMA.DLG.DLG] loaded [WEREMA.DLG] created from [WEREMA.DLG] Adding WEREMA to internal list of available DLGs [WEREMA.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [WHELP.DLG.DLG] loaded [WHELP.DLG] created from [WHELP.DLG] Adding WHELP to internal list of available DLGs [WHELP.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 0 actions [WHITKD.DLG.DLG] loaded [WHITKD.DLG] created from [WHITKD.DLG] Adding WHITKD to internal list of available DLGs [WHITKD.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [WILCO.DLG.DLG] loaded [WILCO.DLG] created from [WILCO.DLG] Adding WILCO to internal list of available DLGs [WILCO.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [WILKID01.DLG.DLG] loaded [WILKID01.DLG] created from [WILKID01.DLG] Adding WILKID01 to internal list of available DLGs [WILKID01.DLG] saved 7 states, 9 trans, 4 strig, 1 ttrig, 1 actions [WILKID02.DLG.DLG] loaded [WILKID02.DLG] created from [WILKID02.DLG] Adding WILKID02 to internal list of available DLGs [WILKID02.DLG] saved 7 states, 9 trans, 4 strig, 1 ttrig, 1 actions [WILLIA.DLG.DLG] loaded [WILLIA.DLG] created from [WILLIA.DLG] Adding WILLIA to internal list of available DLGs [WILLIA.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 2 actions [WILLIA_.DLG.DLG] loaded [WILLIA_.DLG] created from [WILLIA_.DLG] Adding WILLIA_ to internal list of available DLGs [WILLIA_.DLG] saved 12 states, 17 trans, 1 strig, 0 ttrig, 3 actions [WILLIB.DLG.DLG] loaded [WILLIB.DLG] created from [WILLIB.DLG] Adding WILLIB to internal list of available DLGs [WILLIB.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [WILMAT.DLG.DLG] loaded [WILMAT.DLG] created from [WILMAT.DLG] Adding WILMAT to internal list of available DLGs [WILMAT.DLG] saved 8 states, 13 trans, 1 strig, 1 ttrig, 3 actions [WILSON.DLG.DLG] loaded [WILSON.DLG] created from [WILSON.DLG] Adding WILSON to internal list of available DLGs [WILSON.DLG] saved 21 states, 58 trans, 5 strig, 16 ttrig, 25 actions [WILSONJ.DLG.DLG] loaded [WILSONJ.DLG] created from [WILSONJ.DLG] Adding WILSONJ to internal list of available DLGs [WILSONJ.DLG] saved 11 states, 33 trans, 0 strig, 23 ttrig, 0 actions [WILSONP.DLG.DLG] loaded [WILSONP.DLG] created from [WILSONP.DLG] Adding WILSONP to internal list of available DLGs [WILSONP.DLG] saved 4 states, 11 trans, 4 strig, 3 ttrig, 9 actions [WILTON.DLG.DLG] loaded [WILTON.DLG] created from [WILTON.DLG] Adding WILTON to internal list of available DLGs [WILTON.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [WINNKEEP.DLG.DLG] loaded [WINNKEEP.DLG] created from [WINNKEEP.DLG] Adding WINNKEEP to internal list of available DLGs [WINNKEEP.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 1 actions [WINSKI.DLG.DLG] loaded [WINSKI.DLG] created from [WINSKI.DLG] Adding WINSKI to internal list of available DLGs [WINSKI.DLG] saved 6 states, 17 trans, 1 strig, 0 ttrig, 0 actions [WINTHR2.DLG.DLG] loaded [WINTHR2.DLG] created from [WINTHR2.DLG] Adding WINTHR2 to internal list of available DLGs [WINTHR2.DLG] saved 8 states, 12 trans, 2 strig, 0 ttrig, 5 actions [WINTHR3.DLG.DLG] loaded [WINTHR3.DLG] created from [WINTHR3.DLG] Adding WINTHR3 to internal list of available DLGs [WINTHR3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [WIRTHI.DLG.DLG] loaded [WIRTHI.DLG] created from [WIRTHI.DLG] Adding WIRTHI to internal list of available DLGs [WIRTHI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [WISH.DLG.DLG] loaded [WISH.DLG] created from [WISH.DLG] Adding WISH to internal list of available DLGs [WISH.DLG] saved 22 states, 44 trans, 1 strig, 17 ttrig, 31 actions [WISH2.DLG.DLG] loaded [WISH2.DLG] created from [WISH2.DLG] Adding WISH2 to internal list of available DLGs [WISH2.DLG] saved 35 states, 61 trans, 2 strig, 29 ttrig, 17 actions [WISH25.DLG.DLG] loaded [WISH25.DLG] created from [WISH25.DLG] Adding WISH25 to internal list of available DLGs [WISH25.DLG] saved 13 states, 59 trans, 1 strig, 43 ttrig, 42 actions [WIVEN.DLG.DLG] loaded [WIVEN.DLG] created from [WIVEN.DLG] Adding WIVEN to internal list of available DLGs [WIVEN.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 3 actions [WMART1.DLG.DLG] loaded [WMART1.DLG] created from [WMART1.DLG] Adding WMART1 to internal list of available DLGs [WMART1.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [WMART2.DLG.DLG] loaded [WMART2.DLG] created from [WMART2.DLG] Adding WMART2 to internal list of available DLGs [WMART2.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [WOLFW1.DLG.DLG] loaded [WOLFW1.DLG] created from [WOLFW1.DLG] Adding WOLFW1 to internal list of available DLGs [WOLFW1.DLG] saved 16 states, 32 trans, 2 strig, 0 ttrig, 0 actions [WOLFW2.DLG.DLG] loaded [WOLFW2.DLG] created from [WOLFW2.DLG] Adding WOLFW2 to internal list of available DLGs [WOLFW2.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 0 actions [WOLFW3.DLG.DLG] loaded [WOLFW3.DLG] created from [WOLFW3.DLG] Adding WOLFW3 to internal list of available DLGs [WOLFW3.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 0 actions [WOMAND.DLG.DLG] loaded [WOMAND.DLG] created from [WOMAND.DLG] Adding WOMAND to internal list of available DLGs [WOMAND.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [WORKER01.DLG.DLG] loaded [WORKER01.DLG] created from [WORKER01.DLG] Adding WORKER01 to internal list of available DLGs [WORKER01.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [WORKER02.DLG.DLG] loaded [WORKER02.DLG] created from [WORKER02.DLG] Adding WORKER02 to internal list of available DLGs [WORKER02.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [WPCUST1.DLG.DLG] loaded [WPCUST1.DLG] created from [WPCUST1.DLG] Adding WPCUST1 to internal list of available DLGs [WPCUST1.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [WPCUST2.DLG.DLG] loaded [WPCUST2.DLG] created from [WPCUST2.DLG] Adding WPCUST2 to internal list of available DLGs [WPCUST2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [WPWENCH1.DLG.DLG] loaded [WPWENCH1.DLG] created from [WPWENCH1.DLG] Adding WPWENCH1 to internal list of available DLGs [WPWENCH1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [WSMITH01.DLG.DLG] loaded [WSMITH01.DLG] created from [WSMITH01.DLG] Adding WSMITH01 to internal list of available DLGs [WSMITH01.DLG] saved 59 states, 155 trans, 3 strig, 83 ttrig, 30 actions [WWENCH.DLG.DLG] loaded [WWENCH.DLG] created from [WWENCH.DLG] Adding WWENCH to internal list of available DLGs [WWENCH.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [XAN.DLG.DLG] loaded [XAN.DLG] created from [XAN.DLG] Adding XAN to internal list of available DLGs [XAN.DLG] saved 11 states, 17 trans, 4 strig, 0 ttrig, 4 actions [XANJ.DLG.DLG] loaded [XANJ.DLG] created from [XANJ.DLG] Adding XANJ to internal list of available DLGs [XANJ.DLG] saved 11 states, 12 trans, 3 strig, 1 ttrig, 2 actions [XANP.DLG.DLG] loaded [XANP.DLG] created from [XANP.DLG] Adding XANP to internal list of available DLGs [XANP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [XANZ.DLG.DLG] loaded [XANZ.DLG] created from [XANZ.DLG] Adding XANZ to internal list of available DLGs [XANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [XAPPREN1.DLG.DLG] loaded [XAPPREN1.DLG] created from [XAPPREN1.DLG] Adding XAPPREN1 to internal list of available DLGs [XAPPREN1.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [XAPPREN2.DLG.DLG] loaded [XAPPREN2.DLG] created from [XAPPREN2.DLG] Adding XAPPREN2 to internal list of available DLGs [XAPPREN2.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 1 actions [XC6ELHAX.DLG.DLG] loaded [XC6ELHAX.DLG] created from [XC6ELHAX.DLG] Adding XC6ELHAX to internal list of available DLGs [XC6ELHAX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XC6ELXXX.DLG.DLG] loaded [XC6ELXXX.DLG] created from [XC6ELXXX.DLG] Adding XC6ELXXX to internal list of available DLGs [XC6ELXXX.DLG] saved 86 states, 176 trans, 4 strig, 76 ttrig, 55 actions [XSLAVEXX.DLG.DLG] loaded [XSLAVEXX.DLG] created from [XSLAVEXX.DLG] Adding XSLAVEXX to internal list of available DLGs [XSLAVEXX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XX.DLG.DLG] loaded [XX.DLG] created from [XX.DLG] Adding XX to internal list of available DLGs [XX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXAMNVIC.DLG.DLG] loaded [XXAMNVIC.DLG] created from [XXAMNVIC.DLG] Adding XXAMNVIC to internal list of available DLGs [XXAMNVIC.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXBRUS.DLG.DLG] loaded [XXBRUS.DLG] created from [XXBRUS.DLG] Adding XXBRUS to internal list of available DLGs [XXBRUS.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXDEMINX.DLG.DLG] loaded [XXDEMINX.DLG] created from [XXDEMINX.DLG] Adding XXDEMINX to internal list of available DLGs [XXDEMINX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXDORKUS.DLG.DLG] loaded [XXDORKUS.DLG] created from [XXDORKUS.DLG] Adding XXDORKUS to internal list of available DLGs [XXDORKUS.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXPPSUNA.DLG.DLG] loaded [XXPPSUNA.DLG] created from [XXPPSUNA.DLG] Adding XXPPSUNA to internal list of available DLGs [XXPPSUNA.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXVAKOLA.DLG.DLG] loaded [XXVAKOLA.DLG] created from [XXVAKOLA.DLG] Adding XXVAKOLA to internal list of available DLGs [XXVAKOLA.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXXX.DLG.DLG] loaded [XXXX.DLG] created from [XXXX.DLG] Adding XXXX to internal list of available DLGs [XXXX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXXXX.DLG.DLG] loaded [XXXXX.DLG] created from [XXXXX.DLG] Adding XXXXX to internal list of available DLGs [XXXXX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXXXXX.DLG.DLG] loaded [XXXXXX.DLG] created from [XXXXXX.DLG] Adding XXXXXX to internal list of available DLGs [XXXXXX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXXXXXX.DLG.DLG] loaded [XXXXXXX.DLG] created from [XXXXXXX.DLG] Adding XXXXXXX to internal list of available DLGs [XXXXXXX.DLG] saved 12 states, 18 trans, 3 strig, 2 ttrig, 1 actions [XXXXYY.DLG.DLG] loaded [XXXXYY.DLG] created from [XXXXYY.DLG] Adding XXXXYY to internal list of available DLGs [XXXXYY.DLG] saved 30 states, 61 trans, 6 strig, 0 ttrig, 0 actions [XXZZYYZZ.DLG.DLG] loaded [XXZZYYZZ.DLG] created from [XXZZYYZZ.DLG] Adding XXZZYYZZ to internal list of available DLGs [XXZZYYZZ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XZAR.DLG.DLG] loaded [XZAR.DLG] created from [XZAR.DLG] Adding XZAR to internal list of available DLGs [XZAR.DLG] saved 26 states, 34 trans, 12 strig, 4 ttrig, 7 actions [XZARJ.DLG.DLG] loaded [XZARJ.DLG] created from [XZARJ.DLG] Adding XZARJ to internal list of available DLGs [XZARJ.DLG] saved 17 states, 17 trans, 7 strig, 0 ttrig, 7 actions [XZARP.DLG.DLG] loaded [XZARP.DLG] created from [XZARP.DLG] Adding XZARP to internal list of available DLGs [XZARP.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 7 actions [XZARZ.DLG.DLG] loaded [XZARZ.DLG] created from [XZARZ.DLG] Adding XZARZ to internal list of available DLGs [XZARZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [YAGA01.DLG.DLG] loaded [YAGA01.DLG] created from [YAGA01.DLG] Adding YAGA01 to internal list of available DLGs [YAGA01.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 5 actions [YAGA02.DLG.DLG] loaded [YAGA02.DLG] created from [YAGA02.DLG] Adding YAGA02 to internal list of available DLGs [YAGA02.DLG] saved 10 states, 10 trans, 1 strig, 0 ttrig, 0 actions [YAGBER.DLG.DLG] loaded [YAGBER.DLG] created from [YAGBER.DLG] Adding YAGBER to internal list of available DLGs [YAGBER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [YAGCON.DLG.DLG] loaded [YAGCON.DLG] created from [YAGCON.DLG] Adding YAGCON to internal list of available DLGs [YAGCON.DLG] saved 22 states, 47 trans, 1 strig, 2 ttrig, 5 actions [YAGO.DLG.DLG] loaded [YAGO.DLG] created from [YAGO.DLG] Adding YAGO to internal list of available DLGs [YAGO.DLG] saved 9 states, 14 trans, 4 strig, 2 ttrig, 7 actions [YARIN.DLG.DLG] loaded [YARIN.DLG] created from [YARIN.DLG] Adding YARIN to internal list of available DLGs [YARIN.DLG] saved 24 states, 26 trans, 9 strig, 4 ttrig, 3 actions [YESLIC.DLG.DLG] loaded [YESLIC.DLG] created from [YESLIC.DLG] Adding YESLIC to internal list of available DLGs [YESLIC.DLG] saved 9 states, 10 trans, 4 strig, 0 ttrig, 3 actions [YESLID.DLG.DLG] loaded [YESLID.DLG] created from [YESLID.DLG] Adding YESLID to internal list of available DLGs [YESLID.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [YESLIJ.DLG.DLG] loaded [YESLIJ.DLG] created from [YESLIJ.DLG] Adding YESLIJ to internal list of available DLGs [YESLIJ.DLG] saved 17 states, 20 trans, 5 strig, 2 ttrig, 7 actions [YESLIP.DLG.DLG] loaded [YESLIP.DLG] created from [YESLIP.DLG] Adding YESLIP to internal list of available DLGs [YESLIP.DLG] saved 5 states, 6 trans, 4 strig, 0 ttrig, 3 actions [YOCHLOL.DLG.DLG] loaded [YOCHLOL.DLG] created from [YOCHLOL.DLG] Adding YOCHLOL to internal list of available DLGs [YOCHLOL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [YOSHIMO.DLG.DLG] loaded [YOSHIMO.DLG] created from [YOSHIMO.DLG] Adding YOSHIMO to internal list of available DLGs [YOSHIMO.DLG] saved 52 states, 101 trans, 3 strig, 11 ttrig, 8 actions [YOSHIMOX.DLG.DLG] loaded [YOSHIMOX.DLG] created from [YOSHIMOX.DLG] Adding YOSHIMOX to internal list of available DLGs [YOSHIMOX.DLG] saved 14 states, 23 trans, 1 strig, 0 ttrig, 1 actions [YOSHJ.DLG.DLG] loaded [YOSHJ.DLG] created from [YOSHJ.DLG] Adding YOSHJ to internal list of available DLGs [YOSHJ.DLG] saved 152 states, 219 trans, 5 strig, 67 ttrig, 8 actions [YOSHP.DLG.DLG] loaded [YOSHP.DLG] created from [YOSHP.DLG] Adding YOSHP to internal list of available DLGs [YOSHP.DLG] saved 7 states, 12 trans, 3 strig, 3 ttrig, 5 actions [YSCARA01.DLG.DLG] loaded [YSCARA01.DLG] created from [YSCARA01.DLG] Adding YSCARA01 to internal list of available DLGs [YSCARA01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [YUSUF.DLG.DLG] loaded [YUSUF.DLG] created from [YUSUF.DLG] Adding YUSUF to internal list of available DLGs [YUSUF.DLG] saved 4 states, 8 trans, 2 strig, 5 ttrig, 1 actions [Z.DLG.DLG] loaded [Z.DLG] created from [Z.DLG] Adding Z to internal list of available DLGs [Z.DLG] saved 14 states, 14 trans, 1 strig, 0 ttrig, 0 actions [Z2.DLG.DLG] loaded [Z2.DLG] created from [Z2.DLG] Adding Z2 to internal list of available DLGs [Z2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [ZARGAL.DLG.DLG] loaded [ZARGAL.DLG] created from [ZARGAL.DLG] Adding ZARGAL to internal list of available DLGs [ZARGAL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [ZAVIERA.DLG.DLG] loaded [ZAVIERA.DLG] created from [ZAVIERA.DLG] Adding ZAVIERA to internal list of available DLGs [ZAVIERA.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [ZEKE.DLG.DLG] loaded [ZEKE.DLG] created from [ZEKE.DLG] Adding ZEKE to internal list of available DLGs [ZEKE.DLG] saved 5 states, 7 trans, 2 strig, 1 ttrig, 2 actions [ZHALIM.DLG.DLG] loaded [ZHALIM.DLG] created from [ZHALIM.DLG] Adding ZHALIM to internal list of available DLGs [ZHALIM.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 5 actions [ZHENT.DLG.DLG] loaded [ZHENT.DLG] created from [ZHENT.DLG] Adding ZHENT to internal list of available DLGs [ZHENT.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [ZHURLO.DLG.DLG] loaded [ZHURLO.DLG] created from [ZHURLO.DLG] Adding ZHURLO to internal list of available DLGs [ZHURLO.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 6 actions [ZOMBIE.DLG.DLG] loaded [ZOMBIE.DLG] created from [ZOMBIE.DLG] Adding ZOMBIE to internal list of available DLGs [ZOMBIE.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [ZORDRAL.DLG.DLG] loaded [ZORDRAL.DLG] created from [ZORDRAL.DLG] Adding ZORDRAL to internal list of available DLGs [ZORDRAL.DLG] saved 6 states, 12 trans, 1 strig, 0 ttrig, 2 actions [ZORL.DLG.DLG] loaded [ZORL.DLG] created from [ZORL.DLG] Adding ZORL to internal list of available DLGs [ZORL.DLG] saved 15 states, 20 trans, 2 strig, 0 ttrig, 3 actions Copying and patching 4089 files ... [25SPELL.DLG.DLG] loaded [25SPELL.DLG] created from [25SPELL.DLG] Adding 25SPELL to internal list of available DLGs [25SPELL.DLG] saved 23 states, 37 trans, 5 strig, 9 ttrig, 9 actions [AAAA.DLG.DLG] loaded [AAAA.DLG] created from [AAAA.DLG] Adding AAAA to internal list of available DLGs [AAAA.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [AAAAA.DLG.DLG] loaded [AAAAA.DLG] created from [AAAAA.DLG] Adding AAAAA to internal list of available DLGs [AAAAA.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [AATAQAH.DLG.DLG] loaded [AATAQAH.DLG] created from [AATAQAH.DLG] Adding AATAQAH to internal list of available DLGs [AATAQAH.DLG] saved 30 states, 52 trans, 5 strig, 10 ttrig, 7 actions [ABAZIGAL.DLG.DLG] loaded [ABAZIGAL.DLG] created from [ABAZIGAL.DLG] Adding ABAZIGAL to internal list of available DLGs [ABAZIGAL.DLG] saved 6 states, 11 trans, 2 strig, 2 ttrig, 3 actions [ABELA.DLG.DLG] loaded [ABELA.DLG] created from [ABELA.DLG] Adding ABELA to internal list of available DLGs [ABELA.DLG] saved 14 states, 17 trans, 3 strig, 1 ttrig, 5 actions [ABYDEM01.DLG.DLG] loaded [ABYDEM01.DLG] created from [ABYDEM01.DLG] Adding ABYDEM01 to internal list of available DLGs [ABYDEM01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ACHEN.DLG.DLG] loaded [ACHEN.DLG] created from [ACHEN.DLG] Adding ACHEN to internal list of available DLGs [ACHEN.DLG] saved 7 states, 11 trans, 2 strig, 0 ttrig, 2 actions [ACOLYTE1.DLG.DLG] loaded [ACOLYTE1.DLG] created from [ACOLYTE1.DLG] Adding ACOLYTE1 to internal list of available DLGs [ACOLYTE1.DLG] saved 7 states, 16 trans, 1 strig, 8 ttrig, 0 actions [ACOLYTE2.DLG.DLG] loaded [ACOLYTE2.DLG] created from [ACOLYTE2.DLG] Adding ACOLYTE2 to internal list of available DLGs [ACOLYTE2.DLG] saved 9 states, 18 trans, 1 strig, 8 ttrig, 0 actions [ACOLYTE3.DLG.DLG] loaded [ACOLYTE3.DLG] created from [ACOLYTE3.DLG] Adding ACOLYTE3 to internal list of available DLGs [ACOLYTE3.DLG] saved 8 states, 13 trans, 1 strig, 1 ttrig, 0 actions [ADDY.DLG.DLG] loaded [ADDY.DLG] created from [ADDY.DLG] Adding ADDY to internal list of available DLGs [ADDY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [AEEXTORT.DLG.DLG] loaded [AEEXTORT.DLG] created from [AEEXTORT.DLG] Adding AEEXTORT to internal list of available DLGs [AEEXTORT.DLG] saved 10 states, 14 trans, 0 strig, 0 ttrig, 7 actions [AELOTUS.DLG.DLG] loaded [AELOTUS.DLG] created from [AELOTUS.DLG] Adding AELOTUS to internal list of available DLGs [AELOTUS.DLG] saved 5 states, 5 trans, 0 strig, 0 ttrig, 1 actions [AEMERCH.DLG.DLG] loaded [AEMERCH.DLG] created from [AEMERCH.DLG] Adding AEMERCH to internal list of available DLGs [AEMERCH.DLG] saved 9 states, 9 trans, 2 strig, 0 ttrig, 2 actions [AEMESS.DLG.DLG] loaded [AEMESS.DLG] created from [AEMESS.DLG] Adding AEMESS to internal list of available DLGs [AEMESS.DLG] saved 6 states, 7 trans, 1 strig, 2 ttrig, 2 actions [AERIE.DLG.DLG] loaded [AERIE.DLG] created from [AERIE.DLG] Adding AERIE to internal list of available DLGs [AERIE.DLG] saved 57 states, 121 trans, 10 strig, 24 ttrig, 38 actions [AERIE25A.DLG.DLG] loaded [AERIE25A.DLG] created from [AERIE25A.DLG] Adding AERIE25A to internal list of available DLGs [AERIE25A.DLG] saved 10 states, 18 trans, 2 strig, 4 ttrig, 8 actions [AERIE25J.DLG.DLG] loaded [AERIE25J.DLG] created from [AERIE25J.DLG] Adding AERIE25J to internal list of available DLGs [AERIE25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [AERIE25P.DLG.DLG] loaded [AERIE25P.DLG] created from [AERIE25P.DLG] Adding AERIE25P to internal list of available DLGs [AERIE25P.DLG] saved 6 states, 14 trans, 4 strig, 6 ttrig, 10 actions [AERIEJ.DLG.DLG] loaded [AERIEJ.DLG] created from [AERIEJ.DLG] Adding AERIEJ to internal list of available DLGs [AERIEJ.DLG] saved 278 states, 470 trans, 20 strig, 204 ttrig, 77 actions [AERIEP.DLG.DLG] loaded [AERIEP.DLG] created from [AERIEP.DLG] Adding AERIEP to internal list of available DLGs [AERIEP.DLG] saved 20 states, 32 trans, 6 strig, 7 ttrig, 11 actions [AERIEX.DLG.DLG] loaded [AERIEX.DLG] created from [AERIEX.DLG] Adding AERIEX to internal list of available DLGs [AERIEX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [AESOLD.DLG.DLG] loaded [AESOLD.DLG] created from [AESOLD.DLG] Adding AESOLD to internal list of available DLGs [AESOLD.DLG] saved 12 states, 14 trans, 2 strig, 0 ttrig, 0 actions [AEWERE1.DLG.DLG] loaded [AEWERE1.DLG] created from [AEWERE1.DLG] Adding AEWERE1 to internal list of available DLGs [AEWERE1.DLG] saved 3 states, 6 trans, 1 strig, 0 ttrig, 0 actions [AEWERE2.DLG.DLG] loaded [AEWERE2.DLG] created from [AEWERE2.DLG] Adding AEWERE2 to internal list of available DLGs [AEWERE2.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [AEWERE3.DLG.DLG] loaded [AEWERE3.DLG] created from [AEWERE3.DLG] Adding AEWERE3 to internal list of available DLGs [AEWERE3.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [AEWERE4.DLG.DLG] loaded [AEWERE4.DLG] created from [AEWERE4.DLG] Adding AEWERE4 to internal list of available DLGs [AEWERE4.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [AEWERE5.DLG.DLG] loaded [AEWERE5.DLG] created from [AEWERE5.DLG] Adding AEWERE5 to internal list of available DLGs [AEWERE5.DLG] saved 8 states, 8 trans, 0 strig, 0 ttrig, 1 actions [AEWERE6.DLG.DLG] loaded [AEWERE6.DLG] created from [AEWERE6.DLG] Adding AEWERE6 to internal list of available DLGs [AEWERE6.DLG] saved 5 states, 5 trans, 0 strig, 0 ttrig, 0 actions [AEWIMER1.DLG.DLG] loaded [AEWIMER1.DLG] created from [AEWIMER1.DLG] Adding AEWIMER1 to internal list of available DLGs [AEWIMER1.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [AEWIMER2.DLG.DLG] loaded [AEWIMER2.DLG] created from [AEWIMER2.DLG] Adding AEWIMER2 to internal list of available DLGs [AEWIMER2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [AEWIMER3.DLG.DLG] loaded [AEWIMER3.DLG] created from [AEWIMER3.DLG] Adding AEWIMER3 to internal list of available DLGs [AEWIMER3.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [AGNASI.DLG.DLG] loaded [AGNASI.DLG] created from [AGNASI.DLG] Adding AGNASI to internal list of available DLGs [AGNASI.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [AHAMMED.DLG.DLG] loaded [AHAMMED.DLG] created from [AHAMMED.DLG] Adding AHAMMED to internal list of available DLGs [AHAMMED.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [AJANTD.DLG.DLG] loaded [AJANTD.DLG] created from [AJANTD.DLG] Adding AJANTD to internal list of available DLGs [AJANTD.DLG] saved 9 states, 9 trans, 0 strig, 0 ttrig, 0 actions [AJANTI.DLG.DLG] loaded [AJANTI.DLG] created from [AJANTI.DLG] Adding AJANTI to internal list of available DLGs [AJANTI.DLG] saved 12 states, 23 trans, 2 strig, 0 ttrig, 7 actions [AJANTJ.DLG.DLG] loaded [AJANTJ.DLG] created from [AJANTJ.DLG] Adding AJANTJ to internal list of available DLGs [AJANTJ.DLG] saved 16 states, 26 trans, 4 strig, 11 ttrig, 12 actions [AJANTP.DLG.DLG] loaded [AJANTP.DLG] created from [AJANTP.DLG] Adding AJANTP to internal list of available DLGs [AJANTP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [AKAE.DLG.DLG] loaded [AKAE.DLG] created from [AKAE.DLG] Adding AKAE to internal list of available DLGs [AKAE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ALANBL.DLG.DLG] loaded [ALANBL.DLG] created from [ALANBL.DLG] Adding ALANBL to internal list of available DLGs [ALANBL.DLG] saved 9 states, 13 trans, 1 strig, 0 ttrig, 2 actions [ALATOS.DLG.DLG] loaded [ALATOS.DLG] created from [ALATOS.DLG] Adding ALATOS to internal list of available DLGs [ALATOS.DLG] saved 21 states, 41 trans, 6 strig, 8 ttrig, 9 actions [ALBERT.DLG.DLG] loaded [ALBERT.DLG] created from [ALBERT.DLG] Adding ALBERT to internal list of available DLGs [ALBERT.DLG] saved 11 states, 18 trans, 6 strig, 0 ttrig, 4 actions [ALDETH.DLG.DLG] loaded [ALDETH.DLG] created from [ALDETH.DLG] Adding ALDETH to internal list of available DLGs [ALDETH.DLG] saved 33 states, 51 trans, 14 strig, 5 ttrig, 15 actions [ALGERN.DLG.DLG] loaded [ALGERN.DLG] created from [ALGERN.DLG] Adding ALGERN to internal list of available DLGs [ALGERN.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [ALORA.DLG.DLG] loaded [ALORA.DLG] created from [ALORA.DLG] Adding ALORA to internal list of available DLGs [ALORA.DLG] saved 15 states, 23 trans, 8 strig, 0 ttrig, 9 actions [ALORAJ.DLG.DLG] loaded [ALORAJ.DLG] created from [ALORAJ.DLG] Adding ALORAJ to internal list of available DLGs [ALORAJ.DLG] saved 9 states, 9 trans, 2 strig, 0 ttrig, 3 actions [ALORAP.DLG.DLG] loaded [ALORAP.DLG] created from [ALORAP.DLG] Adding ALORAP to internal list of available DLGs [ALORAP.DLG] saved 6 states, 7 trans, 5 strig, 0 ttrig, 4 actions [ALORAZ.DLG.DLG] loaded [ALORAZ.DLG] created from [ALORAZ.DLG] Adding ALORAZ to internal list of available DLGs [ALORAZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ALVAHE.DLG.DLG] loaded [ALVAHE.DLG] created from [ALVAHE.DLG] Adding ALVAHE to internal list of available DLGs [ALVAHE.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 1 actions [ALYNAR.DLG.DLG] loaded [ALYNAR.DLG] created from [ALYNAR.DLG] Adding ALYNAR to internal list of available DLGs [ALYNAR.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [ALYTH.DLG.DLG] loaded [ALYTH.DLG] created from [ALYTH.DLG] Adding ALYTH to internal list of available DLGs [ALYTH.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 1 actions [AMARAN.DLG.DLG] loaded [AMARAN.DLG] created from [AMARAN.DLG] Adding AMARAN to internal list of available DLGs [AMARAN.DLG] saved 6 states, 10 trans, 3 strig, 1 ttrig, 4 actions [AMARCH01.DLG.DLG] loaded [AMARCH01.DLG] created from [AMARCH01.DLG] Adding AMARCH01 to internal list of available DLGs [AMARCH01.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 4 actions [AMARCH02.DLG.DLG] loaded [AMARCH02.DLG] created from [AMARCH02.DLG] Adding AMARCH02 to internal list of available DLGs [AMARCH02.DLG] saved 10 states, 21 trans, 2 strig, 0 ttrig, 1 actions [AMASANA.DLG.DLG] loaded [AMASANA.DLG] created from [AMASANA.DLG] Adding AMASANA to internal list of available DLGs [AMASANA.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 2 actions [AMBAR01.DLG.DLG] loaded [AMBAR01.DLG] created from [AMBAR01.DLG] Adding AMBAR01 to internal list of available DLGs [AMBAR01.DLG] saved 42 states, 81 trans, 3 strig, 18 ttrig, 7 actions [AMBOY01.DLG.DLG] loaded [AMBOY01.DLG] created from [AMBOY01.DLG] Adding AMBOY01 to internal list of available DLGs [AMBOY01.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [AMCAPT01.DLG.DLG] loaded [AMCAPT01.DLG] created from [AMCAPT01.DLG] Adding AMCAPT01 to internal list of available DLGs [AMCAPT01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [AMCARRAS.DLG.DLG] loaded [AMCARRAS.DLG] created from [AMCARRAS.DLG] Adding AMCARRAS to internal list of available DLGs [AMCARRAS.DLG] saved 25 states, 51 trans, 4 strig, 12 ttrig, 10 actions [AMCLER01.DLG.DLG] loaded [AMCLER01.DLG] created from [AMCLER01.DLG] Adding AMCLER01 to internal list of available DLGs [AMCLER01.DLG] saved 9 states, 13 trans, 2 strig, 1 ttrig, 3 actions [AMCLER02.DLG.DLG] loaded [AMCLER02.DLG] created from [AMCLER02.DLG] Adding AMCLER02 to internal list of available DLGs [AMCLER02.DLG] saved 17 states, 38 trans, 2 strig, 7 ttrig, 2 actions [AMCST01.DLG.DLG] loaded [AMCST01.DLG] created from [AMCST01.DLG] Adding AMCST01 to internal list of available DLGs [AMCST01.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [AMCST02.DLG.DLG] loaded [AMCST02.DLG] created from [AMCST02.DLG] Adding AMCST02 to internal list of available DLGs [AMCST02.DLG] saved 5 states, 6 trans, 4 strig, 2 ttrig, 0 actions [AMCST03.DLG.DLG] loaded [AMCST03.DLG] created from [AMCST03.DLG] Adding AMCST03 to internal list of available DLGs [AMCST03.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 0 actions [AMCST04.DLG.DLG] loaded [AMCST04.DLG] created from [AMCST04.DLG] Adding AMCST04 to internal list of available DLGs [AMCST04.DLG] saved 7 states, 8 trans, 6 strig, 2 ttrig, 0 actions [AMCUST01.DLG.DLG] loaded [AMCUST01.DLG] created from [AMCUST01.DLG] Adding AMCUST01 to internal list of available DLGs [AMCUST01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [AMELM01.DLG.DLG] loaded [AMELM01.DLG] created from [AMELM01.DLG] Adding AMELM01 to internal list of available DLGs [AMELM01.DLG] saved 17 states, 24 trans, 1 strig, 4 ttrig, 2 actions [AMFAHEED.DLG.DLG] loaded [AMFAHEED.DLG] created from [AMFAHEED.DLG] Adding AMFAHEED to internal list of available DLGs [AMFAHEED.DLG] saved 13 states, 24 trans, 5 strig, 2 ttrig, 3 actions [AMFEM01.DLG.DLG] loaded [AMFEM01.DLG] created from [AMFEM01.DLG] Adding AMFEM01 to internal list of available DLGs [AMFEM01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 1 actions [AMFEM02.DLG.DLG] loaded [AMFEM02.DLG] created from [AMFEM02.DLG] Adding AMFEM02 to internal list of available DLGs [AMFEM02.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [AMGIRL01.DLG.DLG] loaded [AMGIRL01.DLG] created from [AMGIRL01.DLG] Adding AMGIRL01 to internal list of available DLGs [AMGIRL01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [AMGRAV01.DLG.DLG] loaded [AMGRAV01.DLG] created from [AMGRAV01.DLG] Adding AMGRAV01 to internal list of available DLGs [AMGRAV01.DLG] saved 8 states, 12 trans, 1 strig, 4 ttrig, 3 actions [AMIA.DLG.DLG] loaded [AMIA.DLG] created from [AMIA.DLG] Adding AMIA to internal list of available DLGs [AMIA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [AMINTB01.DLG.DLG] loaded [AMINTB01.DLG] created from [AMINTB01.DLG] Adding AMINTB01 to internal list of available DLGs [AMINTB01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [AMINTM01.DLG.DLG] loaded [AMINTM01.DLG] created from [AMINTM01.DLG] Adding AMINTM01 to internal list of available DLGs [AMINTM01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [AMLICH01.DLG.DLG] loaded [AMLICH01.DLG] created from [AMLICH01.DLG] Adding AMLICH01 to internal list of available DLGs [AMLICH01.DLG] saved 33 states, 68 trans, 8 strig, 2 ttrig, 16 actions [AMMAG01.DLG.DLG] loaded [AMMAG01.DLG] created from [AMMAG01.DLG] Adding AMMAG01 to internal list of available DLGs [AMMAG01.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [AMMAJIRA.DLG.DLG] loaded [AMMAJIRA.DLG] created from [AMMAJIRA.DLG] Adding AMMAJIRA to internal list of available DLGs [AMMAJIRA.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [AMMAN01.DLG.DLG] loaded [AMMAN01.DLG] created from [AMMAN01.DLG] Adding AMMAN01 to internal list of available DLGs [AMMAN01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 1 actions [AMMAN02.DLG.DLG] loaded [AMMAN02.DLG] created from [AMMAN02.DLG] Adding AMMAN02 to internal list of available DLGs [AMMAN02.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [AMMAYOR.DLG.DLG] loaded [AMMAYOR.DLG] created from [AMMAYOR.DLG] Adding AMMAYOR to internal list of available DLGs [AMMAYOR.DLG] saved 15 states, 28 trans, 6 strig, 3 ttrig, 5 actions [AMMERC01.DLG.DLG] loaded [AMMERC01.DLG] created from [AMMERC01.DLG] Adding AMMERC01 to internal list of available DLGs [AMMERC01.DLG] saved 6 states, 8 trans, 1 strig, 0 ttrig, 0 actions [AMMERC02.DLG.DLG] loaded [AMMERC02.DLG] created from [AMMERC02.DLG] Adding AMMERC02 to internal list of available DLGs [AMMERC02.DLG] saved 5 states, 7 trans, 0 strig, 0 ttrig, 0 actions [AMMERC03.DLG.DLG] loaded [AMMERC03.DLG] created from [AMMERC03.DLG] Adding AMMERC03 to internal list of available DLGs [AMMERC03.DLG] saved 13 states, 27 trans, 3 strig, 4 ttrig, 11 actions [AMMERC04.DLG.DLG] loaded [AMMERC04.DLG] created from [AMMERC04.DLG] Adding AMMERC04 to internal list of available DLGs [AMMERC04.DLG] saved 5 states, 5 trans, 0 strig, 0 ttrig, 1 actions [AMMERC07.DLG.DLG] loaded [AMMERC07.DLG] created from [AMMERC07.DLG] Adding AMMERC07 to internal list of available DLGs [AMMERC07.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [AMMGRD01.DLG.DLG] loaded [AMMGRD01.DLG] created from [AMMGRD01.DLG] Adding AMMGRD01 to internal list of available DLGs [AMMGRD01.DLG] saved 4 states, 5 trans, 3 strig, 0 ttrig, 2 actions [AMMGRD02.DLG.DLG] loaded [AMMGRD02.DLG] created from [AMMGRD02.DLG] Adding AMMGRD02 to internal list of available DLGs [AMMGRD02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [AMMGRD05.DLG.DLG] loaded [AMMGRD05.DLG] created from [AMMGRD05.DLG] Adding AMMGRD05 to internal list of available DLGs [AMMGRD05.DLG] saved 7 states, 12 trans, 2 strig, 0 ttrig, 1 actions [AMMONK01.DLG.DLG] loaded [AMMONK01.DLG] created from [AMMONK01.DLG] Adding AMMONK01 to internal list of available DLGs [AMMONK01.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions [AMMONK02.DLG.DLG] loaded [AMMONK02.DLG] created from [AMMONK02.DLG] Adding AMMONK02 to internal list of available DLGs [AMMONK02.DLG] saved 9 states, 17 trans, 3 strig, 3 ttrig, 2 actions [AMMONK03.DLG.DLG] loaded [AMMONK03.DLG] created from [AMMONK03.DLG] Adding AMMONK03 to internal list of available DLGs [AMMONK03.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [AMNCEN1.DLG.DLG] loaded [AMNCEN1.DLG] created from [AMNCEN1.DLG] Adding AMNCEN1 to internal list of available DLGs [AMNCEN1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [AMNG1.DLG.DLG] loaded [AMNG1.DLG] created from [AMNG1.DLG] Adding AMNG1 to internal list of available DLGs [AMNG1.DLG] saved 9 states, 15 trans, 5 strig, 7 ttrig, 0 actions [AMNG2.DLG.DLG] loaded [AMNG2.DLG] created from [AMNG2.DLG] Adding AMNG2 to internal list of available DLGs [AMNG2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [AMNIS.DLG.DLG] loaded [AMNIS.DLG] created from [AMNIS.DLG] Adding AMNIS to internal list of available DLGs [AMNIS.DLG] saved 21 states, 25 trans, 20 strig, 4 ttrig, 0 actions [AMNIS2.DLG.DLG] loaded [AMNIS2.DLG] created from [AMNIS2.DLG] Adding AMNIS2 to internal list of available DLGs [AMNIS2.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 1 actions [AMNIS3.DLG.DLG] loaded [AMNIS3.DLG] created from [AMNIS3.DLG] Adding AMNIS3 to internal list of available DLGs [AMNIS3.DLG] saved 4 states, 5 trans, 3 strig, 1 ttrig, 1 actions [AMNIS4.DLG.DLG] loaded [AMNIS4.DLG] created from [AMNIS4.DLG] Adding AMNIS4 to internal list of available DLGs [AMNIS4.DLG] saved 11 states, 12 trans, 9 strig, 1 ttrig, 0 actions [AMNISE.DLG.DLG] loaded [AMNISE.DLG] created from [AMNISE.DLG] Adding AMNISE to internal list of available DLGs [AMNISE.DLG] saved 5 states, 7 trans, 2 strig, 2 ttrig, 3 actions [AMNISH.DLG.DLG] loaded [AMNISH.DLG] created from [AMNISH.DLG] Adding AMNISH to internal list of available DLGs [AMNISH.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [AMNLEGS.DLG.DLG] loaded [AMNLEGS.DLG] created from [AMNLEGS.DLG] Adding AMNLEGS to internal list of available DLGs [AMNLEGS.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [AMNVIC.DLG.DLG] loaded [AMNVIC.DLG] created from [AMNVIC.DLG] Adding AMNVIC to internal list of available DLGs [AMNVIC.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [AMSAEMON.DLG.DLG] loaded [AMSAEMON.DLG] created from [AMSAEMON.DLG] Adding AMSAEMON to internal list of available DLGs [AMSAEMON.DLG] saved 46 states, 79 trans, 4 strig, 6 ttrig, 13 actions [AMSI.DLG.DLG] loaded [AMSI.DLG] created from [AMSI.DLG] Adding AMSI to internal list of available DLGs [AMSI.DLG] saved 12 states, 23 trans, 3 strig, 8 ttrig, 3 actions [AMSLEEP.DLG.DLG] loaded [AMSLEEP.DLG] created from [AMSLEEP.DLG] Adding AMSLEEP to internal list of available DLGs [AMSLEEP.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [AMSMITH.DLG.DLG] loaded [AMSMITH.DLG] created from [AMSMITH.DLG] Adding AMSMITH to internal list of available DLGs [AMSMITH.DLG] saved 21 states, 27 trans, 3 strig, 6 ttrig, 3 actions [AMSMUG01.DLG.DLG] loaded [AMSMUG01.DLG] created from [AMSMUG01.DLG] Adding AMSMUG01 to internal list of available DLGs [AMSMUG01.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [AMSMUG02.DLG.DLG] loaded [AMSMUG02.DLG] created from [AMSMUG02.DLG] Adding AMSMUG02 to internal list of available DLGs [AMSMUG02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [AMTGEN01.DLG.DLG] loaded [AMTGEN01.DLG] created from [AMTGEN01.DLG] Adding AMTGEN01 to internal list of available DLGs [AMTGEN01.DLG] saved 3 states, 7 trans, 1 strig, 2 ttrig, 1 actions [AMWAR01.DLG.DLG] loaded [AMWAR01.DLG] created from [AMWAR01.DLG] Adding AMWAR01 to internal list of available DLGs [AMWAR01.DLG] saved 4 states, 7 trans, 2 strig, 0 ttrig, 0 actions [AMWAR02.DLG.DLG] loaded [AMWAR02.DLG] created from [AMWAR02.DLG] Adding AMWAR02 to internal list of available DLGs [AMWAR02.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [AMWAR03.DLG.DLG] loaded [AMWAR03.DLG] created from [AMWAR03.DLG] Adding AMWAR03 to internal list of available DLGs [AMWAR03.DLG] saved 5 states, 10 trans, 2 strig, 0 ttrig, 0 actions [AMWENC01.DLG.DLG] loaded [AMWENC01.DLG] created from [AMWENC01.DLG] Adding AMWENC01 to internal list of available DLGs [AMWENC01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [ANCAN.DLG.DLG] loaded [ANCAN.DLG] created from [ANCAN.DLG] Adding ANCAN to internal list of available DLGs [ANCAN.DLG] saved 7 states, 12 trans, 2 strig, 0 ttrig, 0 actions [ANDARS.DLG.DLG] loaded [ANDARS.DLG] created from [ANDARS.DLG] Adding ANDARS to internal list of available DLGs [ANDARS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [ANDOUT.DLG.DLG] loaded [ANDOUT.DLG] created from [ANDOUT.DLG] Adding ANDOUT to internal list of available DLGs [ANDOUT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ANDRIS.DLG.DLG] loaded [ANDRIS.DLG] created from [ANDRIS.DLG] Adding ANDRIS to internal list of available DLGs [ANDRIS.DLG] saved 13 states, 28 trans, 1 strig, 0 ttrig, 4 actions [ANGELI.DLG.DLG] loaded [ANGELI.DLG] created from [ANGELI.DLG] Adding ANGELI to internal list of available DLGs [ANGELI.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [ANGELO.DLG.DLG] loaded [ANGELO.DLG] created from [ANGELO.DLG] Adding ANGELO to internal list of available DLGs [ANGELO.DLG] saved 10 states, 27 trans, 3 strig, 16 ttrig, 18 actions [ANNO1.DLG.DLG] loaded [ANNO1.DLG] created from [ANNO1.DLG] Adding ANNO1 to internal list of available DLGs [ANNO1.DLG] saved 3 states, 6 trans, 1 strig, 4 ttrig, 2 actions [ANOME25A.DLG.DLG] loaded [ANOME25A.DLG] created from [ANOME25A.DLG] Adding ANOME25A to internal list of available DLGs [ANOME25A.DLG] saved 13 states, 26 trans, 2 strig, 6 ttrig, 12 actions [ANOME25J.DLG.DLG] loaded [ANOME25J.DLG] created from [ANOME25J.DLG] Adding ANOME25J to internal list of available DLGs [ANOME25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [ANOME25P.DLG.DLG] loaded [ANOME25P.DLG] created from [ANOME25P.DLG] Adding ANOME25P to internal list of available DLGs [ANOME25P.DLG] saved 6 states, 14 trans, 4 strig, 6 ttrig, 10 actions [ANOMEN.DLG.DLG] loaded [ANOMEN.DLG] created from [ANOMEN.DLG] Adding ANOMEN to internal list of available DLGs [ANOMEN.DLG] saved 27 states, 59 trans, 4 strig, 10 ttrig, 17 actions [ANOMENJ.DLG.DLG] loaded [ANOMENJ.DLG] created from [ANOMENJ.DLG] Adding ANOMENJ to internal list of available DLGs [ANOMENJ.DLG] saved 394 states, 637 trans, 23 strig, 230 ttrig, 118 actions [ANOMENP.DLG.DLG] loaded [ANOMENP.DLG] created from [ANOMENP.DLG] Adding ANOMENP to internal list of available DLGs [ANOMENP.DLG] saved 25 states, 36 trans, 13 strig, 2 ttrig, 22 actions [ANTENOS.DLG.DLG] loaded [ANTENOS.DLG] created from [ANTENOS.DLG] Adding ANTENOS to internal list of available DLGs [ANTENOS.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 1 actions [AOLN.DLG.DLG] loaded [AOLN.DLG] created from [AOLN.DLG] Adding AOLN to internal list of available DLGs [AOLN.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 4 actions [APPAR.DLG.DLG] loaded [APPAR.DLG] created from [APPAR.DLG] Adding APPAR to internal list of available DLGs [APPAR.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [ARAN.DLG.DLG] loaded [ARAN.DLG] created from [ARAN.DLG] Adding ARAN to internal list of available DLGs [ARAN.DLG] saved 124 states, 236 trans, 13 strig, 82 ttrig, 35 actions [ARAN02.DLG.DLG] loaded [ARAN02.DLG] created from [ARAN02.DLG] Adding ARAN02 to internal list of available DLGs [ARAN02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ARCAND.DLG.DLG] loaded [ARCAND.DLG] created from [ARCAND.DLG] Adding ARCAND to internal list of available DLGs [ARCAND.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [ARDENO.DLG.DLG] loaded [ARDENO.DLG] created from [ARDENO.DLG] Adding ARDENO to internal list of available DLGs [ARDENO.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 1 actions [ARDROU.DLG.DLG] loaded [ARDROU.DLG] created from [ARDROU.DLG] Adding ARDROU to internal list of available DLGs [ARDROU.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [ARENTHIS.DLG.DLG] loaded [ARENTHIS.DLG] created from [ARENTHIS.DLG] Adding ARENTHIS to internal list of available DLGs [ARENTHIS.DLG] saved 17 states, 29 trans, 4 strig, 7 ttrig, 9 actions [ARGH.DLG.DLG] loaded [ARGH.DLG] created from [ARGH.DLG] Adding ARGH to internal list of available DLGs [ARGH.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [ARGHAI.DLG.DLG] loaded [ARGHAI.DLG] created from [ARGHAI.DLG] Adding ARGHAI to internal list of available DLGs [ARGHAI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [ARGRIM.DLG.DLG] loaded [ARGRIM.DLG] created from [ARGRIM.DLG] Adding ARGRIM to internal list of available DLGs [ARGRIM.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [ARKANI3.DLG.DLG] loaded [ARKANI3.DLG] created from [ARKANI3.DLG] Adding ARKANI3 to internal list of available DLGs [ARKANI3.DLG] saved 4 states, 7 trans, 1 strig, 4 ttrig, 3 actions [ARKION.DLG.DLG] loaded [ARKION.DLG] created from [ARKION.DLG] Adding ARKION to internal list of available DLGs [ARKION.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [ARKUSH.DLG.DLG] loaded [ARKUSH.DLG] created from [ARKUSH.DLG] Adding ARKUSH to internal list of available DLGs [ARKUSH.DLG] saved 10 states, 17 trans, 1 strig, 0 ttrig, 3 actions [ARLED.DLG.DLG] loaded [ARLED.DLG] created from [ARLED.DLG] Adding ARLED to internal list of available DLGs [ARLED.DLG] saved 7 states, 10 trans, 3 strig, 3 ttrig, 1 actions [ARNBOY01.DLG.DLG] loaded [ARNBOY01.DLG] created from [ARNBOY01.DLG] Adding ARNBOY01 to internal list of available DLGs [ARNBOY01.DLG] saved 7 states, 12 trans, 4 strig, 7 ttrig, 2 actions [ARNFGT03.DLG.DLG] loaded [ARNFGT03.DLG] created from [ARNFGT03.DLG] Adding ARNFGT03 to internal list of available DLGs [ARNFGT03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [ARNFGT04.DLG.DLG] loaded [ARNFGT04.DLG] created from [ARNFGT04.DLG] Adding ARNFGT04 to internal list of available DLGs [ARNFGT04.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [ARNFGT06.DLG.DLG] loaded [ARNFGT06.DLG] created from [ARNFGT06.DLG] Adding ARNFGT06 to internal list of available DLGs [ARNFGT06.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 3 actions [ARNGRL01.DLG.DLG] loaded [ARNGRL01.DLG] created from [ARNGRL01.DLG] Adding ARNGRL01 to internal list of available DLGs [ARNGRL01.DLG] saved 17 states, 21 trans, 6 strig, 0 ttrig, 4 actions [ARNMAN01.DLG.DLG] loaded [ARNMAN01.DLG] created from [ARNMAN01.DLG] Adding ARNMAN01 to internal list of available DLGs [ARNMAN01.DLG] saved 9 states, 11 trans, 2 strig, 3 ttrig, 0 actions [ARNMAN02.DLG.DLG] loaded [ARNMAN02.DLG] created from [ARNMAN02.DLG] Adding ARNMAN02 to internal list of available DLGs [ARNMAN02.DLG] saved 10 states, 12 trans, 2 strig, 3 ttrig, 0 actions [ARNMAN03.DLG.DLG] loaded [ARNMAN03.DLG] created from [ARNMAN03.DLG] Adding ARNMAN03 to internal list of available DLGs [ARNMAN03.DLG] saved 16 states, 19 trans, 7 strig, 4 ttrig, 0 actions [ARNMAN04.DLG.DLG] loaded [ARNMAN04.DLG] created from [ARNMAN04.DLG] Adding ARNMAN04 to internal list of available DLGs [ARNMAN04.DLG] saved 21 states, 27 trans, 7 strig, 8 ttrig, 0 actions [ARNMAN05.DLG.DLG] loaded [ARNMAN05.DLG] created from [ARNMAN05.DLG] Adding ARNMAN05 to internal list of available DLGs [ARNMAN05.DLG] saved 10 states, 15 trans, 2 strig, 3 ttrig, 0 actions [ARNMAN06.DLG.DLG] loaded [ARNMAN06.DLG] created from [ARNMAN06.DLG] Adding ARNMAN06 to internal list of available DLGs [ARNMAN06.DLG] saved 13 states, 13 trans, 7 strig, 0 ttrig, 0 actions [ARNMAN07.DLG.DLG] loaded [ARNMAN07.DLG] created from [ARNMAN07.DLG] Adding ARNMAN07 to internal list of available DLGs [ARNMAN07.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 1 actions [ARNMAN08.DLG.DLG] loaded [ARNMAN08.DLG] created from [ARNMAN08.DLG] Adding ARNMAN08 to internal list of available DLGs [ARNMAN08.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 2 actions [ARNMAN09.DLG.DLG] loaded [ARNMAN09.DLG] created from [ARNMAN09.DLG] Adding ARNMAN09 to internal list of available DLGs [ARNMAN09.DLG] saved 8 states, 13 trans, 2 strig, 5 ttrig, 2 actions [ARNMAN10.DLG.DLG] loaded [ARNMAN10.DLG] created from [ARNMAN10.DLG] Adding ARNMAN10 to internal list of available DLGs [ARNMAN10.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [ARNMAN11.DLG.DLG] loaded [ARNMAN11.DLG] created from [ARNMAN11.DLG] Adding ARNMAN11 to internal list of available DLGs [ARNMAN11.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 2 actions [ARNTRA01.DLG.DLG] loaded [ARNTRA01.DLG] created from [ARNTRA01.DLG] Adding ARNTRA01 to internal list of available DLGs [ARNTRA01.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 2 actions [ARNTRA02.DLG.DLG] loaded [ARNTRA02.DLG] created from [ARNTRA02.DLG] Adding ARNTRA02 to internal list of available DLGs [ARNTRA02.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [ARNTRA04.DLG.DLG] loaded [ARNTRA04.DLG] created from [ARNTRA04.DLG] Adding ARNTRA04 to internal list of available DLGs [ARNTRA04.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ARNTRA05.DLG.DLG] loaded [ARNTRA05.DLG] created from [ARNTRA05.DLG] Adding ARNTRA05 to internal list of available DLGs [ARNTRA05.DLG] saved 1 states, 4 trans, 1 strig, 4 ttrig, 4 actions [ARNWAR06.DLG.DLG] loaded [ARNWAR06.DLG] created from [ARNWAR06.DLG] Adding ARNWAR06 to internal list of available DLGs [ARNWAR06.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ARNWAR07.DLG.DLG] loaded [ARNWAR07.DLG] created from [ARNWAR07.DLG] Adding ARNWAR07 to internal list of available DLGs [ARNWAR07.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [ARNWAR08.DLG.DLG] loaded [ARNWAR08.DLG] created from [ARNWAR08.DLG] Adding ARNWAR08 to internal list of available DLGs [ARNWAR08.DLG] saved 10 states, 12 trans, 3 strig, 0 ttrig, 1 actions [ARTOLA.DLG.DLG] loaded [ARTOLA.DLG] created from [ARTOLA.DLG] Adding ARTOLA to internal list of available DLGs [ARTOLA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [ASHEN.DLG.DLG] loaded [ASHEN.DLG] created from [ASHEN.DLG] Adding ASHEN to internal list of available DLGs [ASHEN.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 4 actions [AVARICE.DLG.DLG] loaded [AVARICE.DLG] created from [AVARICE.DLG] Adding AVARICE to internal list of available DLGs [AVARICE.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [AVERY.DLG.DLG] loaded [AVERY.DLG] created from [AVERY.DLG] Adding AVERY to internal list of available DLGs [AVERY.DLG] saved 12 states, 20 trans, 0 strig, 0 ttrig, 0 actions [BAELOTH.DLG.DLG] loaded [BAELOTH.DLG] created from [BAELOTH.DLG] Adding BAELOTH to internal list of available DLGs [BAELOTH.DLG] saved 29 states, 76 trans, 1 strig, 42 ttrig, 6 actions [BAELOTHJ.DLG.DLG] loaded [BAELOTHJ.DLG] created from [BAELOTHJ.DLG] Adding BAELOTHJ to internal list of available DLGs [BAELOTHJ.DLG] saved 62 states, 90 trans, 12 strig, 22 ttrig, 31 actions [BAELOTHP.DLG.DLG] loaded [BAELOTHP.DLG] created from [BAELOTHP.DLG] Adding BAELOTHP to internal list of available DLGs [BAELOTHP.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 3 actions [BAERIE.DLG.DLG] loaded [BAERIE.DLG] created from [BAERIE.DLG] Adding BAERIE to internal list of available DLGs [BAERIE.DLG] saved 478 states, 631 trans, 42 strig, 37 ttrig, 93 actions [BAERIE25.DLG.DLG] loaded [BAERIE25.DLG] created from [BAERIE25.DLG] Adding BAERIE25 to internal list of available DLGs [BAERIE25.DLG] saved 180 states, 271 trans, 24 strig, 44 ttrig, 30 actions [BAJANT.DLG.DLG] loaded [BAJANT.DLG] created from [BAJANT.DLG] Adding BAJANT to internal list of available DLGs [BAJANT.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [BALORA.DLG.DLG] loaded [BALORA.DLG] created from [BALORA.DLG] Adding BALORA to internal list of available DLGs [BALORA.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 0 actions [BALTH.DLG.DLG] loaded [BALTH.DLG] created from [BALTH.DLG] Adding BALTH to internal list of available DLGs [BALTH.DLG] saved 33 states, 58 trans, 2 strig, 4 ttrig, 11 actions [BAMNG01.DLG.DLG] loaded [BAMNG01.DLG] created from [BAMNG01.DLG] Adding BAMNG01 to internal list of available DLGs [BAMNG01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BAMNG02.DLG.DLG] loaded [BAMNG02.DLG] created from [BAMNG02.DLG] Adding BAMNG02 to internal list of available DLGs [BAMNG02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BANDCR.DLG.DLG] loaded [BANDCR.DLG] created from [BANDCR.DLG] Adding BANDCR to internal list of available DLGs [BANDCR.DLG] saved 8 states, 9 trans, 3 strig, 0 ttrig, 3 actions [BANDCT.DLG.DLG] loaded [BANDCT.DLG] created from [BANDCT.DLG] Adding BANDCT to internal list of available DLGs [BANDCT.DLG] saved 10 states, 10 trans, 4 strig, 0 ttrig, 3 actions [BANDIC.DLG.DLG] loaded [BANDIC.DLG] created from [BANDIC.DLG] Adding BANDIC to internal list of available DLGs [BANDIC.DLG] saved 10 states, 14 trans, 2 strig, 3 ttrig, 8 actions [BANDIT.DLG.DLG] loaded [BANDIT.DLG] created from [BANDIT.DLG] Adding BANDIT to internal list of available DLGs [BANDIT.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 0 actions [BANDITCY.DLG.DLG] loaded [BANDITCY.DLG] created from [BANDITCY.DLG] Adding BANDITCY to internal list of available DLGs [BANDITCY.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BANMER.DLG.DLG] loaded [BANMER.DLG] created from [BANMER.DLG] Adding BANMER to internal list of available DLGs [BANMER.DLG] saved 9 states, 24 trans, 1 strig, 14 ttrig, 0 actions [BANOME25.DLG.DLG] loaded [BANOME25.DLG] created from [BANOME25.DLG] Adding BANOME25 to internal list of available DLGs [BANOME25.DLG] saved 162 states, 253 trans, 18 strig, 31 ttrig, 17 actions [BANOMEN.DLG.DLG] loaded [BANOMEN.DLG] created from [BANOMEN.DLG] Adding BANOMEN to internal list of available DLGs [BANOMEN.DLG] saved 628 states, 864 trans, 46 strig, 27 ttrig, 115 actions [BARDOL.DLG.DLG] loaded [BARDOL.DLG] created from [BARDOL.DLG] Adding BARDOL to internal list of available DLGs [BARDOL.DLG] saved 5 states, 8 trans, 1 strig, 1 ttrig, 4 actions [BARESH.DLG.DLG] loaded [BARESH.DLG] created from [BARESH.DLG] Adding BARESH to internal list of available DLGs [BARESH.DLG] saved 8 states, 19 trans, 1 strig, 1 ttrig, 1 actions [BARG.DLG.DLG] loaded [BARG.DLG] created from [BARG.DLG] Adding BARG to internal list of available DLGs [BARG.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BARL.DLG.DLG] loaded [BARL.DLG] created from [BARL.DLG] Adding BARL to internal list of available DLGs [BARL.DLG] saved 9 states, 9 trans, 3 strig, 0 ttrig, 2 actions [BARONP.DLG.DLG] loaded [BARONP.DLG] created from [BARONP.DLG] Adding BARONP to internal list of available DLGs [BARONP.DLG] saved 58 states, 103 trans, 5 strig, 36 ttrig, 39 actions [BARSAIL1.DLG.DLG] loaded [BARSAIL1.DLG] created from [BARSAIL1.DLG] Adding BARSAIL1 to internal list of available DLGs [BARSAIL1.DLG] saved 8 states, 8 trans, 5 strig, 0 ttrig, 0 actions [BARSAIL2.DLG.DLG] loaded [BARSAIL2.DLG] created from [BARSAIL2.DLG] Adding BARSAIL2 to internal list of available DLGs [BARSAIL2.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [BARSLIM.DLG.DLG] loaded [BARSLIM.DLG] created from [BARSLIM.DLG] Adding BARSLIM to internal list of available DLGs [BARSLIM.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BART0133.DLG.DLG] loaded [BART0133.DLG] created from [BART0133.DLG] Adding BART0133 to internal list of available DLGs [BART0133.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART0720.DLG.DLG] loaded [BART0720.DLG] created from [BART0720.DLG] Adding BART0720 to internal list of available DLGs [BART0720.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BART10.DLG.DLG] loaded [BART10.DLG] created from [BART10.DLG] Adding BART10 to internal list of available DLGs [BART10.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BART11.DLG.DLG] loaded [BART11.DLG] created from [BART11.DLG] Adding BART11 to internal list of available DLGs [BART11.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BART12.DLG.DLG] loaded [BART12.DLG] created from [BART12.DLG] Adding BART12 to internal list of available DLGs [BART12.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BART13.DLG.DLG] loaded [BART13.DLG] created from [BART13.DLG] Adding BART13 to internal list of available DLGs [BART13.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART14.DLG.DLG] loaded [BART14.DLG] created from [BART14.DLG] Adding BART14 to internal list of available DLGs [BART14.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART15.DLG.DLG] loaded [BART15.DLG] created from [BART15.DLG] Adding BART15 to internal list of available DLGs [BART15.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART16.DLG.DLG] loaded [BART16.DLG] created from [BART16.DLG] Adding BART16 to internal list of available DLGs [BART16.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART2.DLG.DLG] loaded [BART2.DLG] created from [BART2.DLG] Adding BART2 to internal list of available DLGs [BART2.DLG] saved 4 states, 10 trans, 4 strig, 4 ttrig, 5 actions [BART3.DLG.DLG] loaded [BART3.DLG] created from [BART3.DLG] Adding BART3 to internal list of available DLGs [BART3.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART4.DLG.DLG] loaded [BART4.DLG] created from [BART4.DLG] Adding BART4 to internal list of available DLGs [BART4.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 2 actions [BART5.DLG.DLG] loaded [BART5.DLG] created from [BART5.DLG] Adding BART5 to internal list of available DLGs [BART5.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART6.DLG.DLG] loaded [BART6.DLG] created from [BART6.DLG] Adding BART6 to internal list of available DLGs [BART6.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 1 actions [BART7.DLG.DLG] loaded [BART7.DLG] created from [BART7.DLG] Adding BART7 to internal list of available DLGs [BART7.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BART8.DLG.DLG] loaded [BART8.DLG] created from [BART8.DLG] Adding BART8 to internal list of available DLGs [BART8.DLG] saved 3 states, 5 trans, 3 strig, 0 ttrig, 2 actions [BART9.DLG.DLG] loaded [BART9.DLG] created from [BART9.DLG] Adding BART9 to internal list of available DLGs [BART9.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BARUK.DLG.DLG] loaded [BARUK.DLG] created from [BARUK.DLG] Adding BARUK to internal list of available DLGs [BARUK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [BASSIL.DLG.DLG] loaded [BASSIL.DLG] created from [BASSIL.DLG] Adding BASSIL to internal list of available DLGs [BASSIL.DLG] saved 15 states, 36 trans, 3 strig, 11 ttrig, 14 actions [BAYARD.DLG.DLG] loaded [BAYARD.DLG] created from [BAYARD.DLG] Adding BAYARD to internal list of available DLGs [BAYARD.DLG] saved 15 states, 33 trans, 1 strig, 1 ttrig, 2 actions [BAZDRA01.DLG.DLG] loaded [BAZDRA01.DLG] created from [BAZDRA01.DLG] Adding BAZDRA01 to internal list of available DLGs [BAZDRA01.DLG] saved 6 states, 11 trans, 2 strig, 0 ttrig, 2 actions [BAZDRA03.DLG.DLG] loaded [BAZDRA03.DLG] created from [BAZDRA03.DLG] Adding BAZDRA03 to internal list of available DLGs [BAZDRA03.DLG] saved 15 states, 18 trans, 3 strig, 0 ttrig, 6 actions [BAZEYE01.DLG.DLG] loaded [BAZEYE01.DLG] created from [BAZEYE01.DLG] Adding BAZEYE01 to internal list of available DLGs [BAZEYE01.DLG] saved 28 states, 63 trans, 4 strig, 21 ttrig, 8 actions [BAZMONK.DLG.DLG] loaded [BAZMONK.DLG] created from [BAZMONK.DLG] Adding BAZMONK to internal list of available DLGs [BAZMONK.DLG] saved 15 states, 28 trans, 1 strig, 4 ttrig, 8 actions [BAZPAT01.DLG.DLG] loaded [BAZPAT01.DLG] created from [BAZPAT01.DLG] Adding BAZPAT01 to internal list of available DLGs [BAZPAT01.DLG] saved 18 states, 28 trans, 4 strig, 8 ttrig, 8 actions [BAZPAT02.DLG.DLG] loaded [BAZPAT02.DLG] created from [BAZPAT02.DLG] Adding BAZPAT02 to internal list of available DLGs [BAZPAT02.DLG] saved 7 states, 7 trans, 1 strig, 0 ttrig, 2 actions [BAZPAT03.DLG.DLG] loaded [BAZPAT03.DLG] created from [BAZPAT03.DLG] Adding BAZPAT03 to internal list of available DLGs [BAZPAT03.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 0 actions [BBEGG1.DLG.DLG] loaded [BBEGG1.DLG] created from [BBEGG1.DLG] Adding BBEGG1 to internal list of available DLGs [BBEGG1.DLG] saved 6 states, 15 trans, 1 strig, 9 ttrig, 10 actions [BBEGG2.DLG.DLG] loaded [BBEGG2.DLG] created from [BBEGG2.DLG] Adding BBEGG2 to internal list of available DLGs [BBEGG2.DLG] saved 5 states, 15 trans, 1 strig, 13 ttrig, 6 actions [BBRANW.DLG.DLG] loaded [BBRANW.DLG] created from [BBRANW.DLG] Adding BBRANW to internal list of available DLGs [BBRANW.DLG] saved 8 states, 8 trans, 4 strig, 0 ttrig, 0 actions [BCERND.DLG.DLG] loaded [BCERND.DLG] created from [BCERND.DLG] Adding BCERND to internal list of available DLGs [BCERND.DLG] saved 123 states, 162 trans, 14 strig, 9 ttrig, 28 actions [BCERND25.DLG.DLG] loaded [BCERND25.DLG] created from [BCERND25.DLG] Adding BCERND25 to internal list of available DLGs [BCERND25.DLG] saved 64 states, 80 trans, 5 strig, 17 ttrig, 5 actions [BCORAN.DLG.DLG] loaded [BCORAN.DLG] created from [BCORAN.DLG] Adding BCORAN to internal list of available DLGs [BCORAN.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [BDACT01.DLG.DLG] loaded [BDACT01.DLG] created from [BDACT01.DLG] Adding BDACT01 to internal list of available DLGs [BDACT01.DLG] saved 12 states, 12 trans, 8 strig, 0 ttrig, 0 actions [BDACT02.DLG.DLG] loaded [BDACT02.DLG] created from [BDACT02.DLG] Adding BDACT02 to internal list of available DLGs [BDACT02.DLG] saved 22 states, 25 trans, 8 strig, 5 ttrig, 0 actions [BDACT03.DLG.DLG] loaded [BDACT03.DLG] created from [BDACT03.DLG] Adding BDACT03 to internal list of available DLGs [BDACT03.DLG] saved 27 states, 28 trans, 9 strig, 2 ttrig, 0 actions [BDACT04.DLG.DLG] loaded [BDACT04.DLG] created from [BDACT04.DLG] Adding BDACT04 to internal list of available DLGs [BDACT04.DLG] saved 43 states, 47 trans, 8 strig, 4 ttrig, 5 actions [BDACT05.DLG.DLG] loaded [BDACT05.DLG] created from [BDACT05.DLG] Adding BDACT05 to internal list of available DLGs [BDACT05.DLG] saved 56 states, 58 trans, 14 strig, 3 ttrig, 6 actions [BDACT06.DLG.DLG] loaded [BDACT06.DLG] created from [BDACT06.DLG] Adding BDACT06 to internal list of available DLGs [BDACT06.DLG] saved 39 states, 45 trans, 12 strig, 0 ttrig, 11 actions [BDACT08.DLG.DLG] loaded [BDACT08.DLG] created from [BDACT08.DLG] Adding BDACT08 to internal list of available DLGs [BDACT08.DLG] saved 21 states, 27 trans, 4 strig, 0 ttrig, 12 actions [BDADOY.DLG.DLG] loaded [BDADOY.DLG] created from [BDADOY.DLG] Adding BDADOY to internal list of available DLGs [BDADOY.DLG] saved 13 states, 18 trans, 0 strig, 1 ttrig, 0 actions [BDAHDREK.DLG.DLG] loaded [BDAHDREK.DLG] created from [BDAHDREK.DLG] Adding BDAHDREK to internal list of available DLGs [BDAHDREK.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDAILEEN.DLG.DLG] loaded [BDAILEEN.DLG] created from [BDAILEEN.DLG] Adding BDAILEEN to internal list of available DLGs [BDAILEEN.DLG] saved 18 states, 45 trans, 3 strig, 17 ttrig, 17 actions [BDAJANTI.DLG.DLG] loaded [BDAJANTI.DLG] created from [BDAJANTI.DLG] Adding BDAJANTI to internal list of available DLGs [BDAJANTI.DLG] saved 6 states, 9 trans, 2 strig, 1 ttrig, 4 actions [BDAJANTJ.DLG.DLG] loaded [BDAJANTJ.DLG] created from [BDAJANTJ.DLG] Adding BDAJANTJ to internal list of available DLGs [BDAJANTJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDAKANNA.DLG.DLG] loaded [BDAKANNA.DLG] created from [BDAKANNA.DLG] Adding BDAKANNA to internal list of available DLGs [BDAKANNA.DLG] saved 8 states, 18 trans, 3 strig, 2 ttrig, 14 actions [BDALALAI.DLG.DLG] loaded [BDALALAI.DLG] created from [BDALALAI.DLG] Adding BDALALAI to internal list of available DLGs [BDALALAI.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [BDALMUR.DLG.DLG] loaded [BDALMUR.DLG] created from [BDALMUR.DLG] Adding BDALMUR to internal list of available DLGs [BDALMUR.DLG] saved 4 states, 7 trans, 4 strig, 2 ttrig, 3 actions [BDALORA.DLG.DLG] loaded [BDALORA.DLG] created from [BDALORA.DLG] Adding BDALORA to internal list of available DLGs [BDALORA.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDALORAJ.DLG.DLG] loaded [BDALORAJ.DLG] created from [BDALORAJ.DLG] Adding BDALORAJ to internal list of available DLGs [BDALORAJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDALVIN.DLG.DLG] loaded [BDALVIN.DLG] created from [BDALVIN.DLG] Adding BDALVIN to internal list of available DLGs [BDALVIN.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [BDALYTH.DLG.DLG] loaded [BDALYTH.DLG] created from [BDALYTH.DLG] Adding BDALYTH to internal list of available DLGs [BDALYTH.DLG] saved 36 states, 68 trans, 5 strig, 10 ttrig, 7 actions [BDAMMON.DLG.DLG] loaded [BDAMMON.DLG] created from [BDAMMON.DLG] Adding BDAMMON to internal list of available DLGs [BDAMMON.DLG] saved 35 states, 83 trans, 4 strig, 5 ttrig, 16 actions [BDANDRUS.DLG.DLG] loaded [BDANDRUS.DLG] created from [BDANDRUS.DLG] Adding BDANDRUS to internal list of available DLGs [BDANDRUS.DLG] saved 22 states, 48 trans, 12 strig, 21 ttrig, 33 actions [BDANGRY.DLG.DLG] loaded [BDANGRY.DLG] created from [BDANGRY.DLG] Adding BDANGRY to internal list of available DLGs [BDANGRY.DLG] saved 6 states, 12 trans, 1 strig, 3 ttrig, 5 actions [BDANJI.DLG.DLG] loaded [BDANJI.DLG] created from [BDANJI.DLG] Adding BDANJI to internal list of available DLGs [BDANJI.DLG] saved 6 states, 10 trans, 3 strig, 3 ttrig, 1 actions [BDARAYA.DLG.DLG] loaded [BDARAYA.DLG] created from [BDARAYA.DLG] Adding BDARAYA to internal list of available DLGs [BDARAYA.DLG] saved 26 states, 43 trans, 4 strig, 10 ttrig, 5 actions [BDARBING.DLG.DLG] loaded [BDARBING.DLG] created from [BDARBING.DLG] Adding BDARBING to internal list of available DLGs [BDARBING.DLG] saved 12 states, 22 trans, 2 strig, 4 ttrig, 2 actions [BDASERY.DLG.DLG] loaded [BDASERY.DLG] created from [BDASERY.DLG] Adding BDASERY to internal list of available DLGs [BDASERY.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [BDASHATI.DLG.DLG] loaded [BDASHATI.DLG] created from [BDASHATI.DLG] Adding BDASHATI to internal list of available DLGs [BDASHATI.DLG] saved 8 states, 14 trans, 2 strig, 0 ttrig, 3 actions [BDAUD01.DLG.DLG] loaded [BDAUD01.DLG] created from [BDAUD01.DLG] Adding BDAUD01 to internal list of available DLGs [BDAUD01.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [BDAUD02.DLG.DLG] loaded [BDAUD02.DLG] created from [BDAUD02.DLG] Adding BDAUD02 to internal list of available DLGs [BDAUD02.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [BDAUD03.DLG.DLG] loaded [BDAUD03.DLG] created from [BDAUD03.DLG] Adding BDAUD03 to internal list of available DLGs [BDAUD03.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [BDAUDAM.DLG.DLG] loaded [BDAUDAM.DLG] created from [BDAUDAM.DLG] Adding BDAUDAM to internal list of available DLGs [BDAUDAM.DLG] saved 15 states, 27 trans, 2 strig, 5 ttrig, 6 actions [BDAUN.DLG.DLG] loaded [BDAUN.DLG] created from [BDAUN.DLG] Adding BDAUN to internal list of available DLGs [BDAUN.DLG] saved 50 states, 100 trans, 9 strig, 36 ttrig, 46 actions [BDAUTINN.DLG.DLG] loaded [BDAUTINN.DLG] created from [BDAUTINN.DLG] Adding BDAUTINN to internal list of available DLGs [BDAUTINN.DLG] saved 16 states, 33 trans, 1 strig, 7 ttrig, 8 actions [BDAUZIEL.DLG.DLG] loaded [BDAUZIEL.DLG] created from [BDAUZIEL.DLG] Adding BDAUZIEL to internal list of available DLGs [BDAUZIEL.DLG] saved 9 states, 16 trans, 1 strig, 5 ttrig, 9 actions [BDBAELOJ.DLG.DLG] loaded [BDBAELOJ.DLG] created from [BDBAELOJ.DLG] Adding BDBAELOJ to internal list of available DLGs [BDBAELOJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDBAELOT.DLG.DLG] loaded [BDBAELOT.DLG] created from [BDBAELOT.DLG] Adding BDBAELOT to internal list of available DLGs [BDBAELOT.DLG] saved 41 states, 69 trans, 10 strig, 6 ttrig, 23 actions [BDBANNO.DLG.DLG] loaded [BDBANNO.DLG] created from [BDBANNO.DLG] Adding BDBANNO to internal list of available DLGs [BDBANNO.DLG] saved 9 states, 16 trans, 3 strig, 1 ttrig, 4 actions [BDBARDYL.DLG.DLG] loaded [BDBARDYL.DLG] created from [BDBARDYL.DLG] Adding BDBARDYL to internal list of available DLGs [BDBARDYL.DLG] saved 6 states, 7 trans, 3 strig, 1 ttrig, 1 actions [BDBARGHE.DLG.DLG] loaded [BDBARGHE.DLG] created from [BDBARGHE.DLG] Adding BDBARGHE to internal list of available DLGs [BDBARGHE.DLG] saved 79 states, 149 trans, 14 strig, 45 ttrig, 46 actions [BDBARREL.DLG.DLG] loaded [BDBARREL.DLG] created from [BDBARREL.DLG] Adding BDBARREL to internal list of available DLGs [BDBARREL.DLG] saved 5 states, 35 trans, 5 strig, 30 ttrig, 30 actions [BDBART01.DLG.DLG] loaded [BDBART01.DLG] created from [BDBART01.DLG] Adding BDBART01 to internal list of available DLGs [BDBART01.DLG] saved 16 states, 23 trans, 1 strig, 0 ttrig, 1 actions [BDBART0_.DLG.DLG] loaded [BDBART0_.DLG] created from [BDBART0_.DLG] Adding BDBART0_ to internal list of available DLGs [BDBART0_.DLG] saved 3 states, 11 trans, 3 strig, 8 ttrig, 8 actions [BDBARTLE.DLG.DLG] loaded [BDBARTLE.DLG] created from [BDBARTLE.DLG] Adding BDBARTLE to internal list of available DLGs [BDBARTLE.DLG] saved 8 states, 14 trans, 3 strig, 5 ttrig, 5 actions [BDBATTUK.DLG.DLG] loaded [BDBATTUK.DLG] created from [BDBATTUK.DLG] Adding BDBATTUK to internal list of available DLGs [BDBATTUK.DLG] saved 24 states, 67 trans, 2 strig, 40 ttrig, 19 actions [BDBELBEN.DLG.DLG] loaded [BDBELBEN.DLG] created from [BDBELBEN.DLG] Adding BDBELBEN to internal list of available DLGs [BDBELBEN.DLG] saved 19 states, 44 trans, 1 strig, 20 ttrig, 6 actions [BDBELEGA.DLG.DLG] loaded [BDBELEGA.DLG] created from [BDBELEGA.DLG] Adding BDBELEGA to internal list of available DLGs [BDBELEGA.DLG] saved 53 states, 152 trans, 6 strig, 32 ttrig, 47 actions [BDBELHIF.DLG.DLG] loaded [BDBELHIF.DLG] created from [BDBELHIF.DLG] Adding BDBELHIF to internal list of available DLGs [BDBELHIF.DLG] saved 11 states, 19 trans, 2 strig, 1 ttrig, 7 actions [BDBELLOW.DLG.DLG] loaded [BDBELLOW.DLG] created from [BDBELLOW.DLG] Adding BDBELLOW to internal list of available DLGs [BDBELLOW.DLG] saved 22 states, 53 trans, 4 strig, 10 ttrig, 7 actions [BDBELT.DLG.DLG] loaded [BDBELT.DLG] created from [BDBELT.DLG] Adding BDBELT to internal list of available DLGs [BDBELT.DLG] saved 65 states, 120 trans, 9 strig, 28 ttrig, 39 actions [BDBENCE.DLG.DLG] loaded [BDBENCE.DLG] created from [BDBENCE.DLG] Adding BDBENCE to internal list of available DLGs [BDBENCE.DLG] saved 111 states, 188 trans, 17 strig, 54 ttrig, 84 actions [BDBERAHL.DLG.DLG] loaded [BDBERAHL.DLG] created from [BDBERAHL.DLG] Adding BDBERAHL to internal list of available DLGs [BDBERAHL.DLG] saved 24 states, 41 trans, 3 strig, 6 ttrig, 7 actions [BDBERTA.DLG.DLG] loaded [BDBERTA.DLG] created from [BDBERTA.DLG] Adding BDBERTA to internal list of available DLGs [BDBERTA.DLG] saved 19 states, 37 trans, 6 strig, 9 ttrig, 11 actions [BDBETROR.DLG.DLG] loaded [BDBETROR.DLG] created from [BDBETROR.DLG] Adding BDBETROR to internal list of available DLGs [BDBETROR.DLG] saved 34 states, 50 trans, 7 strig, 11 ttrig, 26 actions [BDBF1.DLG.DLG] loaded [BDBF1.DLG] created from [BDBF1.DLG] Adding BDBF1 to internal list of available DLGs [BDBF1.DLG] saved 3 states, 5 trans, 1 strig, 4 ttrig, 1 actions [BDBF2.DLG.DLG] loaded [BDBF2.DLG] created from [BDBF2.DLG] Adding BDBF2 to internal list of available DLGs [BDBF2.DLG] saved 5 states, 18 trans, 0 strig, 11 ttrig, 0 actions [BDBFIND.DLG.DLG] loaded [BDBFIND.DLG] created from [BDBFIND.DLG] Adding BDBFIND to internal list of available DLGs [BDBFIND.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDBFORT.DLG.DLG] loaded [BDBFORT.DLG] created from [BDBFORT.DLG] Adding BDBFORT to internal list of available DLGs [BDBFORT.DLG] saved 13 states, 15 trans, 11 strig, 0 ttrig, 5 actions [BDBFORT2.DLG.DLG] loaded [BDBFORT2.DLG] created from [BDBFORT2.DLG] Adding BDBFORT2 to internal list of available DLGs [BDBFORT2.DLG] saved 3 states, 6 trans, 0 strig, 4 ttrig, 6 actions [BDBFORT3.DLG.DLG] loaded [BDBFORT3.DLG] created from [BDBFORT3.DLG] Adding BDBFORT3 to internal list of available DLGs [BDBFORT3.DLG] saved 2 states, 4 trans, 0 strig, 0 ttrig, 3 actions [BDBFORT4.DLG.DLG] loaded [BDBFORT4.DLG] created from [BDBFORT4.DLG] Adding BDBFORT4 to internal list of available DLGs [BDBFORT4.DLG] saved 11 states, 32 trans, 1 strig, 23 ttrig, 10 actions [BDBFORT7.DLG.DLG] loaded [BDBFORT7.DLG] created from [BDBFORT7.DLG] Adding BDBFORT7 to internal list of available DLGs [BDBFORT7.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [BDBFORT9.DLG.DLG] loaded [BDBFORT9.DLG] created from [BDBFORT9.DLG] Adding BDBFORT9 to internal list of available DLGs [BDBFORT9.DLG] saved 54 states, 54 trans, 54 strig, 0 ttrig, 0 actions [BDBGUARD.DLG.DLG] loaded [BDBGUARD.DLG] created from [BDBGUARD.DLG] Adding BDBGUARD to internal list of available DLGs [BDBGUARD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDBJARN.DLG.DLG] loaded [BDBJARN.DLG] created from [BDBJARN.DLG] Adding BDBJARN to internal list of available DLGs [BDBJARN.DLG] saved 16 states, 33 trans, 2 strig, 10 ttrig, 11 actions [BDBRANWE.DLG.DLG] loaded [BDBRANWE.DLG] created from [BDBRANWE.DLG] Adding BDBRANWE to internal list of available DLGs [BDBRANWE.DLG] saved 6 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDBRANWJ.DLG.DLG] loaded [BDBRANWJ.DLG] created from [BDBRANWJ.DLG] Adding BDBRANWJ to internal list of available DLGs [BDBRANWJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDBRIDGE.DLG.DLG] loaded [BDBRIDGE.DLG] created from [BDBRIDGE.DLG] Adding BDBRIDGE to internal list of available DLGs [BDBRIDGE.DLG] saved 10 states, 22 trans, 2 strig, 6 ttrig, 3 actions [BDBRIELL.DLG.DLG] loaded [BDBRIELL.DLG] created from [BDBRIELL.DLG] Adding BDBRIELL to internal list of available DLGs [BDBRIELL.DLG] saved 11 states, 26 trans, 2 strig, 13 ttrig, 3 actions [BDBSENT1.DLG.DLG] loaded [BDBSENT1.DLG] created from [BDBSENT1.DLG] Adding BDBSENT1 to internal list of available DLGs [BDBSENT1.DLG] saved 17 states, 28 trans, 9 strig, 12 ttrig, 4 actions [BDBTEAM.DLG.DLG] loaded [BDBTEAM.DLG] created from [BDBTEAM.DLG] Adding BDBTEAM to internal list of available DLGs [BDBTEAM.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [BDBWOOSH.DLG.DLG] loaded [BDBWOOSH.DLG] created from [BDBWOOSH.DLG] Adding BDBWOOSH to internal list of available DLGs [BDBWOOSH.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [BDBYZON.DLG.DLG] loaded [BDBYZON.DLG] created from [BDBYZON.DLG] Adding BDBYZON to internal list of available DLGs [BDBYZON.DLG] saved 23 states, 49 trans, 6 strig, 15 ttrig, 10 actions [BDCAELAR.DLG.DLG] loaded [BDCAELAR.DLG] created from [BDCAELAR.DLG] Adding BDCAELAR to internal list of available DLGs [BDCAELAR.DLG] saved 93 states, 162 trans, 12 strig, 39 ttrig, 51 actions [BDCAGE.DLG.DLG] loaded [BDCAGE.DLG] created from [BDCAGE.DLG] Adding BDCAGE to internal list of available DLGs [BDCAGE.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [BDCAMPF.DLG.DLG] loaded [BDCAMPF.DLG] created from [BDCAMPF.DLG] Adding BDCAMPF to internal list of available DLGs [BDCAMPF.DLG] saved 27 states, 27 trans, 27 strig, 0 ttrig, 0 actions [BDCARLIN.DLG.DLG] loaded [BDCARLIN.DLG] created from [BDCARLIN.DLG] Adding BDCARLIN to internal list of available DLGs [BDCARLIN.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [BDCCCAE.DLG.DLG] loaded [BDCCCAE.DLG] created from [BDCCCAE.DLG] Adding BDCCCAE to internal list of available DLGs [BDCCCAE.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BDCCCOR.DLG.DLG] loaded [BDCCCOR.DLG] created from [BDCCCOR.DLG] Adding BDCCCOR to internal list of available DLGs [BDCCCOR.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 1 actions [BDCCGIRL.DLG.DLG] loaded [BDCCGIRL.DLG] created from [BDCCGIRL.DLG] Adding BDCCGIRL to internal list of available DLGs [BDCCGIRL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDCCIMO.DLG.DLG] loaded [BDCCIMO.DLG] created from [BDCCIMO.DLG] Adding BDCCIMO to internal list of available DLGs [BDCCIMO.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 1 actions [BDCCIRE.DLG.DLG] loaded [BDCCIRE.DLG] created from [BDCCIRE.DLG] Adding BDCCIRE to internal list of available DLGs [BDCCIRE.DLG] saved 26 states, 33 trans, 3 strig, 2 ttrig, 6 actions [BDCCPEA.DLG.DLG] loaded [BDCCPEA.DLG] created from [BDCCPEA.DLG] Adding BDCCPEA to internal list of available DLGs [BDCCPEA.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDCCROH.DLG.DLG] loaded [BDCCROH.DLG] created from [BDCCROH.DLG] Adding BDCCROH to internal list of available DLGs [BDCCROH.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDCCSAR.DLG.DLG] loaded [BDCCSAR.DLG] created from [BDCCSAR.DLG] Adding BDCCSAR to internal list of available DLGs [BDCCSAR.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 1 actions [BDCCWOM.DLG.DLG] loaded [BDCCWOM.DLG] created from [BDCCWOM.DLG] Adding BDCCWOM to internal list of available DLGs [BDCCWOM.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [BDCHALME.DLG.DLG] loaded [BDCHALME.DLG] created from [BDCHALME.DLG] Adding BDCHALME to internal list of available DLGs [BDCHALME.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDCHARRA.DLG.DLG] loaded [BDCHARRA.DLG] created from [BDCHARRA.DLG] Adding BDCHARRA to internal list of available DLGs [BDCHARRA.DLG] saved 7 states, 18 trans, 1 strig, 5 ttrig, 6 actions [BDCHESKI.DLG.DLG] loaded [BDCHESKI.DLG] created from [BDCHESKI.DLG] Adding BDCHESKI to internal list of available DLGs [BDCHESKI.DLG] saved 15 states, 22 trans, 1 strig, 0 ttrig, 6 actions [BDCHICKW.DLG.DLG] loaded [BDCHICKW.DLG] created from [BDCHICKW.DLG] Adding BDCHICKW to internal list of available DLGs [BDCHICKW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDCHILD.DLG.DLG] loaded [BDCHILD.DLG] created from [BDCHILD.DLG] Adding BDCHILD to internal list of available DLGs [BDCHILD.DLG] saved 13 states, 39 trans, 4 strig, 18 ttrig, 8 actions [BDCHORST.DLG.DLG] loaded [BDCHORST.DLG] created from [BDCHORST.DLG] Adding BDCHORST to internal list of available DLGs [BDCHORST.DLG] saved 13 states, 29 trans, 2 strig, 6 ttrig, 4 actions [BDCLOVIS.DLG.DLG] loaded [BDCLOVIS.DLG] created from [BDCLOVIS.DLG] Adding BDCLOVIS to internal list of available DLGs [BDCLOVIS.DLG] saved 11 states, 18 trans, 5 strig, 6 ttrig, 9 actions [BDCOAL.DLG.DLG] loaded [BDCOAL.DLG] created from [BDCOAL.DLG] Adding BDCOAL to internal list of available DLGs [BDCOAL.DLG] saved 38 states, 38 trans, 38 strig, 0 ttrig, 0 actions [BDCOASEN.DLG.DLG] loaded [BDCOASEN.DLG] created from [BDCOASEN.DLG] Adding BDCOASEN to internal list of available DLGs [BDCOASEN.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 3 actions [BDCOLDH.DLG.DLG] loaded [BDCOLDH.DLG] created from [BDCOLDH.DLG] Adding BDCOLDH to internal list of available DLGs [BDCOLDH.DLG] saved 43 states, 97 trans, 4 strig, 42 ttrig, 49 actions [BDCOMM90.DLG.DLG] loaded [BDCOMM90.DLG] created from [BDCOMM90.DLG] Adding BDCOMM90 to internal list of available DLGs [BDCOMM90.DLG] saved 1 states, 3 trans, 0 strig, 2 ttrig, 0 actions [BDCONCOC.DLG.DLG] loaded [BDCONCOC.DLG] created from [BDCONCOC.DLG] Adding BDCONCOC to internal list of available DLGs [BDCONCOC.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [BDCOOGAN.DLG.DLG] loaded [BDCOOGAN.DLG] created from [BDCOOGAN.DLG] Adding BDCOOGAN to internal list of available DLGs [BDCOOGAN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BDCORAN.DLG.DLG] loaded [BDCORAN.DLG] created from [BDCORAN.DLG] Adding BDCORAN to internal list of available DLGs [BDCORAN.DLG] saved 19 states, 31 trans, 4 strig, 3 ttrig, 9 actions [BDCORANJ.DLG.DLG] loaded [BDCORANJ.DLG] created from [BDCORANJ.DLG] Adding BDCORANJ to internal list of available DLGs [BDCORANJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDCORINT.DLG.DLG] loaded [BDCORINT.DLG] created from [BDCORINT.DLG] Adding BDCORINT to internal list of available DLGs [BDCORINT.DLG] saved 28 states, 76 trans, 5 strig, 31 ttrig, 20 actions [BDCORWIJ.DLG.DLG] loaded [BDCORWIJ.DLG] created from [BDCORWIJ.DLG] Adding BDCORWIJ to internal list of available DLGs [BDCORWIJ.DLG] saved 335 states, 620 trans, 27 strig, 152 ttrig, 138 actions [BDCORWIN.DLG.DLG] loaded [BDCORWIN.DLG] created from [BDCORWIN.DLG] Adding BDCORWIN to internal list of available DLGs [BDCORWIN.DLG] saved 57 states, 121 trans, 10 strig, 34 ttrig, 48 actions [BDCOUN01.DLG.DLG] loaded [BDCOUN01.DLG] created from [BDCOUN01.DLG] Adding BDCOUN01 to internal list of available DLGs [BDCOUN01.DLG] saved 10 states, 16 trans, 0 strig, 9 ttrig, 8 actions [BDCOUN02.DLG.DLG] loaded [BDCOUN02.DLG] created from [BDCOUN02.DLG] Adding BDCOUN02 to internal list of available DLGs [BDCOUN02.DLG] saved 1 states, 3 trans, 0 strig, 3 ttrig, 3 actions [BDCRALRT.DLG.DLG] loaded [BDCRALRT.DLG] created from [BDCRALRT.DLG] Adding BDCRALRT to internal list of available DLGs [BDCRALRT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDCROMMU.DLG.DLG] loaded [BDCROMMU.DLG] created from [BDCROMMU.DLG] Adding BDCROMMU to internal list of available DLGs [BDCROMMU.DLG] saved 23 states, 49 trans, 2 strig, 13 ttrig, 5 actions [BDCROWDM.DLG.DLG] loaded [BDCROWDM.DLG] created from [BDCROWDM.DLG] Adding BDCROWDM to internal list of available DLGs [BDCROWDM.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDCRUBB1.DLG.DLG] loaded [BDCRUBB1.DLG] created from [BDCRUBB1.DLG] Adding BDCRUBB1 to internal list of available DLGs [BDCRUBB1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDCRUBB2.DLG.DLG] loaded [BDCRUBB2.DLG] created from [BDCRUBB2.DLG] Adding BDCRUBB2 to internal list of available DLGs [BDCRUBB2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDCRUBBM.DLG.DLG] loaded [BDCRUBBM.DLG] created from [BDCRUBBM.DLG] Adding BDCRUBBM to internal list of available DLGs [BDCRUBBM.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [BDCRUM30.DLG.DLG] loaded [BDCRUM30.DLG] created from [BDCRUM30.DLG] Adding BDCRUM30 to internal list of available DLGs [BDCRUM30.DLG] saved 6 states, 12 trans, 0 strig, 4 ttrig, 4 actions [BDCRUREC.DLG.DLG] loaded [BDCRUREC.DLG] created from [BDCRUREC.DLG] Adding BDCRUREC to internal list of available DLGs [BDCRUREC.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDCRUS.DLG.DLG] loaded [BDCRUS.DLG] created from [BDCRUS.DLG] Adding BDCRUS to internal list of available DLGs [BDCRUS.DLG] saved 88 states, 88 trans, 88 strig, 0 ttrig, 1 actions [BDCRUS10.DLG.DLG] loaded [BDCRUS10.DLG] created from [BDCRUS10.DLG] Adding BDCRUS10 to internal list of available DLGs [BDCRUS10.DLG] saved 11 states, 20 trans, 2 strig, 5 ttrig, 5 actions [BDCRUS29.DLG.DLG] loaded [BDCRUS29.DLG] created from [BDCRUS29.DLG] Adding BDCRUS29 to internal list of available DLGs [BDCRUS29.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [BDCRUS5.DLG.DLG] loaded [BDCRUS5.DLG] created from [BDCRUS5.DLG] Adding BDCRUS5 to internal list of available DLGs [BDCRUS5.DLG] saved 40 states, 40 trans, 40 strig, 0 ttrig, 0 actions [BDCRUZ01.DLG.DLG] loaded [BDCRUZ01.DLG] created from [BDCRUZ01.DLG] Adding BDCRUZ01 to internal list of available DLGs [BDCRUZ01.DLG] saved 3 states, 10 trans, 1 strig, 4 ttrig, 7 actions [BDCRUZ02.DLG.DLG] loaded [BDCRUZ02.DLG] created from [BDCRUZ02.DLG] Adding BDCRUZ02 to internal list of available DLGs [BDCRUZ02.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BDCRVAL.DLG.DLG] loaded [BDCRVAL.DLG] created from [BDCRVAL.DLG] Adding BDCRVAL to internal list of available DLGs [BDCRVAL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDCULT.DLG.DLG] loaded [BDCULT.DLG] created from [BDCULT.DLG] Adding BDCULT to internal list of available DLGs [BDCULT.DLG] saved 7 states, 10 trans, 4 strig, 2 ttrig, 6 actions [BDCULTX2.DLG.DLG] loaded [BDCULTX2.DLG] created from [BDCULTX2.DLG] Adding BDCULTX2 to internal list of available DLGs [BDCULTX2.DLG] saved 4 states, 9 trans, 1 strig, 1 ttrig, 2 actions [BDCUVIER.DLG.DLG] loaded [BDCUVIER.DLG] created from [BDCUVIER.DLG] Adding BDCUVIER to internal list of available DLGs [BDCUVIER.DLG] saved 6 states, 16 trans, 1 strig, 9 ttrig, 2 actions [BDDAEROS.DLG.DLG] loaded [BDDAEROS.DLG] created from [BDDAEROS.DLG] Adding BDDAEROS to internal list of available DLGs [BDDAEROS.DLG] saved 16 states, 45 trans, 2 strig, 12 ttrig, 16 actions [BDDAGF.DLG.DLG] loaded [BDDAGF.DLG] created from [BDDAGF.DLG] Adding BDDAGF to internal list of available DLGs [BDDAGF.DLG] saved 27 states, 27 trans, 27 strig, 0 ttrig, 0 actions [BDDAGF21.DLG.DLG] loaded [BDDAGF21.DLG] created from [BDDAGF21.DLG] Adding BDDAGF21 to internal list of available DLGs [BDDAGF21.DLG] saved 27 states, 65 trans, 7 strig, 33 ttrig, 20 actions [BDDAGF22.DLG.DLG] loaded [BDDAGF22.DLG] created from [BDDAGF22.DLG] Adding BDDAGF22 to internal list of available DLGs [BDDAGF22.DLG] saved 10 states, 22 trans, 5 strig, 14 ttrig, 10 actions [BDDAGF61.DLG.DLG] loaded [BDDAGF61.DLG] created from [BDDAGF61.DLG] Adding BDDAGF61 to internal list of available DLGs [BDDAGF61.DLG] saved 5 states, 11 trans, 3 strig, 6 ttrig, 1 actions [BDDAGFX1.DLG.DLG] loaded [BDDAGFX1.DLG] created from [BDDAGFX1.DLG] Adding BDDAGFX1 to internal list of available DLGs [BDDAGFX1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [BDDAGOFF.DLG.DLG] loaded [BDDAGOFF.DLG] created from [BDDAGOFF.DLG] Adding BDDAGOFF to internal list of available DLGs [BDDAGOFF.DLG] saved 3 states, 12 trans, 1 strig, 10 ttrig, 2 actions [BDDAMARR.DLG.DLG] loaded [BDDAMARR.DLG] created from [BDDAMARR.DLG] Adding BDDAMARR to internal list of available DLGs [BDDAMARR.DLG] saved 18 states, 42 trans, 2 strig, 13 ttrig, 6 actions [BDDANINE.DLG.DLG] loaded [BDDANINE.DLG] created from [BDDANINE.DLG] Adding BDDANINE to internal list of available DLGs [BDDANINE.DLG] saved 14 states, 22 trans, 7 strig, 6 ttrig, 15 actions [BDDARAN.DLG.DLG] loaded [BDDARAN.DLG] created from [BDDARAN.DLG] Adding BDDARAN to internal list of available DLGs [BDDARAN.DLG] saved 56 states, 96 trans, 6 strig, 15 ttrig, 21 actions [BDDARNAS.DLG.DLG] loaded [BDDARNAS.DLG] created from [BDDARNAS.DLG] Adding BDDARNAS to internal list of available DLGs [BDDARNAS.DLG] saved 11 states, 22 trans, 2 strig, 4 ttrig, 7 actions [BDDARSKH.DLG.DLG] loaded [BDDARSKH.DLG] created from [BDDARSKH.DLG] Adding BDDARSKH to internal list of available DLGs [BDDARSKH.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 1 actions [BDDAUSTO.DLG.DLG] loaded [BDDAUSTO.DLG] created from [BDDAUSTO.DLG] Adding BDDAUSTO to internal list of available DLGs [BDDAUSTO.DLG] saved 7 states, 15 trans, 1 strig, 7 ttrig, 3 actions [BDDAZZO.DLG.DLG] loaded [BDDAZZO.DLG] created from [BDDAZZO.DLG] Adding BDDAZZO to internal list of available DLGs [BDDAZZO.DLG] saved 4 states, 8 trans, 1 strig, 0 ttrig, 2 actions [BDDCLER.DLG.DLG] loaded [BDDCLER.DLG] created from [BDDCLER.DLG] Adding BDDCLER to internal list of available DLGs [BDDCLER.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 0 actions [BDDEBUG.DLG.DLG] loaded [BDDEBUG.DLG] created from [BDDEBUG.DLG] Adding BDDEBUG to internal list of available DLGs [BDDEBUG.DLG] saved 27 states, 245 trans, 1 strig, 72 ttrig, 167 actions [BDDEEP.DLG.DLG] loaded [BDDEEP.DLG] created from [BDDEEP.DLG] Adding BDDEEP to internal list of available DLGs [BDDEEP.DLG] saved 101 states, 238 trans, 9 strig, 113 ttrig, 78 actions [BDDELANC.DLG.DLG] loaded [BDDELANC.DLG] created from [BDDELANC.DLG] Adding BDDELANC to internal list of available DLGs [BDDELANC.DLG] saved 105 states, 211 trans, 17 strig, 62 ttrig, 52 actions [BDDELEND.DLG.DLG] loaded [BDDELEND.DLG] created from [BDDELEND.DLG] Adding BDDELEND to internal list of available DLGs [BDDELEND.DLG] saved 48 states, 89 trans, 8 strig, 18 ttrig, 29 actions [BDDELTON.DLG.DLG] loaded [BDDELTON.DLG] created from [BDDELTON.DLG] Adding BDDELTON to internal list of available DLGs [BDDELTON.DLG] saved 17 states, 37 trans, 3 strig, 10 ttrig, 9 actions [BDDENELD.DLG.DLG] loaded [BDDENELD.DLG] created from [BDDENELD.DLG] Adding BDDENELD to internal list of available DLGs [BDDENELD.DLG] saved 46 states, 125 trans, 2 strig, 56 ttrig, 13 actions [BDDIRLA.DLG.DLG] loaded [BDDIRLA.DLG] created from [BDDIRLA.DLG] Adding BDDIRLA to internal list of available DLGs [BDDIRLA.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [BDDLICH.DLG.DLG] loaded [BDDLICH.DLG] created from [BDDLICH.DLG] Adding BDDLICH to internal list of available DLGs [BDDLICH.DLG] saved 3 states, 4 trans, 1 strig, 2 ttrig, 3 actions [BDDM01.DLG.DLG] loaded [BDDM01.DLG] created from [BDDM01.DLG] Adding BDDM01 to internal list of available DLGs [BDDM01.DLG] saved 4 states, 5 trans, 2 strig, 1 ttrig, 2 actions [BDDM02.DLG.DLG] loaded [BDDM02.DLG] created from [BDDM02.DLG] Adding BDDM02 to internal list of available DLGs [BDDM02.DLG] saved 4 states, 11 trans, 1 strig, 7 ttrig, 2 actions [BDDM03.DLG.DLG] loaded [BDDM03.DLG] created from [BDDM03.DLG] Adding BDDM03 to internal list of available DLGs [BDDM03.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 2 actions [BDDM07.DLG.DLG] loaded [BDDM07.DLG] created from [BDDM07.DLG] Adding BDDM07 to internal list of available DLGs [BDDM07.DLG] saved 6 states, 13 trans, 1 strig, 3 ttrig, 2 actions [BDDM08.DLG.DLG] loaded [BDDM08.DLG] created from [BDDM08.DLG] Adding BDDM08 to internal list of available DLGs [BDDM08.DLG] saved 3 states, 5 trans, 0 strig, 4 ttrig, 0 actions [BDDM09.DLG.DLG] loaded [BDDM09.DLG] created from [BDDM09.DLG] Adding BDDM09 to internal list of available DLGs [BDDM09.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [BDDMAKGR.DLG.DLG] loaded [BDDMAKGR.DLG] created from [BDDMAKGR.DLG] Adding BDDMAKGR to internal list of available DLGs [BDDMAKGR.DLG] saved 10 states, 16 trans, 1 strig, 5 ttrig, 2 actions [BDDOGW01.DLG.DLG] loaded [BDDOGW01.DLG] created from [BDDOGW01.DLG] Adding BDDOGW01 to internal list of available DLGs [BDDOGW01.DLG] saved 8 states, 21 trans, 1 strig, 13 ttrig, 1 actions [BDDORN.DLG.DLG] loaded [BDDORN.DLG] created from [BDDORN.DLG] Adding BDDORN to internal list of available DLGs [BDDORN.DLG] saved 81 states, 163 trans, 14 strig, 34 ttrig, 58 actions [BDDORNJ.DLG.DLG] loaded [BDDORNJ.DLG] created from [BDDORNJ.DLG] Adding BDDORNJ to internal list of available DLGs [BDDORNJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDDOSIA.DLG.DLG] loaded [BDDOSIA.DLG] created from [BDDOSIA.DLG] Adding BDDOSIA to internal list of available DLGs [BDDOSIA.DLG] saved 64 states, 162 trans, 7 strig, 75 ttrig, 30 actions [BDDREON.DLG.DLG] loaded [BDDREON.DLG] created from [BDDREON.DLG] Adding BDDREON to internal list of available DLGs [BDDREON.DLG] saved 18 states, 48 trans, 1 strig, 18 ttrig, 10 actions [BDDRIDER.DLG.DLG] loaded [BDDRIDER.DLG] created from [BDDRIDER.DLG] Adding BDDRIDER to internal list of available DLGs [BDDRIDER.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [BDDROW.DLG.DLG] loaded [BDDROW.DLG] created from [BDDROW.DLG] Adding BDDROW to internal list of available DLGs [BDDROW.DLG] saved 16 states, 16 trans, 16 strig, 0 ttrig, 0 actions [BDDSSEN.DLG.DLG] loaded [BDDSSEN.DLG] created from [BDDSSEN.DLG] Adding BDDSSEN to internal list of available DLGs [BDDSSEN.DLG] saved 16 states, 49 trans, 4 strig, 26 ttrig, 12 actions [BDDSSEN1.DLG.DLG] loaded [BDDSSEN1.DLG] created from [BDDSSEN1.DLG] Adding BDDSSEN1 to internal list of available DLGs [BDDSSEN1.DLG] saved 19 states, 21 trans, 16 strig, 1 ttrig, 2 actions [BDDSSEN7.DLG.DLG] loaded [BDDSSEN7.DLG] created from [BDDSSEN7.DLG] Adding BDDSSEN7 to internal list of available DLGs [BDDSSEN7.DLG] saved 3 states, 5 trans, 1 strig, 2 ttrig, 0 actions [BDDUGRAF.DLG.DLG] loaded [BDDUGRAF.DLG] created from [BDDUGRAF.DLG] Adding BDDUGRAF to internal list of available DLGs [BDDUGRAF.DLG] saved 19 states, 24 trans, 17 strig, 1 ttrig, 7 actions [BDDYINGM.DLG.DLG] loaded [BDDYINGM.DLG] created from [BDDYINGM.DLG] Adding BDDYINGM to internal list of available DLGs [BDDYINGM.DLG] saved 8 states, 31 trans, 1 strig, 21 ttrig, 10 actions [BDDYNAHE.DLG.DLG] loaded [BDDYNAHE.DLG] created from [BDDYNAHE.DLG] Adding BDDYNAHE to internal list of available DLGs [BDDYNAHE.DLG] saved 76 states, 161 trans, 12 strig, 48 ttrig, 48 actions [BDDYNAHJ.DLG.DLG] loaded [BDDYNAHJ.DLG] created from [BDDYNAHJ.DLG] Adding BDDYNAHJ to internal list of available DLGs [BDDYNAHJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDEARTHE.DLG.DLG] loaded [BDEARTHE.DLG] created from [BDEARTHE.DLG] Adding BDEARTHE to internal list of available DLGs [BDEARTHE.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [BDEDWIN.DLG.DLG] loaded [BDEDWIN.DLG] created from [BDEDWIN.DLG] Adding BDEDWIN to internal list of available DLGs [BDEDWIN.DLG] saved 77 states, 164 trans, 10 strig, 45 ttrig, 38 actions [BDEDWINJ.DLG.DLG] loaded [BDEDWINJ.DLG] created from [BDEDWINJ.DLG] Adding BDEDWINJ to internal list of available DLGs [BDEDWINJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDEINER.DLG.DLG] loaded [BDEINER.DLG] created from [BDEINER.DLG] Adding BDEINER to internal list of available DLGs [BDEINER.DLG] saved 36 states, 67 trans, 6 strig, 21 ttrig, 10 actions [BDELANDR.DLG.DLG] loaded [BDELANDR.DLG] created from [BDELANDR.DLG] Adding BDELANDR to internal list of available DLGs [BDELANDR.DLG] saved 37 states, 70 trans, 13 strig, 34 ttrig, 16 actions [BDELDOTH.DLG.DLG] loaded [BDELDOTH.DLG] created from [BDELDOTH.DLG] Adding BDELDOTH to internal list of available DLGs [BDELDOTH.DLG] saved 6 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDELDOTJ.DLG.DLG] loaded [BDELDOTJ.DLG] created from [BDELDOTJ.DLG] Adding BDELDOTJ to internal list of available DLGs [BDELDOTJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDELTAN.DLG.DLG] loaded [BDELTAN.DLG] created from [BDELTAN.DLG] Adding BDELTAN to internal list of available DLGs [BDELTAN.DLG] saved 24 states, 42 trans, 1 strig, 5 ttrig, 0 actions [BDENDLES.DLG.DLG] loaded [BDENDLES.DLG] created from [BDENDLES.DLG] Adding BDENDLES to internal list of available DLGs [BDENDLES.DLG] saved 5 states, 11 trans, 1 strig, 2 ttrig, 2 actions [BDENTAR.DLG.DLG] loaded [BDENTAR.DLG] created from [BDENTAR.DLG] Adding BDENTAR to internal list of available DLGs [BDENTAR.DLG] saved 46 states, 80 trans, 4 strig, 10 ttrig, 10 actions [BDENTRAN.DLG.DLG] loaded [BDENTRAN.DLG] created from [BDENTRAN.DLG] Adding BDENTRAN to internal list of available DLGs [BDENTRAN.DLG] saved 8 states, 22 trans, 3 strig, 5 ttrig, 3 actions [BDEPHRIK.DLG.DLG] loaded [BDEPHRIK.DLG] created from [BDEPHRIK.DLG] Adding BDEPHRIK to internal list of available DLGs [BDEPHRIK.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [BDESSERI.DLG.DLG] loaded [BDESSERI.DLG] created from [BDESSERI.DLG] Adding BDESSERI to internal list of available DLGs [BDESSERI.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 2 actions [BDESTEBA.DLG.DLG] loaded [BDESTEBA.DLG] created from [BDESTEBA.DLG] Adding BDESTEBA to internal list of available DLGs [BDESTEBA.DLG] saved 15 states, 25 trans, 11 strig, 11 ttrig, 6 actions [BDETTIN.DLG.DLG] loaded [BDETTIN.DLG] created from [BDETTIN.DLG] Adding BDETTIN to internal list of available DLGs [BDETTIN.DLG] saved 10 states, 31 trans, 2 strig, 14 ttrig, 6 actions [BDFALDOJ.DLG.DLG] loaded [BDFALDOJ.DLG] created from [BDFALDOJ.DLG] Adding BDFALDOJ to internal list of available DLGs [BDFALDOJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDFALDOR.DLG.DLG] loaded [BDFALDOR.DLG] created from [BDFALDOR.DLG] Adding BDFALDOR to internal list of available DLGs [BDFALDOR.DLG] saved 6 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDFAMARI.DLG.DLG] loaded [BDFAMARI.DLG] created from [BDFAMARI.DLG] Adding BDFAMARI to internal list of available DLGs [BDFAMARI.DLG] saved 28 states, 56 trans, 2 strig, 14 ttrig, 7 actions [BDFAMCRU.DLG.DLG] loaded [BDFAMCRU.DLG] created from [BDFAMCRU.DLG] Adding BDFAMCRU to internal list of available DLGs [BDFAMCRU.DLG] saved 22 states, 41 trans, 16 strig, 16 ttrig, 15 actions [BDFAN01.DLG.DLG] loaded [BDFAN01.DLG] created from [BDFAN01.DLG] Adding BDFAN01 to internal list of available DLGs [BDFAN01.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDFAN02.DLG.DLG] loaded [BDFAN02.DLG] created from [BDFAN02.DLG] Adding BDFAN02 to internal list of available DLGs [BDFAN02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDFARRL.DLG.DLG] loaded [BDFARRL.DLG] created from [BDFARRL.DLG] Adding BDFARRL to internal list of available DLGs [BDFARRL.DLG] saved 5 states, 9 trans, 2 strig, 4 ttrig, 0 actions [BDFENSTE.DLG.DLG] loaded [BDFENSTE.DLG] created from [BDFENSTE.DLG] Adding BDFENSTE to internal list of available DLGs [BDFENSTE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDFERRUS.DLG.DLG] loaded [BDFERRUS.DLG] created from [BDFERRUS.DLG] Adding BDFERRUS to internal list of available DLGs [BDFERRUS.DLG] saved 35 states, 110 trans, 4 strig, 44 ttrig, 18 actions [BDFF1000.DLG.DLG] loaded [BDFF1000.DLG] created from [BDFF1000.DLG] Adding BDFF1000 to internal list of available DLGs [BDFF1000.DLG] saved 31 states, 66 trans, 5 strig, 17 ttrig, 18 actions [BDFF1001.DLG.DLG] loaded [BDFF1001.DLG] created from [BDFF1001.DLG] Adding BDFF1001 to internal list of available DLGs [BDFF1001.DLG] saved 15 states, 36 trans, 8 strig, 14 ttrig, 15 actions [BDFF1002.DLG.DLG] loaded [BDFF1002.DLG] created from [BDFF1002.DLG] Adding BDFF1002 to internal list of available DLGs [BDFF1002.DLG] saved 5 states, 8 trans, 2 strig, 0 ttrig, 0 actions [BDFF1248.DLG.DLG] loaded [BDFF1248.DLG] created from [BDFF1248.DLG] Adding BDFF1248 to internal list of available DLGs [BDFF1248.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [BDFF1271.DLG.DLG] loaded [BDFF1271.DLG] created from [BDFF1271.DLG] Adding BDFF1271 to internal list of available DLGs [BDFF1271.DLG] saved 6 states, 10 trans, 3 strig, 2 ttrig, 5 actions [BDFF1290.DLG.DLG] loaded [BDFF1290.DLG] created from [BDFF1290.DLG] Adding BDFF1290 to internal list of available DLGs [BDFF1290.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDFF1697.DLG.DLG] loaded [BDFF1697.DLG] created from [BDFF1697.DLG] Adding BDFF1697 to internal list of available DLGs [BDFF1697.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDFF1709.DLG.DLG] loaded [BDFF1709.DLG] created from [BDFF1709.DLG] Adding BDFF1709 to internal list of available DLGs [BDFF1709.DLG] saved 13 states, 20 trans, 5 strig, 2 ttrig, 7 actions [BDFFDOPP.DLG.DLG] loaded [BDFFDOPP.DLG] created from [BDFFDOPP.DLG] Adding BDFFDOPP to internal list of available DLGs [BDFFDOPP.DLG] saved 78 states, 165 trans, 13 strig, 50 ttrig, 45 actions [BDFFMAD1.DLG.DLG] loaded [BDFFMAD1.DLG] created from [BDFFMAD1.DLG] Adding BDFFMAD1 to internal list of available DLGs [BDFFMAD1.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [BDFFMAD2.DLG.DLG] loaded [BDFFMAD2.DLG] created from [BDFFMAD2.DLG] Adding BDFFMAD2 to internal list of available DLGs [BDFFMAD2.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [BDFFMAGE.DLG.DLG] loaded [BDFFMAGE.DLG] created from [BDFFMAGE.DLG] Adding BDFFMAGE to internal list of available DLGs [BDFFMAGE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDFFMERC.DLG.DLG] loaded [BDFFMERC.DLG] created from [BDFFMERC.DLG] Adding BDFFMERC to internal list of available DLGs [BDFFMERC.DLG] saved 5 states, 11 trans, 2 strig, 6 ttrig, 3 actions [BDFFPOOL.DLG.DLG] loaded [BDFFPOOL.DLG] created from [BDFFPOOL.DLG] Adding BDFFPOOL to internal list of available DLGs [BDFFPOOL.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [BDFFSOL1.DLG.DLG] loaded [BDFFSOL1.DLG] created from [BDFFSOL1.DLG] Adding BDFFSOL1 to internal list of available DLGs [BDFFSOL1.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDFFVIDA.DLG.DLG] loaded [BDFFVIDA.DLG] created from [BDFFVIDA.DLG] Adding BDFFVIDA to internal list of available DLGs [BDFFVIDA.DLG] saved 14 states, 21 trans, 3 strig, 3 ttrig, 5 actions [BDFFXXII.DLG.DLG] loaded [BDFFXXII.DLG] created from [BDFFXXII.DLG] Adding BDFFXXII to internal list of available DLGs [BDFFXXII.DLG] saved 21 states, 41 trans, 6 strig, 8 ttrig, 8 actions [BDFIST.DLG.DLG] loaded [BDFIST.DLG] created from [BDFIST.DLG] Adding BDFIST to internal list of available DLGs [BDFIST.DLG] saved 52 states, 52 trans, 52 strig, 0 ttrig, 0 actions [BDFIST00.DLG.DLG] loaded [BDFIST00.DLG] created from [BDFIST00.DLG] Adding BDFIST00 to internal list of available DLGs [BDFIST00.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDFIST01.DLG.DLG] loaded [BDFIST01.DLG] created from [BDFIST01.DLG] Adding BDFIST01 to internal list of available DLGs [BDFIST01.DLG] saved 6 states, 12 trans, 1 strig, 4 ttrig, 2 actions [BDFIST05.DLG.DLG] loaded [BDFIST05.DLG] created from [BDFIST05.DLG] Adding BDFIST05 to internal list of available DLGs [BDFIST05.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BDFIST1A.DLG.DLG] loaded [BDFIST1A.DLG] created from [BDFIST1A.DLG] Adding BDFIST1A to internal list of available DLGs [BDFIST1A.DLG] saved 9 states, 21 trans, 1 strig, 7 ttrig, 8 actions [BDFIST20.DLG.DLG] loaded [BDFIST20.DLG] created from [BDFIST20.DLG] Adding BDFIST20 to internal list of available DLGs [BDFIST20.DLG] saved 58 states, 58 trans, 58 strig, 0 ttrig, 0 actions [BDFIST60.DLG.DLG] loaded [BDFIST60.DLG] created from [BDFIST60.DLG] Adding BDFIST60 to internal list of available DLGs [BDFIST60.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 3 actions [BDFIST64.DLG.DLG] loaded [BDFIST64.DLG] created from [BDFIST64.DLG] Adding BDFIST64 to internal list of available DLGs [BDFIST64.DLG] saved 12 states, 29 trans, 3 strig, 13 ttrig, 9 actions [BDFIST80.DLG.DLG] loaded [BDFIST80.DLG] created from [BDFIST80.DLG] Adding BDFIST80 to internal list of available DLGs [BDFIST80.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDFISTCC.DLG.DLG] loaded [BDFISTCC.DLG] created from [BDFISTCC.DLG] Adding BDFISTCC to internal list of available DLGs [BDFISTCC.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BDFISTCD.DLG.DLG] loaded [BDFISTCD.DLG] created from [BDFISTCD.DLG] Adding BDFISTCD to internal list of available DLGs [BDFISTCD.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [BDFISTCE.DLG.DLG] loaded [BDFISTCE.DLG] created from [BDFISTCE.DLG] Adding BDFISTCE to internal list of available DLGs [BDFISTCE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDFISTCF.DLG.DLG] loaded [BDFISTCF.DLG] created from [BDFISTCF.DLG] Adding BDFISTCF to internal list of available DLGs [BDFISTCF.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDFISTEX.DLG.DLG] loaded [BDFISTEX.DLG] created from [BDFISTEX.DLG] Adding BDFISTEX to internal list of available DLGs [BDFISTEX.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDFISTM1.DLG.DLG] loaded [BDFISTM1.DLG] created from [BDFISTM1.DLG] Adding BDFISTM1 to internal list of available DLGs [BDFISTM1.DLG] saved 3 states, 4 trans, 1 strig, 1 ttrig, 3 actions [BDFKSER1.DLG.DLG] loaded [BDFKSER1.DLG] created from [BDFKSER1.DLG] Adding BDFKSER1 to internal list of available DLGs [BDFKSER1.DLG] saved 5 states, 8 trans, 1 strig, 1 ttrig, 7 actions [BDFLOSS.DLG.DLG] loaded [BDFLOSS.DLG] created from [BDFLOSS.DLG] Adding BDFLOSS to internal list of available DLGs [BDFLOSS.DLG] saved 30 states, 64 trans, 1 strig, 25 ttrig, 3 actions [BDFRAIR.DLG.DLG] loaded [BDFRAIR.DLG] created from [BDFRAIR.DLG] Adding BDFRAIR to internal list of available DLGs [BDFRAIR.DLG] saved 9 states, 14 trans, 1 strig, 2 ttrig, 2 actions [BDFRAT.DLG.DLG] loaded [BDFRAT.DLG] created from [BDFRAT.DLG] Adding BDFRAT to internal list of available DLGs [BDFRAT.DLG] saved 11 states, 17 trans, 3 strig, 9 ttrig, 2 actions [BDFRITZ.DLG.DLG] loaded [BDFRITZ.DLG] created from [BDFRITZ.DLG] Adding BDFRITZ to internal list of available DLGs [BDFRITZ.DLG] saved 14 states, 30 trans, 3 strig, 8 ttrig, 5 actions [BDFSCOUT.DLG.DLG] loaded [BDFSCOUT.DLG] created from [BDFSCOUT.DLG] Adding BDFSCOUT to internal list of available DLGs [BDFSCOUT.DLG] saved 4 states, 17 trans, 1 strig, 10 ttrig, 5 actions [BDGARACH.DLG.DLG] loaded [BDGARACH.DLG] created from [BDGARACH.DLG] Adding BDGARACH to internal list of available DLGs [BDGARACH.DLG] saved 19 states, 37 trans, 4 strig, 7 ttrig, 4 actions [BDGARFOU.DLG.DLG] loaded [BDGARFOU.DLG] created from [BDGARFOU.DLG] Adding BDGARFOU to internal list of available DLGs [BDGARFOU.DLG] saved 7 states, 15 trans, 0 strig, 0 ttrig, 0 actions [BDGARRIC.DLG.DLG] loaded [BDGARRIC.DLG] created from [BDGARRIC.DLG] Adding BDGARRIC to internal list of available DLGs [BDGARRIC.DLG] saved 57 states, 102 trans, 6 strig, 21 ttrig, 24 actions [BDGARRIJ.DLG.DLG] loaded [BDGARRIJ.DLG] created from [BDGARRIJ.DLG] Adding BDGARRIJ to internal list of available DLGs [BDGARRIJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDGARROL.DLG.DLG] loaded [BDGARROL.DLG] created from [BDGARROL.DLG] Adding BDGARROL to internal list of available DLGs [BDGARROL.DLG] saved 10 states, 17 trans, 4 strig, 6 ttrig, 8 actions [BDGARRUS.DLG.DLG] loaded [BDGARRUS.DLG] created from [BDGARRUS.DLG] Adding BDGARRUS to internal list of available DLGs [BDGARRUS.DLG] saved 12 states, 16 trans, 1 strig, 2 ttrig, 4 actions [BDGAUTH.DLG.DLG] loaded [BDGAUTH.DLG] created from [BDGAUTH.DLG] Adding BDGAUTH to internal list of available DLGs [BDGAUTH.DLG] saved 5 states, 10 trans, 1 strig, 1 ttrig, 2 actions [BDGLINT.DLG.DLG] loaded [BDGLINT.DLG] created from [BDGLINT.DLG] Adding BDGLINT to internal list of available DLGs [BDGLINT.DLG] saved 61 states, 140 trans, 6 strig, 53 ttrig, 40 actions [BDGLINTJ.DLG.DLG] loaded [BDGLINTJ.DLG] created from [BDGLINTJ.DLG] Adding BDGLINTJ to internal list of available DLGs [BDGLINTJ.DLG] saved 230 states, 358 trans, 8 strig, 60 ttrig, 72 actions [BDGNALER.DLG.DLG] loaded [BDGNALER.DLG] created from [BDGNALER.DLG] Adding BDGNALER to internal list of available DLGs [BDGNALER.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 1 actions [BDGNARG.DLG.DLG] loaded [BDGNARG.DLG] created from [BDGNARG.DLG] Adding BDGNARG to internal list of available DLGs [BDGNARG.DLG] saved 16 states, 28 trans, 1 strig, 7 ttrig, 16 actions [BDGOLT.DLG.DLG] loaded [BDGOLT.DLG] created from [BDGOLT.DLG] Adding BDGOLT to internal list of available DLGs [BDGOLT.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [BDGOPH01.DLG.DLG] loaded [BDGOPH01.DLG] created from [BDGOPH01.DLG] Adding BDGOPH01 to internal list of available DLGs [BDGOPH01.DLG] saved 11 states, 11 trans, 9 strig, 0 ttrig, 10 actions [BDGOPH02.DLG.DLG] loaded [BDGOPH02.DLG] created from [BDGOPH02.DLG] Adding BDGOPH02 to internal list of available DLGs [BDGOPH02.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [BDGRAMOR.DLG.DLG] loaded [BDGRAMOR.DLG] created from [BDGRAMOR.DLG] Adding BDGRAMOR to internal list of available DLGs [BDGRAMOR.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDGRIMGO.DLG.DLG] loaded [BDGRIMGO.DLG] created from [BDGRIMGO.DLG] Adding BDGRIMGO to internal list of available DLGs [BDGRIMGO.DLG] saved 7 states, 18 trans, 2 strig, 8 ttrig, 4 actions [BDGUAR20.DLG.DLG] loaded [BDGUAR20.DLG] created from [BDGUAR20.DLG] Adding BDGUAR20 to internal list of available DLGs [BDGUAR20.DLG] saved 26 states, 76 trans, 2 strig, 34 ttrig, 20 actions [BDGUAR5.DLG.DLG] loaded [BDGUAR5.DLG] created from [BDGUAR5.DLG] Adding BDGUAR5 to internal list of available DLGs [BDGUAR5.DLG] saved 13 states, 13 trans, 12 strig, 0 ttrig, 0 actions [BDGUAR50.DLG.DLG] loaded [BDGUAR50.DLG] created from [BDGUAR50.DLG] Adding BDGUAR50 to internal list of available DLGs [BDGUAR50.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDGUARDS.DLG.DLG] loaded [BDGUARDS.DLG] created from [BDGUARDS.DLG] Adding BDGUARDS to internal list of available DLGs [BDGUARDS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDGUARPT.DLG.DLG] loaded [BDGUARPT.DLG] created from [BDGUARPT.DLG] Adding BDGUARPT to internal list of available DLGs [BDGUARPT.DLG] saved 21 states, 21 trans, 21 strig, 0 ttrig, 0 actions [BDGURGLE.DLG.DLG] loaded [BDGURGLE.DLG] created from [BDGURGLE.DLG] Adding BDGURGLE to internal list of available DLGs [BDGURGLE.DLG] saved 33 states, 82 trans, 2 strig, 30 ttrig, 13 actions [BDHALASA.DLG.DLG] loaded [BDHALASA.DLG] created from [BDHALASA.DLG] Adding BDHALASA to internal list of available DLGs [BDHALASA.DLG] saved 36 states, 79 trans, 4 strig, 18 ttrig, 17 actions [BDHALAT.DLG.DLG] loaded [BDHALAT.DLG] created from [BDHALAT.DLG] Adding BDHALAT to internal list of available DLGs [BDHALAT.DLG] saved 23 states, 77 trans, 1 strig, 42 ttrig, 15 actions [BDHALATA.DLG.DLG] loaded [BDHALATA.DLG] created from [BDHALATA.DLG] Adding BDHALATA to internal list of available DLGs [BDHALATA.DLG] saved 22 states, 75 trans, 3 strig, 37 ttrig, 30 actions [BDHALBAZ.DLG.DLG] loaded [BDHALBAZ.DLG] created from [BDHALBAZ.DLG] Adding BDHALBAZ to internal list of available DLGs [BDHALBAZ.DLG] saved 19 states, 37 trans, 3 strig, 8 ttrig, 13 actions [BDHASTUS.DLG.DLG] loaded [BDHASTUS.DLG] created from [BDHASTUS.DLG] Adding BDHASTUS to internal list of available DLGs [BDHASTUS.DLG] saved 14 states, 14 trans, 13 strig, 0 ttrig, 0 actions [BDHELDMO.DLG.DLG] loaded [BDHELDMO.DLG] created from [BDHELDMO.DLG] Adding BDHELDMO to internal list of available DLGs [BDHELDMO.DLG] saved 7 states, 23 trans, 3 strig, 16 ttrig, 8 actions [BDHELVDA.DLG.DLG] loaded [BDHELVDA.DLG] created from [BDHELVDA.DLG] Adding BDHELVDA to internal list of available DLGs [BDHELVDA.DLG] saved 33 states, 75 trans, 3 strig, 25 ttrig, 16 actions [BDHENSLE.DLG.DLG] loaded [BDHENSLE.DLG] created from [BDHENSLE.DLG] Adding BDHENSLE to internal list of available DLGs [BDHENSLE.DLG] saved 4 states, 5 trans, 2 strig, 1 ttrig, 1 actions [BDHEPHER.DLG.DLG] loaded [BDHEPHER.DLG] created from [BDHEPHER.DLG] Adding BDHEPHER to internal list of available DLGs [BDHEPHER.DLG] saved 30 states, 62 trans, 4 strig, 23 ttrig, 14 actions [BDHEROD.DLG.DLG] loaded [BDHEROD.DLG] created from [BDHEROD.DLG] Adding BDHEROD to internal list of available DLGs [BDHEROD.DLG] saved 14 states, 42 trans, 2 strig, 15 ttrig, 15 actions [BDHESTER.DLG.DLG] loaded [BDHESTER.DLG] created from [BDHESTER.DLG] Adding BDHESTER to internal list of available DLGs [BDHESTER.DLG] saved 17 states, 42 trans, 4 strig, 18 ttrig, 7 actions [BDHGUARD.DLG.DLG] loaded [BDHGUARD.DLG] created from [BDHGUARD.DLG] Adding BDHGUARD to internal list of available DLGs [BDHGUARD.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDHIGG01.DLG.DLG] loaded [BDHIGG01.DLG] created from [BDHIGG01.DLG] Adding BDHIGG01 to internal list of available DLGs [BDHIGG01.DLG] saved 173 states, 230 trans, 34 strig, 40 ttrig, 88 actions [BDHOACH.DLG.DLG] loaded [BDHOACH.DLG] created from [BDHOACH.DLG] Adding BDHOACH to internal list of available DLGs [BDHOACH.DLG] saved 53 states, 110 trans, 4 strig, 41 ttrig, 33 actions [BDHORMOR.DLG.DLG] loaded [BDHORMOR.DLG] created from [BDHORMOR.DLG] Adding BDHORMOR to internal list of available DLGs [BDHORMOR.DLG] saved 6 states, 7 trans, 1 strig, 1 ttrig, 1 actions [BDHORST.DLG.DLG] loaded [BDHORST.DLG] created from [BDHORST.DLG] Adding BDHORST to internal list of available DLGs [BDHORST.DLG] saved 3 states, 6 trans, 2 strig, 0 ttrig, 3 actions [BDHYRETH.DLG.DLG] loaded [BDHYRETH.DLG] created from [BDHYRETH.DLG] Adding BDHYRETH to internal list of available DLGs [BDHYRETH.DLG] saved 18 states, 88 trans, 3 strig, 64 ttrig, 59 actions [BDIDYLET.DLG.DLG] loaded [BDIDYLET.DLG] created from [BDIDYLET.DLG] Adding BDIDYLET to internal list of available DLGs [BDIDYLET.DLG] saved 9 states, 17 trans, 3 strig, 7 ttrig, 6 actions [BDIKROS.DLG.DLG] loaded [BDIKROS.DLG] created from [BDIKROS.DLG] Adding BDIKROS to internal list of available DLGs [BDIKROS.DLG] saved 30 states, 66 trans, 9 strig, 29 ttrig, 19 actions [BDILLARU.DLG.DLG] loaded [BDILLARU.DLG] created from [BDILLARU.DLG] Adding BDILLARU to internal list of available DLGs [BDILLARU.DLG] saved 7 states, 15 trans, 2 strig, 7 ttrig, 4 actions [BDIMOEDO.DLG.DLG] loaded [BDIMOEDO.DLG] created from [BDIMOEDO.DLG] Adding BDIMOEDO to internal list of available DLGs [BDIMOEDO.DLG] saved 10 states, 20 trans, 4 strig, 7 ttrig, 15 actions [BDIMOEN.DLG.DLG] loaded [BDIMOEN.DLG] created from [BDIMOEN.DLG] Adding BDIMOEN to internal list of available DLGs [BDIMOEN.DLG] saved 142 states, 336 trans, 18 strig, 146 ttrig, 73 actions [BDINFECT.DLG.DLG] loaded [BDINFECT.DLG] created from [BDINFECT.DLG] Adding BDINFECT to internal list of available DLGs [BDINFECT.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [BDIRENI.DLG.DLG] loaded [BDIRENI.DLG] created from [BDIRENI.DLG] Adding BDIRENI to internal list of available DLGs [BDIRENI.DLG] saved 79 states, 130 trans, 7 strig, 19 ttrig, 15 actions [BDIRINA.DLG.DLG] loaded [BDIRINA.DLG] created from [BDIRINA.DLG] Adding BDIRINA to internal list of available DLGs [BDIRINA.DLG] saved 51 states, 110 trans, 12 strig, 18 ttrig, 32 actions [BDISABEL.DLG.DLG] loaded [BDISABEL.DLG] created from [BDISABEL.DLG] Adding BDISABEL to internal list of available DLGs [BDISABEL.DLG] saved 58 states, 136 trans, 6 strig, 60 ttrig, 42 actions [BDITHTYL.DLG.DLG] loaded [BDITHTYL.DLG] created from [BDITHTYL.DLG] Adding BDITHTYL to internal list of available DLGs [BDITHTYL.DLG] saved 6 states, 11 trans, 2 strig, 2 ttrig, 5 actions [BDIVANN.DLG.DLG] loaded [BDIVANN.DLG] created from [BDIVANN.DLG] Adding BDIVANN to internal list of available DLGs [BDIVANN.DLG] saved 9 states, 15 trans, 3 strig, 0 ttrig, 7 actions [BDJAHEIJ.DLG.DLG] loaded [BDJAHEIJ.DLG] created from [BDJAHEIJ.DLG] Adding BDJAHEIJ to internal list of available DLGs [BDJAHEIJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDJAHEIR.DLG.DLG] loaded [BDJAHEIR.DLG] created from [BDJAHEIR.DLG] Adding BDJAHEIR to internal list of available DLGs [BDJAHEIR.DLG] saved 101 states, 183 trans, 11 strig, 29 ttrig, 45 actions [BDJAMVEN.DLG.DLG] loaded [BDJAMVEN.DLG] created from [BDJAMVEN.DLG] Adding BDJAMVEN to internal list of available DLGs [BDJAMVEN.DLG] saved 31 states, 118 trans, 5 strig, 66 ttrig, 9 actions [BDJAR.DLG.DLG] loaded [BDJAR.DLG] created from [BDJAR.DLG] Adding BDJAR to internal list of available DLGs [BDJAR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDJAYVIS.DLG.DLG] loaded [BDJAYVIS.DLG] created from [BDJAYVIS.DLG] Adding BDJAYVIS to internal list of available DLGs [BDJAYVIS.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDJEGG.DLG.DLG] loaded [BDJEGG.DLG] created from [BDJEGG.DLG] Adding BDJEGG to internal list of available DLGs [BDJEGG.DLG] saved 95 states, 267 trans, 18 strig, 125 ttrig, 119 actions [BDJENKS.DLG.DLG] loaded [BDJENKS.DLG] created from [BDJENKS.DLG] Adding BDJENKS to internal list of available DLGs [BDJENKS.DLG] saved 9 states, 15 trans, 1 strig, 5 ttrig, 3 actions [BDJOSPIL.DLG.DLG] loaded [BDJOSPIL.DLG] created from [BDJOSPIL.DLG] Adding BDJOSPIL to internal list of available DLGs [BDJOSPIL.DLG] saved 32 states, 101 trans, 5 strig, 51 ttrig, 17 actions [BDJULANN.DLG.DLG] loaded [BDJULANN.DLG] created from [BDJULANN.DLG] Adding BDJULANN to internal list of available DLGs [BDJULANN.DLG] saved 48 states, 105 trans, 5 strig, 30 ttrig, 19 actions [BDJUNIA.DLG.DLG] loaded [BDJUNIA.DLG] created from [BDJUNIA.DLG] Adding BDJUNIA to internal list of available DLGs [BDJUNIA.DLG] saved 39 states, 89 trans, 7 strig, 21 ttrig, 7 actions [BDKAELET.DLG.DLG] loaded [BDKAELET.DLG] created from [BDKAELET.DLG] Adding BDKAELET to internal list of available DLGs [BDKAELET.DLG] saved 27 states, 57 trans, 8 strig, 20 ttrig, 18 actions [BDKAG.DLG.DLG] loaded [BDKAG.DLG] created from [BDKAG.DLG] Adding BDKAG to internal list of available DLGs [BDKAG.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BDKAGAIJ.DLG.DLG] loaded [BDKAGAIJ.DLG] created from [BDKAGAIJ.DLG] Adding BDKAGAIJ to internal list of available DLGs [BDKAGAIJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDKAGAIN.DLG.DLG] loaded [BDKAGAIN.DLG] created from [BDKAGAIN.DLG] Adding BDKAGAIN to internal list of available DLGs [BDKAGAIN.DLG] saved 9 states, 13 trans, 2 strig, 1 ttrig, 4 actions [BDKAMBAL.DLG.DLG] loaded [BDKAMBAL.DLG] created from [BDKAMBAL.DLG] Adding BDKAMBAL to internal list of available DLGs [BDKAMBAL.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [BDKATHEE.DLG.DLG] loaded [BDKATHEE.DLG] created from [BDKATHEE.DLG] Adding BDKATHEE to internal list of available DLGs [BDKATHEE.DLG] saved 13 states, 32 trans, 1 strig, 9 ttrig, 8 actions [BDKAVA.DLG.DLG] loaded [BDKAVA.DLG] created from [BDKAVA.DLG] Adding BDKAVA to internal list of available DLGs [BDKAVA.DLG] saved 32 states, 68 trans, 6 strig, 21 ttrig, 19 actions [BDKAZZRE.DLG.DLG] loaded [BDKAZZRE.DLG] created from [BDKAZZRE.DLG] Adding BDKAZZRE to internal list of available DLGs [BDKAZZRE.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 1 actions [BDKHALID.DLG.DLG] loaded [BDKHALID.DLG] created from [BDKHALID.DLG] Adding BDKHALID to internal list of available DLGs [BDKHALID.DLG] saved 125 states, 287 trans, 18 strig, 104 ttrig, 95 actions [BDKHALIJ.DLG.DLG] loaded [BDKHALIJ.DLG] created from [BDKHALIJ.DLG] Adding BDKHALIJ to internal list of available DLGs [BDKHALIJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDKHARM.DLG.DLG] loaded [BDKHARM.DLG] created from [BDKHARM.DLG] Adding BDKHARM to internal list of available DLGs [BDKHARM.DLG] saved 23 states, 54 trans, 2 strig, 16 ttrig, 18 actions [BDKHARMY.DLG.DLG] loaded [BDKHARMY.DLG] created from [BDKHARMY.DLG] Adding BDKHARMY to internal list of available DLGs [BDKHARMY.DLG] saved 14 states, 30 trans, 5 strig, 13 ttrig, 11 actions [BDKHERR.DLG.DLG] loaded [BDKHERR.DLG] created from [BDKHERR.DLG] Adding BDKHERR to internal list of available DLGs [BDKHERR.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BDKIERAN.DLG.DLG] loaded [BDKIERAN.DLG] created from [BDKIERAN.DLG] Adding BDKIERAN to internal list of available DLGs [BDKIERAN.DLG] saved 7 states, 19 trans, 2 strig, 9 ttrig, 5 actions [BDKIVAN.DLG.DLG] loaded [BDKIVAN.DLG] created from [BDKIVAN.DLG] Adding BDKIVAN to internal list of available DLGs [BDKIVAN.DLG] saved 8 states, 12 trans, 2 strig, 2 ttrig, 5 actions [BDKIVANJ.DLG.DLG] loaded [BDKIVANJ.DLG] created from [BDKIVANJ.DLG] Adding BDKIVANJ to internal list of available DLGs [BDKIVANJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDKJARVA.DLG.DLG] loaded [BDKJARVA.DLG] created from [BDKJARVA.DLG] Adding BDKJARVA to internal list of available DLGs [BDKJARVA.DLG] saved 16 states, 25 trans, 4 strig, 6 ttrig, 5 actions [BDKORDEF.DLG.DLG] loaded [BDKORDEF.DLG] created from [BDKORDEF.DLG] Adding BDKORDEF to internal list of available DLGs [BDKORDEF.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 2 actions [BDKORLAS.DLG.DLG] loaded [BDKORLAS.DLG] created from [BDKORLAS.DLG] Adding BDKORLAS to internal list of available DLGs [BDKORLAS.DLG] saved 28 states, 62 trans, 8 strig, 29 ttrig, 23 actions [BDKORME1.DLG.DLG] loaded [BDKORME1.DLG] created from [BDKORME1.DLG] Adding BDKORME1 to internal list of available DLGs [BDKORME1.DLG] saved 7 states, 15 trans, 1 strig, 4 ttrig, 3 actions [BDKORME2.DLG.DLG] loaded [BDKORME2.DLG] created from [BDKORME2.DLG] Adding BDKORME2 to internal list of available DLGs [BDKORME2.DLG] saved 1 states, 3 trans, 1 strig, 0 ttrig, 0 actions [BDKRUNTU.DLG.DLG] loaded [BDKRUNTU.DLG] created from [BDKRUNTU.DLG] Adding BDKRUNTU to internal list of available DLGs [BDKRUNTU.DLG] saved 12 states, 24 trans, 2 strig, 4 ttrig, 1 actions [BDLADLE.DLG.DLG] loaded [BDLADLE.DLG] created from [BDLADLE.DLG] Adding BDLADLE to internal list of available DLGs [BDLADLE.DLG] saved 27 states, 71 trans, 3 strig, 23 ttrig, 17 actions [BDLEOPAS.DLG.DLG] loaded [BDLEOPAS.DLG] created from [BDLEOPAS.DLG] Adding BDLEOPAS to internal list of available DLGs [BDLEOPAS.DLG] saved 32 states, 87 trans, 7 strig, 50 ttrig, 27 actions [BDLEOSIS.DLG.DLG] loaded [BDLEOSIS.DLG] created from [BDLEOSIS.DLG] Adding BDLEOSIS to internal list of available DLGs [BDLEOSIS.DLG] saved 10 states, 19 trans, 1 strig, 4 ttrig, 0 actions [BDLIIA.DLG.DLG] loaded [BDLIIA.DLG] created from [BDLIIA.DLG] Adding BDLIIA to internal list of available DLGs [BDLIIA.DLG] saved 39 states, 62 trans, 7 strig, 2 ttrig, 8 actions [BDLITILA.DLG.DLG] loaded [BDLITILA.DLG] created from [BDLITILA.DLG] Adding BDLITILA to internal list of available DLGs [BDLITILA.DLG] saved 5 states, 17 trans, 1 strig, 11 ttrig, 0 actions [BDLLUIS.DLG.DLG] loaded [BDLLUIS.DLG] created from [BDLLUIS.DLG] Adding BDLLUIS to internal list of available DLGs [BDLLUIS.DLG] saved 9 states, 17 trans, 2 strig, 2 ttrig, 6 actions [BDLON.DLG.DLG] loaded [BDLON.DLG] created from [BDLON.DLG] Adding BDLON to internal list of available DLGs [BDLON.DLG] saved 11 states, 24 trans, 3 strig, 3 ttrig, 5 actions [BDLORDDU.DLG.DLG] loaded [BDLORDDU.DLG] created from [BDLORDDU.DLG] Adding BDLORDDU to internal list of available DLGs [BDLORDDU.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 2 actions [BDLUCILL.DLG.DLG] loaded [BDLUCILL.DLG] created from [BDLUCILL.DLG] Adding BDLUCILL to internal list of available DLGs [BDLUCILL.DLG] saved 14 states, 27 trans, 1 strig, 4 ttrig, 9 actions [BDLUGG.DLG.DLG] loaded [BDLUGG.DLG] created from [BDLUGG.DLG] Adding BDLUGG to internal list of available DLGs [BDLUGG.DLG] saved 5 states, 7 trans, 4 strig, 0 ttrig, 3 actions [BDMADELE.DLG.DLG] loaded [BDMADELE.DLG] created from [BDMADELE.DLG] Adding BDMADELE to internal list of available DLGs [BDMADELE.DLG] saved 26 states, 55 trans, 2 strig, 13 ttrig, 17 actions [BDMALDEN.DLG.DLG] loaded [BDMALDEN.DLG] created from [BDMALDEN.DLG] Adding BDMALDEN to internal list of available DLGs [BDMALDEN.DLG] saved 6 states, 16 trans, 1 strig, 7 ttrig, 3 actions [BDMAPGUA.DLG.DLG] loaded [BDMAPGUA.DLG] created from [BDMAPGUA.DLG] Adding BDMAPGUA to internal list of available DLGs [BDMAPGUA.DLG] saved 4 states, 6 trans, 2 strig, 1 ttrig, 4 actions [BDMARI.DLG.DLG] loaded [BDMARI.DLG] created from [BDMARI.DLG] Adding BDMARI to internal list of available DLGs [BDMARI.DLG] saved 33 states, 63 trans, 12 strig, 26 ttrig, 15 actions [BDMAXWEL.DLG.DLG] loaded [BDMAXWEL.DLG] created from [BDMAXWEL.DLG] Adding BDMAXWEL to internal list of available DLGs [BDMAXWEL.DLG] saved 15 states, 29 trans, 5 strig, 10 ttrig, 4 actions [BDMENHI1.DLG.DLG] loaded [BDMENHI1.DLG] created from [BDMENHI1.DLG] Adding BDMENHI1 to internal list of available DLGs [BDMENHI1.DLG] saved 6 states, 22 trans, 2 strig, 15 ttrig, 5 actions [BDMENHI2.DLG.DLG] loaded [BDMENHI2.DLG] created from [BDMENHI2.DLG] Adding BDMENHI2 to internal list of available DLGs [BDMENHI2.DLG] saved 9 states, 31 trans, 2 strig, 17 ttrig, 7 actions [BDMENHI3.DLG.DLG] loaded [BDMENHI3.DLG] created from [BDMENHI3.DLG] Adding BDMENHI3 to internal list of available DLGs [BDMENHI3.DLG] saved 6 states, 22 trans, 2 strig, 15 ttrig, 5 actions [BDMENHI4.DLG.DLG] loaded [BDMENHI4.DLG] created from [BDMENHI4.DLG] Adding BDMENHI4 to internal list of available DLGs [BDMENHI4.DLG] saved 6 states, 22 trans, 2 strig, 15 ttrig, 5 actions [BDMENHI5.DLG.DLG] loaded [BDMENHI5.DLG] created from [BDMENHI5.DLG] Adding BDMENHI5 to internal list of available DLGs [BDMENHI5.DLG] saved 6 states, 22 trans, 2 strig, 15 ttrig, 5 actions [BDMENHI6.DLG.DLG] loaded [BDMENHI6.DLG] created from [BDMENHI6.DLG] Adding BDMENHI6 to internal list of available DLGs [BDMENHI6.DLG] saved 6 states, 22 trans, 2 strig, 15 ttrig, 5 actions [BDMEPHIW.DLG.DLG] loaded [BDMEPHIW.DLG] created from [BDMEPHIW.DLG] Adding BDMEPHIW to internal list of available DLGs [BDMEPHIW.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 2 actions [BDMERC02.DLG.DLG] loaded [BDMERC02.DLG] created from [BDMERC02.DLG] Adding BDMERC02 to internal list of available DLGs [BDMERC02.DLG] saved 5 states, 10 trans, 1 strig, 1 ttrig, 0 actions [BDMERC03.DLG.DLG] loaded [BDMERC03.DLG] created from [BDMERC03.DLG] Adding BDMERC03 to internal list of available DLGs [BDMERC03.DLG] saved 8 states, 12 trans, 1 strig, 1 ttrig, 0 actions [BDMERCCR.DLG.DLG] loaded [BDMERCCR.DLG] created from [BDMERCCR.DLG] Adding BDMERCCR to internal list of available DLGs [BDMERCCR.DLG] saved 9 states, 16 trans, 2 strig, 1 ttrig, 4 actions [BDMERCZ.DLG.DLG] loaded [BDMERCZ.DLG] created from [BDMERCZ.DLG] Adding BDMERCZ to internal list of available DLGs [BDMERCZ.DLG] saved 26 states, 44 trans, 5 strig, 2 ttrig, 23 actions [BDMEROME.DLG.DLG] loaded [BDMEROME.DLG] created from [BDMEROME.DLG] Adding BDMEROME to internal list of available DLGs [BDMEROME.DLG] saved 15 states, 40 trans, 3 strig, 20 ttrig, 14 actions [BDMESSEN.DLG.DLG] loaded [BDMESSEN.DLG] created from [BDMESSEN.DLG] Adding BDMESSEN to internal list of available DLGs [BDMESSEN.DLG] saved 7 states, 9 trans, 5 strig, 0 ttrig, 8 actions [BDMINSC.DLG.DLG] loaded [BDMINSC.DLG] created from [BDMINSC.DLG] Adding BDMINSC to internal list of available DLGs [BDMINSC.DLG] saved 80 states, 154 trans, 13 strig, 42 ttrig, 42 actions [BDMINSCJ.DLG.DLG] loaded [BDMINSCJ.DLG] created from [BDMINSCJ.DLG] Adding BDMINSCJ to internal list of available DLGs [BDMINSCJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDMIZHEN.DLG.DLG] loaded [BDMIZHEN.DLG] created from [BDMIZHEN.DLG] Adding BDMIZHEN to internal list of available DLGs [BDMIZHEN.DLG] saved 93 states, 240 trans, 8 strig, 128 ttrig, 87 actions [BDMKHIIJ.DLG.DLG] loaded [BDMKHIIJ.DLG] created from [BDMKHIIJ.DLG] Adding BDMKHIIJ to internal list of available DLGs [BDMKHIIJ.DLG] saved 155 states, 232 trans, 13 strig, 60 ttrig, 51 actions [BDMKHIIN.DLG.DLG] loaded [BDMKHIIN.DLG] created from [BDMKHIIN.DLG] Adding BDMKHIIN to internal list of available DLGs [BDMKHIIN.DLG] saved 35 states, 86 trans, 7 strig, 40 ttrig, 22 actions [BDMONTAJ.DLG.DLG] loaded [BDMONTAJ.DLG] created from [BDMONTAJ.DLG] Adding BDMONTAJ to internal list of available DLGs [BDMONTAJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDMONTAR.DLG.DLG] loaded [BDMONTAR.DLG] created from [BDMONTAR.DLG] Adding BDMONTAR to internal list of available DLGs [BDMONTAR.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDMORDAU.DLG.DLG] loaded [BDMORDAU.DLG] created from [BDMORDAU.DLG] Adding BDMORDAU to internal list of available DLGs [BDMORDAU.DLG] saved 4 states, 6 trans, 1 strig, 2 ttrig, 2 actions [BDMORLIS.DLG.DLG] loaded [BDMORLIS.DLG] created from [BDMORLIS.DLG] Adding BDMORLIS to internal list of available DLGs [BDMORLIS.DLG] saved 14 states, 25 trans, 6 strig, 8 ttrig, 14 actions [BDMORRUK.DLG.DLG] loaded [BDMORRUK.DLG] created from [BDMORRUK.DLG] Adding BDMORRUK to internal list of available DLGs [BDMORRUK.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BDMUMMY.DLG.DLG] loaded [BDMUMMY.DLG] created from [BDMUMMY.DLG] Adding BDMUMMY to internal list of available DLGs [BDMUMMY.DLG] saved 41 states, 90 trans, 10 strig, 32 ttrig, 37 actions [BDMUNSCH.DLG.DLG] loaded [BDMUNSCH.DLG] created from [BDMUNSCH.DLG] Adding BDMUNSCH to internal list of available DLGs [BDMUNSCH.DLG] saved 24 states, 48 trans, 4 strig, 8 ttrig, 21 actions [BDMURS.DLG.DLG] loaded [BDMURS.DLG] created from [BDMURS.DLG] Adding BDMURS to internal list of available DLGs [BDMURS.DLG] saved 59 states, 132 trans, 10 strig, 35 ttrig, 34 actions [BDMYCELD.DLG.DLG] loaded [BDMYCELD.DLG] created from [BDMYCELD.DLG] Adding BDMYCELD to internal list of available DLGs [BDMYCELD.DLG] saved 13 states, 35 trans, 1 strig, 12 ttrig, 2 actions [BDMYSFIG.DLG.DLG] loaded [BDMYSFIG.DLG] created from [BDMYSFIG.DLG] Adding BDMYSFIG to internal list of available DLGs [BDMYSFIG.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDNAN.DLG.DLG] loaded [BDNAN.DLG] created from [BDNAN.DLG] Adding BDNAN to internal list of available DLGs [BDNAN.DLG] saved 10 states, 20 trans, 2 strig, 1 ttrig, 3 actions [BDNANTRI.DLG.DLG] loaded [BDNANTRI.DLG] created from [BDNANTRI.DLG] Adding BDNANTRI to internal list of available DLGs [BDNANTRI.DLG] saved 11 states, 24 trans, 3 strig, 7 ttrig, 15 actions [BDNATHBA.DLG.DLG] loaded [BDNATHBA.DLG] created from [BDNATHBA.DLG] Adding BDNATHBA to internal list of available DLGs [BDNATHBA.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDNAZRAM.DLG.DLG] loaded [BDNAZRAM.DLG] created from [BDNAZRAM.DLG] Adding BDNAZRAM to internal list of available DLGs [BDNAZRAM.DLG] saved 16 states, 30 trans, 2 strig, 1 ttrig, 6 actions [BDNEDERL.DLG.DLG] loaded [BDNEDERL.DLG] created from [BDNEDERL.DLG] Adding BDNEDERL to internal list of available DLGs [BDNEDERL.DLG] saved 76 states, 158 trans, 13 strig, 58 ttrig, 52 actions [BDNEERA.DLG.DLG] loaded [BDNEERA.DLG] created from [BDNEERA.DLG] Adding BDNEERA to internal list of available DLGs [BDNEERA.DLG] saved 174 states, 361 trans, 14 strig, 101 ttrig, 89 actions [BDNEERAJ.DLG.DLG] loaded [BDNEERAJ.DLG] created from [BDNEERAJ.DLG] Adding BDNEERAJ to internal list of available DLGs [BDNEERAJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDNOBL90.DLG.DLG] loaded [BDNOBL90.DLG] created from [BDNOBL90.DLG] Adding BDNOBL90 to internal list of available DLGs [BDNOBL90.DLG] saved 1 states, 2 trans, 0 strig, 1 ttrig, 0 actions [BDNUBER.DLG.DLG] loaded [BDNUBER.DLG] created from [BDNUBER.DLG] Adding BDNUBER to internal list of available DLGs [BDNUBER.DLG] saved 21 states, 22 trans, 21 strig, 1 ttrig, 22 actions [BDOCK1.DLG.DLG] loaded [BDOCK1.DLG] created from [BDOCK1.DLG] Adding BDOCK1 to internal list of available DLGs [BDOCK1.DLG] saved 5 states, 9 trans, 1 strig, 6 ttrig, 6 actions [BDOCK2.DLG.DLG] loaded [BDOCK2.DLG] created from [BDOCK2.DLG] Adding BDOCK2 to internal list of available DLGs [BDOCK2.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [BDOGREF.DLG.DLG] loaded [BDOGREF.DLG] created from [BDOGREF.DLG] Adding BDOGREF to internal list of available DLGs [BDOGREF.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDOGREM.DLG.DLG] loaded [BDOGREM.DLG] created from [BDOGREM.DLG] Adding BDOGREM to internal list of available DLGs [BDOGREM.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDOLONEI.DLG.DLG] loaded [BDOLONEI.DLG] created from [BDOLONEI.DLG] Adding BDOLONEI to internal list of available DLGs [BDOLONEI.DLG] saved 14 states, 17 trans, 1 strig, 1 ttrig, 6 actions [BDOLVENA.DLG.DLG] loaded [BDOLVENA.DLG] created from [BDOLVENA.DLG] Adding BDOLVENA to internal list of available DLGs [BDOLVENA.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 2 actions [BDONORO.DLG.DLG] loaded [BDONORO.DLG] created from [BDONORO.DLG] Adding BDONORO to internal list of available DLGs [BDONORO.DLG] saved 13 states, 30 trans, 1 strig, 8 ttrig, 5 actions [BDOPHYLL.DLG.DLG] loaded [BDOPHYLL.DLG] created from [BDOPHYLL.DLG] Adding BDOPHYLL to internal list of available DLGs [BDOPHYLL.DLG] saved 41 states, 89 trans, 7 strig, 9 ttrig, 23 actions [BDORLAND.DLG.DLG] loaded [BDORLAND.DLG] created from [BDORLAND.DLG] Adding BDORLAND to internal list of available DLGs [BDORLAND.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDORN.DLG.DLG] loaded [BDORN.DLG] created from [BDORN.DLG] Adding BDORN to internal list of available DLGs [BDORN.DLG] saved 120 states, 138 trans, 10 strig, 10 ttrig, 14 actions [BDORN25.DLG.DLG] loaded [BDORN25.DLG] created from [BDORN25.DLG] Adding BDORN25 to internal list of available DLGs [BDORN25.DLG] saved 74 states, 87 trans, 12 strig, 13 ttrig, 12 actions [BDORN_.DLG.DLG] loaded [BDORN_.DLG] created from [BDORN_.DLG] Adding BDORN_ to internal list of available DLGs [BDORN_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDOTILDA.DLG.DLG] loaded [BDOTILDA.DLG] created from [BDOTILDA.DLG] Adding BDOTILDA to internal list of available DLGs [BDOTILDA.DLG] saved 24 states, 49 trans, 3 strig, 17 ttrig, 15 actions [BDOZIL.DLG.DLG] loaded [BDOZIL.DLG] created from [BDOZIL.DLG] Adding BDOZIL to internal list of available DLGs [BDOZIL.DLG] saved 14 states, 38 trans, 3 strig, 12 ttrig, 1 actions [BDPATRES.DLG.DLG] loaded [BDPATRES.DLG] created from [BDPATRES.DLG] Adding BDPATRES to internal list of available DLGs [BDPATRES.DLG] saved 10 states, 19 trans, 1 strig, 2 ttrig, 0 actions [BDPATRON.DLG.DLG] loaded [BDPATRON.DLG] created from [BDPATRON.DLG] Adding BDPATRON to internal list of available DLGs [BDPATRON.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [BDPCRUS.DLG.DLG] loaded [BDPCRUS.DLG] created from [BDPCRUS.DLG] Adding BDPCRUS to internal list of available DLGs [BDPCRUS.DLG] saved 20 states, 55 trans, 4 strig, 22 ttrig, 12 actions [BDPEDRO.DLG.DLG] loaded [BDPEDRO.DLG] created from [BDPEDRO.DLG] Adding BDPEDRO to internal list of available DLGs [BDPEDRO.DLG] saved 10 states, 18 trans, 2 strig, 2 ttrig, 3 actions [BDPERREN.DLG.DLG] loaded [BDPERREN.DLG] created from [BDPERREN.DLG] Adding BDPERREN to internal list of available DLGs [BDPERREN.DLG] saved 8 states, 11 trans, 3 strig, 4 ttrig, 4 actions [BDPETR01.DLG.DLG] loaded [BDPETR01.DLG] created from [BDPETR01.DLG] Adding BDPETR01 to internal list of available DLGs [BDPETR01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [BDPETR02.DLG.DLG] loaded [BDPETR02.DLG] created from [BDPETR02.DLG] Adding BDPETR02 to internal list of available DLGs [BDPETR02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [BDPETR03.DLG.DLG] loaded [BDPETR03.DLG] created from [BDPETR03.DLG] Adding BDPETR03 to internal list of available DLGs [BDPETR03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [BDPETR04.DLG.DLG] loaded [BDPETR04.DLG] created from [BDPETR04.DLG] Adding BDPETR04 to internal list of available DLGs [BDPETR04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [BDPETR05.DLG.DLG] loaded [BDPETR05.DLG] created from [BDPETR05.DLG] Adding BDPETR05 to internal list of available DLGs [BDPETR05.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [BDPFAUG.DLG.DLG] loaded [BDPFAUG.DLG] created from [BDPFAUG.DLG] Adding BDPFAUG to internal list of available DLGs [BDPFAUG.DLG] saved 38 states, 73 trans, 6 strig, 20 ttrig, 1 actions [BDPHILO.DLG.DLG] loaded [BDPHILO.DLG] created from [BDPHILO.DLG] Adding BDPHILO to internal list of available DLGs [BDPHILO.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [BDPHOSSE.DLG.DLG] loaded [BDPHOSSE.DLG] created from [BDPHOSSE.DLG] Adding BDPHOSSE to internal list of available DLGs [BDPHOSSE.DLG] saved 20 states, 34 trans, 8 strig, 6 ttrig, 12 actions [BDPOLVI.DLG.DLG] loaded [BDPOLVI.DLG] created from [BDPOLVI.DLG] Adding BDPOLVI to internal list of available DLGs [BDPOLVI.DLG] saved 16 states, 37 trans, 2 strig, 3 ttrig, 7 actions [BDPOOL01.DLG.DLG] loaded [BDPOOL01.DLG] created from [BDPOOL01.DLG] Adding BDPOOL01 to internal list of available DLGs [BDPOOL01.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDPOOL02.DLG.DLG] loaded [BDPOOL02.DLG] created from [BDPOOL02.DLG] Adding BDPOOL02 to internal list of available DLGs [BDPOOL02.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL03.DLG.DLG] loaded [BDPOOL03.DLG] created from [BDPOOL03.DLG] Adding BDPOOL03 to internal list of available DLGs [BDPOOL03.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL04.DLG.DLG] loaded [BDPOOL04.DLG] created from [BDPOOL04.DLG] Adding BDPOOL04 to internal list of available DLGs [BDPOOL04.DLG] saved 17 states, 17 trans, 17 strig, 0 ttrig, 1 actions [BDPOOL05.DLG.DLG] loaded [BDPOOL05.DLG] created from [BDPOOL05.DLG] Adding BDPOOL05 to internal list of available DLGs [BDPOOL05.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL06.DLG.DLG] loaded [BDPOOL06.DLG] created from [BDPOOL06.DLG] Adding BDPOOL06 to internal list of available DLGs [BDPOOL06.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL07.DLG.DLG] loaded [BDPOOL07.DLG] created from [BDPOOL07.DLG] Adding BDPOOL07 to internal list of available DLGs [BDPOOL07.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL08.DLG.DLG] loaded [BDPOOL08.DLG] created from [BDPOOL08.DLG] Adding BDPOOL08 to internal list of available DLGs [BDPOOL08.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL09.DLG.DLG] loaded [BDPOOL09.DLG] created from [BDPOOL09.DLG] Adding BDPOOL09 to internal list of available DLGs [BDPOOL09.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 0 actions [BDPOOL10.DLG.DLG] loaded [BDPOOL10.DLG] created from [BDPOOL10.DLG] Adding BDPOOL10 to internal list of available DLGs [BDPOOL10.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL11.DLG.DLG] loaded [BDPOOL11.DLG] created from [BDPOOL11.DLG] Adding BDPOOL11 to internal list of available DLGs [BDPOOL11.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL12.DLG.DLG] loaded [BDPOOL12.DLG] created from [BDPOOL12.DLG] Adding BDPOOL12 to internal list of available DLGs [BDPOOL12.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDPOOL13.DLG.DLG] loaded [BDPOOL13.DLG] created from [BDPOOL13.DLG] Adding BDPOOL13 to internal list of available DLGs [BDPOOL13.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [BDPOOL14.DLG.DLG] loaded [BDPOOL14.DLG] created from [BDPOOL14.DLG] Adding BDPOOL14 to internal list of available DLGs [BDPOOL14.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 0 actions [BDPOOL15.DLG.DLG] loaded [BDPOOL15.DLG] created from [BDPOOL15.DLG] Adding BDPOOL15 to internal list of available DLGs [BDPOOL15.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL16.DLG.DLG] loaded [BDPOOL16.DLG] created from [BDPOOL16.DLG] Adding BDPOOL16 to internal list of available DLGs [BDPOOL16.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDPOOL17.DLG.DLG] loaded [BDPOOL17.DLG] created from [BDPOOL17.DLG] Adding BDPOOL17 to internal list of available DLGs [BDPOOL17.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 0 actions [BDPOOL18.DLG.DLG] loaded [BDPOOL18.DLG] created from [BDPOOL18.DLG] Adding BDPOOL18 to internal list of available DLGs [BDPOOL18.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDPOOL19.DLG.DLG] loaded [BDPOOL19.DLG] created from [BDPOOL19.DLG] Adding BDPOOL19 to internal list of available DLGs [BDPOOL19.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [BDPOOL20.DLG.DLG] loaded [BDPOOL20.DLG] created from [BDPOOL20.DLG] Adding BDPOOL20 to internal list of available DLGs [BDPOOL20.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL21.DLG.DLG] loaded [BDPOOL21.DLG] created from [BDPOOL21.DLG] Adding BDPOOL21 to internal list of available DLGs [BDPOOL21.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL22.DLG.DLG] loaded [BDPOOL22.DLG] created from [BDPOOL22.DLG] Adding BDPOOL22 to internal list of available DLGs [BDPOOL22.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL23.DLG.DLG] loaded [BDPOOL23.DLG] created from [BDPOOL23.DLG] Adding BDPOOL23 to internal list of available DLGs [BDPOOL23.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL24.DLG.DLG] loaded [BDPOOL24.DLG] created from [BDPOOL24.DLG] Adding BDPOOL24 to internal list of available DLGs [BDPOOL24.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL25.DLG.DLG] loaded [BDPOOL25.DLG] created from [BDPOOL25.DLG] Adding BDPOOL25 to internal list of available DLGs [BDPOOL25.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [BDPOOL26.DLG.DLG] loaded [BDPOOL26.DLG] created from [BDPOOL26.DLG] Adding BDPOOL26 to internal list of available DLGs [BDPOOL26.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL27.DLG.DLG] loaded [BDPOOL27.DLG] created from [BDPOOL27.DLG] Adding BDPOOL27 to internal list of available DLGs [BDPOOL27.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL28.DLG.DLG] loaded [BDPOOL28.DLG] created from [BDPOOL28.DLG] Adding BDPOOL28 to internal list of available DLGs [BDPOOL28.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL29.DLG.DLG] loaded [BDPOOL29.DLG] created from [BDPOOL29.DLG] Adding BDPOOL29 to internal list of available DLGs [BDPOOL29.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL30.DLG.DLG] loaded [BDPOOL30.DLG] created from [BDPOOL30.DLG] Adding BDPOOL30 to internal list of available DLGs [BDPOOL30.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL31.DLG.DLG] loaded [BDPOOL31.DLG] created from [BDPOOL31.DLG] Adding BDPOOL31 to internal list of available DLGs [BDPOOL31.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL32.DLG.DLG] loaded [BDPOOL32.DLG] created from [BDPOOL32.DLG] Adding BDPOOL32 to internal list of available DLGs [BDPOOL32.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL40.DLG.DLG] loaded [BDPOOL40.DLG] created from [BDPOOL40.DLG] Adding BDPOOL40 to internal list of available DLGs [BDPOOL40.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL41.DLG.DLG] loaded [BDPOOL41.DLG] created from [BDPOOL41.DLG] Adding BDPOOL41 to internal list of available DLGs [BDPOOL41.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL42.DLG.DLG] loaded [BDPOOL42.DLG] created from [BDPOOL42.DLG] Adding BDPOOL42 to internal list of available DLGs [BDPOOL42.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL43.DLG.DLG] loaded [BDPOOL43.DLG] created from [BDPOOL43.DLG] Adding BDPOOL43 to internal list of available DLGs [BDPOOL43.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 0 actions [BDPOOL44.DLG.DLG] loaded [BDPOOL44.DLG] created from [BDPOOL44.DLG] Adding BDPOOL44 to internal list of available DLGs [BDPOOL44.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL45.DLG.DLG] loaded [BDPOOL45.DLG] created from [BDPOOL45.DLG] Adding BDPOOL45 to internal list of available DLGs [BDPOOL45.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL46.DLG.DLG] loaded [BDPOOL46.DLG] created from [BDPOOL46.DLG] Adding BDPOOL46 to internal list of available DLGs [BDPOOL46.DLG] saved 15 states, 15 trans, 15 strig, 0 ttrig, 0 actions [BDPOOL47.DLG.DLG] loaded [BDPOOL47.DLG] created from [BDPOOL47.DLG] Adding BDPOOL47 to internal list of available DLGs [BDPOOL47.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDPOOL48.DLG.DLG] loaded [BDPOOL48.DLG] created from [BDPOOL48.DLG] Adding BDPOOL48 to internal list of available DLGs [BDPOOL48.DLG] saved 11 states, 11 trans, 11 strig, 0 ttrig, 0 actions [BDPOOL49.DLG.DLG] loaded [BDPOOL49.DLG] created from [BDPOOL49.DLG] Adding BDPOOL49 to internal list of available DLGs [BDPOOL49.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL50.DLG.DLG] loaded [BDPOOL50.DLG] created from [BDPOOL50.DLG] Adding BDPOOL50 to internal list of available DLGs [BDPOOL50.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [BDPOOL51.DLG.DLG] loaded [BDPOOL51.DLG] created from [BDPOOL51.DLG] Adding BDPOOL51 to internal list of available DLGs [BDPOOL51.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 0 actions [BDPOOL52.DLG.DLG] loaded [BDPOOL52.DLG] created from [BDPOOL52.DLG] Adding BDPOOL52 to internal list of available DLGs [BDPOOL52.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 0 actions [BDPOOL53.DLG.DLG] loaded [BDPOOL53.DLG] created from [BDPOOL53.DLG] Adding BDPOOL53 to internal list of available DLGs [BDPOOL53.DLG] saved 14 states, 14 trans, 14 strig, 0 ttrig, 0 actions [BDPOOL54.DLG.DLG] loaded [BDPOOL54.DLG] created from [BDPOOL54.DLG] Adding BDPOOL54 to internal list of available DLGs [BDPOOL54.DLG] saved 16 states, 16 trans, 16 strig, 0 ttrig, 0 actions [BDPOOL55.DLG.DLG] loaded [BDPOOL55.DLG] created from [BDPOOL55.DLG] Adding BDPOOL55 to internal list of available DLGs [BDPOOL55.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [BDPOOL56.DLG.DLG] loaded [BDPOOL56.DLG] created from [BDPOOL56.DLG] Adding BDPOOL56 to internal list of available DLGs [BDPOOL56.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [BDPOOL57.DLG.DLG] loaded [BDPOOL57.DLG] created from [BDPOOL57.DLG] Adding BDPOOL57 to internal list of available DLGs [BDPOOL57.DLG] saved 11 states, 11 trans, 11 strig, 0 ttrig, 0 actions [BDPOOL58.DLG.DLG] loaded [BDPOOL58.DLG] created from [BDPOOL58.DLG] Adding BDPOOL58 to internal list of available DLGs [BDPOOL58.DLG] saved 11 states, 11 trans, 11 strig, 0 ttrig, 0 actions [BDPORIOS.DLG.DLG] loaded [BDPORIOS.DLG] created from [BDPORIOS.DLG] Adding BDPORIOS to internal list of available DLGs [BDPORIOS.DLG] saved 17 states, 52 trans, 6 strig, 31 ttrig, 13 actions [BDPREMAT.DLG.DLG] loaded [BDPREMAT.DLG] created from [BDPREMAT.DLG] Adding BDPREMAT to internal list of available DLGs [BDPREMAT.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [BDPRIEST.DLG.DLG] loaded [BDPRIEST.DLG] created from [BDPRIEST.DLG] Adding BDPRIEST to internal list of available DLGs [BDPRIEST.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDPRIN.DLG.DLG] loaded [BDPRIN.DLG] created from [BDPRIN.DLG] Adding BDPRIN to internal list of available DLGs [BDPRIN.DLG] saved 18 states, 43 trans, 2 strig, 9 ttrig, 10 actions [BDPRISON.DLG.DLG] loaded [BDPRISON.DLG] created from [BDPRISON.DLG] Adding BDPRISON to internal list of available DLGs [BDPRISON.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BDPRITCH.DLG.DLG] loaded [BDPRITCH.DLG] created from [BDPRITCH.DLG] Adding BDPRITCH to internal list of available DLGs [BDPRITCH.DLG] saved 46 states, 112 trans, 9 strig, 57 ttrig, 45 actions [BDPRST01.DLG.DLG] loaded [BDPRST01.DLG] created from [BDPRST01.DLG] Adding BDPRST01 to internal list of available DLGs [BDPRST01.DLG] saved 13 states, 25 trans, 1 strig, 11 ttrig, 11 actions [BDPWATER.DLG.DLG] loaded [BDPWATER.DLG] created from [BDPWATER.DLG] Adding BDPWATER to internal list of available DLGs [BDPWATER.DLG] saved 8 states, 19 trans, 3 strig, 5 ttrig, 3 actions [BDQING.DLG.DLG] loaded [BDQING.DLG] created from [BDQING.DLG] Adding BDQING to internal list of available DLGs [BDQING.DLG] saved 12 states, 24 trans, 4 strig, 8 ttrig, 3 actions [BDQUAYLE.DLG.DLG] loaded [BDQUAYLE.DLG] created from [BDQUAYLE.DLG] Adding BDQUAYLE to internal list of available DLGs [BDQUAYLE.DLG] saved 9 states, 15 trans, 2 strig, 1 ttrig, 4 actions [BDQUAYLJ.DLG.DLG] loaded [BDQUAYLJ.DLG] created from [BDQUAYLJ.DLG] Adding BDQUAYLJ to internal list of available DLGs [BDQUAYLJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDQUILA.DLG.DLG] loaded [BDQUILA.DLG] created from [BDQUILA.DLG] Adding BDQUILA to internal list of available DLGs [BDQUILA.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [BDRAEANN.DLG.DLG] loaded [BDRAEANN.DLG] created from [BDRAEANN.DLG] Adding BDRAEANN to internal list of available DLGs [BDRAEANN.DLG] saved 13 states, 31 trans, 1 strig, 5 ttrig, 6 actions [BDRAGGEM.DLG.DLG] loaded [BDRAGGEM.DLG] created from [BDRAGGEM.DLG] Adding BDRAGGEM to internal list of available DLGs [BDRAGGEM.DLG] saved 17 states, 39 trans, 0 strig, 18 ttrig, 9 actions [BDRASAAD.DLG.DLG] loaded [BDRASAAD.DLG] created from [BDRASAAD.DLG] Adding BDRASAAD to internal list of available DLGs [BDRASAAD.DLG] saved 103 states, 199 trans, 14 strig, 25 ttrig, 51 actions [BDRASAAJ.DLG.DLG] loaded [BDRASAAJ.DLG] created from [BDRASAAJ.DLG] Adding BDRASAAJ to internal list of available DLGs [BDRASAAJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDRAVOC.DLG.DLG] loaded [BDRAVOC.DLG] created from [BDRAVOC.DLG] Adding BDRAVOC to internal list of available DLGs [BDRAVOC.DLG] saved 18 states, 47 trans, 2 strig, 15 ttrig, 9 actions [BDRAYPHU.DLG.DLG] loaded [BDRAYPHU.DLG] created from [BDRAYPHU.DLG] Adding BDRAYPHU to internal list of available DLGs [BDRAYPHU.DLG] saved 25 states, 48 trans, 4 strig, 16 ttrig, 7 actions [BDREFG.DLG.DLG] loaded [BDREFG.DLG] created from [BDREFG.DLG] Adding BDREFG to internal list of available DLGs [BDREFG.DLG] saved 74 states, 74 trans, 74 strig, 0 ttrig, 0 actions [BDREFG1.DLG.DLG] loaded [BDREFG1.DLG] created from [BDREFG1.DLG] Adding BDREFG1 to internal list of available DLGs [BDREFG1.DLG] saved 31 states, 31 trans, 31 strig, 0 ttrig, 0 actions [BDREFG2.DLG.DLG] loaded [BDREFG2.DLG] created from [BDREFG2.DLG] Adding BDREFG2 to internal list of available DLGs [BDREFG2.DLG] saved 31 states, 31 trans, 31 strig, 0 ttrig, 0 actions [BDREFG3.DLG.DLG] loaded [BDREFG3.DLG] created from [BDREFG3.DLG] Adding BDREFG3 to internal list of available DLGs [BDREFG3.DLG] saved 31 states, 31 trans, 31 strig, 0 ttrig, 0 actions [BDREFG4.DLG.DLG] loaded [BDREFG4.DLG] created from [BDREFG4.DLG] Adding BDREFG4 to internal list of available DLGs [BDREFG4.DLG] saved 31 states, 31 trans, 31 strig, 0 ttrig, 0 actions [BDREND.DLG.DLG] loaded [BDREND.DLG] created from [BDREND.DLG] Adding BDREND to internal list of available DLGs [BDREND.DLG] saved 27 states, 54 trans, 6 strig, 10 ttrig, 16 actions [BDRGOSZ.DLG.DLG] loaded [BDRGOSZ.DLG] created from [BDRGOSZ.DLG] Adding BDRGOSZ to internal list of available DLGs [BDRGOSZ.DLG] saved 10 states, 14 trans, 1 strig, 1 ttrig, 3 actions [BDRHAYLA.DLG.DLG] loaded [BDRHAYLA.DLG] created from [BDRHAYLA.DLG] Adding BDRHAYLA to internal list of available DLGs [BDRHAYLA.DLG] saved 3 states, 11 trans, 1 strig, 6 ttrig, 0 actions [BDRHONDA.DLG.DLG] loaded [BDRHONDA.DLG] created from [BDRHONDA.DLG] Adding BDRHONDA to internal list of available DLGs [BDRHONDA.DLG] saved 23 states, 49 trans, 2 strig, 24 ttrig, 11 actions [BDRHYNWI.DLG.DLG] loaded [BDRHYNWI.DLG] created from [BDRHYNWI.DLG] Adding BDRHYNWI to internal list of available DLGs [BDRHYNWI.DLG] saved 10 states, 20 trans, 1 strig, 2 ttrig, 4 actions [BDRIGAH.DLG.DLG] loaded [BDRIGAH.DLG] created from [BDRIGAH.DLG] Adding BDRIGAH to internal list of available DLGs [BDRIGAH.DLG] saved 35 states, 75 trans, 6 strig, 22 ttrig, 10 actions [BDRIGGS.DLG.DLG] loaded [BDRIGGS.DLG] created from [BDRIGGS.DLG] Adding BDRIGGS to internal list of available DLGs [BDRIGGS.DLG] saved 27 states, 93 trans, 4 strig, 64 ttrig, 18 actions [BDROARK.DLG.DLG] loaded [BDROARK.DLG] created from [BDROARK.DLG] Adding BDROARK to internal list of available DLGs [BDROARK.DLG] saved 10 states, 19 trans, 2 strig, 5 ttrig, 0 actions [BDROBEL.DLG.DLG] loaded [BDROBEL.DLG] created from [BDROBEL.DLG] Adding BDROBEL to internal list of available DLGs [BDROBEL.DLG] saved 14 states, 24 trans, 3 strig, 2 ttrig, 6 actions [BDROHMA.DLG.DLG] loaded [BDROHMA.DLG] created from [BDROHMA.DLG] Adding BDROHMA to internal list of available DLGs [BDROHMA.DLG] saved 22 states, 40 trans, 2 strig, 7 ttrig, 8 actions [BDROLFF.DLG.DLG] loaded [BDROLFF.DLG] created from [BDROLFF.DLG] Adding BDROLFF to internal list of available DLGs [BDROLFF.DLG] saved 6 states, 14 trans, 2 strig, 6 ttrig, 6 actions [BDROWDY.DLG.DLG] loaded [BDROWDY.DLG] created from [BDROWDY.DLG] Adding BDROWDY to internal list of available DLGs [BDROWDY.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [BDRUMOR1.DLG.DLG] loaded [BDRUMOR1.DLG] created from [BDRUMOR1.DLG] Adding BDRUMOR1 to internal list of available DLGs [BDRUMOR1.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [BDRUMOR2.DLG.DLG] loaded [BDRUMOR2.DLG] created from [BDRUMOR2.DLG] Adding BDRUMOR2 to internal list of available DLGs [BDRUMOR2.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [BDRUMOR3.DLG.DLG] loaded [BDRUMOR3.DLG] created from [BDRUMOR3.DLG] Adding BDRUMOR3 to internal list of available DLGs [BDRUMOR3.DLG] saved 38 states, 38 trans, 38 strig, 0 ttrig, 37 actions [BDSAC01.DLG.DLG] loaded [BDSAC01.DLG] created from [BDSAC01.DLG] Adding BDSAC01 to internal list of available DLGs [BDSAC01.DLG] saved 7 states, 11 trans, 4 strig, 2 ttrig, 6 actions [BDSAC02.DLG.DLG] loaded [BDSAC02.DLG] created from [BDSAC02.DLG] Adding BDSAC02 to internal list of available DLGs [BDSAC02.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 4 actions [BDSAFANA.DLG.DLG] loaded [BDSAFANA.DLG] created from [BDSAFANA.DLG] Adding BDSAFANA to internal list of available DLGs [BDSAFANA.DLG] saved 137 states, 271 trans, 16 strig, 46 ttrig, 81 actions [BDSAFANJ.DLG.DLG] loaded [BDSAFANJ.DLG] created from [BDSAFANJ.DLG] Adding BDSAFANJ to internal list of available DLGs [BDSAFANJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDSAHGD.DLG.DLG] loaded [BDSAHGD.DLG] created from [BDSAHGD.DLG] Adding BDSAHGD to internal list of available DLGs [BDSAHGD.DLG] saved 24 states, 24 trans, 24 strig, 0 ttrig, 1 actions [BDSAHGD2.DLG.DLG] loaded [BDSAHGD2.DLG] created from [BDSAHGD2.DLG] Adding BDSAHGD2 to internal list of available DLGs [BDSAHGD2.DLG] saved 26 states, 28 trans, 24 strig, 0 ttrig, 6 actions [BDSALLO.DLG.DLG] loaded [BDSALLO.DLG] created from [BDSALLO.DLG] Adding BDSALLO to internal list of available DLGs [BDSALLO.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BDSCHAE2.DLG.DLG] loaded [BDSCHAE2.DLG] created from [BDSCHAE2.DLG] Adding BDSCHAE2 to internal list of available DLGs [BDSCHAE2.DLG] saved 63 states, 132 trans, 3 strig, 32 ttrig, 13 actions [BDSCHAEL.DLG.DLG] loaded [BDSCHAEL.DLG] created from [BDSCHAEL.DLG] Adding BDSCHAEL to internal list of available DLGs [BDSCHAEL.DLG] saved 282 states, 625 trans, 44 strig, 206 ttrig, 104 actions [BDSCRY.DLG.DLG] loaded [BDSCRY.DLG] created from [BDSCRY.DLG] Adding BDSCRY to internal list of available DLGs [BDSCRY.DLG] saved 4 states, 7 trans, 1 strig, 3 ttrig, 3 actions [BDSEMAHL.DLG.DLG] loaded [BDSEMAHL.DLG] created from [BDSEMAHL.DLG] Adding BDSEMAHL to internal list of available DLGs [BDSEMAHL.DLG] saved 14 states, 29 trans, 4 strig, 11 ttrig, 13 actions [BDSENDER.DLG.DLG] loaded [BDSENDER.DLG] created from [BDSENDER.DLG] Adding BDSENDER to internal list of available DLGs [BDSENDER.DLG] saved 29 states, 49 trans, 4 strig, 7 ttrig, 16 actions [BDSENNA.DLG.DLG] loaded [BDSENNA.DLG] created from [BDSENNA.DLG] Adding BDSENNA to internal list of available DLGs [BDSENNA.DLG] saved 5 states, 10 trans, 1 strig, 4 ttrig, 3 actions [BDSERV.DLG.DLG] loaded [BDSERV.DLG] created from [BDSERV.DLG] Adding BDSERV to internal list of available DLGs [BDSERV.DLG] saved 6 states, 11 trans, 2 strig, 1 ttrig, 4 actions [BDSETHYL.DLG.DLG] loaded [BDSETHYL.DLG] created from [BDSETHYL.DLG] Adding BDSETHYL to internal list of available DLGs [BDSETHYL.DLG] saved 3 states, 4 trans, 0 strig, 1 ttrig, 2 actions [BDSHADOW.DLG.DLG] loaded [BDSHADOW.DLG] created from [BDSHADOW.DLG] Adding BDSHADOW to internal list of available DLGs [BDSHADOW.DLG] saved 5 states, 14 trans, 1 strig, 3 ttrig, 2 actions [BDSHAPUR.DLG.DLG] loaded [BDSHAPUR.DLG] created from [BDSHAPUR.DLG] Adding BDSHAPUR to internal list of available DLGs [BDSHAPUR.DLG] saved 35 states, 92 trans, 4 strig, 34 ttrig, 25 actions [BDSHARTE.DLG.DLG] loaded [BDSHARTE.DLG] created from [BDSHARTE.DLG] Adding BDSHARTE to internal list of available DLGs [BDSHARTE.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDSHARTJ.DLG.DLG] loaded [BDSHARTJ.DLG] created from [BDSHARTJ.DLG] Adding BDSHARTJ to internal list of available DLGs [BDSHARTJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDSICKLY.DLG.DLG] loaded [BDSICKLY.DLG] created from [BDSICKLY.DLG] Adding BDSICKLY to internal list of available DLGs [BDSICKLY.DLG] saved 8 states, 14 trans, 0 strig, 3 ttrig, 0 actions [BDSIMONE.DLG.DLG] loaded [BDSIMONE.DLG] created from [BDSIMONE.DLG] Adding BDSIMONE to internal list of available DLGs [BDSIMONE.DLG] saved 23 states, 60 trans, 2 strig, 23 ttrig, 7 actions [BDSINDR2.DLG.DLG] loaded [BDSINDR2.DLG] created from [BDSINDR2.DLG] Adding BDSINDR2 to internal list of available DLGs [BDSINDR2.DLG] saved 19 states, 19 trans, 19 strig, 0 ttrig, 4 actions [BDSINDRE.DLG.DLG] loaded [BDSINDRE.DLG] created from [BDSINDRE.DLG] Adding BDSINDRE to internal list of available DLGs [BDSINDRE.DLG] saved 34 states, 78 trans, 7 strig, 34 ttrig, 20 actions [BDSKIE.DLG.DLG] loaded [BDSKIE.DLG] created from [BDSKIE.DLG] Adding BDSKIE to internal list of available DLGs [BDSKIE.DLG] saved 91 states, 196 trans, 11 strig, 49 ttrig, 48 actions [BDSKIEJ.DLG.DLG] loaded [BDSKIEJ.DLG] created from [BDSKIEJ.DLG] Adding BDSKIEJ to internal list of available DLGs [BDSKIEJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDSLUG.DLG.DLG] loaded [BDSLUG.DLG] created from [BDSLUG.DLG] Adding BDSLUG to internal list of available DLGs [BDSLUG.DLG] saved 27 states, 71 trans, 10 strig, 30 ttrig, 15 actions [BDSNORGA.DLG.DLG] loaded [BDSNORGA.DLG] created from [BDSNORGA.DLG] Adding BDSNORGA to internal list of available DLGs [BDSNORGA.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 2 actions [BDSOGR.DLG.DLG] loaded [BDSOGR.DLG] created from [BDSOGR.DLG] Adding BDSOGR to internal list of available DLGs [BDSOGR.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BDSORALI.DLG.DLG] loaded [BDSORALI.DLG] created from [BDSORALI.DLG] Adding BDSORALI to internal list of available DLGs [BDSORALI.DLG] saved 12 states, 25 trans, 7 strig, 8 ttrig, 11 actions [BDSOTDAR.DLG.DLG] loaded [BDSOTDAR.DLG] created from [BDSOTDAR.DLG] Adding BDSOTDAR to internal list of available DLGs [BDSOTDAR.DLG] saved 6 states, 10 trans, 0 strig, 0 ttrig, 0 actions [BDSOTUK.DLG.DLG] loaded [BDSOTUK.DLG] created from [BDSOTUK.DLG] Adding BDSOTUK to internal list of available DLGs [BDSOTUK.DLG] saved 7 states, 21 trans, 0 strig, 6 ttrig, 1 actions [BDSPENSS.DLG.DLG] loaded [BDSPENSS.DLG] created from [BDSPENSS.DLG] Adding BDSPENSS to internal list of available DLGs [BDSPENSS.DLG] saved 7 states, 13 trans, 4 strig, 6 ttrig, 3 actions [BDSPIRIT.DLG.DLG] loaded [BDSPIRIT.DLG] created from [BDSPIRIT.DLG] Adding BDSPIRIT to internal list of available DLGs [BDSPIRIT.DLG] saved 6 states, 14 trans, 2 strig, 1 ttrig, 3 actions [BDSTALIA.DLG.DLG] loaded [BDSTALIA.DLG] created from [BDSTALIA.DLG] Adding BDSTALIA to internal list of available DLGs [BDSTALIA.DLG] saved 3 states, 8 trans, 2 strig, 0 ttrig, 3 actions [BDSTOLEN.DLG.DLG] loaded [BDSTOLEN.DLG] created from [BDSTOLEN.DLG] Adding BDSTOLEN to internal list of available DLGs [BDSTOLEN.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [BDSTONEH.DLG.DLG] loaded [BDSTONEH.DLG] created from [BDSTONEH.DLG] Adding BDSTONEH to internal list of available DLGs [BDSTONEH.DLG] saved 66 states, 117 trans, 8 strig, 19 ttrig, 22 actions [BDSTRUNK.DLG.DLG] loaded [BDSTRUNK.DLG] created from [BDSTRUNK.DLG] Adding BDSTRUNK to internal list of available DLGs [BDSTRUNK.DLG] saved 12 states, 32 trans, 2 strig, 14 ttrig, 9 actions [BDSTYSIC.DLG.DLG] loaded [BDSTYSIC.DLG] created from [BDSTYSIC.DLG] Adding BDSTYSIC to internal list of available DLGs [BDSTYSIC.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 2 actions [BDSWENCH.DLG.DLG] loaded [BDSWENCH.DLG] created from [BDSWENCH.DLG] Adding BDSWENCH to internal list of available DLGs [BDSWENCH.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDTAIELD.DLG.DLG] loaded [BDTAIELD.DLG] created from [BDTAIELD.DLG] Adding BDTAIELD to internal list of available DLGs [BDTAIELD.DLG] saved 14 states, 24 trans, 6 strig, 11 ttrig, 15 actions [BDTAKOS.DLG.DLG] loaded [BDTAKOS.DLG] created from [BDTAKOS.DLG] Adding BDTAKOS to internal list of available DLGs [BDTAKOS.DLG] saved 34 states, 93 trans, 2 strig, 34 ttrig, 35 actions [BDTANORM.DLG.DLG] loaded [BDTANORM.DLG] created from [BDTANORM.DLG] Adding BDTANORM to internal list of available DLGs [BDTANORM.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 2 actions [BDTCRWD1.DLG.DLG] loaded [BDTCRWD1.DLG] created from [BDTCRWD1.DLG] Adding BDTCRWD1 to internal list of available DLGs [BDTCRWD1.DLG] saved 8 states, 8 trans, 6 strig, 0 ttrig, 0 actions [BDTCRWD2.DLG.DLG] loaded [BDTCRWD2.DLG] created from [BDTCRWD2.DLG] Adding BDTCRWD2 to internal list of available DLGs [BDTCRWD2.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [BDTCRWD3.DLG.DLG] loaded [BDTCRWD3.DLG] created from [BDTCRWD3.DLG] Adding BDTCRWD3 to internal list of available DLGs [BDTCRWD3.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [BDTEERA.DLG.DLG] loaded [BDTEERA.DLG] created from [BDTEERA.DLG] Adding BDTEERA to internal list of available DLGs [BDTEERA.DLG] saved 16 states, 34 trans, 2 strig, 7 ttrig, 8 actions [BDTELERI.DLG.DLG] loaded [BDTELERI.DLG] created from [BDTELERI.DLG] Adding BDTELERI to internal list of available DLGs [BDTELERI.DLG] saved 34 states, 87 trans, 4 strig, 23 ttrig, 23 actions [BDTERREL.DLG.DLG] loaded [BDTERREL.DLG] created from [BDTERREL.DLG] Adding BDTERREL to internal list of available DLGs [BDTERREL.DLG] saved 3 states, 5 trans, 0 strig, 0 ttrig, 0 actions [BDTHAIRD.DLG.DLG] loaded [BDTHAIRD.DLG] created from [BDTHAIRD.DLG] Adding BDTHAIRD to internal list of available DLGs [BDTHAIRD.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 1 actions [BDTHARAN.DLG.DLG] loaded [BDTHARAN.DLG] created from [BDTHARAN.DLG] Adding BDTHARAN to internal list of available DLGs [BDTHARAN.DLG] saved 32 states, 78 trans, 5 strig, 26 ttrig, 26 actions [BDTHERLI.DLG.DLG] loaded [BDTHERLI.DLG] created from [BDTHERLI.DLG] Adding BDTHERLI to internal list of available DLGs [BDTHERLI.DLG] saved 14 states, 39 trans, 5 strig, 26 ttrig, 18 actions [BDTHERTO.DLG.DLG] loaded [BDTHERTO.DLG] created from [BDTHERTO.DLG] Adding BDTHERTO to internal list of available DLGs [BDTHERTO.DLG] saved 20 states, 43 trans, 4 strig, 19 ttrig, 7 actions [BDTHIRRI.DLG.DLG] loaded [BDTHIRRI.DLG] created from [BDTHIRRI.DLG] Adding BDTHIRRI to internal list of available DLGs [BDTHIRRI.DLG] saved 36 states, 60 trans, 12 strig, 21 ttrig, 11 actions [BDTHRIX.DLG.DLG] loaded [BDTHRIX.DLG] created from [BDTHRIX.DLG] Adding BDTHRIX to internal list of available DLGs [BDTHRIX.DLG] saved 148 states, 1436 trans, 2 strig, 1216 ttrig, 112 actions [BDTHRUDD.DLG.DLG] loaded [BDTHRUDD.DLG] created from [BDTHRUDD.DLG] Adding BDTHRUDD to internal list of available DLGs [BDTHRUDD.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 3 actions [BDTHUGS.DLG.DLG] loaded [BDTHUGS.DLG] created from [BDTHUGS.DLG] Adding BDTHUGS to internal list of available DLGs [BDTHUGS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDTIAX.DLG.DLG] loaded [BDTIAX.DLG] created from [BDTIAX.DLG] Adding BDTIAX to internal list of available DLGs [BDTIAX.DLG] saved 47 states, 101 trans, 5 strig, 12 ttrig, 20 actions [BDTIAXJ.DLG.DLG] loaded [BDTIAXJ.DLG] created from [BDTIAXJ.DLG] Adding BDTIAXJ to internal list of available DLGs [BDTIAXJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDTOLIKS.DLG.DLG] loaded [BDTOLIKS.DLG] created from [BDTOLIKS.DLG] Adding BDTOLIKS to internal list of available DLGs [BDTOLIKS.DLG] saved 1 states, 2 trans, 0 strig, 1 ttrig, 0 actions [BDTOMB5.DLG.DLG] loaded [BDTOMB5.DLG] created from [BDTOMB5.DLG] Adding BDTOMB5 to internal list of available DLGs [BDTOMB5.DLG] saved 3 states, 5 trans, 2 strig, 0 ttrig, 1 actions [BDTRISTI.DLG.DLG] loaded [BDTRISTI.DLG] created from [BDTRISTI.DLG] Adding BDTRISTI to internal list of available DLGs [BDTRISTI.DLG] saved 27 states, 73 trans, 1 strig, 37 ttrig, 27 actions [BDTROLL1.DLG.DLG] loaded [BDTROLL1.DLG] created from [BDTROLL1.DLG] Adding BDTROLL1 to internal list of available DLGs [BDTROLL1.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 0 actions [BDTROLL2.DLG.DLG] loaded [BDTROLL2.DLG] created from [BDTROLL2.DLG] Adding BDTROLL2 to internal list of available DLGs [BDTROLL2.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 0 actions [BDTRUST2.DLG.DLG] loaded [BDTRUST2.DLG] created from [BDTRUST2.DLG] Adding BDTRUST2 to internal list of available DLGs [BDTRUST2.DLG] saved 4 states, 9 trans, 1 strig, 2 ttrig, 2 actions [BDTSMESS.DLG.DLG] loaded [BDTSMESS.DLG] created from [BDTSMESS.DLG] Adding BDTSMESS to internal list of available DLGs [BDTSMESS.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [BDTSOLAK.DLG.DLG] loaded [BDTSOLAK.DLG] created from [BDTSOLAK.DLG] Adding BDTSOLAK to internal list of available DLGs [BDTSOLAK.DLG] saved 14 states, 30 trans, 2 strig, 6 ttrig, 6 actions [BDTURIN.DLG.DLG] loaded [BDTURIN.DLG] created from [BDTURIN.DLG] Adding BDTURIN to internal list of available DLGs [BDTURIN.DLG] saved 33 states, 60 trans, 5 strig, 14 ttrig, 12 actions [BDTURM01.DLG.DLG] loaded [BDTURM01.DLG] created from [BDTURM01.DLG] Adding BDTURM01 to internal list of available DLGs [BDTURM01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BDTUTOR.DLG.DLG] loaded [BDTUTOR.DLG] created from [BDTUTOR.DLG] Adding BDTUTOR to internal list of available DLGs [BDTUTOR.DLG] saved 44 states, 88 trans, 9 strig, 18 ttrig, 20 actions [BDTYLE.DLG.DLG] loaded [BDTYLE.DLG] created from [BDTYLE.DLG] Adding BDTYLE to internal list of available DLGs [BDTYLE.DLG] saved 2 states, 4 trans, 0 strig, 0 ttrig, 3 actions [BDTYLEN.DLG.DLG] loaded [BDTYLEN.DLG] created from [BDTYLEN.DLG] Adding BDTYLEN to internal list of available DLGs [BDTYLEN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDULORI.DLG.DLG] loaded [BDULORI.DLG] created from [BDULORI.DLG] Adding BDULORI to internal list of available DLGs [BDULORI.DLG] saved 12 states, 31 trans, 1 strig, 17 ttrig, 4 actions [BDUMAR.DLG.DLG] loaded [BDUMAR.DLG] created from [BDUMAR.DLG] Adding BDUMAR to internal list of available DLGs [BDUMAR.DLG] saved 22 states, 44 trans, 8 strig, 20 ttrig, 17 actions [BDURE10A.DLG.DLG] loaded [BDURE10A.DLG] created from [BDURE10A.DLG] Adding BDURE10A to internal list of available DLGs [BDURE10A.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDURE10B.DLG.DLG] loaded [BDURE10B.DLG] created from [BDURE10B.DLG] Adding BDURE10B to internal list of available DLGs [BDURE10B.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [BDURE4A.DLG.DLG] loaded [BDURE4A.DLG] created from [BDURE4A.DLG] Adding BDURE4A to internal list of available DLGs [BDURE4A.DLG] saved 4 states, 6 trans, 3 strig, 3 ttrig, 5 actions [BDURE6A.DLG.DLG] loaded [BDURE6A.DLG] created from [BDURE6A.DLG] Adding BDURE6A to internal list of available DLGs [BDURE6A.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BDURE7A.DLG.DLG] loaded [BDURE7A.DLG] created from [BDURE7A.DLG] Adding BDURE7A to internal list of available DLGs [BDURE7A.DLG] saved 4 states, 8 trans, 1 strig, 2 ttrig, 3 actions [BDURE7B.DLG.DLG] loaded [BDURE7B.DLG] created from [BDURE7B.DLG] Adding BDURE7B to internal list of available DLGs [BDURE7B.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [BDUROLD.DLG.DLG] loaded [BDUROLD.DLG] created from [BDUROLD.DLG] Adding BDUROLD to internal list of available DLGs [BDUROLD.DLG] saved 12 states, 23 trans, 2 strig, 6 ttrig, 11 actions [BDUXLEY.DLG.DLG] loaded [BDUXLEY.DLG] created from [BDUXLEY.DLG] Adding BDUXLEY to internal list of available DLGs [BDUXLEY.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDVALIS.DLG.DLG] loaded [BDVALIS.DLG] created from [BDVALIS.DLG] Adding BDVALIS to internal list of available DLGs [BDVALIS.DLG] saved 26 states, 47 trans, 5 strig, 15 ttrig, 11 actions [BDVESSAN.DLG.DLG] loaded [BDVESSAN.DLG] created from [BDVESSAN.DLG] Adding BDVESSAN to internal list of available DLGs [BDVESSAN.DLG] saved 6 states, 11 trans, 2 strig, 3 ttrig, 3 actions [BDVICHAN.DLG.DLG] loaded [BDVICHAN.DLG] created from [BDVICHAN.DLG] Adding BDVICHAN to internal list of available DLGs [BDVICHAN.DLG] saved 41 states, 103 trans, 5 strig, 48 ttrig, 36 actions [BDVICONI.DLG.DLG] loaded [BDVICONI.DLG] created from [BDVICONI.DLG] Adding BDVICONI to internal list of available DLGs [BDVICONI.DLG] saved 75 states, 152 trans, 11 strig, 27 ttrig, 31 actions [BDVICONJ.DLG.DLG] loaded [BDVICONJ.DLG] created from [BDVICONJ.DLG] Adding BDVICONJ to internal list of available DLGs [BDVICONJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDVIDYAD.DLG.DLG] loaded [BDVIDYAD.DLG] created from [BDVIDYAD.DLG] Adding BDVIDYAD to internal list of available DLGs [BDVIDYAD.DLG] saved 12 states, 30 trans, 1 strig, 2 ttrig, 3 actions [BDVOGHIJ.DLG.DLG] loaded [BDVOGHIJ.DLG] created from [BDVOGHIJ.DLG] Adding BDVOGHIJ to internal list of available DLGs [BDVOGHIJ.DLG] saved 199 states, 358 trans, 9 strig, 53 ttrig, 43 actions [BDVOGHIL.DLG.DLG] loaded [BDVOGHIL.DLG] created from [BDVOGHIL.DLG] Adding BDVOGHIL to internal list of available DLGs [BDVOGHIL.DLG] saved 107 states, 231 trans, 11 strig, 66 ttrig, 38 actions [BDVOICE.DLG.DLG] loaded [BDVOICE.DLG] created from [BDVOICE.DLG] Adding BDVOICE to internal list of available DLGs [BDVOICE.DLG] saved 6 states, 9 trans, 0 strig, 6 ttrig, 5 actions [BDVOICE1.DLG.DLG] loaded [BDVOICE1.DLG] created from [BDVOICE1.DLG] Adding BDVOICE1 to internal list of available DLGs [BDVOICE1.DLG] saved 6 states, 17 trans, 1 strig, 6 ttrig, 2 actions [BDWAIZAH.DLG.DLG] loaded [BDWAIZAH.DLG] created from [BDWAIZAH.DLG] Adding BDWAIZAH to internal list of available DLGs [BDWAIZAH.DLG] saved 35 states, 96 trans, 2 strig, 43 ttrig, 32 actions [BDWARMAG.DLG.DLG] loaded [BDWARMAG.DLG] created from [BDWARMAG.DLG] Adding BDWARMAG to internal list of available DLGs [BDWARMAG.DLG] saved 23 states, 23 trans, 23 strig, 0 ttrig, 0 actions [BDWATER1.DLG.DLG] loaded [BDWATER1.DLG] created from [BDWATER1.DLG] Adding BDWATER1 to internal list of available DLGs [BDWATER1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BDWAVE11.DLG.DLG] loaded [BDWAVE11.DLG] created from [BDWAVE11.DLG] Adding BDWAVE11 to internal list of available DLGs [BDWAVE11.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BDWELL01.DLG.DLG] loaded [BDWELL01.DLG] created from [BDWELL01.DLG] Adding BDWELL01 to internal list of available DLGs [BDWELL01.DLG] saved 6 states, 11 trans, 1 strig, 4 ttrig, 5 actions [BDWELL02.DLG.DLG] loaded [BDWELL02.DLG] created from [BDWELL02.DLG] Adding BDWELL02 to internal list of available DLGs [BDWELL02.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 1 actions [BDWILCH.DLG.DLG] loaded [BDWILCH.DLG] created from [BDWILCH.DLG] Adding BDWILCH to internal list of available DLGs [BDWILCH.DLG] saved 19 states, 33 trans, 10 strig, 15 ttrig, 9 actions [BDWILHEL.DLG.DLG] loaded [BDWILHEL.DLG] created from [BDWILHEL.DLG] Adding BDWILHEL to internal list of available DLGs [BDWILHEL.DLG] saved 12 states, 32 trans, 1 strig, 17 ttrig, 8 actions [BDWILHM.DLG.DLG] loaded [BDWILHM.DLG] created from [BDWILHM.DLG] Adding BDWILHM to internal list of available DLGs [BDWILHM.DLG] saved 3 states, 8 trans, 1 strig, 5 ttrig, 6 actions [BDWORIS.DLG.DLG] loaded [BDWORIS.DLG] created from [BDWORIS.DLG] Adding BDWORIS to internal list of available DLGs [BDWORIS.DLG] saved 9 states, 20 trans, 2 strig, 6 ttrig, 7 actions [BDWRAT.DLG.DLG] loaded [BDWRAT.DLG] created from [BDWRAT.DLG] Adding BDWRAT to internal list of available DLGs [BDWRAT.DLG] saved 3 states, 7 trans, 1 strig, 0 ttrig, 1 actions [BDWTR.DLG.DLG] loaded [BDWTR.DLG] created from [BDWTR.DLG] Adding BDWTR to internal list of available DLGs [BDWTR.DLG] saved 26 states, 26 trans, 26 strig, 0 ttrig, 0 actions [BDWTR62.DLG.DLG] loaded [BDWTR62.DLG] created from [BDWTR62.DLG] Adding BDWTR62 to internal list of available DLGs [BDWTR62.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 1 actions [BDWTR80.DLG.DLG] loaded [BDWTR80.DLG] created from [BDWTR80.DLG] Adding BDWTR80 to internal list of available DLGs [BDWTR80.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [BDWYNAN.DLG.DLG] loaded [BDWYNAN.DLG] created from [BDWYNAN.DLG] Adding BDWYNAN to internal list of available DLGs [BDWYNAN.DLG] saved 32 states, 85 trans, 6 strig, 34 ttrig, 25 actions [BDXAN.DLG.DLG] loaded [BDXAN.DLG] created from [BDXAN.DLG] Adding BDXAN to internal list of available DLGs [BDXAN.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDXANJ.DLG.DLG] loaded [BDXANJ.DLG] created from [BDXANJ.DLG] Adding BDXANJ to internal list of available DLGs [BDXANJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDXERRA.DLG.DLG] loaded [BDXERRA.DLG] created from [BDXERRA.DLG] Adding BDXERRA to internal list of available DLGs [BDXERRA.DLG] saved 5 states, 13 trans, 3 strig, 7 ttrig, 8 actions [BDXHOST.DLG.DLG] loaded [BDXHOST.DLG] created from [BDXHOST.DLG] Adding BDXHOST to internal list of available DLGs [BDXHOST.DLG] saved 5 states, 11 trans, 1 strig, 0 ttrig, 2 actions [BDXZAR.DLG.DLG] loaded [BDXZAR.DLG] created from [BDXZAR.DLG] Adding BDXZAR to internal list of available DLGs [BDXZAR.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 4 actions [BDXZARJ.DLG.DLG] loaded [BDXZARJ.DLG] created from [BDXZARJ.DLG] Adding BDXZARJ to internal list of available DLGs [BDXZARJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDYAROK.DLG.DLG] loaded [BDYAROK.DLG] created from [BDYAROK.DLG] Adding BDYAROK to internal list of available DLGs [BDYAROK.DLG] saved 4 states, 12 trans, 1 strig, 6 ttrig, 0 actions [BDYASHNA.DLG.DLG] loaded [BDYASHNA.DLG] created from [BDYASHNA.DLG] Adding BDYASHNA to internal list of available DLGs [BDYASHNA.DLG] saved 3 states, 9 trans, 1 strig, 5 ttrig, 0 actions [BDYESLIJ.DLG.DLG] loaded [BDYESLIJ.DLG] created from [BDYESLIJ.DLG] Adding BDYESLIJ to internal list of available DLGs [BDYESLIJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDYESTIM.DLG.DLG] loaded [BDYESTIM.DLG] created from [BDYESTIM.DLG] Adding BDYESTIM to internal list of available DLGs [BDYESTIM.DLG] saved 6 states, 16 trans, 2 strig, 9 ttrig, 10 actions [BDYNAH.DLG.DLG] loaded [BDYNAH.DLG] created from [BDYNAH.DLG] Adding BDYNAH to internal list of available DLGs [BDYNAH.DLG] saved 18 states, 18 trans, 7 strig, 0 ttrig, 2 actions [BDZARE.DLG.DLG] loaded [BDZARE.DLG] created from [BDZARE.DLG] Adding BDZARE to internal list of available DLGs [BDZARE.DLG] saved 9 states, 19 trans, 1 strig, 5 ttrig, 1 actions [BDZAVIAK.DLG.DLG] loaded [BDZAVIAK.DLG] created from [BDZAVIAK.DLG] Adding BDZAVIAK to internal list of available DLGs [BDZAVIAK.DLG] saved 33 states, 72 trans, 3 strig, 1 ttrig, 7 actions [BDZELMA.DLG.DLG] loaded [BDZELMA.DLG] created from [BDZELMA.DLG] Adding BDZELMA to internal list of available DLGs [BDZELMA.DLG] saved 8 states, 16 trans, 3 strig, 5 ttrig, 6 actions [BDZHADRO.DLG.DLG] loaded [BDZHADRO.DLG] created from [BDZHADRO.DLG] Adding BDZHADRO to internal list of available DLGs [BDZHADRO.DLG] saved 7 states, 15 trans, 2 strig, 2 ttrig, 4 actions [BDZIATAR.DLG.DLG] loaded [BDZIATAR.DLG] created from [BDZIATAR.DLG] Adding BDZIATAR to internal list of available DLGs [BDZIATAR.DLG] saved 6 states, 13 trans, 1 strig, 5 ttrig, 6 actions [BDZIDRAN.DLG.DLG] loaded [BDZIDRAN.DLG] created from [BDZIDRAN.DLG] Adding BDZIDRAN to internal list of available DLGs [BDZIDRAN.DLG] saved 5 states, 13 trans, 3 strig, 7 ttrig, 8 actions [BEAST.DLG.DLG] loaded [BEAST.DLG] created from [BEAST.DLG] Adding BEAST to internal list of available DLGs [BEAST.DLG] saved 8 states, 15 trans, 2 strig, 1 ttrig, 4 actions [BECKY.DLG.DLG] loaded [BECKY.DLG] created from [BECKY.DLG] Adding BECKY to internal list of available DLGs [BECKY.DLG] saved 14 states, 20 trans, 2 strig, 0 ttrig, 5 actions [BEDWIN.DLG.DLG] loaded [BEDWIN.DLG] created from [BEDWIN.DLG] Adding BEDWIN to internal list of available DLGs [BEDWIN.DLG] saved 125 states, 134 trans, 28 strig, 8 ttrig, 33 actions [BEDWIN25.DLG.DLG] loaded [BEDWIN25.DLG] created from [BEDWIN25.DLG] Adding BEDWIN25 to internal list of available DLGs [BEDWIN25.DLG] saved 58 states, 62 trans, 6 strig, 4 ttrig, 6 actions [BEDWIN_.DLG.DLG] loaded [BEDWIN_.DLG] created from [BEDWIN_.DLG] Adding BEDWIN_ to internal list of available DLGs [BEDWIN_.DLG] saved 16 states, 16 trans, 2 strig, 0 ttrig, 0 actions [BEELOO.DLG.DLG] loaded [BEELOO.DLG] created from [BEELOO.DLG] Adding BEELOO to internal list of available DLGs [BEELOO.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 1 actions [BEGGAR1.DLG.DLG] loaded [BEGGAR1.DLG] created from [BEGGAR1.DLG] Adding BEGGAR1 to internal list of available DLGs [BEGGAR1.DLG] saved 13 states, 30 trans, 2 strig, 14 ttrig, 6 actions [BEGGAR2.DLG.DLG] loaded [BEGGAR2.DLG] created from [BEGGAR2.DLG] Adding BEGGAR2 to internal list of available DLGs [BEGGAR2.DLG] saved 9 states, 15 trans, 5 strig, 7 ttrig, 2 actions [BEGGAR3.DLG.DLG] loaded [BEGGAR3.DLG] created from [BEGGAR3.DLG] Adding BEGGAR3 to internal list of available DLGs [BEGGAR3.DLG] saved 6 states, 15 trans, 1 strig, 8 ttrig, 3 actions [BEGGBA.DLG.DLG] loaded [BEGGBA.DLG] created from [BEGGBA.DLG] Adding BEGGBA to internal list of available DLGs [BEGGBA.DLG] saved 14 states, 20 trans, 5 strig, 6 ttrig, 6 actions [BEGGNA.DLG.DLG] loaded [BEGGNA.DLG] created from [BEGGNA.DLG] Adding BEGGNA to internal list of available DLGs [BEGGNA.DLG] saved 5 states, 6 trans, 5 strig, 1 ttrig, 0 actions [BELAND.DLG.DLG] loaded [BELAND.DLG] created from [BELAND.DLG] Adding BELAND to internal list of available DLGs [BELAND.DLG] saved 13 states, 21 trans, 5 strig, 4 ttrig, 7 actions [BELDIN.DLG.DLG] loaded [BELDIN.DLG] created from [BELDIN.DLG] Adding BELDIN to internal list of available DLGs [BELDIN.DLG] saved 2 states, 5 trans, 1 strig, 0 ttrig, 1 actions [BELDOT.DLG.DLG] loaded [BELDOT.DLG] created from [BELDOT.DLG] Adding BELDOT to internal list of available DLGs [BELDOT.DLG] saved 23 states, 23 trans, 6 strig, 0 ttrig, 0 actions [BELLAM.DLG.DLG] loaded [BELLAM.DLG] created from [BELLAM.DLG] Adding BELLAM to internal list of available DLGs [BELLAM.DLG] saved 7 states, 10 trans, 4 strig, 0 ttrig, 0 actions [BELMIN.DLG.DLG] loaded [BELMIN.DLG] created from [BELMIN.DLG] Adding BELMIN to internal list of available DLGs [BELMIN.DLG] saved 24 states, 32 trans, 8 strig, 0 ttrig, 6 actions [BELT.DLG.DLG] loaded [BELT.DLG] created from [BELT.DLG] Adding BELT to internal list of available DLGs [BELT.DLG] saved 16 states, 23 trans, 3 strig, 8 ttrig, 6 actions [BENDAL.DLG.DLG] loaded [BENDAL.DLG] created from [BENDAL.DLG] Adding BENDAL to internal list of available DLGs [BENDAL.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [BENJY.DLG.DLG] loaded [BENJY.DLG] created from [BENJY.DLG] Adding BENJY to internal list of available DLGs [BENJY.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BENTAN.DLG.DLG] loaded [BENTAN.DLG] created from [BENTAN.DLG] Adding BENTAN to internal list of available DLGs [BENTAN.DLG] saved 15 states, 22 trans, 3 strig, 0 ttrig, 5 actions [BENTHA.DLG.DLG] loaded [BENTHA.DLG] created from [BENTHA.DLG] Adding BENTHA to internal list of available DLGs [BENTHA.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions [BENTLY.DLG.DLG] loaded [BENTLY.DLG] created from [BENTLY.DLG] Adding BENTLY to internal list of available DLGs [BENTLY.DLG] saved 4 states, 9 trans, 3 strig, 4 ttrig, 6 actions [BERINVAR.DLG.DLG] loaded [BERINVAR.DLG] created from [BERINVAR.DLG] Adding BERINVAR to internal list of available DLGs [BERINVAR.DLG] saved 10 states, 29 trans, 1 strig, 8 ttrig, 0 actions [BERNARD.DLG.DLG] loaded [BERNARD.DLG] created from [BERNARD.DLG] Adding BERNARD to internal list of available DLGs [BERNARD.DLG] saved 48 states, 101 trans, 6 strig, 17 ttrig, 18 actions [BERRUN.DLG.DLG] loaded [BERRUN.DLG] created from [BERRUN.DLG] Adding BERRUN to internal list of available DLGs [BERRUN.DLG] saved 23 states, 39 trans, 10 strig, 2 ttrig, 10 actions [BERTRAND.DLG.DLG] loaded [BERTRAND.DLG] created from [BERTRAND.DLG] Adding BERTRAND to internal list of available DLGs [BERTRAND.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 2 actions [BFALDO.DLG.DLG] loaded [BFALDO.DLG] created from [BFALDO.DLG] Adding BFALDO to internal list of available DLGs [BFALDO.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [BFISHER1.DLG.DLG] loaded [BFISHER1.DLG] created from [BFISHER1.DLG] Adding BFISHER1 to internal list of available DLGs [BFISHER1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BFISHW1.DLG.DLG] loaded [BFISHW1.DLG] created from [BFISHW1.DLG] Adding BFISHW1 to internal list of available DLGs [BFISHW1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BFTOWN1.DLG.DLG] loaded [BFTOWN1.DLG] created from [BFTOWN1.DLG] Adding BFTOWN1 to internal list of available DLGs [BFTOWN1.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 5 actions [BFTOWN2.DLG.DLG] loaded [BFTOWN2.DLG] created from [BFTOWN2.DLG] Adding BFTOWN2 to internal list of available DLGs [BFTOWN2.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [BFTOWN3.DLG.DLG] loaded [BFTOWN3.DLG] created from [BFTOWN3.DLG] Adding BFTOWN3 to internal list of available DLGs [BFTOWN3.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 4 actions [BGARRI.DLG.DLG] loaded [BGARRI.DLG] created from [BGARRI.DLG] Adding BGARRI to internal list of available DLGs [BGARRI.DLG] saved 8 states, 8 trans, 6 strig, 0 ttrig, 0 actions [BGUARD1.DLG.DLG] loaded [BGUARD1.DLG] created from [BGUARD1.DLG] Adding BGUARD1 to internal list of available DLGs [BGUARD1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BHAAL01.DLG.DLG] loaded [BHAAL01.DLG] created from [BHAAL01.DLG] Adding BHAAL01 to internal list of available DLGs [BHAAL01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [BHAERD25.DLG.DLG] loaded [BHAERD25.DLG] created from [BHAERD25.DLG] Adding BHAERD25 to internal list of available DLGs [BHAERD25.DLG] saved 75 states, 83 trans, 9 strig, 8 ttrig, 9 actions [BHAERDA.DLG.DLG] loaded [BHAERDA.DLG] created from [BHAERDA.DLG] Adding BHAERDA to internal list of available DLGs [BHAERDA.DLG] saved 185 states, 193 trans, 31 strig, 0 ttrig, 27 actions [BHALF1.DLG.DLG] loaded [BHALF1.DLG] created from [BHALF1.DLG] Adding BHALF1 to internal list of available DLGs [BHALF1.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 2 actions [BHARVAL.DLG.DLG] loaded [BHARVAL.DLG] created from [BHARVAL.DLG] Adding BHARVAL to internal list of available DLGs [BHARVAL.DLG] saved 76 states, 130 trans, 11 strig, 42 ttrig, 17 actions [BHCRYPT.DLG.DLG] loaded [BHCRYPT.DLG] created from [BHCRYPT.DLG] Adding BHCRYPT to internal list of available DLGs [BHCRYPT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BHELM.DLG.DLG] loaded [BHELM.DLG] created from [BHELM.DLG] Adding BHELM to internal list of available DLGs [BHELM.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [BHEREN.DLG.DLG] loaded [BHEREN.DLG] created from [BHEREN.DLG] Adding BHEREN to internal list of available DLGs [BHEREN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BHEXXA25.DLG.DLG] loaded [BHEXXA25.DLG] created from [BHEXXA25.DLG] Adding BHEXXA25 to internal list of available DLGs [BHEXXA25.DLG] saved 55 states, 58 trans, 6 strig, 3 ttrig, 7 actions [BHEXXAT.DLG.DLG] loaded [BHEXXAT.DLG] created from [BHEXXAT.DLG] Adding BHEXXAT to internal list of available DLGs [BHEXXAT.DLG] saved 183 states, 222 trans, 7 strig, 2 ttrig, 12 actions [BHEYE.DLG.DLG] loaded [BHEYE.DLG] created from [BHEYE.DLG] Adding BHEYE to internal list of available DLGs [BHEYE.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BHGAAL01.DLG.DLG] loaded [BHGAAL01.DLG] created from [BHGAAL01.DLG] Adding BHGAAL01 to internal list of available DLGs [BHGAAL01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BHGHOUL1.DLG.DLG] loaded [BHGHOUL1.DLG] created from [BHGHOUL1.DLG] Adding BHGHOUL1 to internal list of available DLGs [BHGHOUL1.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [BHGHOUL2.DLG.DLG] loaded [BHGHOUL2.DLG] created from [BHGHOUL2.DLG] Adding BHGHOUL2 to internal list of available DLGs [BHGHOUL2.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BHGHOUL3.DLG.DLG] loaded [BHGHOUL3.DLG] created from [BHGHOUL3.DLG] Adding BHGHOUL3 to internal list of available DLGs [BHGHOUL3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BHGHOUL4.DLG.DLG] loaded [BHGHOUL4.DLG] created from [BHGHOUL4.DLG] Adding BHGHOUL4 to internal list of available DLGs [BHGHOUL4.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [BHGUARD.DLG.DLG] loaded [BHGUARD.DLG] created from [BHGUARD.DLG] Adding BHGUARD to internal list of available DLGs [BHGUARD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BHNALLA.DLG.DLG] loaded [BHNALLA.DLG] created from [BHNALLA.DLG] Adding BHNALLA to internal list of available DLGs [BHNALLA.DLG] saved 61 states, 105 trans, 8 strig, 33 ttrig, 18 actions [BHOISIG.DLG.DLG] loaded [BHOISIG.DLG] created from [BHOISIG.DLG] Adding BHOISIG to internal list of available DLGs [BHOISIG.DLG] saved 79 states, 144 trans, 17 strig, 54 ttrig, 19 actions [BILL.DLG.DLG] loaded [BILL.DLG] created from [BILL.DLG] Adding BILL to internal list of available DLGs [BILL.DLG] saved 4 states, 6 trans, 1 strig, 1 ttrig, 1 actions [BILLIA.DLG.DLG] loaded [BILLIA.DLG] created from [BILLIA.DLG] Adding BILLIA to internal list of available DLGs [BILLIA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [BIMOEN.DLG.DLG] loaded [BIMOEN.DLG] created from [BIMOEN.DLG] Adding BIMOEN to internal list of available DLGs [BIMOEN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BIMOEN2.DLG.DLG] loaded [BIMOEN2.DLG] created from [BIMOEN2.DLG] Adding BIMOEN2 to internal list of available DLGs [BIMOEN2.DLG] saved 35 states, 45 trans, 4 strig, 6 ttrig, 6 actions [BIMOEN25.DLG.DLG] loaded [BIMOEN25.DLG] created from [BIMOEN25.DLG] Adding BIMOEN25 to internal list of available DLGs [BIMOEN25.DLG] saved 135 states, 159 trans, 15 strig, 11 ttrig, 30 actions [BINKOS.DLG.DLG] loaded [BINKOS.DLG] created from [BINKOS.DLG] Adding BINKOS to internal list of available DLGs [BINKOS.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BINKY.DLG.DLG] loaded [BINKY.DLG] created from [BINKY.DLG] Adding BINKY to internal list of available DLGs [BINKY.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 2 actions [BINNKEEP.DLG.DLG] loaded [BINNKEEP.DLG] created from [BINNKEEP.DLG] Adding BINNKEEP to internal list of available DLGs [BINNKEEP.DLG] saved 22 states, 28 trans, 2 strig, 3 ttrig, 2 actions [BIP.DLG.DLG] loaded [BIP.DLG] created from [BIP.DLG] Adding BIP to internal list of available DLGs [BIP.DLG] saved 2 states, 3 trans, 2 strig, 1 ttrig, 2 actions [BJAHEI.DLG.DLG] loaded [BJAHEI.DLG] created from [BJAHEI.DLG] Adding BJAHEI to internal list of available DLGs [BJAHEI.DLG] saved 9 states, 9 trans, 6 strig, 0 ttrig, 0 actions [BJAHEI25.DLG.DLG] loaded [BJAHEI25.DLG] created from [BJAHEI25.DLG] Adding BJAHEI25 to internal list of available DLGs [BJAHEI25.DLG] saved 118 states, 182 trans, 13 strig, 25 ttrig, 9 actions [BJAHEIR.DLG.DLG] loaded [BJAHEIR.DLG] created from [BJAHEIR.DLG] Adding BJAHEIR to internal list of available DLGs [BJAHEIR.DLG] saved 490 states, 681 trans, 58 strig, 17 ttrig, 83 actions [BJAN.DLG.DLG] loaded [BJAN.DLG] created from [BJAN.DLG] Adding BJAN to internal list of available DLGs [BJAN.DLG] saved 153 states, 158 trans, 11 strig, 1 ttrig, 15 actions [BJAN25.DLG.DLG] loaded [BJAN25.DLG] created from [BJAN25.DLG] Adding BJAN25 to internal list of available DLGs [BJAN25.DLG] saved 105 states, 107 trans, 12 strig, 2 ttrig, 13 actions [BJORNI.DLG.DLG] loaded [BJORNI.DLG] created from [BJORNI.DLG] Adding BJORNI to internal list of available DLGs [BJORNI.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BKAGAI.DLG.DLG] loaded [BKAGAI.DLG] created from [BKAGAI.DLG] Adding BKAGAI to internal list of available DLGs [BKAGAI.DLG] saved 17 states, 17 trans, 0 strig, 0 ttrig, 1 actions [BKELDO25.DLG.DLG] loaded [BKELDO25.DLG] created from [BKELDO25.DLG] Adding BKELDO25 to internal list of available DLGs [BKELDO25.DLG] saved 66 states, 84 trans, 8 strig, 13 ttrig, 9 actions [BKELDOR.DLG.DLG] loaded [BKELDOR.DLG] created from [BKELDOR.DLG] Adding BKELDOR to internal list of available DLGs [BKELDOR.DLG] saved 176 states, 203 trans, 19 strig, 6 ttrig, 34 actions [BKHALI.DLG.DLG] loaded [BKHALI.DLG] created from [BKHALI.DLG] Adding BKHALI to internal list of available DLGs [BKHALI.DLG] saved 12 states, 12 trans, 4 strig, 0 ttrig, 0 actions [BKIVAN.DLG.DLG] loaded [BKIVAN.DLG] created from [BKIVAN.DLG] Adding BKIVAN to internal list of available DLGs [BKIVAN.DLG] saved 12 states, 12 trans, 5 strig, 0 ttrig, 1 actions [BKORGA25.DLG.DLG] loaded [BKORGA25.DLG] created from [BKORGA25.DLG] Adding BKORGA25 to internal list of available DLGs [BKORGA25.DLG] saved 103 states, 134 trans, 14 strig, 16 ttrig, 15 actions [BKORGAN.DLG.DLG] loaded [BKORGAN.DLG] created from [BKORGAN.DLG] Adding BKORGAN to internal list of available DLGs [BKORGAN.DLG] saved 170 states, 194 trans, 28 strig, 3 ttrig, 40 actions [BLACKL.DLG.DLG] loaded [BLACKL.DLG] created from [BLACKL.DLG] Adding BLACKL to internal list of available DLGs [BLACKL.DLG] saved 5 states, 6 trans, 2 strig, 2 ttrig, 2 actions [BLANE.DLG.DLG] loaded [BLANE.DLG] created from [BLANE.DLG] Adding BLANE to internal list of available DLGs [BLANE.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 0 actions [BLUSHC.DLG.DLG] loaded [BLUSHC.DLG] created from [BLUSHC.DLG] Adding BLUSHC to internal list of available DLGs [BLUSHC.DLG] saved 12 states, 17 trans, 0 strig, 0 ttrig, 0 actions [BMAZZY.DLG.DLG] loaded [BMAZZY.DLG] created from [BMAZZY.DLG] Adding BMAZZY to internal list of available DLGs [BMAZZY.DLG] saved 160 states, 177 trans, 15 strig, 10 ttrig, 22 actions [BMAZZY25.DLG.DLG] loaded [BMAZZY25.DLG] created from [BMAZZY25.DLG] Adding BMAZZY25 to internal list of available DLGs [BMAZZY25.DLG] saved 83 states, 97 trans, 7 strig, 10 ttrig, 10 actions [BMERCH1.DLG.DLG] loaded [BMERCH1.DLG] created from [BMERCH1.DLG] Adding BMERCH1 to internal list of available DLGs [BMERCH1.DLG] saved 4 states, 9 trans, 2 strig, 7 ttrig, 4 actions [BMINSC.DLG.DLG] loaded [BMINSC.DLG] created from [BMINSC.DLG] Adding BMINSC to internal list of available DLGs [BMINSC.DLG] saved 137 states, 137 trans, 26 strig, 0 ttrig, 29 actions [BMINSC25.DLG.DLG] loaded [BMINSC25.DLG] created from [BMINSC25.DLG] Adding BMINSC25 to internal list of available DLGs [BMINSC25.DLG] saved 64 states, 86 trans, 9 strig, 15 ttrig, 11 actions [BMINSC_.DLG.DLG] loaded [BMINSC_.DLG] created from [BMINSC_.DLG] Adding BMINSC_ to internal list of available DLGs [BMINSC_.DLG] saved 9 states, 9 trans, 3 strig, 0 ttrig, 0 actions [BMONTA.DLG.DLG] loaded [BMONTA.DLG] created from [BMONTA.DLG] Adding BMONTA to internal list of available DLGs [BMONTA.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 1 actions [BMTHIEF.DLG.DLG] loaded [BMTHIEF.DLG] created from [BMTHIEF.DLG] Adding BMTHIEF to internal list of available DLGs [BMTHIEF.DLG] saved 5 states, 13 trans, 2 strig, 4 ttrig, 1 actions [BMTOWN1.DLG.DLG] loaded [BMTOWN1.DLG] created from [BMTOWN1.DLG] Adding BMTOWN1 to internal list of available DLGs [BMTOWN1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BMTOWN2.DLG.DLG] loaded [BMTOWN2.DLG] created from [BMTOWN2.DLG] Adding BMTOWN2 to internal list of available DLGs [BMTOWN2.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 5 actions [BMTOWN3.DLG.DLG] loaded [BMTOWN3.DLG] created from [BMTOWN3.DLG] Adding BMTOWN3 to internal list of available DLGs [BMTOWN3.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BMTOWN4.DLG.DLG] loaded [BMTOWN4.DLG] created from [BMTOWN4.DLG] Adding BMTOWN4 to internal list of available DLGs [BMTOWN4.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BMUGG1.DLG.DLG] loaded [BMUGG1.DLG] created from [BMUGG1.DLG] Adding BMUGG1 to internal list of available DLGs [BMUGG1.DLG] saved 3 states, 5 trans, 1 strig, 2 ttrig, 3 actions [BNALIA.DLG.DLG] loaded [BNALIA.DLG] created from [BNALIA.DLG] Adding BNALIA to internal list of available DLGs [BNALIA.DLG] saved 79 states, 80 trans, 9 strig, 1 ttrig, 9 actions [BNALIA25.DLG.DLG] loaded [BNALIA25.DLG] created from [BNALIA25.DLG] Adding BNALIA25 to internal list of available DLGs [BNALIA25.DLG] saved 70 states, 89 trans, 8 strig, 21 ttrig, 8 actions [BNEERA.DLG.DLG] loaded [BNEERA.DLG] created from [BNEERA.DLG] Adding BNEERA to internal list of available DLGs [BNEERA.DLG] saved 167 states, 203 trans, 10 strig, 8 ttrig, 17 actions [BNEERA25.DLG.DLG] loaded [BNEERA25.DLG] created from [BNEERA25.DLG] Adding BNEERA25 to internal list of available DLGs [BNEERA25.DLG] saved 100 states, 131 trans, 12 strig, 26 ttrig, 14 actions [BNEERA_.DLG.DLG] loaded [BNEERA_.DLG] created from [BNEERA_.DLG] Adding BNEERA_ to internal list of available DLGs [BNEERA_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BNOBLE1.DLG.DLG] loaded [BNOBLE1.DLG] created from [BNOBLE1.DLG] Adding BNOBLE1 to internal list of available DLGs [BNOBLE1.DLG] saved 7 states, 7 trans, 2 strig, 0 ttrig, 0 actions [BNOBLE2.DLG.DLG] loaded [BNOBLE2.DLG] created from [BNOBLE2.DLG] Adding BNOBLE2 to internal list of available DLGs [BNOBLE2.DLG] saved 8 states, 8 trans, 2 strig, 0 ttrig, 0 actions [BOANASTE.DLG.DLG] loaded [BOANASTE.DLG] created from [BOANASTE.DLG] Adding BOANASTE to internal list of available DLGs [BOANASTE.DLG] saved 11 states, 17 trans, 1 strig, 0 ttrig, 6 actions [BOB.DLG.DLG] loaded [BOB.DLG] created from [BOB.DLG] Adding BOB to internal list of available DLGs [BOB.DLG] saved 5 states, 10 trans, 1 strig, 3 ttrig, 0 actions [BODFGT03.DLG.DLG] loaded [BODFGT03.DLG] created from [BODFGT03.DLG] Adding BODFGT03 to internal list of available DLGs [BODFGT03.DLG] saved 10 states, 19 trans, 2 strig, 2 ttrig, 10 actions [BODHI.DLG.DLG] loaded [BODHI.DLG] created from [BODHI.DLG] Adding BODHI to internal list of available DLGs [BODHI.DLG] saved 138 states, 281 trans, 16 strig, 87 ttrig, 70 actions [BODHI2.DLG.DLG] loaded [BODHI2.DLG] created from [BODHI2.DLG] Adding BODHI2 to internal list of available DLGs [BODHI2.DLG] saved 28 states, 52 trans, 2 strig, 0 ttrig, 10 actions [BODHIAMB.DLG.DLG] loaded [BODHIAMB.DLG] created from [BODHIAMB.DLG] Adding BODHIAMB to internal list of available DLGs [BODHIAMB.DLG] saved 39 states, 60 trans, 5 strig, 26 ttrig, 10 actions [BODVAM01.DLG.DLG] loaded [BODVAM01.DLG] created from [BODVAM01.DLG] Adding BODVAM01 to internal list of available DLGs [BODVAM01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BODVAM02.DLG.DLG] loaded [BODVAM02.DLG] created from [BODVAM02.DLG] Adding BODVAM02 to internal list of available DLGs [BODVAM02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BODYG1.DLG.DLG] loaded [BODYG1.DLG] created from [BODYG1.DLG] Adding BODYG1 to internal list of available DLGs [BODYG1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [BODYG2.DLG.DLG] loaded [BODYG2.DLG] created from [BODYG2.DLG] Adding BODYG2 to internal list of available DLGs [BODYG2.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BOGRE1.DLG.DLG] loaded [BOGRE1.DLG] created from [BOGRE1.DLG] Adding BOGRE1 to internal list of available DLGs [BOGRE1.DLG] saved 6 states, 8 trans, 3 strig, 2 ttrig, 4 actions [BOOTER.DLG.DLG] loaded [BOOTER.DLG] created from [BOOTER.DLG] Adding BOOTER to internal list of available DLGs [BOOTER.DLG] saved 20 states, 26 trans, 6 strig, 8 ttrig, 0 actions [BOOTER02.DLG.DLG] loaded [BOOTER02.DLG] created from [BOOTER02.DLG] Adding BOOTER02 to internal list of available DLGs [BOOTER02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BORDA.DLG.DLG] loaded [BORDA.DLG] created from [BORDA.DLG] Adding BORDA to internal list of available DLGs [BORDA.DLG] saved 6 states, 10 trans, 1 strig, 3 ttrig, 5 actions [BORIN.DLG.DLG] loaded [BORIN.DLG] created from [BORIN.DLG] Adding BORIN to internal list of available DLGs [BORIN.DLG] saved 8 states, 14 trans, 2 strig, 0 ttrig, 0 actions [BORINALL.DLG.DLG] loaded [BORINALL.DLG] created from [BORINALL.DLG] Adding BORINALL to internal list of available DLGs [BORINALL.DLG] saved 15 states, 30 trans, 2 strig, 8 ttrig, 6 actions [BORK.DLG.DLG] loaded [BORK.DLG] created from [BORK.DLG] Adding BORK to internal list of available DLGs [BORK.DLG] saved 5 states, 8 trans, 4 strig, 0 ttrig, 3 actions [BOTSMITH.DLG.DLG] loaded [BOTSMITH.DLG] created from [BOTSMITH.DLG] Adding BOTSMITH to internal list of available DLGs [BOTSMITH.DLG] saved 163 states, 934 trans, 5 strig, 821 ttrig, 52 actions [BOUNHA.DLG.DLG] loaded [BOUNHA.DLG] created from [BOUNHA.DLG] Adding BOUNHA to internal list of available DLGs [BOUNHA.DLG] saved 7 states, 11 trans, 2 strig, 4 ttrig, 4 actions [BOUNTY.DLG.DLG] loaded [BOUNTY.DLG] created from [BOUNTY.DLG] Adding BOUNTY to internal list of available DLGs [BOUNTY.DLG] saved 9 states, 24 trans, 3 strig, 14 ttrig, 6 actions [BOY1.DLG.DLG] loaded [BOY1.DLG] created from [BOY1.DLG] Adding BOY1 to internal list of available DLGs [BOY1.DLG] saved 6 states, 12 trans, 3 strig, 5 ttrig, 3 actions [BOY3.DLG.DLG] loaded [BOY3.DLG] created from [BOY3.DLG] Adding BOY3 to internal list of available DLGs [BOY3.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BOYBA1.DLG.DLG] loaded [BOYBA1.DLG] created from [BOYBA1.DLG] Adding BOYBA1 to internal list of available DLGs [BOYBA1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [BOYBA2.DLG.DLG] loaded [BOYBA2.DLG] created from [BOYBA2.DLG] Adding BOYBA2 to internal list of available DLGs [BOYBA2.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [BOYBA3.DLG.DLG] loaded [BOYBA3.DLG] created from [BOYBA3.DLG] Adding BOYBA3 to internal list of available DLGs [BOYBA3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [BOYBE1.DLG.DLG] loaded [BOYBE1.DLG] created from [BOYBE1.DLG] Adding BOYBE1 to internal list of available DLGs [BOYBE1.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [BOYBE2.DLG.DLG] loaded [BOYBE2.DLG] created from [BOYBE2.DLG] Adding BOYBE2 to internal list of available DLGs [BOYBE2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [BPBAELOT.DLG.DLG] loaded [BPBAELOT.DLG] created from [BPBAELOT.DLG] Adding BPBAELOT to internal list of available DLGs [BPBAELOT.DLG] saved 76 states, 115 trans, 52 strig, 34 ttrig, 90 actions [BPBELLOW.DLG.DLG] loaded [BPBELLOW.DLG] created from [BPBELLOW.DLG] Adding BPBELLOW to internal list of available DLGs [BPBELLOW.DLG] saved 30 states, 73 trans, 7 strig, 7 ttrig, 32 actions [BPBRENDA.DLG.DLG] loaded [BPBRENDA.DLG] created from [BPBRENDA.DLG] Adding BPBRENDA to internal list of available DLGs [BPBRENDA.DLG] saved 28 states, 67 trans, 7 strig, 8 ttrig, 29 actions [BPCARLOS.DLG.DLG] loaded [BPCARLOS.DLG] created from [BPCARLOS.DLG] Adding BPCARLOS to internal list of available DLGs [BPCARLOS.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BPCIRIL.DLG.DLG] loaded [BPCIRIL.DLG] created from [BPCIRIL.DLG] Adding BPCIRIL to internal list of available DLGs [BPCIRIL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BPCONCOC.DLG.DLG] loaded [BPCONCOC.DLG] created from [BPCONCOC.DLG] Adding BPCONCOC to internal list of available DLGs [BPCONCOC.DLG] saved 5 states, 6 trans, 5 strig, 1 ttrig, 0 actions [BPDEVLIN.DLG.DLG] loaded [BPDEVLIN.DLG] created from [BPDEVLIN.DLG] Adding BPDEVLIN to internal list of available DLGs [BPDEVLIN.DLG] saved 20 states, 59 trans, 6 strig, 7 ttrig, 30 actions [BPDINGUE.DLG.DLG] loaded [BPDINGUE.DLG] created from [BPDINGUE.DLG] Adding BPDINGUE to internal list of available DLGs [BPDINGUE.DLG] saved 22 states, 64 trans, 6 strig, 4 ttrig, 33 actions [BPELAN.DLG.DLG] loaded [BPELAN.DLG] created from [BPELAN.DLG] Adding BPELAN to internal list of available DLGs [BPELAN.DLG] saved 23 states, 64 trans, 5 strig, 7 ttrig, 28 actions [BPGHLOUR.DLG.DLG] loaded [BPGHLOUR.DLG] created from [BPGHLOUR.DLG] Adding BPGHLOUR to internal list of available DLGs [BPGHLOUR.DLG] saved 32 states, 80 trans, 17 strig, 30 ttrig, 0 actions [BPGORCH.DLG.DLG] loaded [BPGORCH.DLG] created from [BPGORCH.DLG] Adding BPGORCH to internal list of available DLGs [BPGORCH.DLG] saved 24 states, 70 trans, 5 strig, 7 ttrig, 30 actions [BPHOGAR.DLG.DLG] loaded [BPHOGAR.DLG] created from [BPHOGAR.DLG] Adding BPHOGAR to internal list of available DLGs [BPHOGAR.DLG] saved 8 states, 16 trans, 1 strig, 0 ttrig, 0 actions [BPKRANCO.DLG.DLG] loaded [BPKRANCO.DLG] created from [BPKRANCO.DLG] Adding BPKRANCO to internal list of available DLGs [BPKRANCO.DLG] saved 3 states, 7 trans, 1 strig, 0 ttrig, 1 actions [BPMAGDA.DLG.DLG] loaded [BPMAGDA.DLG] created from [BPMAGDA.DLG] Adding BPMAGDA to internal list of available DLGs [BPMAGDA.DLG] saved 29 states, 71 trans, 7 strig, 12 ttrig, 29 actions [BPNAJIM.DLG.DLG] loaded [BPNAJIM.DLG] created from [BPNAJIM.DLG] Adding BPNAJIM to internal list of available DLGs [BPNAJIM.DLG] saved 21 states, 37 trans, 10 strig, 1 ttrig, 24 actions [BPOWYN.DLG.DLG] loaded [BPOWYN.DLG] created from [BPOWYN.DLG] Adding BPOWYN to internal list of available DLGs [BPOWYN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BPROST1.DLG.DLG] loaded [BPROST1.DLG] created from [BPROST1.DLG] Adding BPROST1 to internal list of available DLGs [BPROST1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BPROST2.DLG.DLG] loaded [BPROST2.DLG] created from [BPROST2.DLG] Adding BPROST2 to internal list of available DLGs [BPROST2.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BPSAMJOH.DLG.DLG] loaded [BPSAMJOH.DLG] created from [BPSAMJOH.DLG] Adding BPSAMJOH to internal list of available DLGs [BPSAMJOH.DLG] saved 3 states, 5 trans, 0 strig, 0 ttrig, 0 actions [BPTHARDE.DLG.DLG] loaded [BPTHARDE.DLG] created from [BPTHARDE.DLG] Adding BPTHARDE to internal list of available DLGs [BPTHARDE.DLG] saved 26 states, 68 trans, 5 strig, 7 ttrig, 28 actions [BPTHESP.DLG.DLG] loaded [BPTHESP.DLG] created from [BPTHESP.DLG] Adding BPTHESP to internal list of available DLGs [BPTHESP.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [BPTREA.DLG.DLG] loaded [BPTREA.DLG] created from [BPTREA.DLG] Adding BPTREA to internal list of available DLGs [BPTREA.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BPWYLLIA.DLG.DLG] loaded [BPWYLLIA.DLG] created from [BPWYLLIA.DLG] Adding BPWYLLIA to internal list of available DLGs [BPWYLLIA.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BPXITHIS.DLG.DLG] loaded [BPXITHIS.DLG] created from [BPXITHIS.DLG] Adding BPXITHIS to internal list of available DLGs [BPXITHIS.DLG] saved 13 states, 38 trans, 6 strig, 7 ttrig, 21 actions [BQUAYL.DLG.DLG] loaded [BQUAYL.DLG] created from [BQUAYL.DLG] Adding BQUAYL to internal list of available DLGs [BQUAYL.DLG] saved 10 states, 10 trans, 4 strig, 0 ttrig, 0 actions [BRAGE.DLG.DLG] loaded [BRAGE.DLG] created from [BRAGE.DLG] Adding BRAGE to internal list of available DLGs [BRAGE.DLG] saved 10 states, 18 trans, 3 strig, 1 ttrig, 12 actions [BRAN.DLG.DLG] loaded [BRAN.DLG] created from [BRAN.DLG] Adding BRAN to internal list of available DLGs [BRAN.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [BRANDI.DLG.DLG] loaded [BRANDI.DLG] created from [BRANDI.DLG] Adding BRANDI to internal list of available DLGs [BRANDI.DLG] saved 18 states, 25 trans, 10 strig, 1 ttrig, 9 actions [BRANWE.DLG.DLG] loaded [BRANWE.DLG] created from [BRANWE.DLG] Adding BRANWE to internal list of available DLGs [BRANWE.DLG] saved 8 states, 11 trans, 3 strig, 1 ttrig, 4 actions [BRANWJ.DLG.DLG] loaded [BRANWJ.DLG] created from [BRANWJ.DLG] Adding BRANWJ to internal list of available DLGs [BRANWJ.DLG] saved 14 states, 16 trans, 3 strig, 0 ttrig, 4 actions [BRANWP.DLG.DLG] loaded [BRANWP.DLG] created from [BRANWP.DLG] Adding BRANWP to internal list of available DLGs [BRANWP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 3 actions [BRANWZ.DLG.DLG] loaded [BRANWZ.DLG] created from [BRANWZ.DLG] Adding BRANWZ to internal list of available DLGs [BRANWZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BRASAA25.DLG.DLG] loaded [BRASAA25.DLG] created from [BRASAA25.DLG] Adding BRASAA25 to internal list of available DLGs [BRASAA25.DLG] saved 51 states, 54 trans, 3 strig, 2 ttrig, 6 actions [BRASAAD.DLG.DLG] loaded [BRASAAD.DLG] created from [BRASAAD.DLG] Adding BRASAAD to internal list of available DLGs [BRASAAD.DLG] saved 126 states, 161 trans, 12 strig, 14 ttrig, 17 actions [BRASAAD_.DLG.DLG] loaded [BRASAAD_.DLG] created from [BRASAAD_.DLG] Adding BRASAAD_ to internal list of available DLGs [BRASAAD_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BRAT1.DLG.DLG] loaded [BRAT1.DLG] created from [BRAT1.DLG] Adding BRAT1 to internal list of available DLGs [BRAT1.DLG] saved 13 states, 13 trans, 11 strig, 0 ttrig, 4 actions [BRAT2.DLG.DLG] loaded [BRAT2.DLG] created from [BRAT2.DLG] Adding BRAT2 to internal list of available DLGs [BRAT2.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 3 actions [BRAT3.DLG.DLG] loaded [BRAT3.DLG] created from [BRAT3.DLG] Adding BRAT3 to internal list of available DLGs [BRAT3.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [BRATHL.DLG.DLG] loaded [BRATHL.DLG] created from [BRATHL.DLG] Adding BRATHL to internal list of available DLGs [BRATHL.DLG] saved 15 states, 25 trans, 8 strig, 1 ttrig, 8 actions [BREG01.DLG.DLG] loaded [BREG01.DLG] created from [BREG01.DLG] Adding BREG01 to internal list of available DLGs [BREG01.DLG] saved 37 states, 70 trans, 4 strig, 18 ttrig, 9 actions [BREGG.DLG.DLG] loaded [BREGG.DLG] created from [BREGG.DLG] Adding BREGG to internal list of available DLGs [BREGG.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [BRELM.DLG.DLG] loaded [BRELM.DLG] created from [BRELM.DLG] Adding BRELM to internal list of available DLGs [BRELM.DLG] saved 24 states, 24 trans, 11 strig, 0 ttrig, 0 actions [BRENNA.DLG.DLG] loaded [BRENNA.DLG] created from [BRENNA.DLG] Adding BRENNA to internal list of available DLGs [BRENNA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [BREVLI.DLG.DLG] loaded [BREVLI.DLG] created from [BREVLI.DLG] Adding BREVLI to internal list of available DLGs [BREVLI.DLG] saved 32 states, 66 trans, 9 strig, 6 ttrig, 29 actions [BRIELB.DLG.DLG] loaded [BRIELB.DLG] created from [BRIELB.DLG] Adding BRIELB to internal list of available DLGs [BRIELB.DLG] saved 19 states, 28 trans, 6 strig, 6 ttrig, 10 actions [BRILLA.DLG.DLG] loaded [BRILLA.DLG] created from [BRILLA.DLG] Adding BRILLA to internal list of available DLGs [BRILLA.DLG] saved 11 states, 17 trans, 3 strig, 6 ttrig, 4 actions [BRUNO.DLG.DLG] loaded [BRUNO.DLG] created from [BRUNO.DLG] Adding BRUNO to internal list of available DLGs [BRUNO.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [BRUS.DLG.DLG] loaded [BRUS.DLG] created from [BRUS.DLG] Adding BRUS to internal list of available DLGs [BRUS.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BRUS2.DLG.DLG] loaded [BRUS2.DLG] created from [BRUS2.DLG] Adding BRUS2 to internal list of available DLGs [BRUS2.DLG] saved 14 states, 36 trans, 2 strig, 8 ttrig, 4 actions [BRUS3.DLG.DLG] loaded [BRUS3.DLG] created from [BRUS3.DLG] Adding BRUS3 to internal list of available DLGs [BRUS3.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 2 actions [BSAFAN.DLG.DLG] loaded [BSAFAN.DLG] created from [BSAFAN.DLG] Adding BSAFAN to internal list of available DLGs [BSAFAN.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [BSAILOR1.DLG.DLG] loaded [BSAILOR1.DLG] created from [BSAILOR1.DLG] Adding BSAILOR1 to internal list of available DLGs [BSAILOR1.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [BSAILOR2.DLG.DLG] loaded [BSAILOR2.DLG] created from [BSAILOR2.DLG] Adding BSAILOR2 to internal list of available DLGs [BSAILOR2.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BSAILOR3.DLG.DLG] loaded [BSAILOR3.DLG] created from [BSAILOR3.DLG] Adding BSAILOR3 to internal list of available DLGs [BSAILOR3.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 3 actions [BSAREV25.DLG.DLG] loaded [BSAREV25.DLG] created from [BSAREV25.DLG] Adding BSAREV25 to internal list of available DLGs [BSAREV25.DLG] saved 178 states, 266 trans, 17 strig, 26 ttrig, 52 actions [BSHART.DLG.DLG] loaded [BSHART.DLG] created from [BSHART.DLG] Adding BSHART to internal list of available DLGs [BSHART.DLG] saved 16 states, 16 trans, 4 strig, 0 ttrig, 1 actions [BSHOP01.DLG.DLG] loaded [BSHOP01.DLG] created from [BSHOP01.DLG] Adding BSHOP01 to internal list of available DLGs [BSHOP01.DLG] saved 5 states, 11 trans, 1 strig, 5 ttrig, 2 actions [BSHOP02.DLG.DLG] loaded [BSHOP02.DLG] created from [BSHOP02.DLG] Adding BSHOP02 to internal list of available DLGs [BSHOP02.DLG] saved 8 states, 17 trans, 2 strig, 4 ttrig, 2 actions [BSKIE.DLG.DLG] loaded [BSKIE.DLG] created from [BSKIE.DLG] Adding BSKIE to internal list of available DLGs [BSKIE.DLG] saved 11 states, 11 trans, 4 strig, 0 ttrig, 0 actions [BTIAX.DLG.DLG] loaded [BTIAX.DLG] created from [BTIAX.DLG] Adding BTIAX to internal list of available DLGs [BTIAX.DLG] saved 18 states, 18 trans, 10 strig, 0 ttrig, 1 actions [BUB.DLG.DLG] loaded [BUB.DLG] created from [BUB.DLG] Adding BUB to internal list of available DLGs [BUB.DLG] saved 4 states, 6 trans, 1 strig, 1 ttrig, 3 actions [BUBBLES.DLG.DLG] loaded [BUBBLES.DLG] created from [BUBBLES.DLG] Adding BUBBLES to internal list of available DLGs [BUBBLES.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions [BULLRUSH.DLG.DLG] loaded [BULLRUSH.DLG] created from [BULLRUSH.DLG] Adding BULLRUSH to internal list of available DLGs [BULLRUSH.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BUNKIN.DLG.DLG] loaded [BUNKIN.DLG] created from [BUNKIN.DLG] Adding BUNKIN to internal list of available DLGs [BUNKIN.DLG] saved 22 states, 33 trans, 7 strig, 4 ttrig, 7 actions [BURCH1.DLG.DLG] loaded [BURCH1.DLG] created from [BURCH1.DLG] Adding BURCH1 to internal list of available DLGs [BURCH1.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [BURCH2.DLG.DLG] loaded [BURCH2.DLG] created from [BURCH2.DLG] Adding BURCH2 to internal list of available DLGs [BURCH2.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [BVALYG25.DLG.DLG] loaded [BVALYG25.DLG] created from [BVALYG25.DLG] Adding BVALYG25 to internal list of available DLGs [BVALYG25.DLG] saved 69 states, 80 trans, 6 strig, 5 ttrig, 7 actions [BVALYGA.DLG.DLG] loaded [BVALYGA.DLG] created from [BVALYGA.DLG] Adding BVALYGA to internal list of available DLGs [BVALYGA.DLG] saved 183 states, 242 trans, 14 strig, 7 ttrig, 23 actions [BVICON.DLG.DLG] loaded [BVICON.DLG] created from [BVICON.DLG] Adding BVICON to internal list of available DLGs [BVICON.DLG] saved 13 states, 13 trans, 4 strig, 0 ttrig, 0 actions [BVICON25.DLG.DLG] loaded [BVICON25.DLG] created from [BVICON25.DLG] Adding BVICON25 to internal list of available DLGs [BVICON25.DLG] saved 168 states, 313 trans, 16 strig, 46 ttrig, 61 actions [BVICONI.DLG.DLG] loaded [BVICONI.DLG] created from [BVICONI.DLG] Adding BVICONI to internal list of available DLGs [BVICONI.DLG] saved 611 states, 883 trans, 60 strig, 16 ttrig, 68 actions [BWENCH.DLG.DLG] loaded [BWENCH.DLG] created from [BWENCH.DLG] Adding BWENCH to internal list of available DLGs [BWENCH.DLG] saved 8 states, 8 trans, 6 strig, 0 ttrig, 2 actions [BXANNN.DLG.DLG] loaded [BXANNN.DLG] created from [BXANNN.DLG] Adding BXANNN to internal list of available DLGs [BXANNN.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 0 actions [BXZAR.DLG.DLG] loaded [BXZAR.DLG] created from [BXZAR.DLG] Adding BXZAR to internal list of available DLGs [BXZAR.DLG] saved 9 states, 9 trans, 3 strig, 0 ttrig, 1 actions [BYESLI.DLG.DLG] loaded [BYESLI.DLG] created from [BYESLI.DLG] Adding BYESLI to internal list of available DLGs [BYESLI.DLG] saved 21 states, 21 trans, 8 strig, 0 ttrig, 0 actions [BYLANNA.DLG.DLG] loaded [BYLANNA.DLG] created from [BYLANNA.DLG] Adding BYLANNA to internal list of available DLGs [BYLANNA.DLG] saved 35 states, 67 trans, 2 strig, 14 ttrig, 2 actions [BYOSHIM.DLG.DLG] loaded [BYOSHIM.DLG] created from [BYOSHIM.DLG] Adding BYOSHIM to internal list of available DLGs [BYOSHIM.DLG] saved 99 states, 135 trans, 19 strig, 0 ttrig, 28 actions [BYSTAND1.DLG.DLG] loaded [BYSTAND1.DLG] created from [BYSTAND1.DLG] Adding BYSTAND1 to internal list of available DLGs [BYSTAND1.DLG] saved 16 states, 61 trans, 3 strig, 26 ttrig, 2 actions [BYSTAND2.DLG.DLG] loaded [BYSTAND2.DLG] created from [BYSTAND2.DLG] Adding BYSTAND2 to internal list of available DLGs [BYSTAND2.DLG] saved 21 states, 72 trans, 4 strig, 3 ttrig, 0 actions [C6ARKAN.DLG.DLG] loaded [C6ARKAN.DLG] created from [C6ARKAN.DLG] Adding C6ARKAN to internal list of available DLGs [C6ARKAN.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [C6BGUARD.DLG.DLG] loaded [C6BGUARD.DLG] created from [C6BGUARD.DLG] Adding C6BGUARD to internal list of available DLGs [C6BGUARD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [C6BODHI.DLG.DLG] loaded [C6BODHI.DLG] created from [C6BODHI.DLG] Adding C6BODHI to internal list of available DLGs [C6BODHI.DLG] saved 29 states, 64 trans, 2 strig, 33 ttrig, 11 actions [C6BRUEN1.DLG.DLG] loaded [C6BRUEN1.DLG] created from [C6BRUEN1.DLG] Adding C6BRUEN1 to internal list of available DLGs [C6BRUEN1.DLG] saved 13 states, 20 trans, 0 strig, 3 ttrig, 0 actions [C6BRUEN2.DLG.DLG] loaded [C6BRUEN2.DLG] created from [C6BRUEN2.DLG] Adding C6BRUEN2 to internal list of available DLGs [C6BRUEN2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [C6CATTI1.DLG.DLG] loaded [C6CATTI1.DLG] created from [C6CATTI1.DLG] Adding C6CATTI1 to internal list of available DLGs [C6CATTI1.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [C6CATTI2.DLG.DLG] loaded [C6CATTI2.DLG] created from [C6CATTI2.DLG] Adding C6CATTI2 to internal list of available DLGs [C6CATTI2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [C6CLER1.DLG.DLG] loaded [C6CLER1.DLG] created from [C6CLER1.DLG] Adding C6CLER1 to internal list of available DLGs [C6CLER1.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [C6CLER2.DLG.DLG] loaded [C6CLER2.DLG] created from [C6CLER2.DLG] Adding C6CLER2 to internal list of available DLGs [C6CLER2.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [C6CLER3.DLG.DLG] loaded [C6CLER3.DLG] created from [C6CLER3.DLG] Adding C6CLER3 to internal list of available DLGs [C6CLER3.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [C6CORAN.DLG.DLG] loaded [C6CORAN.DLG] created from [C6CORAN.DLG] Adding C6CORAN to internal list of available DLGs [C6CORAN.DLG] saved 28 states, 39 trans, 6 strig, 0 ttrig, 7 actions [C6DRIZZ1.DLG.DLG] loaded [C6DRIZZ1.DLG] created from [C6DRIZZ1.DLG] Adding C6DRIZZ1 to internal list of available DLGs [C6DRIZZ1.DLG] saved 59 states, 144 trans, 3 strig, 82 ttrig, 47 actions [C6DRIZZ2.DLG.DLG] loaded [C6DRIZZ2.DLG] created from [C6DRIZZ2.DLG] Adding C6DRIZZ2 to internal list of available DLGs [C6DRIZZ2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [C6ELF1.DLG.DLG] loaded [C6ELF1.DLG] created from [C6ELF1.DLG] Adding C6ELF1 to internal list of available DLGs [C6ELF1.DLG] saved 9 states, 25 trans, 1 strig, 7 ttrig, 1 actions [C6ELFGEN.DLG.DLG] loaded [C6ELFGEN.DLG] created from [C6ELFGEN.DLG] Adding C6ELFGEN to internal list of available DLGs [C6ELFGEN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [C6ELHAN.DLG.DLG] loaded [C6ELHAN.DLG] created from [C6ELHAN.DLG] Adding C6ELHAN to internal list of available DLGs [C6ELHAN.DLG] saved 84 states, 161 trans, 4 strig, 63 ttrig, 17 actions [C6ELHAN1.DLG.DLG] loaded [C6ELHAN1.DLG] created from [C6ELHAN1.DLG] Adding C6ELHAN1 to internal list of available DLGs [C6ELHAN1.DLG] saved 84 states, 161 trans, 4 strig, 63 ttrig, 17 actions [C6ELHAN2.DLG.DLG] loaded [C6ELHAN2.DLG] created from [C6ELHAN2.DLG] Adding C6ELHAN2 to internal list of available DLGs [C6ELHAN2.DLG] saved 92 states, 192 trans, 4 strig, 57 ttrig, 32 actions [C6ELVENW.DLG.DLG] loaded [C6ELVENW.DLG] created from [C6ELVENW.DLG] Adding C6ELVENW to internal list of available DLGs [C6ELVENW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [C6ERIC.DLG.DLG] loaded [C6ERIC.DLG] created from [C6ERIC.DLG] Adding C6ERIC to internal list of available DLGs [C6ERIC.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [C6FAKE.DLG.DLG] loaded [C6FAKE.DLG] created from [C6FAKE.DLG] Adding C6FAKE to internal list of available DLGs [C6FAKE.DLG] saved 82 states, 132 trans, 4 strig, 30 ttrig, 13 actions [C6GEN.DLG.DLG] loaded [C6GEN.DLG] created from [C6GEN.DLG] Adding C6GEN to internal list of available DLGs [C6GEN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [C6GENER.DLG.DLG] loaded [C6GENER.DLG] created from [C6GENER.DLG] Adding C6GENER to internal list of available DLGs [C6GENER.DLG] saved 13 states, 18 trans, 3 strig, 2 ttrig, 2 actions [C6HARP.DLG.DLG] loaded [C6HARP.DLG] created from [C6HARP.DLG] Adding C6HARP to internal list of available DLGs [C6HARP.DLG] saved 16 states, 22 trans, 4 strig, 2 ttrig, 15 actions [C6LANF.DLG.DLG] loaded [C6LANF.DLG] created from [C6LANF.DLG] Adding C6LANF to internal list of available DLGs [C6LANF.DLG] saved 11 states, 12 trans, 1 strig, 2 ttrig, 5 actions [C6MESS.DLG.DLG] loaded [C6MESS.DLG] created from [C6MESS.DLG] Adding C6MESS to internal list of available DLGs [C6MESS.DLG] saved 8 states, 12 trans, 1 strig, 4 ttrig, 2 actions [C6REGIS1.DLG.DLG] loaded [C6REGIS1.DLG] created from [C6REGIS1.DLG] Adding C6REGIS1 to internal list of available DLGs [C6REGIS1.DLG] saved 4 states, 9 trans, 0 strig, 6 ttrig, 0 actions [C6REGIS2.DLG.DLG] loaded [C6REGIS2.DLG] created from [C6REGIS2.DLG] Adding C6REGIS2 to internal list of available DLGs [C6REGIS2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [C6SAFA.DLG.DLG] loaded [C6SAFA.DLG] created from [C6SAFA.DLG] Adding C6SAFA to internal list of available DLGs [C6SAFA.DLG] saved 5 states, 6 trans, 0 strig, 2 ttrig, 0 actions [C6SQUIRE.DLG.DLG] loaded [C6SQUIRE.DLG] created from [C6SQUIRE.DLG] Adding C6SQUIRE to internal list of available DLGs [C6SQUIRE.DLG] saved 19 states, 28 trans, 6 strig, 9 ttrig, 8 actions [C6WARSA1.DLG.DLG] loaded [C6WARSA1.DLG] created from [C6WARSA1.DLG] Adding C6WARSA1 to internal list of available DLGs [C6WARSA1.DLG] saved 10 states, 12 trans, 0 strig, 0 ttrig, 0 actions [C6WARSA2.DLG.DLG] loaded [C6WARSA2.DLG] created from [C6WARSA2.DLG] Adding C6WARSA2 to internal list of available DLGs [C6WARSA2.DLG] saved 10 states, 12 trans, 0 strig, 0 ttrig, 0 actions [C6WILL.DLG.DLG] loaded [C6WILL.DLG] created from [C6WILL.DLG] Adding C6WILL to internal list of available DLGs [C6WILL.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [C6WULF1.DLG.DLG] loaded [C6WULF1.DLG] created from [C6WULF1.DLG] Adding C6WULF1 to internal list of available DLGs [C6WULF1.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [C6WULF2.DLG.DLG] loaded [C6WULF2.DLG] created from [C6WULF2.DLG] Adding C6WULF2 to internal list of available DLGs [C6WULF2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [CADDER.DLG.DLG] loaded [CADDER.DLG] created from [CADDER.DLG] Adding CADDER to internal list of available DLGs [CADDER.DLG] saved 10 states, 19 trans, 1 strig, 0 ttrig, 4 actions [CAEDMO.DLG.DLG] loaded [CAEDMO.DLG] created from [CAEDMO.DLG] Adding CAEDMO to internal list of available DLGs [CAEDMO.DLG] saved 9 states, 14 trans, 1 strig, 0 ttrig, 5 actions [CAEHAN.DLG.DLG] loaded [CAEHAN.DLG] created from [CAEHAN.DLG] Adding CAEHAN to internal list of available DLGs [CAEHAN.DLG] saved 9 states, 12 trans, 0 strig, 2 ttrig, 0 actions [CAILAN.DLG.DLG] loaded [CAILAN.DLG] created from [CAILAN.DLG] Adding CAILAN to internal list of available DLGs [CAILAN.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [CALAHA.DLG.DLG] loaded [CALAHA.DLG] created from [CALAHA.DLG] Adding CALAHA to internal list of available DLGs [CALAHA.DLG] saved 18 states, 36 trans, 2 strig, 5 ttrig, 3 actions [CALAHA_.DLG.DLG] loaded [CALAHA_.DLG] created from [CALAHA_.DLG] Adding CALAHA_ to internal list of available DLGs [CALAHA_.DLG] saved 19 states, 38 trans, 3 strig, 4 ttrig, 8 actions [CALDO.DLG.DLG] loaded [CALDO.DLG] created from [CALDO.DLG] Adding CALDO to internal list of available DLGs [CALDO.DLG] saved 11 states, 15 trans, 5 strig, 0 ttrig, 3 actions [CAMITIS.DLG.DLG] loaded [CAMITIS.DLG] created from [CAMITIS.DLG] Adding CAMITIS to internal list of available DLGs [CAMITIS.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 2 actions [CANTIC.DLG.DLG] loaded [CANTIC.DLG] created from [CANTIC.DLG] Adding CANTIC to internal list of available DLGs [CANTIC.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [CANTO.DLG.DLG] loaded [CANTO.DLG] created from [CANTO.DLG] Adding CANTO to internal list of available DLGs [CANTO.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [CARBOS.DLG.DLG] loaded [CARBOS.DLG] created from [CARBOS.DLG] Adding CARBOS to internal list of available DLGs [CARBOS.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 1 actions [CARBOS_.DLG.DLG] loaded [CARBOS_.DLG] created from [CARBOS_.DLG] Adding CARBOS_ to internal list of available DLGs [CARBOS_.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [CARSA.DLG.DLG] loaded [CARSA.DLG] created from [CARSA.DLG] Adding CARSA to internal list of available DLGs [CARSA.DLG] saved 9 states, 15 trans, 1 strig, 0 ttrig, 3 actions [CASSON.DLG.DLG] loaded [CASSON.DLG] created from [CASSON.DLG] Adding CASSON to internal list of available DLGs [CASSON.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [CATTAC.DLG.DLG] loaded [CATTAC.DLG] created from [CATTAC.DLG] Adding CATTAC to internal list of available DLGs [CATTAC.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 3 actions [CAUTER.DLG.DLG] loaded [CAUTER.DLG] created from [CAUTER.DLG] Adding CAUTER to internal list of available DLGs [CAUTER.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 3 actions [CEBEGGAR.DLG.DLG] loaded [CEBEGGAR.DLG] created from [CEBEGGAR.DLG] Adding CEBEGGAR to internal list of available DLGs [CEBEGGAR.DLG] saved 16 states, 24 trans, 3 strig, 0 ttrig, 5 actions [CECHALLE.DLG.DLG] loaded [CECHALLE.DLG] created from [CECHALLE.DLG] Adding CECHALLE to internal list of available DLGs [CECHALLE.DLG] saved 17 states, 24 trans, 3 strig, 9 ttrig, 12 actions [CEDELICH.DLG.DLG] loaded [CEDELICH.DLG] created from [CEDELICH.DLG] Adding CEDELICH to internal list of available DLGs [CEDELICH.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [CEDERIL.DLG.DLG] loaded [CEDERIL.DLG] created from [CEDERIL.DLG] Adding CEDERIL to internal list of available DLGs [CEDERIL.DLG] saved 30 states, 39 trans, 3 strig, 1 ttrig, 8 actions [CEDRUID1.DLG.DLG] loaded [CEDRUID1.DLG] created from [CEDRUID1.DLG] Adding CEDRUID1 to internal list of available DLGs [CEDRUID1.DLG] saved 20 states, 33 trans, 2 strig, 13 ttrig, 11 actions [CEDRUID2.DLG.DLG] loaded [CEDRUID2.DLG] created from [CEDRUID2.DLG] Adding CEDRUID2 to internal list of available DLGs [CEDRUID2.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 1 actions [CEFALD04.DLG.DLG] loaded [CEFALD04.DLG] created from [CEFALD04.DLG] Adding CEFALD04 to internal list of available DLGs [CEFALD04.DLG] saved 5 states, 8 trans, 1 strig, 4 ttrig, 2 actions [CEFALDOR.DLG.DLG] loaded [CEFALDOR.DLG] created from [CEFALDOR.DLG] Adding CEFALDOR to internal list of available DLGs [CEFALDOR.DLG] saved 27 states, 41 trans, 3 strig, 16 ttrig, 20 actions [CEFGT03.DLG.DLG] loaded [CEFGT03.DLG] created from [CEFGT03.DLG] Adding CEFGT03 to internal list of available DLGs [CEFGT03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [CEFGT04.DLG.DLG] loaded [CEFGT04.DLG] created from [CEFGT04.DLG] Adding CEFGT04 to internal list of available DLGs [CEFGT04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [CEFGT05.DLG.DLG] loaded [CEFGT05.DLG] created from [CEFGT05.DLG] Adding CEFGT05 to internal list of available DLGs [CEFGT05.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [CEGLUT.DLG.DLG] loaded [CEGLUT.DLG] created from [CEGLUT.DLG] Adding CEGLUT to internal list of available DLGs [CEGLUT.DLG] saved 11 states, 20 trans, 2 strig, 6 ttrig, 8 actions [CEIGAROL.DLG.DLG] loaded [CEIGAROL.DLG] created from [CEIGAROL.DLG] Adding CEIGAROL to internal list of available DLGs [CEIGAROL.DLG] saved 14 states, 14 trans, 1 strig, 0 ttrig, 2 actions [CELICH.DLG.DLG] loaded [CELICH.DLG] created from [CELICH.DLG] Adding CELICH to internal list of available DLGs [CELICH.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [CELOGAN.DLG.DLG] loaded [CELOGAN.DLG] created from [CELOGAN.DLG] Adding CELOGAN to internal list of available DLGs [CELOGAN.DLG] saved 96 states, 152 trans, 21 strig, 24 ttrig, 36 actions [CELVAN.DLG.DLG] loaded [CELVAN.DLG] created from [CELVAN.DLG] Adding CELVAN to internal list of available DLGs [CELVAN.DLG] saved 17 states, 18 trans, 13 strig, 0 ttrig, 14 actions [CENANNY.DLG.DLG] loaded [CENANNY.DLG] created from [CENANNY.DLG] Adding CENANNY to internal list of available DLGs [CENANNY.DLG] saved 19 states, 24 trans, 4 strig, 0 ttrig, 3 actions [CENTEO.DLG.DLG] loaded [CENTEO.DLG] created from [CENTEO.DLG] Adding CENTEO to internal list of available DLGs [CENTEO.DLG] saved 9 states, 16 trans, 2 strig, 0 ttrig, 4 actions [CERND.DLG.DLG] loaded [CERND.DLG] created from [CERND.DLG] Adding CERND to internal list of available DLGs [CERND.DLG] saved 98 states, 168 trans, 7 strig, 51 ttrig, 46 actions [CERND25A.DLG.DLG] loaded [CERND25A.DLG] created from [CERND25A.DLG] Adding CERND25A to internal list of available DLGs [CERND25A.DLG] saved 9 states, 17 trans, 2 strig, 3 ttrig, 3 actions [CERND25J.DLG.DLG] loaded [CERND25J.DLG] created from [CERND25J.DLG] Adding CERND25J to internal list of available DLGs [CERND25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [CERND25P.DLG.DLG] loaded [CERND25P.DLG] created from [CERND25P.DLG] Adding CERND25P to internal list of available DLGs [CERND25P.DLG] saved 5 states, 10 trans, 2 strig, 5 ttrig, 6 actions [CERNDJ.DLG.DLG] loaded [CERNDJ.DLG] created from [CERNDJ.DLG] Adding CERNDJ to internal list of available DLGs [CERNDJ.DLG] saved 153 states, 262 trans, 12 strig, 107 ttrig, 39 actions [CERNDP.DLG.DLG] loaded [CERNDP.DLG] created from [CERNDP.DLG] Adding CERNDP to internal list of available DLGs [CERNDP.DLG] saved 13 states, 17 trans, 6 strig, 2 ttrig, 8 actions [CGUARD1.DLG.DLG] loaded [CGUARD1.DLG] created from [CGUARD1.DLG] Adding CGUARD1 to internal list of available DLGs [CGUARD1.DLG] saved 8 states, 10 trans, 5 strig, 1 ttrig, 1 actions [CHAIN.DLG.DLG] loaded [CHAIN.DLG] created from [CHAIN.DLG] Adding CHAIN to internal list of available DLGs [CHAIN.DLG] saved 5 states, 11 trans, 1 strig, 9 ttrig, 0 actions [CHALCY01.DLG.DLG] loaded [CHALCY01.DLG] created from [CHALCY01.DLG] Adding CHALCY01 to internal list of available DLGs [CHALCY01.DLG] saved 21 states, 32 trans, 2 strig, 9 ttrig, 4 actions [CHALDT01.DLG.DLG] loaded [CHALDT01.DLG] created from [CHALDT01.DLG] Adding CHALDT01 to internal list of available DLGs [CHALDT01.DLG] saved 14 states, 22 trans, 2 strig, 0 ttrig, 2 actions [CHALIN01.DLG.DLG] loaded [CHALIN01.DLG] created from [CHALIN01.DLG] Adding CHALIN01 to internal list of available DLGs [CHALIN01.DLG] saved 13 states, 19 trans, 2 strig, 0 ttrig, 2 actions [CHALPC01.DLG.DLG] loaded [CHALPC01.DLG] created from [CHALPC01.DLG] Adding CHALPC01 to internal list of available DLGs [CHALPC01.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [CHALRV01.DLG.DLG] loaded [CHALRV01.DLG] created from [CHALRV01.DLG] Adding CHALRV01 to internal list of available DLGs [CHALRV01.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [CHALSP01.DLG.DLG] loaded [CHALSP01.DLG] created from [CHALSP01.DLG] Adding CHALSP01 to internal list of available DLGs [CHALSP01.DLG] saved 11 states, 12 trans, 2 strig, 2 ttrig, 2 actions [CHANTE2.DLG.DLG] loaded [CHANTE2.DLG] created from [CHANTE2.DLG] Adding CHANTE2 to internal list of available DLGs [CHANTE2.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 3 actions [CHANTH.DLG.DLG] loaded [CHANTH.DLG] created from [CHANTH.DLG] Adding CHANTH to internal list of available DLGs [CHANTH.DLG] saved 6 states, 10 trans, 1 strig, 4 ttrig, 3 actions [CHARLE.DLG.DLG] loaded [CHARLE.DLG] created from [CHARLE.DLG] Adding CHARLE to internal list of available DLGs [CHARLE.DLG] saved 25 states, 50 trans, 6 strig, 12 ttrig, 16 actions [CHARMC.DLG.DLG] loaded [CHARMC.DLG] created from [CHARMC.DLG] Adding CHARMC to internal list of available DLGs [CHARMC.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [CHASE.DLG.DLG] loaded [CHASE.DLG] created from [CHASE.DLG] Adding CHASE to internal list of available DLGs [CHASE.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [CHELAN.DLG.DLG] loaded [CHELAN.DLG] created from [CHELAN.DLG] Adding CHELAN to internal list of available DLGs [CHELAN.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [CHESS.DLG.DLG] loaded [CHESS.DLG] created from [CHESS.DLG] Adding CHESS to internal list of available DLGs [CHESS.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [CHHELP.DLG.DLG] loaded [CHHELP.DLG] created from [CHHELP.DLG] Adding CHHELP to internal list of available DLGs [CHHELP.DLG] saved 18 states, 18 trans, 0 strig, 0 ttrig, 0 actions [CHILDULG.DLG.DLG] loaded [CHILDULG.DLG] created from [CHILDULG.DLG] Adding CHILDULG to internal list of available DLGs [CHILDULG.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [CHILNA.DLG.DLG] loaded [CHILNA.DLG] created from [CHILNA.DLG] Adding CHILNA to internal list of available DLGs [CHILNA.DLG] saved 8 states, 9 trans, 6 strig, 1 ttrig, 0 actions [CHIMP5.DLG.DLG] loaded [CHIMP5.DLG] created from [CHIMP5.DLG] Adding CHIMP5 to internal list of available DLGs [CHIMP5.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [CHLOE.DLG.DLG] loaded [CHLOE.DLG] created from [CHLOE.DLG] Adding CHLOE to internal list of available DLGs [CHLOE.DLG] saved 6 states, 15 trans, 1 strig, 4 ttrig, 2 actions [CHOLGA.DLG.DLG] loaded [CHOLGA.DLG] created from [CHOLGA.DLG] Adding CHOLGA to internal list of available DLGs [CHOLGA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [CHORE.DLG.DLG] loaded [CHORE.DLG] created from [CHORE.DLG] Adding CHORE to internal list of available DLGs [CHORE.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 0 actions [CIRCG1.DLG.DLG] loaded [CIRCG1.DLG] created from [CIRCG1.DLG] Adding CIRCG1 to internal list of available DLGs [CIRCG1.DLG] saved 14 states, 30 trans, 4 strig, 9 ttrig, 7 actions [CIVAMNG1.DLG.DLG] loaded [CIVAMNG1.DLG] created from [CIVAMNG1.DLG] Adding CIVAMNG1 to internal list of available DLGs [CIVAMNG1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [CIVFRUS1.DLG.DLG] loaded [CIVFRUS1.DLG] created from [CIVFRUS1.DLG] Adding CIVFRUS1 to internal list of available DLGs [CIVFRUS1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [CIVIL01.DLG.DLG] loaded [CIVIL01.DLG] created from [CIVIL01.DLG] Adding CIVIL01 to internal list of available DLGs [CIVIL01.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 4 actions [CIVIL02.DLG.DLG] loaded [CIVIL02.DLG] created from [CIVIL02.DLG] Adding CIVIL02 to internal list of available DLGs [CIVIL02.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 5 actions [CIVIL03.DLG.DLG] loaded [CIVIL03.DLG] created from [CIVIL03.DLG] Adding CIVIL03 to internal list of available DLGs [CIVIL03.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [CLAIRD.DLG.DLG] loaded [CLAIRD.DLG] created from [CLAIRD.DLG] Adding CLAIRD to internal list of available DLGs [CLAIRD.DLG] saved 28 states, 72 trans, 4 strig, 0 ttrig, 2 actions [CLARDI01.DLG.DLG] loaded [CLARDI01.DLG] created from [CLARDI01.DLG] Adding CLARDI01 to internal list of available DLGs [CLARDI01.DLG] saved 15 states, 21 trans, 3 strig, 3 ttrig, 6 actions [CLCOTI01.DLG.DLG] loaded [CLCOTI01.DLG] created from [CLCOTI01.DLG] Adding CLCOTI01 to internal list of available DLGs [CLCOTI01.DLG] saved 26 states, 37 trans, 2 strig, 7 ttrig, 16 actions [CLDAD.DLG.DLG] loaded [CLDAD.DLG] created from [CLDAD.DLG] Adding CLDAD to internal list of available DLGs [CLDAD.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 1 actions [CLELUN01.DLG.DLG] loaded [CLELUN01.DLG] created from [CLELUN01.DLG] Adding CLELUN01 to internal list of available DLGs [CLELUN01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [CLERK01.DLG.DLG] loaded [CLERK01.DLG] created from [CLERK01.DLG] Adding CLERK01 to internal list of available DLGs [CLERK01.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 4 actions [CLGLIN01.DLG.DLG] loaded [CLGLIN01.DLG] created from [CLGLIN01.DLG] Adding CLGLIN01 to internal list of available DLGs [CLGLIN01.DLG] saved 20 states, 38 trans, 6 strig, 18 ttrig, 24 actions [CLKID.DLG.DLG] loaded [CLKID.DLG] created from [CLKID.DLG] Adding CLKID to internal list of available DLGs [CLKID.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [CLMOM.DLG.DLG] loaded [CLMOM.DLG] created from [CLMOM.DLG] Adding CLMOM to internal list of available DLGs [CLMOM.DLG] saved 13 states, 20 trans, 3 strig, 2 ttrig, 3 actions [CLONE1.DLG.DLG] loaded [CLONE1.DLG] created from [CLONE1.DLG] Adding CLONE1 to internal list of available DLGs [CLONE1.DLG] saved 8 states, 16 trans, 1 strig, 3 ttrig, 4 actions [CLRANI01.DLG.DLG] loaded [CLRANI01.DLG] created from [CLRANI01.DLG] Adding CLRANI01 to internal list of available DLGs [CLRANI01.DLG] saved 8 states, 11 trans, 1 strig, 0 ttrig, 4 actions [CLTCUT01.DLG.DLG] loaded [CLTCUT01.DLG] created from [CLTCUT01.DLG] Adding CLTCUT01 to internal list of available DLGs [CLTCUT01.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 1 actions [CLTCUT02.DLG.DLG] loaded [CLTCUT02.DLG] created from [CLTCUT02.DLG] Adding CLTCUT02 to internal list of available DLGs [CLTCUT02.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [CLTCUT03.DLG.DLG] loaded [CLTCUT03.DLG] created from [CLTCUT03.DLG] Adding CLTCUT03 to internal list of available DLGs [CLTCUT03.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [CLTIVA01.DLG.DLG] loaded [CLTIVA01.DLG] created from [CLTIVA01.DLG] Adding CLTIVA01 to internal list of available DLGs [CLTIVA01.DLG] saved 21 states, 38 trans, 3 strig, 6 ttrig, 15 actions [COHNTA.DLG.DLG] loaded [COHNTA.DLG] created from [COHNTA.DLG] Adding COHNTA to internal list of available DLGs [COHNTA.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 0 actions [COHRVALE.DLG.DLG] loaded [COHRVALE.DLG] created from [COHRVALE.DLG] Adding COHRVALE to internal list of available DLGs [COHRVALE.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [COKSMTH.DLG.DLG] loaded [COKSMTH.DLG] created from [COKSMTH.DLG] Adding COKSMTH to internal list of available DLGs [COKSMTH.DLG] saved 7 states, 13 trans, 1 strig, 0 ttrig, 3 actions [CONNOL.DLG.DLG] loaded [CONNOL.DLG] created from [CONNOL.DLG] Adding CONNOL to internal list of available DLGs [CONNOL.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 2 actions [CONPANEL.DLG.DLG] loaded [CONPANEL.DLG] created from [CONPANEL.DLG] Adding CONPANEL to internal list of available DLGs [CONPANEL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [COPAMB01.DLG.DLG] loaded [COPAMB01.DLG] created from [COPAMB01.DLG] Adding COPAMB01 to internal list of available DLGs [COPAMB01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [COPCUST1.DLG.DLG] loaded [COPCUST1.DLG] created from [COPCUST1.DLG] Adding COPCUST1 to internal list of available DLGs [COPCUST1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 2 actions [COPCUST2.DLG.DLG] loaded [COPCUST2.DLG] created from [COPCUST2.DLG] Adding COPCUST2 to internal list of available DLGs [COPCUST2.DLG] saved 8 states, 8 trans, 6 strig, 0 ttrig, 0 actions [COPCUST3.DLG.DLG] loaded [COPCUST3.DLG] created from [COPCUST3.DLG] Adding COPCUST3 to internal list of available DLGs [COPCUST3.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 0 actions [COPGREET.DLG.DLG] loaded [COPGREET.DLG] created from [COPGREET.DLG] Adding COPGREET to internal list of available DLGs [COPGREET.DLG] saved 9 states, 25 trans, 2 strig, 6 ttrig, 3 actions [COR.DLG.DLG] loaded [COR.DLG] created from [COR.DLG] Adding COR to internal list of available DLGs [COR.DLG] saved 59 states, 61 trans, 16 strig, 0 ttrig, 12 actions [CORAN.DLG.DLG] loaded [CORAN.DLG] created from [CORAN.DLG] Adding CORAN to internal list of available DLGs [CORAN.DLG] saved 18 states, 25 trans, 6 strig, 2 ttrig, 5 actions [CORANJ.DLG.DLG] loaded [CORANJ.DLG] created from [CORANJ.DLG] Adding CORANJ to internal list of available DLGs [CORANJ.DLG] saved 15 states, 16 trans, 5 strig, 0 ttrig, 7 actions [CORANP.DLG.DLG] loaded [CORANP.DLG] created from [CORANP.DLG] Adding CORANP to internal list of available DLGs [CORANP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [CORANZ.DLG.DLG] loaded [CORANZ.DLG] created from [CORANZ.DLG] Adding CORANZ to internal list of available DLGs [CORANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [CORDYR.DLG.DLG] loaded [CORDYR.DLG] created from [CORDYR.DLG] Adding CORDYR to internal list of available DLGs [CORDYR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [CORGEIG.DLG.DLG] loaded [CORGEIG.DLG] created from [CORGEIG.DLG] Adding CORGEIG to internal list of available DLGs [CORGEIG.DLG] saved 33 states, 52 trans, 4 strig, 16 ttrig, 3 actions [CORIAN.DLG.DLG] loaded [CORIAN.DLG] created from [CORIAN.DLG] Adding CORIAN to internal list of available DLGs [CORIAN.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [CORNEIL.DLG.DLG] loaded [CORNEIL.DLG] created from [CORNEIL.DLG] Adding CORNEIL to internal list of available DLGs [CORNEIL.DLG] saved 15 states, 33 trans, 1 strig, 11 ttrig, 8 actions [CORSON.DLG.DLG] loaded [CORSON.DLG] created from [CORSON.DLG] Adding CORSON to internal list of available DLGs [CORSON.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 3 actions [CORY.DLG.DLG] loaded [CORY.DLG] created from [CORY.DLG] Adding CORY to internal list of available DLGs [CORY.DLG] saved 6 states, 11 trans, 1 strig, 2 ttrig, 6 actions [COUNSEC.DLG.DLG] loaded [COUNSEC.DLG] created from [COUNSEC.DLG] Adding COUNSEC to internal list of available DLGs [COUNSEC.DLG] saved 11 states, 11 trans, 11 strig, 0 ttrig, 5 actions [COWENF2.DLG.DLG] loaded [COWENF2.DLG] created from [COWENF2.DLG] Adding COWENF2 to internal list of available DLGs [COWENF2.DLG] saved 6 states, 7 trans, 3 strig, 2 ttrig, 5 actions [COWLDIE.DLG.DLG] loaded [COWLDIE.DLG] created from [COWLDIE.DLG] Adding COWLDIE to internal list of available DLGs [COWLDIE.DLG] saved 5 states, 8 trans, 2 strig, 0 ttrig, 0 actions [CREDUS.DLG.DLG] loaded [CREDUS.DLG] created from [CREDUS.DLG] Adding CREDUS to internal list of available DLGs [CREDUS.DLG] saved 10 states, 15 trans, 3 strig, 0 ttrig, 7 actions [CREW.DLG.DLG] loaded [CREW.DLG] created from [CREW.DLG] Adding CREW to internal list of available DLGs [CREW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [CROBAR01.DLG.DLG] loaded [CROBAR01.DLG] created from [CROBAR01.DLG] Adding CROBAR01 to internal list of available DLGs [CROBAR01.DLG] saved 5 states, 9 trans, 1 strig, 1 ttrig, 2 actions [CRODRU01.DLG.DLG] loaded [CRODRU01.DLG] created from [CRODRU01.DLG] Adding CRODRU01 to internal list of available DLGs [CRODRU01.DLG] saved 15 states, 19 trans, 2 strig, 3 ttrig, 0 actions [CROGAM01.DLG.DLG] loaded [CROGAM01.DLG] created from [CROGAM01.DLG] Adding CROGAM01 to internal list of available DLGs [CROGAM01.DLG] saved 13 states, 22 trans, 2 strig, 6 ttrig, 9 actions [CROGAM02.DLG.DLG] loaded [CROGAM02.DLG] created from [CROGAM02.DLG] Adding CROGAM02 to internal list of available DLGs [CROGAM02.DLG] saved 11 states, 17 trans, 2 strig, 4 ttrig, 8 actions [CROLUS.DLG.DLG] loaded [CROLUS.DLG] created from [CROLUS.DLG] Adding CROLUS to internal list of available DLGs [CROLUS.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [CROTHF01.DLG.DLG] loaded [CROTHF01.DLG] created from [CROTHF01.DLG] Adding CROTHF01 to internal list of available DLGs [CROTHF01.DLG] saved 26 states, 39 trans, 2 strig, 0 ttrig, 3 actions [CROTHF02.DLG.DLG] loaded [CROTHF02.DLG] created from [CROTHF02.DLG] Adding CROTHF02 to internal list of available DLGs [CROTHF02.DLG] saved 20 states, 24 trans, 0 strig, 0 ttrig, 1 actions [CROWEN01.DLG.DLG] loaded [CROWEN01.DLG] created from [CROWEN01.DLG] Adding CROWEN01 to internal list of available DLGs [CROWEN01.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [CRTHF03.DLG.DLG] loaded [CRTHF03.DLG] created from [CRTHF03.DLG] Adding CRTHF03 to internal list of available DLGs [CRTHF03.DLG] saved 18 states, 27 trans, 2 strig, 0 ttrig, 5 actions [CSCLERIC.DLG.DLG] loaded [CSCLERIC.DLG] created from [CSCLERIC.DLG] Adding CSCLERIC to internal list of available DLGs [CSCLERIC.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [CSCOWL1.DLG.DLG] loaded [CSCOWL1.DLG] created from [CSCOWL1.DLG] Adding CSCOWL1 to internal list of available DLGs [CSCOWL1.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [CSGAAL.DLG.DLG] loaded [CSGAAL.DLG] created from [CSGAAL.DLG] Adding CSGAAL to internal list of available DLGs [CSGAAL.DLG] saved 12 states, 12 trans, 1 strig, 0 ttrig, 1 actions [CSGAYL.DLG.DLG] loaded [CSGAYL.DLG] created from [CSGAYL.DLG] Adding CSGAYL to internal list of available DLGs [CSGAYL.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [CSHECK1.DLG.DLG] loaded [CSHECK1.DLG] created from [CSHECK1.DLG] Adding CSHECK1 to internal list of available DLGs [CSHECK1.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [CSHECK2.DLG.DLG] loaded [CSHECK2.DLG] created from [CSHECK2.DLG] Adding CSHECK2 to internal list of available DLGs [CSHECK2.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [CSHECK3.DLG.DLG] loaded [CSHECK3.DLG] created from [CSHECK3.DLG] Adding CSHECK3 to internal list of available DLGs [CSHECK3.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [CSIMOEN.DLG.DLG] loaded [CSIMOEN.DLG] created from [CSIMOEN.DLG] Adding CSIMOEN to internal list of available DLGs [CSIMOEN.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 2 actions [CSIREN.DLG.DLG] loaded [CSIREN.DLG] created from [CSIREN.DLG] Adding CSIREN to internal list of available DLGs [CSIREN.DLG] saved 7 states, 7 trans, 3 strig, 0 ttrig, 2 actions [CSSUPP1.DLG.DLG] loaded [CSSUPP1.DLG] created from [CSSUPP1.DLG] Adding CSSUPP1 to internal list of available DLGs [CSSUPP1.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [CSSUPP2.DLG.DLG] loaded [CSSUPP2.DLG] created from [CSSUPP2.DLG] Adding CSSUPP2 to internal list of available DLGs [CSSUPP2.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [CSSUPP3.DLG.DLG] loaded [CSSUPP3.DLG] created from [CSSUPP3.DLG] Adding CSSUPP3 to internal list of available DLGs [CSSUPP3.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [CTRAITOR.DLG.DLG] loaded [CTRAITOR.DLG] created from [CTRAITOR.DLG] Adding CTRAITOR to internal list of available DLGs [CTRAITOR.DLG] saved 10 states, 20 trans, 1 strig, 2 ttrig, 3 actions [CUCHOL.DLG.DLG] loaded [CUCHOL.DLG] created from [CUCHOL.DLG] Adding CUCHOL to internal list of available DLGs [CUCHOL.DLG] saved 8 states, 13 trans, 1 strig, 1 ttrig, 4 actions [CULT1.DLG.DLG] loaded [CULT1.DLG] created from [CULT1.DLG] Adding CULT1 to internal list of available DLGs [CULT1.DLG] saved 7 states, 12 trans, 2 strig, 1 ttrig, 4 actions [CULT2.DLG.DLG] loaded [CULT2.DLG] created from [CULT2.DLG] Adding CULT2 to internal list of available DLGs [CULT2.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 5 actions [CULT3.DLG.DLG] loaded [CULT3.DLG] created from [CULT3.DLG] Adding CULT3 to internal list of available DLGs [CULT3.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 2 actions [CULTIST1.DLG.DLG] loaded [CULTIST1.DLG] created from [CULTIST1.DLG] Adding CULTIST1 to internal list of available DLGs [CULTIST1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [CULTIST2.DLG.DLG] loaded [CULTIST2.DLG] created from [CULTIST2.DLG] Adding CULTIST2 to internal list of available DLGs [CULTIST2.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [CUSTOM.DLG.DLG] loaded [CUSTOM.DLG] created from [CUSTOM.DLG] Adding CUSTOM to internal list of available DLGs [CUSTOM.DLG] saved 2 states, 4 trans, 1 strig, 3 ttrig, 2 actions [CUTCHAR.DLG.DLG] loaded [CUTCHAR.DLG] created from [CUTCHAR.DLG] Adding CUTCHAR to internal list of available DLGs [CUTCHAR.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [CUTEKI.DLG.DLG] loaded [CUTEKI.DLG] created from [CUTEKI.DLG] Adding CUTEKI to internal list of available DLGs [CUTEKI.DLG] saved 12 states, 16 trans, 4 strig, 0 ttrig, 0 actions [CUTGOR.DLG.DLG] loaded [CUTGOR.DLG] created from [CUTGOR.DLG] Adding CUTGOR to internal list of available DLGs [CUTGOR.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [CUTSAR.DLG.DLG] loaded [CUTSAR.DLG] created from [CUTSAR.DLG] Adding CUTSAR to internal list of available DLGs [CUTSAR.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [CUTSILK.DLG.DLG] loaded [CUTSILK.DLG] created from [CUTSILK.DLG] Adding CUTSILK to internal list of available DLGs [CUTSILK.DLG] saved 6 states, 7 trans, 1 strig, 0 ttrig, 3 actions [CYDERM.DLG.DLG] loaded [CYDERM.DLG] created from [CYDERM.DLG] Adding CYDERM to internal list of available DLGs [CYDERM.DLG] saved 11 states, 23 trans, 3 strig, 6 ttrig, 6 actions [CYTHAN.DLG.DLG] loaded [CYTHAN.DLG] created from [CYTHAN.DLG] Adding CYTHAN to internal list of available DLGs [CYTHAN.DLG] saved 8 states, 14 trans, 2 strig, 2 ttrig, 5 actions [D1GORI.DLG.DLG] loaded [D1GORI.DLG] created from [D1GORI.DLG] Adding D1GORI to internal list of available DLGs [D1GORI.DLG] saved 9 states, 9 trans, 1 strig, 0 ttrig, 2 actions [D1MOTH.DLG.DLG] loaded [D1MOTH.DLG] created from [D1MOTH.DLG] Adding D1MOTH to internal list of available DLGs [D1MOTH.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 1 actions [D1SAREV.DLG.DLG] loaded [D1SAREV.DLG] created from [D1SAREV.DLG] Adding D1SAREV to internal list of available DLGs [D1SAREV.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [DAABOL.DLG.DLG] loaded [DAABOL.DLG] created from [DAABOL.DLG] Adding DAABOL to internal list of available DLGs [DAABOL.DLG] saved 29 states, 49 trans, 3 strig, 3 ttrig, 15 actions [DABRON.DLG.DLG] loaded [DABRON.DLG] created from [DABRON.DLG] Adding DABRON to internal list of available DLGs [DABRON.DLG] saved 11 states, 17 trans, 3 strig, 0 ttrig, 5 actions [DADROW03.DLG.DLG] loaded [DADROW03.DLG] created from [DADROW03.DLG] Adding DADROW03 to internal list of available DLGs [DADROW03.DLG] saved 30 states, 63 trans, 1 strig, 18 ttrig, 7 actions [DADROW10.DLG.DLG] loaded [DADROW10.DLG] created from [DADROW10.DLG] Adding DADROW10 to internal list of available DLGs [DADROW10.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DADROW11.DLG.DLG] loaded [DADROW11.DLG] created from [DADROW11.DLG] Adding DADROW11 to internal list of available DLGs [DADROW11.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DADROW12.DLG.DLG] loaded [DADROW12.DLG] created from [DADROW12.DLG] Adding DADROW12 to internal list of available DLGs [DADROW12.DLG] saved 28 states, 49 trans, 5 strig, 11 ttrig, 17 actions [DADROW13.DLG.DLG] loaded [DADROW13.DLG] created from [DADROW13.DLG] Adding DADROW13 to internal list of available DLGs [DADROW13.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [DADROW14.DLG.DLG] loaded [DADROW14.DLG] created from [DADROW14.DLG] Adding DADROW14 to internal list of available DLGs [DADROW14.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [DADROW15.DLG.DLG] loaded [DADROW15.DLG] created from [DADROW15.DLG] Adding DADROW15 to internal list of available DLGs [DADROW15.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DADROW16.DLG.DLG] loaded [DADROW16.DLG] created from [DADROW16.DLG] Adding DADROW16 to internal list of available DLGs [DADROW16.DLG] saved 14 states, 33 trans, 2 strig, 21 ttrig, 8 actions [DADROW17.DLG.DLG] loaded [DADROW17.DLG] created from [DADROW17.DLG] Adding DADROW17 to internal list of available DLGs [DADROW17.DLG] saved 14 states, 20 trans, 5 strig, 0 ttrig, 9 actions [DADROW18.DLG.DLG] loaded [DADROW18.DLG] created from [DADROW18.DLG] Adding DADROW18 to internal list of available DLGs [DADROW18.DLG] saved 11 states, 11 trans, 8 strig, 0 ttrig, 0 actions [DADROW21.DLG.DLG] loaded [DADROW21.DLG] created from [DADROW21.DLG] Adding DADROW21 to internal list of available DLGs [DADROW21.DLG] saved 5 states, 10 trans, 1 strig, 5 ttrig, 1 actions [DADROW22.DLG.DLG] loaded [DADROW22.DLG] created from [DADROW22.DLG] Adding DADROW22 to internal list of available DLGs [DADROW22.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [DADROW23.DLG.DLG] loaded [DADROW23.DLG] created from [DADROW23.DLG] Adding DADROW23 to internal list of available DLGs [DADROW23.DLG] saved 8 states, 13 trans, 3 strig, 6 ttrig, 2 actions [DADROW26.DLG.DLG] loaded [DADROW26.DLG] created from [DADROW26.DLG] Adding DADROW26 to internal list of available DLGs [DADROW26.DLG] saved 8 states, 14 trans, 3 strig, 1 ttrig, 2 actions [DADROW3.DLG.DLG] loaded [DADROW3.DLG] created from [DADROW3.DLG] Adding DADROW3 to internal list of available DLGs [DADROW3.DLG] saved 30 states, 63 trans, 1 strig, 18 ttrig, 7 actions [DADROW6.DLG.DLG] loaded [DADROW6.DLG] created from [DADROW6.DLG] Adding DADROW6 to internal list of available DLGs [DADROW6.DLG] saved 8 states, 14 trans, 2 strig, 1 ttrig, 5 actions [DADROW8.DLG.DLG] loaded [DADROW8.DLG] created from [DADROW8.DLG] Adding DADROW8 to internal list of available DLGs [DADROW8.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DADROW9.DLG.DLG] loaded [DADROW9.DLG] created from [DADROW9.DLG] Adding DADROW9 to internal list of available DLGs [DADROW9.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DADUER1.DLG.DLG] loaded [DADUER1.DLG] created from [DADUER1.DLG] Adding DADUER1 to internal list of available DLGs [DADUER1.DLG] saved 15 states, 22 trans, 2 strig, 0 ttrig, 1 actions [DAERRAGH.DLG.DLG] loaded [DAERRAGH.DLG] created from [DAERRAGH.DLG] Adding DAERRAGH to internal list of available DLGs [DAERRAGH.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [DAGENIE.DLG.DLG] loaded [DAGENIE.DLG] created from [DAGENIE.DLG] Adding DAGENIE to internal list of available DLGs [DAGENIE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DAGITH1.DLG.DLG] loaded [DAGITH1.DLG] created from [DAGITH1.DLG] Adding DAGITH1 to internal list of available DLGs [DAGITH1.DLG] saved 10 states, 17 trans, 3 strig, 0 ttrig, 0 actions [DAGITH2.DLG.DLG] loaded [DAGITH2.DLG] created from [DAGITH2.DLG] Adding DAGITH2 to internal list of available DLGs [DAGITH2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [DAITEL.DLG.DLG] loaded [DAITEL.DLG] created from [DAITEL.DLG] Adding DAITEL to internal list of available DLGs [DAITEL.DLG] saved 7 states, 13 trans, 1 strig, 0 ttrig, 4 actions [DALESON.DLG.DLG] loaded [DALESON.DLG] created from [DALESON.DLG] Adding DALESON to internal list of available DLGs [DALESON.DLG] saved 47 states, 80 trans, 8 strig, 7 ttrig, 8 actions [DALTON.DLG.DLG] loaded [DALTON.DLG] created from [DALTON.DLG] Adding DALTON to internal list of available DLGs [DALTON.DLG] saved 8 states, 24 trans, 2 strig, 8 ttrig, 11 actions [DANDAL.DLG.DLG] loaded [DANDAL.DLG] created from [DANDAL.DLG] Adding DANDAL to internal list of available DLGs [DANDAL.DLG] saved 5 states, 8 trans, 1 strig, 2 ttrig, 2 actions [DANNO1.DLG.DLG] loaded [DANNO1.DLG] created from [DANNO1.DLG] Adding DANNO1 to internal list of available DLGs [DANNO1.DLG] saved 12 states, 13 trans, 7 strig, 2 ttrig, 3 actions [DAQILUE.DLG.DLG] loaded [DAQILUE.DLG] created from [DAQILUE.DLG] Adding DAQILUE to internal list of available DLGs [DAQILUE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DARRYL.DLG.DLG] loaded [DARRYL.DLG] created from [DARRYL.DLG] Adding DARRYL to internal list of available DLGs [DARRYL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DASLAVE1.DLG.DLG] loaded [DASLAVE1.DLG] created from [DASLAVE1.DLG] Adding DASLAVE1 to internal list of available DLGs [DASLAVE1.DLG] saved 12 states, 35 trans, 2 strig, 25 ttrig, 10 actions [DASLAVE2.DLG.DLG] loaded [DASLAVE2.DLG] created from [DASLAVE2.DLG] Adding DASLAVE2 to internal list of available DLGs [DASLAVE2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [DASLAVE3.DLG.DLG] loaded [DASLAVE3.DLG] created from [DASLAVE3.DLG] Adding DASLAVE3 to internal list of available DLGs [DASLAVE3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DASLAVE4.DLG.DLG] loaded [DASLAVE4.DLG] created from [DASLAVE4.DLG] Adding DASLAVE4 to internal list of available DLGs [DASLAVE4.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [DASLAVE5.DLG.DLG] loaded [DASLAVE5.DLG] created from [DASLAVE5.DLG] Adding DASLAVE5 to internal list of available DLGs [DASLAVE5.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [DASLAVE6.DLG.DLG] loaded [DASLAVE6.DLG] created from [DASLAVE6.DLG] Adding DASLAVE6 to internal list of available DLGs [DASLAVE6.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [DASLAVE7.DLG.DLG] loaded [DASLAVE7.DLG] created from [DASLAVE7.DLG] Adding DASLAVE7 to internal list of available DLGs [DASLAVE7.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [DAVAEO.DLG.DLG] loaded [DAVAEO.DLG] created from [DAVAEO.DLG] Adding DAVAEO to internal list of available DLGs [DAVAEO.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 3 actions [DAWNMAS.DLG.DLG] loaded [DAWNMAS.DLG] created from [DAWNMAS.DLG] Adding DAWNMAS to internal list of available DLGs [DAWNMAS.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [DBEGGAR.DLG.DLG] loaded [DBEGGAR.DLG] created from [DBEGGAR.DLG] Adding DBEGGAR to internal list of available DLGs [DBEGGAR.DLG] saved 9 states, 21 trans, 2 strig, 3 ttrig, 7 actions [DBEGGAR2.DLG.DLG] loaded [DBEGGAR2.DLG] created from [DBEGGAR2.DLG] Adding DBEGGAR2 to internal list of available DLGs [DBEGGAR2.DLG] saved 8 states, 18 trans, 2 strig, 11 ttrig, 5 actions [DCLERIC.DLG.DLG] loaded [DCLERIC.DLG] created from [DCLERIC.DLG] Adding DCLERIC to internal list of available DLGs [DCLERIC.DLG] saved 5 states, 16 trans, 1 strig, 13 ttrig, 12 actions [DCOWL1.DLG.DLG] loaded [DCOWL1.DLG] created from [DCOWL1.DLG] Adding DCOWL1 to internal list of available DLGs [DCOWL1.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [DDGUARD1.DLG.DLG] loaded [DDGUARD1.DLG] created from [DDGUARD1.DLG] Adding DDGUARD1 to internal list of available DLGs [DDGUARD1.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DDGUARD2.DLG.DLG] loaded [DDGUARD2.DLG] created from [DDGUARD2.DLG] Adding DDGUARD2 to internal list of available DLGs [DDGUARD2.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DDGUARD3.DLG.DLG] loaded [DDGUARD3.DLG] created from [DDGUARD3.DLG] Adding DDGUARD3 to internal list of available DLGs [DDGUARD3.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DDGUARD4.DLG.DLG] loaded [DDGUARD4.DLG] created from [DDGUARD4.DLG] Adding DDGUARD4 to internal list of available DLGs [DDGUARD4.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [DDGUARD5.DLG.DLG] loaded [DDGUARD5.DLG] created from [DDGUARD5.DLG] Adding DDGUARD5 to internal list of available DLGs [DDGUARD5.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DDGUARD6.DLG.DLG] loaded [DDGUARD6.DLG] created from [DDGUARD6.DLG] Adding DDGUARD6 to internal list of available DLGs [DDGUARD6.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DEAGAN.DLG.DLG] loaded [DEAGAN.DLG] created from [DEAGAN.DLG] Adding DEAGAN to internal list of available DLGs [DEAGAN.DLG] saved 9 states, 13 trans, 2 strig, 0 ttrig, 3 actions [DEAN.DLG.DLG] loaded [DEAN.DLG] created from [DEAN.DLG] Adding DEAN to internal list of available DLGs [DEAN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [DEATH1.DLG.DLG] loaded [DEATH1.DLG] created from [DEATH1.DLG] Adding DEATH1 to internal list of available DLGs [DEATH1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DEATH2.DLG.DLG] loaded [DEATH2.DLG] created from [DEATH2.DLG] Adding DEATH2 to internal list of available DLGs [DEATH2.DLG] saved 12 states, 26 trans, 2 strig, 2 ttrig, 2 actions [DEFAULT.DLG.DLG] loaded [DEFAULT.DLG] created from [DEFAULT.DLG] Adding DEFAULT to internal list of available DLGs [DEFAULT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DEGARD.DLG.DLG] loaded [DEGARD.DLG] created from [DEGARD.DLG] Adding DEGARD to internal list of available DLGs [DEGARD.DLG] saved 13 states, 19 trans, 3 strig, 0 ttrig, 6 actions [DEGROD.DLG.DLG] loaded [DEGROD.DLG] created from [DEGROD.DLG] Adding DEGROD to internal list of available DLGs [DEGROD.DLG] saved 8 states, 14 trans, 3 strig, 0 ttrig, 3 actions [DEL.DLG.DLG] loaded [DEL.DLG] created from [DEL.DLG] Adding DEL to internal list of available DLGs [DEL.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [DELAINY.DLG.DLG] loaded [DELAINY.DLG] created from [DELAINY.DLG] Adding DELAINY to internal list of available DLGs [DELAINY.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [DELAINY1.DLG.DLG] loaded [DELAINY1.DLG] created from [DELAINY1.DLG] Adding DELAINY1 to internal list of available DLGs [DELAINY1.DLG] saved 66 states, 163 trans, 9 strig, 8 ttrig, 53 actions [DELAINY2.DLG.DLG] loaded [DELAINY2.DLG] created from [DELAINY2.DLG] Adding DELAINY2 to internal list of available DLGs [DELAINY2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [DELCIA.DLG.DLG] loaded [DELCIA.DLG] created from [DELCIA.DLG] Adding DELCIA to internal list of available DLGs [DELCIA.DLG] saved 49 states, 91 trans, 6 strig, 39 ttrig, 10 actions [DELNOB01.DLG.DLG] loaded [DELNOB01.DLG] created from [DELNOB01.DLG] Adding DELNOB01 to internal list of available DLGs [DELNOB01.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [DELNOB02.DLG.DLG] loaded [DELNOB02.DLG] created from [DELNOB02.DLG] Adding DELNOB02 to internal list of available DLGs [DELNOB02.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [DELON.DLG.DLG] loaded [DELON.DLG] created from [DELON.DLG] Adding DELON to internal list of available DLGs [DELON.DLG] saved 45 states, 121 trans, 6 strig, 40 ttrig, 30 actions [DELORN.DLG.DLG] loaded [DELORN.DLG] created from [DELORN.DLG] Adding DELORN to internal list of available DLGs [DELORN.DLG] saved 8 states, 12 trans, 3 strig, 1 ttrig, 3 actions [DELRYNG1.DLG.DLG] loaded [DELRYNG1.DLG] created from [DELRYNG1.DLG] Adding DELRYNG1 to internal list of available DLGs [DELRYNG1.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 0 actions [DELSVIR.DLG.DLG] loaded [DELSVIR.DLG] created from [DELSVIR.DLG] Adding DELSVIR to internal list of available DLGs [DELSVIR.DLG] saved 15 states, 29 trans, 5 strig, 2 ttrig, 5 actions [DELTAN.DLG.DLG] loaded [DELTAN.DLG] created from [DELTAN.DLG] Adding DELTAN to internal list of available DLGs [DELTAN.DLG] saved 17 states, 31 trans, 6 strig, 8 ttrig, 8 actions [DELTAN2.DLG.DLG] loaded [DELTAN2.DLG] created from [DELTAN2.DLG] Adding DELTAN2 to internal list of available DLGs [DELTAN2.DLG] saved 3 states, 4 trans, 3 strig, 1 ttrig, 3 actions [DELTHY.DLG.DLG] loaded [DELTHY.DLG] created from [DELTHY.DLG] Adding DELTHY to internal list of available DLGs [DELTHY.DLG] saved 21 states, 37 trans, 3 strig, 7 ttrig, 17 actions [DELTOW01.DLG.DLG] loaded [DELTOW01.DLG] created from [DELTOW01.DLG] Adding DELTOW01 to internal list of available DLGs [DELTOW01.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 4 actions [DELTOW02.DLG.DLG] loaded [DELTOW02.DLG] created from [DELTOW02.DLG] Adding DELTOW02 to internal list of available DLGs [DELTOW02.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 4 actions [DELTOW03.DLG.DLG] loaded [DELTOW03.DLG] created from [DELTOW03.DLG] Adding DELTOW03 to internal list of available DLGs [DELTOW03.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [DEMSON.DLG.DLG] loaded [DEMSON.DLG] created from [DEMSON.DLG] Adding DEMSON to internal list of available DLGs [DEMSON.DLG] saved 120 states, 171 trans, 13 strig, 27 ttrig, 65 actions [DENAK.DLG.DLG] loaded [DENAK.DLG] created from [DENAK.DLG] Adding DENAK to internal list of available DLGs [DENAK.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 3 actions [DENFUCK.DLG.DLG] loaded [DENFUCK.DLG] created from [DENFUCK.DLG] Adding DENFUCK to internal list of available DLGs [DENFUCK.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [DENKOD.DLG.DLG] loaded [DENKOD.DLG] created from [DENKOD.DLG] Adding DENKOD to internal list of available DLGs [DENKOD.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [DESRET.DLG.DLG] loaded [DESRET.DLG] created from [DESRET.DLG] Adding DESRET to internal list of available DLGs [DESRET.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [DESSLO.DLG.DLG] loaded [DESSLO.DLG] created from [DESSLO.DLG] Adding DESSLO to internal list of available DLGs [DESSLO.DLG] saved 13 states, 28 trans, 3 strig, 2 ttrig, 5 actions [DESTUS.DLG.DLG] loaded [DESTUS.DLG] created from [DESTUS.DLG] Adding DESTUS to internal list of available DLGs [DESTUS.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DETRAN.DLG.DLG] loaded [DETRAN.DLG] created from [DETRAN.DLG] Adding DETRAN to internal list of available DLGs [DETRAN.DLG] saved 11 states, 21 trans, 2 strig, 4 ttrig, 2 actions [DEZKIEL.DLG.DLG] loaded [DEZKIEL.DLG] created from [DEZKIEL.DLG] Adding DEZKIEL to internal list of available DLGs [DEZKIEL.DLG] saved 7 states, 15 trans, 1 strig, 0 ttrig, 3 actions [DFISHER.DLG.DLG] loaded [DFISHER.DLG] created from [DFISHER.DLG] Adding DFISHER to internal list of available DLGs [DFISHER.DLG] saved 12 states, 18 trans, 8 strig, 9 ttrig, 0 actions [DFTOWN1.DLG.DLG] loaded [DFTOWN1.DLG] created from [DFTOWN1.DLG] Adding DFTOWN1 to internal list of available DLGs [DFTOWN1.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [DFTOWN2.DLG.DLG] loaded [DFTOWN2.DLG] created from [DFTOWN2.DLG] Adding DFTOWN2 to internal list of available DLGs [DFTOWN2.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [DGDRU01.DLG.DLG] loaded [DGDRU01.DLG] created from [DGDRU01.DLG] Adding DGDRU01 to internal list of available DLGs [DGDRU01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [DGFIG01.DLG.DLG] loaded [DGFIG01.DLG] created from [DGFIG01.DLG] Adding DGFIG01 to internal list of available DLGs [DGFIG01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DGMAG01.DLG.DLG] loaded [DGMAG01.DLG] created from [DGMAG01.DLG] Adding DGMAG01 to internal list of available DLGs [DGMAG01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DHALF1.DLG.DLG] loaded [DHALF1.DLG] created from [DHALF1.DLG] Adding DHALF1 to internal list of available DLGs [DHALF1.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [DHANIA.DLG.DLG] loaded [DHANIA.DLG] created from [DHANIA.DLG] Adding DHANIA to internal list of available DLGs [DHANIA.DLG] saved 8 states, 13 trans, 1 strig, 0 ttrig, 3 actions [DHARLOT1.DLG.DLG] loaded [DHARLOT1.DLG] created from [DHARLOT1.DLG] Adding DHARLOT1 to internal list of available DLGs [DHARLOT1.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 2 actions [DHARLOT2.DLG.DLG] loaded [DHARLOT2.DLG] created from [DHARLOT2.DLG] Adding DHARLOT2 to internal list of available DLGs [DHARLOT2.DLG] saved 12 states, 26 trans, 2 strig, 7 ttrig, 4 actions [DIANE.DLG.DLG] loaded [DIANE.DLG] created from [DIANE.DLG] Adding DIANE to internal list of available DLGs [DIANE.DLG] saved 6 states, 8 trans, 0 strig, 0 ttrig, 3 actions [DIARMID.DLG.DLG] loaded [DIARMID.DLG] created from [DIARMID.DLG] Adding DIARMID to internal list of available DLGs [DIARMID.DLG] saved 7 states, 22 trans, 1 strig, 0 ttrig, 3 actions [DIATEST1.DLG.DLG] loaded [DIATEST1.DLG] created from [DIATEST1.DLG] Adding DIATEST1 to internal list of available DLGs [DIATEST1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DIGGER.DLG.DLG] loaded [DIGGER.DLG] created from [DIGGER.DLG] Adding DIGGER to internal list of available DLGs [DIGGER.DLG] saved 15 states, 15 trans, 6 strig, 0 ttrig, 1 actions [DILAK.DLG.DLG] loaded [DILAK.DLG] created from [DILAK.DLG] Adding DILAK to internal list of available DLGs [DILAK.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DILLAR.DLG.DLG] loaded [DILLAR.DLG] created from [DILLAR.DLG] Adding DILLAR to internal list of available DLGs [DILLAR.DLG] saved 9 states, 13 trans, 2 strig, 2 ttrig, 0 actions [DILOK.DLG.DLG] loaded [DILOK.DLG] created from [DILOK.DLG] Adding DILOK to internal list of available DLGs [DILOK.DLG] saved 3 states, 6 trans, 1 strig, 2 ttrig, 4 actions [DINK.DLG.DLG] loaded [DINK.DLG] created from [DINK.DLG] Adding DINK to internal list of available DLGs [DINK.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 2 actions [DIRLAI.DLG.DLG] loaded [DIRLAI.DLG] created from [DIRLAI.DLG] Adding DIRLAI to internal list of available DLGs [DIRLAI.DLG] saved 3 states, 4 trans, 0 strig, 0 ttrig, 0 actions [DIVINE.DLG.DLG] loaded [DIVINE.DLG] created from [DIVINE.DLG] Adding DIVINE to internal list of available DLGs [DIVINE.DLG] saved 11 states, 18 trans, 2 strig, 6 ttrig, 8 actions [DLOST.DLG.DLG] loaded [DLOST.DLG] created from [DLOST.DLG] Adding DLOST to internal list of available DLGs [DLOST.DLG] saved 5 states, 12 trans, 1 strig, 4 ttrig, 5 actions [DMANNO.DLG.DLG] loaded [DMANNO.DLG] created from [DMANNO.DLG] Adding DMANNO to internal list of available DLGs [DMANNO.DLG] saved 12 states, 17 trans, 3 strig, 6 ttrig, 7 actions [DMARK1.DLG.DLG] loaded [DMARK1.DLG] created from [DMARK1.DLG] Adding DMARK1 to internal list of available DLGs [DMARK1.DLG] saved 19 states, 39 trans, 1 strig, 7 ttrig, 4 actions [DMREST.DLG.DLG] loaded [DMREST.DLG] created from [DMREST.DLG] Adding DMREST to internal list of available DLGs [DMREST.DLG] saved 1 states, 3 trans, 1 strig, 0 ttrig, 2 actions [DMSTORE.DLG.DLG] loaded [DMSTORE.DLG] created from [DMSTORE.DLG] Adding DMSTORE to internal list of available DLGs [DMSTORE.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions [DMTOWN1.DLG.DLG] loaded [DMTOWN1.DLG] created from [DMTOWN1.DLG] Adding DMTOWN1 to internal list of available DLGs [DMTOWN1.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [DMTOWN2.DLG.DLG] loaded [DMTOWN2.DLG] created from [DMTOWN2.DLG] Adding DMTOWN2 to internal list of available DLGs [DMTOWN2.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [DOCSOL01.DLG.DLG] loaded [DOCSOL01.DLG] created from [DOCSOL01.DLG] Adding DOCSOL01 to internal list of available DLGs [DOCSOL01.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [DOCSOL02.DLG.DLG] loaded [DOCSOL02.DLG] created from [DOCSOL02.DLG] Adding DOCSOL02 to internal list of available DLGs [DOCSOL02.DLG] saved 10 states, 10 trans, 1 strig, 0 ttrig, 3 actions [DOCSOL03.DLG.DLG] loaded [DOCSOL03.DLG] created from [DOCSOL03.DLG] Adding DOCSOL03 to internal list of available DLGs [DOCSOL03.DLG] saved 11 states, 11 trans, 5 strig, 0 ttrig, 4 actions [DOGHMA.DLG.DLG] loaded [DOGHMA.DLG] created from [DOGHMA.DLG] Adding DOGHMA to internal list of available DLGs [DOGHMA.DLG] saved 18 states, 36 trans, 1 strig, 11 ttrig, 2 actions [DOMT.DLG.DLG] loaded [DOMT.DLG] created from [DOMT.DLG] Adding DOMT to internal list of available DLGs [DOMT.DLG] saved 34 states, 66 trans, 1 strig, 36 ttrig, 29 actions [DOOMSAY.DLG.DLG] loaded [DOOMSAY.DLG] created from [DOOMSAY.DLG] Adding DOOMSAY to internal list of available DLGs [DOOMSAY.DLG] saved 6 states, 11 trans, 2 strig, 3 ttrig, 7 actions [DOPDUR1.DLG.DLG] loaded [DOPDUR1.DLG] created from [DOPDUR1.DLG] Adding DOPDUR1 to internal list of available DLGs [DOPDUR1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [DOPDUR2.DLG.DLG] loaded [DOPDUR2.DLG] created from [DOPDUR2.DLG] Adding DOPDUR2 to internal list of available DLGs [DOPDUR2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [DOPDUR3.DLG.DLG] loaded [DOPDUR3.DLG] created from [DOPDUR3.DLG] Adding DOPDUR3 to internal list of available DLGs [DOPDUR3.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [DOPMER.DLG.DLG] loaded [DOPMER.DLG] created from [DOPMER.DLG] Adding DOPMER to internal list of available DLGs [DOPMER.DLG] saved 14 states, 24 trans, 3 strig, 0 ttrig, 8 actions [DOPPSE.DLG.DLG] loaded [DOPPSE.DLG] created from [DOPPSE.DLG] Adding DOPPSE to internal list of available DLGs [DOPPSE.DLG] saved 9 states, 9 trans, 4 strig, 0 ttrig, 1 actions [DOPPSM.DLG.DLG] loaded [DOPPSM.DLG] created from [DOPPSM.DLG] Adding DOPPSM to internal list of available DLGs [DOPPSM.DLG] saved 9 states, 17 trans, 1 strig, 1 ttrig, 7 actions [DORK.DLG.DLG] loaded [DORK.DLG] created from [DORK.DLG] Adding DORK to internal list of available DLGs [DORK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DORKUS.DLG.DLG] loaded [DORKUS.DLG] created from [DORKUS.DLG] Adding DORKUS to internal list of available DLGs [DORKUS.DLG] saved 22 states, 23 trans, 1 strig, 0 ttrig, 0 actions [DORN.DLG.DLG] loaded [DORN.DLG] created from [DORN.DLG] Adding DORN to internal list of available DLGs [DORN.DLG] saved 40 states, 106 trans, 1 strig, 37 ttrig, 21 actions [DORN25A.DLG.DLG] loaded [DORN25A.DLG] created from [DORN25A.DLG] Adding DORN25A to internal list of available DLGs [DORN25A.DLG] saved 15 states, 35 trans, 2 strig, 0 ttrig, 7 actions [DORN25J.DLG.DLG] loaded [DORN25J.DLG] created from [DORN25J.DLG] Adding DORN25J to internal list of available DLGs [DORN25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [DORN25P.DLG.DLG] loaded [DORN25P.DLG] created from [DORN25P.DLG] Adding DORN25P to internal list of available DLGs [DORN25P.DLG] saved 16 states, 28 trans, 4 strig, 0 ttrig, 7 actions [DORNJ.DLG.DLG] loaded [DORNJ.DLG] created from [DORNJ.DLG] Adding DORNJ to internal list of available DLGs [DORNJ.DLG] saved 1508 states, 3649 trans, 102 strig, 1508 ttrig, 597 actions [DORNJ_.DLG.DLG] loaded [DORNJ_.DLG] created from [DORNJ_.DLG] Adding DORNJ_ to internal list of available DLGs [DORNJ_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [DORNP.DLG.DLG] loaded [DORNP.DLG] created from [DORNP.DLG] Adding DORNP to internal list of available DLGs [DORNP.DLG] saved 18 states, 35 trans, 4 strig, 8 ttrig, 7 actions [DORNP_.DLG.DLG] loaded [DORNP_.DLG] created from [DORNP_.DLG] Adding DORNP_ to internal list of available DLGs [DORNP_.DLG] saved 6 states, 10 trans, 4 strig, 0 ttrig, 6 actions [DORN_.DLG.DLG] loaded [DORN_.DLG] created from [DORN_.DLG] Adding DORN_ to internal list of available DLGs [DORN_.DLG] saved 18 states, 47 trans, 4 strig, 22 ttrig, 8 actions [DOROTEA.DLG.DLG] loaded [DOROTEA.DLG] created from [DOROTEA.DLG] Adding DOROTEA to internal list of available DLGs [DOROTEA.DLG] saved 5 states, 8 trans, 0 strig, 2 ttrig, 4 actions [DOUG.DLG.DLG] loaded [DOUG.DLG] created from [DOUG.DLG] Adding DOUG to internal list of available DLGs [DOUG.DLG] saved 21 states, 35 trans, 6 strig, 3 ttrig, 4 actions [DPJON01.DLG.DLG] loaded [DPJON01.DLG] created from [DPJON01.DLG] Adding DPJON01 to internal list of available DLGs [DPJON01.DLG] saved 17 states, 18 trans, 5 strig, 0 ttrig, 6 actions [DPJON02.DLG.DLG] loaded [DPJON02.DLG] created from [DPJON02.DLG] Adding DPJON02 to internal list of available DLGs [DPJON02.DLG] saved 9 states, 9 trans, 4 strig, 0 ttrig, 3 actions [DPSTAT01.DLG.DLG] loaded [DPSTAT01.DLG] created from [DPSTAT01.DLG] Adding DPSTAT01 to internal list of available DLGs [DPSTAT01.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [DRADEE.DLG.DLG] loaded [DRADEE.DLG] created from [DRADEE.DLG] Adding DRADEE to internal list of available DLGs [DRADEE.DLG] saved 31 states, 68 trans, 5 strig, 0 ttrig, 10 actions [DRADEE2.DLG.DLG] loaded [DRADEE2.DLG] created from [DRADEE2.DLG] Adding DRADEE2 to internal list of available DLGs [DRADEE2.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DRAGBLAC.DLG.DLG] loaded [DRAGBLAC.DLG] created from [DRAGBLAC.DLG] Adding DRAGBLAC to internal list of available DLGs [DRAGBLAC.DLG] saved 13 states, 26 trans, 1 strig, 6 ttrig, 5 actions [DRASUS.DLG.DLG] loaded [DRASUS.DLG] created from [DRASUS.DLG] Adding DRASUS to internal list of available DLGs [DRASUS.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DRATAN.DLG.DLG] loaded [DRATAN.DLG] created from [DRATAN.DLG] Adding DRATAN to internal list of available DLGs [DRATAN.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [DREAM1.DLG.DLG] loaded [DREAM1.DLG] created from [DREAM1.DLG] Adding DREAM1 to internal list of available DLGs [DREAM1.DLG] saved 13 states, 13 trans, 5 strig, 0 ttrig, 5 actions [DREAM2.DLG.DLG] loaded [DREAM2.DLG] created from [DREAM2.DLG] Adding DREAM2 to internal list of available DLGs [DREAM2.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [DREAM3.DLG.DLG] loaded [DREAM3.DLG] created from [DREAM3.DLG] Adding DREAM3 to internal list of available DLGs [DREAM3.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [DREAM4.DLG.DLG] loaded [DREAM4.DLG] created from [DREAM4.DLG] Adding DREAM4 to internal list of available DLGs [DREAM4.DLG] saved 12 states, 13 trans, 6 strig, 2 ttrig, 6 actions [DREAMPC.DLG.DLG] loaded [DREAMPC.DLG] created from [DREAMPC.DLG] Adding DREAMPC to internal list of available DLGs [DREAMPC.DLG] saved 12 states, 17 trans, 1 strig, 0 ttrig, 5 actions [DRELIK.DLG.DLG] loaded [DRELIK.DLG] created from [DRELIK.DLG] Adding DRELIK to internal list of available DLGs [DRELIK.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DRELLE.DLG.DLG] loaded [DRELLE.DLG] created from [DRELLE.DLG] Adding DRELLE to internal list of available DLGs [DRELLE.DLG] saved 10 states, 10 trans, 3 strig, 0 ttrig, 3 actions [DRELLE2.DLG.DLG] loaded [DRELLE2.DLG] created from [DRELLE2.DLG] Adding DRELLE2 to internal list of available DLGs [DRELLE2.DLG] saved 9 states, 9 trans, 4 strig, 0 ttrig, 4 actions [DRENDEN.DLG.DLG] loaded [DRENDEN.DLG] created from [DRENDEN.DLG] Adding DRENDEN to internal list of available DLGs [DRENDEN.DLG] saved 16 states, 19 trans, 8 strig, 0 ttrig, 0 actions [DREPPI.DLG.DLG] loaded [DREPPI.DLG] created from [DREPPI.DLG] Adding DREPPI to internal list of available DLGs [DREPPI.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [DREPPI2.DLG.DLG] loaded [DREPPI2.DLG] created from [DREPPI2.DLG] Adding DREPPI2 to internal list of available DLGs [DREPPI2.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 0 actions [DREPPI3.DLG.DLG] loaded [DREPPI3.DLG] created from [DREPPI3.DLG] Adding DREPPI3 to internal list of available DLGs [DREPPI3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DRIENN.DLG.DLG] loaded [DRIENN.DLG] created from [DRIENN.DLG] Adding DRIENN to internal list of available DLGs [DRIENN.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 3 actions [DRIZZT.DLG.DLG] loaded [DRIZZT.DLG] created from [DRIZZT.DLG] Adding DRIZZT to internal list of available DLGs [DRIZZT.DLG] saved 18 states, 32 trans, 5 strig, 6 ttrig, 16 actions [DROTH.DLG.DLG] loaded [DROTH.DLG] created from [DROTH.DLG] Adding DROTH to internal list of available DLGs [DROTH.DLG] saved 7 states, 7 trans, 2 strig, 0 ttrig, 5 actions [DROWWA.DLG.DLG] loaded [DROWWA.DLG] created from [DROWWA.DLG] Adding DROWWA to internal list of available DLGs [DROWWA.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [DRSHCH01.DLG.DLG] loaded [DRSHCH01.DLG] created from [DRSHCH01.DLG] Adding DRSHCH01 to internal list of available DLGs [DRSHCH01.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 1 actions [DRSHLO01.DLG.DLG] loaded [DRSHLO01.DLG] created from [DRSHLO01.DLG] Adding DRSHLO01 to internal list of available DLGs [DRSHLO01.DLG] saved 11 states, 21 trans, 2 strig, 0 ttrig, 1 actions [DRSHNL01.DLG.DLG] loaded [DRSHNL01.DLG] created from [DRSHNL01.DLG] Adding DRSHNL01 to internal list of available DLGs [DRSHNL01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DRSHSP01.DLG.DLG] loaded [DRSHSP01.DLG] created from [DRSHSP01.DLG] Adding DRSHSP01 to internal list of available DLGs [DRSHSP01.DLG] saved 44 states, 62 trans, 4 strig, 0 ttrig, 8 actions [DRSLAYER.DLG.DLG] loaded [DRSLAYER.DLG] created from [DRSLAYER.DLG] Adding DRSLAYER to internal list of available DLGs [DRSLAYER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DRSTATU1.DLG.DLG] loaded [DRSTATU1.DLG] created from [DRSTATU1.DLG] Adding DRSTATU1 to internal list of available DLGs [DRSTATU1.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 2 actions [DRSTATU2.DLG.DLG] loaded [DRSTATU2.DLG] created from [DRSTATU2.DLG] Adding DRSTATU2 to internal list of available DLGs [DRSTATU2.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 2 actions [DRSTATU3.DLG.DLG] loaded [DRSTATU3.DLG] created from [DRSTATU3.DLG] Adding DRSTATU3 to internal list of available DLGs [DRSTATU3.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [DRUFF1.DLG.DLG] loaded [DRUFF1.DLG] created from [DRUFF1.DLG] Adding DRUFF1 to internal list of available DLGs [DRUFF1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [DRUFF2.DLG.DLG] loaded [DRUFF2.DLG] created from [DRUFF2.DLG] Adding DRUFF2 to internal list of available DLGs [DRUFF2.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 4 actions [DRUID2.DLG.DLG] loaded [DRUID2.DLG] created from [DRUID2.DLG] Adding DRUID2 to internal list of available DLGs [DRUID2.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 2 actions [DRUIDAD.DLG.DLG] loaded [DRUIDAD.DLG] created from [DRUIDAD.DLG] Adding DRUIDAD to internal list of available DLGs [DRUIDAD.DLG] saved 19 states, 29 trans, 2 strig, 12 ttrig, 2 actions [DRUIDC.DLG.DLG] loaded [DRUIDC.DLG] created from [DRUIDC.DLG] Adding DRUIDC to internal list of available DLGs [DRUIDC.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 1 actions [DRUNK.DLG.DLG] loaded [DRUNK.DLG] created from [DRUNK.DLG] Adding DRUNK to internal list of available DLGs [DRUNK.DLG] saved 7 states, 13 trans, 3 strig, 0 ttrig, 2 actions [DRUNK1.DLG.DLG] loaded [DRUNK1.DLG] created from [DRUNK1.DLG] Adding DRUNK1 to internal list of available DLGs [DRUNK1.DLG] saved 19 states, 50 trans, 3 strig, 12 ttrig, 7 actions [DRUNK2.DLG.DLG] loaded [DRUNK2.DLG] created from [DRUNK2.DLG] Adding DRUNK2 to internal list of available DLGs [DRUNK2.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [DRUSH.DLG.DLG] loaded [DRUSH.DLG] created from [DRUSH.DLG] Adding DRUSH to internal list of available DLGs [DRUSH.DLG] saved 19 states, 43 trans, 4 strig, 13 ttrig, 18 actions [DRYAD.DLG.DLG] loaded [DRYAD.DLG] created from [DRYAD.DLG] Adding DRYAD to internal list of available DLGs [DRYAD.DLG] saved 16 states, 22 trans, 7 strig, 0 ttrig, 14 actions [DSAILOR1.DLG.DLG] loaded [DSAILOR1.DLG] created from [DSAILOR1.DLG] Adding DSAILOR1 to internal list of available DLGs [DSAILOR1.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [DSAILOR2.DLG.DLG] loaded [DSAILOR2.DLG] created from [DSAILOR2.DLG] Adding DSAILOR2 to internal list of available DLGs [DSAILOR2.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [DSHOP01.DLG.DLG] loaded [DSHOP01.DLG] created from [DSHOP01.DLG] Adding DSHOP01 to internal list of available DLGs [DSHOP01.DLG] saved 12 states, 36 trans, 2 strig, 5 ttrig, 2 actions [DSHOP02.DLG.DLG] loaded [DSHOP02.DLG] created from [DSHOP02.DLG] Adding DSHOP02 to internal list of available DLGs [DSHOP02.DLG] saved 16 states, 24 trans, 1 strig, 5 ttrig, 4 actions [DUERGAR1.DLG.DLG] loaded [DUERGAR1.DLG] created from [DUERGAR1.DLG] Adding DUERGAR1 to internal list of available DLGs [DUERGAR1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DUERGAR3.DLG.DLG] loaded [DUERGAR3.DLG] created from [DUERGAR3.DLG] Adding DUERGAR3 to internal list of available DLGs [DUERGAR3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DUN.DLG.DLG] loaded [DUN.DLG] created from [DUN.DLG] Adding DUN to internal list of available DLGs [DUN.DLG] saved 6 states, 10 trans, 1 strig, 1 ttrig, 4 actions [DUNKIN.DLG.DLG] loaded [DUNKIN.DLG] created from [DUNKIN.DLG] Adding DUNKIN to internal list of available DLGs [DUNKIN.DLG] saved 13 states, 13 trans, 4 strig, 0 ttrig, 0 actions [DURLAGT.DLG.DLG] loaded [DURLAGT.DLG] created from [DURLAGT.DLG] Adding DURLAGT to internal list of available DLGs [DURLAGT.DLG] saved 12 states, 16 trans, 5 strig, 0 ttrig, 3 actions [DURLYLE.DLG.DLG] loaded [DURLYLE.DLG] created from [DURLYLE.DLG] Adding DURLYLE to internal list of available DLGs [DURLYLE.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [DURLYLE1.DLG.DLG] loaded [DURLYLE1.DLG] created from [DURLYLE1.DLG] Adding DURLYLE1 to internal list of available DLGs [DURLYLE1.DLG] saved 66 states, 163 trans, 9 strig, 8 ttrig, 51 actions [DURLYLE2.DLG.DLG] loaded [DURLYLE2.DLG] created from [DURLYLE2.DLG] Adding DURLYLE2 to internal list of available DLGs [DURLYLE2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [DURSWORD.DLG.DLG] loaded [DURSWORD.DLG] created from [DURSWORD.DLG] Adding DURSWORD to internal list of available DLGs [DURSWORD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DUSHAI.DLG.DLG] loaded [DUSHAI.DLG] created from [DUSHAI.DLG] Adding DUSHAI to internal list of available DLGs [DUSHAI.DLG] saved 17 states, 34 trans, 4 strig, 5 ttrig, 7 actions [DYNAHE.DLG.DLG] loaded [DYNAHE.DLG] created from [DYNAHE.DLG] Adding DYNAHE to internal list of available DLGs [DYNAHE.DLG] saved 37 states, 66 trans, 10 strig, 7 ttrig, 27 actions [DYNAHJ.DLG.DLG] loaded [DYNAHJ.DLG] created from [DYNAHJ.DLG] Adding DYNAHJ to internal list of available DLGs [DYNAHJ.DLG] saved 161 states, 229 trans, 14 strig, 56 ttrig, 45 actions [DYNAHP.DLG.DLG] loaded [DYNAHP.DLG] created from [DYNAHP.DLG] Adding DYNAHP to internal list of available DLGs [DYNAHP.DLG] saved 9 states, 13 trans, 6 strig, 3 ttrig, 8 actions [DYNAHZ.DLG.DLG] loaded [DYNAHZ.DLG] created from [DYNAHZ.DLG] Adding DYNAHZ to internal list of available DLGs [DYNAHZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [EDIE.DLG.DLG] loaded [EDIE.DLG] created from [EDIE.DLG] Adding EDIE to internal list of available DLGs [EDIE.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions [EDWIN.DLG.DLG] loaded [EDWIN.DLG] created from [EDWIN.DLG] Adding EDWIN to internal list of available DLGs [EDWIN.DLG] saved 78 states, 136 trans, 9 strig, 32 ttrig, 34 actions [EDWIN25A.DLG.DLG] loaded [EDWIN25A.DLG] created from [EDWIN25A.DLG] Adding EDWIN25A to internal list of available DLGs [EDWIN25A.DLG] saved 9 states, 20 trans, 2 strig, 0 ttrig, 6 actions [EDWIN25J.DLG.DLG] loaded [EDWIN25J.DLG] created from [EDWIN25J.DLG] Adding EDWIN25J to internal list of available DLGs [EDWIN25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [EDWIN25P.DLG.DLG] loaded [EDWIN25P.DLG] created from [EDWIN25P.DLG] Adding EDWIN25P to internal list of available DLGs [EDWIN25P.DLG] saved 4 states, 9 trans, 2 strig, 3 ttrig, 6 actions [EDWINJ.DLG.DLG] loaded [EDWINJ.DLG] created from [EDWINJ.DLG] Adding EDWINJ to internal list of available DLGs [EDWINJ.DLG] saved 374 states, 619 trans, 34 strig, 240 ttrig, 117 actions [EDWINJ_.DLG.DLG] loaded [EDWINJ_.DLG] created from [EDWINJ_.DLG] Adding EDWINJ_ to internal list of available DLGs [EDWINJ_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [EDWINP.DLG.DLG] loaded [EDWINP.DLG] created from [EDWINP.DLG] Adding EDWINP to internal list of available DLGs [EDWINP.DLG] saved 9 states, 14 trans, 6 strig, 2 ttrig, 5 actions [EDWINP_.DLG.DLG] loaded [EDWINP_.DLG] created from [EDWINP_.DLG] Adding EDWINP_ to internal list of available DLGs [EDWINP_.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [EDWINW.DLG.DLG] loaded [EDWINW.DLG] created from [EDWINW.DLG] Adding EDWINW to internal list of available DLGs [EDWINW.DLG] saved 18 states, 21 trans, 1 strig, 0 ttrig, 4 actions [EDWINZ.DLG.DLG] loaded [EDWINZ.DLG] created from [EDWINZ.DLG] Adding EDWINZ to internal list of available DLGs [EDWINZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [EDWIN_.DLG.DLG] loaded [EDWIN_.DLG] created from [EDWIN_.DLG] Adding EDWIN_ to internal list of available DLGs [EDWIN_.DLG] saved 31 states, 71 trans, 9 strig, 21 ttrig, 26 actions [ELDERS.DLG.DLG] loaded [ELDERS.DLG] created from [ELDERS.DLG] Adding ELDERS to internal list of available DLGs [ELDERS.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [ELDOTD.DLG.DLG] loaded [ELDOTD.DLG] created from [ELDOTD.DLG] Adding ELDOTD to internal list of available DLGs [ELDOTD.DLG] saved 13 states, 17 trans, 0 strig, 0 ttrig, 0 actions [ELDOTH.DLG.DLG] loaded [ELDOTH.DLG] created from [ELDOTH.DLG] Adding ELDOTH to internal list of available DLGs [ELDOTH.DLG] saved 26 states, 32 trans, 11 strig, 0 ttrig, 7 actions [ELDOTJ.DLG.DLG] loaded [ELDOTJ.DLG] created from [ELDOTJ.DLG] Adding ELDOTJ to internal list of available DLGs [ELDOTJ.DLG] saved 25 states, 29 trans, 9 strig, 3 ttrig, 13 actions [ELDOTP.DLG.DLG] loaded [ELDOTP.DLG] created from [ELDOTP.DLG] Adding ELDOTP to internal list of available DLGs [ELDOTP.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 7 actions [ELDOTZ.DLG.DLG] loaded [ELDOTZ.DLG] created from [ELDOTZ.DLG] Adding ELDOTZ to internal list of available DLGs [ELDOTZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ELEARB01.DLG.DLG] loaded [ELEARB01.DLG] created from [ELEARB01.DLG] Adding ELEARB01 to internal list of available DLGs [ELEARB01.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 3 actions [ELEARB02.DLG.DLG] loaded [ELEARB02.DLG] created from [ELEARB02.DLG] Adding ELEARB02 to internal list of available DLGs [ELEARB02.DLG] saved 16 states, 28 trans, 1 strig, 2 ttrig, 9 actions [ELEARB03.DLG.DLG] loaded [ELEARB03.DLG] created from [ELEARB03.DLG] Adding ELEARB03 to internal list of available DLGs [ELEARB03.DLG] saved 16 states, 28 trans, 1 strig, 2 ttrig, 9 actions [ELEARB04.DLG.DLG] loaded [ELEARB04.DLG] created from [ELEARB04.DLG] Adding ELEARB04 to internal list of available DLGs [ELEARB04.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 3 actions [ELEARB05.DLG.DLG] loaded [ELEARB05.DLG] created from [ELEARB05.DLG] Adding ELEARB05 to internal list of available DLGs [ELEARB05.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [ELEARB06.DLG.DLG] loaded [ELEARB06.DLG] created from [ELEARB06.DLG] Adding ELEARB06 to internal list of available DLGs [ELEARB06.DLG] saved 8 states, 11 trans, 1 strig, 0 ttrig, 4 actions [ELEARB07.DLG.DLG] loaded [ELEARB07.DLG] created from [ELEARB07.DLG] Adding ELEARB07 to internal list of available DLGs [ELEARB07.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 1 actions [ELEARB08.DLG.DLG] loaded [ELEARB08.DLG] created from [ELEARB08.DLG] Adding ELEARB08 to internal list of available DLGs [ELEARB08.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [ELEARB09.DLG.DLG] loaded [ELEARB09.DLG] created from [ELEARB09.DLG] Adding ELEARB09 to internal list of available DLGs [ELEARB09.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [ELEARB10.DLG.DLG] loaded [ELEARB10.DLG] created from [ELEARB10.DLG] Adding ELEARB10 to internal list of available DLGs [ELEARB10.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 1 actions [ELEARB11.DLG.DLG] loaded [ELEARB11.DLG] created from [ELEARB11.DLG] Adding ELEARB11 to internal list of available DLGs [ELEARB11.DLG] saved 7 states, 9 trans, 2 strig, 3 ttrig, 3 actions [ELELEV01.DLG.DLG] loaded [ELELEV01.DLG] created from [ELELEV01.DLG] Adding ELELEV01 to internal list of available DLGs [ELELEV01.DLG] saved 12 states, 33 trans, 3 strig, 0 ttrig, 3 actions [ELEPRV01.DLG.DLG] loaded [ELEPRV01.DLG] created from [ELEPRV01.DLG] Adding ELEPRV01 to internal list of available DLGs [ELEPRV01.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [ELEPUZ01.DLG.DLG] loaded [ELEPUZ01.DLG] created from [ELEPUZ01.DLG] Adding ELEPUZ01 to internal list of available DLGs [ELEPUZ01.DLG] saved 8 states, 15 trans, 1 strig, 0 ttrig, 2 actions [ELEPUZ02.DLG.DLG] loaded [ELEPUZ02.DLG] created from [ELEPUZ02.DLG] Adding ELEPUZ02 to internal list of available DLGs [ELEPUZ02.DLG] saved 11 states, 18 trans, 1 strig, 0 ttrig, 2 actions [ELEPUZ03.DLG.DLG] loaded [ELEPUZ03.DLG] created from [ELEPUZ03.DLG] Adding ELEPUZ03 to internal list of available DLGs [ELEPUZ03.DLG] saved 9 states, 16 trans, 1 strig, 0 ttrig, 0 actions [ELEPUZ04.DLG.DLG] loaded [ELEPUZ04.DLG] created from [ELEPUZ04.DLG] Adding ELEPUZ04 to internal list of available DLGs [ELEPUZ04.DLG] saved 7 states, 14 trans, 1 strig, 0 ttrig, 1 actions [ELFBOUNT.DLG.DLG] loaded [ELFBOUNT.DLG] created from [ELFBOUNT.DLG] Adding ELFBOUNT to internal list of available DLGs [ELFBOUNT.DLG] saved 14 states, 20 trans, 2 strig, 0 ttrig, 0 actions [ELGEA.DLG.DLG] loaded [ELGEA.DLG] created from [ELGEA.DLG] Adding ELGEA to internal list of available DLGs [ELGEA.DLG] saved 15 states, 27 trans, 2 strig, 9 ttrig, 8 actions [ELKART.DLG.DLG] loaded [ELKART.DLG] created from [ELKART.DLG] Adding ELKART to internal list of available DLGs [ELKART.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 2 actions [ELMIN1.DLG.DLG] loaded [ELMIN1.DLG] created from [ELMIN1.DLG] Adding ELMIN1 to internal list of available DLGs [ELMIN1.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [ELMIN2.DLG.DLG] loaded [ELMIN2.DLG] created from [ELMIN2.DLG] Adding ELMIN2 to internal list of available DLGs [ELMIN2.DLG] saved 10 states, 22 trans, 1 strig, 9 ttrig, 6 actions [ELMIN3.DLG.DLG] loaded [ELMIN3.DLG] created from [ELMIN3.DLG] Adding ELMIN3 to internal list of available DLGs [ELMIN3.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 2 actions [ELMIN5.DLG.DLG] loaded [ELMIN5.DLG] created from [ELMIN5.DLG] Adding ELMIN5 to internal list of available DLGs [ELMIN5.DLG] saved 10 states, 17 trans, 1 strig, 0 ttrig, 3 actions [ELMINS.DLG.DLG] loaded [ELMINS.DLG] created from [ELMINS.DLG] Adding ELMINS to internal list of available DLGs [ELMINS.DLG] saved 7 states, 8 trans, 3 strig, 0 ttrig, 0 actions [ELMINS4.DLG.DLG] loaded [ELMINS4.DLG] created from [ELMINS4.DLG] Adding ELMINS4 to internal list of available DLGs [ELMINS4.DLG] saved 8 states, 16 trans, 3 strig, 0 ttrig, 4 actions [ELOTTE.DLG.DLG] loaded [ELOTTE.DLG] created from [ELOTTE.DLG] Adding ELOTTE to internal list of available DLGs [ELOTTE.DLG] saved 9 states, 16 trans, 1 strig, 4 ttrig, 3 actions [EMBARL.DLG.DLG] loaded [EMBARL.DLG] created from [EMBARL.DLG] Adding EMBARL to internal list of available DLGs [EMBARL.DLG] saved 7 states, 19 trans, 1 strig, 5 ttrig, 7 actions [EMERS2.DLG.DLG] loaded [EMERS2.DLG] created from [EMERS2.DLG] Adding EMERS2 to internal list of available DLGs [EMERS2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [EMERSO.DLG.DLG] loaded [EMERSO.DLG] created from [EMERSO.DLG] Adding EMERSO to internal list of available DLGs [EMERSO.DLG] saved 6 states, 7 trans, 6 strig, 1 ttrig, 3 actions [EMITAR.DLG.DLG] loaded [EMITAR.DLG] created from [EMITAR.DLG] Adding EMITAR to internal list of available DLGs [EMITAR.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 3 actions [ENDER.DLG.DLG] loaded [ENDER.DLG] created from [ENDER.DLG] Adding ENDER to internal list of available DLGs [ENDER.DLG] saved 18 states, 27 trans, 1 strig, 2 ttrig, 4 actions [ENNA.DLG.DLG] loaded [ENNA.DLG] created from [ENNA.DLG] Adding ENNA to internal list of available DLGs [ENNA.DLG] saved 8 states, 11 trans, 4 strig, 0 ttrig, 0 actions [ENTAR.DLG.DLG] loaded [ENTAR.DLG] created from [ENTAR.DLG] Adding ENTAR to internal list of available DLGs [ENTAR.DLG] saved 9 states, 10 trans, 4 strig, 1 ttrig, 5 actions [ENTILL.DLG.DLG] loaded [ENTILL.DLG] created from [ENTILL.DLG] Adding ENTILL to internal list of available DLGs [ENTILL.DLG] saved 12 states, 16 trans, 4 strig, 0 ttrig, 8 actions [ERDANE.DLG.DLG] loaded [ERDANE.DLG] created from [ERDANE.DLG] Adding ERDANE to internal list of available DLGs [ERDANE.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 2 actions [ERIK.DLG.DLG] loaded [ERIK.DLG] created from [ERIK.DLG] Adding ERIK to internal list of available DLGs [ERIK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ERLIN.DLG.DLG] loaded [ERLIN.DLG] created from [ERLIN.DLG] Adding ERLIN to internal list of available DLGs [ERLIN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [ESCORT1.DLG.DLG] loaded [ESCORT1.DLG] created from [ESCORT1.DLG] Adding ESCORT1 to internal list of available DLGs [ESCORT1.DLG] saved 19 states, 34 trans, 4 strig, 8 ttrig, 16 actions [ESCORT2.DLG.DLG] loaded [ESCORT2.DLG] created from [ESCORT2.DLG] Adding ESCORT2 to internal list of available DLGs [ESCORT2.DLG] saved 19 states, 34 trans, 4 strig, 7 ttrig, 15 actions [ESCORT3.DLG.DLG] loaded [ESCORT3.DLG] created from [ESCORT3.DLG] Adding ESCORT3 to internal list of available DLGs [ESCORT3.DLG] saved 19 states, 34 trans, 4 strig, 7 ttrig, 15 actions [ESCORT4.DLG.DLG] loaded [ESCORT4.DLG] created from [ESCORT4.DLG] Adding ESCORT4 to internal list of available DLGs [ESCORT4.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 4 actions [EURIC.DLG.DLG] loaded [EURIC.DLG] created from [EURIC.DLG] Adding EURIC to internal list of available DLGs [EURIC.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions [EVALT.DLG.DLG] loaded [EVALT.DLG] created from [EVALT.DLG] Adding EVALT to internal list of available DLGs [EVALT.DLG] saved 14 states, 21 trans, 6 strig, 0 ttrig, 5 actions [EXAPP1.DLG.DLG] loaded [EXAPP1.DLG] created from [EXAPP1.DLG] Adding EXAPP1 to internal list of available DLGs [EXAPP1.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [EXAPP2.DLG.DLG] loaded [EXAPP2.DLG] created from [EXAPP2.DLG] Adding EXAPP2 to internal list of available DLGs [EXAPP2.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [EXCULT1.DLG.DLG] loaded [EXCULT1.DLG] created from [EXCULT1.DLG] Adding EXCULT1 to internal list of available DLGs [EXCULT1.DLG] saved 8 states, 10 trans, 3 strig, 0 ttrig, 0 actions [EXCULT2.DLG.DLG] loaded [EXCULT2.DLG] created from [EXCULT2.DLG] Adding EXCULT2 to internal list of available DLGs [EXCULT2.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 0 actions [FABER.DLG.DLG] loaded [FABER.DLG] created from [FABER.DLG] Adding FABER to internal list of available DLGs [FABER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FAFIGHT.DLG.DLG] loaded [FAFIGHT.DLG] created from [FAFIGHT.DLG] Adding FAFIGHT to internal list of available DLGs [FAFIGHT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FAHRIN.DLG.DLG] loaded [FAHRIN.DLG] created from [FAHRIN.DLG] Adding FAHRIN to internal list of available DLGs [FAHRIN.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 1 actions [FAIZAH.DLG.DLG] loaded [FAIZAH.DLG] created from [FAIZAH.DLG] Adding FAIZAH to internal list of available DLGs [FAIZAH.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [FALDOJ.DLG.DLG] loaded [FALDOJ.DLG] created from [FALDOJ.DLG] Adding FALDOJ to internal list of available DLGs [FALDOJ.DLG] saved 12 states, 14 trans, 2 strig, 2 ttrig, 3 actions [FALDOP.DLG.DLG] loaded [FALDOP.DLG] created from [FALDOP.DLG] Adding FALDOP to internal list of available DLGs [FALDOP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 5 actions [FALDOR.DLG.DLG] loaded [FALDOR.DLG] created from [FALDOR.DLG] Adding FALDOR to internal list of available DLGs [FALDOR.DLG] saved 10 states, 17 trans, 4 strig, 9 ttrig, 8 actions [FALDOZ.DLG.DLG] loaded [FALDOZ.DLG] created from [FALDOZ.DLG] Adding FALDOZ to internal list of available DLGs [FALDOZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FAMIL1.DLG.DLG] loaded [FAMIL1.DLG] created from [FAMIL1.DLG] Adding FAMIL1 to internal list of available DLGs [FAMIL1.DLG] saved 22 states, 43 trans, 2 strig, 18 ttrig, 3 actions [FAMIL125.DLG.DLG] loaded [FAMIL125.DLG] created from [FAMIL125.DLG] Adding FAMIL125 to internal list of available DLGs [FAMIL125.DLG] saved 19 states, 38 trans, 2 strig, 16 ttrig, 4 actions [FAMIL1_.DLG.DLG] loaded [FAMIL1_.DLG] created from [FAMIL1_.DLG] Adding FAMIL1_ to internal list of available DLGs [FAMIL1_.DLG] saved 29 states, 57 trans, 2 strig, 26 ttrig, 3 actions [FAMIL2.DLG.DLG] loaded [FAMIL2.DLG] created from [FAMIL2.DLG] Adding FAMIL2 to internal list of available DLGs [FAMIL2.DLG] saved 27 states, 70 trans, 2 strig, 35 ttrig, 5 actions [FAMIL225.DLG.DLG] loaded [FAMIL225.DLG] created from [FAMIL225.DLG] Adding FAMIL225 to internal list of available DLGs [FAMIL225.DLG] saved 24 states, 65 trans, 2 strig, 33 ttrig, 6 actions [FAMIL2_.DLG.DLG] loaded [FAMIL2_.DLG] created from [FAMIL2_.DLG] Adding FAMIL2_ to internal list of available DLGs [FAMIL2_.DLG] saved 35 states, 85 trans, 3 strig, 43 ttrig, 5 actions [FAMIL3.DLG.DLG] loaded [FAMIL3.DLG] created from [FAMIL3.DLG] Adding FAMIL3 to internal list of available DLGs [FAMIL3.DLG] saved 28 states, 55 trans, 2 strig, 20 ttrig, 9 actions [FAMIL325.DLG.DLG] loaded [FAMIL325.DLG] created from [FAMIL325.DLG] Adding FAMIL325 to internal list of available DLGs [FAMIL325.DLG] saved 25 states, 50 trans, 2 strig, 18 ttrig, 9 actions [FAMIL3_.DLG.DLG] loaded [FAMIL3_.DLG] created from [FAMIL3_.DLG] Adding FAMIL3_ to internal list of available DLGs [FAMIL3_.DLG] saved 35 states, 69 trans, 2 strig, 28 ttrig, 8 actions [FARM2.DLG.DLG] loaded [FARM2.DLG] created from [FARM2.DLG] Adding FARM2 to internal list of available DLGs [FARM2.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 0 actions [FARM3.DLG.DLG] loaded [FARM3.DLG] created from [FARM3.DLG] Adding FARM3 to internal list of available DLGs [FARM3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 2 actions [FARM4.DLG.DLG] loaded [FARM4.DLG] created from [FARM4.DLG] Adding FARM4 to internal list of available DLGs [FARM4.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [FARM5.DLG.DLG] loaded [FARM5.DLG] created from [FARM5.DLG] Adding FARM5 to internal list of available DLGs [FARM5.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 3 actions [FARMBE.DLG.DLG] loaded [FARMBE.DLG] created from [FARMBE.DLG] Adding FARMBE to internal list of available DLGs [FARMBE.DLG] saved 9 states, 11 trans, 8 strig, 2 ttrig, 2 actions [FARMBR.DLG.DLG] loaded [FARMBR.DLG] created from [FARMBR.DLG] Adding FARMBR to internal list of available DLGs [FARMBR.DLG] saved 16 states, 29 trans, 7 strig, 3 ttrig, 7 actions [FARMWE.DLG.DLG] loaded [FARMWE.DLG] created from [FARMWE.DLG] Adding FARMWE to internal list of available DLGs [FARMWE.DLG] saved 9 states, 12 trans, 4 strig, 0 ttrig, 0 actions [FARTHI.DLG.DLG] loaded [FARTHI.DLG] created from [FARTHI.DLG] Adding FARTHI to internal list of available DLGs [FARTHI.DLG] saved 15 states, 20 trans, 9 strig, 0 ttrig, 8 actions [FARTHIN.DLG.DLG] loaded [FARTHIN.DLG] created from [FARTHIN.DLG] Adding FARTHIN to internal list of available DLGs [FARTHIN.DLG] saved 11 states, 11 trans, 4 strig, 0 ttrig, 0 actions [FATESP.DLG.DLG] loaded [FATESP.DLG] created from [FATESP.DLG] Adding FATESP to internal list of available DLGs [FATESP.DLG] saved 11 states, 154 trans, 2 strig, 139 ttrig, 145 actions [FATMAN.DLG.DLG] loaded [FATMAN.DLG] created from [FATMAN.DLG] Adding FATMAN to internal list of available DLGs [FATMAN.DLG] saved 14 states, 24 trans, 2 strig, 7 ttrig, 3 actions [FATMBA.DLG.DLG] loaded [FATMBA.DLG] created from [FATMBA.DLG] Adding FATMBA to internal list of available DLGs [FATMBA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [FATWBA.DLG.DLG] loaded [FATWBA.DLG] created from [FATWBA.DLG] Adding FATWBA to internal list of available DLGs [FATWBA.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FCOOK2.DLG.DLG] loaded [FCOOK2.DLG] created from [FCOOK2.DLG] Adding FCOOK2 to internal list of available DLGs [FCOOK2.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FCOOK3.DLG.DLG] loaded [FCOOK3.DLG] created from [FCOOK3.DLG] Adding FCOOK3 to internal list of available DLGs [FCOOK3.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [FEAR.DLG.DLG] loaded [FEAR.DLG] created from [FEAR.DLG] Adding FEAR to internal list of available DLGs [FEAR.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [FECOOK.DLG.DLG] loaded [FECOOK.DLG] created from [FECOOK.DLG] Adding FECOOK to internal list of available DLGs [FECOOK.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FELDAN.DLG.DLG] loaded [FELDAN.DLG] created from [FELDAN.DLG] Adding FELDAN to internal list of available DLGs [FELDAN.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 2 actions [FELONI.DLG.DLG] loaded [FELONI.DLG] created from [FELONI.DLG] Adding FELONI to internal list of available DLGs [FELONI.DLG] saved 6 states, 9 trans, 2 strig, 2 ttrig, 2 actions [FENRUS.DLG.DLG] loaded [FENRUS.DLG] created from [FENRUS.DLG] Adding FENRUS to internal list of available DLGs [FENRUS.DLG] saved 13 states, 23 trans, 4 strig, 2 ttrig, 3 actions [FENTEN.DLG.DLG] loaded [FENTEN.DLG] created from [FENTEN.DLG] Adding FENTEN to internal list of available DLGs [FENTEN.DLG] saved 6 states, 9 trans, 6 strig, 3 ttrig, 3 actions [FERGUS.DLG.DLG] loaded [FERGUS.DLG] created from [FERGUS.DLG] Adding FERGUS to internal list of available DLGs [FERGUS.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [FETCH.DLG.DLG] loaded [FETCH.DLG] created from [FETCH.DLG] Adding FETCH to internal list of available DLGs [FETCH.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 0 actions [FFACTOR1.DLG.DLG] loaded [FFACTOR1.DLG] created from [FFACTOR1.DLG] Adding FFACTOR1 to internal list of available DLGs [FFACTOR1.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 1 actions [FFACTOR2.DLG.DLG] loaded [FFACTOR2.DLG] created from [FFACTOR2.DLG] Adding FFACTOR2 to internal list of available DLGs [FFACTOR2.DLG] saved 9 states, 9 trans, 4 strig, 0 ttrig, 1 actions [FFACTOR3.DLG.DLG] loaded [FFACTOR3.DLG] created from [FFACTOR3.DLG] Adding FFACTOR3 to internal list of available DLGs [FFACTOR3.DLG] saved 10 states, 10 trans, 2 strig, 0 ttrig, 0 actions [FFBART.DLG.DLG] loaded [FFBART.DLG] created from [FFBART.DLG] Adding FFBART to internal list of available DLGs [FFBART.DLG] saved 26 states, 49 trans, 5 strig, 14 ttrig, 6 actions [FFBIFF01.DLG.DLG] loaded [FFBIFF01.DLG] created from [FFBIFF01.DLG] Adding FFBIFF01 to internal list of available DLGs [FFBIFF01.DLG] saved 13 states, 13 trans, 5 strig, 0 ttrig, 1 actions [FFCOOK.DLG.DLG] loaded [FFCOOK.DLG] created from [FFCOOK.DLG] Adding FFCOOK to internal list of available DLGs [FFCOOK.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FFCROWD1.DLG.DLG] loaded [FFCROWD1.DLG] created from [FFCROWD1.DLG] Adding FFCROWD1 to internal list of available DLGs [FFCROWD1.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [FFCROWD2.DLG.DLG] loaded [FFCROWD2.DLG] created from [FFCROWD2.DLG] Adding FFCROWD2 to internal list of available DLGs [FFCROWD2.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [FFCROWD3.DLG.DLG] loaded [FFCROWD3.DLG] created from [FFCROWD3.DLG] Adding FFCROWD3 to internal list of available DLGs [FFCROWD3.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [FFCROWD4.DLG.DLG] loaded [FFCROWD4.DLG] created from [FFCROWD4.DLG] Adding FFCROWD4 to internal list of available DLGs [FFCROWD4.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [FFCROWD5.DLG.DLG] loaded [FFCROWD5.DLG] created from [FFCROWD5.DLG] Adding FFCROWD5 to internal list of available DLGs [FFCROWD5.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [FFCUST01.DLG.DLG] loaded [FFCUST01.DLG] created from [FFCUST01.DLG] Adding FFCUST01 to internal list of available DLGs [FFCUST01.DLG] saved 11 states, 11 trans, 9 strig, 0 ttrig, 5 actions [FFCUST02.DLG.DLG] loaded [FFCUST02.DLG] created from [FFCUST02.DLG] Adding FFCUST02 to internal list of available DLGs [FFCUST02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [FFCUST03.DLG.DLG] loaded [FFCUST03.DLG] created from [FFCUST03.DLG] Adding FFCUST03 to internal list of available DLGs [FFCUST03.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 4 actions [FFCUST04.DLG.DLG] loaded [FFCUST04.DLG] created from [FFCUST04.DLG] Adding FFCUST04 to internal list of available DLGs [FFCUST04.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [FFCUST05.DLG.DLG] loaded [FFCUST05.DLG] created from [FFCUST05.DLG] Adding FFCUST05 to internal list of available DLGs [FFCUST05.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 5 actions [FFCUST06.DLG.DLG] loaded [FFCUST06.DLG] created from [FFCUST06.DLG] Adding FFCUST06 to internal list of available DLGs [FFCUST06.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 3 actions [FFCUST07.DLG.DLG] loaded [FFCUST07.DLG] created from [FFCUST07.DLG] Adding FFCUST07 to internal list of available DLGs [FFCUST07.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FFCUST08.DLG.DLG] loaded [FFCUST08.DLG] created from [FFCUST08.DLG] Adding FFCUST08 to internal list of available DLGs [FFCUST08.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 4 actions [FFCUST09.DLG.DLG] loaded [FFCUST09.DLG] created from [FFCUST09.DLG] Adding FFCUST09 to internal list of available DLGs [FFCUST09.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 3 actions [FFHUNT.DLG.DLG] loaded [FFHUNT.DLG] created from [FFHUNT.DLG] Adding FFHUNT to internal list of available DLGs [FFHUNT.DLG] saved 6 states, 11 trans, 3 strig, 1 ttrig, 2 actions [FFRECEP.DLG.DLG] loaded [FFRECEP.DLG] created from [FFRECEP.DLG] Adding FFRECEP to internal list of available DLGs [FFRECEP.DLG] saved 7 states, 12 trans, 3 strig, 3 ttrig, 4 actions [FFSLEEP.DLG.DLG] loaded [FFSLEEP.DLG] created from [FFSLEEP.DLG] Adding FFSLEEP to internal list of available DLGs [FFSLEEP.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 4 actions [FFUSHER1.DLG.DLG] loaded [FFUSHER1.DLG] created from [FFUSHER1.DLG] Adding FFUSHER1 to internal list of available DLGs [FFUSHER1.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [FFUSHER2.DLG.DLG] loaded [FFUSHER2.DLG] created from [FFUSHER2.DLG] Adding FFUSHER2 to internal list of available DLGs [FFUSHER2.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [FFWENCH.DLG.DLG] loaded [FFWENCH.DLG] created from [FFWENCH.DLG] Adding FFWENCH to internal list of available DLGs [FFWENCH.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 2 actions [FINMEL01.DLG.DLG] loaded [FINMEL01.DLG] created from [FINMEL01.DLG] Adding FINMEL01 to internal list of available DLGs [FINMEL01.DLG] saved 14 states, 19 trans, 5 strig, 0 ttrig, 8 actions [FINSOL01.DLG.DLG] loaded [FINSOL01.DLG] created from [FINSOL01.DLG] Adding FINSOL01 to internal list of available DLGs [FINSOL01.DLG] saved 34 states, 125 trans, 2 strig, 98 ttrig, 31 actions [FIRAMB01.DLG.DLG] loaded [FIRAMB01.DLG] created from [FIRAMB01.DLG] Adding FIRAMB01 to internal list of available DLGs [FIRAMB01.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [FIRAMB02.DLG.DLG] loaded [FIRAMB02.DLG] created from [FIRAMB02.DLG] Adding FIRAMB02 to internal list of available DLGs [FIRAMB02.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [FIRAMB03.DLG.DLG] loaded [FIRAMB03.DLG] created from [FIRAMB03.DLG] Adding FIRAMB03 to internal list of available DLGs [FIRAMB03.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [FIRBAN01.DLG.DLG] loaded [FIRBAN01.DLG] created from [FIRBAN01.DLG] Adding FIRBAN01 to internal list of available DLGs [FIRBAN01.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [FIRBAN02.DLG.DLG] loaded [FIRBAN02.DLG] created from [FIRBAN02.DLG] Adding FIRBAN02 to internal list of available DLGs [FIRBAN02.DLG] saved 9 states, 16 trans, 1 strig, 7 ttrig, 9 actions [FIREB1.DLG.DLG] loaded [FIREB1.DLG] created from [FIREB1.DLG] Adding FIREB1 to internal list of available DLGs [FIREB1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [FIREBE.DLG.DLG] loaded [FIREBE.DLG] created from [FIREBE.DLG] Adding FIREBE to internal list of available DLGs [FIREBE.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [FIRKRA01.DLG.DLG] loaded [FIRKRA01.DLG] created from [FIRKRA01.DLG] Adding FIRKRA01 to internal list of available DLGs [FIRKRA01.DLG] saved 11 states, 18 trans, 1 strig, 4 ttrig, 4 actions [FIRKRA02.DLG.DLG] loaded [FIRKRA02.DLG] created from [FIRKRA02.DLG] Adding FIRKRA02 to internal list of available DLGs [FIRKRA02.DLG] saved 38 states, 80 trans, 3 strig, 32 ttrig, 15 actions [FIRKRA03.DLG.DLG] loaded [FIRKRA03.DLG] created from [FIRKRA03.DLG] Adding FIRKRA03 to internal list of available DLGs [FIRKRA03.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FIRMAG01.DLG.DLG] loaded [FIRMAG01.DLG] created from [FIRMAG01.DLG] Adding FIRMAG01 to internal list of available DLGs [FIRMAG01.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [FIRORC01.DLG.DLG] loaded [FIRORC01.DLG] created from [FIRORC01.DLG] Adding FIRORC01 to internal list of available DLGs [FIRORC01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [FIRORC02.DLG.DLG] loaded [FIRORC02.DLG] created from [FIRORC02.DLG] Adding FIRORC02 to internal list of available DLGs [FIRORC02.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [FIRORC03.DLG.DLG] loaded [FIRORC03.DLG] created from [FIRORC03.DLG] Adding FIRORC03 to internal list of available DLGs [FIRORC03.DLG] saved 9 states, 18 trans, 1 strig, 0 ttrig, 5 actions [FIRRAK01.DLG.DLG] loaded [FIRRAK01.DLG] created from [FIRRAK01.DLG] Adding FIRRAK01 to internal list of available DLGs [FIRRAK01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FIRTRL01.DLG.DLG] loaded [FIRTRL01.DLG] created from [FIRTRL01.DLG] Adding FIRTRL01 to internal list of available DLGs [FIRTRL01.DLG] saved 12 states, 18 trans, 2 strig, 1 ttrig, 4 actions [FIRWLF01.DLG.DLG] loaded [FIRWLF01.DLG] created from [FIRWLF01.DLG] Adding FIRWLF01 to internal list of available DLGs [FIRWLF01.DLG] saved 9 states, 17 trans, 2 strig, 0 ttrig, 3 actions [FIRWLF02.DLG.DLG] loaded [FIRWLF02.DLG] created from [FIRWLF02.DLG] Adding FIRWLF02 to internal list of available DLGs [FIRWLF02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [FLAM10.DLG.DLG] loaded [FLAM10.DLG] created from [FLAM10.DLG] Adding FLAM10 to internal list of available DLGs [FLAM10.DLG] saved 10 states, 15 trans, 2 strig, 1 ttrig, 3 actions [FLAM11.DLG.DLG] loaded [FLAM11.DLG] created from [FLAM11.DLG] Adding FLAM11 to internal list of available DLGs [FLAM11.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FLAM2.DLG.DLG] loaded [FLAM2.DLG] created from [FLAM2.DLG] Adding FLAM2 to internal list of available DLGs [FLAM2.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 2 actions [FLAM4.DLG.DLG] loaded [FLAM4.DLG] created from [FLAM4.DLG] Adding FLAM4 to internal list of available DLGs [FLAM4.DLG] saved 16 states, 29 trans, 5 strig, 1 ttrig, 6 actions [FLAM5.DLG.DLG] loaded [FLAM5.DLG] created from [FLAM5.DLG] Adding FLAM5 to internal list of available DLGs [FLAM5.DLG] saved 18 states, 30 trans, 2 strig, 1 ttrig, 14 actions [FLAM6.DLG.DLG] loaded [FLAM6.DLG] created from [FLAM6.DLG] Adding FLAM6 to internal list of available DLGs [FLAM6.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FLAM7.DLG.DLG] loaded [FLAM7.DLG] created from [FLAM7.DLG] Adding FLAM7 to internal list of available DLGs [FLAM7.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 2 actions [FLAM8.DLG.DLG] loaded [FLAM8.DLG] created from [FLAM8.DLG] Adding FLAM8 to internal list of available DLGs [FLAM8.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FLAM9.DLG.DLG] loaded [FLAM9.DLG] created from [FLAM9.DLG] Adding FLAM9 to internal list of available DLGs [FLAM9.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 3 actions [FLAMAL.DLG.DLG] loaded [FLAMAL.DLG] created from [FLAMAL.DLG] Adding FLAMAL to internal list of available DLGs [FLAMAL.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions [FLAMBG.DLG.DLG] loaded [FLAMBG.DLG] created from [FLAMBG.DLG] Adding FLAMBG to internal list of available DLGs [FLAMBG.DLG] saved 8 states, 10 trans, 3 strig, 1 ttrig, 1 actions [FLAMBRID.DLG.DLG] loaded [FLAMBRID.DLG] created from [FLAMBRID.DLG] Adding FLAMBRID to internal list of available DLGs [FLAMBRID.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [FLAMC7.DLG.DLG] loaded [FLAMC7.DLG] created from [FLAMC7.DLG] Adding FLAMC7 to internal list of available DLGs [FLAMC7.DLG] saved 16 states, 23 trans, 4 strig, 0 ttrig, 5 actions [FLAMEN.DLG.DLG] loaded [FLAMEN.DLG] created from [FLAMEN.DLG] Adding FLAMEN to internal list of available DLGs [FLAMEN.DLG] saved 5 states, 9 trans, 3 strig, 0 ttrig, 5 actions [FLAMGATE.DLG.DLG] loaded [FLAMGATE.DLG] created from [FLAMGATE.DLG] Adding FLAMGATE to internal list of available DLGs [FLAMGATE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FLAMGG.DLG.DLG] loaded [FLAMGG.DLG] created from [FLAMGG.DLG] Adding FLAMGG to internal list of available DLGs [FLAMGG.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 7 actions [FLAMHUSB.DLG.DLG] loaded [FLAMHUSB.DLG] created from [FLAMHUSB.DLG] Adding FLAMHUSB to internal list of available DLGs [FLAMHUSB.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FLAMPUN.DLG.DLG] loaded [FLAMPUN.DLG] created from [FLAMPUN.DLG] Adding FLAMPUN to internal list of available DLGs [FLAMPUN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FLAMVAI.DLG.DLG] loaded [FLAMVAI.DLG] created from [FLAMVAI.DLG] Adding FLAMVAI to internal list of available DLGs [FLAMVAI.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FLYFGT01.DLG.DLG] loaded [FLYFGT01.DLG] created from [FLYFGT01.DLG] Adding FLYFGT01 to internal list of available DLGs [FLYFGT01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FOOD.DLG.DLG] loaded [FOOD.DLG] created from [FOOD.DLG] Adding FOOD to internal list of available DLGs [FOOD.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 0 actions [FOOLS.DLG.DLG] loaded [FOOLS.DLG] created from [FOOLS.DLG] Adding FOOLS to internal list of available DLGs [FOOLS.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [FOOTY.DLG.DLG] loaded [FOOTY.DLG] created from [FOOTY.DLG] Adding FOOTY to internal list of available DLGs [FOOTY.DLG] saved 3 states, 6 trans, 1 strig, 2 ttrig, 4 actions [FORESH.DLG.DLG] loaded [FORESH.DLG] created from [FORESH.DLG] Adding FORESH to internal list of available DLGs [FORESH.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [FORTHE.DLG.DLG] loaded [FORTHE.DLG] created from [FORTHE.DLG] Adding FORTHE to internal list of available DLGs [FORTHE.DLG] saved 12 states, 22 trans, 1 strig, 0 ttrig, 6 actions [FRANCO.DLG.DLG] loaded [FRANCO.DLG] created from [FRANCO.DLG] Adding FRANCO to internal list of available DLGs [FRANCO.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 2 actions [FRANCO_.DLG.DLG] loaded [FRANCO_.DLG] created from [FRANCO_.DLG] Adding FRANCO_ to internal list of available DLGs [FRANCO_.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FRIEND.DLG.DLG] loaded [FRIEND.DLG] created from [FRIEND.DLG] Adding FRIEND to internal list of available DLGs [FRIEND.DLG] saved 9 states, 13 trans, 3 strig, 4 ttrig, 0 actions [FRIWEN.DLG.DLG] loaded [FRIWEN.DLG] created from [FRIWEN.DLG] Adding FRIWEN to internal list of available DLGs [FRIWEN.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FSDRAGON.DLG.DLG] loaded [FSDRAGON.DLG] created from [FSDRAGON.DLG] Adding FSDRAGON to internal list of available DLGs [FSDRAGON.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [FSGLOBE.DLG.DLG] loaded [FSGLOBE.DLG] created from [FSGLOBE.DLG] Adding FSGLOBE to internal list of available DLGs [FSGLOBE.DLG] saved 17 states, 37 trans, 2 strig, 20 ttrig, 22 actions [FSRIDD.DLG.DLG] loaded [FSRIDD.DLG] created from [FSRIDD.DLG] Adding FSRIDD to internal list of available DLGs [FSRIDD.DLG] saved 23 states, 51 trans, 1 strig, 0 ttrig, 4 actions [FSSPIR2.DLG.DLG] loaded [FSSPIR2.DLG] created from [FSSPIR2.DLG] Adding FSSPIR2 to internal list of available DLGs [FSSPIR2.DLG] saved 8 states, 30 trans, 5 strig, 15 ttrig, 9 actions [FSSPIR3.DLG.DLG] loaded [FSSPIR3.DLG] created from [FSSPIR3.DLG] Adding FSSPIR3 to internal list of available DLGs [FSSPIR3.DLG] saved 56 states, 108 trans, 24 strig, 19 ttrig, 59 actions [FSSPIRA.DLG.DLG] loaded [FSSPIRA.DLG] created from [FSSPIRA.DLG] Adding FSSPIRA to internal list of available DLGs [FSSPIRA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FSSPIRB.DLG.DLG] loaded [FSSPIRB.DLG] created from [FSSPIRB.DLG] Adding FSSPIRB to internal list of available DLGs [FSSPIRB.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FSSPIRC.DLG.DLG] loaded [FSSPIRC.DLG] created from [FSSPIRC.DLG] Adding FSSPIRC to internal list of available DLGs [FSSPIRC.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FTOBE2.DLG.DLG] loaded [FTOBE2.DLG] created from [FTOBE2.DLG] Adding FTOBE2 to internal list of available DLGs [FTOBE2.DLG] saved 8 states, 11 trans, 3 strig, 0 ttrig, 0 actions [FTOBE3.DLG.DLG] loaded [FTOBE3.DLG] created from [FTOBE3.DLG] Adding FTOBE3 to internal list of available DLGs [FTOBE3.DLG] saved 9 states, 13 trans, 3 strig, 4 ttrig, 0 actions [FTOBE4.DLG.DLG] loaded [FTOBE4.DLG] created from [FTOBE4.DLG] Adding FTOBE4 to internal list of available DLGs [FTOBE4.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FTOBE5.DLG.DLG] loaded [FTOBE5.DLG] created from [FTOBE5.DLG] Adding FTOBE5 to internal list of available DLGs [FTOBE5.DLG] saved 7 states, 8 trans, 7 strig, 2 ttrig, 2 actions [FTOBE6.DLG.DLG] loaded [FTOBE6.DLG] created from [FTOBE6.DLG] Adding FTOBE6 to internal list of available DLGs [FTOBE6.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [FTOBE7.DLG.DLG] loaded [FTOBE7.DLG] created from [FTOBE7.DLG] Adding FTOBE7 to internal list of available DLGs [FTOBE7.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FTOBE8.DLG.DLG] loaded [FTOBE8.DLG] created from [FTOBE8.DLG] Adding FTOBE8 to internal list of available DLGs [FTOBE8.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FTOBE9.DLG.DLG] loaded [FTOBE9.DLG] created from [FTOBE9.DLG] Adding FTOBE9 to internal list of available DLGs [FTOBE9.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [FTOWB3.DLG.DLG] loaded [FTOWB3.DLG] created from [FTOWB3.DLG] Adding FTOWB3 to internal list of available DLGs [FTOWB3.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [FTOWB4.DLG.DLG] loaded [FTOWB4.DLG] created from [FTOWB4.DLG] Adding FTOWB4 to internal list of available DLGs [FTOWB4.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [FTOWB5.DLG.DLG] loaded [FTOWB5.DLG] created from [FTOWB5.DLG] Adding FTOWB5 to internal list of available DLGs [FTOWB5.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FTOWB6.DLG.DLG] loaded [FTOWB6.DLG] created from [FTOWB6.DLG] Adding FTOWB6 to internal list of available DLGs [FTOWB6.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FTOWB7.DLG.DLG] loaded [FTOWB7.DLG] created from [FTOWB7.DLG] Adding FTOWB7 to internal list of available DLGs [FTOWB7.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FTOWBA.DLG.DLG] loaded [FTOWBA.DLG] created from [FTOWBA.DLG] Adding FTOWBA to internal list of available DLGs [FTOWBA.DLG] saved 17 states, 20 trans, 13 strig, 2 ttrig, 0 actions [FTOWBAS.DLG.DLG] loaded [FTOWBAS.DLG] created from [FTOWBAS.DLG] Adding FTOWBAS to internal list of available DLGs [FTOWBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FTOWBAZ.DLG.DLG] loaded [FTOWBAZ.DLG] created from [FTOWBAZ.DLG] Adding FTOWBAZ to internal list of available DLGs [FTOWBAZ.DLG] saved 8 states, 10 trans, 5 strig, 0 ttrig, 0 actions [FTOWBE.DLG.DLG] loaded [FTOWBE.DLG] created from [FTOWBE.DLG] Adding FTOWBE to internal list of available DLGs [FTOWBE.DLG] saved 25 states, 28 trans, 19 strig, 1 ttrig, 0 actions [FTOWBEZ.DLG.DLG] loaded [FTOWBEZ.DLG] created from [FTOWBEZ.DLG] Adding FTOWBEZ to internal list of available DLGs [FTOWBEZ.DLG] saved 8 states, 9 trans, 6 strig, 0 ttrig, 0 actions [FTOWFR.DLG.DLG] loaded [FTOWFR.DLG] created from [FTOWFR.DLG] Adding FTOWFR to internal list of available DLGs [FTOWFR.DLG] saved 18 states, 23 trans, 13 strig, 3 ttrig, 0 actions [FTOWN1.DLG.DLG] loaded [FTOWN1.DLG] created from [FTOWN1.DLG] Adding FTOWN1 to internal list of available DLGs [FTOWN1.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [FTOWN2.DLG.DLG] loaded [FTOWN2.DLG] created from [FTOWN2.DLG] Adding FTOWN2 to internal list of available DLGs [FTOWN2.DLG] saved 13 states, 19 trans, 6 strig, 0 ttrig, 0 actions [FTOWN2_.DLG.DLG] loaded [FTOWN2_.DLG] created from [FTOWN2_.DLG] Adding FTOWN2_ to internal list of available DLGs [FTOWN2_.DLG] saved 13 states, 21 trans, 5 strig, 5 ttrig, 5 actions [FTOWN3.DLG.DLG] loaded [FTOWN3.DLG] created from [FTOWN3.DLG] Adding FTOWN3 to internal list of available DLGs [FTOWN3.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [FTOWN3_.DLG.DLG] loaded [FTOWN3_.DLG] created from [FTOWN3_.DLG] Adding FTOWN3_ to internal list of available DLGs [FTOWN3_.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FTOWN4.DLG.DLG] loaded [FTOWN4.DLG] created from [FTOWN4.DLG] Adding FTOWN4 to internal list of available DLGs [FTOWN4.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 1 actions [FTOWN4_.DLG.DLG] loaded [FTOWN4_.DLG] created from [FTOWN4_.DLG] Adding FTOWN4_ to internal list of available DLGs [FTOWN4_.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FTOWN5.DLG.DLG] loaded [FTOWN5.DLG] created from [FTOWN5.DLG] Adding FTOWN5 to internal list of available DLGs [FTOWN5.DLG] saved 19 states, 28 trans, 10 strig, 0 ttrig, 0 actions [FTOWN6.DLG.DLG] loaded [FTOWN6.DLG] created from [FTOWN6.DLG] Adding FTOWN6 to internal list of available DLGs [FTOWN6.DLG] saved 12 states, 15 trans, 8 strig, 0 ttrig, 1 actions [FTOWN7.DLG.DLG] loaded [FTOWN7.DLG] created from [FTOWN7.DLG] Adding FTOWN7 to internal list of available DLGs [FTOWN7.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [FTOWNA.DLG.DLG] loaded [FTOWNA.DLG] created from [FTOWNA.DLG] Adding FTOWNA to internal list of available DLGs [FTOWNA.DLG] saved 18 states, 23 trans, 13 strig, 4 ttrig, 0 actions [FTOWNAZ.DLG.DLG] loaded [FTOWNAZ.DLG] created from [FTOWNAZ.DLG] Adding FTOWNAZ to internal list of available DLGs [FTOWNAZ.DLG] saved 10 states, 12 trans, 6 strig, 0 ttrig, 0 actions [FTOWNUL.DLG.DLG] loaded [FTOWNUL.DLG] created from [FTOWNUL.DLG] Adding FTOWNUL to internal list of available DLGs [FTOWNUL.DLG] saved 11 states, 13 trans, 7 strig, 0 ttrig, 0 actions [FTOWUB.DLG.DLG] loaded [FTOWUB.DLG] created from [FTOWUB.DLG] Adding FTOWUB to internal list of available DLGs [FTOWUB.DLG] saved 11 states, 16 trans, 7 strig, 3 ttrig, 0 actions [FTOWWI.DLG.DLG] loaded [FTOWWI.DLG] created from [FTOWWI.DLG] Adding FTOWWI to internal list of available DLGs [FTOWWI.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [FUAGNON.DLG.DLG] loaded [FUAGNON.DLG] created from [FUAGNON.DLG] Adding FUAGNON to internal list of available DLGs [FUAGNON.DLG] saved 8 states, 9 trans, 1 strig, 2 ttrig, 1 actions [FUCKYU.DLG.DLG] loaded [FUCKYU.DLG] created from [FUCKYU.DLG] Adding FUCKYU to internal list of available DLGs [FUCKYU.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [FULADY.DLG.DLG] loaded [FULADY.DLG] created from [FULADY.DLG] Adding FULADY to internal list of available DLGs [FULADY.DLG] saved 5 states, 6 trans, 1 strig, 2 ttrig, 1 actions [FULLER.DLG.DLG] loaded [FULLER.DLG] created from [FULLER.DLG] Adding FULLER to internal list of available DLGs [FULLER.DLG] saved 8 states, 10 trans, 5 strig, 2 ttrig, 3 actions [FULLER2.DLG.DLG] loaded [FULLER2.DLG] created from [FULLER2.DLG] Adding FULLER2 to internal list of available DLGs [FULLER2.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions [FULLER3.DLG.DLG] loaded [FULLER3.DLG] created from [FULLER3.DLG] Adding FULLER3 to internal list of available DLGs [FULLER3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FULORD.DLG.DLG] loaded [FULORD.DLG] created from [FULORD.DLG] Adding FULORD to internal list of available DLGs [FULORD.DLG] saved 6 states, 8 trans, 1 strig, 3 ttrig, 1 actions [FUMIN.DLG.DLG] loaded [FUMIN.DLG] created from [FUMIN.DLG] Adding FUMIN to internal list of available DLGs [FUMIN.DLG] saved 6 states, 7 trans, 2 strig, 2 ttrig, 1 actions [FURNEL.DLG.DLG] loaded [FURNEL.DLG] created from [FURNEL.DLG] Adding FURNEL to internal list of available DLGs [FURNEL.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [GAAL.DLG.DLG] loaded [GAAL.DLG] created from [GAAL.DLG] Adding GAAL to internal list of available DLGs [GAAL.DLG] saved 30 states, 74 trans, 4 strig, 19 ttrig, 15 actions [GAELAN.DLG.DLG] loaded [GAELAN.DLG] created from [GAELAN.DLG] Adding GAELAN to internal list of available DLGs [GAELAN.DLG] saved 90 states, 192 trans, 10 strig, 47 ttrig, 32 actions [GAELAN2.DLG.DLG] loaded [GAELAN2.DLG] created from [GAELAN2.DLG] Adding GAELAN2 to internal list of available DLGs [GAELAN2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [GALILE.DLG.DLG] loaded [GALILE.DLG] created from [GALILE.DLG] Adding GALILE to internal list of available DLGs [GALILE.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [GALKEN.DLG.DLG] loaded [GALKEN.DLG] created from [GALKEN.DLG] Adding GALKEN to internal list of available DLGs [GALKEN.DLG] saved 12 states, 24 trans, 5 strig, 2 ttrig, 1 actions [GALLOR.DLG.DLG] loaded [GALLOR.DLG] created from [GALLOR.DLG] Adding GALLOR to internal list of available DLGs [GALLOR.DLG] saved 22 states, 35 trans, 6 strig, 7 ttrig, 9 actions [GALTOK.DLG.DLG] loaded [GALTOK.DLG] created from [GALTOK.DLG] Adding GALTOK to internal list of available DLGs [GALTOK.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 2 actions [GALTOT.DLG.DLG] loaded [GALTOT.DLG] created from [GALTOT.DLG] Adding GALTOT to internal list of available DLGs [GALTOT.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [GAMES.DLG.DLG] loaded [GAMES.DLG] created from [GAMES.DLG] Adding GAMES to internal list of available DLGs [GAMES.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [GAMES2.DLG.DLG] loaded [GAMES2.DLG] created from [GAMES2.DLG] Adding GAMES2 to internal list of available DLGs [GAMES2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [GAMES3.DLG.DLG] loaded [GAMES3.DLG] created from [GAMES3.DLG] Adding GAMES3 to internal list of available DLGs [GAMES3.DLG] saved 8 states, 16 trans, 2 strig, 8 ttrig, 12 actions [GAMES4.DLG.DLG] loaded [GAMES4.DLG] created from [GAMES4.DLG] Adding GAMES4 to internal list of available DLGs [GAMES4.DLG] saved 7 states, 13 trans, 2 strig, 6 ttrig, 9 actions [GAMES5.DLG.DLG] loaded [GAMES5.DLG] created from [GAMES5.DLG] Adding GAMES5 to internal list of available DLGs [GAMES5.DLG] saved 6 states, 10 trans, 2 strig, 4 ttrig, 6 actions [GAMGUY.DLG.DLG] loaded [GAMGUY.DLG] created from [GAMGUY.DLG] Adding GAMGUY to internal list of available DLGs [GAMGUY.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [GANDOL.DLG.DLG] loaded [GANDOL.DLG] created from [GANDOL.DLG] Adding GANDOL to internal list of available DLGs [GANDOL.DLG] saved 25 states, 66 trans, 6 strig, 11 ttrig, 13 actions [GANTOL.DLG.DLG] loaded [GANTOL.DLG] created from [GANTOL.DLG] Adding GANTOL to internal list of available DLGs [GANTOL.DLG] saved 10 states, 15 trans, 4 strig, 0 ttrig, 2 actions [GARAN.DLG.DLG] loaded [GARAN.DLG] created from [GARAN.DLG] Adding GARAN to internal list of available DLGs [GARAN.DLG] saved 6 states, 12 trans, 1 strig, 0 ttrig, 4 actions [GARDEN.DLG.DLG] loaded [GARDEN.DLG] created from [GARDEN.DLG] Adding GARDEN to internal list of available DLGs [GARDEN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [GARJUM.DLG.DLG] loaded [GARJUM.DLG] created from [GARJUM.DLG] Adding GARJUM to internal list of available DLGs [GARJUM.DLG] saved 7 states, 13 trans, 3 strig, 8 ttrig, 9 actions [GARKID01.DLG.DLG] loaded [GARKID01.DLG] created from [GARKID01.DLG] Adding GARKID01 to internal list of available DLGs [GARKID01.DLG] saved 29 states, 40 trans, 6 strig, 2 ttrig, 4 actions [GARKID02.DLG.DLG] loaded [GARKID02.DLG] created from [GARKID02.DLG] Adding GARKID02 to internal list of available DLGs [GARKID02.DLG] saved 28 states, 39 trans, 6 strig, 2 ttrig, 4 actions [GARKLA.DLG.DLG] loaded [GARKLA.DLG] created from [GARKLA.DLG] Adding GARKLA to internal list of available DLGs [GARKLA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [GAROCK.DLG.DLG] loaded [GAROCK.DLG] created from [GAROCK.DLG] Adding GAROCK to internal list of available DLGs [GAROCK.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [GARREN.DLG.DLG] loaded [GARREN.DLG] created from [GARREN.DLG] Adding GARREN to internal list of available DLGs [GARREN.DLG] saved 63 states, 133 trans, 12 strig, 61 ttrig, 55 actions [GARRIC.DLG.DLG] loaded [GARRIC.DLG] created from [GARRIC.DLG] Adding GARRIC to internal list of available DLGs [GARRIC.DLG] saved 15 states, 22 trans, 7 strig, 3 ttrig, 13 actions [GARRICK.DLG.DLG] loaded [GARRICK.DLG] created from [GARRICK.DLG] Adding GARRICK to internal list of available DLGs [GARRICK.DLG] saved 19 states, 19 trans, 7 strig, 0 ttrig, 4 actions [GARRIJ.DLG.DLG] loaded [GARRIJ.DLG] created from [GARRIJ.DLG] Adding GARRIJ to internal list of available DLGs [GARRIJ.DLG] saved 9 states, 10 trans, 2 strig, 1 ttrig, 2 actions [GARRIP.DLG.DLG] loaded [GARRIP.DLG] created from [GARRIP.DLG] Adding GARRIP to internal list of available DLGs [GARRIP.DLG] saved 4 states, 5 trans, 4 strig, 0 ttrig, 3 actions [GARRIZ.DLG.DLG] loaded [GARRIZ.DLG] created from [GARRIZ.DLG] Adding GARRIZ to internal list of available DLGs [GARRIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [GATEWA.DLG.DLG] loaded [GATEWA.DLG] created from [GATEWA.DLG] Adding GATEWA to internal list of available DLGs [GATEWA.DLG] saved 8 states, 11 trans, 6 strig, 1 ttrig, 0 actions [GATEWA2.DLG.DLG] loaded [GATEWA2.DLG] created from [GATEWA2.DLG] Adding GATEWA2 to internal list of available DLGs [GATEWA2.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 3 actions [GATEWARD.DLG.DLG] loaded [GATEWARD.DLG] created from [GATEWARD.DLG] Adding GATEWARD to internal list of available DLGs [GATEWARD.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 3 actions [GATEWERE.DLG.DLG] loaded [GATEWERE.DLG] created from [GATEWERE.DLG] Adding GATEWERE to internal list of available DLGs [GATEWERE.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [GAXIR.DLG.DLG] loaded [GAXIR.DLG] created from [GAXIR.DLG] Adding GAXIR to internal list of available DLGs [GAXIR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [GAYLAN.DLG.DLG] loaded [GAYLAN.DLG] created from [GAYLAN.DLG] Adding GAYLAN to internal list of available DLGs [GAYLAN.DLG] saved 20 states, 40 trans, 2 strig, 0 ttrig, 0 actions [GAZIB.DLG.DLG] loaded [GAZIB.DLG] created from [GAZIB.DLG] Adding GAZIB to internal list of available DLGs [GAZIB.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [GBEGG01.DLG.DLG] loaded [GBEGG01.DLG] created from [GBEGG01.DLG] Adding GBEGG01 to internal list of available DLGs [GBEGG01.DLG] saved 7 states, 15 trans, 1 strig, 10 ttrig, 12 actions [GCHILD01.DLG.DLG] loaded [GCHILD01.DLG] created from [GCHILD01.DLG] Adding GCHILD01 to internal list of available DLGs [GCHILD01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [GCHILD02.DLG.DLG] loaded [GCHILD02.DLG] created from [GCHILD02.DLG] Adding GCHILD02 to internal list of available DLGs [GCHILD02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [GELLAN.DLG.DLG] loaded [GELLAN.DLG] created from [GELLAN.DLG] Adding GELLAN to internal list of available DLGs [GELLAN.DLG] saved 4 states, 7 trans, 2 strig, 4 ttrig, 3 actions [GEMFAR01.DLG.DLG] loaded [GEMFAR01.DLG] created from [GEMFAR01.DLG] Adding GEMFAR01 to internal list of available DLGs [GEMFAR01.DLG] saved 14 states, 20 trans, 4 strig, 3 ttrig, 1 actions [GEMFAR02.DLG.DLG] loaded [GEMFAR02.DLG] created from [GEMFAR02.DLG] Adding GEMFAR02 to internal list of available DLGs [GEMFAR02.DLG] saved 17 states, 32 trans, 4 strig, 6 ttrig, 6 actions [GEMJEB01.DLG.DLG] loaded [GEMJEB01.DLG] created from [GEMJEB01.DLG] Adding GEMJEB01 to internal list of available DLGs [GEMJEB01.DLG] saved 20 states, 27 trans, 6 strig, 4 ttrig, 5 actions [GENIE1.DLG.DLG] loaded [GENIE1.DLG] created from [GENIE1.DLG] Adding GENIE1 to internal list of available DLGs [GENIE1.DLG] saved 15 states, 38 trans, 2 strig, 0 ttrig, 3 actions [GENIE2.DLG.DLG] loaded [GENIE2.DLG] created from [GENIE2.DLG] Adding GENIE2 to internal list of available DLGs [GENIE2.DLG] saved 7 states, 17 trans, 2 strig, 0 ttrig, 0 actions [GERALD.DLG.DLG] loaded [GERALD.DLG] created from [GERALD.DLG] Adding GERALD to internal list of available DLGs [GERALD.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [GERDE.DLG.DLG] loaded [GERDE.DLG] created from [GERDE.DLG] Adding GERDE to internal list of available DLGs [GERDE.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [GERETH.DLG.DLG] loaded [GERETH.DLG] created from [GERETH.DLG] Adding GERETH to internal list of available DLGs [GERETH.DLG] saved 8 states, 18 trans, 2 strig, 0 ttrig, 1 actions [GERHAR.DLG.DLG] loaded [GERHAR.DLG] created from [GERHAR.DLG] Adding GERHAR to internal list of available DLGs [GERHAR.DLG] saved 21 states, 39 trans, 3 strig, 6 ttrig, 4 actions [GERVIS.DLG.DLG] loaded [GERVIS.DLG] created from [GERVIS.DLG] Adding GERVIS to internal list of available DLGs [GERVIS.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [GFTOWN01.DLG.DLG] loaded [GFTOWN01.DLG] created from [GFTOWN01.DLG] Adding GFTOWN01 to internal list of available DLGs [GFTOWN01.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GFTOWN02.DLG.DLG] loaded [GFTOWN02.DLG] created from [GFTOWN02.DLG] Adding GFTOWN02 to internal list of available DLGs [GFTOWN02.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GGPCHA.DLG.DLG] loaded [GGPCHA.DLG] created from [GGPCHA.DLG] Adding GGPCHA to internal list of available DLGs [GGPCHA.DLG] saved 1 states, 4 trans, 0 strig, 0 ttrig, 0 actions [GGUARD01.DLG.DLG] loaded [GGUARD01.DLG] created from [GGUARD01.DLG] Adding GGUARD01 to internal list of available DLGs [GGUARD01.DLG] saved 7 states, 12 trans, 1 strig, 7 ttrig, 3 actions [GHAST3.DLG.DLG] loaded [GHAST3.DLG] created from [GHAST3.DLG] Adding GHAST3 to internal list of available DLGs [GHAST3.DLG] saved 5 states, 7 trans, 0 strig, 0 ttrig, 0 actions [GHELDE.DLG.DLG] loaded [GHELDE.DLG] created from [GHELDE.DLG] Adding GHELDE to internal list of available DLGs [GHELDE.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 2 actions [GHORAK.DLG.DLG] loaded [GHORAK.DLG] created from [GHORAK.DLG] Adding GHORAK to internal list of available DLGs [GHORAK.DLG] saved 6 states, 7 trans, 5 strig, 0 ttrig, 4 actions [GIRBA1.DLG.DLG] loaded [GIRBA1.DLG] created from [GIRBA1.DLG] Adding GIRBA1 to internal list of available DLGs [GIRBA1.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [GIRBA2.DLG.DLG] loaded [GIRBA2.DLG] created from [GIRBA2.DLG] Adding GIRBA2 to internal list of available DLGs [GIRBA2.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [GIRBA3.DLG.DLG] loaded [GIRBA3.DLG] created from [GIRBA3.DLG] Adding GIRBA3 to internal list of available DLGs [GIRBA3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [GIRL1.DLG.DLG] loaded [GIRL1.DLG] created from [GIRL1.DLG] Adding GIRL1 to internal list of available DLGs [GIRL1.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [GIRL2.DLG.DLG] loaded [GIRL2.DLG] created from [GIRL2.DLG] Adding GIRL2 to internal list of available DLGs [GIRL2.DLG] saved 6 states, 15 trans, 1 strig, 10 ttrig, 10 actions [GIRLBE.DLG.DLG] loaded [GIRLBE.DLG] created from [GIRLBE.DLG] Adding GIRLBE to internal list of available DLGs [GIRLBE.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 0 actions [GLAD1.DLG.DLG] loaded [GLAD1.DLG] created from [GLAD1.DLG] Adding GLAD1 to internal list of available DLGs [GLAD1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [GLAD2.DLG.DLG] loaded [GLAD2.DLG] created from [GLAD2.DLG] Adding GLAD2 to internal list of available DLGs [GLAD2.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 2 actions [GLANMA.DLG.DLG] loaded [GLANMA.DLG] created from [GLANMA.DLG] Adding GLANMA to internal list of available DLGs [GLANMA.DLG] saved 17 states, 29 trans, 5 strig, 10 ttrig, 6 actions [GLART.DLG.DLG] loaded [GLART.DLG] created from [GLART.DLG] Adding GLART to internal list of available DLGs [GLART.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [GMTOWN01.DLG.DLG] loaded [GMTOWN01.DLG] created from [GMTOWN01.DLG] Adding GMTOWN01 to internal list of available DLGs [GMTOWN01.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GMTOWN02.DLG.DLG] loaded [GMTOWN02.DLG] created from [GMTOWN02.DLG] Adding GMTOWN02 to internal list of available DLGs [GMTOWN02.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GNARL.DLG.DLG] loaded [GNARL.DLG] created from [GNARL.DLG] Adding GNARL to internal list of available DLGs [GNARL.DLG] saved 6 states, 7 trans, 2 strig, 1 ttrig, 3 actions [GNOBLEF1.DLG.DLG] loaded [GNOBLEF1.DLG] created from [GNOBLEF1.DLG] Adding GNOBLEF1 to internal list of available DLGs [GNOBLEF1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GNOBLEF2.DLG.DLG] loaded [GNOBLEF2.DLG] created from [GNOBLEF2.DLG] Adding GNOBLEF2 to internal list of available DLGs [GNOBLEF2.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GNOBLEM1.DLG.DLG] loaded [GNOBLEM1.DLG] created from [GNOBLEM1.DLG] Adding GNOBLEM1 to internal list of available DLGs [GNOBLEM1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [GNOBLEM2.DLG.DLG] loaded [GNOBLEM2.DLG] created from [GNOBLEM2.DLG] Adding GNOBLEM2 to internal list of available DLGs [GNOBLEM2.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 5 actions [GNOLL5.DLG.DLG] loaded [GNOLL5.DLG] created from [GNOLL5.DLG] Adding GNOLL5 to internal list of available DLGs [GNOLL5.DLG] saved 6 states, 9 trans, 3 strig, 1 ttrig, 5 actions [GOLINV.DLG.DLG] loaded [GOLINV.DLG] created from [GOLINV.DLG] Adding GOLINV to internal list of available DLGs [GOLINV.DLG] saved 6 states, 21 trans, 1 strig, 0 ttrig, 0 actions [GORALT1.DLG.DLG] loaded [GORALT1.DLG] created from [GORALT1.DLG] Adding GORALT1 to internal list of available DLGs [GORALT1.DLG] saved 9 states, 25 trans, 1 strig, 2 ttrig, 3 actions [GORAPP1.DLG.DLG] loaded [GORAPP1.DLG] created from [GORAPP1.DLG] Adding GORAPP1 to internal list of available DLGs [GORAPP1.DLG] saved 18 states, 46 trans, 1 strig, 12 ttrig, 5 actions [GORAPR.DLG.DLG] loaded [GORAPR.DLG] created from [GORAPR.DLG] Adding GORAPR to internal list of available DLGs [GORAPR.DLG] saved 18 states, 50 trans, 1 strig, 15 ttrig, 3 actions [GORARC1.DLG.DLG] loaded [GORARC1.DLG] created from [GORARC1.DLG] Adding GORARC1 to internal list of available DLGs [GORARC1.DLG] saved 9 states, 18 trans, 2 strig, 0 ttrig, 1 actions [GORBAT1.DLG.DLG] loaded [GORBAT1.DLG] created from [GORBAT1.DLG] Adding GORBAT1 to internal list of available DLGs [GORBAT1.DLG] saved 18 states, 30 trans, 6 strig, 7 ttrig, 12 actions [GORBEL.DLG.DLG] loaded [GORBEL.DLG] created from [GORBEL.DLG] Adding GORBEL to internal list of available DLGs [GORBEL.DLG] saved 5 states, 15 trans, 2 strig, 0 ttrig, 3 actions [GORCAMB.DLG.DLG] loaded [GORCAMB.DLG] created from [GORCAMB.DLG] Adding GORCAMB to internal list of available DLGs [GORCAMB.DLG] saved 67 states, 126 trans, 6 strig, 54 ttrig, 61 actions [GORCAMB2.DLG.DLG] loaded [GORCAMB2.DLG] created from [GORCAMB2.DLG] Adding GORCAMB2 to internal list of available DLGs [GORCAMB2.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [GORCAR.DLG.DLG] loaded [GORCAR.DLG] created from [GORCAR.DLG] Adding GORCAR to internal list of available DLGs [GORCAR.DLG] saved 19 states, 41 trans, 3 strig, 4 ttrig, 13 actions [GORCH.DLG.DLG] loaded [GORCH.DLG] created from [GORCH.DLG] Adding GORCH to internal list of available DLGs [GORCH.DLG] saved 8 states, 17 trans, 2 strig, 3 ttrig, 3 actions [GORCHR.DLG.DLG] loaded [GORCHR.DLG] created from [GORCHR.DLG] Adding GORCHR to internal list of available DLGs [GORCHR.DLG] saved 14 states, 22 trans, 6 strig, 0 ttrig, 8 actions [GORD.DLG.DLG] loaded [GORD.DLG] created from [GORD.DLG] Adding GORD to internal list of available DLGs [GORD.DLG] saved 3 states, 5 trans, 1 strig, 1 ttrig, 3 actions [GORDEMO.DLG.DLG] loaded [GORDEMO.DLG] created from [GORDEMO.DLG] Adding GORDEMO to internal list of available DLGs [GORDEMO.DLG] saved 36 states, 95 trans, 8 strig, 24 ttrig, 33 actions [GORF1.DLG.DLG] loaded [GORF1.DLG] created from [GORF1.DLG] Adding GORF1 to internal list of available DLGs [GORF1.DLG] saved 15 states, 15 trans, 7 strig, 0 ttrig, 5 actions [GORGAR1.DLG.DLG] loaded [GORGAR1.DLG] created from [GORGAR1.DLG] Adding GORGAR1 to internal list of available DLGs [GORGAR1.DLG] saved 7 states, 7 trans, 3 strig, 0 ttrig, 1 actions [GORGIT.DLG.DLG] loaded [GORGIT.DLG] created from [GORGIT.DLG] Adding GORGIT to internal list of available DLGs [GORGIT.DLG] saved 4 states, 11 trans, 1 strig, 2 ttrig, 2 actions [GORIMP01.DLG.DLG] loaded [GORIMP01.DLG] created from [GORIMP01.DLG] Adding GORIMP01 to internal list of available DLGs [GORIMP01.DLG] saved 14 states, 25 trans, 1 strig, 5 ttrig, 1 actions [GORIOD.DLG.DLG] loaded [GORIOD.DLG] created from [GORIOD.DLG] Adding GORIOD to internal list of available DLGs [GORIOD.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [GORION.DLG.DLG] loaded [GORION.DLG] created from [GORION.DLG] Adding GORION to internal list of available DLGs [GORION.DLG] saved 10 states, 23 trans, 2 strig, 0 ttrig, 8 actions [GORION3.DLG.DLG] loaded [GORION3.DLG] created from [GORION3.DLG] Adding GORION3 to internal list of available DLGs [GORION3.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [GORJE.DLG.DLG] loaded [GORJE.DLG] created from [GORJE.DLG] Adding GORJE to internal list of available DLGs [GORJE.DLG] saved 13 states, 26 trans, 1 strig, 1 ttrig, 3 actions [GORLUM.DLG.DLG] loaded [GORLUM.DLG] created from [GORLUM.DLG] Adding GORLUM to internal list of available DLGs [GORLUM.DLG] saved 37 states, 73 trans, 1 strig, 36 ttrig, 41 actions [GORLUM2.DLG.DLG] loaded [GORLUM2.DLG] created from [GORLUM2.DLG] Adding GORLUM2 to internal list of available DLGs [GORLUM2.DLG] saved 27 states, 55 trans, 1 strig, 20 ttrig, 31 actions [GORMAD1.DLG.DLG] loaded [GORMAD1.DLG] created from [GORMAD1.DLG] Adding GORMAD1 to internal list of available DLGs [GORMAD1.DLG] saved 42 states, 102 trans, 5 strig, 16 ttrig, 10 actions [GORODR1.DLG.DLG] loaded [GORODR1.DLG] created from [GORODR1.DLG] Adding GORODR1 to internal list of available DLGs [GORODR1.DLG] saved 67 states, 151 trans, 10 strig, 55 ttrig, 41 actions [GORPEL.DLG.DLG] loaded [GORPEL.DLG] created from [GORPEL.DLG] Adding GORPEL to internal list of available DLGs [GORPEL.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 5 actions [GORPOL1.DLG.DLG] loaded [GORPOL1.DLG] created from [GORPOL1.DLG] Adding GORPOL1 to internal list of available DLGs [GORPOL1.DLG] saved 22 states, 32 trans, 4 strig, 7 ttrig, 6 actions [GORPRI1.DLG.DLG] loaded [GORPRI1.DLG] created from [GORPRI1.DLG] Adding GORPRI1 to internal list of available DLGs [GORPRI1.DLG] saved 4 states, 6 trans, 1 strig, 2 ttrig, 3 actions [GORSAL.DLG.DLG] loaded [GORSAL.DLG] created from [GORSAL.DLG] Adding GORSAL to internal list of available DLGs [GORSAL.DLG] saved 24 states, 56 trans, 2 strig, 5 ttrig, 15 actions [GORSUC01.DLG.DLG] loaded [GORSUC01.DLG] created from [GORSUC01.DLG] Adding GORSUC01 to internal list of available DLGs [GORSUC01.DLG] saved 9 states, 16 trans, 2 strig, 6 ttrig, 4 actions [GORTAN1.DLG.DLG] loaded [GORTAN1.DLG] created from [GORTAN1.DLG] Adding GORTAN1 to internal list of available DLGs [GORTAN1.DLG] saved 18 states, 30 trans, 6 strig, 7 ttrig, 12 actions [GORTOR1.DLG.DLG] loaded [GORTOR1.DLG] created from [GORTOR1.DLG] Adding GORTOR1 to internal list of available DLGs [GORTOR1.DLG] saved 7 states, 13 trans, 4 strig, 3 ttrig, 6 actions [GORTOR2.DLG.DLG] loaded [GORTOR2.DLG] created from [GORTOR2.DLG] Adding GORTOR2 to internal list of available DLGs [GORTOR2.DLG] saved 7 states, 13 trans, 4 strig, 3 ttrig, 6 actions [GORTOR3.DLG.DLG] loaded [GORTOR3.DLG] created from [GORTOR3.DLG] Adding GORTOR3 to internal list of available DLGs [GORTOR3.DLG] saved 7 states, 13 trans, 4 strig, 3 ttrig, 6 actions [GORTOR4.DLG.DLG] loaded [GORTOR4.DLG] created from [GORTOR4.DLG] Adding GORTOR4 to internal list of available DLGs [GORTOR4.DLG] saved 7 states, 13 trans, 4 strig, 3 ttrig, 6 actions [GORTOR5.DLG.DLG] loaded [GORTOR5.DLG] created from [GORTOR5.DLG] Adding GORTOR5 to internal list of available DLGs [GORTOR5.DLG] saved 7 states, 13 trans, 4 strig, 3 ttrig, 6 actions [GORTOR6.DLG.DLG] loaded [GORTOR6.DLG] created from [GORTOR6.DLG] Adding GORTOR6 to internal list of available DLGs [GORTOR6.DLG] saved 7 states, 13 trans, 4 strig, 3 ttrig, 6 actions [GOVWAU01.DLG.DLG] loaded [GOVWAU01.DLG] created from [GOVWAU01.DLG] Adding GOVWAU01 to internal list of available DLGs [GOVWAU01.DLG] saved 9 states, 16 trans, 1 strig, 0 ttrig, 1 actions [GPHIL01.DLG.DLG] loaded [GPHIL01.DLG] created from [GPHIL01.DLG] Adding GPHIL01 to internal list of available DLGs [GPHIL01.DLG] saved 5 states, 8 trans, 2 strig, 4 ttrig, 1 actions [GPHIL02.DLG.DLG] loaded [GPHIL02.DLG] created from [GPHIL02.DLG] Adding GPHIL02 to internal list of available DLGs [GPHIL02.DLG] saved 6 states, 8 trans, 2 strig, 3 ttrig, 4 actions [GPHIL03.DLG.DLG] loaded [GPHIL03.DLG] created from [GPHIL03.DLG] Adding GPHIL03 to internal list of available DLGs [GPHIL03.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [GRAE.DLG.DLG] loaded [GRAE.DLG] created from [GRAE.DLG] Adding GRAE to internal list of available DLGs [GRAE.DLG] saved 8 states, 13 trans, 2 strig, 1 ttrig, 7 actions [GRAEL.DLG.DLG] loaded [GRAEL.DLG] created from [GRAEL.DLG] Adding GRAEL to internal list of available DLGs [GRAEL.DLG] saved 9 states, 26 trans, 1 strig, 0 ttrig, 7 actions [GREGOR.DLG.DLG] loaded [GREGOR.DLG] created from [GREGOR.DLG] Adding GREGOR to internal list of available DLGs [GREGOR.DLG] saved 8 states, 14 trans, 1 strig, 0 ttrig, 2 actions [GRETEK.DLG.DLG] loaded [GRETEK.DLG] created from [GRETEK.DLG] Adding GRETEK to internal list of available DLGs [GRETEK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [GREYHAND.DLG.DLG] loaded [GREYHAND.DLG] created from [GREYHAND.DLG] Adding GREYHAND to internal list of available DLGs [GREYHAND.DLG] saved 17 states, 32 trans, 1 strig, 0 ttrig, 1 actions [GREYWO.DLG.DLG] loaded [GREYWO.DLG] created from [GREYWO.DLG] Adding GREYWO to internal list of available DLGs [GREYWO.DLG] saved 9 states, 14 trans, 2 strig, 6 ttrig, 5 actions [GROMG01.DLG.DLG] loaded [GROMG01.DLG] created from [GROMG01.DLG] Adding GROMG01 to internal list of available DLGs [GROMG01.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 1 actions [GROMG02.DLG.DLG] loaded [GROMG02.DLG] created from [GROMG02.DLG] Adding GROMG02 to internal list of available DLGs [GROMG02.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [GROMNIR.DLG.DLG] loaded [GROMNIR.DLG] created from [GROMNIR.DLG] Adding GROMNIR to internal list of available DLGs [GROMNIR.DLG] saved 8 states, 9 trans, 1 strig, 2 ttrig, 3 actions [GRSKEL1.DLG.DLG] loaded [GRSKEL1.DLG] created from [GRSKEL1.DLG] Adding GRSKEL1 to internal list of available DLGs [GRSKEL1.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [GRVLCH01.DLG.DLG] loaded [GRVLCH01.DLG] created from [GRVLCH01.DLG] Adding GRVLCH01 to internal list of available DLGs [GRVLCH01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [GUARBE.DLG.DLG] loaded [GUARBE.DLG] created from [GUARBE.DLG] Adding GUARBE to internal list of available DLGs [GUARBE.DLG] saved 16 states, 16 trans, 0 strig, 0 ttrig, 0 actions [GUARCA.DLG.DLG] loaded [GUARCA.DLG] created from [GUARCA.DLG] Adding GUARCA to internal list of available DLGs [GUARCA.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [GUARD1.DLG.DLG] loaded [GUARD1.DLG] created from [GUARD1.DLG] Adding GUARD1 to internal list of available DLGs [GUARD1.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 1 actions [GUARD2.DLG.DLG] loaded [GUARD2.DLG] created from [GUARD2.DLG] Adding GUARD2 to internal list of available DLGs [GUARD2.DLG] saved 9 states, 16 trans, 4 strig, 0 ttrig, 4 actions [GUARD3.DLG.DLG] loaded [GUARD3.DLG] created from [GUARD3.DLG] Adding GUARD3 to internal list of available DLGs [GUARD3.DLG] saved 4 states, 8 trans, 2 strig, 0 ttrig, 3 actions [GURKE.DLG.DLG] loaded [GURKE.DLG] created from [GURKE.DLG] Adding GURKE to internal list of available DLGs [GURKE.DLG] saved 7 states, 7 trans, 5 strig, 0 ttrig, 3 actions [GYLLIA.DLG.DLG] loaded [GYLLIA.DLG] created from [GYLLIA.DLG] Adding GYLLIA to internal list of available DLGs [GYLLIA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [HABIB.DLG.DLG] loaded [HABIB.DLG] created from [HABIB.DLG] Adding HABIB to internal list of available DLGs [HABIB.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HABREGA.DLG.DLG] loaded [HABREGA.DLG] created from [HABREGA.DLG] Adding HABREGA to internal list of available DLGs [HABREGA.DLG] saved 27 states, 57 trans, 1 strig, 15 ttrig, 10 actions [HACK.DLG.DLG] loaded [HACK.DLG] created from [HACK.DLG] Adding HACK to internal list of available DLGs [HACK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HACTON.DLG.DLG] loaded [HACTON.DLG] created from [HACTON.DLG] Adding HACTON to internal list of available DLGs [HACTON.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HACTONG.DLG.DLG] loaded [HACTONG.DLG] created from [HACTONG.DLG] Adding HACTONG to internal list of available DLGs [HACTONG.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HAEGAN.DLG.DLG] loaded [HAEGAN.DLG] created from [HAEGAN.DLG] Adding HAEGAN to internal list of available DLGs [HAEGAN.DLG] saved 6 states, 21 trans, 2 strig, 15 ttrig, 15 actions [HAERD25A.DLG.DLG] loaded [HAERD25A.DLG] created from [HAERD25A.DLG] Adding HAERD25A to internal list of available DLGs [HAERD25A.DLG] saved 9 states, 19 trans, 2 strig, 0 ttrig, 6 actions [HAERD25J.DLG.DLG] loaded [HAERD25J.DLG] created from [HAERD25J.DLG] Adding HAERD25J to internal list of available DLGs [HAERD25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [HAERD25P.DLG.DLG] loaded [HAERD25P.DLG] created from [HAERD25P.DLG] Adding HAERD25P to internal list of available DLGs [HAERD25P.DLG] saved 3 states, 7 trans, 2 strig, 3 ttrig, 5 actions [HAERDA.DLG.DLG] loaded [HAERDA.DLG] created from [HAERDA.DLG] Adding HAERDA to internal list of available DLGs [HAERDA.DLG] saved 223 states, 329 trans, 7 strig, 31 ttrig, 65 actions [HAERDAJ.DLG.DLG] loaded [HAERDAJ.DLG] created from [HAERDAJ.DLG] Adding HAERDAJ to internal list of available DLGs [HAERDAJ.DLG] saved 187 states, 303 trans, 13 strig, 119 ttrig, 17 actions [HAERDAP.DLG.DLG] loaded [HAERDAP.DLG] created from [HAERDAP.DLG] Adding HAERDAP to internal list of available DLGs [HAERDAP.DLG] saved 17 states, 24 trans, 5 strig, 8 ttrig, 11 actions [HAFFG2.DLG.DLG] loaded [HAFFG2.DLG] created from [HAFFG2.DLG] Adding HAFFG2 to internal list of available DLGs [HAFFG2.DLG] saved 12 states, 18 trans, 2 strig, 6 ttrig, 0 actions [HAFIZ.DLG.DLG] loaded [HAFIZ.DLG] created from [HAFIZ.DLG] Adding HAFIZ to internal list of available DLGs [HAFIZ.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 4 actions [HAIRTO.DLG.DLG] loaded [HAIRTO.DLG] created from [HAIRTO.DLG] Adding HAIRTO to internal list of available DLGs [HAIRTO.DLG] saved 7 states, 8 trans, 1 strig, 1 ttrig, 5 actions [HAJANOS.DLG.DLG] loaded [HAJANOS.DLG] created from [HAJANOS.DLG] Adding HAJANOS to internal list of available DLGs [HAJANOS.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 4 actions [HALBAZ.DLG.DLG] loaded [HALBAZ.DLG] created from [HALBAZ.DLG] Adding HALBAZ to internal list of available DLGs [HALBAZ.DLG] saved 10 states, 20 trans, 2 strig, 1 ttrig, 5 actions [HALFEN.DLG.DLG] loaded [HALFEN.DLG] created from [HALFEN.DLG] Adding HALFEN to internal list of available DLGs [HALFEN.DLG] saved 3 states, 5 trans, 2 strig, 0 ttrig, 2 actions [HALFFG.DLG.DLG] loaded [HALFFG.DLG] created from [HALFFG.DLG] Adding HALFFG to internal list of available DLGs [HALFFG.DLG] saved 13 states, 20 trans, 4 strig, 8 ttrig, 1 actions [HALFG2.DLG.DLG] loaded [HALFG2.DLG] created from [HALFG2.DLG] Adding HALFG2 to internal list of available DLGs [HALFG2.DLG] saved 11 states, 16 trans, 4 strig, 6 ttrig, 0 actions [HALFG3.DLG.DLG] loaded [HALFG3.DLG] created from [HALFG3.DLG] Adding HALFG3 to internal list of available DLGs [HALFG3.DLG] saved 11 states, 16 trans, 4 strig, 6 ttrig, 0 actions [HALFG4.DLG.DLG] loaded [HALFG4.DLG] created from [HALFG4.DLG] Adding HALFG4 to internal list of available DLGs [HALFG4.DLG] saved 10 states, 14 trans, 4 strig, 4 ttrig, 1 actions [HALFG5.DLG.DLG] loaded [HALFG5.DLG] created from [HALFG5.DLG] Adding HALFG5 to internal list of available DLGs [HALFG5.DLG] saved 11 states, 16 trans, 2 strig, 4 ttrig, 0 actions [HALFG6.DLG.DLG] loaded [HALFG6.DLG] created from [HALFG6.DLG] Adding HALFG6 to internal list of available DLGs [HALFG6.DLG] saved 11 states, 16 trans, 4 strig, 4 ttrig, 1 actions [HALFGU.DLG.DLG] loaded [HALFGU.DLG] created from [HALFGU.DLG] Adding HALFGU to internal list of available DLGs [HALFGU.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 0 actions [HALFTR.DLG.DLG] loaded [HALFTR.DLG] created from [HALFTR.DLG] Adding HALFTR to internal list of available DLGs [HALFTR.DLG] saved 10 states, 18 trans, 2 strig, 3 ttrig, 4 actions [HAMEK.DLG.DLG] loaded [HAMEK.DLG] created from [HAMEK.DLG] Adding HAMEK to internal list of available DLGs [HAMEK.DLG] saved 25 states, 57 trans, 3 strig, 16 ttrig, 15 actions [HANNAH.DLG.DLG] loaded [HANNAH.DLG] created from [HANNAH.DLG] Adding HANNAH to internal list of available DLGs [HANNAH.DLG] saved 5 states, 10 trans, 1 strig, 4 ttrig, 6 actions [HAPIP.DLG.DLG] loaded [HAPIP.DLG] created from [HAPIP.DLG] Adding HAPIP to internal list of available DLGs [HAPIP.DLG] saved 10 states, 17 trans, 3 strig, 0 ttrig, 1 actions [HAQUAT.DLG.DLG] loaded [HAQUAT.DLG] created from [HAQUAT.DLG] Adding HAQUAT to internal list of available DLGs [HAQUAT.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [HAQUATG.DLG.DLG] loaded [HAQUATG.DLG] created from [HAQUATG.DLG] Adding HAQUATG to internal list of available DLGs [HAQUATG.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [HARBOR.DLG.DLG] loaded [HARBOR.DLG] created from [HARBOR.DLG] Adding HARBOR to internal list of available DLGs [HARBOR.DLG] saved 14 states, 23 trans, 5 strig, 4 ttrig, 2 actions [HASTEN.DLG.DLG] loaded [HASTEN.DLG] created from [HASTEN.DLG] Adding HASTEN to internal list of available DLGs [HASTEN.DLG] saved 10 states, 18 trans, 0 strig, 0 ttrig, 0 actions [HAWKER01.DLG.DLG] loaded [HAWKER01.DLG] created from [HAWKER01.DLG] Adding HAWKER01 to internal list of available DLGs [HAWKER01.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [HDRAGSIL.DLG.DLG] loaded [HDRAGSIL.DLG] created from [HDRAGSIL.DLG] Adding HDRAGSIL to internal list of available DLGs [HDRAGSIL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HEAD1.DLG.DLG] loaded [HEAD1.DLG] created from [HEAD1.DLG] Adding HEAD1 to internal list of available DLGs [HEAD1.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 1 actions [HEAD2.DLG.DLG] loaded [HEAD2.DLG] created from [HEAD2.DLG] Adding HEAD2 to internal list of available DLGs [HEAD2.DLG] saved 3 states, 6 trans, 1 strig, 3 ttrig, 2 actions [HEAD3.DLG.DLG] loaded [HEAD3.DLG] created from [HEAD3.DLG] Adding HEAD3 to internal list of available DLGs [HEAD3.DLG] saved 2 states, 6 trans, 1 strig, 4 ttrig, 2 actions [HEAD4.DLG.DLG] loaded [HEAD4.DLG] created from [HEAD4.DLG] Adding HEAD4 to internal list of available DLGs [HEAD4.DLG] saved 2 states, 6 trans, 1 strig, 4 ttrig, 2 actions [HEAD5.DLG.DLG] loaded [HEAD5.DLG] created from [HEAD5.DLG] Adding HEAD5 to internal list of available DLGs [HEAD5.DLG] saved 2 states, 5 trans, 1 strig, 3 ttrig, 1 actions [HEARTG1.DLG.DLG] loaded [HEARTG1.DLG] created from [HEARTG1.DLG] Adding HEARTG1 to internal list of available DLGs [HEARTG1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [HEARTG2.DLG.DLG] loaded [HEARTG2.DLG] created from [HEARTG2.DLG] Adding HEARTG2 to internal list of available DLGs [HEARTG2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [HEARTG3.DLG.DLG] loaded [HEARTG3.DLG] created from [HEARTG3.DLG] Adding HEARTG3 to internal list of available DLGs [HEARTG3.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [HEARTG4.DLG.DLG] loaded [HEARTG4.DLG] created from [HEARTG4.DLG] Adding HEARTG4 to internal list of available DLGs [HEARTG4.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [HEARTG5.DLG.DLG] loaded [HEARTG5.DLG] created from [HEARTG5.DLG] Adding HEARTG5 to internal list of available DLGs [HEARTG5.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [HECITO.DLG.DLG] loaded [HECITO.DLG] created from [HECITO.DLG] Adding HECITO to internal list of available DLGs [HECITO.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [HELLFEAR.DLG.DLG] loaded [HELLFEAR.DLG] created from [HELLFEAR.DLG] Adding HELLFEAR to internal list of available DLGs [HELLFEAR.DLG] saved 30 states, 41 trans, 5 strig, 0 ttrig, 3 actions [HELLGEN.DLG.DLG] loaded [HELLGEN.DLG] created from [HELLGEN.DLG] Adding HELLGEN to internal list of available DLGs [HELLGEN.DLG] saved 16 states, 30 trans, 2 strig, 6 ttrig, 3 actions [HELLGREE.DLG.DLG] loaded [HELLGREE.DLG] created from [HELLGREE.DLG] Adding HELLGREE to internal list of available DLGs [HELLGREE.DLG] saved 24 states, 29 trans, 3 strig, 0 ttrig, 2 actions [HELLJON.DLG.DLG] loaded [HELLJON.DLG] created from [HELLJON.DLG] Adding HELLJON to internal list of available DLGs [HELLJON.DLG] saved 11 states, 98 trans, 1 strig, 84 ttrig, 24 actions [HELLPRID.DLG.DLG] loaded [HELLPRID.DLG] created from [HELLPRID.DLG] Adding HELLPRID to internal list of available DLGs [HELLPRID.DLG] saved 29 states, 41 trans, 3 strig, 0 ttrig, 2 actions [HELLSARE.DLG.DLG] loaded [HELLSARE.DLG] created from [HELLSARE.DLG] Adding HELLSARE to internal list of available DLGs [HELLSARE.DLG] saved 33 states, 55 trans, 1 strig, 3 ttrig, 2 actions [HELLSELF.DLG.DLG] loaded [HELLSELF.DLG] created from [HELLSELF.DLG] Adding HELLSELF to internal list of available DLGs [HELLSELF.DLG] saved 33 states, 39 trans, 7 strig, 1 ttrig, 8 actions [HELLVICT.DLG.DLG] loaded [HELLVICT.DLG] created from [HELLVICT.DLG] Adding HELLVICT to internal list of available DLGs [HELLVICT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [HELMBYR.DLG.DLG] loaded [HELMBYR.DLG] created from [HELMBYR.DLG] Adding HELMBYR to internal list of available DLGs [HELMBYR.DLG] saved 65 states, 84 trans, 18 strig, 14 ttrig, 40 actions [HELMKNI1.DLG.DLG] loaded [HELMKNI1.DLG] created from [HELMKNI1.DLG] Adding HELMKNI1 to internal list of available DLGs [HELMKNI1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [HELMPR.DLG.DLG] loaded [HELMPR.DLG] created from [HELMPR.DLG] Adding HELMPR to internal list of available DLGs [HELMPR.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [HELSHA.DLG.DLG] loaded [HELSHA.DLG] created from [HELSHA.DLG] Adding HELSHA to internal list of available DLGs [HELSHA.DLG] saved 9 states, 11 trans, 2 strig, 0 ttrig, 3 actions [HENDAK.DLG.DLG] loaded [HENDAK.DLG] created from [HENDAK.DLG] Adding HENDAK to internal list of available DLGs [HENDAK.DLG] saved 65 states, 135 trans, 12 strig, 45 ttrig, 26 actions [HENTOL.DLG.DLG] loaded [HENTOL.DLG] created from [HENTOL.DLG] Adding HENTOL to internal list of available DLGs [HENTOL.DLG] saved 14 states, 22 trans, 5 strig, 2 ttrig, 9 actions [HEPHIS.DLG.DLG] loaded [HEPHIS.DLG] created from [HEPHIS.DLG] Adding HEPHIS to internal list of available DLGs [HEPHIS.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [HERSCH.DLG.DLG] loaded [HERSCH.DLG] created from [HERSCH.DLG] Adding HERSCH to internal list of available DLGs [HERSCH.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 2 actions [HERVO.DLG.DLG] loaded [HERVO.DLG] created from [HERVO.DLG] Adding HERVO to internal list of available DLGs [HERVO.DLG] saved 42 states, 99 trans, 5 strig, 31 ttrig, 11 actions [HEXXA25A.DLG.DLG] loaded [HEXXA25A.DLG] created from [HEXXA25A.DLG] Adding HEXXA25A to internal list of available DLGs [HEXXA25A.DLG] saved 29 states, 62 trans, 3 strig, 0 ttrig, 11 actions [HEXXA25J.DLG.DLG] loaded [HEXXA25J.DLG] created from [HEXXA25J.DLG] Adding HEXXA25J to internal list of available DLGs [HEXXA25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [HEXXA25P.DLG.DLG] loaded [HEXXA25P.DLG] created from [HEXXA25P.DLG] Adding HEXXA25P to internal list of available DLGs [HEXXA25P.DLG] saved 30 states, 68 trans, 3 strig, 2 ttrig, 12 actions [HEXXAT.DLG.DLG] loaded [HEXXAT.DLG] created from [HEXXAT.DLG] Adding HEXXAT to internal list of available DLGs [HEXXAT.DLG] saved 173 states, 397 trans, 6 strig, 44 ttrig, 80 actions [HEXXATJ.DLG.DLG] loaded [HEXXATJ.DLG] created from [HEXXATJ.DLG] Adding HEXXATJ to internal list of available DLGs [HEXXATJ.DLG] saved 934 states, 2101 trans, 78 strig, 578 ttrig, 361 actions [HEXXATP.DLG.DLG] loaded [HEXXATP.DLG] created from [HEXXATP.DLG] Adding HEXXATP to internal list of available DLGs [HEXXATP.DLG] saved 45 states, 85 trans, 6 strig, 2 ttrig, 18 actions [HGFLEE.DLG.DLG] loaded [HGFLEE.DLG] created from [HGFLEE.DLG] Adding HGFLEE to internal list of available DLGs [HGFLEE.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [HGKAR01.DLG.DLG] loaded [HGKAR01.DLG] created from [HGKAR01.DLG] Adding HGKAR01 to internal list of available DLGs [HGKAR01.DLG] saved 15 states, 23 trans, 2 strig, 0 ttrig, 8 actions [HGNYA01.DLG.DLG] loaded [HGNYA01.DLG] created from [HGNYA01.DLG] Adding HGNYA01 to internal list of available DLGs [HGNYA01.DLG] saved 33 states, 79 trans, 7 strig, 28 ttrig, 18 actions [HGSKL01.DLG.DLG] loaded [HGSKL01.DLG] created from [HGSKL01.DLG] Adding HGSKL01 to internal list of available DLGs [HGSKL01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [HGWRA01.DLG.DLG] loaded [HGWRA01.DLG] created from [HGWRA01.DLG] Adding HGWRA01 to internal list of available DLGs [HGWRA01.DLG] saved 34 states, 67 trans, 4 strig, 26 ttrig, 27 actions [HICK.DLG.DLG] loaded [HICK.DLG] created from [HICK.DLG] Adding HICK to internal list of available DLGs [HICK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [HIDDEN.DLG.DLG] loaded [HIDDEN.DLG] created from [HIDDEN.DLG] Adding HIDDEN to internal list of available DLGs [HIDDEN.DLG] saved 16 states, 30 trans, 4 strig, 5 ttrig, 10 actions [HIST1.DLG.DLG] loaded [HIST1.DLG] created from [HIST1.DLG] Adding HIST1 to internal list of available DLGs [HIST1.DLG] saved 14 states, 29 trans, 2 strig, 0 ttrig, 0 actions [HLDEMI.DLG.DLG] loaded [HLDEMI.DLG] created from [HLDEMI.DLG] Adding HLDEMI to internal list of available DLGs [HLDEMI.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [HLKANG.DLG.DLG] loaded [HLKANG.DLG] created from [HLKANG.DLG] Adding HLKANG to internal list of available DLGs [HLKANG.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 2 actions [HLKETTA.DLG.DLG] loaded [HLKETTA.DLG] created from [HLKETTA.DLG] Adding HLKETTA to internal list of available DLGs [HLKETTA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HLLICH.DLG.DLG] loaded [HLLICH.DLG] created from [HLLICH.DLG] Adding HLLICH to internal list of available DLGs [HLLICH.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [HLSHADE.DLG.DLG] loaded [HLSHADE.DLG] created from [HLSHADE.DLG] Adding HLSHADE to internal list of available DLGs [HLSHADE.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [HLSHANG.DLG.DLG] loaded [HLSHANG.DLG] created from [HLSHANG.DLG] Adding HLSHANG to internal list of available DLGs [HLSHANG.DLG] saved 8 states, 16 trans, 1 strig, 2 ttrig, 2 actions [HLSION.DLG.DLG] loaded [HLSION.DLG] created from [HLSION.DLG] Adding HLSION to internal list of available DLGs [HLSION.DLG] saved 7 states, 12 trans, 2 strig, 1 ttrig, 4 actions [HLSKULL.DLG.DLG] loaded [HLSKULL.DLG] created from [HLSKULL.DLG] Adding HLSKULL to internal list of available DLGs [HLSKULL.DLG] saved 16 states, 32 trans, 3 strig, 8 ttrig, 4 actions [HMELVIN.DLG.DLG] loaded [HMELVIN.DLG] created from [HMELVIN.DLG] Adding HMELVIN to internal list of available DLGs [HMELVIN.DLG] saved 10 states, 16 trans, 2 strig, 0 ttrig, 1 actions [HOBGO5.DLG.DLG] loaded [HOBGO5.DLG] created from [HOBGO5.DLG] Adding HOBGO5 to internal list of available DLGs [HOBGO5.DLG] saved 8 states, 13 trans, 2 strig, 2 ttrig, 3 actions [HOBGOD.DLG.DLG] loaded [HOBGOD.DLG] created from [HOBGOD.DLG] Adding HOBGOD to internal list of available DLGs [HOBGOD.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [HOMELESS.DLG.DLG] loaded [HOMELESS.DLG] created from [HOMELESS.DLG] Adding HOMELESS to internal list of available DLGs [HOMELESS.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [HOUSEN.DLG.DLG] loaded [HOUSEN.DLG] created from [HOUSEN.DLG] Adding HOUSEN to internal list of available DLGs [HOUSEN.DLG] saved 4 states, 6 trans, 2 strig, 2 ttrig, 3 actions [HOUSG1.DLG.DLG] loaded [HOUSG1.DLG] created from [HOUSG1.DLG] Adding HOUSG1 to internal list of available DLGs [HOUSG1.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [HOUSG2.DLG.DLG] loaded [HOUSG2.DLG] created from [HOUSG2.DLG] Adding HOUSG2 to internal list of available DLGs [HOUSG2.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 0 actions [HOUSG3.DLG.DLG] loaded [HOUSG3.DLG] created from [HOUSG3.DLG] Adding HOUSG3 to internal list of available DLGs [HOUSG3.DLG] saved 7 states, 11 trans, 2 strig, 2 ttrig, 3 actions [HOUSG4.DLG.DLG] loaded [HOUSG4.DLG] created from [HOUSG4.DLG] Adding HOUSG4 to internal list of available DLGs [HOUSG4.DLG] saved 8 states, 13 trans, 2 strig, 3 ttrig, 1 actions [HOUSG5.DLG.DLG] loaded [HOUSG5.DLG] created from [HOUSG5.DLG] Adding HOUSG5 to internal list of available DLGs [HOUSG5.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [HOUSG6.DLG.DLG] loaded [HOUSG6.DLG] created from [HOUSG6.DLG] Adding HOUSG6 to internal list of available DLGs [HOUSG6.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 1 actions [HPRELATE.DLG.DLG] loaded [HPRELATE.DLG] created from [HPRELATE.DLG] Adding HPRELATE to internal list of available DLGs [HPRELATE.DLG] saved 65 states, 106 trans, 14 strig, 28 ttrig, 14 actions [HULL.DLG.DLG] loaded [HULL.DLG] created from [HULL.DLG] Adding HULL to internal list of available DLGs [HULL.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [HULL2.DLG.DLG] loaded [HULL2.DLG] created from [HULL2.DLG] Adding HULL2 to internal list of available DLGs [HULL2.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 1 actions [HULL3.DLG.DLG] loaded [HULL3.DLG] created from [HULL3.DLG] Adding HULL3 to internal list of available DLGs [HULL3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HULRIK.DLG.DLG] loaded [HULRIK.DLG] created from [HULRIK.DLG] Adding HULRIK to internal list of available DLGs [HULRIK.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [HUNTER.DLG.DLG] loaded [HUNTER.DLG] created from [HUNTER.DLG] Adding HUNTER to internal list of available DLGs [HUNTER.DLG] saved 10 states, 15 trans, 2 strig, 1 ttrig, 5 actions [HURGAN.DLG.DLG] loaded [HURGAN.DLG] created from [HURGAN.DLG] Adding HURGAN to internal list of available DLGs [HURGAN.DLG] saved 24 states, 40 trans, 6 strig, 7 ttrig, 11 actions [HURGISF.DLG.DLG] loaded [HURGISF.DLG] created from [HURGISF.DLG] Adding HURGISF to internal list of available DLGs [HURGISF.DLG] saved 15 states, 23 trans, 5 strig, 0 ttrig, 3 actions [HURGISR.DLG.DLG] loaded [HURGISR.DLG] created from [HURGISR.DLG] Adding HURGISR to internal list of available DLGs [HURGISR.DLG] saved 14 states, 22 trans, 5 strig, 0 ttrig, 3 actions [HUSAM.DLG.DLG] loaded [HUSAM.DLG] created from [HUSAM.DLG] Adding HUSAM to internal list of available DLGs [HUSAM.DLG] saved 40 states, 60 trans, 2 strig, 3 ttrig, 19 actions [HUSAM2.DLG.DLG] loaded [HUSAM2.DLG] created from [HUSAM2.DLG] Adding HUSAM2 to internal list of available DLGs [HUSAM2.DLG] saved 21 states, 35 trans, 5 strig, 3 ttrig, 14 actions [ICHARY.DLG.DLG] loaded [ICHARY.DLG] created from [ICHARY.DLG] Adding ICHARY to internal list of available DLGs [ICHARY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [IDIOTP.DLG.DLG] loaded [IDIOTP.DLG] created from [IDIOTP.DLG] Adding IDIOTP to internal list of available DLGs [IDIOTP.DLG] saved 30 states, 30 trans, 30 strig, 0 ttrig, 0 actions [IDJINNI.DLG.DLG] loaded [IDJINNI.DLG] created from [IDJINNI.DLG] Adding IDJINNI to internal list of available DLGs [IDJINNI.DLG] saved 21 states, 36 trans, 4 strig, 0 ttrig, 6 actions [IDRYAD1.DLG.DLG] loaded [IDRYAD1.DLG] created from [IDRYAD1.DLG] Adding IDRYAD1 to internal list of available DLGs [IDRYAD1.DLG] saved 18 states, 27 trans, 5 strig, 9 ttrig, 6 actions [IDRYAD2.DLG.DLG] loaded [IDRYAD2.DLG] created from [IDRYAD2.DLG] Adding IDRYAD2 to internal list of available DLGs [IDRYAD2.DLG] saved 17 states, 32 trans, 4 strig, 13 ttrig, 8 actions [IDRYAD3.DLG.DLG] loaded [IDRYAD3.DLG] created from [IDRYAD3.DLG] Adding IDRYAD3 to internal list of available DLGs [IDRYAD3.DLG] saved 20 states, 45 trans, 4 strig, 20 ttrig, 8 actions [IDUR1.DLG.DLG] loaded [IDUR1.DLG] created from [IDUR1.DLG] Adding IDUR1 to internal list of available DLGs [IDUR1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [IGNATI.DLG.DLG] loaded [IGNATI.DLG] created from [IGNATI.DLG] Adding IGNATI to internal list of available DLGs [IGNATI.DLG] saved 12 states, 28 trans, 3 strig, 15 ttrig, 4 actions [IGOLEM1.DLG.DLG] loaded [IGOLEM1.DLG] created from [IGOLEM1.DLG] Adding IGOLEM1 to internal list of available DLGs [IGOLEM1.DLG] saved 19 states, 35 trans, 3 strig, 3 ttrig, 5 actions [IGOLEM2.DLG.DLG] loaded [IGOLEM2.DLG] created from [IGOLEM2.DLG] Adding IGOLEM2 to internal list of available DLGs [IGOLEM2.DLG] saved 8 states, 23 trans, 2 strig, 0 ttrig, 1 actions [IGOLFLE1.DLG.DLG] loaded [IGOLFLE1.DLG] created from [IGOLFLE1.DLG] Adding IGOLFLE1 to internal list of available DLGs [IGOLFLE1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [IGOLFLE2.DLG.DLG] loaded [IGOLFLE2.DLG] created from [IGOLFLE2.DLG] Adding IGOLFLE2 to internal list of available DLGs [IGOLFLE2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [IGOLFLE3.DLG.DLG] loaded [IGOLFLE3.DLG] created from [IGOLFLE3.DLG] Adding IGOLFLE3 to internal list of available DLGs [IGOLFLE3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [IGOLFLE4.DLG.DLG] loaded [IGOLFLE4.DLG] created from [IGOLFLE4.DLG] Adding IGOLFLE4 to internal list of available DLGs [IGOLFLE4.DLG] saved 2 states, 1 trans, 1 strig, 0 ttrig, 1 actions [IKE.DLG.DLG] loaded [IKE.DLG] created from [IKE.DLG] Adding IKE to internal list of available DLGs [IKE.DLG] saved 8 states, 18 trans, 1 strig, 4 ttrig, 6 actions [IKE2.DLG.DLG] loaded [IKE2.DLG] created from [IKE2.DLG] Adding IKE2 to internal list of available DLGs [IKE2.DLG] saved 19 states, 30 trans, 9 strig, 4 ttrig, 9 actions [ILBEGG01.DLG.DLG] loaded [ILBEGG01.DLG] created from [ILBEGG01.DLG] Adding ILBEGG01 to internal list of available DLGs [ILBEGG01.DLG] saved 7 states, 14 trans, 4 strig, 9 ttrig, 1 actions [ILLASERA.DLG.DLG] loaded [ILLASERA.DLG] created from [ILLASERA.DLG] Adding ILLASERA to internal list of available DLGs [ILLASERA.DLG] saved 9 states, 16 trans, 1 strig, 0 ttrig, 1 actions [ILMAN01.DLG.DLG] loaded [ILMAN01.DLG] created from [ILMAN01.DLG] Adding ILMAN01 to internal list of available DLGs [ILMAN01.DLG] saved 4 states, 5 trans, 4 strig, 2 ttrig, 0 actions [ILYICH.DLG.DLG] loaded [ILYICH.DLG] created from [ILYICH.DLG] Adding ILYICH to internal list of available DLGs [ILYICH.DLG] saved 4 states, 6 trans, 1 strig, 1 ttrig, 6 actions [IMNBOOK1.DLG.DLG] loaded [IMNBOOK1.DLG] created from [IMNBOOK1.DLG] Adding IMNBOOK1 to internal list of available DLGs [IMNBOOK1.DLG] saved 12 states, 23 trans, 1 strig, 1 ttrig, 1 actions [IMOEMJ.DLG.DLG] loaded [IMOEMJ.DLG] created from [IMOEMJ.DLG] Adding IMOEMJ to internal list of available DLGs [IMOEMJ.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 2 actions [IMOEN.DLG.DLG] loaded [IMOEN.DLG] created from [IMOEN.DLG] Adding IMOEN to internal list of available DLGs [IMOEN.DLG] saved 10 states, 17 trans, 2 strig, 4 ttrig, 0 actions [IMOEN10.DLG.DLG] loaded [IMOEN10.DLG] created from [IMOEN10.DLG] Adding IMOEN10 to internal list of available DLGs [IMOEN10.DLG] saved 28 states, 47 trans, 1 strig, 1 ttrig, 4 actions [IMOEN2.DLG.DLG] loaded [IMOEN2.DLG] created from [IMOEN2.DLG] Adding IMOEN2 to internal list of available DLGs [IMOEN2.DLG] saved 26 states, 49 trans, 1 strig, 8 ttrig, 2 actions [IMOEN25A.DLG.DLG] loaded [IMOEN25A.DLG] created from [IMOEN25A.DLG] Adding IMOEN25A to internal list of available DLGs [IMOEN25A.DLG] saved 8 states, 14 trans, 2 strig, 0 ttrig, 7 actions [IMOEN25J.DLG.DLG] loaded [IMOEN25J.DLG] created from [IMOEN25J.DLG] Adding IMOEN25J to internal list of available DLGs [IMOEN25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [IMOEN25P.DLG.DLG] loaded [IMOEN25P.DLG] created from [IMOEN25P.DLG] Adding IMOEN25P to internal list of available DLGs [IMOEN25P.DLG] saved 4 states, 8 trans, 2 strig, 3 ttrig, 5 actions [IMOEN2J.DLG.DLG] loaded [IMOEN2J.DLG] created from [IMOEN2J.DLG] Adding IMOEN2J to internal list of available DLGs [IMOEN2J.DLG] saved 186 states, 324 trans, 22 strig, 119 ttrig, 33 actions [IMOEN2P.DLG.DLG] loaded [IMOEN2P.DLG] created from [IMOEN2P.DLG] Adding IMOEN2P to internal list of available DLGs [IMOEN2P.DLG] saved 12 states, 18 trans, 7 strig, 0 ttrig, 6 actions [IMOEN2_.DLG.DLG] loaded [IMOEN2_.DLG] created from [IMOEN2_.DLG] Adding IMOEN2_ to internal list of available DLGs [IMOEN2_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [IMOENJ.DLG.DLG] loaded [IMOENJ.DLG] created from [IMOENJ.DLG] Adding IMOENJ to internal list of available DLGs [IMOENJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [IMOENP.DLG.DLG] loaded [IMOENP.DLG] created from [IMOENP.DLG] Adding IMOENP to internal list of available DLGs [IMOENP.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [IMOENP_.DLG.DLG] loaded [IMOENP_.DLG] created from [IMOENP_.DLG] Adding IMOENP_ to internal list of available DLGs [IMOENP_.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 3 actions [IMOENZ.DLG.DLG] loaded [IMOENZ.DLG] created from [IMOENZ.DLG] Adding IMOENZ to internal list of available DLGs [IMOENZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [IMRAE.DLG.DLG] loaded [IMRAE.DLG] created from [IMRAE.DLG] Adding IMRAE to internal list of available DLGs [IMRAE.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [INGOT.DLG.DLG] loaded [INGOT.DLG] created from [INGOT.DLG] Adding INGOT to internal list of available DLGs [INGOT.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [INNKE2.DLG.DLG] loaded [INNKE2.DLG] created from [INNKE2.DLG] Adding INNKE2 to internal list of available DLGs [INNKE2.DLG] saved 9 states, 18 trans, 2 strig, 6 ttrig, 5 actions [INNKE3.DLG.DLG] loaded [INNKE3.DLG] created from [INNKE3.DLG] Adding INNKE3 to internal list of available DLGs [INNKE3.DLG] saved 5 states, 8 trans, 3 strig, 0 ttrig, 4 actions [INNKN2.DLG.DLG] loaded [INNKN2.DLG] created from [INNKN2.DLG] Adding INNKN2 to internal list of available DLGs [INNKN2.DLG] saved 2 states, 3 trans, 2 strig, 0 ttrig, 1 actions [INSPECT.DLG.DLG] loaded [INSPECT.DLG] created from [INSPECT.DLG] Adding INSPECT to internal list of available DLGs [INSPECT.DLG] saved 55 states, 97 trans, 3 strig, 37 ttrig, 15 actions [IRETHF01.DLG.DLG] loaded [IRETHF01.DLG] created from [IRETHF01.DLG] Adding IRETHF01 to internal list of available DLGs [IRETHF01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [IRETHF02.DLG.DLG] loaded [IRETHF02.DLG] created from [IRETHF02.DLG] Adding IRETHF02 to internal list of available DLGs [IRETHF02.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [IRETHF03.DLG.DLG] loaded [IRETHF03.DLG] created from [IRETHF03.DLG] Adding IRETHF03 to internal list of available DLGs [IRETHF03.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [IRLENT.DLG.DLG] loaded [IRLENT.DLG] created from [IRLENT.DLG] Adding IRLENT to internal list of available DLGs [IRLENT.DLG] saved 7 states, 8 trans, 3 strig, 0 ttrig, 2 actions [IRON10.DLG.DLG] loaded [IRON10.DLG] created from [IRON10.DLG] Adding IRON10 to internal list of available DLGs [IRON10.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 4 actions [IRON11.DLG.DLG] loaded [IRON11.DLG] created from [IRON11.DLG] Adding IRON11 to internal list of available DLGs [IRON11.DLG] saved 7 states, 12 trans, 2 strig, 0 ttrig, 4 actions [IRON12.DLG.DLG] loaded [IRON12.DLG] created from [IRON12.DLG] Adding IRON12 to internal list of available DLGs [IRON12.DLG] saved 7 states, 11 trans, 2 strig, 4 ttrig, 5 actions [IRON13.DLG.DLG] loaded [IRON13.DLG] created from [IRON13.DLG] Adding IRON13 to internal list of available DLGs [IRON13.DLG] saved 11 states, 19 trans, 3 strig, 8 ttrig, 12 actions [IRON14.DLG.DLG] loaded [IRON14.DLG] created from [IRON14.DLG] Adding IRON14 to internal list of available DLGs [IRON14.DLG] saved 10 states, 16 trans, 2 strig, 6 ttrig, 7 actions [IRON2.DLG.DLG] loaded [IRON2.DLG] created from [IRON2.DLG] Adding IRON2 to internal list of available DLGs [IRON2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [IRON3.DLG.DLG] loaded [IRON3.DLG] created from [IRON3.DLG] Adding IRON3 to internal list of available DLGs [IRON3.DLG] saved 6 states, 9 trans, 2 strig, 0 ttrig, 2 actions [IRON4.DLG.DLG] loaded [IRON4.DLG] created from [IRON4.DLG] Adding IRON4 to internal list of available DLGs [IRON4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [IRON5.DLG.DLG] loaded [IRON5.DLG] created from [IRON5.DLG] Adding IRON5 to internal list of available DLGs [IRON5.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions [IRON6.DLG.DLG] loaded [IRON6.DLG] created from [IRON6.DLG] Adding IRON6 to internal list of available DLGs [IRON6.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [IRON7.DLG.DLG] loaded [IRON7.DLG] created from [IRON7.DLG] Adding IRON7 to internal list of available DLGs [IRON7.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 1 actions [IRON8.DLG.DLG] loaded [IRON8.DLG] created from [IRON8.DLG] Adding IRON8 to internal list of available DLGs [IRON8.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [IRON9.DLG.DLG] loaded [IRON9.DLG] created from [IRON9.DLG] Adding IRON9 to internal list of available DLGs [IRON9.DLG] saved 6 states, 9 trans, 2 strig, 0 ttrig, 3 actions [IRONGU.DLG.DLG] loaded [IRONGU.DLG] created from [IRONGU.DLG] Adding IRONGU to internal list of available DLGs [IRONGU.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [IRONHO.DLG.DLG] loaded [IRONHO.DLG] created from [IRONHO.DLG] Adding IRONHO to internal list of available DLGs [IRONHO.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [IRONM2.DLG.DLG] loaded [IRONM2.DLG] created from [IRONM2.DLG] Adding IRONM2 to internal list of available DLGs [IRONM2.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [IRONM3.DLG.DLG] loaded [IRONM3.DLG] created from [IRONM3.DLG] Adding IRONM3 to internal list of available DLGs [IRONM3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions [IRONM4.DLG.DLG] loaded [IRONM4.DLG] created from [IRONM4.DLG] Adding IRONM4 to internal list of available DLGs [IRONM4.DLG] saved 13 states, 19 trans, 2 strig, 0 ttrig, 1 actions [IRONME.DLG.DLG] loaded [IRONME.DLG] created from [IRONME.DLG] Adding IRONME to internal list of available DLGs [IRONME.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 2 actions [ISAEA.DLG.DLG] loaded [ISAEA.DLG] created from [ISAEA.DLG] Adding ISAEA to internal list of available DLGs [ISAEA.DLG] saved 32 states, 43 trans, 3 strig, 7 ttrig, 7 actions [ISHADMT1.DLG.DLG] loaded [ISHADMT1.DLG] created from [ISHADMT1.DLG] Adding ISHADMT1 to internal list of available DLGs [ISHADMT1.DLG] saved 8 states, 20 trans, 1 strig, 8 ttrig, 3 actions [ISLANNE.DLG.DLG] loaded [ISLANNE.DLG] created from [ISLANNE.DLG] Adding ISLANNE to internal list of available DLGs [ISLANNE.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 1 actions [ISLSIR.DLG.DLG] loaded [ISLSIR.DLG] created from [ISLSIR.DLG] Adding ISLSIR to internal list of available DLGs [ISLSIR.DLG] saved 10 states, 21 trans, 2 strig, 0 ttrig, 6 actions [ITHMEE.DLG.DLG] loaded [ITHMEE.DLG] created from [ITHMEE.DLG] Adding ITHMEE to internal list of available DLGs [ITHMEE.DLG] saved 10 states, 10 trans, 3 strig, 0 ttrig, 3 actions [ITHTYL.DLG.DLG] loaded [ITHTYL.DLG] created from [ITHTYL.DLG] Adding ITHTYL to internal list of available DLGs [ITHTYL.DLG] saved 13 states, 20 trans, 4 strig, 8 ttrig, 1 actions [IVANNE.DLG.DLG] loaded [IVANNE.DLG] created from [IVANNE.DLG] Adding IVANNE to internal list of available DLGs [IVANNE.DLG] saved 7 states, 9 trans, 2 strig, 2 ttrig, 3 actions [IZEFIA.DLG.DLG] loaded [IZEFIA.DLG] created from [IZEFIA.DLG] Adding IZEFIA to internal list of available DLGs [IZEFIA.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 5 actions [JACIL.DLG.DLG] loaded [JACIL.DLG] created from [JACIL.DLG] Adding JACIL to internal list of available DLGs [JACIL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [JADERMIN.DLG.DLG] loaded [JADERMIN.DLG] created from [JADERMIN.DLG] Adding JADERMIN to internal list of available DLGs [JADERMIN.DLG] saved 32 states, 36 trans, 1 strig, 0 ttrig, 2 actions [JAEL01.DLG.DLG] loaded [JAEL01.DLG] created from [JAEL01.DLG] Adding JAEL01 to internal list of available DLGs [JAEL01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [JAEL02.DLG.DLG] loaded [JAEL02.DLG] created from [JAEL02.DLG] Adding JAEL02 to internal list of available DLGs [JAEL02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [JAEL03.DLG.DLG] loaded [JAEL03.DLG] created from [JAEL03.DLG] Adding JAEL03 to internal list of available DLGs [JAEL03.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [JAELLA2.DLG.DLG] loaded [JAELLA2.DLG] created from [JAELLA2.DLG] Adding JAELLA2 to internal list of available DLGs [JAELLA2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [JAERTOF.DLG.DLG] loaded [JAERTOF.DLG] created from [JAERTOF.DLG] Adding JAERTOF to internal list of available DLGs [JAERTOF.DLG] saved 19 states, 27 trans, 2 strig, 0 ttrig, 7 actions [JAGALVAR.DLG.DLG] loaded [JAGALVAR.DLG] created from [JAGALVAR.DLG] Adding JAGALVAR to internal list of available DLGs [JAGALVAR.DLG] saved 47 states, 75 trans, 1 strig, 16 ttrig, 3 actions [JAHABOAM.DLG.DLG] loaded [JAHABOAM.DLG] created from [JAHABOAM.DLG] Adding JAHABOAM to internal list of available DLGs [JAHABOAM.DLG] saved 13 states, 19 trans, 2 strig, 0 ttrig, 0 actions [JAHEI25A.DLG.DLG] loaded [JAHEI25A.DLG] created from [JAHEI25A.DLG] Adding JAHEI25A to internal list of available DLGs [JAHEI25A.DLG] saved 9 states, 17 trans, 2 strig, 4 ttrig, 8 actions [JAHEI25J.DLG.DLG] loaded [JAHEI25J.DLG] created from [JAHEI25J.DLG] Adding JAHEI25J to internal list of available DLGs [JAHEI25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [JAHEI25P.DLG.DLG] loaded [JAHEI25P.DLG] created from [JAHEI25P.DLG] Adding JAHEI25P to internal list of available DLGs [JAHEI25P.DLG] saved 6 states, 13 trans, 3 strig, 6 ttrig, 9 actions [JAHEIJ.DLG.DLG] loaded [JAHEIJ.DLG] created from [JAHEIJ.DLG] Adding JAHEIJ to internal list of available DLGs [JAHEIJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [JAHEIP.DLG.DLG] loaded [JAHEIP.DLG] created from [JAHEIP.DLG] Adding JAHEIP to internal list of available DLGs [JAHEIP.DLG] saved 9 states, 11 trans, 6 strig, 0 ttrig, 7 actions [JAHEIR.DLG.DLG] loaded [JAHEIR.DLG] created from [JAHEIR.DLG] Adding JAHEIR to internal list of available DLGs [JAHEIR.DLG] saved 16 states, 26 trans, 7 strig, 8 ttrig, 11 actions [JAHEIRA.DLG.DLG] loaded [JAHEIRA.DLG] created from [JAHEIRA.DLG] Adding JAHEIRA to internal list of available DLGs [JAHEIRA.DLG] saved 75 states, 123 trans, 8 strig, 30 ttrig, 17 actions [JAHEIRAJ.DLG.DLG] loaded [JAHEIRAJ.DLG] created from [JAHEIRAJ.DLG] Adding JAHEIRAJ to internal list of available DLGs [JAHEIRAJ.DLG] saved 734 states, 1130 trans, 48 strig, 344 ttrig, 166 actions [JAHEIRAP.DLG.DLG] loaded [JAHEIRAP.DLG] created from [JAHEIRAP.DLG] Adding JAHEIRAP to internal list of available DLGs [JAHEIRAP.DLG] saved 74 states, 114 trans, 16 strig, 4 ttrig, 33 actions [JAHEIZ.DLG.DLG] loaded [JAHEIZ.DLG] created from [JAHEIZ.DLG] Adding JAHEIZ to internal list of available DLGs [JAHEIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [JALANT.DLG.DLG] loaded [JALANT.DLG] created from [JALANT.DLG] Adding JALANT to internal list of available DLGs [JALANT.DLG] saved 17 states, 28 trans, 3 strig, 4 ttrig, 8 actions [JAMERONA.DLG.DLG] loaded [JAMERONA.DLG] created from [JAMERONA.DLG] Adding JAMERONA to internal list of available DLGs [JAMERONA.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 0 actions [JAMERONI.DLG.DLG] loaded [JAMERONI.DLG] created from [JAMERONI.DLG] Adding JAMERONI to internal list of available DLGs [JAMERONI.DLG] saved 4 states, 7 trans, 1 strig, 4 ttrig, 0 actions [JAMIE.DLG.DLG] loaded [JAMIE.DLG] created from [JAMIE.DLG] Adding JAMIE to internal list of available DLGs [JAMIE.DLG] saved 3 states, 4 trans, 1 strig, 2 ttrig, 2 actions [JAN.DLG.DLG] loaded [JAN.DLG] created from [JAN.DLG] Adding JAN to internal list of available DLGs [JAN.DLG] saved 39 states, 68 trans, 7 strig, 4 ttrig, 27 actions [JAN2.DLG.DLG] loaded [JAN2.DLG] created from [JAN2.DLG] Adding JAN2 to internal list of available DLGs [JAN2.DLG] saved 31 states, 38 trans, 2 strig, 0 ttrig, 0 actions [JAN25A.DLG.DLG] loaded [JAN25A.DLG] created from [JAN25A.DLG] Adding JAN25A to internal list of available DLGs [JAN25A.DLG] saved 9 states, 18 trans, 2 strig, 0 ttrig, 8 actions [JAN25J.DLG.DLG] loaded [JAN25J.DLG] created from [JAN25J.DLG] Adding JAN25J to internal list of available DLGs [JAN25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [JAN25P.DLG.DLG] loaded [JAN25P.DLG] created from [JAN25P.DLG] Adding JAN25P to internal list of available DLGs [JAN25P.DLG] saved 4 states, 9 trans, 2 strig, 3 ttrig, 6 actions [JANGIT01.DLG.DLG] loaded [JANGIT01.DLG] created from [JANGIT01.DLG] Adding JANGIT01 to internal list of available DLGs [JANGIT01.DLG] saved 2 states, 4 trans, 1 strig, 3 ttrig, 3 actions [JANGIT02.DLG.DLG] loaded [JANGIT02.DLG] created from [JANGIT02.DLG] Adding JANGIT02 to internal list of available DLGs [JANGIT02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [JANJ.DLG.DLG] loaded [JANJ.DLG] created from [JANJ.DLG] Adding JANJ to internal list of available DLGs [JANJ.DLG] saved 228 states, 377 trans, 9 strig, 159 ttrig, 18 actions [JANP.DLG.DLG] loaded [JANP.DLG] created from [JANP.DLG] Adding JANP to internal list of available DLGs [JANP.DLG] saved 43 states, 58 trans, 12 strig, 2 ttrig, 23 actions [JARDAK.DLG.DLG] loaded [JARDAK.DLG] created from [JARDAK.DLG] Adding JARDAK to internal list of available DLGs [JARDAK.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [JARED.DLG.DLG] loaded [JARED.DLG] created from [JARED.DLG] Adding JARED to internal list of available DLGs [JARED.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [JAREVIA.DLG.DLG] loaded [JAREVIA.DLG] created from [JAREVIA.DLG] Adding JAREVIA to internal list of available DLGs [JAREVIA.DLG] saved 18 states, 32 trans, 2 strig, 2 ttrig, 6 actions [JARLAXLE.DLG.DLG] loaded [JARLAXLE.DLG] created from [JARLAXLE.DLG] Adding JARLAXLE to internal list of available DLGs [JARLAXLE.DLG] saved 43 states, 71 trans, 2 strig, 26 ttrig, 8 actions [JARLICH.DLG.DLG] loaded [JARLICH.DLG] created from [JARLICH.DLG] Adding JARLICH to internal list of available DLGs [JARLICH.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 3 actions [JASE.DLG.DLG] loaded [JASE.DLG] created from [JASE.DLG] Adding JASE to internal list of available DLGs [JASE.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [JATERMIN.DLG.DLG] loaded [JATERMIN.DLG] created from [JATERMIN.DLG] Adding JATERMIN to internal list of available DLGs [JATERMIN.DLG] saved 16 states, 20 trans, 2 strig, 6 ttrig, 6 actions [JAYES.DLG.DLG] loaded [JAYES.DLG] created from [JAYES.DLG] Adding JAYES to internal list of available DLGs [JAYES.DLG] saved 3 states, 6 trans, 1 strig, 0 ttrig, 2 actions [JAYLOS.DLG.DLG] loaded [JAYLOS.DLG] created from [JAYLOS.DLG] Adding JAYLOS to internal list of available DLGs [JAYLOS.DLG] saved 24 states, 42 trans, 1 strig, 4 ttrig, 3 actions [JEB.DLG.DLG] loaded [JEB.DLG] created from [JEB.DLG] Adding JEB to internal list of available DLGs [JEB.DLG] saved 12 states, 20 trans, 7 strig, 2 ttrig, 0 actions [JEBADO.DLG.DLG] loaded [JEBADO.DLG] created from [JEBADO.DLG] Adding JEBADO to internal list of available DLGs [JEBADO.DLG] saved 12 states, 12 trans, 6 strig, 0 ttrig, 4 actions [JENKAL.DLG.DLG] loaded [JENKAL.DLG] created from [JENKAL.DLG] Adding JENKAL to internal list of available DLGs [JENKAL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [JESSUP.DLG.DLG] loaded [JESSUP.DLG] created from [JESSUP.DLG] Adding JESSUP to internal list of available DLGs [JESSUP.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [JHASSO.DLG.DLG] loaded [JHASSO.DLG] created from [JHASSO.DLG] Adding JHASSO to internal list of available DLGs [JHASSO.DLG] saved 19 states, 29 trans, 3 strig, 2 ttrig, 2 actions [JIM.DLG.DLG] loaded [JIM.DLG] created from [JIM.DLG] Adding JIM to internal list of available DLGs [JIM.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 0 actions [JOIA.DLG.DLG] loaded [JOIA.DLG] created from [JOIA.DLG] Adding JOIA to internal list of available DLGs [JOIA.DLG] saved 8 states, 15 trans, 3 strig, 0 ttrig, 2 actions [JONAVI.DLG.DLG] loaded [JONAVI.DLG] created from [JONAVI.DLG] Adding JONAVI to internal list of available DLGs [JONAVI.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [JONDAL.DLG.DLG] loaded [JONDAL.DLG] created from [JONDAL.DLG] Adding JONDAL to internal list of available DLGs [JONDAL.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 2 actions [JONDAL3.DLG.DLG] loaded [JONDAL3.DLG] created from [JONDAL3.DLG] Adding JONDAL3 to internal list of available DLGs [JONDAL3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [JONDALTB.DLG.DLG] loaded [JONDALTB.DLG] created from [JONDALTB.DLG] Adding JONDALTB to internal list of available DLGs [JONDALTB.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 2 actions [JOPI.DLG.DLG] loaded [JOPI.DLG] created from [JOPI.DLG] Adding JOPI to internal list of available DLGs [JOPI.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [JORIN.DLG.DLG] loaded [JORIN.DLG] created from [JORIN.DLG] Adding JORIN to internal list of available DLGs [JORIN.DLG] saved 11 states, 17 trans, 4 strig, 0 ttrig, 3 actions [JUGCOL01.DLG.DLG] loaded [JUGCOL01.DLG] created from [JUGCOL01.DLG] Adding JUGCOL01 to internal list of available DLGs [JUGCOL01.DLG] saved 10 states, 10 trans, 5 strig, 0 ttrig, 0 actions [JUGDAR01.DLG.DLG] loaded [JUGDAR01.DLG] created from [JUGDAR01.DLG] Adding JUGDAR01 to internal list of available DLGs [JUGDAR01.DLG] saved 17 states, 29 trans, 2 strig, 3 ttrig, 3 actions [JUGJER01.DLG.DLG] loaded [JUGJER01.DLG] created from [JUGJER01.DLG] Adding JUGJER01 to internal list of available DLGs [JUGJER01.DLG] saved 37 states, 80 trans, 5 strig, 29 ttrig, 9 actions [JUGJUG01.DLG.DLG] loaded [JUGJUG01.DLG] created from [JUGJUG01.DLG] Adding JUGJUG01 to internal list of available DLGs [JUGJUG01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [KAELLA.DLG.DLG] loaded [KAELLA.DLG] created from [KAELLA.DLG] Adding KAELLA to internal list of available DLGs [KAELLA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [KAGAIJ.DLG.DLG] loaded [KAGAIJ.DLG] created from [KAGAIJ.DLG] Adding KAGAIJ to internal list of available DLGs [KAGAIJ.DLG] saved 14 states, 45 trans, 6 strig, 32 ttrig, 38 actions [KAGAIN.DLG.DLG] loaded [KAGAIN.DLG] created from [KAGAIN.DLG] Adding KAGAIN to internal list of available DLGs [KAGAIN.DLG] saved 15 states, 27 trans, 3 strig, 5 ttrig, 10 actions [KAGAIP.DLG.DLG] loaded [KAGAIP.DLG] created from [KAGAIP.DLG] Adding KAGAIP to internal list of available DLGs [KAGAIP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [KAGAIZ.DLG.DLG] loaded [KAGAIZ.DLG] created from [KAGAIZ.DLG] Adding KAGAIZ to internal list of available DLGs [KAGAIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KAHRK.DLG.DLG] loaded [KAHRK.DLG] created from [KAHRK.DLG] Adding KAHRK to internal list of available DLGs [KAHRK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KAISH.DLG.DLG] loaded [KAISH.DLG] created from [KAISH.DLG] Adding KAISH to internal list of available DLGs [KAISH.DLG] saved 39 states, 83 trans, 6 strig, 4 ttrig, 7 actions [KAISH2.DLG.DLG] loaded [KAISH2.DLG] created from [KAISH2.DLG] Adding KAISH2 to internal list of available DLGs [KAISH2.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [KALAH.DLG.DLG] loaded [KALAH.DLG] created from [KALAH.DLG] Adding KALAH to internal list of available DLGs [KALAH.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 4 actions [KALAH2.DLG.DLG] loaded [KALAH2.DLG] created from [KALAH2.DLG] Adding KALAH2 to internal list of available DLGs [KALAH2.DLG] saved 14 states, 31 trans, 1 strig, 15 ttrig, 12 actions [KALESS.DLG.DLG] loaded [KALESS.DLG] created from [KALESS.DLG] Adding KALESS to internal list of available DLGs [KALESS.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [KALWRK01.DLG.DLG] loaded [KALWRK01.DLG] created from [KALWRK01.DLG] Adding KALWRK01 to internal list of available DLGs [KALWRK01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [KAMIR.DLG.DLG] loaded [KAMIR.DLG] created from [KAMIR.DLG] Adding KAMIR to internal list of available DLGs [KAMIR.DLG] saved 24 states, 42 trans, 6 strig, 3 ttrig, 5 actions [KARAN.DLG.DLG] loaded [KARAN.DLG] created from [KARAN.DLG] Adding KARAN to internal list of available DLGs [KARAN.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 2 actions [KARAN1.DLG.DLG] loaded [KARAN1.DLG] created from [KARAN1.DLG] Adding KARAN1 to internal list of available DLGs [KARAN1.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [KARAN3.DLG.DLG] loaded [KARAN3.DLG] created from [KARAN3.DLG] Adding KARAN3 to internal list of available DLGs [KARAN3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KARLAT.DLG.DLG] loaded [KARLAT.DLG] created from [KARLAT.DLG] Adding KARLAT to internal list of available DLGs [KARLAT.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [KAROUG.DLG.DLG] loaded [KAROUG.DLG] created from [KAROUG.DLG] Adding KAROUG to internal list of available DLGs [KAROUG.DLG] saved 15 states, 28 trans, 2 strig, 1 ttrig, 7 actions [KARP.DLG.DLG] loaded [KARP.DLG] created from [KARP.DLG] Adding KARP to internal list of available DLGs [KARP.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [KAYL1.DLG.DLG] loaded [KAYL1.DLG] created from [KAYL1.DLG] Adding KAYL1 to internal list of available DLGs [KAYL1.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 2 actions [KAYL2.DLG.DLG] loaded [KAYL2.DLG] created from [KAYL2.DLG] Adding KAYL2 to internal list of available DLGs [KAYL2.DLG] saved 43 states, 62 trans, 12 strig, 12 ttrig, 9 actions [KAYPAL01.DLG.DLG] loaded [KAYPAL01.DLG] created from [KAYPAL01.DLG] Adding KAYPAL01 to internal list of available DLGs [KAYPAL01.DLG] saved 6 states, 12 trans, 2 strig, 9 ttrig, 5 actions [KAYPAL02.DLG.DLG] loaded [KAYPAL02.DLG] created from [KAYPAL02.DLG] Adding KAYPAL02 to internal list of available DLGs [KAYPAL02.DLG] saved 30 states, 44 trans, 7 strig, 7 ttrig, 12 actions [KAYPAL03.DLG.DLG] loaded [KAYPAL03.DLG] created from [KAYPAL03.DLG] Adding KAYPAL03 to internal list of available DLGs [KAYPAL03.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 0 actions [KAYSMG01.DLG.DLG] loaded [KAYSMG01.DLG] created from [KAYSMG01.DLG] Adding KAYSMG01 to internal list of available DLGs [KAYSMG01.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [KEELOR.DLG.DLG] loaded [KEELOR.DLG] created from [KEELOR.DLG] Adding KEELOR to internal list of available DLGs [KEELOR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [KEEPER.DLG.DLG] loaded [KEEPER.DLG] created from [KEEPER.DLG] Adding KEEPER to internal list of available DLGs [KEEPER.DLG] saved 9 states, 11 trans, 1 strig, 1 ttrig, 2 actions [KELDDA.DLG.DLG] loaded [KELDDA.DLG] created from [KELDDA.DLG] Adding KELDDA to internal list of available DLGs [KELDDA.DLG] saved 9 states, 11 trans, 5 strig, 2 ttrig, 7 actions [KELDO25A.DLG.DLG] loaded [KELDO25A.DLG] created from [KELDO25A.DLG] Adding KELDO25A to internal list of available DLGs [KELDO25A.DLG] saved 9 states, 17 trans, 2 strig, 6 ttrig, 6 actions [KELDO25J.DLG.DLG] loaded [KELDO25J.DLG] created from [KELDO25J.DLG] Adding KELDO25J to internal list of available DLGs [KELDO25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [KELDO25P.DLG.DLG] loaded [KELDO25P.DLG] created from [KELDO25P.DLG] Adding KELDO25P to internal list of available DLGs [KELDO25P.DLG] saved 4 states, 8 trans, 2 strig, 3 ttrig, 5 actions [KELDOR.DLG.DLG] loaded [KELDOR.DLG] created from [KELDOR.DLG] Adding KELDOR to internal list of available DLGs [KELDOR.DLG] saved 42 states, 68 trans, 3 strig, 6 ttrig, 18 actions [KELDORJ.DLG.DLG] loaded [KELDORJ.DLG] created from [KELDORJ.DLG] Adding KELDORJ to internal list of available DLGs [KELDORJ.DLG] saved 310 states, 561 trans, 19 strig, 267 ttrig, 124 actions [KELDORP.DLG.DLG] loaded [KELDORP.DLG] created from [KELDORP.DLG] Adding KELDORP to internal list of available DLGs [KELDORP.DLG] saved 36 states, 56 trans, 8 strig, 2 ttrig, 23 actions [KELDORX.DLG.DLG] loaded [KELDORX.DLG] created from [KELDORX.DLG] Adding KELDORX to internal list of available DLGs [KELDORX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [KENT.DLG.DLG] loaded [KENT.DLG] created from [KENT.DLG] Adding KENT to internal list of available DLGs [KENT.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [KERRAC.DLG.DLG] loaded [KERRAC.DLG] created from [KERRAC.DLG] Adding KERRAC to internal list of available DLGs [KERRAC.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 4 actions [KESHEE.DLG.DLG] loaded [KESHEE.DLG] created from [KESHEE.DLG] Adding KESHEE to internal list of available DLGs [KESHEE.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 4 actions [KESTOR.DLG.DLG] loaded [KESTOR.DLG] created from [KESTOR.DLG] Adding KESTOR to internal list of available DLGs [KESTOR.DLG] saved 5 states, 8 trans, 2 strig, 1 ttrig, 1 actions [KEVIN.DLG.DLG] loaded [KEVIN.DLG] created from [KEVIN.DLG] Adding KEVIN to internal list of available DLGs [KEVIN.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 2 actions [KFTOWN01.DLG.DLG] loaded [KFTOWN01.DLG] created from [KFTOWN01.DLG] Adding KFTOWN01 to internal list of available DLGs [KFTOWN01.DLG] saved 18 states, 33 trans, 4 strig, 3 ttrig, 5 actions [KFTOWN02.DLG.DLG] loaded [KFTOWN02.DLG] created from [KFTOWN02.DLG] Adding KFTOWN02 to internal list of available DLGs [KFTOWN02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KGENIE1.DLG.DLG] loaded [KGENIE1.DLG] created from [KGENIE1.DLG] Adding KGENIE1 to internal list of available DLGs [KGENIE1.DLG] saved 15 states, 35 trans, 1 strig, 0 ttrig, 5 actions [KGENIE2.DLG.DLG] loaded [KGENIE2.DLG] created from [KGENIE2.DLG] Adding KGENIE2 to internal list of available DLGs [KGENIE2.DLG] saved 7 states, 13 trans, 1 strig, 0 ttrig, 2 actions [KHALID.DLG.DLG] loaded [KHALID.DLG] created from [KHALID.DLG] Adding KHALID to internal list of available DLGs [KHALID.DLG] saved 11 states, 12 trans, 6 strig, 1 ttrig, 2 actions [KHALIJ.DLG.DLG] loaded [KHALIJ.DLG] created from [KHALIJ.DLG] Adding KHALIJ to internal list of available DLGs [KHALIJ.DLG] saved 110 states, 176 trans, 17 strig, 40 ttrig, 44 actions [KHALIP.DLG.DLG] loaded [KHALIP.DLG] created from [KHALIP.DLG] Adding KHALIP to internal list of available DLGs [KHALIP.DLG] saved 9 states, 11 trans, 6 strig, 0 ttrig, 7 actions [KHALIZ.DLG.DLG] loaded [KHALIZ.DLG] created from [KHALIZ.DLG] Adding KHALIZ to internal list of available DLGs [KHALIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KHELLOR.DLG.DLG] loaded [KHELLOR.DLG] created from [KHELLOR.DLG] Adding KHELLOR to internal list of available DLGs [KHELLOR.DLG] saved 13 states, 15 trans, 2 strig, 0 ttrig, 1 actions [KIEL.DLG.DLG] loaded [KIEL.DLG] created from [KIEL.DLG] Adding KIEL to internal list of available DLGs [KIEL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [KIELPC.DLG.DLG] loaded [KIELPC.DLG] created from [KIELPC.DLG] Adding KIELPC to internal list of available DLGs [KIELPC.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 5 actions [KIERES.DLG.DLG] loaded [KIERES.DLG] created from [KIERES.DLG] Adding KIERES to internal list of available DLGs [KIERES.DLG] saved 9 states, 12 trans, 4 strig, 2 ttrig, 5 actions [KINDAI.DLG.DLG] loaded [KINDAI.DLG] created from [KINDAI.DLG] Adding KINDAI to internal list of available DLGs [KINDAI.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [KIRIAN.DLG.DLG] loaded [KIRIAN.DLG] created from [KIRIAN.DLG] Adding KIRIAN to internal list of available DLGs [KIRIAN.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 2 actions [KIRINHAL.DLG.DLG] loaded [KIRINHAL.DLG] created from [KIRINHAL.DLG] Adding KIRINHAL to internal list of available DLGs [KIRINHAL.DLG] saved 16 states, 32 trans, 4 strig, 1 ttrig, 5 actions [KISSIQ.DLG.DLG] loaded [KISSIQ.DLG] created from [KISSIQ.DLG] Adding KISSIQ to internal list of available DLGs [KISSIQ.DLG] saved 3 states, 5 trans, 1 strig, 1 ttrig, 3 actions [KIVAN.DLG.DLG] loaded [KIVAN.DLG] created from [KIVAN.DLG] Adding KIVAN to internal list of available DLGs [KIVAN.DLG] saved 15 states, 39 trans, 5 strig, 24 ttrig, 13 actions [KIVANJ.DLG.DLG] loaded [KIVANJ.DLG] created from [KIVANJ.DLG] Adding KIVANJ to internal list of available DLGs [KIVANJ.DLG] saved 18 states, 19 trans, 6 strig, 1 ttrig, 9 actions [KIVANP.DLG.DLG] loaded [KIVANP.DLG] created from [KIVANP.DLG] Adding KIVANP to internal list of available DLGs [KIVANP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [KIVANZ.DLG.DLG] loaded [KIVANZ.DLG] created from [KIVANZ.DLG] Adding KIVANZ to internal list of available DLGs [KIVANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KNIGHT.DLG.DLG] loaded [KNIGHT.DLG] created from [KNIGHT.DLG] Adding KNIGHT to internal list of available DLGs [KNIGHT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KNIGHTSK.DLG.DLG] loaded [KNIGHTSK.DLG] created from [KNIGHTSK.DLG] Adding KNIGHTSK to internal list of available DLGs [KNIGHTSK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KNIGHT_.DLG.DLG] loaded [KNIGHT_.DLG] created from [KNIGHT_.DLG] Adding KNIGHT_ to internal list of available DLGs [KNIGHT_.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [KNOTT.DLG.DLG] loaded [KNOTT.DLG] created from [KNOTT.DLG] Adding KNOTT to internal list of available DLGs [KNOTT.DLG] saved 6 states, 10 trans, 2 strig, 0 ttrig, 4 actions [KOBOLD.DLG.DLG] loaded [KOBOLD.DLG] created from [KOBOLD.DLG] Adding KOBOLD to internal list of available DLGs [KOBOLD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [KOCH.DLG.DLG] loaded [KOCH.DLG] created from [KOCH.DLG] Adding KOCH to internal list of available DLGs [KOCH.DLG] saved 1 states, 48 trans, 1 strig, 0 ttrig, 0 actions [KOLVAR.DLG.DLG] loaded [KOLVAR.DLG] created from [KOLVAR.DLG] Adding KOLVAR to internal list of available DLGs [KOLVAR.DLG] saved 13 states, 16 trans, 5 strig, 0 ttrig, 5 actions [KORAX.DLG.DLG] loaded [KORAX.DLG] created from [KORAX.DLG] Adding KORAX to internal list of available DLGs [KORAX.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 5 actions [KORCRAZY.DLG.DLG] loaded [KORCRAZY.DLG] created from [KORCRAZY.DLG] Adding KORCRAZY to internal list of available DLGs [KORCRAZY.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [KORGA25A.DLG.DLG] loaded [KORGA25A.DLG] created from [KORGA25A.DLG] Adding KORGA25A to internal list of available DLGs [KORGA25A.DLG] saved 8 states, 15 trans, 2 strig, 0 ttrig, 5 actions [KORGA25J.DLG.DLG] loaded [KORGA25J.DLG] created from [KORGA25J.DLG] Adding KORGA25J to internal list of available DLGs [KORGA25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [KORGA25P.DLG.DLG] loaded [KORGA25P.DLG] created from [KORGA25P.DLG] Adding KORGA25P to internal list of available DLGs [KORGA25P.DLG] saved 6 states, 12 trans, 3 strig, 5 ttrig, 8 actions [KORGANA.DLG.DLG] loaded [KORGANA.DLG] created from [KORGANA.DLG] Adding KORGANA to internal list of available DLGs [KORGANA.DLG] saved 22 states, 35 trans, 3 strig, 5 ttrig, 10 actions [KORGANF.DLG.DLG] loaded [KORGANF.DLG] created from [KORGANF.DLG] Adding KORGANF to internal list of available DLGs [KORGANF.DLG] saved 9 states, 16 trans, 2 strig, 0 ttrig, 0 actions [KORGANJ.DLG.DLG] loaded [KORGANJ.DLG] created from [KORGANJ.DLG] Adding KORGANJ to internal list of available DLGs [KORGANJ.DLG] saved 278 states, 453 trans, 21 strig, 202 ttrig, 40 actions [KORGANP.DLG.DLG] loaded [KORGANP.DLG] created from [KORGANP.DLG] Adding KORGANP to internal list of available DLGs [KORGANP.DLG] saved 13 states, 22 trans, 3 strig, 4 ttrig, 6 actions [KORPIM.DLG.DLG] loaded [KORPIM.DLG] created from [KORPIM.DLG] Adding KORPIM to internal list of available DLGs [KORPIM.DLG] saved 15 states, 20 trans, 5 strig, 0 ttrig, 2 actions [KORPIMG1.DLG.DLG] loaded [KORPIMG1.DLG] created from [KORPIMG1.DLG] Adding KORPIMG1 to internal list of available DLGs [KORPIMG1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [KORSCROO.DLG.DLG] loaded [KORSCROO.DLG] created from [KORSCROO.DLG] Adding KORSCROO to internal list of available DLGs [KORSCROO.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [KORSHAG.DLG.DLG] loaded [KORSHAG.DLG] created from [KORSHAG.DLG] Adding KORSHAG to internal list of available DLGs [KORSHAG.DLG] saved 14 states, 23 trans, 1 strig, 4 ttrig, 1 actions [KOVERA.DLG.DLG] loaded [KOVERA.DLG] created from [KOVERA.DLG] Adding KOVERA to internal list of available DLGs [KOVERA.DLG] saved 10 states, 18 trans, 1 strig, 0 ttrig, 11 actions [KPBUTL01.DLG.DLG] loaded [KPBUTL01.DLG] created from [KPBUTL01.DLG] Adding KPBUTL01 to internal list of available DLGs [KPBUTL01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [KPCAPT01.DLG.DLG] loaded [KPCAPT01.DLG] created from [KPCAPT01.DLG] Adding KPCAPT01 to internal list of available DLGs [KPCAPT01.DLG] saved 58 states, 103 trans, 11 strig, 3 ttrig, 6 actions [KPCAPT02.DLG.DLG] loaded [KPCAPT02.DLG] created from [KPCAPT02.DLG] Adding KPCAPT02 to internal list of available DLGs [KPCAPT02.DLG] saved 26 states, 28 trans, 11 strig, 0 ttrig, 8 actions [KPCAPT03.DLG.DLG] loaded [KPCAPT03.DLG] created from [KPCAPT03.DLG] Adding KPCAPT03 to internal list of available DLGs [KPCAPT03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [KPCHAP01.DLG.DLG] loaded [KPCHAP01.DLG] created from [KPCHAP01.DLG] Adding KPCHAP01 to internal list of available DLGs [KPCHAP01.DLG] saved 18 states, 26 trans, 2 strig, 3 ttrig, 5 actions [KPCOOK01.DLG.DLG] loaded [KPCOOK01.DLG] created from [KPCOOK01.DLG] Adding KPCOOK01 to internal list of available DLGs [KPCOOK01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [KPDOMO01.DLG.DLG] loaded [KPDOMO01.DLG] created from [KPDOMO01.DLG] Adding KPDOMO01 to internal list of available DLGs [KPDOMO01.DLG] saved 121 states, 201 trans, 17 strig, 58 ttrig, 45 actions [KPFARM01.DLG.DLG] loaded [KPFARM01.DLG] created from [KPFARM01.DLG] Adding KPFARM01 to internal list of available DLGs [KPFARM01.DLG] saved 9 states, 9 trans, 1 strig, 0 ttrig, 0 actions [KPFARM02.DLG.DLG] loaded [KPFARM02.DLG] created from [KPFARM02.DLG] Adding KPFARM02 to internal list of available DLGs [KPFARM02.DLG] saved 5 states, 5 trans, 0 strig, 0 ttrig, 0 actions [KPFARM03.DLG.DLG] loaded [KPFARM03.DLG] created from [KPFARM03.DLG] Adding KPFARM03 to internal list of available DLGs [KPFARM03.DLG] saved 8 states, 8 trans, 0 strig, 0 ttrig, 0 actions [KPFARM04.DLG.DLG] loaded [KPFARM04.DLG] created from [KPFARM04.DLG] Adding KPFARM04 to internal list of available DLGs [KPFARM04.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 4 actions [KPGATE01.DLG.DLG] loaded [KPGATE01.DLG] created from [KPGATE01.DLG] Adding KPGATE01 to internal list of available DLGs [KPGATE01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [KPGATE02.DLG.DLG] loaded [KPGATE02.DLG] created from [KPGATE02.DLG] Adding KPGATE02 to internal list of available DLGs [KPGATE02.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [KPGLAI01.DLG.DLG] loaded [KPGLAI01.DLG] created from [KPGLAI01.DLG] Adding KPGLAI01 to internal list of available DLGs [KPGLAI01.DLG] saved 10 states, 12 trans, 2 strig, 4 ttrig, 5 actions [KPGRD01.DLG.DLG] loaded [KPGRD01.DLG] created from [KPGRD01.DLG] Adding KPGRD01 to internal list of available DLGs [KPGRD01.DLG] saved 14 states, 25 trans, 0 strig, 1 ttrig, 2 actions [KPLEND01.DLG.DLG] loaded [KPLEND01.DLG] created from [KPLEND01.DLG] Adding KPLEND01 to internal list of available DLGs [KPLEND01.DLG] saved 12 states, 14 trans, 1 strig, 1 ttrig, 3 actions [KPLEND02.DLG.DLG] loaded [KPLEND02.DLG] created from [KPLEND02.DLG] Adding KPLEND02 to internal list of available DLGs [KPLEND02.DLG] saved 13 states, 17 trans, 0 strig, 3 ttrig, 4 actions [KPMAID01.DLG.DLG] loaded [KPMAID01.DLG] created from [KPMAID01.DLG] Adding KPMAID01 to internal list of available DLGs [KPMAID01.DLG] saved 18 states, 18 trans, 6 strig, 0 ttrig, 3 actions [KPMAID02.DLG.DLG] loaded [KPMAID02.DLG] created from [KPMAID02.DLG] Adding KPMAID02 to internal list of available DLGs [KPMAID02.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [KPMERC01.DLG.DLG] loaded [KPMERC01.DLG] created from [KPMERC01.DLG] Adding KPMERC01 to internal list of available DLGs [KPMERC01.DLG] saved 20 states, 44 trans, 1 strig, 16 ttrig, 23 actions [KPRANG01.DLG.DLG] loaded [KPRANG01.DLG] created from [KPRANG01.DLG] Adding KPRANG01 to internal list of available DLGs [KPRANG01.DLG] saved 10 states, 12 trans, 0 strig, 2 ttrig, 4 actions [KPRANG02.DLG.DLG] loaded [KPRANG02.DLG] created from [KPRANG02.DLG] Adding KPRANG02 to internal list of available DLGs [KPRANG02.DLG] saved 9 states, 10 trans, 0 strig, 0 ttrig, 4 actions [KPROEN01.DLG.DLG] loaded [KPROEN01.DLG] created from [KPROEN01.DLG] Adding KPROEN01 to internal list of available DLGs [KPROEN01.DLG] saved 9 states, 11 trans, 4 strig, 2 ttrig, 5 actions [KPROEN02.DLG.DLG] loaded [KPROEN02.DLG] created from [KPROEN02.DLG] Adding KPROEN02 to internal list of available DLGs [KPROEN02.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [KPROEN03.DLG.DLG] loaded [KPROEN03.DLG] created from [KPROEN03.DLG] Adding KPROEN03 to internal list of available DLGs [KPROEN03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [KPROEN04.DLG.DLG] loaded [KPROEN04.DLG] created from [KPROEN04.DLG] Adding KPROEN04 to internal list of available DLGs [KPROEN04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [KPROEN05.DLG.DLG] loaded [KPROEN05.DLG] created from [KPROEN05.DLG] Adding KPROEN05 to internal list of available DLGs [KPROEN05.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [KPRUNN01.DLG.DLG] loaded [KPRUNN01.DLG] created from [KPRUNN01.DLG] Adding KPRUNN01 to internal list of available DLGs [KPRUNN01.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 3 actions [KPSERV01.DLG.DLG] loaded [KPSERV01.DLG] created from [KPSERV01.DLG] Adding KPSERV01 to internal list of available DLGs [KPSERV01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [KPSHAM01.DLG.DLG] loaded [KPSHAM01.DLG] created from [KPSHAM01.DLG] Adding KPSHAM01 to internal list of available DLGs [KPSHAM01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KPSOLD01.DLG.DLG] loaded [KPSOLD01.DLG] created from [KPSOLD01.DLG] Adding KPSOLD01 to internal list of available DLGs [KPSOLD01.DLG] saved 12 states, 16 trans, 3 strig, 0 ttrig, 1 actions [KPSOLD02.DLG.DLG] loaded [KPSOLD02.DLG] created from [KPSOLD02.DLG] Adding KPSOLD02 to internal list of available DLGs [KPSOLD02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [KPSOLD03.DLG.DLG] loaded [KPSOLD03.DLG] created from [KPSOLD03.DLG] Adding KPSOLD03 to internal list of available DLGs [KPSOLD03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [KPSOLD04.DLG.DLG] loaded [KPSOLD04.DLG] created from [KPSOLD04.DLG] Adding KPSOLD04 to internal list of available DLGs [KPSOLD04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [KPSOLD08.DLG.DLG] loaded [KPSOLD08.DLG] created from [KPSOLD08.DLG] Adding KPSOLD08 to internal list of available DLGs [KPSOLD08.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KPSOLD09.DLG.DLG] loaded [KPSOLD09.DLG] created from [KPSOLD09.DLG] Adding KPSOLD09 to internal list of available DLGs [KPSOLD09.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KPSOLD10.DLG.DLG] loaded [KPSOLD10.DLG] created from [KPSOLD10.DLG] Adding KPSOLD10 to internal list of available DLGs [KPSOLD10.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KPTROL02.DLG.DLG] loaded [KPTROL02.DLG] created from [KPTROL02.DLG] Adding KPTROL02 to internal list of available DLGs [KPTROL02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [KROTAN.DLG.DLG] loaded [KROTAN.DLG] created from [KROTAN.DLG] Adding KROTAN to internal list of available DLGs [KROTAN.DLG] saved 9 states, 9 trans, 0 strig, 0 ttrig, 0 actions [KRUIN.DLG.DLG] loaded [KRUIN.DLG] created from [KRUIN.DLG] Adding KRUIN to internal list of available DLGs [KRUIN.DLG] saved 17 states, 28 trans, 1 strig, 3 ttrig, 10 actions [KRUMM.DLG.DLG] loaded [KRUMM.DLG] created from [KRUMM.DLG] Adding KRUMM to internal list of available DLGs [KRUMM.DLG] saved 4 states, 5 trans, 0 strig, 0 ttrig, 2 actions [KRYLA.DLG.DLG] loaded [KRYLA.DLG] created from [KRYLA.DLG] Adding KRYLA to internal list of available DLGs [KRYLA.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 3 actions [KRYLL.DLG.DLG] loaded [KRYLL.DLG] created from [KRYLL.DLG] Adding KRYLL to internal list of available DLGs [KRYLL.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [KRYSTI.DLG.DLG] loaded [KRYSTI.DLG] created from [KRYSTI.DLG] Adding KRYSTI to internal list of available DLGs [KRYSTI.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions [KSLAVE01.DLG.DLG] loaded [KSLAVE01.DLG] created from [KSLAVE01.DLG] Adding KSLAVE01 to internal list of available DLGs [KSLAVE01.DLG] saved 10 states, 21 trans, 3 strig, 0 ttrig, 1 actions [KSLAVE02.DLG.DLG] loaded [KSLAVE02.DLG] created from [KSLAVE02.DLG] Adding KSLAVE02 to internal list of available DLGs [KSLAVE02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [KYLEE.DLG.DLG] loaded [KYLEE.DLG] created from [KYLEE.DLG] Adding KYLEE to internal list of available DLGs [KYLEE.DLG] saved 3 states, 5 trans, 2 strig, 2 ttrig, 3 actions [KYLIE1.DLG.DLG] loaded [KYLIE1.DLG] created from [KYLIE1.DLG] Adding KYLIE1 to internal list of available DLGs [KYLIE1.DLG] saved 25 states, 34 trans, 3 strig, 5 ttrig, 2 actions [LACHLU.DLG.DLG] loaded [LACHLU.DLG] created from [LACHLU.DLG] Adding LACHLU to internal list of available DLGs [LACHLU.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [LAERTA.DLG.DLG] loaded [LAERTA.DLG] created from [LAERTA.DLG] Adding LAERTA to internal list of available DLGs [LAERTA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [LAHL.DLG.DLG] loaded [LAHL.DLG] created from [LAHL.DLG] Adding LAHL to internal list of available DLGs [LAHL.DLG] saved 9 states, 12 trans, 5 strig, 1 ttrig, 2 actions [LAKADA.DLG.DLG] loaded [LAKADA.DLG] created from [LAKADA.DLG] Adding LAKADA to internal list of available DLGs [LAKADA.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [LAMALH.DLG.DLG] loaded [LAMALH.DLG] created from [LAMALH.DLG] Adding LAMALH to internal list of available DLGs [LAMALH.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [LANDLORD.DLG.DLG] loaded [LANDLORD.DLG] created from [LANDLORD.DLG] Adding LANDLORD to internal list of available DLGs [LANDLORD.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [LANDRI.DLG.DLG] loaded [LANDRI.DLG] created from [LANDRI.DLG] Adding LANDRI to internal list of available DLGs [LANDRI.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 7 actions [LANTAN.DLG.DLG] loaded [LANTAN.DLG] created from [LANTAN.DLG] Adding LANTAN to internal list of available DLGs [LANTAN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LAOLA.DLG.DLG] loaded [LAOLA.DLG] created from [LAOLA.DLG] Adding LAOLA to internal list of available DLGs [LAOLA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [LARRIA.DLG.DLG] loaded [LARRIA.DLG] created from [LARRIA.DLG] Adding LARRIA to internal list of available DLGs [LARRIA.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 2 actions [LARRY.DLG.DLG] loaded [LARRY.DLG] created from [LARRY.DLG] Adding LARRY to internal list of available DLGs [LARRY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LARYSS.DLG.DLG] loaded [LARYSS.DLG] created from [LARYSS.DLG] Adding LARYSS to internal list of available DLGs [LARYSS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LARZE.DLG.DLG] loaded [LARZE.DLG] created from [LARZE.DLG] Adding LARZE to internal list of available DLGs [LARZE.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [LASKAL.DLG.DLG] loaded [LASKAL.DLG] created from [LASKAL.DLG] Adding LASKAL to internal list of available DLGs [LASKAL.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 4 actions [LASSAL.DLG.DLG] loaded [LASSAL.DLG] created from [LASSAL.DLG] Adding LASSAL to internal list of available DLGs [LASSAL.DLG] saved 12 states, 14 trans, 4 strig, 0 ttrig, 1 actions [LASSAL02.DLG.DLG] loaded [LASSAL02.DLG] created from [LASSAL02.DLG] Adding LASSAL02 to internal list of available DLGs [LASSAL02.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 4 actions [LATHAN.DLG.DLG] loaded [LATHAN.DLG] created from [LATHAN.DLG] Adding LATHAN to internal list of available DLGs [LATHAN.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [LATKNI01.DLG.DLG] loaded [LATKNI01.DLG] created from [LATKNI01.DLG] Adding LATKNI01 to internal list of available DLGs [LATKNI01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [LATLARA.DLG.DLG] loaded [LATLARA.DLG] created from [LATLARA.DLG] Adding LATLARA to internal list of available DLGs [LATLARA.DLG] saved 58 states, 78 trans, 18 strig, 12 ttrig, 38 actions [LAUDEN.DLG.DLG] loaded [LAUDEN.DLG] created from [LAUDEN.DLG] Adding LAUDEN to internal list of available DLGs [LAUDEN.DLG] saved 3 states, 4 trans, 0 strig, 0 ttrig, 0 actions [LAUNE.DLG.DLG] loaded [LAUNE.DLG] created from [LAUNE.DLG] Adding LAUNE to internal list of available DLGs [LAUNE.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 0 actions [LAUREL.DLG.DLG] loaded [LAUREL.DLG] created from [LAUREL.DLG] Adding LAUREL to internal list of available DLGs [LAUREL.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 6 actions [LAVOK.DLG.DLG] loaded [LAVOK.DLG] created from [LAVOK.DLG] Adding LAVOK to internal list of available DLGs [LAVOK.DLG] saved 63 states, 81 trans, 9 strig, 10 ttrig, 15 actions [LEAGGU.DLG.DLG] loaded [LEAGGU.DLG] created from [LEAGGU.DLG] Adding LEAGGU to internal list of available DLGs [LEAGGU.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [LEHTIN.DLG.DLG] loaded [LEHTIN.DLG] created from [LEHTIN.DLG] Adding LEHTIN to internal list of available DLGs [LEHTIN.DLG] saved 29 states, 71 trans, 4 strig, 25 ttrig, 17 actions [LENA.DLG.DLG] loaded [LENA.DLG] created from [LENA.DLG] Adding LENA to internal list of available DLGs [LENA.DLG] saved 8 states, 14 trans, 3 strig, 0 ttrig, 4 actions [LENORE.DLG.DLG] loaded [LENORE.DLG] created from [LENORE.DLG] Adding LENORE to internal list of available DLGs [LENORE.DLG] saved 18 states, 34 trans, 0 strig, 0 ttrig, 0 actions [LEONA.DLG.DLG] loaded [LEONA.DLG] created from [LEONA.DLG] Adding LEONA to internal list of available DLGs [LEONA.DLG] saved 11 states, 11 trans, 8 strig, 0 ttrig, 0 actions [LESLEY.DLG.DLG] loaded [LESLEY.DLG] created from [LESLEY.DLG] Adding LESLEY to internal list of available DLGs [LESLEY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LESTER.DLG.DLG] loaded [LESTER.DLG] created from [LESTER.DLG] Adding LESTER to internal list of available DLGs [LESTER.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 2 actions [LESTOR.DLG.DLG] loaded [LESTOR.DLG] created from [LESTOR.DLG] Adding LESTOR to internal list of available DLGs [LESTOR.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [LIFE1.DLG.DLG] loaded [LIFE1.DLG] created from [LIFE1.DLG] Adding LIFE1 to internal list of available DLGs [LIFE1.DLG] saved 5 states, 13 trans, 1 strig, 2 ttrig, 2 actions [LIFE2.DLG.DLG] loaded [LIFE2.DLG] created from [LIFE2.DLG] Adding LIFE2 to internal list of available DLGs [LIFE2.DLG] saved 6 states, 14 trans, 1 strig, 2 ttrig, 1 actions [LIFE3.DLG.DLG] loaded [LIFE3.DLG] created from [LIFE3.DLG] Adding LIFE3 to internal list of available DLGs [LIFE3.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [LIFE4.DLG.DLG] loaded [LIFE4.DLG] created from [LIFE4.DLG] Adding LIFE4 to internal list of available DLGs [LIFE4.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 1 actions [LIIA.DLG.DLG] loaded [LIIA.DLG] created from [LIIA.DLG] Adding LIIA to internal list of available DLGs [LIIA.DLG] saved 14 states, 22 trans, 2 strig, 8 ttrig, 6 actions [LIN.DLG.DLG] loaded [LIN.DLG] created from [LIN.DLG] Adding LIN to internal list of available DLGs [LIN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [LISSA.DLG.DLG] loaded [LISSA.DLG] created from [LISSA.DLG] Adding LISSA to internal list of available DLGs [LISSA.DLG] saved 17 states, 20 trans, 3 strig, 4 ttrig, 1 actions [LLARSH.DLG.DLG] loaded [LLARSH.DLG] created from [LLARSH.DLG] Adding LLARSH to internal list of available DLGs [LLARSH.DLG] saved 20 states, 41 trans, 1 strig, 11 ttrig, 6 actions [LLINDE.DLG.DLG] loaded [LLINDE.DLG] created from [LLINDE.DLG] Adding LLINDE to internal list of available DLGs [LLINDE.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [LLYNIS.DLG.DLG] loaded [LLYNIS.DLG] created from [LLYNIS.DLG] Adding LLYNIS to internal list of available DLGs [LLYNIS.DLG] saved 14 states, 33 trans, 2 strig, 8 ttrig, 5 actions [LOBAR.DLG.DLG] loaded [LOBAR.DLG] created from [LOBAR.DLG] Adding LOBAR to internal list of available DLGs [LOBAR.DLG] saved 11 states, 16 trans, 4 strig, 4 ttrig, 0 actions [LOTHAN.DLG.DLG] loaded [LOTHAN.DLG] created from [LOTHAN.DLG] Adding LOTHAN to internal list of available DLGs [LOTHAN.DLG] saved 18 states, 27 trans, 5 strig, 2 ttrig, 6 actions [LOUISE.DLG.DLG] loaded [LOUISE.DLG] created from [LOUISE.DLG] Adding LOUISE to internal list of available DLGs [LOUISE.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [LOUT.DLG.DLG] loaded [LOUT.DLG] created from [LOUT.DLG] Adding LOUT to internal list of available DLGs [LOUT.DLG] saved 33 states, 70 trans, 8 strig, 10 ttrig, 11 actions [LOUTCAPT.DLG.DLG] loaded [LOUTCAPT.DLG] created from [LOUTCAPT.DLG] Adding LOUTCAPT to internal list of available DLGs [LOUTCAPT.DLG] saved 35 states, 60 trans, 7 strig, 8 ttrig, 15 actions [LOUTM01.DLG.DLG] loaded [LOUTM01.DLG] created from [LOUTM01.DLG] Adding LOUTM01 to internal list of available DLGs [LOUTM01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [LOUTM02.DLG.DLG] loaded [LOUTM02.DLG] created from [LOUTM02.DLG] Adding LOUTM02 to internal list of available DLGs [LOUTM02.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [LOUTM03.DLG.DLG] loaded [LOUTM03.DLG] created from [LOUTM03.DLG] Adding LOUTM03 to internal list of available DLGs [LOUTM03.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [LOVE.DLG.DLG] loaded [LOVE.DLG] created from [LOVE.DLG] Adding LOVE to internal list of available DLGs [LOVE.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 2 actions [LOVEONE1.DLG.DLG] loaded [LOVEONE1.DLG] created from [LOVEONE1.DLG] Adding LOVEONE1 to internal list of available DLGs [LOVEONE1.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [LOVEONE2.DLG.DLG] loaded [LOVEONE2.DLG] created from [LOVEONE2.DLG] Adding LOVEONE2 to internal list of available DLGs [LOVEONE2.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [LOVEONE3.DLG.DLG] loaded [LOVEONE3.DLG] created from [LOVEONE3.DLG] Adding LOVEONE3 to internal list of available DLGs [LOVEONE3.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [LOVEONE4.DLG.DLG] loaded [LOVEONE4.DLG] created from [LOVEONE4.DLG] Adding LOVEONE4 to internal list of available DLGs [LOVEONE4.DLG] saved 5 states, 6 trans, 1 strig, 2 ttrig, 0 actions [LOVEONE5.DLG.DLG] loaded [LOVEONE5.DLG] created from [LOVEONE5.DLG] Adding LOVEONE5 to internal list of available DLGs [LOVEONE5.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [LOWLGU.DLG.DLG] loaded [LOWLGU.DLG] created from [LOWLGU.DLG] Adding LOWLGU to internal list of available DLGs [LOWLGU.DLG] saved 7 states, 18 trans, 3 strig, 10 ttrig, 7 actions [LTALOS.DLG.DLG] loaded [LTALOS.DLG] created from [LTALOS.DLG] Adding LTALOS to internal list of available DLGs [LTALOS.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [LUCKY.DLG.DLG] loaded [LUCKY.DLG] created from [LUCKY.DLG] Adding LUCKY to internal list of available DLGs [LUCKY.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [LUCY.DLG.DLG] loaded [LUCY.DLG] created from [LUCY.DLG] Adding LUCY to internal list of available DLGs [LUCY.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [LUSETTE.DLG.DLG] loaded [LUSETTE.DLG] created from [LUSETTE.DLG] Adding LUSETTE to internal list of available DLGs [LUSETTE.DLG] saved 17 states, 27 trans, 3 strig, 7 ttrig, 6 actions [LUSSEL.DLG.DLG] loaded [LUSSEL.DLG] created from [LUSSEL.DLG] Adding LUSSEL to internal list of available DLGs [LUSSEL.DLG] saved 7 states, 8 trans, 7 strig, 1 ttrig, 2 actions [LYROS.DLG.DLG] loaded [LYROS.DLG] created from [LYROS.DLG] Adding LYROS to internal list of available DLGs [LYROS.DLG] saved 31 states, 77 trans, 4 strig, 18 ttrig, 14 actions [MADAM.DLG.DLG] loaded [MADAM.DLG] created from [MADAM.DLG] Adding MADAM to internal list of available DLGs [MADAM.DLG] saved 19 states, 47 trans, 9 strig, 34 ttrig, 9 actions [MADEEN.DLG.DLG] loaded [MADEEN.DLG] created from [MADEEN.DLG] Adding MADEEN to internal list of available DLGs [MADEEN.DLG] saved 14 states, 32 trans, 4 strig, 12 ttrig, 5 actions [MAEGUY01.DLG.DLG] loaded [MAEGUY01.DLG] created from [MAEGUY01.DLG] Adding MAEGUY01 to internal list of available DLGs [MAEGUY01.DLG] saved 20 states, 30 trans, 4 strig, 0 ttrig, 5 actions [MAEGUY02.DLG.DLG] loaded [MAEGUY02.DLG] created from [MAEGUY02.DLG] Adding MAEGUY02 to internal list of available DLGs [MAEGUY02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MAEVAR.DLG.DLG] loaded [MAEVAR.DLG] created from [MAEVAR.DLG] Adding MAEVAR to internal list of available DLGs [MAEVAR.DLG] saved 47 states, 80 trans, 11 strig, 19 ttrig, 26 actions [MAGE1.DLG.DLG] loaded [MAGE1.DLG] created from [MAGE1.DLG] Adding MAGE1 to internal list of available DLGs [MAGE1.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [MAGE2.DLG.DLG] loaded [MAGE2.DLG] created from [MAGE2.DLG] Adding MAGE2 to internal list of available DLGs [MAGE2.DLG] saved 10 states, 23 trans, 2 strig, 0 ttrig, 0 actions [MAGE3.DLG.DLG] loaded [MAGE3.DLG] created from [MAGE3.DLG] Adding MAGE3 to internal list of available DLGs [MAGE3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MAGE4.DLG.DLG] loaded [MAGE4.DLG] created from [MAGE4.DLG] Adding MAGE4 to internal list of available DLGs [MAGE4.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MAIRYN.DLG.DLG] loaded [MAIRYN.DLG] created from [MAIRYN.DLG] Adding MAIRYN to internal list of available DLGs [MAIRYN.DLG] saved 36 states, 58 trans, 9 strig, 12 ttrig, 16 actions [MAJAN.DLG.DLG] loaded [MAJAN.DLG] created from [MAJAN.DLG] Adding MAJAN to internal list of available DLGs [MAJAN.DLG] saved 10 states, 10 trans, 5 strig, 0 ttrig, 0 actions [MALKAL.DLG.DLG] loaded [MALKAL.DLG] created from [MALKAL.DLG] Adding MALKAL to internal list of available DLGs [MALKAL.DLG] saved 14 states, 35 trans, 4 strig, 0 ttrig, 2 actions [MALLA01.DLG.DLG] loaded [MALLA01.DLG] created from [MALLA01.DLG] Adding MALLA01 to internal list of available DLGs [MALLA01.DLG] saved 6 states, 11 trans, 2 strig, 5 ttrig, 5 actions [MALTZ.DLG.DLG] loaded [MALTZ.DLG] created from [MALTZ.DLG] Adding MALTZ to internal list of available DLGs [MALTZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MAPLE.DLG.DLG] loaded [MAPLE.DLG] created from [MAPLE.DLG] Adding MAPLE to internal list of available DLGs [MAPLE.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 1 actions [MARALE.DLG.DLG] loaded [MARALE.DLG] created from [MARALE.DLG] Adding MARALE to internal list of available DLGs [MARALE.DLG] saved 14 states, 24 trans, 6 strig, 0 ttrig, 5 actions [MARALE2.DLG.DLG] loaded [MARALE2.DLG] created from [MARALE2.DLG] Adding MARALE2 to internal list of available DLGs [MARALE2.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [MARCUS.DLG.DLG] loaded [MARCUS.DLG] created from [MARCUS.DLG] Adding MARCUS to internal list of available DLGs [MARCUS.DLG] saved 9 states, 18 trans, 2 strig, 9 ttrig, 7 actions [MAREK.DLG.DLG] loaded [MAREK.DLG] created from [MAREK.DLG] Adding MAREK to internal list of available DLGs [MAREK.DLG] saved 7 states, 10 trans, 4 strig, 0 ttrig, 6 actions [MARIA.DLG.DLG] loaded [MARIA.DLG] created from [MARIA.DLG] Adding MARIA to internal list of available DLGs [MARIA.DLG] saved 23 states, 27 trans, 9 strig, 5 ttrig, 3 actions [MARL.DLG.DLG] loaded [MARL.DLG] created from [MARL.DLG] Adding MARL to internal list of available DLGs [MARL.DLG] saved 20 states, 34 trans, 4 strig, 0 ttrig, 7 actions [MARLOWE.DLG.DLG] loaded [MARLOWE.DLG] created from [MARLOWE.DLG] Adding MARLOWE to internal list of available DLGs [MARLOWE.DLG] saved 54 states, 88 trans, 9 strig, 6 ttrig, 23 actions [MARVIN.DLG.DLG] loaded [MARVIN.DLG] created from [MARVIN.DLG] Adding MARVIN to internal list of available DLGs [MARVIN.DLG] saved 4 states, 7 trans, 1 strig, 1 ttrig, 3 actions [MAZZY.DLG.DLG] loaded [MAZZY.DLG] created from [MAZZY.DLG] Adding MAZZY to internal list of available DLGs [MAZZY.DLG] saved 56 states, 96 trans, 5 strig, 25 ttrig, 27 actions [MAZZY1.DLG.DLG] loaded [MAZZY1.DLG] created from [MAZZY1.DLG] Adding MAZZY1 to internal list of available DLGs [MAZZY1.DLG] saved 16 states, 29 trans, 1 strig, 0 ttrig, 1 actions [MAZZY2.DLG.DLG] loaded [MAZZY2.DLG] created from [MAZZY2.DLG] Adding MAZZY2 to internal list of available DLGs [MAZZY2.DLG] saved 9 states, 13 trans, 1 strig, 0 ttrig, 0 actions [MAZZY25A.DLG.DLG] loaded [MAZZY25A.DLG] created from [MAZZY25A.DLG] Adding MAZZY25A to internal list of available DLGs [MAZZY25A.DLG] saved 14 states, 27 trans, 2 strig, 4 ttrig, 12 actions [MAZZY25J.DLG.DLG] loaded [MAZZY25J.DLG] created from [MAZZY25J.DLG] Adding MAZZY25J to internal list of available DLGs [MAZZY25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MAZZY25P.DLG.DLG] loaded [MAZZY25P.DLG] created from [MAZZY25P.DLG] Adding MAZZY25P to internal list of available DLGs [MAZZY25P.DLG] saved 4 states, 8 trans, 2 strig, 3 ttrig, 5 actions [MAZZY3.DLG.DLG] loaded [MAZZY3.DLG] created from [MAZZY3.DLG] Adding MAZZY3 to internal list of available DLGs [MAZZY3.DLG] saved 6 states, 9 trans, 0 strig, 0 ttrig, 0 actions [MAZZY4.DLG.DLG] loaded [MAZZY4.DLG] created from [MAZZY4.DLG] Adding MAZZY4 to internal list of available DLGs [MAZZY4.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 1 actions [MAZZY5.DLG.DLG] loaded [MAZZY5.DLG] created from [MAZZY5.DLG] Adding MAZZY5 to internal list of available DLGs [MAZZY5.DLG] saved 79 states, 89 trans, 7 strig, 0 ttrig, 0 actions [MAZZY6.DLG.DLG] loaded [MAZZY6.DLG] created from [MAZZY6.DLG] Adding MAZZY6 to internal list of available DLGs [MAZZY6.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [MAZZYJ.DLG.DLG] loaded [MAZZYJ.DLG] created from [MAZZYJ.DLG] Adding MAZZYJ to internal list of available DLGs [MAZZYJ.DLG] saved 225 states, 348 trans, 23 strig, 132 ttrig, 65 actions [MAZZYP.DLG.DLG] loaded [MAZZYP.DLG] created from [MAZZYP.DLG] Adding MAZZYP to internal list of available DLGs [MAZZYP.DLG] saved 36 states, 54 trans, 7 strig, 9 ttrig, 27 actions [MAZZYP2.DLG.DLG] loaded [MAZZYP2.DLG] created from [MAZZYP2.DLG] Adding MAZZYP2 to internal list of available DLGs [MAZZYP2.DLG] saved 9 states, 13 trans, 2 strig, 0 ttrig, 0 actions [MCOOK.DLG.DLG] loaded [MCOOK.DLG] created from [MCOOK.DLG] Adding MCOOK to internal list of available DLGs [MCOOK.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [MCOOK2.DLG.DLG] loaded [MCOOK2.DLG] created from [MCOOK2.DLG] Adding MCOOK2 to internal list of available DLGs [MCOOK2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [MCOOK3.DLG.DLG] loaded [MCOOK3.DLG] created from [MCOOK3.DLG] Adding MCOOK3 to internal list of available DLGs [MCOOK3.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [MCOOK4.DLG.DLG] loaded [MCOOK4.DLG] created from [MCOOK4.DLG] Adding MCOOK4 to internal list of available DLGs [MCOOK4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [MCOOK5.DLG.DLG] loaded [MCOOK5.DLG] created from [MCOOK5.DLG] Adding MCOOK5 to internal list of available DLGs [MCOOK5.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [MCOOK6.DLG.DLG] loaded [MCOOK6.DLG] created from [MCOOK6.DLG] Adding MCOOK6 to internal list of available DLGs [MCOOK6.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [MDAIR.DLG.DLG] loaded [MDAIR.DLG] created from [MDAIR.DLG] Adding MDAIR to internal list of available DLGs [MDAIR.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 1 actions [MDAIR2.DLG.DLG] loaded [MDAIR2.DLG] created from [MDAIR2.DLG] Adding MDAIR2 to internal list of available DLGs [MDAIR2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [MDDUST.DLG.DLG] loaded [MDDUST.DLG] created from [MDDUST.DLG] Adding MDDUST to internal list of available DLGs [MDDUST.DLG] saved 6 states, 8 trans, 4 strig, 0 ttrig, 2 actions [MDEARTH.DLG.DLG] loaded [MDEARTH.DLG] created from [MDEARTH.DLG] Adding MDEARTH to internal list of available DLGs [MDEARTH.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 4 actions [MDFORN.DLG.DLG] loaded [MDFORN.DLG] created from [MDFORN.DLG] Adding MDFORN to internal list of available DLGs [MDFORN.DLG] saved 7 states, 10 trans, 3 strig, 0 ttrig, 3 actions [MDHSSSS.DLG.DLG] loaded [MDHSSSS.DLG] created from [MDHSSSS.DLG] Adding MDHSSSS to internal list of available DLGs [MDHSSSS.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [MDRAK.DLG.DLG] loaded [MDRAK.DLG] created from [MDRAK.DLG] Adding MDRAK to internal list of available DLGs [MDRAK.DLG] saved 10 states, 20 trans, 1 strig, 0 ttrig, 2 actions [MDRAK2.DLG.DLG] loaded [MDRAK2.DLG] created from [MDRAK2.DLG] Adding MDRAK2 to internal list of available DLGs [MDRAK2.DLG] saved 8 states, 11 trans, 1 strig, 0 ttrig, 3 actions [MDRAK3.DLG.DLG] loaded [MDRAK3.DLG] created from [MDRAK3.DLG] Adding MDRAK3 to internal list of available DLGs [MDRAK3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MDRAK4.DLG.DLG] loaded [MDRAK4.DLG] created from [MDRAK4.DLG] Adding MDRAK4 to internal list of available DLGs [MDRAK4.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 1 actions [MDRAK5.DLG.DLG] loaded [MDRAK5.DLG] created from [MDRAK5.DLG] Adding MDRAK5 to internal list of available DLGs [MDRAK5.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 0 actions [MEIALA.DLG.DLG] loaded [MEIALA.DLG] created from [MEIALA.DLG] Adding MEIALA to internal list of available DLGs [MEIALA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MEILUM.DLG.DLG] loaded [MEILUM.DLG] created from [MEILUM.DLG] Adding MEILUM to internal list of available DLGs [MEILUM.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 3 actions [MEKIMP01.DLG.DLG] loaded [MEKIMP01.DLG] created from [MEKIMP01.DLG] Adding MEKIMP01 to internal list of available DLGs [MEKIMP01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MEKRAT.DLG.DLG] loaded [MEKRAT.DLG] created from [MEKRAT.DLG] Adding MEKRAT to internal list of available DLGs [MEKRAT.DLG] saved 27 states, 58 trans, 3 strig, 16 ttrig, 20 actions [MEKRATH.DLG.DLG] loaded [MEKRATH.DLG] created from [MEKRATH.DLG] Adding MEKRATH to internal list of available DLGs [MEKRATH.DLG] saved 25 states, 57 trans, 3 strig, 16 ttrig, 12 actions [MELICA.DLG.DLG] loaded [MELICA.DLG] created from [MELICA.DLG] Adding MELICA to internal list of available DLGs [MELICA.DLG] saved 30 states, 49 trans, 10 strig, 6 ttrig, 8 actions [MELISS01.DLG.DLG] loaded [MELISS01.DLG] created from [MELISS01.DLG] Adding MELISS01 to internal list of available DLGs [MELISS01.DLG] saved 18 states, 28 trans, 2 strig, 0 ttrig, 11 actions [MEMNIS.DLG.DLG] loaded [MEMNIS.DLG] created from [MEMNIS.DLG] Adding MEMNIS to internal list of available DLGs [MEMNIS.DLG] saved 16 states, 32 trans, 2 strig, 0 ttrig, 0 actions [MENDA1.DLG.DLG] loaded [MENDA1.DLG] created from [MENDA1.DLG] Adding MENDA1 to internal list of available DLGs [MENDA1.DLG] saved 26 states, 58 trans, 6 strig, 8 ttrig, 20 actions [MENDA2.DLG.DLG] loaded [MENDA2.DLG] created from [MENDA2.DLG] Adding MENDA2 to internal list of available DLGs [MENDA2.DLG] saved 8 states, 18 trans, 2 strig, 2 ttrig, 5 actions [MENDA3.DLG.DLG] loaded [MENDA3.DLG] created from [MENDA3.DLG] Adding MENDA3 to internal list of available DLGs [MENDA3.DLG] saved 24 states, 50 trans, 1 strig, 0 ttrig, 4 actions [MENDA4.DLG.DLG] loaded [MENDA4.DLG] created from [MENDA4.DLG] Adding MENDA4 to internal list of available DLGs [MENDA4.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 2 actions [MERC0706.DLG.DLG] loaded [MERC0706.DLG] created from [MERC0706.DLG] Adding MERC0706 to internal list of available DLGs [MERC0706.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 2 actions [MERCH2.DLG.DLG] loaded [MERCH2.DLG] created from [MERCH2.DLG] Adding MERCH2 to internal list of available DLGs [MERCH2.DLG] saved 4 states, 7 trans, 3 strig, 1 ttrig, 2 actions [MERCH3.DLG.DLG] loaded [MERCH3.DLG] created from [MERCH3.DLG] Adding MERCH3 to internal list of available DLGs [MERCH3.DLG] saved 9 states, 13 trans, 0 strig, 0 ttrig, 0 actions [MERCH4.DLG.DLG] loaded [MERCH4.DLG] created from [MERCH4.DLG] Adding MERCH4 to internal list of available DLGs [MERCH4.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 2 actions [MERCH5.DLG.DLG] loaded [MERCH5.DLG] created from [MERCH5.DLG] Adding MERCH5 to internal list of available DLGs [MERCH5.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [MERCH6.DLG.DLG] loaded [MERCH6.DLG] created from [MERCH6.DLG] Adding MERCH6 to internal list of available DLGs [MERCH6.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 2 actions [MERCHA.DLG.DLG] loaded [MERCHA.DLG] created from [MERCHA.DLG] Adding MERCHA to internal list of available DLGs [MERCHA.DLG] saved 4 states, 5 trans, 3 strig, 0 ttrig, 1 actions [MERCHANT.DLG.DLG] loaded [MERCHANT.DLG] created from [MERCHANT.DLG] Adding MERCHANT to internal list of available DLGs [MERCHANT.DLG] saved 27 states, 45 trans, 2 strig, 16 ttrig, 7 actions [MERCHG.DLG.DLG] loaded [MERCHG.DLG] created from [MERCHG.DLG] Adding MERCHG to internal list of available DLGs [MERCHG.DLG] saved 7 states, 8 trans, 5 strig, 1 ttrig, 0 actions [MERLEA.DLG.DLG] loaded [MERLEA.DLG] created from [MERLEA.DLG] Adding MERLEA to internal list of available DLGs [MERLEA.DLG] saved 8 states, 11 trans, 4 strig, 0 ttrig, 0 actions [MERONIA.DLG.DLG] loaded [MERONIA.DLG] created from [MERONIA.DLG] Adding MERONIA to internal list of available DLGs [MERONIA.DLG] saved 22 states, 68 trans, 1 strig, 19 ttrig, 0 actions [MERSIL.DLG.DLG] loaded [MERSIL.DLG] created from [MERSIL.DLG] Adding MERSIL to internal list of available DLGs [MERSIL.DLG] saved 6 states, 7 trans, 3 strig, 1 ttrig, 1 actions [MESSED.DLG.DLG] loaded [MESSED.DLG] created from [MESSED.DLG] Adding MESSED to internal list of available DLGs [MESSED.DLG] saved 5 states, 6 trans, 0 strig, 0 ttrig, 1 actions [MESSEN.DLG.DLG] loaded [MESSEN.DLG] created from [MESSEN.DLG] Adding MESSEN to internal list of available DLGs [MESSEN.DLG] saved 16 states, 47 trans, 3 strig, 12 ttrig, 10 actions [MEYM.DLG.DLG] loaded [MEYM.DLG] created from [MEYM.DLG] Adding MEYM to internal list of available DLGs [MEYM.DLG] saved 17 states, 33 trans, 2 strig, 0 ttrig, 9 actions [MGAPPR01.DLG.DLG] loaded [MGAPPR01.DLG] created from [MGAPPR01.DLG] Adding MGAPPR01 to internal list of available DLGs [MGAPPR01.DLG] saved 54 states, 58 trans, 13 strig, 6 ttrig, 0 actions [MGAPPR02.DLG.DLG] loaded [MGAPPR02.DLG] created from [MGAPPR02.DLG] Adding MGAPPR02 to internal list of available DLGs [MGAPPR02.DLG] saved 123 states, 192 trans, 21 strig, 79 ttrig, 83 actions [MGAPPR03.DLG.DLG] loaded [MGAPPR03.DLG] created from [MGAPPR03.DLG] Adding MGAPPR03 to internal list of available DLGs [MGAPPR03.DLG] saved 54 states, 63 trans, 13 strig, 16 ttrig, 2 actions [MGASS01.DLG.DLG] loaded [MGASS01.DLG] created from [MGASS01.DLG] Adding MGASS01 to internal list of available DLGs [MGASS01.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [MGBILL01.DLG.DLG] loaded [MGBILL01.DLG] created from [MGBILL01.DLG] Adding MGBILL01 to internal list of available DLGs [MGBILL01.DLG] saved 18 states, 24 trans, 1 strig, 9 ttrig, 6 actions [MGKET01.DLG.DLG] loaded [MGKET01.DLG] created from [MGKET01.DLG] Adding MGKET01 to internal list of available DLGs [MGKET01.DLG] saved 9 states, 11 trans, 8 strig, 0 ttrig, 1 actions [MGKETG01.DLG.DLG] loaded [MGKETG01.DLG] created from [MGKETG01.DLG] Adding MGKETG01 to internal list of available DLGs [MGKETG01.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MGKETG02.DLG.DLG] loaded [MGKETG02.DLG] created from [MGKETG02.DLG] Adding MGKETG02 to internal list of available DLGs [MGKETG02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MGKHOL01.DLG.DLG] loaded [MGKHOL01.DLG] created from [MGKHOL01.DLG] Adding MGKHOL01 to internal list of available DLGs [MGKHOL01.DLG] saved 5 states, 7 trans, 1 strig, 2 ttrig, 3 actions [MGTEOS01.DLG.DLG] loaded [MGTEOS01.DLG] created from [MGTEOS01.DLG] Adding MGTEOS01 to internal list of available DLGs [MGTEOS01.DLG] saved 91 states, 134 trans, 8 strig, 23 ttrig, 42 actions [MICK.DLG.DLG] loaded [MICK.DLG] created from [MICK.DLG] Adding MICK to internal list of available DLGs [MICK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MINCSJ.DLG.DLG] loaded [MINCSJ.DLG] created from [MINCSJ.DLG] Adding MINCSJ to internal list of available DLGs [MINCSJ.DLG] saved 8 states, 9 trans, 6 strig, 0 ttrig, 1 actions [MINEC2.DLG.DLG] loaded [MINEC2.DLG] created from [MINEC2.DLG] Adding MINEC2 to internal list of available DLGs [MINEC2.DLG] saved 13 states, 19 trans, 3 strig, 2 ttrig, 6 actions [MINEC3.DLG.DLG] loaded [MINEC3.DLG] created from [MINEC3.DLG] Adding MINEC3 to internal list of available DLGs [MINEC3.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [MINEC4.DLG.DLG] loaded [MINEC4.DLG] created from [MINEC4.DLG] Adding MINEC4 to internal list of available DLGs [MINEC4.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 1 actions [MINEC5.DLG.DLG] loaded [MINEC5.DLG] created from [MINEC5.DLG] Adding MINEC5 to internal list of available DLGs [MINEC5.DLG] saved 4 states, 6 trans, 3 strig, 0 ttrig, 0 actions [MINERC.DLG.DLG] loaded [MINERC.DLG] created from [MINERC.DLG] Adding MINERC to internal list of available DLGs [MINERC.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [MINERN.DLG.DLG] loaded [MINERN.DLG] created from [MINERN.DLG] Adding MINERN to internal list of available DLGs [MINERN.DLG] saved 12 states, 18 trans, 11 strig, 6 ttrig, 0 actions [MINSC.DLG.DLG] loaded [MINSC.DLG] created from [MINSC.DLG] Adding MINSC to internal list of available DLGs [MINSC.DLG] saved 26 states, 47 trans, 11 strig, 10 ttrig, 15 actions [MINSC25A.DLG.DLG] loaded [MINSC25A.DLG] created from [MINSC25A.DLG] Adding MINSC25A to internal list of available DLGs [MINSC25A.DLG] saved 8 states, 16 trans, 2 strig, 0 ttrig, 7 actions [MINSC25J.DLG.DLG] loaded [MINSC25J.DLG] created from [MINSC25J.DLG] Adding MINSC25J to internal list of available DLGs [MINSC25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MINSC25P.DLG.DLG] loaded [MINSC25P.DLG] created from [MINSC25P.DLG] Adding MINSC25P to internal list of available DLGs [MINSC25P.DLG] saved 4 states, 8 trans, 2 strig, 3 ttrig, 5 actions [MINSCA.DLG.DLG] loaded [MINSCA.DLG] created from [MINSCA.DLG] Adding MINSCA to internal list of available DLGs [MINSCA.DLG] saved 44 states, 76 trans, 3 strig, 6 ttrig, 4 actions [MINSCJ.DLG.DLG] loaded [MINSCJ.DLG] created from [MINSCJ.DLG] Adding MINSCJ to internal list of available DLGs [MINSCJ.DLG] saved 442 states, 655 trans, 29 strig, 235 ttrig, 100 actions [MINSCJ_.DLG.DLG] loaded [MINSCJ_.DLG] created from [MINSCJ_.DLG] Adding MINSCJ_ to internal list of available DLGs [MINSCJ_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MINSCP.DLG.DLG] loaded [MINSCP.DLG] created from [MINSCP.DLG] Adding MINSCP to internal list of available DLGs [MINSCP.DLG] saved 10 states, 14 trans, 4 strig, 3 ttrig, 6 actions [MINSCP_.DLG.DLG] loaded [MINSCP_.DLG] created from [MINSCP_.DLG] Adding MINSCP_ to internal list of available DLGs [MINSCP_.DLG] saved 9 states, 13 trans, 6 strig, 3 ttrig, 8 actions [MINSCZ.DLG.DLG] loaded [MINSCZ.DLG] created from [MINSCZ.DLG] Adding MINSCZ to internal list of available DLGs [MINSCZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MIRIAN.DLG.DLG] loaded [MIRIAN.DLG] created from [MIRIAN.DLG] Adding MIRIAN to internal list of available DLGs [MIRIAN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [MIRROR.DLG.DLG] loaded [MIRROR.DLG] created from [MIRROR.DLG] Adding MIRROR to internal list of available DLGs [MIRROR.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions [MOLKAR.DLG.DLG] loaded [MOLKAR.DLG] created from [MOLKAR.DLG] Adding MOLKAR to internal list of available DLGs [MOLKAR.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [MONKD2.DLG.DLG] loaded [MONKD2.DLG] created from [MONKD2.DLG] Adding MONKD2 to internal list of available DLGs [MONKD2.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [MONKDE.DLG.DLG] loaded [MONKDE.DLG] created from [MONKDE.DLG] Adding MONKDE to internal list of available DLGs [MONKDE.DLG] saved 5 states, 8 trans, 0 strig, 0 ttrig, 0 actions [MONKEN.DLG.DLG] loaded [MONKEN.DLG] created from [MONKEN.DLG] Adding MONKEN to internal list of available DLGs [MONKEN.DLG] saved 4 states, 6 trans, 2 strig, 1 ttrig, 3 actions [MONKTB1.DLG.DLG] loaded [MONKTB1.DLG] created from [MONKTB1.DLG] Adding MONKTB1 to internal list of available DLGs [MONKTB1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB10.DLG.DLG] loaded [MONKTB10.DLG] created from [MONKTB10.DLG] Adding MONKTB10 to internal list of available DLGs [MONKTB10.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB11.DLG.DLG] loaded [MONKTB11.DLG] created from [MONKTB11.DLG] Adding MONKTB11 to internal list of available DLGs [MONKTB11.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB12.DLG.DLG] loaded [MONKTB12.DLG] created from [MONKTB12.DLG] Adding MONKTB12 to internal list of available DLGs [MONKTB12.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB13.DLG.DLG] loaded [MONKTB13.DLG] created from [MONKTB13.DLG] Adding MONKTB13 to internal list of available DLGs [MONKTB13.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB14.DLG.DLG] loaded [MONKTB14.DLG] created from [MONKTB14.DLG] Adding MONKTB14 to internal list of available DLGs [MONKTB14.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB2.DLG.DLG] loaded [MONKTB2.DLG] created from [MONKTB2.DLG] Adding MONKTB2 to internal list of available DLGs [MONKTB2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB3.DLG.DLG] loaded [MONKTB3.DLG] created from [MONKTB3.DLG] Adding MONKTB3 to internal list of available DLGs [MONKTB3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB4.DLG.DLG] loaded [MONKTB4.DLG] created from [MONKTB4.DLG] Adding MONKTB4 to internal list of available DLGs [MONKTB4.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB5.DLG.DLG] loaded [MONKTB5.DLG] created from [MONKTB5.DLG] Adding MONKTB5 to internal list of available DLGs [MONKTB5.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB6.DLG.DLG] loaded [MONKTB6.DLG] created from [MONKTB6.DLG] Adding MONKTB6 to internal list of available DLGs [MONKTB6.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB7.DLG.DLG] loaded [MONKTB7.DLG] created from [MONKTB7.DLG] Adding MONKTB7 to internal list of available DLGs [MONKTB7.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB8.DLG.DLG] loaded [MONKTB8.DLG] created from [MONKTB8.DLG] Adding MONKTB8 to internal list of available DLGs [MONKTB8.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB9.DLG.DLG] loaded [MONKTB9.DLG] created from [MONKTB9.DLG] Adding MONKTB9 to internal list of available DLGs [MONKTB9.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/MONKTU 8.DLG] loaded, 118 bytes [MONKTU 8.DLG.DLG] loaded [MONKTU 8.DLG] created from [MONKTU 8.DLG] Adding MONKTU 8 to internal list of available DLGs [MONKTU 8.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTU1.DLG.DLG] loaded [MONKTU1.DLG] created from [MONKTU1.DLG] Adding MONKTU1 to internal list of available DLGs [MONKTU1.DLG] saved 14 states, 25 trans, 2 strig, 1 ttrig, 1 actions [MONKTU10.DLG.DLG] loaded [MONKTU10.DLG] created from [MONKTU10.DLG] Adding MONKTU10 to internal list of available DLGs [MONKTU10.DLG] saved 11 states, 20 trans, 2 strig, 1 ttrig, 1 actions [MONKTU11.DLG.DLG] loaded [MONKTU11.DLG] created from [MONKTU11.DLG] Adding MONKTU11 to internal list of available DLGs [MONKTU11.DLG] saved 13 states, 24 trans, 2 strig, 1 ttrig, 1 actions [MONKTU12.DLG.DLG] loaded [MONKTU12.DLG] created from [MONKTU12.DLG] Adding MONKTU12 to internal list of available DLGs [MONKTU12.DLG] saved 11 states, 20 trans, 2 strig, 1 ttrig, 1 actions [MONKTU13.DLG.DLG] loaded [MONKTU13.DLG] created from [MONKTU13.DLG] Adding MONKTU13 to internal list of available DLGs [MONKTU13.DLG] saved 11 states, 18 trans, 2 strig, 1 ttrig, 1 actions [MONKTU14.DLG.DLG] loaded [MONKTU14.DLG] created from [MONKTU14.DLG] Adding MONKTU14 to internal list of available DLGs [MONKTU14.DLG] saved 13 states, 26 trans, 2 strig, 1 ttrig, 1 actions [MONKTU15.DLG.DLG] loaded [MONKTU15.DLG] created from [MONKTU15.DLG] Adding MONKTU15 to internal list of available DLGs [MONKTU15.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MONKTU16.DLG.DLG] loaded [MONKTU16.DLG] created from [MONKTU16.DLG] Adding MONKTU16 to internal list of available DLGs [MONKTU16.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MONKTU17.DLG.DLG] loaded [MONKTU17.DLG] created from [MONKTU17.DLG] Adding MONKTU17 to internal list of available DLGs [MONKTU17.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MONKTU2.DLG.DLG] loaded [MONKTU2.DLG] created from [MONKTU2.DLG] Adding MONKTU2 to internal list of available DLGs [MONKTU2.DLG] saved 12 states, 23 trans, 2 strig, 1 ttrig, 1 actions [MONKTU3.DLG.DLG] loaded [MONKTU3.DLG] created from [MONKTU3.DLG] Adding MONKTU3 to internal list of available DLGs [MONKTU3.DLG] saved 12 states, 23 trans, 2 strig, 1 ttrig, 1 actions [MONKTU4.DLG.DLG] loaded [MONKTU4.DLG] created from [MONKTU4.DLG] Adding MONKTU4 to internal list of available DLGs [MONKTU4.DLG] saved 13 states, 22 trans, 2 strig, 1 ttrig, 1 actions [MONKTU5.DLG.DLG] loaded [MONKTU5.DLG] created from [MONKTU5.DLG] Adding MONKTU5 to internal list of available DLGs [MONKTU5.DLG] saved 10 states, 17 trans, 2 strig, 1 ttrig, 1 actions [MONKTU6.DLG.DLG] loaded [MONKTU6.DLG] created from [MONKTU6.DLG] Adding MONKTU6 to internal list of available DLGs [MONKTU6.DLG] saved 10 states, 19 trans, 2 strig, 1 ttrig, 1 actions [MONKTU7.DLG.DLG] loaded [MONKTU7.DLG] created from [MONKTU7.DLG] Adding MONKTU7 to internal list of available DLGs [MONKTU7.DLG] saved 16 states, 25 trans, 2 strig, 1 ttrig, 1 actions [MONKTU8.DLG.DLG] loaded [MONKTU8.DLG] created from [MONKTU8.DLG] Adding MONKTU8 to internal list of available DLGs [MONKTU8.DLG] saved 10 states, 19 trans, 2 strig, 1 ttrig, 1 actions [MONKTU9.DLG.DLG] loaded [MONKTU9.DLG] created from [MONKTU9.DLG] Adding MONKTU9 to internal list of available DLGs [MONKTU9.DLG] saved 8 states, 13 trans, 2 strig, 1 ttrig, 1 actions [MONTAJ.DLG.DLG] loaded [MONTAJ.DLG] created from [MONTAJ.DLG] Adding MONTAJ to internal list of available DLGs [MONTAJ.DLG] saved 16 states, 18 trans, 7 strig, 2 ttrig, 7 actions [MONTAP.DLG.DLG] loaded [MONTAP.DLG] created from [MONTAP.DLG] Adding MONTAP to internal list of available DLGs [MONTAP.DLG] saved 9 states, 11 trans, 6 strig, 0 ttrig, 7 actions [MONTAR.DLG.DLG] loaded [MONTAR.DLG] created from [MONTAR.DLG] Adding MONTAR to internal list of available DLGs [MONTAR.DLG] saved 17 states, 20 trans, 6 strig, 2 ttrig, 4 actions [MONTAZ.DLG.DLG] loaded [MONTAZ.DLG] created from [MONTAZ.DLG] Adding MONTAZ to internal list of available DLGs [MONTAZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MOOK.DLG.DLG] loaded [MOOK.DLG] created from [MOOK.DLG] Adding MOOK to internal list of available DLGs [MOOK.DLG] saved 17 states, 24 trans, 4 strig, 0 ttrig, 5 actions [MOOK02.DLG.DLG] loaded [MOOK02.DLG] created from [MOOK02.DLG] Adding MOOK02 to internal list of available DLGs [MOOK02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MOOKFT01.DLG.DLG] loaded [MOOKFT01.DLG] created from [MOOKFT01.DLG] Adding MOOKFT01 to internal list of available DLGs [MOOKFT01.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [MOOKFT02.DLG.DLG] loaded [MOOKFT02.DLG] created from [MOOKFT02.DLG] Adding MOOKFT02 to internal list of available DLGs [MOOKFT02.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [MOONDOG.DLG.DLG] loaded [MOONDOG.DLG] created from [MOONDOG.DLG] Adding MOONDOG to internal list of available DLGs [MOONDOG.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MOORLOCK.DLG.DLG] loaded [MOORLOCK.DLG] created from [MOORLOCK.DLG] Adding MOORLOCK to internal list of available DLGs [MOORLOCK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MOURNER1.DLG.DLG] loaded [MOURNER1.DLG] created from [MOURNER1.DLG] Adding MOURNER1 to internal list of available DLGs [MOURNER1.DLG] saved 8 states, 9 trans, 2 strig, 0 ttrig, 3 actions [MOURNER2.DLG.DLG] loaded [MOURNER2.DLG] created from [MOURNER2.DLG] Adding MOURNER2 to internal list of available DLGs [MOURNER2.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [MOURNER3.DLG.DLG] loaded [MOURNER3.DLG] created from [MOURNER3.DLG] Adding MOURNER3 to internal list of available DLGs [MOURNER3.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [MOURNER4.DLG.DLG] loaded [MOURNER4.DLG] created from [MOURNER4.DLG] Adding MOURNER4 to internal list of available DLGs [MOURNER4.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [MOURNER5.DLG.DLG] loaded [MOURNER5.DLG] created from [MOURNER5.DLG] Adding MOURNER5 to internal list of available DLGs [MOURNER5.DLG] saved 7 states, 9 trans, 2 strig, 2 ttrig, 2 actions [MOURNER6.DLG.DLG] loaded [MOURNER6.DLG] created from [MOURNER6.DLG] Adding MOURNER6 to internal list of available DLGs [MOURNER6.DLG] saved 8 states, 8 trans, 2 strig, 0 ttrig, 1 actions [MOURNER7.DLG.DLG] loaded [MOURNER7.DLG] created from [MOURNER7.DLG] Adding MOURNER7 to internal list of available DLGs [MOURNER7.DLG] saved 8 states, 8 trans, 2 strig, 0 ttrig, 0 actions [MOURNER8.DLG.DLG] loaded [MOURNER8.DLG] created from [MOURNER8.DLG] Adding MOURNER8 to internal list of available DLGs [MOURNER8.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [MRSHADE.DLG.DLG] loaded [MRSHADE.DLG] created from [MRSHADE.DLG] Adding MRSHADE to internal list of available DLGs [MRSHADE.DLG] saved 15 states, 34 trans, 1 strig, 2 ttrig, 3 actions [MTBE10.DLG.DLG] loaded [MTBE10.DLG] created from [MTBE10.DLG] Adding MTBE10 to internal list of available DLGs [MTBE10.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [MTBE11.DLG.DLG] loaded [MTBE11.DLG] created from [MTBE11.DLG] Adding MTBE11 to internal list of available DLGs [MTBE11.DLG] saved 13 states, 20 trans, 6 strig, 2 ttrig, 6 actions [MTBE2.DLG.DLG] loaded [MTBE2.DLG] created from [MTBE2.DLG] Adding MTBE2 to internal list of available DLGs [MTBE2.DLG] saved 8 states, 12 trans, 2 strig, 4 ttrig, 0 actions [MTBE3.DLG.DLG] loaded [MTBE3.DLG] created from [MTBE3.DLG] Adding MTBE3 to internal list of available DLGs [MTBE3.DLG] saved 7 states, 10 trans, 2 strig, 2 ttrig, 0 actions [MTBE4.DLG.DLG] loaded [MTBE4.DLG] created from [MTBE4.DLG] Adding MTBE4 to internal list of available DLGs [MTBE4.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 0 actions [MTBE5.DLG.DLG] loaded [MTBE5.DLG] created from [MTBE5.DLG] Adding MTBE5 to internal list of available DLGs [MTBE5.DLG] saved 9 states, 12 trans, 4 strig, 2 ttrig, 0 actions [MTBE6.DLG.DLG] loaded [MTBE6.DLG] created from [MTBE6.DLG] Adding MTBE6 to internal list of available DLGs [MTBE6.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 1 actions [MTBE7.DLG.DLG] loaded [MTBE7.DLG] created from [MTBE7.DLG] Adding MTBE7 to internal list of available DLGs [MTBE7.DLG] saved 5 states, 7 trans, 4 strig, 2 ttrig, 0 actions [MTBE8.DLG.DLG] loaded [MTBE8.DLG] created from [MTBE8.DLG] Adding MTBE8 to internal list of available DLGs [MTBE8.DLG] saved 4 states, 5 trans, 2 strig, 1 ttrig, 1 actions [MTBE9.DLG.DLG] loaded [MTBE9.DLG] created from [MTBE9.DLG] Adding MTBE9 to internal list of available DLGs [MTBE9.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions [MTOB10.DLG.DLG] loaded [MTOB10.DLG] created from [MTOB10.DLG] Adding MTOB10 to internal list of available DLGs [MTOB10.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [MTOB2.DLG.DLG] loaded [MTOB2.DLG] created from [MTOB2.DLG] Adding MTOB2 to internal list of available DLGs [MTOB2.DLG] saved 7 states, 9 trans, 4 strig, 0 ttrig, 1 actions [MTOB3.DLG.DLG] loaded [MTOB3.DLG] created from [MTOB3.DLG] Adding MTOB3 to internal list of available DLGs [MTOB3.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [MTOB4.DLG.DLG] loaded [MTOB4.DLG] created from [MTOB4.DLG] Adding MTOB4 to internal list of available DLGs [MTOB4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [MTOB5.DLG.DLG] loaded [MTOB5.DLG] created from [MTOB5.DLG] Adding MTOB5 to internal list of available DLGs [MTOB5.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [MTOB6.DLG.DLG] loaded [MTOB6.DLG] created from [MTOB6.DLG] Adding MTOB6 to internal list of available DLGs [MTOB6.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 0 actions [MTOB7.DLG.DLG] loaded [MTOB7.DLG] created from [MTOB7.DLG] Adding MTOB7 to internal list of available DLGs [MTOB7.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [MTOB8.DLG.DLG] loaded [MTOB8.DLG] created from [MTOB8.DLG] Adding MTOB8 to internal list of available DLGs [MTOB8.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [MTOB9.DLG.DLG] loaded [MTOB9.DLG] created from [MTOB9.DLG] Adding MTOB9 to internal list of available DLGs [MTOB9.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [MTOWBA.DLG.DLG] loaded [MTOWBA.DLG] created from [MTOWBA.DLG] Adding MTOWBA to internal list of available DLGs [MTOWBA.DLG] saved 22 states, 24 trans, 16 strig, 0 ttrig, 0 actions [MTOWBAS.DLG.DLG] loaded [MTOWBAS.DLG] created from [MTOWBAS.DLG] Adding MTOWBAS to internal list of available DLGs [MTOWBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [MTOWBAZ.DLG.DLG] loaded [MTOWBAZ.DLG] created from [MTOWBAZ.DLG] Adding MTOWBAZ to internal list of available DLGs [MTOWBAZ.DLG] saved 13 states, 18 trans, 5 strig, 0 ttrig, 0 actions [MTOWBE.DLG.DLG] loaded [MTOWBE.DLG] created from [MTOWBE.DLG] Adding MTOWBE to internal list of available DLGs [MTOWBE.DLG] saved 40 states, 47 trans, 34 strig, 7 ttrig, 0 actions [MTOWBEZ.DLG.DLG] loaded [MTOWBEZ.DLG] created from [MTOWBEZ.DLG] Adding MTOWBEZ to internal list of available DLGs [MTOWBEZ.DLG] saved 17 states, 20 trans, 12 strig, 1 ttrig, 0 actions [MTOWF2.DLG.DLG] loaded [MTOWF2.DLG] created from [MTOWF2.DLG] Adding MTOWF2 to internal list of available DLGs [MTOWF2.DLG] saved 10 states, 15 trans, 3 strig, 4 ttrig, 0 actions [MTOWFR.DLG.DLG] loaded [MTOWFR.DLG] created from [MTOWFR.DLG] Adding MTOWFR to internal list of available DLGs [MTOWFR.DLG] saved 26 states, 30 trans, 20 strig, 2 ttrig, 0 actions [MTOWN1.DLG.DLG] loaded [MTOWN1.DLG] created from [MTOWN1.DLG] Adding MTOWN1 to internal list of available DLGs [MTOWN1.DLG] saved 15 states, 21 trans, 7 strig, 0 ttrig, 1 actions [MTOWN2.DLG.DLG] loaded [MTOWN2.DLG] created from [MTOWN2.DLG] Adding MTOWN2 to internal list of available DLGs [MTOWN2.DLG] saved 16 states, 22 trans, 8 strig, 0 ttrig, 1 actions [MTOWN2_.DLG.DLG] loaded [MTOWN2_.DLG] created from [MTOWN2_.DLG] Adding MTOWN2_ to internal list of available DLGs [MTOWN2_.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [MTOWN3.DLG.DLG] loaded [MTOWN3.DLG] created from [MTOWN3.DLG] Adding MTOWN3 to internal list of available DLGs [MTOWN3.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 2 actions [MTOWN3_.DLG.DLG] loaded [MTOWN3_.DLG] created from [MTOWN3_.DLG] Adding MTOWN3_ to internal list of available DLGs [MTOWN3_.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MTOWN4.DLG.DLG] loaded [MTOWN4.DLG] created from [MTOWN4.DLG] Adding MTOWN4 to internal list of available DLGs [MTOWN4.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [MTOWN4_.DLG.DLG] loaded [MTOWN4_.DLG] created from [MTOWN4_.DLG] Adding MTOWN4_ to internal list of available DLGs [MTOWN4_.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [MTOWN5.DLG.DLG] loaded [MTOWN5.DLG] created from [MTOWN5.DLG] Adding MTOWN5 to internal list of available DLGs [MTOWN5.DLG] saved 11 states, 11 trans, 11 strig, 0 ttrig, 4 actions [MTOWN5_.DLG.DLG] loaded [MTOWN5_.DLG] created from [MTOWN5_.DLG] Adding MTOWN5_ to internal list of available DLGs [MTOWN5_.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [MTOWN6.DLG.DLG] loaded [MTOWN6.DLG] created from [MTOWN6.DLG] Adding MTOWN6 to internal list of available DLGs [MTOWN6.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [MTOWNA.DLG.DLG] loaded [MTOWNA.DLG] created from [MTOWNA.DLG] Adding MTOWNA to internal list of available DLGs [MTOWNA.DLG] saved 20 states, 25 trans, 15 strig, 3 ttrig, 0 actions [MTOWNAZ.DLG.DLG] loaded [MTOWNAZ.DLG] created from [MTOWNAZ.DLG] Adding MTOWNAZ to internal list of available DLGs [MTOWNAZ.DLG] saved 12 states, 16 trans, 5 strig, 0 ttrig, 0 actions [MTOWNUL.DLG.DLG] loaded [MTOWNUL.DLG] created from [MTOWNUL.DLG] Adding MTOWNUL to internal list of available DLGs [MTOWNUL.DLG] saved 18 states, 21 trans, 11 strig, 0 ttrig, 0 actions [MTOWUB.DLG.DLG] loaded [MTOWUB.DLG] created from [MTOWUB.DLG] Adding MTOWUB to internal list of available DLGs [MTOWUB.DLG] saved 18 states, 25 trans, 11 strig, 4 ttrig, 0 actions [MTOWWI.DLG.DLG] loaded [MTOWWI.DLG] created from [MTOWWI.DLG] Adding MTOWWI to internal list of available DLGs [MTOWWI.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [MUGGER1.DLG.DLG] loaded [MUGGER1.DLG] created from [MUGGER1.DLG] Adding MUGGER1 to internal list of available DLGs [MUGGER1.DLG] saved 5 states, 8 trans, 1 strig, 3 ttrig, 5 actions [MUGGER2.DLG.DLG] loaded [MUGGER2.DLG] created from [MUGGER2.DLG] Adding MUGGER2 to internal list of available DLGs [MUGGER2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [MUGGER3.DLG.DLG] loaded [MUGGER3.DLG] created from [MUGGER3.DLG] Adding MUGGER3 to internal list of available DLGs [MUGGER3.DLG] saved 5 states, 8 trans, 1 strig, 3 ttrig, 4 actions [MUGGER4.DLG.DLG] loaded [MUGGER4.DLG] created from [MUGGER4.DLG] Adding MUGGER4 to internal list of available DLGs [MUGGER4.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [MULAHE.DLG.DLG] loaded [MULAHE.DLG] created from [MULAHE.DLG] Adding MULAHE to internal list of available DLGs [MULAHE.DLG] saved 9 states, 11 trans, 7 strig, 0 ttrig, 10 actions [MULTIG.DLG.DLG] loaded [MULTIG.DLG] created from [MULTIG.DLG] Adding MULTIG to internal list of available DLGs [MULTIG.DLG] saved 11 states, 13 trans, 3 strig, 0 ttrig, 2 actions [MULTIJ.DLG.DLG] loaded [MULTIJ.DLG] created from [MULTIJ.DLG] Adding MULTIJ to internal list of available DLGs [MULTIJ.DLG] saved 11 states, 13 trans, 3 strig, 0 ttrig, 2 actions [MUMFIG01.DLG.DLG] loaded [MUMFIG01.DLG] created from [MUMFIG01.DLG] Adding MUMFIG01 to internal list of available DLGs [MUMFIG01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MUMMY.DLG.DLG] loaded [MUMMY.DLG] created from [MUMMY.DLG] Adding MUMMY to internal list of available DLGs [MUMMY.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [MURCRAG.DLG.DLG] loaded [MURCRAG.DLG] created from [MURCRAG.DLG] Adding MURCRAG to internal list of available DLGs [MURCRAG.DLG] saved 14 states, 20 trans, 2 strig, 0 ttrig, 4 actions [MURDBEGG.DLG.DLG] loaded [MURDBEGG.DLG] created from [MURDBEGG.DLG] Adding MURDBEGG to internal list of available DLGs [MURDBEGG.DLG] saved 17 states, 27 trans, 3 strig, 4 ttrig, 6 actions [MURDBOY1.DLG.DLG] loaded [MURDBOY1.DLG] created from [MURDBOY1.DLG] Adding MURDBOY1 to internal list of available DLGs [MURDBOY1.DLG] saved 10 states, 15 trans, 3 strig, 1 ttrig, 2 actions [MURDGIRL.DLG.DLG] loaded [MURDGIRL.DLG] created from [MURDGIRL.DLG] Adding MURDGIRL to internal list of available DLGs [MURDGIRL.DLG] saved 28 states, 42 trans, 5 strig, 4 ttrig, 8 actions [MURTLEN.DLG.DLG] loaded [MURTLEN.DLG] created from [MURTLEN.DLG] Adding MURTLEN to internal list of available DLGs [MURTLEN.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 6 actions [MUTAMI.DLG.DLG] loaded [MUTAMI.DLG] created from [MUTAMI.DLG] Adding MUTAMI to internal list of available DLGs [MUTAMI.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [MVGUARD1.DLG.DLG] loaded [MVGUARD1.DLG] created from [MVGUARD1.DLG] Adding MVGUARD1 to internal list of available DLGs [MVGUARD1.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [MYSMER.DLG.DLG] loaded [MYSMER.DLG] created from [MYSMER.DLG] Adding MYSMER to internal list of available DLGs [MYSMER.DLG] saved 9 states, 12 trans, 3 strig, 3 ttrig, 3 actions [NADARI.DLG.DLG] loaded [NADARI.DLG] created from [NADARI.DLG] Adding NADARI to internal list of available DLGs [NADARI.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 3 actions [NADIN.DLG.DLG] loaded [NADIN.DLG] created from [NADIN.DLG] Adding NADIN to internal list of available DLGs [NADIN.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [NALBARG.DLG.DLG] loaded [NALBARG.DLG] created from [NALBARG.DLG] Adding NALBARG to internal list of available DLGs [NALBARG.DLG] saved 16 states, 25 trans, 1 strig, 0 ttrig, 2 actions [NALDIRT.DLG.DLG] loaded [NALDIRT.DLG] created from [NALDIRT.DLG] Adding NALDIRT to internal list of available DLGs [NALDIRT.DLG] saved 12 states, 23 trans, 1 strig, 10 ttrig, 2 actions [NALFAL.DLG.DLG] loaded [NALFAL.DLG] created from [NALFAL.DLG] Adding NALFAL to internal list of available DLGs [NALFAL.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [NALGUAR1.DLG.DLG] loaded [NALGUAR1.DLG] created from [NALGUAR1.DLG] Adding NALGUAR1 to internal list of available DLGs [NALGUAR1.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [NALGUAR2.DLG.DLG] loaded [NALGUAR2.DLG] created from [NALGUAR2.DLG] Adding NALGUAR2 to internal list of available DLGs [NALGUAR2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NALIA.DLG.DLG] loaded [NALIA.DLG] created from [NALIA.DLG] Adding NALIA to internal list of available DLGs [NALIA.DLG] saved 114 states, 222 trans, 10 strig, 48 ttrig, 47 actions [NALIA25A.DLG.DLG] loaded [NALIA25A.DLG] created from [NALIA25A.DLG] Adding NALIA25A to internal list of available DLGs [NALIA25A.DLG] saved 10 states, 16 trans, 2 strig, 0 ttrig, 4 actions [NALIA25J.DLG.DLG] loaded [NALIA25J.DLG] created from [NALIA25J.DLG] Adding NALIA25J to internal list of available DLGs [NALIA25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [NALIA25P.DLG.DLG] loaded [NALIA25P.DLG] created from [NALIA25P.DLG] Adding NALIA25P to internal list of available DLGs [NALIA25P.DLG] saved 4 states, 8 trans, 2 strig, 3 ttrig, 5 actions [NALIAJ.DLG.DLG] loaded [NALIAJ.DLG] created from [NALIAJ.DLG] Adding NALIAJ to internal list of available DLGs [NALIAJ.DLG] saved 341 states, 555 trans, 22 strig, 153 ttrig, 87 actions [NALIAMES.DLG.DLG] loaded [NALIAMES.DLG] created from [NALIAMES.DLG] Adding NALIAMES to internal list of available DLGs [NALIAMES.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 4 actions [NALIAP.DLG.DLG] loaded [NALIAP.DLG] created from [NALIAP.DLG] Adding NALIAP to internal list of available DLGs [NALIAP.DLG] saved 25 states, 37 trans, 8 strig, 4 ttrig, 14 actions [NALIN.DLG.DLG] loaded [NALIN.DLG] created from [NALIN.DLG] Adding NALIN to internal list of available DLGs [NALIN.DLG] saved 6 states, 10 trans, 2 strig, 3 ttrig, 6 actions [NANTRI.DLG.DLG] loaded [NANTRI.DLG] created from [NANTRI.DLG] Adding NANTRI to internal list of available DLGs [NANTRI.DLG] saved 6 states, 9 trans, 5 strig, 0 ttrig, 3 actions [NARCIL.DLG.DLG] loaded [NARCIL.DLG] created from [NARCIL.DLG] Adding NARCIL to internal list of available DLGs [NARCIL.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [NARLEN.DLG.DLG] loaded [NARLEN.DLG] created from [NARLEN.DLG] Adding NARLEN to internal list of available DLGs [NARLEN.DLG] saved 35 states, 56 trans, 13 strig, 8 ttrig, 20 actions [NARRAT.DLG.DLG] loaded [NARRAT.DLG] created from [NARRAT.DLG] Adding NARRAT to internal list of available DLGs [NARRAT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NARRAT2.DLG.DLG] loaded [NARRAT2.DLG] created from [NARRAT2.DLG] Adding NARRAT2 to internal list of available DLGs [NARRAT2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [NASHA.DLG.DLG] loaded [NASHA.DLG] created from [NASHA.DLG] Adding NASHA to internal list of available DLGs [NASHA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [NEADOY.DLG.DLG] loaded [NEADOY.DLG] created from [NEADOY.DLG] Adding NEADOY to internal list of available DLGs [NEADOY.DLG] saved 27 states, 48 trans, 4 strig, 14 ttrig, 16 actions [NEB.DLG.DLG] loaded [NEB.DLG] created from [NEB.DLG] Adding NEB to internal list of available DLGs [NEB.DLG] saved 9 states, 16 trans, 2 strig, 4 ttrig, 5 actions [NEB_.DLG.DLG] loaded [NEB_.DLG] created from [NEB_.DLG] Adding NEB_ to internal list of available DLGs [NEB_.DLG] saved 18 states, 42 trans, 8 strig, 0 ttrig, 4 actions [NEEBER.DLG.DLG] loaded [NEEBER.DLG] created from [NEEBER.DLG] Adding NEEBER to internal list of available DLGs [NEEBER.DLG] saved 17 states, 17 trans, 17 strig, 0 ttrig, 1 actions [NEEKANDO.DLG.DLG] loaded [NEEKANDO.DLG] created from [NEEKANDO.DLG] Adding NEEKANDO to internal list of available DLGs [NEEKANDO.DLG] saved 15 states, 24 trans, 2 strig, 4 ttrig, 2 actions [NEERA.DLG.DLG] loaded [NEERA.DLG] created from [NEERA.DLG] Adding NEERA to internal list of available DLGs [NEERA.DLG] saved 28 states, 59 trans, 4 strig, 5 ttrig, 17 actions [NEERA25A.DLG.DLG] loaded [NEERA25A.DLG] created from [NEERA25A.DLG] Adding NEERA25A to internal list of available DLGs [NEERA25A.DLG] saved 8 states, 13 trans, 3 strig, 0 ttrig, 6 actions [NEERA25J.DLG.DLG] loaded [NEERA25J.DLG] created from [NEERA25J.DLG] Adding NEERA25J to internal list of available DLGs [NEERA25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [NEERA25P.DLG.DLG] loaded [NEERA25P.DLG] created from [NEERA25P.DLG] Adding NEERA25P to internal list of available DLGs [NEERA25P.DLG] saved 2 states, 6 trans, 2 strig, 3 ttrig, 5 actions [NEERAJ.DLG.DLG] loaded [NEERAJ.DLG] created from [NEERAJ.DLG] Adding NEERAJ to internal list of available DLGs [NEERAJ.DLG] saved 1223 states, 2484 trans, 108 strig, 713 ttrig, 587 actions [NEERAJ_.DLG.DLG] loaded [NEERAJ_.DLG] created from [NEERAJ_.DLG] Adding NEERAJ_ to internal list of available DLGs [NEERAJ_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [NEERAP.DLG.DLG] loaded [NEERAP.DLG] created from [NEERAP.DLG] Adding NEERAP to internal list of available DLGs [NEERAP.DLG] saved 15 states, 40 trans, 5 strig, 22 ttrig, 21 actions [NEERAP_.DLG.DLG] loaded [NEERAP_.DLG] created from [NEERAP_.DLG] Adding NEERAP_ to internal list of available DLGs [NEERAP_.DLG] saved 4 states, 8 trans, 2 strig, 4 ttrig, 5 actions [NEERAZ.DLG.DLG] loaded [NEERAZ.DLG] created from [NEERAZ.DLG] Adding NEERAZ to internal list of available DLGs [NEERAZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NEERA_.DLG.DLG] loaded [NEERA_.DLG] created from [NEERA_.DLG] Adding NEERA_ to internal list of available DLGs [NEERA_.DLG] saved 16 states, 30 trans, 2 strig, 6 ttrig, 14 actions [NEGOBB01.DLG.DLG] loaded [NEGOBB01.DLG] created from [NEGOBB01.DLG] Adding NEGOBB01 to internal list of available DLGs [NEGOBB01.DLG] saved 5 states, 14 trans, 2 strig, 2 ttrig, 5 actions [NEGOBB02.DLG.DLG] loaded [NEGOBB02.DLG] created from [NEGOBB02.DLG] Adding NEGOBB02 to internal list of available DLGs [NEGOBB02.DLG] saved 4 states, 12 trans, 0 strig, 2 ttrig, 4 actions [NEGOBB03.DLG.DLG] loaded [NEGOBB03.DLG] created from [NEGOBB03.DLG] Adding NEGOBB03 to internal list of available DLGs [NEGOBB03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NEIRA.DLG.DLG] loaded [NEIRA.DLG] created from [NEIRA.DLG] Adding NEIRA to internal list of available DLGs [NEIRA.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 4 actions [NEMAGREB.DLG.DLG] loaded [NEMAGREB.DLG] created from [NEMAGREB.DLG] Adding NEMAGREB to internal list of available DLGs [NEMAGREB.DLG] saved 23 states, 60 trans, 4 strig, 35 ttrig, 14 actions [NEMEKLIN.DLG.DLG] loaded [NEMEKLIN.DLG] created from [NEMEKLIN.DLG] Adding NEMEKLIN to internal list of available DLGs [NEMEKLIN.DLG] saved 16 states, 40 trans, 1 strig, 31 ttrig, 3 actions [NEMPHR.DLG.DLG] loaded [NEMPHR.DLG] created from [NEMPHR.DLG] Adding NEMPHR to internal list of available DLGs [NEMPHR.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [NERILSA.DLG.DLG] loaded [NERILSA.DLG] created from [NERILSA.DLG] Adding NERILSA to internal list of available DLGs [NERILSA.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 3 actions [NEROGDOK.DLG.DLG] loaded [NEROGDOK.DLG] created from [NEROGDOK.DLG] Adding NEROGDOK to internal list of available DLGs [NEROGDOK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NESQRL.DLG.DLG] loaded [NESQRL.DLG] created from [NESQRL.DLG] Adding NESQRL to internal list of available DLGs [NESQRL.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 0 actions [NESSIE.DLG.DLG] loaded [NESSIE.DLG] created from [NESSIE.DLG] Adding NESSIE to internal list of available DLGs [NESSIE.DLG] saved 9 states, 13 trans, 2 strig, 0 ttrig, 0 actions [NESTOR.DLG.DLG] loaded [NESTOR.DLG] created from [NESTOR.DLG] Adding NESTOR to internal list of available DLGs [NESTOR.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 3 actions [NETHAY01.DLG.DLG] loaded [NETHAY01.DLG] created from [NETHAY01.DLG] Adding NETHAY01 to internal list of available DLGs [NETHAY01.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 2 actions [NEVAZIAH.DLG.DLG] loaded [NEVAZIAH.DLG] created from [NEVAZIAH.DLG] Adding NEVAZIAH to internal list of available DLGs [NEVAZIAH.DLG] saved 24 states, 38 trans, 2 strig, 7 ttrig, 4 actions [NEVILL.DLG.DLG] loaded [NEVILL.DLG] created from [NEVILL.DLG] Adding NEVILL to internal list of available DLGs [NEVILL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [NEXLIT.DLG.DLG] loaded [NEXLIT.DLG] created from [NEXLIT.DLG] Adding NEXLIT to internal list of available DLGs [NEXLIT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NHUNTC.DLG.DLG] loaded [NHUNTC.DLG] created from [NHUNTC.DLG] Adding NHUNTC to internal list of available DLGs [NHUNTC.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [NHUNTD.DLG.DLG] loaded [NHUNTD.DLG] created from [NHUNTD.DLG] Adding NHUNTD to internal list of available DLGs [NHUNTD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [NIEMAI.DLG.DLG] loaded [NIEMAI.DLG] created from [NIEMAI.DLG] Adding NIEMAI to internal list of available DLGs [NIEMAI.DLG] saved 15 states, 22 trans, 3 strig, 0 ttrig, 9 actions [NIKLOS.DLG.DLG] loaded [NIKLOS.DLG] created from [NIKLOS.DLG] Adding NIKLOS to internal list of available DLGs [NIKLOS.DLG] saved 12 states, 18 trans, 3 strig, 0 ttrig, 8 actions [NIKOLA.DLG.DLG] loaded [NIKOLA.DLG] created from [NIKOLA.DLG] Adding NIKOLA to internal list of available DLGs [NIKOLA.DLG] saved 9 states, 15 trans, 1 strig, 1 ttrig, 4 actions [NILA.DLG.DLG] loaded [NILA.DLG] created from [NILA.DLG] Adding NILA to internal list of available DLGs [NILA.DLG] saved 11 states, 11 trans, 5 strig, 0 ttrig, 0 actions [NIMBUL.DLG.DLG] loaded [NIMBUL.DLG] created from [NIMBUL.DLG] Adding NIMBUL to internal list of available DLGs [NIMBUL.DLG] saved 9 states, 10 trans, 2 strig, 0 ttrig, 2 actions [NIMFUR.DLG.DLG] loaded [NIMFUR.DLG] created from [NIMFUR.DLG] Adding NIMFUR to internal list of available DLGs [NIMFUR.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [NOBL10.DLG.DLG] loaded [NOBL10.DLG] created from [NOBL10.DLG] Adding NOBL10 to internal list of available DLGs [NOBL10.DLG] saved 8 states, 11 trans, 4 strig, 3 ttrig, 1 actions [NOBL11.DLG.DLG] loaded [NOBL11.DLG] created from [NOBL11.DLG] Adding NOBL11 to internal list of available DLGs [NOBL11.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 1 actions [NOBL12.DLG.DLG] loaded [NOBL12.DLG] created from [NOBL12.DLG] Adding NOBL12 to internal list of available DLGs [NOBL12.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [NOBL13.DLG.DLG] loaded [NOBL13.DLG] created from [NOBL13.DLG] Adding NOBL13 to internal list of available DLGs [NOBL13.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [NOBL14.DLG.DLG] loaded [NOBL14.DLG] created from [NOBL14.DLG] Adding NOBL14 to internal list of available DLGs [NOBL14.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [NOBL15.DLG.DLG] loaded [NOBL15.DLG] created from [NOBL15.DLG] Adding NOBL15 to internal list of available DLGs [NOBL15.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [NOBL2.DLG.DLG] loaded [NOBL2.DLG] created from [NOBL2.DLG] Adding NOBL2 to internal list of available DLGs [NOBL2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [NOBL3.DLG.DLG] loaded [NOBL3.DLG] created from [NOBL3.DLG] Adding NOBL3 to internal list of available DLGs [NOBL3.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [NOBL4.DLG.DLG] loaded [NOBL4.DLG] created from [NOBL4.DLG] Adding NOBL4 to internal list of available DLGs [NOBL4.DLG] saved 10 states, 10 trans, 4 strig, 0 ttrig, 2 actions [NOBL5.DLG.DLG] loaded [NOBL5.DLG] created from [NOBL5.DLG] Adding NOBL5 to internal list of available DLGs [NOBL5.DLG] saved 10 states, 14 trans, 4 strig, 2 ttrig, 0 actions [NOBL6.DLG.DLG] loaded [NOBL6.DLG] created from [NOBL6.DLG] Adding NOBL6 to internal list of available DLGs [NOBL6.DLG] saved 10 states, 15 trans, 3 strig, 4 ttrig, 0 actions [NOBL7.DLG.DLG] loaded [NOBL7.DLG] created from [NOBL7.DLG] Adding NOBL7 to internal list of available DLGs [NOBL7.DLG] saved 8 states, 11 trans, 3 strig, 2 ttrig, 0 actions [NOBL8.DLG.DLG] loaded [NOBL8.DLG] created from [NOBL8.DLG] Adding NOBL8 to internal list of available DLGs [NOBL8.DLG] saved 7 states, 10 trans, 3 strig, 2 ttrig, 1 actions [NOBL9.DLG.DLG] loaded [NOBL9.DLG] created from [NOBL9.DLG] Adding NOBL9 to internal list of available DLGs [NOBL9.DLG] saved 14 states, 19 trans, 5 strig, 6 ttrig, 4 actions [NOBLAY.DLG.DLG] loaded [NOBLAY.DLG] created from [NOBLAY.DLG] Adding NOBLAY to internal list of available DLGs [NOBLAY.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [NOBLBA.DLG.DLG] loaded [NOBLBA.DLG] created from [NOBLBA.DLG] Adding NOBLBA to internal list of available DLGs [NOBLBA.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 0 actions [NOBLBAS.DLG.DLG] loaded [NOBLBAS.DLG] created from [NOBLBAS.DLG] Adding NOBLBAS to internal list of available DLGs [NOBLBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [NOBLBAZ.DLG.DLG] loaded [NOBLBAZ.DLG] created from [NOBLBAZ.DLG] Adding NOBLBAZ to internal list of available DLGs [NOBLBAZ.DLG] saved 14 states, 19 trans, 5 strig, 0 ttrig, 0 actions [NOBLE1.DLG.DLG] loaded [NOBLE1.DLG] created from [NOBLE1.DLG] Adding NOBLE1 to internal list of available DLGs [NOBLE1.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 3 actions [NOBLE2.DLG.DLG] loaded [NOBLE2.DLG] created from [NOBLE2.DLG] Adding NOBLE2 to internal list of available DLGs [NOBLE2.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 3 actions [NOBLEM1.DLG.DLG] loaded [NOBLEM1.DLG] created from [NOBLEM1.DLG] Adding NOBLEM1 to internal list of available DLGs [NOBLEM1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 2 actions [NOBLEM2.DLG.DLG] loaded [NOBLEM2.DLG] created from [NOBLEM2.DLG] Adding NOBLEM2 to internal list of available DLGs [NOBLEM2.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 2 actions [NOBLEM3.DLG.DLG] loaded [NOBLEM3.DLG] created from [NOBLEM3.DLG] Adding NOBLEM3 to internal list of available DLGs [NOBLEM3.DLG] saved 8 states, 8 trans, 4 strig, 0 ttrig, 0 actions [NOBLEW1.DLG.DLG] loaded [NOBLEW1.DLG] created from [NOBLEW1.DLG] Adding NOBLEW1 to internal list of available DLGs [NOBLEW1.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 2 actions [NOBLEW2.DLG.DLG] loaded [NOBLEW2.DLG] created from [NOBLEW2.DLG] Adding NOBLEW2 to internal list of available DLGs [NOBLEW2.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 2 actions [NOBLEW3.DLG.DLG] loaded [NOBLEW3.DLG] created from [NOBLEW3.DLG] Adding NOBLEW3 to internal list of available DLGs [NOBLEW3.DLG] saved 7 states, 7 trans, 1 strig, 0 ttrig, 0 actions [NOBLPA.DLG.DLG] loaded [NOBLPA.DLG] created from [NOBLPA.DLG] Adding NOBLPA to internal list of available DLGs [NOBLPA.DLG] saved 11 states, 11 trans, 0 strig, 0 ttrig, 0 actions [NOBLPA1.DLG.DLG] loaded [NOBLPA1.DLG] created from [NOBLPA1.DLG] Adding NOBLPA1 to internal list of available DLGs [NOBLPA1.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [NOBLPA2.DLG.DLG] loaded [NOBLPA2.DLG] created from [NOBLPA2.DLG] Adding NOBLPA2 to internal list of available DLGs [NOBLPA2.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [NOBLPA3.DLG.DLG] loaded [NOBLPA3.DLG] created from [NOBLPA3.DLG] Adding NOBLPA3 to internal list of available DLGs [NOBLPA3.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [NOBW2.DLG.DLG] loaded [NOBW2.DLG] created from [NOBW2.DLG] Adding NOBW2 to internal list of available DLGs [NOBW2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [NOBW3.DLG.DLG] loaded [NOBW3.DLG] created from [NOBW3.DLG] Adding NOBW3 to internal list of available DLGs [NOBW3.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [NOBW4.DLG.DLG] loaded [NOBW4.DLG] created from [NOBW4.DLG] Adding NOBW4 to internal list of available DLGs [NOBW4.DLG] saved 6 states, 11 trans, 2 strig, 4 ttrig, 0 actions [NOBW5.DLG.DLG] loaded [NOBW5.DLG] created from [NOBW5.DLG] Adding NOBW5 to internal list of available DLGs [NOBW5.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [NOBW6.DLG.DLG] loaded [NOBW6.DLG] created from [NOBW6.DLG] Adding NOBW6 to internal list of available DLGs [NOBW6.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 0 actions [NOBW7.DLG.DLG] loaded [NOBW7.DLG] created from [NOBW7.DLG] Adding NOBW7 to internal list of available DLGs [NOBW7.DLG] saved 9 states, 11 trans, 2 strig, 0 ttrig, 1 actions [NOBW8.DLG.DLG] loaded [NOBW8.DLG] created from [NOBW8.DLG] Adding NOBW8 to internal list of available DLGs [NOBW8.DLG] saved 23 states, 38 trans, 8 strig, 5 ttrig, 15 actions [NOBW9.DLG.DLG] loaded [NOBW9.DLG] created from [NOBW9.DLG] Adding NOBW9 to internal list of available DLGs [NOBW9.DLG] saved 9 states, 12 trans, 2 strig, 0 ttrig, 0 actions [NOBWBA.DLG.DLG] loaded [NOBWBA.DLG] created from [NOBWBA.DLG] Adding NOBWBA to internal list of available DLGs [NOBWBA.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 0 actions [NOBWBAS.DLG.DLG] loaded [NOBWBAS.DLG] created from [NOBWBAS.DLG] Adding NOBWBAS to internal list of available DLGs [NOBWBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [NOBWBAZ.DLG.DLG] loaded [NOBWBAZ.DLG] created from [NOBWBAZ.DLG] Adding NOBWBAZ to internal list of available DLGs [NOBWBAZ.DLG] saved 11 states, 15 trans, 5 strig, 0 ttrig, 0 actions [NOOBER.DLG.DLG] loaded [NOOBER.DLG] created from [NOOBER.DLG] Adding NOOBER to internal list of available DLGs [NOOBER.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 1 actions [NORALE.DLG.DLG] loaded [NORALE.DLG] created from [NORALE.DLG] Adding NORALE to internal list of available DLGs [NORALE.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 3 actions [NORTUA.DLG.DLG] loaded [NORTUA.DLG] created from [NORTUA.DLG] Adding NORTUA to internal list of available DLGs [NORTUA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [NOSFER.DLG.DLG] loaded [NOSFER.DLG] created from [NOSFER.DLG] Adding NOSFER to internal list of available DLGs [NOSFER.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [OBE.DLG.DLG] loaded [OBE.DLG] created from [OBE.DLG] Adding OBE to internal list of available DLGs [OBE.DLG] saved 16 states, 26 trans, 7 strig, 0 ttrig, 12 actions [OBERAN.DLG.DLG] loaded [OBERAN.DLG] created from [OBERAN.DLG] Adding OBERAN to internal list of available DLGs [OBERAN.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 2 actions [OBETB.DLG.DLG] loaded [OBETB.DLG] created from [OBETB.DLG] Adding OBETB to internal list of available DLGs [OBETB.DLG] saved 16 states, 26 trans, 7 strig, 0 ttrig, 12 actions [OBSDEM01.DLG.DLG] loaded [OBSDEM01.DLG] created from [OBSDEM01.DLG] Adding OBSDEM01 to internal list of available DLGs [OBSDEM01.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 2 actions [OBSDEM03.DLG.DLG] loaded [OBSDEM03.DLG] created from [OBSDEM03.DLG] Adding OBSDEM03 to internal list of available DLGs [OBSDEM03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [OBSDEM05.DLG.DLG] loaded [OBSDEM05.DLG] created from [OBSDEM05.DLG] Adding OBSDEM05 to internal list of available DLGs [OBSDEM05.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OBSGOL01.DLG.DLG] loaded [OBSGOL01.DLG] created from [OBSGOL01.DLG] Adding OBSGOL01 to internal list of available DLGs [OBSGOL01.DLG] saved 9 states, 11 trans, 4 strig, 0 ttrig, 4 actions [OBSHAL01.DLG.DLG] loaded [OBSHAL01.DLG] created from [OBSHAL01.DLG] Adding OBSHAL01 to internal list of available DLGs [OBSHAL01.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [OBSHAL03.DLG.DLG] loaded [OBSHAL03.DLG] created from [OBSHAL03.DLG] Adding OBSHAL03 to internal list of available DLGs [OBSHAL03.DLG] saved 5 states, 8 trans, 1 strig, 1 ttrig, 4 actions [OBSSOL01.DLG.DLG] loaded [OBSSOL01.DLG] created from [OBSSOL01.DLG] Adding OBSSOL01 to internal list of available DLGs [OBSSOL01.DLG] saved 27 states, 43 trans, 5 strig, 2 ttrig, 7 actions [OBSSOL02.DLG.DLG] loaded [OBSSOL02.DLG] created from [OBSSOL02.DLG] Adding OBSSOL02 to internal list of available DLGs [OBSSOL02.DLG] saved 11 states, 19 trans, 2 strig, 1 ttrig, 0 actions [OBSSOL03.DLG.DLG] loaded [OBSSOL03.DLG] created from [OBSSOL03.DLG] Adding OBSSOL03 to internal list of available DLGs [OBSSOL03.DLG] saved 7 states, 12 trans, 2 strig, 0 ttrig, 0 actions [OCELLI.DLG.DLG] loaded [OCELLI.DLG] created from [OCELLI.DLG] Adding OCELLI to internal list of available DLGs [OCELLI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OGHMONK1.DLG.DLG] loaded [OGHMONK1.DLG] created from [OGHMONK1.DLG] Adding OGHMONK1 to internal list of available DLGs [OGHMONK1.DLG] saved 9 states, 10 trans, 5 strig, 0 ttrig, 0 actions [OGRECO.DLG.DLG] loaded [OGRECO.DLG] created from [OGRECO.DLG] Adding OGRECO to internal list of available DLGs [OGRECO.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [OGRED.DLG.DLG] loaded [OGRED.DLG] created from [OGRED.DLG] Adding OGRED to internal list of available DLGs [OGRED.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [OGRELEAD.DLG.DLG] loaded [OGRELEAD.DLG] created from [OGRELEAD.DLG] Adding OGRELEAD to internal list of available DLGs [OGRELEAD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [OGRMA2.DLG.DLG] loaded [OGRMA2.DLG] created from [OGRMA2.DLG] Adding OGRMA2 to internal list of available DLGs [OGRMA2.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [OGRMA3.DLG.DLG] loaded [OGRMA3.DLG] created from [OGRMA3.DLG] Adding OGRMA3 to internal list of available DLGs [OGRMA3.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [OGRMBA.DLG.DLG] loaded [OGRMBA.DLG] created from [OGRMBA.DLG] Adding OGRMBA to internal list of available DLGs [OGRMBA.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 2 actions [OHBARZOL.DLG.DLG] loaded [OHBARZOL.DLG] created from [OHBARZOL.DLG] Adding OHBARZOL to internal list of available DLGs [OHBARZOL.DLG] saved 7 states, 19 trans, 2 strig, 12 ttrig, 8 actions [OHBBANNO.DLG.DLG] loaded [OHBBANNO.DLG] created from [OHBBANNO.DLG] Adding OHBBANNO to internal list of available DLGs [OHBBANNO.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 4 actions [OHBBELLO.DLG.DLG] loaded [OHBBELLO.DLG] created from [OHBBELLO.DLG] Adding OHBBELLO to internal list of available DLGs [OHBBELLO.DLG] saved 35 states, 85 trans, 2 strig, 20 ttrig, 17 actions [OHBBERYL.DLG.DLG] loaded [OHBBERYL.DLG] created from [OHBBERYL.DLG] Adding OHBBERYL to internal list of available DLGs [OHBBERYL.DLG] saved 8 states, 19 trans, 2 strig, 12 ttrig, 9 actions [OHBBRANS.DLG.DLG] loaded [OHBBRANS.DLG] created from [OHBBRANS.DLG] Adding OHBBRANS to internal list of available DLGs [OHBBRANS.DLG] saved 8 states, 14 trans, 1 strig, 0 ttrig, 3 actions [OHBBRODL.DLG.DLG] loaded [OHBBRODL.DLG] created from [OHBBRODL.DLG] Adding OHBBRODL to internal list of available DLGs [OHBBRODL.DLG] saved 94 states, 557 trans, 20 strig, 365 ttrig, 305 actions [OHBCOGUA.DLG.DLG] loaded [OHBCOGUA.DLG] created from [OHBCOGUA.DLG] Adding OHBCOGUA to internal list of available DLGs [OHBCOGUA.DLG] saved 10 states, 10 trans, 7 strig, 0 ttrig, 0 actions [OHBCONCO.DLG.DLG] loaded [OHBCONCO.DLG] created from [OHBCONCO.DLG] Adding OHBCONCO to internal list of available DLGs [OHBCONCO.DLG] saved 12 states, 12 trans, 2 strig, 0 ttrig, 0 actions [OHBCOOK.DLG.DLG] loaded [OHBCOOK.DLG] created from [OHBCOOK.DLG] Adding OHBCOOK to internal list of available DLGs [OHBCOOK.DLG] saved 54 states, 90 trans, 6 strig, 20 ttrig, 25 actions [OHBCUREL.DLG.DLG] loaded [OHBCUREL.DLG] created from [OHBCUREL.DLG] Adding OHBCUREL to internal list of available DLGs [OHBCUREL.DLG] saved 39 states, 100 trans, 7 strig, 33 ttrig, 18 actions [OHBDANCE.DLG.DLG] loaded [OHBDANCE.DLG] created from [OHBDANCE.DLG] Adding OHBDANCE to internal list of available DLGs [OHBDANCE.DLG] saved 14 states, 23 trans, 8 strig, 6 ttrig, 5 actions [OHBDENNA.DLG.DLG] loaded [OHBDENNA.DLG] created from [OHBDENNA.DLG] Adding OHBDENNA to internal list of available DLGs [OHBDENNA.DLG] saved 276 states, 405 trans, 75 strig, 60 ttrig, 277 actions [OHBDORMA.DLG.DLG] loaded [OHBDORMA.DLG] created from [OHBDORMA.DLG] Adding OHBDORMA to internal list of available DLGs [OHBDORMA.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [OHBDRGD.DLG.DLG] loaded [OHBDRGD.DLG] created from [OHBDRGD.DLG] Adding OHBDRGD to internal list of available DLGs [OHBDRGD.DLG] saved 4 states, 5 trans, 4 strig, 1 ttrig, 3 actions [OHBDULF.DLG.DLG] loaded [OHBDULF.DLG] created from [OHBDULF.DLG] Adding OHBDULF to internal list of available DLGs [OHBDULF.DLG] saved 69 states, 139 trans, 14 strig, 60 ttrig, 25 actions [OHBELGIA.DLG.DLG] loaded [OHBELGIA.DLG] created from [OHBELGIA.DLG] Adding OHBELGIA to internal list of available DLGs [OHBELGIA.DLG] saved 16 states, 28 trans, 13 strig, 11 ttrig, 24 actions [OHBELLRA.DLG.DLG] loaded [OHBELLRA.DLG] created from [OHBELLRA.DLG] Adding OHBELLRA to internal list of available DLGs [OHBELLRA.DLG] saved 33 states, 90 trans, 3 strig, 13 ttrig, 22 actions [OHBFELDR.DLG.DLG] loaded [OHBFELDR.DLG] created from [OHBFELDR.DLG] Adding OHBFELDR to internal list of available DLGs [OHBFELDR.DLG] saved 44 states, 103 trans, 8 strig, 14 ttrig, 9 actions [OHBGC01.DLG.DLG] loaded [OHBGC01.DLG] created from [OHBGC01.DLG] Adding OHBGC01 to internal list of available DLGs [OHBGC01.DLG] saved 25 states, 35 trans, 9 strig, 4 ttrig, 13 actions [OHBGERRO.DLG.DLG] loaded [OHBGERRO.DLG] created from [OHBGERRO.DLG] Adding OHBGERRO to internal list of available DLGs [OHBGERRO.DLG] saved 41 states, 94 trans, 3 strig, 36 ttrig, 32 actions [OHBGEZZT.DLG.DLG] loaded [OHBGEZZT.DLG] created from [OHBGEZZT.DLG] Adding OHBGEZZT to internal list of available DLGs [OHBGEZZT.DLG] saved 73 states, 139 trans, 9 strig, 38 ttrig, 12 actions [OHBGREST.DLG.DLG] loaded [OHBGREST.DLG] created from [OHBGREST.DLG] Adding OHBGREST to internal list of available DLGs [OHBGREST.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 2 actions [OHBGUA.DLG.DLG] loaded [OHBGUA.DLG] created from [OHBGUA.DLG] Adding OHBGUA to internal list of available DLGs [OHBGUA.DLG] saved 25 states, 35 trans, 23 strig, 0 ttrig, 0 actions [OHBGUA11.DLG.DLG] loaded [OHBGUA11.DLG] created from [OHBGUA11.DLG] Adding OHBGUA11 to internal list of available DLGs [OHBGUA11.DLG] saved 3 states, 4 trans, 1 strig, 2 ttrig, 2 actions [OHBHORT.DLG.DLG] loaded [OHBHORT.DLG] created from [OHBHORT.DLG] Adding OHBHORT to internal list of available DLGs [OHBHORT.DLG] saved 52 states, 118 trans, 12 strig, 54 ttrig, 28 actions [OHBHUEGR.DLG.DLG] loaded [OHBHUEGR.DLG] created from [OHBHUEGR.DLG] Adding OHBHUEGR to internal list of available DLGs [OHBHUEGR.DLG] saved 3 states, 8 trans, 1 strig, 0 ttrig, 5 actions [OHBIMIM.DLG.DLG] loaded [OHBIMIM.DLG] created from [OHBIMIM.DLG] Adding OHBIMIM to internal list of available DLGs [OHBIMIM.DLG] saved 14 states, 45 trans, 4 strig, 8 ttrig, 30 actions [OHBJOKER.DLG.DLG] loaded [OHBJOKER.DLG] created from [OHBJOKER.DLG] Adding OHBJOKER to internal list of available DLGs [OHBJOKER.DLG] saved 27 states, 84 trans, 4 strig, 60 ttrig, 49 actions [OHBLAMP1.DLG.DLG] loaded [OHBLAMP1.DLG] created from [OHBLAMP1.DLG] Adding OHBLAMP1 to internal list of available DLGs [OHBLAMP1.DLG] saved 3 states, 5 trans, 2 strig, 0 ttrig, 3 actions [OHBLARIS.DLG.DLG] loaded [OHBLARIS.DLG] created from [OHBLARIS.DLG] Adding OHBLARIS to internal list of available DLGs [OHBLARIS.DLG] saved 26 states, 66 trans, 7 strig, 14 ttrig, 12 actions [OHBLEA.DLG.DLG] loaded [OHBLEA.DLG] created from [OHBLEA.DLG] Adding OHBLEA to internal list of available DLGs [OHBLEA.DLG] saved 18 states, 39 trans, 4 strig, 4 ttrig, 6 actions [OHBLEOKA.DLG.DLG] loaded [OHBLEOKA.DLG] created from [OHBLEOKA.DLG] Adding OHBLEOKA to internal list of available DLGs [OHBLEOKA.DLG] saved 34 states, 111 trans, 10 strig, 48 ttrig, 80 actions [OHBLNGGD.DLG.DLG] loaded [OHBLNGGD.DLG] created from [OHBLNGGD.DLG] Adding OHBLNGGD to internal list of available DLGs [OHBLNGGD.DLG] saved 2 states, 3 trans, 2 strig, 0 ttrig, 0 actions [OHBLNGNS.DLG.DLG] loaded [OHBLNGNS.DLG] created from [OHBLNGNS.DLG] Adding OHBLNGNS to internal list of available DLGs [OHBLNGNS.DLG] saved 12 states, 68 trans, 2 strig, 49 ttrig, 37 actions [OHBMARDU.DLG.DLG] loaded [OHBMARDU.DLG] created from [OHBMARDU.DLG] Adding OHBMARDU to internal list of available DLGs [OHBMARDU.DLG] saved 42 states, 58 trans, 12 strig, 5 ttrig, 15 actions [OHBMC.DLG.DLG] loaded [OHBMC.DLG] created from [OHBMC.DLG] Adding OHBMC to internal list of available DLGs [OHBMC.DLG] saved 16 states, 51 trans, 11 strig, 30 ttrig, 40 actions [OHBMERCY.DLG.DLG] loaded [OHBMERCY.DLG] created from [OHBMERCY.DLG] Adding OHBMERCY to internal list of available DLGs [OHBMERCY.DLG] saved 46 states, 114 trans, 8 strig, 38 ttrig, 18 actions [OHBMESSE.DLG.DLG] loaded [OHBMESSE.DLG] created from [OHBMESSE.DLG] Adding OHBMESSE to internal list of available DLGs [OHBMESSE.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 2 actions [OHBMHSM.DLG.DLG] loaded [OHBMHSM.DLG] created from [OHBMHSM.DLG] Adding OHBMHSM to internal list of available DLGs [OHBMHSM.DLG] saved 2 states, 5 trans, 1 strig, 0 ttrig, 4 actions [OHBMOLZA.DLG.DLG] loaded [OHBMOLZA.DLG] created from [OHBMOLZA.DLG] Adding OHBMOLZA to internal list of available DLGs [OHBMOLZA.DLG] saved 61 states, 130 trans, 5 strig, 8 ttrig, 15 actions [OHBMORT.DLG.DLG] loaded [OHBMORT.DLG] created from [OHBMORT.DLG] Adding OHBMORT to internal list of available DLGs [OHBMORT.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [OHBNAJIM.DLG.DLG] loaded [OHBNAJIM.DLG] created from [OHBNAJIM.DLG] Adding OHBNAJIM to internal list of available DLGs [OHBNAJIM.DLG] saved 18 states, 28 trans, 6 strig, 0 ttrig, 7 actions [OHBNOOB.DLG.DLG] loaded [OHBNOOB.DLG] created from [OHBNOOB.DLG] Adding OHBNOOB to internal list of available DLGs [OHBNOOB.DLG] saved 336 states, 659 trans, 1 strig, 160 ttrig, 61 actions [OHBNOSHU.DLG.DLG] loaded [OHBNOSHU.DLG] created from [OHBNOSHU.DLG] Adding OHBNOSHU to internal list of available DLGs [OHBNOSHU.DLG] saved 9 states, 33 trans, 1 strig, 22 ttrig, 16 actions [OHBNPC01.DLG.DLG] loaded [OHBNPC01.DLG] created from [OHBNPC01.DLG] Adding OHBNPC01 to internal list of available DLGs [OHBNPC01.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHBPOL.DLG.DLG] loaded [OHBPOL.DLG] created from [OHBPOL.DLG] Adding OHBPOL to internal list of available DLGs [OHBPOL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [OHBSDWM.DLG.DLG] loaded [OHBSDWM.DLG] created from [OHBSDWM.DLG] Adding OHBSDWM to internal list of available DLGs [OHBSDWM.DLG] saved 2 states, 5 trans, 1 strig, 0 ttrig, 4 actions [OHBSHORT.DLG.DLG] loaded [OHBSHORT.DLG] created from [OHBSHORT.DLG] Adding OHBSHORT to internal list of available DLGs [OHBSHORT.DLG] saved 17 states, 19 trans, 6 strig, 0 ttrig, 3 actions [OHBSTANN.DLG.DLG] loaded [OHBSTANN.DLG] created from [OHBSTANN.DLG] Adding OHBSTANN to internal list of available DLGs [OHBSTANN.DLG] saved 112 states, 286 trans, 4 strig, 41 ttrig, 33 actions [OHBSTIRV.DLG.DLG] loaded [OHBSTIRV.DLG] created from [OHBSTIRV.DLG] Adding OHBSTIRV to internal list of available DLGs [OHBSTIRV.DLG] saved 24 states, 46 trans, 5 strig, 16 ttrig, 26 actions [OHBSYMM.DLG.DLG] loaded [OHBSYMM.DLG] created from [OHBSYMM.DLG] Adding OHBSYMM to internal list of available DLGs [OHBSYMM.DLG] saved 39 states, 91 trans, 2 strig, 15 ttrig, 10 actions [OHBSZASS.DLG.DLG] loaded [OHBSZASS.DLG] created from [OHBSZASS.DLG] Adding OHBSZASS to internal list of available DLGs [OHBSZASS.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions [OHBTARTL.DLG.DLG] loaded [OHBTARTL.DLG] created from [OHBTARTL.DLG] Adding OHBTARTL to internal list of available DLGs [OHBTARTL.DLG] saved 78 states, 250 trans, 5 strig, 104 ttrig, 67 actions [OHBTHASS.DLG.DLG] loaded [OHBTHASS.DLG] created from [OHBTHASS.DLG] Adding OHBTHASS to internal list of available DLGs [OHBTHASS.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [OHBTIMMO.DLG.DLG] loaded [OHBTIMMO.DLG] created from [OHBTIMMO.DLG] Adding OHBTIMMO to internal list of available DLGs [OHBTIMMO.DLG] saved 72 states, 196 trans, 9 strig, 95 ttrig, 7 actions [OHBVOGHI.DLG.DLG] loaded [OHBVOGHI.DLG] created from [OHBVOGHI.DLG] Adding OHBVOGHI to internal list of available DLGs [OHBVOGHI.DLG] saved 70 states, 194 trans, 5 strig, 55 ttrig, 23 actions [OHBWING.DLG.DLG] loaded [OHBWING.DLG] created from [OHBWING.DLG] Adding OHBWING to internal list of available DLGs [OHBWING.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 2 actions [OHBWING2.DLG.DLG] loaded [OHBWING2.DLG] created from [OHBWING2.DLG] Adding OHBWING2 to internal list of available DLGs [OHBWING2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [OHDAZOTH.DLG.DLG] loaded [OHDAZOTH.DLG] created from [OHDAZOTH.DLG] Adding OHDAZOTH to internal list of available DLGs [OHDAZOTH.DLG] saved 33 states, 56 trans, 2 strig, 2 ttrig, 8 actions [OHDBALD.DLG.DLG] loaded [OHDBALD.DLG] created from [OHDBALD.DLG] Adding OHDBALD to internal list of available DLGs [OHDBALD.DLG] saved 12 states, 20 trans, 4 strig, 0 ttrig, 11 actions [OHDBBRO.DLG.DLG] loaded [OHDBBRO.DLG] created from [OHDBBRO.DLG] Adding OHDBBRO to internal list of available DLGs [OHDBBRO.DLG] saved 11 states, 26 trans, 3 strig, 7 ttrig, 10 actions [OHDBFATH.DLG.DLG] loaded [OHDBFATH.DLG] created from [OHDBFATH.DLG] Adding OHDBFATH to internal list of available DLGs [OHDBFATH.DLG] saved 6 states, 8 trans, 0 strig, 0 ttrig, 1 actions [OHDBOLL.DLG.DLG] loaded [OHDBOLL.DLG] created from [OHDBOLL.DLG] Adding OHDBOLL to internal list of available DLGs [OHDBOLL.DLG] saved 12 states, 25 trans, 2 strig, 2 ttrig, 6 actions [OHDBRIDE.DLG.DLG] loaded [OHDBRIDE.DLG] created from [OHDBRIDE.DLG] Adding OHDBRIDE to internal list of available DLGs [OHDBRIDE.DLG] saved 6 states, 13 trans, 0 strig, 7 ttrig, 2 actions [OHDBY01.DLG.DLG] loaded [OHDBY01.DLG] created from [OHDBY01.DLG] Adding OHDBY01 to internal list of available DLGs [OHDBY01.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 0 actions [OHDBY02.DLG.DLG] loaded [OHDBY02.DLG] created from [OHDBY02.DLG] Adding OHDBY02 to internal list of available DLGs [OHDBY02.DLG] saved 2 states, 4 trans, 0 strig, 0 ttrig, 0 actions [OHDCOLIN.DLG.DLG] loaded [OHDCOLIN.DLG] created from [OHDCOLIN.DLG] Adding OHDCOLIN to internal list of available DLGs [OHDCOLIN.DLG] saved 7 states, 10 trans, 0 strig, 2 ttrig, 2 actions [OHDCRUSA.DLG.DLG] loaded [OHDCRUSA.DLG] created from [OHDCRUSA.DLG] Adding OHDCRUSA to internal list of available DLGs [OHDCRUSA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [OHDDDOLR.DLG.DLG] loaded [OHDDDOLR.DLG] created from [OHDDDOLR.DLG] Adding OHDDDOLR to internal list of available DLGs [OHDDDOLR.DLG] saved 22 states, 51 trans, 3 strig, 21 ttrig, 15 actions [OHDDIXTH.DLG.DLG] loaded [OHDDIXTH.DLG] created from [OHDDIXTH.DLG] Adding OHDDIXTH to internal list of available DLGs [OHDDIXTH.DLG] saved 11 states, 18 trans, 0 strig, 4 ttrig, 1 actions [OHDDOOR1.DLG.DLG] loaded [OHDDOOR1.DLG] created from [OHDDOOR1.DLG] Adding OHDDOOR1 to internal list of available DLGs [OHDDOOR1.DLG] saved 4 states, 14 trans, 1 strig, 8 ttrig, 5 actions [OHDFIREJ.DLG.DLG] loaded [OHDFIREJ.DLG] created from [OHDFIREJ.DLG] Adding OHDFIREJ to internal list of available DLGs [OHDFIREJ.DLG] saved 18 states, 29 trans, 3 strig, 6 ttrig, 14 actions [OHDHAMMS.DLG.DLG] loaded [OHDHAMMS.DLG] created from [OHDHAMMS.DLG] Adding OHDHAMMS to internal list of available DLGs [OHDHAMMS.DLG] saved 6 states, 9 trans, 3 strig, 2 ttrig, 6 actions [OHDHELMK.DLG.DLG] loaded [OHDHELMK.DLG] created from [OHDHELMK.DLG] Adding OHDHELMK to internal list of available DLGs [OHDHELMK.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [OHDHOKK.DLG.DLG] loaded [OHDHOKK.DLG] created from [OHDHOKK.DLG] Adding OHDHOKK to internal list of available DLGs [OHDHOKK.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [OHDHRT1.DLG.DLG] loaded [OHDHRT1.DLG] created from [OHDHRT1.DLG] Adding OHDHRT1 to internal list of available DLGs [OHDHRT1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [OHDHSEN.DLG.DLG] loaded [OHDHSEN.DLG] created from [OHDHSEN.DLG] Adding OHDHSEN to internal list of available DLGs [OHDHSEN.DLG] saved 10 states, 15 trans, 1 strig, 1 ttrig, 4 actions [OHDKRYLL.DLG.DLG] loaded [OHDKRYLL.DLG] created from [OHDKRYLL.DLG] Adding OHDKRYLL to internal list of available DLGs [OHDKRYLL.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [OHDNAIMA.DLG.DLG] loaded [OHDNAIMA.DLG] created from [OHDNAIMA.DLG] Adding OHDNAIMA to internal list of available DLGs [OHDNAIMA.DLG] saved 29 states, 86 trans, 2 strig, 54 ttrig, 21 actions [OHDNOOB.DLG.DLG] loaded [OHDNOOB.DLG] created from [OHDNOOB.DLG] Adding OHDNOOB to internal list of available DLGs [OHDNOOB.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [OHDPLANJ.DLG.DLG] loaded [OHDPLANJ.DLG] created from [OHDPLANJ.DLG] Adding OHDPLANJ to internal list of available DLGs [OHDPLANJ.DLG] saved 12 states, 18 trans, 5 strig, 3 ttrig, 12 actions [OHDPLANL.DLG.DLG] loaded [OHDPLANL.DLG] created from [OHDPLANL.DLG] Adding OHDPLANL to internal list of available DLGs [OHDPLANL.DLG] saved 34 states, 71 trans, 4 strig, 23 ttrig, 20 actions [OHDPPLAN.DLG.DLG] loaded [OHDPPLAN.DLG] created from [OHDPPLAN.DLG] Adding OHDPPLAN to internal list of available DLGs [OHDPPLAN.DLG] saved 3 states, 6 trans, 2 strig, 1 ttrig, 2 actions [OHDRDEF.DLG.DLG] loaded [OHDRDEF.DLG] created from [OHDRDEF.DLG] Adding OHDRDEF to internal list of available DLGs [OHDRDEF.DLG] saved 36 states, 106 trans, 1 strig, 74 ttrig, 11 actions [OHDRIKKO.DLG.DLG] loaded [OHDRIKKO.DLG] created from [OHDRIKKO.DLG] Adding OHDRIKKO to internal list of available DLGs [OHDRIKKO.DLG] saved 8 states, 21 trans, 0 strig, 9 ttrig, 1 actions [OHDSCROL.DLG.DLG] loaded [OHDSCROL.DLG] created from [OHDSCROL.DLG] Adding OHDSCROL to internal list of available DLGs [OHDSCROL.DLG] saved 19 states, 75 trans, 1 strig, 43 ttrig, 53 actions [OHDSOLAR.DLG.DLG] loaded [OHDSOLAR.DLG] created from [OHDSOLAR.DLG] Adding OHDSOLAR to internal list of available DLGs [OHDSOLAR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [OHDSPLAN.DLG.DLG] loaded [OHDSPLAN.DLG] created from [OHDSPLAN.DLG] Adding OHDSPLAN to internal list of available DLGs [OHDSPLAN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [OHDSUMM.DLG.DLG] loaded [OHDSUMM.DLG] created from [OHDSUMM.DLG] Adding OHDSUMM to internal list of available DLGs [OHDSUMM.DLG] saved 66 states, 146 trans, 2 strig, 41 ttrig, 28 actions [OHDSWORD.DLG.DLG] loaded [OHDSWORD.DLG] created from [OHDSWORD.DLG] Adding OHDSWORD to internal list of available DLGs [OHDSWORD.DLG] saved 13 states, 20 trans, 1 strig, 2 ttrig, 7 actions [OHDTERP.DLG.DLG] loaded [OHDTERP.DLG] created from [OHDTERP.DLG] Adding OHDTERP to internal list of available DLGs [OHDTERP.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [OHDTMFIL.DLG.DLG] loaded [OHDTMFIL.DLG] created from [OHDTMFIL.DLG] Adding OHDTMFIL to internal list of available DLGs [OHDTMFIL.DLG] saved 128 states, 264 trans, 4 strig, 53 ttrig, 33 actions [OHDTRAGG.DLG.DLG] loaded [OHDTRAGG.DLG] created from [OHDTRAGG.DLG] Adding OHDTRAGG to internal list of available DLGs [OHDTRAGG.DLG] saved 16 states, 32 trans, 2 strig, 4 ttrig, 5 actions [OHDTREAD.DLG.DLG] loaded [OHDTREAD.DLG] created from [OHDTREAD.DLG] Adding OHDTREAD to internal list of available DLGs [OHDTREAD.DLG] saved 17 states, 31 trans, 0 strig, 13 ttrig, 2 actions [OHDUGOTH.DLG.DLG] loaded [OHDUGOTH.DLG] created from [OHDUGOTH.DLG] Adding OHDUGOTH to internal list of available DLGs [OHDUGOTH.DLG] saved 49 states, 83 trans, 4 strig, 8 ttrig, 5 actions [OHDVERN.DLG.DLG] loaded [OHDVERN.DLG] created from [OHDVERN.DLG] Adding OHDVERN to internal list of available DLGs [OHDVERN.DLG] saved 42 states, 107 trans, 3 strig, 45 ttrig, 11 actions [OHDWNTRB.DLG.DLG] loaded [OHDWNTRB.DLG] created from [OHDWNTRB.DLG] Adding OHDWNTRB to internal list of available DLGs [OHDWNTRB.DLG] saved 67 states, 213 trans, 4 strig, 108 ttrig, 7 actions [OHDXACH.DLG.DLG] loaded [OHDXACH.DLG] created from [OHDXACH.DLG] Adding OHDXACH to internal list of available DLGs [OHDXACH.DLG] saved 48 states, 103 trans, 4 strig, 37 ttrig, 29 actions [OHDYARR.DLG.DLG] loaded [OHDYARR.DLG] created from [OHDYARR.DLG] Adding OHDYARR to internal list of available DLGs [OHDYARR.DLG] saved 103 states, 220 trans, 4 strig, 78 ttrig, 20 actions [OHDZARA.DLG.DLG] loaded [OHDZARA.DLG] created from [OHDZARA.DLG] Adding OHDZARA to internal list of available DLGs [OHDZARA.DLG] saved 19 states, 39 trans, 5 strig, 17 ttrig, 6 actions [OHHAUNT.DLG.DLG] loaded [OHHAUNT.DLG] created from [OHHAUNT.DLG] Adding OHHAUNT to internal list of available DLGs [OHHAUNT.DLG] saved 9 states, 12 trans, 0 strig, 0 ttrig, 4 actions [OHHAYESH.DLG.DLG] loaded [OHHAYESH.DLG] created from [OHHAYESH.DLG] Adding OHHAYESH to internal list of available DLGs [OHHAYESH.DLG] saved 13 states, 19 trans, 1 strig, 0 ttrig, 2 actions [OHHBURIC.DLG.DLG] loaded [OHHBURIC.DLG] created from [OHHBURIC.DLG] Adding OHHBURIC to internal list of available DLGs [OHHBURIC.DLG] saved 45 states, 96 trans, 1 strig, 12 ttrig, 11 actions [OHHCAB25.DLG.DLG] loaded [OHHCAB25.DLG] created from [OHHCAB25.DLG] Adding OHHCAB25 to internal list of available DLGs [OHHCAB25.DLG] saved 44 states, 70 trans, 4 strig, 2 ttrig, 9 actions [OHHCABRI.DLG.DLG] loaded [OHHCABRI.DLG] created from [OHHCABRI.DLG] Adding OHHCABRI to internal list of available DLGs [OHHCABRI.DLG] saved 78 states, 125 trans, 3 strig, 2 ttrig, 11 actions [OHHCULAK.DLG.DLG] loaded [OHHCULAK.DLG] created from [OHHCULAK.DLG] Adding OHHCULAK to internal list of available DLGs [OHHCULAK.DLG] saved 15 states, 23 trans, 1 strig, 0 ttrig, 3 actions [OHHDECOY.DLG.DLG] loaded [OHHDECOY.DLG] created from [OHHDECOY.DLG] Adding OHHDECOY to internal list of available DLGs [OHHDECOY.DLG] saved 8 states, 19 trans, 2 strig, 12 ttrig, 10 actions [OHHDRAGO.DLG.DLG] loaded [OHHDRAGO.DLG] created from [OHHDRAGO.DLG] Adding OHHDRAGO to internal list of available DLGs [OHHDRAGO.DLG] saved 31 states, 66 trans, 2 strig, 21 ttrig, 16 actions [OHHFAK.DLG.DLG] loaded [OHHFAK.DLG] created from [OHHFAK.DLG] Adding OHHFAK to internal list of available DLGs [OHHFAK.DLG] saved 55 states, 137 trans, 12 strig, 9 ttrig, 61 actions [OHHGG01.DLG.DLG] loaded [OHHGG01.DLG] created from [OHHGG01.DLG] Adding OHHGG01 to internal list of available DLGs [OHHGG01.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OHHGHST1.DLG.DLG] loaded [OHHGHST1.DLG] created from [OHHGHST1.DLG] Adding OHHGHST1 to internal list of available DLGs [OHHGHST1.DLG] saved 2 states, 3 trans, 0 strig, 2 ttrig, 1 actions [OHHGHST2.DLG.DLG] loaded [OHHGHST2.DLG] created from [OHHGHST2.DLG] Adding OHHGHST2 to internal list of available DLGs [OHHGHST2.DLG] saved 2 states, 4 trans, 0 strig, 0 ttrig, 0 actions [OHHGM01.DLG.DLG] loaded [OHHGM01.DLG] created from [OHHGM01.DLG] Adding OHHGM01 to internal list of available DLGs [OHHGM01.DLG] saved 14 states, 24 trans, 1 strig, 11 ttrig, 4 actions [OHHGM02.DLG.DLG] loaded [OHHGM02.DLG] created from [OHHGM02.DLG] Adding OHHGM02 to internal list of available DLGs [OHHGM02.DLG] saved 2 states, 7 trans, 0 strig, 2 ttrig, 1 actions [OHHGM03.DLG.DLG] loaded [OHHGM03.DLG] created from [OHHGM03.DLG] Adding OHHGM03 to internal list of available DLGs [OHHGM03.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [OHHHAFIZ.DLG.DLG] loaded [OHHHAFIZ.DLG] created from [OHHHAFIZ.DLG] Adding OHHHAFIZ to internal list of available DLGs [OHHHAFIZ.DLG] saved 24 states, 42 trans, 2 strig, 4 ttrig, 7 actions [OHHHAFSA.DLG.DLG] loaded [OHHHAFSA.DLG] created from [OHHHAFSA.DLG] Adding OHHHAFSA to internal list of available DLGs [OHHHAFSA.DLG] saved 11 states, 25 trans, 0 strig, 0 ttrig, 0 actions [OHHIQBAL.DLG.DLG] loaded [OHHIQBAL.DLG] created from [OHHIQBAL.DLG] Adding OHHIQBAL to internal list of available DLGs [OHHIQBAL.DLG] saved 30 states, 49 trans, 1 strig, 6 ttrig, 12 actions [OHHKENO.DLG.DLG] loaded [OHHKENO.DLG] created from [OHHKENO.DLG] Adding OHHKENO to internal list of available DLGs [OHHKENO.DLG] saved 16 states, 35 trans, 2 strig, 8 ttrig, 13 actions [OHHKICHI.DLG.DLG] loaded [OHHKICHI.DLG] created from [OHHKICHI.DLG] Adding OHHKICHI to internal list of available DLGs [OHHKICHI.DLG] saved 41 states, 83 trans, 3 strig, 6 ttrig, 13 actions [OHHKORK.DLG.DLG] loaded [OHHKORK.DLG] created from [OHHKORK.DLG] Adding OHHKORK to internal list of available DLGs [OHHKORK.DLG] saved 65 states, 105 trans, 4 strig, 3 ttrig, 39 actions [OHHKUNG.DLG.DLG] loaded [OHHKUNG.DLG] created from [OHHKUNG.DLG] Adding OHHKUNG to internal list of available DLGs [OHHKUNG.DLG] saved 9 states, 19 trans, 1 strig, 5 ttrig, 7 actions [OHHMIRRI.DLG.DLG] loaded [OHHMIRRI.DLG] created from [OHHMIRRI.DLG] Adding OHHMIRRI to internal list of available DLGs [OHHMIRRI.DLG] saved 23 states, 37 trans, 0 strig, 1 ttrig, 6 actions [OHHPHREY.DLG.DLG] loaded [OHHPHREY.DLG] created from [OHHPHREY.DLG] Adding OHHPHREY to internal list of available DLGs [OHHPHREY.DLG] saved 57 states, 97 trans, 12 strig, 13 ttrig, 37 actions [OHHQAIS.DLG.DLG] loaded [OHHQAIS.DLG] created from [OHHQAIS.DLG] Adding OHHQAIS to internal list of available DLGs [OHHQAIS.DLG] saved 27 states, 52 trans, 1 strig, 11 ttrig, 9 actions [OHHRAFFI.DLG.DLG] loaded [OHHRAFFI.DLG] created from [OHHRAFFI.DLG] Adding OHHRAFFI to internal list of available DLGs [OHHRAFFI.DLG] saved 37 states, 75 trans, 2 strig, 12 ttrig, 20 actions [OHHSARC.DLG.DLG] loaded [OHHSARC.DLG] created from [OHHSARC.DLG] Adding OHHSARC to internal list of available DLGs [OHHSARC.DLG] saved 3 states, 16 trans, 3 strig, 12 ttrig, 12 actions [OHHSPI01.DLG.DLG] loaded [OHHSPI01.DLG] created from [OHHSPI01.DLG] Adding OHHSPI01 to internal list of available DLGs [OHHSPI01.DLG] saved 8 states, 9 trans, 0 strig, 2 ttrig, 0 actions [OHHSPI02.DLG.DLG] loaded [OHHSPI02.DLG] created from [OHHSPI02.DLG] Adding OHHSPI02 to internal list of available DLGs [OHHSPI02.DLG] saved 8 states, 11 trans, 0 strig, 2 ttrig, 0 actions [OHHSTONE.DLG.DLG] loaded [OHHSTONE.DLG] created from [OHHSTONE.DLG] Adding OHHSTONE to internal list of available DLGs [OHHSTONE.DLG] saved 16 states, 55 trans, 3 strig, 7 ttrig, 11 actions [OHHUMOL.DLG.DLG] loaded [OHHUMOL.DLG] created from [OHHUMOL.DLG] Adding OHHUMOL to internal list of available DLGs [OHHUMOL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [OHNAMANI.DLG.DLG] loaded [OHNAMANI.DLG] created from [OHNAMANI.DLG] Adding OHNAMANI to internal list of available DLGs [OHNAMANI.DLG] saved 28 states, 48 trans, 10 strig, 4 ttrig, 18 actions [OHNAMNS.DLG.DLG] loaded [OHNAMNS.DLG] created from [OHNAMNS.DLG] Adding OHNAMNS to internal list of available DLGs [OHNAMNS.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 2 actions [OHNAVRUM.DLG.DLG] loaded [OHNAVRUM.DLG] created from [OHNAVRUM.DLG] Adding OHNAVRUM to internal list of available DLGs [OHNAVRUM.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [OHNBARAD.DLG.DLG] loaded [OHNBARAD.DLG] created from [OHNBARAD.DLG] Adding OHNBARAD to internal list of available DLGs [OHNBARAD.DLG] saved 42 states, 75 trans, 12 strig, 5 ttrig, 22 actions [OHNBARKE.DLG.DLG] loaded [OHNBARKE.DLG] created from [OHNBARKE.DLG] Adding OHNBARKE to internal list of available DLGs [OHNBARKE.DLG] saved 9 states, 16 trans, 2 strig, 4 ttrig, 7 actions [OHNBELLO.DLG.DLG] loaded [OHNBELLO.DLG] created from [OHNBELLO.DLG] Adding OHNBELLO to internal list of available DLGs [OHNBELLO.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHNDAXUS.DLG.DLG] loaded [OHNDAXUS.DLG] created from [OHNDAXUS.DLG] Adding OHNDAXUS to internal list of available DLGs [OHNDAXUS.DLG] saved 24 states, 33 trans, 8 strig, 1 ttrig, 10 actions [OHNDENNA.DLG.DLG] loaded [OHNDENNA.DLG] created from [OHNDENNA.DLG] Adding OHNDENNA to internal list of available DLGs [OHNDENNA.DLG] saved 6 states, 9 trans, 2 strig, 3 ttrig, 2 actions [OHNDNOB1.DLG.DLG] loaded [OHNDNOB1.DLG] created from [OHNDNOB1.DLG] Adding OHNDNOB1 to internal list of available DLGs [OHNDNOB1.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [OHNDNOB2.DLG.DLG] loaded [OHNDNOB2.DLG] created from [OHNDNOB2.DLG] Adding OHNDNOB2 to internal list of available DLGs [OHNDNOB2.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [OHNDNOB3.DLG.DLG] loaded [OHNDNOB3.DLG] created from [OHNDNOB3.DLG] Adding OHNDNOB3 to internal list of available DLGs [OHNDNOB3.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [OHNETTIN.DLG.DLG] loaded [OHNETTIN.DLG] created from [OHNETTIN.DLG] Adding OHNETTIN to internal list of available DLGs [OHNETTIN.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 1 actions [OHNFADEL.DLG.DLG] loaded [OHNFADEL.DLG] created from [OHNFADEL.DLG] Adding OHNFADEL to internal list of available DLGs [OHNFADEL.DLG] saved 34 states, 67 trans, 4 strig, 12 ttrig, 18 actions [OHNFELDR.DLG.DLG] loaded [OHNFELDR.DLG] created from [OHNFELDR.DLG] Adding OHNFELDR to internal list of available DLGs [OHNFELDR.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 1 actions [OHNFMER1.DLG.DLG] loaded [OHNFMER1.DLG] created from [OHNFMER1.DLG] Adding OHNFMER1 to internal list of available DLGs [OHNFMER1.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [OHNGDUKE.DLG.DLG] loaded [OHNGDUKE.DLG] created from [OHNGDUKE.DLG] Adding OHNGDUKE to internal list of available DLGs [OHNGDUKE.DLG] saved 30 states, 68 trans, 6 strig, 9 ttrig, 24 actions [OHNGHALL.DLG.DLG] loaded [OHNGHALL.DLG] created from [OHNGHALL.DLG] Adding OHNGHALL to internal list of available DLGs [OHNGHALL.DLG] saved 23 states, 63 trans, 6 strig, 29 ttrig, 21 actions [OHNGUAR1.DLG.DLG] loaded [OHNGUAR1.DLG] created from [OHNGUAR1.DLG] Adding OHNGUAR1 to internal list of available DLGs [OHNGUAR1.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [OHNHAYES.DLG.DLG] loaded [OHNHAYES.DLG] created from [OHNHAYES.DLG] Adding OHNHAYES to internal list of available DLGs [OHNHAYES.DLG] saved 36 states, 74 trans, 10 strig, 11 ttrig, 18 actions [OHNHUEGR.DLG.DLG] loaded [OHNHUEGR.DLG] created from [OHNHUEGR.DLG] Adding OHNHUEGR to internal list of available DLGs [OHNHUEGR.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHNIMIM.DLG.DLG] loaded [OHNIMIM.DLG] created from [OHNIMIM.DLG] Adding OHNIMIM to internal list of available DLGs [OHNIMIM.DLG] saved 1 states, 3 trans, 1 strig, 0 ttrig, 1 actions [OHNKING.DLG.DLG] loaded [OHNKING.DLG] created from [OHNKING.DLG] Adding OHNKING to internal list of available DLGs [OHNKING.DLG] saved 23 states, 49 trans, 9 strig, 19 ttrig, 11 actions [OHNKIRIK.DLG.DLG] loaded [OHNKIRIK.DLG] created from [OHNKIRIK.DLG] Adding OHNKIRIK to internal list of available DLGs [OHNKIRIK.DLG] saved 34 states, 57 trans, 14 strig, 2 ttrig, 16 actions [OHNKNOCK.DLG.DLG] loaded [OHNKNOCK.DLG] created from [OHNKNOCK.DLG] Adding OHNKNOCK to internal list of available DLGs [OHNKNOCK.DLG] saved 31 states, 56 trans, 9 strig, 6 ttrig, 17 actions [OHNLANNE.DLG.DLG] loaded [OHNLANNE.DLG] created from [OHNLANNE.DLG] Adding OHNLANNE to internal list of available DLGs [OHNLANNE.DLG] saved 28 states, 54 trans, 4 strig, 20 ttrig, 28 actions [OHNLEA.DLG.DLG] loaded [OHNLEA.DLG] created from [OHNLEA.DLG] Adding OHNLEA to internal list of available DLGs [OHNLEA.DLG] saved 4 states, 6 trans, 3 strig, 2 ttrig, 1 actions [OHNMERC1.DLG.DLG] loaded [OHNMERC1.DLG] created from [OHNMERC1.DLG] Adding OHNMERC1 to internal list of available DLGs [OHNMERC1.DLG] saved 12 states, 12 trans, 8 strig, 0 ttrig, 0 actions [OHNMERC2.DLG.DLG] loaded [OHNMERC2.DLG] created from [OHNMERC2.DLG] Adding OHNMERC2 to internal list of available DLGs [OHNMERC2.DLG] saved 12 states, 12 trans, 8 strig, 0 ttrig, 1 actions [OHNMERC3.DLG.DLG] loaded [OHNMERC3.DLG] created from [OHNMERC3.DLG] Adding OHNMERC3 to internal list of available DLGs [OHNMERC3.DLG] saved 11 states, 11 trans, 8 strig, 0 ttrig, 0 actions [OHNMERCB.DLG.DLG] loaded [OHNMERCB.DLG] created from [OHNMERCB.DLG] Adding OHNMERCB to internal list of available DLGs [OHNMERCB.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [OHNMERET.DLG.DLG] loaded [OHNMERET.DLG] created from [OHNMERET.DLG] Adding OHNMERET to internal list of available DLGs [OHNMERET.DLG] saved 46 states, 80 trans, 9 strig, 12 ttrig, 17 actions [OHNMHSM.DLG.DLG] loaded [OHNMHSM.DLG] created from [OHNMHSM.DLG] Adding OHNMHSM to internal list of available DLGs [OHNMHSM.DLG] saved 2 states, 5 trans, 1 strig, 0 ttrig, 2 actions [OHNMIRON.DLG.DLG] loaded [OHNMIRON.DLG] created from [OHNMIRON.DLG] Adding OHNMIRON to internal list of available DLGs [OHNMIRON.DLG] saved 44 states, 77 trans, 7 strig, 8 ttrig, 18 actions [OHNMMER1.DLG.DLG] loaded [OHNMMER1.DLG] created from [OHNMMER1.DLG] Adding OHNMMER1 to internal list of available DLGs [OHNMMER1.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [OHNMOLZA.DLG.DLG] loaded [OHNMOLZA.DLG] created from [OHNMOLZA.DLG] Adding OHNMOLZA to internal list of available DLGs [OHNMOLZA.DLG] saved 1 states, 3 trans, 1 strig, 0 ttrig, 2 actions [OHNPOTME.DLG.DLG] loaded [OHNPOTME.DLG] created from [OHNPOTME.DLG] Adding OHNPOTME to internal list of available DLGs [OHNPOTME.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHNQUAID.DLG.DLG] loaded [OHNQUAID.DLG] created from [OHNQUAID.DLG] Adding OHNQUAID to internal list of available DLGs [OHNQUAID.DLG] saved 11 states, 51 trans, 4 strig, 24 ttrig, 26 actions [OHNREDW.DLG.DLG] loaded [OHNREDW.DLG] created from [OHNREDW.DLG] Adding OHNREDW to internal list of available DLGs [OHNREDW.DLG] saved 3 states, 4 trans, 1 strig, 1 ttrig, 2 actions [OHNREDW1.DLG.DLG] loaded [OHNREDW1.DLG] created from [OHNREDW1.DLG] Adding OHNREDW1 to internal list of available DLGs [OHNREDW1.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 2 actions [OHNREDW2.DLG.DLG] loaded [OHNREDW2.DLG] created from [OHNREDW2.DLG] Adding OHNREDW2 to internal list of available DLGs [OHNREDW2.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [OHNREDW3.DLG.DLG] loaded [OHNREDW3.DLG] created from [OHNREDW3.DLG] Adding OHNREDW3 to internal list of available DLGs [OHNREDW3.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 2 actions [OHNREDW4.DLG.DLG] loaded [OHNREDW4.DLG] created from [OHNREDW4.DLG] Adding OHNREDW4 to internal list of available DLGs [OHNREDW4.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 1 actions [OHNREDW7.DLG.DLG] loaded [OHNREDW7.DLG] created from [OHNREDW7.DLG] Adding OHNREDW7 to internal list of available DLGs [OHNREDW7.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [OHNREDW8.DLG.DLG] loaded [OHNREDW8.DLG] created from [OHNREDW8.DLG] Adding OHNREDW8 to internal list of available DLGs [OHNREDW8.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [OHNREGI.DLG.DLG] loaded [OHNREGI.DLG] created from [OHNREGI.DLG] Adding OHNREGI to internal list of available DLGs [OHNREGI.DLG] saved 30 states, 54 trans, 11 strig, 4 ttrig, 15 actions [OHNRWBOU.DLG.DLG] loaded [OHNRWBOU.DLG] created from [OHNRWBOU.DLG] Adding OHNRWBOU to internal list of available DLGs [OHNRWBOU.DLG] saved 22 states, 46 trans, 7 strig, 15 ttrig, 21 actions [OHNSCOLL.DLG.DLG] loaded [OHNSCOLL.DLG] created from [OHNSCOLL.DLG] Adding OHNSCOLL to internal list of available DLGs [OHNSCOLL.DLG] saved 5 states, 9 trans, 1 strig, 2 ttrig, 2 actions [OHNSCRME.DLG.DLG] loaded [OHNSCRME.DLG] created from [OHNSCRME.DLG] Adding OHNSCRME to internal list of available DLGs [OHNSCRME.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHNSDWM.DLG.DLG] loaded [OHNSDWM.DLG] created from [OHNSDWM.DLG] Adding OHNSDWM to internal list of available DLGs [OHNSDWM.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHNSLAVE.DLG.DLG] loaded [OHNSLAVE.DLG] created from [OHNSLAVE.DLG] Adding OHNSLAVE to internal list of available DLGs [OHNSLAVE.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [OHNSNAKE.DLG.DLG] loaded [OHNSNAKE.DLG] created from [OHNSNAKE.DLG] Adding OHNSNAKE to internal list of available DLGs [OHNSNAKE.DLG] saved 16 states, 57 trans, 4 strig, 0 ttrig, 35 actions [OHNSUB11.DLG.DLG] loaded [OHNSUB11.DLG] created from [OHNSUB11.DLG] Adding OHNSUB11 to internal list of available DLGs [OHNSUB11.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [OHNSUB13.DLG.DLG] loaded [OHNSUB13.DLG] created from [OHNSUB13.DLG] Adding OHNSUB13 to internal list of available DLGs [OHNSUB13.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [OHNSUB34.DLG.DLG] loaded [OHNSUB34.DLG] created from [OHNSUB34.DLG] Adding OHNSUB34 to internal list of available DLGs [OHNSUB34.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [OHNSUB42.DLG.DLG] loaded [OHNSUB42.DLG] created from [OHNSUB42.DLG] Adding OHNSUB42 to internal list of available DLGs [OHNSUB42.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [OHNSUB5.DLG.DLG] loaded [OHNSUB5.DLG] created from [OHNSUB5.DLG] Adding OHNSUB5 to internal list of available DLGs [OHNSUB5.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [OHNSUB55.DLG.DLG] loaded [OHNSUB55.DLG] created from [OHNSUB55.DLG] Adding OHNSUB55 to internal list of available DLGs [OHNSUB55.DLG] saved 3 states, 8 trans, 1 strig, 5 ttrig, 6 actions [OHNSUB69.DLG.DLG] loaded [OHNSUB69.DLG] created from [OHNSUB69.DLG] Adding OHNSUB69 to internal list of available DLGs [OHNSUB69.DLG] saved 3 states, 8 trans, 1 strig, 5 ttrig, 6 actions [OHNSUB9.DLG.DLG] loaded [OHNSUB9.DLG] created from [OHNSUB9.DLG] Adding OHNSUB9 to internal list of available DLGs [OHNSUB9.DLG] saved 3 states, 8 trans, 1 strig, 5 ttrig, 6 actions [OHNSZASS.DLG.DLG] loaded [OHNSZASS.DLG] created from [OHNSZASS.DLG] Adding OHNSZASS to internal list of available DLGs [OHNSZASS.DLG] saved 41 states, 71 trans, 7 strig, 6 ttrig, 16 actions [OHNTELAN.DLG.DLG] loaded [OHNTELAN.DLG] created from [OHNTELAN.DLG] Adding OHNTELAN to internal list of available DLGs [OHNTELAN.DLG] saved 71 states, 145 trans, 10 strig, 34 ttrig, 19 actions [OHNTHALL.DLG.DLG] loaded [OHNTHALL.DLG] created from [OHNTHALL.DLG] Adding OHNTHALL to internal list of available DLGs [OHNTHALL.DLG] saved 11 states, 18 trans, 1 strig, 0 ttrig, 4 actions [OHNTHKNI.DLG.DLG] loaded [OHNTHKNI.DLG] created from [OHNTHKNI.DLG] Adding OHNTHKNI to internal list of available DLGs [OHNTHKNI.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [OHNTOXIC.DLG.DLG] loaded [OHNTOXIC.DLG] created from [OHNTOXIC.DLG] Adding OHNTOXIC to internal list of available DLGs [OHNTOXIC.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [OHNVICRO.DLG.DLG] loaded [OHNVICRO.DLG] created from [OHNVICRO.DLG] Adding OHNVICRO to internal list of available DLGs [OHNVICRO.DLG] saved 21 states, 28 trans, 4 strig, 3 ttrig, 8 actions [OHNVOGHI.DLG.DLG] loaded [OHNVOGHI.DLG] created from [OHNVOGHI.DLG] Adding OHNVOGHI to internal list of available DLGs [OHNVOGHI.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 1 actions [OHNWANME.DLG.DLG] loaded [OHNWANME.DLG] created from [OHNWANME.DLG] Adding OHNWANME to internal list of available DLGs [OHNWANME.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [OHNWMC13.DLG.DLG] loaded [OHNWMC13.DLG] created from [OHNWMC13.DLG] Adding OHNWMC13 to internal list of available DLGs [OHNWMC13.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions [OHNZAVIA.DLG.DLG] loaded [OHNZAVIA.DLG] created from [OHNZAVIA.DLG] Adding OHNZAVIA to internal list of available DLGs [OHNZAVIA.DLG] saved 32 states, 61 trans, 8 strig, 10 ttrig, 8 actions [OHRACOLY.DLG.DLG] loaded [OHRACOLY.DLG] created from [OHRACOLY.DLG] Adding OHRACOLY to internal list of available DLGs [OHRACOLY.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [OHRAKUDA.DLG.DLG] loaded [OHRAKUDA.DLG] created from [OHRAKUDA.DLG] Adding OHRAKUDA to internal list of available DLGs [OHRAKUDA.DLG] saved 6 states, 10 trans, 2 strig, 2 ttrig, 3 actions [OHRALDUN.DLG.DLG] loaded [OHRALDUN.DLG] created from [OHRALDUN.DLG] Adding OHRALDUN to internal list of available DLGs [OHRALDUN.DLG] saved 7 states, 8 trans, 0 strig, 0 ttrig, 2 actions [OHRALOR.DLG.DLG] loaded [OHRALOR.DLG] created from [OHRALOR.DLG] Adding OHRALOR to internal list of available DLGs [OHRALOR.DLG] saved 25 states, 43 trans, 3 strig, 16 ttrig, 11 actions [OHRALOR2.DLG.DLG] loaded [OHRALOR2.DLG] created from [OHRALOR2.DLG] Adding OHRALOR2 to internal list of available DLGs [OHRALOR2.DLG] saved 35 states, 75 trans, 9 strig, 26 ttrig, 11 actions [OHRAMPHI.DLG.DLG] loaded [OHRAMPHI.DLG] created from [OHRAMPHI.DLG] Adding OHRAMPHI to internal list of available DLGs [OHRAMPHI.DLG] saved 20 states, 43 trans, 4 strig, 11 ttrig, 9 actions [OHRBLYNN.DLG.DLG] loaded [OHRBLYNN.DLG] created from [OHRBLYNN.DLG] Adding OHRBLYNN to internal list of available DLGs [OHRBLYNN.DLG] saved 14 states, 14 trans, 10 strig, 0 ttrig, 2 actions [OHRBMM.DLG.DLG] loaded [OHRBMM.DLG] created from [OHRBMM.DLG] Adding OHRBMM to internal list of available DLGs [OHRBMM.DLG] saved 19 states, 45 trans, 4 strig, 16 ttrig, 17 actions [OHRBRAIT.DLG.DLG] loaded [OHRBRAIT.DLG] created from [OHRBRAIT.DLG] Adding OHRBRAIT to internal list of available DLGs [OHRBRAIT.DLG] saved 8 states, 10 trans, 0 strig, 2 ttrig, 3 actions [OHRBSM.DLG.DLG] loaded [OHRBSM.DLG] created from [OHRBSM.DLG] Adding OHRBSM to internal list of available DLGs [OHRBSM.DLG] saved 22 states, 57 trans, 4 strig, 26 ttrig, 18 actions [OHRBSSM1.DLG.DLG] loaded [OHRBSSM1.DLG] created from [OHRBSSM1.DLG] Adding OHRBSSM1 to internal list of available DLGs [OHRBSSM1.DLG] saved 18 states, 51 trans, 5 strig, 22 ttrig, 15 actions [OHRBSSM2.DLG.DLG] loaded [OHRBSSM2.DLG] created from [OHRBSSM2.DLG] Adding OHRBSSM2 to internal list of available DLGs [OHRBSSM2.DLG] saved 13 states, 37 trans, 4 strig, 17 ttrig, 8 actions [OHRBULL1.DLG.DLG] loaded [OHRBULL1.DLG] created from [OHRBULL1.DLG] Adding OHRBULL1 to internal list of available DLGs [OHRBULL1.DLG] saved 7 states, 11 trans, 1 strig, 3 ttrig, 3 actions [OHRBULL2.DLG.DLG] loaded [OHRBULL2.DLG] created from [OHRBULL2.DLG] Adding OHRBULL2 to internal list of available DLGs [OHRBULL2.DLG] saved 2 states, 4 trans, 0 strig, 0 ttrig, 1 actions [OHRCLESS.DLG.DLG] loaded [OHRCLESS.DLG] created from [OHRCLESS.DLG] Adding OHRCLESS to internal list of available DLGs [OHRCLESS.DLG] saved 19 states, 39 trans, 1 strig, 2 ttrig, 4 actions [OHRCLOAK.DLG.DLG] loaded [OHRCLOAK.DLG] created from [OHRCLOAK.DLG] Adding OHRCLOAK to internal list of available DLGs [OHRCLOAK.DLG] saved 11 states, 22 trans, 1 strig, 2 ttrig, 5 actions [OHRCOLLU.DLG.DLG] loaded [OHRCOLLU.DLG] created from [OHRCOLLU.DLG] Adding OHRCOLLU to internal list of available DLGs [OHRCOLLU.DLG] saved 52 states, 128 trans, 7 strig, 58 ttrig, 39 actions [OHRCONF.DLG.DLG] loaded [OHRCONF.DLG] created from [OHRCONF.DLG] Adding OHRCONF to internal list of available DLGs [OHRCONF.DLG] saved 41 states, 98 trans, 2 strig, 29 ttrig, 18 actions [OHRCOREN.DLG.DLG] loaded [OHRCOREN.DLG] created from [OHRCOREN.DLG] Adding OHRCOREN to internal list of available DLGs [OHRCOREN.DLG] saved 10 states, 12 trans, 9 strig, 2 ttrig, 0 actions [OHRCUDDY.DLG.DLG] loaded [OHRCUDDY.DLG] created from [OHRCUDDY.DLG] Adding OHRCUDDY to internal list of available DLGs [OHRCUDDY.DLG] saved 70 states, 136 trans, 26 strig, 45 ttrig, 50 actions [OHRDAD.DLG.DLG] loaded [OHRDAD.DLG] created from [OHRDAD.DLG] Adding OHRDAD to internal list of available DLGs [OHRDAD.DLG] saved 8 states, 11 trans, 0 strig, 0 ttrig, 4 actions [OHRDALTN.DLG.DLG] loaded [OHRDALTN.DLG] created from [OHRDALTN.DLG] Adding OHRDALTN to internal list of available DLGs [OHRDALTN.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 5 actions [OHRDANYS.DLG.DLG] loaded [OHRDANYS.DLG] created from [OHRDANYS.DLG] Adding OHRDANYS to internal list of available DLGs [OHRDANYS.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OHRDMH1.DLG.DLG] loaded [OHRDMH1.DLG] created from [OHRDMH1.DLG] Adding OHRDMH1 to internal list of available DLGs [OHRDMH1.DLG] saved 19 states, 23 trans, 12 strig, 2 ttrig, 4 actions [OHRDMH2.DLG.DLG] loaded [OHRDMH2.DLG] created from [OHRDMH2.DLG] Adding OHRDMH2 to internal list of available DLGs [OHRDMH2.DLG] saved 23 states, 27 trans, 12 strig, 2 ttrig, 7 actions [OHRDWRF1.DLG.DLG] loaded [OHRDWRF1.DLG] created from [OHRDWRF1.DLG] Adding OHRDWRF1 to internal list of available DLGs [OHRDWRF1.DLG] saved 21 states, 21 trans, 21 strig, 0 ttrig, 0 actions [OHRDWRF2.DLG.DLG] loaded [OHRDWRF2.DLG] created from [OHRDWRF2.DLG] Adding OHRDWRF2 to internal list of available DLGs [OHRDWRF2.DLG] saved 32 states, 44 trans, 24 strig, 12 ttrig, 19 actions [OHRDWRF3.DLG.DLG] loaded [OHRDWRF3.DLG] created from [OHRDWRF3.DLG] Adding OHRDWRF3 to internal list of available DLGs [OHRDWRF3.DLG] saved 21 states, 21 trans, 21 strig, 0 ttrig, 0 actions [OHRDWS01.DLG.DLG] loaded [OHRDWS01.DLG] created from [OHRDWS01.DLG] Adding OHRDWS01 to internal list of available DLGs [OHRDWS01.DLG] saved 17 states, 32 trans, 4 strig, 4 ttrig, 8 actions [OHRDWS02.DLG.DLG] loaded [OHRDWS02.DLG] created from [OHRDWS02.DLG] Adding OHRDWS02 to internal list of available DLGs [OHRDWS02.DLG] saved 12 states, 17 trans, 4 strig, 1 ttrig, 7 actions [OHRFASSA.DLG.DLG] loaded [OHRFASSA.DLG] created from [OHRFASSA.DLG] Adding OHRFASSA to internal list of available DLGs [OHRFASSA.DLG] saved 2 states, 6 trans, 0 strig, 3 ttrig, 0 actions [OHRFIDDI.DLG.DLG] loaded [OHRFIDDI.DLG] created from [OHRFIDDI.DLG] Adding OHRFIDDI to internal list of available DLGs [OHRFIDDI.DLG] saved 19 states, 27 trans, 1 strig, 1 ttrig, 9 actions [OHRFILLI.DLG.DLG] loaded [OHRFILLI.DLG] created from [OHRFILLI.DLG] Adding OHRFILLI to internal list of available DLGs [OHRFILLI.DLG] saved 10 states, 20 trans, 3 strig, 9 ttrig, 5 actions [OHRGELD.DLG.DLG] loaded [OHRGELD.DLG] created from [OHRGELD.DLG] Adding OHRGELD to internal list of available DLGs [OHRGELD.DLG] saved 21 states, 52 trans, 2 strig, 8 ttrig, 15 actions [OHRGHELL.DLG.DLG] loaded [OHRGHELL.DLG] created from [OHRGHELL.DLG] Adding OHRGHELL to internal list of available DLGs [OHRGHELL.DLG] saved 26 states, 39 trans, 2 strig, 3 ttrig, 7 actions [OHRHALDO.DLG.DLG] loaded [OHRHALDO.DLG] created from [OHRHALDO.DLG] Adding OHRHALDO to internal list of available DLGs [OHRHALDO.DLG] saved 7 states, 12 trans, 1 strig, 2 ttrig, 9 actions [OHRHDEEP.DLG.DLG] loaded [OHRHDEEP.DLG] created from [OHRHDEEP.DLG] Adding OHRHDEEP to internal list of available DLGs [OHRHDEEP.DLG] saved 18 states, 22 trans, 13 strig, 2 ttrig, 1 actions [OHRHERAT.DLG.DLG] loaded [OHRHERAT.DLG] created from [OHRHERAT.DLG] Adding OHRHERAT to internal list of available DLGs [OHRHERAT.DLG] saved 21 states, 50 trans, 0 strig, 8 ttrig, 13 actions [OHRHERET.DLG.DLG] loaded [OHRHERET.DLG] created from [OHRHERET.DLG] Adding OHRHERET to internal list of available DLGs [OHRHERET.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 1 actions [OHRHERM.DLG.DLG] loaded [OHRHERM.DLG] created from [OHRHERM.DLG] Adding OHRHERM to internal list of available DLGs [OHRHERM.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [OHRHGUA1.DLG.DLG] loaded [OHRHGUA1.DLG] created from [OHRHGUA1.DLG] Adding OHRHGUA1 to internal list of available DLGs [OHRHGUA1.DLG] saved 49 states, 118 trans, 3 strig, 48 ttrig, 13 actions [OHRHGUA2.DLG.DLG] loaded [OHRHGUA2.DLG] created from [OHRHGUA2.DLG] Adding OHRHGUA2 to internal list of available DLGs [OHRHGUA2.DLG] saved 32 states, 107 trans, 4 strig, 60 ttrig, 28 actions [OHRHGUA3.DLG.DLG] loaded [OHRHGUA3.DLG] created from [OHRHGUA3.DLG] Adding OHRHGUA3 to internal list of available DLGs [OHRHGUA3.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [OHRHHELM.DLG.DLG] loaded [OHRHHELM.DLG] created from [OHRHHELM.DLG] Adding OHRHHELM to internal list of available DLGs [OHRHHELM.DLG] saved 129 states, 254 trans, 21 strig, 57 ttrig, 31 actions [OHRHMFEN.DLG.DLG] loaded [OHRHMFEN.DLG] created from [OHRHMFEN.DLG] Adding OHRHMFEN to internal list of available DLGs [OHRHMFEN.DLG] saved 42 states, 95 trans, 6 strig, 22 ttrig, 5 actions [OHRHMKEL.DLG.DLG] loaded [OHRHMKEL.DLG] created from [OHRHMKEL.DLG] Adding OHRHMKEL to internal list of available DLGs [OHRHMKEL.DLG] saved 31 states, 69 trans, 6 strig, 18 ttrig, 7 actions [OHRHMON1.DLG.DLG] loaded [OHRHMON1.DLG] created from [OHRHMON1.DLG] Adding OHRHMON1 to internal list of available DLGs [OHRHMON1.DLG] saved 23 states, 23 trans, 23 strig, 0 ttrig, 0 actions [OHRHMONK.DLG.DLG] loaded [OHRHMONK.DLG] created from [OHRHMONK.DLG] Adding OHRHMONK to internal list of available DLGs [OHRHMONK.DLG] saved 10 states, 26 trans, 0 strig, 5 ttrig, 1 actions [OHRHOJAR.DLG.DLG] loaded [OHRHOJAR.DLG] created from [OHRHOJAR.DLG] Adding OHRHOJAR to internal list of available DLGs [OHRHOJAR.DLG] saved 6 states, 7 trans, 0 strig, 0 ttrig, 2 actions [OHRHORVA.DLG.DLG] loaded [OHRHORVA.DLG] created from [OHRHORVA.DLG] Adding OHRHORVA to internal list of available DLGs [OHRHORVA.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 0 actions [OHRJADEN.DLG.DLG] loaded [OHRJADEN.DLG] created from [OHRJADEN.DLG] Adding OHRJADEN to internal list of available DLGs [OHRJADEN.DLG] saved 8 states, 9 trans, 0 strig, 0 ttrig, 2 actions [OHRJASSA.DLG.DLG] loaded [OHRJASSA.DLG] created from [OHRJASSA.DLG] Adding OHRJASSA to internal list of available DLGs [OHRJASSA.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 3 actions [OHRJOLST.DLG.DLG] loaded [OHRJOLST.DLG] created from [OHRJOLST.DLG] Adding OHRJOLST to internal list of available DLGs [OHRJOLST.DLG] saved 27 states, 95 trans, 5 strig, 60 ttrig, 17 actions [OHRKILLI.DLG.DLG] loaded [OHRKILLI.DLG] created from [OHRKILLI.DLG] Adding OHRKILLI to internal list of available DLGs [OHRKILLI.DLG] saved 15 states, 26 trans, 2 strig, 11 ttrig, 3 actions [OHRLEMP.DLG.DLG] loaded [OHRLEMP.DLG] created from [OHRLEMP.DLG] Adding OHRLEMP to internal list of available DLGs [OHRLEMP.DLG] saved 51 states, 71 trans, 22 strig, 1 ttrig, 9 actions [OHRLEMZE.DLG.DLG] loaded [OHRLEMZE.DLG] created from [OHRLEMZE.DLG] Adding OHRLEMZE to internal list of available DLGs [OHRLEMZE.DLG] saved 60 states, 145 trans, 1 strig, 26 ttrig, 26 actions [OHRMASSA.DLG.DLG] loaded [OHRMASSA.DLG] created from [OHRMASSA.DLG] Adding OHRMASSA to internal list of available DLGs [OHRMASSA.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [OHRMEEMS.DLG.DLG] loaded [OHRMEEMS.DLG] created from [OHRMEEMS.DLG] Adding OHRMEEMS to internal list of available DLGs [OHRMEEMS.DLG] saved 136 states, 304 trans, 8 strig, 66 ttrig, 63 actions [OHRMEMB1.DLG.DLG] loaded [OHRMEMB1.DLG] created from [OHRMEMB1.DLG] Adding OHRMEMB1 to internal list of available DLGs [OHRMEMB1.DLG] saved 24 states, 24 trans, 23 strig, 0 ttrig, 0 actions [OHRMEMB2.DLG.DLG] loaded [OHRMEMB2.DLG] created from [OHRMEMB2.DLG] Adding OHRMEMB2 to internal list of available DLGs [OHRMEMB2.DLG] saved 24 states, 29 trans, 23 strig, 5 ttrig, 1 actions [OHRMEMB3.DLG.DLG] loaded [OHRMEMB3.DLG] created from [OHRMEMB3.DLG] Adding OHRMEMB3 to internal list of available DLGs [OHRMEMB3.DLG] saved 25 states, 26 trans, 23 strig, 1 ttrig, 0 actions [OHRMOCOM.DLG.DLG] loaded [OHRMOCOM.DLG] created from [OHRMOCOM.DLG] Adding OHRMOCOM to internal list of available DLGs [OHRMOCOM.DLG] saved 95 states, 173 trans, 8 strig, 30 ttrig, 28 actions [OHRMURUN.DLG.DLG] loaded [OHRMURUN.DLG] created from [OHRMURUN.DLG] Adding OHRMURUN to internal list of available DLGs [OHRMURUN.DLG] saved 11 states, 18 trans, 1 strig, 2 ttrig, 7 actions [OHROAZMA.DLG.DLG] loaded [OHROAZMA.DLG] created from [OHROAZMA.DLG] Adding OHROAZMA to internal list of available DLGs [OHROAZMA.DLG] saved 15 states, 37 trans, 2 strig, 16 ttrig, 9 actions [OHROVIDI.DLG.DLG] loaded [OHROVIDI.DLG] created from [OHROVIDI.DLG] Adding OHROVIDI to internal list of available DLGs [OHROVIDI.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [OHROVS2.DLG.DLG] loaded [OHROVS2.DLG] created from [OHROVS2.DLG] Adding OHROVS2 to internal list of available DLGs [OHROVS2.DLG] saved 3 states, 4 trans, 2 strig, 1 ttrig, 3 actions [OHROVS9.DLG.DLG] loaded [OHROVS9.DLG] created from [OHROVS9.DLG] Adding OHROVS9 to internal list of available DLGs [OHROVS9.DLG] saved 1 states, 3 trans, 1 strig, 2 ttrig, 1 actions [OHRPHM.DLG.DLG] loaded [OHRPHM.DLG] created from [OHRPHM.DLG] Adding OHRPHM to internal list of available DLGs [OHRPHM.DLG] saved 21 states, 67 trans, 3 strig, 26 ttrig, 12 actions [OHRPHYLL.DLG.DLG] loaded [OHRPHYLL.DLG] created from [OHRPHYLL.DLG] Adding OHRPHYLL to internal list of available DLGs [OHRPHYLL.DLG] saved 14 states, 31 trans, 2 strig, 4 ttrig, 3 actions [OHRRANHM.DLG.DLG] loaded [OHRRANHM.DLG] created from [OHRRANHM.DLG] Adding OHRRANHM to internal list of available DLGs [OHRRANHM.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 0 actions [OHRRAZVA.DLG.DLG] loaded [OHRRAZVA.DLG] created from [OHRRAZVA.DLG] Adding OHRRAZVA to internal list of available DLGs [OHRRAZVA.DLG] saved 14 states, 31 trans, 2 strig, 18 ttrig, 5 actions [OHRROLF.DLG.DLG] loaded [OHRROLF.DLG] created from [OHRROLF.DLG] Adding OHRROLF to internal list of available DLGs [OHRROLF.DLG] saved 25 states, 32 trans, 22 strig, 2 ttrig, 4 actions [OHRROPM1.DLG.DLG] loaded [OHRROPM1.DLG] created from [OHRROPM1.DLG] Adding OHRROPM1 to internal list of available DLGs [OHRROPM1.DLG] saved 12 states, 25 trans, 3 strig, 5 ttrig, 4 actions [OHRROPML.DLG.DLG] loaded [OHRROPML.DLG] created from [OHRROPML.DLG] Adding OHRROPML to internal list of available DLGs [OHRROPML.DLG] saved 32 states, 72 trans, 11 strig, 0 ttrig, 36 actions [OHRSAHAN.DLG.DLG] loaded [OHRSAHAN.DLG] created from [OHRSAHAN.DLG] Adding OHRSAHAN to internal list of available DLGs [OHRSAHAN.DLG] saved 25 states, 42 trans, 0 strig, 3 ttrig, 2 actions [OHRSBG.DLG.DLG] loaded [OHRSBG.DLG] created from [OHRSBG.DLG] Adding OHRSBG to internal list of available DLGs [OHRSBG.DLG] saved 8 states, 19 trans, 1 strig, 5 ttrig, 5 actions [OHRSDG1.DLG.DLG] loaded [OHRSDG1.DLG] created from [OHRSDG1.DLG] Adding OHRSDG1 to internal list of available DLGs [OHRSDG1.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 2 actions [OHRSDG2.DLG.DLG] loaded [OHRSDG2.DLG] created from [OHRSDG2.DLG] Adding OHRSDG2 to internal list of available DLGs [OHRSDG2.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 2 actions [OHRSEPHO.DLG.DLG] loaded [OHRSEPHO.DLG] created from [OHRSEPHO.DLG] Adding OHRSEPHO to internal list of available DLGs [OHRSEPHO.DLG] saved 2 states, 3 trans, 0 strig, 1 ttrig, 2 actions [OHRSGMA1.DLG.DLG] loaded [OHRSGMA1.DLG] created from [OHRSGMA1.DLG] Adding OHRSGMA1 to internal list of available DLGs [OHRSGMA1.DLG] saved 16 states, 40 trans, 2 strig, 15 ttrig, 12 actions [OHRSGMA2.DLG.DLG] loaded [OHRSGMA2.DLG] created from [OHRSGMA2.DLG] Adding OHRSGMA2 to internal list of available DLGs [OHRSGMA2.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [OHRSGUA1.DLG.DLG] loaded [OHRSGUA1.DLG] created from [OHRSGUA1.DLG] Adding OHRSGUA1 to internal list of available DLGs [OHRSGUA1.DLG] saved 2 states, 7 trans, 1 strig, 5 ttrig, 2 actions [OHRSGUA2.DLG.DLG] loaded [OHRSGUA2.DLG] created from [OHRSGUA2.DLG] Adding OHRSGUA2 to internal list of available DLGs [OHRSGUA2.DLG] saved 1 states, 2 trans, 0 strig, 1 ttrig, 0 actions [OHRSHAD2.DLG.DLG] loaded [OHRSHAD2.DLG] created from [OHRSHAD2.DLG] Adding OHRSHAD2 to internal list of available DLGs [OHRSHAD2.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [OHRSHANI.DLG.DLG] loaded [OHRSHANI.DLG] created from [OHRSHANI.DLG] Adding OHRSHANI to internal list of available DLGs [OHRSHANI.DLG] saved 13 states, 36 trans, 4 strig, 24 ttrig, 15 actions [OHRSHG01.DLG.DLG] loaded [OHRSHG01.DLG] created from [OHRSHG01.DLG] Adding OHRSHG01 to internal list of available DLGs [OHRSHG01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [OHRSHG02.DLG.DLG] loaded [OHRSHG02.DLG] created from [OHRSHG02.DLG] Adding OHRSHG02 to internal list of available DLGs [OHRSHG02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [OHRSHM9.DLG.DLG] loaded [OHRSHM9.DLG] created from [OHRSHM9.DLG] Adding OHRSHM9 to internal list of available DLGs [OHRSHM9.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [OHRSHR21.DLG.DLG] loaded [OHRSHR21.DLG] created from [OHRSHR21.DLG] Adding OHRSHR21 to internal list of available DLGs [OHRSHR21.DLG] saved 4 states, 6 trans, 1 strig, 2 ttrig, 0 actions [OHRSLARA.DLG.DLG] loaded [OHRSLARA.DLG] created from [OHRSLARA.DLG] Adding OHRSLARA to internal list of available DLGs [OHRSLARA.DLG] saved 12 states, 12 trans, 10 strig, 0 ttrig, 1 actions [OHRSMERC.DLG.DLG] loaded [OHRSMERC.DLG] created from [OHRSMERC.DLG] Adding OHRSMERC to internal list of available DLGs [OHRSMERC.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [OHRSSCAR.DLG.DLG] loaded [OHRSSCAR.DLG] created from [OHRSSCAR.DLG] Adding OHRSSCAR to internal list of available DLGs [OHRSSCAR.DLG] saved 66 states, 148 trans, 1 strig, 35 ttrig, 27 actions [OHRSSM01.DLG.DLG] loaded [OHRSSM01.DLG] created from [OHRSSM01.DLG] Adding OHRSSM01 to internal list of available DLGs [OHRSSM01.DLG] saved 37 states, 78 trans, 1 strig, 7 ttrig, 21 actions [OHRTADDA.DLG.DLG] loaded [OHRTADDA.DLG] created from [OHRTADDA.DLG] Adding OHRTADDA to internal list of available DLGs [OHRTADDA.DLG] saved 5 states, 9 trans, 2 strig, 3 ttrig, 4 actions [OHRTALLU.DLG.DLG] loaded [OHRTALLU.DLG] created from [OHRTALLU.DLG] Adding OHRTALLU to internal list of available DLGs [OHRTALLU.DLG] saved 28 states, 54 trans, 5 strig, 17 ttrig, 15 actions [OHRTHEYE.DLG.DLG] loaded [OHRTHEYE.DLG] created from [OHRTHEYE.DLG] Adding OHRTHEYE to internal list of available DLGs [OHRTHEYE.DLG] saved 21 states, 53 trans, 1 strig, 28 ttrig, 4 actions [OHRTORCA.DLG.DLG] loaded [OHRTORCA.DLG] created from [OHRTORCA.DLG] Adding OHRTORCA to internal list of available DLGs [OHRTORCA.DLG] saved 7 states, 11 trans, 1 strig, 4 ttrig, 1 actions [OHRTREYA.DLG.DLG] loaded [OHRTREYA.DLG] created from [OHRTREYA.DLG] Adding OHRTREYA to internal list of available DLGs [OHRTREYA.DLG] saved 24 states, 36 trans, 1 strig, 0 ttrig, 6 actions [OHRTRUTH.DLG.DLG] loaded [OHRTRUTH.DLG] created from [OHRTRUTH.DLG] Adding OHRTRUTH to internal list of available DLGs [OHRTRUTH.DLG] saved 50 states, 101 trans, 2 strig, 9 ttrig, 20 actions [OHRTWOFO.DLG.DLG] loaded [OHRTWOFO.DLG] created from [OHRTWOFO.DLG] Adding OHRTWOFO to internal list of available DLGs [OHRTWOFO.DLG] saved 5 states, 10 trans, 2 strig, 1 ttrig, 1 actions [OHRYXTRA.DLG.DLG] loaded [OHRYXTRA.DLG] created from [OHRYXTRA.DLG] Adding OHRYXTRA to internal list of available DLGs [OHRYXTRA.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [OLIVIA.DLG.DLG] loaded [OLIVIA.DLG] created from [OLIVIA.DLG] Adding OLIVIA to internal list of available DLGs [OLIVIA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [OOGIEW.DLG.DLG] loaded [OOGIEW.DLG] created from [OOGIEW.DLG] Adding OOGIEW to internal list of available DLGs [OOGIEW.DLG] saved 10 states, 17 trans, 2 strig, 0 ttrig, 0 actions [ORDULI.DLG.DLG] loaded [ORDULI.DLG] created from [ORDULI.DLG] Adding ORDULI to internal list of available DLGs [ORDULI.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [ORIONA.DLG.DLG] loaded [ORIONA.DLG] created from [ORIONA.DLG] Adding ORIONA to internal list of available DLGs [ORIONA.DLG] saved 11 states, 11 trans, 8 strig, 0 ttrig, 5 actions [ORPHAN1.DLG.DLG] loaded [ORPHAN1.DLG] created from [ORPHAN1.DLG] Adding ORPHAN1 to internal list of available DLGs [ORPHAN1.DLG] saved 7 states, 14 trans, 3 strig, 5 ttrig, 3 actions [ORPHAN2.DLG.DLG] loaded [ORPHAN2.DLG] created from [ORPHAN2.DLG] Adding ORPHAN2 to internal list of available DLGs [ORPHAN2.DLG] saved 7 states, 10 trans, 2 strig, 2 ttrig, 5 actions [OSMADI.DLG.DLG] loaded [OSMADI.DLG] created from [OSMADI.DLG] Adding OSMADI to internal list of available DLGs [OSMADI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OUBLEK.DLG.DLG] loaded [OUBLEK.DLG] created from [OUBLEK.DLG] Adding OUBLEK to internal list of available DLGs [OUBLEK.DLG] saved 31 states, 56 trans, 4 strig, 23 ttrig, 11 actions [PACE.DLG.DLG] loaded [PACE.DLG] created from [PACE.DLG] Adding PACE to internal list of available DLGs [PACE.DLG] saved 16 states, 45 trans, 2 strig, 14 ttrig, 0 actions [PALA.DLG.DLG] loaded [PALA.DLG] created from [PALA.DLG] Adding PALA to internal list of available DLGs [PALA.DLG] saved 15 states, 15 trans, 12 strig, 0 ttrig, 1 actions [PALERN.DLG.DLG] loaded [PALERN.DLG] created from [PALERN.DLG] Adding PALERN to internal list of available DLGs [PALERN.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 2 actions [PALIN.DLG.DLG] loaded [PALIN.DLG] created from [PALIN.DLG] Adding PALIN to internal list of available DLGs [PALIN.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 6 actions [PALKNI01.DLG.DLG] loaded [PALKNI01.DLG] created from [PALKNI01.DLG] Adding PALKNI01 to internal list of available DLGs [PALKNI01.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PALKNI02.DLG.DLG] loaded [PALKNI02.DLG] created from [PALKNI02.DLG] Adding PALKNI02 to internal list of available DLGs [PALKNI02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PALKNI03.DLG.DLG] loaded [PALKNI03.DLG] created from [PALKNI03.DLG] Adding PALKNI03 to internal list of available DLGs [PALKNI03.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PALKNI04.DLG.DLG] loaded [PALKNI04.DLG] created from [PALKNI04.DLG] Adding PALKNI04 to internal list of available DLGs [PALKNI04.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PALKNI05.DLG.DLG] loaded [PALKNI05.DLG] created from [PALKNI05.DLG] Adding PALKNI05 to internal list of available DLGs [PALKNI05.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 4 actions [PALLON.DLG.DLG] loaded [PALLON.DLG] created from [PALLON.DLG] Adding PALLON to internal list of available DLGs [PALLON.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [PANGWA.DLG.DLG] loaded [PANGWA.DLG] created from [PANGWA.DLG] Adding PANGWA to internal list of available DLGs [PANGWA.DLG] saved 5 states, 9 trans, 1 strig, 4 ttrig, 7 actions [PARDA.DLG.DLG] loaded [PARDA.DLG] created from [PARDA.DLG] Adding PARDA to internal list of available DLGs [PARDA.DLG] saved 5 states, 6 trans, 1 strig, 0 ttrig, 3 actions [PARDA1.DLG.DLG] loaded [PARDA1.DLG] created from [PARDA1.DLG] Adding PARDA1 to internal list of available DLGs [PARDA1.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [PARDA3.DLG.DLG] loaded [PARDA3.DLG] created from [PARDA3.DLG] Adding PARDA3 to internal list of available DLGs [PARDA3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [PBHUNT01.DLG.DLG] loaded [PBHUNT01.DLG] created from [PBHUNT01.DLG] Adding PBHUNT01 to internal list of available DLGs [PBHUNT01.DLG] saved 10 states, 13 trans, 2 strig, 0 ttrig, 2 actions [PBHUNT02.DLG.DLG] loaded [PBHUNT02.DLG] created from [PBHUNT02.DLG] Adding PBHUNT02 to internal list of available DLGs [PBHUNT02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [PDWARF01.DLG.DLG] loaded [PDWARF01.DLG] created from [PDWARF01.DLG] Adding PDWARF01 to internal list of available DLGs [PDWARF01.DLG] saved 12 states, 30 trans, 2 strig, 1 ttrig, 2 actions [PEHLLUS.DLG.DLG] loaded [PEHLLUS.DLG] created from [PEHLLUS.DLG] Adding PEHLLUS to internal list of available DLGs [PEHLLUS.DLG] saved 14 states, 14 trans, 6 strig, 0 ttrig, 5 actions [PELANNA.DLG.DLG] loaded [PELANNA.DLG] created from [PELANNA.DLG] Adding PELANNA to internal list of available DLGs [PELANNA.DLG] saved 27 states, 44 trans, 6 strig, 2 ttrig, 10 actions [PEONY.DLG.DLG] loaded [PEONY.DLG] created from [PEONY.DLG] Adding PEONY to internal list of available DLGs [PEONY.DLG] saved 19 states, 25 trans, 10 strig, 2 ttrig, 1 actions [PERDUE.DLG.DLG] loaded [PERDUE.DLG] created from [PERDUE.DLG] Adding PERDUE to internal list of available DLGs [PERDUE.DLG] saved 18 states, 29 trans, 6 strig, 3 ttrig, 5 actions [PERMID.DLG.DLG] loaded [PERMID.DLG] created from [PERMID.DLG] Adding PERMID to internal list of available DLGs [PERMID.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [PETRIN.DLG.DLG] loaded [PETRIN.DLG] created from [PETRIN.DLG] Adding PETRIN to internal list of available DLGs [PETRIN.DLG] saved 7 states, 8 trans, 6 strig, 2 ttrig, 2 actions [PFREE.DLG.DLG] loaded [PFREE.DLG] created from [PFREE.DLG] Adding PFREE to internal list of available DLGs [PFREE.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [PGOND.DLG.DLG] loaded [PGOND.DLG] created from [PGOND.DLG] Adding PGOND to internal list of available DLGs [PGOND.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [PHAERS.DLG.DLG] loaded [PHAERS.DLG] created from [PHAERS.DLG] Adding PHAERS to internal list of available DLGs [PHAERS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [PHANDA.DLG.DLG] loaded [PHANDA.DLG] created from [PHANDA.DLG] Adding PHANDA to internal list of available DLGs [PHANDA.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [PHEIRK.DLG.DLG] loaded [PHEIRK.DLG] created from [PHEIRK.DLG] Adding PHEIRK to internal list of available DLGs [PHEIRK.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [PHEIRKAS.DLG.DLG] loaded [PHEIRKAS.DLG] created from [PHEIRKAS.DLG] Adding PHEIRKAS to internal list of available DLGs [PHEIRKAS.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [PHLYDI.DLG.DLG] loaded [PHLYDI.DLG] created from [PHLYDI.DLG] Adding PHLYDI to internal list of available DLGs [PHLYDI.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [PHLYDI2.DLG.DLG] loaded [PHLYDI2.DLG] created from [PHLYDI2.DLG] Adding PHLYDI2 to internal list of available DLGs [PHLYDI2.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions [PHLYDI3.DLG.DLG] loaded [PHLYDI3.DLG] created from [PHLYDI3.DLG] Adding PHLYDI3 to internal list of available DLGs [PHLYDI3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [PIATO.DLG.DLG] loaded [PIATO.DLG] created from [PIATO.DLG] Adding PIATO to internal list of available DLGs [PIATO.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions [PICK1.DLG.DLG] loaded [PICK1.DLG] created from [PICK1.DLG] Adding PICK1 to internal list of available DLGs [PICK1.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions [PICK2.DLG.DLG] loaded [PICK2.DLG] created from [PICK2.DLG] Adding PICK2 to internal list of available DLGs [PICK2.DLG] saved 5 states, 7 trans, 2 strig, 1 ttrig, 2 actions [PILAR.DLG.DLG] loaded [PILAR.DLG] created from [PILAR.DLG] Adding PILAR to internal list of available DLGs [PILAR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [PIQUE.DLG.DLG] loaded [PIQUE.DLG] created from [PIQUE.DLG] Adding PIQUE to internal list of available DLGs [PIQUE.DLG] saved 10 states, 16 trans, 0 strig, 0 ttrig, 0 actions [PIRBOB01.DLG.DLG] loaded [PIRBOB01.DLG] created from [PIRBOB01.DLG] Adding PIRBOB01 to internal list of available DLGs [PIRBOB01.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [PIRCOM01.DLG.DLG] loaded [PIRCOM01.DLG] created from [PIRCOM01.DLG] Adding PIRCOM01 to internal list of available DLGs [PIRCOM01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [PIRCOM02.DLG.DLG] loaded [PIRCOM02.DLG] created from [PIRCOM02.DLG] Adding PIRCOM02 to internal list of available DLGs [PIRCOM02.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [PIRCOM1.DLG.DLG] loaded [PIRCOM1.DLG] created from [PIRCOM1.DLG] Adding PIRCOM1 to internal list of available DLGs [PIRCOM1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [PIRCOR01.DLG.DLG] loaded [PIRCOR01.DLG] created from [PIRCOR01.DLG] Adding PIRCOR01 to internal list of available DLGs [PIRCOR01.DLG] saved 22 states, 45 trans, 5 strig, 0 ttrig, 0 actions [PIRCOR02.DLG.DLG] loaded [PIRCOR02.DLG] created from [PIRCOR02.DLG] Adding PIRCOR02 to internal list of available DLGs [PIRCOR02.DLG] saved 28 states, 45 trans, 7 strig, 5 ttrig, 7 actions [PIRCOR03.DLG.DLG] loaded [PIRCOR03.DLG] created from [PIRCOR03.DLG] Adding PIRCOR03 to internal list of available DLGs [PIRCOR03.DLG] saved 64 states, 136 trans, 14 strig, 33 ttrig, 28 actions [PIRCOR04.DLG.DLG] loaded [PIRCOR04.DLG] created from [PIRCOR04.DLG] Adding PIRCOR04 to internal list of available DLGs [PIRCOR04.DLG] saved 64 states, 136 trans, 14 strig, 33 ttrig, 28 actions [PIRCOR05.DLG.DLG] loaded [PIRCOR05.DLG] created from [PIRCOR05.DLG] Adding PIRCOR05 to internal list of available DLGs [PIRCOR05.DLG] saved 23 states, 48 trans, 6 strig, 12 ttrig, 4 actions [PIRCOR06.DLG.DLG] loaded [PIRCOR06.DLG] created from [PIRCOR06.DLG] Adding PIRCOR06 to internal list of available DLGs [PIRCOR06.DLG] saved 15 states, 15 trans, 4 strig, 0 ttrig, 5 actions [PIRDOC01.DLG.DLG] loaded [PIRDOC01.DLG] created from [PIRDOC01.DLG] Adding PIRDOC01 to internal list of available DLGs [PIRDOC01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [PIREXE01.DLG.DLG] loaded [PIREXE01.DLG] created from [PIREXE01.DLG] Adding PIREXE01 to internal list of available DLGs [PIREXE01.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [PIRFSH01.DLG.DLG] loaded [PIRFSH01.DLG] created from [PIRFSH01.DLG] Adding PIRFSH01 to internal list of available DLGs [PIRFSH01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [PIRFSH02.DLG.DLG] loaded [PIRFSH02.DLG] created from [PIRFSH02.DLG] Adding PIRFSH02 to internal list of available DLGs [PIRFSH02.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [PIRGRD01.DLG.DLG] loaded [PIRGRD01.DLG] created from [PIRGRD01.DLG] Adding PIRGRD01 to internal list of available DLGs [PIRGRD01.DLG] saved 7 states, 7 trans, 3 strig, 0 ttrig, 1 actions [PIRKID01.DLG.DLG] loaded [PIRKID01.DLG] created from [PIRKID01.DLG] Adding PIRKID01 to internal list of available DLGs [PIRKID01.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [PIRMUR01.DLG.DLG] loaded [PIRMUR01.DLG] created from [PIRMUR01.DLG] Adding PIRMUR01 to internal list of available DLGs [PIRMUR01.DLG] saved 7 states, 14 trans, 1 strig, 7 ttrig, 0 actions [PIRMUR02.DLG.DLG] loaded [PIRMUR02.DLG] created from [PIRMUR02.DLG] Adding PIRMUR02 to internal list of available DLGs [PIRMUR02.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 2 actions [PIRMUR03.DLG.DLG] loaded [PIRMUR03.DLG] created from [PIRMUR03.DLG] Adding PIRMUR03 to internal list of available DLGs [PIRMUR03.DLG] saved 10 states, 17 trans, 4 strig, 5 ttrig, 3 actions [PIRMUR04.DLG.DLG] loaded [PIRMUR04.DLG] created from [PIRMUR04.DLG] Adding PIRMUR04 to internal list of available DLGs [PIRMUR04.DLG] saved 15 states, 21 trans, 2 strig, 2 ttrig, 5 actions [PIRMUR05.DLG.DLG] loaded [PIRMUR05.DLG] created from [PIRMUR05.DLG] Adding PIRMUR05 to internal list of available DLGs [PIRMUR05.DLG] saved 8 states, 8 trans, 2 strig, 0 ttrig, 2 actions [PIRMUR07.DLG.DLG] loaded [PIRMUR07.DLG] created from [PIRMUR07.DLG] Adding PIRMUR07 to internal list of available DLGs [PIRMUR07.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [PIRMUR08.DLG.DLG] loaded [PIRMUR08.DLG] created from [PIRMUR08.DLG] Adding PIRMUR08 to internal list of available DLGs [PIRMUR08.DLG] saved 9 states, 15 trans, 3 strig, 2 ttrig, 2 actions [PIRMUR09.DLG.DLG] loaded [PIRMUR09.DLG] created from [PIRMUR09.DLG] Adding PIRMUR09 to internal list of available DLGs [PIRMUR09.DLG] saved 19 states, 30 trans, 1 strig, 7 ttrig, 10 actions [PIRMUR10.DLG.DLG] loaded [PIRMUR10.DLG] created from [PIRMUR10.DLG] Adding PIRMUR10 to internal list of available DLGs [PIRMUR10.DLG] saved 15 states, 21 trans, 3 strig, 1 ttrig, 2 actions [PIRPIR01.DLG.DLG] loaded [PIRPIR01.DLG] created from [PIRPIR01.DLG] Adding PIRPIR01 to internal list of available DLGs [PIRPIR01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [PIRPIR02.DLG.DLG] loaded [PIRPIR02.DLG] created from [PIRPIR02.DLG] Adding PIRPIR02 to internal list of available DLGs [PIRPIR02.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [PIRPIR03.DLG.DLG] loaded [PIRPIR03.DLG] created from [PIRPIR03.DLG] Adding PIRPIR03 to internal list of available DLGs [PIRPIR03.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [PIRPIR04.DLG.DLG] loaded [PIRPIR04.DLG] created from [PIRPIR04.DLG] Adding PIRPIR04 to internal list of available DLGs [PIRPIR04.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions [PIRPIR05.DLG.DLG] loaded [PIRPIR05.DLG] created from [PIRPIR05.DLG] Adding PIRPIR05 to internal list of available DLGs [PIRPIR05.DLG] saved 8 states, 14 trans, 3 strig, 1 ttrig, 2 actions [PIRPIR07.DLG.DLG] loaded [PIRPIR07.DLG] created from [PIRPIR07.DLG] Adding PIRPIR07 to internal list of available DLGs [PIRPIR07.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PIRPIR08.DLG.DLG] loaded [PIRPIR08.DLG] created from [PIRPIR08.DLG] Adding PIRPIR08 to internal list of available DLGs [PIRPIR08.DLG] saved 7 states, 9 trans, 1 strig, 0 ttrig, 0 actions [PIRPIR09.DLG.DLG] loaded [PIRPIR09.DLG] created from [PIRPIR09.DLG] Adding PIRPIR09 to internal list of available DLGs [PIRPIR09.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [PIRPIR10.DLG.DLG] loaded [PIRPIR10.DLG] created from [PIRPIR10.DLG] Adding PIRPIR10 to internal list of available DLGs [PIRPIR10.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [PIRPIR11.DLG.DLG] loaded [PIRPIR11.DLG] created from [PIRPIR11.DLG] Adding PIRPIR11 to internal list of available DLGs [PIRPIR11.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PIRPIR12.DLG.DLG] loaded [PIRPIR12.DLG] created from [PIRPIR12.DLG] Adding PIRPIR12 to internal list of available DLGs [PIRPIR12.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [PIRPRV01.DLG.DLG] loaded [PIRPRV01.DLG] created from [PIRPRV01.DLG] Adding PIRPRV01 to internal list of available DLGs [PIRPRV01.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 1 actions [PIRSAL01.DLG.DLG] loaded [PIRSAL01.DLG] created from [PIRSAL01.DLG] Adding PIRSAL01 to internal list of available DLGs [PIRSAL01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [PIRSAL02.DLG.DLG] loaded [PIRSAL02.DLG] created from [PIRSAL02.DLG] Adding PIRSAL02 to internal list of available DLGs [PIRSAL02.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [PIRSEA01.DLG.DLG] loaded [PIRSEA01.DLG] created from [PIRSEA01.DLG] Adding PIRSEA01 to internal list of available DLGs [PIRSEA01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [PLAYER1.DLG.DLG] loaded [PLAYER1.DLG] created from [PLAYER1.DLG] Adding PLAYER1 to internal list of available DLGs [PLAYER1.DLG] saved 64 states, 250 trans, 12 strig, 159 ttrig, 89 actions [PLFARM01.DLG.DLG] loaded [PLFARM01.DLG] created from [PLFARM01.DLG] Adding PLFARM01 to internal list of available DLGs [PLFARM01.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [PLFARM02.DLG.DLG] loaded [PLFARM02.DLG] created from [PLFARM02.DLG] Adding PLFARM02 to internal list of available DLGs [PLFARM02.DLG] saved 12 states, 13 trans, 4 strig, 0 ttrig, 1 actions [PLFARM03.DLG.DLG] loaded [PLFARM03.DLG] created from [PLFARM03.DLG] Adding PLFARM03 to internal list of available DLGs [PLFARM03.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PLFARM04.DLG.DLG] loaded [PLFARM04.DLG] created from [PLFARM04.DLG] Adding PLFARM04 to internal list of available DLGs [PLFARM04.DLG] saved 16 states, 20 trans, 4 strig, 0 ttrig, 4 actions [PLFARM05.DLG.DLG] loaded [PLFARM05.DLG] created from [PLFARM05.DLG] Adding PLFARM05 to internal list of available DLGs [PLFARM05.DLG] saved 12 states, 22 trans, 1 strig, 0 ttrig, 4 actions [PLFARM06.DLG.DLG] loaded [PLFARM06.DLG] created from [PLFARM06.DLG] Adding PLFARM06 to internal list of available DLGs [PLFARM06.DLG] saved 11 states, 16 trans, 1 strig, 0 ttrig, 4 actions [PLGIRL01.DLG.DLG] loaded [PLGIRL01.DLG] created from [PLGIRL01.DLG] Adding PLGIRL01 to internal list of available DLGs [PLGIRL01.DLG] saved 30 states, 50 trans, 10 strig, 11 ttrig, 14 actions [PLMETG01.DLG.DLG] loaded [PLMETG01.DLG] created from [PLMETG01.DLG] Adding PLMETG01 to internal list of available DLGs [PLMETG01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PLMETG02.DLG.DLG] loaded [PLMETG02.DLG] created from [PLMETG02.DLG] Adding PLMETG02 to internal list of available DLGs [PLMETG02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [PLMETR01.DLG.DLG] loaded [PLMETR01.DLG] created from [PLMETR01.DLG] Adding PLMETR01 to internal list of available DLGs [PLMETR01.DLG] saved 27 states, 41 trans, 3 strig, 7 ttrig, 7 actions [PLMETW01.DLG.DLG] loaded [PLMETW01.DLG] created from [PLMETW01.DLG] Adding PLMETW01 to internal list of available DLGs [PLMETW01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [PLSHKN01.DLG.DLG] loaded [PLSHKN01.DLG] created from [PLSHKN01.DLG] Adding PLSHKN01 to internal list of available DLGs [PLSHKN01.DLG] saved 10 states, 15 trans, 1 strig, 4 ttrig, 2 actions [PLSHKN02.DLG.DLG] loaded [PLSHKN02.DLG] created from [PLSHKN02.DLG] Adding PLSHKN02 to internal list of available DLGs [PLSHKN02.DLG] saved 9 states, 14 trans, 1 strig, 4 ttrig, 3 actions [PLTAX01.DLG.DLG] loaded [PLTAX01.DLG] created from [PLTAX01.DLG] Adding PLTAX01 to internal list of available DLGs [PLTAX01.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PMASTER.DLG.DLG] loaded [PMASTER.DLG] created from [PMASTER.DLG] Adding PMASTER to internal list of available DLGs [PMASTER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [PNASHK.DLG.DLG] loaded [PNASHK.DLG] created from [PNASHK.DLG] Adding PNASHK to internal list of available DLGs [PNASHK.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 0 actions [POE.DLG.DLG] loaded [POE.DLG] created from [POE.DLG] Adding POE to internal list of available DLGs [POE.DLG] saved 23 states, 33 trans, 2 strig, 10 ttrig, 5 actions [POGHM10.DLG.DLG] loaded [POGHM10.DLG] created from [POGHM10.DLG] Adding POGHM10 to internal list of available DLGs [POGHM10.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [POGHM2.DLG.DLG] loaded [POGHM2.DLG] created from [POGHM2.DLG] Adding POGHM2 to internal list of available DLGs [POGHM2.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 0 actions [POGHM3.DLG.DLG] loaded [POGHM3.DLG] created from [POGHM3.DLG] Adding POGHM3 to internal list of available DLGs [POGHM3.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [POGHM4.DLG.DLG] loaded [POGHM4.DLG] created from [POGHM4.DLG] Adding POGHM4 to internal list of available DLGs [POGHM4.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 1 actions [POGHM5.DLG.DLG] loaded [POGHM5.DLG] created from [POGHM5.DLG] Adding POGHM5 to internal list of available DLGs [POGHM5.DLG] saved 3 states, 4 trans, 2 strig, 0 ttrig, 1 actions [POGHM7.DLG.DLG] loaded [POGHM7.DLG] created from [POGHM7.DLG] Adding POGHM7 to internal list of available DLGs [POGHM7.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions [POGHM9.DLG.DLG] loaded [POGHM9.DLG] created from [POGHM9.DLG] Adding POGHM9 to internal list of available DLGs [POGHM9.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [POISOD.DLG.DLG] loaded [POISOD.DLG] created from [POISOD.DLG] Adding POISOD to internal list of available DLGs [POISOD.DLG] saved 3 states, 4 trans, 0 strig, 0 ttrig, 0 actions [PORTAL.DLG.DLG] loaded [PORTAL.DLG] created from [PORTAL.DLG] Adding PORTAL to internal list of available DLGs [PORTAL.DLG] saved 8 states, 14 trans, 1 strig, 0 ttrig, 1 actions [POSTUL1.DLG.DLG] loaded [POSTUL1.DLG] created from [POSTUL1.DLG] Adding POSTUL1 to internal list of available DLGs [POSTUL1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 2 actions [POSTUL2.DLG.DLG] loaded [POSTUL2.DLG] created from [POSTUL2.DLG] Adding POSTUL2 to internal list of available DLGs [POSTUL2.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 4 actions [POSTUL3.DLG.DLG] loaded [POSTUL3.DLG] created from [POSTUL3.DLG] Adding POSTUL3 to internal list of available DLGs [POSTUL3.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 3 actions [POSTUL4.DLG.DLG] loaded [POSTUL4.DLG] created from [POSTUL4.DLG] Adding POSTUL4 to internal list of available DLGs [POSTUL4.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 4 actions [POSTUL5.DLG.DLG] loaded [POSTUL5.DLG] created from [POSTUL5.DLG] Adding POSTUL5 to internal list of available DLGs [POSTUL5.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 4 actions [POSTUL6.DLG.DLG] loaded [POSTUL6.DLG] created from [POSTUL6.DLG] Adding POSTUL6 to internal list of available DLGs [POSTUL6.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 4 actions [PPALT.DLG.DLG] loaded [PPALT.DLG] created from [PPALT.DLG] Adding PPALT to internal list of available DLGs [PPALT.DLG] saved 2 states, 4 trans, 1 strig, 3 ttrig, 1 actions [PPALTK1.DLG.DLG] loaded [PPALTK1.DLG] created from [PPALTK1.DLG] Adding PPALTK1 to internal list of available DLGs [PPALTK1.DLG] saved 1 states, 2 trans, 0 strig, 2 ttrig, 0 actions [PPALTK2.DLG.DLG] loaded [PPALTK2.DLG] created from [PPALTK2.DLG] Adding PPALTK2 to internal list of available DLGs [PPALTK2.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [PPAPH2.DLG.DLG] loaded [PPAPH2.DLG] created from [PPAPH2.DLG] Adding PPAPH2 to internal list of available DLGs [PPAPH2.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [PPAPHRIL.DLG.DLG] loaded [PPAPHRIL.DLG] created from [PPAPHRIL.DLG] Adding PPAPHRIL to internal list of available DLGs [PPAPHRIL.DLG] saved 14 states, 33 trans, 2 strig, 22 ttrig, 1 actions [PPARAN2.DLG.DLG] loaded [PPARAN2.DLG] created from [PPARAN2.DLG] Adding PPARAN2 to internal list of available DLGs [PPARAN2.DLG] saved 8 states, 8 trans, 1 strig, 0 ttrig, 1 actions [PPBHAAL.DLG.DLG] loaded [PPBHAAL.DLG] created from [PPBHAAL.DLG] Adding PPBHAAL to internal list of available DLGs [PPBHAAL.DLG] saved 9 states, 13 trans, 2 strig, 2 ttrig, 6 actions [PPBODHI3.DLG.DLG] loaded [PPBODHI3.DLG] created from [PPBODHI3.DLG] Adding PPBODHI3 to internal list of available DLGs [PPBODHI3.DLG] saved 20 states, 24 trans, 1 strig, 6 ttrig, 5 actions [PPBODHI4.DLG.DLG] loaded [PPBODHI4.DLG] created from [PPBODHI4.DLG] Adding PPBODHI4 to internal list of available DLGs [PPBODHI4.DLG] saved 24 states, 30 trans, 5 strig, 0 ttrig, 6 actions [PPCOWLED.DLG.DLG] loaded [PPCOWLED.DLG] created from [PPCOWLED.DLG] Adding PPCOWLED to internal list of available DLGs [PPCOWLED.DLG] saved 9 states, 20 trans, 1 strig, 10 ttrig, 1 actions [PPDEMON.DLG.DLG] loaded [PPDEMON.DLG] created from [PPDEMON.DLG] Adding PPDEMON to internal list of available DLGs [PPDEMON.DLG] saved 11 states, 17 trans, 1 strig, 1 ttrig, 7 actions [PPDESH.DLG.DLG] loaded [PPDESH.DLG] created from [PPDESH.DLG] Adding PPDESH to internal list of available DLGs [PPDESH.DLG] saved 38 states, 68 trans, 2 strig, 20 ttrig, 7 actions [PPDESH2.DLG.DLG] loaded [PPDESH2.DLG] created from [PPDESH2.DLG] Adding PPDESH2 to internal list of available DLGs [PPDESH2.DLG] saved 11 states, 12 trans, 4 strig, 2 ttrig, 4 actions [PPDILI.DLG.DLG] loaded [PPDILI.DLG] created from [PPDILI.DLG] Adding PPDILI to internal list of available DLGs [PPDILI.DLG] saved 14 states, 29 trans, 2 strig, 16 ttrig, 7 actions [PPDILI2.DLG.DLG] loaded [PPDILI2.DLG] created from [PPDILI2.DLG] Adding PPDILI2 to internal list of available DLGs [PPDILI2.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PPDJINN.DLG.DLG] loaded [PPDJINN.DLG] created from [PPDJINN.DLG] Adding PPDJINN to internal list of available DLGs [PPDJINN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [PPDOOR.DLG.DLG] loaded [PPDOOR.DLG] created from [PPDOOR.DLG] Adding PPDOOR to internal list of available DLGs [PPDOOR.DLG] saved 12 states, 19 trans, 4 strig, 6 ttrig, 4 actions [PPDRA2.DLG.DLG] loaded [PPDRA2.DLG] created from [PPDRA2.DLG] Adding PPDRA2 to internal list of available DLGs [PPDRA2.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [PPDRADEE.DLG.DLG] loaded [PPDRADEE.DLG] created from [PPDRADEE.DLG] Adding PPDRADEE to internal list of available DLGs [PPDRADEE.DLG] saved 14 states, 23 trans, 5 strig, 12 ttrig, 5 actions [PPDRIMO.DLG.DLG] loaded [PPDRIMO.DLG] created from [PPDRIMO.DLG] Adding PPDRIMO to internal list of available DLGs [PPDRIMO.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 2 actions [PPDRIMOV.DLG.DLG] loaded [PPDRIMOV.DLG] created from [PPDRIMOV.DLG] Adding PPDRIMOV to internal list of available DLGs [PPDRIMOV.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [PPDUEL1.DLG.DLG] loaded [PPDUEL1.DLG] created from [PPDUEL1.DLG] Adding PPDUEL1 to internal list of available DLGs [PPDUEL1.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 2 actions [PPDUEL2.DLG.DLG] loaded [PPDUEL2.DLG] created from [PPDUEL2.DLG] Adding PPDUEL2 to internal list of available DLGs [PPDUEL2.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 1 actions [PPDUELC.DLG.DLG] loaded [PPDUELC.DLG] created from [PPDUELC.DLG] Adding PPDUELC to internal list of available DLGs [PPDUELC.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [PPGENIE.DLG.DLG] loaded [PPGENIE.DLG] created from [PPGENIE.DLG] Adding PPGENIE to internal list of available DLGs [PPGENIE.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [PPGIRL.DLG.DLG] loaded [PPGIRL.DLG] created from [PPGIRL.DLG] Adding PPGIRL to internal list of available DLGs [PPGIRL.DLG] saved 13 states, 13 trans, 2 strig, 0 ttrig, 1 actions [PPGITH.DLG.DLG] loaded [PPGITH.DLG] created from [PPGITH.DLG] Adding PPGITH to internal list of available DLGs [PPGITH.DLG] saved 7 states, 9 trans, 1 strig, 0 ttrig, 1 actions [PPGUARD.DLG.DLG] loaded [PPGUARD.DLG] created from [PPGUARD.DLG] Adding PPGUARD to internal list of available DLGs [PPGUARD.DLG] saved 2 states, 5 trans, 1 strig, 0 ttrig, 0 actions [PPGUY01.DLG.DLG] loaded [PPGUY01.DLG] created from [PPGUY01.DLG] Adding PPGUY01 to internal list of available DLGs [PPGUY01.DLG] saved 7 states, 15 trans, 2 strig, 6 ttrig, 8 actions [PPIMO.DLG.DLG] loaded [PPIMO.DLG] created from [PPIMO.DLG] Adding PPIMO to internal list of available DLGs [PPIMO.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 0 actions [PPIMOEN.DLG.DLG] loaded [PPIMOEN.DLG] created from [PPIMOEN.DLG] Adding PPIMOEN to internal list of available DLGs [PPIMOEN.DLG] saved 7 states, 13 trans, 2 strig, 2 ttrig, 1 actions [PPINN01.DLG.DLG] loaded [PPINN01.DLG] created from [PPINN01.DLG] Adding PPINN01 to internal list of available DLGs [PPINN01.DLG] saved 18 states, 30 trans, 3 strig, 4 ttrig, 8 actions [PPIRENI1.DLG.DLG] loaded [PPIRENI1.DLG] created from [PPIRENI1.DLG] Adding PPIRENI1 to internal list of available DLGs [PPIRENI1.DLG] saved 47 states, 73 trans, 8 strig, 12 ttrig, 11 actions [PPIRENI2.DLG.DLG] loaded [PPIRENI2.DLG] created from [PPIRENI2.DLG] Adding PPIRENI2 to internal list of available DLGs [PPIRENI2.DLG] saved 69 states, 110 trans, 6 strig, 17 ttrig, 19 actions [PPJOYE.DLG.DLG] loaded [PPJOYE.DLG] created from [PPJOYE.DLG] Adding PPJOYE to internal list of available DLGs [PPJOYE.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 1 actions [PPJOYE2.DLG.DLG] loaded [PPJOYE2.DLG] created from [PPJOYE2.DLG] Adding PPJOYE2 to internal list of available DLGs [PPJOYE2.DLG] saved 13 states, 16 trans, 4 strig, 0 ttrig, 5 actions [PPLDR01.DLG.DLG] loaded [PPLDR01.DLG] created from [PPLDR01.DLG] Adding PPLDR01 to internal list of available DLGs [PPLDR01.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [PPLOVE.DLG.DLG] loaded [PPLOVE.DLG] created from [PPLOVE.DLG] Adding PPLOVE to internal list of available DLGs [PPLOVE.DLG] saved 12 states, 12 trans, 1 strig, 0 ttrig, 0 actions [PPNALJ.DLG.DLG] loaded [PPNALJ.DLG] created from [PPNALJ.DLG] Adding PPNALJ to internal list of available DLGs [PPNALJ.DLG] saved 13 states, 26 trans, 7 strig, 14 ttrig, 10 actions [PPNALJ2.DLG.DLG] loaded [PPNALJ2.DLG] created from [PPNALJ2.DLG] Adding PPNALJ2 to internal list of available DLGs [PPNALJ2.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [PPRIDD.DLG.DLG] loaded [PPRIDD.DLG] created from [PPRIDD.DLG] Adding PPRIDD to internal list of available DLGs [PPRIDD.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [PPSAEM.DLG.DLG] loaded [PPSAEM.DLG] created from [PPSAEM.DLG] Adding PPSAEM to internal list of available DLGs [PPSAEM.DLG] saved 63 states, 96 trans, 7 strig, 23 ttrig, 31 actions [PPSAEM2.DLG.DLG] loaded [PPSAEM2.DLG] created from [PPSAEM2.DLG] Adding PPSAEM2 to internal list of available DLGs [PPSAEM2.DLG] saved 30 states, 57 trans, 3 strig, 20 ttrig, 17 actions [PPSAEM3.DLG.DLG] loaded [PPSAEM3.DLG] created from [PPSAEM3.DLG] Adding PPSAEM3 to internal list of available DLGs [PPSAEM3.DLG] saved 73 states, 116 trans, 8 strig, 17 ttrig, 20 actions [PPSAIL02.DLG.DLG] loaded [PPSAIL02.DLG] created from [PPSAIL02.DLG] Adding PPSAIL02 to internal list of available DLGs [PPSAIL02.DLG] saved 3 states, 5 trans, 2 strig, 0 ttrig, 4 actions [PPSAILOR.DLG.DLG] loaded [PPSAILOR.DLG] created from [PPSAILOR.DLG] Adding PPSAILOR to internal list of available DLGs [PPSAILOR.DLG] saved 2 states, 3 trans, 1 strig, 1 ttrig, 1 actions [PPSANIK.DLG.DLG] loaded [PPSANIK.DLG] created from [PPSANIK.DLG] Adding PPSANIK to internal list of available DLGs [PPSANIK.DLG] saved 13 states, 21 trans, 3 strig, 0 ttrig, 1 actions [PPSIME.DLG.DLG] loaded [PPSIME.DLG] created from [PPSIME.DLG] Adding PPSIME to internal list of available DLGs [PPSIME.DLG] saved 21 states, 33 trans, 4 strig, 9 ttrig, 13 actions [PPSTAT01.DLG.DLG] loaded [PPSTAT01.DLG] created from [PPSTAT01.DLG] Adding PPSTAT01 to internal list of available DLGs [PPSTAT01.DLG] saved 40 states, 148 trans, 2 strig, 37 ttrig, 40 actions [PPSTOR01.DLG.DLG] loaded [PPSTOR01.DLG] created from [PPSTOR01.DLG] Adding PPSTOR01 to internal list of available DLGs [PPSTOR01.DLG] saved 3 states, 5 trans, 2 strig, 0 ttrig, 2 actions [PPTIAX.DLG.DLG] loaded [PPTIAX.DLG] created from [PPTIAX.DLG] Adding PPTIAX to internal list of available DLGs [PPTIAX.DLG] saved 15 states, 28 trans, 4 strig, 13 ttrig, 2 actions [PPTIAX2.DLG.DLG] loaded [PPTIAX2.DLG] created from [PPTIAX2.DLG] Adding PPTIAX2 to internal list of available DLGs [PPTIAX2.DLG] saved 7 states, 11 trans, 0 strig, 0 ttrig, 1 actions [PPTOWN1.DLG.DLG] loaded [PPTOWN1.DLG] created from [PPTOWN1.DLG] Adding PPTOWN1 to internal list of available DLGs [PPTOWN1.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PPTOWN2.DLG.DLG] loaded [PPTOWN2.DLG] created from [PPTOWN2.DLG] Adding PPTOWN2 to internal list of available DLGs [PPTOWN2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PPTOWN3.DLG.DLG] loaded [PPTOWN3.DLG] created from [PPTOWN3.DLG] Adding PPTOWN3 to internal list of available DLGs [PPTOWN3.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PPTOWN4.DLG.DLG] loaded [PPTOWN4.DLG] created from [PPTOWN4.DLG] Adding PPTOWN4 to internal list of available DLGs [PPTOWN4.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [PPUMB01.DLG.DLG] loaded [PPUMB01.DLG] created from [PPUMB01.DLG] Adding PPUMB01 to internal list of available DLGs [PPUMB01.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [PPWANEV.DLG.DLG] loaded [PPWANEV.DLG] created from [PPWANEV.DLG] Adding PPWANEV to internal list of available DLGs [PPWANEV.DLG] saved 6 states, 11 trans, 2 strig, 6 ttrig, 2 actions [PPWANEV2.DLG.DLG] loaded [PPWANEV2.DLG] created from [PPWANEV2.DLG] Adding PPWANEV2 to internal list of available DLGs [PPWANEV2.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 1 actions [PPWORKER.DLG.DLG] loaded [PPWORKER.DLG] created from [PPWORKER.DLG] Adding PPWORKER to internal list of available DLGs [PPWORKER.DLG] saved 33 states, 81 trans, 4 strig, 15 ttrig, 10 actions [PRAT.DLG.DLG] loaded [PRAT.DLG] created from [PRAT.DLG] Adding PRAT to internal list of available DLGs [PRAT.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 3 actions [PRELATE.DLG.DLG] loaded [PRELATE.DLG] created from [PRELATE.DLG] Adding PRELATE to internal list of available DLGs [PRELATE.DLG] saved 11 states, 11 trans, 0 strig, 0 ttrig, 0 actions [PRIDE.DLG.DLG] loaded [PRIDE.DLG] created from [PRIDE.DLG] Adding PRIDE to internal list of available DLGs [PRIDE.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [PRIHEL.DLG.DLG] loaded [PRIHEL.DLG] created from [PRIHEL.DLG] Adding PRIHEL to internal list of available DLGs [PRIHEL.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [PRIILM.DLG.DLG] loaded [PRIILM.DLG] created from [PRIILM.DLG] Adding PRIILM to internal list of available DLGs [PRIILM.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PRIILMU.DLG.DLG] loaded [PRIILMU.DLG] created from [PRIILMU.DLG] Adding PRIILMU to internal list of available DLGs [PRIILMU.DLG] saved 15 states, 25 trans, 3 strig, 0 ttrig, 1 actions [PRIOBG.DLG.DLG] loaded [PRIOBG.DLG] created from [PRIOBG.DLG] Adding PRIOBG to internal list of available DLGs [PRIOBG.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PRIS01.DLG.DLG] loaded [PRIS01.DLG] created from [PRIS01.DLG] Adding PRIS01 to internal list of available DLGs [PRIS01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [PRIS02.DLG.DLG] loaded [PRIS02.DLG] created from [PRIS02.DLG] Adding PRIS02 to internal list of available DLGs [PRIS02.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [PRISM.DLG.DLG] loaded [PRISM.DLG] created from [PRISM.DLG] Adding PRISM to internal list of available DLGs [PRISM.DLG] saved 10 states, 14 trans, 3 strig, 0 ttrig, 5 actions [PRISONG1.DLG.DLG] loaded [PRISONG1.DLG] created from [PRISONG1.DLG] Adding PRISONG1 to internal list of available DLGs [PRISONG1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [PRISONG2.DLG.DLG] loaded [PRISONG2.DLG] created from [PRISONG2.DLG] Adding PRISONG2 to internal list of available DLGs [PRISONG2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [PRISONK1.DLG.DLG] loaded [PRISONK1.DLG] created from [PRISONK1.DLG] Adding PRISONK1 to internal list of available DLGs [PRISONK1.DLG] saved 19 states, 32 trans, 5 strig, 6 ttrig, 3 actions [PRISS.DLG.DLG] loaded [PRISS.DLG] created from [PRISS.DLG] Adding PRISS to internal list of available DLGs [PRISS.DLG] saved 9 states, 9 trans, 1 strig, 0 ttrig, 1 actions [PROPHET1.DLG.DLG] loaded [PROPHET1.DLG] created from [PROPHET1.DLG] Adding PROPHET1 to internal list of available DLGs [PROPHET1.DLG] saved 12 states, 35 trans, 1 strig, 0 ttrig, 4 actions [PROPHET2.DLG.DLG] loaded [PROPHET2.DLG] created from [PROPHET2.DLG] Adding PROPHET2 to internal list of available DLGs [PROPHET2.DLG] saved 13 states, 24 trans, 1 strig, 0 ttrig, 4 actions [PROPHET3.DLG.DLG] loaded [PROPHET3.DLG] created from [PROPHET3.DLG] Adding PROPHET3 to internal list of available DLGs [PROPHET3.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 3 actions [PROPHET4.DLG.DLG] loaded [PROPHET4.DLG] created from [PROPHET4.DLG] Adding PROPHET4 to internal list of available DLGs [PROPHET4.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 7 actions [PROSLA.DLG.DLG] loaded [PROSLA.DLG] created from [PROSLA.DLG] Adding PROSLA to internal list of available DLGs [PROSLA.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [PROST1.DLG.DLG] loaded [PROST1.DLG] created from [PROST1.DLG] Adding PROST1 to internal list of available DLGs [PROST1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [PROST2.DLG.DLG] loaded [PROST2.DLG] created from [PROST2.DLG] Adding PROST2 to internal list of available DLGs [PROST2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [PROST3.DLG.DLG] loaded [PROST3.DLG] created from [PROST3.DLG] Adding PROST3 to internal list of available DLGs [PROST3.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [PROST4.DLG.DLG] loaded [PROST4.DLG] created from [PROST4.DLG] Adding PROST4 to internal list of available DLGs [PROST4.DLG] saved 8 states, 11 trans, 2 strig, 2 ttrig, 0 actions [PROST5.DLG.DLG] loaded [PROST5.DLG] created from [PROST5.DLG] Adding PROST5 to internal list of available DLGs [PROST5.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [PROST6.DLG.DLG] loaded [PROST6.DLG] created from [PROST6.DLG] Adding PROST6 to internal list of available DLGs [PROST6.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [PROST7.DLG.DLG] loaded [PROST7.DLG] created from [PROST7.DLG] Adding PROST7 to internal list of available DLGs [PROST7.DLG] saved 8 states, 8 trans, 4 strig, 0 ttrig, 0 actions [PROST8.DLG.DLG] loaded [PROST8.DLG] created from [PROST8.DLG] Adding PROST8 to internal list of available DLGs [PROST8.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [PTAGGET.DLG.DLG] loaded [PTAGGET.DLG] created from [PTAGGET.DLG] Adding PTAGGET to internal list of available DLGs [PTAGGET.DLG] saved 36 states, 58 trans, 6 strig, 0 ttrig, 3 actions [PTHRAL01.DLG.DLG] loaded [PTHRAL01.DLG] created from [PTHRAL01.DLG] Adding PTHRAL01 to internal list of available DLGs [PTHRAL01.DLG] saved 2 states, 6 trans, 1 strig, 5 ttrig, 5 actions [PTHRAL04.DLG.DLG] loaded [PTHRAL04.DLG] created from [PTHRAL04.DLG] Adding PTHRAL04 to internal list of available DLGs [PTHRAL04.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 2 actions [PTHRAL05.DLG.DLG] loaded [PTHRAL05.DLG] created from [PTHRAL05.DLG] Adding PTHRAL05 to internal list of available DLGs [PTHRAL05.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [PUMBER2.DLG.DLG] loaded [PUMBER2.DLG] created from [PUMBER2.DLG] Adding PUMBER2 to internal list of available DLGs [PUMBER2.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [PUMBERL.DLG.DLG] loaded [PUMBERL.DLG] created from [PUMBERL.DLG] Adding PUMBERL to internal list of available DLGs [PUMBERL.DLG] saved 13 states, 19 trans, 2 strig, 4 ttrig, 7 actions [PWARDEN.DLG.DLG] loaded [PWARDEN.DLG] created from [PWARDEN.DLG] Adding PWARDEN to internal list of available DLGs [PWARDEN.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 2 actions [PWAUK1.DLG.DLG] loaded [PWAUK1.DLG] created from [PWAUK1.DLG] Adding PWAUK1 to internal list of available DLGs [PWAUK1.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 0 actions [PWAUK2.DLG.DLG] loaded [PWAUK2.DLG] created from [PWAUK2.DLG] Adding PWAUK2 to internal list of available DLGs [PWAUK2.DLG] saved 5 states, 8 trans, 1 strig, 3 ttrig, 0 actions [PWYVV01.DLG.DLG] loaded [PWYVV01.DLG] created from [PWYVV01.DLG] Adding PWYVV01 to internal list of available DLGs [PWYVV01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [QCIRC01.DLG.DLG] loaded [QCIRC01.DLG] created from [QCIRC01.DLG] Adding QCIRC01 to internal list of available DLGs [QCIRC01.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [QUAYLE.DLG.DLG] loaded [QUAYLE.DLG] created from [QUAYLE.DLG] Adding QUAYLE to internal list of available DLGs [QUAYLE.DLG] saved 50 states, 58 trans, 17 strig, 11 ttrig, 11 actions [QUAYLEM.DLG.DLG] loaded [QUAYLEM.DLG] created from [QUAYLEM.DLG] Adding QUAYLEM to internal list of available DLGs [QUAYLEM.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [QUAYLE_.DLG.DLG] loaded [QUAYLE_.DLG] created from [QUAYLE_.DLG] Adding QUAYLE_ to internal list of available DLGs [QUAYLE_.DLG] saved 10 states, 25 trans, 3 strig, 12 ttrig, 2 actions [QUAYLJ.DLG.DLG] loaded [QUAYLJ.DLG] created from [QUAYLJ.DLG] Adding QUAYLJ to internal list of available DLGs [QUAYLJ.DLG] saved 10 states, 10 trans, 2 strig, 0 ttrig, 2 actions [QUAYLP.DLG.DLG] loaded [QUAYLP.DLG] created from [QUAYLP.DLG] Adding QUAYLP to internal list of available DLGs [QUAYLP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [QUAYLZ.DLG.DLG] loaded [QUAYLZ.DLG] created from [QUAYLZ.DLG] Adding QUAYLZ to internal list of available DLGs [QUAYLZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [QUENAS.DLG.DLG] loaded [QUENAS.DLG] created from [QUENAS.DLG] Adding QUENAS to internal list of available DLGs [QUENAS.DLG] saved 11 states, 25 trans, 2 strig, 2 ttrig, 8 actions [QUINN.DLG.DLG] loaded [QUINN.DLG] created from [QUINN.DLG] Adding QUINN to internal list of available DLGs [QUINN.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 2 actions [QUINT.DLG.DLG] loaded [QUINT.DLG] created from [QUINT.DLG] Adding QUINT to internal list of available DLGs [QUINT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [QUONIN.DLG.DLG] loaded [QUONIN.DLG] created from [QUONIN.DLG] Adding QUONIN to internal list of available DLGs [QUONIN.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [R101.DLG.DLG] loaded [R101.DLG] created from [R101.DLG] Adding R101 to internal list of available DLGs [R101.DLG] saved 7 states, 11 trans, 0 strig, 0 ttrig, 0 actions [R158.DLG.DLG] loaded [R158.DLG] created from [R158.DLG] Adding R158 to internal list of available DLGs [R158.DLG] saved 16 states, 23 trans, 0 strig, 0 ttrig, 0 actions [R179.DLG.DLG] loaded [R179.DLG] created from [R179.DLG] Adding R179 to internal list of available DLGs [R179.DLG] saved 11 states, 19 trans, 0 strig, 0 ttrig, 0 actions [R2.DLG.DLG] loaded [R2.DLG] created from [R2.DLG] Adding R2 to internal list of available DLGs [R2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [R214.DLG.DLG] loaded [R214.DLG] created from [R214.DLG] Adding R214 to internal list of available DLGs [R214.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [R274.DLG.DLG] loaded [R274.DLG] created from [R274.DLG] Adding R274 to internal list of available DLGs [R274.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [R3.DLG.DLG] loaded [R3.DLG] created from [R3.DLG] Adding R3 to internal list of available DLGs [R3.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [R8.DLG.DLG] loaded [R8.DLG] created from [R8.DLG] Adding R8 to internal list of available DLGs [R8.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [R86.DLG.DLG] loaded [R86.DLG] created from [R86.DLG] Adding R86 to internal list of available DLGs [R86.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [RADEEL.DLG.DLG] loaded [RADEEL.DLG] created from [RADEEL.DLG] Adding RADEEL to internal list of available DLGs [RADEEL.DLG] saved 11 states, 11 trans, 6 strig, 0 ttrig, 2 actions [RAELIS.DLG.DLG] loaded [RAELIS.DLG] created from [RAELIS.DLG] Adding RAELIS to internal list of available DLGs [RAELIS.DLG] saved 87 states, 167 trans, 15 strig, 64 ttrig, 42 actions [RAEMON.DLG.DLG] loaded [RAEMON.DLG] created from [RAEMON.DLG] Adding RAEMON to internal list of available DLGs [RAEMON.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [RAGEFA.DLG.DLG] loaded [RAGEFA.DLG] created from [RAGEFA.DLG] Adding RAGEFA to internal list of available DLGs [RAGEFA.DLG] saved 18 states, 28 trans, 3 strig, 8 ttrig, 6 actions [RAHVIN.DLG.DLG] loaded [RAHVIN.DLG] created from [RAHVIN.DLG] Adding RAHVIN to internal list of available DLGs [RAHVIN.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 4 actions [RAIKEN.DLG.DLG] loaded [RAIKEN.DLG] created from [RAIKEN.DLG] Adding RAIKEN to internal list of available DLGs [RAIKEN.DLG] saved 19 states, 29 trans, 2 strig, 4 ttrig, 8 actions [RALEO.DLG.DLG] loaded [RALEO.DLG] created from [RALEO.DLG] Adding RALEO to internal list of available DLGs [RALEO.DLG] saved 8 states, 19 trans, 1 strig, 3 ttrig, 0 actions [RAMAZI.DLG.DLG] loaded [RAMAZI.DLG] created from [RAMAZI.DLG] Adding RAMAZI to internal list of available DLGs [RAMAZI.DLG] saved 23 states, 45 trans, 9 strig, 7 ttrig, 10 actions [RANCE.DLG.DLG] loaded [RANCE.DLG] created from [RANCE.DLG] Adding RANCE to internal list of available DLGs [RANCE.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [RANGER1.DLG.DLG] loaded [RANGER1.DLG] created from [RANGER1.DLG] Adding RANGER1 to internal list of available DLGs [RANGER1.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 0 actions [RASAA25A.DLG.DLG] loaded [RASAA25A.DLG] created from [RASAA25A.DLG] Adding RASAA25A to internal list of available DLGs [RASAA25A.DLG] saved 9 states, 14 trans, 2 strig, 3 ttrig, 7 actions [RASAA25J.DLG.DLG] loaded [RASAA25J.DLG] created from [RASAA25J.DLG] Adding RASAA25J to internal list of available DLGs [RASAA25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [RASAA25P.DLG.DLG] loaded [RASAA25P.DLG] created from [RASAA25P.DLG] Adding RASAA25P to internal list of available DLGs [RASAA25P.DLG] saved 3 states, 7 trans, 3 strig, 3 ttrig, 5 actions [RASAAD.DLG.DLG] loaded [RASAAD.DLG] created from [RASAAD.DLG] Adding RASAAD to internal list of available DLGs [RASAAD.DLG] saved 56 states, 112 trans, 3 strig, 7 ttrig, 14 actions [RASAADJ.DLG.DLG] loaded [RASAADJ.DLG] created from [RASAADJ.DLG] Adding RASAADJ to internal list of available DLGs [RASAADJ.DLG] saved 1379 states, 2799 trans, 83 strig, 675 ttrig, 390 actions [RASAADJ_.DLG.DLG] loaded [RASAADJ_.DLG] created from [RASAADJ_.DLG] Adding RASAADJ_ to internal list of available DLGs [RASAADJ_.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [RASAADP.DLG.DLG] loaded [RASAADP.DLG] created from [RASAADP.DLG] Adding RASAADP to internal list of available DLGs [RASAADP.DLG] saved 16 states, 35 trans, 4 strig, 5 ttrig, 11 actions [RASAADP_.DLG.DLG] loaded [RASAADP_.DLG] created from [RASAADP_.DLG] Adding RASAADP_ to internal list of available DLGs [RASAADP_.DLG] saved 3 states, 6 trans, 3 strig, 4 ttrig, 5 actions [RASAADZ.DLG.DLG] loaded [RASAADZ.DLG] created from [RASAADZ.DLG] Adding RASAADZ to internal list of available DLGs [RASAADZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [RASAAD_.DLG.DLG] loaded [RASAAD_.DLG] created from [RASAAD_.DLG] Adding RASAAD_ to internal list of available DLGs [RASAAD_.DLG] saved 31 states, 52 trans, 4 strig, 6 ttrig, 16 actions [RASHAD.DLG.DLG] loaded [RASHAD.DLG] created from [RASHAD.DLG] Adding RASHAD to internal list of available DLGs [RASHAD.DLG] saved 6 states, 9 trans, 1 strig, 2 ttrig, 5 actions [RASSA25J.DLG.DLG] loaded [RASSA25J.DLG] created from [RASSA25J.DLG] Adding RASSA25J to internal list of available DLGs [RASSA25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [RATCHI.DLG.DLG] loaded [RATCHI.DLG] created from [RATCHI.DLG] Adding RATCHI to internal list of available DLGs [RATCHI.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 3 actions [RBALDU.DLG.DLG] loaded [RBALDU.DLG] created from [RBALDU.DLG] Adding RBALDU to internal list of available DLGs [RBALDU.DLG] saved 19 states, 23 trans, 19 strig, 8 ttrig, 0 actions [RBEREG.DLG.DLG] loaded [RBEREG.DLG] created from [RBEREG.DLG] Adding RBEREG to internal list of available DLGs [RBEREG.DLG] saved 23 states, 38 trans, 23 strig, 29 ttrig, 0 actions [RCANDL.DLG.DLG] loaded [RCANDL.DLG] created from [RCANDL.DLG] Adding RCANDL to internal list of available DLGs [RCANDL.DLG] saved 4 states, 7 trans, 4 strig, 6 ttrig, 0 actions [READ2.DLG.DLG] loaded [READ2.DLG] created from [READ2.DLG] Adding READ2 to internal list of available DLGs [READ2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [READ3.DLG.DLG] loaded [READ3.DLG] created from [READ3.DLG] Adding READ3 to internal list of available DLGs [READ3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [READ4.DLG.DLG] loaded [READ4.DLG] created from [READ4.DLG] Adding READ4 to internal list of available DLGs [READ4.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [RECKON.DLG.DLG] loaded [RECKON.DLG] created from [RECKON.DLG] Adding RECKON to internal list of available DLGs [RECKON.DLG] saved 4 states, 7 trans, 1 strig, 2 ttrig, 1 actions [REDEDG.DLG.DLG] loaded [REDEDG.DLG] created from [REDEDG.DLG] Adding REDEDG to internal list of available DLGs [REDEDG.DLG] saved 11 states, 27 trans, 2 strig, 0 ttrig, 2 actions [REEDLE.DLG.DLG] loaded [REEDLE.DLG] created from [REEDLE.DLG] Adding REEDLE to internal list of available DLGs [REEDLE.DLG] saved 13 states, 26 trans, 2 strig, 3 ttrig, 0 actions [REEVOR.DLG.DLG] loaded [REEVOR.DLG] created from [REEVOR.DLG] Adding REEVOR to internal list of available DLGs [REEVOR.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [REEVOR2.DLG.DLG] loaded [REEVOR2.DLG] created from [REEVOR2.DLG] Adding REEVOR2 to internal list of available DLGs [REEVOR2.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [REEVOR3.DLG.DLG] loaded [REEVOR3.DLG] created from [REEVOR3.DLG] Adding REEVOR3 to internal list of available DLGs [REEVOR3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [REGINA.DLG.DLG] loaded [REGINA.DLG] created from [REGINA.DLG] Adding REGINA to internal list of available DLGs [REGINA.DLG] saved 9 states, 17 trans, 1 strig, 0 ttrig, 0 actions [RENAL.DLG.DLG] loaded [RENAL.DLG] created from [RENAL.DLG] Adding RENAL to internal list of available DLGs [RENAL.DLG] saved 112 states, 201 trans, 20 strig, 56 ttrig, 45 actions [RENFELD.DLG.DLG] loaded [RENFELD.DLG] created from [RENFELD.DLG] Adding RENFELD to internal list of available DLGs [RENFELD.DLG] saved 10 states, 35 trans, 2 strig, 10 ttrig, 6 actions [REPMAN.DLG.DLG] loaded [REPMAN.DLG] created from [REPMAN.DLG] Adding REPMAN to internal list of available DLGs [REPMAN.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 2 actions [REPTHF.DLG.DLG] loaded [REPTHF.DLG] created from [REPTHF.DLG] Adding REPTHF to internal list of available DLGs [REPTHF.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [REPTHF1.DLG.DLG] loaded [REPTHF1.DLG] created from [REPTHF1.DLG] Adding REPTHF1 to internal list of available DLGs [REPTHF1.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 3 actions [RERAK01.DLG.DLG] loaded [RERAK01.DLG] created from [RERAK01.DLG] Adding RERAK01 to internal list of available DLGs [RERAK01.DLG] saved 7 states, 12 trans, 2 strig, 2 ttrig, 2 actions [RESAR.DLG.DLG] loaded [RESAR.DLG] created from [RESAR.DLG] Adding RESAR to internal list of available DLGs [RESAR.DLG] saved 8 states, 12 trans, 2 strig, 4 ttrig, 9 actions [RESUNA.DLG.DLG] loaded [RESUNA.DLG] created from [RESUNA.DLG] Adding RESUNA to internal list of available DLGs [RESUNA.DLG] saved 12 states, 15 trans, 3 strig, 0 ttrig, 7 actions [RETHUG04.DLG.DLG] loaded [RETHUG04.DLG] created from [RETHUG04.DLG] Adding RETHUG04 to internal list of available DLGs [RETHUG04.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [RETI.DLG.DLG] loaded [RETI.DLG] created from [RETI.DLG] Adding RETI to internal list of available DLGs [RETI.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 2 actions [REVEN2.DLG.DLG] loaded [REVEN2.DLG] created from [REVEN2.DLG] Adding REVEN2 to internal list of available DLGs [REVEN2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [REVEN3.DLG.DLG] loaded [REVEN3.DLG] created from [REVEN3.DLG] Adding REVEN3 to internal list of available DLGs [REVEN3.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 3 actions [RFRIEN.DLG.DLG] loaded [RFRIEN.DLG] created from [RFRIEN.DLG] Adding RFRIEN to internal list of available DLGs [RFRIEN.DLG] saved 9 states, 15 trans, 9 strig, 12 ttrig, 0 actions [RGRSTA01.DLG.DLG] loaded [RGRSTA01.DLG] created from [RGRSTA01.DLG] Adding RGRSTA01 to internal list of available DLGs [RGRSTA01.DLG] saved 10 states, 19 trans, 2 strig, 0 ttrig, 1 actions [RGRWLF01.DLG.DLG] loaded [RGRWLF01.DLG] created from [RGRWLF01.DLG] Adding RGRWLF01 to internal list of available DLGs [RGRWLF01.DLG] saved 19 states, 26 trans, 1 strig, 0 ttrig, 3 actions [RIBALD.DLG.DLG] loaded [RIBALD.DLG] created from [RIBALD.DLG] Adding RIBALD to internal list of available DLGs [RIBALD.DLG] saved 53 states, 79 trans, 3 strig, 20 ttrig, 12 actions [RIELEV.DLG.DLG] loaded [RIELEV.DLG] created from [RIELEV.DLG] Adding RIELEV to internal list of available DLGs [RIELEV.DLG] saved 23 states, 56 trans, 2 strig, 6 ttrig, 3 actions [RIELTA.DLG.DLG] loaded [RIELTA.DLG] created from [RIELTA.DLG] Adding RIELTA to internal list of available DLGs [RIELTA.DLG] saved 13 states, 19 trans, 3 strig, 2 ttrig, 4 actions [RIFT01.DLG.DLG] loaded [RIFT01.DLG] created from [RIFT01.DLG] Adding RIFT01 to internal list of available DLGs [RIFT01.DLG] saved 8 states, 12 trans, 2 strig, 0 ttrig, 0 actions [RIFTC01.DLG.DLG] loaded [RIFTC01.DLG] created from [RIFTC01.DLG] Adding RIFTC01 to internal list of available DLGs [RIFTC01.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 0 actions [RIFTC02.DLG.DLG] loaded [RIFTC02.DLG] created from [RIFTC02.DLG] Adding RIFTC02 to internal list of available DLGs [RIFTC02.DLG] saved 7 states, 13 trans, 2 strig, 0 ttrig, 0 actions [RIFTCR04.DLG.DLG] loaded [RIFTCR04.DLG] created from [RIFTCR04.DLG] Adding RIFTCR04 to internal list of available DLGs [RIFTCR04.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [RIFTG01.DLG.DLG] loaded [RIFTG01.DLG] created from [RIFTG01.DLG] Adding RIFTG01 to internal list of available DLGs [RIFTG01.DLG] saved 33 states, 57 trans, 1 strig, 4 ttrig, 10 actions [RIFTG02.DLG.DLG] loaded [RIFTG02.DLG] created from [RIFTG02.DLG] Adding RIFTG02 to internal list of available DLGs [RIFTG02.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [RIFTG03.DLG.DLG] loaded [RIFTG03.DLG] created from [RIFTG03.DLG] Adding RIFTG03 to internal list of available DLGs [RIFTG03.DLG] saved 32 states, 51 trans, 3 strig, 10 ttrig, 10 actions [RIFTM01.DLG.DLG] loaded [RIFTM01.DLG] created from [RIFTM01.DLG] Adding RIFTM01 to internal list of available DLGs [RIFTM01.DLG] saved 42 states, 68 trans, 7 strig, 0 ttrig, 6 actions [RIFTM02.DLG.DLG] loaded [RIFTM02.DLG] created from [RIFTM02.DLG] Adding RIFTM02 to internal list of available DLGs [RIFTM02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [RIFTW01.DLG.DLG] loaded [RIFTW01.DLG] created from [RIFTW01.DLG] Adding RIFTW01 to internal list of available DLGs [RIFTW01.DLG] saved 8 states, 12 trans, 2 strig, 0 ttrig, 0 actions [RIGEN01.DLG.DLG] loaded [RIGEN01.DLG] created from [RIGEN01.DLG] Adding RIGEN01 to internal list of available DLGs [RIGEN01.DLG] saved 39 states, 84 trans, 4 strig, 7 ttrig, 19 actions [RIGEN02.DLG.DLG] loaded [RIGEN02.DLG] created from [RIGEN02.DLG] Adding RIGEN02 to internal list of available DLGs [RIGEN02.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [RIGEN03.DLG.DLG] loaded [RIGEN03.DLG] created from [RIGEN03.DLG] Adding RIGEN03 to internal list of available DLGs [RIGEN03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [RIGGILO.DLG.DLG] loaded [RIGGILO.DLG] created from [RIGGILO.DLG] Adding RIGGILO to internal list of available DLGs [RIGGILO.DLG] saved 22 states, 45 trans, 5 strig, 4 ttrig, 8 actions [RILLPUZZ.DLG.DLG] loaded [RILLPUZZ.DLG] created from [RILLPUZZ.DLG] Adding RILLPUZZ to internal list of available DLGs [RILLPUZZ.DLG] saved 11 states, 25 trans, 2 strig, 0 ttrig, 3 actions [RINNIE.DLG.DLG] loaded [RINNIE.DLG] created from [RINNIE.DLG] Adding RINNIE to internal list of available DLGs [RINNIE.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [RNASHK.DLG.DLG] loaded [RNASHK.DLG] created from [RNASHK.DLG] Adding RNASHK to internal list of available DLGs [RNASHK.DLG] saved 9 states, 15 trans, 9 strig, 12 ttrig, 0 actions [RNGSHA01.DLG.DLG] loaded [RNGSHA01.DLG] created from [RNGSHA01.DLG] Adding RNGSHA01 to internal list of available DLGs [RNGSHA01.DLG] saved 8 states, 14 trans, 3 strig, 0 ttrig, 5 actions [RNGSHA02.DLG.DLG] loaded [RNGSHA02.DLG] created from [RNGSHA02.DLG] Adding RNGSHA02 to internal list of available DLGs [RNGSHA02.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [RNGSHA04.DLG.DLG] loaded [RNGSHA04.DLG] created from [RNGSHA04.DLG] Adding RNGSHA04 to internal list of available DLGs [RNGSHA04.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [RNGWLF01.DLG.DLG] loaded [RNGWLF01.DLG] created from [RNGWLF01.DLG] Adding RNGWLF01 to internal list of available DLGs [RNGWLF01.DLG] saved 19 states, 26 trans, 1 strig, 0 ttrig, 3 actions [RNGWLF02.DLG.DLG] loaded [RNGWLF02.DLG] created from [RNGWLF02.DLG] Adding RNGWLF02 to internal list of available DLGs [RNGWLF02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [RNGWLF03.DLG.DLG] loaded [RNGWLF03.DLG] created from [RNGWLF03.DLG] Adding RNGWLF03 to internal list of available DLGs [RNGWLF03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [ROCK.DLG.DLG] loaded [ROCK.DLG] created from [ROCK.DLG] Adding ROCK to internal list of available DLGs [ROCK.DLG] saved 1 states, 2 trans, 1 strig, 1 ttrig, 2 actions [RODNIM.DLG.DLG] loaded [RODNIM.DLG] created from [RODNIM.DLG] Adding RODNIM to internal list of available DLGs [RODNIM.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ROGER.DLG.DLG] loaded [ROGER.DLG] created from [ROGER.DLG] Adding ROGER to internal list of available DLGs [ROGER.DLG] saved 34 states, 72 trans, 4 strig, 19 ttrig, 15 actions [ROGER_.DLG.DLG] loaded [ROGER_.DLG] created from [ROGER_.DLG] Adding ROGER_ to internal list of available DLGs [ROGER_.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [RSBASSAN.DLG.DLG] loaded [RSBASSAN.DLG] created from [RSBASSAN.DLG] Adding RSBASSAN to internal list of available DLGs [RSBASSAN.DLG] saved 21 states, 40 trans, 15 strig, 14 ttrig, 29 actions [RSCOMN01.DLG.DLG] loaded [RSCOMN01.DLG] created from [RSCOMN01.DLG] Adding RSCOMN01 to internal list of available DLGs [RSCOMN01.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 6 actions [RSDAPP01.DLG.DLG] loaded [RSDAPP01.DLG] created from [RSDAPP01.DLG] Adding RSDAPP01 to internal list of available DLGs [RSDAPP01.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDAPP02.DLG.DLG] loaded [RSDAPP02.DLG] created from [RSDAPP02.DLG] Adding RSDAPP02 to internal list of available DLGs [RSDAPP02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDAPPSU.DLG.DLG] loaded [RSDAPPSU.DLG] created from [RSDAPPSU.DLG] Adding RSDAPPSU to internal list of available DLGs [RSDAPPSU.DLG] saved 7 states, 15 trans, 1 strig, 1 ttrig, 7 actions [RSDMNK01.DLG.DLG] loaded [RSDMNK01.DLG] created from [RSDMNK01.DLG] Adding RSDMNK01 to internal list of available DLGs [RSDMNK01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [RSDMNK02.DLG.DLG] loaded [RSDMNK02.DLG] created from [RSDMNK02.DLG] Adding RSDMNK02 to internal list of available DLGs [RSDMNK02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK03.DLG.DLG] loaded [RSDMNK03.DLG] created from [RSDMNK03.DLG] Adding RSDMNK03 to internal list of available DLGs [RSDMNK03.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK04.DLG.DLG] loaded [RSDMNK04.DLG] created from [RSDMNK04.DLG] Adding RSDMNK04 to internal list of available DLGs [RSDMNK04.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [RSDMNK05.DLG.DLG] loaded [RSDMNK05.DLG] created from [RSDMNK05.DLG] Adding RSDMNK05 to internal list of available DLGs [RSDMNK05.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [RSDMNK06.DLG.DLG] loaded [RSDMNK06.DLG] created from [RSDMNK06.DLG] Adding RSDMNK06 to internal list of available DLGs [RSDMNK06.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [RSDMNK07.DLG.DLG] loaded [RSDMNK07.DLG] created from [RSDMNK07.DLG] Adding RSDMNK07 to internal list of available DLGs [RSDMNK07.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK08.DLG.DLG] loaded [RSDMNK08.DLG] created from [RSDMNK08.DLG] Adding RSDMNK08 to internal list of available DLGs [RSDMNK08.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK09.DLG.DLG] loaded [RSDMNK09.DLG] created from [RSDMNK09.DLG] Adding RSDMNK09 to internal list of available DLGs [RSDMNK09.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [RSGAMAZ.DLG.DLG] loaded [RSGAMAZ.DLG] created from [RSGAMAZ.DLG] Adding RSGAMAZ to internal list of available DLGs [RSGAMAZ.DLG] saved 25 states, 40 trans, 3 strig, 8 ttrig, 9 actions [RSJASPER.DLG.DLG] loaded [RSJASPER.DLG] created from [RSJASPER.DLG] Adding RSJASPER to internal list of available DLGs [RSJASPER.DLG] saved 28 states, 46 trans, 17 strig, 14 ttrig, 30 actions [RSSORREM.DLG.DLG] loaded [RSSORREM.DLG] created from [RSSORREM.DLG] Adding RSSORREM to internal list of available DLGs [RSSORREM.DLG] saved 17 states, 30 trans, 3 strig, 1 ttrig, 9 actions [RUFFIAN.DLG.DLG] loaded [RUFFIAN.DLG] created from [RUFFIAN.DLG] Adding RUFFIAN to internal list of available DLGs [RUFFIAN.DLG] saved 17 states, 38 trans, 5 strig, 0 ttrig, 3 actions [RUFFIE.DLG.DLG] loaded [RUFFIE.DLG] created from [RUFFIE.DLG] Adding RUFFIE to internal list of available DLGs [RUFFIE.DLG] saved 3 states, 6 trans, 1 strig, 2 ttrig, 4 actions [RUFPAL1.DLG.DLG] loaded [RUFPAL1.DLG] created from [RUFPAL1.DLG] Adding RUFPAL1 to internal list of available DLGs [RUFPAL1.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 1 actions [RUFPAL2.DLG.DLG] loaded [RUFPAL2.DLG] created from [RUFPAL2.DLG] Adding RUFPAL2 to internal list of available DLGs [RUFPAL2.DLG] saved 6 states, 12 trans, 2 strig, 8 ttrig, 1 actions [RUMAMK.DLG.DLG] loaded [RUMAMK.DLG] created from [RUMAMK.DLG] Adding RUMAMK to internal list of available DLGs [RUMAMK.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [RUMAR.DLG.DLG] loaded [RUMAR.DLG] created from [RUMAR.DLG] Adding RUMAR to internal list of available DLGs [RUMAR.DLG] saved 13 states, 19 trans, 3 strig, 2 ttrig, 6 actions [RUMAR01.DLG.DLG] loaded [RUMAR01.DLG] created from [RUMAR01.DLG] Adding RUMAR01 to internal list of available DLGs [RUMAR01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [RUMORA.DLG.DLG] loaded [RUMORA.DLG] created from [RUMORA.DLG] Adding RUMORA to internal list of available DLGs [RUMORA.DLG] saved 25 states, 25 trans, 25 strig, 0 ttrig, 0 actions [RUMORI.DLG.DLG] loaded [RUMORI.DLG] created from [RUMORI.DLG] Adding RUMORI to internal list of available DLGs [RUMORI.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [RUMORP.DLG.DLG] loaded [RUMORP.DLG] created from [RUMORP.DLG] Adding RUMORP to internal list of available DLGs [RUMORP.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [RUMORT.DLG.DLG] loaded [RUMORT.DLG] created from [RUMORT.DLG] Adding RUMORT to internal list of available DLGs [RUMORT.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 0 actions [RUMORU.DLG.DLG] loaded [RUMORU.DLG] created from [RUMORU.DLG] Adding RUMORU to internal list of available DLGs [RUMORU.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [RUMSAR.DLG.DLG] loaded [RUMSAR.DLG] created from [RUMSAR.DLG] Adding RUMSAR to internal list of available DLGs [RUMSAR.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [RYLOCK.DLG.DLG] loaded [RYLOCK.DLG] created from [RYLOCK.DLG] Adding RYLOCK to internal list of available DLGs [RYLOCK.DLG] saved 56 states, 133 trans, 9 strig, 24 ttrig, 28 actions [SAERK.DLG.DLG] loaded [SAERK.DLG] created from [SAERK.DLG] Adding SAERK to internal list of available DLGs [SAERK.DLG] saved 18 states, 20 trans, 2 strig, 0 ttrig, 4 actions [SAFANA.DLG.DLG] loaded [SAFANA.DLG] created from [SAFANA.DLG] Adding SAFANA to internal list of available DLGs [SAFANA.DLG] saved 19 states, 35 trans, 5 strig, 10 ttrig, 7 actions [SAFANJ.DLG.DLG] loaded [SAFANJ.DLG] created from [SAFANJ.DLG] Adding SAFANJ to internal list of available DLGs [SAFANJ.DLG] saved 264 states, 409 trans, 17 strig, 55 ttrig, 83 actions [SAFANP.DLG.DLG] loaded [SAFANP.DLG] created from [SAFANP.DLG] Adding SAFANP to internal list of available DLGs [SAFANP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [SAFANZ.DLG.DLG] loaded [SAFANZ.DLG] created from [SAFANZ.DLG] Adding SAFANZ to internal list of available DLGs [SAFANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SAHBAR03.DLG.DLG] loaded [SAHBAR03.DLG] created from [SAHBAR03.DLG] Adding SAHBAR03 to internal list of available DLGs [SAHBAR03.DLG] saved 14 states, 17 trans, 2 strig, 4 ttrig, 0 actions [SAHBEH01.DLG.DLG] loaded [SAHBEH01.DLG] created from [SAHBEH01.DLG] Adding SAHBEH01 to internal list of available DLGs [SAHBEH01.DLG] saved 45 states, 94 trans, 7 strig, 17 ttrig, 6 actions [SAHCHF02.DLG.DLG] loaded [SAHCHF02.DLG] created from [SAHCHF02.DLG] Adding SAHCHF02 to internal list of available DLGs [SAHCHF02.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 4 actions [SAHCPT01.DLG.DLG] loaded [SAHCPT01.DLG] created from [SAHCPT01.DLG] Adding SAHCPT01 to internal list of available DLGs [SAHCPT01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SAHCPT02.DLG.DLG] loaded [SAHCPT02.DLG] created from [SAHCPT02.DLG] Adding SAHCPT02 to internal list of available DLGs [SAHCPT02.DLG] saved 14 states, 14 trans, 7 strig, 0 ttrig, 1 actions [SAHGRD01.DLG.DLG] loaded [SAHGRD01.DLG] created from [SAHGRD01.DLG] Adding SAHGRD01 to internal list of available DLGs [SAHGRD01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SAHGRD02.DLG.DLG] loaded [SAHGRD02.DLG] created from [SAHGRD02.DLG] Adding SAHGRD02 to internal list of available DLGs [SAHGRD02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SAHGRD03.DLG.DLG] loaded [SAHGRD03.DLG] created from [SAHGRD03.DLG] Adding SAHGRD03 to internal list of available DLGs [SAHGRD03.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SAHIMP01.DLG.DLG] loaded [SAHIMP01.DLG] created from [SAHIMP01.DLG] Adding SAHIMP01 to internal list of available DLGs [SAHIMP01.DLG] saved 25 states, 29 trans, 5 strig, 0 ttrig, 1 actions [SAHIMP02.DLG.DLG] loaded [SAHIMP02.DLG] created from [SAHIMP02.DLG] Adding SAHIMP02 to internal list of available DLGs [SAHIMP02.DLG] saved 22 states, 30 trans, 3 strig, 0 ttrig, 3 actions [SAHIMP03.DLG.DLG] loaded [SAHIMP03.DLG] created from [SAHIMP03.DLG] Adding SAHIMP03 to internal list of available DLGs [SAHIMP03.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 1 actions [SAHIMP04.DLG.DLG] loaded [SAHIMP04.DLG] created from [SAHIMP04.DLG] Adding SAHIMP04 to internal list of available DLGs [SAHIMP04.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 1 actions [SAHIMP05.DLG.DLG] loaded [SAHIMP05.DLG] created from [SAHIMP05.DLG] Adding SAHIMP05 to internal list of available DLGs [SAHIMP05.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 1 actions [SAHIMP06.DLG.DLG] loaded [SAHIMP06.DLG] created from [SAHIMP06.DLG] Adding SAHIMP06 to internal list of available DLGs [SAHIMP06.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 1 actions [SAHIMP07.DLG.DLG] loaded [SAHIMP07.DLG] created from [SAHIMP07.DLG] Adding SAHIMP07 to internal list of available DLGs [SAHIMP07.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 1 actions [SAHKNG01.DLG.DLG] loaded [SAHKNG01.DLG] created from [SAHKNG01.DLG] Adding SAHKNG01 to internal list of available DLGs [SAHKNG01.DLG] saved 82 states, 118 trans, 8 strig, 16 ttrig, 18 actions [SAHPR1.DLG.DLG] loaded [SAHPR1.DLG] created from [SAHPR1.DLG] Adding SAHPR1 to internal list of available DLGs [SAHPR1.DLG] saved 87 states, 137 trans, 10 strig, 19 ttrig, 6 actions [SAHPR2.DLG.DLG] loaded [SAHPR2.DLG] created from [SAHPR2.DLG] Adding SAHPR2 to internal list of available DLGs [SAHPR2.DLG] saved 27 states, 48 trans, 5 strig, 10 ttrig, 5 actions [SAHPR3.DLG.DLG] loaded [SAHPR3.DLG] created from [SAHPR3.DLG] Adding SAHPR3 to internal list of available DLGs [SAHPR3.DLG] saved 7 states, 7 trans, 0 strig, 0 ttrig, 2 actions [SAHPR4.DLG.DLG] loaded [SAHPR4.DLG] created from [SAHPR4.DLG] Adding SAHPR4 to internal list of available DLGs [SAHPR4.DLG] saved 14 states, 17 trans, 3 strig, 4 ttrig, 2 actions [SAHPR5.DLG.DLG] loaded [SAHPR5.DLG] created from [SAHPR5.DLG] Adding SAHPR5 to internal list of available DLGs [SAHPR5.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SAHRGR01.DLG.DLG] loaded [SAHRGR01.DLG] created from [SAHRGR01.DLG] Adding SAHRGR01 to internal list of available DLGs [SAHRGR01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SAHRGR02.DLG.DLG] loaded [SAHRGR02.DLG] created from [SAHRGR02.DLG] Adding SAHRGR02 to internal list of available DLGs [SAHRGR02.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SAHRGR03.DLG.DLG] loaded [SAHRGR03.DLG] created from [SAHRGR03.DLG] Adding SAHRGR03 to internal list of available DLGs [SAHRGR03.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [SAHSPC01.DLG.DLG] loaded [SAHSPC01.DLG] created from [SAHSPC01.DLG] Adding SAHSPC01 to internal list of available DLGs [SAHSPC01.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 2 actions [SAHZOM01.DLG.DLG] loaded [SAHZOM01.DLG] created from [SAHZOM01.DLG] Adding SAHZOM01 to internal list of available DLGs [SAHZOM01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SAILAL.DLG.DLG] loaded [SAILAL.DLG] created from [SAILAL.DLG] Adding SAILAL to internal list of available DLGs [SAILAL.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [SAILCAL.DLG.DLG] loaded [SAILCAL.DLG] created from [SAILCAL.DLG] Adding SAILCAL to internal list of available DLGs [SAILCAL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [SAILDAN.DLG.DLG] loaded [SAILDAN.DLG] created from [SAILDAN.DLG] Adding SAILDAN to internal list of available DLGs [SAILDAN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [SAILFIN.DLG.DLG] loaded [SAILFIN.DLG] created from [SAILFIN.DLG] Adding SAILFIN to internal list of available DLGs [SAILFIN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SAILJOS.DLG.DLG] loaded [SAILJOS.DLG] created from [SAILJOS.DLG] Adding SAILJOS to internal list of available DLGs [SAILJOS.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [SAILNED.DLG.DLG] loaded [SAILNED.DLG] created from [SAILNED.DLG] Adding SAILNED to internal list of available DLGs [SAILNED.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 0 actions [SAILNEW.DLG.DLG] loaded [SAILNEW.DLG] created from [SAILNEW.DLG] Adding SAILNEW to internal list of available DLGs [SAILNEW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SALVANAS.DLG.DLG] loaded [SALVANAS.DLG] created from [SALVANAS.DLG] Adding SALVANAS to internal list of available DLGs [SALVANAS.DLG] saved 38 states, 44 trans, 12 strig, 0 ttrig, 2 actions [SAMANT.DLG.DLG] loaded [SAMANT.DLG] created from [SAMANT.DLG] Adding SAMANT to internal list of available DLGs [SAMANT.DLG] saved 9 states, 14 trans, 1 strig, 2 ttrig, 2 actions [SAMIA.DLG.DLG] loaded [SAMIA.DLG] created from [SAMIA.DLG] Adding SAMIA to internal list of available DLGs [SAMIA.DLG] saved 29 states, 47 trans, 3 strig, 2 ttrig, 6 actions [SAMUEL.DLG.DLG] loaded [SAMUEL.DLG] created from [SAMUEL.DLG] Adding SAMUEL to internal list of available DLGs [SAMUEL.DLG] saved 2 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SANADAL.DLG.DLG] loaded [SANADAL.DLG] created from [SANADAL.DLG] Adding SANADAL to internal list of available DLGs [SANADAL.DLG] saved 11 states, 21 trans, 2 strig, 4 ttrig, 3 actions [SARALEGS.DLG.DLG] loaded [SARALEGS.DLG] created from [SARALEGS.DLG] Adding SARALEGS to internal list of available DLGs [SARALEGS.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SARBAR01.DLG.DLG] loaded [SARBAR01.DLG] created from [SARBAR01.DLG] Adding SARBAR01 to internal list of available DLGs [SARBAR01.DLG] saved 22 states, 52 trans, 2 strig, 16 ttrig, 2 actions [SARBAR02.DLG.DLG] loaded [SARBAR02.DLG] created from [SARBAR02.DLG] Adding SARBAR02 to internal list of available DLGs [SARBAR02.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 1 actions [SARBHA01.DLG.DLG] loaded [SARBHA01.DLG] created from [SARBHA01.DLG] Adding SARBHA01 to internal list of available DLGs [SARBHA01.DLG] saved 12 states, 20 trans, 2 strig, 5 ttrig, 0 actions [SARBHA02.DLG.DLG] loaded [SARBHA02.DLG] created from [SARBHA02.DLG] Adding SARBHA02 to internal list of available DLGs [SARBHA02.DLG] saved 3 states, 8 trans, 2 strig, 4 ttrig, 1 actions [SARBHA03.DLG.DLG] loaded [SARBHA03.DLG] created from [SARBHA03.DLG] Adding SARBHA03 to internal list of available DLGs [SARBHA03.DLG] saved 10 states, 13 trans, 1 strig, 0 ttrig, 1 actions [SARBOY01.DLG.DLG] loaded [SARBOY01.DLG] created from [SARBOY01.DLG] Adding SARBOY01 to internal list of available DLGs [SARBOY01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [SARBUL01.DLG.DLG] loaded [SARBUL01.DLG] created from [SARBUL01.DLG] Adding SARBUL01 to internal list of available DLGs [SARBUL01.DLG] saved 8 states, 11 trans, 2 strig, 0 ttrig, 1 actions [SARBUL04.DLG.DLG] loaded [SARBUL04.DLG] created from [SARBUL04.DLG] Adding SARBUL04 to internal list of available DLGs [SARBUL04.DLG] saved 7 states, 16 trans, 1 strig, 3 ttrig, 2 actions [SARBUL05.DLG.DLG] loaded [SARBUL05.DLG] created from [SARBUL05.DLG] Adding SARBUL05 to internal list of available DLGs [SARBUL05.DLG] saved 6 states, 18 trans, 1 strig, 8 ttrig, 12 actions [SARBUL06.DLG.DLG] loaded [SARBUL06.DLG] created from [SARBUL06.DLG] Adding SARBUL06 to internal list of available DLGs [SARBUL06.DLG] saved 7 states, 16 trans, 2 strig, 5 ttrig, 4 actions [SARCNT01.DLG.DLG] loaded [SARCNT01.DLG] created from [SARCNT01.DLG] Adding SARCNT01 to internal list of available DLGs [SARCNT01.DLG] saved 21 states, 43 trans, 6 strig, 19 ttrig, 13 actions [SARCPT01.DLG.DLG] loaded [SARCPT01.DLG] created from [SARCPT01.DLG] Adding SARCPT01 to internal list of available DLGs [SARCPT01.DLG] saved 26 states, 43 trans, 2 strig, 4 ttrig, 5 actions [SARCUL01.DLG.DLG] loaded [SARCUL01.DLG] created from [SARCUL01.DLG] Adding SARCUL01 to internal list of available DLGs [SARCUL01.DLG] saved 4 states, 7 trans, 0 strig, 0 ttrig, 0 actions [SARCUL02.DLG.DLG] loaded [SARCUL02.DLG] created from [SARCUL02.DLG] Adding SARCUL02 to internal list of available DLGs [SARCUL02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [SARCULT.DLG.DLG] loaded [SARCULT.DLG] created from [SARCULT.DLG] Adding SARCULT to internal list of available DLGs [SARCULT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SARDW01.DLG.DLG] loaded [SARDW01.DLG] created from [SARDW01.DLG] Adding SARDW01 to internal list of available DLGs [SARDW01.DLG] saved 9 states, 13 trans, 2 strig, 0 ttrig, 2 actions [SARDW04.DLG.DLG] loaded [SARDW04.DLG] created from [SARDW04.DLG] Adding SARDW04 to internal list of available DLGs [SARDW04.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [SARDW05.DLG.DLG] loaded [SARDW05.DLG] created from [SARDW05.DLG] Adding SARDW05 to internal list of available DLGs [SARDW05.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [SARELF01.DLG.DLG] loaded [SARELF01.DLG] created from [SARELF01.DLG] Adding SARELF01 to internal list of available DLGs [SARELF01.DLG] saved 7 states, 10 trans, 4 strig, 2 ttrig, 2 actions [SARELF02.DLG.DLG] loaded [SARELF02.DLG] created from [SARELF02.DLG] Adding SARELF02 to internal list of available DLGs [SARELF02.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SARELF03.DLG.DLG] loaded [SARELF03.DLG] created from [SARELF03.DLG] Adding SARELF03 to internal list of available DLGs [SARELF03.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SARELF04.DLG.DLG] loaded [SARELF04.DLG] created from [SARELF04.DLG] Adding SARELF04 to internal list of available DLGs [SARELF04.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SARELF05.DLG.DLG] loaded [SARELF05.DLG] created from [SARELF05.DLG] Adding SARELF05 to internal list of available DLGs [SARELF05.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SARELF06.DLG.DLG] loaded [SARELF06.DLG] created from [SARELF06.DLG] Adding SARELF06 to internal list of available DLGs [SARELF06.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [SAREV25A.DLG.DLG] loaded [SAREV25A.DLG] created from [SAREV25A.DLG] Adding SAREV25A to internal list of available DLGs [SAREV25A.DLG] saved 71 states, 155 trans, 9 strig, 57 ttrig, 34 actions [SAREV25J.DLG.DLG] loaded [SAREV25J.DLG] created from [SAREV25J.DLG] Adding SAREV25J to internal list of available DLGs [SAREV25J.DLG] saved 23 states, 82 trans, 2 strig, 67 ttrig, 8 actions [SAREV25P.DLG.DLG] loaded [SAREV25P.DLG] created from [SAREV25P.DLG] Adding SAREV25P to internal list of available DLGs [SAREV25P.DLG] saved 4 states, 8 trans, 4 strig, 3 ttrig, 7 actions [SAREVO.DLG.DLG] loaded [SAREVO.DLG] created from [SAREVO.DLG] Adding SAREVO to internal list of available DLGs [SAREVO.DLG] saved 26 states, 37 trans, 3 strig, 6 ttrig, 11 actions [SARFEM01.DLG.DLG] loaded [SARFEM01.DLG] created from [SARFEM01.DLG] Adding SARFEM01 to internal list of available DLGs [SARFEM01.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [SARFEM02.DLG.DLG] loaded [SARFEM02.DLG] created from [SARFEM02.DLG] Adding SARFEM02 to internal list of available DLGs [SARFEM02.DLG] saved 8 states, 14 trans, 2 strig, 0 ttrig, 1 actions [SARFEM03.DLG.DLG] loaded [SARFEM03.DLG] created from [SARFEM03.DLG] Adding SARFEM03 to internal list of available DLGs [SARFEM03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SARFEM04.DLG.DLG] loaded [SARFEM04.DLG] created from [SARFEM04.DLG] Adding SARFEM04 to internal list of available DLGs [SARFEM04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SARGET.DLG.DLG] loaded [SARGET.DLG] created from [SARGET.DLG] Adding SARGET to internal list of available DLGs [SARGET.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SARGRD01.DLG.DLG] loaded [SARGRD01.DLG] created from [SARGRD01.DLG] Adding SARGRD01 to internal list of available DLGs [SARGRD01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SARGRD02.DLG.DLG] loaded [SARGRD02.DLG] created from [SARGRD02.DLG] Adding SARGRD02 to internal list of available DLGs [SARGRD02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SARGRL01.DLG.DLG] loaded [SARGRL01.DLG] created from [SARGRL01.DLG] Adding SARGRL01 to internal list of available DLGs [SARGRL01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [SARHED.DLG.DLG] loaded [SARHED.DLG] created from [SARHED.DLG] Adding SARHED to internal list of available DLGs [SARHED.DLG] saved 7 states, 7 trans, 5 strig, 0 ttrig, 3 actions [SARJAI01.DLG.DLG] loaded [SARJAI01.DLG] created from [SARJAI01.DLG] Adding SARJAI01 to internal list of available DLGs [SARJAI01.DLG] saved 4 states, 7 trans, 1 strig, 2 ttrig, 1 actions [SARKIS01.DLG.DLG] loaded [SARKIS01.DLG] created from [SARKIS01.DLG] Adding SARKIS01 to internal list of available DLGs [SARKIS01.DLG] saved 45 states, 77 trans, 7 strig, 30 ttrig, 12 actions [SARKIS02.DLG.DLG] loaded [SARKIS02.DLG] created from [SARKIS02.DLG] Adding SARKIS02 to internal list of available DLGs [SARKIS02.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 0 actions [SARMAG01.DLG.DLG] loaded [SARMAG01.DLG] created from [SARMAG01.DLG] Adding SARMAG01 to internal list of available DLGs [SARMAG01.DLG] saved 15 states, 23 trans, 5 strig, 3 ttrig, 4 actions [SARMAN01.DLG.DLG] loaded [SARMAN01.DLG] created from [SARMAN01.DLG] Adding SARMAN01 to internal list of available DLGs [SARMAN01.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [SARMAN02.DLG.DLG] loaded [SARMAN02.DLG] created from [SARMAN02.DLG] Adding SARMAN02 to internal list of available DLGs [SARMAN02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SARMAN03.DLG.DLG] loaded [SARMAN03.DLG] created from [SARMAN03.DLG] Adding SARMAN03 to internal list of available DLGs [SARMAN03.DLG] saved 8 states, 11 trans, 2 strig, 0 ttrig, 1 actions [SARMAN04.DLG.DLG] loaded [SARMAN04.DLG] created from [SARMAN04.DLG] Adding SARMAN04 to internal list of available DLGs [SARMAN04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SARMAT01.DLG.DLG] loaded [SARMAT01.DLG] created from [SARMAT01.DLG] Adding SARMAT01 to internal list of available DLGs [SARMAT01.DLG] saved 15 states, 23 trans, 3 strig, 1 ttrig, 2 actions [SARMEL01.DLG.DLG] loaded [SARMEL01.DLG] created from [SARMEL01.DLG] Adding SARMEL01 to internal list of available DLGs [SARMEL01.DLG] saved 85 states, 157 trans, 6 strig, 17 ttrig, 21 actions [SARMIST.DLG.DLG] loaded [SARMIST.DLG] created from [SARMIST.DLG] Adding SARMIST to internal list of available DLGs [SARMIST.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 3 actions [SARPEL01.DLG.DLG] loaded [SARPEL01.DLG] created from [SARPEL01.DLG] Adding SARPEL01 to internal list of available DLGs [SARPEL01.DLG] saved 14 states, 20 trans, 2 strig, 0 ttrig, 7 actions [SARPRIS1.DLG.DLG] loaded [SARPRIS1.DLG] created from [SARPRIS1.DLG] Adding SARPRIS1 to internal list of available DLGs [SARPRIS1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SARPRIS2.DLG.DLG] loaded [SARPRIS2.DLG] created from [SARPRIS2.DLG] Adding SARPRIS2 to internal list of available DLGs [SARPRIS2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SARPRO01.DLG.DLG] loaded [SARPRO01.DLG] created from [SARPRO01.DLG] Adding SARPRO01 to internal list of available DLGs [SARPRO01.DLG] saved 16 states, 34 trans, 6 strig, 10 ttrig, 6 actions [SARPROF.DLG.DLG] loaded [SARPROF.DLG] created from [SARPROF.DLG] Adding SARPROF to internal list of available DLGs [SARPROF.DLG] saved 15 states, 33 trans, 5 strig, 10 ttrig, 1 actions [SARPROVF.DLG.DLG] loaded [SARPROVF.DLG] created from [SARPROVF.DLG] Adding SARPROVF to internal list of available DLGs [SARPROVF.DLG] saved 9 states, 16 trans, 5 strig, 7 ttrig, 7 actions [SARPROVM.DLG.DLG] loaded [SARPROVM.DLG] created from [SARPROVM.DLG] Adding SARPROVM to internal list of available DLGs [SARPROVM.DLG] saved 9 states, 14 trans, 5 strig, 5 ttrig, 5 actions [SARSON01.DLG.DLG] loaded [SARSON01.DLG] created from [SARSON01.DLG] Adding SARSON01 to internal list of available DLGs [SARSON01.DLG] saved 12 states, 18 trans, 3 strig, 4 ttrig, 5 actions [SARSPIR.DLG.DLG] loaded [SARSPIR.DLG] created from [SARSPIR.DLG] Adding SARSPIR to internal list of available DLGs [SARSPIR.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 4 actions [SARTEM01.DLG.DLG] loaded [SARTEM01.DLG] created from [SARTEM01.DLG] Adding SARTEM01 to internal list of available DLGs [SARTEM01.DLG] saved 24 states, 46 trans, 2 strig, 16 ttrig, 8 actions [SARTHF1.DLG.DLG] loaded [SARTHF1.DLG] created from [SARTHF1.DLG] Adding SARTHF1 to internal list of available DLGs [SARTHF1.DLG] saved 14 states, 24 trans, 2 strig, 7 ttrig, 6 actions [SARTHF2.DLG.DLG] loaded [SARTHF2.DLG] created from [SARTHF2.DLG] Adding SARTHF2 to internal list of available DLGs [SARTHF2.DLG] saved 8 states, 12 trans, 2 strig, 4 ttrig, 3 actions [SARTRO01.DLG.DLG] loaded [SARTRO01.DLG] created from [SARTRO01.DLG] Adding SARTRO01 to internal list of available DLGs [SARTRO01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SARTRO03.DLG.DLG] loaded [SARTRO03.DLG] created from [SARTRO03.DLG] Adding SARTRO03 to internal list of available DLGs [SARTRO03.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions [SARVAM01.DLG.DLG] loaded [SARVAM01.DLG] created from [SARVAM01.DLG] Adding SARVAM01 to internal list of available DLGs [SARVAM01.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 1 actions [SARVIE01.DLG.DLG] loaded [SARVIE01.DLG] created from [SARVIE01.DLG] Adding SARVIE01 to internal list of available DLGs [SARVIE01.DLG] saved 19 states, 35 trans, 4 strig, 6 ttrig, 6 actions [SARVOLO.DLG.DLG] loaded [SARVOLO.DLG] created from [SARVOLO.DLG] Adding SARVOLO to internal list of available DLGs [SARVOLO.DLG] saved 57 states, 121 trans, 3 strig, 82 ttrig, 4 actions [SARWAI01.DLG.DLG] loaded [SARWAI01.DLG] created from [SARWAI01.DLG] Adding SARWAI01 to internal list of available DLGs [SARWAI01.DLG] saved 6 states, 10 trans, 3 strig, 3 ttrig, 1 actions [SASSAR.DLG.DLG] loaded [SASSAR.DLG] created from [SASSAR.DLG] Adding SASSAR to internal list of available DLGs [SASSAR.DLG] saved 46 states, 78 trans, 8 strig, 11 ttrig, 8 actions [SATOS.DLG.DLG] loaded [SATOS.DLG] created from [SATOS.DLG] Adding SATOS to internal list of available DLGs [SATOS.DLG] saved 11 states, 19 trans, 0 strig, 0 ttrig, 0 actions [SBCUST01.DLG.DLG] loaded [SBCUST01.DLG] created from [SBCUST01.DLG] Adding SBCUST01 to internal list of available DLGs [SBCUST01.DLG] saved 9 states, 9 trans, 2 strig, 0 ttrig, 0 actions [SBCUST02.DLG.DLG] loaded [SBCUST02.DLG] created from [SBCUST02.DLG] Adding SBCUST02 to internal list of available DLGs [SBCUST02.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [SBSLUM01.DLG.DLG] loaded [SBSLUM01.DLG] created from [SBSLUM01.DLG] Adding SBSLUM01 to internal list of available DLGs [SBSLUM01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [SBSLUM02.DLG.DLG] loaded [SBSLUM02.DLG] created from [SBSLUM02.DLG] Adding SBSLUM02 to internal list of available DLGs [SBSLUM02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [SBUTLER.DLG.DLG] loaded [SBUTLER.DLG] created from [SBUTLER.DLG] Adding SBUTLER to internal list of available DLGs [SBUTLER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SBWENCH.DLG.DLG] loaded [SBWENCH.DLG] created from [SBWENCH.DLG] Adding SBWENCH to internal list of available DLGs [SBWENCH.DLG] saved 10 states, 14 trans, 7 strig, 5 ttrig, 6 actions [SCAR.DLG.DLG] loaded [SCAR.DLG] created from [SCAR.DLG] Adding SCAR to internal list of available DLGs [SCAR.DLG] saved 46 states, 78 trans, 10 strig, 19 ttrig, 40 actions [SCBUTLER.DLG.DLG] loaded [SCBUTLER.DLG] created from [SCBUTLER.DLG] Adding SCBUTLER to internal list of available DLGs [SCBUTLER.DLG] saved 5 states, 9 trans, 1 strig, 3 ttrig, 3 actions [SCDUR.DLG.DLG] loaded [SCDUR.DLG] created from [SCDUR.DLG] Adding SCDUR to internal list of available DLGs [SCDUR.DLG] saved 28 states, 49 trans, 4 strig, 10 ttrig, 10 actions [SCHLUM.DLG.DLG] loaded [SCHLUM.DLG] created from [SCHLUM.DLG] Adding SCHLUM to internal list of available DLGs [SCHLUM.DLG] saved 10 states, 15 trans, 2 strig, 0 ttrig, 4 actions [SCJERLIA.DLG.DLG] loaded [SCJERLIA.DLG] created from [SCJERLIA.DLG] Adding SCJERLIA to internal list of available DLGs [SCJERLIA.DLG] saved 40 states, 78 trans, 6 strig, 31 ttrig, 18 actions [SCLJYSS.DLG.DLG] loaded [SCLJYSS.DLG] created from [SCLJYSS.DLG] Adding SCLJYSS to internal list of available DLGs [SCLJYSS.DLG] saved 15 states, 25 trans, 6 strig, 4 ttrig, 2 actions [SCOOK.DLG.DLG] loaded [SCOOK.DLG] created from [SCOOK.DLG] Adding SCOOK to internal list of available DLGs [SCOOK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SCOTTY.DLG.DLG] loaded [SCOTTY.DLG] created from [SCOTTY.DLG] Adding SCOTTY to internal list of available DLGs [SCOTTY.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [SCQAR.DLG.DLG] loaded [SCQAR.DLG] created from [SCQAR.DLG] Adding SCQAR to internal list of available DLGs [SCQAR.DLG] saved 10 states, 15 trans, 4 strig, 3 ttrig, 1 actions [SCROLL01.DLG.DLG] loaded [SCROLL01.DLG] created from [SCROLL01.DLG] Adding SCROLL01 to internal list of available DLGs [SCROLL01.DLG] saved 9 states, 15 trans, 2 strig, 2 ttrig, 4 actions [SCSAIN.DLG.DLG] loaded [SCSAIN.DLG] created from [SCSAIN.DLG] Adding SCSAIN to internal list of available DLGs [SCSAIN.DLG] saved 57 states, 87 trans, 14 strig, 16 ttrig, 19 actions [SCSARLES.DLG.DLG] loaded [SCSARLES.DLG] created from [SCSARLES.DLG] Adding SCSARLES to internal list of available DLGs [SCSARLES.DLG] saved 35 states, 58 trans, 6 strig, 15 ttrig, 7 actions [SCTELWYN.DLG.DLG] loaded [SCTELWYN.DLG] created from [SCTELWYN.DLG] Adding SCTELWYN to internal list of available DLGs [SCTELWYN.DLG] saved 75 states, 132 trans, 19 strig, 32 ttrig, 42 actions [SCYARRYL.DLG.DLG] loaded [SCYARRYL.DLG] created from [SCYARRYL.DLG] Adding SCYARRYL to internal list of available DLGs [SCYARRYL.DLG] saved 53 states, 76 trans, 12 strig, 7 ttrig, 14 actions [SDDF.DLG.DLG] loaded [SDDF.DLG] created from [SDDF.DLG] Adding SDDF to internal list of available DLGs [SDDF.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SENBEH01.DLG.DLG] loaded [SENBEH01.DLG] created from [SENBEH01.DLG] Adding SENBEH01 to internal list of available DLGs [SENBEH01.DLG] saved 14 states, 34 trans, 1 strig, 7 ttrig, 2 actions [SENDAI.DLG.DLG] loaded [SENDAI.DLG] created from [SENDAI.DLG] Adding SENDAI to internal list of available DLGs [SENDAI.DLG] saved 18 states, 19 trans, 4 strig, 2 ttrig, 9 actions [SENDAI_.DLG.DLG] loaded [SENDAI_.DLG] created from [SENDAI_.DLG] Adding SENDAI_ to internal list of available DLGs [SENDAI_.DLG] saved 6 states, 12 trans, 1 strig, 0 ttrig, 2 actions [SENGUA01.DLG.DLG] loaded [SENGUA01.DLG] created from [SENGUA01.DLG] Adding SENGUA01 to internal list of available DLGs [SENGUA01.DLG] saved 20 states, 43 trans, 6 strig, 10 ttrig, 7 actions [SENGUA02.DLG.DLG] loaded [SENGUA02.DLG] created from [SENGUA02.DLG] Adding SENGUA02 to internal list of available DLGs [SENGUA02.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 3 actions [SENGUA03.DLG.DLG] loaded [SENGUA03.DLG] created from [SENGUA03.DLG] Adding SENGUA03 to internal list of available DLGs [SENGUA03.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 2 actions [SENGUA04.DLG.DLG] loaded [SENGUA04.DLG] created from [SENGUA04.DLG] Adding SENGUA04 to internal list of available DLGs [SENGUA04.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 4 actions [SENIYA.DLG.DLG] loaded [SENIYA.DLG] created from [SENIYA.DLG] Adding SENIYA to internal list of available DLGs [SENIYA.DLG] saved 12 states, 14 trans, 5 strig, 2 ttrig, 3 actions [SENJACK.DLG.DLG] loaded [SENJACK.DLG] created from [SENJACK.DLG] Adding SENJACK to internal list of available DLGs [SENJACK.DLG] saved 6 states, 8 trans, 1 strig, 3 ttrig, 0 actions [SENKEN01.DLG.DLG] loaded [SENKEN01.DLG] created from [SENKEN01.DLG] Adding SENKEN01 to internal list of available DLGs [SENKEN01.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [SENLICH.DLG.DLG] loaded [SENLICH.DLG] created from [SENLICH.DLG] Adding SENLICH to internal list of available DLGs [SENLICH.DLG] saved 3 states, 5 trans, 0 strig, 0 ttrig, 2 actions [SENMONK.DLG.DLG] loaded [SENMONK.DLG] created from [SENMONK.DLG] Adding SENMONK to internal list of available DLGs [SENMONK.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [SENPRI.DLG.DLG] loaded [SENPRI.DLG] created from [SENPRI.DLG] Adding SENPRI to internal list of available DLGs [SENPRI.DLG] saved 5 states, 7 trans, 3 strig, 0 ttrig, 6 actions [SENTINEL.DLG.DLG] loaded [SENTINEL.DLG] created from [SENTINEL.DLG] Adding SENTINEL to internal list of available DLGs [SENTINEL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [SERVA2.DLG.DLG] loaded [SERVA2.DLG] created from [SERVA2.DLG] Adding SERVA2 to internal list of available DLGs [SERVA2.DLG] saved 13 states, 24 trans, 2 strig, 8 ttrig, 3 actions [SERVAN.DLG.DLG] loaded [SERVAN.DLG] created from [SERVAN.DLG] Adding SERVAN to internal list of available DLGs [SERVAN.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 3 actions [SERWEN.DLG.DLG] loaded [SERWEN.DLG] created from [SERWEN.DLG] Adding SERWEN to internal list of available DLGs [SERWEN.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [SETHLE.DLG.DLG] loaded [SETHLE.DLG] created from [SETHLE.DLG] Adding SETHLE to internal list of available DLGs [SETHLE.DLG] saved 12 states, 23 trans, 2 strig, 0 ttrig, 1 actions [SEVBAR01.DLG.DLG] loaded [SEVBAR01.DLG] created from [SEVBAR01.DLG] Adding SEVBAR01 to internal list of available DLGs [SEVBAR01.DLG] saved 20 states, 46 trans, 3 strig, 8 ttrig, 2 actions [SEVDRU01.DLG.DLG] loaded [SEVDRU01.DLG] created from [SEVDRU01.DLG] Adding SEVDRU01 to internal list of available DLGs [SEVDRU01.DLG] saved 9 states, 9 trans, 3 strig, 0 ttrig, 1 actions [SEVPAT01.DLG.DLG] loaded [SEVPAT01.DLG] created from [SEVPAT01.DLG] Adding SEVPAT01 to internal list of available DLGs [SEVPAT01.DLG] saved 13 states, 17 trans, 4 strig, 0 ttrig, 5 actions [SEVPAT02.DLG.DLG] loaded [SEVPAT02.DLG] created from [SEVPAT02.DLG] Adding SEVPAT02 to internal list of available DLGs [SEVPAT02.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [SEVPAT03.DLG.DLG] loaded [SEVPAT03.DLG] created from [SEVPAT03.DLG] Adding SEVPAT03 to internal list of available DLGs [SEVPAT03.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 0 actions [SEVPAT04.DLG.DLG] loaded [SEVPAT04.DLG] created from [SEVPAT04.DLG] Adding SEVPAT04 to internal list of available DLGs [SEVPAT04.DLG] saved 10 states, 10 trans, 1 strig, 0 ttrig, 0 actions [SEVPAT05.DLG.DLG] loaded [SEVPAT05.DLG] created from [SEVPAT05.DLG] Adding SEVPAT05 to internal list of available DLGs [SEVPAT05.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [SEWERC.DLG.DLG] loaded [SEWERC.DLG] created from [SEWERC.DLG] Adding SEWERC to internal list of available DLGs [SEWERC.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 0 actions [SEWERF.DLG.DLG] loaded [SEWERF.DLG] created from [SEWERF.DLG] Adding SEWERF to internal list of available DLGs [SEWERF.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SEWERM1.DLG.DLG] loaded [SEWERM1.DLG] created from [SEWERM1.DLG] Adding SEWERM1 to internal list of available DLGs [SEWERM1.DLG] saved 26 states, 72 trans, 4 strig, 26 ttrig, 11 actions [SEWRAK01.DLG.DLG] loaded [SEWRAK01.DLG] created from [SEWRAK01.DLG] Adding SEWRAK01 to internal list of available DLGs [SEWRAK01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SEWSW.DLG.DLG] loaded [SEWSW.DLG] created from [SEWSW.DLG] Adding SEWSW to internal list of available DLGs [SEWSW.DLG] saved 7 states, 14 trans, 2 strig, 8 ttrig, 2 actions [SGUARD1.DLG.DLG] loaded [SGUARD1.DLG] created from [SGUARD1.DLG] Adding SGUARD1 to internal list of available DLGs [SGUARD1.DLG] saved 8 states, 11 trans, 4 strig, 2 ttrig, 7 actions [SGUARD2.DLG.DLG] loaded [SGUARD2.DLG] created from [SGUARD2.DLG] Adding SGUARD2 to internal list of available DLGs [SGUARD2.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [SGUARD3.DLG.DLG] loaded [SGUARD3.DLG] created from [SGUARD3.DLG] Adding SGUARD3 to internal list of available DLGs [SGUARD3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SHAAVA01.DLG.DLG] loaded [SHAAVA01.DLG] created from [SHAAVA01.DLG] Adding SHAAVA01 to internal list of available DLGs [SHAAVA01.DLG] saved 20 states, 43 trans, 3 strig, 7 ttrig, 6 actions [SHADEL.DLG.DLG] loaded [SHADEL.DLG] created from [SHADEL.DLG] Adding SHADEL to internal list of available DLGs [SHADEL.DLG] saved 8 states, 9 trans, 2 strig, 0 ttrig, 2 actions [SHADOW.DLG.DLG] loaded [SHADOW.DLG] created from [SHADOW.DLG] Adding SHADOW to internal list of available DLGs [SHADOW.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [SHADOW2.DLG.DLG] loaded [SHADOW2.DLG] created from [SHADOW2.DLG] Adding SHADOW2 to internal list of available DLGs [SHADOW2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SHADRA01.DLG.DLG] loaded [SHADRA01.DLG] created from [SHADRA01.DLG] Adding SHADRA01 to internal list of available DLGs [SHADRA01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SHAELL.DLG.DLG] loaded [SHAELL.DLG] created from [SHAELL.DLG] Adding SHAELL to internal list of available DLGs [SHAELL.DLG] saved 18 states, 39 trans, 4 strig, 6 ttrig, 5 actions [SHAGHO01.DLG.DLG] loaded [SHAGHO01.DLG] created from [SHAGHO01.DLG] Adding SHAGHO01 to internal list of available DLGs [SHAGHO01.DLG] saved 22 states, 30 trans, 5 strig, 0 ttrig, 5 actions [SHAGHO02.DLG.DLG] loaded [SHAGHO02.DLG] created from [SHAGHO02.DLG] Adding SHAGHO02 to internal list of available DLGs [SHAGHO02.DLG] saved 24 states, 33 trans, 5 strig, 0 ttrig, 5 actions [SHAGRL01.DLG.DLG] loaded [SHAGRL01.DLG] created from [SHAGRL01.DLG] Adding SHAGRL01 to internal list of available DLGs [SHAGRL01.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 3 actions [SHALAS.DLG.DLG] loaded [SHALAS.DLG] created from [SHALAS.DLG] Adding SHALAS to internal list of available DLGs [SHALAS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [SHANDAL.DLG.DLG] loaded [SHANDAL.DLG] created from [SHANDAL.DLG] Adding SHANDAL to internal list of available DLGs [SHANDAL.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 8 actions [SHANDAL2.DLG.DLG] loaded [SHANDAL2.DLG] created from [SHANDAL2.DLG] Adding SHANDAL2 to internal list of available DLGs [SHANDAL2.DLG] saved 32 states, 68 trans, 7 strig, 0 ttrig, 13 actions [SHANK.DLG.DLG] loaded [SHANK.DLG] created from [SHANK.DLG] Adding SHANK to internal list of available DLGs [SHANK.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [SHANK_.DLG.DLG] loaded [SHANK_.DLG] created from [SHANK_.DLG] Adding SHANK_ to internal list of available DLGs [SHANK_.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [SHAPE.DLG.DLG] loaded [SHAPE.DLG] created from [SHAPE.DLG] Adding SHAPE to internal list of available DLGs [SHAPE.DLG] saved 23 states, 43 trans, 6 strig, 0 ttrig, 13 actions [SHARA1.DLG.DLG] loaded [SHARA1.DLG] created from [SHARA1.DLG] Adding SHARA1 to internal list of available DLGs [SHARA1.DLG] saved 14 states, 24 trans, 4 strig, 0 ttrig, 0 actions [SHARTD.DLG.DLG] loaded [SHARTD.DLG] created from [SHARTD.DLG] Adding SHARTD to internal list of available DLGs [SHARTD.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [SHARTE.DLG.DLG] loaded [SHARTE.DLG] created from [SHARTE.DLG] Adding SHARTE to internal list of available DLGs [SHARTE.DLG] saved 18 states, 24 trans, 8 strig, 4 ttrig, 13 actions [SHARTJ.DLG.DLG] loaded [SHARTJ.DLG] created from [SHARTJ.DLG] Adding SHARTJ to internal list of available DLGs [SHARTJ.DLG] saved 14 states, 14 trans, 5 strig, 0 ttrig, 4 actions [SHARTP.DLG.DLG] loaded [SHARTP.DLG] created from [SHARTP.DLG] Adding SHARTP to internal list of available DLGs [SHARTP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 5 actions [SHARTZ.DLG.DLG] loaded [SHARTZ.DLG] created from [SHARTZ.DLG] Adding SHARTZ to internal list of available DLGs [SHARTZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SHELLI.DLG.DLG] loaded [SHELLI.DLG] created from [SHELLI.DLG] Adding SHELLI to internal list of available DLGs [SHELLI.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [SHELTO.DLG.DLG] loaded [SHELTO.DLG] created from [SHELTO.DLG] Adding SHELTO to internal list of available DLGs [SHELTO.DLG] saved 7 states, 9 trans, 0 strig, 0 ttrig, 0 actions [SHEP.DLG.DLG] loaded [SHEP.DLG] created from [SHEP.DLG] Adding SHEP to internal list of available DLGs [SHEP.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [SHILO.DLG.DLG] loaded [SHILO.DLG] created from [SHILO.DLG] Adding SHILO to internal list of available DLGs [SHILO.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [SHISTA.DLG.DLG] loaded [SHISTA.DLG] created from [SHISTA.DLG] Adding SHISTA to internal list of available DLGs [SHISTA.DLG] saved 9 states, 18 trans, 1 strig, 0 ttrig, 1 actions [SHOAL.DLG.DLG] loaded [SHOAL.DLG] created from [SHOAL.DLG] Adding SHOAL to internal list of available DLGs [SHOAL.DLG] saved 13 states, 29 trans, 4 strig, 13 ttrig, 16 actions [SHOP01.DLG.DLG] loaded [SHOP01.DLG] created from [SHOP01.DLG] Adding SHOP01 to internal list of available DLGs [SHOP01.DLG] saved 11 states, 50 trans, 2 strig, 0 ttrig, 1 actions [SHOP01_.DLG.DLG] loaded [SHOP01_.DLG] created from [SHOP01_.DLG] Adding SHOP01_ to internal list of available DLGs [SHOP01_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP02.DLG.DLG] loaded [SHOP02.DLG] created from [SHOP02.DLG] Adding SHOP02 to internal list of available DLGs [SHOP02.DLG] saved 11 states, 21 trans, 3 strig, 0 ttrig, 3 actions [SHOP02_.DLG.DLG] loaded [SHOP02_.DLG] created from [SHOP02_.DLG] Adding SHOP02_ to internal list of available DLGs [SHOP02_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP03.DLG.DLG] loaded [SHOP03.DLG] created from [SHOP03.DLG] Adding SHOP03 to internal list of available DLGs [SHOP03.DLG] saved 21 states, 38 trans, 2 strig, 9 ttrig, 5 actions [SHOP03_.DLG.DLG] loaded [SHOP03_.DLG] created from [SHOP03_.DLG] Adding SHOP03_ to internal list of available DLGs [SHOP03_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP04.DLG.DLG] loaded [SHOP04.DLG] created from [SHOP04.DLG] Adding SHOP04 to internal list of available DLGs [SHOP04.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 1 actions [SHOP04_.DLG.DLG] loaded [SHOP04_.DLG] created from [SHOP04_.DLG] Adding SHOP04_ to internal list of available DLGs [SHOP04_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP05.DLG.DLG] loaded [SHOP05.DLG] created from [SHOP05.DLG] Adding SHOP05 to internal list of available DLGs [SHOP05.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 1 actions [SHOP05_.DLG.DLG] loaded [SHOP05_.DLG] created from [SHOP05_.DLG] Adding SHOP05_ to internal list of available DLGs [SHOP05_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP06.DLG.DLG] loaded [SHOP06.DLG] created from [SHOP06.DLG] Adding SHOP06 to internal list of available DLGs [SHOP06.DLG] saved 13 states, 48 trans, 2 strig, 4 ttrig, 2 actions [SHOP06_.DLG.DLG] loaded [SHOP06_.DLG] created from [SHOP06_.DLG] Adding SHOP06_ to internal list of available DLGs [SHOP06_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP07.DLG.DLG] loaded [SHOP07.DLG] created from [SHOP07.DLG] Adding SHOP07 to internal list of available DLGs [SHOP07.DLG] saved 3 states, 4 trans, 2 strig, 0 ttrig, 1 actions [SHOP07_.DLG.DLG] loaded [SHOP07_.DLG] created from [SHOP07_.DLG] Adding SHOP07_ to internal list of available DLGs [SHOP07_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP08.DLG.DLG] loaded [SHOP08.DLG] created from [SHOP08.DLG] Adding SHOP08 to internal list of available DLGs [SHOP08.DLG] saved 3 states, 4 trans, 2 strig, 0 ttrig, 1 actions [SHOP08_.DLG.DLG] loaded [SHOP08_.DLG] created from [SHOP08_.DLG] Adding SHOP08_ to internal list of available DLGs [SHOP08_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP09_.DLG.DLG] loaded [SHOP09_.DLG] created from [SHOP09_.DLG] Adding SHOP09_ to internal list of available DLGs [SHOP09_.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP1.DLG.DLG] loaded [SHOP1.DLG] created from [SHOP1.DLG] Adding SHOP1 to internal list of available DLGs [SHOP1.DLG] saved 11 states, 50 trans, 2 strig, 0 ttrig, 0 actions [SHOP2.DLG.DLG] loaded [SHOP2.DLG] created from [SHOP2.DLG] Adding SHOP2 to internal list of available DLGs [SHOP2.DLG] saved 11 states, 21 trans, 2 strig, 0 ttrig, 2 actions [SHOP3.DLG.DLG] loaded [SHOP3.DLG] created from [SHOP3.DLG] Adding SHOP3 to internal list of available DLGs [SHOP3.DLG] saved 10 states, 18 trans, 2 strig, 2 ttrig, 0 actions [SHOP4.DLG.DLG] loaded [SHOP4.DLG] created from [SHOP4.DLG] Adding SHOP4 to internal list of available DLGs [SHOP4.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 0 actions [SHOP5.DLG.DLG] loaded [SHOP5.DLG] created from [SHOP5.DLG] Adding SHOP5 to internal list of available DLGs [SHOP5.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 0 actions [SHOP6.DLG.DLG] loaded [SHOP6.DLG] created from [SHOP6.DLG] Adding SHOP6 to internal list of available DLGs [SHOP6.DLG] saved 11 states, 34 trans, 2 strig, 0 ttrig, 0 actions [SHOP8.DLG.DLG] loaded [SHOP8.DLG] created from [SHOP8.DLG] Adding SHOP8 to internal list of available DLGs [SHOP8.DLG] saved 2 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SHOPGE.DLG.DLG] loaded [SHOPGE.DLG] created from [SHOPGE.DLG] Adding SHOPGE to internal list of available DLGs [SHOPGE.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 0 actions [SHOPKN.DLG.DLG] loaded [SHOPKN.DLG] created from [SHOPKN.DLG] Adding SHOPKN to internal list of available DLGs [SHOPKN.DLG] saved 3 states, 6 trans, 3 strig, 2 ttrig, 4 actions [SHOPNYMP.DLG.DLG] loaded [SHOPNYMP.DLG] created from [SHOPNYMP.DLG] Adding SHOPNYMP to internal list of available DLGs [SHOPNYMP.DLG] saved 11 states, 19 trans, 0 strig, 0 ttrig, 0 actions [SHTH01.DLG.DLG] loaded [SHTH01.DLG] created from [SHTH01.DLG] Adding SHTH01 to internal list of available DLGs [SHTH01.DLG] saved 18 states, 31 trans, 5 strig, 12 ttrig, 8 actions [SHTH02.DLG.DLG] loaded [SHTH02.DLG] created from [SHTH02.DLG] Adding SHTH02 to internal list of available DLGs [SHTH02.DLG] saved 16 states, 28 trans, 5 strig, 12 ttrig, 8 actions [SHTH03.DLG.DLG] loaded [SHTH03.DLG] created from [SHTH03.DLG] Adding SHTH03 to internal list of available DLGs [SHTH03.DLG] saved 17 states, 26 trans, 5 strig, 8 ttrig, 5 actions [SHTH04.DLG.DLG] loaded [SHTH04.DLG] created from [SHTH04.DLG] Adding SHTH04 to internal list of available DLGs [SHTH04.DLG] saved 15 states, 22 trans, 5 strig, 6 ttrig, 3 actions [SHTH05.DLG.DLG] loaded [SHTH05.DLG] created from [SHTH05.DLG] Adding SHTH05 to internal list of available DLGs [SHTH05.DLG] saved 20 states, 44 trans, 2 strig, 25 ttrig, 17 actions [SHTH06.DLG.DLG] loaded [SHTH06.DLG] created from [SHTH06.DLG] Adding SHTH06 to internal list of available DLGs [SHTH06.DLG] saved 15 states, 22 trans, 5 strig, 6 ttrig, 3 actions [SHTHASS1.DLG.DLG] loaded [SHTHASS1.DLG] created from [SHTHASS1.DLG] Adding SHTHASS1 to internal list of available DLGs [SHTHASS1.DLG] saved 23 states, 30 trans, 5 strig, 0 ttrig, 6 actions [SHTHASS2.DLG.DLG] loaded [SHTHASS2.DLG] created from [SHTHASS2.DLG] Adding SHTHASS2 to internal list of available DLGs [SHTHASS2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SHTHASS3.DLG.DLG] loaded [SHTHASS3.DLG] created from [SHTHASS3.DLG] Adding SHTHASS3 to internal list of available DLGs [SHTHASS3.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SHTHDR01.DLG.DLG] loaded [SHTHDR01.DLG] created from [SHTHDR01.DLG] Adding SHTHDR01 to internal list of available DLGs [SHTHDR01.DLG] saved 12 states, 15 trans, 7 strig, 0 ttrig, 4 actions [SHTHLT01.DLG.DLG] loaded [SHTHLT01.DLG] created from [SHTHLT01.DLG] Adding SHTHLT01 to internal list of available DLGs [SHTHLT01.DLG] saved 201 states, 334 trans, 5 strig, 106 ttrig, 98 actions [SHTHLT02.DLG.DLG] loaded [SHTHLT02.DLG] created from [SHTHLT02.DLG] Adding SHTHLT02 to internal list of available DLGs [SHTHLT02.DLG] saved 48 states, 67 trans, 12 strig, 4 ttrig, 22 actions [SHTHOFF1.DLG.DLG] loaded [SHTHOFF1.DLG] created from [SHTHOFF1.DLG] Adding SHTHOFF1 to internal list of available DLGs [SHTHOFF1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SHTHSTOR.DLG.DLG] loaded [SHTHSTOR.DLG] created from [SHTHSTOR.DLG] Adding SHTHSTOR to internal list of available DLGs [SHTHSTOR.DLG] saved 5 states, 7 trans, 3 strig, 0 ttrig, 3 actions [SHUGPR01.DLG.DLG] loaded [SHUGPR01.DLG] created from [SHUGPR01.DLG] Adding SHUGPR01 to internal list of available DLGs [SHUGPR01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [SHVERT.DLG.DLG] loaded [SHVERT.DLG] created from [SHVERT.DLG] Adding SHVERT to internal list of available DLGs [SHVERT.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [SIL.DLG.DLG] loaded [SIL.DLG] created from [SIL.DLG] Adding SIL to internal list of available DLGs [SIL.DLG] saved 12 states, 16 trans, 3 strig, 0 ttrig, 2 actions [SILENC.DLG.DLG] loaded [SILENC.DLG] created from [SILENC.DLG] Adding SILENC to internal list of available DLGs [SILENC.DLG] saved 11 states, 13 trans, 10 strig, 2 ttrig, 11 actions [SILKE.DLG.DLG] loaded [SILKE.DLG] created from [SILKE.DLG] Adding SILKE to internal list of available DLGs [SILKE.DLG] saved 26 states, 33 trans, 9 strig, 0 ttrig, 7 actions [SILVGU.DLG.DLG] loaded [SILVGU.DLG] created from [SILVGU.DLG] Adding SILVGU to internal list of available DLGs [SILVGU.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [SIMMEON.DLG.DLG] loaded [SIMMEON.DLG] created from [SIMMEON.DLG] Adding SIMMEON to internal list of available DLGs [SIMMEON.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [SIRLOT.DLG.DLG] loaded [SIRLOT.DLG] created from [SIRLOT.DLG] Adding SIRLOT to internal list of available DLGs [SIRLOT.DLG] saved 13 states, 21 trans, 3 strig, 2 ttrig, 8 actions [SKIE.DLG.DLG] loaded [SKIE.DLG] created from [SKIE.DLG] Adding SKIE to internal list of available DLGs [SKIE.DLG] saved 14 states, 20 trans, 7 strig, 2 ttrig, 4 actions [SKIEJ.DLG.DLG] loaded [SKIEJ.DLG] created from [SKIEJ.DLG] Adding SKIEJ to internal list of available DLGs [SKIEJ.DLG] saved 14 states, 18 trans, 5 strig, 6 ttrig, 6 actions [SKIEP.DLG.DLG] loaded [SKIEP.DLG] created from [SKIEP.DLG] Adding SKIEP to internal list of available DLGs [SKIEP.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 7 actions [SKIEZ.DLG.DLG] loaded [SKIEZ.DLG] created from [SKIEZ.DLG] Adding SKIEZ to internal list of available DLGs [SKIEZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SLAMNG01.DLG.DLG] loaded [SLAMNG01.DLG] created from [SLAMNG01.DLG] Adding SLAMNG01 to internal list of available DLGs [SLAMNG01.DLG] saved 6 states, 10 trans, 3 strig, 6 ttrig, 1 actions [SLAVE.DLG.DLG] loaded [SLAVE.DLG] created from [SLAVE.DLG] Adding SLAVE to internal list of available DLGs [SLAVE.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SLAVE2.DLG.DLG] loaded [SLAVE2.DLG] created from [SLAVE2.DLG] Adding SLAVE2 to internal list of available DLGs [SLAVE2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SLAVE3.DLG.DLG] loaded [SLAVE3.DLG] created from [SLAVE3.DLG] Adding SLAVE3 to internal list of available DLGs [SLAVE3.DLG] saved 4 states, 5 trans, 0 strig, 0 ttrig, 0 actions [SLAVE4.DLG.DLG] loaded [SLAVE4.DLG] created from [SLAVE4.DLG] Adding SLAVE4 to internal list of available DLGs [SLAVE4.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 0 actions [SLAVE5.DLG.DLG] loaded [SLAVE5.DLG] created from [SLAVE5.DLG] Adding SLAVE5 to internal list of available DLGs [SLAVE5.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SLAVE6.DLG.DLG] loaded [SLAVE6.DLG] created from [SLAVE6.DLG] Adding SLAVE6 to internal list of available DLGs [SLAVE6.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SLAVER1.DLG.DLG] loaded [SLAVER1.DLG] created from [SLAVER1.DLG] Adding SLAVER1 to internal list of available DLGs [SLAVER1.DLG] saved 7 states, 16 trans, 1 strig, 0 ttrig, 1 actions [SLAVER2.DLG.DLG] loaded [SLAVER2.DLG] created from [SLAVER2.DLG] Adding SLAVER2 to internal list of available DLGs [SLAVER2.DLG] saved 4 states, 8 trans, 1 strig, 5 ttrig, 0 actions [SLAVER3.DLG.DLG] loaded [SLAVER3.DLG] created from [SLAVER3.DLG] Adding SLAVER3 to internal list of available DLGs [SLAVER3.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [SLAVER4.DLG.DLG] loaded [SLAVER4.DLG] created from [SLAVER4.DLG] Adding SLAVER4 to internal list of available DLGs [SLAVER4.DLG] saved 11 states, 24 trans, 3 strig, 5 ttrig, 2 actions [SLAVERM.DLG.DLG] loaded [SLAVERM.DLG] created from [SLAVERM.DLG] Adding SLAVERM to internal list of available DLGs [SLAVERM.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SLAVFREE.DLG.DLG] loaded [SLAVFREE.DLG] created from [SLAVFREE.DLG] Adding SLAVFREE to internal list of available DLGs [SLAVFREE.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [SLAVLEAD.DLG.DLG] loaded [SLAVLEAD.DLG] created from [SLAVLEAD.DLG] Adding SLAVLEAD to internal list of available DLGs [SLAVLEAD.DLG] saved 5 states, 7 trans, 1 strig, 1 ttrig, 1 actions [SLAVTELL.DLG.DLG] loaded [SLAVTELL.DLG] created from [SLAVTELL.DLG] Adding SLAVTELL to internal list of available DLGs [SLAVTELL.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SLCENT.DLG.DLG] loaded [SLCENT.DLG] created from [SLCENT.DLG] Adding SLCENT to internal list of available DLGs [SLCENT.DLG] saved 4 states, 7 trans, 1 strig, 2 ttrig, 2 actions [SLEEPDW.DLG.DLG] loaded [SLEEPDW.DLG] created from [SLEEPDW.DLG] Adding SLEEPDW to internal list of available DLGs [SLEEPDW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SLHALF01.DLG.DLG] loaded [SLHALF01.DLG] created from [SLHALF01.DLG] Adding SLHALF01 to internal list of available DLGs [SLHALF01.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [SLHALF02.DLG.DLG] loaded [SLHALF02.DLG] created from [SLHALF02.DLG] Adding SLHALF02 to internal list of available DLGs [SLHALF02.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [SLILMAT.DLG.DLG] loaded [SLILMAT.DLG] created from [SLILMAT.DLG] Adding SLILMAT to internal list of available DLGs [SLILMAT.DLG] saved 17 states, 27 trans, 3 strig, 3 ttrig, 7 actions [SLSHOP01.DLG.DLG] loaded [SLSHOP01.DLG] created from [SLSHOP01.DLG] Adding SLSHOP01 to internal list of available DLGs [SLSHOP01.DLG] saved 10 states, 20 trans, 1 strig, 4 ttrig, 1 actions [SLSHOP02.DLG.DLG] loaded [SLSHOP02.DLG] created from [SLSHOP02.DLG] Adding SLSHOP02 to internal list of available DLGs [SLSHOP02.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 1 actions [SLSLAVE.DLG.DLG] loaded [SLSLAVE.DLG] created from [SLSLAVE.DLG] Adding SLSLAVE to internal list of available DLGs [SLSLAVE.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 3 actions [SLUMF1.DLG.DLG] loaded [SLUMF1.DLG] created from [SLUMF1.DLG] Adding SLUMF1 to internal list of available DLGs [SLUMF1.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [SLUMF2.DLG.DLG] loaded [SLUMF2.DLG] created from [SLUMF2.DLG] Adding SLUMF2 to internal list of available DLGs [SLUMF2.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [SLUMM1.DLG.DLG] loaded [SLUMM1.DLG] created from [SLUMM1.DLG] Adding SLUMM1 to internal list of available DLGs [SLUMM1.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 1 actions [SLUMM2.DLG.DLG] loaded [SLUMM2.DLG] created from [SLUMM2.DLG] Adding SLUMM2 to internal list of available DLGs [SLUMM2.DLG] saved 10 states, 12 trans, 7 strig, 1 ttrig, 1 actions [SLUMM3.DLG.DLG] loaded [SLUMM3.DLG] created from [SLUMM3.DLG] Adding SLUMM3 to internal list of available DLGs [SLUMM3.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [SLUMM4.DLG.DLG] loaded [SLUMM4.DLG] created from [SLUMM4.DLG] Adding SLUMM4 to internal list of available DLGs [SLUMM4.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 2 actions [SLVIC01.DLG.DLG] loaded [SLVIC01.DLG] created from [SLVIC01.DLG] Adding SLVIC01 to internal list of available DLGs [SLVIC01.DLG] saved 2 states, 6 trans, 1 strig, 5 ttrig, 2 actions [SLYTHE.DLG.DLG] loaded [SLYTHE.DLG] created from [SLYTHE.DLG] Adding SLYTHE to internal list of available DLGs [SLYTHE.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 1 actions [SMITH.DLG.DLG] loaded [SMITH.DLG] created from [SMITH.DLG] Adding SMITH to internal list of available DLGs [SMITH.DLG] saved 10 states, 14 trans, 4 strig, 2 ttrig, 1 actions [SMUGGL.DLG.DLG] loaded [SMUGGL.DLG] created from [SMUGGL.DLG] Adding SMUGGL to internal list of available DLGs [SMUGGL.DLG] saved 14 states, 24 trans, 3 strig, 1 ttrig, 5 actions [SOBELHAN.DLG.DLG] loaded [SOBELHAN.DLG] created from [SOBELHAN.DLG] Adding SOBELHAN to internal list of available DLGs [SOBELHAN.DLG] saved 69 states, 140 trans, 2 strig, 36 ttrig, 12 actions [SOLAR.DLG.DLG] loaded [SOLAR.DLG] created from [SOLAR.DLG] Adding SOLAR to internal list of available DLGs [SOLAR.DLG] saved 68 states, 133 trans, 6 strig, 13 ttrig, 63 actions [SOLIA1.DLG.DLG] loaded [SOLIA1.DLG] created from [SOLIA1.DLG] Adding SOLIA1 to internal list of available DLGs [SOLIA1.DLG] saved 17 states, 38 trans, 2 strig, 4 ttrig, 3 actions [SOLIA2.DLG.DLG] loaded [SOLIA2.DLG] created from [SOLIA2.DLG] Adding SOLIA2 to internal list of available DLGs [SOLIA2.DLG] saved 11 states, 15 trans, 4 strig, 0 ttrig, 0 actions [SONNER.DLG.DLG] loaded [SONNER.DLG] created from [SONNER.DLG] Adding SONNER to internal list of available DLGs [SONNER.DLG] saved 27 states, 37 trans, 6 strig, 2 ttrig, 13 actions [SORCED.DLG.DLG] loaded [SORCED.DLG] created from [SORCED.DLG] Adding SORCED to internal list of available DLGs [SORCED.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SORREL.DLG.DLG] loaded [SORREL.DLG] created from [SORREL.DLG] Adding SORREL to internal list of available DLGs [SORREL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [SPANKY.DLG.DLG] loaded [SPANKY.DLG] created from [SPANKY.DLG] Adding SPANKY to internal list of available DLGs [SPANKY.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [SPBENE.DLG.DLG] loaded [SPBENE.DLG] created from [SPBENE.DLG] Adding SPBENE to internal list of available DLGs [SPBENE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SPECH1.DLG.DLG] loaded [SPECH1.DLG] created from [SPECH1.DLG] Adding SPECH1 to internal list of available DLGs [SPECH1.DLG] saved 7 states, 12 trans, 3 strig, 0 ttrig, 2 actions [SPECH2.DLG.DLG] loaded [SPECH2.DLG] created from [SPECH2.DLG] Adding SPECH2 to internal list of available DLGs [SPECH2.DLG] saved 6 states, 18 trans, 2 strig, 0 ttrig, 0 actions [SPECH3.DLG.DLG] loaded [SPECH3.DLG] created from [SPECH3.DLG] Adding SPECH3 to internal list of available DLGs [SPECH3.DLG] saved 8 states, 16 trans, 2 strig, 0 ttrig, 0 actions [SPENGIL.DLG.DLG] loaded [SPENGIL.DLG] created from [SPENGIL.DLG] Adding SPENGIL to internal list of available DLGs [SPENGIL.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 0 actions [SPHURG.DLG.DLG] loaded [SPHURG.DLG] created from [SPHURG.DLG] Adding SPHURG to internal list of available DLGs [SPHURG.DLG] saved 17 states, 27 trans, 2 strig, 0 ttrig, 0 actions [SPJEAG.DLG.DLG] loaded [SPJEAG.DLG] created from [SPJEAG.DLG] Adding SPJEAG to internal list of available DLGs [SPJEAG.DLG] saved 12 states, 15 trans, 2 strig, 0 ttrig, 0 actions [SPOILED1.DLG.DLG] loaded [SPOILED1.DLG] created from [SPOILED1.DLG] Adding SPOILED1 to internal list of available DLGs [SPOILED1.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [SPPAIN.DLG.DLG] loaded [SPPAIN.DLG] created from [SPPAIN.DLG] Adding SPPAIN to internal list of available DLGs [SPPAIN.DLG] saved 26 states, 35 trans, 5 strig, 6 ttrig, 5 actions [SPPHIL.DLG.DLG] loaded [SPPHIL.DLG] created from [SPPHIL.DLG] Adding SPPHIL to internal list of available DLGs [SPPHIL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SPRAT.DLG.DLG] loaded [SPRAT.DLG] created from [SPRAT.DLG] Adding SPRAT to internal list of available DLGs [SPRAT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SPSAMAR.DLG.DLG] loaded [SPSAMAR.DLG] created from [SPSAMAR.DLG] Adding SPSAMAR to internal list of available DLGs [SPSAMAR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SPTREDD.DLG.DLG] loaded [SPTREDD.DLG] created from [SPTREDD.DLG] Adding SPTREDD to internal list of available DLGs [SPTREDD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SSSS.DLG.DLG] loaded [SSSS.DLG] created from [SSSS.DLG] Adding SSSS to internal list of available DLGs [SSSS.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SSUNGU.DLG.DLG] loaded [SSUNGU.DLG] created from [SSUNGU.DLG] Adding SSUNGU to internal list of available DLGs [SSUNGU.DLG] saved 8 states, 11 trans, 1 strig, 0 ttrig, 0 actions [STARCHER.DLG.DLG] loaded [STARCHER.DLG] created from [STARCHER.DLG] Adding STARCHER to internal list of available DLGs [STARCHER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [STEIN.DLG.DLG] loaded [STEIN.DLG] created from [STEIN.DLG] Adding STEIN to internal list of available DLGs [STEIN.DLG] saved 8 states, 18 trans, 2 strig, 5 ttrig, 2 actions [STEPHA.DLG.DLG] loaded [STEPHA.DLG] created from [STEPHA.DLG] Adding STEPHA to internal list of available DLGs [STEPHA.DLG] saved 8 states, 28 trans, 1 strig, 0 ttrig, 2 actions [STGUARD1.DLG.DLG] loaded [STGUARD1.DLG] created from [STGUARD1.DLG] Adding STGUARD1 to internal list of available DLGs [STGUARD1.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 2 actions [STGUARD2.DLG.DLG] loaded [STGUARD2.DLG] created from [STGUARD2.DLG] Adding STGUARD2 to internal list of available DLGs [STGUARD2.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [STGUARD3.DLG.DLG] loaded [STGUARD3.DLG] created from [STGUARD3.DLG] Adding STGUARD3 to internal list of available DLGs [STGUARD3.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [STHIEF.DLG.DLG] loaded [STHIEF.DLG] created from [STHIEF.DLG] Adding STHIEF to internal list of available DLGs [STHIEF.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [STOLEN.DLG.DLG] loaded [STOLEN.DLG] created from [STOLEN.DLG] Adding STOLEN to internal list of available DLGs [STOLEN.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [STOLEN2.DLG.DLG] loaded [STOLEN2.DLG] created from [STOLEN2.DLG] Adding STOLEN2 to internal list of available DLGs [STOLEN2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [STONE.DLG.DLG] loaded [STONE.DLG] created from [STONE.DLG] Adding STONE to internal list of available DLGs [STONE.DLG] saved 13 states, 51 trans, 4 strig, 0 ttrig, 5 actions [STONEC.DLG.DLG] loaded [STONEC.DLG] created from [STONEC.DLG] Adding STONEC to internal list of available DLGs [STONEC.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [STONED.DLG.DLG] loaded [STONED.DLG] created from [STONED.DLG] Adding STONED to internal list of available DLGs [STONED.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [STONEDL.DLG.DLG] loaded [STONEDL.DLG] created from [STONEDL.DLG] Adding STONEDL to internal list of available DLGs [STONEDL.DLG] saved 10 states, 28 trans, 3 strig, 0 ttrig, 6 actions [STONEDW.DLG.DLG] loaded [STONEDW.DLG] created from [STONEDW.DLG] Adding STONEDW to internal list of available DLGs [STONEDW.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SUAVATAR.DLG.DLG] loaded [SUAVATAR.DLG] created from [SUAVATAR.DLG] Adding SUAVATAR to internal list of available DLGs [SUAVATAR.DLG] saved 14 states, 17 trans, 2 strig, 4 ttrig, 2 actions [SUDEMIN.DLG.DLG] loaded [SUDEMIN.DLG] created from [SUDEMIN.DLG] Adding SUDEMIN to internal list of available DLGs [SUDEMIN.DLG] saved 60 states, 119 trans, 5 strig, 28 ttrig, 10 actions [SUDEMINX.DLG.DLG] loaded [SUDEMINX.DLG] created from [SUDEMINX.DLG] Adding SUDEMINX to internal list of available DLGs [SUDEMINX.DLG] saved 38 states, 71 trans, 5 strig, 19 ttrig, 10 actions [SUELF1.DLG.DLG] loaded [SUELF1.DLG] created from [SUELF1.DLG] Adding SUELF1 to internal list of available DLGs [SUELF1.DLG] saved 9 states, 11 trans, 3 strig, 3 ttrig, 2 actions [SUELF10.DLG.DLG] loaded [SUELF10.DLG] created from [SUELF10.DLG] Adding SUELF10 to internal list of available DLGs [SUELF10.DLG] saved 20 states, 32 trans, 4 strig, 4 ttrig, 4 actions [SUELF11.DLG.DLG] loaded [SUELF11.DLG] created from [SUELF11.DLG] Adding SUELF11 to internal list of available DLGs [SUELF11.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [SUELF12.DLG.DLG] loaded [SUELF12.DLG] created from [SUELF12.DLG] Adding SUELF12 to internal list of available DLGs [SUELF12.DLG] saved 8 states, 12 trans, 3 strig, 0 ttrig, 0 actions [SUELF13.DLG.DLG] loaded [SUELF13.DLG] created from [SUELF13.DLG] Adding SUELF13 to internal list of available DLGs [SUELF13.DLG] saved 12 states, 25 trans, 4 strig, 10 ttrig, 5 actions [SUELF2.DLG.DLG] loaded [SUELF2.DLG] created from [SUELF2.DLG] Adding SUELF2 to internal list of available DLGs [SUELF2.DLG] saved 8 states, 13 trans, 1 strig, 6 ttrig, 2 actions [SUELF3.DLG.DLG] loaded [SUELF3.DLG] created from [SUELF3.DLG] Adding SUELF3 to internal list of available DLGs [SUELF3.DLG] saved 12 states, 15 trans, 3 strig, 0 ttrig, 1 actions [SUELF4.DLG.DLG] loaded [SUELF4.DLG] created from [SUELF4.DLG] Adding SUELF4 to internal list of available DLGs [SUELF4.DLG] saved 7 states, 7 trans, 2 strig, 0 ttrig, 1 actions [SUELF5.DLG.DLG] loaded [SUELF5.DLG] created from [SUELF5.DLG] Adding SUELF5 to internal list of available DLGs [SUELF5.DLG] saved 9 states, 12 trans, 0 strig, 0 ttrig, 4 actions [SUELF6.DLG.DLG] loaded [SUELF6.DLG] created from [SUELF6.DLG] Adding SUELF6 to internal list of available DLGs [SUELF6.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 2 actions [SUELF7.DLG.DLG] loaded [SUELF7.DLG] created from [SUELF7.DLG] Adding SUELF7 to internal list of available DLGs [SUELF7.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 2 actions [SUELF8.DLG.DLG] loaded [SUELF8.DLG] created from [SUELF8.DLG] Adding SUELF8 to internal list of available DLGs [SUELF8.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 2 actions [SUELF9.DLG.DLG] loaded [SUELF9.DLG] created from [SUELF9.DLG] Adding SUELF9 to internal list of available DLGs [SUELF9.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [SUELHAN.DLG.DLG] loaded [SUELHAN.DLG] created from [SUELHAN.DLG] Adding SUELHAN to internal list of available DLGs [SUELHAN.DLG] saved 22 states, 30 trans, 5 strig, 0 ttrig, 2 actions [SUELLE.DLG.DLG] loaded [SUELLE.DLG] created from [SUELLE.DLG] Adding SUELLE to internal list of available DLGs [SUELLE.DLG] saved 22 states, 25 trans, 2 strig, 0 ttrig, 2 actions [SUELLE2.DLG.DLG] loaded [SUELLE2.DLG] created from [SUELLE2.DLG] Adding SUELLE2 to internal list of available DLGs [SUELLE2.DLG] saved 21 states, 27 trans, 2 strig, 12 ttrig, 4 actions [SUELLEAP.DLG.DLG] loaded [SUELLEAP.DLG] created from [SUELLEAP.DLG] Adding SUELLEAP to internal list of available DLGs [SUELLEAP.DLG] saved 12 states, 15 trans, 2 strig, 0 ttrig, 2 actions [SUELLES2.DLG.DLG] loaded [SUELLES2.DLG] created from [SUELLES2.DLG] Adding SUELLES2 to internal list of available DLGs [SUELLES2.DLG] saved 21 states, 27 trans, 2 strig, 12 ttrig, 0 actions [SUELLI.DLG.DLG] loaded [SUELLI.DLG] created from [SUELLI.DLG] Adding SUELLI to internal list of available DLGs [SUELLI.DLG] saved 20 states, 23 trans, 2 strig, 0 ttrig, 0 actions [SUELLI2.DLG.DLG] loaded [SUELLI2.DLG] created from [SUELLI2.DLG] Adding SUELLI2 to internal list of available DLGs [SUELLI2.DLG] saved 21 states, 27 trans, 2 strig, 12 ttrig, 0 actions [SUGAR.DLG.DLG] loaded [SUGAR.DLG] created from [SUGAR.DLG] Adding SUGAR to internal list of available DLGs [SUGAR.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 2 actions [SUJON.DLG.DLG] loaded [SUJON.DLG] created from [SUJON.DLG] Adding SUJON to internal list of available DLGs [SUJON.DLG] saved 17 states, 22 trans, 3 strig, 4 ttrig, 6 actions [SUJON2.DLG.DLG] loaded [SUJON2.DLG] created from [SUJON2.DLG] Adding SUJON2 to internal list of available DLGs [SUJON2.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [SUNIN.DLG.DLG] loaded [SUNIN.DLG] created from [SUNIN.DLG] Adding SUNIN to internal list of available DLGs [SUNIN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [SURAAM.DLG.DLG] loaded [SURAAM.DLG] created from [SURAAM.DLG] Adding SURAAM to internal list of available DLGs [SURAAM.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [SURAYAH.DLG.DLG] loaded [SURAYAH.DLG] created from [SURAYAH.DLG] Adding SURAYAH to internal list of available DLGs [SURAYAH.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [SURGEO.DLG.DLG] loaded [SURGEO.DLG] created from [SURGEO.DLG] Adding SURGEO to internal list of available DLGs [SURGEO.DLG] saved 6 states, 8 trans, 2 strig, 2 ttrig, 4 actions [SURLY.DLG.DLG] loaded [SURLY.DLG] created from [SURLY.DLG] Adding SURLY to internal list of available DLGs [SURLY.DLG] saved 22 states, 44 trans, 4 strig, 5 ttrig, 6 actions [SURREY.DLG.DLG] loaded [SURREY.DLG] created from [SURREY.DLG] Adding SURREY to internal list of available DLGs [SURREY.DLG] saved 3 states, 4 trans, 1 strig, 1 ttrig, 0 actions [SUSUNEER.DLG.DLG] loaded [SUSUNEER.DLG] created from [SUSUNEER.DLG] Adding SUSUNEER to internal list of available DLGs [SUSUNEER.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 2 actions [SUTHIE.DLG.DLG] loaded [SUTHIE.DLG] created from [SUTHIE.DLG] Adding SUTHIE to internal list of available DLGs [SUTHIE.DLG] saved 10 states, 19 trans, 4 strig, 0 ttrig, 2 actions [SVLAST.DLG.DLG] loaded [SVLAST.DLG] created from [SVLAST.DLG] Adding SVLAST to internal list of available DLGs [SVLAST.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions [SW2H14.DLG.DLG] loaded [SW2H14.DLG] created from [SW2H14.DLG] Adding SW2H14 to internal list of available DLGs [SW2H14.DLG] saved 17 states, 31 trans, 1 strig, 15 ttrig, 0 actions [SWORD.DLG.DLG] loaded [SWORD.DLG] created from [SWORD.DLG] Adding SWORD to internal list of available DLGs [SWORD.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SWSFOLL1.DLG.DLG] loaded [SWSFOLL1.DLG] created from [SWSFOLL1.DLG] Adding SWSFOLL1 to internal list of available DLGs [SWSFOLL1.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [SWSFOLL2.DLG.DLG] loaded [SWSFOLL2.DLG] created from [SWSFOLL2.DLG] Adding SWSFOLL2 to internal list of available DLGs [SWSFOLL2.DLG] saved 3 states, 9 trans, 0 strig, 1 ttrig, 0 actions [SWSFOLL3.DLG.DLG] loaded [SWSFOLL3.DLG] created from [SWSFOLL3.DLG] Adding SWSFOLL3 to internal list of available DLGs [SWSFOLL3.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SWSFOLL4.DLG.DLG] loaded [SWSFOLL4.DLG] created from [SWSFOLL4.DLG] Adding SWSFOLL4 to internal list of available DLGs [SWSFOLL4.DLG] saved 2 states, 3 trans, 0 strig, 0 ttrig, 1 actions [SWSFOLL5.DLG.DLG] loaded [SWSFOLL5.DLG] created from [SWSFOLL5.DLG] Adding SWSFOLL5 to internal list of available DLGs [SWSFOLL5.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SWSFOLL6.DLG.DLG] loaded [SWSFOLL6.DLG] created from [SWSFOLL6.DLG] Adding SWSFOLL6 to internal list of available DLGs [SWSFOLL6.DLG] saved 2 states, 4 trans, 0 strig, 0 ttrig, 0 actions [SWSHAMAN.DLG.DLG] loaded [SWSHAMAN.DLG] created from [SWSHAMAN.DLG] Adding SWSHAMAN to internal list of available DLGs [SWSHAMAN.DLG] saved 14 states, 17 trans, 2 strig, 0 ttrig, 1 actions [TAEROM.DLG.DLG] loaded [TAEROM.DLG] created from [TAEROM.DLG] Adding TAEROM to internal list of available DLGs [TAEROM.DLG] saved 20 states, 40 trans, 9 strig, 13 ttrig, 14 actions [TAILAS.DLG.DLG] loaded [TAILAS.DLG] created from [TAILAS.DLG] Adding TAILAS to internal list of available DLGs [TAILAS.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [TAKIYAH.DLG.DLG] loaded [TAKIYAH.DLG] created from [TAKIYAH.DLG] Adding TAKIYAH to internal list of available DLGs [TAKIYAH.DLG] saved 6 states, 10 trans, 3 strig, 1 ttrig, 4 actions [TALKNI01.DLG.DLG] loaded [TALKNI01.DLG] created from [TALKNI01.DLG] Adding TALKNI01 to internal list of available DLGs [TALKNI01.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [TALMISS.DLG.DLG] loaded [TALMISS.DLG] created from [TALMISS.DLG] Adding TALMISS to internal list of available DLGs [TALMISS.DLG] saved 3 states, 4 trans, 2 strig, 0 ttrig, 1 actions [TALOUN.DLG.DLG] loaded [TALOUN.DLG] created from [TALOUN.DLG] Adding TALOUN to internal list of available DLGs [TALOUN.DLG] saved 13 states, 23 trans, 4 strig, 6 ttrig, 3 actions [TALVILON.DLG.DLG] loaded [TALVILON.DLG] created from [TALVILON.DLG] Adding TALVILON to internal list of available DLGs [TALVILON.DLG] saved 62 states, 80 trans, 17 strig, 14 ttrig, 39 actions [TAMAH.DLG.DLG] loaded [TAMAH.DLG] created from [TAMAH.DLG] Adding TAMAH to internal list of available DLGs [TAMAH.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 3 actions [TAMOKO.DLG.DLG] loaded [TAMOKO.DLG] created from [TAMOKO.DLG] Adding TAMOKO to internal list of available DLGs [TAMOKO.DLG] saved 26 states, 50 trans, 3 strig, 4 ttrig, 10 actions [TAMOKO3.DLG.DLG] loaded [TAMOKO3.DLG] created from [TAMOKO3.DLG] Adding TAMOKO3 to internal list of available DLGs [TAMOKO3.DLG] saved 14 states, 22 trans, 2 strig, 2 ttrig, 10 actions [TANALLY1.DLG.DLG] loaded [TANALLY1.DLG] created from [TANALLY1.DLG] Adding TANALLY1 to internal list of available DLGs [TANALLY1.DLG] saved 27 states, 46 trans, 8 strig, 4 ttrig, 11 actions [TANNER.DLG.DLG] loaded [TANNER.DLG] created from [TANNER.DLG] Adding TANNER to internal list of available DLGs [TANNER.DLG] saved 22 states, 44 trans, 3 strig, 12 ttrig, 13 actions [TANTUG01.DLG.DLG] loaded [TANTUG01.DLG] created from [TANTUG01.DLG] Adding TANTUG01 to internal list of available DLGs [TANTUG01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [TANWIZ1.DLG.DLG] loaded [TANWIZ1.DLG] created from [TANWIZ1.DLG] Adding TANWIZ1 to internal list of available DLGs [TANWIZ1.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 8 actions [TARIS.DLG.DLG] loaded [TARIS.DLG] created from [TARIS.DLG] Adding TARIS to internal list of available DLGs [TARIS.DLG] saved 15 states, 22 trans, 4 strig, 4 ttrig, 7 actions [TARNES.DLG.DLG] loaded [TARNES.DLG] created from [TARNES.DLG] Adding TARNES to internal list of available DLGs [TARNES.DLG] saved 9 states, 16 trans, 1 strig, 0 ttrig, 4 actions [TARNOR.DLG.DLG] loaded [TARNOR.DLG] created from [TARNOR.DLG] Adding TARNOR to internal list of available DLGs [TARNOR.DLG] saved 5 states, 10 trans, 1 strig, 2 ttrig, 4 actions [TARNOR_.DLG.DLG] loaded [TARNOR_.DLG] created from [TARNOR_.DLG] Adding TARNOR_ to internal list of available DLGs [TARNOR_.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [TARTUS.DLG.DLG] loaded [TARTUS.DLG] created from [TARTUS.DLG] Adding TARTUS to internal list of available DLGs [TARTUS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [TASSA.DLG.DLG] loaded [TASSA.DLG] created from [TASSA.DLG] Adding TASSA to internal list of available DLGs [TASSA.DLG] saved 8 states, 10 trans, 3 strig, 4 ttrig, 1 actions [TAT.DLG.DLG] loaded [TAT.DLG] created from [TAT.DLG] Adding TAT to internal list of available DLGs [TAT.DLG] saved 6 states, 7 trans, 2 strig, 0 ttrig, 0 actions [TAUGOS.DLG.DLG] loaded [TAUGOS.DLG] created from [TAUGOS.DLG] Adding TAUGOS to internal list of available DLGs [TAUGOS.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 1 actions [TAXCOLL.DLG.DLG] loaded [TAXCOLL.DLG] created from [TAXCOLL.DLG] Adding TAXCOLL to internal list of available DLGs [TAXCOLL.DLG] saved 7 states, 7 trans, 5 strig, 0 ttrig, 1 actions [TAXEK.DLG.DLG] loaded [TAXEK.DLG] created from [TAXEK.DLG] Adding TAXEK to internal list of available DLGs [TAXEK.DLG] saved 7 states, 17 trans, 1 strig, 0 ttrig, 5 actions [TAZOK.DLG.DLG] loaded [TAZOK.DLG] created from [TAZOK.DLG] Adding TAZOK to internal list of available DLGs [TAZOK.DLG] saved 7 states, 11 trans, 1 strig, 1 ttrig, 1 actions [TAZOK_.DLG.DLG] loaded [TAZOK_.DLG] created from [TAZOK_.DLG] Adding TAZOK_ to internal list of available DLGs [TAZOK_.DLG] saved 39 states, 53 trans, 8 strig, 6 ttrig, 18 actions [TBBELT.DLG.DLG] loaded [TBBELT.DLG] created from [TBBELT.DLG] Adding TBBELT to internal list of available DLGs [TBBELT.DLG] saved 65 states, 66 trans, 23 strig, 1 ttrig, 22 actions [TBBRAN.DLG.DLG] loaded [TBBRAN.DLG] created from [TBBRAN.DLG] Adding TBBRAN to internal list of available DLGs [TBBRAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [TBBRANJ.DLG.DLG] loaded [TBBRANJ.DLG] created from [TBBRANJ.DLG] Adding TBBRANJ to internal list of available DLGs [TBBRANJ.DLG] saved 16 states, 16 trans, 8 strig, 0 ttrig, 8 actions [TBIMOEN.DLG.DLG] loaded [TBIMOEN.DLG] created from [TBIMOEN.DLG] Adding TBIMOEN to internal list of available DLGs [TBIMOEN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [TBIMOENJ.DLG.DLG] loaded [TBIMOENJ.DLG] created from [TBIMOENJ.DLG] Adding TBIMOENJ to internal list of available DLGs [TBIMOENJ.DLG] saved 26 states, 26 trans, 11 strig, 0 ttrig, 11 actions [TBJAHEIJ.DLG.DLG] loaded [TBJAHEIJ.DLG] created from [TBJAHEIJ.DLG] Adding TBJAHEIJ to internal list of available DLGs [TBJAHEIJ.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 3 actions [TBJAHEIR.DLG.DLG] loaded [TBJAHEIR.DLG] created from [TBJAHEIR.DLG] Adding TBJAHEIR to internal list of available DLGs [TBJAHEIR.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [TBMINSC.DLG.DLG] loaded [TBMINSC.DLG] created from [TBMINSC.DLG] Adding TBMINSC to internal list of available DLGs [TBMINSC.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [TBMINSCJ.DLG.DLG] loaded [TBMINSCJ.DLG] created from [TBMINSCJ.DLG] Adding TBMINSCJ to internal list of available DLGs [TBMINSCJ.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [TBSER1.DLG.DLG] loaded [TBSER1.DLG] created from [TBSER1.DLG] Adding TBSER1 to internal list of available DLGs [TBSER1.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [TBXAN.DLG.DLG] loaded [TBXAN.DLG] created from [TBXAN.DLG] Adding TBXAN to internal list of available DLGs [TBXAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [TBXANJ.DLG.DLG] loaded [TBXANJ.DLG] created from [TBXANJ.DLG] Adding TBXANJ to internal list of available DLGs [TBXANJ.DLG] saved 22 states, 22 trans, 10 strig, 0 ttrig, 10 actions [TCADRIL.DLG.DLG] loaded [TCADRIL.DLG] created from [TCADRIL.DLG] Adding TCADRIL to internal list of available DLGs [TCADRIL.DLG] saved 13 states, 13 trans, 6 strig, 0 ttrig, 3 actions [TCYRANDO.DLG.DLG] loaded [TCYRANDO.DLG] created from [TCYRANDO.DLG] Adding TCYRANDO to internal list of available DLGs [TCYRANDO.DLG] saved 14 states, 14 trans, 4 strig, 0 ttrig, 3 actions [TDR10A.DLG.DLG] loaded [TDR10A.DLG] created from [TDR10A.DLG] Adding TDR10A to internal list of available DLGs [TDR10A.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [TELANO.DLG.DLG] loaded [TELANO.DLG] created from [TELANO.DLG] Adding TELANO to internal list of available DLGs [TELANO.DLG] saved 11 states, 20 trans, 1 strig, 0 ttrig, 3 actions [TELLAN.DLG.DLG] loaded [TELLAN.DLG] created from [TELLAN.DLG] Adding TELLAN to internal list of available DLGs [TELLAN.DLG] saved 8 states, 11 trans, 3 strig, 0 ttrig, 4 actions [TELMAN.DLG.DLG] loaded [TELMAN.DLG] created from [TELMAN.DLG] Adding TELMAN to internal list of available DLGs [TELMAN.DLG] saved 15 states, 20 trans, 6 strig, 3 ttrig, 7 actions [TEMAMN01.DLG.DLG] loaded [TEMAMN01.DLG] created from [TEMAMN01.DLG] Adding TEMAMN01 to internal list of available DLGs [TEMAMN01.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 0 actions [TEMSUP.DLG.DLG] loaded [TEMSUP.DLG] created from [TEMSUP.DLG] Adding TEMSUP to internal list of available DLGs [TEMSUP.DLG] saved 27 states, 40 trans, 5 strig, 6 ttrig, 11 actions [TENYA.DLG.DLG] loaded [TENYA.DLG] created from [TENYA.DLG] Adding TENYA to internal list of available DLGs [TENYA.DLG] saved 30 states, 58 trans, 8 strig, 25 ttrig, 21 actions [TENYA2.DLG.DLG] loaded [TENYA2.DLG] created from [TENYA2.DLG] Adding TENYA2 to internal list of available DLGs [TENYA2.DLG] saved 12 states, 23 trans, 3 strig, 8 ttrig, 8 actions [TERL.DLG.DLG] loaded [TERL.DLG] created from [TERL.DLG] Adding TERL to internal list of available DLGs [TERL.DLG] saved 10 states, 10 trans, 2 strig, 0 ttrig, 1 actions [TERRECE.DLG.DLG] loaded [TERRECE.DLG] created from [TERRECE.DLG] Adding TERRECE to internal list of available DLGs [TERRECE.DLG] saved 25 states, 59 trans, 2 strig, 11 ttrig, 11 actions [TERSUS.DLG.DLG] loaded [TERSUS.DLG] created from [TERSUS.DLG] Adding TERSUS to internal list of available DLGs [TERSUS.DLG] saved 9 states, 14 trans, 2 strig, 0 ttrig, 1 actions [TEST.DLG.DLG] loaded [TEST.DLG] created from [TEST.DLG] Adding TEST to internal list of available DLGs [TEST.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [TEST2.DLG.DLG] loaded [TEST2.DLG] created from [TEST2.DLG] Adding TEST2 to internal list of available DLGs [TEST2.DLG] saved 3 states, 5 trans, 3 strig, 1 ttrig, 1 actions [TESTCH.DLG.DLG] loaded [TESTCH.DLG] created from [TESTCH.DLG] Adding TESTCH to internal list of available DLGs [TESTCH.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [TETHTO.DLG.DLG] loaded [TETHTO.DLG] created from [TETHTO.DLG] Adding TETHTO to internal list of available DLGs [TETHTO.DLG] saved 9 states, 11 trans, 7 strig, 0 ttrig, 4 actions [TETHTO2.DLG.DLG] loaded [TETHTO2.DLG] created from [TETHTO2.DLG] Adding TETHTO2 to internal list of available DLGs [TETHTO2.DLG] saved 6 states, 9 trans, 2 strig, 2 ttrig, 2 actions [TETHTO3.DLG.DLG] loaded [TETHTO3.DLG] created from [TETHTO3.DLG] Adding TETHTO3 to internal list of available DLGs [TETHTO3.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [TEVEN.DLG.DLG] loaded [TEVEN.DLG] created from [TEVEN.DLG] Adding TEVEN to internal list of available DLGs [TEVEN.DLG] saved 20 states, 30 trans, 2 strig, 4 ttrig, 8 actions [TEYNGA.DLG.DLG] loaded [TEYNGA.DLG] created from [TEYNGA.DLG] Adding TEYNGA to internal list of available DLGs [TEYNGA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [TGARRICK.DLG.DLG] loaded [TGARRICK.DLG] created from [TGARRICK.DLG] Adding TGARRICK to internal list of available DLGs [TGARRICK.DLG] saved 19 states, 19 trans, 7 strig, 0 ttrig, 0 actions [THALAN.DLG.DLG] loaded [THALAN.DLG] created from [THALAN.DLG] Adding THALAN to internal list of available DLGs [THALAN.DLG] saved 35 states, 60 trans, 8 strig, 9 ttrig, 14 actions [THALDO.DLG.DLG] loaded [THALDO.DLG] created from [THALDO.DLG] Adding THALDO to internal list of available DLGs [THALDO.DLG] saved 7 states, 15 trans, 2 strig, 0 ttrig, 5 actions [THEIF.DLG.DLG] loaded [THEIF.DLG] created from [THEIF.DLG] Adding THEIF to internal list of available DLGs [THEIF.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [THEREL.DLG.DLG] loaded [THEREL.DLG] created from [THEREL.DLG] Adding THEREL to internal list of available DLGs [THEREL.DLG] saved 19 states, 32 trans, 9 strig, 1 ttrig, 8 actions [THESHAL.DLG.DLG] loaded [THESHAL.DLG] created from [THESHAL.DLG] Adding THESHAL to internal list of available DLGs [THESHAL.DLG] saved 7 states, 15 trans, 1 strig, 0 ttrig, 2 actions [THIEF1.DLG.DLG] loaded [THIEF1.DLG] created from [THIEF1.DLG] Adding THIEF1 to internal list of available DLGs [THIEF1.DLG] saved 9 states, 22 trans, 2 strig, 0 ttrig, 0 actions [THIEF2.DLG.DLG] loaded [THIEF2.DLG] created from [THIEF2.DLG] Adding THIEF2 to internal list of available DLGs [THIEF2.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 2 actions [THIEF3.DLG.DLG] loaded [THIEF3.DLG] created from [THIEF3.DLG] Adding THIEF3 to internal list of available DLGs [THIEF3.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 2 actions [THIEF4.DLG.DLG] loaded [THIEF4.DLG] created from [THIEF4.DLG] Adding THIEF4 to internal list of available DLGs [THIEF4.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [THIEF5.DLG.DLG] loaded [THIEF5.DLG] created from [THIEF5.DLG] Adding THIEF5 to internal list of available DLGs [THIEF5.DLG] saved 12 states, 19 trans, 7 strig, 0 ttrig, 0 actions [THIEF6.DLG.DLG] loaded [THIEF6.DLG] created from [THIEF6.DLG] Adding THIEF6 to internal list of available DLGs [THIEF6.DLG] saved 12 states, 18 trans, 7 strig, 2 ttrig, 0 actions [THIEF7.DLG.DLG] loaded [THIEF7.DLG] created from [THIEF7.DLG] Adding THIEF7 to internal list of available DLGs [THIEF7.DLG] saved 15 states, 28 trans, 7 strig, 4 ttrig, 0 actions [THIEF8.DLG.DLG] loaded [THIEF8.DLG] created from [THIEF8.DLG] Adding THIEF8 to internal list of available DLGs [THIEF8.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [THIEFF.DLG.DLG] loaded [THIEFF.DLG] created from [THIEFF.DLG] Adding THIEFF to internal list of available DLGs [THIEFF.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [THIEFG.DLG.DLG] loaded [THIEFG.DLG] created from [THIEFG.DLG] Adding THIEFG to internal list of available DLGs [THIEFG.DLG] saved 5 states, 12 trans, 1 strig, 0 ttrig, 1 actions [THIEFM.DLG.DLG] loaded [THIEFM.DLG] created from [THIEFM.DLG] Adding THIEFM to internal list of available DLGs [THIEFM.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [THIEFTES.DLG.DLG] loaded [THIEFTES.DLG] created from [THIEFTES.DLG] Adding THIEFTES to internal list of available DLGs [THIEFTES.DLG] saved 12 states, 20 trans, 1 strig, 0 ttrig, 0 actions [THRALL.DLG.DLG] loaded [THRALL.DLG] created from [THRALL.DLG] Adding THRALL to internal list of available DLGs [THRALL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [THRAXI.DLG.DLG] loaded [THRAXI.DLG] created from [THRAXI.DLG] Adding THRAXI to internal list of available DLGs [THRAXI.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 0 actions [THUG.DLG.DLG] loaded [THUG.DLG] created from [THUG.DLG] Adding THUG to internal list of available DLGs [THUG.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [THUMB.DLG.DLG] loaded [THUMB.DLG] created from [THUMB.DLG] Adding THUMB to internal list of available DLGs [THUMB.DLG] saved 9 states, 25 trans, 2 strig, 2 ttrig, 3 actions [TIANA.DLG.DLG] loaded [TIANA.DLG] created from [TIANA.DLG] Adding TIANA to internal list of available DLGs [TIANA.DLG] saved 13 states, 24 trans, 3 strig, 8 ttrig, 8 actions [TIAX.DLG.DLG] loaded [TIAX.DLG] created from [TIAX.DLG] Adding TIAX to internal list of available DLGs [TIAX.DLG] saved 12 states, 21 trans, 4 strig, 2 ttrig, 2 actions [TIAXD.DLG.DLG] loaded [TIAXD.DLG] created from [TIAXD.DLG] Adding TIAXD to internal list of available DLGs [TIAXD.DLG] saved 7 states, 7 trans, 0 strig, 0 ttrig, 0 actions [TIAXJ.DLG.DLG] loaded [TIAXJ.DLG] created from [TIAXJ.DLG] Adding TIAXJ to internal list of available DLGs [TIAXJ.DLG] saved 13 states, 14 trans, 4 strig, 1 ttrig, 4 actions [TIAXP.DLG.DLG] loaded [TIAXP.DLG] created from [TIAXP.DLG] Adding TIAXP to internal list of available DLGs [TIAXP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [TIAXZ.DLG.DLG] loaded [TIAXZ.DLG] created from [TIAXZ.DLG] Adding TIAXZ to internal list of available DLGs [TIAXZ.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [TIBER.DLG.DLG] loaded [TIBER.DLG] created from [TIBER.DLG] Adding TIBER to internal list of available DLGs [TIBER.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 2 actions [TICK.DLG.DLG] loaded [TICK.DLG] created from [TICK.DLG] Adding TICK to internal list of available DLGs [TICK.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 3 actions [TIPIAN.DLG.DLG] loaded [TIPIAN.DLG] created from [TIPIAN.DLG] Adding TIPIAN to internal list of available DLGs [TIPIAN.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 2 actions [TIRDIR.DLG.DLG] loaded [TIRDIR.DLG] created from [TIRDIR.DLG] Adding TIRDIR to internal list of available DLGs [TIRDIR.DLG] saved 13 states, 27 trans, 1 strig, 11 ttrig, 12 actions [TIRLANA.DLG.DLG] loaded [TIRLANA.DLG] created from [TIRLANA.DLG] Adding TIRLANA to internal list of available DLGs [TIRLANA.DLG] saved 17 states, 17 trans, 6 strig, 0 ttrig, 3 actions [TIRTHOLD.DLG.DLG] loaded [TIRTHOLD.DLG] created from [TIRTHOLD.DLG] Adding TIRTHOLD to internal list of available DLGs [TIRTHOLD.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [TOADY.DLG.DLG] loaded [TOADY.DLG] created from [TOADY.DLG] Adding TOADY to internal list of available DLGs [TOADY.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 0 actions [TOBPAR01.DLG.DLG] loaded [TOBPAR01.DLG] created from [TOBPAR01.DLG] Adding TOBPAR01 to internal list of available DLGs [TOBPAR01.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [TOKCRE01.DLG.DLG] loaded [TOKCRE01.DLG] created from [TOKCRE01.DLG] Adding TOKCRE01 to internal list of available DLGs [TOKCRE01.DLG] saved 9 states, 13 trans, 3 strig, 4 ttrig, 6 actions [TOLGER.DLG.DLG] loaded [TOLGER.DLG] created from [TOLGER.DLG] Adding TOLGER to internal list of available DLGs [TOLGER.DLG] saved 87 states, 205 trans, 9 strig, 64 ttrig, 42 actions [TOLGER2.DLG.DLG] loaded [TOLGER2.DLG] created from [TOLGER2.DLG] Adding TOLGER2 to internal list of available DLGs [TOLGER2.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 3 actions [TORGAL.DLG.DLG] loaded [TORGAL.DLG] created from [TORGAL.DLG] Adding TORGAL to internal list of available DLGs [TORGAL.DLG] saved 20 states, 35 trans, 2 strig, 0 ttrig, 11 actions [TORLO.DLG.DLG] loaded [TORLO.DLG] created from [TORLO.DLG] Adding TORLO to internal list of available DLGs [TORLO.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [TORLOB.DLG.DLG] loaded [TORLOB.DLG] created from [TORLOB.DLG] Adding TORLOB to internal list of available DLGs [TORLOB.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [TOT.DLG.DLG] loaded [TOT.DLG] created from [TOT.DLG] Adding TOT to internal list of available DLGs [TOT.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [TOUR1.DLG.DLG] loaded [TOUR1.DLG] created from [TOUR1.DLG] Adding TOUR1 to internal list of available DLGs [TOUR1.DLG] saved 11 states, 11 trans, 4 strig, 0 ttrig, 0 actions [TOUR2.DLG.DLG] loaded [TOUR2.DLG] created from [TOUR2.DLG] Adding TOUR2 to internal list of available DLGs [TOUR2.DLG] saved 12 states, 12 trans, 4 strig, 0 ttrig, 0 actions [TOURIST.DLG.DLG] loaded [TOURIST.DLG] created from [TOURIST.DLG] Adding TOURIST to internal list of available DLGs [TOURIST.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [TOWNC01.DLG.DLG] loaded [TOWNC01.DLG] created from [TOWNC01.DLG] Adding TOWNC01 to internal list of available DLGs [TOWNC01.DLG] saved 106 states, 160 trans, 20 strig, 0 ttrig, 0 actions [TOWNCR.DLG.DLG] loaded [TOWNCR.DLG] created from [TOWNCR.DLG] Adding TOWNCR to internal list of available DLGs [TOWNCR.DLG] saved 5 states, 6 trans, 4 strig, 1 ttrig, 0 actions [TRACEA.DLG.DLG] loaded [TRACEA.DLG] created from [TRACEA.DLG] Adding TRACEA to internal list of available DLGs [TRACEA.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 5 actions [TRAINER1.DLG.DLG] loaded [TRAINER1.DLG] created from [TRAINER1.DLG] Adding TRAINER1 to internal list of available DLGs [TRAINER1.DLG] saved 15 states, 25 trans, 2 strig, 0 ttrig, 1 actions [TRALIT.DLG.DLG] loaded [TRALIT.DLG] created from [TRALIT.DLG] Adding TRALIT to internal list of available DLGs [TRALIT.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [TRANZI.DLG.DLG] loaded [TRANZI.DLG] created from [TRANZI.DLG] Adding TRANZI to internal list of available DLGs [TRANZI.DLG] saved 15 states, 28 trans, 3 strig, 7 ttrig, 10 actions [TRAVE2.DLG.DLG] loaded [TRAVE2.DLG] created from [TRAVE2.DLG] Adding TRAVE2 to internal list of available DLGs [TRAVE2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [TRAVEL.DLG.DLG] loaded [TRAVEL.DLG] created from [TRAVEL.DLG] Adding TRAVEL to internal list of available DLGs [TRAVEL.DLG] saved 11 states, 16 trans, 4 strig, 6 ttrig, 0 actions [TRAVIN.DLG.DLG] loaded [TRAVIN.DLG] created from [TRAVIN.DLG] Adding TRAVIN to internal list of available DLGs [TRAVIN.DLG] saved 12 states, 23 trans, 1 strig, 9 ttrig, 8 actions [TRAX.DLG.DLG] loaded [TRAX.DLG] created from [TRAX.DLG] Adding TRAX to internal list of available DLGs [TRAX.DLG] saved 20 states, 30 trans, 2 strig, 2 ttrig, 5 actions [TRCAR01.DLG.DLG] loaded [TRCAR01.DLG] created from [TRCAR01.DLG] Adding TRCAR01 to internal list of available DLGs [TRCAR01.DLG] saved 9 states, 9 trans, 6 strig, 0 ttrig, 0 actions [TRCAR02.DLG.DLG] loaded [TRCAR02.DLG] created from [TRCAR02.DLG] Adding TRCAR02 to internal list of available DLGs [TRCAR02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [TRCAR03.DLG.DLG] loaded [TRCAR03.DLG] created from [TRCAR03.DLG] Adding TRCAR03 to internal list of available DLGs [TRCAR03.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [TRCAR04.DLG.DLG] loaded [TRCAR04.DLG] created from [TRCAR04.DLG] Adding TRCAR04 to internal list of available DLGs [TRCAR04.DLG] saved 6 states, 7 trans, 3 strig, 0 ttrig, 1 actions [TRCUT01.DLG.DLG] loaded [TRCUT01.DLG] created from [TRCUT01.DLG] Adding TRCUT01 to internal list of available DLGs [TRCUT01.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [TRCUT02.DLG.DLG] loaded [TRCUT02.DLG] created from [TRCUT02.DLG] Adding TRCUT02 to internal list of available DLGs [TRCUT02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [TRCUT03.DLG.DLG] loaded [TRCUT03.DLG] created from [TRCUT03.DLG] Adding TRCUT03 to internal list of available DLGs [TRCUT03.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [TRCUT04.DLG.DLG] loaded [TRCUT04.DLG] created from [TRCUT04.DLG] Adding TRCUT04 to internal list of available DLGs [TRCUT04.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [TRCUT05.DLG.DLG] loaded [TRCUT05.DLG] created from [TRCUT05.DLG] Adding TRCUT05 to internal list of available DLGs [TRCUT05.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [TRCUT06.DLG.DLG] loaded [TRCUT06.DLG] created from [TRCUT06.DLG] Adding TRCUT06 to internal list of available DLGs [TRCUT06.DLG] saved 5 states, 7 trans, 1 strig, 3 ttrig, 1 actions [TRCUT07.DLG.DLG] loaded [TRCUT07.DLG] created from [TRCUT07.DLG] Adding TRCUT07 to internal list of available DLGs [TRCUT07.DLG] saved 10 states, 11 trans, 2 strig, 1 ttrig, 7 actions [TREMAI.DLG.DLG] loaded [TREMAI.DLG] created from [TREMAI.DLG] Adding TREMAI to internal list of available DLGs [TREMAI.DLG] saved 17 states, 26 trans, 5 strig, 0 ttrig, 7 actions [TREVIL01.DLG.DLG] loaded [TREVIL01.DLG] created from [TREVIL01.DLG] Adding TREVIL01 to internal list of available DLGs [TREVIL01.DLG] saved 40 states, 93 trans, 3 strig, 28 ttrig, 21 actions [TREVIL02.DLG.DLG] loaded [TREVIL02.DLG] created from [TREVIL02.DLG] Adding TREVIL02 to internal list of available DLGs [TREVIL02.DLG] saved 7 states, 16 trans, 3 strig, 4 ttrig, 2 actions [TREVIL03.DLG.DLG] loaded [TREVIL03.DLG] created from [TREVIL03.DLG] Adding TREVIL03 to internal list of available DLGs [TREVIL03.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 1 actions [TRFTOW01.DLG.DLG] loaded [TRFTOW01.DLG] created from [TRFTOW01.DLG] Adding TRFTOW01 to internal list of available DLGs [TRFTOW01.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRFTOW02.DLG.DLG] loaded [TRFTOW02.DLG] created from [TRFTOW02.DLG] Adding TRFTOW02 to internal list of available DLGs [TRFTOW02.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [TRFTOW03.DLG.DLG] loaded [TRFTOW03.DLG] created from [TRFTOW03.DLG] Adding TRFTOW03 to internal list of available DLGs [TRFTOW03.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRFTOW04.DLG.DLG] loaded [TRFTOW04.DLG] created from [TRFTOW04.DLG] Adding TRFTOW04 to internal list of available DLGs [TRFTOW04.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRFTOW05.DLG.DLG] loaded [TRFTOW05.DLG] created from [TRFTOW05.DLG] Adding TRFTOW05 to internal list of available DLGs [TRFTOW05.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRFUED01.DLG.DLG] loaded [TRFUED01.DLG] created from [TRFUED01.DLG] Adding TRFUED01 to internal list of available DLGs [TRFUED01.DLG] saved 33 states, 44 trans, 12 strig, 1 ttrig, 9 actions [TRFUED02.DLG.DLG] loaded [TRFUED02.DLG] created from [TRFUED02.DLG] Adding TRFUED02 to internal list of available DLGs [TRFUED02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [TRFUED05.DLG.DLG] loaded [TRFUED05.DLG] created from [TRFUED05.DLG] Adding TRFUED05 to internal list of available DLGs [TRFUED05.DLG] saved 32 states, 43 trans, 12 strig, 1 ttrig, 7 actions [TRFUED06.DLG.DLG] loaded [TRFUED06.DLG] created from [TRFUED06.DLG] Adding TRFUED06 to internal list of available DLGs [TRFUED06.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [TRFUED09.DLG.DLG] loaded [TRFUED09.DLG] created from [TRFUED09.DLG] Adding TRFUED09 to internal list of available DLGs [TRFUED09.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 2 actions [TRFUED10.DLG.DLG] loaded [TRFUED10.DLG] created from [TRFUED10.DLG] Adding TRFUED10 to internal list of available DLGs [TRFUED10.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [TRFUED11.DLG.DLG] loaded [TRFUED11.DLG] created from [TRFUED11.DLG] Adding TRFUED11 to internal list of available DLGs [TRFUED11.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [TRGENI01.DLG.DLG] loaded [TRGENI01.DLG] created from [TRGENI01.DLG] Adding TRGENI01 to internal list of available DLGs [TRGENI01.DLG] saved 44 states, 94 trans, 6 strig, 30 ttrig, 16 actions [TRGENI02.DLG.DLG] loaded [TRGENI02.DLG] created from [TRGENI02.DLG] Adding TRGENI02 to internal list of available DLGs [TRGENI02.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [TRGENI03.DLG.DLG] loaded [TRGENI03.DLG] created from [TRGENI03.DLG] Adding TRGENI03 to internal list of available DLGs [TRGENI03.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [TRGRD01.DLG.DLG] loaded [TRGRD01.DLG] created from [TRGRD01.DLG] Adding TRGRD01 to internal list of available DLGs [TRGRD01.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [TRGRD02.DLG.DLG] loaded [TRGRD02.DLG] created from [TRGRD02.DLG] Adding TRGRD02 to internal list of available DLGs [TRGRD02.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions [TRGRD03.DLG.DLG] loaded [TRGRD03.DLG] created from [TRGRD03.DLG] Adding TRGRD03 to internal list of available DLGs [TRGRD03.DLG] saved 27 states, 47 trans, 5 strig, 4 ttrig, 2 actions [TRGUARD.DLG.DLG] loaded [TRGUARD.DLG] created from [TRGUARD.DLG] Adding TRGUARD to internal list of available DLGs [TRGUARD.DLG] saved 12 states, 18 trans, 0 strig, 2 ttrig, 2 actions [TRGYP01.DLG.DLG] loaded [TRGYP01.DLG] created from [TRGYP01.DLG] Adding TRGYP01 to internal list of available DLGs [TRGYP01.DLG] saved 13 states, 13 trans, 7 strig, 0 ttrig, 0 actions [TRGYP02.DLG.DLG] loaded [TRGYP02.DLG] created from [TRGYP02.DLG] Adding TRGYP02 to internal list of available DLGs [TRGYP02.DLG] saved 35 states, 54 trans, 3 strig, 20 ttrig, 5 actions [TRGYP03.DLG.DLG] loaded [TRGYP03.DLG] created from [TRGYP03.DLG] Adding TRGYP03 to internal list of available DLGs [TRGYP03.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 4 actions [TRGYP04.DLG.DLG] loaded [TRGYP04.DLG] created from [TRGYP04.DLG] Adding TRGYP04 to internal list of available DLGs [TRGYP04.DLG] saved 16 states, 19 trans, 3 strig, 0 ttrig, 1 actions [TRHMER01.DLG.DLG] loaded [TRHMER01.DLG] created from [TRHMER01.DLG] Adding TRHMER01 to internal list of available DLGs [TRHMER01.DLG] saved 44 states, 87 trans, 7 strig, 25 ttrig, 15 actions [TRIADO.DLG.DLG] loaded [TRIADO.DLG] created from [TRIADO.DLG] Adding TRIADO to internal list of available DLGs [TRIADO.DLG] saved 6 states, 9 trans, 1 strig, 2 ttrig, 5 actions [TRINNK01.DLG.DLG] loaded [TRINNK01.DLG] created from [TRINNK01.DLG] Adding TRINNK01 to internal list of available DLGs [TRINNK01.DLG] saved 27 states, 55 trans, 3 strig, 17 ttrig, 3 actions [TRKID01.DLG.DLG] loaded [TRKID01.DLG] created from [TRKID01.DLG] Adding TRKID01 to internal list of available DLGs [TRKID01.DLG] saved 8 states, 10 trans, 5 strig, 1 ttrig, 3 actions [TRKID02.DLG.DLG] loaded [TRKID02.DLG] created from [TRKID02.DLG] Adding TRKID02 to internal list of available DLGs [TRKID02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 5 actions [TRKID03.DLG.DLG] loaded [TRKID03.DLG] created from [TRKID03.DLG] Adding TRKID03 to internal list of available DLGs [TRKID03.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [TRKID04.DLG.DLG] loaded [TRKID04.DLG] created from [TRKID04.DLG] Adding TRKID04 to internal list of available DLGs [TRKID04.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [TRLGRD01.DLG.DLG] loaded [TRLGRD01.DLG] created from [TRLGRD01.DLG] Adding TRLGRD01 to internal list of available DLGs [TRLGRD01.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [TRMER01.DLG.DLG] loaded [TRMER01.DLG] created from [TRMER01.DLG] Adding TRMER01 to internal list of available DLGs [TRMER01.DLG] saved 10 states, 10 trans, 6 strig, 0 ttrig, 2 actions [TRMER02.DLG.DLG] loaded [TRMER02.DLG] created from [TRMER02.DLG] Adding TRMER02 to internal list of available DLGs [TRMER02.DLG] saved 23 states, 48 trans, 3 strig, 12 ttrig, 2 actions [TRMER03.DLG.DLG] loaded [TRMER03.DLG] created from [TRMER03.DLG] Adding TRMER03 to internal list of available DLGs [TRMER03.DLG] saved 8 states, 10 trans, 5 strig, 0 ttrig, 1 actions [TRMER04.DLG.DLG] loaded [TRMER04.DLG] created from [TRMER04.DLG] Adding TRMER04 to internal list of available DLGs [TRMER04.DLG] saved 8 states, 10 trans, 5 strig, 0 ttrig, 1 actions [TRMTOW01.DLG.DLG] loaded [TRMTOW01.DLG] created from [TRMTOW01.DLG] Adding TRMTOW01 to internal list of available DLGs [TRMTOW01.DLG] saved 21 states, 33 trans, 7 strig, 2 ttrig, 0 actions [TRMTOW02.DLG.DLG] loaded [TRMTOW02.DLG] created from [TRMTOW02.DLG] Adding TRMTOW02 to internal list of available DLGs [TRMTOW02.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRMTOW03.DLG.DLG] loaded [TRMTOW03.DLG] created from [TRMTOW03.DLG] Adding TRMTOW03 to internal list of available DLGs [TRMTOW03.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRMTOW04.DLG.DLG] loaded [TRMTOW04.DLG] created from [TRMTOW04.DLG] Adding TRMTOW04 to internal list of available DLGs [TRMTOW04.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRMTOW05.DLG.DLG] loaded [TRMTOW05.DLG] created from [TRMTOW05.DLG] Adding TRMTOW05 to internal list of available DLGs [TRMTOW05.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 2 actions [TRNOBF01.DLG.DLG] loaded [TRNOBF01.DLG] created from [TRNOBF01.DLG] Adding TRNOBF01 to internal list of available DLGs [TRNOBF01.DLG] saved 13 states, 13 trans, 4 strig, 0 ttrig, 1 actions [TRNOBF02.DLG.DLG] loaded [TRNOBF02.DLG] created from [TRNOBF02.DLG] Adding TRNOBF02 to internal list of available DLGs [TRNOBF02.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [TRNOBM01.DLG.DLG] loaded [TRNOBM01.DLG] created from [TRNOBM01.DLG] Adding TRNOBM01 to internal list of available DLGs [TRNOBM01.DLG] saved 13 states, 13 trans, 4 strig, 0 ttrig, 1 actions [TRNOBM02.DLG.DLG] loaded [TRNOBM02.DLG] created from [TRNOBM02.DLG] Adding TRNOBM02 to internal list of available DLGs [TRNOBM02.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 4 actions [TRPLE01.DLG.DLG] loaded [TRPLE01.DLG] created from [TRPLE01.DLG] Adding TRPLE01 to internal list of available DLGs [TRPLE01.DLG] saved 24 states, 43 trans, 2 strig, 10 ttrig, 5 actions [TRPLE02.DLG.DLG] loaded [TRPLE02.DLG] created from [TRPLE02.DLG] Adding TRPLE02 to internal list of available DLGs [TRPLE02.DLG] saved 11 states, 13 trans, 2 strig, 4 ttrig, 0 actions [TRPLE03.DLG.DLG] loaded [TRPLE03.DLG] created from [TRPLE03.DLG] Adding TRPLE03 to internal list of available DLGs [TRPLE03.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [TRPLE04.DLG.DLG] loaded [TRPLE04.DLG] created from [TRPLE04.DLG] Adding TRPLE04 to internal list of available DLGs [TRPLE04.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [TRRAK01.DLG.DLG] loaded [TRRAK01.DLG] created from [TRRAK01.DLG] Adding TRRAK01 to internal list of available DLGs [TRRAK01.DLG] saved 9 states, 22 trans, 3 strig, 11 ttrig, 2 actions [TRRAK02.DLG.DLG] loaded [TRRAK02.DLG] created from [TRRAK02.DLG] Adding TRRAK02 to internal list of available DLGs [TRRAK02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [TRRAK03.DLG.DLG] loaded [TRRAK03.DLG] created from [TRRAK03.DLG] Adding TRRAK03 to internal list of available DLGs [TRRAK03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [TRSKIN01.DLG.DLG] loaded [TRSKIN01.DLG] created from [TRSKIN01.DLG] Adding TRSKIN01 to internal list of available DLGs [TRSKIN01.DLG] saved 20 states, 29 trans, 4 strig, 2 ttrig, 6 actions [TRSKIN02.DLG.DLG] loaded [TRSKIN02.DLG] created from [TRSKIN02.DLG] Adding TRSKIN02 to internal list of available DLGs [TRSKIN02.DLG] saved 36 states, 53 trans, 3 strig, 9 ttrig, 9 actions [TRSKIN03.DLG.DLG] loaded [TRSKIN03.DLG] created from [TRSKIN03.DLG] Adding TRSKIN03 to internal list of available DLGs [TRSKIN03.DLG] saved 13 states, 13 trans, 3 strig, 0 ttrig, 4 actions [TRSKIN04.DLG.DLG] loaded [TRSKIN04.DLG] created from [TRSKIN04.DLG] Adding TRSKIN04 to internal list of available DLGs [TRSKIN04.DLG] saved 9 states, 9 trans, 6 strig, 0 ttrig, 2 actions [TRSKIN05.DLG.DLG] loaded [TRSKIN05.DLG] created from [TRSKIN05.DLG] Adding TRSKIN05 to internal list of available DLGs [TRSKIN05.DLG] saved 16 states, 18 trans, 7 strig, 0 ttrig, 1 actions [TRSKIN06.DLG.DLG] loaded [TRSKIN06.DLG] created from [TRSKIN06.DLG] Adding TRSKIN06 to internal list of available DLGs [TRSKIN06.DLG] saved 35 states, 53 trans, 4 strig, 0 ttrig, 1 actions [TRTAVP01.DLG.DLG] loaded [TRTAVP01.DLG] created from [TRTAVP01.DLG] Adding TRTAVP01 to internal list of available DLGs [TRTAVP01.DLG] saved 10 states, 10 trans, 10 strig, 0 ttrig, 0 actions [TRTAVP02.DLG.DLG] loaded [TRTAVP02.DLG] created from [TRTAVP02.DLG] Adding TRTAVP02 to internal list of available DLGs [TRTAVP02.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions [TRTAVP03.DLG.DLG] loaded [TRTAVP03.DLG] created from [TRTAVP03.DLG] Adding TRTAVP03 to internal list of available DLGs [TRTAVP03.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [TRTAVP04.DLG.DLG] loaded [TRTAVP04.DLG] created from [TRTAVP04.DLG] Adding TRTAVP04 to internal list of available DLGs [TRTAVP04.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [TRTAVP05.DLG.DLG] loaded [TRTAVP05.DLG] created from [TRTAVP05.DLG] Adding TRTAVP05 to internal list of available DLGs [TRTAVP05.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [TRTHF01.DLG.DLG] loaded [TRTHF01.DLG] created from [TRTHF01.DLG] Adding TRTHF01 to internal list of available DLGs [TRTHF01.DLG] saved 17 states, 26 trans, 1 strig, 0 ttrig, 2 actions [TRTHF02.DLG.DLG] loaded [TRTHF02.DLG] created from [TRTHF02.DLG] Adding TRTHF02 to internal list of available DLGs [TRTHF02.DLG] saved 11 states, 21 trans, 2 strig, 2 ttrig, 3 actions [TRTHF03.DLG.DLG] loaded [TRTHF03.DLG] created from [TRTHF03.DLG] Adding TRTHF03 to internal list of available DLGs [TRTHF03.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 0 actions [TRTHF04.DLG.DLG] loaded [TRTHF04.DLG] created from [TRTHF04.DLG] Adding TRTHF04 to internal list of available DLGs [TRTHF04.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [TRWEN01.DLG.DLG] loaded [TRWEN01.DLG] created from [TRWEN01.DLG] Adding TRWEN01 to internal list of available DLGs [TRWEN01.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [TTBELT.DLG.DLG] loaded [TTBELT.DLG] created from [TTBELT.DLG] Adding TTBELT to internal list of available DLGs [TTBELT.DLG] saved 65 states, 66 trans, 23 strig, 1 ttrig, 22 actions [TTBRAN.DLG.DLG] loaded [TTBRAN.DLG] created from [TTBRAN.DLG] Adding TTBRAN to internal list of available DLGs [TTBRAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [TTBRANJ.DLG.DLG] loaded [TTBRANJ.DLG] created from [TTBRANJ.DLG] Adding TTBRANJ to internal list of available DLGs [TTBRANJ.DLG] saved 16 states, 16 trans, 8 strig, 0 ttrig, 8 actions [TTIMOEN.DLG.DLG] loaded [TTIMOEN.DLG] created from [TTIMOEN.DLG] Adding TTIMOEN to internal list of available DLGs [TTIMOEN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [TTIMOENJ.DLG.DLG] loaded [TTIMOENJ.DLG] created from [TTIMOENJ.DLG] Adding TTIMOENJ to internal list of available DLGs [TTIMOENJ.DLG] saved 26 states, 26 trans, 11 strig, 0 ttrig, 11 actions [TTJAHEIJ.DLG.DLG] loaded [TTJAHEIJ.DLG] created from [TTJAHEIJ.DLG] Adding TTJAHEIJ to internal list of available DLGs [TTJAHEIJ.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 3 actions [TTJAHEIR.DLG.DLG] loaded [TTJAHEIR.DLG] created from [TTJAHEIR.DLG] Adding TTJAHEIR to internal list of available DLGs [TTJAHEIR.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [TTMINSC.DLG.DLG] loaded [TTMINSC.DLG] created from [TTMINSC.DLG] Adding TTMINSC to internal list of available DLGs [TTMINSC.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [TTMINSCJ.DLG.DLG] loaded [TTMINSCJ.DLG] created from [TTMINSCJ.DLG] Adding TTMINSCJ to internal list of available DLGs [TTMINSCJ.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [TTSER1.DLG.DLG] loaded [TTSER1.DLG] created from [TTSER1.DLG] Adding TTSER1 to internal list of available DLGs [TTSER1.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [TTSER2.DLG.DLG] loaded [TTSER2.DLG] created from [TTSER2.DLG] Adding TTSER2 to internal list of available DLGs [TTSER2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [TTXAN.DLG.DLG] loaded [TTXAN.DLG] created from [TTXAN.DLG] Adding TTXAN to internal list of available DLGs [TTXAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [TTXANJ.DLG.DLG] loaded [TTXANJ.DLG] created from [TTXANJ.DLG] Adding TTXANJ to internal list of available DLGs [TTXANJ.DLG] saved 22 states, 22 trans, 10 strig, 0 ttrig, 10 actions [TUTH.DLG.DLG] loaded [TUTH.DLG] created from [TUTH.DLG] Adding TUTH to internal list of available DLGs [TUTH.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 1 actions [UDARDUL.DLG.DLG] loaded [UDARDUL.DLG] created from [UDARDUL.DLG] Adding UDARDUL to internal list of available DLGs [UDARDUL.DLG] saved 67 states, 86 trans, 14 strig, 22 ttrig, 29 actions [UDCHAL.DLG.DLG] loaded [UDCHAL.DLG] created from [UDCHAL.DLG] Adding UDCHAL to internal list of available DLGs [UDCHAL.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 5 actions [UDCOM01.DLG.DLG] loaded [UDCOM01.DLG] created from [UDCOM01.DLG] Adding UDCOM01 to internal list of available DLGs [UDCOM01.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDCOM02.DLG.DLG] loaded [UDCOM02.DLG] created from [UDCOM02.DLG] Adding UDCOM02 to internal list of available DLGs [UDCOM02.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDCOM03.DLG.DLG] loaded [UDCOM03.DLG] created from [UDCOM03.DLG] Adding UDCOM03 to internal list of available DLGs [UDCOM03.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [UDDEMON.DLG.DLG] loaded [UDDEMON.DLG] created from [UDDEMON.DLG] Adding UDDEMON to internal list of available DLGs [UDDEMON.DLG] saved 23 states, 41 trans, 3 strig, 14 ttrig, 16 actions [UDDOOR01.DLG.DLG] loaded [UDDOOR01.DLG] created from [UDDOOR01.DLG] Adding UDDOOR01 to internal list of available DLGs [UDDOOR01.DLG] saved 13 states, 18 trans, 1 strig, 5 ttrig, 2 actions [UDDOOR02.DLG.DLG] loaded [UDDOOR02.DLG] created from [UDDOOR02.DLG] Adding UDDOOR02 to internal list of available DLGs [UDDOOR02.DLG] saved 19 states, 38 trans, 3 strig, 21 ttrig, 12 actions [UDDOOR03.DLG.DLG] loaded [UDDOOR03.DLG] created from [UDDOOR03.DLG] Adding UDDOOR03 to internal list of available DLGs [UDDOOR03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [UDDOOR09.DLG.DLG] loaded [UDDOOR09.DLG] created from [UDDOOR09.DLG] Adding UDDOOR09 to internal list of available DLGs [UDDOOR09.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [UDDROW01.DLG.DLG] loaded [UDDROW01.DLG] created from [UDDROW01.DLG] Adding UDDROW01 to internal list of available DLGs [UDDROW01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [UDDROW02.DLG.DLG] loaded [UDDROW02.DLG] created from [UDDROW02.DLG] Adding UDDROW02 to internal list of available DLGs [UDDROW02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [UDDROW03.DLG.DLG] loaded [UDDROW03.DLG] created from [UDDROW03.DLG] Adding UDDROW03 to internal list of available DLGs [UDDROW03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDDROW04.DLG.DLG] loaded [UDDROW04.DLG] created from [UDDROW04.DLG] Adding UDDROW04 to internal list of available DLGs [UDDROW04.DLG] saved 50 states, 91 trans, 12 strig, 14 ttrig, 14 actions [UDDROW05.DLG.DLG] loaded [UDDROW05.DLG] created from [UDDROW05.DLG] Adding UDDROW05 to internal list of available DLGs [UDDROW05.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDDROW06.DLG.DLG] loaded [UDDROW06.DLG] created from [UDDROW06.DLG] Adding UDDROW06 to internal list of available DLGs [UDDROW06.DLG] saved 19 states, 35 trans, 2 strig, 0 ttrig, 0 actions [UDDROW07.DLG.DLG] loaded [UDDROW07.DLG] created from [UDDROW07.DLG] Adding UDDROW07 to internal list of available DLGs [UDDROW07.DLG] saved 15 states, 23 trans, 3 strig, 4 ttrig, 1 actions [UDDROW08.DLG.DLG] loaded [UDDROW08.DLG] created from [UDDROW08.DLG] Adding UDDROW08 to internal list of available DLGs [UDDROW08.DLG] saved 16 states, 25 trans, 1 strig, 0 ttrig, 0 actions [UDDROW09.DLG.DLG] loaded [UDDROW09.DLG] created from [UDDROW09.DLG] Adding UDDROW09 to internal list of available DLGs [UDDROW09.DLG] saved 7 states, 7 trans, 3 strig, 0 ttrig, 2 actions [UDDROW10.DLG.DLG] loaded [UDDROW10.DLG] created from [UDDROW10.DLG] Adding UDDROW10 to internal list of available DLGs [UDDROW10.DLG] saved 23 states, 30 trans, 2 strig, 1 ttrig, 0 actions [UDDROW11.DLG.DLG] loaded [UDDROW11.DLG] created from [UDDROW11.DLG] Adding UDDROW11 to internal list of available DLGs [UDDROW11.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [UDDROW12.DLG.DLG] loaded [UDDROW12.DLG] created from [UDDROW12.DLG] Adding UDDROW12 to internal list of available DLGs [UDDROW12.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [UDDROW13.DLG.DLG] loaded [UDDROW13.DLG] created from [UDDROW13.DLG] Adding UDDROW13 to internal list of available DLGs [UDDROW13.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [UDDROW14.DLG.DLG] loaded [UDDROW14.DLG] created from [UDDROW14.DLG] Adding UDDROW14 to internal list of available DLGs [UDDROW14.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 2 actions [UDDROW15.DLG.DLG] loaded [UDDROW15.DLG] created from [UDDROW15.DLG] Adding UDDROW15 to internal list of available DLGs [UDDROW15.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [UDDROW16.DLG.DLG] loaded [UDDROW16.DLG] created from [UDDROW16.DLG] Adding UDDROW16 to internal list of available DLGs [UDDROW16.DLG] saved 57 states, 117 trans, 7 strig, 56 ttrig, 58 actions [UDDROW20.DLG.DLG] loaded [UDDROW20.DLG] created from [UDDROW20.DLG] Adding UDDROW20 to internal list of available DLGs [UDDROW20.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDDROW21.DLG.DLG] loaded [UDDROW21.DLG] created from [UDDROW21.DLG] Adding UDDROW21 to internal list of available DLGs [UDDROW21.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDDROW22.DLG.DLG] loaded [UDDROW22.DLG] created from [UDDROW22.DLG] Adding UDDROW22 to internal list of available DLGs [UDDROW22.DLG] saved 7 states, 14 trans, 1 strig, 0 ttrig, 1 actions [UDDROW23.DLG.DLG] loaded [UDDROW23.DLG] created from [UDDROW23.DLG] Adding UDDROW23 to internal list of available DLGs [UDDROW23.DLG] saved 5 states, 10 trans, 1 strig, 0 ttrig, 3 actions [UDDROW24.DLG.DLG] loaded [UDDROW24.DLG] created from [UDDROW24.DLG] Adding UDDROW24 to internal list of available DLGs [UDDROW24.DLG] saved 3 states, 6 trans, 1 strig, 0 ttrig, 2 actions [UDDROW25.DLG.DLG] loaded [UDDROW25.DLG] created from [UDDROW25.DLG] Adding UDDROW25 to internal list of available DLGs [UDDROW25.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [UDDROW26.DLG.DLG] loaded [UDDROW26.DLG] created from [UDDROW26.DLG] Adding UDDROW26 to internal list of available DLGs [UDDROW26.DLG] saved 6 states, 7 trans, 3 strig, 1 ttrig, 3 actions [UDDROW27.DLG.DLG] loaded [UDDROW27.DLG] created from [UDDROW27.DLG] Adding UDDROW27 to internal list of available DLGs [UDDROW27.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDDROW28.DLG.DLG] loaded [UDDROW28.DLG] created from [UDDROW28.DLG] Adding UDDROW28 to internal list of available DLGs [UDDROW28.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDDROW29.DLG.DLG] loaded [UDDROW29.DLG] created from [UDDROW29.DLG] Adding UDDROW29 to internal list of available DLGs [UDDROW29.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [UDDROW32.DLG.DLG] loaded [UDDROW32.DLG] created from [UDDROW32.DLG] Adding UDDROW32 to internal list of available DLGs [UDDROW32.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDDROW33.DLG.DLG] loaded [UDDROW33.DLG] created from [UDDROW33.DLG] Adding UDDROW33 to internal list of available DLGs [UDDROW33.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [UDDROW34.DLG.DLG] loaded [UDDROW34.DLG] created from [UDDROW34.DLG] Adding UDDROW34 to internal list of available DLGs [UDDROW34.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [UDDROW35.DLG.DLG] loaded [UDDROW35.DLG] created from [UDDROW35.DLG] Adding UDDROW35 to internal list of available DLGs [UDDROW35.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [UDDROW36.DLG.DLG] loaded [UDDROW36.DLG] created from [UDDROW36.DLG] Adding UDDROW36 to internal list of available DLGs [UDDROW36.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [UDDUER01.DLG.DLG] loaded [UDDUER01.DLG] created from [UDDUER01.DLG] Adding UDDUER01 to internal list of available DLGs [UDDUER01.DLG] saved 26 states, 56 trans, 3 strig, 24 ttrig, 15 actions [UDDUER02.DLG.DLG] loaded [UDDUER02.DLG] created from [UDDUER02.DLG] Adding UDDUER02 to internal list of available DLGs [UDDUER02.DLG] saved 18 states, 32 trans, 3 strig, 9 ttrig, 3 actions [UDDUER03.DLG.DLG] loaded [UDDUER03.DLG] created from [UDDUER03.DLG] Adding UDDUER03 to internal list of available DLGs [UDDUER03.DLG] saved 16 states, 40 trans, 2 strig, 27 ttrig, 0 actions [UDELDER.DLG.DLG] loaded [UDELDER.DLG] created from [UDELDER.DLG] Adding UDELDER to internal list of available DLGs [UDELDER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [UDELF01.DLG.DLG] loaded [UDELF01.DLG] created from [UDELF01.DLG] Adding UDELF01 to internal list of available DLGs [UDELF01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDELF02.DLG.DLG] loaded [UDELF02.DLG] created from [UDELF02.DLG] Adding UDELF02 to internal list of available DLGs [UDELF02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDELF03.DLG.DLG] loaded [UDELF03.DLG] created from [UDELF03.DLG] Adding UDELF03 to internal list of available DLGs [UDELF03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDGITH02.DLG.DLG] loaded [UDGITH02.DLG] created from [UDGITH02.DLG] Adding UDGITH02 to internal list of available DLGs [UDGITH02.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [UDILSLA1.DLG.DLG] loaded [UDILSLA1.DLG] created from [UDILSLA1.DLG] Adding UDILSLA1 to internal list of available DLGs [UDILSLA1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [UDILSLA2.DLG.DLG] loaded [UDILSLA2.DLG] created from [UDILSLA2.DLG] Adding UDILSLA2 to internal list of available DLGs [UDILSLA2.DLG] saved 15 states, 18 trans, 3 strig, 0 ttrig, 2 actions [UDIMP.DLG.DLG] loaded [UDIMP.DLG] created from [UDIMP.DLG] Adding UDIMP to internal list of available DLGs [UDIMP.DLG] saved 10 states, 12 trans, 1 strig, 4 ttrig, 2 actions [UDIMRAE.DLG.DLG] loaded [UDIMRAE.DLG] created from [UDIMRAE.DLG] Adding UDIMRAE to internal list of available DLGs [UDIMRAE.DLG] saved 15 states, 15 trans, 4 strig, 0 ttrig, 1 actions [UDKUO01.DLG.DLG] loaded [UDKUO01.DLG] created from [UDKUO01.DLG] Adding UDKUO01 to internal list of available DLGs [UDKUO01.DLG] saved 3 states, 7 trans, 1 strig, 0 ttrig, 1 actions [UDLESA.DLG.DLG] loaded [UDLESA.DLG] created from [UDLESA.DLG] Adding UDLESA to internal list of available DLGs [UDLESA.DLG] saved 13 states, 21 trans, 3 strig, 7 ttrig, 16 actions [UDOGRE.DLG.DLG] loaded [UDOGRE.DLG] created from [UDOGRE.DLG] Adding UDOGRE to internal list of available DLGs [UDOGRE.DLG] saved 15 states, 21 trans, 4 strig, 0 ttrig, 5 actions [UDPHAE01.DLG.DLG] loaded [UDPHAE01.DLG] created from [UDPHAE01.DLG] Adding UDPHAE01 to internal list of available DLGs [UDPHAE01.DLG] saved 167 states, 259 trans, 32 strig, 52 ttrig, 49 actions [UDPHAE02.DLG.DLG] loaded [UDPHAE02.DLG] created from [UDPHAE02.DLG] Adding UDPHAE02 to internal list of available DLGs [UDPHAE02.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [UDSILVER.DLG.DLG] loaded [UDSILVER.DLG] created from [UDSILVER.DLG] Adding UDSILVER to internal list of available DLGs [UDSILVER.DLG] saved 61 states, 105 trans, 5 strig, 36 ttrig, 11 actions [UDSIMYAZ.DLG.DLG] loaded [UDSIMYAZ.DLG] created from [UDSIMYAZ.DLG] Adding UDSIMYAZ to internal list of available DLGs [UDSIMYAZ.DLG] saved 59 states, 103 trans, 9 strig, 37 ttrig, 31 actions [UDSLV01.DLG.DLG] loaded [UDSLV01.DLG] created from [UDSLV01.DLG] Adding UDSLV01 to internal list of available DLGs [UDSLV01.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDSLV02.DLG.DLG] loaded [UDSLV02.DLG] created from [UDSLV02.DLG] Adding UDSLV02 to internal list of available DLGs [UDSLV02.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 3 actions [UDSLV03.DLG.DLG] loaded [UDSLV03.DLG] created from [UDSLV03.DLG] Adding UDSLV03 to internal list of available DLGs [UDSLV03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [UDSLV04.DLG.DLG] loaded [UDSLV04.DLG] created from [UDSLV04.DLG] Adding UDSLV04 to internal list of available DLGs [UDSLV04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UDSOLA01.DLG.DLG] loaded [UDSOLA01.DLG] created from [UDSOLA01.DLG] Adding UDSOLA01 to internal list of available DLGs [UDSOLA01.DLG] saved 166 states, 239 trans, 24 strig, 35 ttrig, 55 actions [UDSOLA02.DLG.DLG] loaded [UDSOLA02.DLG] created from [UDSOLA02.DLG] Adding UDSOLA02 to internal list of available DLGs [UDSOLA02.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [UDSVIR01.DLG.DLG] loaded [UDSVIR01.DLG] created from [UDSVIR01.DLG] Adding UDSVIR01 to internal list of available DLGs [UDSVIR01.DLG] saved 11 states, 17 trans, 3 strig, 2 ttrig, 1 actions [UDSVIR02.DLG.DLG] loaded [UDSVIR02.DLG] created from [UDSVIR02.DLG] Adding UDSVIR02 to internal list of available DLGs [UDSVIR02.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [UDSVIR03.DLG.DLG] loaded [UDSVIR03.DLG] created from [UDSVIR03.DLG] Adding UDSVIR03 to internal list of available DLGs [UDSVIR03.DLG] saved 44 states, 79 trans, 4 strig, 33 ttrig, 10 actions [UDSVIR04.DLG.DLG] loaded [UDSVIR04.DLG] created from [UDSVIR04.DLG] Adding UDSVIR04 to internal list of available DLGs [UDSVIR04.DLG] saved 19 states, 32 trans, 2 strig, 7 ttrig, 9 actions [UDSVIR05.DLG.DLG] loaded [UDSVIR05.DLG] created from [UDSVIR05.DLG] Adding UDSVIR05 to internal list of available DLGs [UDSVIR05.DLG] saved 26 states, 52 trans, 1 strig, 16 ttrig, 30 actions [UDSVIR06.DLG.DLG] loaded [UDSVIR06.DLG] created from [UDSVIR06.DLG] Adding UDSVIR06 to internal list of available DLGs [UDSVIR06.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [UDSVIR08.DLG.DLG] loaded [UDSVIR08.DLG] created from [UDSVIR08.DLG] Adding UDSVIR08 to internal list of available DLGs [UDSVIR08.DLG] saved 17 states, 42 trans, 2 strig, 14 ttrig, 13 actions [UDSVL02.DLG.DLG] loaded [UDSVL02.DLG] created from [UDSVL02.DLG] Adding UDSVL02 to internal list of available DLGs [UDSVL02.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 3 actions [UDTRAP01.DLG.DLG] loaded [UDTRAP01.DLG] created from [UDTRAP01.DLG] Adding UDTRAP01 to internal list of available DLGs [UDTRAP01.DLG] saved 8 states, 14 trans, 1 strig, 2 ttrig, 1 actions [UDTRAP02.DLG.DLG] loaded [UDTRAP02.DLG] created from [UDTRAP02.DLG] Adding UDTRAP02 to internal list of available DLGs [UDTRAP02.DLG] saved 15 states, 24 trans, 2 strig, 2 ttrig, 4 actions [UDTRAP03.DLG.DLG] loaded [UDTRAP03.DLG] created from [UDTRAP03.DLG] Adding UDTRAP03 to internal list of available DLGs [UDTRAP03.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [UDTRAP04.DLG.DLG] loaded [UDTRAP04.DLG] created from [UDTRAP04.DLG] Adding UDTRAP04 to internal list of available DLGs [UDTRAP04.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 1 actions [UDTRAP05.DLG.DLG] loaded [UDTRAP05.DLG] created from [UDTRAP05.DLG] Adding UDTRAP05 to internal list of available DLGs [UDTRAP05.DLG] saved 21 states, 38 trans, 1 strig, 14 ttrig, 4 actions [UDTRAP06.DLG.DLG] loaded [UDTRAP06.DLG] created from [UDTRAP06.DLG] Adding UDTRAP06 to internal list of available DLGs [UDTRAP06.DLG] saved 12 states, 18 trans, 1 strig, 9 ttrig, 4 actions [UDVAMP01.DLG.DLG] loaded [UDVAMP01.DLG] created from [UDVAMP01.DLG] Adding UDVAMP01 to internal list of available DLGs [UDVAMP01.DLG] saved 9 states, 13 trans, 1 strig, 0 ttrig, 0 actions [UDVICTIM.DLG.DLG] loaded [UDVICTIM.DLG] created from [UDVICTIM.DLG] Adding UDVICTIM to internal list of available DLGs [UDVICTIM.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [UDVITH.DLG.DLG] loaded [UDVITH.DLG] created from [UDVITH.DLG] Adding UDVITH to internal list of available DLGs [UDVITH.DLG] saved 52 states, 83 trans, 10 strig, 17 ttrig, 20 actions [UHBOY01.DLG.DLG] loaded [UHBOY01.DLG] created from [UHBOY01.DLG] Adding UHBOY01 to internal list of available DLGs [UHBOY01.DLG] saved 7 states, 8 trans, 5 strig, 2 ttrig, 2 actions [UHFARM01.DLG.DLG] loaded [UHFARM01.DLG] created from [UHFARM01.DLG] Adding UHFARM01 to internal list of available DLGs [UHFARM01.DLG] saved 13 states, 18 trans, 1 strig, 2 ttrig, 0 actions [UHFARM02.DLG.DLG] loaded [UHFARM02.DLG] created from [UHFARM02.DLG] Adding UHFARM02 to internal list of available DLGs [UHFARM02.DLG] saved 15 states, 20 trans, 1 strig, 2 ttrig, 0 actions [UHFARM03.DLG.DLG] loaded [UHFARM03.DLG] created from [UHFARM03.DLG] Adding UHFARM03 to internal list of available DLGs [UHFARM03.DLG] saved 8 states, 11 trans, 1 strig, 0 ttrig, 0 actions [UHFEM01.DLG.DLG] loaded [UHFEM01.DLG] created from [UHFEM01.DLG] Adding UHFEM01 to internal list of available DLGs [UHFEM01.DLG] saved 14 states, 15 trans, 8 strig, 2 ttrig, 1 actions [UHFEM02.DLG.DLG] loaded [UHFEM02.DLG] created from [UHFEM02.DLG] Adding UHFEM02 to internal list of available DLGs [UHFEM02.DLG] saved 21 states, 28 trans, 16 strig, 8 ttrig, 4 actions [UHGIBB01.DLG.DLG] loaded [UHGIBB01.DLG] created from [UHGIBB01.DLG] Adding UHGIBB01 to internal list of available DLGs [UHGIBB01.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [UHGIRL01.DLG.DLG] loaded [UHGIRL01.DLG] created from [UHGIRL01.DLG] Adding UHGIRL01 to internal list of available DLGs [UHGIRL01.DLG] saved 10 states, 13 trans, 1 strig, 0 ttrig, 0 actions [UHINN01.DLG.DLG] loaded [UHINN01.DLG] created from [UHINN01.DLG] Adding UHINN01 to internal list of available DLGs [UHINN01.DLG] saved 57 states, 84 trans, 8 strig, 7 ttrig, 8 actions [UHINN02.DLG.DLG] loaded [UHINN02.DLG] created from [UHINN02.DLG] Adding UHINN02 to internal list of available DLGs [UHINN02.DLG] saved 29 states, 29 trans, 3 strig, 0 ttrig, 1 actions [UHKID01.DLG.DLG] loaded [UHKID01.DLG] created from [UHKID01.DLG] Adding UHKID01 to internal list of available DLGs [UHKID01.DLG] saved 28 states, 44 trans, 7 strig, 11 ttrig, 25 actions [UHKID02.DLG.DLG] loaded [UHKID02.DLG] created from [UHKID02.DLG] Adding UHKID02 to internal list of available DLGs [UHKID02.DLG] saved 17 states, 20 trans, 3 strig, 0 ttrig, 1 actions [UHKID03.DLG.DLG] loaded [UHKID03.DLG] created from [UHKID03.DLG] Adding UHKID03 to internal list of available DLGs [UHKID03.DLG] saved 18 states, 22 trans, 3 strig, 0 ttrig, 1 actions [UHMAN01.DLG.DLG] loaded [UHMAN01.DLG] created from [UHMAN01.DLG] Adding UHMAN01 to internal list of available DLGs [UHMAN01.DLG] saved 19 states, 22 trans, 15 strig, 3 ttrig, 4 actions [UHMAN02.DLG.DLG] loaded [UHMAN02.DLG] created from [UHMAN02.DLG] Adding UHMAN02 to internal list of available DLGs [UHMAN02.DLG] saved 50 states, 81 trans, 14 strig, 13 ttrig, 3 actions [UHMAY01.DLG.DLG] loaded [UHMAY01.DLG] created from [UHMAY01.DLG] Adding UHMAY01 to internal list of available DLGs [UHMAY01.DLG] saved 151 states, 263 trans, 31 strig, 102 ttrig, 46 actions [UHMER01.DLG.DLG] loaded [UHMER01.DLG] created from [UHMER01.DLG] Adding UHMER01 to internal list of available DLGs [UHMER01.DLG] saved 17 states, 25 trans, 3 strig, 2 ttrig, 3 actions [UHMER02.DLG.DLG] loaded [UHMER02.DLG] created from [UHMER02.DLG] Adding UHMER02 to internal list of available DLGs [UHMER02.DLG] saved 10 states, 17 trans, 2 strig, 5 ttrig, 2 actions [UHMER03.DLG.DLG] loaded [UHMER03.DLG] created from [UHMER03.DLG] Adding UHMER03 to internal list of available DLGs [UHMER03.DLG] saved 13 states, 19 trans, 3 strig, 2 ttrig, 3 actions [UHOGRE01.DLG.DLG] loaded [UHOGRE01.DLG] created from [UHOGRE01.DLG] Adding UHOGRE01 to internal list of available DLGs [UHOGRE01.DLG] saved 42 states, 66 trans, 10 strig, 10 ttrig, 13 actions [UHOGRE02.DLG.DLG] loaded [UHOGRE02.DLG] created from [UHOGRE02.DLG] Adding UHOGRE02 to internal list of available DLGs [UHOGRE02.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [UHOGRE03.DLG.DLG] loaded [UHOGRE03.DLG] created from [UHOGRE03.DLG] Adding UHOGRE03 to internal list of available DLGs [UHOGRE03.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UHOGRE04.DLG.DLG] loaded [UHOGRE04.DLG] created from [UHOGRE04.DLG] Adding UHOGRE04 to internal list of available DLGs [UHOGRE04.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [UHOGRE05.DLG.DLG] loaded [UHOGRE05.DLG] created from [UHOGRE05.DLG] Adding UHOGRE05 to internal list of available DLGs [UHOGRE05.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [UHPAT01.DLG.DLG] loaded [UHPAT01.DLG] created from [UHPAT01.DLG] Adding UHPAT01 to internal list of available DLGs [UHPAT01.DLG] saved 13 states, 19 trans, 4 strig, 0 ttrig, 0 actions [UHRANG01.DLG.DLG] loaded [UHRANG01.DLG] created from [UHRANG01.DLG] Adding UHRANG01 to internal list of available DLGs [UHRANG01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ULCAST.DLG.DLG] loaded [ULCAST.DLG] created from [ULCAST.DLG] Adding ULCAST to internal list of available DLGs [ULCAST.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [ULF.DLG.DLG] loaded [ULF.DLG] created from [ULF.DLG] Adding ULF to internal list of available DLGs [ULF.DLG] saved 10 states, 15 trans, 2 strig, 2 ttrig, 6 actions [ULRAUN.DLG.DLG] loaded [ULRAUN.DLG] created from [ULRAUN.DLG] Adding ULRAUN to internal list of available DLGs [ULRAUN.DLG] saved 7 states, 9 trans, 4 strig, 2 ttrig, 1 actions [UNAM20.DLG.DLG] loaded [UNAM20.DLG] created from [UNAM20.DLG] Adding UNAM20 to internal list of available DLGs [UNAM20.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UNAM21.DLG.DLG] loaded [UNAM21.DLG] created from [UNAM21.DLG] Adding UNAM21 to internal list of available DLGs [UNAM21.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [UNSHEY.DLG.DLG] loaded [UNSHEY.DLG] created from [UNSHEY.DLG] Adding UNSHEY to internal list of available DLGs [UNSHEY.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 2 actions [UNUSED.DLG.DLG] loaded [UNUSED.DLG] created from [UNUSED.DLG] Adding UNUSED to internal list of available DLGs [UNUSED.DLG] saved 15 states, 26 trans, 3 strig, 8 ttrig, 13 actions [URCHIN1.DLG.DLG] loaded [URCHIN1.DLG] created from [URCHIN1.DLG] Adding URCHIN1 to internal list of available DLGs [URCHIN1.DLG] saved 10 states, 10 trans, 7 strig, 0 ttrig, 3 actions [URCHIN2.DLG.DLG] loaded [URCHIN2.DLG] created from [URCHIN2.DLG] Adding URCHIN2 to internal list of available DLGs [URCHIN2.DLG] saved 9 states, 9 trans, 6 strig, 0 ttrig, 3 actions [URCHIN3.DLG.DLG] loaded [URCHIN3.DLG] created from [URCHIN3.DLG] Adding URCHIN3 to internal list of available DLGs [URCHIN3.DLG] saved 9 states, 9 trans, 8 strig, 0 ttrig, 3 actions [UTOR.DLG.DLG] loaded [UTOR.DLG] created from [UTOR.DLG] Adding UTOR to internal list of available DLGs [UTOR.DLG] saved 6 states, 11 trans, 0 strig, 0 ttrig, 0 actions [VAELAG.DLG.DLG] loaded [VAELAG.DLG] created from [VAELAG.DLG] Adding VAELAG to internal list of available DLGs [VAELAG.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [VAELAS.DLG.DLG] loaded [VAELAS.DLG] created from [VAELAS.DLG] Adding VAELAS to internal list of available DLGs [VAELAS.DLG] saved 16 states, 33 trans, 3 strig, 6 ttrig, 2 actions [VAELASA.DLG.DLG] loaded [VAELASA.DLG] created from [VAELASA.DLG] Adding VAELASA to internal list of available DLGs [VAELASA.DLG] saved 11 states, 13 trans, 4 strig, 2 ttrig, 6 actions [VAI.DLG.DLG] loaded [VAI.DLG] created from [VAI.DLG] Adding VAI to internal list of available DLGs [VAI.DLG] saved 9 states, 11 trans, 5 strig, 0 ttrig, 8 actions [VAIL.DLG.DLG] loaded [VAIL.DLG] created from [VAIL.DLG] Adding VAIL to internal list of available DLGs [VAIL.DLG] saved 10 states, 21 trans, 1 strig, 2 ttrig, 13 actions [VALRAN01.DLG.DLG] loaded [VALRAN01.DLG] created from [VALRAN01.DLG] Adding VALRAN01 to internal list of available DLGs [VALRAN01.DLG] saved 7 states, 12 trans, 2 strig, 5 ttrig, 5 actions [VALYG25A.DLG.DLG] loaded [VALYG25A.DLG] created from [VALYG25A.DLG] Adding VALYG25A to internal list of available DLGs [VALYG25A.DLG] saved 9 states, 20 trans, 2 strig, 4 ttrig, 9 actions [VALYG25J.DLG.DLG] loaded [VALYG25J.DLG] created from [VALYG25J.DLG] Adding VALYG25J to internal list of available DLGs [VALYG25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [VALYG25P.DLG.DLG] loaded [VALYG25P.DLG] created from [VALYG25P.DLG] Adding VALYG25P to internal list of available DLGs [VALYG25P.DLG] saved 7 states, 15 trans, 4 strig, 6 ttrig, 10 actions [VALYGAR.DLG.DLG] loaded [VALYGAR.DLG] created from [VALYGAR.DLG] Adding VALYGAR to internal list of available DLGs [VALYGAR.DLG] saved 49 states, 160 trans, 1 strig, 70 ttrig, 33 actions [VALYGARJ.DLG.DLG] loaded [VALYGARJ.DLG] created from [VALYGARJ.DLG] Adding VALYGARJ to internal list of available DLGs [VALYGARJ.DLG] saved 164 states, 285 trans, 7 strig, 136 ttrig, 32 actions [VALYGARP.DLG.DLG] loaded [VALYGARP.DLG] created from [VALYGARP.DLG] Adding VALYGARP to internal list of available DLGs [VALYGARP.DLG] saved 22 states, 38 trans, 5 strig, 13 ttrig, 24 actions [VALYGARX.DLG.DLG] loaded [VALYGARX.DLG] created from [VALYGARX.DLG] Adding VALYGARX to internal list of available DLGs [VALYGARX.DLG] saved 15 states, 24 trans, 3 strig, 0 ttrig, 0 actions [VAMPAER.DLG.DLG] loaded [VAMPAER.DLG] created from [VAMPAER.DLG] Adding VAMPAER to internal list of available DLGs [VAMPAER.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [VAMPANO.DLG.DLG] loaded [VAMPANO.DLG] created from [VAMPANO.DLG] Adding VAMPANO to internal list of available DLGs [VAMPANO.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [VAMPIRE1.DLG.DLG] loaded [VAMPIRE1.DLG] created from [VAMPIRE1.DLG] Adding VAMPIRE1 to internal list of available DLGs [VAMPIRE1.DLG] saved 8 states, 10 trans, 1 strig, 0 ttrig, 6 actions [VAMPJAH.DLG.DLG] loaded [VAMPJAH.DLG] created from [VAMPJAH.DLG] Adding VAMPJAH to internal list of available DLGs [VAMPJAH.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [VAMPVIC.DLG.DLG] loaded [VAMPVIC.DLG] created from [VAMPVIC.DLG] Adding VAMPVIC to internal list of available DLGs [VAMPVIC.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [VARA1.DLG.DLG] loaded [VARA1.DLG] created from [VARA1.DLG] Adding VARA1 to internal list of available DLGs [VARA1.DLG] saved 20 states, 20 trans, 12 strig, 0 ttrig, 7 actions [VARCI.DLG.DLG] loaded [VARCI.DLG] created from [VARCI.DLG] Adding VARCI to internal list of available DLGs [VARCI.DLG] saved 12 states, 22 trans, 5 strig, 0 ttrig, 4 actions [VAX.DLG.DLG] loaded [VAX.DLG] created from [VAX.DLG] Adding VAX to internal list of available DLGs [VAX.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 2 actions [VELVET.DLG.DLG] loaded [VELVET.DLG] created from [VELVET.DLG] Adding VELVET to internal list of available DLGs [VELVET.DLG] saved 12 states, 17 trans, 9 strig, 0 ttrig, 0 actions [VESPER.DLG.DLG] loaded [VESPER.DLG] created from [VESPER.DLG] Adding VESPER to internal list of available DLGs [VESPER.DLG] saved 8 states, 8 trans, 6 strig, 0 ttrig, 0 actions [VICFAN1.DLG.DLG] loaded [VICFAN1.DLG] created from [VICFAN1.DLG] Adding VICFAN1 to internal list of available DLGs [VICFAN1.DLG] saved 14 states, 16 trans, 3 strig, 0 ttrig, 0 actions [VICFAN2.DLG.DLG] loaded [VICFAN2.DLG] created from [VICFAN2.DLG] Adding VICFAN2 to internal list of available DLGs [VICFAN2.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [VICG1.DLG.DLG] loaded [VICG1.DLG] created from [VICG1.DLG] Adding VICG1 to internal list of available DLGs [VICG1.DLG] saved 15 states, 25 trans, 3 strig, 10 ttrig, 6 actions [VICG2.DLG.DLG] loaded [VICG2.DLG] created from [VICG2.DLG] Adding VICG2 to internal list of available DLGs [VICG2.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [VICG3.DLG.DLG] loaded [VICG3.DLG] created from [VICG3.DLG] Adding VICG3 to internal list of available DLGs [VICG3.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [VICON25A.DLG.DLG] loaded [VICON25A.DLG] created from [VICON25A.DLG] Adding VICON25A to internal list of available DLGs [VICON25A.DLG] saved 10 states, 22 trans, 2 strig, 2 ttrig, 9 actions [VICON25J.DLG.DLG] loaded [VICON25J.DLG] created from [VICON25J.DLG] Adding VICON25J to internal list of available DLGs [VICON25J.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [VICON25P.DLG.DLG] loaded [VICON25P.DLG] created from [VICON25P.DLG] Adding VICON25P to internal list of available DLGs [VICON25P.DLG] saved 6 states, 13 trans, 3 strig, 6 ttrig, 9 actions [VICONI.DLG.DLG] loaded [VICONI.DLG] created from [VICONI.DLG] Adding VICONI to internal list of available DLGs [VICONI.DLG] saved 28 states, 55 trans, 5 strig, 28 ttrig, 22 actions [VICONIJ.DLG.DLG] loaded [VICONIJ.DLG] created from [VICONIJ.DLG] Adding VICONIJ to internal list of available DLGs [VICONIJ.DLG] saved 676 states, 1018 trans, 28 strig, 231 ttrig, 138 actions [VICONIP.DLG.DLG] loaded [VICONIP.DLG] created from [VICONIP.DLG] Adding VICONIP to internal list of available DLGs [VICONIP.DLG] saved 14 states, 23 trans, 4 strig, 2 ttrig, 8 actions [VICONI_.DLG.DLG] loaded [VICONI_.DLG] created from [VICONI_.DLG] Adding VICONI_ to internal list of available DLGs [VICONI_.DLG] saved 14 states, 22 trans, 6 strig, 2 ttrig, 9 actions [VICONJ.DLG.DLG] loaded [VICONJ.DLG] created from [VICONJ.DLG] Adding VICONJ to internal list of available DLGs [VICONJ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [VICONP.DLG.DLG] loaded [VICONP.DLG] created from [VICONP.DLG] Adding VICONP to internal list of available DLGs [VICONP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [VICONZ.DLG.DLG] loaded [VICONZ.DLG] created from [VICONZ.DLG] Adding VICONZ to internal list of available DLGs [VICONZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [VICTOWN1.DLG.DLG] loaded [VICTOWN1.DLG] created from [VICTOWN1.DLG] Adding VICTOWN1 to internal list of available DLGs [VICTOWN1.DLG] saved 5 states, 10 trans, 1 strig, 5 ttrig, 7 actions [VICTOWN2.DLG.DLG] loaded [VICTOWN2.DLG] created from [VICTOWN2.DLG] Adding VICTOWN2 to internal list of available DLGs [VICTOWN2.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [VICTOWN3.DLG.DLG] loaded [VICTOWN3.DLG] created from [VICTOWN3.DLG] Adding VICTOWN3 to internal list of available DLGs [VICTOWN3.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [VICTOWN4.DLG.DLG] loaded [VICTOWN4.DLG] created from [VICTOWN4.DLG] Adding VICTOWN4 to internal list of available DLGs [VICTOWN4.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 0 actions [VIEKANG.DLG.DLG] loaded [VIEKANG.DLG] created from [VIEKANG.DLG] Adding VIEKANG to internal list of available DLGs [VIEKANG.DLG] saved 9 states, 15 trans, 4 strig, 0 ttrig, 2 actions [VITIAR.DLG.DLG] loaded [VITIAR.DLG] created from [VITIAR.DLG] Adding VITIAR to internal list of available DLGs [VITIAR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [VIVIEN.DLG.DLG] loaded [VIVIEN.DLG] created from [VIVIEN.DLG] Adding VIVIEN to internal list of available DLGs [VIVIEN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [VOICE.DLG.DLG] loaded [VOICE.DLG] created from [VOICE.DLG] Adding VOICE to internal list of available DLGs [VOICE.DLG] saved 34 states, 36 trans, 1 strig, 0 ttrig, 0 actions [VOLETA.DLG.DLG] loaded [VOLETA.DLG] created from [VOLETA.DLG] Adding VOLETA to internal list of available DLGs [VOLETA.DLG] saved 9 states, 14 trans, 1 strig, 0 ttrig, 0 actions [VOLO.DLG.DLG] loaded [VOLO.DLG] created from [VOLO.DLG] Adding VOLO to internal list of available DLGs [VOLO.DLG] saved 15 states, 29 trans, 7 strig, 7 ttrig, 4 actions [VOLO2.DLG.DLG] loaded [VOLO2.DLG] created from [VOLO2.DLG] Adding VOLO2 to internal list of available DLGs [VOLO2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [VOLOSE.DLG.DLG] loaded [VOLOSE.DLG] created from [VOLOSE.DLG] Adding VOLOSE to internal list of available DLGs [VOLOSE.DLG] saved 7 states, 10 trans, 2 strig, 2 ttrig, 2 actions [VOLTIN.DLG.DLG] loaded [VOLTIN.DLG] created from [VOLTIN.DLG] Adding VOLTIN to internal list of available DLGs [VOLTIN.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 1 actions [VULFGT01.DLG.DLG] loaded [VULFGT01.DLG] created from [VULFGT01.DLG] Adding VULFGT01 to internal list of available DLGs [VULFGT01.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [VULOVA.DLG.DLG] loaded [VULOVA.DLG] created from [VULOVA.DLG] Adding VULOVA to internal list of available DLGs [VULOVA.DLG] saved 9 states, 15 trans, 1 strig, 0 ttrig, 2 actions [VVAMN1.DLG.DLG] loaded [VVAMN1.DLG] created from [VVAMN1.DLG] Adding VVAMN1 to internal list of available DLGs [VVAMN1.DLG] saved 7 states, 11 trans, 0 strig, 0 ttrig, 1 actions [VVAMN2.DLG.DLG] loaded [VVAMN2.DLG] created from [VVAMN2.DLG] Adding VVAMN2 to internal list of available DLGs [VVAMN2.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [VVAMN3.DLG.DLG] loaded [VVAMN3.DLG] created from [VVAMN3.DLG] Adding VVAMN3 to internal list of available DLGs [VVAMN3.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [VVARKAN.DLG.DLG] loaded [VVARKAN.DLG] created from [VVARKAN.DLG] Adding VVARKAN to internal list of available DLGs [VVARKAN.DLG] saved 7 states, 9 trans, 3 strig, 3 ttrig, 3 actions [VVBODHI.DLG.DLG] loaded [VVBODHI.DLG] created from [VVBODHI.DLG] Adding VVBODHI to internal list of available DLGs [VVBODHI.DLG] saved 7 states, 9 trans, 1 strig, 3 ttrig, 3 actions [VVDEL.DLG.DLG] loaded [VVDEL.DLG] created from [VVDEL.DLG] Adding VVDEL to internal list of available DLGs [VVDEL.DLG] saved 9 states, 15 trans, 1 strig, 3 ttrig, 5 actions [VVHAREIS.DLG.DLG] loaded [VVHAREIS.DLG] created from [VVHAREIS.DLG] Adding VVHAREIS to internal list of available DLGs [VVHAREIS.DLG] saved 9 states, 14 trans, 3 strig, 0 ttrig, 6 actions [VVHELP.DLG.DLG] loaded [VVHELP.DLG] created from [VVHELP.DLG] Adding VVHELP to internal list of available DLGs [VVHELP.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 2 actions [VVMADMAN.DLG.DLG] loaded [VVMADMAN.DLG] created from [VVMADMAN.DLG] Adding VVMADMAN to internal list of available DLGs [VVMADMAN.DLG] saved 7 states, 13 trans, 1 strig, 0 ttrig, 1 actions [VVMALE5.DLG.DLG] loaded [VVMALE5.DLG] created from [VVMALE5.DLG] Adding VVMALE5 to internal list of available DLGs [VVMALE5.DLG] saved 4 states, 6 trans, 1 strig, 3 ttrig, 3 actions [VVPARIS.DLG.DLG] loaded [VVPARIS.DLG] created from [VVPARIS.DLG] Adding VVPARIS to internal list of available DLGs [VVPARIS.DLG] saved 10 states, 12 trans, 2 strig, 3 ttrig, 4 actions [VVPRIEST.DLG.DLG] loaded [VVPRIEST.DLG] created from [VVPRIEST.DLG] Adding VVPRIEST to internal list of available DLGs [VVPRIEST.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 2 actions [VVSALIA.DLG.DLG] loaded [VVSALIA.DLG] created from [VVSALIA.DLG] Adding VVSALIA to internal list of available DLGs [VVSALIA.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [VVSANSUK.DLG.DLG] loaded [VVSANSUK.DLG] created from [VVSANSUK.DLG] Adding VVSANSUK to internal list of available DLGs [VVSANSUK.DLG] saved 6 states, 10 trans, 2 strig, 3 ttrig, 4 actions [VVSHAD1.DLG.DLG] loaded [VVSHAD1.DLG] created from [VVSHAD1.DLG] Adding VVSHAD1 to internal list of available DLGs [VVSHAD1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [VVSHAD4.DLG.DLG] loaded [VVSHAD4.DLG] created from [VVSHAD4.DLG] Adding VVSHAD4 to internal list of available DLGs [VVSHAD4.DLG] saved 12 states, 14 trans, 1 strig, 0 ttrig, 1 actions [VVSHAD5.DLG.DLG] loaded [VVSHAD5.DLG] created from [VVSHAD5.DLG] Adding VVSHAD5 to internal list of available DLGs [VVSHAD5.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [VVSHAD6.DLG.DLG] loaded [VVSHAD6.DLG] created from [VVSHAD6.DLG] Adding VVSHAD6 to internal list of available DLGs [VVSHAD6.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [VVSTAND1.DLG.DLG] loaded [VVSTAND1.DLG] created from [VVSTAND1.DLG] Adding VVSTAND1 to internal list of available DLGs [VVSTAND1.DLG] saved 4 states, 4 trans, 1 strig, 0 ttrig, 1 actions [VVSTAND2.DLG.DLG] loaded [VVSTAND2.DLG] created from [VVSTAND2.DLG] Adding VVSTAND2 to internal list of available DLGs [VVSTAND2.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [VVSTAND3.DLG.DLG] loaded [VVSTAND3.DLG] created from [VVSTAND3.DLG] Adding VVSTAND3 to internal list of available DLGs [VVSTAND3.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [VVTANOV.DLG.DLG] loaded [VVTANOV.DLG] created from [VVTANOV.DLG] Adding VVTANOV to internal list of available DLGs [VVTANOV.DLG] saved 9 states, 16 trans, 1 strig, 7 ttrig, 4 actions [WAITER.DLG.DLG] loaded [WAITER.DLG] created from [WAITER.DLG] Adding WAITER to internal list of available DLGs [WAITER.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [WALL1.DLG.DLG] loaded [WALL1.DLG] created from [WALL1.DLG] Adding WALL1 to internal list of available DLGs [WALL1.DLG] saved 11 states, 12 trans, 3 strig, 0 ttrig, 2 actions [WARNER.DLG.DLG] loaded [WARNER.DLG] created from [WARNER.DLG] Adding WARNER to internal list of available DLGs [WARNER.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [WARRID.DLG.DLG] loaded [WARRID.DLG] created from [WARRID.DLG] Adding WARRID to internal list of available DLGs [WARRID.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [WARSAGE.DLG.DLG] loaded [WARSAGE.DLG] created from [WARSAGE.DLG] Adding WARSAGE to internal list of available DLGs [WARSAGE.DLG] saved 13 states, 18 trans, 1 strig, 5 ttrig, 0 actions [WARWLF.DLG.DLG] loaded [WARWLF.DLG] created from [WARWLF.DLG] Adding WARWLF to internal list of available DLGs [WARWLF.DLG] saved 11 states, 17 trans, 5 strig, 0 ttrig, 0 actions [WASLEEP.DLG.DLG] loaded [WASLEEP.DLG] created from [WASLEEP.DLG] Adding WASLEEP to internal list of available DLGs [WASLEEP.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [WATCH.DLG.DLG] loaded [WATCH.DLG] created from [WATCH.DLG] Adding WATCH to internal list of available DLGs [WATCH.DLG] saved 6 states, 8 trans, 6 strig, 1 ttrig, 3 actions [WATCH2.DLG.DLG] loaded [WATCH2.DLG] created from [WATCH2.DLG] Adding WATCH2 to internal list of available DLGs [WATCH2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [WATCH6.DLG.DLG] loaded [WATCH6.DLG] created from [WATCH6.DLG] Adding WATCH6 to internal list of available DLGs [WATCH6.DLG] saved 5 states, 8 trans, 1 strig, 1 ttrig, 2 actions [WATCH9.DLG.DLG] loaded [WATCH9.DLG] created from [WATCH9.DLG] Adding WATCH9 to internal list of available DLGs [WATCH9.DLG] saved 10 states, 12 trans, 6 strig, 0 ttrig, 0 actions [WATCHM.DLG.DLG] loaded [WATCHM.DLG] created from [WATCHM.DLG] Adding WATCHM to internal list of available DLGs [WATCHM.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 3 actions [WATCHN.DLG.DLG] loaded [WATCHN.DLG] created from [WATCHN.DLG] Adding WATCHN to internal list of available DLGs [WATCHN.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [WAUKSTO.DLG.DLG] loaded [WAUKSTO.DLG] created from [WAUKSTO.DLG] Adding WAUKSTO to internal list of available DLGs [WAUKSTO.DLG] saved 5 states, 5 trans, 0 strig, 0 ttrig, 0 actions [WAYLANE.DLG.DLG] loaded [WAYLANE.DLG] created from [WAYLANE.DLG] Adding WAYLANE to internal list of available DLGs [WAYLANE.DLG] saved 30 states, 37 trans, 8 strig, 2 ttrig, 10 actions [WCUST01.DLG.DLG] loaded [WCUST01.DLG] created from [WCUST01.DLG] Adding WCUST01 to internal list of available DLGs [WCUST01.DLG] saved 9 states, 9 trans, 4 strig, 0 ttrig, 0 actions [WCUST02.DLG.DLG] loaded [WCUST02.DLG] created from [WCUST02.DLG] Adding WCUST02 to internal list of available DLGs [WCUST02.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 0 actions [WCUST03.DLG.DLG] loaded [WCUST03.DLG] created from [WCUST03.DLG] Adding WCUST03 to internal list of available DLGs [WCUST03.DLG] saved 12 states, 21 trans, 1 strig, 5 ttrig, 0 actions [WCUST04.DLG.DLG] loaded [WCUST04.DLG] created from [WCUST04.DLG] Adding WCUST04 to internal list of available DLGs [WCUST04.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 1 actions [WCUST05.DLG.DLG] loaded [WCUST05.DLG] created from [WCUST05.DLG] Adding WCUST05 to internal list of available DLGs [WCUST05.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 0 actions [WELLYN.DLG.DLG] loaded [WELLYN.DLG] created from [WELLYN.DLG] Adding WELLYN to internal list of available DLGs [WELLYN.DLG] saved 17 states, 30 trans, 4 strig, 1 ttrig, 3 actions [WELT.DLG.DLG] loaded [WELT.DLG] created from [WELT.DLG] Adding WELT to internal list of available DLGs [WELT.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [WELTHER.DLG.DLG] loaded [WELTHER.DLG] created from [WELTHER.DLG] Adding WELTHER to internal list of available DLGs [WELTHER.DLG] saved 5 states, 12 trans, 1 strig, 6 ttrig, 7 actions [WENCH1.DLG.DLG] loaded [WENCH1.DLG] created from [WENCH1.DLG] Adding WENCH1 to internal list of available DLGs [WENCH1.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [WENRIC.DLG.DLG] loaded [WENRIC.DLG] created from [WENRIC.DLG] Adding WENRIC to internal list of available DLGs [WENRIC.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [WEREFE.DLG.DLG] loaded [WEREFE.DLG] created from [WEREFE.DLG] Adding WEREFE to internal list of available DLGs [WEREFE.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [WEREMA.DLG.DLG] loaded [WEREMA.DLG] created from [WEREMA.DLG] Adding WEREMA to internal list of available DLGs [WEREMA.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [WHELP.DLG.DLG] loaded [WHELP.DLG] created from [WHELP.DLG] Adding WHELP to internal list of available DLGs [WHELP.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 0 actions [WHITKD.DLG.DLG] loaded [WHITKD.DLG] created from [WHITKD.DLG] Adding WHITKD to internal list of available DLGs [WHITKD.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [WILCO.DLG.DLG] loaded [WILCO.DLG] created from [WILCO.DLG] Adding WILCO to internal list of available DLGs [WILCO.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [WILKID01.DLG.DLG] loaded [WILKID01.DLG] created from [WILKID01.DLG] Adding WILKID01 to internal list of available DLGs [WILKID01.DLG] saved 7 states, 9 trans, 4 strig, 1 ttrig, 1 actions [WILKID02.DLG.DLG] loaded [WILKID02.DLG] created from [WILKID02.DLG] Adding WILKID02 to internal list of available DLGs [WILKID02.DLG] saved 7 states, 9 trans, 4 strig, 1 ttrig, 1 actions [WILLIA.DLG.DLG] loaded [WILLIA.DLG] created from [WILLIA.DLG] Adding WILLIA to internal list of available DLGs [WILLIA.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 2 actions [WILLIA_.DLG.DLG] loaded [WILLIA_.DLG] created from [WILLIA_.DLG] Adding WILLIA_ to internal list of available DLGs [WILLIA_.DLG] saved 12 states, 17 trans, 1 strig, 0 ttrig, 3 actions [WILLIB.DLG.DLG] loaded [WILLIB.DLG] created from [WILLIB.DLG] Adding WILLIB to internal list of available DLGs [WILLIB.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [WILMAT.DLG.DLG] loaded [WILMAT.DLG] created from [WILMAT.DLG] Adding WILMAT to internal list of available DLGs [WILMAT.DLG] saved 8 states, 13 trans, 1 strig, 1 ttrig, 3 actions [WILSON.DLG.DLG] loaded [WILSON.DLG] created from [WILSON.DLG] Adding WILSON to internal list of available DLGs [WILSON.DLG] saved 21 states, 58 trans, 5 strig, 16 ttrig, 25 actions [WILSONJ.DLG.DLG] loaded [WILSONJ.DLG] created from [WILSONJ.DLG] Adding WILSONJ to internal list of available DLGs [WILSONJ.DLG] saved 11 states, 33 trans, 0 strig, 23 ttrig, 0 actions [WILSONP.DLG.DLG] loaded [WILSONP.DLG] created from [WILSONP.DLG] Adding WILSONP to internal list of available DLGs [WILSONP.DLG] saved 4 states, 11 trans, 4 strig, 3 ttrig, 9 actions [WILTON.DLG.DLG] loaded [WILTON.DLG] created from [WILTON.DLG] Adding WILTON to internal list of available DLGs [WILTON.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [WINNKEEP.DLG.DLG] loaded [WINNKEEP.DLG] created from [WINNKEEP.DLG] Adding WINNKEEP to internal list of available DLGs [WINNKEEP.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 1 actions [WINSKI.DLG.DLG] loaded [WINSKI.DLG] created from [WINSKI.DLG] Adding WINSKI to internal list of available DLGs [WINSKI.DLG] saved 6 states, 17 trans, 1 strig, 0 ttrig, 0 actions [WINTHR2.DLG.DLG] loaded [WINTHR2.DLG] created from [WINTHR2.DLG] Adding WINTHR2 to internal list of available DLGs [WINTHR2.DLG] saved 8 states, 12 trans, 2 strig, 0 ttrig, 5 actions [WINTHR3.DLG.DLG] loaded [WINTHR3.DLG] created from [WINTHR3.DLG] Adding WINTHR3 to internal list of available DLGs [WINTHR3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [WIRTHI.DLG.DLG] loaded [WIRTHI.DLG] created from [WIRTHI.DLG] Adding WIRTHI to internal list of available DLGs [WIRTHI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [WISH.DLG.DLG] loaded [WISH.DLG] created from [WISH.DLG] Adding WISH to internal list of available DLGs [WISH.DLG] saved 22 states, 44 trans, 1 strig, 17 ttrig, 31 actions [WISH2.DLG.DLG] loaded [WISH2.DLG] created from [WISH2.DLG] Adding WISH2 to internal list of available DLGs [WISH2.DLG] saved 35 states, 61 trans, 2 strig, 29 ttrig, 17 actions [WISH25.DLG.DLG] loaded [WISH25.DLG] created from [WISH25.DLG] Adding WISH25 to internal list of available DLGs [WISH25.DLG] saved 13 states, 59 trans, 1 strig, 43 ttrig, 42 actions [WIVEN.DLG.DLG] loaded [WIVEN.DLG] created from [WIVEN.DLG] Adding WIVEN to internal list of available DLGs [WIVEN.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 3 actions [WMART1.DLG.DLG] loaded [WMART1.DLG] created from [WMART1.DLG] Adding WMART1 to internal list of available DLGs [WMART1.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [WMART2.DLG.DLG] loaded [WMART2.DLG] created from [WMART2.DLG] Adding WMART2 to internal list of available DLGs [WMART2.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [WOLFW1.DLG.DLG] loaded [WOLFW1.DLG] created from [WOLFW1.DLG] Adding WOLFW1 to internal list of available DLGs [WOLFW1.DLG] saved 16 states, 32 trans, 2 strig, 0 ttrig, 0 actions [WOLFW2.DLG.DLG] loaded [WOLFW2.DLG] created from [WOLFW2.DLG] Adding WOLFW2 to internal list of available DLGs [WOLFW2.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 0 actions [WOLFW3.DLG.DLG] loaded [WOLFW3.DLG] created from [WOLFW3.DLG] Adding WOLFW3 to internal list of available DLGs [WOLFW3.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 0 actions [WOMAND.DLG.DLG] loaded [WOMAND.DLG] created from [WOMAND.DLG] Adding WOMAND to internal list of available DLGs [WOMAND.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [WORKER01.DLG.DLG] loaded [WORKER01.DLG] created from [WORKER01.DLG] Adding WORKER01 to internal list of available DLGs [WORKER01.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [WORKER02.DLG.DLG] loaded [WORKER02.DLG] created from [WORKER02.DLG] Adding WORKER02 to internal list of available DLGs [WORKER02.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [WPCUST1.DLG.DLG] loaded [WPCUST1.DLG] created from [WPCUST1.DLG] Adding WPCUST1 to internal list of available DLGs [WPCUST1.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [WPCUST2.DLG.DLG] loaded [WPCUST2.DLG] created from [WPCUST2.DLG] Adding WPCUST2 to internal list of available DLGs [WPCUST2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [WPWENCH1.DLG.DLG] loaded [WPWENCH1.DLG] created from [WPWENCH1.DLG] Adding WPWENCH1 to internal list of available DLGs [WPWENCH1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [WSMITH01.DLG.DLG] loaded [WSMITH01.DLG] created from [WSMITH01.DLG] Adding WSMITH01 to internal list of available DLGs [WSMITH01.DLG] saved 59 states, 155 trans, 3 strig, 83 ttrig, 30 actions [WWENCH.DLG.DLG] loaded [WWENCH.DLG] created from [WWENCH.DLG] Adding WWENCH to internal list of available DLGs [WWENCH.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [XAN.DLG.DLG] loaded [XAN.DLG] created from [XAN.DLG] Adding XAN to internal list of available DLGs [XAN.DLG] saved 11 states, 17 trans, 4 strig, 0 ttrig, 4 actions [XANJ.DLG.DLG] loaded [XANJ.DLG] created from [XANJ.DLG] Adding XANJ to internal list of available DLGs [XANJ.DLG] saved 11 states, 12 trans, 3 strig, 1 ttrig, 2 actions [XANP.DLG.DLG] loaded [XANP.DLG] created from [XANP.DLG] Adding XANP to internal list of available DLGs [XANP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [XANZ.DLG.DLG] loaded [XANZ.DLG] created from [XANZ.DLG] Adding XANZ to internal list of available DLGs [XANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [XAPPREN1.DLG.DLG] loaded [XAPPREN1.DLG] created from [XAPPREN1.DLG] Adding XAPPREN1 to internal list of available DLGs [XAPPREN1.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [XAPPREN2.DLG.DLG] loaded [XAPPREN2.DLG] created from [XAPPREN2.DLG] Adding XAPPREN2 to internal list of available DLGs [XAPPREN2.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 1 actions [XC6ELHAX.DLG.DLG] loaded [XC6ELHAX.DLG] created from [XC6ELHAX.DLG] Adding XC6ELHAX to internal list of available DLGs [XC6ELHAX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XC6ELXXX.DLG.DLG] loaded [XC6ELXXX.DLG] created from [XC6ELXXX.DLG] Adding XC6ELXXX to internal list of available DLGs [XC6ELXXX.DLG] saved 86 states, 176 trans, 4 strig, 76 ttrig, 55 actions [XSLAVEXX.DLG.DLG] loaded [XSLAVEXX.DLG] created from [XSLAVEXX.DLG] Adding XSLAVEXX to internal list of available DLGs [XSLAVEXX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XX.DLG.DLG] loaded [XX.DLG] created from [XX.DLG] Adding XX to internal list of available DLGs [XX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXAMNVIC.DLG.DLG] loaded [XXAMNVIC.DLG] created from [XXAMNVIC.DLG] Adding XXAMNVIC to internal list of available DLGs [XXAMNVIC.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXBRUS.DLG.DLG] loaded [XXBRUS.DLG] created from [XXBRUS.DLG] Adding XXBRUS to internal list of available DLGs [XXBRUS.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXDEMINX.DLG.DLG] loaded [XXDEMINX.DLG] created from [XXDEMINX.DLG] Adding XXDEMINX to internal list of available DLGs [XXDEMINX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXDORKUS.DLG.DLG] loaded [XXDORKUS.DLG] created from [XXDORKUS.DLG] Adding XXDORKUS to internal list of available DLGs [XXDORKUS.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXPPSUNA.DLG.DLG] loaded [XXPPSUNA.DLG] created from [XXPPSUNA.DLG] Adding XXPPSUNA to internal list of available DLGs [XXPPSUNA.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXVAKOLA.DLG.DLG] loaded [XXVAKOLA.DLG] created from [XXVAKOLA.DLG] Adding XXVAKOLA to internal list of available DLGs [XXVAKOLA.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXXX.DLG.DLG] loaded [XXXX.DLG] created from [XXXX.DLG] Adding XXXX to internal list of available DLGs [XXXX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXXXX.DLG.DLG] loaded [XXXXX.DLG] created from [XXXXX.DLG] Adding XXXXX to internal list of available DLGs [XXXXX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXXXXX.DLG.DLG] loaded [XXXXXX.DLG] created from [XXXXXX.DLG] Adding XXXXXX to internal list of available DLGs [XXXXXX.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XXXXXXX.DLG.DLG] loaded [XXXXXXX.DLG] created from [XXXXXXX.DLG] Adding XXXXXXX to internal list of available DLGs [XXXXXXX.DLG] saved 12 states, 18 trans, 3 strig, 2 ttrig, 1 actions [XXXXYY.DLG.DLG] loaded [XXXXYY.DLG] created from [XXXXYY.DLG] Adding XXXXYY to internal list of available DLGs [XXXXYY.DLG] saved 30 states, 61 trans, 6 strig, 0 ttrig, 0 actions [XXZZYYZZ.DLG.DLG] loaded [XXZZYYZZ.DLG] created from [XXZZYYZZ.DLG] Adding XXZZYYZZ to internal list of available DLGs [XXZZYYZZ.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [XZAR.DLG.DLG] loaded [XZAR.DLG] created from [XZAR.DLG] Adding XZAR to internal list of available DLGs [XZAR.DLG] saved 26 states, 34 trans, 12 strig, 4 ttrig, 7 actions [XZARJ.DLG.DLG] loaded [XZARJ.DLG] created from [XZARJ.DLG] Adding XZARJ to internal list of available DLGs [XZARJ.DLG] saved 17 states, 17 trans, 7 strig, 0 ttrig, 7 actions [XZARP.DLG.DLG] loaded [XZARP.DLG] created from [XZARP.DLG] Adding XZARP to internal list of available DLGs [XZARP.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 7 actions [XZARZ.DLG.DLG] loaded [XZARZ.DLG] created from [XZARZ.DLG] Adding XZARZ to internal list of available DLGs [XZARZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [YAGA01.DLG.DLG] loaded [YAGA01.DLG] created from [YAGA01.DLG] Adding YAGA01 to internal list of available DLGs [YAGA01.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 5 actions [YAGA02.DLG.DLG] loaded [YAGA02.DLG] created from [YAGA02.DLG] Adding YAGA02 to internal list of available DLGs [YAGA02.DLG] saved 10 states, 10 trans, 1 strig, 0 ttrig, 0 actions [YAGBER.DLG.DLG] loaded [YAGBER.DLG] created from [YAGBER.DLG] Adding YAGBER to internal list of available DLGs [YAGBER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [YAGCON.DLG.DLG] loaded [YAGCON.DLG] created from [YAGCON.DLG] Adding YAGCON to internal list of available DLGs [YAGCON.DLG] saved 22 states, 47 trans, 1 strig, 2 ttrig, 5 actions [YAGO.DLG.DLG] loaded [YAGO.DLG] created from [YAGO.DLG] Adding YAGO to internal list of available DLGs [YAGO.DLG] saved 9 states, 14 trans, 4 strig, 2 ttrig, 7 actions [YARIN.DLG.DLG] loaded [YARIN.DLG] created from [YARIN.DLG] Adding YARIN to internal list of available DLGs [YARIN.DLG] saved 24 states, 26 trans, 9 strig, 4 ttrig, 3 actions [YESLIC.DLG.DLG] loaded [YESLIC.DLG] created from [YESLIC.DLG] Adding YESLIC to internal list of available DLGs [YESLIC.DLG] saved 9 states, 10 trans, 4 strig, 0 ttrig, 3 actions [YESLID.DLG.DLG] loaded [YESLID.DLG] created from [YESLID.DLG] Adding YESLID to internal list of available DLGs [YESLID.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [YESLIJ.DLG.DLG] loaded [YESLIJ.DLG] created from [YESLIJ.DLG] Adding YESLIJ to internal list of available DLGs [YESLIJ.DLG] saved 17 states, 20 trans, 5 strig, 2 ttrig, 7 actions [YESLIP.DLG.DLG] loaded [YESLIP.DLG] created from [YESLIP.DLG] Adding YESLIP to internal list of available DLGs [YESLIP.DLG] saved 5 states, 6 trans, 4 strig, 0 ttrig, 3 actions [YOCHLOL.DLG.DLG] loaded [YOCHLOL.DLG] created from [YOCHLOL.DLG] Adding YOCHLOL to internal list of available DLGs [YOCHLOL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [YOSHIMO.DLG.DLG] loaded [YOSHIMO.DLG] created from [YOSHIMO.DLG] Adding YOSHIMO to internal list of available DLGs [YOSHIMO.DLG] saved 52 states, 101 trans, 3 strig, 11 ttrig, 8 actions [YOSHIMOX.DLG.DLG] loaded [YOSHIMOX.DLG] created from [YOSHIMOX.DLG] Adding YOSHIMOX to internal list of available DLGs [YOSHIMOX.DLG] saved 14 states, 23 trans, 1 strig, 0 ttrig, 1 actions [YOSHJ.DLG.DLG] loaded [YOSHJ.DLG] created from [YOSHJ.DLG] Adding YOSHJ to internal list of available DLGs [YOSHJ.DLG] saved 152 states, 219 trans, 5 strig, 67 ttrig, 8 actions [YOSHP.DLG.DLG] loaded [YOSHP.DLG] created from [YOSHP.DLG] Adding YOSHP to internal list of available DLGs [YOSHP.DLG] saved 7 states, 12 trans, 3 strig, 3 ttrig, 5 actions [YSCARA01.DLG.DLG] loaded [YSCARA01.DLG] created from [YSCARA01.DLG] Adding YSCARA01 to internal list of available DLGs [YSCARA01.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [YUSUF.DLG.DLG] loaded [YUSUF.DLG] created from [YUSUF.DLG] Adding YUSUF to internal list of available DLGs [YUSUF.DLG] saved 4 states, 8 trans, 2 strig, 5 ttrig, 1 actions [Z.DLG.DLG] loaded [Z.DLG] created from [Z.DLG] Adding Z to internal list of available DLGs [Z.DLG] saved 14 states, 14 trans, 1 strig, 0 ttrig, 0 actions [Z2.DLG.DLG] loaded [Z2.DLG] created from [Z2.DLG] Adding Z2 to internal list of available DLGs [Z2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [ZARGAL.DLG.DLG] loaded [ZARGAL.DLG] created from [ZARGAL.DLG] Adding ZARGAL to internal list of available DLGs [ZARGAL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [ZAVIERA.DLG.DLG] loaded [ZAVIERA.DLG] created from [ZAVIERA.DLG] Adding ZAVIERA to internal list of available DLGs [ZAVIERA.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [ZEKE.DLG.DLG] loaded [ZEKE.DLG] created from [ZEKE.DLG] Adding ZEKE to internal list of available DLGs [ZEKE.DLG] saved 5 states, 7 trans, 2 strig, 1 ttrig, 2 actions [ZHALIM.DLG.DLG] loaded [ZHALIM.DLG] created from [ZHALIM.DLG] Adding ZHALIM to internal list of available DLGs [ZHALIM.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 5 actions [ZHENT.DLG.DLG] loaded [ZHENT.DLG] created from [ZHENT.DLG] Adding ZHENT to internal list of available DLGs [ZHENT.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [ZHURLO.DLG.DLG] loaded [ZHURLO.DLG] created from [ZHURLO.DLG] Adding ZHURLO to internal list of available DLGs [ZHURLO.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 6 actions [ZOMBIE.DLG.DLG] loaded [ZOMBIE.DLG] created from [ZOMBIE.DLG] Adding ZOMBIE to internal list of available DLGs [ZOMBIE.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [ZORDRAL.DLG.DLG] loaded [ZORDRAL.DLG] created from [ZORDRAL.DLG] Adding ZORDRAL to internal list of available DLGs [ZORDRAL.DLG] saved 6 states, 12 trans, 1 strig, 0 ttrig, 2 actions [ZORL.DLG.DLG] loaded [ZORL.DLG] created from [ZORL.DLG] Adding ZORL to internal list of available DLGs [ZORL.DLG] saved 15 states, 20 trans, 2 strig, 0 ttrig, 3 actions Copying and patching 6483 files ... BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25SCRIPTS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25SCRIPTS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25SCRIPTS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25SCRIPTS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/25SCRIPTS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/25SCRIPTS.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/25SCRIPTS.BIF] 4651428 bytes, 1020 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/SCRIPTS.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/SCRIPTS.BIF] 6775492 bytes, 2652 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/ORPHAN.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/ORPHAN.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/ORPHAN.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/ORPHAN.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/ORPHAN.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/ORPHAN.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/ORPHAN.BIF] 2462140 bytes, 70 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH24.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH24.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH24.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH24.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e/data//DATA/PATCH24.BIF] BIFF may be in hard-drive CD-path [/data/eet_happy-ie_f8bfd1e//DATA/PATCH24.BIF] [/data/eet_happy-ie_f8bfd1e//DATA/PATCH24.BIF] 575992440 bytes, 3390 files, 0 tilesets Copying and patching 6483 files ... SKIPPING: [Happy modder pack] Only applicable to classic ToB or SoA currently Installing [Music: playlists] [v1] Installing [Areas: misc] [v1] Copying and patching 1016 files ... HI2: Missing area Script (AR0011.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0011.ARE, corrected. Copied [AR0011.ARE] to [override/AR0011.ARE] HI2: Missing area Script (ar0012.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (AR0013.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0013.ARE, corrected. Copied [AR0013.ARE] to [override/AR0013.ARE] HI8: mapnote offset is wrong in AR0014.ARE, corrected. Copied [AR0014.ARE] to [override/AR0014.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0016.ARE] to [override/AR0016.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0017.ARE] to [override/AR0017.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 84! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0018.ARE] to [override/AR0018.ARE] HI2: Missing area Script (ar0004.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (AR0069.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (ar0070.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (ar0071.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (ar0072.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI3: Missing area Script (AR0082.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0082.ARE] to [override/AR0082.ARE] HI2: Missing area Script (AR0083.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI11: AR0083.ARE - Ambient #1 does not exist (AM0011A5.wav)! Nulling... HI8: mapnote offset is wrong in AR0083.ARE, corrected. Copied [AR0083.ARE] to [override/AR0083.ARE] HI2: Missing area Script (AR0084.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI11: AR0084.ARE - Ambient #1 does not exist (AM0011A5.wav)! Nulling... HI8: mapnote offset is wrong in AR0084.ARE, corrected. Copied [AR0084.ARE] to [override/AR0084.ARE] HI2: Missing area Script (AR0085.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI3: Missing area Script (AR0086.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... Copied [AR0086.ARE] to [override/AR0086.ARE] HI2: Missing area Script (AR0087.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (AR0201.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0201.ARE] to [override/AR0201.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0202.ARE] to [override/AR0202.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0203.ARE] to [override/AR0203.ARE] HI7: Container #0 is not marked as locked but lock difficulty is set to 95! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0204.ARE] to [override/AR0204.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0205.ARE] to [override/AR0205.ARE] HI3: Missing area Script (AR0206.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0206.ARE] to [override/AR0206.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0300.ARE] to [override/AR0300.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0301.ARE] to [override/AR0301.ARE] HI3: Missing area Script (AR0302.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0302.ARE] to [override/AR0302.ARE] HI3: Missing area Script (AR0303.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0303.ARE] to [override/AR0303.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0304.ARE] to [override/AR0304.ARE] HI3: Missing area Script (AR0305.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0305.ARE] to [override/AR0305.ARE] HI3: Missing area Script (AR0306.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0306.ARE] to [override/AR0306.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0307.ARE] to [override/AR0307.ARE] HI8: mapnote offset is wrong in AR0308.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0308.ARE] to [override/AR0308.ARE] HI2: Missing area Script (AR0309.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI4: Container #3 is not marked as trapped but trap detection difficulty is set to 20! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 80! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0309.ARE] to [override/AR0309.ARE] HI3: Missing area Script (AR0310.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0310.ARE] to [override/AR0310.ARE] HI7: Container #0 is not marked as locked but lock difficulty is set to 30! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 40! Resetting to 0... Copied [AR0311.ARE] to [override/AR0311.ARE] HI7: Container #2 is not marked as locked but lock difficulty is set to 90! Resetting to 0... Copied [AR0312.ARE] to [override/AR0312.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0313.ARE] to [override/AR0313.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0314.ARE] to [override/AR0314.ARE] HI2: Missing area Script (ar0006.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0315.ARE] to [override/AR0315.ARE] HI2: Missing area Script (ar0007.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0316.ARE] to [override/AR0316.ARE] HI2: Missing area Script (ar0317.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0317.ARE] to [override/AR0317.ARE] HI2: Missing area Script (ar0318.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0318.ARE] to [override/AR0318.ARE] HI2: Missing area Script (ar0319.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0319.ARE] to [override/AR0319.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0321.ARE] to [override/AR0321.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0322.ARE] to [override/AR0322.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0323.ARE] to [override/AR0323.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0324.ARE] to [override/AR0324.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0325.ARE] to [override/AR0325.ARE] HI2: Missing area Script (ar0326.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0326.ARE] to [override/AR0326.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #9 is not marked as trapped but trap detection difficulty is set to 90! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 90! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0327.ARE] to [override/AR0327.ARE] HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0328.ARE] to [override/AR0328.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0329.ARE] to [override/AR0329.ARE] HI2: Missing area Script (AR0330.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0330.ARE] to [override/AR0330.ARE] HI3: Missing area Script (AR0331.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... Copied [AR0331.ARE] to [override/AR0331.ARE] HI3: Missing area Script (AR0332.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0332.ARE] to [override/AR0332.ARE] HI3: Missing area Script (AR0333.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0333.ARE] to [override/AR0333.ARE] HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0334.ARE] to [override/AR0334.ARE] HI3: Missing area Script (AR0335.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0335.ARE] to [override/AR0335.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0400.ARE] to [override/AR0400.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0401.ARE] to [override/AR0401.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0402.ARE] to [override/AR0402.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0403.ARE] to [override/AR0403.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0404.ARE] to [override/AR0404.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0405.ARE] to [override/AR0405.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0406.ARE] to [override/AR0406.ARE] HI2: Missing area Script (AR0407.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0407.ARE] to [override/AR0407.ARE] HI2: Missing area Script (AR0408.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0408.ARE] to [override/AR0408.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0409.ARE] to [override/AR0409.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0410.ARE] to [override/AR0410.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0411.ARE] to [override/AR0411.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0412.ARE] to [override/AR0412.ARE] HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0413.ARE] to [override/AR0413.ARE] HI2: Missing area Script (ar0414.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0415.ARE] to [override/AR0415.ARE] HI2: Missing area Script (ar0416.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0416.ARE] to [override/AR0416.ARE] HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 80! Resetting to 0... Copied [AR0417.ARE] to [override/AR0417.ARE] HI2: Missing area Script (AR0418.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (AR0419.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0419.ARE] to [override/AR0419.ARE] HI2: Missing area Script (AR0420.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0420.ARE] to [override/AR0420.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0500.ARE] to [override/AR0500.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0501.ARE] to [override/AR0501.ARE] HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 40! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 40! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0502.ARE] to [override/AR0502.ARE] HI3: Missing area Script (AR0503.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0503.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0503.ARE] to [override/AR0503.ARE] HI3: Missing area Script (AR0504.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 70! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 80! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0504.ARE] to [override/AR0504.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #3 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #15 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI4: Container #16 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0505.ARE] to [override/AR0505.ARE] HI2: Missing area Script (ar0506.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0506.ARE] to [override/AR0506.ARE] HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0507.ARE] to [override/AR0507.ARE] HI2: Missing area Script (ar0508.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 50! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 50! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0508.ARE] to [override/AR0508.ARE] HI3: Missing area Script (AR0509.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0509.ARE] to [override/AR0509.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #3 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #5 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #6 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0510.ARE] to [override/AR0510.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 90! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0511.ARE] to [override/AR0511.ARE] HI2: Missing area Script (ar0512.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0513.ARE] to [override/AR0513.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0514.ARE] to [override/AR0514.ARE] HI2: Missing area Script (ar0515.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0515.ARE] to [override/AR0515.ARE] HI12: AR0516.ARE - No creatures in Rest Spawn Entry but area still set to spawn something! Setting number of spawnable creatures to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0516.ARE] to [override/AR0516.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0517.ARE] to [override/AR0517.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0522.ARE] to [override/AR0522.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0523.ARE] to [override/AR0523.ARE] HI2: Missing area Script (AR0525.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0525.ARE] to [override/AR0525.ARE] HI2: Missing area Script (AR0526.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI3: Missing area Script (AR0527.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0527.ARE] to [override/AR0527.ARE] HI3: Missing area Script (AR0528.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0528.ARE] to [override/AR0528.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0529.ARE] to [override/AR0529.ARE] HI2: Missing area Script (ar0530.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0530.ARE] to [override/AR0530.ARE] HI2: Missing area Script (ar0531.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0531.ARE] to [override/AR0531.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0601.ARE] to [override/AR0601.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 35! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 90! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #26 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #29 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #29 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #30 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #30 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #31 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #31 is not marked as locked but lock difficulty is set to 90! Resetting to 0... HI7: Container #33 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #34 is not marked as locked but lock difficulty is set to 80! Resetting to 0... HI5: Container #35 is not marked as trapped but trap removal difficulty is set to 70! Resetting to 0... HI7: Container #35 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #36 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #37 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #37 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #38 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #38 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #40 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #41 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #42 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #42 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0602.ARE] to [override/AR0602.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 30! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 35! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0603.ARE] to [override/AR0603.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0605.ARE] to [override/AR0605.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #23 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #25 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #28 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #29 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #29 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0700.ARE] to [override/AR0700.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0701.ARE] to [override/AR0701.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0702.ARE] to [override/AR0702.ARE] HI2: Missing area Script (ar0703.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0703.ARE] to [override/AR0703.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0704.ARE] to [override/AR0704.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0705.ARE] to [override/AR0705.ARE] HI2: Missing area Script (ar0706.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI7: Container #1 is not marked as locked but lock difficulty is set to 50! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0706.ARE] to [override/AR0706.ARE] HI2: Missing area Script (ar0003.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0707.ARE] to [override/AR0707.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0708.ARE] to [override/AR0708.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0709.ARE] to [override/AR0709.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0710.ARE] to [override/AR0710.ARE] HI12: AR0711.ARE - No creatures in Rest Spawn Entry but area still set to spawn something! Setting number of spawnable creatures to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0711.ARE] to [override/AR0711.ARE] HI3: Missing area Script (AR0712.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0712.ARE] to [override/AR0712.ARE] HI3: Missing area Script (AR0713.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0713.ARE] to [override/AR0713.ARE] HI3: Missing area Script (AR0714.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... Copied [AR0714.ARE] to [override/AR0714.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0801.ARE] to [override/AR0801.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0802.ARE] to [override/AR0802.ARE] HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0803.ARE] to [override/AR0803.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0804.ARE] to [override/AR0804.ARE] HI3: Missing area Script (AR0805.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0805.ARE] to [override/AR0805.ARE] HI3: Missing area Script (AR0806.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0806.ARE] to [override/AR0806.ARE] HI3: Missing area Script (AR0807.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0807.ARE] to [override/AR0807.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0808.ARE] to [override/AR0808.ARE] HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0809.ARE] to [override/AR0809.ARE] HI3: Missing area Script (AR0810.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0810.ARE] to [override/AR0810.ARE] HI8: mapnote offset is wrong in AR0811.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0811.ARE] to [override/AR0811.ARE] HI3: Missing area Script (AR0812.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0812.ARE] to [override/AR0812.ARE] HI3: Missing area Script (AR0813.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0813.ARE] to [override/AR0813.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0900.ARE] to [override/AR0900.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0901.ARE] to [override/AR0901.ARE] HI7: Container #0 is not marked as locked but lock difficulty is set to 60! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0902.ARE] to [override/AR0902.ARE] HI8: mapnote offset is wrong in AR0903.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0903.ARE] to [override/AR0903.ARE] HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 60! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 60! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 30! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0904.ARE] to [override/AR0904.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0905.ARE] to [override/AR0905.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0906.ARE] to [override/AR0906.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0907.ARE] to [override/AR0907.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1001.ARE] to [override/AR1001.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1003.ARE] to [override/AR1003.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1006.ARE] to [override/AR1006.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1007.ARE] to [override/AR1007.ARE] HI2: Missing area Script (ar1009.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1009.ARE] to [override/AR1009.ARE] HI3: Missing area Script (AR1010.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... Copied [AR1010.ARE] to [override/AR1010.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1100.ARE] to [override/AR1100.ARE] HI3: Missing area Script (AR1101.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1101.ARE] to [override/AR1101.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1102.ARE] to [override/AR1102.ARE] HI3: Missing area Script (AR1103.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1103.ARE] to [override/AR1103.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 60! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1104.ARE] to [override/AR1104.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR1105.ARE] to [override/AR1105.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1106.ARE] to [override/AR1106.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1107.ARE] to [override/AR1107.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1200.ARE] to [override/AR1200.ARE] HI3: Missing area Script (AR1201.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1201.ARE] to [override/AR1201.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1202.ARE] to [override/AR1202.ARE] HI8: mapnote offset is wrong in AR1203.ARE, corrected. Copied [AR1203.ARE] to [override/AR1203.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1204.ARE] to [override/AR1204.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 99! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 99! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 99! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 99! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 99! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 30! Resetting to 0... Copied [AR1301.ARE] to [override/AR1301.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1302.ARE] to [override/AR1302.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1303.ARE] to [override/AR1303.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1305.ARE] to [override/AR1305.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1306.ARE] to [override/AR1306.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #12 is not marked as trapped but trap detection difficulty is set to 40! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 40! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1307.ARE] to [override/AR1307.ARE] HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 30! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 70! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1400.ARE] to [override/AR1400.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1401.ARE] to [override/AR1401.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1403.ARE] to [override/AR1403.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1500.ARE] to [override/AR1500.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1501.ARE] to [override/AR1501.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1503.ARE] to [override/AR1503.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1505.ARE] to [override/AR1505.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1506.ARE] to [override/AR1506.ARE] HI8: mapnote offset is wrong in AR1507.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1507.ARE] to [override/AR1507.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1508.ARE] to [override/AR1508.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1510.ARE] to [override/AR1510.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1511.ARE] to [override/AR1511.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1512.ARE] to [override/AR1512.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1513.ARE] to [override/AR1513.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1514.ARE] to [override/AR1514.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1515.ARE] to [override/AR1515.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1516.ARE] to [override/AR1516.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1600.ARE] to [override/AR1600.ARE] HI2: Missing area Script (AR1601.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1601.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1601.ARE] to [override/AR1601.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1602.ARE] to [override/AR1602.ARE] HI2: Missing area Script (ar0001.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1603.ARE] to [override/AR1603.ARE] HI2: Missing area Script (ar0609.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (ar1605.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1605.ARE] to [override/AR1605.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR1606.ARE] to [override/AR1606.ARE] HI2: Missing area Script (AR1609.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1609.ARE] to [override/AR1609.ARE] HI3: Missing area Script (AR1610.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1610.ARE] to [override/AR1610.ARE] HI2: Missing area Script (ar0005.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1613.ARE] to [override/AR1613.ARE] HI2: Missing area Script (ar1800.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR1800.ARE] to [override/AR1800.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1901.ARE] to [override/AR1901.ARE] HI2: Missing area Script (AR1902.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1902.ARE] to [override/AR1902.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1904.ARE] to [override/AR1904.ARE] HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 60! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 60! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 40! Resetting to 0... Copied [AR1905.ARE] to [override/AR1905.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2000.ARE] to [override/AR2000.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR2001.ARE] to [override/AR2001.ARE] HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2002.ARE] to [override/AR2002.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2006.ARE] to [override/AR2006.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 20! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 50! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2007.ARE] to [override/AR2007.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2009.ARE] to [override/AR2009.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2011.ARE] to [override/AR2011.ARE] HI8: mapnote offset is wrong in AR2012.ARE, corrected. Copied [AR2012.ARE] to [override/AR2012.ARE] HI2: Missing area Script (AR2013.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI3: Missing area Script (AR2014.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... Copied [AR2014.ARE] to [override/AR2014.ARE] HI3: Missing area Script (AR2015.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2015.ARE] to [override/AR2015.ARE] HI3: Missing area Script (AR2016.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... Copied [AR2016.ARE] to [override/AR2016.ARE] HI3: Missing area Script (AR2018.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2018.ARE] to [override/AR2018.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #23 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #25 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #26 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #28 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #29 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #29 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #30 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #30 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #31 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #31 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #32 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #33 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #33 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #34 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #34 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #35 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #35 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2100.ARE] to [override/AR2100.ARE] HW4: AR2101.ARE - Container #5 has no bounding box but contains items! Dropping all items to ground... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2101.ARE] to [override/AR2101.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2200.ARE] to [override/AR2200.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2201.ARE] to [override/AR2201.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2202.ARE] to [override/AR2202.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2204.ARE] to [override/AR2204.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2205.ARE] to [override/AR2205.ARE] HI2: Missing area Script (AR2206.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2206.ARE] to [override/AR2206.ARE] HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2207.ARE] to [override/AR2207.ARE] HI2: Missing area Script (AR2209.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2209.ARE] to [override/AR2209.ARE] HI3: Missing area Script (AR2210.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2210.ARE] to [override/AR2210.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2300.ARE] to [override/AR2300.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2400.ARE] to [override/AR2400.ARE] HI2: Missing area Script (AR2401.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2401.ARE] to [override/AR2401.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2402.ARE] to [override/AR2402.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2600.ARE] to [override/AR2600.ARE] HI2: Missing area Script (AR2602.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2602.ARE] to [override/AR2602.ARE] HI2: Missing area Script (ar2603.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2603.ARE] to [override/AR2603.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2700.ARE] to [override/AR2700.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2800.ARE] to [override/AR2800.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2801.ARE] to [override/AR2801.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2802.ARE] to [override/AR2802.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2803.ARE] to [override/AR2803.ARE] HI8: mapnote offset is wrong in AR2805.ARE, corrected. Copied [AR2805.ARE] to [override/AR2805.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2806.ARE] to [override/AR2806.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2808.ARE] to [override/AR2808.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2809.ARE] to [override/AR2809.ARE] HI3: Missing area Script (AR2810.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2810.ARE] to [override/AR2810.ARE] HI3: Missing area Script (AR2811.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2811.ARE] to [override/AR2811.ARE] HI2: Missing area Script (AR2812.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2812.ARE] to [override/AR2812.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2900.ARE] to [override/AR2900.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2902.ARE] to [override/AR2902.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2904.ARE] to [override/AR2904.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #23 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #25 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3001.ARE] to [override/AR3001.ARE] HI3: Missing area Script (AR3003.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... Copied [AR3003.ARE] to [override/AR3003.ARE] HI3: Missing area Script (AR3006.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... Copied [AR3006.ARE] to [override/AR3006.ARE] HI3: Missing area Script (AR3010.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... Copied [AR3010.ARE] to [override/AR3010.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3011.ARE] to [override/AR3011.ARE] HI3: Missing area Script (AR3014.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3014.ARE] to [override/AR3014.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #23 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3016.ARE] to [override/AR3016.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 80! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3017.ARE] to [override/AR3017.ARE] HI3: Missing area Script (AR3018.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... Copied [AR3018.ARE] to [override/AR3018.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3019.ARE] to [override/AR3019.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3021.ARE] to [override/AR3021.ARE] HI3: Missing area Script (AR3022.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3022.ARE] to [override/AR3022.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3025.ARE] to [override/AR3025.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3026.ARE] to [override/AR3026.ARE] HI2: Missing area Script (AR3027.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3027.ARE] to [override/AR3027.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4500.ARE] to [override/AR4500.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5000.ARE] to [override/AR5000.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR5003.ARE] to [override/AR5003.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5004.ARE] to [override/AR5004.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 80! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #9 is not marked as trapped but trap detection difficulty is set to 90! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 90! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5005.ARE] to [override/AR5005.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5006.ARE] to [override/AR5006.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5007.ARE] to [override/AR5007.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 80! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 80! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5008.ARE] to [override/AR5008.ARE] HI8: mapnote offset is wrong in AR5009.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR5009.ARE] to [override/AR5009.ARE] HI8: mapnote offset is wrong in AR5010.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5010.ARE] to [override/AR5010.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5011.ARE] to [override/AR5011.ARE] HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR5012.ARE] to [override/AR5012.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR5014.ARE] to [override/AR5014.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5015.ARE] to [override/AR5015.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5016.ARE] to [override/AR5016.ARE] HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5201.ARE] to [override/AR5201.ARE] HI8: mapnote offset is wrong in AR5202.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5202.ARE] to [override/AR5202.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5203.ARE] to [override/AR5203.ARE] HI2: Missing area Script (ar5204.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5204.ARE] to [override/AR5204.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5501.ARE] to [override/AR5501.ARE] HI3: Missing area Script (AR5502.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5502.ARE] to [override/AR5502.ARE] HI3: Missing area Script (AR5503.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5503.ARE] to [override/AR5503.ARE] HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5504.ARE] to [override/AR5504.ARE] HI3: Missing area Script (AR5506.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5506.ARE] to [override/AR5506.ARE] HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5507.ARE] to [override/AR5507.ARE] HI3: Missing area Script (AR5508.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5508.ARE] to [override/AR5508.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR6003.ARE] to [override/AR6003.ARE] HI2: Missing area Script (ar6008.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI3: Missing area Script (AR6012.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR6012.ARE] to [override/AR6012.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR6107.ARE] to [override/AR6107.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR6110.ARE] to [override/AR6110.ARE] HI1: AR6111.ARE - Area Script (AR6111.bcs) assigned HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR6111.ARE] to [override/AR6111.ARE] HI2: Missing area Script (AR6300.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR6300.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR6300.ARE] to [override/AR6300.ARE] HI8: mapnote offset is wrong in AR6400.ARE, corrected. Copied [AR6400.ARE] to [override/AR6400.ARE] HI8: mapnote offset is wrong in BD0070.ARE, corrected. Copied [BD0070.ARE] to [override/BD0070.ARE] HI8: mapnote offset is wrong in BD0071.ARE, corrected. Copied [BD0071.ARE] to [override/BD0071.ARE] HI8: mapnote offset is wrong in BD0072.ARE, corrected. Copied [BD0072.ARE] to [override/BD0072.ARE] HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD0102.ARE] to [override/BD0102.ARE] HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD0104.ARE] to [override/BD0104.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD0105.ARE] to [override/BD0105.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD0107.ARE] to [override/BD0107.ARE] HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 50! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD0108.ARE] to [override/BD0108.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BD0109.ARE] to [override/BD0109.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI4: Container #3 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD0110.ARE] to [override/BD0110.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD0113.ARE] to [override/BD0113.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD0115.ARE] to [override/BD0115.ARE] HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD0116.ARE] to [override/BD0116.ARE] HW1: Container #0 is marked as trapped but trap script does not exist! Clearing trapped flag... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD0117.ARE] to [override/BD0117.ARE] HI8: mapnote offset is wrong in BD0118.ARE, corrected. Copied [BD0118.ARE] to [override/BD0118.ARE] HI8: mapnote offset is wrong in BD1010.ARE, corrected. Copied [BD1010.ARE] to [override/BD1010.ARE] HI7: Container #13 is not marked as locked but lock difficulty is set to 80! Resetting to 0... Copied [BD1200.ARE] to [override/BD1200.ARE] HW1: Container #12 is marked as trapped but trap script BDCHESTS does not exist! Clearing trapped flag... HI7: Container #13 is not marked as locked but lock difficulty is set to 35! Resetting to 0... Copied [BD4000.ARE] to [override/BD4000.ARE] HI8: mapnote offset is wrong in BD4601.ARE, corrected. Copied [BD4601.ARE] to [override/BD4601.ARE] HI15: BD5000.ARE - Container #1 Item #1 does not exist (RNDWEP04.itm)! Removing Item #1... HI4: Container #3 is not marked as trapped but trap detection difficulty is set to 40! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 40! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD5000.ARE] to [override/BD5000.ARE] HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #3 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BD5100.ARE] to [override/BD5100.ARE] HW1: Container #3 is marked as trapped but trap script does not exist! Clearing trapped flag... Copied [BD5300.ARE] to [override/BD5300.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD6100.ARE] to [override/BD6100.ARE] HI11: BD7000.ARE - Ambient #6 does not exist (AMB_E05C.wav)! Nulling... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD7000.ARE] to [override/BD7000.ARE] HI9: BD7210.ARE - Actor #0 (BDMORENT.CRE) exists and should not be attached to the ARE... Copied [BD7210.ARE] to [override/BD7210.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BD7310.ARE] to [override/BD7310.ARE] HI8: mapnote offset is wrong in BG0002.ARE, corrected. Copied [BG0002.ARE] to [override/BG0002.ARE] HI8: mapnote offset is wrong in BG0004.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0004.ARE] to [override/BG0004.ARE] HI8: mapnote offset is wrong in BG0005.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0005.ARE] to [override/BG0005.ARE] HI8: mapnote offset is wrong in BG0006.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0006.ARE] to [override/BG0006.ARE] HI8: mapnote offset is wrong in BG0007.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0007.ARE] to [override/BG0007.ARE] HI8: mapnote offset is wrong in BG0008.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0008.ARE] to [override/BG0008.ARE] HI8: mapnote offset is wrong in BG0009.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0009.ARE] to [override/BG0009.ARE] HI8: mapnote offset is wrong in BG0010.ARE, corrected. Copied [BG0010.ARE] to [override/BG0010.ARE] HI8: mapnote offset is wrong in BG0011.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0011.ARE] to [override/BG0011.ARE] HI8: mapnote offset is wrong in BG0012.ARE, corrected. Copied [BG0012.ARE] to [override/BG0012.ARE] HI8: mapnote offset is wrong in BG0013.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0013.ARE] to [override/BG0013.ARE] HI8: mapnote offset is wrong in BG0014.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0014.ARE] to [override/BG0014.ARE] HI8: mapnote offset is wrong in BG0015.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0015.ARE] to [override/BG0015.ARE] HI8: mapnote offset is wrong in BG0016.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0016.ARE] to [override/BG0016.ARE] HI8: mapnote offset is wrong in BG0017.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0017.ARE] to [override/BG0017.ARE] HI8: mapnote offset is wrong in BG0018.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0018.ARE] to [override/BG0018.ARE] HI8: mapnote offset is wrong in BG0019.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0019.ARE] to [override/BG0019.ARE] HI8: mapnote offset is wrong in BG0020.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0020.ARE] to [override/BG0020.ARE] HI8: mapnote offset is wrong in BG0021.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0021.ARE] to [override/BG0021.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0100.ARE] to [override/BG0100.ARE] HI8: mapnote offset is wrong in BG0101.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0101.ARE] to [override/BG0101.ARE] HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0102.ARE] to [override/BG0102.ARE] HI8: mapnote offset is wrong in BG0103.ARE, corrected. Copied [BG0103.ARE] to [override/BG0103.ARE] HI8: mapnote offset is wrong in BG0104.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0104.ARE] to [override/BG0104.ARE] HI8: mapnote offset is wrong in BG0105.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0105.ARE] to [override/BG0105.ARE] HI8: mapnote offset is wrong in BG0106.ARE, corrected. Copied [BG0106.ARE] to [override/BG0106.ARE] HI8: mapnote offset is wrong in BG0107.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0107.ARE] to [override/BG0107.ARE] HI8: mapnote offset is wrong in BG0108.ARE, corrected. HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0108.ARE] to [override/BG0108.ARE] HI8: mapnote offset is wrong in BG0109.ARE, corrected. Copied [BG0109.ARE] to [override/BG0109.ARE] HI8: mapnote offset is wrong in BG0110.ARE, corrected. Copied [BG0110.ARE] to [override/BG0110.ARE] HI8: mapnote offset is wrong in BG0111.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0111.ARE] to [override/BG0111.ARE] HI8: mapnote offset is wrong in BG0114.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0114.ARE] to [override/BG0114.ARE] HI8: mapnote offset is wrong in BG0115.ARE, corrected. Copied [BG0115.ARE] to [override/BG0115.ARE] HI8: mapnote offset is wrong in BG0116.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0116.ARE] to [override/BG0116.ARE] HI8: mapnote offset is wrong in BG0117.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0117.ARE] to [override/BG0117.ARE] HI8: mapnote offset is wrong in BG0118.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0118.ARE] to [override/BG0118.ARE] HI8: mapnote offset is wrong in BG0119.ARE, corrected. Copied [BG0119.ARE] to [override/BG0119.ARE] HI8: mapnote offset is wrong in BG0120.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0120.ARE] to [override/BG0120.ARE] HI8: mapnote offset is wrong in BG0121.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0121.ARE] to [override/BG0121.ARE] HI8: mapnote offset is wrong in BG0123.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0123.ARE] to [override/BG0123.ARE] HI8: mapnote offset is wrong in BG0125.ARE, corrected. Copied [BG0125.ARE] to [override/BG0125.ARE] HI8: mapnote offset is wrong in BG0126.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0126.ARE] to [override/BG0126.ARE] HI8: mapnote offset is wrong in BG0127.ARE, corrected. Copied [BG0127.ARE] to [override/BG0127.ARE] HI8: mapnote offset is wrong in BG0128.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0128.ARE] to [override/BG0128.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0129.ARE] to [override/BG0129.ARE] HI8: mapnote offset is wrong in BG0130.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0130.ARE] to [override/BG0130.ARE] HI8: mapnote offset is wrong in BG0131.ARE, corrected. Copied [BG0131.ARE] to [override/BG0131.ARE] HI8: mapnote offset is wrong in BG0132.ARE, corrected. Copied [BG0132.ARE] to [override/BG0132.ARE] HI8: mapnote offset is wrong in BG0133.ARE, corrected. Copied [BG0133.ARE] to [override/BG0133.ARE] HI8: mapnote offset is wrong in BG0134.ARE, corrected. Copied [BG0134.ARE] to [override/BG0134.ARE] HI8: mapnote offset is wrong in BG0135.ARE, corrected. Copied [BG0135.ARE] to [override/BG0135.ARE] HI8: mapnote offset is wrong in BG0136.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0136.ARE] to [override/BG0136.ARE] HI8: mapnote offset is wrong in BG0137.ARE, corrected. Copied [BG0137.ARE] to [override/BG0137.ARE] HI8: mapnote offset is wrong in BG0138.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0138.ARE] to [override/BG0138.ARE] HI8: mapnote offset is wrong in BG0139.ARE, corrected. Copied [BG0139.ARE] to [override/BG0139.ARE] HI8: mapnote offset is wrong in BG0140.ARE, corrected. Copied [BG0140.ARE] to [override/BG0140.ARE] HI8: mapnote offset is wrong in BG0141.ARE, corrected. Copied [BG0141.ARE] to [override/BG0141.ARE] HI8: mapnote offset is wrong in BG0142.ARE, corrected. Copied [BG0142.ARE] to [override/BG0142.ARE] HI8: mapnote offset is wrong in BG0143.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0143.ARE] to [override/BG0143.ARE] HI8: mapnote offset is wrong in BG0144.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0144.ARE] to [override/BG0144.ARE] HI8: mapnote offset is wrong in BG0145.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0145.ARE] to [override/BG0145.ARE] HI8: mapnote offset is wrong in BG0148.ARE, corrected. Copied [BG0148.ARE] to [override/BG0148.ARE] HI8: mapnote offset is wrong in BG0149.ARE, corrected. Copied [BG0149.ARE] to [override/BG0149.ARE] HI8: mapnote offset is wrong in BG0150.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0150.ARE] to [override/BG0150.ARE] HI8: mapnote offset is wrong in BG0151.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0151.ARE] to [override/BG0151.ARE] HI8: mapnote offset is wrong in BG0152.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0152.ARE] to [override/BG0152.ARE] HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HW1: Container #7 is marked as trapped but trap script does not exist! Clearing trapped flag... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0153.ARE] to [override/BG0153.ARE] HI8: mapnote offset is wrong in BG0154.ARE, corrected. Copied [BG0154.ARE] to [override/BG0154.ARE] HI8: mapnote offset is wrong in BG0155.ARE, corrected. HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0155.ARE] to [override/BG0155.ARE] HI8: mapnote offset is wrong in BG0156.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0156.ARE] to [override/BG0156.ARE] HI8: mapnote offset is wrong in BG0157.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0157.ARE] to [override/BG0157.ARE] HI8: mapnote offset is wrong in BG0158.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0158.ARE] to [override/BG0158.ARE] HI8: mapnote offset is wrong in BG0159.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0159.ARE] to [override/BG0159.ARE] HI8: mapnote offset is wrong in BG0160.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0160.ARE] to [override/BG0160.ARE] HI8: mapnote offset is wrong in BG0161.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0161.ARE] to [override/BG0161.ARE] HI8: mapnote offset is wrong in BG0162.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0162.ARE] to [override/BG0162.ARE] HI8: mapnote offset is wrong in BG0163.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0163.ARE] to [override/BG0163.ARE] HI8: mapnote offset is wrong in BG0164.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0164.ARE] to [override/BG0164.ARE] HI8: mapnote offset is wrong in BG0165.ARE, corrected. Copied [BG0165.ARE] to [override/BG0165.ARE] HI8: mapnote offset is wrong in BG0166.ARE, corrected. Copied [BG0166.ARE] to [override/BG0166.ARE] HI8: mapnote offset is wrong in BG0167.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0167.ARE] to [override/BG0167.ARE] HI8: mapnote offset is wrong in BG0168.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0168.ARE] to [override/BG0168.ARE] HI8: mapnote offset is wrong in BG0169.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0169.ARE] to [override/BG0169.ARE] HI8: mapnote offset is wrong in BG0170.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0170.ARE] to [override/BG0170.ARE] HI8: mapnote offset is wrong in BG0171.ARE, corrected. Copied [BG0171.ARE] to [override/BG0171.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0200.ARE] to [override/BG0200.ARE] HI8: mapnote offset is wrong in BG0224.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0224.ARE] to [override/BG0224.ARE] HI8: mapnote offset is wrong in BG0225.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0225.ARE] to [override/BG0225.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0226.ARE] to [override/BG0226.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #23 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #25 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #26 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #28 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #29 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #29 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #30 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #30 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #31 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #31 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #32 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #32 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #33 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #33 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0300.ARE] to [override/BG0300.ARE] HI8: mapnote offset is wrong in BG0302.ARE, corrected. Copied [BG0302.ARE] to [override/BG0302.ARE] HI8: mapnote offset is wrong in BG0303.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0303.ARE] to [override/BG0303.ARE] HI8: mapnote offset is wrong in BG0304.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0304.ARE] to [override/BG0304.ARE] HI8: mapnote offset is wrong in BG0305.ARE, corrected. HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0305.ARE] to [override/BG0305.ARE] HI8: mapnote offset is wrong in BG0306.ARE, corrected. Copied [BG0306.ARE] to [override/BG0306.ARE] HI8: mapnote offset is wrong in BG0307.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0307.ARE] to [override/BG0307.ARE] HI8: mapnote offset is wrong in BG0308.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0308.ARE] to [override/BG0308.ARE] HI8: mapnote offset is wrong in BG0401.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0401.ARE] to [override/BG0401.ARE] HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0500.ARE] to [override/BG0500.ARE] HI8: mapnote offset is wrong in BG0501.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0501.ARE] to [override/BG0501.ARE] HI8: mapnote offset is wrong in BG0502.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0502.ARE] to [override/BG0502.ARE] HI8: mapnote offset is wrong in BG0503.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0503.ARE] to [override/BG0503.ARE] HI8: mapnote offset is wrong in BG0504.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0504.ARE] to [override/BG0504.ARE] HI8: mapnote offset is wrong in BG0505.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0505.ARE] to [override/BG0505.ARE] HI8: mapnote offset is wrong in BG0506.ARE, corrected. Copied [BG0506.ARE] to [override/BG0506.ARE] HI8: mapnote offset is wrong in BG0507.ARE, corrected. Copied [BG0507.ARE] to [override/BG0507.ARE] HI8: mapnote offset is wrong in BG0508.ARE, corrected. Copied [BG0508.ARE] to [override/BG0508.ARE] HI8: mapnote offset is wrong in BG0509.ARE, corrected. Copied [BG0509.ARE] to [override/BG0509.ARE] HI8: mapnote offset is wrong in BG0510.ARE, corrected. Copied [BG0510.ARE] to [override/BG0510.ARE] HI8: mapnote offset is wrong in BG0511.ARE, corrected. HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 89! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 88! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #12 is not marked as trapped but trap detection difficulty is set to 10! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 60! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #23 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0511.ARE] to [override/BG0511.ARE] HI8: mapnote offset is wrong in BG0512.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #25 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #26 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #28 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #29 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #30 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #31 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #32 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #33 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #34 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #35 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #35 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0512.ARE] to [override/BG0512.ARE] HI8: mapnote offset is wrong in BG0513.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0513.ARE] to [override/BG0513.ARE] HI8: mapnote offset is wrong in BG0514.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 60! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #23 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #25 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #26 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #28 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #29 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #29 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #30 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #30 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #31 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #31 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #32 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #32 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #33 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #33 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #34 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #34 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #35 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #35 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0514.ARE] to [override/BG0514.ARE] HI8: mapnote offset is wrong in BG0515.ARE, corrected. Copied [BG0515.ARE] to [override/BG0515.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0516.ARE] to [override/BG0516.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0600.ARE] to [override/BG0600.ARE] HI8: mapnote offset is wrong in BG0601.ARE, corrected. Copied [BG0601.ARE] to [override/BG0601.ARE] HI8: mapnote offset is wrong in BG0602.ARE, corrected. Copied [BG0602.ARE] to [override/BG0602.ARE] HI8: mapnote offset is wrong in BG0603.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0603.ARE] to [override/BG0603.ARE] HI8: mapnote offset is wrong in BG0606.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0606.ARE] to [override/BG0606.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0607.ARE] to [override/BG0607.ARE] HI8: mapnote offset is wrong in BG0608.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0608.ARE] to [override/BG0608.ARE] HI8: mapnote offset is wrong in BG0609.ARE, corrected. Copied [BG0609.ARE] to [override/BG0609.ARE] HI8: mapnote offset is wrong in BG0611.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0611.ARE] to [override/BG0611.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0613.ARE] to [override/BG0613.ARE] HI8: mapnote offset is wrong in BG0614.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0614.ARE] to [override/BG0614.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0615.ARE] to [override/BG0615.ARE] HI8: mapnote offset is wrong in BG0617.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0617.ARE] to [override/BG0617.ARE] HI8: mapnote offset is wrong in BG0618.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0618.ARE] to [override/BG0618.ARE] HI8: mapnote offset is wrong in BG0619.ARE, corrected. Copied [BG0619.ARE] to [override/BG0619.ARE] HI8: mapnote offset is wrong in BG0620.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0620.ARE] to [override/BG0620.ARE] HI8: mapnote offset is wrong in BG0621.ARE, corrected. Copied [BG0621.ARE] to [override/BG0621.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0700.ARE] to [override/BG0700.ARE] HI8: mapnote offset is wrong in BG0702.ARE, corrected. Copied [BG0702.ARE] to [override/BG0702.ARE] HI8: mapnote offset is wrong in BG0703.ARE, corrected. Copied [BG0703.ARE] to [override/BG0703.ARE] HI8: mapnote offset is wrong in BG0704.ARE, corrected. Copied [BG0704.ARE] to [override/BG0704.ARE] HI8: mapnote offset is wrong in BG0705.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0705.ARE] to [override/BG0705.ARE] HI8: mapnote offset is wrong in BG0706.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0706.ARE] to [override/BG0706.ARE] HI8: mapnote offset is wrong in BG0707.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0707.ARE] to [override/BG0707.ARE] HI8: mapnote offset is wrong in BG0708.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0708.ARE] to [override/BG0708.ARE] HI8: mapnote offset is wrong in BG0709.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0709.ARE] to [override/BG0709.ARE] HI8: mapnote offset is wrong in BG0710.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0710.ARE] to [override/BG0710.ARE] HI8: mapnote offset is wrong in BG0711.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0711.ARE] to [override/BG0711.ARE] HI8: mapnote offset is wrong in BG0712.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0712.ARE] to [override/BG0712.ARE] HI8: mapnote offset is wrong in BG0713.ARE, corrected. Copied [BG0713.ARE] to [override/BG0713.ARE] HI8: mapnote offset is wrong in BG0714.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0714.ARE] to [override/BG0714.ARE] HI8: mapnote offset is wrong in BG0715.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0715.ARE] to [override/BG0715.ARE] HI8: mapnote offset is wrong in BG0716.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0716.ARE] to [override/BG0716.ARE] HI8: mapnote offset is wrong in BG0717.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0717.ARE] to [override/BG0717.ARE] HI8: mapnote offset is wrong in BG0718.ARE, corrected. Copied [BG0718.ARE] to [override/BG0718.ARE] HI8: mapnote offset is wrong in BG0719.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0719.ARE] to [override/BG0719.ARE] HI8: mapnote offset is wrong in BG0720.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0720.ARE] to [override/BG0720.ARE] HI8: mapnote offset is wrong in BG0721.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0721.ARE] to [override/BG0721.ARE] HI8: mapnote offset is wrong in BG0722.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0722.ARE] to [override/BG0722.ARE] HI8: mapnote offset is wrong in BG0723.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0723.ARE] to [override/BG0723.ARE] HI8: mapnote offset is wrong in BG0724.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0724.ARE] to [override/BG0724.ARE] HI8: mapnote offset is wrong in BG0725.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0725.ARE] to [override/BG0725.ARE] HI8: mapnote offset is wrong in BG0726.ARE, corrected. Copied [BG0726.ARE] to [override/BG0726.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0800.ARE] to [override/BG0800.ARE] HI8: mapnote offset is wrong in BG0801.ARE, corrected. Copied [BG0801.ARE] to [override/BG0801.ARE] HI8: mapnote offset is wrong in BG0802.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0802.ARE] to [override/BG0802.ARE] HI8: mapnote offset is wrong in BG0803.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0803.ARE] to [override/BG0803.ARE] HI8: mapnote offset is wrong in BG0804.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0804.ARE] to [override/BG0804.ARE] HI8: mapnote offset is wrong in BG0805.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0805.ARE] to [override/BG0805.ARE] HI8: mapnote offset is wrong in BG0806.ARE, corrected. Copied [BG0806.ARE] to [override/BG0806.ARE] HI8: mapnote offset is wrong in BG0807.ARE, corrected. Copied [BG0807.ARE] to [override/BG0807.ARE] HI8: mapnote offset is wrong in BG0808.ARE, corrected. Copied [BG0808.ARE] to [override/BG0808.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0809.ARE] to [override/BG0809.ARE] HI8: mapnote offset is wrong in BG0810.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0810.ARE] to [override/BG0810.ARE] HI8: mapnote offset is wrong in BG0811.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0811.ARE] to [override/BG0811.ARE] HI8: mapnote offset is wrong in BG0812.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0812.ARE] to [override/BG0812.ARE] HI8: mapnote offset is wrong in BG0813.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 60! Resetting to 0... Copied [BG0813.ARE] to [override/BG0813.ARE] HI8: mapnote offset is wrong in BG0814.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG0814.ARE] to [override/BG0814.ARE] HI8: mapnote offset is wrong in BG0900.ARE, corrected. Copied [BG0900.ARE] to [override/BG0900.ARE] HI8: mapnote offset is wrong in BG0901.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG0901.ARE] to [override/BG0901.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1000.ARE] to [override/BG1000.ARE] HI8: mapnote offset is wrong in BG1001.ARE, corrected. HW1: Container #1 is marked as trapped but trap script does not exist! Clearing trapped flag... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1001.ARE] to [override/BG1001.ARE] HI8: mapnote offset is wrong in BG1002.ARE, corrected. Copied [BG1002.ARE] to [override/BG1002.ARE] HI8: mapnote offset is wrong in BG1003.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1003.ARE] to [override/BG1003.ARE] HI8: mapnote offset is wrong in BG1004.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG1004.ARE] to [override/BG1004.ARE] HI8: mapnote offset is wrong in BG1005.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1005.ARE] to [override/BG1005.ARE] HI8: mapnote offset is wrong in BG1006.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1006.ARE] to [override/BG1006.ARE] HI8: mapnote offset is wrong in BG1007.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1007.ARE] to [override/BG1007.ARE] HI8: mapnote offset is wrong in BG1009.ARE, corrected. Copied [BG1009.ARE] to [override/BG1009.ARE] HI8: mapnote offset is wrong in BG1010.ARE, corrected. Copied [BG1010.ARE] to [override/BG1010.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1100.ARE] to [override/BG1100.ARE] HI8: mapnote offset is wrong in BG1101.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1101.ARE] to [override/BG1101.ARE] HI8: mapnote offset is wrong in BG1102.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1102.ARE] to [override/BG1102.ARE] HI8: mapnote offset is wrong in BG1103.ARE, corrected. HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1103.ARE] to [override/BG1103.ARE] HI8: mapnote offset is wrong in BG1104.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG1104.ARE] to [override/BG1104.ARE] HI8: mapnote offset is wrong in BG1105.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1105.ARE] to [override/BG1105.ARE] HI8: mapnote offset is wrong in BG1106.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1106.ARE] to [override/BG1106.ARE] HI8: mapnote offset is wrong in BG1107.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1107.ARE] to [override/BG1107.ARE] HI8: mapnote offset is wrong in BG1108.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1108.ARE] to [override/BG1108.ARE] HI8: mapnote offset is wrong in BG1109.ARE, corrected. Copied [BG1109.ARE] to [override/BG1109.ARE] HI8: mapnote offset is wrong in BG1110.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1110.ARE] to [override/BG1110.ARE] HI8: mapnote offset is wrong in BG1111.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1111.ARE] to [override/BG1111.ARE] HI8: mapnote offset is wrong in BG1112.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #5 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1112.ARE] to [override/BG1112.ARE] HI8: mapnote offset is wrong in BG1113.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1113.ARE] to [override/BG1113.ARE] HI8: mapnote offset is wrong in BG1114.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1114.ARE] to [override/BG1114.ARE] HI8: mapnote offset is wrong in BG1115.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1115.ARE] to [override/BG1115.ARE] HI8: mapnote offset is wrong in BG1116.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #3 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #4 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1116.ARE] to [override/BG1116.ARE] HI8: mapnote offset is wrong in BG1117.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1117.ARE] to [override/BG1117.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1200.ARE] to [override/BG1200.ARE] HI8: mapnote offset is wrong in BG1201.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1201.ARE] to [override/BG1201.ARE] HI8: mapnote offset is wrong in BG1202.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1202.ARE] to [override/BG1202.ARE] HI8: mapnote offset is wrong in BG1203.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1203.ARE] to [override/BG1203.ARE] HI8: mapnote offset is wrong in BG1204.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1204.ARE] to [override/BG1204.ARE] HI8: mapnote offset is wrong in BG1205.ARE, corrected. Copied [BG1205.ARE] to [override/BG1205.ARE] HI8: mapnote offset is wrong in BG1206.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1206.ARE] to [override/BG1206.ARE] HI8: mapnote offset is wrong in BG1207.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1207.ARE] to [override/BG1207.ARE] HI8: mapnote offset is wrong in BG1208.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1208.ARE] to [override/BG1208.ARE] HI8: mapnote offset is wrong in BG1209.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG1209.ARE] to [override/BG1209.ARE] HI8: mapnote offset is wrong in BG1210.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1210.ARE] to [override/BG1210.ARE] HI8: mapnote offset is wrong in BG1211.ARE, corrected. HW1: Container #0 is marked as trapped but trap script does not exist! Clearing trapped flag... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1211.ARE] to [override/BG1211.ARE] HI8: mapnote offset is wrong in BG1212.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1212.ARE] to [override/BG1212.ARE] HI8: mapnote offset is wrong in BG1213.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1213.ARE] to [override/BG1213.ARE] HI8: mapnote offset is wrong in BG1214.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1214.ARE] to [override/BG1214.ARE] HI8: mapnote offset is wrong in BG1215.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1215.ARE] to [override/BG1215.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1300.ARE] to [override/BG1300.ARE] HI8: mapnote offset is wrong in BG1301.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1301.ARE] to [override/BG1301.ARE] HI8: mapnote offset is wrong in BG1302.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1302.ARE] to [override/BG1302.ARE] HI8: mapnote offset is wrong in BG1303.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1303.ARE] to [override/BG1303.ARE] HI8: mapnote offset is wrong in BG1304.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1304.ARE] to [override/BG1304.ARE] HI8: mapnote offset is wrong in BG1305.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1305.ARE] to [override/BG1305.ARE] HI8: mapnote offset is wrong in BG1306.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1306.ARE] to [override/BG1306.ARE] HI8: mapnote offset is wrong in BG1307.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1307.ARE] to [override/BG1307.ARE] HI8: mapnote offset is wrong in BG1308.ARE, corrected. Copied [BG1308.ARE] to [override/BG1308.ARE] HI8: mapnote offset is wrong in BG1309.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1309.ARE] to [override/BG1309.ARE] HI8: mapnote offset is wrong in BG1310.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1310.ARE] to [override/BG1310.ARE] HI8: mapnote offset is wrong in BG1311.ARE, corrected. Copied [BG1311.ARE] to [override/BG1311.ARE] HI8: mapnote offset is wrong in BG1312.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1312.ARE] to [override/BG1312.ARE] HI8: mapnote offset is wrong in BG1313.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1313.ARE] to [override/BG1313.ARE] HI8: mapnote offset is wrong in BG1314.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1314.ARE] to [override/BG1314.ARE] HI8: mapnote offset is wrong in BG1315.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1315.ARE] to [override/BG1315.ARE] HI8: mapnote offset is wrong in BG1316.ARE, corrected. Copied [BG1316.ARE] to [override/BG1316.ARE] HI8: mapnote offset is wrong in BG1317.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1317.ARE] to [override/BG1317.ARE] HI8: mapnote offset is wrong in BG1320.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1320.ARE] to [override/BG1320.ARE] HI8: mapnote offset is wrong in BG1401.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1401.ARE] to [override/BG1401.ARE] HI8: mapnote offset is wrong in BG1402.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG1402.ARE] to [override/BG1402.ARE] HI8: mapnote offset is wrong in BG1403.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG1403.ARE] to [override/BG1403.ARE] HI8: mapnote offset is wrong in BG1404.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1404.ARE] to [override/BG1404.ARE] HI8: mapnote offset is wrong in BG1501.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1501.ARE] to [override/BG1501.ARE] HI8: mapnote offset is wrong in BG1502.ARE, corrected. HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG1502.ARE] to [override/BG1502.ARE] HI8: mapnote offset is wrong in BG1503.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1503.ARE] to [override/BG1503.ARE] HI8: mapnote offset is wrong in BG1504.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1504.ARE] to [override/BG1504.ARE] HI8: mapnote offset is wrong in BG1505.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 50! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1505.ARE] to [override/BG1505.ARE] HI8: mapnote offset is wrong in BG1601.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG1601.ARE] to [override/BG1601.ARE] HI8: mapnote offset is wrong in BG1602.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1602.ARE] to [override/BG1602.ARE] HI8: mapnote offset is wrong in BG1603.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1603.ARE] to [override/BG1603.ARE] HI8: mapnote offset is wrong in BG1801.ARE, corrected. Copied [BG1801.ARE] to [override/BG1801.ARE] HI8: mapnote offset is wrong in BG1801A.ARE, corrected. Copied [BG1801A.ARE] to [override/BG1801A.ARE] HI8: mapnote offset is wrong in BG1802.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 20! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 11! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #26 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #28 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #29 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #29 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #30 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #30 is not marked as locked but lock difficulty is set to 50! Resetting to 0... HI5: Container #31 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #31 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #32 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #32 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #33 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #33 is not marked as locked but lock difficulty is set to 60! Resetting to 0... HI5: Container #34 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #34 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #35 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #35 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #36 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #36 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #37 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #37 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #38 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #38 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #39 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #39 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #40 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #40 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #41 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #41 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #42 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #42 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1802.ARE] to [override/BG1802.ARE] HI8: mapnote offset is wrong in BG1803.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 80! Resetting to 0... Copied [BG1803.ARE] to [override/BG1803.ARE] HI8: mapnote offset is wrong in BG1804.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 40! Resetting to 0... Copied [BG1804.ARE] to [override/BG1804.ARE] HI8: mapnote offset is wrong in BG1805.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1805.ARE] to [override/BG1805.ARE] HI8: mapnote offset is wrong in BG1806.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG1806.ARE] to [override/BG1806.ARE] HI8: mapnote offset is wrong in BG1807.ARE, corrected. Copied [BG1807.ARE] to [override/BG1807.ARE] HI8: mapnote offset is wrong in BG1808.ARE, corrected. Copied [BG1808.ARE] to [override/BG1808.ARE] HI8: mapnote offset is wrong in BG1809.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1809.ARE] to [override/BG1809.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #26 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #28 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1900.ARE] to [override/BG1900.ARE] HI8: mapnote offset is wrong in BG1901.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1901.ARE] to [override/BG1901.ARE] HI8: mapnote offset is wrong in BG1902.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1902.ARE] to [override/BG1902.ARE] HI8: mapnote offset is wrong in BG1903.ARE, corrected. Copied [BG1903.ARE] to [override/BG1903.ARE] HI8: mapnote offset is wrong in BG1904.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1904.ARE] to [override/BG1904.ARE] HI8: mapnote offset is wrong in BG1905.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1905.ARE] to [override/BG1905.ARE] HI8: mapnote offset is wrong in BG1906.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1906.ARE] to [override/BG1906.ARE] HI8: mapnote offset is wrong in BG1907.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG1907.ARE] to [override/BG1907.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2000.ARE] to [override/BG2000.ARE] HI8: mapnote offset is wrong in BG2001.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2001.ARE] to [override/BG2001.ARE] HI8: mapnote offset is wrong in BG2002.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2002.ARE] to [override/BG2002.ARE] HI8: mapnote offset is wrong in BG2003.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2003.ARE] to [override/BG2003.ARE] HI8: mapnote offset is wrong in BG2004.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2004.ARE] to [override/BG2004.ARE] HI8: mapnote offset is wrong in BG2005.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2005.ARE] to [override/BG2005.ARE] HI8: mapnote offset is wrong in BG2006.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG2006.ARE] to [override/BG2006.ARE] HI8: mapnote offset is wrong in BG2007.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG2007.ARE] to [override/BG2007.ARE] HI8: mapnote offset is wrong in BG2008.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2008.ARE] to [override/BG2008.ARE] HI8: mapnote offset is wrong in BG2009.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2009.ARE] to [override/BG2009.ARE] HI8: mapnote offset is wrong in BG2010.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2010.ARE] to [override/BG2010.ARE] HI8: mapnote offset is wrong in BG2011.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2011.ARE] to [override/BG2011.ARE] HI8: mapnote offset is wrong in BG2012.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2012.ARE] to [override/BG2012.ARE] HI8: mapnote offset is wrong in BG2100.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2100.ARE] to [override/BG2100.ARE] HI8: mapnote offset is wrong in BG2101.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2101.ARE] to [override/BG2101.ARE] HI9: BG2200.ARE - Actor #30 (HUNTER2.CRE) exists and should not be attached to the ARE... HI9: BG2200.ARE - Actor #31 (HUNTER1.CRE) exists and should not be attached to the ARE... Copied [BG2200.ARE] to [override/BG2200.ARE] HI8: mapnote offset is wrong in BG2215.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG2215.ARE] to [override/BG2215.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2300.ARE] to [override/BG2300.ARE] HI8: mapnote offset is wrong in BG2301.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2301.ARE] to [override/BG2301.ARE] HI8: mapnote offset is wrong in BG2302.ARE, corrected. HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG2302.ARE] to [override/BG2302.ARE] HI8: mapnote offset is wrong in BG2303.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG2303.ARE] to [override/BG2303.ARE] HI8: mapnote offset is wrong in BG2304.ARE, corrected. Copied [BG2304.ARE] to [override/BG2304.ARE] HI8: mapnote offset is wrong in BG2305.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2305.ARE] to [override/BG2305.ARE] HI8: mapnote offset is wrong in BG2306.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2306.ARE] to [override/BG2306.ARE] HI8: mapnote offset is wrong in BG2400.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2400.ARE] to [override/BG2400.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2600.ARE] to [override/BG2600.ARE] HI8: mapnote offset is wrong in BG2602.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2602.ARE] to [override/BG2602.ARE] HI8: mapnote offset is wrong in BG2605.ARE, corrected. Copied [BG2605.ARE] to [override/BG2605.ARE] HI8: mapnote offset is wrong in BG2606.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2606.ARE] to [override/BG2606.ARE] HI8: mapnote offset is wrong in BG2607.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2607.ARE] to [override/BG2607.ARE] HI8: mapnote offset is wrong in BG2608.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2608.ARE] to [override/BG2608.ARE] HI8: mapnote offset is wrong in BG2609.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #23 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2609.ARE] to [override/BG2609.ARE] HI8: mapnote offset is wrong in BG2610.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2610.ARE] to [override/BG2610.ARE] HI8: mapnote offset is wrong in BG2611.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2611.ARE] to [override/BG2611.ARE] HI8: mapnote offset is wrong in BG2612.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2612.ARE] to [override/BG2612.ARE] HI8: mapnote offset is wrong in BG2613.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2613.ARE] to [override/BG2613.ARE] HI8: mapnote offset is wrong in BG2614.ARE, corrected. HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2614.ARE] to [override/BG2614.ARE] HI8: mapnote offset is wrong in BG2615.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG2615.ARE] to [override/BG2615.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2616.ARE] to [override/BG2616.ARE] HI8: mapnote offset is wrong in BG2617.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG2617.ARE] to [override/BG2617.ARE] HI8: mapnote offset is wrong in BG2618.ARE, corrected. HI4: Container #4 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2618.ARE] to [override/BG2618.ARE] HI8: mapnote offset is wrong in BG2619.ARE, corrected. Copied [BG2619.ARE] to [override/BG2619.ARE] HI8: mapnote offset is wrong in BG2622.ARE, corrected. Copied [BG2622.ARE] to [override/BG2622.ARE] HI8: mapnote offset is wrong in BG2623.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2623.ARE] to [override/BG2623.ARE] HI8: mapnote offset is wrong in BG2624.ARE, corrected. Copied [BG2624.ARE] to [override/BG2624.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2626.ARE] to [override/BG2626.ARE] HI8: mapnote offset is wrong in BG2627.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 500! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 500! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2627.ARE] to [override/BG2627.ARE] HI8: mapnote offset is wrong in BG2628.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2628.ARE] to [override/BG2628.ARE] HI8: mapnote offset is wrong in BG2629.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2629.ARE] to [override/BG2629.ARE] HI8: mapnote offset is wrong in BG2630.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG2630.ARE] to [override/BG2630.ARE] HI4: Container #4 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2631.ARE] to [override/BG2631.ARE] HI8: mapnote offset is wrong in BG2632.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2632.ARE] to [override/BG2632.ARE] HI8: mapnote offset is wrong in BG2633.ARE, corrected. Copied [BG2633.ARE] to [override/BG2633.ARE] HI8: mapnote offset is wrong in BG2634.ARE, corrected. Copied [BG2634.ARE] to [override/BG2634.ARE] HI8: mapnote offset is wrong in BG2635.ARE, corrected. Copied [BG2635.ARE] to [override/BG2635.ARE] HI8: mapnote offset is wrong in BG2636.ARE, corrected. Copied [BG2636.ARE] to [override/BG2636.ARE] HI8: mapnote offset is wrong in BG2637.ARE, corrected. Copied [BG2637.ARE] to [override/BG2637.ARE] HI8: mapnote offset is wrong in BG2638.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2638.ARE] to [override/BG2638.ARE] HI8: mapnote offset is wrong in BG2639.ARE, corrected. Copied [BG2639.ARE] to [override/BG2639.ARE] HI8: mapnote offset is wrong in BG2640.ARE, corrected. Copied [BG2640.ARE] to [override/BG2640.ARE] HI8: mapnote offset is wrong in BG2641.ARE, corrected. Copied [BG2641.ARE] to [override/BG2641.ARE] HI8: mapnote offset is wrong in BG2642.ARE, corrected. Copied [BG2642.ARE] to [override/BG2642.ARE] HI8: mapnote offset is wrong in BG2643.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 50! Resetting to 0... Copied [BG2643.ARE] to [override/BG2643.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2700.ARE] to [override/BG2700.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG2800.ARE] to [override/BG2800.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3100.ARE] to [override/BG3100.ARE] HI8: mapnote offset is wrong in BG3201.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG3201.ARE] to [override/BG3201.ARE] HI8: mapnote offset is wrong in BG3202.ARE, corrected. Copied [BG3202.ARE] to [override/BG3202.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 80! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 80! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 80! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3300.ARE] to [override/BG3300.ARE] HI8: mapnote offset is wrong in BG3301.ARE, corrected. Copied [BG3301.ARE] to [override/BG3301.ARE] HI8: mapnote offset is wrong in BG3302.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3302.ARE] to [override/BG3302.ARE] HI8: mapnote offset is wrong in BG3303.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG3303.ARE] to [override/BG3303.ARE] HI8: mapnote offset is wrong in BG3304.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3304.ARE] to [override/BG3304.ARE] HI8: mapnote offset is wrong in BG3305.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3305.ARE] to [override/BG3305.ARE] HI8: mapnote offset is wrong in BG3306.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3306.ARE] to [override/BG3306.ARE] HI8: mapnote offset is wrong in BG3307.ARE, corrected. Copied [BG3307.ARE] to [override/BG3307.ARE] HI8: mapnote offset is wrong in BG3308.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG3308.ARE] to [override/BG3308.ARE] HI8: mapnote offset is wrong in BG3309.ARE, corrected. Copied [BG3309.ARE] to [override/BG3309.ARE] HI8: mapnote offset is wrong in BG3310.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3310.ARE] to [override/BG3310.ARE] HI8: mapnote offset is wrong in BG3311.ARE, corrected. Copied [BG3311.ARE] to [override/BG3311.ARE] HI8: mapnote offset is wrong in BG3312.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3312.ARE] to [override/BG3312.ARE] HI8: mapnote offset is wrong in BG3313.ARE, corrected. Copied [BG3313.ARE] to [override/BG3313.ARE] HI8: mapnote offset is wrong in BG3314.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3314.ARE] to [override/BG3314.ARE] HI8: mapnote offset is wrong in BG3315.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 60! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3315.ARE] to [override/BG3315.ARE] HI8: mapnote offset is wrong in BG3316.ARE, corrected. HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3316.ARE] to [override/BG3316.ARE] HI8: mapnote offset is wrong in BG3317.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3317.ARE] to [override/BG3317.ARE] HI8: mapnote offset is wrong in BG3318.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3318.ARE] to [override/BG3318.ARE] HI8: mapnote offset is wrong in BG3319.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3319.ARE] to [override/BG3319.ARE] HI8: mapnote offset is wrong in BG3320.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3320.ARE] to [override/BG3320.ARE] HI8: mapnote offset is wrong in BG3321.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 80! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG3321.ARE] to [override/BG3321.ARE] HI8: mapnote offset is wrong in BG3322.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3322.ARE] to [override/BG3322.ARE] HI8: mapnote offset is wrong in BG3323.ARE, corrected. Copied [BG3323.ARE] to [override/BG3323.ARE] HI8: mapnote offset is wrong in BG3324.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3324.ARE] to [override/BG3324.ARE] HI8: mapnote offset is wrong in BG3325.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3325.ARE] to [override/BG3325.ARE] HI8: mapnote offset is wrong in BG3326.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3326.ARE] to [override/BG3326.ARE] HI8: mapnote offset is wrong in BG3327.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3327.ARE] to [override/BG3327.ARE] HI8: mapnote offset is wrong in BG3328.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG3328.ARE] to [override/BG3328.ARE] HI8: mapnote offset is wrong in BG3329.ARE, corrected. Copied [BG3329.ARE] to [override/BG3329.ARE] HI8: mapnote offset is wrong in BG3330.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 30! Resetting to 0... Copied [BG3330.ARE] to [override/BG3330.ARE] HI8: mapnote offset is wrong in BG3331.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3331.ARE] to [override/BG3331.ARE] HI8: mapnote offset is wrong in BG3332.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3332.ARE] to [override/BG3332.ARE] HI8: mapnote offset is wrong in BG3333.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG3333.ARE] to [override/BG3333.ARE] HI8: mapnote offset is wrong in BG3334.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 40! Resetting to 0... Copied [BG3334.ARE] to [override/BG3334.ARE] HI8: mapnote offset is wrong in BG3335.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3335.ARE] to [override/BG3335.ARE] HI8: mapnote offset is wrong in BG3336.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3336.ARE] to [override/BG3336.ARE] HI8: mapnote offset is wrong in BG3337.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3337.ARE] to [override/BG3337.ARE] HI8: mapnote offset is wrong in BG3338.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG3338.ARE] to [override/BG3338.ARE] HI8: mapnote offset is wrong in BG3339.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3339.ARE] to [override/BG3339.ARE] HI8: mapnote offset is wrong in BG3340.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG3340.ARE] to [override/BG3340.ARE] HI8: mapnote offset is wrong in BG3341.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3341.ARE] to [override/BG3341.ARE] HI8: mapnote offset is wrong in BG3342.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG3342.ARE] to [override/BG3342.ARE] HI8: mapnote offset is wrong in BG3343.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3343.ARE] to [override/BG3343.ARE] HI8: mapnote offset is wrong in BG3344.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3344.ARE] to [override/BG3344.ARE] HI8: mapnote offset is wrong in BG3345.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3345.ARE] to [override/BG3345.ARE] HI8: mapnote offset is wrong in BG3346.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3346.ARE] to [override/BG3346.ARE] HI8: mapnote offset is wrong in BG3347.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG3347.ARE] to [override/BG3347.ARE] HI8: mapnote offset is wrong in BG3348.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3348.ARE] to [override/BG3348.ARE] HI8: mapnote offset is wrong in BG3349.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3349.ARE] to [override/BG3349.ARE] HI8: mapnote offset is wrong in BG3350.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3350.ARE] to [override/BG3350.ARE] HI8: mapnote offset is wrong in BG3351.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3351.ARE] to [override/BG3351.ARE] HI8: mapnote offset is wrong in BG3352.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 30! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3352.ARE] to [override/BG3352.ARE] HI8: mapnote offset is wrong in BG3353.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #4 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 50! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #9 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 50! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3353.ARE] to [override/BG3353.ARE] HI8: mapnote offset is wrong in BG3354.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG3354.ARE] to [override/BG3354.ARE] HI8: mapnote offset is wrong in BG3355.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG3355.ARE] to [override/BG3355.ARE] HI8: mapnote offset is wrong in BG3356.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3356.ARE] to [override/BG3356.ARE] HI8: mapnote offset is wrong in BG3357.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3357.ARE] to [override/BG3357.ARE] HI8: mapnote offset is wrong in BG3401.ARE, corrected. Copied [BG3401.ARE] to [override/BG3401.ARE] HI8: mapnote offset is wrong in BG3402.ARE, corrected. Copied [BG3402.ARE] to [override/BG3402.ARE] HI8: mapnote offset is wrong in BG3500.ARE, corrected. Copied [BG3500.ARE] to [override/BG3500.ARE] HI8: mapnote offset is wrong in BG3601.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3601.ARE] to [override/BG3601.ARE] HI8: mapnote offset is wrong in BG3800.ARE, corrected. Copied [BG3800.ARE] to [override/BG3800.ARE] HI8: mapnote offset is wrong in BG3802.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3802.ARE] to [override/BG3802.ARE] HI8: mapnote offset is wrong in BG3901.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG3901.ARE] to [override/BG3901.ARE] HI8: mapnote offset is wrong in BG4001.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4001.ARE] to [override/BG4001.ARE] HI8: mapnote offset is wrong in BG4002.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4002.ARE] to [override/BG4002.ARE] HI8: mapnote offset is wrong in BG4003.ARE, corrected. Copied [BG4003.ARE] to [override/BG4003.ARE] HI8: mapnote offset is wrong in BG4004.ARE, corrected. Copied [BG4004.ARE] to [override/BG4004.ARE] HI8: mapnote offset is wrong in BG4005.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4005.ARE] to [override/BG4005.ARE] HI8: mapnote offset is wrong in BG4006.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4006.ARE] to [override/BG4006.ARE] HI8: mapnote offset is wrong in BG4007.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4007.ARE] to [override/BG4007.ARE] HI8: mapnote offset is wrong in BG4008.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4008.ARE] to [override/BG4008.ARE] HI8: mapnote offset is wrong in BG4009.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4009.ARE] to [override/BG4009.ARE] HI8: mapnote offset is wrong in BG4010.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4010.ARE] to [override/BG4010.ARE] HI8: mapnote offset is wrong in BG4011.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4011.ARE] to [override/BG4011.ARE] HI8: mapnote offset is wrong in BG4012.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4012.ARE] to [override/BG4012.ARE] HI8: mapnote offset is wrong in BG4013.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4013.ARE] to [override/BG4013.ARE] HI8: mapnote offset is wrong in BG4014.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4014.ARE] to [override/BG4014.ARE] HI8: mapnote offset is wrong in BG4101.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4101.ARE] to [override/BG4101.ARE] HI8: mapnote offset is wrong in BG4201.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG4201.ARE] to [override/BG4201.ARE] HI8: mapnote offset is wrong in BG4300.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4300.ARE] to [override/BG4300.ARE] HI8: mapnote offset is wrong in BG4400.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4400.ARE] to [override/BG4400.ARE] HI8: mapnote offset is wrong in BG4401.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4401.ARE] to [override/BG4401.ARE] HI8: mapnote offset is wrong in BG4501.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4501.ARE] to [override/BG4501.ARE] HI8: mapnote offset is wrong in BG4600.ARE, corrected. Copied [BG4600.ARE] to [override/BG4600.ARE] HI8: mapnote offset is wrong in BG4701.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4701.ARE] to [override/BG4701.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4800.ARE] to [override/BG4800.ARE] HI8: mapnote offset is wrong in BG4801.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG4801.ARE] to [override/BG4801.ARE] HI8: mapnote offset is wrong in BG4802.ARE, corrected. Copied [BG4802.ARE] to [override/BG4802.ARE] HI8: mapnote offset is wrong in BG4803.ARE, corrected. Copied [BG4803.ARE] to [override/BG4803.ARE] HI8: mapnote offset is wrong in BG4804.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4804.ARE] to [override/BG4804.ARE] HI8: mapnote offset is wrong in BG4805.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG4805.ARE] to [override/BG4805.ARE] HI8: mapnote offset is wrong in BG4806.ARE, corrected. Copied [BG4806.ARE] to [override/BG4806.ARE] HI8: mapnote offset is wrong in BG4807.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4807.ARE] to [override/BG4807.ARE] HI8: mapnote offset is wrong in BG4808.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG4808.ARE] to [override/BG4808.ARE] HI8: mapnote offset is wrong in BG4809.ARE, corrected. Copied [BG4809.ARE] to [override/BG4809.ARE] HI8: mapnote offset is wrong in BG4810.ARE, corrected. Copied [BG4810.ARE] to [override/BG4810.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG4900.ARE] to [override/BG4900.ARE] HI8: mapnote offset is wrong in BG4901.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4901.ARE] to [override/BG4901.ARE] HI8: mapnote offset is wrong in BG4902.ARE, corrected. Copied [BG4902.ARE] to [override/BG4902.ARE] HI8: mapnote offset is wrong in BG4903.ARE, corrected. Copied [BG4903.ARE] to [override/BG4903.ARE] HI8: mapnote offset is wrong in BG4904.ARE, corrected. Copied [BG4904.ARE] to [override/BG4904.ARE] HI8: mapnote offset is wrong in BG4905.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [BG4905.ARE] to [override/BG4905.ARE] HI8: mapnote offset is wrong in BG4906.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4906.ARE] to [override/BG4906.ARE] HI8: mapnote offset is wrong in BG4907.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4907.ARE] to [override/BG4907.ARE] HI8: mapnote offset is wrong in BG4908.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4908.ARE] to [override/BG4908.ARE] HI8: mapnote offset is wrong in BG4909.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG4909.ARE] to [override/BG4909.ARE] HI8: mapnote offset is wrong in BG5001.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG5001.ARE] to [override/BG5001.ARE] HI8: mapnote offset is wrong in BG5100.ARE, corrected. Copied [BG5100.ARE] to [override/BG5100.ARE] HI8: mapnote offset is wrong in BG5101.ARE, corrected. Copied [BG5101.ARE] to [override/BG5101.ARE] HI8: mapnote offset is wrong in BG5102.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG5102.ARE] to [override/BG5102.ARE] HI8: mapnote offset is wrong in BG5103.ARE, corrected. Copied [BG5103.ARE] to [override/BG5103.ARE] HI8: mapnote offset is wrong in BG5200.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG5200.ARE] to [override/BG5200.ARE] HI8: mapnote offset is wrong in BG5201.ARE, corrected. Copied [BG5201.ARE] to [override/BG5201.ARE] HI8: mapnote offset is wrong in BG5202.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG5202.ARE] to [override/BG5202.ARE] HI8: mapnote offset is wrong in BG5300.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG5300.ARE] to [override/BG5300.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG5400.ARE] to [override/BG5400.ARE] HI8: mapnote offset is wrong in BG5401.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG5401.ARE] to [override/BG5401.ARE] HI8: mapnote offset is wrong in BG5402.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG5402.ARE] to [override/BG5402.ARE] HI8: mapnote offset is wrong in BG5403.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG5403.ARE] to [override/BG5403.ARE] HI8: mapnote offset is wrong in BG5404.ARE, corrected. Copied [BG5404.ARE] to [override/BG5404.ARE] HI8: mapnote offset is wrong in BG5405.ARE, corrected. Copied [BG5405.ARE] to [override/BG5405.ARE] HI8: mapnote offset is wrong in BG5406.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG5406.ARE] to [override/BG5406.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [BG5500.ARE] to [override/BG5500.ARE] HI8: mapnote offset is wrong in BG5506.ARE, corrected. Copied [BG5506.ARE] to [override/BG5506.ARE] HI8: mapnote offset is wrong in BG5600.ARE, corrected. Copied [BG5600.ARE] to [override/BG5600.ARE] HI8: mapnote offset is wrong in BG5601.ARE, corrected. Copied [BG5601.ARE] to [override/BG5601.ARE] HI8: mapnote offset is wrong in BG5610.ARE, corrected. Copied [BG5610.ARE] to [override/BG5610.ARE] HI8: mapnote offset is wrong in BG5700.ARE, corrected. Copied [BG5700.ARE] to [override/BG5700.ARE] HI8: mapnote offset is wrong in BG5701.ARE, corrected. Copied [BG5701.ARE] to [override/BG5701.ARE] HI8: mapnote offset is wrong in BG5710.ARE, corrected. Copied [BG5710.ARE] to [override/BG5710.ARE] HI8: mapnote offset is wrong in BG5800.ARE, corrected. Copied [BG5800.ARE] to [override/BG5800.ARE] HI8: mapnote offset is wrong in BG5801.ARE, corrected. Copied [BG5801.ARE] to [override/BG5801.ARE] HI8: mapnote offset is wrong in BG5810.ARE, corrected. Copied [BG5810.ARE] to [override/BG5810.ARE] HI8: mapnote offset is wrong in BG5900.ARE, corrected. Copied [BG5900.ARE] to [override/BG5900.ARE] HI8: mapnote offset is wrong in BG5901.ARE, corrected. Copied [BG5901.ARE] to [override/BG5901.ARE] HI8: mapnote offset is wrong in BG5910.ARE, corrected. Copied [BG5910.ARE] to [override/BG5910.ARE] HI8: mapnote offset is wrong in BG6000.ARE, corrected. Copied [BG6000.ARE] to [override/BG6000.ARE] HI8: mapnote offset is wrong in BG6001.ARE, corrected. Copied [BG6001.ARE] to [override/BG6001.ARE] HI8: mapnote offset is wrong in BG6010.ARE, corrected. Copied [BG6010.ARE] to [override/BG6010.ARE] HI8: mapnote offset is wrong in BG6100.ARE, corrected. Copied [BG6100.ARE] to [override/BG6100.ARE] HI8: mapnote offset is wrong in BG6110.ARE, corrected. Copied [BG6110.ARE] to [override/BG6110.ARE] HI11: OH2000.ARE - Rest Spawn creature file does not exist (G.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist (F.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist (#.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist ( *.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist (`0.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist (01.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist (04.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist (E.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist ( 100 Backhand Swing: 0 -> 0 Thrust : 0 -> 0 HW116: AX1H18.ITM - Item is not a BOW/SLING/XBOW! Copied [AX1H18.ITM] to [override/AX1H18.ITM] HW127: B3-18.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [B3-18.ITM] to [override/B3-18.ITM] HW127: B5-20M1.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [B5-20M1.ITM] to [override/B5-20M1.ITM] HW127: B6-24M2.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [B6-24M2.ITM] to [override/B6-24M2.ITM] HW127: B6-36M3.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [B6-36M3.ITM] to [override/B6-36M3.ITM] HI40: BARLFL.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BARLFL.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [BARLFL.ITM] to [override/BARLFL.ITM] HI40: BASILG3.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BASILG3.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [BASILG3.ITM] to [override/BASILG3.ITM] HI40: BDABISHA.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDABISHA.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDABISHA.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDABISHA.ITM] to [override/BDABISHA.ITM] HW91: BDAMUL05.ITM - Non-existent Inventory Icon (BDIAMUL5.BAM)! Assigning placeholder icon... Copied [BDAMUL05.ITM] to [override/BDAMUL05.ITM] HW124: BDAX1H02.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HI41: BDAX1H02.ITM issue: melee header 1 uses projectile 7. Changed to 1 (none). Copied [BDAX1H02.ITM] to [override/BDAX1H02.ITM] HW124: BDAX1H05.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HI41: BDAX1H05.ITM issue: melee header 1 uses projectile 7. Changed to 1 (none). Copied [BDAX1H05.ITM] to [override/BDAX1H05.ITM] HI40: BDBELHI1.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDBELHI1.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDBELHI1.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBELHI1.ITM] to [override/BDBELHI1.ITM] HI40: BDBELHI2.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDBELHI2.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDBELHI2.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBELHI2.ITM] to [override/BDBELHI2.ITM] HW127: BDBELLAD.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBELLAD.ITM] to [override/BDBELLAD.ITM] HW124: BDBELT01.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [BDBELT01.ITM] to [override/BDBELT01.ITM] HW91: BDBLOOD.ITM - Non-existent Inventory Icon (BDIPOTN3.BAM)! Assigning placeholder icon... HW127: BDBLOOD.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBLOOD.ITM] to [override/BDBLOOD.ITM] HW127: BDBLUNGH.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBLUNGH.ITM] to [override/BDBLUNGH.ITM] HW127: BDBONBAT.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBONBAT.ITM] to [override/BDBONBAT.ITM] HW127: BDBONE01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBONE01.ITM] to [override/BDBONE01.ITM] HW127: BDBONEFI.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBONEFI.ITM] to [override/BDBONEFI.ITM] HW127: BDBOOK01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK01.ITM] to [override/BDBOOK01.ITM] HW127: BDBOOK02.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK02.ITM] to [override/BDBOOK02.ITM] HW127: BDBOOK03.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK03.ITM] to [override/BDBOOK03.ITM] HW127: BDBOOK04.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK04.ITM] to [override/BDBOOK04.ITM] HW127: BDBOOK05.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK05.ITM] to [override/BDBOOK05.ITM] HW127: BDBOOK06.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK06.ITM] to [override/BDBOOK06.ITM] HW127: BDBOOK07.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK07.ITM] to [override/BDBOOK07.ITM] HW127: BDBOOK08.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK08.ITM] to [override/BDBOOK08.ITM] HW127: BDBOOK09.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK09.ITM] to [override/BDBOOK09.ITM] HW127: BDBOOK10.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK10.ITM] to [override/BDBOOK10.ITM] HW127: BDBOOK11.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK11.ITM] to [override/BDBOOK11.ITM] HW127: BDBOOK12.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK12.ITM] to [override/BDBOOK12.ITM] HW127: BDBOOK13.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOK13.ITM] to [override/BDBOOK13.ITM] HW127: BDBOOKNJ.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBOOKNJ.ITM] to [override/BDBOOKNJ.ITM] HW124: BDBOW01.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [BDBOW01.ITM] to [override/BDBOW01.ITM] HW127: BDBRD01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBRD01.ITM] to [override/BDBRD01.ITM] HW127: BDBRD02.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBRD02.ITM] to [override/BDBRD02.ITM] HW127: BDBRD04.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBRD04.ITM] to [override/BDBRD04.ITM] HW127: BDBWOOSH.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDBWOOSH.ITM] to [override/BDBWOOSH.ITM] HW127: BDCCRAW1.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDCCRAW1.ITM] to [override/BDCCRAW1.ITM] HW124: BDCHAN04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: BDCHAN04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [BDCHAN04.ITM] to [override/BDCHAN04.ITM] HW127: BDCHICKN.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDCHICKN.ITM] to [override/BDCHICKN.ITM] [./override/BDCONSTR.ITM] loaded, 2370 bytes HW91: BDDAGG02.ITM - Non-existent Inventory Icon (BDIDAGG2.BAM)! Assigning placeholder icon... HW98: BDDAGG02.ITM - Non-existent Description Icon (BDCDAGG2.BAM)! Assigning placeholder icon... Copied [BDDAGG02.ITM] to [override/BDDAGG02.ITM] HI41: BDDAGG04.ITM issue: melee header 1 uses projectile 0. Changed to 1 (none). Copied [BDDAGG04.ITM] to [override/BDDAGG04.ITM] HI41: BDDAGG07.ITM issue: melee header 1 uses projectile 0. Changed to 1 (none). Copied [BDDAGG07.ITM] to [override/BDDAGG07.ITM] HW127: BDDCOR01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDDCOR01.ITM] to [override/BDDCOR01.ITM] HW127: BDDISPBE.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDDISPBE.ITM] to [override/BDDISPBE.ITM] HW127: BDDJINNO.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDDJINNO.ITM] to [override/BDDJINNO.ITM] HI40: BDDRAGGH.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDDRAGGH.ITM - effect 0/4 has no duration set. Setting timing to 1/instant. HW127: BDDRAGGH.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDDRAGGH.ITM] to [override/BDDRAGGH.ITM] HW127: BDDRGGRA.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDDRGGRA.ITM] to [override/BDDRGGRA.ITM] HW127: BDDRGGRY.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDDRGGRY.ITM] to [override/BDDRGGRY.ITM] HW127: BDEARTHG.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDEARTHG.ITM] to [override/BDEARTHG.ITM] HW127: BDEGG01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDEGG01.ITM] to [override/BDEGG01.ITM] HW127: BDENDLES.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDENDLES.ITM] to [override/BDENDLES.ITM] HW127: BDFEATH.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDFEATH.ITM] to [override/BDFEATH.ITM] HI37: BDFEYRWP.ITM - Item is enchanted but not magical! Setting magical flag... HI41: BDFEYRWP.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [BDFEYRWP.ITM] to [override/BDFEYRWP.ITM] HW95: BDFF1000.ITM - Unassigned Ground Icon! Assigning placeholder icon... Copied [BDFF1000.ITM] to [override/BDFF1000.ITM] HW127: BDGHASTG.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDGHASTG.ITM] to [override/BDGHASTG.ITM] HW127: BDGHOST.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDGHOST.ITM] to [override/BDGHOST.ITM] HW127: BDGIANHI.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDGIANHI.ITM] to [override/BDGIANHI.ITM] HI40: BDGIBBBR.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDGIBBBR.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDGIBBBR.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDGIBBBR.ITM] to [override/BDGIBBBR.ITM] HW127: BDGLABRE.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDGLABRE.ITM] to [override/BDGLABRE.ITM] HW127: BDHAMAT1.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDHAMAT1.ITM] to [override/BDHAMAT1.ITM] HW127: BDHAMAT2.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDHAMAT2.ITM] to [override/BDHAMAT2.ITM] HW127: BDHELCAT.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDHELCAT.ITM] to [override/BDHELCAT.ITM] HI37: BDHELM02.ITM - Item is enchanted but not magical! Setting magical flag... Copied [BDHELM02.ITM] to [override/BDHELM02.ITM] HI52: BDHELM06.ITM - Invalid Item Type (72)! Setting to Headgear type... Copied [BDHELM06.ITM] to [override/BDHELM06.ITM] HI52: BDHELM11.ITM - Invalid Item Type (72)! Setting to Headgear type... HW124: BDHELM11.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: BDHELM11.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [BDHELM11.ITM] to [override/BDHELM11.ITM] HI52: BDHELM12.ITM - Invalid Item Type (72)! Setting to Headgear type... Copied [BDHELM12.ITM] to [override/BDHELM12.ITM] HI40: BDIMP.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDIMP.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDIMP.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDIMP.ITM] to [override/BDIMP.ITM] HI52: BDIOUN01.ITM - Invalid Item Type (72)! Setting to Headgear type... Copied [BDIOUN01.ITM] to [override/BDIOUN01.ITM] HI52: BDIOUN02.ITM - Invalid Item Type (72)! Setting to Headgear type... Copied [BDIOUN02.ITM] to [override/BDIOUN02.ITM] HW127: BDJAR.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDJAR.ITM] to [override/BDJAR.ITM] HI47: BDJUICE.ITM - Invalid Item Type (56)! Setting to Potion type... Copied [BDJUICE.ITM] to [override/BDJUICE.ITM] HW124: BDLICH.ITM - equipping effect with timing 9. Setting to WHILE_EQUIPPED=2. HW124: BDLICH.ITM - equipping effect with timing 9. Setting to WHILE_EQUIPPED=2. HW124: BDLICH.ITM - equipping effect with timing 9. Setting to WHILE_EQUIPPED=2. HW124: BDLICH.ITM - equipping effect with timing 9. Setting to WHILE_EQUIPPED=2. HW124: BDLICH.ITM - equipping effect with timing 9. Setting to WHILE_EQUIPPED=2. HW124: BDLICH.ITM - equipping effect with timing 9. Setting to WHILE_EQUIPPED=2. HW124: BDLICH.ITM - equipping effect with timing 9. Setting to WHILE_EQUIPPED=2. Copied [BDLICH.ITM] to [override/BDLICH.ITM] HI47: BDLIQUOR.ITM - Invalid Item Type (56)! Setting to Potion type... Copied [BDLIQUOR.ITM] to [override/BDLIQUOR.ITM] HW127: BDMEPSUE.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMEPSUE.ITM] to [override/BDMEPSUE.ITM] HW127: BDMEPSUF.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMEPSUF.ITM] to [override/BDMEPSUF.ITM] HW127: BDMEPSUI.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMEPSUI.ITM] to [override/BDMEPSUI.ITM] HW127: BDMEPSUL.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMEPSUL.ITM] to [override/BDMEPSUL.ITM] HI44: BDMIRR01.ITM - Invalid Item Type (55)! Setting to Misc type... HW127: BDMIRR01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMIRR01.ITM] to [override/BDMIRR01.ITM] HI52: BDMISC01.ITM - Invalid Item Type (72)! Setting to Headgear type... Copied [BDMISC01.ITM] to [override/BDMISC01.ITM] HW127: BDMISC03.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC03.ITM] to [override/BDMISC03.ITM] HW127: BDMISC04.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC04.ITM] to [override/BDMISC04.ITM] HW127: BDMISC06.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC06.ITM] to [override/BDMISC06.ITM] HW127: BDMISC08.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC08.ITM] to [override/BDMISC08.ITM] HW127: BDMISC11.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC11.ITM] to [override/BDMISC11.ITM] HW127: BDMISC12.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC12.ITM] to [override/BDMISC12.ITM] HW127: BDMISC13.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC13.ITM] to [override/BDMISC13.ITM] HW127: BDMISC14.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC14.ITM] to [override/BDMISC14.ITM] HW127: BDMISC15.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC15.ITM] to [override/BDMISC15.ITM] HW127: BDMISC16.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC16.ITM] to [override/BDMISC16.ITM] HW127: BDMISC18.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC18.ITM] to [override/BDMISC18.ITM] HW127: BDMISC19.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC19.ITM] to [override/BDMISC19.ITM] HW127: BDMISC20.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC20.ITM] to [override/BDMISC20.ITM] HW127: BDMISC22.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC22.ITM] to [override/BDMISC22.ITM] HW127: BDMISC23.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC23.ITM] to [override/BDMISC23.ITM] HW127: BDMISC25.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC25.ITM] to [override/BDMISC25.ITM] HW127: BDMISC26.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC26.ITM] to [override/BDMISC26.ITM] HI47: BDMISC29.ITM - Invalid Item Type (56)! Setting to Potion type... Copied [BDMISC29.ITM] to [override/BDMISC29.ITM] HW127: BDMISC33.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC33.ITM] to [override/BDMISC33.ITM] HW127: BDMISC34.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC34.ITM] to [override/BDMISC34.ITM] HW127: BDMISC40.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC40.ITM] to [override/BDMISC40.ITM] HW127: BDMISC44.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC44.ITM] to [override/BDMISC44.ITM] HW127: BDMISC45.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC45.ITM] to [override/BDMISC45.ITM] HW127: BDMISC46.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC46.ITM] to [override/BDMISC46.ITM] HW127: BDMISC48.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC48.ITM] to [override/BDMISC48.ITM] HW127: BDMISC49.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC49.ITM] to [override/BDMISC49.ITM] HW127: BDMISC51.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC51.ITM] to [override/BDMISC51.ITM] HW127: BDMISC52.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC52.ITM] to [override/BDMISC52.ITM] HW127: BDMISC53.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC53.ITM] to [override/BDMISC53.ITM] HW127: BDMISC54.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC54.ITM] to [override/BDMISC54.ITM] HW127: BDMISC55.ITM - wrong paperdoll animation MC for item type MISC. Setting to NONE. Copied [BDMISC55.ITM] to [override/BDMISC55.ITM] HW127: BDMISC57.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC57.ITM] to [override/BDMISC57.ITM] HW127: BDMISC58.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC58.ITM] to [override/BDMISC58.ITM] HI47: BDMISC59.ITM - Invalid Item Type (56)! Setting to Potion type... Copied [BDMISC59.ITM] to [override/BDMISC59.ITM] HW127: BDMISC60.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC60.ITM] to [override/BDMISC60.ITM] HW127: BDMISC62.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC62.ITM] to [override/BDMISC62.ITM] HW127: BDMISC64.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC64.ITM] to [override/BDMISC64.ITM] HW127: BDMISC66.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC66.ITM] to [override/BDMISC66.ITM] HW127: BDMISC67.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMISC67.ITM] to [override/BDMISC67.ITM] HI40: BDMUMM01.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDMUMM01.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDMUMM01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDMUMM01.ITM] to [override/BDMUMM01.ITM] HW127: BDNEO1.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDNEO1.ITM] to [override/BDNEO1.ITM] HW127: BDNEO2.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDNEO2.ITM] to [override/BDNEO2.ITM] HW127: BDNEO3.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDNEO3.ITM] to [override/BDNEO3.ITM] HI40: BDOTYG01.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDOTYG01.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDOTYG01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDOTYG01.ITM] to [override/BDOTYG01.ITM] HI40: BDOTYG02.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDOTYG02.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDOTYG02.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDOTYG02.ITM] to [override/BDOTYG02.ITM] HW127: BDPETSG.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDPETSG.ITM] to [override/BDPETSG.ITM] HI40: BDPOTN02.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDPOTN02.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [BDPOTN02.ITM] to [override/BDPOTN02.ITM] HI47: BDPOTN07.ITM - Invalid Item Type (56)! Setting to Potion type... Copied [BDPOTN07.ITM] to [override/BDPOTN07.ITM] HW127: BDPOWDER.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDPOWDER.ITM] to [override/BDPOWDER.ITM] HW127: BDPUDDBL.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDPUDDBL.ITM] to [override/BDPUDDBL.ITM] HW124: BDRING09.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: BDRING09.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [BDRING09.ITM] to [override/BDRING09.ITM] HW127: BDSALF01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSALF01.ITM] to [override/BDSALF01.ITM] HW127: BDSCALEG.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSCALEG.ITM] to [override/BDSCALEG.ITM] HI44: BDSCRL02.ITM - Invalid Item Type (50)! Setting to Misc type... HW127: BDSCRL02.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSCRL02.ITM] to [override/BDSCRL02.ITM] HW127: BDSHA01A.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA01A.ITM] to [override/BDSHA01A.ITM] HW127: BDSHA01B.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA01B.ITM] to [override/BDSHA01B.ITM] HW127: BDSHA01C.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA01C.ITM] to [override/BDSHA01C.ITM] HW127: BDSHA06A.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA06A.ITM] to [override/BDSHA06A.ITM] HW127: BDSHA06B.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA06B.ITM] to [override/BDSHA06B.ITM] HW127: BDSHA06C.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA06C.ITM] to [override/BDSHA06C.ITM] HW127: BDSHA12A.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA12A.ITM] to [override/BDSHA12A.ITM] HW127: BDSHA12B.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA12B.ITM] to [override/BDSHA12B.ITM] HW127: BDSHA12C.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA12C.ITM] to [override/BDSHA12C.ITM] HW127: BDSHA18A.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA18A.ITM] to [override/BDSHA18A.ITM] HW127: BDSHA18B.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA18B.ITM] to [override/BDSHA18B.ITM] HW127: BDSHA18C.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA18C.ITM] to [override/BDSHA18C.ITM] HW127: BDSHACKL.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHACKL.ITM] to [override/BDSHACKL.ITM] HW127: BDSHADGR.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHADGR.ITM] to [override/BDSHADGR.ITM] HW127: BDSHADOW.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHADOW.ITM] to [override/BDSHADOW.ITM] HW127: BDSHAMB.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHAMB.ITM] to [override/BDSHAMB.ITM] HW127: BDSHBHR.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHBHR.ITM] to [override/BDSHBHR.ITM] HW127: BDSHKORJ.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHKORJ.ITM] to [override/BDSHKORJ.ITM] HW127: BDSHSTF2.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHSTF2.ITM] to [override/BDSHSTF2.ITM] HI38: BDSKGR05.ITM - equipping effect with useless duration 3. Setting to 0. HI38: BDSKGR05.ITM - equipping effect with useless duration 3. Setting to 0. HI38: BDSKGR05.ITM - equipping effect with useless duration 3. Setting to 0. Copied [BDSKGR05.ITM] to [override/BDSKGR05.ITM] HI40: BDSNAKEH.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDSNAKEH.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDSNAKEH.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. HI41: BDSNAKEH.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [BDSNAKEH.ITM] to [override/BDSNAKEH.ITM] HW127: BDSPECTQ.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSPECTQ.ITM] to [override/BDSPECTQ.ITM] HI40: BDSPIDGA.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HW127: BDSPIDGA.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSPIDGA.ITM] to [override/BDSPIDGA.ITM] HI40: BDSPIDGI.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDSPIDGI.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDSPIDGI.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSPIDGI.ITM] to [override/BDSPIDGI.ITM] HI40: BDSPIDHU.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDSPIDHU.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDSPIDHU.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSPIDHU.ITM] to [override/BDSPIDHU.ITM] HW127: BDSPIRIT.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSPIRIT.ITM] to [override/BDSPIRIT.ITM] HW127: BDSTSNAK.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSTSNAK.ITM] to [override/BDSTSNAK.ITM] HW126: BDSW1H22.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [BDSW1H22.ITM] to [override/BDSW1H22.ITM] HW127: BDSW1HDA.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSW1HDA.ITM] to [override/BDSW1HDA.ITM] HW127: BDTEERA.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDTEERA.ITM] to [override/BDTEERA.ITM] HW127: BDTINDER.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDTINDER.ITM] to [override/BDTINDER.ITM] HW127: BDTORCB.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDTORCB.ITM] to [override/BDTORCB.ITM] HW127: BDTORCP.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDTORCP.ITM] to [override/BDTORCP.ITM] HW127: BDTORCR.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDTORCR.ITM] to [override/BDTORCR.ITM] HW127: BDTORCY.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDTORCY.ITM] to [override/BDTORCY.ITM] HW127: BDTREANT.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDTREANT.ITM] to [override/BDTREANT.ITM] HI40: BDUNSLGU.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDUNSLGU.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDUNSLGU.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDUNSLGU.ITM] to [override/BDUNSLGU.ITM] HW127: BDWATERE.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDWATERE.ITM] to [override/BDWATERE.ITM] HW127: BDWIGHT.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDWIGHT.ITM] to [override/BDWIGHT.ITM] HW127: BDWIGHT3.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDWIGHT3.ITM] to [override/BDWIGHT3.ITM] HW127: BDWISP01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDWISP01.ITM] to [override/BDWISP01.ITM] HI40: BDWOLFDR.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDWOLFDR.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDWOLFDR.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDWOLFDR.ITM] to [override/BDWOLFDR.ITM] HW127: BDWOLFVA.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDWOLFVA.ITM] to [override/BDWOLFVA.ITM] HW127: BDWYRMLI.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDWYRMLI.ITM] to [override/BDWYRMLI.ITM] HI40: BDWYV01.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDWYV01.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDWYV01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDWYV01.ITM] to [override/BDWYV01.ITM] HI40: BDWYV02.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDWYV02.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDWYV02.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDWYV02.ITM] to [override/BDWYV02.ITM] HI40: BDWYV03.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BDWYV03.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: BDWYV03.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDWYV03.ITM] to [override/BDWYV03.ITM] HW127: BDYMORI.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDYMORI.ITM] to [override/BDYMORI.ITM] HI41: BEARSPIR.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [BEARSPIR.ITM] to [override/BEARSPIR.ITM] HW124: BEHOLDER.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [BEHOLDER.ITM] to [override/BEHOLDER.ITM] HI36: BELT09.ITM - header 0 has alternative damage set to 255d0+0. Setting to 0. Copied [BELT09.ITM] to [override/BELT09.ITM] [./override/BELT16.ITM] loaded, 258 bytes HW127: BLUN14A.ITM - wrong paperdoll animation FL for item type MISC. Setting to NONE. Copied [BLUN14A.ITM] to [override/BLUN14A.ITM] HW127: BLUN14B.ITM - wrong paperdoll animation FL for item type MISC. Setting to NONE. Copied [BLUN14B.ITM] to [override/BLUN14B.ITM] HW127: BLUN14C.ITM - wrong paperdoll animation FL for item type MISC. Setting to NONE. Copied [BLUN14C.ITM] to [override/BLUN14C.ITM] HI40: BLUN17.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BLUN17.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [BLUN17.ITM] to [override/BLUN17.ITM] HW124: BLUN30.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: BLUN30.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: BLUN30.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI40: BLUN30.ITM - effect 0/6 has no duration set. Setting timing to 1/instant. HI40: BLUN30.ITM - effect 0/7 has no duration set. Setting timing to 1/instant. Copied [BLUN30.ITM] to [override/BLUN30.ITM] HW127: BLUN30A.ITM - wrong paperdoll animation FL for item type MISC. Setting to NONE. Copied [BLUN30A.ITM] to [override/BLUN30A.ITM] HW127: BLUN30B.ITM - wrong paperdoll animation FL for item type MISC. Setting to NONE. Copied [BLUN30B.ITM] to [override/BLUN30B.ITM] HI40: BLUN30C.ITM - effect 0/5 has no duration set. Setting timing to 1/instant. HI40: BLUN30C.ITM - effect 0/6 has no duration set. Setting timing to 1/instant. Copied [BLUN30C.ITM] to [override/BLUN30C.ITM] HW97: BLUN40.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [BLUN40.ITM] to [override/BLUN40.ITM] HI40: BOLT04.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: BOLT04.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [BOLT04.ITM] to [override/BOLT04.ITM] HI27: BOLT07.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [BOLT07.ITM] to [override/BOLT07.ITM] HI36: BONEDAG.ITM - header 0 has alternative damage set to 5d6+0. Setting to 0. Copied [BONEDAG.ITM] to [override/BONEDAG.ITM] HI38: BOOT08.ITM - equipping effect with useless duration 600. Setting to 0. Copied [BOOT08.ITM] to [override/BOOT08.ITM] HW88: BOOT09.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IBOOT09.BAM)... Copied [BOOT09.ITM] to [override/BOOT09.ITM] HI38: BOOT10.ITM - equipping effect with useless duration 60. Setting to 0. HI38: BOOT10.ITM - equipping effect with useless duration 60. Setting to 0. HI38: BOOT10.ITM - equipping effect with useless duration 60. Setting to 0. Copied [BOOT10.ITM] to [override/BOOT10.ITM] HI36: BOOT12.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [BOOT12.ITM] to [override/BOOT12.ITM] HI39: BOTSMITH.ITM - effect 0/1 has useless duration of 60. Setting to 0. Copied [BOTSMITH.ITM] to [override/BOTSMITH.ITM] HI36: BOW20.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [BOW20.ITM] to [override/BOW20.ITM] HI36: BOW21.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [BOW21.ITM] to [override/BOW21.ITM] [./override/BPRNG1.ITM] loaded, 690 bytes HI36: BRAC23.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. HI36: BRAC23.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [BRAC23.ITM] to [override/BRAC23.ITM] HI39: BRDFLUT1.ITM - effect 0/3 has useless duration of 40. Setting to 0. Copied [BRDFLUT1.ITM] to [override/BRDFLUT1.ITM] HI36: BRDFLUT2.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [BRDFLUT2.ITM] to [override/BRDFLUT2.ITM] HI36: BRDFLUT3.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [BRDFLUT3.ITM] to [override/BRDFLUT3.ITM] HI36: BRDFLUTE.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. HI36: BRDFLUTE.ITM - header 2 has alternative damage set to 0d6+0. Setting to 0. HI39: BRDFLUTE.ITM - effect 0/3 has useless duration of 40. Setting to 0. Copied [BRDFLUTE.ITM] to [override/BRDFLUTE.ITM] HI37: BRUENPLA.ITM - Item is enchanted but not magical! Setting magical flag... Copied [BRUENPLA.ITM] to [override/BRUENPLA.ITM] HI40: BULL04.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. Copied [BULL04.ITM] to [override/BULL04.ITM] HI38: CATRING.ITM - equipping effect with useless duration 2. Setting to 0. Copied [CATRING.ITM] to [override/CATRING.ITM] HW124: CDSQUIRP.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [CDSQUIRP.ITM] to [override/CDSQUIRP.ITM] HI37: CDWOLFM.ITM - Item is enchanted but not magical! Setting magical flag... HW124: CDWOLFM.ITM - equipping effect with timing 3. Setting to WHILE_EQUIPPED=2. HW124: CDWOLFM.ITM - equipping effect with timing 3. Setting to WHILE_EQUIPPED=2. Copied [CDWOLFM.ITM] to [override/CDWOLFM.ITM] HI40: CHALCY1.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: CHALCY1.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [CHALCY1.ITM] to [override/CHALCY1.ITM] HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. Copied [CHALCY3.ITM] to [override/CHALCY3.ITM] HI36: CHAN20.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [CHAN20.ITM] to [override/CHAN20.ITM] HI40: CLCK07.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: CLCK07.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [CLCK07.ITM] to [override/CLCK07.ITM] HI40: CLCK08.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: CLCK08.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [CLCK08.ITM] to [override/CLCK08.ITM] HI36: CLCK31.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. HI36: CLCK31.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [CLCK31.ITM] to [override/CLCK31.ITM] HI36: COMPB20.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [COMPB20.ITM] to [override/COMPB20.ITM] HI36: COMPB21.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [COMPB21.ITM] to [override/COMPB21.ITM] HI40: COMPS34.ITM - effect 1/0 has no duration set. Setting timing to 1/instant. HI40: COMPS34.ITM - effect 1/1 has no duration set. Setting timing to 1/instant. HW126: COMPS34.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [COMPS34.ITM] to [override/COMPS34.ITM] HW126: COMPS37.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [COMPS37.ITM] to [override/COMPS37.ITM] HI40: COMPS38.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: COMPS38.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW126: COMPS38.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [COMPS38.ITM] to [override/COMPS38.ITM] HW126: COMPS39.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [COMPS39.ITM] to [override/COMPS39.ITM] HW126: COMPS42.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [COMPS42.ITM] to [override/COMPS42.ITM] HI36: COMPS65.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. HI36: COMPS65.ITM - header 2 has alternative damage set to 0d6+0. Setting to 0. Copied [COMPS65.ITM] to [override/COMPS65.ITM] HI40: CORNUGON.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: CORNUGON.ITM - effect 0/3 has no duration set. Setting timing to 1/instant. Copied [CORNUGON.ITM] to [override/CORNUGON.ITM] HI39: CUTAROW1.ITM - effect 0/0 has useless duration of 300. Setting to 0. Copied [CUTAROW1.ITM] to [override/CUTAROW1.ITM] HI41: DAGG11.ITM issue: melee header 1 uses projectile 27. Changed to 1 (none). Copied [DAGG11.ITM] to [override/DAGG11.ITM] HI41: DAGG12.ITM issue: melee header 1 uses projectile 27. Changed to 1 (none). Copied [DAGG12.ITM] to [override/DAGG12.ITM] HI40: DAGG16.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: DAGG16.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [DAGG16.ITM] to [override/DAGG16.ITM] HI40: DART04.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: DART04.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [DART04.ITM] to [override/DART04.ITM] HI40: DART05.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: DART05.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [DART05.ITM] to [override/DART05.ITM] HI40: DARTMEL.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: DARTMEL.ITM - effect 0/5 has no duration set. Setting timing to 1/instant. Copied [DARTMEL.ITM] to [override/DARTMEL.ITM] [./override/DASBOOT.ITM] loaded, 546 bytes HI37: DEMABI01.ITM - Item is enchanted but not magical! Setting magical flag... HI40: DEMABI01.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: DEMABI01.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [DEMABI01.ITM] to [override/DEMABI01.ITM] [./override/DEMOGORG.ITM] loaded, 3722 bytes HI40: DEMOGORG.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI39: DEMOGORG.ITM - effect 0/2 has useless duration of 18. Setting to 0. HI40: DEMOGORG.ITM - effect 0/3 has no duration set. Setting timing to 1/instant. override/DEMOGORG.ITM copied to happy/backup/13/DEMOGORG.ITM, 3722 bytes Copied [DEMOGORG.ITM] to [override/DEMOGORG.ITM] [./override/DIMRING.ITM] loaded, 210 bytes HW88: DMGEM1.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC45.BAM)... HI34: DMGEM1.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [DMGEM1.ITM] to [override/DMGEM1.ITM] HI39: DOGWAWP.ITM - effect 0/0 has useless duration of 1. Setting to 0. Copied [DOGWAWP.ITM] to [override/DOGWAWP.ITM] HI38: DRAGRING.ITM - equipping effect with useless duration 300. Setting to 0. HI38: DRAGRING.ITM - equipping effect with useless duration 300. Setting to 0. HI38: DRAGRING.ITM - equipping effect with useless duration 300. Setting to 0. HI38: DRAGRING.ITM - equipping effect with useless duration 300. Setting to 0. HI38: DRAGRING.ITM - equipping effect with useless duration 300. Setting to 0. HI38: DRAGRING.ITM - equipping effect with useless duration 300. Setting to 0. HI38: DRAGRING.ITM - equipping effect with useless duration 300. Setting to 0. HI38: DRAGRING.ITM - equipping effect with useless duration 300. Setting to 0. HI38: DRAGRING.ITM - equipping effect with useless duration 300. Setting to 0. Copied [DRAGRING.ITM] to [override/DRAGRING.ITM] HW114: DWDART01.ITM - Ranged Animations have wrong probabilities! Setting Generic Ranged probabilities... Overhand Swing: 0 -> 100 Backhand Swing: 0 -> 0 Thrust : 0 -> 0 HW116: DWDART01.ITM - Item is not a BOW/SLING/XBOW! Copied [DWDART01.ITM] to [override/DWDART01.ITM] HW127: DWWHIP.ITM - wrong paperdoll animation FL for item type MISC. Setting to NONE. Copied [DWWHIP.ITM] to [override/DWWHIP.ITM] HW127: DWWHIP01.ITM - wrong paperdoll animation FL for item type MISC. Setting to NONE. Copied [DWWHIP01.ITM] to [override/DWWHIP01.ITM] HI38: ELEMCHAN.ITM - equipping effect with useless duration 60. Setting to 0. HI38: ELEMCHAN.ITM - equipping effect with useless duration 60. Setting to 0. Copied [ELEMCHAN.ITM] to [override/ELEMCHAN.ITM] HI38: ELEMCRYO.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMCRYO.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMCRYO.ITM - equipping effect with useless duration 138. Setting to 0. Copied [ELEMCRYO.ITM] to [override/ELEMCRYO.ITM] HI38: ELEMHYDR.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMHYDR.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMHYDR.ITM - equipping effect with useless duration 138. Setting to 0. Copied [ELEMHYDR.ITM] to [override/ELEMHYDR.ITM] HI38: ELEMIMIX.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMIMIX.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMIMIX.ITM - equipping effect with useless duration 138. Setting to 0. Copied [ELEMIMIX.ITM] to [override/ELEMIMIX.ITM] HI38: ELEMYANC.ITM - equipping effect with useless duration 60. Setting to 0. HI38: ELEMYANC.ITM - equipping effect with useless duration 60. Setting to 0. Copied [ELEMYANC.ITM] to [override/ELEMYANC.ITM] HI38: ELEMZAAM.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMZAAM.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMZAAM.ITM - equipping effect with useless duration 138. Setting to 0. Copied [ELEMZAAM.ITM] to [override/ELEMZAAM.ITM] HI40: ETTERC.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: ETTERC.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [ETTERC.ITM] to [override/ETTERC.ITM] HI40: ETTERC2.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: ETTERC2.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [ETTERC2.ITM] to [override/ETTERC2.ITM] HI37: ETTIN.ITM - Item is enchanted but not magical! Setting magical flag... Copied [ETTIN.ITM] to [override/ETTIN.ITM] HI40: FIGSPID.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: FIGSPID.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [FIGSPID.ITM] to [override/FIGSPID.ITM] [./override/FINMEL01.ITM] loaded, 3762 bytes HI39: FINSOL01.ITM - effect 0/14 has useless duration of 2. Setting to 0. Copied [FINSOL01.ITM] to [override/FINSOL01.ITM] HI27: FLAM01.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [FLAM01.ITM] to [override/FLAM01.ITM] HI27: FRAG01.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [FRAG01.ITM] to [override/FRAG01.ITM] HW124: FREERING.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [FREERING.ITM] to [override/FREERING.ITM] HI27: FROSTY.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [FROSTY.ITM] to [override/FROSTY.ITM] HI40: GBASIL.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: GBASIL.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [GBASIL.ITM] to [override/GBASIL.ITM] HI39: GBERRY.ITM - effect 0/0 has useless duration of 90. Setting to 0. Copied [GBERRY.ITM] to [override/GBERRY.ITM] HI40: GHOULLOR.ITM - effect 0/6 has no duration set. Setting timing to 1/instant. HI40: GHOULLOR.ITM - effect 0/7 has no duration set. Setting timing to 1/instant. Copied [GHOULLOR.ITM] to [override/GHOULLOR.ITM] HI40: GISPID.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: GISPID.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [GISPID.ITM] to [override/GISPID.ITM] HI36: GLOBBLU1.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [GLOBBLU1.ITM] to [override/GLOBBLU1.ITM] HI36: GLOBBLU2.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [GLOBBLU2.ITM] to [override/GLOBBLU2.ITM] HI36: GLOBBLU4.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [GLOBBLU4.ITM] to [override/GLOBBLU4.ITM] HI36: GLOBGRE2.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [GLOBGRE2.ITM] to [override/GLOBGRE2.ITM] HI36: GLOBGRE3.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [GLOBGRE3.ITM] to [override/GLOBGRE3.ITM] HI36: GLOBGRE4.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [GLOBGRE4.ITM] to [override/GLOBGRE4.ITM] HI36: GLOBPUR1.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [GLOBPUR1.ITM] to [override/GLOBPUR1.ITM] HI36: GLOBPUR2.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [GLOBPUR2.ITM] to [override/GLOBPUR2.ITM] HI36: GLOBPUR4.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [GLOBPUR4.ITM] to [override/GLOBPUR4.ITM] HI36: GLOBRED1.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [GLOBRED1.ITM] to [override/GLOBRED1.ITM] HI36: GLOBRED2.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [GLOBRED2.ITM] to [override/GLOBRED2.ITM] HI36: GLOBRED3.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [GLOBRED3.ITM] to [override/GLOBRED3.ITM] HW124: GOBOOM.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: GOBOOM.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: GOBOOM.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [GOBOOM.ITM] to [override/GOBOOM.ITM] HW124: GOBOOM2.ITM - equipping effect with timing 5. Setting to WHILE_EQUIPPED=2. Copied [GOBOOM2.ITM] to [override/GOBOOM2.ITM] HW124: GOBOOM3.ITM - equipping effect with timing 5. Setting to WHILE_EQUIPPED=2. HW124: GOBOOM3.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: GOBOOM3.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. Copied [GOBOOM3.ITM] to [override/GOBOOM3.ITM] HW124: GODBOW.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: GODBOW.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: GODBOW.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [GODBOW.ITM] to [override/GODBOW.ITM] HI39: GOLTOME4.ITM - effect 0/2 has useless duration of 12. Setting to 0. Copied [GOLTOME4.ITM] to [override/GOLTOME4.ITM] HW124: GOPOOF.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: GOPOOF.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [GOPOOF.ITM] to [override/GOPOOF.ITM] HI38: GORAIR.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORAIR.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORAIR.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORAIR.ITM - equipping effect with useless duration 100. Setting to 0. Copied [GORAIR.ITM] to [override/GORAIR.ITM] HI40: GORDEM2.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: GORDEM2.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [GORDEM2.ITM] to [override/GORDEM2.ITM] HI38: GORMISTP.ITM - equipping effect with useless duration 100. Setting to 0. Copied [GORMISTP.ITM] to [override/GORMISTP.ITM] HI40: GORSNAKE.ITM - effect 0/3 has no duration set. Setting timing to 1/instant. HI40: GORSNAKE.ITM - effect 0/4 has no duration set. Setting timing to 1/instant. Copied [GORSNAKE.ITM] to [override/GORSNAKE.ITM] HI40: HALB05.ITM - effect 0/4 has no duration set. Setting timing to 1/instant. HI40: HALB05.ITM - effect 0/5 has no duration set. Setting timing to 1/instant. Copied [HALB05.ITM] to [override/HALB05.ITM] HI36: HALB10.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [HALB10.ITM] to [override/HALB10.ITM] HI36: HALB11.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. HI40: HALB11.ITM - effect 0/3 has no duration set. Setting timing to 1/instant. HI40: HALB11.ITM - effect 0/4 has no duration set. Setting timing to 1/instant. Copied [HALB11.ITM] to [override/HALB11.ITM] HW97: HALBRD01.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [HALBRD01.ITM] to [override/HALBRD01.ITM] [./override/HAMM06.ITM] loaded, 610 bytes HI41: HAMM07.ITM issue: melee header 0 uses projectile 10. Changed to 1 (none). Copied [HAMM07.ITM] to [override/HAMM07.ITM] HI41: HAMM09.ITM issue: melee header 0 uses projectile 10. Changed to 1 (none). Copied [HAMM09.ITM] to [override/HAMM09.ITM] HI38: HAMM10.ITM - equipping effect with useless duration 30. Setting to 0. HI38: HAMM10.ITM - equipping effect with useless duration 30. Setting to 0. HI38: HAMM10.ITM - equipping effect with useless duration 30. Setting to 0. HI38: HAMM10.ITM - equipping effect with useless duration 30. Setting to 0. HI38: HAMM10.ITM - equipping effect with useless duration 30. Setting to 0. HI38: HAMM10.ITM - equipping effect with useless duration 30. Setting to 0. HI41: HAMM10.ITM issue: melee header 0 uses projectile 10. Changed to 1 (none). Copied [HAMM10.ITM] to [override/HAMM10.ITM] HI38: HAMM11.ITM - equipping effect with useless duration 30. Setting to 0. HI38: HAMM11.ITM - equipping effect with useless duration 30. Setting to 0. HI38: HAMM11.ITM - equipping effect with useless duration 30. Setting to 0. HI38: HAMM11.ITM - equipping effect with useless duration 30. Setting to 0. HI38: HAMM11.ITM - equipping effect with useless duration 30. Setting to 0. HI38: HAMM11.ITM - equipping effect with useless duration 30. Setting to 0. HI36: HAMM11.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. HI36: HAMM11.ITM - header 2 has alternative damage set to 0d6+0. Setting to 0. HI41: HAMM11.ITM issue: melee header 0 uses projectile 10. Changed to 1 (none). Copied [HAMM11.ITM] to [override/HAMM11.ITM] HI38: HASTRING.ITM - equipping effect with useless duration 2. Setting to 0. Copied [HASTRING.ITM] to [override/HASTRING.ITM] HW124: HELM14.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: HELM14.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [HELM14.ITM] to [override/HELM14.ITM] HI36: HELM30.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [HELM30.ITM] to [override/HELM30.ITM] [./override/HELM31.ITM] loaded, 786 bytes [./override/HELM32.ITM] loaded, 986 bytes HI36: HELM32.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. HI39: HELM32.ITM - effect 0/4 has useless duration of 30. Setting to 0. override/HELM32.ITM copied to happy/backup/13/HELM32.ITM, 986 bytes Copied [HELM32.ITM] to [override/HELM32.ITM] HW90: HELM36.ITM - Unassigned Inventory Icon! Assigning placeholder icon... Copied [HELM36.ITM] to [override/HELM36.ITM] HI36: HGSALF.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [HGSALF.ITM] to [override/HGSALF.ITM] HW88: HGSTONE.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC39.BAM)... HI36: HGSTONE.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [HGSTONE.ITM] to [override/HGSTONE.ITM] HI40: HGWRA01.ITM - effect 0/2 has no duration set. Setting timing to 1/instant. HI39: HGWRA01.ITM - effect 0/10 has useless duration of 30. Setting to 0. HI39: HGWRA01.ITM - effect 0/11 has useless duration of 30. Setting to 0. HI39: HGWRA01.ITM - effect 0/12 has useless duration of 30. Setting to 0. Copied [HGWRA01.ITM] to [override/HGWRA01.ITM] HI40: HLOLTH.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: HLOLTH.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [HLOLTH.ITM] to [override/HLOLTH.ITM] HI40: HUSPID.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: HUSPID.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [HUSPID.ITM] to [override/HUSPID.ITM] HW114: IDART01.ITM - Ranged Animations have wrong probabilities! Setting Generic Ranged probabilities... Overhand Swing: 0 -> 100 Backhand Swing: 0 -> 0 Thrust : 0 -> 0 HW116: IDART01.ITM - Item is not a BOW/SLING/XBOW! Copied [IDART01.ITM] to [override/IDART01.ITM] HW124: IMMCLOUD.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: IMMCLOUD.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: IMMCLOUD.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: IMMCLOUD.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: IMMCLOUD.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: IMMCLOUD.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: IMMCLOUD.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [IMMCLOUD.ITM] to [override/IMMCLOUD.ITM] HI40: IMPCLAW.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: IMPCLAW.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [IMPCLAW.ITM] to [override/IMPCLAW.ITM] HI40: IOTYUGH.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: IOTYUGH.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [IOTYUGH.ITM] to [override/IOTYUGH.ITM] HI39: IPOTN08.ITM - effect 0/0 has useless duration of 90. Setting to 0. Copied [IPOTN08.ITM] to [override/IPOTN08.ITM] HI40: JELLGR1.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: JELLGR1.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HI41: JELLGR1.ITM issue: melee header 0 uses projectile 108. Changed to 1 (none). Copied [JELLGR1.ITM] to [override/JELLGR1.ITM] HI40: JELLMU1.ITM - effect 0/4 has no duration set. Setting timing to 1/instant. HI40: JELLMU1.ITM - effect 0/5 has no duration set. Setting timing to 1/instant. Copied [JELLMU1.ITM] to [override/JELLMU1.ITM] HI40: JELLMU2.ITM - effect 0/4 has no duration set. Setting timing to 1/instant. HI40: JELLMU2.ITM - effect 0/5 has no duration set. Setting timing to 1/instant. Copied [JELLMU2.ITM] to [override/JELLMU2.ITM] HI38: JONHP1.ITM - equipping effect with useless duration 18. Setting to 0. Copied [JONHP1.ITM] to [override/JONHP1.ITM] HW124: JWSUPER.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [JWSUPER.ITM] to [override/JWSUPER.ITM] HW127: KIEL1.ITM - wrong paperdoll animation FL for item type MISC. Setting to NONE. Copied [KIEL1.ITM] to [override/KIEL1.ITM] HI38: KILLSW01.ITM - equipping effect with useless duration 540. Setting to 0. HI38: KILLSW01.ITM - equipping effect with useless duration 540. Setting to 0. HI38: KILLSW01.ITM - equipping effect with useless duration 540. Setting to 0. HI38: KILLSW01.ITM - equipping effect with useless duration 540. Setting to 0. HI38: KILLSW01.ITM - equipping effect with useless duration 540. Setting to 0. Copied [KILLSW01.ITM] to [override/KILLSW01.ITM] HI38: KUORING.ITM - equipping effect with useless duration 102. Setting to 0. HI38: KUORING.ITM - equipping effect with useless duration 102. Setting to 0. HI38: KUORING.ITM - equipping effect with useless duration 102. Setting to 0. HI38: KUORING.ITM - equipping effect with useless duration 102. Setting to 0. HI38: KUORING.ITM - equipping effect with useless duration 102. Setting to 0. HI38: KUORING.ITM - equipping effect with useless duration 102. Setting to 0. HI38: KUORING.ITM - equipping effect with useless duration 102. Setting to 0. HI38: KUORING.ITM - equipping effect with useless duration 102. Setting to 0. HI38: KUORING.ITM - equipping effect with useless duration 102. Setting to 0. HI38: KUORING.ITM - equipping effect with useless duration 102. Setting to 0. Copied [KUORING.ITM] to [override/KUORING.ITM] HI40: LACEDO.ITM - effect 0/6 has no duration set. Setting timing to 1/instant. HI40: LACEDO.ITM - effect 0/7 has no duration set. Setting timing to 1/instant. Copied [LACEDO.ITM] to [override/LACEDO.ITM] HI40: LACEDO02.ITM - effect 0/6 has no duration set. Setting timing to 1/instant. HI40: LACEDO02.ITM - effect 0/7 has no duration set. Setting timing to 1/instant. Copied [LACEDO02.ITM] to [override/LACEDO02.ITM] HI27: LASER.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [LASER.ITM] to [override/LASER.ITM] HI38: LEAT23.ITM - equipping effect with useless duration 60. Setting to 0. Copied [LEAT23.ITM] to [override/LEAT23.ITM] HI27: LIGHT.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [LIGHT.ITM] to [override/LIGHT.ITM] HI41: LIONSPIR.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [LIONSPIR.ITM] to [override/LIONSPIR.ITM] HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [MAGEAMUL.ITM] to [override/MAGEAMUL.ITM] HW124: MAGICOLD.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [MAGICOLD.ITM] to [override/MAGICOLD.ITM] HW124: MAGIWEB.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: MAGIWEB.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: MAGIWEB.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: MAGIWEB.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: MAGIWEB.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: MAGIWEB.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [MAGIWEB.ITM] to [override/MAGIWEB.ITM] HW90: MAHARPER.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: MAHARPER.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: MAHARPER.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [MAHARPER.ITM] to [override/MAHARPER.ITM] HI38: MARILI.ITM - equipping effect with useless duration 3. Setting to 0. HI38: MARILI.ITM - equipping effect with useless duration 3. Setting to 0. HI38: MARILI.ITM - equipping effect with useless duration 3. Setting to 0. HI40: MARILI.ITM - effect 0/6 has no duration set. Setting timing to 1/instant. HI40: MARILI.ITM - effect 0/7 has no duration set. Setting timing to 1/instant. Copied [MARILI.ITM] to [override/MARILI.ITM] [./override/MINHP1.ITM] loaded, 4146 bytes HW91: MISC02.ITM - Non-existent Inventory Icon (IMISC02.BAM)! Assigning placeholder icon... HW96: MISC02.ITM - Non-existent Ground Icon (GMISC02.BAM)! Assigning placeholder icon... Copied [MISC02.ITM] to [override/MISC02.ITM] HW91: MISC03.ITM - Non-existent Inventory Icon (IMISC03.BAM)! Assigning placeholder icon... HW96: MISC03.ITM - Non-existent Ground Icon (GMISC03.BAM)! Assigning placeholder icon... Copied [MISC03.ITM] to [override/MISC03.ITM] HW88: MISC07.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC07.BAM)... HI32: MISC07.ITM - Ability #0 assigned to EQUIPMENT slot (was WEAPON)... Copied [MISC07.ITM] to [override/MISC07.ITM] HW88: MISC16.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC16.BAM)... HI34: MISC16.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC16.ITM] to [override/MISC16.ITM] HW88: MISC17.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC17.BAM)... HI34: MISC17.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC17.ITM] to [override/MISC17.ITM] HW88: MISC18.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC18.BAM)... HI34: MISC18.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC18.ITM] to [override/MISC18.ITM] HW88: MISC19.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC19.BAM)... HI34: MISC19.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC19.ITM] to [override/MISC19.ITM] HI40: MISC1I.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: MISC1I.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [MISC1I.ITM] to [override/MISC1I.ITM] HW88: MISC20.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC20.BAM)... HI34: MISC20.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC20.ITM] to [override/MISC20.ITM] HW88: MISC21.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC21.BAM)... HI34: MISC21.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC21.ITM] to [override/MISC21.ITM] HW88: MISC22.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC22.BAM)... HI34: MISC22.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC22.ITM] to [override/MISC22.ITM] HW88: MISC23.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC23.BAM)... HI34: MISC23.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC23.ITM] to [override/MISC23.ITM] HW88: MISC24.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC24.BAM)... HI34: MISC24.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC24.ITM] to [override/MISC24.ITM] HW88: MISC25.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC25.BAM)... HI34: MISC25.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC25.ITM] to [override/MISC25.ITM] HW88: MISC26.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC26.BAM)... HI34: MISC26.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC26.ITM] to [override/MISC26.ITM] HW88: MISC27.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC27.BAM)... HI34: MISC27.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC27.ITM] to [override/MISC27.ITM] HW88: MISC28.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC28.BAM)... HI34: MISC28.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC28.ITM] to [override/MISC28.ITM] HW88: MISC29.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC29.BAM)... HI34: MISC29.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC29.ITM] to [override/MISC29.ITM] HI40: MISC2P.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: MISC2P.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [MISC2P.ITM] to [override/MISC2P.ITM] HW88: MISC30.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC30.BAM)... HI34: MISC30.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC30.ITM] to [override/MISC30.ITM] HW88: MISC31.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC31.BAM)... HI34: MISC31.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC31.ITM] to [override/MISC31.ITM] HW88: MISC32.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC32.BAM)... HI34: MISC32.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC32.ITM] to [override/MISC32.ITM] HW88: MISC33.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC33.BAM)... HI34: MISC33.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC33.ITM] to [override/MISC33.ITM] HW88: MISC34.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC34.BAM)... HI34: MISC34.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC34.ITM] to [override/MISC34.ITM] HW88: MISC35.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC35.BAM)... HI34: MISC35.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC35.ITM] to [override/MISC35.ITM] HW88: MISC36.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC36.BAM)... HI34: MISC36.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC36.ITM] to [override/MISC36.ITM] HW88: MISC37.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC37.BAM)... HI34: MISC37.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC37.ITM] to [override/MISC37.ITM] HW88: MISC38.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC38.BAM)... HI34: MISC38.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC38.ITM] to [override/MISC38.ITM] HW88: MISC39.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC39.BAM)... HI34: MISC39.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC39.ITM] to [override/MISC39.ITM] HI39: MISC3N.ITM - effect 0/2 has useless duration of 30. Setting to 0. Copied [MISC3N.ITM] to [override/MISC3N.ITM] HI39: MISC3O.ITM - effect 0/3 has useless duration of 30. Setting to 0. HI39: MISC3O.ITM - effect 0/5 has useless duration of 30. Setting to 0. Copied [MISC3O.ITM] to [override/MISC3O.ITM] HW88: MISC40.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC40.BAM)... HI34: MISC40.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC40.ITM] to [override/MISC40.ITM] HW88: MISC41.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC41.BAM)... HI34: MISC41.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC41.ITM] to [override/MISC41.ITM] HW88: MISC42.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC42.BAM)... HI34: MISC42.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC42.ITM] to [override/MISC42.ITM] HW88: MISC43.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC43.BAM)... HI34: MISC43.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC43.ITM] to [override/MISC43.ITM] HW88: MISC44.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC44.BAM)... HI34: MISC44.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC44.ITM] to [override/MISC44.ITM] HW88: MISC45.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC45.BAM)... HI34: MISC45.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC45.ITM] to [override/MISC45.ITM] HW91: MISC4F.ITM - Non-existent Inventory Icon (IMISC4F.BAM)! Assigning placeholder icon... HW98: MISC4F.ITM - Non-existent Description Icon (CMISC4F.BAM)! Assigning placeholder icon... Copied [MISC4F.ITM] to [override/MISC4F.ITM] HW127: MISC5G.ITM - wrong paperdoll animation 2A for item type MISC. Setting to NONE. Copied [MISC5G.ITM] to [override/MISC5G.ITM] HI36: MISC5T.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [MISC5T.ITM] to [override/MISC5T.ITM] HW95: MISC66.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW98: MISC66.ITM - Non-existent Description Icon (CMISC13.BAM)! Assigning placeholder icon... Copied [MISC66.ITM] to [override/MISC66.ITM] HI38: MISC72.ITM - equipping effect with useless duration 60. Setting to 0. Copied [MISC72.ITM] to [override/MISC72.ITM] HI40: MISC75.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: MISC75.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [MISC75.ITM] to [override/MISC75.ITM] HI27: MISC7J.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [MISC7J.ITM] to [override/MISC7J.ITM] HI44: MISC86.ITM - Invalid Item Type (39)! Setting to Misc type... HW88: MISC86.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC86.BAM)... HI34: MISC86.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [MISC86.ITM] to [override/MISC86.ITM] HI36: MISC9O.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [MISC9O.ITM] to [override/MISC9O.ITM] HI36: MISC9Q.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. HW126: MISC9Q.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [MISC9Q.ITM] to [override/MISC9Q.ITM] HW98: MISC9S.ITM - Non-existent Description Icon (cmisc9s.BAM)! Assigning placeholder icon... HW124: MISC9S.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [MISC9S.ITM] to [override/MISC9S.ITM] HI36: MISCA5.ITM - header 0 has alternative damage set to 255d0+0. Setting to 0. Copied [MISCA5.ITM] to [override/MISCA5.ITM] HW98: MISCAV.ITM - Non-existent Description Icon (CMISCAV.BAM)! Assigning placeholder icon... Copied [MISCAV.ITM] to [override/MISCAV.ITM] HW127: MISCB3.ITM - wrong paperdoll animation FS for item type MISC. Setting to NONE. Copied [MISCB3.ITM] to [override/MISCB3.ITM] HI36: MISCBQ.ITM - header 0 has alternative damage set to 255d0+0. Setting to 0. HI39: MISCBQ.ITM - effect 0/0 has useless duration of 90. Setting to 0. Copied [MISCBQ.ITM] to [override/MISCBQ.ITM] HI37: MISTCD.ITM - Item is enchanted but not magical! Setting magical flag... Copied [MISTCD.ITM] to [override/MISTCD.ITM] HI37: MISTHO.ITM - Item is enchanted but not magical! Setting magical flag... Copied [MISTHO.ITM] to [override/MISTHO.ITM] HI37: MISTICE.ITM - Item is enchanted but not magical! Setting magical flag... Copied [MISTICE.ITM] to [override/MISTICE.ITM] HI37: MISTPO.ITM - Item is enchanted but not magical! Setting magical flag... HI40: MISTPO.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: MISTPO.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [MISTPO.ITM] to [override/MISTPO.ITM] HI37: MISTVA.ITM - Item is enchanted but not magical! Setting magical flag... HI39: MISTVA.ITM - effect 0/0 has useless duration of 60. Setting to 0. Copied [MISTVA.ITM] to [override/MISTVA.ITM] HI37: MISTVA2.ITM - Item is enchanted but not magical! Setting magical flag... Copied [MISTVA2.ITM] to [override/MISTVA2.ITM] HI37: MISTWA.ITM - Item is enchanted but not magical! Setting magical flag... Copied [MISTWA.ITM] to [override/MISTWA.ITM] HI36: MORSWORD.ITM - header 0 has alternative damage set to 5d6+0. Setting to 0. Copied [MORSWORD.ITM] to [override/MORSWORD.ITM] HI39: MOUND.ITM - effect 0/6 has useless duration of 3. Setting to 0. Copied [MOUND.ITM] to [override/MOUND.ITM] HI40: MUMGREW.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: MUMGREW.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [MUMGREW.ITM] to [override/MUMGREW.ITM] HI40: MUMMYW.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: MUMMYW.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [MUMMYW.ITM] to [override/MUMMYW.ITM] HI40: NEBDAG.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: NEBDAG.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [NEBDAG.ITM] to [override/NEBDAG.ITM] [./override/NOCIRCLE.ITM] loaded, 162 bytes HI40: NPMISC1.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: NPMISC1.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [NPMISC1.ITM] to [override/NPMISC1.ITM] HW124: NPPLAT.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: NPPLAT.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: NPPLAT.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [NPPLAT.ITM] to [override/NPPLAT.ITM] HI36: NPSHLD.ITM - header 0 has alternative damage set to 255d0+0. Setting to 0. Copied [NPSHLD.ITM] to [override/NPSHLD.ITM] HI40: NPSW04.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: NPSW04.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [NPSW04.ITM] to [override/NPSW04.ITM] HI40: NPSW05.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: NPSW05.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [NPSW05.ITM] to [override/NPSW05.ITM] HW127: OHBBRVGR.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBBRVGR.ITM] to [override/OHBBRVGR.ITM] HI38: OHBBSLAY.ITM - equipping effect with useless duration 300. Setting to 0. HI38: OHBBSLAY.ITM - equipping effect with useless duration 300. Setting to 0. HI38: OHBBSLAY.ITM - equipping effect with useless duration 300. Setting to 0. HW127: OHBBSLAY.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBBSLAY.ITM] to [override/OHBBSLAY.ITM] HW127: OHBCOM02.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBCOM02.ITM] to [override/OHBCOM02.ITM] HW127: OHBCOM03.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBCOM03.ITM] to [override/OHBCOM03.ITM] HW127: OHBCOM04.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBCOM04.ITM] to [override/OHBCOM04.ITM] HW127: OHBCOM10.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBCOM10.ITM] to [override/OHBCOM10.ITM] HW127: OHBCOM12.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBCOM12.ITM] to [override/OHBCOM12.ITM] HW127: OHBDCORN.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBDCORN.ITM] to [override/OHBDCORN.ITM] HW127: OHBDGELU.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBDGELU.ITM] to [override/OHBDGELU.ITM] HI40: OHBDPITF.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: OHBDPITF.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: OHBDPITF.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBDPITF.ITM] to [override/OHBDPITF.ITM] HW127: OHBDRAG1.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBDRAG1.ITM] to [override/OHBDRAG1.ITM] HW127: OHBDRAKE.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBDRAKE.ITM] to [override/OHBDRAKE.ITM] HW127: OHBEWWEI.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBEWWEI.ITM] to [override/OHBEWWEI.ITM] HW127: OHBGOL01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBGOL01.ITM] to [override/OHBGOL01.ITM] HW127: OHBGOLAD.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBGOLAD.ITM] to [override/OHBGOLAD.ITM] HI39: OHBPTN11.ITM - effect 0/0 has useless duration of 90. Setting to 0. Copied [OHBPTN11.ITM] to [override/OHBPTN11.ITM] HW127: OHBREW06.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHBREW06.ITM] to [override/OHBREW06.ITM] HI36: OHBSCRL.ITM - header 0 has alternative damage set to 255d0+0. Setting to 0. Copied [OHBSCRL.ITM] to [override/OHBSCRL.ITM] HI36: OHBSCRL2.ITM - header 0 has alternative damage set to 255d0+0. Setting to 0. Copied [OHBSCRL2.ITM] to [override/OHBSCRL2.ITM] HI36: OHBSCRL3.ITM - header 0 has alternative damage set to 255d0+0. Setting to 0. Copied [OHBSCRL3.ITM] to [override/OHBSCRL3.ITM] HI37: OHBSHLD1.ITM - Item is enchanted but not magical! Setting magical flag... HI36: OHBSHLD1.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [OHBSHLD1.ITM] to [override/OHBSHLD1.ITM] HI38: OHBWING2.ITM - equipping effect with useless duration 540. Setting to 0. HI38: OHBWING2.ITM - equipping effect with useless duration 540. Setting to 0. HI38: OHBWING2.ITM - equipping effect with useless duration 540. Setting to 0. HI38: OHBWING2.ITM - equipping effect with useless duration 540. Setting to 0. HI38: OHBWING2.ITM - equipping effect with useless duration 540. Setting to 0. Copied [OHBWING2.ITM] to [override/OHBWING2.ITM] HW127: OHDACOR2.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHDACOR2.ITM] to [override/OHDACOR2.ITM] HW127: OHDACORN.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHDACORN.ITM] to [override/OHDACORN.ITM] HW88: OHDCRYST.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (OHDICRYS.BAM)... HI34: OHDCRYST.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [OHDCRYST.ITM] to [override/OHDCRYST.ITM] HW127: OHDINK.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHDINK.ITM] to [override/OHDINK.ITM] HW127: OHDJOUR.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHDJOUR.ITM] to [override/OHDJOUR.ITM] [./override/OHDMHP1.ITM] loaded, 4194 bytes HW127: OHDSCALE.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHDSCALE.ITM] to [override/OHDSCALE.ITM] HW127: OHHBOOK.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHBOOK.ITM] to [override/OHHBOOK.ITM] HW127: OHHBOOK2.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHBOOK2.ITM] to [override/OHHBOOK2.ITM] HW127: OHHBOOKA.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHBOOKA.ITM] to [override/OHHBOOKA.ITM] HW127: OHHBOOKB.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHBOOKB.ITM] to [override/OHHBOOKB.ITM] HW127: OHHBOOKC.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHBOOKC.ITM] to [override/OHHBOOKC.ITM] HW127: OHHBOOKD.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHBOOKD.ITM] to [override/OHHBOOKD.ITM] HW127: OHHBOOKE.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHBOOKE.ITM] to [override/OHHBOOKE.ITM] HW127: OHHBOOKF.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHBOOKF.ITM] to [override/OHHBOOKF.ITM] HW127: OHHBOOKG.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHBOOKG.ITM] to [override/OHHBOOKG.ITM] HW127: OHHBOOKH.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHBOOKH.ITM] to [override/OHHBOOKH.ITM] HW127: OHHCASQ.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHCASQ.ITM] to [override/OHHCASQ.ITM] HI38: OHHEXAM1.ITM - equipping effect with useless duration 100. Setting to 0. Copied [OHHEXAM1.ITM] to [override/OHHEXAM1.ITM] HI38: OHHEXAM2.ITM - equipping effect with useless duration 100. Setting to 0. Copied [OHHEXAM2.ITM] to [override/OHHEXAM2.ITM] HI38: OHHEXAM3.ITM - equipping effect with useless duration 100. Setting to 0. Copied [OHHEXAM3.ITM] to [override/OHHEXAM3.ITM] [./override/OHHEXAM4.ITM] loaded, 4338 bytes HW124: OHHEXAM4.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: OHHEXAM4.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: OHHEXAM4.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: OHHEXAM4.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. override/OHHEXAM4.ITM copied to happy/backup/13/OHHEXAM4.ITM, 4338 bytes Copied [OHHEXAM4.ITM] to [override/OHHEXAM4.ITM] HI38: OHHEXAM5.ITM - equipping effect with useless duration 100. Setting to 0. Copied [OHHEXAM5.ITM] to [override/OHHEXAM5.ITM] HI40: OHHGMUM1.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: OHHGMUM1.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [OHHGMUM1.ITM] to [override/OHHGMUM1.ITM] HW127: OHHJOUR.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHJOUR.ITM] to [override/OHHJOUR.ITM] HW95: OHHKORK.ITM - Unassigned Ground Icon! Assigning placeholder icon... Copied [OHHKORK.ITM] to [override/OHHKORK.ITM] HW127: OHHOIL.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHOIL.ITM] to [override/OHHOIL.ITM] HI27: OHHPHREY.ITM - Non weapon has animations! Overhand Swing: 0 -> 0 Backhand Swing: 20 -> 0 Thrust : 80 -> 0 HI40: OHHPHREY.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: OHHPHREY.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: OHHPHREY.ITM - wrong paperdoll animation SS for item type MISC. Setting to NONE. Copied [OHHPHREY.ITM] to [override/OHHPHREY.ITM] HW127: OHHPRISN.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHPRISN.ITM] to [override/OHHPRISN.ITM] HW127: OHHSHROU.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHSHROU.ITM] to [override/OHHSHROU.ITM] HI40: OHHSPID1.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: OHHSPID1.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [OHHSPID1.ITM] to [override/OHHSPID1.ITM] HW127: OHHSTAT1.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHSTAT1.ITM] to [override/OHHSTAT1.ITM] HW127: OHHSTATU.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHHSTATU.ITM] to [override/OHHSTATU.ITM] HW127: OHNCASK.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHNCASK.ITM] to [override/OHNCASK.ITM] HW127: OHNCAT.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHNCAT.ITM] to [override/OHNCAT.ITM] HW127: OHNCOLL.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHNCOLL.ITM] to [override/OHNCOLL.ITM] HW95: OHNDINGS.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW127: OHNDINGS.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHNDINGS.ITM] to [override/OHNDINGS.ITM] HW127: OHNFOOD.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHNFOOD.ITM] to [override/OHNFOOD.ITM] HW127: OHNHAIRB.ITM - wrong paperdoll animation JB for item type MISC. Setting to NONE. Copied [OHNHAIRB.ITM] to [override/OHNHAIRB.ITM] HW127: OHNHTUNI.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHNHTUNI.ITM] to [override/OHNHTUNI.ITM] HW127: OHNKEY01.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHNKEY01.ITM] to [override/OHNKEY01.ITM] HW127: OHNMBIRD.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHNMBIRD.ITM] to [override/OHNMBIRD.ITM] HI37: OHNSHLD1.ITM - Item is enchanted but not magical! Setting magical flag... Copied [OHNSHLD1.ITM] to [override/OHNSHLD1.ITM] HI40: OHNSNAKE.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: OHNSNAKE.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: OHNSNAKE.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHNSNAKE.ITM] to [override/OHNSNAKE.ITM] HW127: OHRASH.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHRASH.ITM] to [override/OHRASH.ITM] HW127: OHRBOOK1.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHRBOOK1.ITM] to [override/OHRBOOK1.ITM] HW127: OHRBOOK2.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHRBOOK2.ITM] to [override/OHRBOOK2.ITM] HI36: OHREYEB.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. HI36: OHREYEB.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. HI36: OHREYEB.ITM - header 2 has alternative damage set to 0d6+0. Setting to 0. Copied [OHREYEB.ITM] to [override/OHREYEB.ITM] HW89: OHRGEM01.ITM - Ability #0 has a non-existent icon (AGIGEM05.BAM)! Assigning Inventory Icon (OHRIGM01.BAM)... HI34: OHRGEM01.ITM - Ability #0 assigned to EQUIPMENT slot (was INNATE)... Copied [OHRGEM01.ITM] to [override/OHRGEM01.ITM] HW127: OHRGROG.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHRGROG.ITM] to [override/OHRGROG.ITM] HW127: OHRNOT02.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHRNOT02.ITM] to [override/OHRNOT02.ITM] HW127: OHRROPE1.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHRROPE1.ITM] to [override/OHRROPE1.ITM] HW127: OHRSALT.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHRSALT.ITM] to [override/OHRSALT.ITM] HI36: OHRSCRL1.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. HW127: OHRSCRL1.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHRSCRL1.ITM] to [override/OHRSCRL1.ITM] HI40: OHRSLNG1.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: OHRSLNG1.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [OHRSLNG1.ITM] to [override/OHRSLNG1.ITM] HW127: OHRWHEEL.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [OHRWHEEL.ITM] to [override/OHRWHEEL.ITM] HI40: OTYUGH.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: OTYUGH.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [OTYUGH.ITM] to [override/OTYUGH.ITM] HI40: P1-2P.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: P1-2P.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [P1-2P.ITM] to [override/P1-2P.ITM] HI40: P1-3P.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: P1-3P.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW127: P1-3P.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [P1-3P.ITM] to [override/P1-3P.ITM] HW127: P3-18M3.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [P3-18M3.ITM] to [override/P3-18M3.ITM] HI40: PHSPID.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: PHSPID.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [PHSPID.ITM] to [override/PHSPID.ITM] HW124: PLAT17.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [PLAT17.ITM] to [override/PLAT17.ITM] HI36: PLOT01A.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [PLOT01A.ITM] to [override/PLOT01A.ITM] HI36: PLOT01Q.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [PLOT01Q.ITM] to [override/PLOT01Q.ITM] HI40: PLYJELLY.ITM - effect 0/4 has no duration set. Setting timing to 1/instant. HI40: PLYJELLY.ITM - effect 0/5 has no duration set. Setting timing to 1/instant. Copied [PLYJELLY.ITM] to [override/PLYJELLY.ITM] HI37: PLYMSTAR.ITM - Item is enchanted but not magical! Setting magical flag... Copied [PLYMSTAR.ITM] to [override/PLYMSTAR.ITM] HI40: PLYSPID.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: PLYSPID.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [PLYSPID.ITM] to [override/PLYSPID.ITM] HI40: PLYWYVRN.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: PLYWYVRN.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [PLYWYVRN.ITM] to [override/PLYWYVRN.ITM] HI40: POISA.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: POISA.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [POISA.ITM] to [override/POISA.ITM] HI40: POISF.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: POISF.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [POISF.ITM] to [override/POISF.ITM] HI40: POISK.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: POISK.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [POISK.ITM] to [override/POISK.ITM] HI40: POISSPID.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: POISSPID.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [POISSPID.ITM] to [override/POISSPID.ITM] HI39: POTN33.ITM - effect 0/1 has useless duration of 30. Setting to 0. HI39: POTN33.ITM - effect 0/2 has useless duration of 30. Setting to 0. HI39: POTN33.ITM - effect 0/3 has useless duration of 30. Setting to 0. HI39: POTN33.ITM - effect 0/4 has useless duration of 30. Setting to 0. HI39: POTN33.ITM - effect 0/5 has useless duration of 30. Setting to 0. HI39: POTN33.ITM - effect 0/7 has useless duration of 30. Setting to 0. Copied [POTN33.ITM] to [override/POTN33.ITM] HI39: POTN45.ITM - effect 0/47 has useless duration of 600. Setting to 0. Copied [POTN45.ITM] to [override/POTN45.ITM] HI40: POTN48.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: POTN48.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [POTN48.ITM] to [override/POTN48.ITM] HI40: POTN99.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [POTN99.ITM] to [override/POTN99.ITM] HW91: PRINCESS.ITM - Non-existent Inventory Icon (BDIRNG05.BAM)! Assigning placeholder icon... HW98: PRINCESS.ITM - Non-existent Description Icon (BDCRNG05.BAM)! Assigning placeholder icon... Copied [PRINCESS.ITM] to [override/PRINCESS.ITM] HW126: PSTAFM0.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [PSTAFM0.ITM] to [override/PSTAFM0.ITM] HW126: PSTAFM0B.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [PSTAFM0B.ITM] to [override/PSTAFM0B.ITM] HW126: PSTAFM0C.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [PSTAFM0C.ITM] to [override/PSTAFM0C.ITM] HW126: PSTAFM0D.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [PSTAFM0D.ITM] to [override/PSTAFM0D.ITM] HW126: PSTAFM0E.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [PSTAFM0E.ITM] to [override/PSTAFM0E.ITM] HW126: PSTAFM1.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [PSTAFM1.ITM] to [override/PSTAFM1.ITM] HW126: PSTAFM2.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [PSTAFM2.ITM] to [override/PSTAFM2.ITM] HW91: PTION2K.ITM - Non-existent Inventory Icon (PTION2KI.BAM)! Assigning placeholder icon... HW93: PTION2K.ITM - Non-existent Ground Icon (PTION2KG.BAM)! Assigning GPOTN01.BAM... HW97: PTION2K.ITM - Unassigned Description Icon! Assigning placeholder icon... HW89: PTION2K.ITM - Ability #0 has a non-existent icon (PTION2KI.BAM)! Assigning Inventory Icon (IMISC6V.BAM)... Copied [PTION2K.ITM] to [override/PTION2K.ITM] HW91: PTION2L.ITM - Non-existent Inventory Icon (PTION2LI.BAM)! Assigning placeholder icon... HW93: PTION2L.ITM - Non-existent Ground Icon (PTION2LG.BAM)! Assigning GPOTN01.BAM... HW97: PTION2L.ITM - Unassigned Description Icon! Assigning placeholder icon... HW89: PTION2L.ITM - Ability #0 has a non-existent icon (PTION2LI.BAM)! Assigning Inventory Icon (IMISC6V.BAM)... Copied [PTION2L.ITM] to [override/PTION2L.ITM] HW91: PTION2M.ITM - Non-existent Inventory Icon (PTION2MI.BAM)! Assigning placeholder icon... HW93: PTION2M.ITM - Non-existent Ground Icon (PTION2MG.BAM)! Assigning GPOTN01.BAM... HW97: PTION2M.ITM - Unassigned Description Icon! Assigning placeholder icon... HW89: PTION2M.ITM - Ability #0 has a non-existent icon (PTION2MI.BAM)! Assigning Inventory Icon (IMISC6V.BAM)... Copied [PTION2M.ITM] to [override/PTION2M.ITM] HW91: PTION2N.ITM - Non-existent Inventory Icon (PTION2NI.BAM)! Assigning placeholder icon... HW96: PTION2N.ITM - Non-existent Ground Icon (PTION2NG.BAM)! Assigning placeholder icon... HW97: PTION2N.ITM - Unassigned Description Icon! Assigning placeholder icon... HW89: PTION2N.ITM - Ability #0 has a non-existent icon (PTION2NI.BAM)! Assigning Inventory Icon (IMISC6V.BAM)... Copied [PTION2N.ITM] to [override/PTION2N.ITM] HW93: PTION41.ITM - Non-existent Ground Icon (GPOTN41.BAM)! Assigning GPOTN01.BAM... HW97: PTION41.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [PTION41.ITM] to [override/PTION41.ITM] HI40: PUDDEN01.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. Copied [PUDDEN01.ITM] to [override/PUDDEN01.ITM] HI27: PULS01.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [PULS01.ITM] to [override/PULS01.ITM] HI27: PULS02.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [PULS02.ITM] to [override/PULS02.ITM] HI40: RAVAG02.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: RAVAG02.ITM - effect 0/4 has no duration set. Setting timing to 1/instant. Copied [RAVAG02.ITM] to [override/RAVAG02.ITM] [./override/RAVAG03.ITM] loaded, 3186 bytes [./override/REF1.ITM] loaded, 4434 bytes HI40: REGISAMU.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: REGISAMU.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HI40: REGISAMU.ITM - effect 0/2 has no duration set. Setting timing to 1/instant. Copied [REGISAMU.ITM] to [override/REGISAMU.ITM] HI41: REVENT2.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [REVENT2.ITM] to [override/REVENT2.ITM] HI40: RING03.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: RING03.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HI40: RING03.ITM - effect 0/2 has no duration set. Setting timing to 1/instant. Copied [RING03.ITM] to [override/RING03.ITM] HW124: RING09.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: RING09.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: RING09.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [RING09.ITM] to [override/RING09.ITM] HI40: RING30.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: RING30.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [RING30.ITM] to [override/RING30.ITM] [./override/RING39.ITM] loaded, 1378 bytes HI40: RINGPICO.ITM - effect 1/0 has no duration set. Setting timing to 1/instant. Copied [RINGPICO.ITM] to [override/RINGPICO.ITM] HW90: RNDARO01.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDARO01.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDARO01.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDARO01.ITM] to [override/RNDARO01.ITM] HW90: RNDARO02.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDARO02.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDARO02.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDARO02.ITM] to [override/RNDARO02.ITM] HW90: RNDARO03.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDARO03.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDARO03.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDARO03.ITM] to [override/RNDARO03.ITM] HW90: RNDEQU01.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDEQU01.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDEQU01.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDEQU01.ITM] to [override/RNDEQU01.ITM] HW90: RNDEQU02.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDEQU02.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDEQU02.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDEQU02.ITM] to [override/RNDEQU02.ITM] HW90: RNDEQU03.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDEQU03.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDEQU03.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDEQU03.ITM] to [override/RNDEQU03.ITM] HW90: RNDEQU04.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDEQU04.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDEQU04.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDEQU04.ITM] to [override/RNDEQU04.ITM] HW90: RNDEQU05.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDEQU05.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDEQU05.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDEQU05.ITM] to [override/RNDEQU05.ITM] HW90: RNDEQU06.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDEQU06.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDEQU06.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDEQU06.ITM] to [override/RNDEQU06.ITM] HW90: RNDGEM01.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDGEM01.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDGEM01.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDGEM01.ITM] to [override/RNDGEM01.ITM] HW90: RNDGEM02.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDGEM02.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDGEM02.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDGEM02.ITM] to [override/RNDGEM02.ITM] HW90: RNDGEM03.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDGEM03.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDGEM03.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDGEM03.ITM] to [override/RNDGEM03.ITM] HW90: RNDGEM04.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDGEM04.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDGEM04.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDGEM04.ITM] to [override/RNDGEM04.ITM] HW90: RNDGEM05.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDGEM05.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDGEM05.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDGEM05.ITM] to [override/RNDGEM05.ITM] HW90: RNDMAG01.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDMAG01.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDMAG01.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDMAG01.ITM] to [override/RNDMAG01.ITM] HW90: RNDMAG02.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDMAG02.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDMAG02.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDMAG02.ITM] to [override/RNDMAG02.ITM] HW90: RNDMAG03.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDMAG03.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDMAG03.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDMAG03.ITM] to [override/RNDMAG03.ITM] HW90: RNDMAG04.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDMAG04.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDMAG04.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDMAG04.ITM] to [override/RNDMAG04.ITM] HW90: RNDMAG05.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDMAG05.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDMAG05.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDMAG05.ITM] to [override/RNDMAG05.ITM] HW90: RNDMAG06.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDMAG06.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDMAG06.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDMAG06.ITM] to [override/RNDMAG06.ITM] HW90: RNDOMAGE.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDOMAGE.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDOMAGE.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDOMAGE.ITM] to [override/RNDOMAGE.ITM] HW90: RNDPTN01.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDPTN01.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDPTN01.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDPTN01.ITM] to [override/RNDPTN01.ITM] HW90: RNDPTN02.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDPTN02.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDPTN02.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDPTN02.ITM] to [override/RNDPTN02.ITM] HW90: RNDPTN03.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDPTN03.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDPTN03.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDPTN03.ITM] to [override/RNDPTN03.ITM] HW90: RNDSCR01.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDSCR01.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDSCR01.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDSCR01.ITM] to [override/RNDSCR01.ITM] HW90: RNDSCR02.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDSCR02.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDSCR02.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDSCR02.ITM] to [override/RNDSCR02.ITM] HW90: RNDSCR03.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDSCR03.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDSCR03.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDSCR03.ITM] to [override/RNDSCR03.ITM] HW90: RNDSCR04.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDSCR04.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDSCR04.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDSCR04.ITM] to [override/RNDSCR04.ITM] HW90: RNDSCR05.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDSCR05.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDSCR05.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDSCR05.ITM] to [override/RNDSCR05.ITM] HW90: RNDSCR06.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDSCR06.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDSCR06.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDSCR06.ITM] to [override/RNDSCR06.ITM] HW90: RNDSCR07.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDSCR07.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDSCR07.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDSCR07.ITM] to [override/RNDSCR07.ITM] HW90: RNDSCRL.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDSCRL.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDSCRL.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDSCRL.ITM] to [override/RNDSCRL.ITM] HW90: RNDTRE01.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE01.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE01.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE01.ITM] to [override/RNDTRE01.ITM] HW90: RNDTRE02.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE02.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE02.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE02.ITM] to [override/RNDTRE02.ITM] HW90: RNDTRE03.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE03.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE03.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE03.ITM] to [override/RNDTRE03.ITM] HW90: RNDTRE04.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE04.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE04.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE04.ITM] to [override/RNDTRE04.ITM] HW90: RNDTRE05.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE05.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE05.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE05.ITM] to [override/RNDTRE05.ITM] HW90: RNDTRE06.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE06.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE06.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE06.ITM] to [override/RNDTRE06.ITM] HW90: RNDTRE07.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE07.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE07.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE07.ITM] to [override/RNDTRE07.ITM] HW90: RNDTRE08.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE08.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE08.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE08.ITM] to [override/RNDTRE08.ITM] HW90: RNDTRE09.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE09.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE09.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE09.ITM] to [override/RNDTRE09.ITM] HW90: RNDTRI01.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRI01.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRI01.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRI01.ITM] to [override/RNDTRI01.ITM] HW90: RNDTRI02.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRI02.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRI02.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRI02.ITM] to [override/RNDTRI02.ITM] HW90: RNDTRI03.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRI03.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRI03.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRI03.ITM] to [override/RNDTRI03.ITM] HW90: RNDWAND.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDWAND.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDWAND.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDWAND.ITM] to [override/RNDWAND.ITM] HW90: RNDWEP.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDWEP.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDWEP.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDWEP.ITM] to [override/RNDWEP.ITM] HI40: RODS03.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. Copied [RODS03.ITM] to [override/RODS03.ITM] HI39: RODSWORD.ITM - effect 0/1 has useless duration of 30. Setting to 0. Copied [RODSWORD.ITM] to [override/RODSWORD.ITM] HW124: ROSSRING.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [ROSSRING.ITM] to [override/ROSSRING.ITM] HW127: S1-8M1.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [S1-8M1.ITM] to [override/S1-8M1.ITM] HW127: S5-20.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [S5-20.ITM] to [override/S5-20.ITM] HI40: SAHZOM01.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SAHZOM01.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SAHZOM01.ITM] to [override/SAHZOM01.ITM] HI38: SALGRFIR.ITM - equipping effect with useless duration 138. Setting to 0. Copied [SALGRFIR.ITM] to [override/SALGRFIR.ITM] HI38: SALGRICE.ITM - equipping effect with useless duration 138. Setting to 0. Copied [SALGRICE.ITM] to [override/SALGRICE.ITM] HI40: SCRL17.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SCRL17.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SCRL17.ITM] to [override/SCRL17.ITM] HW88: SCRL3G.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISCRL2i.BAM)... HI32: SCRL3G.ITM - Ability #1 assigned to EQUIPMENT slot (was WEAPON)... Copied [SCRL3G.ITM] to [override/SCRL3G.ITM] HW88: SCRL68.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISCRL68.BAM)... Copied [SCRL68.ITM] to [override/SCRL68.ITM] HW88: SCRLADJ.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (ISCRL18.BAM)... HI32: SCRLADJ.ITM - Ability #0 assigned to EQUIPMENT slot (was WEAPON)... Copied [SCRLADJ.ITM] to [override/SCRLADJ.ITM] HW88: SCRLZY.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISCRL18.BAM)... HI32: SCRLZY.ITM - Ability #1 assigned to EQUIPMENT slot (was WEAPON)... Copied [SCRLZY.ITM] to [override/SCRLZY.ITM] HW88: SCRLZZ.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISCRL18.BAM)... HI32: SCRLZZ.ITM - Ability #1 assigned to EQUIPMENT slot (was WEAPON)... Copied [SCRLZZ.ITM] to [override/SCRLZZ.ITM] HI27: SECRET03.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [SECRET03.ITM] to [override/SECRET03.ITM] HI27: SECRET04.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [SECRET04.ITM] to [override/SECRET04.ITM] HW90: SELTEST.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: SELTEST.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: SELTEST.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [SELTEST.ITM] to [override/SELTEST.ITM] HI40: SENDAI.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SENDAI.ITM - effect 0/4 has no duration set. Setting timing to 1/instant. Copied [SENDAI.ITM] to [override/SENDAI.ITM] [./override/SENGUA04.ITM] loaded, 4002 bytes HW124: SENGUA04.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. override/SENGUA04.ITM copied to happy/backup/13/SENGUA04.ITM, 4002 bytes Copied [SENGUA04.ITM] to [override/SENGUA04.ITM] HI40: SENSPI01.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SENSPI01.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SENSPI01.ITM] to [override/SENSPI01.ITM] HW127: SHADOWWP.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [SHADOWWP.ITM] to [override/SHADOWWP.ITM] HI40: SHARSWD.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SHARSWD.ITM - effect 0/6 has no duration set. Setting timing to 1/instant. Copied [SHARSWD.ITM] to [override/SHARSWD.ITM] [./override/SHLD31.ITM] loaded, 738 bytes [./override/SHLD31A.ITM] loaded, 738 bytes HI38: SLAYERW1.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SLAYERW1.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SLAYERW1.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SLAYERW1.ITM] to [override/SLAYERW1.ITM] HI38: SLAYERW3.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SLAYERW3.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SLAYERW3.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SLAYERW3.ITM] to [override/SLAYERW3.ITM] HI38: SLAYERWP.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SLAYERWP.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SLAYERWP.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SLAYERWP.ITM] to [override/SLAYERWP.ITM] HW124: SLEEP.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [SLEEP.ITM] to [override/SLEEP.ITM] HW124: SLIMED1.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. Copied [SLIMED1.ITM] to [override/SLIMED1.ITM] HW124: SLIMED2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. Copied [SLIMED2.ITM] to [override/SLIMED2.ITM] HI40: SNAKSPIR.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SNAKSPIR.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HI41: SNAKSPIR.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SNAKSPIR.ITM] to [override/SNAKSPIR.ITM] HW90: SODTRE07.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: SODTRE07.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: SODTRE07.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [SODTRE07.ITM] to [override/SODTRE07.ITM] HW90: SODTRE08.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: SODTRE08.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: SODTRE08.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [SODTRE08.ITM] to [override/SODTRE08.ITM] HW90: SODTRE09.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: SODTRE09.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: SODTRE09.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [SODTRE09.ITM] to [override/SODTRE09.ITM] HI37: SPBATT1.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPBATT1.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPBATT1.ITM] to [override/SPBATT1.ITM] HI37: SPBATT2.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPBATT2.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPBATT2.ITM] to [override/SPBATT2.ITM] HI37: SPBATT3.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPBATT3.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPBATT3.ITM] to [override/SPBATT3.ITM] HI37: SPBATT4.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPBATT4.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPBATT4.ITM] to [override/SPBATT4.ITM] HI41: SPBATT5.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPBATT5.ITM] to [override/SPBATT5.ITM] HI39: SPCL238.ITM - effect 0/0 has useless duration of 30. Setting to 0. Copied [SPCL238.ITM] to [override/SPCL238.ITM] HI37: SPCL2384.ITM - Item is enchanted but not magical! Setting magical flag... Copied [SPCL2384.ITM] to [override/SPCL2384.ITM] HI37: SPCL2385.ITM - Item is enchanted but not magical! Setting magical flag... Copied [SPCL2385.ITM] to [override/SPCL2385.ITM] HI37: SPCL2386.ITM - Item is enchanted but not magical! Setting magical flag... Copied [SPCL2386.ITM] to [override/SPCL2386.ITM] HI37: SPCL2387.ITM - Item is enchanted but not magical! Setting magical flag... Copied [SPCL2387.ITM] to [override/SPCL2387.ITM] HI37: SPCL2388.ITM - Item is enchanted but not magical! Setting magical flag... Copied [SPCL2388.ITM] to [override/SPCL2388.ITM] HI37: SPECTR.ITM - Item is enchanted but not magical! Setting magical flag... Copied [SPECTR.ITM] to [override/SPECTR.ITM] HI40: SPER10.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SPER10.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SPER10.ITM] to [override/SPER10.ITM] HW124: SPER12.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPER12.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPER12.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [SPER12.ITM] to [override/SPER12.ITM] HI40: SPIDGI1.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SPIDGI1.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SPIDGI1.ITM] to [override/SPIDGI1.ITM] HI40: SPIDHU1.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SPIDHU1.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SPIDHU1.ITM] to [override/SPIDHU1.ITM] HI40: SPIDPH1.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SPIDPH1.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SPIDPH1.ITM] to [override/SPIDPH1.ITM] HI40: SPIDVO01.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SPIDVO01.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SPIDVO01.ITM] to [override/SPIDVO01.ITM] HI40: SPIDWR.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SPIDWR.ITM] to [override/SPIDWR.ITM] HI37: SPLATT1.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPLATT1.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPLATT1.ITM] to [override/SPLATT1.ITM] HI37: SPLATT2.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPLATT2.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPLATT2.ITM] to [override/SPLATT2.ITM] HI37: SPLATT3.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPLATT3.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPLATT3.ITM] to [override/SPLATT3.ITM] HI37: SPLATT4.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPLATT4.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPLATT4.ITM] to [override/SPLATT4.ITM] HI41: SPLATT5.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPLATT5.ITM] to [override/SPLATT5.ITM] [./override/SPRNGB02.ITM] loaded, 1266 bytes [./override/SPRNGB03.ITM] loaded, 3906 bytes [./override/SPRNGB04.ITM] loaded, 4626 bytes HI38: SPRNGB04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGB04.ITM - equipping effect with useless duration 300. Setting to 0. HW124: SPRNGB04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGB04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGB04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI38: SPRNGB04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGB04.ITM - equipping effect with useless duration 300. Setting to 0. override/SPRNGB04.ITM copied to happy/backup/13/SPRNGB04.ITM, 4626 bytes Copied [SPRNGB04.ITM] to [override/SPRNGB04.ITM] HI38: SPRNGL01.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SPRNGL01.ITM] to [override/SPRNGL01.ITM] [./override/SPRNGL02.ITM] loaded, 1266 bytes HI38: SPRNGL02.ITM - equipping effect with useless duration 300. Setting to 0. override/SPRNGL02.ITM copied to happy/backup/13/SPRNGL02.ITM, 1266 bytes Copied [SPRNGL02.ITM] to [override/SPRNGL02.ITM] [./override/SPRNGL03.ITM] loaded, 4050 bytes HW124: SPRNGL03.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGL03.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGL03.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI38: SPRNGL03.ITM - equipping effect with useless duration 300. Setting to 0. override/SPRNGL03.ITM copied to happy/backup/13/SPRNGL03.ITM, 4050 bytes Copied [SPRNGL03.ITM] to [override/SPRNGL03.ITM] [./override/SPRNGL04.ITM] loaded, 4674 bytes HI38: SPRNGL04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGL04.ITM - equipping effect with useless duration 300. Setting to 0. HW124: SPRNGL04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGL04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGL04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI38: SPRNGL04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGL04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGL04.ITM - equipping effect with useless duration 300. Setting to 0. override/SPRNGL04.ITM copied to happy/backup/13/SPRNGL04.ITM, 4674 bytes Copied [SPRNGL04.ITM] to [override/SPRNGL04.ITM] HW124: SPRNGS01.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS01.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS01.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [SPRNGS01.ITM] to [override/SPRNGS01.ITM] HW124: SPRNGS02.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS02.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS02.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [SPRNGS02.ITM] to [override/SPRNGS02.ITM] HI38: SPRNGS03.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGS03.ITM - equipping effect with useless duration 300. Setting to 0. HW124: SPRNGS03.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS03.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS03.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI38: SPRNGS03.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGS03.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SPRNGS03.ITM] to [override/SPRNGS03.ITM] HI38: SPRNGS04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGS04.ITM - equipping effect with useless duration 300. Setting to 0. HW124: SPRNGS04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI38: SPRNGS04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGS04.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SPRNGS04.ITM] to [override/SPRNGS04.ITM] [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1410 bytes HI38: SPRNGW03.ITM - equipping effect with useless duration 300. Setting to 0. override/SPRNGW03.ITM copied to happy/backup/13/SPRNGW03.ITM, 1410 bytes Copied [SPRNGW03.ITM] to [override/SPRNGW03.ITM] HI38: SPRNGW04.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SPRNGW04.ITM] to [override/SPRNGW04.ITM] HI38: SPRNGZ05.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGZ05.ITM - equipping effect with useless duration 300. Setting to 0. HW124: SPRNGZ05.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGZ05.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGZ05.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI38: SPRNGZ05.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGZ05.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGZ05.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SPRNGZ05.ITM] to [override/SPRNGZ05.ITM] HI37: SPSATT1.ITM - Item is enchanted but not magical! Setting magical flag... HI40: SPSATT1.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SPSATT1.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HI41: SPSATT1.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPSATT1.ITM] to [override/SPSATT1.ITM] HI37: SPSATT2.ITM - Item is enchanted but not magical! Setting magical flag... HI40: SPSATT2.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SPSATT2.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HI41: SPSATT2.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPSATT2.ITM] to [override/SPSATT2.ITM] HI37: SPSATT3.ITM - Item is enchanted but not magical! Setting magical flag... HI40: SPSATT3.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SPSATT3.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HI41: SPSATT3.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPSATT3.ITM] to [override/SPSATT3.ITM] HI37: SPSATT4.ITM - Item is enchanted but not magical! Setting magical flag... HI40: SPSATT4.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SPSATT4.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HI41: SPSATT4.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPSATT4.ITM] to [override/SPSATT4.ITM] HI40: SPSATT5.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SPSATT5.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HI41: SPSATT5.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPSATT5.ITM] to [override/SPSATT5.ITM] HI40: SPSPID.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SPSPID.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SPSPID.ITM] to [override/SPSPID.ITM] HI40: SPSPID3.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SPSPID3.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SPSPID3.ITM] to [override/SPSPID3.ITM] HI37: SPWATT1.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPWATT1.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPWATT1.ITM] to [override/SPWATT1.ITM] HI37: SPWATT2.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPWATT2.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPWATT2.ITM] to [override/SPWATT2.ITM] HI37: SPWATT3.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPWATT3.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPWATT3.ITM] to [override/SPWATT3.ITM] HI37: SPWATT4.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPWATT4.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPWATT4.ITM] to [override/SPWATT4.ITM] HI41: SPWATT5.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [SPWATT5.ITM] to [override/SPWATT5.ITM] [./override/STAF01.ITM] loaded, 410 bytes HI40: STAF09.ITM - effect 1/0 has no duration set. Setting timing to 1/instant. HI40: STAF09.ITM - effect 1/1 has no duration set. Setting timing to 1/instant. HW126: STAF09.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [STAF09.ITM] to [override/STAF09.ITM] HI41: STAF10.ITM issue: melee header 0 uses projectile 157. Changed to 1 (none). HW126: STAF10.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). HI42: STAF10.ITM issue: melee header 0 uses target 4. Changed to 1 (creature). Copied [STAF10.ITM] to [override/STAF10.ITM] HW124: STAF11.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: STAF11.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI41: STAF11.ITM issue: melee header 0 uses projectile 157. Changed to 1 (none). HW126: STAF11.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). HI42: STAF11.ITM issue: melee header 0 uses target 4. Changed to 1 (creature). Copied [STAF11.ITM] to [override/STAF11.ITM] HI41: STAF12.ITM issue: melee header 0 uses projectile 157. Changed to 1 (none). HI42: STAF12.ITM issue: melee header 0 uses target 4. Changed to 1 (creature). Copied [STAF12.ITM] to [override/STAF12.ITM] HI41: STAF13.ITM issue: melee header 0 uses projectile 158. Changed to 1 (none). HW126: STAF13.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). HI42: STAF13.ITM issue: melee header 0 uses target 4. Changed to 1 (creature). Copied [STAF13.ITM] to [override/STAF13.ITM] HI40: STAF14.ITM - effect 1/0 has no duration set. Setting timing to 1/instant. Copied [STAF14.ITM] to [override/STAF14.ITM] HI40: STAF23.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: STAF23.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [STAF23.ITM] to [override/STAF23.ITM] HI37: STALKESU.ITM - Item is enchanted but not magical! Setting magical flag... Copied [STALKESU.ITM] to [override/STALKESU.ITM] HI38: SW1H24.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H24.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H24.ITM - equipping effect with useless duration 3. Setting to 0. Copied [SW1H24.ITM] to [override/SW1H24.ITM] HI40: SW1H32.ITM - effect 1/0 has no duration set. Setting timing to 1/instant. HI40: SW1H32.ITM - effect 1/1 has no duration set. Setting timing to 1/instant. HI39: SW1H32.ITM - effect 1/2 has useless duration of 200. Setting to 0. HI39: SW1H32.ITM - effect 1/3 has useless duration of 200. Setting to 0. Copied [SW1H32.ITM] to [override/SW1H32.ITM] HI36: SW1H33.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [SW1H33.ITM] to [override/SW1H33.ITM] HI36: SW1H33C.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [SW1H33C.ITM] to [override/SW1H33C.ITM] HI40: SW1H34.ITM - effect 1/0 has no duration set. Setting timing to 1/instant. HI40: SW1H34.ITM - effect 1/1 has no duration set. Setting timing to 1/instant. HW126: SW1H34.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [SW1H34.ITM] to [override/SW1H34.ITM] HW126: SW1H36.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [SW1H36.ITM] to [override/SW1H36.ITM] HW126: SW1H37.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [SW1H37.ITM] to [override/SW1H37.ITM] HI40: SW1H38.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SW1H38.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. HW126: SW1H38.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [SW1H38.ITM] to [override/SW1H38.ITM] HW126: SW1H39.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [SW1H39.ITM] to [override/SW1H39.ITM] HW126: SW1H42.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [SW1H42.ITM] to [override/SW1H42.ITM] HW124: SW1H50.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [SW1H50.ITM] to [override/SW1H50.ITM] HI36: SW1H51.ITM - header 2 has alternative damage set to 0d6+0. Setting to 0. Copied [SW1H51.ITM] to [override/SW1H51.ITM] HI38: SW1H53.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H53.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H53.ITM - equipping effect with useless duration 3. Setting to 0. Copied [SW1H53.ITM] to [override/SW1H53.ITM] HI38: SW1H60.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H60.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H60.ITM - equipping effect with useless duration 3. Setting to 0. HI36: SW1H60.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [SW1H60.ITM] to [override/SW1H60.ITM] HI38: SW1H61.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H61.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H61.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H61.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H61.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H61.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H61.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H61.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H61.ITM - equipping effect with useless duration 30. Setting to 0. Copied [SW1H61.ITM] to [override/SW1H61.ITM] HI36: SW1H65.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. HI36: SW1H65.ITM - header 2 has alternative damage set to 0d6+0. Setting to 0. Copied [SW1H65.ITM] to [override/SW1H65.ITM] HI36: SW1H68.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [SW1H68.ITM] to [override/SW1H68.ITM] HW88: SW1H68C.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISW1H15.BAM)... HI36: SW1H68C.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [SW1H68C.ITM] to [override/SW1H68C.ITM] HI38: SW1H69.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H69.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H69.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H69.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H69.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H69.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H69.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H69.ITM - equipping effect with useless duration 30. Setting to 0. HI38: SW1H69.ITM - equipping effect with useless duration 30. Setting to 0. HI36: SW1H69.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. HI36: SW1H69.ITM - header 2 has alternative damage set to 0d6+0. Setting to 0. Copied [SW1H69.ITM] to [override/SW1H69.ITM] HW88: SW1H69C.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISW1H15.BAM)... HW88: SW1H69C.ITM - Ability #2 has no icon assigned! Assigning Inventory Icon (ISW1H15.BAM)... HI36: SW1H69C.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. HI36: SW1H69C.ITM - header 2 has alternative damage set to 0d6+0. Setting to 0. Copied [SW1H69C.ITM] to [override/SW1H69C.ITM] HI36: SW1H70.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [SW1H70.ITM] to [override/SW1H70.ITM] HI36: SW1H71.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [SW1H71.ITM] to [override/SW1H71.ITM] HI36: SW1HWK.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [SW1HWK.ITM] to [override/SW1HWK.ITM] HW124: SW1P01.ITM - equipping effect with timing 9. Setting to WHILE_EQUIPPED=2. HI40: SW1P01.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SW1P01.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SW1P01.ITM] to [override/SW1P01.ITM] HW124: SW2H06.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SW2H06.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [SW2H06.ITM] to [override/SW2H06.ITM] HI36: SW2H10.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. HI41: SW2H10.ITM issue: melee header 0 uses projectile 55. Changed to 1 (none). Copied [SW2H10.ITM] to [override/SW2H10.ITM] HW124: SW2H13.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SW2H13.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [SW2H13.ITM] to [override/SW2H13.ITM] HI40: SW2H17.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SW2H17.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [SW2H17.ITM] to [override/SW2H17.ITM] HI40: SW2H18.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: SW2H18.ITM - effect 0/3 has no duration set. Setting timing to 1/instant. Copied [SW2H18.ITM] to [override/SW2H18.ITM] HI36: SW2H19.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. HI41: SW2H19.ITM issue: melee header 0 uses projectile 55. Changed to 1 (none). Copied [SW2H19.ITM] to [override/SW2H19.ITM] HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. HI38: SW2H21.ITM - equipping effect with useless duration 60. Setting to 0. Copied [SW2H21.ITM] to [override/SW2H21.ITM] HW90: SWORDI.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: SWORDI.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: SWORDI.ITM - Unassigned Description Icon! Assigning placeholder icon... HW124: SWORDI.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SWORDI.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SWORDI.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SWORDI.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SWORDI.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SWORDI.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [SWORDI.ITM] to [override/SWORDI.ITM] HW100: TBAG01.ITM - Container missing corresponding STO file! Linking makeshift store... Copying and patching 1 file ... Copied [BAG04.STO] to [override/TBAG01.STO] HW100: TBAG01NA.ITM - Container missing corresponding STO file! Linking makeshift store... Copying and patching 1 file ... Copied [BAG04.STO] to [override/TBAG01NA.STO] [./override/TSTATUE.ITM] loaded, 3714 bytes HW88: TTSCRL01.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISCRL1F.BAM)... Copied [TTSCRL01.ITM] to [override/TTSCRL01.ITM] HW88: TTSCRL02.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISCRL1L.BAM)... Copied [TTSCRL02.ITM] to [override/TTSCRL02.ITM] HI39: TTWAND.ITM - effect 0/1 has useless duration of 100. Setting to 0. HI39: TTWAND.ITM - effect 0/2 has useless duration of 100. Setting to 0. Copied [TTWAND.ITM] to [override/TTWAND.ITM] [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes HI38: VAMPREG.ITM - equipping effect with useless duration 100. Setting to 0. Copied [VAMPREG.ITM] to [override/VAMPREG.ITM] HI38: VAMPREG1.ITM - equipping effect with useless duration 100. Setting to 0. Copied [VAMPREG1.ITM] to [override/VAMPREG1.ITM] HI38: VAMPREG2.ITM - equipping effect with useless duration 100. Setting to 0. Copied [VAMPREG2.ITM] to [override/VAMPREG2.ITM] HI40: VAMT01.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. Copied [VAMT01.ITM] to [override/VAMT01.ITM] HI40: VAMT06.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. Copied [VAMT06.ITM] to [override/VAMT06.ITM] HI40: VAMT08.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. Copied [VAMT08.ITM] to [override/VAMT08.ITM] HI40: VAMT10.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. Copied [VAMT10.ITM] to [override/VAMT10.ITM] HI40: VAMT12.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. Copied [VAMT12.ITM] to [override/VAMT12.ITM] HI38: WA2AMU.ITM - equipping effect with useless duration 18. Setting to 0. HI38: WA2AMU.ITM - equipping effect with useless duration 18. Setting to 0. HI38: WA2AMU.ITM - equipping effect with useless duration 18. Setting to 0. Copied [WA2AMU.ITM] to [override/WA2AMU.ITM] HI38: WA2S1H.ITM - equipping effect with useless duration 3. Setting to 0. HI38: WA2S1H.ITM - equipping effect with useless duration 3. Setting to 0. HI38: WA2S1H.ITM - equipping effect with useless duration 3. Setting to 0. Copied [WA2S1H.ITM] to [override/WA2S1H.ITM] HI38: WAAXE.ITM - equipping effect with useless duration 3. Setting to 0. HI38: WAAXE.ITM - equipping effect with useless duration 3. Setting to 0. HI38: WAAXE.ITM - equipping effect with useless duration 3. Setting to 0. Copied [WAAXE.ITM] to [override/WAAXE.ITM] HI40: WAND03.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. Copied [WAND03.ITM] to [override/WAND03.ITM] HI39: WAND05.ITM - effect 0/0 has useless duration of 60. Setting to 0. Copied [WAND05.ITM] to [override/WAND05.ITM] HI40: WAND08.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: WAND08.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [WAND08.ITM] to [override/WAND08.ITM] HI39: WAND12.ITM - effect 0/11 has useless duration of 48. Setting to 0. Copied [WAND12.ITM] to [override/WAND12.ITM] HI40: WAND13.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: WAND13.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [WAND13.ITM] to [override/WAND13.ITM] HI36: WAND18.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. HI36: WAND18.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [WAND18.ITM] to [override/WAND18.ITM] HI36: WAND19.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [WAND19.ITM] to [override/WAND19.ITM] HI38: WANINJA.ITM - equipping effect with useless duration 3. Setting to 0. HI38: WANINJA.ITM - equipping effect with useless duration 3. Setting to 0. HI40: WANINJA.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: WANINJA.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [WANINJA.ITM] to [override/WANINJA.ITM] HI40: WEREWYV.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: WEREWYV.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [WEREWYV.ITM] to [override/WEREWYV.ITM] HI37: WIGHT.ITM - Item is enchanted but not magical! Setting magical flag... Copied [WIGHT.ITM] to [override/WIGHT.ITM] HI37: WOLFM.ITM - Item is enchanted but not magical! Setting magical flag... Copied [WOLFM.ITM] to [override/WOLFM.ITM] HI39: WOLFSPIR.ITM - effect 0/0 has useless duration of 30. Setting to 0. HI41: WOLFSPIR.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). Copied [WOLFSPIR.ITM] to [override/WOLFSPIR.ITM] HW124: WOLFWI2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI41: WOLFWI2.ITM issue: melee header 0 uses projectile 188. Changed to 1 (none). Copied [WOLFWI2.ITM] to [override/WOLFWI2.ITM] HI40: WYVERN.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: WYVERN.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [WYVERN.ITM] to [override/WYVERN.ITM] HI40: WYVERN2.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: WYVERN2.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [WYVERN2.ITM] to [override/WYVERN2.ITM] HI40: ZOMSEA.ITM - effect 0/0 has no duration set. Setting timing to 1/instant. HI40: ZOMSEA.ITM - effect 0/1 has no duration set. Setting timing to 1/instant. Copied [ZOMSEA.ITM] to [override/ZOMSEA.ITM] Installing [Items: add missing portrait icons] [v1] Copying and patching 3540 files ... [./override/ABAZRING.ITM] loaded, 2130 bytes [./override/ABISRED1.ITM] loaded, 362 bytes [./override/ACIDOOZ3.ITM] loaded, 554 bytes [./override/ACIDOOZ4.ITM] loaded, 458 bytes [./override/AEGIS.ITM] loaded, 370 bytes [./override/AEGIS2.ITM] loaded, 314 bytes [./override/AMSOUL01.ITM] loaded, 2138 bytes [./override/AMUL18.ITM] loaded, 162 bytes [./override/AMUL21.ITM] loaded, 978 bytes [./override/AMUL26.ITM] loaded, 266 bytes [./override/AROW05.ITM] loaded, 410 bytes [./override/AROW12.ITM] loaded, 410 bytes [./override/AROW14.ITM] loaded, 362 bytes [./override/AROW1A.ITM] loaded, 314 bytes [./override/AURSTAF.ITM] loaded, 1754 bytes [./override/AX1H05.ITM] loaded, 418 bytes [./override/AX1H06.ITM] loaded, 514 bytes [./override/AX1H08.ITM] loaded, 418 bytes [./override/AX1H09.ITM] loaded, 418 bytes [./override/AX1H10.ITM] loaded, 850 bytes [./override/AX1H16.ITM] loaded, 706 bytes [./override/AX1H18.ITM] loaded, 418 bytes [./override/B3-18.ITM] loaded, 170 bytes [./override/B5-20M1.ITM] loaded, 170 bytes [./override/B6-24M2.ITM] loaded, 170 bytes [./override/B6-36M3.ITM] loaded, 170 bytes [./override/BARLFL.ITM] loaded, 746 bytes [./override/BASILG3.ITM] loaded, 362 bytes [./override/BDABISHA.ITM] loaded, 362 bytes [./override/BDAMUL05.ITM] loaded, 210 bytes [./override/BDAX1H02.ITM] loaded, 706 bytes [./override/BDAX1H05.ITM] loaded, 850 bytes [./override/BDBELHI1.ITM] loaded, 458 bytes [./override/BDBELHI2.ITM] loaded, 602 bytes [./override/BDBELLAD.ITM] loaded, 114 bytes [./override/BDBELT01.ITM] loaded, 690 bytes [./override/BDBLOOD.ITM] loaded, 218 bytes [./override/BDBLUNGH.ITM] loaded, 650 bytes [./override/BDBONBAT.ITM] loaded, 698 bytes [./override/BDBONE01.ITM] loaded, 114 bytes [./override/BDBONEFI.ITM] loaded, 218 bytes [./override/BDBOOK01.ITM] loaded, 114 bytes [./override/BDBOOK02.ITM] loaded, 114 bytes [./override/BDBOOK03.ITM] loaded, 114 bytes [./override/BDBOOK04.ITM] loaded, 114 bytes [./override/BDBOOK05.ITM] loaded, 114 bytes [./override/BDBOOK06.ITM] loaded, 114 bytes [./override/BDBOOK07.ITM] loaded, 114 bytes [./override/BDBOOK08.ITM] loaded, 114 bytes [./override/BDBOOK09.ITM] loaded, 114 bytes [./override/BDBOOK10.ITM] loaded, 114 bytes [./override/BDBOOK11.ITM] loaded, 114 bytes [./override/BDBOOK12.ITM] loaded, 114 bytes [./override/BDBOOK13.ITM] loaded, 114 bytes [./override/BDBOOKNJ.ITM] loaded, 114 bytes [./override/BDBOW01.ITM] loaded, 746 bytes HW230: BDBOW03.ITM - Adding Haste Portrait... Copied [BDBOW03.ITM] to [override/BDBOW03.ITM] HW173: BDBRAC02.ITM - Adding Cursed Portrait... Copied [BDBRAC02.ITM] to [override/BDBRAC02.ITM] [./override/BDBRD01.ITM] loaded, 266 bytes [./override/BDBRD02.ITM] loaded, 266 bytes [./override/BDBRD04.ITM] loaded, 266 bytes [./override/BDBWOOSH.ITM] loaded, 114 bytes [./override/BDCCRAW1.ITM] loaded, 458 bytes [./override/BDCHAN04.ITM] loaded, 1266 bytes HW230: BDCHAN05.ITM - Adding Haste Portrait... Copied [BDCHAN05.ITM] to [override/BDCHAN05.ITM] [./override/BDCHICKN.ITM] loaded, 114 bytes [./override/BDCONSTR.ITM] loaded, 2370 bytes [./override/BDDAGG02.ITM] loaded, 362 bytes [./override/BDDAGG04.ITM] loaded, 418 bytes [./override/BDDAGG07.ITM] loaded, 514 bytes [./override/BDDCOR01.ITM] loaded, 266 bytes [./override/BDDISPBE.ITM] loaded, 218 bytes [./override/BDDJINNO.ITM] loaded, 170 bytes [./override/BDDRAGGH.ITM] loaded, 3482 bytes [./override/BDDRGGRA.ITM] loaded, 458 bytes [./override/BDDRGGRY.ITM] loaded, 458 bytes [./override/BDEARTHG.ITM] loaded, 170 bytes [./override/BDEGG01.ITM] loaded, 114 bytes [./override/BDENDLES.ITM] loaded, 362 bytes [./override/BDFEATH.ITM] loaded, 114 bytes [./override/BDFEYRWP.ITM] loaded, 266 bytes [./override/BDFF1000.ITM] loaded, 1074 bytes [./override/BDGHASTG.ITM] loaded, 458 bytes [./override/BDGHOST.ITM] loaded, 506 bytes [./override/BDGIANHI.ITM] loaded, 170 bytes [./override/BDGIBBBR.ITM] loaded, 554 bytes [./override/BDGLABRE.ITM] loaded, 170 bytes [./override/BDHAMAT1.ITM] loaded, 266 bytes [./override/BDHAMAT2.ITM] loaded, 314 bytes [./override/BDHELCAT.ITM] loaded, 266 bytes [./override/BDHELM02.ITM] loaded, 354 bytes [./override/BDHELM06.ITM] loaded, 450 bytes [./override/BDHELM11.ITM] loaded, 882 bytes [./override/BDHELM12.ITM] loaded, 210 bytes HW230: BDHELM12.ITM - Adding Haste Portrait... override/BDHELM12.ITM copied to happy/backup/14/BDHELM12.ITM, 210 bytes Copied [BDHELM12.ITM] to [override/BDHELM12.ITM] [./override/BDIMP.ITM] loaded, 458 bytes [./override/BDIOUN01.ITM] loaded, 258 bytes [./override/BDIOUN02.ITM] loaded, 210 bytes [./override/BDJAR.ITM] loaded, 114 bytes [./override/BDJUICE.ITM] loaded, 114 bytes HW173: BDLEAT01.ITM - Adding Cursed Portrait... Copied [BDLEAT01.ITM] to [override/BDLEAT01.ITM] [./override/BDLICH.ITM] loaded, 1890 bytes [./override/BDLIQUOR.ITM] loaded, 114 bytes [./override/BDMEPSUE.ITM] loaded, 170 bytes [./override/BDMEPSUF.ITM] loaded, 218 bytes [./override/BDMEPSUI.ITM] loaded, 266 bytes [./override/BDMEPSUL.ITM] loaded, 218 bytes [./override/BDMIRR01.ITM] loaded, 266 bytes [./override/BDMISC01.ITM] loaded, 362 bytes [./override/BDMISC03.ITM] loaded, 114 bytes [./override/BDMISC04.ITM] loaded, 114 bytes [./override/BDMISC06.ITM] loaded, 114 bytes [./override/BDMISC08.ITM] loaded, 266 bytes [./override/BDMISC11.ITM] loaded, 114 bytes [./override/BDMISC12.ITM] loaded, 114 bytes [./override/BDMISC13.ITM] loaded, 114 bytes [./override/BDMISC14.ITM] loaded, 114 bytes [./override/BDMISC15.ITM] loaded, 114 bytes [./override/BDMISC16.ITM] loaded, 114 bytes [./override/BDMISC18.ITM] loaded, 114 bytes [./override/BDMISC19.ITM] loaded, 114 bytes [./override/BDMISC20.ITM] loaded, 114 bytes [./override/BDMISC22.ITM] loaded, 114 bytes [./override/BDMISC23.ITM] loaded, 114 bytes [./override/BDMISC25.ITM] loaded, 114 bytes [./override/BDMISC26.ITM] loaded, 114 bytes [./override/BDMISC29.ITM] loaded, 114 bytes [./override/BDMISC33.ITM] loaded, 114 bytes [./override/BDMISC34.ITM] loaded, 114 bytes [./override/BDMISC40.ITM] loaded, 114 bytes [./override/BDMISC44.ITM] loaded, 114 bytes [./override/BDMISC45.ITM] loaded, 114 bytes [./override/BDMISC46.ITM] loaded, 114 bytes [./override/BDMISC48.ITM] loaded, 114 bytes [./override/BDMISC49.ITM] loaded, 114 bytes [./override/BDMISC51.ITM] loaded, 114 bytes [./override/BDMISC52.ITM] loaded, 114 bytes [./override/BDMISC53.ITM] loaded, 114 bytes [./override/BDMISC54.ITM] loaded, 114 bytes [./override/BDMISC55.ITM] loaded, 114 bytes [./override/BDMISC57.ITM] loaded, 114 bytes [./override/BDMISC58.ITM] loaded, 114 bytes [./override/BDMISC59.ITM] loaded, 114 bytes [./override/BDMISC60.ITM] loaded, 114 bytes [./override/BDMISC62.ITM] loaded, 114 bytes [./override/BDMISC64.ITM] loaded, 114 bytes [./override/BDMISC66.ITM] loaded, 114 bytes [./override/BDMISC67.ITM] loaded, 114 bytes HW173: BDMISCX6.ITM - Adding Cursed Portrait... Copied [BDMISCX6.ITM] to [override/BDMISCX6.ITM] [./override/BDMUMM01.ITM] loaded, 458 bytes [./override/BDNEO1.ITM] loaded, 218 bytes [./override/BDNEO2.ITM] loaded, 266 bytes [./override/BDNEO3.ITM] loaded, 266 bytes [./override/BDOTYG01.ITM] loaded, 794 bytes [./override/BDOTYG02.ITM] loaded, 794 bytes [./override/BDPETSG.ITM] loaded, 266 bytes [./override/BDPOTN02.ITM] loaded, 410 bytes [./override/BDPOTN07.ITM] loaded, 114 bytes [./override/BDPOWDER.ITM] loaded, 114 bytes [./override/BDPUDDBL.ITM] loaded, 218 bytes [./override/BDRING09.ITM] loaded, 3090 bytes HW173: BDROBE02.ITM - Adding Cursed Portrait... Copied [BDROBE02.ITM] to [override/BDROBE02.ITM] [./override/BDSALF01.ITM] loaded, 314 bytes [./override/BDSCALEG.ITM] loaded, 114 bytes [./override/BDSCRL02.ITM] loaded, 218 bytes [./override/BDSHA01A.ITM] loaded, 218 bytes [./override/BDSHA01B.ITM] loaded, 218 bytes [./override/BDSHA01C.ITM] loaded, 218 bytes [./override/BDSHA06A.ITM] loaded, 218 bytes [./override/BDSHA06B.ITM] loaded, 218 bytes [./override/BDSHA06C.ITM] loaded, 218 bytes [./override/BDSHA12A.ITM] loaded, 362 bytes [./override/BDSHA12B.ITM] loaded, 266 bytes [./override/BDSHA12C.ITM] loaded, 266 bytes [./override/BDSHA18A.ITM] loaded, 362 bytes [./override/BDSHA18B.ITM] loaded, 266 bytes [./override/BDSHA18C.ITM] loaded, 266 bytes [./override/BDSHACKL.ITM] loaded, 114 bytes [./override/BDSHADGR.ITM] loaded, 266 bytes [./override/BDSHADOW.ITM] loaded, 266 bytes [./override/BDSHAMB.ITM] loaded, 458 bytes [./override/BDSHBHR.ITM] loaded, 114 bytes [./override/BDSHKORJ.ITM] loaded, 114 bytes [./override/BDSHSTF2.ITM] loaded, 114 bytes [./override/BDSKGR05.ITM] loaded, 650 bytes [./override/BDSNAKEH.ITM] loaded, 362 bytes [./override/BDSPECTQ.ITM] loaded, 266 bytes [./override/BDSPIDGA.ITM] loaded, 362 bytes [./override/BDSPIDGI.ITM] loaded, 362 bytes [./override/BDSPIDHU.ITM] loaded, 362 bytes [./override/BDSPIRIT.ITM] loaded, 362 bytes [./override/BDSTSNAK.ITM] loaded, 266 bytes HW173: BDSW1H05.ITM - Adding Cursed Portrait... Copied [BDSW1H05.ITM] to [override/BDSW1H05.ITM] HW230: BDSW1H08.ITM - Adding Haste Portrait... Copied [BDSW1H08.ITM] to [override/BDSW1H08.ITM] [./override/BDSW1H22.ITM] loaded, 410 bytes [./override/BDSW1HDA.ITM] loaded, 114 bytes HW173: BDSW1HX5.ITM - Adding Cursed Portrait... Copied [BDSW1HX5.ITM] to [override/BDSW1HX5.ITM] [./override/BDTEERA.ITM] loaded, 114 bytes [./override/BDTINDER.ITM] loaded, 114 bytes [./override/BDTORCB.ITM] loaded, 114 bytes [./override/BDTORCP.ITM] loaded, 114 bytes [./override/BDTORCR.ITM] loaded, 114 bytes [./override/BDTORCY.ITM] loaded, 114 bytes [./override/BDTREANT.ITM] loaded, 170 bytes [./override/BDUNSLGU.ITM] loaded, 314 bytes [./override/BDWATERE.ITM] loaded, 218 bytes [./override/BDWIGHT.ITM] loaded, 314 bytes [./override/BDWIGHT3.ITM] loaded, 362 bytes [./override/BDWISP01.ITM] loaded, 218 bytes [./override/BDWOLFDR.ITM] loaded, 362 bytes [./override/BDWOLFVA.ITM] loaded, 506 bytes [./override/BDWYRMLI.ITM] loaded, 314 bytes [./override/BDWYV01.ITM] loaded, 362 bytes [./override/BDWYV02.ITM] loaded, 362 bytes [./override/BDWYV03.ITM] loaded, 650 bytes [./override/BDYMORI.ITM] loaded, 114 bytes [./override/BEARSPIR.ITM] loaded, 314 bytes [./override/BEHOLDER.ITM] loaded, 1506 bytes [./override/BELT09.ITM] loaded, 314 bytes HW206: BELT10.ITM - Adding Protection from Magic Portrait... Copied [BELT10.ITM] to [override/BELT10.ITM] [./override/BELT16.ITM] loaded, 258 bytes [./override/BLUN14A.ITM] loaded, 258 bytes [./override/BLUN14B.ITM] loaded, 258 bytes [./override/BLUN14C.ITM] loaded, 258 bytes [./override/BLUN17.ITM] loaded, 458 bytes [./override/BLUN30.ITM] loaded, 3338 bytes [./override/BLUN30A.ITM] loaded, 258 bytes [./override/BLUN30B.ITM] loaded, 258 bytes [./override/BLUN30C.ITM] loaded, 794 bytes [./override/BLUN40.ITM] loaded, 362 bytes [./override/BOLT04.ITM] loaded, 410 bytes [./override/BOLT07.ITM] loaded, 458 bytes [./override/BONEDAG.ITM] loaded, 506 bytes [./override/BOOT08.ITM] loaded, 258 bytes [./override/BOOT09.ITM] loaded, 698 bytes [./override/BOOT10.ITM] loaded, 354 bytes [./override/BOOT12.ITM] loaded, 410 bytes [./override/BOTSMITH.ITM] loaded, 266 bytes [./override/BOW20.ITM] loaded, 754 bytes [./override/BOW21.ITM] loaded, 754 bytes [./override/BPRNG1.ITM] loaded, 690 bytes [./override/BRAC23.ITM] loaded, 370 bytes [./override/BRDFLUT1.ITM] loaded, 1034 bytes [./override/BRDFLUT2.ITM] loaded, 314 bytes [./override/BRDFLUT3.ITM] loaded, 314 bytes [./override/BRDFLUTE.ITM] loaded, 1338 bytes [./override/BRUENPLA.ITM] loaded, 594 bytes [./override/BULL04.ITM] loaded, 362 bytes [./override/CATRING.ITM] loaded, 210 bytes [./override/CDSQUIRP.ITM] loaded, 266 bytes [./override/CDWOLFM.ITM] loaded, 554 bytes [./override/CHALCY1.ITM] loaded, 554 bytes [./override/CHALCY3.ITM] loaded, 5978 bytes HW206: CHALCY3.ITM - Adding Protection from Magic Portrait... override/CHALCY3.ITM copied to happy/backup/14/CHALCY3.ITM, 5978 bytes Copied [CHALCY3.ITM] to [override/CHALCY3.ITM] [./override/CHAN20.ITM] loaded, 698 bytes HW206: CLCK05.ITM - Adding Protection from Magic Portrait... Copied [CLCK05.ITM] to [override/CLCK05.ITM] [./override/CLCK07.ITM] loaded, 362 bytes [./override/CLCK08.ITM] loaded, 410 bytes [./override/CLCK31.ITM] loaded, 610 bytes [./override/COMPB20.ITM] loaded, 706 bytes [./override/COMPB21.ITM] loaded, 706 bytes HW173: COMPON04.ITM - Adding Cursed Portrait... Copied [COMPON04.ITM] to [override/COMPON04.ITM] [./override/COMPS34.ITM] loaded, 1042 bytes [./override/COMPS37.ITM] loaded, 506 bytes [./override/COMPS38.ITM] loaded, 506 bytes [./override/COMPS39.ITM] loaded, 410 bytes [./override/COMPS42.ITM] loaded, 314 bytes [./override/COMPS65.ITM] loaded, 714 bytes [./override/CORNUGON.ITM] loaded, 410 bytes [./override/CUTAROW1.ITM] loaded, 266 bytes [./override/DAGG11.ITM] loaded, 418 bytes [./override/DAGG12.ITM] loaded, 562 bytes [./override/DAGG16.ITM] loaded, 554 bytes [./override/DART04.ITM] loaded, 410 bytes [./override/DART05.ITM] loaded, 410 bytes [./override/DARTMEL.ITM] loaded, 602 bytes [./override/DASBOOT.ITM] loaded, 546 bytes [./override/DEMABI01.ITM] loaded, 362 bytes [./override/DEMOGORG.ITM] loaded, 3722 bytes [./override/DIMRING.ITM] loaded, 210 bytes [./override/DMGEM1.ITM] loaded, 170 bytes [./override/DOGWAWP.ITM] loaded, 410 bytes [./override/DRAGRING.ITM] loaded, 2802 bytes HW206: DWCHAN01.ITM - Adding Protection from Magic Portrait... Copied [DWCHAN01.ITM] to [override/DWCHAN01.ITM] [./override/DWDART01.ITM] loaded, 410 bytes [./override/DWWHIP.ITM] loaded, 362 bytes [./override/DWWHIP01.ITM] loaded, 362 bytes [./override/ELEMCHAN.ITM] loaded, 794 bytes [./override/ELEMCRYO.ITM] loaded, 842 bytes [./override/ELEMHYDR.ITM] loaded, 1034 bytes [./override/ELEMIMIX.ITM] loaded, 842 bytes [./override/ELEMYANC.ITM] loaded, 794 bytes [./override/ELEMZAAM.ITM] loaded, 842 bytes [./override/ETTERC.ITM] loaded, 362 bytes [./override/ETTERC2.ITM] loaded, 362 bytes [./override/ETTIN.ITM] loaded, 314 bytes [./override/FIGSPID.ITM] loaded, 362 bytes [./override/FINMEL01.ITM] loaded, 3762 bytes [./override/FINSOL01.ITM] loaded, 890 bytes [./override/FLAM01.ITM] loaded, 362 bytes HW203: FLAM01.ITM - Adding Protection from Fire Portrait... override/FLAM01.ITM copied to happy/backup/14/FLAM01.ITM, 362 bytes Copied [FLAM01.ITM] to [override/FLAM01.ITM] [./override/FRAG01.ITM] loaded, 314 bytes [./override/FREERING.ITM] loaded, 1650 bytes [./override/FROSTY.ITM] loaded, 362 bytes HW191: FROSTY.ITM - Adding Protection from Cold Portrait... override/FROSTY.ITM copied to happy/backup/14/FROSTY.ITM, 362 bytes Copied [FROSTY.ITM] to [override/FROSTY.ITM] [./override/GBASIL.ITM] loaded, 362 bytes [./override/GBERRY.ITM] loaded, 410 bytes [./override/GHOULLOR.ITM] loaded, 746 bytes [./override/GISPID.ITM] loaded, 362 bytes [./override/GLOBBLU1.ITM] loaded, 218 bytes [./override/GLOBBLU2.ITM] loaded, 2138 bytes [./override/GLOBBLU4.ITM] loaded, 746 bytes [./override/GLOBGRE2.ITM] loaded, 218 bytes [./override/GLOBGRE3.ITM] loaded, 266 bytes [./override/GLOBGRE4.ITM] loaded, 218 bytes [./override/GLOBPUR1.ITM] loaded, 410 bytes [./override/GLOBPUR2.ITM] loaded, 218 bytes [./override/GLOBPUR4.ITM] loaded, 218 bytes [./override/GLOBRED1.ITM] loaded, 218 bytes [./override/GLOBRED2.ITM] loaded, 410 bytes [./override/GLOBRED3.ITM] loaded, 554 bytes [./override/GOBOOM.ITM] loaded, 314 bytes [./override/GOBOOM2.ITM] loaded, 162 bytes [./override/GOBOOM3.ITM] loaded, 258 bytes [./override/GODBOW.ITM] loaded, 650 bytes HW206: GODBOW.ITM - Adding Protection from Magic Portrait... override/GODBOW.ITM copied to happy/backup/14/GODBOW.ITM, 650 bytes Copied [GODBOW.ITM] to [override/GODBOW.ITM] [./override/GOLTOME4.ITM] loaded, 410 bytes [./override/GOPOOF.ITM] loaded, 266 bytes [./override/GORAIR.ITM] loaded, 306 bytes [./override/GORDEM2.ITM] loaded, 362 bytes [./override/GORMISTP.ITM] loaded, 402 bytes [./override/GORSNAKE.ITM] loaded, 506 bytes [./override/HALB05.ITM] loaded, 794 bytes [./override/HALB10.ITM] loaded, 466 bytes [./override/HALB11.ITM] loaded, 802 bytes [./override/HALBRD01.ITM] loaded, 314 bytes [./override/HAMM06.ITM] loaded, 610 bytes [./override/HAMM07.ITM] loaded, 410 bytes [./override/HAMM09.ITM] loaded, 794 bytes [./override/HAMM10.ITM] loaded, 1034 bytes [./override/HAMM11.ITM] loaded, 1962 bytes [./override/HASTRING.ITM] loaded, 210 bytes HW212: HELM05.ITM - Adding Infravision Portrait... Copied [HELM05.ITM] to [override/HELM05.ITM] [./override/HELM14.ITM] loaded, 978 bytes [./override/HELM30.ITM] loaded, 698 bytes [./override/HELM31.ITM] loaded, 786 bytes [./override/HELM32.ITM] loaded, 986 bytes [./override/HELM36.ITM] loaded, 306 bytes [./override/HGSALF.ITM] loaded, 418 bytes [./override/HGSTONE.ITM] loaded, 410 bytes [./override/HGWRA01.ITM] loaded, 1082 bytes HW206: HGWRA02.ITM - Adding Protection from Magic Portrait... Copied [HGWRA02.ITM] to [override/HGWRA02.ITM] [./override/HLOLTH.ITM] loaded, 506 bytes [./override/HUSPID.ITM] loaded, 362 bytes [./override/IDART01.ITM] loaded, 218 bytes [./override/IMMCLOUD.ITM] loaded, 738 bytes [./override/IMPCLAW.ITM] loaded, 314 bytes [./override/IOTYUGH.ITM] loaded, 458 bytes [./override/IPOTN08.ITM] loaded, 314 bytes [./override/JELLGR1.ITM] loaded, 458 bytes [./override/JELLMU1.ITM] loaded, 554 bytes [./override/JELLMU2.ITM] loaded, 554 bytes [./override/JONHP1.ITM] loaded, 2226 bytes [./override/JWSUPER.ITM] loaded, 2610 bytes HW206: JWSUPER.ITM - Adding Protection from Magic Portrait... override/JWSUPER.ITM copied to happy/backup/14/JWSUPER.ITM, 2610 bytes Copied [JWSUPER.ITM] to [override/JWSUPER.ITM] [./override/KIEL1.ITM] loaded, 218 bytes [./override/KILLSW01.ITM] loaded, 4154 bytes [./override/KUORING.ITM] loaded, 1314 bytes [./override/LACEDO.ITM] loaded, 650 bytes [./override/LACEDO02.ITM] loaded, 650 bytes [./override/LASER.ITM] loaded, 410 bytes HW194: LASER.ITM - Adding Protection from Electricity Portrait... override/LASER.ITM copied to happy/backup/14/LASER.ITM, 410 bytes Copied [LASER.ITM] to [override/LASER.ITM] [./override/LEAT23.ITM] loaded, 546 bytes [./override/LIGHT.ITM] loaded, 410 bytes HW194: LIGHT.ITM - Adding Protection from Electricity Portrait... override/LIGHT.ITM copied to happy/backup/14/LIGHT.ITM, 410 bytes Copied [LIGHT.ITM] to [override/LIGHT.ITM] [./override/LIONSPIR.ITM] loaded, 266 bytes [./override/MAGEAMUL.ITM] loaded, 1170 bytes [./override/MAGICOLD.ITM] loaded, 410 bytes [./override/MAGIWEB.ITM] loaded, 602 bytes [./override/MAHARPER.ITM] loaded, 1650 bytes HW178: MAHARPER.ITM - Adding Good Luck Portrait... override/MAHARPER.ITM copied to happy/backup/14/MAHARPER.ITM, 1650 bytes Copied [MAHARPER.ITM] to [override/MAHARPER.ITM] [./override/MARILI.ITM] loaded, 986 bytes [./override/MINHP1.ITM] loaded, 4146 bytes [./override/MISC02.ITM] loaded, 114 bytes [./override/MISC03.ITM] loaded, 114 bytes [./override/MISC07.ITM] loaded, 170 bytes [./override/MISC16.ITM] loaded, 170 bytes [./override/MISC17.ITM] loaded, 170 bytes [./override/MISC18.ITM] loaded, 170 bytes [./override/MISC19.ITM] loaded, 170 bytes [./override/MISC1I.ITM] loaded, 410 bytes [./override/MISC20.ITM] loaded, 170 bytes [./override/MISC21.ITM] loaded, 170 bytes [./override/MISC22.ITM] loaded, 170 bytes [./override/MISC23.ITM] loaded, 170 bytes [./override/MISC24.ITM] loaded, 170 bytes [./override/MISC25.ITM] loaded, 170 bytes [./override/MISC26.ITM] loaded, 170 bytes [./override/MISC27.ITM] loaded, 170 bytes [./override/MISC28.ITM] loaded, 170 bytes [./override/MISC29.ITM] loaded, 170 bytes [./override/MISC2P.ITM] loaded, 602 bytes [./override/MISC30.ITM] loaded, 170 bytes [./override/MISC31.ITM] loaded, 170 bytes [./override/MISC32.ITM] loaded, 170 bytes [./override/MISC33.ITM] loaded, 170 bytes [./override/MISC34.ITM] loaded, 170 bytes [./override/MISC35.ITM] loaded, 170 bytes [./override/MISC36.ITM] loaded, 170 bytes [./override/MISC37.ITM] loaded, 170 bytes [./override/MISC38.ITM] loaded, 170 bytes [./override/MISC39.ITM] loaded, 170 bytes [./override/MISC3N.ITM] loaded, 506 bytes [./override/MISC3O.ITM] loaded, 506 bytes [./override/MISC40.ITM] loaded, 170 bytes [./override/MISC41.ITM] loaded, 170 bytes [./override/MISC42.ITM] loaded, 170 bytes [./override/MISC43.ITM] loaded, 170 bytes [./override/MISC44.ITM] loaded, 170 bytes [./override/MISC45.ITM] loaded, 170 bytes [./override/MISC4F.ITM] loaded, 114 bytes [./override/MISC5G.ITM] loaded, 642 bytes [./override/MISC5T.ITM] loaded, 610 bytes [./override/MISC66.ITM] loaded, 114 bytes [./override/MISC72.ITM] loaded, 546 bytes HW173: MISC72.ITM - Adding Cursed Portrait... override/MISC72.ITM copied to happy/backup/14/MISC72.ITM, 546 bytes Copied [MISC72.ITM] to [override/MISC72.ITM] [./override/MISC75.ITM] loaded, 506 bytes [./override/MISC7J.ITM] loaded, 170 bytes HW173: MISC7Y.ITM - Adding Cursed Portrait... Copied [MISC7Y.ITM] to [override/MISC7Y.ITM] [./override/MISC86.ITM] loaded, 170 bytes [./override/MISC9O.ITM] loaded, 410 bytes [./override/MISC9Q.ITM] loaded, 218 bytes [./override/MISC9S.ITM] loaded, 162 bytes [./override/MISCA5.ITM] loaded, 218 bytes [./override/MISCAV.ITM] loaded, 114 bytes [./override/MISCB3.ITM] loaded, 114 bytes [./override/MISCBQ.ITM] loaded, 410 bytes [./override/MISTCD.ITM] loaded, 218 bytes [./override/MISTHO.ITM] loaded, 410 bytes [./override/MISTICE.ITM] loaded, 410 bytes [./override/MISTPO.ITM] loaded, 458 bytes [./override/MISTVA.ITM] loaded, 362 bytes [./override/MISTVA2.ITM] loaded, 362 bytes [./override/MISTWA.ITM] loaded, 362 bytes [./override/MORSWORD.ITM] loaded, 650 bytes [./override/MOUND.ITM] loaded, 650 bytes [./override/MUMGREW.ITM] loaded, 938 bytes [./override/MUMMYW.ITM] loaded, 650 bytes [./override/NEBDAG.ITM] loaded, 506 bytes [./override/NOCIRCLE.ITM] loaded, 162 bytes [./override/NPMISC1.ITM] loaded, 746 bytes [./override/NPPLAT.ITM] loaded, 3186 bytes [./override/NPSHLD.ITM] loaded, 1130 bytes [./override/NPSW04.ITM] loaded, 554 bytes [./override/NPSW05.ITM] loaded, 554 bytes [./override/OHBBRVGR.ITM] loaded, 746 bytes [./override/OHBBSLAY.ITM] loaded, 1658 bytes [./override/OHBCOM02.ITM] loaded, 114 bytes [./override/OHBCOM03.ITM] loaded, 114 bytes [./override/OHBCOM04.ITM] loaded, 114 bytes [./override/OHBCOM10.ITM] loaded, 114 bytes [./override/OHBCOM12.ITM] loaded, 114 bytes [./override/OHBDCORN.ITM] loaded, 266 bytes [./override/OHBDGELU.ITM] loaded, 410 bytes [./override/OHBDPITF.ITM] loaded, 362 bytes [./override/OHBDRAG1.ITM] loaded, 170 bytes [./override/OHBDRAKE.ITM] loaded, 170 bytes [./override/OHBEWWEI.ITM] loaded, 266 bytes [./override/OHBGOL01.ITM] loaded, 1514 bytes [./override/OHBGOLAD.ITM] loaded, 170 bytes [./override/OHBPTN11.ITM] loaded, 410 bytes [./override/OHBREW06.ITM] loaded, 266 bytes [./override/OHBSCRL.ITM] loaded, 314 bytes [./override/OHBSCRL2.ITM] loaded, 314 bytes [./override/OHBSCRL3.ITM] loaded, 650 bytes [./override/OHBSHLD1.ITM] loaded, 506 bytes [./override/OHBWING2.ITM] loaded, 4058 bytes [./override/OHDACOR2.ITM] loaded, 218 bytes [./override/OHDACORN.ITM] loaded, 266 bytes HW230: OHDARMOR.ITM - Adding Haste Portrait... Copied [OHDARMOR.ITM] to [override/OHDARMOR.ITM] [./override/OHDCRYST.ITM] loaded, 170 bytes [./override/OHDINK.ITM] loaded, 114 bytes [./override/OHDJOUR.ITM] loaded, 114 bytes [./override/OHDMHP1.ITM] loaded, 4194 bytes [./override/OHDSCALE.ITM] loaded, 114 bytes [./override/OHHBOOK.ITM] loaded, 114 bytes [./override/OHHBOOK2.ITM] loaded, 114 bytes [./override/OHHBOOKA.ITM] loaded, 114 bytes [./override/OHHBOOKB.ITM] loaded, 114 bytes [./override/OHHBOOKC.ITM] loaded, 114 bytes [./override/OHHBOOKD.ITM] loaded, 114 bytes [./override/OHHBOOKE.ITM] loaded, 114 bytes [./override/OHHBOOKF.ITM] loaded, 114 bytes [./override/OHHBOOKG.ITM] loaded, 114 bytes [./override/OHHBOOKH.ITM] loaded, 114 bytes [./override/OHHCASQ.ITM] loaded, 114 bytes [./override/OHHEXAM1.ITM] loaded, 3186 bytes [./override/OHHEXAM2.ITM] loaded, 3186 bytes [./override/OHHEXAM3.ITM] loaded, 3282 bytes [./override/OHHEXAM4.ITM] loaded, 4338 bytes [./override/OHHEXAM5.ITM] loaded, 3186 bytes [./override/OHHGMUM1.ITM] loaded, 938 bytes [./override/OHHJOUR.ITM] loaded, 114 bytes [./override/OHHKORK.ITM] loaded, 642 bytes [./override/OHHOIL.ITM] loaded, 114 bytes [./override/OHHPHREY.ITM] loaded, 554 bytes [./override/OHHPRISN.ITM] loaded, 114 bytes [./override/OHHSHROU.ITM] loaded, 114 bytes [./override/OHHSPID1.ITM] loaded, 362 bytes [./override/OHHSTAT1.ITM] loaded, 114 bytes [./override/OHHSTATU.ITM] loaded, 114 bytes [./override/OHNCASK.ITM] loaded, 114 bytes [./override/OHNCAT.ITM] loaded, 114 bytes [./override/OHNCOLL.ITM] loaded, 458 bytes [./override/OHNDINGS.ITM] loaded, 114 bytes [./override/OHNFOOD.ITM] loaded, 218 bytes [./override/OHNHAIRB.ITM] loaded, 114 bytes [./override/OHNHTUNI.ITM] loaded, 114 bytes [./override/OHNKEY01.ITM] loaded, 114 bytes [./override/OHNMBIRD.ITM] loaded, 114 bytes HW206: OHNROBE3.ITM - Adding Protection from Magic Portrait... Copied [OHNROBE3.ITM] to [override/OHNROBE3.ITM] [./override/OHNSHLD1.ITM] loaded, 650 bytes HW181: OHNSHLD1.ITM - Adding Protection from Acid Portrait... HW190: OHNSHLD1.ITM - Adding Resist Fire/Cold Portrait... HW194: OHNSHLD1.ITM - Adding Protection from Electricity Portrait... override/OHNSHLD1.ITM copied to happy/backup/14/OHNSHLD1.ITM, 650 bytes Copied [OHNSHLD1.ITM] to [override/OHNSHLD1.ITM] [./override/OHNSNAKE.ITM] loaded, 362 bytes [./override/OHRASH.ITM] loaded, 114 bytes [./override/OHRBOOK1.ITM] loaded, 114 bytes [./override/OHRBOOK2.ITM] loaded, 114 bytes HW230: OHRBOOT1.ITM - Adding Haste Portrait... Copied [OHRBOOT1.ITM] to [override/OHRBOOT1.ITM] [./override/OHREYEB.ITM] loaded, 666 bytes [./override/OHRGEM01.ITM] loaded, 170 bytes [./override/OHRGROG.ITM] loaded, 114 bytes [./override/OHRNOT02.ITM] loaded, 114 bytes [./override/OHRROPE1.ITM] loaded, 114 bytes [./override/OHRSALT.ITM] loaded, 114 bytes [./override/OHRSCRL1.ITM] loaded, 218 bytes [./override/OHRSLNG1.ITM] loaded, 602 bytes [./override/OHRWHEEL.ITM] loaded, 266 bytes [./override/OTYUGH.ITM] loaded, 458 bytes [./override/P1-2P.ITM] loaded, 362 bytes [./override/P1-3P.ITM] loaded, 362 bytes [./override/P3-18M3.ITM] loaded, 170 bytes [./override/PHSPID.ITM] loaded, 362 bytes [./override/PLAT17.ITM] loaded, 642 bytes HW173: PLAT17.ITM - Adding Cursed Portrait... override/PLAT17.ITM copied to happy/backup/14/PLAT17.ITM, 642 bytes Copied [PLAT17.ITM] to [override/PLAT17.ITM] [./override/PLOT01A.ITM] loaded, 218 bytes [./override/PLOT01Q.ITM] loaded, 218 bytes [./override/PLYJELLY.ITM] loaded, 2522 bytes [./override/PLYMSTAR.ITM] loaded, 602 bytes [./override/PLYSPID.ITM] loaded, 698 bytes [./override/PLYWYVRN.ITM] loaded, 2282 bytes [./override/POISA.ITM] loaded, 362 bytes [./override/POISF.ITM] loaded, 362 bytes [./override/POISK.ITM] loaded, 362 bytes [./override/POISSPID.ITM] loaded, 362 bytes [./override/POTN33.ITM] loaded, 1706 bytes [./override/POTN45.ITM] loaded, 3002 bytes [./override/POTN48.ITM] loaded, 458 bytes [./override/POTN99.ITM] loaded, 314 bytes [./override/PRINCESS.ITM] loaded, 4818 bytes HW218: PRINCESS.ITM - Adding Regeneration Portrait... HW221: PRINCESS.ITM - Adding Mind Shield Portrait... HW227: PRINCESS.ITM - Adding Protection from Poison Portrait... override/PRINCESS.ITM copied to happy/backup/14/PRINCESS.ITM, 4818 bytes Copied [PRINCESS.ITM] to [override/PRINCESS.ITM] [./override/PSTAFM0.ITM] loaded, 1058 bytes [./override/PSTAFM0B.ITM] loaded, 1058 bytes [./override/PSTAFM0C.ITM] loaded, 1058 bytes [./override/PSTAFM0D.ITM] loaded, 1058 bytes [./override/PSTAFM0E.ITM] loaded, 810 bytes [./override/PSTAFM1.ITM] loaded, 1058 bytes [./override/PSTAFM2.ITM] loaded, 410 bytes [./override/PTION2K.ITM] loaded, 170 bytes [./override/PTION2L.ITM] loaded, 170 bytes [./override/PTION2M.ITM] loaded, 170 bytes [./override/PTION2N.ITM] loaded, 170 bytes [./override/PTION41.ITM] loaded, 506 bytes [./override/PUDDEN01.ITM] loaded, 314 bytes [./override/PULS01.ITM] loaded, 314 bytes [./override/PULS02.ITM] loaded, 314 bytes [./override/RAVAG02.ITM] loaded, 746 bytes [./override/RAVAG03.ITM] loaded, 3186 bytes [./override/REF1.ITM] loaded, 4434 bytes [./override/REGISAMU.ITM] loaded, 458 bytes [./override/REVENT2.ITM] loaded, 170 bytes [./override/RING03.ITM] loaded, 506 bytes [./override/RING09.ITM] loaded, 2514 bytes HW212: RING21.ITM - Adding Infravision Portrait... Copied [RING21.ITM] to [override/RING21.ITM] HW173: RING23.ITM - Adding Cursed Portrait... Copied [RING23.ITM] to [override/RING23.ITM] [./override/RING30.ITM] loaded, 506 bytes [./override/RING39.ITM] loaded, 1378 bytes [./override/RINGPICO.ITM] loaded, 370 bytes [./override/RNDARO01.ITM] loaded, 114 bytes [./override/RNDARO02.ITM] loaded, 114 bytes [./override/RNDARO03.ITM] loaded, 114 bytes [./override/RNDEQU01.ITM] loaded, 114 bytes [./override/RNDEQU02.ITM] loaded, 114 bytes [./override/RNDEQU03.ITM] loaded, 114 bytes [./override/RNDEQU04.ITM] loaded, 114 bytes [./override/RNDEQU05.ITM] loaded, 114 bytes [./override/RNDEQU06.ITM] loaded, 114 bytes [./override/RNDGEM01.ITM] loaded, 114 bytes [./override/RNDGEM02.ITM] loaded, 114 bytes [./override/RNDGEM03.ITM] loaded, 114 bytes [./override/RNDGEM04.ITM] loaded, 114 bytes [./override/RNDGEM05.ITM] loaded, 114 bytes [./override/RNDMAG01.ITM] loaded, 114 bytes [./override/RNDMAG02.ITM] loaded, 114 bytes [./override/RNDMAG03.ITM] loaded, 114 bytes [./override/RNDMAG04.ITM] loaded, 114 bytes [./override/RNDMAG05.ITM] loaded, 114 bytes [./override/RNDMAG06.ITM] loaded, 114 bytes [./override/RNDOMAGE.ITM] loaded, 114 bytes [./override/RNDPTN01.ITM] loaded, 114 bytes [./override/RNDPTN02.ITM] loaded, 114 bytes [./override/RNDPTN03.ITM] loaded, 114 bytes [./override/RNDSCR01.ITM] loaded, 114 bytes [./override/RNDSCR02.ITM] loaded, 114 bytes [./override/RNDSCR03.ITM] loaded, 114 bytes [./override/RNDSCR04.ITM] loaded, 114 bytes [./override/RNDSCR05.ITM] loaded, 114 bytes [./override/RNDSCR06.ITM] loaded, 114 bytes [./override/RNDSCR07.ITM] loaded, 114 bytes [./override/RNDSCRL.ITM] loaded, 114 bytes [./override/RNDTRE01.ITM] loaded, 114 bytes [./override/RNDTRE02.ITM] loaded, 114 bytes [./override/RNDTRE03.ITM] loaded, 114 bytes [./override/RNDTRE04.ITM] loaded, 114 bytes [./override/RNDTRE05.ITM] loaded, 114 bytes [./override/RNDTRE06.ITM] loaded, 114 bytes [./override/RNDTRE07.ITM] loaded, 114 bytes [./override/RNDTRE08.ITM] loaded, 114 bytes [./override/RNDTRE09.ITM] loaded, 114 bytes [./override/RNDTRI01.ITM] loaded, 114 bytes [./override/RNDTRI02.ITM] loaded, 114 bytes [./override/RNDTRI03.ITM] loaded, 114 bytes [./override/RNDWAND.ITM] loaded, 114 bytes [./override/RNDWEP.ITM] loaded, 114 bytes [./override/RODS03.ITM] loaded, 266 bytes [./override/RODSWORD.ITM] loaded, 610 bytes [./override/ROSSRING.ITM] loaded, 2514 bytes HW206: ROSSRING.ITM - Adding Protection from Magic Portrait... override/ROSSRING.ITM copied to happy/backup/14/ROSSRING.ITM, 2514 bytes Copied [ROSSRING.ITM] to [override/ROSSRING.ITM] [./override/S1-8M1.ITM] loaded, 170 bytes [./override/S5-20.ITM] loaded, 170 bytes [./override/SAHZOM01.ITM] loaded, 506 bytes [./override/SALGRFIR.ITM] loaded, 362 bytes [./override/SALGRICE.ITM] loaded, 362 bytes [./override/SCRL17.ITM] loaded, 842 bytes [./override/SCRL3G.ITM] loaded, 322 bytes [./override/SCRL68.ITM] loaded, 322 bytes [./override/SCRLADJ.ITM] loaded, 218 bytes [./override/SCRLZY.ITM] loaded, 322 bytes [./override/SCRLZZ.ITM] loaded, 322 bytes [./override/SECRET03.ITM] loaded, 266 bytes [./override/SECRET04.ITM] loaded, 266 bytes [./override/SELTEST.ITM] loaded, 162 bytes [./override/SENDAI.ITM] loaded, 602 bytes [./override/SENGUA04.ITM] loaded, 4002 bytes [./override/SENSPI01.ITM] loaded, 554 bytes [./override/SHADOWWP.ITM] loaded, 266 bytes [./override/SHARSWD.ITM] loaded, 890 bytes [./override/SHLD31.ITM] loaded, 738 bytes [./override/SHLD31A.ITM] loaded, 738 bytes [./override/SLAYERW1.ITM] loaded, 2138 bytes [./override/SLAYERW3.ITM] loaded, 5402 bytes [./override/SLAYERWP.ITM] loaded, 2090 bytes [./override/SLEEP.ITM] loaded, 162 bytes [./override/SLIMED1.ITM] loaded, 258 bytes [./override/SLIMED2.ITM] loaded, 642 bytes [./override/SNAKSPIR.ITM] loaded, 458 bytes [./override/SODTRE07.ITM] loaded, 114 bytes [./override/SODTRE08.ITM] loaded, 114 bytes [./override/SODTRE09.ITM] loaded, 114 bytes [./override/SPBATT1.ITM] loaded, 650 bytes [./override/SPBATT2.ITM] loaded, 650 bytes [./override/SPBATT3.ITM] loaded, 650 bytes [./override/SPBATT4.ITM] loaded, 650 bytes [./override/SPBATT5.ITM] loaded, 650 bytes [./override/SPCL238.ITM] loaded, 314 bytes [./override/SPCL2384.ITM] loaded, 218 bytes [./override/SPCL2385.ITM] loaded, 218 bytes [./override/SPCL2386.ITM] loaded, 218 bytes [./override/SPCL2387.ITM] loaded, 218 bytes [./override/SPCL2388.ITM] loaded, 218 bytes [./override/SPECTR.ITM] loaded, 362 bytes [./override/SPER10.ITM] loaded, 458 bytes [./override/SPER12.ITM] loaded, 2954 bytes [./override/SPIDGI1.ITM] loaded, 362 bytes [./override/SPIDHU1.ITM] loaded, 362 bytes [./override/SPIDPH1.ITM] loaded, 410 bytes [./override/SPIDVO01.ITM] loaded, 458 bytes [./override/SPIDWR.ITM] loaded, 266 bytes [./override/SPLATT1.ITM] loaded, 506 bytes [./override/SPLATT2.ITM] loaded, 506 bytes [./override/SPLATT3.ITM] loaded, 506 bytes [./override/SPLATT4.ITM] loaded, 506 bytes [./override/SPLATT5.ITM] loaded, 506 bytes [./override/SPRNGB02.ITM] loaded, 1266 bytes [./override/SPRNGB03.ITM] loaded, 3906 bytes [./override/SPRNGB04.ITM] loaded, 4626 bytes [./override/SPRNGL01.ITM] loaded, 690 bytes [./override/SPRNGL02.ITM] loaded, 1266 bytes [./override/SPRNGL03.ITM] loaded, 4050 bytes [./override/SPRNGL04.ITM] loaded, 4674 bytes [./override/SPRNGS01.ITM] loaded, 3234 bytes [./override/SPRNGS02.ITM] loaded, 3330 bytes [./override/SPRNGS03.ITM] loaded, 3954 bytes [./override/SPRNGS04.ITM] loaded, 4242 bytes [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1410 bytes [./override/SPRNGW04.ITM] loaded, 1698 bytes [./override/SPRNGZ05.ITM] loaded, 5490 bytes [./override/SPSATT1.ITM] loaded, 890 bytes [./override/SPSATT2.ITM] loaded, 890 bytes [./override/SPSATT3.ITM] loaded, 890 bytes [./override/SPSATT4.ITM] loaded, 890 bytes [./override/SPSATT5.ITM] loaded, 890 bytes [./override/SPSPID.ITM] loaded, 362 bytes [./override/SPSPID3.ITM] loaded, 362 bytes [./override/SPWATT1.ITM] loaded, 650 bytes [./override/SPWATT2.ITM] loaded, 746 bytes [./override/SPWATT3.ITM] loaded, 746 bytes [./override/SPWATT4.ITM] loaded, 746 bytes [./override/SPWATT5.ITM] loaded, 794 bytes [./override/STAF01.ITM] loaded, 410 bytes [./override/STAF09.ITM] loaded, 754 bytes [./override/STAF10.ITM] loaded, 2290 bytes [./override/STAF11.ITM] loaded, 2154 bytes [./override/STAF12.ITM] loaded, 906 bytes [./override/STAF13.ITM] loaded, 858 bytes [./override/STAF14.ITM] loaded, 1530 bytes [./override/STAF23.ITM] loaded, 842 bytes [./override/STALKESU.ITM] loaded, 170 bytes [./override/SW1H24.ITM] loaded, 1082 bytes [./override/SW1H32.ITM] loaded, 1426 bytes [./override/SW1H33.ITM] loaded, 562 bytes [./override/SW1H33C.ITM] loaded, 562 bytes [./override/SW1H34.ITM] loaded, 1042 bytes [./override/SW1H36.ITM] loaded, 706 bytes [./override/SW1H37.ITM] loaded, 506 bytes [./override/SW1H38.ITM] loaded, 458 bytes [./override/SW1H39.ITM] loaded, 410 bytes [./override/SW1H42.ITM] loaded, 314 bytes [./override/SW1H50.ITM] loaded, 698 bytes [./override/SW1H51.ITM] loaded, 1002 bytes [./override/SW1H53.ITM] loaded, 650 bytes [./override/SW1H60.ITM] loaded, 898 bytes [./override/SW1H61.ITM] loaded, 1178 bytes [./override/SW1H65.ITM] loaded, 714 bytes [./override/SW1H68.ITM] loaded, 610 bytes [./override/SW1H68C.ITM] loaded, 658 bytes [./override/SW1H69.ITM] loaded, 1290 bytes [./override/SW1H69C.ITM] loaded, 762 bytes [./override/SW1H70.ITM] loaded, 418 bytes [./override/SW1H71.ITM] loaded, 994 bytes [./override/SW1HWK.ITM] loaded, 514 bytes [./override/SW1P01.ITM] loaded, 1562 bytes [./override/SW2H06.ITM] loaded, 2618 bytes [./override/SW2H10.ITM] loaded, 994 bytes [./override/SW2H13.ITM] loaded, 2618 bytes [./override/SW2H17.ITM] loaded, 506 bytes [./override/SW2H18.ITM] loaded, 698 bytes [./override/SW2H19.ITM] loaded, 994 bytes [./override/SW2H21.ITM] loaded, 1466 bytes [./override/SWORDI.ITM] loaded, 402 bytes HW215: SWORDI.ITM - Adding Non-detection Portrait... HW206: SWORDI.ITM - Adding Protection from Magic Portrait... override/SWORDI.ITM copied to happy/backup/14/SWORDI.ITM, 402 bytes Copied [SWORDI.ITM] to [override/SWORDI.ITM] HW206: TAMCHAIN.ITM - Adding Protection from Magic Portrait... Copied [TAMCHAIN.ITM] to [override/TAMCHAIN.ITM] [./override/TSTATUE.ITM] loaded, 3714 bytes [./override/TTSCRL01.ITM] loaded, 418 bytes [./override/TTSCRL02.ITM] loaded, 322 bytes [./override/TTWAND.ITM] loaded, 314 bytes [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes [./override/VAMPREG.ITM] loaded, 1986 bytes [./override/VAMPREG1.ITM] loaded, 1986 bytes [./override/VAMPREG2.ITM] loaded, 1986 bytes [./override/VAMT01.ITM] loaded, 266 bytes [./override/VAMT06.ITM] loaded, 266 bytes [./override/VAMT08.ITM] loaded, 266 bytes [./override/VAMT10.ITM] loaded, 266 bytes [./override/VAMT12.ITM] loaded, 266 bytes [./override/WA2AMU.ITM] loaded, 354 bytes [./override/WA2S1H.ITM] loaded, 602 bytes [./override/WAAXE.ITM] loaded, 602 bytes [./override/WAND03.ITM] loaded, 362 bytes [./override/WAND05.ITM] loaded, 322 bytes [./override/WAND08.ITM] loaded, 458 bytes [./override/WAND12.ITM] loaded, 986 bytes [./override/WAND13.ITM] loaded, 410 bytes [./override/WAND18.ITM] loaded, 706 bytes [./override/WAND19.ITM] loaded, 890 bytes [./override/WANINJA.ITM] loaded, 650 bytes [./override/WEREWYV.ITM] loaded, 362 bytes [./override/WIGHT.ITM] loaded, 362 bytes [./override/WOLFM.ITM] loaded, 314 bytes [./override/WOLFSPIR.ITM] loaded, 362 bytes [./override/WOLFWI2.ITM] loaded, 362 bytes [./override/WYVERN.ITM] loaded, 362 bytes [./override/WYVERN2.ITM] loaded, 362 bytes [./override/ZOMSEA.ITM] loaded, 506 bytes Installing [Items: add missing immunities] [v1] Copying and patching 3540 files ... [./override/ABAZRING.ITM] loaded, 2130 bytes [./override/ABISRED1.ITM] loaded, 362 bytes [./override/ACIDOOZ3.ITM] loaded, 554 bytes [./override/ACIDOOZ4.ITM] loaded, 458 bytes [./override/AEGIS.ITM] loaded, 370 bytes [./override/AEGIS2.ITM] loaded, 314 bytes [./override/AMSOUL01.ITM] loaded, 2138 bytes [./override/AMUL18.ITM] loaded, 162 bytes [./override/AMUL21.ITM] loaded, 978 bytes [./override/AMUL26.ITM] loaded, 266 bytes [./override/AROW05.ITM] loaded, 410 bytes [./override/AROW12.ITM] loaded, 410 bytes [./override/AROW14.ITM] loaded, 362 bytes [./override/AROW1A.ITM] loaded, 314 bytes [./override/AURSTAF.ITM] loaded, 1754 bytes [./override/AX1H05.ITM] loaded, 418 bytes [./override/AX1H06.ITM] loaded, 514 bytes [./override/AX1H08.ITM] loaded, 418 bytes [./override/AX1H09.ITM] loaded, 418 bytes [./override/AX1H10.ITM] loaded, 850 bytes [./override/AX1H16.ITM] loaded, 706 bytes [./override/AX1H18.ITM] loaded, 418 bytes [./override/B3-18.ITM] loaded, 170 bytes [./override/B5-20M1.ITM] loaded, 170 bytes [./override/B6-24M2.ITM] loaded, 170 bytes [./override/B6-36M3.ITM] loaded, 170 bytes [./override/BARLFL.ITM] loaded, 746 bytes [./override/BASILG3.ITM] loaded, 362 bytes [./override/BDABISHA.ITM] loaded, 362 bytes [./override/BDAMUL05.ITM] loaded, 210 bytes [./override/BDAX1H02.ITM] loaded, 706 bytes [./override/BDAX1H05.ITM] loaded, 850 bytes [./override/BDBELHI1.ITM] loaded, 458 bytes [./override/BDBELHI2.ITM] loaded, 602 bytes [./override/BDBELLAD.ITM] loaded, 114 bytes [./override/BDBELT01.ITM] loaded, 690 bytes [./override/BDBLOOD.ITM] loaded, 218 bytes [./override/BDBLUNGH.ITM] loaded, 650 bytes [./override/BDBONBAT.ITM] loaded, 698 bytes [./override/BDBONE01.ITM] loaded, 114 bytes [./override/BDBONEFI.ITM] loaded, 218 bytes [./override/BDBOOK01.ITM] loaded, 114 bytes [./override/BDBOOK02.ITM] loaded, 114 bytes [./override/BDBOOK03.ITM] loaded, 114 bytes [./override/BDBOOK04.ITM] loaded, 114 bytes [./override/BDBOOK05.ITM] loaded, 114 bytes [./override/BDBOOK06.ITM] loaded, 114 bytes [./override/BDBOOK07.ITM] loaded, 114 bytes [./override/BDBOOK08.ITM] loaded, 114 bytes [./override/BDBOOK09.ITM] loaded, 114 bytes [./override/BDBOOK10.ITM] loaded, 114 bytes [./override/BDBOOK11.ITM] loaded, 114 bytes [./override/BDBOOK12.ITM] loaded, 114 bytes [./override/BDBOOK13.ITM] loaded, 114 bytes [./override/BDBOOKNJ.ITM] loaded, 114 bytes [./override/BDBOW01.ITM] loaded, 746 bytes [./override/BDBOW03.ITM] loaded, 554 bytes [./override/BDBRAC02.ITM] loaded, 354 bytes [./override/BDBRD01.ITM] loaded, 266 bytes [./override/BDBRD02.ITM] loaded, 266 bytes [./override/BDBRD04.ITM] loaded, 266 bytes [./override/BDBWOOSH.ITM] loaded, 114 bytes [./override/BDCCRAW1.ITM] loaded, 458 bytes [./override/BDCHAN04.ITM] loaded, 1266 bytes [./override/BDCHAN05.ITM] loaded, 738 bytes [./override/BDCHICKN.ITM] loaded, 114 bytes [./override/BDCONSTR.ITM] loaded, 2370 bytes [./override/BDDAGG02.ITM] loaded, 362 bytes [./override/BDDAGG04.ITM] loaded, 418 bytes [./override/BDDAGG07.ITM] loaded, 514 bytes [./override/BDDCOR01.ITM] loaded, 266 bytes [./override/BDDISPBE.ITM] loaded, 218 bytes [./override/BDDJINNO.ITM] loaded, 170 bytes [./override/BDDRAGGH.ITM] loaded, 3482 bytes [./override/BDDRGGRA.ITM] loaded, 458 bytes [./override/BDDRGGRY.ITM] loaded, 458 bytes [./override/BDEARTHG.ITM] loaded, 170 bytes [./override/BDEGG01.ITM] loaded, 114 bytes [./override/BDENDLES.ITM] loaded, 362 bytes [./override/BDFEATH.ITM] loaded, 114 bytes [./override/BDFEYRWP.ITM] loaded, 266 bytes [./override/BDFF1000.ITM] loaded, 1074 bytes [./override/BDGHASTG.ITM] loaded, 458 bytes [./override/BDGHOST.ITM] loaded, 506 bytes [./override/BDGIANHI.ITM] loaded, 170 bytes [./override/BDGIBBBR.ITM] loaded, 554 bytes [./override/BDGLABRE.ITM] loaded, 170 bytes [./override/BDHAMAT1.ITM] loaded, 266 bytes [./override/BDHAMAT2.ITM] loaded, 314 bytes [./override/BDHELCAT.ITM] loaded, 266 bytes [./override/BDHELM02.ITM] loaded, 354 bytes [./override/BDHELM06.ITM] loaded, 450 bytes [./override/BDHELM11.ITM] loaded, 882 bytes [./override/BDHELM12.ITM] loaded, 258 bytes [./override/BDIMP.ITM] loaded, 458 bytes [./override/BDIOUN01.ITM] loaded, 258 bytes [./override/BDIOUN02.ITM] loaded, 210 bytes [./override/BDJAR.ITM] loaded, 114 bytes [./override/BDJUICE.ITM] loaded, 114 bytes [./override/BDLEAT01.ITM] loaded, 1122 bytes [./override/BDLICH.ITM] loaded, 1890 bytes [./override/BDLIQUOR.ITM] loaded, 114 bytes [./override/BDMEPSUE.ITM] loaded, 170 bytes [./override/BDMEPSUF.ITM] loaded, 218 bytes [./override/BDMEPSUI.ITM] loaded, 266 bytes [./override/BDMEPSUL.ITM] loaded, 218 bytes [./override/BDMIRR01.ITM] loaded, 266 bytes [./override/BDMISC01.ITM] loaded, 362 bytes [./override/BDMISC03.ITM] loaded, 114 bytes [./override/BDMISC04.ITM] loaded, 114 bytes [./override/BDMISC06.ITM] loaded, 114 bytes [./override/BDMISC08.ITM] loaded, 266 bytes [./override/BDMISC11.ITM] loaded, 114 bytes [./override/BDMISC12.ITM] loaded, 114 bytes [./override/BDMISC13.ITM] loaded, 114 bytes [./override/BDMISC14.ITM] loaded, 114 bytes [./override/BDMISC15.ITM] loaded, 114 bytes [./override/BDMISC16.ITM] loaded, 114 bytes [./override/BDMISC18.ITM] loaded, 114 bytes [./override/BDMISC19.ITM] loaded, 114 bytes [./override/BDMISC20.ITM] loaded, 114 bytes [./override/BDMISC22.ITM] loaded, 114 bytes [./override/BDMISC23.ITM] loaded, 114 bytes [./override/BDMISC25.ITM] loaded, 114 bytes [./override/BDMISC26.ITM] loaded, 114 bytes [./override/BDMISC29.ITM] loaded, 114 bytes [./override/BDMISC33.ITM] loaded, 114 bytes [./override/BDMISC34.ITM] loaded, 114 bytes [./override/BDMISC40.ITM] loaded, 114 bytes [./override/BDMISC44.ITM] loaded, 114 bytes [./override/BDMISC45.ITM] loaded, 114 bytes [./override/BDMISC46.ITM] loaded, 114 bytes [./override/BDMISC48.ITM] loaded, 114 bytes [./override/BDMISC49.ITM] loaded, 114 bytes [./override/BDMISC51.ITM] loaded, 114 bytes [./override/BDMISC52.ITM] loaded, 114 bytes [./override/BDMISC53.ITM] loaded, 114 bytes [./override/BDMISC54.ITM] loaded, 114 bytes [./override/BDMISC55.ITM] loaded, 114 bytes [./override/BDMISC57.ITM] loaded, 114 bytes [./override/BDMISC58.ITM] loaded, 114 bytes [./override/BDMISC59.ITM] loaded, 114 bytes [./override/BDMISC60.ITM] loaded, 114 bytes [./override/BDMISC62.ITM] loaded, 114 bytes [./override/BDMISC64.ITM] loaded, 114 bytes [./override/BDMISC66.ITM] loaded, 114 bytes [./override/BDMISC67.ITM] loaded, 114 bytes [./override/BDMISCX6.ITM] loaded, 162 bytes [./override/BDMUMM01.ITM] loaded, 458 bytes [./override/BDNEO1.ITM] loaded, 218 bytes [./override/BDNEO2.ITM] loaded, 266 bytes [./override/BDNEO3.ITM] loaded, 266 bytes [./override/BDOTYG01.ITM] loaded, 794 bytes [./override/BDOTYG02.ITM] loaded, 794 bytes [./override/BDPETSG.ITM] loaded, 266 bytes [./override/BDPOTN02.ITM] loaded, 410 bytes [./override/BDPOTN07.ITM] loaded, 114 bytes [./override/BDPOWDER.ITM] loaded, 114 bytes [./override/BDPUDDBL.ITM] loaded, 218 bytes [./override/BDRING09.ITM] loaded, 3090 bytes HW145: BDRING09.ITM - Adding Immunity to Hold Creature Type 2... override/BDRING09.ITM copied to happy/backup/15/BDRING09.ITM, 3090 bytes Copied [BDRING09.ITM] to [override/BDRING09.ITM] [./override/BDROBE02.ITM] loaded, 690 bytes [./override/BDSALF01.ITM] loaded, 314 bytes [./override/BDSCALEG.ITM] loaded, 114 bytes [./override/BDSCRL02.ITM] loaded, 218 bytes [./override/BDSHA01A.ITM] loaded, 218 bytes [./override/BDSHA01B.ITM] loaded, 218 bytes [./override/BDSHA01C.ITM] loaded, 218 bytes [./override/BDSHA06A.ITM] loaded, 218 bytes [./override/BDSHA06B.ITM] loaded, 218 bytes [./override/BDSHA06C.ITM] loaded, 218 bytes [./override/BDSHA12A.ITM] loaded, 362 bytes [./override/BDSHA12B.ITM] loaded, 266 bytes [./override/BDSHA12C.ITM] loaded, 266 bytes [./override/BDSHA18A.ITM] loaded, 362 bytes [./override/BDSHA18B.ITM] loaded, 266 bytes [./override/BDSHA18C.ITM] loaded, 266 bytes [./override/BDSHACKL.ITM] loaded, 114 bytes [./override/BDSHADGR.ITM] loaded, 266 bytes [./override/BDSHADOW.ITM] loaded, 266 bytes [./override/BDSHAMB.ITM] loaded, 458 bytes [./override/BDSHBHR.ITM] loaded, 114 bytes [./override/BDSHKORJ.ITM] loaded, 114 bytes HW143: BDSHLD01.ITM - Adding Immunity to Hold... HW144: BDSHLD01.ITM - Adding Immunity to Hold Creature Type 1... HW145: BDSHLD01.ITM - Adding Immunity to Hold Creature Type 2... HW146: BDSHLD01.ITM - Preventing Held Icon... HW147: BDSHLD01.ITM - Disabling 'Held' String... HW148: BDSHLD01.ITM - Preventing Hold Animation 1... HW149: BDSHLD01.ITM - Preventing Hold Animation 2... Copied [BDSHLD01.ITM] to [override/BDSHLD01.ITM] [./override/BDSHSTF2.ITM] loaded, 114 bytes [./override/BDSKGR05.ITM] loaded, 650 bytes [./override/BDSNAKEH.ITM] loaded, 362 bytes [./override/BDSPECTQ.ITM] loaded, 266 bytes [./override/BDSPIDGA.ITM] loaded, 362 bytes [./override/BDSPIDGI.ITM] loaded, 362 bytes [./override/BDSPIDHU.ITM] loaded, 362 bytes [./override/BDSPIRIT.ITM] loaded, 362 bytes [./override/BDSTSNAK.ITM] loaded, 266 bytes [./override/BDSW1H05.ITM] loaded, 410 bytes [./override/BDSW1H08.ITM] loaded, 554 bytes [./override/BDSW1H22.ITM] loaded, 410 bytes [./override/BDSW1HDA.ITM] loaded, 114 bytes [./override/BDSW1HX5.ITM] loaded, 410 bytes [./override/BDTEERA.ITM] loaded, 114 bytes [./override/BDTINDER.ITM] loaded, 114 bytes [./override/BDTORCB.ITM] loaded, 114 bytes [./override/BDTORCP.ITM] loaded, 114 bytes [./override/BDTORCR.ITM] loaded, 114 bytes [./override/BDTORCY.ITM] loaded, 114 bytes [./override/BDTREANT.ITM] loaded, 170 bytes [./override/BDUNSLGU.ITM] loaded, 314 bytes [./override/BDWATERE.ITM] loaded, 218 bytes [./override/BDWIGHT.ITM] loaded, 314 bytes [./override/BDWIGHT3.ITM] loaded, 362 bytes [./override/BDWISP01.ITM] loaded, 218 bytes [./override/BDWOLFDR.ITM] loaded, 362 bytes [./override/BDWOLFVA.ITM] loaded, 506 bytes [./override/BDWYRMLI.ITM] loaded, 314 bytes [./override/BDWYV01.ITM] loaded, 362 bytes [./override/BDWYV02.ITM] loaded, 362 bytes [./override/BDWYV03.ITM] loaded, 650 bytes [./override/BDYMORI.ITM] loaded, 114 bytes [./override/BEARSPIR.ITM] loaded, 314 bytes [./override/BEHOLDER.ITM] loaded, 1506 bytes [./override/BELT09.ITM] loaded, 314 bytes [./override/BELT10.ITM] loaded, 354 bytes [./override/BELT16.ITM] loaded, 258 bytes [./override/BLUN14A.ITM] loaded, 258 bytes [./override/BLUN14B.ITM] loaded, 258 bytes [./override/BLUN14C.ITM] loaded, 258 bytes [./override/BLUN17.ITM] loaded, 458 bytes [./override/BLUN30.ITM] loaded, 3338 bytes HW145: BLUN30.ITM - Adding Immunity to Hold Creature Type 2... override/BLUN30.ITM copied to happy/backup/15/BLUN30.ITM, 3338 bytes Copied [BLUN30.ITM] to [override/BLUN30.ITM] [./override/BLUN30A.ITM] loaded, 258 bytes [./override/BLUN30B.ITM] loaded, 258 bytes [./override/BLUN30C.ITM] loaded, 794 bytes [./override/BLUN40.ITM] loaded, 362 bytes [./override/BOLT04.ITM] loaded, 410 bytes [./override/BOLT07.ITM] loaded, 458 bytes [./override/BONEDAG.ITM] loaded, 506 bytes [./override/BOOT08.ITM] loaded, 258 bytes [./override/BOOT09.ITM] loaded, 698 bytes [./override/BOOT10.ITM] loaded, 354 bytes [./override/BOOT12.ITM] loaded, 410 bytes [./override/BOTSMITH.ITM] loaded, 266 bytes [./override/BOW20.ITM] loaded, 754 bytes [./override/BOW21.ITM] loaded, 754 bytes [./override/BPRNG1.ITM] loaded, 690 bytes [./override/BRAC23.ITM] loaded, 370 bytes [./override/BRDFLUT1.ITM] loaded, 1034 bytes [./override/BRDFLUT2.ITM] loaded, 314 bytes [./override/BRDFLUT3.ITM] loaded, 314 bytes [./override/BRDFLUTE.ITM] loaded, 1338 bytes [./override/BRUENPLA.ITM] loaded, 594 bytes [./override/BULL04.ITM] loaded, 362 bytes [./override/CATRING.ITM] loaded, 210 bytes [./override/CDSQUIRP.ITM] loaded, 266 bytes [./override/CDWOLFM.ITM] loaded, 554 bytes [./override/CHALCY1.ITM] loaded, 554 bytes [./override/CHALCY3.ITM] loaded, 6026 bytes HW145: CHALCY3.ITM - Adding Immunity to Hold Creature Type 2... HW158: CHALCY3.ITM - Preventing Feebleminded Icon... HW170: CHALCY3.ITM - Disabling 'Morale Failure: Panic' String... override/CHALCY3.ITM copied to happy/backup/15/CHALCY3.ITM, 6026 bytes Copied [CHALCY3.ITM] to [override/CHALCY3.ITM] [./override/CHAN20.ITM] loaded, 698 bytes [./override/CLCK05.ITM] loaded, 498 bytes [./override/CLCK07.ITM] loaded, 362 bytes [./override/CLCK08.ITM] loaded, 410 bytes HW170: CLCK30.ITM - Disabling 'Morale Failure: Panic' String... Copied [CLCK30.ITM] to [override/CLCK30.ITM] [./override/CLCK31.ITM] loaded, 610 bytes [./override/COMPB20.ITM] loaded, 706 bytes [./override/COMPB21.ITM] loaded, 706 bytes [./override/COMPON04.ITM] loaded, 162 bytes [./override/COMPS34.ITM] loaded, 1042 bytes [./override/COMPS37.ITM] loaded, 506 bytes [./override/COMPS38.ITM] loaded, 506 bytes [./override/COMPS39.ITM] loaded, 410 bytes [./override/COMPS42.ITM] loaded, 314 bytes [./override/COMPS65.ITM] loaded, 714 bytes [./override/CORNUGON.ITM] loaded, 410 bytes [./override/CUTAROW1.ITM] loaded, 266 bytes [./override/DAGG11.ITM] loaded, 418 bytes [./override/DAGG12.ITM] loaded, 562 bytes [./override/DAGG16.ITM] loaded, 554 bytes [./override/DART04.ITM] loaded, 410 bytes [./override/DART05.ITM] loaded, 410 bytes [./override/DARTMEL.ITM] loaded, 602 bytes [./override/DASBOOT.ITM] loaded, 546 bytes [./override/DEMABI01.ITM] loaded, 362 bytes [./override/DEMOGORG.ITM] loaded, 3722 bytes [./override/DIMRING.ITM] loaded, 210 bytes [./override/DMGEM1.ITM] loaded, 170 bytes [./override/DOGWAWP.ITM] loaded, 410 bytes [./override/DRAGRING.ITM] loaded, 2802 bytes [./override/DWCHAN01.ITM] loaded, 738 bytes [./override/DWDART01.ITM] loaded, 410 bytes [./override/DWWHIP.ITM] loaded, 362 bytes [./override/DWWHIP01.ITM] loaded, 362 bytes [./override/ELEMCHAN.ITM] loaded, 794 bytes [./override/ELEMCRYO.ITM] loaded, 842 bytes [./override/ELEMHYDR.ITM] loaded, 1034 bytes [./override/ELEMIMIX.ITM] loaded, 842 bytes [./override/ELEMYANC.ITM] loaded, 794 bytes [./override/ELEMZAAM.ITM] loaded, 842 bytes [./override/ETTERC.ITM] loaded, 362 bytes [./override/ETTERC2.ITM] loaded, 362 bytes [./override/ETTIN.ITM] loaded, 314 bytes [./override/FIGSPID.ITM] loaded, 362 bytes [./override/FINMEL01.ITM] loaded, 3762 bytes [./override/FINSOL01.ITM] loaded, 890 bytes [./override/FLAM01.ITM] loaded, 410 bytes [./override/FRAG01.ITM] loaded, 314 bytes [./override/FREERING.ITM] loaded, 1650 bytes [./override/FROSTY.ITM] loaded, 410 bytes [./override/GBASIL.ITM] loaded, 362 bytes [./override/GBERRY.ITM] loaded, 410 bytes [./override/GHOULLOR.ITM] loaded, 746 bytes [./override/GISPID.ITM] loaded, 362 bytes [./override/GLOBBLU1.ITM] loaded, 218 bytes [./override/GLOBBLU2.ITM] loaded, 2138 bytes [./override/GLOBBLU4.ITM] loaded, 746 bytes [./override/GLOBGRE2.ITM] loaded, 218 bytes [./override/GLOBGRE3.ITM] loaded, 266 bytes [./override/GLOBGRE4.ITM] loaded, 218 bytes [./override/GLOBPUR1.ITM] loaded, 410 bytes [./override/GLOBPUR2.ITM] loaded, 218 bytes [./override/GLOBPUR4.ITM] loaded, 218 bytes [./override/GLOBRED1.ITM] loaded, 218 bytes [./override/GLOBRED2.ITM] loaded, 410 bytes [./override/GLOBRED3.ITM] loaded, 554 bytes [./override/GOBOOM.ITM] loaded, 314 bytes [./override/GOBOOM2.ITM] loaded, 162 bytes [./override/GOBOOM3.ITM] loaded, 258 bytes [./override/GODBOW.ITM] loaded, 698 bytes [./override/GOLTOME4.ITM] loaded, 410 bytes [./override/GOPOOF.ITM] loaded, 266 bytes [./override/GORAIR.ITM] loaded, 306 bytes [./override/GORDEM2.ITM] loaded, 362 bytes [./override/GORMISTP.ITM] loaded, 402 bytes [./override/GORSNAKE.ITM] loaded, 506 bytes [./override/HALB05.ITM] loaded, 794 bytes [./override/HALB10.ITM] loaded, 466 bytes [./override/HALB11.ITM] loaded, 802 bytes [./override/HALBRD01.ITM] loaded, 314 bytes [./override/HAMM06.ITM] loaded, 610 bytes [./override/HAMM07.ITM] loaded, 410 bytes [./override/HAMM09.ITM] loaded, 794 bytes [./override/HAMM10.ITM] loaded, 1034 bytes [./override/HAMM11.ITM] loaded, 1962 bytes HW170: HAMM11.ITM - Disabling 'Morale Failure: Panic' String... override/HAMM11.ITM copied to happy/backup/15/HAMM11.ITM, 1962 bytes Copied [HAMM11.ITM] to [override/HAMM11.ITM] [./override/HASTRING.ITM] loaded, 210 bytes [./override/HELM05.ITM] loaded, 450 bytes [./override/HELM14.ITM] loaded, 978 bytes [./override/HELM30.ITM] loaded, 698 bytes [./override/HELM31.ITM] loaded, 786 bytes [./override/HELM32.ITM] loaded, 986 bytes [./override/HELM36.ITM] loaded, 306 bytes [./override/HGSALF.ITM] loaded, 418 bytes [./override/HGSTONE.ITM] loaded, 410 bytes [./override/HGWRA01.ITM] loaded, 1082 bytes [./override/HGWRA02.ITM] loaded, 450 bytes [./override/HLOLTH.ITM] loaded, 506 bytes [./override/HUSPID.ITM] loaded, 362 bytes [./override/IDART01.ITM] loaded, 218 bytes [./override/IMMCLOUD.ITM] loaded, 738 bytes [./override/IMPCLAW.ITM] loaded, 314 bytes [./override/IOTYUGH.ITM] loaded, 458 bytes [./override/IPOTN08.ITM] loaded, 314 bytes [./override/JELLGR1.ITM] loaded, 458 bytes [./override/JELLMU1.ITM] loaded, 554 bytes [./override/JELLMU2.ITM] loaded, 554 bytes [./override/JONHP1.ITM] loaded, 2226 bytes [./override/JWSUPER.ITM] loaded, 2658 bytes [./override/KIEL1.ITM] loaded, 218 bytes [./override/KILLSW01.ITM] loaded, 4154 bytes HW170: KILLSW01.ITM - Disabling 'Morale Failure: Panic' String... HW158: KILLSW01.ITM - Preventing Feebleminded Icon... override/KILLSW01.ITM copied to happy/backup/15/KILLSW01.ITM, 4154 bytes Copied [KILLSW01.ITM] to [override/KILLSW01.ITM] [./override/KUORING.ITM] loaded, 1314 bytes [./override/LACEDO.ITM] loaded, 650 bytes [./override/LACEDO02.ITM] loaded, 650 bytes [./override/LASER.ITM] loaded, 458 bytes [./override/LEAT23.ITM] loaded, 546 bytes [./override/LIGHT.ITM] loaded, 458 bytes [./override/LIONSPIR.ITM] loaded, 266 bytes [./override/MAGEAMUL.ITM] loaded, 1170 bytes [./override/MAGICOLD.ITM] loaded, 410 bytes [./override/MAGIWEB.ITM] loaded, 602 bytes [./override/MAHARPER.ITM] loaded, 1698 bytes HW170: MAHARPER.ITM - Disabling 'Morale Failure: Panic' String... override/MAHARPER.ITM copied to happy/backup/15/MAHARPER.ITM, 1698 bytes Copied [MAHARPER.ITM] to [override/MAHARPER.ITM] [./override/MARILI.ITM] loaded, 986 bytes [./override/MINHP1.ITM] loaded, 4146 bytes [./override/MISC02.ITM] loaded, 114 bytes [./override/MISC03.ITM] loaded, 114 bytes [./override/MISC07.ITM] loaded, 170 bytes [./override/MISC16.ITM] loaded, 170 bytes [./override/MISC17.ITM] loaded, 170 bytes [./override/MISC18.ITM] loaded, 170 bytes [./override/MISC19.ITM] loaded, 170 bytes [./override/MISC1I.ITM] loaded, 410 bytes [./override/MISC20.ITM] loaded, 170 bytes [./override/MISC21.ITM] loaded, 170 bytes [./override/MISC22.ITM] loaded, 170 bytes [./override/MISC23.ITM] loaded, 170 bytes [./override/MISC24.ITM] loaded, 170 bytes [./override/MISC25.ITM] loaded, 170 bytes [./override/MISC26.ITM] loaded, 170 bytes [./override/MISC27.ITM] loaded, 170 bytes [./override/MISC28.ITM] loaded, 170 bytes [./override/MISC29.ITM] loaded, 170 bytes [./override/MISC2P.ITM] loaded, 602 bytes [./override/MISC30.ITM] loaded, 170 bytes [./override/MISC31.ITM] loaded, 170 bytes [./override/MISC32.ITM] loaded, 170 bytes [./override/MISC33.ITM] loaded, 170 bytes [./override/MISC34.ITM] loaded, 170 bytes [./override/MISC35.ITM] loaded, 170 bytes [./override/MISC36.ITM] loaded, 170 bytes [./override/MISC37.ITM] loaded, 170 bytes [./override/MISC38.ITM] loaded, 170 bytes [./override/MISC39.ITM] loaded, 170 bytes [./override/MISC3N.ITM] loaded, 506 bytes [./override/MISC3O.ITM] loaded, 506 bytes [./override/MISC40.ITM] loaded, 170 bytes [./override/MISC41.ITM] loaded, 170 bytes [./override/MISC42.ITM] loaded, 170 bytes [./override/MISC43.ITM] loaded, 170 bytes [./override/MISC44.ITM] loaded, 170 bytes [./override/MISC45.ITM] loaded, 170 bytes [./override/MISC4F.ITM] loaded, 114 bytes [./override/MISC5G.ITM] loaded, 642 bytes [./override/MISC5T.ITM] loaded, 610 bytes [./override/MISC66.ITM] loaded, 114 bytes [./override/MISC72.ITM] loaded, 594 bytes [./override/MISC75.ITM] loaded, 506 bytes [./override/MISC7J.ITM] loaded, 170 bytes [./override/MISC7Y.ITM] loaded, 258 bytes [./override/MISC86.ITM] loaded, 170 bytes [./override/MISC9O.ITM] loaded, 410 bytes [./override/MISC9Q.ITM] loaded, 218 bytes [./override/MISC9S.ITM] loaded, 162 bytes [./override/MISCA5.ITM] loaded, 218 bytes [./override/MISCAV.ITM] loaded, 114 bytes [./override/MISCB3.ITM] loaded, 114 bytes HW170: MISCBC.ITM - Disabling 'Morale Failure: Panic' String... Copied [MISCBC.ITM] to [override/MISCBC.ITM] [./override/MISCBQ.ITM] loaded, 410 bytes [./override/MISTCD.ITM] loaded, 218 bytes [./override/MISTHO.ITM] loaded, 410 bytes [./override/MISTICE.ITM] loaded, 410 bytes [./override/MISTPO.ITM] loaded, 458 bytes [./override/MISTVA.ITM] loaded, 362 bytes [./override/MISTVA2.ITM] loaded, 362 bytes [./override/MISTWA.ITM] loaded, 362 bytes [./override/MORSWORD.ITM] loaded, 650 bytes [./override/MOUND.ITM] loaded, 650 bytes [./override/MUMGREW.ITM] loaded, 938 bytes [./override/MUMMYW.ITM] loaded, 650 bytes [./override/NEBDAG.ITM] loaded, 506 bytes [./override/NOCIRCLE.ITM] loaded, 162 bytes [./override/NPMISC1.ITM] loaded, 746 bytes [./override/NPPLAT.ITM] loaded, 3186 bytes HW145: NPPLAT.ITM - Adding Immunity to Hold Creature Type 2... override/NPPLAT.ITM copied to happy/backup/15/NPPLAT.ITM, 3186 bytes Copied [NPPLAT.ITM] to [override/NPPLAT.ITM] [./override/NPSHLD.ITM] loaded, 1130 bytes [./override/NPSW04.ITM] loaded, 554 bytes [./override/NPSW05.ITM] loaded, 554 bytes [./override/OHBBRVGR.ITM] loaded, 746 bytes [./override/OHBBSLAY.ITM] loaded, 1658 bytes [./override/OHBCOM02.ITM] loaded, 114 bytes [./override/OHBCOM03.ITM] loaded, 114 bytes [./override/OHBCOM04.ITM] loaded, 114 bytes [./override/OHBCOM10.ITM] loaded, 114 bytes [./override/OHBCOM12.ITM] loaded, 114 bytes [./override/OHBDCORN.ITM] loaded, 266 bytes [./override/OHBDGELU.ITM] loaded, 410 bytes [./override/OHBDPITF.ITM] loaded, 362 bytes [./override/OHBDRAG1.ITM] loaded, 170 bytes [./override/OHBDRAKE.ITM] loaded, 170 bytes [./override/OHBEWWEI.ITM] loaded, 266 bytes [./override/OHBGOL01.ITM] loaded, 1514 bytes [./override/OHBGOLAD.ITM] loaded, 170 bytes [./override/OHBPTN11.ITM] loaded, 410 bytes [./override/OHBREW06.ITM] loaded, 266 bytes [./override/OHBSCRL.ITM] loaded, 314 bytes [./override/OHBSCRL2.ITM] loaded, 314 bytes [./override/OHBSCRL3.ITM] loaded, 650 bytes [./override/OHBSHLD1.ITM] loaded, 506 bytes [./override/OHBWING2.ITM] loaded, 4058 bytes HW170: OHBWING2.ITM - Disabling 'Morale Failure: Panic' String... HW158: OHBWING2.ITM - Preventing Feebleminded Icon... override/OHBWING2.ITM copied to happy/backup/15/OHBWING2.ITM, 4058 bytes Copied [OHBWING2.ITM] to [override/OHBWING2.ITM] [./override/OHDACOR2.ITM] loaded, 218 bytes [./override/OHDACORN.ITM] loaded, 266 bytes [./override/OHDARMOR.ITM] loaded, 930 bytes [./override/OHDCRYST.ITM] loaded, 170 bytes [./override/OHDINK.ITM] loaded, 114 bytes [./override/OHDJOUR.ITM] loaded, 114 bytes HW170: OHDMASK.ITM - Disabling 'Morale Failure: Panic' String... HW159: OHDMASK.ITM - Preventing Feebleminded Animation... Copied [OHDMASK.ITM] to [override/OHDMASK.ITM] [./override/OHDMHP1.ITM] loaded, 4194 bytes [./override/OHDSCALE.ITM] loaded, 114 bytes [./override/OHHBOOK.ITM] loaded, 114 bytes [./override/OHHBOOK2.ITM] loaded, 114 bytes [./override/OHHBOOKA.ITM] loaded, 114 bytes [./override/OHHBOOKB.ITM] loaded, 114 bytes [./override/OHHBOOKC.ITM] loaded, 114 bytes [./override/OHHBOOKD.ITM] loaded, 114 bytes [./override/OHHBOOKE.ITM] loaded, 114 bytes [./override/OHHBOOKF.ITM] loaded, 114 bytes [./override/OHHBOOKG.ITM] loaded, 114 bytes [./override/OHHBOOKH.ITM] loaded, 114 bytes [./override/OHHCASQ.ITM] loaded, 114 bytes [./override/OHHEXAM1.ITM] loaded, 3186 bytes [./override/OHHEXAM2.ITM] loaded, 3186 bytes [./override/OHHEXAM3.ITM] loaded, 3282 bytes [./override/OHHEXAM4.ITM] loaded, 4338 bytes [./override/OHHEXAM5.ITM] loaded, 3186 bytes [./override/OHHGMUM1.ITM] loaded, 938 bytes [./override/OHHJOUR.ITM] loaded, 114 bytes [./override/OHHKORK.ITM] loaded, 642 bytes [./override/OHHOIL.ITM] loaded, 114 bytes [./override/OHHPHREY.ITM] loaded, 554 bytes [./override/OHHPRISN.ITM] loaded, 114 bytes [./override/OHHSHROU.ITM] loaded, 114 bytes [./override/OHHSPID1.ITM] loaded, 362 bytes [./override/OHHSTAT1.ITM] loaded, 114 bytes [./override/OHHSTATU.ITM] loaded, 114 bytes [./override/OHNCASK.ITM] loaded, 114 bytes [./override/OHNCAT.ITM] loaded, 114 bytes [./override/OHNCOLL.ITM] loaded, 458 bytes [./override/OHNDINGS.ITM] loaded, 114 bytes [./override/OHNFOOD.ITM] loaded, 218 bytes [./override/OHNHAIRB.ITM] loaded, 114 bytes [./override/OHNHTUNI.ITM] loaded, 114 bytes [./override/OHNKEY01.ITM] loaded, 114 bytes [./override/OHNMBIRD.ITM] loaded, 114 bytes [./override/OHNROBE3.ITM] loaded, 698 bytes [./override/OHNSHLD1.ITM] loaded, 794 bytes [./override/OHNSNAKE.ITM] loaded, 362 bytes [./override/OHRASH.ITM] loaded, 114 bytes [./override/OHRBOOK1.ITM] loaded, 114 bytes [./override/OHRBOOK2.ITM] loaded, 114 bytes [./override/OHRBOOT1.ITM] loaded, 1130 bytes [./override/OHREYEB.ITM] loaded, 666 bytes [./override/OHRGEM01.ITM] loaded, 170 bytes [./override/OHRGROG.ITM] loaded, 114 bytes [./override/OHRNOT02.ITM] loaded, 114 bytes [./override/OHRROPE1.ITM] loaded, 114 bytes [./override/OHRSALT.ITM] loaded, 114 bytes [./override/OHRSCRL1.ITM] loaded, 218 bytes [./override/OHRSLNG1.ITM] loaded, 602 bytes [./override/OHRWHEEL.ITM] loaded, 266 bytes [./override/OTYUGH.ITM] loaded, 458 bytes [./override/P1-2P.ITM] loaded, 362 bytes [./override/P1-3P.ITM] loaded, 362 bytes [./override/P3-18M3.ITM] loaded, 170 bytes [./override/PHSPID.ITM] loaded, 362 bytes [./override/PLAT17.ITM] loaded, 690 bytes [./override/PLOT01A.ITM] loaded, 218 bytes [./override/PLOT01Q.ITM] loaded, 218 bytes [./override/PLYJELLY.ITM] loaded, 2522 bytes [./override/PLYMSTAR.ITM] loaded, 602 bytes [./override/PLYSPID.ITM] loaded, 698 bytes [./override/PLYWYVRN.ITM] loaded, 2282 bytes [./override/POISA.ITM] loaded, 362 bytes [./override/POISF.ITM] loaded, 362 bytes [./override/POISK.ITM] loaded, 362 bytes [./override/POISSPID.ITM] loaded, 362 bytes [./override/POTN33.ITM] loaded, 1706 bytes [./override/POTN45.ITM] loaded, 3002 bytes [./override/POTN48.ITM] loaded, 458 bytes [./override/POTN99.ITM] loaded, 314 bytes [./override/PRINCESS.ITM] loaded, 4962 bytes HW139: PRINCESS.ITM - Disabling 'Dominated' String... HW160: PRINCESS.ITM - Adding effect to Reset Morale... HW161: PRINCESS.ITM - Adding Immunity to Morale Reset... HW163: PRINCESS.ITM - Adding Immunity to Morale Break... HW164: PRINCESS.ITM - Adding Resist Fear Portrait... HW165: PRINCESS.ITM - Adding effect to Remove Fear... HW171: PRINCESS.ITM - Preventing morale failure... HW158: PRINCESS.ITM - Preventing Feebleminded Icon... HW153: PRINCESS.ITM - Preventing Chaos Icon... HW154: PRINCESS.ITM - Disabling 'Confused' String... HW155: PRINCESS.ITM - Disabling 'Rigid Thinking' String... HW156: PRINCESS.ITM - Preventing Confusion Animation... override/PRINCESS.ITM copied to happy/backup/15/PRINCESS.ITM, 4962 bytes Copied [PRINCESS.ITM] to [override/PRINCESS.ITM] [./override/PSTAFM0.ITM] loaded, 1058 bytes [./override/PSTAFM0B.ITM] loaded, 1058 bytes [./override/PSTAFM0C.ITM] loaded, 1058 bytes [./override/PSTAFM0D.ITM] loaded, 1058 bytes [./override/PSTAFM0E.ITM] loaded, 810 bytes [./override/PSTAFM1.ITM] loaded, 1058 bytes [./override/PSTAFM2.ITM] loaded, 410 bytes [./override/PTION2K.ITM] loaded, 170 bytes [./override/PTION2L.ITM] loaded, 170 bytes [./override/PTION2M.ITM] loaded, 170 bytes [./override/PTION2N.ITM] loaded, 170 bytes [./override/PTION41.ITM] loaded, 506 bytes [./override/PUDDEN01.ITM] loaded, 314 bytes [./override/PULS01.ITM] loaded, 314 bytes [./override/PULS02.ITM] loaded, 314 bytes [./override/RAVAG02.ITM] loaded, 746 bytes [./override/RAVAG03.ITM] loaded, 3186 bytes [./override/REF1.ITM] loaded, 4434 bytes [./override/REGISAMU.ITM] loaded, 458 bytes [./override/REVENT2.ITM] loaded, 170 bytes [./override/RING03.ITM] loaded, 506 bytes [./override/RING09.ITM] loaded, 2514 bytes HW145: RING09.ITM - Adding Immunity to Hold Creature Type 2... override/RING09.ITM copied to happy/backup/15/RING09.ITM, 2514 bytes Copied [RING09.ITM] to [override/RING09.ITM] [./override/RING21.ITM] loaded, 210 bytes [./override/RING23.ITM] loaded, 306 bytes [./override/RING30.ITM] loaded, 506 bytes [./override/RING39.ITM] loaded, 1378 bytes [./override/RINGPICO.ITM] loaded, 370 bytes [./override/RNDARO01.ITM] loaded, 114 bytes [./override/RNDARO02.ITM] loaded, 114 bytes [./override/RNDARO03.ITM] loaded, 114 bytes [./override/RNDEQU01.ITM] loaded, 114 bytes [./override/RNDEQU02.ITM] loaded, 114 bytes [./override/RNDEQU03.ITM] loaded, 114 bytes [./override/RNDEQU04.ITM] loaded, 114 bytes [./override/RNDEQU05.ITM] loaded, 114 bytes [./override/RNDEQU06.ITM] loaded, 114 bytes [./override/RNDGEM01.ITM] loaded, 114 bytes [./override/RNDGEM02.ITM] loaded, 114 bytes [./override/RNDGEM03.ITM] loaded, 114 bytes [./override/RNDGEM04.ITM] loaded, 114 bytes [./override/RNDGEM05.ITM] loaded, 114 bytes [./override/RNDMAG01.ITM] loaded, 114 bytes [./override/RNDMAG02.ITM] loaded, 114 bytes [./override/RNDMAG03.ITM] loaded, 114 bytes [./override/RNDMAG04.ITM] loaded, 114 bytes [./override/RNDMAG05.ITM] loaded, 114 bytes [./override/RNDMAG06.ITM] loaded, 114 bytes [./override/RNDOMAGE.ITM] loaded, 114 bytes [./override/RNDPTN01.ITM] loaded, 114 bytes [./override/RNDPTN02.ITM] loaded, 114 bytes [./override/RNDPTN03.ITM] loaded, 114 bytes [./override/RNDSCR01.ITM] loaded, 114 bytes [./override/RNDSCR02.ITM] loaded, 114 bytes [./override/RNDSCR03.ITM] loaded, 114 bytes [./override/RNDSCR04.ITM] loaded, 114 bytes [./override/RNDSCR05.ITM] loaded, 114 bytes [./override/RNDSCR06.ITM] loaded, 114 bytes [./override/RNDSCR07.ITM] loaded, 114 bytes [./override/RNDSCRL.ITM] loaded, 114 bytes [./override/RNDTRE01.ITM] loaded, 114 bytes [./override/RNDTRE02.ITM] loaded, 114 bytes [./override/RNDTRE03.ITM] loaded, 114 bytes [./override/RNDTRE04.ITM] loaded, 114 bytes [./override/RNDTRE05.ITM] loaded, 114 bytes [./override/RNDTRE06.ITM] loaded, 114 bytes [./override/RNDTRE07.ITM] loaded, 114 bytes [./override/RNDTRE08.ITM] loaded, 114 bytes [./override/RNDTRE09.ITM] loaded, 114 bytes [./override/RNDTRI01.ITM] loaded, 114 bytes [./override/RNDTRI02.ITM] loaded, 114 bytes [./override/RNDTRI03.ITM] loaded, 114 bytes [./override/RNDWAND.ITM] loaded, 114 bytes [./override/RNDWEP.ITM] loaded, 114 bytes [./override/RODS03.ITM] loaded, 266 bytes [./override/RODSWORD.ITM] loaded, 610 bytes [./override/ROSSRING.ITM] loaded, 2562 bytes [./override/S1-8M1.ITM] loaded, 170 bytes [./override/S5-20.ITM] loaded, 170 bytes [./override/SAHZOM01.ITM] loaded, 506 bytes [./override/SALGRFIR.ITM] loaded, 362 bytes [./override/SALGRICE.ITM] loaded, 362 bytes [./override/SCRL17.ITM] loaded, 842 bytes [./override/SCRL3G.ITM] loaded, 322 bytes [./override/SCRL68.ITM] loaded, 322 bytes [./override/SCRLADJ.ITM] loaded, 218 bytes [./override/SCRLZY.ITM] loaded, 322 bytes [./override/SCRLZZ.ITM] loaded, 322 bytes [./override/SECRET03.ITM] loaded, 266 bytes [./override/SECRET04.ITM] loaded, 266 bytes [./override/SELTEST.ITM] loaded, 162 bytes [./override/SENDAI.ITM] loaded, 602 bytes [./override/SENGUA04.ITM] loaded, 4002 bytes [./override/SENSPI01.ITM] loaded, 554 bytes [./override/SHADOWWP.ITM] loaded, 266 bytes HW170: SHARARM.ITM - Disabling 'Morale Failure: Panic' String... Copied [SHARARM.ITM] to [override/SHARARM.ITM] [./override/SHARSWD.ITM] loaded, 890 bytes HW145: SHLD25.ITM - Adding Immunity to Hold Creature Type 2... Copied [SHLD25.ITM] to [override/SHLD25.ITM] [./override/SHLD31.ITM] loaded, 738 bytes [./override/SHLD31A.ITM] loaded, 738 bytes [./override/SLAYERW1.ITM] loaded, 2138 bytes [./override/SLAYERW3.ITM] loaded, 5402 bytes [./override/SLAYERWP.ITM] loaded, 2090 bytes [./override/SLEEP.ITM] loaded, 162 bytes [./override/SLIMED1.ITM] loaded, 258 bytes [./override/SLIMED2.ITM] loaded, 642 bytes [./override/SNAKSPIR.ITM] loaded, 458 bytes [./override/SODTRE07.ITM] loaded, 114 bytes [./override/SODTRE08.ITM] loaded, 114 bytes [./override/SODTRE09.ITM] loaded, 114 bytes [./override/SPBATT1.ITM] loaded, 650 bytes [./override/SPBATT2.ITM] loaded, 650 bytes [./override/SPBATT3.ITM] loaded, 650 bytes [./override/SPBATT4.ITM] loaded, 650 bytes [./override/SPBATT5.ITM] loaded, 650 bytes [./override/SPCL238.ITM] loaded, 314 bytes [./override/SPCL2384.ITM] loaded, 218 bytes [./override/SPCL2385.ITM] loaded, 218 bytes [./override/SPCL2386.ITM] loaded, 218 bytes [./override/SPCL2387.ITM] loaded, 218 bytes [./override/SPCL2388.ITM] loaded, 218 bytes [./override/SPECTR.ITM] loaded, 362 bytes HW145: SPER07.ITM - Adding Immunity to Hold Creature Type 2... Copied [SPER07.ITM] to [override/SPER07.ITM] [./override/SPER10.ITM] loaded, 458 bytes [./override/SPER12.ITM] loaded, 2954 bytes HW145: SPER12.ITM - Adding Immunity to Hold Creature Type 2... override/SPER12.ITM copied to happy/backup/15/SPER12.ITM, 2954 bytes Copied [SPER12.ITM] to [override/SPER12.ITM] [./override/SPIDGI1.ITM] loaded, 362 bytes [./override/SPIDHU1.ITM] loaded, 362 bytes [./override/SPIDPH1.ITM] loaded, 410 bytes [./override/SPIDVO01.ITM] loaded, 458 bytes [./override/SPIDWR.ITM] loaded, 266 bytes [./override/SPLATT1.ITM] loaded, 506 bytes [./override/SPLATT2.ITM] loaded, 506 bytes [./override/SPLATT3.ITM] loaded, 506 bytes [./override/SPLATT4.ITM] loaded, 506 bytes [./override/SPLATT5.ITM] loaded, 506 bytes [./override/SPRNGB02.ITM] loaded, 1266 bytes [./override/SPRNGB03.ITM] loaded, 3906 bytes [./override/SPRNGB04.ITM] loaded, 4626 bytes [./override/SPRNGL01.ITM] loaded, 690 bytes [./override/SPRNGL02.ITM] loaded, 1266 bytes [./override/SPRNGL03.ITM] loaded, 4050 bytes [./override/SPRNGL04.ITM] loaded, 4674 bytes [./override/SPRNGS01.ITM] loaded, 3234 bytes [./override/SPRNGS02.ITM] loaded, 3330 bytes [./override/SPRNGS03.ITM] loaded, 3954 bytes [./override/SPRNGS04.ITM] loaded, 4242 bytes [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1410 bytes [./override/SPRNGW04.ITM] loaded, 1698 bytes [./override/SPRNGZ05.ITM] loaded, 5490 bytes [./override/SPSATT1.ITM] loaded, 890 bytes [./override/SPSATT2.ITM] loaded, 890 bytes [./override/SPSATT3.ITM] loaded, 890 bytes [./override/SPSATT4.ITM] loaded, 890 bytes [./override/SPSATT5.ITM] loaded, 890 bytes [./override/SPSPID.ITM] loaded, 362 bytes [./override/SPSPID3.ITM] loaded, 362 bytes [./override/SPWATT1.ITM] loaded, 650 bytes [./override/SPWATT2.ITM] loaded, 746 bytes [./override/SPWATT3.ITM] loaded, 746 bytes [./override/SPWATT4.ITM] loaded, 746 bytes [./override/SPWATT5.ITM] loaded, 794 bytes [./override/STAF01.ITM] loaded, 410 bytes [./override/STAF09.ITM] loaded, 754 bytes [./override/STAF10.ITM] loaded, 2290 bytes [./override/STAF11.ITM] loaded, 2154 bytes [./override/STAF12.ITM] loaded, 906 bytes [./override/STAF13.ITM] loaded, 858 bytes [./override/STAF14.ITM] loaded, 1530 bytes [./override/STAF23.ITM] loaded, 842 bytes [./override/STALKESU.ITM] loaded, 170 bytes [./override/SW1H24.ITM] loaded, 1082 bytes HW145: SW1H27.ITM - Adding Immunity to Hold Creature Type 2... Copied [SW1H27.ITM] to [override/SW1H27.ITM] [./override/SW1H32.ITM] loaded, 1426 bytes HW170: SW1H32.ITM - Disabling 'Morale Failure: Panic' String... override/SW1H32.ITM copied to happy/backup/15/SW1H32.ITM, 1426 bytes Copied [SW1H32.ITM] to [override/SW1H32.ITM] [./override/SW1H33.ITM] loaded, 562 bytes [./override/SW1H33C.ITM] loaded, 562 bytes [./override/SW1H34.ITM] loaded, 1042 bytes [./override/SW1H36.ITM] loaded, 706 bytes [./override/SW1H37.ITM] loaded, 506 bytes [./override/SW1H38.ITM] loaded, 458 bytes [./override/SW1H39.ITM] loaded, 410 bytes [./override/SW1H42.ITM] loaded, 314 bytes [./override/SW1H50.ITM] loaded, 698 bytes [./override/SW1H51.ITM] loaded, 1002 bytes [./override/SW1H53.ITM] loaded, 650 bytes [./override/SW1H60.ITM] loaded, 898 bytes [./override/SW1H61.ITM] loaded, 1178 bytes [./override/SW1H65.ITM] loaded, 714 bytes [./override/SW1H68.ITM] loaded, 610 bytes [./override/SW1H68C.ITM] loaded, 658 bytes [./override/SW1H69.ITM] loaded, 1290 bytes [./override/SW1H69C.ITM] loaded, 762 bytes [./override/SW1H70.ITM] loaded, 418 bytes [./override/SW1H71.ITM] loaded, 994 bytes [./override/SW1HWK.ITM] loaded, 514 bytes [./override/SW1P01.ITM] loaded, 1562 bytes [./override/SW2H06.ITM] loaded, 2618 bytes HW145: SW2H06.ITM - Adding Immunity to Hold Creature Type 2... override/SW2H06.ITM copied to happy/backup/15/SW2H06.ITM, 2618 bytes Copied [SW2H06.ITM] to [override/SW2H06.ITM] [./override/SW2H10.ITM] loaded, 994 bytes [./override/SW2H13.ITM] loaded, 2618 bytes HW145: SW2H13.ITM - Adding Immunity to Hold Creature Type 2... override/SW2H13.ITM copied to happy/backup/15/SW2H13.ITM, 2618 bytes Copied [SW2H13.ITM] to [override/SW2H13.ITM] [./override/SW2H17.ITM] loaded, 506 bytes [./override/SW2H18.ITM] loaded, 698 bytes [./override/SW2H19.ITM] loaded, 994 bytes [./override/SW2H21.ITM] loaded, 1466 bytes [./override/SWORDI.ITM] loaded, 498 bytes [./override/TAMCHAIN.ITM] loaded, 834 bytes [./override/TSTATUE.ITM] loaded, 3714 bytes [./override/TTSCRL01.ITM] loaded, 418 bytes [./override/TTSCRL02.ITM] loaded, 322 bytes [./override/TTWAND.ITM] loaded, 314 bytes [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes [./override/VAMPREG.ITM] loaded, 1986 bytes [./override/VAMPREG1.ITM] loaded, 1986 bytes [./override/VAMPREG2.ITM] loaded, 1986 bytes [./override/VAMT01.ITM] loaded, 266 bytes [./override/VAMT06.ITM] loaded, 266 bytes [./override/VAMT08.ITM] loaded, 266 bytes [./override/VAMT10.ITM] loaded, 266 bytes [./override/VAMT12.ITM] loaded, 266 bytes [./override/WA2AMU.ITM] loaded, 354 bytes [./override/WA2S1H.ITM] loaded, 602 bytes [./override/WAAXE.ITM] loaded, 602 bytes [./override/WAND03.ITM] loaded, 362 bytes [./override/WAND05.ITM] loaded, 322 bytes [./override/WAND08.ITM] loaded, 458 bytes [./override/WAND12.ITM] loaded, 986 bytes [./override/WAND13.ITM] loaded, 410 bytes [./override/WAND18.ITM] loaded, 706 bytes [./override/WAND19.ITM] loaded, 890 bytes [./override/WANINJA.ITM] loaded, 650 bytes [./override/WEREWYV.ITM] loaded, 362 bytes [./override/WIGHT.ITM] loaded, 362 bytes [./override/WOLFM.ITM] loaded, 314 bytes [./override/WOLFSPIR.ITM] loaded, 362 bytes [./override/WOLFWI2.ITM] loaded, 362 bytes [./override/WYVERN.ITM] loaded, 362 bytes [./override/WYVERN2.ITM] loaded, 362 bytes [./override/ZOMSEA.ITM] loaded, 506 bytes Installing [Items: remove duplicate effects] [v1] Copying and patching 3540 files ... [./override/ABAZRING.ITM] loaded, 2130 bytes [./override/ABISRED1.ITM] loaded, 362 bytes [./override/ACIDOOZ3.ITM] loaded, 554 bytes [./override/ACIDOOZ4.ITM] loaded, 458 bytes [./override/AEGIS.ITM] loaded, 370 bytes [./override/AEGIS2.ITM] loaded, 314 bytes [./override/AMSOUL01.ITM] loaded, 2138 bytes [./override/AMUL18.ITM] loaded, 162 bytes [./override/AMUL21.ITM] loaded, 978 bytes [./override/AMUL26.ITM] loaded, 266 bytes [./override/AROW05.ITM] loaded, 410 bytes [./override/AROW12.ITM] loaded, 410 bytes [./override/AROW14.ITM] loaded, 362 bytes [./override/AROW1A.ITM] loaded, 314 bytes [./override/AURSTAF.ITM] loaded, 1754 bytes [./override/AX1H05.ITM] loaded, 418 bytes [./override/AX1H06.ITM] loaded, 514 bytes [./override/AX1H08.ITM] loaded, 418 bytes [./override/AX1H09.ITM] loaded, 418 bytes [./override/AX1H10.ITM] loaded, 850 bytes [./override/AX1H16.ITM] loaded, 706 bytes [./override/AX1H18.ITM] loaded, 418 bytes [./override/B3-18.ITM] loaded, 170 bytes [./override/B5-20M1.ITM] loaded, 170 bytes [./override/B6-24M2.ITM] loaded, 170 bytes [./override/B6-36M3.ITM] loaded, 170 bytes [./override/BARLFL.ITM] loaded, 746 bytes [./override/BASILG3.ITM] loaded, 362 bytes [./override/BDABISHA.ITM] loaded, 362 bytes [./override/BDAMUL05.ITM] loaded, 210 bytes [./override/BDAX1H02.ITM] loaded, 706 bytes [./override/BDAX1H05.ITM] loaded, 850 bytes [./override/BDBELHI1.ITM] loaded, 458 bytes [./override/BDBELHI2.ITM] loaded, 602 bytes [./override/BDBELLAD.ITM] loaded, 114 bytes [./override/BDBELT01.ITM] loaded, 690 bytes [./override/BDBLOOD.ITM] loaded, 218 bytes [./override/BDBLUNGH.ITM] loaded, 650 bytes [./override/BDBONBAT.ITM] loaded, 698 bytes [./override/BDBONE01.ITM] loaded, 114 bytes [./override/BDBONEFI.ITM] loaded, 218 bytes [./override/BDBOOK01.ITM] loaded, 114 bytes [./override/BDBOOK02.ITM] loaded, 114 bytes [./override/BDBOOK03.ITM] loaded, 114 bytes [./override/BDBOOK04.ITM] loaded, 114 bytes [./override/BDBOOK05.ITM] loaded, 114 bytes [./override/BDBOOK06.ITM] loaded, 114 bytes [./override/BDBOOK07.ITM] loaded, 114 bytes [./override/BDBOOK08.ITM] loaded, 114 bytes [./override/BDBOOK09.ITM] loaded, 114 bytes [./override/BDBOOK10.ITM] loaded, 114 bytes [./override/BDBOOK11.ITM] loaded, 114 bytes [./override/BDBOOK12.ITM] loaded, 114 bytes [./override/BDBOOK13.ITM] loaded, 114 bytes [./override/BDBOOKNJ.ITM] loaded, 114 bytes [./override/BDBOW01.ITM] loaded, 746 bytes [./override/BDBOW03.ITM] loaded, 554 bytes [./override/BDBRAC02.ITM] loaded, 354 bytes [./override/BDBRD01.ITM] loaded, 266 bytes [./override/BDBRD02.ITM] loaded, 266 bytes [./override/BDBRD04.ITM] loaded, 266 bytes [./override/BDBWOOSH.ITM] loaded, 114 bytes [./override/BDCCRAW1.ITM] loaded, 458 bytes [./override/BDCHAN04.ITM] loaded, 1266 bytes [./override/BDCHAN05.ITM] loaded, 738 bytes [./override/BDCHICKN.ITM] loaded, 114 bytes [./override/BDCONSTR.ITM] loaded, 2370 bytes [./override/BDDAGG02.ITM] loaded, 362 bytes [./override/BDDAGG04.ITM] loaded, 418 bytes [./override/BDDAGG07.ITM] loaded, 514 bytes [./override/BDDCOR01.ITM] loaded, 266 bytes [./override/BDDISPBE.ITM] loaded, 218 bytes [./override/BDDJINNO.ITM] loaded, 170 bytes [./override/BDDRAGGH.ITM] loaded, 3482 bytes HI62: BDDRAGGH.ITM - Effect #32 (Opcode 101) matches Effect #24! Removing... override/BDDRAGGH.ITM copied to happy/backup/16/BDDRAGGH.ITM, 3482 bytes Copied [BDDRAGGH.ITM] to [override/BDDRAGGH.ITM] [./override/BDDRGGRA.ITM] loaded, 458 bytes [./override/BDDRGGRY.ITM] loaded, 458 bytes [./override/BDEARTHG.ITM] loaded, 170 bytes [./override/BDEGG01.ITM] loaded, 114 bytes [./override/BDENDLES.ITM] loaded, 362 bytes [./override/BDFEATH.ITM] loaded, 114 bytes [./override/BDFEYRWP.ITM] loaded, 266 bytes [./override/BDFF1000.ITM] loaded, 1074 bytes [./override/BDGHASTG.ITM] loaded, 458 bytes [./override/BDGHOST.ITM] loaded, 506 bytes [./override/BDGIANHI.ITM] loaded, 170 bytes [./override/BDGIBBBR.ITM] loaded, 554 bytes [./override/BDGLABRE.ITM] loaded, 170 bytes [./override/BDHAMAT1.ITM] loaded, 266 bytes [./override/BDHAMAT2.ITM] loaded, 314 bytes [./override/BDHELCAT.ITM] loaded, 266 bytes [./override/BDHELM02.ITM] loaded, 354 bytes [./override/BDHELM06.ITM] loaded, 450 bytes [./override/BDHELM11.ITM] loaded, 882 bytes [./override/BDHELM12.ITM] loaded, 258 bytes [./override/BDIMP.ITM] loaded, 458 bytes [./override/BDIOUN01.ITM] loaded, 258 bytes [./override/BDIOUN02.ITM] loaded, 210 bytes [./override/BDJAR.ITM] loaded, 114 bytes [./override/BDJUICE.ITM] loaded, 114 bytes [./override/BDLEAT01.ITM] loaded, 1122 bytes [./override/BDLICH.ITM] loaded, 1890 bytes [./override/BDLIQUOR.ITM] loaded, 114 bytes [./override/BDMEPSUE.ITM] loaded, 170 bytes [./override/BDMEPSUF.ITM] loaded, 218 bytes [./override/BDMEPSUI.ITM] loaded, 266 bytes [./override/BDMEPSUL.ITM] loaded, 218 bytes [./override/BDMIRR01.ITM] loaded, 266 bytes [./override/BDMISC01.ITM] loaded, 362 bytes [./override/BDMISC03.ITM] loaded, 114 bytes [./override/BDMISC04.ITM] loaded, 114 bytes [./override/BDMISC06.ITM] loaded, 114 bytes [./override/BDMISC08.ITM] loaded, 266 bytes [./override/BDMISC11.ITM] loaded, 114 bytes [./override/BDMISC12.ITM] loaded, 114 bytes [./override/BDMISC13.ITM] loaded, 114 bytes [./override/BDMISC14.ITM] loaded, 114 bytes [./override/BDMISC15.ITM] loaded, 114 bytes [./override/BDMISC16.ITM] loaded, 114 bytes [./override/BDMISC18.ITM] loaded, 114 bytes [./override/BDMISC19.ITM] loaded, 114 bytes [./override/BDMISC20.ITM] loaded, 114 bytes [./override/BDMISC22.ITM] loaded, 114 bytes [./override/BDMISC23.ITM] loaded, 114 bytes [./override/BDMISC25.ITM] loaded, 114 bytes [./override/BDMISC26.ITM] loaded, 114 bytes [./override/BDMISC29.ITM] loaded, 114 bytes [./override/BDMISC33.ITM] loaded, 114 bytes [./override/BDMISC34.ITM] loaded, 114 bytes [./override/BDMISC40.ITM] loaded, 114 bytes [./override/BDMISC44.ITM] loaded, 114 bytes [./override/BDMISC45.ITM] loaded, 114 bytes [./override/BDMISC46.ITM] loaded, 114 bytes [./override/BDMISC48.ITM] loaded, 114 bytes [./override/BDMISC49.ITM] loaded, 114 bytes [./override/BDMISC51.ITM] loaded, 114 bytes [./override/BDMISC52.ITM] loaded, 114 bytes [./override/BDMISC53.ITM] loaded, 114 bytes [./override/BDMISC54.ITM] loaded, 114 bytes [./override/BDMISC55.ITM] loaded, 114 bytes [./override/BDMISC57.ITM] loaded, 114 bytes [./override/BDMISC58.ITM] loaded, 114 bytes [./override/BDMISC59.ITM] loaded, 114 bytes [./override/BDMISC60.ITM] loaded, 114 bytes [./override/BDMISC62.ITM] loaded, 114 bytes [./override/BDMISC64.ITM] loaded, 114 bytes [./override/BDMISC66.ITM] loaded, 114 bytes [./override/BDMISC67.ITM] loaded, 114 bytes [./override/BDMISCX6.ITM] loaded, 162 bytes [./override/BDMUMM01.ITM] loaded, 458 bytes [./override/BDNEO1.ITM] loaded, 218 bytes [./override/BDNEO2.ITM] loaded, 266 bytes [./override/BDNEO3.ITM] loaded, 266 bytes HI62: BDNEOIMM.ITM - Effect #46 (Opcode 101) matches Effect #39! Removing... Copied [BDNEOIMM.ITM] to [override/BDNEOIMM.ITM] [./override/BDOTYG01.ITM] loaded, 794 bytes [./override/BDOTYG02.ITM] loaded, 794 bytes [./override/BDPETSG.ITM] loaded, 266 bytes [./override/BDPOTN02.ITM] loaded, 410 bytes [./override/BDPOTN07.ITM] loaded, 114 bytes [./override/BDPOWDER.ITM] loaded, 114 bytes [./override/BDPUDDBL.ITM] loaded, 218 bytes [./override/BDRING09.ITM] loaded, 3138 bytes HI62: BDRING09.ITM - Effect #57 (Opcode 101) matches Effect #54! Removing... override/BDRING09.ITM copied to happy/backup/16/BDRING09.ITM, 3138 bytes Copied [BDRING09.ITM] to [override/BDRING09.ITM] [./override/BDROBE02.ITM] loaded, 690 bytes [./override/BDSALF01.ITM] loaded, 314 bytes [./override/BDSCALEG.ITM] loaded, 114 bytes [./override/BDSCRL02.ITM] loaded, 218 bytes [./override/BDSHA01A.ITM] loaded, 218 bytes [./override/BDSHA01B.ITM] loaded, 218 bytes [./override/BDSHA01C.ITM] loaded, 218 bytes [./override/BDSHA06A.ITM] loaded, 218 bytes [./override/BDSHA06B.ITM] loaded, 218 bytes [./override/BDSHA06C.ITM] loaded, 218 bytes [./override/BDSHA12A.ITM] loaded, 362 bytes [./override/BDSHA12B.ITM] loaded, 266 bytes [./override/BDSHA12C.ITM] loaded, 266 bytes [./override/BDSHA18A.ITM] loaded, 362 bytes [./override/BDSHA18B.ITM] loaded, 266 bytes [./override/BDSHA18C.ITM] loaded, 266 bytes [./override/BDSHACKL.ITM] loaded, 114 bytes [./override/BDSHADGR.ITM] loaded, 266 bytes [./override/BDSHADOW.ITM] loaded, 266 bytes [./override/BDSHAMB.ITM] loaded, 458 bytes [./override/BDSHBHR.ITM] loaded, 114 bytes [./override/BDSHKORJ.ITM] loaded, 114 bytes [./override/BDSHLD01.ITM] loaded, 1026 bytes [./override/BDSHSTF2.ITM] loaded, 114 bytes [./override/BDSKGR05.ITM] loaded, 650 bytes [./override/BDSNAKEH.ITM] loaded, 362 bytes [./override/BDSPECTQ.ITM] loaded, 266 bytes [./override/BDSPIDGA.ITM] loaded, 362 bytes [./override/BDSPIDGI.ITM] loaded, 362 bytes [./override/BDSPIDHU.ITM] loaded, 362 bytes [./override/BDSPIRIT.ITM] loaded, 362 bytes [./override/BDSTSNAK.ITM] loaded, 266 bytes [./override/BDSW1H05.ITM] loaded, 410 bytes [./override/BDSW1H08.ITM] loaded, 554 bytes [./override/BDSW1H22.ITM] loaded, 410 bytes [./override/BDSW1HDA.ITM] loaded, 114 bytes [./override/BDSW1HX5.ITM] loaded, 410 bytes [./override/BDTEERA.ITM] loaded, 114 bytes [./override/BDTINDER.ITM] loaded, 114 bytes [./override/BDTORCB.ITM] loaded, 114 bytes [./override/BDTORCP.ITM] loaded, 114 bytes [./override/BDTORCR.ITM] loaded, 114 bytes [./override/BDTORCY.ITM] loaded, 114 bytes [./override/BDTREANT.ITM] loaded, 170 bytes [./override/BDUNSLGU.ITM] loaded, 314 bytes [./override/BDWATERE.ITM] loaded, 218 bytes [./override/BDWIGHT.ITM] loaded, 314 bytes [./override/BDWIGHT3.ITM] loaded, 362 bytes [./override/BDWISP01.ITM] loaded, 218 bytes [./override/BDWOLFDR.ITM] loaded, 362 bytes [./override/BDWOLFVA.ITM] loaded, 506 bytes [./override/BDWYRMLI.ITM] loaded, 314 bytes [./override/BDWYV01.ITM] loaded, 362 bytes [./override/BDWYV02.ITM] loaded, 362 bytes [./override/BDWYV03.ITM] loaded, 650 bytes [./override/BDYMORI.ITM] loaded, 114 bytes [./override/BEARSPIR.ITM] loaded, 314 bytes [./override/BEHOLDER.ITM] loaded, 1506 bytes [./override/BELT09.ITM] loaded, 314 bytes [./override/BELT10.ITM] loaded, 354 bytes [./override/BELT16.ITM] loaded, 258 bytes HI62: BHAALHP1.ITM - Effect #37 (Opcode 101) matches Effect #35! Removing... Copied [BHAALHP1.ITM] to [override/BHAALHP1.ITM] HI62: BHAALIMM.ITM - Effect #35 (Opcode 101) matches Effect #33! Removing... Copied [BHAALIMM.ITM] to [override/BHAALIMM.ITM] [./override/BLUN14A.ITM] loaded, 258 bytes [./override/BLUN14B.ITM] loaded, 258 bytes [./override/BLUN14C.ITM] loaded, 258 bytes [./override/BLUN17.ITM] loaded, 458 bytes [./override/BLUN30.ITM] loaded, 3386 bytes HI62: BLUN30.ITM - Effect #52 (Opcode 101) matches Effect #49! Removing... override/BLUN30.ITM copied to happy/backup/16/BLUN30.ITM, 3386 bytes Copied [BLUN30.ITM] to [override/BLUN30.ITM] [./override/BLUN30A.ITM] loaded, 258 bytes [./override/BLUN30B.ITM] loaded, 258 bytes [./override/BLUN30C.ITM] loaded, 794 bytes [./override/BLUN40.ITM] loaded, 362 bytes [./override/BOLT04.ITM] loaded, 410 bytes [./override/BOLT07.ITM] loaded, 458 bytes [./override/BONEDAG.ITM] loaded, 506 bytes [./override/BOOT08.ITM] loaded, 258 bytes [./override/BOOT09.ITM] loaded, 698 bytes [./override/BOOT10.ITM] loaded, 354 bytes [./override/BOOT12.ITM] loaded, 410 bytes [./override/BOTSMITH.ITM] loaded, 266 bytes [./override/BOW20.ITM] loaded, 754 bytes [./override/BOW21.ITM] loaded, 754 bytes [./override/BPRNG1.ITM] loaded, 690 bytes [./override/BRAC23.ITM] loaded, 370 bytes [./override/BRDFLUT1.ITM] loaded, 1034 bytes [./override/BRDFLUT2.ITM] loaded, 314 bytes [./override/BRDFLUT3.ITM] loaded, 314 bytes [./override/BRDFLUTE.ITM] loaded, 1338 bytes [./override/BRUENPLA.ITM] loaded, 594 bytes [./override/BULL04.ITM] loaded, 362 bytes [./override/CATRING.ITM] loaded, 210 bytes [./override/CDSQUIRP.ITM] loaded, 266 bytes [./override/CDWOLFM.ITM] loaded, 554 bytes [./override/CHALCY1.ITM] loaded, 554 bytes [./override/CHALCY3.ITM] loaded, 6170 bytes HI62: CHALCY3.ITM - Effect #58 (Opcode 101) matches Effect #40! Removing... HI62: CHALCY3.ITM - Effect #54 (Opcode 206) matches Effect #52! Removing... override/CHALCY3.ITM copied to happy/backup/16/CHALCY3.ITM, 6170 bytes Copied [CHALCY3.ITM] to [override/CHALCY3.ITM] [./override/CHAN20.ITM] loaded, 698 bytes [./override/CLCK05.ITM] loaded, 498 bytes [./override/CLCK07.ITM] loaded, 362 bytes [./override/CLCK08.ITM] loaded, 410 bytes [./override/CLCK30.ITM] loaded, 882 bytes [./override/CLCK31.ITM] loaded, 610 bytes [./override/COMPB20.ITM] loaded, 706 bytes [./override/COMPB21.ITM] loaded, 706 bytes [./override/COMPON04.ITM] loaded, 162 bytes [./override/COMPS34.ITM] loaded, 1042 bytes [./override/COMPS37.ITM] loaded, 506 bytes [./override/COMPS38.ITM] loaded, 506 bytes [./override/COMPS39.ITM] loaded, 410 bytes [./override/COMPS42.ITM] loaded, 314 bytes [./override/COMPS65.ITM] loaded, 714 bytes [./override/CORNUGON.ITM] loaded, 410 bytes [./override/CUTAROW1.ITM] loaded, 266 bytes [./override/DAGG11.ITM] loaded, 418 bytes [./override/DAGG12.ITM] loaded, 562 bytes [./override/DAGG16.ITM] loaded, 554 bytes [./override/DART04.ITM] loaded, 410 bytes [./override/DART05.ITM] loaded, 410 bytes [./override/DARTMEL.ITM] loaded, 602 bytes [./override/DASBOOT.ITM] loaded, 546 bytes [./override/DEMABI01.ITM] loaded, 362 bytes [./override/DEMOGORG.ITM] loaded, 3722 bytes [./override/DIMRING.ITM] loaded, 210 bytes [./override/DMGEM1.ITM] loaded, 170 bytes [./override/DOGWAWP.ITM] loaded, 410 bytes [./override/DRAGRING.ITM] loaded, 2802 bytes HI62: DRAGRING.ITM - Effect #51 (Opcode 101) matches Effect #28! Removing... override/DRAGRING.ITM copied to happy/backup/16/DRAGRING.ITM, 2802 bytes Copied [DRAGRING.ITM] to [override/DRAGRING.ITM] [./override/DWCHAN01.ITM] loaded, 738 bytes [./override/DWDART01.ITM] loaded, 410 bytes [./override/DWWHIP.ITM] loaded, 362 bytes [./override/DWWHIP01.ITM] loaded, 362 bytes [./override/ELEMCHAN.ITM] loaded, 794 bytes [./override/ELEMCRYO.ITM] loaded, 842 bytes [./override/ELEMHYDR.ITM] loaded, 1034 bytes [./override/ELEMIMIX.ITM] loaded, 842 bytes [./override/ELEMYANC.ITM] loaded, 794 bytes [./override/ELEMZAAM.ITM] loaded, 842 bytes [./override/ETTERC.ITM] loaded, 362 bytes [./override/ETTERC2.ITM] loaded, 362 bytes [./override/ETTIN.ITM] loaded, 314 bytes [./override/FIGSPID.ITM] loaded, 362 bytes [./override/FINMEL01.ITM] loaded, 3762 bytes [./override/FINSOL01.ITM] loaded, 890 bytes [./override/FLAM01.ITM] loaded, 410 bytes [./override/FRAG01.ITM] loaded, 314 bytes [./override/FREERING.ITM] loaded, 1650 bytes [./override/FROSTY.ITM] loaded, 410 bytes [./override/GBASIL.ITM] loaded, 362 bytes [./override/GBERRY.ITM] loaded, 410 bytes [./override/GHOULLOR.ITM] loaded, 746 bytes [./override/GISPID.ITM] loaded, 362 bytes [./override/GLOBBLU1.ITM] loaded, 218 bytes [./override/GLOBBLU2.ITM] loaded, 2138 bytes [./override/GLOBBLU4.ITM] loaded, 746 bytes [./override/GLOBGRE2.ITM] loaded, 218 bytes [./override/GLOBGRE3.ITM] loaded, 266 bytes [./override/GLOBGRE4.ITM] loaded, 218 bytes [./override/GLOBPUR1.ITM] loaded, 410 bytes [./override/GLOBPUR2.ITM] loaded, 218 bytes [./override/GLOBPUR4.ITM] loaded, 218 bytes [./override/GLOBRED1.ITM] loaded, 218 bytes [./override/GLOBRED2.ITM] loaded, 410 bytes [./override/GLOBRED3.ITM] loaded, 554 bytes [./override/GOBOOM.ITM] loaded, 314 bytes [./override/GOBOOM2.ITM] loaded, 162 bytes [./override/GOBOOM3.ITM] loaded, 258 bytes HI62: GOBOOM3.ITM - Effect #2 (Opcode 141) matches Effect #1! Removing... override/GOBOOM3.ITM copied to happy/backup/16/GOBOOM3.ITM, 258 bytes Copied [GOBOOM3.ITM] to [override/GOBOOM3.ITM] [./override/GODBOW.ITM] loaded, 698 bytes [./override/GOLTOME4.ITM] loaded, 410 bytes [./override/GOPOOF.ITM] loaded, 266 bytes [./override/GORAIR.ITM] loaded, 306 bytes HI62: GORCHR.ITM - Effect #43 (Opcode 206) matches Effect #41! Removing... HI62: GORCHR.ITM - Effect #52 (Opcode 206) matches Effect #51! Removing... Copied [GORCHR.ITM] to [override/GORCHR.ITM] [./override/GORDEM2.ITM] loaded, 362 bytes HI62: GORFIRG.ITM - Effect #48 (Opcode 267) matches Effect #46! Removing... Copied [GORFIRG.ITM] to [override/GORFIRG.ITM] HI62: GORJELFU.ITM - Effect #46 (Opcode 267) matches Effect #44! Removing... Copied [GORJELFU.ITM] to [override/GORJELFU.ITM] HI62: GORJELGR.ITM - Effect #46 (Opcode 267) matches Effect #44! Removing... Copied [GORJELGR.ITM] to [override/GORJELGR.ITM] HI62: GORMISTI.ITM - Effect #48 (Opcode 267) matches Effect #46! Removing... Copied [GORMISTI.ITM] to [override/GORMISTI.ITM] [./override/GORMISTP.ITM] loaded, 402 bytes [./override/GORSNAKE.ITM] loaded, 506 bytes [./override/HALB05.ITM] loaded, 794 bytes [./override/HALB10.ITM] loaded, 466 bytes [./override/HALB11.ITM] loaded, 802 bytes [./override/HALBRD01.ITM] loaded, 314 bytes [./override/HAMM06.ITM] loaded, 610 bytes [./override/HAMM07.ITM] loaded, 410 bytes [./override/HAMM09.ITM] loaded, 794 bytes [./override/HAMM10.ITM] loaded, 1034 bytes [./override/HAMM11.ITM] loaded, 2010 bytes [./override/HASTRING.ITM] loaded, 210 bytes [./override/HELM05.ITM] loaded, 450 bytes [./override/HELM14.ITM] loaded, 978 bytes [./override/HELM30.ITM] loaded, 698 bytes [./override/HELM31.ITM] loaded, 786 bytes [./override/HELM32.ITM] loaded, 986 bytes [./override/HELM36.ITM] loaded, 306 bytes [./override/HGSALF.ITM] loaded, 418 bytes [./override/HGSTONE.ITM] loaded, 410 bytes [./override/HGWRA01.ITM] loaded, 1082 bytes [./override/HGWRA02.ITM] loaded, 450 bytes [./override/HLOLTH.ITM] loaded, 506 bytes [./override/HUSPID.ITM] loaded, 362 bytes [./override/IDART01.ITM] loaded, 218 bytes [./override/IMMCLOUD.ITM] loaded, 738 bytes HI62: IMOENHP1.ITM - Effect #42 (Opcode 101) matches Effect #40! Removing... Copied [IMOENHP1.ITM] to [override/IMOENHP1.ITM] [./override/IMPCLAW.ITM] loaded, 314 bytes [./override/IOTYUGH.ITM] loaded, 458 bytes [./override/IPOTN08.ITM] loaded, 314 bytes HI62: IPSION.ITM - Effect #42 (Opcode 101) matches Effect #23! Removing... HI62: IPSION.ITM - Effect #38 (Opcode 206) matches Effect #36! Removing... Copied [IPSION.ITM] to [override/IPSION.ITM] [./override/JELLGR1.ITM] loaded, 458 bytes [./override/JELLMU1.ITM] loaded, 554 bytes [./override/JELLMU2.ITM] loaded, 554 bytes [./override/JONHP1.ITM] loaded, 2226 bytes [./override/JWSUPER.ITM] loaded, 2658 bytes HI62: JWSUPER.ITM - Effect #47 (Opcode 101) matches Effect #42! Removing... override/JWSUPER.ITM copied to happy/backup/16/JWSUPER.ITM, 2658 bytes Copied [JWSUPER.ITM] to [override/JWSUPER.ITM] [./override/KIEL1.ITM] loaded, 218 bytes [./override/KILLSW01.ITM] loaded, 4250 bytes [./override/KUORING.ITM] loaded, 1314 bytes [./override/LACEDO.ITM] loaded, 650 bytes [./override/LACEDO02.ITM] loaded, 650 bytes [./override/LASER.ITM] loaded, 458 bytes [./override/LEAT23.ITM] loaded, 546 bytes [./override/LIGHT.ITM] loaded, 458 bytes [./override/LIONSPIR.ITM] loaded, 266 bytes [./override/MAGEAMUL.ITM] loaded, 1170 bytes [./override/MAGICOLD.ITM] loaded, 410 bytes [./override/MAGIWEB.ITM] loaded, 602 bytes [./override/MAHARPER.ITM] loaded, 1746 bytes [./override/MARILI.ITM] loaded, 986 bytes HI62: MEL01.ITM - Effect #36 (Opcode 101) matches Effect #34! Removing... Copied [MEL01.ITM] to [override/MEL01.ITM] [./override/MINHP1.ITM] loaded, 4146 bytes HI62: MINHP1.ITM - Effect #79 (Opcode 101) matches Effect #42! Removing... HI62: MINHP1.ITM - Effect #53 (Opcode 101) matches Effect #43! Removing... override/MINHP1.ITM copied to happy/backup/16/MINHP1.ITM, 4146 bytes Copied [MINHP1.ITM] to [override/MINHP1.ITM] [./override/MISC02.ITM] loaded, 114 bytes [./override/MISC03.ITM] loaded, 114 bytes [./override/MISC07.ITM] loaded, 170 bytes [./override/MISC16.ITM] loaded, 170 bytes [./override/MISC17.ITM] loaded, 170 bytes [./override/MISC18.ITM] loaded, 170 bytes [./override/MISC19.ITM] loaded, 170 bytes [./override/MISC1I.ITM] loaded, 410 bytes [./override/MISC20.ITM] loaded, 170 bytes [./override/MISC21.ITM] loaded, 170 bytes [./override/MISC22.ITM] loaded, 170 bytes [./override/MISC23.ITM] loaded, 170 bytes [./override/MISC24.ITM] loaded, 170 bytes [./override/MISC25.ITM] loaded, 170 bytes [./override/MISC26.ITM] loaded, 170 bytes [./override/MISC27.ITM] loaded, 170 bytes [./override/MISC28.ITM] loaded, 170 bytes [./override/MISC29.ITM] loaded, 170 bytes [./override/MISC2P.ITM] loaded, 602 bytes [./override/MISC30.ITM] loaded, 170 bytes [./override/MISC31.ITM] loaded, 170 bytes [./override/MISC32.ITM] loaded, 170 bytes [./override/MISC33.ITM] loaded, 170 bytes [./override/MISC34.ITM] loaded, 170 bytes [./override/MISC35.ITM] loaded, 170 bytes [./override/MISC36.ITM] loaded, 170 bytes [./override/MISC37.ITM] loaded, 170 bytes [./override/MISC38.ITM] loaded, 170 bytes [./override/MISC39.ITM] loaded, 170 bytes [./override/MISC3N.ITM] loaded, 506 bytes [./override/MISC3O.ITM] loaded, 506 bytes [./override/MISC40.ITM] loaded, 170 bytes [./override/MISC41.ITM] loaded, 170 bytes [./override/MISC42.ITM] loaded, 170 bytes [./override/MISC43.ITM] loaded, 170 bytes [./override/MISC44.ITM] loaded, 170 bytes [./override/MISC45.ITM] loaded, 170 bytes [./override/MISC4F.ITM] loaded, 114 bytes [./override/MISC5G.ITM] loaded, 642 bytes [./override/MISC5T.ITM] loaded, 610 bytes [./override/MISC66.ITM] loaded, 114 bytes [./override/MISC72.ITM] loaded, 594 bytes [./override/MISC75.ITM] loaded, 506 bytes [./override/MISC7J.ITM] loaded, 170 bytes [./override/MISC7Y.ITM] loaded, 258 bytes [./override/MISC86.ITM] loaded, 170 bytes [./override/MISC9O.ITM] loaded, 410 bytes [./override/MISC9Q.ITM] loaded, 218 bytes [./override/MISC9S.ITM] loaded, 162 bytes [./override/MISCA5.ITM] loaded, 218 bytes [./override/MISCAV.ITM] loaded, 114 bytes [./override/MISCB3.ITM] loaded, 114 bytes [./override/MISCBC.ITM] loaded, 1850 bytes [./override/MISCBQ.ITM] loaded, 410 bytes [./override/MISTCD.ITM] loaded, 218 bytes [./override/MISTHO.ITM] loaded, 410 bytes [./override/MISTICE.ITM] loaded, 410 bytes [./override/MISTPO.ITM] loaded, 458 bytes [./override/MISTVA.ITM] loaded, 362 bytes [./override/MISTVA2.ITM] loaded, 362 bytes [./override/MISTWA.ITM] loaded, 362 bytes [./override/MORSWORD.ITM] loaded, 650 bytes [./override/MOUND.ITM] loaded, 650 bytes [./override/MUMGREW.ITM] loaded, 938 bytes [./override/MUMMYW.ITM] loaded, 650 bytes [./override/NEBDAG.ITM] loaded, 506 bytes [./override/NOCIRCLE.ITM] loaded, 162 bytes [./override/NPMISC1.ITM] loaded, 746 bytes [./override/NPPLAT.ITM] loaded, 3234 bytes [./override/NPSHLD.ITM] loaded, 1130 bytes [./override/NPSW04.ITM] loaded, 554 bytes [./override/NPSW05.ITM] loaded, 554 bytes [./override/OHBBRVGR.ITM] loaded, 746 bytes [./override/OHBBSLAY.ITM] loaded, 1658 bytes [./override/OHBCOM02.ITM] loaded, 114 bytes [./override/OHBCOM03.ITM] loaded, 114 bytes [./override/OHBCOM04.ITM] loaded, 114 bytes [./override/OHBCOM10.ITM] loaded, 114 bytes [./override/OHBCOM12.ITM] loaded, 114 bytes [./override/OHBDCORN.ITM] loaded, 266 bytes [./override/OHBDGELU.ITM] loaded, 410 bytes [./override/OHBDPITF.ITM] loaded, 362 bytes [./override/OHBDRAG1.ITM] loaded, 170 bytes [./override/OHBDRAKE.ITM] loaded, 170 bytes HI62: OHBDRKRG.ITM - Effect #14 (Opcode 169) matches Effect #3! Removing... HI62: OHBDRKRG.ITM - Effect #20 (Opcode 101) matches Effect #19! Removing... Copied [OHBDRKRG.ITM] to [override/OHBDRKRG.ITM] [./override/OHBEWWEI.ITM] loaded, 266 bytes [./override/OHBGOL01.ITM] loaded, 1514 bytes [./override/OHBGOLAD.ITM] loaded, 170 bytes [./override/OHBPTN11.ITM] loaded, 410 bytes [./override/OHBREW06.ITM] loaded, 266 bytes [./override/OHBSCRL.ITM] loaded, 314 bytes [./override/OHBSCRL2.ITM] loaded, 314 bytes [./override/OHBSCRL3.ITM] loaded, 650 bytes [./override/OHBSHLD1.ITM] loaded, 506 bytes [./override/OHBWING2.ITM] loaded, 4154 bytes [./override/OHDACOR2.ITM] loaded, 218 bytes [./override/OHDACORN.ITM] loaded, 266 bytes [./override/OHDARMOR.ITM] loaded, 930 bytes [./override/OHDCRYST.ITM] loaded, 170 bytes [./override/OHDINK.ITM] loaded, 114 bytes [./override/OHDJOUR.ITM] loaded, 114 bytes [./override/OHDMASK.ITM] loaded, 2146 bytes [./override/OHDMHP1.ITM] loaded, 4194 bytes HI62: OHDMHP1.ITM - Effect #79 (Opcode 101) matches Effect #42! Removing... HI62: OHDMHP1.ITM - Effect #53 (Opcode 101) matches Effect #43! Removing... override/OHDMHP1.ITM copied to happy/backup/16/OHDMHP1.ITM, 4194 bytes Copied [OHDMHP1.ITM] to [override/OHDMHP1.ITM] [./override/OHDSCALE.ITM] loaded, 114 bytes [./override/OHHBOOK.ITM] loaded, 114 bytes [./override/OHHBOOK2.ITM] loaded, 114 bytes [./override/OHHBOOKA.ITM] loaded, 114 bytes [./override/OHHBOOKB.ITM] loaded, 114 bytes [./override/OHHBOOKC.ITM] loaded, 114 bytes [./override/OHHBOOKD.ITM] loaded, 114 bytes [./override/OHHBOOKE.ITM] loaded, 114 bytes [./override/OHHBOOKF.ITM] loaded, 114 bytes [./override/OHHBOOKG.ITM] loaded, 114 bytes [./override/OHHBOOKH.ITM] loaded, 114 bytes [./override/OHHCASQ.ITM] loaded, 114 bytes [./override/OHHEXAM1.ITM] loaded, 3186 bytes [./override/OHHEXAM2.ITM] loaded, 3186 bytes [./override/OHHEXAM3.ITM] loaded, 3282 bytes [./override/OHHEXAM4.ITM] loaded, 4338 bytes [./override/OHHEXAM5.ITM] loaded, 3186 bytes [./override/OHHGMUM1.ITM] loaded, 938 bytes [./override/OHHJOUR.ITM] loaded, 114 bytes [./override/OHHKORK.ITM] loaded, 642 bytes [./override/OHHOIL.ITM] loaded, 114 bytes [./override/OHHPHREY.ITM] loaded, 554 bytes [./override/OHHPRISN.ITM] loaded, 114 bytes [./override/OHHSHROU.ITM] loaded, 114 bytes [./override/OHHSPID1.ITM] loaded, 362 bytes [./override/OHHSTAT1.ITM] loaded, 114 bytes [./override/OHHSTATU.ITM] loaded, 114 bytes [./override/OHNCASK.ITM] loaded, 114 bytes [./override/OHNCAT.ITM] loaded, 114 bytes [./override/OHNCOLL.ITM] loaded, 458 bytes [./override/OHNDINGS.ITM] loaded, 114 bytes [./override/OHNFOOD.ITM] loaded, 218 bytes [./override/OHNHAIRB.ITM] loaded, 114 bytes [./override/OHNHTUNI.ITM] loaded, 114 bytes [./override/OHNKEY01.ITM] loaded, 114 bytes [./override/OHNMBIRD.ITM] loaded, 114 bytes [./override/OHNROBE3.ITM] loaded, 698 bytes [./override/OHNSHLD1.ITM] loaded, 794 bytes [./override/OHNSNAKE.ITM] loaded, 362 bytes [./override/OHRASH.ITM] loaded, 114 bytes [./override/OHRBOOK1.ITM] loaded, 114 bytes [./override/OHRBOOK2.ITM] loaded, 114 bytes [./override/OHRBOOT1.ITM] loaded, 1130 bytes HI62: OHRBOOT1.ITM - Effect #4 (Opcode 83) matches Effect #2! Removing... HI62: OHRBOOT1.ITM - Effect #5 (Opcode 83) matches Effect #2! Removing... HI62: OHRBOOT1.ITM - Effect #11 (Opcode 206) matches Effect #9! Removing... HI62: OHRBOOT1.ITM - Effect #12 (Opcode 206) matches Effect #9! Removing... HI62: OHRBOOT1.ITM - Effect #13 (Opcode 206) matches Effect #9! Removing... override/OHRBOOT1.ITM copied to happy/backup/16/OHRBOOT1.ITM, 1130 bytes Copied [OHRBOOT1.ITM] to [override/OHRBOOT1.ITM] [./override/OHREYEB.ITM] loaded, 666 bytes [./override/OHRGEM01.ITM] loaded, 170 bytes [./override/OHRGROG.ITM] loaded, 114 bytes [./override/OHRNOT02.ITM] loaded, 114 bytes [./override/OHRROPE1.ITM] loaded, 114 bytes [./override/OHRSALT.ITM] loaded, 114 bytes [./override/OHRSCRL1.ITM] loaded, 218 bytes [./override/OHRSLNG1.ITM] loaded, 602 bytes [./override/OHRWHEEL.ITM] loaded, 266 bytes [./override/OTYUGH.ITM] loaded, 458 bytes [./override/P1-2P.ITM] loaded, 362 bytes [./override/P1-3P.ITM] loaded, 362 bytes [./override/P3-18M3.ITM] loaded, 170 bytes [./override/PHSPID.ITM] loaded, 362 bytes [./override/PLAT17.ITM] loaded, 690 bytes [./override/PLOT01A.ITM] loaded, 218 bytes [./override/PLOT01Q.ITM] loaded, 218 bytes [./override/PLYJELLY.ITM] loaded, 2522 bytes [./override/PLYMSTAR.ITM] loaded, 602 bytes [./override/PLYSPID.ITM] loaded, 698 bytes [./override/PLYWYVRN.ITM] loaded, 2282 bytes [./override/POISA.ITM] loaded, 362 bytes [./override/POISF.ITM] loaded, 362 bytes [./override/POISK.ITM] loaded, 362 bytes [./override/POISSPID.ITM] loaded, 362 bytes [./override/POTN33.ITM] loaded, 1706 bytes [./override/POTN45.ITM] loaded, 3002 bytes [./override/POTN48.ITM] loaded, 458 bytes [./override/POTN99.ITM] loaded, 314 bytes [./override/PRINCESS.ITM] loaded, 5538 bytes [./override/PSTAFM0.ITM] loaded, 1058 bytes [./override/PSTAFM0B.ITM] loaded, 1058 bytes [./override/PSTAFM0C.ITM] loaded, 1058 bytes [./override/PSTAFM0D.ITM] loaded, 1058 bytes [./override/PSTAFM0E.ITM] loaded, 810 bytes [./override/PSTAFM1.ITM] loaded, 1058 bytes [./override/PSTAFM2.ITM] loaded, 410 bytes [./override/PTION2K.ITM] loaded, 170 bytes [./override/PTION2L.ITM] loaded, 170 bytes [./override/PTION2M.ITM] loaded, 170 bytes [./override/PTION2N.ITM] loaded, 170 bytes [./override/PTION41.ITM] loaded, 506 bytes [./override/PUDDEN01.ITM] loaded, 314 bytes [./override/PULS01.ITM] loaded, 314 bytes [./override/PULS02.ITM] loaded, 314 bytes [./override/RAVAG02.ITM] loaded, 746 bytes [./override/RAVAG03.ITM] loaded, 3186 bytes [./override/REF1.ITM] loaded, 4434 bytes HI62: REF1.ITM - Effect #83 (Opcode 101) matches Effect #52! Removing... HI62: REF1.ITM - Effect #63 (Opcode 101) matches Effect #53! Removing... override/REF1.ITM copied to happy/backup/16/REF1.ITM, 4434 bytes Copied [REF1.ITM] to [override/REF1.ITM] [./override/REGISAMU.ITM] loaded, 458 bytes [./override/REVENT2.ITM] loaded, 170 bytes [./override/RING03.ITM] loaded, 506 bytes [./override/RING09.ITM] loaded, 2562 bytes HI62: RING09.ITM - Effect #45 (Opcode 101) matches Effect #42! Removing... override/RING09.ITM copied to happy/backup/16/RING09.ITM, 2562 bytes Copied [RING09.ITM] to [override/RING09.ITM] [./override/RING21.ITM] loaded, 210 bytes [./override/RING23.ITM] loaded, 306 bytes [./override/RING30.ITM] loaded, 506 bytes [./override/RING39.ITM] loaded, 1378 bytes HI62: RING95.ITM - Effect #47 (Opcode 267) matches Effect #45! Removing... Copied [RING95.ITM] to [override/RING95.ITM] [./override/RINGPICO.ITM] loaded, 370 bytes [./override/RNDARO01.ITM] loaded, 114 bytes [./override/RNDARO02.ITM] loaded, 114 bytes [./override/RNDARO03.ITM] loaded, 114 bytes [./override/RNDEQU01.ITM] loaded, 114 bytes [./override/RNDEQU02.ITM] loaded, 114 bytes [./override/RNDEQU03.ITM] loaded, 114 bytes [./override/RNDEQU04.ITM] loaded, 114 bytes [./override/RNDEQU05.ITM] loaded, 114 bytes [./override/RNDEQU06.ITM] loaded, 114 bytes [./override/RNDGEM01.ITM] loaded, 114 bytes [./override/RNDGEM02.ITM] loaded, 114 bytes [./override/RNDGEM03.ITM] loaded, 114 bytes [./override/RNDGEM04.ITM] loaded, 114 bytes [./override/RNDGEM05.ITM] loaded, 114 bytes [./override/RNDMAG01.ITM] loaded, 114 bytes [./override/RNDMAG02.ITM] loaded, 114 bytes [./override/RNDMAG03.ITM] loaded, 114 bytes [./override/RNDMAG04.ITM] loaded, 114 bytes [./override/RNDMAG05.ITM] loaded, 114 bytes [./override/RNDMAG06.ITM] loaded, 114 bytes [./override/RNDOMAGE.ITM] loaded, 114 bytes [./override/RNDPTN01.ITM] loaded, 114 bytes [./override/RNDPTN02.ITM] loaded, 114 bytes [./override/RNDPTN03.ITM] loaded, 114 bytes [./override/RNDSCR01.ITM] loaded, 114 bytes [./override/RNDSCR02.ITM] loaded, 114 bytes [./override/RNDSCR03.ITM] loaded, 114 bytes [./override/RNDSCR04.ITM] loaded, 114 bytes [./override/RNDSCR05.ITM] loaded, 114 bytes [./override/RNDSCR06.ITM] loaded, 114 bytes [./override/RNDSCR07.ITM] loaded, 114 bytes [./override/RNDSCRL.ITM] loaded, 114 bytes [./override/RNDTRE01.ITM] loaded, 114 bytes [./override/RNDTRE02.ITM] loaded, 114 bytes [./override/RNDTRE03.ITM] loaded, 114 bytes [./override/RNDTRE04.ITM] loaded, 114 bytes [./override/RNDTRE05.ITM] loaded, 114 bytes [./override/RNDTRE06.ITM] loaded, 114 bytes [./override/RNDTRE07.ITM] loaded, 114 bytes [./override/RNDTRE08.ITM] loaded, 114 bytes [./override/RNDTRE09.ITM] loaded, 114 bytes [./override/RNDTRI01.ITM] loaded, 114 bytes [./override/RNDTRI02.ITM] loaded, 114 bytes [./override/RNDTRI03.ITM] loaded, 114 bytes [./override/RNDWAND.ITM] loaded, 114 bytes [./override/RNDWEP.ITM] loaded, 114 bytes [./override/RODS03.ITM] loaded, 266 bytes [./override/RODSWORD.ITM] loaded, 610 bytes [./override/ROSSRING.ITM] loaded, 2562 bytes HI62: ROSSRING.ITM - Effect #47 (Opcode 101) matches Effect #42! Removing... override/ROSSRING.ITM copied to happy/backup/16/ROSSRING.ITM, 2562 bytes Copied [ROSSRING.ITM] to [override/ROSSRING.ITM] [./override/S1-8M1.ITM] loaded, 170 bytes [./override/S5-20.ITM] loaded, 170 bytes [./override/SAHZOM01.ITM] loaded, 506 bytes [./override/SALGRFIR.ITM] loaded, 362 bytes [./override/SALGRICE.ITM] loaded, 362 bytes [./override/SCRL17.ITM] loaded, 842 bytes [./override/SCRL3G.ITM] loaded, 322 bytes [./override/SCRL68.ITM] loaded, 322 bytes [./override/SCRLADJ.ITM] loaded, 218 bytes [./override/SCRLZY.ITM] loaded, 322 bytes [./override/SCRLZZ.ITM] loaded, 322 bytes [./override/SECRET03.ITM] loaded, 266 bytes [./override/SECRET04.ITM] loaded, 266 bytes [./override/SELTEST.ITM] loaded, 162 bytes [./override/SENDAI.ITM] loaded, 602 bytes [./override/SENGUA04.ITM] loaded, 4002 bytes HI62: SENGUA04.ITM - Effect #73 (Opcode 101) matches Effect #36! Removing... HI62: SENGUA04.ITM - Effect #47 (Opcode 101) matches Effect #37! Removing... override/SENGUA04.ITM copied to happy/backup/16/SENGUA04.ITM, 4002 bytes Copied [SENGUA04.ITM] to [override/SENGUA04.ITM] [./override/SENSPI01.ITM] loaded, 554 bytes [./override/SHADOWWP.ITM] loaded, 266 bytes [./override/SHARARM.ITM] loaded, 2178 bytes [./override/SHARSWD.ITM] loaded, 890 bytes HI62: SHLD06P.ITM - Effect #6 (Opcode 219) matches Effect #5! Removing... Copied [SHLD06P.ITM] to [override/SHLD06P.ITM] HI62: SHLD24.ITM - Effect #68 (Opcode 197) matches Effect #36! Removing... HI62: SHLD24.ITM - Effect #67 (Opcode 197) matches Effect #56! Removing... HI62: SHLD24.ITM - Effect #73 (Opcode 197) matches Effect #66! Removing... Copied [SHLD24.ITM] to [override/SHLD24.ITM] HI62: SHLD24A.ITM - Effect #31 (Opcode 197) matches Effect #20! Removing... HI62: SHLD24A.ITM - Effect #38 (Opcode 197) matches Effect #30! Removing... Copied [SHLD24A.ITM] to [override/SHLD24A.ITM] [./override/SHLD25.ITM] loaded, 1602 bytes [./override/SHLD31.ITM] loaded, 738 bytes [./override/SHLD31A.ITM] loaded, 738 bytes [./override/SLAYERW1.ITM] loaded, 2138 bytes [./override/SLAYERW3.ITM] loaded, 5402 bytes [./override/SLAYERWP.ITM] loaded, 2090 bytes [./override/SLEEP.ITM] loaded, 162 bytes [./override/SLIMED1.ITM] loaded, 258 bytes [./override/SLIMED2.ITM] loaded, 642 bytes [./override/SNAKSPIR.ITM] loaded, 458 bytes [./override/SODTRE07.ITM] loaded, 114 bytes [./override/SODTRE08.ITM] loaded, 114 bytes [./override/SODTRE09.ITM] loaded, 114 bytes [./override/SPBATT1.ITM] loaded, 650 bytes [./override/SPBATT2.ITM] loaded, 650 bytes [./override/SPBATT3.ITM] loaded, 650 bytes [./override/SPBATT4.ITM] loaded, 650 bytes [./override/SPBATT5.ITM] loaded, 650 bytes [./override/SPCL238.ITM] loaded, 314 bytes [./override/SPCL2384.ITM] loaded, 218 bytes [./override/SPCL2385.ITM] loaded, 218 bytes [./override/SPCL2386.ITM] loaded, 218 bytes [./override/SPCL2387.ITM] loaded, 218 bytes [./override/SPCL2388.ITM] loaded, 218 bytes [./override/SPECTR.ITM] loaded, 362 bytes [./override/SPER07.ITM] loaded, 1082 bytes [./override/SPER10.ITM] loaded, 458 bytes [./override/SPER12.ITM] loaded, 3002 bytes HI62: SPER12.ITM - Effect #49 (Opcode 101) matches Effect #46! Removing... override/SPER12.ITM copied to happy/backup/16/SPER12.ITM, 3002 bytes Copied [SPER12.ITM] to [override/SPER12.ITM] [./override/SPIDGI1.ITM] loaded, 362 bytes [./override/SPIDHU1.ITM] loaded, 362 bytes [./override/SPIDPH1.ITM] loaded, 410 bytes [./override/SPIDVO01.ITM] loaded, 458 bytes [./override/SPIDWR.ITM] loaded, 266 bytes [./override/SPLATT1.ITM] loaded, 506 bytes [./override/SPLATT2.ITM] loaded, 506 bytes [./override/SPLATT3.ITM] loaded, 506 bytes [./override/SPLATT4.ITM] loaded, 506 bytes [./override/SPLATT5.ITM] loaded, 506 bytes [./override/SPRNGB02.ITM] loaded, 1266 bytes [./override/SPRNGB03.ITM] loaded, 3906 bytes HI62: SPRNGB03.ITM - Effect #38 (Opcode 101) matches Effect #37! Removing... HI62: SPRNGB03.ITM - Effect #38 (Opcode 101) matches Effect #37! Removing... HI62: SPRNGB03.ITM - Effect #38 (Opcode 101) matches Effect #37! Removing... override/SPRNGB03.ITM copied to happy/backup/16/SPRNGB03.ITM, 3906 bytes Copied [SPRNGB03.ITM] to [override/SPRNGB03.ITM] [./override/SPRNGB04.ITM] loaded, 4626 bytes HI62: SPRNGB04.ITM - Effect #41 (Opcode 101) matches Effect #40! Removing... HI62: SPRNGB04.ITM - Effect #41 (Opcode 101) matches Effect #40! Removing... HI62: SPRNGB04.ITM - Effect #41 (Opcode 101) matches Effect #40! Removing... HI62: SPRNGB04.ITM - Effect #71 (Opcode 206) matches Effect #62! Removing... override/SPRNGB04.ITM copied to happy/backup/16/SPRNGB04.ITM, 4626 bytes Copied [SPRNGB04.ITM] to [override/SPRNGB04.ITM] [./override/SPRNGL01.ITM] loaded, 690 bytes [./override/SPRNGL02.ITM] loaded, 1266 bytes [./override/SPRNGL03.ITM] loaded, 4050 bytes HI62: SPRNGL03.ITM - Effect #38 (Opcode 101) matches Effect #37! Removing... HI62: SPRNGL03.ITM - Effect #38 (Opcode 101) matches Effect #37! Removing... HI62: SPRNGL03.ITM - Effect #38 (Opcode 101) matches Effect #37! Removing... override/SPRNGL03.ITM copied to happy/backup/16/SPRNGL03.ITM, 4050 bytes Copied [SPRNGL03.ITM] to [override/SPRNGL03.ITM] [./override/SPRNGL04.ITM] loaded, 4674 bytes HI62: SPRNGL04.ITM - Effect #40 (Opcode 101) matches Effect #39! Removing... HI62: SPRNGL04.ITM - Effect #40 (Opcode 101) matches Effect #39! Removing... HI62: SPRNGL04.ITM - Effect #40 (Opcode 101) matches Effect #39! Removing... HI62: SPRNGL04.ITM - Effect #70 (Opcode 206) matches Effect #61! Removing... override/SPRNGL04.ITM copied to happy/backup/16/SPRNGL04.ITM, 4674 bytes Copied [SPRNGL04.ITM] to [override/SPRNGL04.ITM] [./override/SPRNGS01.ITM] loaded, 3234 bytes HI62: SPRNGS01.ITM - Effect #35 (Opcode 101) matches Effect #34! Removing... HI62: SPRNGS01.ITM - Effect #35 (Opcode 101) matches Effect #34! Removing... HI62: SPRNGS01.ITM - Effect #35 (Opcode 101) matches Effect #34! Removing... override/SPRNGS01.ITM copied to happy/backup/16/SPRNGS01.ITM, 3234 bytes Copied [SPRNGS01.ITM] to [override/SPRNGS01.ITM] [./override/SPRNGS02.ITM] loaded, 3330 bytes HI62: SPRNGS02.ITM - Effect #36 (Opcode 101) matches Effect #35! Removing... HI62: SPRNGS02.ITM - Effect #36 (Opcode 101) matches Effect #35! Removing... HI62: SPRNGS02.ITM - Effect #36 (Opcode 101) matches Effect #35! Removing... override/SPRNGS02.ITM copied to happy/backup/16/SPRNGS02.ITM, 3330 bytes Copied [SPRNGS02.ITM] to [override/SPRNGS02.ITM] [./override/SPRNGS03.ITM] loaded, 3954 bytes HI62: SPRNGS03.ITM - Effect #38 (Opcode 101) matches Effect #37! Removing... HI62: SPRNGS03.ITM - Effect #38 (Opcode 101) matches Effect #37! Removing... HI62: SPRNGS03.ITM - Effect #38 (Opcode 101) matches Effect #37! Removing... HI62: SPRNGS03.ITM - Effect #68 (Opcode 206) matches Effect #59! Removing... override/SPRNGS03.ITM copied to happy/backup/16/SPRNGS03.ITM, 3954 bytes Copied [SPRNGS03.ITM] to [override/SPRNGS03.ITM] [./override/SPRNGS04.ITM] loaded, 4242 bytes HI62: SPRNGS04.ITM - Effect #39 (Opcode 101) matches Effect #38! Removing... HI62: SPRNGS04.ITM - Effect #39 (Opcode 101) matches Effect #38! Removing... HI62: SPRNGS04.ITM - Effect #39 (Opcode 101) matches Effect #38! Removing... HI62: SPRNGS04.ITM - Effect #69 (Opcode 206) matches Effect #60! Removing... override/SPRNGS04.ITM copied to happy/backup/16/SPRNGS04.ITM, 4242 bytes Copied [SPRNGS04.ITM] to [override/SPRNGS04.ITM] [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1410 bytes [./override/SPRNGW04.ITM] loaded, 1698 bytes [./override/SPRNGZ05.ITM] loaded, 5490 bytes HI62: SPRNGZ05.ITM - Effect #44 (Opcode 101) matches Effect #43! Removing... HI62: SPRNGZ05.ITM - Effect #44 (Opcode 101) matches Effect #43! Removing... HI62: SPRNGZ05.ITM - Effect #44 (Opcode 101) matches Effect #43! Removing... HI62: SPRNGZ05.ITM - Effect #74 (Opcode 206) matches Effect #65! Removing... override/SPRNGZ05.ITM copied to happy/backup/16/SPRNGZ05.ITM, 5490 bytes Copied [SPRNGZ05.ITM] to [override/SPRNGZ05.ITM] [./override/SPSATT1.ITM] loaded, 890 bytes [./override/SPSATT2.ITM] loaded, 890 bytes [./override/SPSATT3.ITM] loaded, 890 bytes [./override/SPSATT4.ITM] loaded, 890 bytes [./override/SPSATT5.ITM] loaded, 890 bytes [./override/SPSPID.ITM] loaded, 362 bytes [./override/SPSPID3.ITM] loaded, 362 bytes [./override/SPWATT1.ITM] loaded, 650 bytes [./override/SPWATT2.ITM] loaded, 746 bytes [./override/SPWATT3.ITM] loaded, 746 bytes [./override/SPWATT4.ITM] loaded, 746 bytes [./override/SPWATT5.ITM] loaded, 794 bytes [./override/STAF01.ITM] loaded, 410 bytes [./override/STAF09.ITM] loaded, 754 bytes [./override/STAF10.ITM] loaded, 2290 bytes [./override/STAF11.ITM] loaded, 2154 bytes [./override/STAF12.ITM] loaded, 906 bytes [./override/STAF13.ITM] loaded, 858 bytes [./override/STAF14.ITM] loaded, 1530 bytes [./override/STAF23.ITM] loaded, 842 bytes [./override/STALKESU.ITM] loaded, 170 bytes HI62: SUREHP1.ITM - Effect #67 (Opcode 101) matches Effect #46! Removing... Copied [SUREHP1.ITM] to [override/SUREHP1.ITM] [./override/SW1H24.ITM] loaded, 1082 bytes [./override/SW1H27.ITM] loaded, 1186 bytes HI62: SW1H27.ITM - Effect #12 (Opcode 101) matches Effect #11! Removing... override/SW1H27.ITM copied to happy/backup/16/SW1H27.ITM, 1186 bytes Copied [SW1H27.ITM] to [override/SW1H27.ITM] [./override/SW1H32.ITM] loaded, 1474 bytes [./override/SW1H33.ITM] loaded, 562 bytes [./override/SW1H33C.ITM] loaded, 562 bytes [./override/SW1H34.ITM] loaded, 1042 bytes [./override/SW1H36.ITM] loaded, 706 bytes [./override/SW1H37.ITM] loaded, 506 bytes [./override/SW1H38.ITM] loaded, 458 bytes [./override/SW1H39.ITM] loaded, 410 bytes [./override/SW1H42.ITM] loaded, 314 bytes [./override/SW1H50.ITM] loaded, 698 bytes [./override/SW1H51.ITM] loaded, 1002 bytes [./override/SW1H53.ITM] loaded, 650 bytes [./override/SW1H60.ITM] loaded, 898 bytes [./override/SW1H61.ITM] loaded, 1178 bytes [./override/SW1H65.ITM] loaded, 714 bytes [./override/SW1H68.ITM] loaded, 610 bytes [./override/SW1H68C.ITM] loaded, 658 bytes [./override/SW1H69.ITM] loaded, 1290 bytes [./override/SW1H69C.ITM] loaded, 762 bytes [./override/SW1H70.ITM] loaded, 418 bytes [./override/SW1H71.ITM] loaded, 994 bytes [./override/SW1HWK.ITM] loaded, 514 bytes [./override/SW1P01.ITM] loaded, 1562 bytes [./override/SW2H06.ITM] loaded, 2666 bytes [./override/SW2H10.ITM] loaded, 994 bytes [./override/SW2H13.ITM] loaded, 2666 bytes [./override/SW2H17.ITM] loaded, 506 bytes [./override/SW2H18.ITM] loaded, 698 bytes [./override/SW2H19.ITM] loaded, 994 bytes [./override/SW2H21.ITM] loaded, 1466 bytes HI62: SW2H21.ITM - Effect #25 (Opcode 206) matches Effect #9! Removing... HI62: SW2H21.ITM - Effect #19 (Opcode 206) matches Effect #15! Removing... override/SW2H21.ITM copied to happy/backup/16/SW2H21.ITM, 1466 bytes Copied [SW2H21.ITM] to [override/SW2H21.ITM] [./override/SWORDI.ITM] loaded, 498 bytes [./override/TAMCHAIN.ITM] loaded, 834 bytes HI62: TROLLIMM.ITM - Effect #34 (Opcode 296) matches Effect #19! Removing... Copied [TROLLIMM.ITM] to [override/TROLLIMM.ITM] [./override/TSTATUE.ITM] loaded, 3714 bytes HI62: TSTATUE.ITM - Effect #69 (Opcode 101) matches Effect #35! Removing... HI62: TSTATUE.ITM - Effect #46 (Opcode 101) matches Effect #36! Removing... override/TSTATUE.ITM copied to happy/backup/16/TSTATUE.ITM, 3714 bytes Copied [TSTATUE.ITM] to [override/TSTATUE.ITM] [./override/TTSCRL01.ITM] loaded, 418 bytes [./override/TTSCRL02.ITM] loaded, 322 bytes [./override/TTWAND.ITM] loaded, 314 bytes [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes [./override/VAMPREG.ITM] loaded, 1986 bytes [./override/VAMPREG1.ITM] loaded, 1986 bytes [./override/VAMPREG2.ITM] loaded, 1986 bytes [./override/VAMT01.ITM] loaded, 266 bytes [./override/VAMT06.ITM] loaded, 266 bytes [./override/VAMT08.ITM] loaded, 266 bytes [./override/VAMT10.ITM] loaded, 266 bytes [./override/VAMT12.ITM] loaded, 266 bytes [./override/WA2AMU.ITM] loaded, 354 bytes [./override/WA2S1H.ITM] loaded, 602 bytes [./override/WAAXE.ITM] loaded, 602 bytes [./override/WAND03.ITM] loaded, 362 bytes [./override/WAND05.ITM] loaded, 322 bytes [./override/WAND08.ITM] loaded, 458 bytes [./override/WAND12.ITM] loaded, 986 bytes [./override/WAND13.ITM] loaded, 410 bytes [./override/WAND18.ITM] loaded, 706 bytes [./override/WAND19.ITM] loaded, 890 bytes [./override/WANINJA.ITM] loaded, 650 bytes [./override/WEREWYV.ITM] loaded, 362 bytes [./override/WIGHT.ITM] loaded, 362 bytes [./override/WOLFM.ITM] loaded, 314 bytes [./override/WOLFSPIR.ITM] loaded, 362 bytes [./override/WOLFWI2.ITM] loaded, 362 bytes [./override/WYVERN.ITM] loaded, 362 bytes [./override/WYVERN2.ITM] loaded, 362 bytes [./override/ZOMSEA.ITM] loaded, 506 bytes Installing [Items: remove invalid effects] [v1] Copying and patching 3540 files ... [./override/ABAZRING.ITM] loaded, 2130 bytes HW232: ABAZRING.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: ABAZRING.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: ABAZRING.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/ABAZRING.ITM copied to happy/backup/17/ABAZRING.ITM, 2130 bytes Copied [ABAZRING.ITM] to [override/ABAZRING.ITM] [./override/ABISRED1.ITM] loaded, 362 bytes [./override/ACIDOOZ3.ITM] loaded, 554 bytes [./override/ACIDOOZ4.ITM] loaded, 458 bytes [./override/AEGIS.ITM] loaded, 370 bytes [./override/AEGIS2.ITM] loaded, 314 bytes HW232: ALDETH.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: ALDETH.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: ALDETH.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [ALDETH.ITM] to [override/ALDETH.ITM] [./override/AMSOUL01.ITM] loaded, 2138 bytes [./override/AMUL18.ITM] loaded, 162 bytes [./override/AMUL21.ITM] loaded, 978 bytes [./override/AMUL26.ITM] loaded, 266 bytes [./override/AROW05.ITM] loaded, 410 bytes [./override/AROW12.ITM] loaded, 410 bytes [./override/AROW14.ITM] loaded, 362 bytes [./override/AROW1A.ITM] loaded, 314 bytes [./override/AURSTAF.ITM] loaded, 1754 bytes [./override/AX1H05.ITM] loaded, 418 bytes [./override/AX1H06.ITM] loaded, 514 bytes [./override/AX1H08.ITM] loaded, 418 bytes [./override/AX1H09.ITM] loaded, 418 bytes [./override/AX1H10.ITM] loaded, 850 bytes [./override/AX1H16.ITM] loaded, 706 bytes [./override/AX1H18.ITM] loaded, 418 bytes [./override/B3-18.ITM] loaded, 170 bytes [./override/B5-20M1.ITM] loaded, 170 bytes [./override/B6-24M2.ITM] loaded, 170 bytes [./override/B6-36M3.ITM] loaded, 170 bytes [./override/BARLFL.ITM] loaded, 746 bytes [./override/BASILG3.ITM] loaded, 362 bytes HW232: BAZPATRG.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: BAZPATRG.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: BAZPATRG.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [BAZPATRG.ITM] to [override/BAZPATRG.ITM] [./override/BDABISHA.ITM] loaded, 362 bytes [./override/BDAMUL05.ITM] loaded, 210 bytes [./override/BDAX1H02.ITM] loaded, 706 bytes [./override/BDAX1H05.ITM] loaded, 850 bytes [./override/BDBELHI1.ITM] loaded, 458 bytes [./override/BDBELHI2.ITM] loaded, 602 bytes [./override/BDBELLAD.ITM] loaded, 114 bytes [./override/BDBELT01.ITM] loaded, 690 bytes [./override/BDBLOOD.ITM] loaded, 218 bytes [./override/BDBLUNGH.ITM] loaded, 650 bytes [./override/BDBONBAT.ITM] loaded, 698 bytes [./override/BDBONE01.ITM] loaded, 114 bytes [./override/BDBONEFI.ITM] loaded, 218 bytes [./override/BDBOOK01.ITM] loaded, 114 bytes [./override/BDBOOK02.ITM] loaded, 114 bytes [./override/BDBOOK03.ITM] loaded, 114 bytes [./override/BDBOOK04.ITM] loaded, 114 bytes [./override/BDBOOK05.ITM] loaded, 114 bytes [./override/BDBOOK06.ITM] loaded, 114 bytes [./override/BDBOOK07.ITM] loaded, 114 bytes [./override/BDBOOK08.ITM] loaded, 114 bytes [./override/BDBOOK09.ITM] loaded, 114 bytes [./override/BDBOOK10.ITM] loaded, 114 bytes [./override/BDBOOK11.ITM] loaded, 114 bytes [./override/BDBOOK12.ITM] loaded, 114 bytes [./override/BDBOOK13.ITM] loaded, 114 bytes [./override/BDBOOKNJ.ITM] loaded, 114 bytes [./override/BDBOW01.ITM] loaded, 746 bytes [./override/BDBOW03.ITM] loaded, 554 bytes [./override/BDBRAC02.ITM] loaded, 354 bytes [./override/BDBRD01.ITM] loaded, 266 bytes [./override/BDBRD02.ITM] loaded, 266 bytes [./override/BDBRD04.ITM] loaded, 266 bytes [./override/BDBWOOSH.ITM] loaded, 114 bytes [./override/BDCCRAW1.ITM] loaded, 458 bytes [./override/BDCHAN04.ITM] loaded, 1266 bytes [./override/BDCHAN05.ITM] loaded, 738 bytes [./override/BDCHICKN.ITM] loaded, 114 bytes [./override/BDCONSTR.ITM] loaded, 2370 bytes HW232: BDCONSTR.ITM - effect with opcode 206 refers to a non-existent resource SPPR422.spl. Removing. override/BDCONSTR.ITM copied to happy/backup/17/BDCONSTR.ITM, 2370 bytes Copied [BDCONSTR.ITM] to [override/BDCONSTR.ITM] [./override/BDDAGG02.ITM] loaded, 362 bytes [./override/BDDAGG04.ITM] loaded, 418 bytes [./override/BDDAGG07.ITM] loaded, 514 bytes [./override/BDDCOR01.ITM] loaded, 266 bytes [./override/BDDISPBE.ITM] loaded, 218 bytes [./override/BDDJINNO.ITM] loaded, 170 bytes [./override/BDDRAGGH.ITM] loaded, 3434 bytes [./override/BDDRGGRA.ITM] loaded, 458 bytes [./override/BDDRGGRY.ITM] loaded, 458 bytes HW232: BDDTRAI.ITM - effect with opcode 206 refers to a non-existent resource SPPR215.spl. Removing. Copied [BDDTRAI.ITM] to [override/BDDTRAI.ITM] [./override/BDEARTHG.ITM] loaded, 170 bytes [./override/BDEGG01.ITM] loaded, 114 bytes [./override/BDENDLES.ITM] loaded, 362 bytes [./override/BDFEATH.ITM] loaded, 114 bytes [./override/BDFEYRWP.ITM] loaded, 266 bytes [./override/BDFF1000.ITM] loaded, 1074 bytes [./override/BDGHASTG.ITM] loaded, 458 bytes [./override/BDGHOST.ITM] loaded, 506 bytes [./override/BDGIANHI.ITM] loaded, 170 bytes [./override/BDGIBBBR.ITM] loaded, 554 bytes [./override/BDGLABRE.ITM] loaded, 170 bytes [./override/BDHAMAT1.ITM] loaded, 266 bytes [./override/BDHAMAT2.ITM] loaded, 314 bytes [./override/BDHELCAT.ITM] loaded, 266 bytes [./override/BDHELM02.ITM] loaded, 354 bytes [./override/BDHELM06.ITM] loaded, 450 bytes [./override/BDHELM11.ITM] loaded, 882 bytes [./override/BDHELM12.ITM] loaded, 258 bytes [./override/BDIMP.ITM] loaded, 458 bytes [./override/BDIOUN01.ITM] loaded, 258 bytes [./override/BDIOUN02.ITM] loaded, 210 bytes [./override/BDJAR.ITM] loaded, 114 bytes [./override/BDJUICE.ITM] loaded, 114 bytes [./override/BDLEAT01.ITM] loaded, 1122 bytes [./override/BDLICH.ITM] loaded, 1890 bytes [./override/BDLIQUOR.ITM] loaded, 114 bytes [./override/BDMEPSUE.ITM] loaded, 170 bytes [./override/BDMEPSUF.ITM] loaded, 218 bytes [./override/BDMEPSUI.ITM] loaded, 266 bytes [./override/BDMEPSUL.ITM] loaded, 218 bytes HW232: BDMEPSUT.ITM - effect with opcode 206 refers to a non-existent resource SPPR215.spl. Removing. Copied [BDMEPSUT.ITM] to [override/BDMEPSUT.ITM] [./override/BDMIRR01.ITM] loaded, 266 bytes [./override/BDMISC01.ITM] loaded, 362 bytes [./override/BDMISC03.ITM] loaded, 114 bytes [./override/BDMISC04.ITM] loaded, 114 bytes [./override/BDMISC06.ITM] loaded, 114 bytes [./override/BDMISC08.ITM] loaded, 266 bytes [./override/BDMISC11.ITM] loaded, 114 bytes [./override/BDMISC12.ITM] loaded, 114 bytes [./override/BDMISC13.ITM] loaded, 114 bytes [./override/BDMISC14.ITM] loaded, 114 bytes [./override/BDMISC15.ITM] loaded, 114 bytes [./override/BDMISC16.ITM] loaded, 114 bytes [./override/BDMISC18.ITM] loaded, 114 bytes [./override/BDMISC19.ITM] loaded, 114 bytes [./override/BDMISC20.ITM] loaded, 114 bytes [./override/BDMISC22.ITM] loaded, 114 bytes [./override/BDMISC23.ITM] loaded, 114 bytes [./override/BDMISC25.ITM] loaded, 114 bytes [./override/BDMISC26.ITM] loaded, 114 bytes [./override/BDMISC29.ITM] loaded, 114 bytes [./override/BDMISC33.ITM] loaded, 114 bytes [./override/BDMISC34.ITM] loaded, 114 bytes [./override/BDMISC40.ITM] loaded, 114 bytes [./override/BDMISC44.ITM] loaded, 114 bytes [./override/BDMISC45.ITM] loaded, 114 bytes [./override/BDMISC46.ITM] loaded, 114 bytes [./override/BDMISC48.ITM] loaded, 114 bytes [./override/BDMISC49.ITM] loaded, 114 bytes [./override/BDMISC51.ITM] loaded, 114 bytes [./override/BDMISC52.ITM] loaded, 114 bytes [./override/BDMISC53.ITM] loaded, 114 bytes [./override/BDMISC54.ITM] loaded, 114 bytes [./override/BDMISC55.ITM] loaded, 114 bytes [./override/BDMISC57.ITM] loaded, 114 bytes [./override/BDMISC58.ITM] loaded, 114 bytes [./override/BDMISC59.ITM] loaded, 114 bytes [./override/BDMISC60.ITM] loaded, 114 bytes [./override/BDMISC62.ITM] loaded, 114 bytes [./override/BDMISC64.ITM] loaded, 114 bytes [./override/BDMISC66.ITM] loaded, 114 bytes [./override/BDMISC67.ITM] loaded, 114 bytes [./override/BDMISCX6.ITM] loaded, 162 bytes [./override/BDMUMM01.ITM] loaded, 458 bytes [./override/BDNEO1.ITM] loaded, 218 bytes [./override/BDNEO2.ITM] loaded, 266 bytes [./override/BDNEO3.ITM] loaded, 266 bytes [./override/BDNEOIMM.ITM] loaded, 3426 bytes [./override/BDOTYG01.ITM] loaded, 794 bytes [./override/BDOTYG02.ITM] loaded, 794 bytes [./override/BDPETSG.ITM] loaded, 266 bytes HI63: BDPLAT01.ITM - an effect adds resistance to nonexistent damage type Magical Fire. Removing. Copied [BDPLAT01.ITM] to [override/BDPLAT01.ITM] [./override/BDPOTN02.ITM] loaded, 410 bytes [./override/BDPOTN07.ITM] loaded, 114 bytes [./override/BDPOWDER.ITM] loaded, 114 bytes [./override/BDPUDDBL.ITM] loaded, 218 bytes [./override/BDRING09.ITM] loaded, 3090 bytes HW232: BDRING09.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: BDRING09.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: BDRING09.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/BDRING09.ITM copied to happy/backup/17/BDRING09.ITM, 3090 bytes Copied [BDRING09.ITM] to [override/BDRING09.ITM] [./override/BDROBE02.ITM] loaded, 690 bytes [./override/BDSALF01.ITM] loaded, 314 bytes [./override/BDSCALEG.ITM] loaded, 114 bytes [./override/BDSCRL02.ITM] loaded, 218 bytes [./override/BDSHA01A.ITM] loaded, 218 bytes [./override/BDSHA01B.ITM] loaded, 218 bytes [./override/BDSHA01C.ITM] loaded, 218 bytes [./override/BDSHA06A.ITM] loaded, 218 bytes [./override/BDSHA06B.ITM] loaded, 218 bytes [./override/BDSHA06C.ITM] loaded, 218 bytes [./override/BDSHA12A.ITM] loaded, 362 bytes [./override/BDSHA12B.ITM] loaded, 266 bytes [./override/BDSHA12C.ITM] loaded, 266 bytes [./override/BDSHA18A.ITM] loaded, 362 bytes [./override/BDSHA18B.ITM] loaded, 266 bytes [./override/BDSHA18C.ITM] loaded, 266 bytes [./override/BDSHACKL.ITM] loaded, 114 bytes [./override/BDSHADGR.ITM] loaded, 266 bytes [./override/BDSHADOW.ITM] loaded, 266 bytes [./override/BDSHAMB.ITM] loaded, 458 bytes [./override/BDSHBHR.ITM] loaded, 114 bytes [./override/BDSHKORJ.ITM] loaded, 114 bytes [./override/BDSHLD01.ITM] loaded, 1026 bytes HI63: BDSHLD08.ITM - an effect adds resistance to nonexistent damage type Magical Fire. Removing. Copied [BDSHLD08.ITM] to [override/BDSHLD08.ITM] HI63: BDSHLDCA.ITM - an effect adds resistance to nonexistent damage type Magical Fire. Removing. Copied [BDSHLDCA.ITM] to [override/BDSHLDCA.ITM] [./override/BDSHSTF2.ITM] loaded, 114 bytes [./override/BDSKGR05.ITM] loaded, 650 bytes [./override/BDSNAKEH.ITM] loaded, 362 bytes [./override/BDSPECTQ.ITM] loaded, 266 bytes [./override/BDSPIDGA.ITM] loaded, 362 bytes [./override/BDSPIDGI.ITM] loaded, 362 bytes [./override/BDSPIDHU.ITM] loaded, 362 bytes [./override/BDSPIRIT.ITM] loaded, 362 bytes [./override/BDSTSNAK.ITM] loaded, 266 bytes [./override/BDSW1H05.ITM] loaded, 410 bytes [./override/BDSW1H08.ITM] loaded, 554 bytes [./override/BDSW1H22.ITM] loaded, 410 bytes [./override/BDSW1HDA.ITM] loaded, 114 bytes [./override/BDSW1HX5.ITM] loaded, 410 bytes [./override/BDTEERA.ITM] loaded, 114 bytes [./override/BDTINDER.ITM] loaded, 114 bytes [./override/BDTORCB.ITM] loaded, 114 bytes [./override/BDTORCP.ITM] loaded, 114 bytes [./override/BDTORCR.ITM] loaded, 114 bytes [./override/BDTORCY.ITM] loaded, 114 bytes [./override/BDTREANT.ITM] loaded, 170 bytes HI63: BDTROLL2.ITM - an effect adds resistance to nonexistent damage type Magical Cold. Removing. Copied [BDTROLL2.ITM] to [override/BDTROLL2.ITM] [./override/BDUNSLGU.ITM] loaded, 314 bytes [./override/BDWATERE.ITM] loaded, 218 bytes [./override/BDWIGHT.ITM] loaded, 314 bytes [./override/BDWIGHT3.ITM] loaded, 362 bytes [./override/BDWISP01.ITM] loaded, 218 bytes [./override/BDWOLFDR.ITM] loaded, 362 bytes [./override/BDWOLFVA.ITM] loaded, 506 bytes [./override/BDWYRMLI.ITM] loaded, 314 bytes [./override/BDWYV01.ITM] loaded, 362 bytes [./override/BDWYV02.ITM] loaded, 362 bytes [./override/BDWYV03.ITM] loaded, 650 bytes [./override/BDYMORI.ITM] loaded, 114 bytes [./override/BEARSPIR.ITM] loaded, 314 bytes [./override/BEHOLDER.ITM] loaded, 1506 bytes HW232: BEHOLDER.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: BEHOLDER.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: BEHOLDER.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/BEHOLDER.ITM copied to happy/backup/17/BEHOLDER.ITM, 1506 bytes Copied [BEHOLDER.ITM] to [override/BEHOLDER.ITM] [./override/BELT09.ITM] loaded, 314 bytes [./override/BELT10.ITM] loaded, 354 bytes [./override/BELT16.ITM] loaded, 258 bytes [./override/BHAALHP1.ITM] loaded, 3378 bytes [./override/BHAALIMM.ITM] loaded, 3282 bytes [./override/BLUN14A.ITM] loaded, 258 bytes [./override/BLUN14B.ITM] loaded, 258 bytes [./override/BLUN14C.ITM] loaded, 258 bytes [./override/BLUN17.ITM] loaded, 458 bytes [./override/BLUN30.ITM] loaded, 3338 bytes HW232: BLUN30.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: BLUN30.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: BLUN30.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/BLUN30.ITM copied to happy/backup/17/BLUN30.ITM, 3338 bytes Copied [BLUN30.ITM] to [override/BLUN30.ITM] [./override/BLUN30A.ITM] loaded, 258 bytes [./override/BLUN30B.ITM] loaded, 258 bytes [./override/BLUN30C.ITM] loaded, 794 bytes HI63: BLUN35.ITM - an effect adds resistance to nonexistent damage type Magical Fire. Removing. Copied [BLUN35.ITM] to [override/BLUN35.ITM] [./override/BLUN40.ITM] loaded, 362 bytes [./override/BOLT04.ITM] loaded, 410 bytes [./override/BOLT07.ITM] loaded, 458 bytes [./override/BONEDAG.ITM] loaded, 506 bytes [./override/BOOT08.ITM] loaded, 258 bytes [./override/BOOT09.ITM] loaded, 698 bytes [./override/BOOT10.ITM] loaded, 354 bytes [./override/BOOT12.ITM] loaded, 410 bytes [./override/BOTSMITH.ITM] loaded, 266 bytes [./override/BOW20.ITM] loaded, 754 bytes HI63: BOW20.ITM - an effect adds resistance to nonexistent damage type Magical Fire. Removing. override/BOW20.ITM copied to happy/backup/17/BOW20.ITM, 754 bytes Copied [BOW20.ITM] to [override/BOW20.ITM] [./override/BOW21.ITM] loaded, 754 bytes HI63: BOW21.ITM - an effect adds resistance to nonexistent damage type Magical Fire. Removing. override/BOW21.ITM copied to happy/backup/17/BOW21.ITM, 754 bytes Copied [BOW21.ITM] to [override/BOW21.ITM] [./override/BPRNG1.ITM] loaded, 690 bytes [./override/BRAC23.ITM] loaded, 370 bytes [./override/BRDFLUT1.ITM] loaded, 1034 bytes [./override/BRDFLUT2.ITM] loaded, 314 bytes [./override/BRDFLUT3.ITM] loaded, 314 bytes [./override/BRDFLUTE.ITM] loaded, 1338 bytes [./override/BRUENPLA.ITM] loaded, 594 bytes [./override/BULL04.ITM] loaded, 362 bytes [./override/CATRING.ITM] loaded, 210 bytes [./override/CDSQUIRP.ITM] loaded, 266 bytes [./override/CDWOLFM.ITM] loaded, 554 bytes [./override/CHALCY1.ITM] loaded, 554 bytes [./override/CHALCY3.ITM] loaded, 6074 bytes [./override/CHAN20.ITM] loaded, 698 bytes [./override/CLCK05.ITM] loaded, 498 bytes [./override/CLCK07.ITM] loaded, 362 bytes [./override/CLCK08.ITM] loaded, 410 bytes [./override/CLCK30.ITM] loaded, 882 bytes [./override/CLCK31.ITM] loaded, 610 bytes [./override/COMPB20.ITM] loaded, 706 bytes HI63: COMPB20.ITM - an effect adds resistance to nonexistent damage type Magical Fire. Removing. override/COMPB20.ITM copied to happy/backup/17/COMPB20.ITM, 706 bytes Copied [COMPB20.ITM] to [override/COMPB20.ITM] [./override/COMPB21.ITM] loaded, 706 bytes HI63: COMPB21.ITM - an effect adds resistance to nonexistent damage type Magical Fire. Removing. override/COMPB21.ITM copied to happy/backup/17/COMPB21.ITM, 706 bytes Copied [COMPB21.ITM] to [override/COMPB21.ITM] [./override/COMPON04.ITM] loaded, 162 bytes [./override/COMPS34.ITM] loaded, 1042 bytes [./override/COMPS37.ITM] loaded, 506 bytes [./override/COMPS38.ITM] loaded, 506 bytes [./override/COMPS39.ITM] loaded, 410 bytes [./override/COMPS42.ITM] loaded, 314 bytes [./override/COMPS65.ITM] loaded, 714 bytes [./override/CORNUGON.ITM] loaded, 410 bytes [./override/CUTAROW1.ITM] loaded, 266 bytes [./override/DAGG11.ITM] loaded, 418 bytes [./override/DAGG12.ITM] loaded, 562 bytes [./override/DAGG16.ITM] loaded, 554 bytes [./override/DART04.ITM] loaded, 410 bytes [./override/DART05.ITM] loaded, 410 bytes [./override/DARTMEL.ITM] loaded, 602 bytes [./override/DASBOOT.ITM] loaded, 546 bytes [./override/DEMABI01.ITM] loaded, 362 bytes [./override/DEMOGORG.ITM] loaded, 3722 bytes [./override/DIMRING.ITM] loaded, 210 bytes [./override/DMGEM1.ITM] loaded, 170 bytes [./override/DOGWAWP.ITM] loaded, 410 bytes [./override/DRAGRING.ITM] loaded, 2754 bytes HW232: DRAGRING.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: DRAGRING.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: DRAGRING.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/DRAGRING.ITM copied to happy/backup/17/DRAGRING.ITM, 2754 bytes Copied [DRAGRING.ITM] to [override/DRAGRING.ITM] [./override/DWCHAN01.ITM] loaded, 738 bytes [./override/DWDART01.ITM] loaded, 410 bytes [./override/DWWHIP.ITM] loaded, 362 bytes [./override/DWWHIP01.ITM] loaded, 362 bytes [./override/ELEMCHAN.ITM] loaded, 794 bytes [./override/ELEMCRYO.ITM] loaded, 842 bytes [./override/ELEMHYDR.ITM] loaded, 1034 bytes [./override/ELEMIMIX.ITM] loaded, 842 bytes [./override/ELEMYANC.ITM] loaded, 794 bytes [./override/ELEMZAAM.ITM] loaded, 842 bytes [./override/ETTERC.ITM] loaded, 362 bytes [./override/ETTERC2.ITM] loaded, 362 bytes [./override/ETTIN.ITM] loaded, 314 bytes [./override/FIGSPID.ITM] loaded, 362 bytes [./override/FINMEL01.ITM] loaded, 3762 bytes [./override/FINSOL01.ITM] loaded, 890 bytes [./override/FLAM01.ITM] loaded, 410 bytes [./override/FRAG01.ITM] loaded, 314 bytes [./override/FREERING.ITM] loaded, 1650 bytes HW232: FREERING.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: FREERING.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: FREERING.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/FREERING.ITM copied to happy/backup/17/FREERING.ITM, 1650 bytes Copied [FREERING.ITM] to [override/FREERING.ITM] [./override/FROSTY.ITM] loaded, 410 bytes HW232: FSSPIR.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: FSSPIR.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: FSSPIR.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [FSSPIR.ITM] to [override/FSSPIR.ITM] [./override/GBASIL.ITM] loaded, 362 bytes [./override/GBERRY.ITM] loaded, 410 bytes [./override/GHOULLOR.ITM] loaded, 746 bytes [./override/GISPID.ITM] loaded, 362 bytes [./override/GLOBBLU1.ITM] loaded, 218 bytes [./override/GLOBBLU2.ITM] loaded, 2138 bytes [./override/GLOBBLU4.ITM] loaded, 746 bytes [./override/GLOBGRE2.ITM] loaded, 218 bytes [./override/GLOBGRE3.ITM] loaded, 266 bytes [./override/GLOBGRE4.ITM] loaded, 218 bytes [./override/GLOBPUR1.ITM] loaded, 410 bytes [./override/GLOBPUR2.ITM] loaded, 218 bytes [./override/GLOBPUR4.ITM] loaded, 218 bytes [./override/GLOBRED1.ITM] loaded, 218 bytes [./override/GLOBRED2.ITM] loaded, 410 bytes [./override/GLOBRED3.ITM] loaded, 554 bytes [./override/GOBOOM.ITM] loaded, 314 bytes [./override/GOBOOM2.ITM] loaded, 162 bytes HW232: GOBOOM2.ITM - effect with opcode 168 refers to a non-existent resource .cre. Removing. override/GOBOOM2.ITM copied to happy/backup/17/GOBOOM2.ITM, 162 bytes Copied [GOBOOM2.ITM] to [override/GOBOOM2.ITM] [./override/GOBOOM3.ITM] loaded, 210 bytes HW232: GOBOOM3.ITM - effect with opcode 168 refers to a non-existent resource .cre. Removing. override/GOBOOM3.ITM copied to happy/backup/17/GOBOOM3.ITM, 210 bytes Copied [GOBOOM3.ITM] to [override/GOBOOM3.ITM] [./override/GODBOW.ITM] loaded, 698 bytes [./override/GOLTOME4.ITM] loaded, 410 bytes [./override/GOPOOF.ITM] loaded, 266 bytes [./override/GORAIR.ITM] loaded, 306 bytes [./override/GORCHR.ITM] loaded, 3762 bytes HW232: GORCHR.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: GORCHR.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: GORCHR.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/GORCHR.ITM copied to happy/backup/17/GORCHR.ITM, 3762 bytes Copied [GORCHR.ITM] to [override/GORCHR.ITM] [./override/GORDEM2.ITM] loaded, 362 bytes [./override/GORFIRG.ITM] loaded, 3042 bytes [./override/GORJELFU.ITM] loaded, 2850 bytes [./override/GORJELGR.ITM] loaded, 2850 bytes [./override/GORMISTI.ITM] loaded, 3042 bytes [./override/GORMISTP.ITM] loaded, 402 bytes [./override/GORSNAKE.ITM] loaded, 506 bytes [./override/HALB05.ITM] loaded, 794 bytes [./override/HALB10.ITM] loaded, 466 bytes [./override/HALB11.ITM] loaded, 802 bytes [./override/HALBRD01.ITM] loaded, 314 bytes [./override/HAMM06.ITM] loaded, 610 bytes [./override/HAMM07.ITM] loaded, 410 bytes [./override/HAMM09.ITM] loaded, 794 bytes [./override/HAMM10.ITM] loaded, 1034 bytes [./override/HAMM11.ITM] loaded, 2010 bytes [./override/HASTRING.ITM] loaded, 210 bytes [./override/HELM05.ITM] loaded, 450 bytes [./override/HELM14.ITM] loaded, 978 bytes [./override/HELM30.ITM] loaded, 698 bytes [./override/HELM31.ITM] loaded, 786 bytes [./override/HELM32.ITM] loaded, 986 bytes [./override/HELM36.ITM] loaded, 306 bytes [./override/HGSALF.ITM] loaded, 418 bytes [./override/HGSTONE.ITM] loaded, 410 bytes [./override/HGWRA01.ITM] loaded, 1082 bytes [./override/HGWRA02.ITM] loaded, 450 bytes [./override/HLOLTH.ITM] loaded, 506 bytes HW232: HOLDRING.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: HOLDRING.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: HOLDRING.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [HOLDRING.ITM] to [override/HOLDRING.ITM] [./override/HUSPID.ITM] loaded, 362 bytes [./override/IDART01.ITM] loaded, 218 bytes [./override/IMMCLOUD.ITM] loaded, 738 bytes [./override/IMOENHP1.ITM] loaded, 3570 bytes [./override/IMPCLAW.ITM] loaded, 314 bytes HW232: INVULNER.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: INVULNER.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: INVULNER.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [INVULNER.ITM] to [override/INVULNER.ITM] [./override/IOTYUGH.ITM] loaded, 458 bytes [./override/IPOTN08.ITM] loaded, 314 bytes [./override/IPSION.ITM] loaded, 4778 bytes [./override/JELLGR1.ITM] loaded, 458 bytes [./override/JELLMU1.ITM] loaded, 554 bytes [./override/JELLMU2.ITM] loaded, 554 bytes [./override/JONHP1.ITM] loaded, 2226 bytes [./override/JWSUPER.ITM] loaded, 2610 bytes HW232: JWSUPER.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: JWSUPER.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: JWSUPER.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/JWSUPER.ITM copied to happy/backup/17/JWSUPER.ITM, 2610 bytes Copied [JWSUPER.ITM] to [override/JWSUPER.ITM] [./override/KIEL1.ITM] loaded, 218 bytes [./override/KILLSW01.ITM] loaded, 4250 bytes [./override/KUORING.ITM] loaded, 1314 bytes [./override/LACEDO.ITM] loaded, 650 bytes [./override/LACEDO02.ITM] loaded, 650 bytes [./override/LASER.ITM] loaded, 458 bytes [./override/LEAT23.ITM] loaded, 546 bytes [./override/LIGHT.ITM] loaded, 458 bytes [./override/LIONSPIR.ITM] loaded, 266 bytes HW232: MAGE05.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: MAGE05.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: MAGE05.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [MAGE05.ITM] to [override/MAGE05.ITM] [./override/MAGEAMUL.ITM] loaded, 1170 bytes [./override/MAGICOLD.ITM] loaded, 410 bytes HI63: MAGICOLD.ITM - an effect adds resistance to nonexistent damage type Magical Cold. Removing. override/MAGICOLD.ITM copied to happy/backup/17/MAGICOLD.ITM, 410 bytes Copied [MAGICOLD.ITM] to [override/MAGICOLD.ITM] [./override/MAGIWEB.ITM] loaded, 602 bytes [./override/MAHARPER.ITM] loaded, 1746 bytes [./override/MARILI.ITM] loaded, 986 bytes [./override/MEL01.ITM] loaded, 3330 bytes [./override/MINHP1.ITM] loaded, 4050 bytes [./override/MISC02.ITM] loaded, 114 bytes [./override/MISC03.ITM] loaded, 114 bytes [./override/MISC07.ITM] loaded, 170 bytes [./override/MISC16.ITM] loaded, 170 bytes [./override/MISC17.ITM] loaded, 170 bytes [./override/MISC18.ITM] loaded, 170 bytes [./override/MISC19.ITM] loaded, 170 bytes [./override/MISC1I.ITM] loaded, 410 bytes [./override/MISC20.ITM] loaded, 170 bytes [./override/MISC21.ITM] loaded, 170 bytes [./override/MISC22.ITM] loaded, 170 bytes [./override/MISC23.ITM] loaded, 170 bytes [./override/MISC24.ITM] loaded, 170 bytes [./override/MISC25.ITM] loaded, 170 bytes [./override/MISC26.ITM] loaded, 170 bytes [./override/MISC27.ITM] loaded, 170 bytes [./override/MISC28.ITM] loaded, 170 bytes [./override/MISC29.ITM] loaded, 170 bytes [./override/MISC2P.ITM] loaded, 602 bytes [./override/MISC30.ITM] loaded, 170 bytes [./override/MISC31.ITM] loaded, 170 bytes [./override/MISC32.ITM] loaded, 170 bytes [./override/MISC33.ITM] loaded, 170 bytes [./override/MISC34.ITM] loaded, 170 bytes [./override/MISC35.ITM] loaded, 170 bytes [./override/MISC36.ITM] loaded, 170 bytes [./override/MISC37.ITM] loaded, 170 bytes [./override/MISC38.ITM] loaded, 170 bytes [./override/MISC39.ITM] loaded, 170 bytes [./override/MISC3N.ITM] loaded, 506 bytes [./override/MISC3O.ITM] loaded, 506 bytes [./override/MISC40.ITM] loaded, 170 bytes [./override/MISC41.ITM] loaded, 170 bytes [./override/MISC42.ITM] loaded, 170 bytes [./override/MISC43.ITM] loaded, 170 bytes [./override/MISC44.ITM] loaded, 170 bytes [./override/MISC45.ITM] loaded, 170 bytes [./override/MISC4F.ITM] loaded, 114 bytes [./override/MISC5G.ITM] loaded, 642 bytes [./override/MISC5T.ITM] loaded, 610 bytes [./override/MISC66.ITM] loaded, 114 bytes [./override/MISC72.ITM] loaded, 594 bytes [./override/MISC75.ITM] loaded, 506 bytes [./override/MISC7J.ITM] loaded, 170 bytes [./override/MISC7Y.ITM] loaded, 258 bytes [./override/MISC86.ITM] loaded, 170 bytes [./override/MISC9O.ITM] loaded, 410 bytes [./override/MISC9Q.ITM] loaded, 218 bytes [./override/MISC9S.ITM] loaded, 162 bytes [./override/MISCA5.ITM] loaded, 218 bytes [./override/MISCAV.ITM] loaded, 114 bytes [./override/MISCB3.ITM] loaded, 114 bytes [./override/MISCBC.ITM] loaded, 1850 bytes [./override/MISCBQ.ITM] loaded, 410 bytes [./override/MISTCD.ITM] loaded, 218 bytes [./override/MISTHO.ITM] loaded, 410 bytes [./override/MISTICE.ITM] loaded, 410 bytes [./override/MISTPO.ITM] loaded, 458 bytes [./override/MISTVA.ITM] loaded, 362 bytes [./override/MISTVA2.ITM] loaded, 362 bytes [./override/MISTWA.ITM] loaded, 362 bytes [./override/MORSWORD.ITM] loaded, 650 bytes [./override/MOUND.ITM] loaded, 650 bytes [./override/MUMGREW.ITM] loaded, 938 bytes [./override/MUMMYW.ITM] loaded, 650 bytes [./override/NEBDAG.ITM] loaded, 506 bytes [./override/NOCIRCLE.ITM] loaded, 162 bytes [./override/NPMISC1.ITM] loaded, 746 bytes [./override/NPPLAT.ITM] loaded, 3234 bytes HW232: NPPLAT.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: NPPLAT.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: NPPLAT.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/NPPLAT.ITM copied to happy/backup/17/NPPLAT.ITM, 3234 bytes Copied [NPPLAT.ITM] to [override/NPPLAT.ITM] [./override/NPSHLD.ITM] loaded, 1130 bytes [./override/NPSW04.ITM] loaded, 554 bytes [./override/NPSW05.ITM] loaded, 554 bytes HW232: OBJRING.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: OBJRING.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: OBJRING.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [OBJRING.ITM] to [override/OBJRING.ITM] [./override/OHBBRVGR.ITM] loaded, 746 bytes [./override/OHBBSLAY.ITM] loaded, 1658 bytes [./override/OHBCOM02.ITM] loaded, 114 bytes [./override/OHBCOM03.ITM] loaded, 114 bytes [./override/OHBCOM04.ITM] loaded, 114 bytes [./override/OHBCOM10.ITM] loaded, 114 bytes [./override/OHBCOM12.ITM] loaded, 114 bytes [./override/OHBDCORN.ITM] loaded, 266 bytes [./override/OHBDGELU.ITM] loaded, 410 bytes [./override/OHBDPITF.ITM] loaded, 362 bytes [./override/OHBDRAG1.ITM] loaded, 170 bytes [./override/OHBDRAKE.ITM] loaded, 170 bytes [./override/OHBDRKRG.ITM] loaded, 1602 bytes HW232: OHBDTRAI.ITM - effect with opcode 206 refers to a non-existent resource SPPR215.spl. Removing. Copied [OHBDTRAI.ITM] to [override/OHBDTRAI.ITM] HW232: OHBETRAI.ITM - effect with opcode 206 refers to a non-existent resource SPPR215.spl. Removing. Copied [OHBETRAI.ITM] to [override/OHBETRAI.ITM] [./override/OHBEWWEI.ITM] loaded, 266 bytes [./override/OHBGOL01.ITM] loaded, 1514 bytes [./override/OHBGOLAD.ITM] loaded, 170 bytes [./override/OHBPTN11.ITM] loaded, 410 bytes [./override/OHBREW06.ITM] loaded, 266 bytes [./override/OHBSCRL.ITM] loaded, 314 bytes [./override/OHBSCRL2.ITM] loaded, 314 bytes [./override/OHBSCRL3.ITM] loaded, 650 bytes [./override/OHBSHLD1.ITM] loaded, 506 bytes [./override/OHBWING2.ITM] loaded, 4154 bytes [./override/OHDACOR2.ITM] loaded, 218 bytes [./override/OHDACORN.ITM] loaded, 266 bytes [./override/OHDARMOR.ITM] loaded, 930 bytes [./override/OHDCRYST.ITM] loaded, 170 bytes [./override/OHDINK.ITM] loaded, 114 bytes [./override/OHDJOUR.ITM] loaded, 114 bytes [./override/OHDMASK.ITM] loaded, 2146 bytes [./override/OHDMHP1.ITM] loaded, 4098 bytes [./override/OHDSCALE.ITM] loaded, 114 bytes [./override/OHHBOOK.ITM] loaded, 114 bytes [./override/OHHBOOK2.ITM] loaded, 114 bytes [./override/OHHBOOKA.ITM] loaded, 114 bytes [./override/OHHBOOKB.ITM] loaded, 114 bytes [./override/OHHBOOKC.ITM] loaded, 114 bytes [./override/OHHBOOKD.ITM] loaded, 114 bytes [./override/OHHBOOKE.ITM] loaded, 114 bytes [./override/OHHBOOKF.ITM] loaded, 114 bytes [./override/OHHBOOKG.ITM] loaded, 114 bytes [./override/OHHBOOKH.ITM] loaded, 114 bytes [./override/OHHCASQ.ITM] loaded, 114 bytes [./override/OHHEXAM1.ITM] loaded, 3186 bytes [./override/OHHEXAM2.ITM] loaded, 3186 bytes [./override/OHHEXAM3.ITM] loaded, 3282 bytes [./override/OHHEXAM4.ITM] loaded, 4338 bytes [./override/OHHEXAM5.ITM] loaded, 3186 bytes [./override/OHHGMUM1.ITM] loaded, 938 bytes [./override/OHHJOUR.ITM] loaded, 114 bytes [./override/OHHKORK.ITM] loaded, 642 bytes [./override/OHHOIL.ITM] loaded, 114 bytes [./override/OHHPHREY.ITM] loaded, 554 bytes [./override/OHHPRISN.ITM] loaded, 114 bytes [./override/OHHSHROU.ITM] loaded, 114 bytes [./override/OHHSPID1.ITM] loaded, 362 bytes [./override/OHHSTAT1.ITM] loaded, 114 bytes [./override/OHHSTATU.ITM] loaded, 114 bytes [./override/OHNCASK.ITM] loaded, 114 bytes [./override/OHNCAT.ITM] loaded, 114 bytes [./override/OHNCOLL.ITM] loaded, 458 bytes [./override/OHNDINGS.ITM] loaded, 114 bytes [./override/OHNFOOD.ITM] loaded, 218 bytes [./override/OHNHAIRB.ITM] loaded, 114 bytes [./override/OHNHTUNI.ITM] loaded, 114 bytes [./override/OHNKEY01.ITM] loaded, 114 bytes [./override/OHNMBIRD.ITM] loaded, 114 bytes [./override/OHNROBE3.ITM] loaded, 698 bytes [./override/OHNSHLD1.ITM] loaded, 794 bytes [./override/OHNSNAKE.ITM] loaded, 362 bytes [./override/OHRASH.ITM] loaded, 114 bytes [./override/OHRBOOK1.ITM] loaded, 114 bytes [./override/OHRBOOK2.ITM] loaded, 114 bytes [./override/OHRBOOT1.ITM] loaded, 890 bytes [./override/OHREYEB.ITM] loaded, 666 bytes [./override/OHRGEM01.ITM] loaded, 170 bytes [./override/OHRGROG.ITM] loaded, 114 bytes [./override/OHRNOT02.ITM] loaded, 114 bytes [./override/OHRROPE1.ITM] loaded, 114 bytes [./override/OHRSALT.ITM] loaded, 114 bytes [./override/OHRSCRL1.ITM] loaded, 218 bytes [./override/OHRSLNG1.ITM] loaded, 602 bytes [./override/OHRWHEEL.ITM] loaded, 266 bytes [./override/OTYUGH.ITM] loaded, 458 bytes [./override/P1-2P.ITM] loaded, 362 bytes [./override/P1-3P.ITM] loaded, 362 bytes [./override/P3-18M3.ITM] loaded, 170 bytes HW232: PALRING.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: PALRING.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: PALRING.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [PALRING.ITM] to [override/PALRING.ITM] [./override/PHSPID.ITM] loaded, 362 bytes [./override/PLAT17.ITM] loaded, 690 bytes [./override/PLOT01A.ITM] loaded, 218 bytes [./override/PLOT01Q.ITM] loaded, 218 bytes [./override/PLYJELLY.ITM] loaded, 2522 bytes [./override/PLYMSTAR.ITM] loaded, 602 bytes [./override/PLYSPID.ITM] loaded, 698 bytes [./override/PLYWYVRN.ITM] loaded, 2282 bytes HW232: PLYWYVRN.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. HW232: PLYWYVRN.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: PLYWYVRN.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. override/PLYWYVRN.ITM copied to happy/backup/17/PLYWYVRN.ITM, 2282 bytes Copied [PLYWYVRN.ITM] to [override/PLYWYVRN.ITM] [./override/POISA.ITM] loaded, 362 bytes [./override/POISF.ITM] loaded, 362 bytes [./override/POISK.ITM] loaded, 362 bytes [./override/POISSPID.ITM] loaded, 362 bytes [./override/POTN33.ITM] loaded, 1706 bytes [./override/POTN45.ITM] loaded, 3002 bytes [./override/POTN48.ITM] loaded, 458 bytes [./override/POTN99.ITM] loaded, 314 bytes [./override/PRINCESS.ITM] loaded, 5538 bytes [./override/PSTAFM0.ITM] loaded, 1058 bytes [./override/PSTAFM0B.ITM] loaded, 1058 bytes [./override/PSTAFM0C.ITM] loaded, 1058 bytes [./override/PSTAFM0D.ITM] loaded, 1058 bytes [./override/PSTAFM0E.ITM] loaded, 810 bytes [./override/PSTAFM1.ITM] loaded, 1058 bytes [./override/PSTAFM2.ITM] loaded, 410 bytes [./override/PTION2K.ITM] loaded, 170 bytes [./override/PTION2L.ITM] loaded, 170 bytes [./override/PTION2M.ITM] loaded, 170 bytes [./override/PTION2N.ITM] loaded, 170 bytes [./override/PTION41.ITM] loaded, 506 bytes [./override/PUDDEN01.ITM] loaded, 314 bytes [./override/PULS01.ITM] loaded, 314 bytes [./override/PULS02.ITM] loaded, 314 bytes [./override/RAVAG02.ITM] loaded, 746 bytes [./override/RAVAG03.ITM] loaded, 3186 bytes [./override/REF1.ITM] loaded, 4338 bytes [./override/REGISAMU.ITM] loaded, 458 bytes [./override/REVENT2.ITM] loaded, 170 bytes [./override/RING03.ITM] loaded, 506 bytes [./override/RING09.ITM] loaded, 2514 bytes HW232: RING09.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: RING09.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: RING09.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/RING09.ITM copied to happy/backup/17/RING09.ITM, 2514 bytes Copied [RING09.ITM] to [override/RING09.ITM] [./override/RING21.ITM] loaded, 210 bytes [./override/RING23.ITM] loaded, 306 bytes [./override/RING30.ITM] loaded, 506 bytes [./override/RING39.ITM] loaded, 1378 bytes [./override/RING95.ITM] loaded, 2898 bytes HW232: RING97.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: RING97.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: RING97.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [RING97.ITM] to [override/RING97.ITM] [./override/RINGPICO.ITM] loaded, 370 bytes [./override/RNDARO01.ITM] loaded, 114 bytes [./override/RNDARO02.ITM] loaded, 114 bytes [./override/RNDARO03.ITM] loaded, 114 bytes [./override/RNDEQU01.ITM] loaded, 114 bytes [./override/RNDEQU02.ITM] loaded, 114 bytes [./override/RNDEQU03.ITM] loaded, 114 bytes [./override/RNDEQU04.ITM] loaded, 114 bytes [./override/RNDEQU05.ITM] loaded, 114 bytes [./override/RNDEQU06.ITM] loaded, 114 bytes [./override/RNDGEM01.ITM] loaded, 114 bytes [./override/RNDGEM02.ITM] loaded, 114 bytes [./override/RNDGEM03.ITM] loaded, 114 bytes [./override/RNDGEM04.ITM] loaded, 114 bytes [./override/RNDGEM05.ITM] loaded, 114 bytes [./override/RNDMAG01.ITM] loaded, 114 bytes [./override/RNDMAG02.ITM] loaded, 114 bytes [./override/RNDMAG03.ITM] loaded, 114 bytes [./override/RNDMAG04.ITM] loaded, 114 bytes [./override/RNDMAG05.ITM] loaded, 114 bytes [./override/RNDMAG06.ITM] loaded, 114 bytes [./override/RNDOMAGE.ITM] loaded, 114 bytes [./override/RNDPTN01.ITM] loaded, 114 bytes [./override/RNDPTN02.ITM] loaded, 114 bytes [./override/RNDPTN03.ITM] loaded, 114 bytes [./override/RNDSCR01.ITM] loaded, 114 bytes [./override/RNDSCR02.ITM] loaded, 114 bytes [./override/RNDSCR03.ITM] loaded, 114 bytes [./override/RNDSCR04.ITM] loaded, 114 bytes [./override/RNDSCR05.ITM] loaded, 114 bytes [./override/RNDSCR06.ITM] loaded, 114 bytes [./override/RNDSCR07.ITM] loaded, 114 bytes [./override/RNDSCRL.ITM] loaded, 114 bytes [./override/RNDTRE01.ITM] loaded, 114 bytes [./override/RNDTRE02.ITM] loaded, 114 bytes [./override/RNDTRE03.ITM] loaded, 114 bytes [./override/RNDTRE04.ITM] loaded, 114 bytes [./override/RNDTRE05.ITM] loaded, 114 bytes [./override/RNDTRE06.ITM] loaded, 114 bytes [./override/RNDTRE07.ITM] loaded, 114 bytes [./override/RNDTRE08.ITM] loaded, 114 bytes [./override/RNDTRE09.ITM] loaded, 114 bytes [./override/RNDTRI01.ITM] loaded, 114 bytes [./override/RNDTRI02.ITM] loaded, 114 bytes [./override/RNDTRI03.ITM] loaded, 114 bytes [./override/RNDWAND.ITM] loaded, 114 bytes [./override/RNDWEP.ITM] loaded, 114 bytes [./override/RODS03.ITM] loaded, 266 bytes [./override/RODSWORD.ITM] loaded, 610 bytes [./override/ROSSRING.ITM] loaded, 2514 bytes HW232: ROSSRING.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: ROSSRING.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: ROSSRING.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/ROSSRING.ITM copied to happy/backup/17/ROSSRING.ITM, 2514 bytes Copied [ROSSRING.ITM] to [override/ROSSRING.ITM] [./override/S1-8M1.ITM] loaded, 170 bytes [./override/S5-20.ITM] loaded, 170 bytes [./override/SAHZOM01.ITM] loaded, 506 bytes [./override/SALGRFIR.ITM] loaded, 362 bytes [./override/SALGRICE.ITM] loaded, 362 bytes [./override/SCRL17.ITM] loaded, 842 bytes [./override/SCRL3G.ITM] loaded, 322 bytes [./override/SCRL68.ITM] loaded, 322 bytes [./override/SCRLADJ.ITM] loaded, 218 bytes [./override/SCRLZY.ITM] loaded, 322 bytes [./override/SCRLZZ.ITM] loaded, 322 bytes [./override/SECRET03.ITM] loaded, 266 bytes [./override/SECRET04.ITM] loaded, 266 bytes [./override/SELTEST.ITM] loaded, 162 bytes [./override/SENDAI.ITM] loaded, 602 bytes [./override/SENGUA04.ITM] loaded, 3906 bytes [./override/SENSPI01.ITM] loaded, 554 bytes [./override/SHADOWWP.ITM] loaded, 266 bytes HW232: SHALT01.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SHALT01.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SHALT01.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [SHALT01.ITM] to [override/SHALT01.ITM] [./override/SHARARM.ITM] loaded, 2178 bytes [./override/SHARSWD.ITM] loaded, 890 bytes [./override/SHLD06P.ITM] loaded, 450 bytes [./override/SHLD24.ITM] loaded, 3762 bytes [./override/SHLD24A.ITM] loaded, 2082 bytes [./override/SHLD25.ITM] loaded, 1602 bytes [./override/SHLD31.ITM] loaded, 738 bytes [./override/SHLD31A.ITM] loaded, 738 bytes [./override/SLAYERW1.ITM] loaded, 2138 bytes [./override/SLAYERW3.ITM] loaded, 5402 bytes [./override/SLAYERWP.ITM] loaded, 2090 bytes [./override/SLEEP.ITM] loaded, 162 bytes [./override/SLIMED1.ITM] loaded, 258 bytes [./override/SLIMED2.ITM] loaded, 642 bytes [./override/SNAKSPIR.ITM] loaded, 458 bytes [./override/SODTRE07.ITM] loaded, 114 bytes [./override/SODTRE08.ITM] loaded, 114 bytes [./override/SODTRE09.ITM] loaded, 114 bytes [./override/SPBATT1.ITM] loaded, 650 bytes [./override/SPBATT2.ITM] loaded, 650 bytes [./override/SPBATT3.ITM] loaded, 650 bytes [./override/SPBATT4.ITM] loaded, 650 bytes [./override/SPBATT5.ITM] loaded, 650 bytes [./override/SPCL238.ITM] loaded, 314 bytes [./override/SPCL2384.ITM] loaded, 218 bytes [./override/SPCL2385.ITM] loaded, 218 bytes [./override/SPCL2386.ITM] loaded, 218 bytes [./override/SPCL2387.ITM] loaded, 218 bytes [./override/SPCL2388.ITM] loaded, 218 bytes [./override/SPECTR.ITM] loaded, 362 bytes [./override/SPER07.ITM] loaded, 1082 bytes [./override/SPER10.ITM] loaded, 458 bytes [./override/SPER12.ITM] loaded, 2954 bytes HW232: SPER12.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPER12.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPER12.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPER12.ITM copied to happy/backup/17/SPER12.ITM, 2954 bytes Copied [SPER12.ITM] to [override/SPER12.ITM] [./override/SPIDGI1.ITM] loaded, 362 bytes [./override/SPIDHU1.ITM] loaded, 362 bytes [./override/SPIDPH1.ITM] loaded, 410 bytes [./override/SPIDVO01.ITM] loaded, 458 bytes [./override/SPIDWR.ITM] loaded, 266 bytes [./override/SPLATT1.ITM] loaded, 506 bytes [./override/SPLATT2.ITM] loaded, 506 bytes [./override/SPLATT3.ITM] loaded, 506 bytes [./override/SPLATT4.ITM] loaded, 506 bytes [./override/SPLATT5.ITM] loaded, 506 bytes [./override/SPRNGB02.ITM] loaded, 1266 bytes [./override/SPRNGB03.ITM] loaded, 3762 bytes HW232: SPRNGB03.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGB03.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGB03.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGB03.ITM copied to happy/backup/17/SPRNGB03.ITM, 3762 bytes Copied [SPRNGB03.ITM] to [override/SPRNGB03.ITM] [./override/SPRNGB04.ITM] loaded, 4434 bytes HW232: SPRNGB04.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGB04.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGB04.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGB04.ITM copied to happy/backup/17/SPRNGB04.ITM, 4434 bytes Copied [SPRNGB04.ITM] to [override/SPRNGB04.ITM] [./override/SPRNGL01.ITM] loaded, 690 bytes [./override/SPRNGL02.ITM] loaded, 1266 bytes [./override/SPRNGL03.ITM] loaded, 3906 bytes HW232: SPRNGL03.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGL03.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGL03.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGL03.ITM copied to happy/backup/17/SPRNGL03.ITM, 3906 bytes Copied [SPRNGL03.ITM] to [override/SPRNGL03.ITM] [./override/SPRNGL04.ITM] loaded, 4482 bytes HW232: SPRNGL04.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGL04.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGL04.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGL04.ITM copied to happy/backup/17/SPRNGL04.ITM, 4482 bytes Copied [SPRNGL04.ITM] to [override/SPRNGL04.ITM] [./override/SPRNGS01.ITM] loaded, 3090 bytes HW232: SPRNGS01.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGS01.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGS01.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGS01.ITM copied to happy/backup/17/SPRNGS01.ITM, 3090 bytes Copied [SPRNGS01.ITM] to [override/SPRNGS01.ITM] [./override/SPRNGS02.ITM] loaded, 3186 bytes HW232: SPRNGS02.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGS02.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGS02.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGS02.ITM copied to happy/backup/17/SPRNGS02.ITM, 3186 bytes Copied [SPRNGS02.ITM] to [override/SPRNGS02.ITM] [./override/SPRNGS03.ITM] loaded, 3762 bytes HW232: SPRNGS03.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGS03.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGS03.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGS03.ITM copied to happy/backup/17/SPRNGS03.ITM, 3762 bytes Copied [SPRNGS03.ITM] to [override/SPRNGS03.ITM] [./override/SPRNGS04.ITM] loaded, 4050 bytes HW232: SPRNGS04.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGS04.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGS04.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGS04.ITM copied to happy/backup/17/SPRNGS04.ITM, 4050 bytes Copied [SPRNGS04.ITM] to [override/SPRNGS04.ITM] [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1410 bytes [./override/SPRNGW04.ITM] loaded, 1698 bytes [./override/SPRNGZ05.ITM] loaded, 5298 bytes HW232: SPRNGZ05.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGZ05.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGZ05.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGZ05.ITM copied to happy/backup/17/SPRNGZ05.ITM, 5298 bytes Copied [SPRNGZ05.ITM] to [override/SPRNGZ05.ITM] [./override/SPSATT1.ITM] loaded, 890 bytes [./override/SPSATT2.ITM] loaded, 890 bytes [./override/SPSATT3.ITM] loaded, 890 bytes [./override/SPSATT4.ITM] loaded, 890 bytes [./override/SPSATT5.ITM] loaded, 890 bytes [./override/SPSPID.ITM] loaded, 362 bytes [./override/SPSPID3.ITM] loaded, 362 bytes [./override/SPWATT1.ITM] loaded, 650 bytes [./override/SPWATT2.ITM] loaded, 746 bytes [./override/SPWATT3.ITM] loaded, 746 bytes [./override/SPWATT4.ITM] loaded, 746 bytes [./override/SPWATT5.ITM] loaded, 794 bytes [./override/STAF01.ITM] loaded, 410 bytes [./override/STAF09.ITM] loaded, 754 bytes [./override/STAF10.ITM] loaded, 2290 bytes [./override/STAF11.ITM] loaded, 2154 bytes [./override/STAF12.ITM] loaded, 906 bytes [./override/STAF13.ITM] loaded, 858 bytes [./override/STAF14.ITM] loaded, 1530 bytes [./override/STAF23.ITM] loaded, 842 bytes [./override/STALKESU.ITM] loaded, 170 bytes [./override/SUREHP1.ITM] loaded, 3426 bytes HW232: SUREHP1.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SUREHP1.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SUREHP1.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SUREHP1.ITM copied to happy/backup/17/SUREHP1.ITM, 3426 bytes Copied [SUREHP1.ITM] to [override/SUREHP1.ITM] [./override/SW1H24.ITM] loaded, 1082 bytes [./override/SW1H27.ITM] loaded, 1138 bytes [./override/SW1H32.ITM] loaded, 1474 bytes [./override/SW1H33.ITM] loaded, 562 bytes [./override/SW1H33C.ITM] loaded, 562 bytes [./override/SW1H34.ITM] loaded, 1042 bytes [./override/SW1H36.ITM] loaded, 706 bytes [./override/SW1H37.ITM] loaded, 506 bytes [./override/SW1H38.ITM] loaded, 458 bytes [./override/SW1H39.ITM] loaded, 410 bytes [./override/SW1H42.ITM] loaded, 314 bytes [./override/SW1H50.ITM] loaded, 698 bytes [./override/SW1H51.ITM] loaded, 1002 bytes [./override/SW1H53.ITM] loaded, 650 bytes [./override/SW1H60.ITM] loaded, 898 bytes [./override/SW1H61.ITM] loaded, 1178 bytes [./override/SW1H65.ITM] loaded, 714 bytes [./override/SW1H68.ITM] loaded, 610 bytes [./override/SW1H68C.ITM] loaded, 658 bytes [./override/SW1H69.ITM] loaded, 1290 bytes [./override/SW1H69C.ITM] loaded, 762 bytes [./override/SW1H70.ITM] loaded, 418 bytes [./override/SW1H71.ITM] loaded, 994 bytes [./override/SW1HWK.ITM] loaded, 514 bytes [./override/SW1P01.ITM] loaded, 1562 bytes [./override/SW2H06.ITM] loaded, 2666 bytes HW232: SW2H06.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SW2H06.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SW2H06.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SW2H06.ITM copied to happy/backup/17/SW2H06.ITM, 2666 bytes Copied [SW2H06.ITM] to [override/SW2H06.ITM] [./override/SW2H10.ITM] loaded, 994 bytes [./override/SW2H13.ITM] loaded, 2666 bytes HW232: SW2H13.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SW2H13.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SW2H13.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SW2H13.ITM copied to happy/backup/17/SW2H13.ITM, 2666 bytes Copied [SW2H13.ITM] to [override/SW2H13.ITM] [./override/SW2H17.ITM] loaded, 506 bytes [./override/SW2H18.ITM] loaded, 698 bytes [./override/SW2H19.ITM] loaded, 994 bytes [./override/SW2H21.ITM] loaded, 1370 bytes [./override/SWORDI.ITM] loaded, 498 bytes [./override/TAMCHAIN.ITM] loaded, 834 bytes [./override/TROLLIMM.ITM] loaded, 2082 bytes [./override/TSTATUE.ITM] loaded, 3618 bytes [./override/TTSCRL01.ITM] loaded, 418 bytes [./override/TTSCRL02.ITM] loaded, 322 bytes [./override/TTWAND.ITM] loaded, 314 bytes [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes [./override/VAMPREG.ITM] loaded, 1986 bytes [./override/VAMPREG1.ITM] loaded, 1986 bytes [./override/VAMPREG2.ITM] loaded, 1986 bytes [./override/VAMT01.ITM] loaded, 266 bytes [./override/VAMT06.ITM] loaded, 266 bytes [./override/VAMT08.ITM] loaded, 266 bytes [./override/VAMT10.ITM] loaded, 266 bytes [./override/VAMT12.ITM] loaded, 266 bytes [./override/WA2AMU.ITM] loaded, 354 bytes [./override/WA2S1H.ITM] loaded, 602 bytes [./override/WAAXE.ITM] loaded, 602 bytes [./override/WAND03.ITM] loaded, 362 bytes [./override/WAND05.ITM] loaded, 322 bytes [./override/WAND08.ITM] loaded, 458 bytes [./override/WAND12.ITM] loaded, 986 bytes [./override/WAND13.ITM] loaded, 410 bytes [./override/WAND18.ITM] loaded, 706 bytes [./override/WAND19.ITM] loaded, 890 bytes [./override/WANINJA.ITM] loaded, 650 bytes [./override/WEREWYV.ITM] loaded, 362 bytes [./override/WIGHT.ITM] loaded, 362 bytes [./override/WOLFM.ITM] loaded, 314 bytes [./override/WOLFSPIR.ITM] loaded, 362 bytes [./override/WOLFWI2.ITM] loaded, 362 bytes HI63: WOLFWI2.ITM - an effect adds resistance to nonexistent damage type Magical Cold. Removing. override/WOLFWI2.ITM copied to happy/backup/17/WOLFWI2.ITM, 362 bytes Copied [WOLFWI2.ITM] to [override/WOLFWI2.ITM] [./override/WYVERN.ITM] loaded, 362 bytes [./override/WYVERN2.ITM] loaded, 362 bytes [./override/ZOMSEA.ITM] loaded, 506 bytes Installing [Items: fix enchantment level] [v1] Copying and patching 3540 files ... [./override/ABAZRING.ITM] loaded, 1986 bytes [./override/ABISRED1.ITM] loaded, 362 bytes [./override/ACIDOOZ3.ITM] loaded, 554 bytes [./override/ACIDOOZ4.ITM] loaded, 458 bytes [./override/AEGIS.ITM] loaded, 370 bytes [./override/AEGIS2.ITM] loaded, 314 bytes [./override/ALDETH.ITM] loaded, 1266 bytes [./override/AMSOUL01.ITM] loaded, 2138 bytes [./override/AMUL18.ITM] loaded, 162 bytes [./override/AMUL21.ITM] loaded, 978 bytes [./override/AMUL26.ITM] loaded, 266 bytes [./override/AROW05.ITM] loaded, 410 bytes [./override/AROW12.ITM] loaded, 410 bytes [./override/AROW14.ITM] loaded, 362 bytes [./override/AROW1A.ITM] loaded, 314 bytes HI61: ARROPHEO.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/AURSTAF.ITM] loaded, 1754 bytes [./override/AX1H05.ITM] loaded, 418 bytes [./override/AX1H06.ITM] loaded, 514 bytes HI61: AX1H07.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/AX1H08.ITM] loaded, 418 bytes [./override/AX1H09.ITM] loaded, 418 bytes [./override/AX1H10.ITM] loaded, 850 bytes [./override/AX1H16.ITM] loaded, 706 bytes [./override/AX1H18.ITM] loaded, 418 bytes [./override/B3-18.ITM] loaded, 170 bytes [./override/B5-20M1.ITM] loaded, 170 bytes [./override/B6-24M2.ITM] loaded, 170 bytes [./override/B6-36M3.ITM] loaded, 170 bytes [./override/BARLFL.ITM] loaded, 746 bytes [./override/BASILG3.ITM] loaded, 362 bytes [./override/BAZPATRG.ITM] loaded, 5394 bytes [./override/BDABISHA.ITM] loaded, 362 bytes [./override/BDAMUL05.ITM] loaded, 210 bytes [./override/BDAX1H02.ITM] loaded, 706 bytes [./override/BDAX1H05.ITM] loaded, 850 bytes [./override/BDBELHI1.ITM] loaded, 458 bytes [./override/BDBELHI2.ITM] loaded, 602 bytes [./override/BDBELLAD.ITM] loaded, 114 bytes [./override/BDBELT01.ITM] loaded, 690 bytes [./override/BDBLOOD.ITM] loaded, 218 bytes [./override/BDBLUNGH.ITM] loaded, 650 bytes [./override/BDBONBAT.ITM] loaded, 698 bytes [./override/BDBONE01.ITM] loaded, 114 bytes [./override/BDBONEFI.ITM] loaded, 218 bytes [./override/BDBOOK01.ITM] loaded, 114 bytes [./override/BDBOOK02.ITM] loaded, 114 bytes [./override/BDBOOK03.ITM] loaded, 114 bytes [./override/BDBOOK04.ITM] loaded, 114 bytes [./override/BDBOOK05.ITM] loaded, 114 bytes [./override/BDBOOK06.ITM] loaded, 114 bytes [./override/BDBOOK07.ITM] loaded, 114 bytes [./override/BDBOOK08.ITM] loaded, 114 bytes [./override/BDBOOK09.ITM] loaded, 114 bytes [./override/BDBOOK10.ITM] loaded, 114 bytes [./override/BDBOOK11.ITM] loaded, 114 bytes [./override/BDBOOK12.ITM] loaded, 114 bytes [./override/BDBOOK13.ITM] loaded, 114 bytes [./override/BDBOOKNJ.ITM] loaded, 114 bytes [./override/BDBOW01.ITM] loaded, 746 bytes [./override/BDBOW03.ITM] loaded, 554 bytes [./override/BDBRAC02.ITM] loaded, 354 bytes [./override/BDBRD01.ITM] loaded, 266 bytes [./override/BDBRD02.ITM] loaded, 266 bytes [./override/BDBRD04.ITM] loaded, 266 bytes [./override/BDBWOOSH.ITM] loaded, 114 bytes [./override/BDCCRAW1.ITM] loaded, 458 bytes [./override/BDCHAN04.ITM] loaded, 1266 bytes [./override/BDCHAN05.ITM] loaded, 738 bytes [./override/BDCHICKN.ITM] loaded, 114 bytes [./override/BDCONSTR.ITM] loaded, 2322 bytes [./override/BDDAGG02.ITM] loaded, 362 bytes [./override/BDDAGG04.ITM] loaded, 418 bytes [./override/BDDAGG07.ITM] loaded, 514 bytes [./override/BDDCOR01.ITM] loaded, 266 bytes [./override/BDDISPBE.ITM] loaded, 218 bytes [./override/BDDJINNO.ITM] loaded, 170 bytes [./override/BDDRAGGH.ITM] loaded, 3434 bytes [./override/BDDRGGRA.ITM] loaded, 458 bytes [./override/BDDRGGRY.ITM] loaded, 458 bytes [./override/BDDTRAI.ITM] loaded, 2898 bytes [./override/BDEARTHG.ITM] loaded, 170 bytes [./override/BDEGG01.ITM] loaded, 114 bytes [./override/BDENDLES.ITM] loaded, 362 bytes [./override/BDFEATH.ITM] loaded, 114 bytes [./override/BDFEYRWP.ITM] loaded, 266 bytes [./override/BDFF1000.ITM] loaded, 1074 bytes [./override/BDGHASTG.ITM] loaded, 458 bytes [./override/BDGHOST.ITM] loaded, 506 bytes [./override/BDGIANHI.ITM] loaded, 170 bytes [./override/BDGIBBBR.ITM] loaded, 554 bytes [./override/BDGLABRE.ITM] loaded, 170 bytes [./override/BDHAMAT1.ITM] loaded, 266 bytes [./override/BDHAMAT2.ITM] loaded, 314 bytes [./override/BDHELCAT.ITM] loaded, 266 bytes [./override/BDHELM02.ITM] loaded, 354 bytes [./override/BDHELM06.ITM] loaded, 450 bytes [./override/BDHELM11.ITM] loaded, 882 bytes [./override/BDHELM12.ITM] loaded, 258 bytes [./override/BDIMP.ITM] loaded, 458 bytes [./override/BDIOUN01.ITM] loaded, 258 bytes [./override/BDIOUN02.ITM] loaded, 210 bytes [./override/BDJAR.ITM] loaded, 114 bytes [./override/BDJUICE.ITM] loaded, 114 bytes [./override/BDLEAT01.ITM] loaded, 1122 bytes [./override/BDLICH.ITM] loaded, 1890 bytes [./override/BDLIQUOR.ITM] loaded, 114 bytes [./override/BDMEPSUE.ITM] loaded, 170 bytes [./override/BDMEPSUF.ITM] loaded, 218 bytes [./override/BDMEPSUI.ITM] loaded, 266 bytes [./override/BDMEPSUL.ITM] loaded, 218 bytes [./override/BDMEPSUT.ITM] loaded, 594 bytes [./override/BDMIRR01.ITM] loaded, 266 bytes [./override/BDMISC01.ITM] loaded, 362 bytes [./override/BDMISC03.ITM] loaded, 114 bytes [./override/BDMISC04.ITM] loaded, 114 bytes [./override/BDMISC06.ITM] loaded, 114 bytes [./override/BDMISC08.ITM] loaded, 266 bytes [./override/BDMISC11.ITM] loaded, 114 bytes [./override/BDMISC12.ITM] loaded, 114 bytes [./override/BDMISC13.ITM] loaded, 114 bytes [./override/BDMISC14.ITM] loaded, 114 bytes [./override/BDMISC15.ITM] loaded, 114 bytes [./override/BDMISC16.ITM] loaded, 114 bytes [./override/BDMISC18.ITM] loaded, 114 bytes [./override/BDMISC19.ITM] loaded, 114 bytes [./override/BDMISC20.ITM] loaded, 114 bytes [./override/BDMISC22.ITM] loaded, 114 bytes [./override/BDMISC23.ITM] loaded, 114 bytes [./override/BDMISC25.ITM] loaded, 114 bytes [./override/BDMISC26.ITM] loaded, 114 bytes [./override/BDMISC29.ITM] loaded, 114 bytes [./override/BDMISC33.ITM] loaded, 114 bytes [./override/BDMISC34.ITM] loaded, 114 bytes [./override/BDMISC40.ITM] loaded, 114 bytes [./override/BDMISC44.ITM] loaded, 114 bytes [./override/BDMISC45.ITM] loaded, 114 bytes [./override/BDMISC46.ITM] loaded, 114 bytes [./override/BDMISC48.ITM] loaded, 114 bytes [./override/BDMISC49.ITM] loaded, 114 bytes [./override/BDMISC51.ITM] loaded, 114 bytes [./override/BDMISC52.ITM] loaded, 114 bytes [./override/BDMISC53.ITM] loaded, 114 bytes [./override/BDMISC54.ITM] loaded, 114 bytes [./override/BDMISC55.ITM] loaded, 114 bytes [./override/BDMISC57.ITM] loaded, 114 bytes [./override/BDMISC58.ITM] loaded, 114 bytes [./override/BDMISC59.ITM] loaded, 114 bytes [./override/BDMISC60.ITM] loaded, 114 bytes [./override/BDMISC62.ITM] loaded, 114 bytes [./override/BDMISC64.ITM] loaded, 114 bytes [./override/BDMISC66.ITM] loaded, 114 bytes [./override/BDMISC67.ITM] loaded, 114 bytes [./override/BDMISCX6.ITM] loaded, 162 bytes [./override/BDMUMM01.ITM] loaded, 458 bytes [./override/BDNEO1.ITM] loaded, 218 bytes [./override/BDNEO2.ITM] loaded, 266 bytes [./override/BDNEO3.ITM] loaded, 266 bytes HI61: BDNEOBRE.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/BDNEOIMM.ITM] loaded, 3426 bytes [./override/BDOTYG01.ITM] loaded, 794 bytes [./override/BDOTYG02.ITM] loaded, 794 bytes [./override/BDPETSG.ITM] loaded, 266 bytes [./override/BDPLAT01.ITM] loaded, 786 bytes [./override/BDPOTN02.ITM] loaded, 410 bytes [./override/BDPOTN07.ITM] loaded, 114 bytes [./override/BDPOWDER.ITM] loaded, 114 bytes [./override/BDPUDDBL.ITM] loaded, 218 bytes [./override/BDRING09.ITM] loaded, 2946 bytes [./override/BDROBE02.ITM] loaded, 690 bytes [./override/BDSALF01.ITM] loaded, 314 bytes [./override/BDSCALEG.ITM] loaded, 114 bytes [./override/BDSCRL02.ITM] loaded, 218 bytes [./override/BDSHA01A.ITM] loaded, 218 bytes [./override/BDSHA01B.ITM] loaded, 218 bytes [./override/BDSHA01C.ITM] loaded, 218 bytes [./override/BDSHA06A.ITM] loaded, 218 bytes [./override/BDSHA06B.ITM] loaded, 218 bytes [./override/BDSHA06C.ITM] loaded, 218 bytes [./override/BDSHA12A.ITM] loaded, 362 bytes [./override/BDSHA12B.ITM] loaded, 266 bytes [./override/BDSHA12C.ITM] loaded, 266 bytes [./override/BDSHA18A.ITM] loaded, 362 bytes [./override/BDSHA18B.ITM] loaded, 266 bytes [./override/BDSHA18C.ITM] loaded, 266 bytes [./override/BDSHACKL.ITM] loaded, 114 bytes [./override/BDSHADGR.ITM] loaded, 266 bytes [./override/BDSHADOW.ITM] loaded, 266 bytes [./override/BDSHAMB.ITM] loaded, 458 bytes [./override/BDSHBHR.ITM] loaded, 114 bytes [./override/BDSHKORJ.ITM] loaded, 114 bytes [./override/BDSHLD01.ITM] loaded, 1026 bytes [./override/BDSHLD08.ITM] loaded, 546 bytes [./override/BDSHLDCA.ITM] loaded, 354 bytes [./override/BDSHSTF2.ITM] loaded, 114 bytes [./override/BDSKGR05.ITM] loaded, 650 bytes [./override/BDSNAKEH.ITM] loaded, 362 bytes [./override/BDSPECTQ.ITM] loaded, 266 bytes [./override/BDSPIDGA.ITM] loaded, 362 bytes [./override/BDSPIDGI.ITM] loaded, 362 bytes [./override/BDSPIDHU.ITM] loaded, 362 bytes [./override/BDSPIRIT.ITM] loaded, 362 bytes [./override/BDSTSNAK.ITM] loaded, 266 bytes [./override/BDSW1H05.ITM] loaded, 410 bytes [./override/BDSW1H08.ITM] loaded, 554 bytes [./override/BDSW1H22.ITM] loaded, 410 bytes [./override/BDSW1HDA.ITM] loaded, 114 bytes [./override/BDSW1HX5.ITM] loaded, 410 bytes [./override/BDTEERA.ITM] loaded, 114 bytes [./override/BDTINDER.ITM] loaded, 114 bytes [./override/BDTORCB.ITM] loaded, 114 bytes [./override/BDTORCP.ITM] loaded, 114 bytes [./override/BDTORCR.ITM] loaded, 114 bytes [./override/BDTORCY.ITM] loaded, 114 bytes [./override/BDTREANT.ITM] loaded, 170 bytes [./override/BDTROLL2.ITM] loaded, 642 bytes [./override/BDUNSLGU.ITM] loaded, 314 bytes [./override/BDWATERE.ITM] loaded, 218 bytes [./override/BDWIGHT.ITM] loaded, 314 bytes [./override/BDWIGHT3.ITM] loaded, 362 bytes [./override/BDWISP01.ITM] loaded, 218 bytes [./override/BDWOLFDR.ITM] loaded, 362 bytes [./override/BDWOLFVA.ITM] loaded, 506 bytes [./override/BDWYRMLI.ITM] loaded, 314 bytes [./override/BDWYV01.ITM] loaded, 362 bytes [./override/BDWYV02.ITM] loaded, 362 bytes [./override/BDWYV03.ITM] loaded, 650 bytes [./override/BDYMORI.ITM] loaded, 114 bytes [./override/BEARSPIR.ITM] loaded, 314 bytes [./override/BEHOLDER.ITM] loaded, 1362 bytes [./override/BELT09.ITM] loaded, 314 bytes [./override/BELT10.ITM] loaded, 354 bytes [./override/BELT16.ITM] loaded, 258 bytes [./override/BHAALHP1.ITM] loaded, 3378 bytes [./override/BHAALIMM.ITM] loaded, 3282 bytes [./override/BLUN14A.ITM] loaded, 258 bytes [./override/BLUN14B.ITM] loaded, 258 bytes [./override/BLUN14C.ITM] loaded, 258 bytes [./override/BLUN17.ITM] loaded, 458 bytes [./override/BLUN30.ITM] loaded, 3194 bytes [./override/BLUN30A.ITM] loaded, 258 bytes [./override/BLUN30B.ITM] loaded, 258 bytes [./override/BLUN30C.ITM] loaded, 794 bytes [./override/BLUN35.ITM] loaded, 506 bytes [./override/BLUN40.ITM] loaded, 362 bytes [./override/BOLT04.ITM] loaded, 410 bytes [./override/BOLT07.ITM] loaded, 458 bytes [./override/BONEDAG.ITM] loaded, 506 bytes [./override/BOOT08.ITM] loaded, 258 bytes [./override/BOOT09.ITM] loaded, 698 bytes [./override/BOOT10.ITM] loaded, 354 bytes [./override/BOOT12.ITM] loaded, 410 bytes [./override/BOTSMITH.ITM] loaded, 266 bytes [./override/BOW20.ITM] loaded, 706 bytes [./override/BOW21.ITM] loaded, 706 bytes HI61: BOW98.ITM - magic flag 1 and enchantment level 0 are inconsistent. HI61: BOW99.ITM - magic flag 1 and enchantment level 0 are inconsistent. HI61: BOWPHEO.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/BPRNG1.ITM] loaded, 690 bytes [./override/BRAC23.ITM] loaded, 370 bytes [./override/BRDFLUT1.ITM] loaded, 1034 bytes [./override/BRDFLUT2.ITM] loaded, 314 bytes [./override/BRDFLUT3.ITM] loaded, 314 bytes [./override/BRDFLUTE.ITM] loaded, 1338 bytes [./override/BRUENPLA.ITM] loaded, 594 bytes [./override/BULL04.ITM] loaded, 362 bytes [./override/CATRING.ITM] loaded, 210 bytes [./override/CDSQUIRP.ITM] loaded, 266 bytes [./override/CDWOLFM.ITM] loaded, 554 bytes [./override/CHALCY1.ITM] loaded, 554 bytes [./override/CHALCY3.ITM] loaded, 6074 bytes [./override/CHAN20.ITM] loaded, 698 bytes [./override/CLCK05.ITM] loaded, 498 bytes [./override/CLCK07.ITM] loaded, 362 bytes [./override/CLCK08.ITM] loaded, 410 bytes [./override/CLCK30.ITM] loaded, 882 bytes [./override/CLCK31.ITM] loaded, 610 bytes [./override/COMPB20.ITM] loaded, 658 bytes [./override/COMPB21.ITM] loaded, 658 bytes [./override/COMPON04.ITM] loaded, 162 bytes [./override/COMPS34.ITM] loaded, 1042 bytes [./override/COMPS37.ITM] loaded, 506 bytes [./override/COMPS38.ITM] loaded, 506 bytes [./override/COMPS39.ITM] loaded, 410 bytes [./override/COMPS42.ITM] loaded, 314 bytes [./override/COMPS65.ITM] loaded, 714 bytes [./override/CORNUGON.ITM] loaded, 410 bytes [./override/CUTAROW1.ITM] loaded, 266 bytes [./override/DAGG11.ITM] loaded, 418 bytes [./override/DAGG12.ITM] loaded, 562 bytes [./override/DAGG16.ITM] loaded, 554 bytes [./override/DART04.ITM] loaded, 410 bytes [./override/DART05.ITM] loaded, 410 bytes [./override/DARTMEL.ITM] loaded, 602 bytes [./override/DASBOOT.ITM] loaded, 546 bytes [./override/DEMABI01.ITM] loaded, 362 bytes [./override/DEMOGORG.ITM] loaded, 3722 bytes [./override/DIMRING.ITM] loaded, 210 bytes [./override/DMGEM1.ITM] loaded, 170 bytes [./override/DOGWAWP.ITM] loaded, 410 bytes [./override/DRAGRING.ITM] loaded, 2610 bytes [./override/DWCHAN01.ITM] loaded, 738 bytes [./override/DWDART01.ITM] loaded, 410 bytes [./override/DWWHIP.ITM] loaded, 362 bytes [./override/DWWHIP01.ITM] loaded, 362 bytes [./override/ELEMCHAN.ITM] loaded, 794 bytes [./override/ELEMCRYO.ITM] loaded, 842 bytes [./override/ELEMHYDR.ITM] loaded, 1034 bytes [./override/ELEMIMIX.ITM] loaded, 842 bytes [./override/ELEMYANC.ITM] loaded, 794 bytes [./override/ELEMZAAM.ITM] loaded, 842 bytes [./override/ETTERC.ITM] loaded, 362 bytes [./override/ETTERC2.ITM] loaded, 362 bytes [./override/ETTIN.ITM] loaded, 314 bytes [./override/FIGSPID.ITM] loaded, 362 bytes [./override/FINMEL01.ITM] loaded, 3762 bytes [./override/FINSOL01.ITM] loaded, 890 bytes [./override/FLAM01.ITM] loaded, 410 bytes [./override/FRAG01.ITM] loaded, 314 bytes [./override/FREERING.ITM] loaded, 1506 bytes [./override/FROSTY.ITM] loaded, 410 bytes [./override/FSSPIR.ITM] loaded, 4338 bytes [./override/GBASIL.ITM] loaded, 362 bytes [./override/GBERRY.ITM] loaded, 410 bytes [./override/GHOULLOR.ITM] loaded, 746 bytes [./override/GISPID.ITM] loaded, 362 bytes [./override/GLOBBLU1.ITM] loaded, 218 bytes [./override/GLOBBLU2.ITM] loaded, 2138 bytes [./override/GLOBBLU4.ITM] loaded, 746 bytes [./override/GLOBGRE2.ITM] loaded, 218 bytes [./override/GLOBGRE3.ITM] loaded, 266 bytes [./override/GLOBGRE4.ITM] loaded, 218 bytes [./override/GLOBPUR1.ITM] loaded, 410 bytes [./override/GLOBPUR2.ITM] loaded, 218 bytes [./override/GLOBPUR4.ITM] loaded, 218 bytes [./override/GLOBRED1.ITM] loaded, 218 bytes [./override/GLOBRED2.ITM] loaded, 410 bytes [./override/GLOBRED3.ITM] loaded, 554 bytes [./override/GOBOOM.ITM] loaded, 314 bytes [./override/GOBOOM2.ITM] loaded, 114 bytes [./override/GOBOOM3.ITM] loaded, 162 bytes [./override/GODBOW.ITM] loaded, 698 bytes [./override/GOLTOME4.ITM] loaded, 410 bytes [./override/GOPOOF.ITM] loaded, 266 bytes [./override/GORAIR.ITM] loaded, 306 bytes [./override/GORCHR.ITM] loaded, 3618 bytes [./override/GORDEM2.ITM] loaded, 362 bytes [./override/GORFIRG.ITM] loaded, 3042 bytes [./override/GORJELFU.ITM] loaded, 2850 bytes [./override/GORJELGR.ITM] loaded, 2850 bytes [./override/GORMISTI.ITM] loaded, 3042 bytes [./override/GORMISTP.ITM] loaded, 402 bytes [./override/GORSNAKE.ITM] loaded, 506 bytes [./override/HALB05.ITM] loaded, 794 bytes [./override/HALB10.ITM] loaded, 466 bytes [./override/HALB11.ITM] loaded, 802 bytes [./override/HALBRD01.ITM] loaded, 314 bytes [./override/HAMM06.ITM] loaded, 610 bytes [./override/HAMM07.ITM] loaded, 410 bytes [./override/HAMM09.ITM] loaded, 794 bytes [./override/HAMM10.ITM] loaded, 1034 bytes [./override/HAMM11.ITM] loaded, 2010 bytes [./override/HASTRING.ITM] loaded, 210 bytes [./override/HELM05.ITM] loaded, 450 bytes [./override/HELM14.ITM] loaded, 978 bytes [./override/HELM30.ITM] loaded, 698 bytes [./override/HELM31.ITM] loaded, 786 bytes [./override/HELM32.ITM] loaded, 986 bytes [./override/HELM36.ITM] loaded, 306 bytes [./override/HGSALF.ITM] loaded, 418 bytes [./override/HGSTONE.ITM] loaded, 410 bytes [./override/HGWRA01.ITM] loaded, 1082 bytes HI61: HGWRA01.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/HGWRA02.ITM] loaded, 450 bytes [./override/HLOLTH.ITM] loaded, 506 bytes [./override/HOLDRING.ITM] loaded, 4578 bytes HI61: HSWORD.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/HUSPID.ITM] loaded, 362 bytes [./override/IDART01.ITM] loaded, 218 bytes [./override/IMMCLOUD.ITM] loaded, 738 bytes [./override/IMOENHP1.ITM] loaded, 3570 bytes [./override/IMPCLAW.ITM] loaded, 314 bytes [./override/INVULNER.ITM] loaded, 4722 bytes [./override/IOTYUGH.ITM] loaded, 458 bytes [./override/IPOTN08.ITM] loaded, 314 bytes [./override/IPSION.ITM] loaded, 4778 bytes [./override/JELLGR1.ITM] loaded, 458 bytes [./override/JELLMU1.ITM] loaded, 554 bytes [./override/JELLMU2.ITM] loaded, 554 bytes [./override/JONHP1.ITM] loaded, 2226 bytes [./override/JWSUPER.ITM] loaded, 2466 bytes [./override/KIEL1.ITM] loaded, 218 bytes [./override/KILLSW01.ITM] loaded, 4250 bytes HI61: KUOBOW.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/KUORING.ITM] loaded, 1314 bytes HI61: KUOSPER.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/LACEDO.ITM] loaded, 650 bytes [./override/LACEDO02.ITM] loaded, 650 bytes [./override/LASER.ITM] loaded, 458 bytes [./override/LEAT23.ITM] loaded, 546 bytes [./override/LIGHT.ITM] loaded, 458 bytes [./override/LIONSPIR.ITM] loaded, 266 bytes [./override/MAGE05.ITM] loaded, 1266 bytes [./override/MAGEAMUL.ITM] loaded, 1170 bytes [./override/MAGICOLD.ITM] loaded, 362 bytes [./override/MAGIWEB.ITM] loaded, 602 bytes [./override/MAHARPER.ITM] loaded, 1746 bytes [./override/MARILI.ITM] loaded, 986 bytes [./override/MEL01.ITM] loaded, 3330 bytes [./override/MINHP1.ITM] loaded, 4050 bytes [./override/MISC02.ITM] loaded, 114 bytes [./override/MISC03.ITM] loaded, 114 bytes [./override/MISC07.ITM] loaded, 170 bytes [./override/MISC16.ITM] loaded, 170 bytes [./override/MISC17.ITM] loaded, 170 bytes [./override/MISC18.ITM] loaded, 170 bytes [./override/MISC19.ITM] loaded, 170 bytes [./override/MISC1I.ITM] loaded, 410 bytes [./override/MISC20.ITM] loaded, 170 bytes [./override/MISC21.ITM] loaded, 170 bytes [./override/MISC22.ITM] loaded, 170 bytes [./override/MISC23.ITM] loaded, 170 bytes [./override/MISC24.ITM] loaded, 170 bytes [./override/MISC25.ITM] loaded, 170 bytes [./override/MISC26.ITM] loaded, 170 bytes [./override/MISC27.ITM] loaded, 170 bytes [./override/MISC28.ITM] loaded, 170 bytes [./override/MISC29.ITM] loaded, 170 bytes [./override/MISC2P.ITM] loaded, 602 bytes [./override/MISC30.ITM] loaded, 170 bytes [./override/MISC31.ITM] loaded, 170 bytes [./override/MISC32.ITM] loaded, 170 bytes [./override/MISC33.ITM] loaded, 170 bytes [./override/MISC34.ITM] loaded, 170 bytes [./override/MISC35.ITM] loaded, 170 bytes [./override/MISC36.ITM] loaded, 170 bytes [./override/MISC37.ITM] loaded, 170 bytes [./override/MISC38.ITM] loaded, 170 bytes [./override/MISC39.ITM] loaded, 170 bytes [./override/MISC3N.ITM] loaded, 506 bytes [./override/MISC3O.ITM] loaded, 506 bytes [./override/MISC40.ITM] loaded, 170 bytes [./override/MISC41.ITM] loaded, 170 bytes [./override/MISC42.ITM] loaded, 170 bytes [./override/MISC43.ITM] loaded, 170 bytes [./override/MISC44.ITM] loaded, 170 bytes [./override/MISC45.ITM] loaded, 170 bytes [./override/MISC4F.ITM] loaded, 114 bytes HI61: MISC4U.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/MISC5G.ITM] loaded, 642 bytes [./override/MISC5T.ITM] loaded, 610 bytes [./override/MISC66.ITM] loaded, 114 bytes [./override/MISC72.ITM] loaded, 594 bytes [./override/MISC75.ITM] loaded, 506 bytes [./override/MISC7J.ITM] loaded, 170 bytes [./override/MISC7Y.ITM] loaded, 258 bytes [./override/MISC86.ITM] loaded, 170 bytes [./override/MISC9O.ITM] loaded, 410 bytes [./override/MISC9Q.ITM] loaded, 218 bytes [./override/MISC9S.ITM] loaded, 162 bytes [./override/MISCA5.ITM] loaded, 218 bytes [./override/MISCAV.ITM] loaded, 114 bytes [./override/MISCB3.ITM] loaded, 114 bytes [./override/MISCBC.ITM] loaded, 1850 bytes [./override/MISCBQ.ITM] loaded, 410 bytes [./override/MISTCD.ITM] loaded, 218 bytes [./override/MISTHO.ITM] loaded, 410 bytes [./override/MISTICE.ITM] loaded, 410 bytes [./override/MISTPO.ITM] loaded, 458 bytes [./override/MISTVA.ITM] loaded, 362 bytes [./override/MISTVA2.ITM] loaded, 362 bytes [./override/MISTWA.ITM] loaded, 362 bytes [./override/MORSWORD.ITM] loaded, 650 bytes [./override/MOUND.ITM] loaded, 650 bytes [./override/MUMGREW.ITM] loaded, 938 bytes [./override/MUMMYW.ITM] loaded, 650 bytes HI61: MYBOLT.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/NEBDAG.ITM] loaded, 506 bytes [./override/NOCIRCLE.ITM] loaded, 162 bytes [./override/NPMISC1.ITM] loaded, 746 bytes [./override/NPPLAT.ITM] loaded, 3090 bytes [./override/NPSHLD.ITM] loaded, 1130 bytes [./override/NPSW04.ITM] loaded, 554 bytes [./override/NPSW05.ITM] loaded, 554 bytes [./override/OBJRING.ITM] loaded, 2562 bytes [./override/OHBBRVGR.ITM] loaded, 746 bytes [./override/OHBBSLAY.ITM] loaded, 1658 bytes [./override/OHBCOM02.ITM] loaded, 114 bytes [./override/OHBCOM03.ITM] loaded, 114 bytes [./override/OHBCOM04.ITM] loaded, 114 bytes [./override/OHBCOM10.ITM] loaded, 114 bytes [./override/OHBCOM12.ITM] loaded, 114 bytes [./override/OHBDCORN.ITM] loaded, 266 bytes [./override/OHBDGELU.ITM] loaded, 410 bytes [./override/OHBDPITF.ITM] loaded, 362 bytes [./override/OHBDRAG1.ITM] loaded, 170 bytes [./override/OHBDRAKE.ITM] loaded, 170 bytes [./override/OHBDRKRG.ITM] loaded, 1602 bytes [./override/OHBDTRAI.ITM] loaded, 2802 bytes [./override/OHBETRAI.ITM] loaded, 2706 bytes [./override/OHBEWWEI.ITM] loaded, 266 bytes [./override/OHBGOL01.ITM] loaded, 1514 bytes [./override/OHBGOLAD.ITM] loaded, 170 bytes [./override/OHBPTN11.ITM] loaded, 410 bytes [./override/OHBREW06.ITM] loaded, 266 bytes [./override/OHBSCRL.ITM] loaded, 314 bytes [./override/OHBSCRL2.ITM] loaded, 314 bytes [./override/OHBSCRL3.ITM] loaded, 650 bytes [./override/OHBSHLD1.ITM] loaded, 506 bytes [./override/OHBWING2.ITM] loaded, 4154 bytes [./override/OHDACOR2.ITM] loaded, 218 bytes [./override/OHDACORN.ITM] loaded, 266 bytes [./override/OHDARMOR.ITM] loaded, 930 bytes [./override/OHDCRYST.ITM] loaded, 170 bytes [./override/OHDINK.ITM] loaded, 114 bytes [./override/OHDJOUR.ITM] loaded, 114 bytes [./override/OHDMASK.ITM] loaded, 2146 bytes [./override/OHDMHP1.ITM] loaded, 4098 bytes [./override/OHDSCALE.ITM] loaded, 114 bytes [./override/OHHBOOK.ITM] loaded, 114 bytes [./override/OHHBOOK2.ITM] loaded, 114 bytes [./override/OHHBOOKA.ITM] loaded, 114 bytes [./override/OHHBOOKB.ITM] loaded, 114 bytes [./override/OHHBOOKC.ITM] loaded, 114 bytes [./override/OHHBOOKD.ITM] loaded, 114 bytes [./override/OHHBOOKE.ITM] loaded, 114 bytes [./override/OHHBOOKF.ITM] loaded, 114 bytes [./override/OHHBOOKG.ITM] loaded, 114 bytes [./override/OHHBOOKH.ITM] loaded, 114 bytes [./override/OHHCASQ.ITM] loaded, 114 bytes [./override/OHHEXAM1.ITM] loaded, 3186 bytes [./override/OHHEXAM2.ITM] loaded, 3186 bytes [./override/OHHEXAM3.ITM] loaded, 3282 bytes [./override/OHHEXAM4.ITM] loaded, 4338 bytes [./override/OHHEXAM5.ITM] loaded, 3186 bytes [./override/OHHGMUM1.ITM] loaded, 938 bytes [./override/OHHJOUR.ITM] loaded, 114 bytes [./override/OHHKORK.ITM] loaded, 642 bytes [./override/OHHOIL.ITM] loaded, 114 bytes [./override/OHHPHREY.ITM] loaded, 554 bytes [./override/OHHPRISN.ITM] loaded, 114 bytes [./override/OHHSHROU.ITM] loaded, 114 bytes [./override/OHHSPID1.ITM] loaded, 362 bytes [./override/OHHSTAT1.ITM] loaded, 114 bytes [./override/OHHSTATU.ITM] loaded, 114 bytes [./override/OHNCASK.ITM] loaded, 114 bytes [./override/OHNCAT.ITM] loaded, 114 bytes [./override/OHNCOLL.ITM] loaded, 458 bytes [./override/OHNDINGS.ITM] loaded, 114 bytes [./override/OHNFOOD.ITM] loaded, 218 bytes [./override/OHNHAIRB.ITM] loaded, 114 bytes [./override/OHNHTUNI.ITM] loaded, 114 bytes [./override/OHNKEY01.ITM] loaded, 114 bytes [./override/OHNMBIRD.ITM] loaded, 114 bytes [./override/OHNROBE3.ITM] loaded, 698 bytes [./override/OHNSHLD1.ITM] loaded, 794 bytes [./override/OHNSNAKE.ITM] loaded, 362 bytes [./override/OHRASH.ITM] loaded, 114 bytes [./override/OHRBOOK1.ITM] loaded, 114 bytes [./override/OHRBOOK2.ITM] loaded, 114 bytes [./override/OHRBOOT1.ITM] loaded, 890 bytes [./override/OHREYEB.ITM] loaded, 666 bytes [./override/OHRGEM01.ITM] loaded, 170 bytes [./override/OHRGROG.ITM] loaded, 114 bytes [./override/OHRNOT02.ITM] loaded, 114 bytes [./override/OHRROPE1.ITM] loaded, 114 bytes [./override/OHRSALT.ITM] loaded, 114 bytes [./override/OHRSCRL1.ITM] loaded, 218 bytes [./override/OHRSLNG1.ITM] loaded, 602 bytes [./override/OHRWHEEL.ITM] loaded, 266 bytes [./override/OTYUGH.ITM] loaded, 458 bytes [./override/P1-2P.ITM] loaded, 362 bytes [./override/P1-3P.ITM] loaded, 362 bytes [./override/P3-18M3.ITM] loaded, 170 bytes [./override/PALRING.ITM] loaded, 2130 bytes [./override/PHSPID.ITM] loaded, 362 bytes [./override/PLAT17.ITM] loaded, 690 bytes [./override/PLOT01A.ITM] loaded, 218 bytes [./override/PLOT01Q.ITM] loaded, 218 bytes [./override/PLYJELLY.ITM] loaded, 2522 bytes [./override/PLYMSTAR.ITM] loaded, 602 bytes [./override/PLYSPID.ITM] loaded, 698 bytes [./override/PLYWYVRN.ITM] loaded, 2138 bytes [./override/POISA.ITM] loaded, 362 bytes [./override/POISF.ITM] loaded, 362 bytes [./override/POISK.ITM] loaded, 362 bytes [./override/POISSPID.ITM] loaded, 362 bytes [./override/POTN33.ITM] loaded, 1706 bytes [./override/POTN45.ITM] loaded, 3002 bytes [./override/POTN48.ITM] loaded, 458 bytes [./override/POTN99.ITM] loaded, 314 bytes [./override/PRINCESS.ITM] loaded, 5538 bytes [./override/PSTAFM0.ITM] loaded, 1058 bytes [./override/PSTAFM0B.ITM] loaded, 1058 bytes [./override/PSTAFM0C.ITM] loaded, 1058 bytes [./override/PSTAFM0D.ITM] loaded, 1058 bytes [./override/PSTAFM0E.ITM] loaded, 810 bytes [./override/PSTAFM1.ITM] loaded, 1058 bytes [./override/PSTAFM2.ITM] loaded, 410 bytes [./override/PTION2K.ITM] loaded, 170 bytes [./override/PTION2L.ITM] loaded, 170 bytes [./override/PTION2M.ITM] loaded, 170 bytes [./override/PTION2N.ITM] loaded, 170 bytes [./override/PTION41.ITM] loaded, 506 bytes [./override/PUDDEN01.ITM] loaded, 314 bytes [./override/PULS01.ITM] loaded, 314 bytes [./override/PULS02.ITM] loaded, 314 bytes [./override/RAVAG02.ITM] loaded, 746 bytes [./override/RAVAG03.ITM] loaded, 3186 bytes [./override/REF1.ITM] loaded, 4338 bytes [./override/REGISAMU.ITM] loaded, 458 bytes [./override/REVENT2.ITM] loaded, 170 bytes [./override/RING03.ITM] loaded, 506 bytes [./override/RING09.ITM] loaded, 2370 bytes [./override/RING21.ITM] loaded, 210 bytes [./override/RING23.ITM] loaded, 306 bytes [./override/RING30.ITM] loaded, 506 bytes [./override/RING39.ITM] loaded, 1378 bytes [./override/RING95.ITM] loaded, 2898 bytes [./override/RING97.ITM] loaded, 1362 bytes [./override/RINGPICO.ITM] loaded, 370 bytes [./override/RNDARO01.ITM] loaded, 114 bytes [./override/RNDARO02.ITM] loaded, 114 bytes [./override/RNDARO03.ITM] loaded, 114 bytes [./override/RNDEQU01.ITM] loaded, 114 bytes [./override/RNDEQU02.ITM] loaded, 114 bytes [./override/RNDEQU03.ITM] loaded, 114 bytes [./override/RNDEQU04.ITM] loaded, 114 bytes [./override/RNDEQU05.ITM] loaded, 114 bytes [./override/RNDEQU06.ITM] loaded, 114 bytes [./override/RNDGEM01.ITM] loaded, 114 bytes [./override/RNDGEM02.ITM] loaded, 114 bytes [./override/RNDGEM03.ITM] loaded, 114 bytes [./override/RNDGEM04.ITM] loaded, 114 bytes [./override/RNDGEM05.ITM] loaded, 114 bytes [./override/RNDMAG01.ITM] loaded, 114 bytes [./override/RNDMAG02.ITM] loaded, 114 bytes [./override/RNDMAG03.ITM] loaded, 114 bytes [./override/RNDMAG04.ITM] loaded, 114 bytes [./override/RNDMAG05.ITM] loaded, 114 bytes [./override/RNDMAG06.ITM] loaded, 114 bytes [./override/RNDOMAGE.ITM] loaded, 114 bytes [./override/RNDPTN01.ITM] loaded, 114 bytes [./override/RNDPTN02.ITM] loaded, 114 bytes [./override/RNDPTN03.ITM] loaded, 114 bytes [./override/RNDSCR01.ITM] loaded, 114 bytes [./override/RNDSCR02.ITM] loaded, 114 bytes [./override/RNDSCR03.ITM] loaded, 114 bytes [./override/RNDSCR04.ITM] loaded, 114 bytes [./override/RNDSCR05.ITM] loaded, 114 bytes [./override/RNDSCR06.ITM] loaded, 114 bytes [./override/RNDSCR07.ITM] loaded, 114 bytes [./override/RNDSCRL.ITM] loaded, 114 bytes [./override/RNDTRE01.ITM] loaded, 114 bytes [./override/RNDTRE02.ITM] loaded, 114 bytes [./override/RNDTRE03.ITM] loaded, 114 bytes [./override/RNDTRE04.ITM] loaded, 114 bytes [./override/RNDTRE05.ITM] loaded, 114 bytes [./override/RNDTRE06.ITM] loaded, 114 bytes [./override/RNDTRE07.ITM] loaded, 114 bytes [./override/RNDTRE08.ITM] loaded, 114 bytes [./override/RNDTRE09.ITM] loaded, 114 bytes [./override/RNDTRI01.ITM] loaded, 114 bytes [./override/RNDTRI02.ITM] loaded, 114 bytes [./override/RNDTRI03.ITM] loaded, 114 bytes [./override/RNDWAND.ITM] loaded, 114 bytes [./override/RNDWEP.ITM] loaded, 114 bytes [./override/RODS03.ITM] loaded, 266 bytes [./override/RODSWORD.ITM] loaded, 610 bytes [./override/ROSSRING.ITM] loaded, 2370 bytes [./override/S1-8M1.ITM] loaded, 170 bytes [./override/S5-20.ITM] loaded, 170 bytes [./override/SAHZOM01.ITM] loaded, 506 bytes [./override/SALGRFIR.ITM] loaded, 362 bytes [./override/SALGRICE.ITM] loaded, 362 bytes HI61: SBLADE.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/SCRL17.ITM] loaded, 842 bytes [./override/SCRL3G.ITM] loaded, 322 bytes [./override/SCRL68.ITM] loaded, 322 bytes [./override/SCRLADJ.ITM] loaded, 218 bytes [./override/SCRLZY.ITM] loaded, 322 bytes [./override/SCRLZZ.ITM] loaded, 322 bytes [./override/SECRET03.ITM] loaded, 266 bytes [./override/SECRET04.ITM] loaded, 266 bytes [./override/SELTEST.ITM] loaded, 162 bytes [./override/SENDAI.ITM] loaded, 602 bytes [./override/SENGUA04.ITM] loaded, 3906 bytes [./override/SENSPI01.ITM] loaded, 554 bytes [./override/SHADOWWP.ITM] loaded, 266 bytes [./override/SHALT01.ITM] loaded, 2514 bytes [./override/SHARARM.ITM] loaded, 2178 bytes [./override/SHARSWD.ITM] loaded, 890 bytes HI61: SHILLE.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/SHLD06P.ITM] loaded, 450 bytes [./override/SHLD24.ITM] loaded, 3762 bytes [./override/SHLD24A.ITM] loaded, 2082 bytes [./override/SHLD25.ITM] loaded, 1602 bytes [./override/SHLD31.ITM] loaded, 738 bytes [./override/SHLD31A.ITM] loaded, 738 bytes [./override/SLAYERW1.ITM] loaded, 2138 bytes [./override/SLAYERW3.ITM] loaded, 5402 bytes [./override/SLAYERWP.ITM] loaded, 2090 bytes [./override/SLEEP.ITM] loaded, 162 bytes [./override/SLIMED1.ITM] loaded, 258 bytes [./override/SLIMED2.ITM] loaded, 642 bytes [./override/SNAKSPIR.ITM] loaded, 458 bytes [./override/SODTRE07.ITM] loaded, 114 bytes [./override/SODTRE08.ITM] loaded, 114 bytes [./override/SODTRE09.ITM] loaded, 114 bytes [./override/SPBATT1.ITM] loaded, 650 bytes [./override/SPBATT2.ITM] loaded, 650 bytes [./override/SPBATT3.ITM] loaded, 650 bytes [./override/SPBATT4.ITM] loaded, 650 bytes [./override/SPBATT5.ITM] loaded, 650 bytes [./override/SPCL238.ITM] loaded, 314 bytes [./override/SPCL2384.ITM] loaded, 218 bytes [./override/SPCL2385.ITM] loaded, 218 bytes [./override/SPCL2386.ITM] loaded, 218 bytes [./override/SPCL2387.ITM] loaded, 218 bytes [./override/SPCL2388.ITM] loaded, 218 bytes [./override/SPECTR.ITM] loaded, 362 bytes [./override/SPER07.ITM] loaded, 1082 bytes [./override/SPER10.ITM] loaded, 458 bytes [./override/SPER12.ITM] loaded, 2810 bytes [./override/SPIDGI1.ITM] loaded, 362 bytes [./override/SPIDHU1.ITM] loaded, 362 bytes [./override/SPIDPH1.ITM] loaded, 410 bytes [./override/SPIDVO01.ITM] loaded, 458 bytes [./override/SPIDWR.ITM] loaded, 266 bytes [./override/SPLATT1.ITM] loaded, 506 bytes [./override/SPLATT2.ITM] loaded, 506 bytes [./override/SPLATT3.ITM] loaded, 506 bytes [./override/SPLATT4.ITM] loaded, 506 bytes [./override/SPLATT5.ITM] loaded, 506 bytes [./override/SPRNGB02.ITM] loaded, 1266 bytes [./override/SPRNGB03.ITM] loaded, 3618 bytes [./override/SPRNGB04.ITM] loaded, 4290 bytes [./override/SPRNGL01.ITM] loaded, 690 bytes [./override/SPRNGL02.ITM] loaded, 1266 bytes [./override/SPRNGL03.ITM] loaded, 3762 bytes [./override/SPRNGL04.ITM] loaded, 4338 bytes [./override/SPRNGS01.ITM] loaded, 2946 bytes [./override/SPRNGS02.ITM] loaded, 3042 bytes [./override/SPRNGS03.ITM] loaded, 3618 bytes [./override/SPRNGS04.ITM] loaded, 3906 bytes [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1410 bytes [./override/SPRNGW04.ITM] loaded, 1698 bytes [./override/SPRNGZ05.ITM] loaded, 5154 bytes [./override/SPSATT1.ITM] loaded, 890 bytes [./override/SPSATT2.ITM] loaded, 890 bytes [./override/SPSATT3.ITM] loaded, 890 bytes [./override/SPSATT4.ITM] loaded, 890 bytes [./override/SPSATT5.ITM] loaded, 890 bytes [./override/SPSPID.ITM] loaded, 362 bytes [./override/SPSPID3.ITM] loaded, 362 bytes [./override/SPWATT1.ITM] loaded, 650 bytes [./override/SPWATT2.ITM] loaded, 746 bytes [./override/SPWATT3.ITM] loaded, 746 bytes [./override/SPWATT4.ITM] loaded, 746 bytes [./override/SPWATT5.ITM] loaded, 794 bytes [./override/STAF01.ITM] loaded, 410 bytes [./override/STAF09.ITM] loaded, 754 bytes [./override/STAF10.ITM] loaded, 2290 bytes [./override/STAF11.ITM] loaded, 2154 bytes [./override/STAF12.ITM] loaded, 906 bytes [./override/STAF13.ITM] loaded, 858 bytes [./override/STAF14.ITM] loaded, 1530 bytes [./override/STAF23.ITM] loaded, 842 bytes HI61: STAF25.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/STALKESU.ITM] loaded, 170 bytes [./override/SUREHP1.ITM] loaded, 3282 bytes [./override/SW1H24.ITM] loaded, 1082 bytes [./override/SW1H27.ITM] loaded, 1138 bytes [./override/SW1H32.ITM] loaded, 1474 bytes [./override/SW1H33.ITM] loaded, 562 bytes [./override/SW1H33C.ITM] loaded, 562 bytes [./override/SW1H34.ITM] loaded, 1042 bytes [./override/SW1H36.ITM] loaded, 706 bytes [./override/SW1H37.ITM] loaded, 506 bytes [./override/SW1H38.ITM] loaded, 458 bytes [./override/SW1H39.ITM] loaded, 410 bytes [./override/SW1H42.ITM] loaded, 314 bytes [./override/SW1H50.ITM] loaded, 698 bytes [./override/SW1H51.ITM] loaded, 1002 bytes [./override/SW1H53.ITM] loaded, 650 bytes [./override/SW1H60.ITM] loaded, 898 bytes [./override/SW1H61.ITM] loaded, 1178 bytes [./override/SW1H65.ITM] loaded, 714 bytes [./override/SW1H68.ITM] loaded, 610 bytes [./override/SW1H68C.ITM] loaded, 658 bytes [./override/SW1H69.ITM] loaded, 1290 bytes [./override/SW1H69C.ITM] loaded, 762 bytes [./override/SW1H70.ITM] loaded, 418 bytes [./override/SW1H71.ITM] loaded, 994 bytes HI61: SW1H98.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/SW1HWK.ITM] loaded, 514 bytes [./override/SW1P01.ITM] loaded, 1562 bytes [./override/SW2H06.ITM] loaded, 2522 bytes [./override/SW2H10.ITM] loaded, 994 bytes [./override/SW2H13.ITM] loaded, 2522 bytes [./override/SW2H17.ITM] loaded, 506 bytes [./override/SW2H18.ITM] loaded, 698 bytes [./override/SW2H19.ITM] loaded, 994 bytes [./override/SW2H21.ITM] loaded, 1370 bytes HI61: SW2H99.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/SWORDI.ITM] loaded, 498 bytes [./override/TAMCHAIN.ITM] loaded, 834 bytes HI61: TASLOIIL.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/TROLLIMM.ITM] loaded, 2082 bytes [./override/TSTATUE.ITM] loaded, 3618 bytes [./override/TTSCRL01.ITM] loaded, 418 bytes [./override/TTSCRL02.ITM] loaded, 322 bytes [./override/TTWAND.ITM] loaded, 314 bytes [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes [./override/VAMPREG.ITM] loaded, 1986 bytes [./override/VAMPREG1.ITM] loaded, 1986 bytes [./override/VAMPREG2.ITM] loaded, 1986 bytes [./override/VAMT01.ITM] loaded, 266 bytes [./override/VAMT06.ITM] loaded, 266 bytes [./override/VAMT08.ITM] loaded, 266 bytes [./override/VAMT10.ITM] loaded, 266 bytes [./override/VAMT12.ITM] loaded, 266 bytes [./override/WA2AMU.ITM] loaded, 354 bytes [./override/WA2S1H.ITM] loaded, 602 bytes [./override/WAAXE.ITM] loaded, 602 bytes [./override/WAND03.ITM] loaded, 362 bytes [./override/WAND05.ITM] loaded, 322 bytes [./override/WAND08.ITM] loaded, 458 bytes [./override/WAND12.ITM] loaded, 986 bytes [./override/WAND13.ITM] loaded, 410 bytes [./override/WAND18.ITM] loaded, 706 bytes [./override/WAND19.ITM] loaded, 890 bytes [./override/WANINJA.ITM] loaded, 650 bytes [./override/WEREWYV.ITM] loaded, 362 bytes [./override/WIGHT.ITM] loaded, 362 bytes [./override/WOLFM.ITM] loaded, 314 bytes [./override/WOLFSPIR.ITM] loaded, 362 bytes [./override/WOLFWI2.ITM] loaded, 314 bytes [./override/WYVERN.ITM] loaded, 362 bytes [./override/WYVERN2.ITM] loaded, 362 bytes HI61: XVARTIL.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/ZOMSEA.ITM] loaded, 506 bytes HI61: ZOMSEA.ITM - magic flag 1 and enchantment level 0 are inconsistent. Installing [Items: misc checks] [v1] Copying and patching 3540 files ... [./override/ABAZRING.ITM] loaded, 1986 bytes [./override/ABISRED1.ITM] loaded, 362 bytes [./override/ACIDOOZ3.ITM] loaded, 554 bytes [./override/ACIDOOZ4.ITM] loaded, 458 bytes [./override/AEGIS.ITM] loaded, 370 bytes [./override/AEGIS2.ITM] loaded, 314 bytes [./override/ALDETH.ITM] loaded, 1266 bytes [./override/AMSOUL01.ITM] loaded, 2138 bytes [./override/AMUL18.ITM] loaded, 162 bytes [./override/AMUL21.ITM] loaded, 978 bytes [./override/AMUL26.ITM] loaded, 266 bytes [./override/AROW05.ITM] loaded, 410 bytes [./override/AROW12.ITM] loaded, 410 bytes [./override/AROW14.ITM] loaded, 362 bytes [./override/AROW1A.ITM] loaded, 314 bytes [./override/AURSTAF.ITM] loaded, 1754 bytes [./override/AX1H05.ITM] loaded, 418 bytes [./override/AX1H06.ITM] loaded, 514 bytes [./override/AX1H08.ITM] loaded, 418 bytes [./override/AX1H09.ITM] loaded, 418 bytes [./override/AX1H10.ITM] loaded, 850 bytes [./override/AX1H16.ITM] loaded, 706 bytes [./override/AX1H18.ITM] loaded, 418 bytes [./override/B3-18.ITM] loaded, 170 bytes [./override/B5-20M1.ITM] loaded, 170 bytes [./override/B6-24M2.ITM] loaded, 170 bytes [./override/B6-36M3.ITM] loaded, 170 bytes [./override/BARLFL.ITM] loaded, 746 bytes [./override/BASILG3.ITM] loaded, 362 bytes [./override/BAZPATRG.ITM] loaded, 5394 bytes [./override/BDABISHA.ITM] loaded, 362 bytes [./override/BDAMUL05.ITM] loaded, 210 bytes [./override/BDAX1H02.ITM] loaded, 706 bytes [./override/BDAX1H05.ITM] loaded, 850 bytes [./override/BDBELHI1.ITM] loaded, 458 bytes [./override/BDBELHI2.ITM] loaded, 602 bytes [./override/BDBELLAD.ITM] loaded, 114 bytes [./override/BDBELT01.ITM] loaded, 690 bytes [./override/BDBLOOD.ITM] loaded, 218 bytes [./override/BDBLUNGH.ITM] loaded, 650 bytes [./override/BDBONBAT.ITM] loaded, 698 bytes [./override/BDBONE01.ITM] loaded, 114 bytes [./override/BDBONEFI.ITM] loaded, 218 bytes [./override/BDBOOK01.ITM] loaded, 114 bytes [./override/BDBOOK02.ITM] loaded, 114 bytes [./override/BDBOOK03.ITM] loaded, 114 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[./override/BDPETSG.ITM] loaded, 266 bytes [./override/BDPLAT01.ITM] loaded, 786 bytes [./override/BDPOTN02.ITM] loaded, 410 bytes [./override/BDPOTN07.ITM] loaded, 114 bytes [./override/BDPOWDER.ITM] loaded, 114 bytes [./override/BDPUDDBL.ITM] loaded, 218 bytes [./override/BDRING09.ITM] loaded, 2946 bytes [./override/BDROBE02.ITM] loaded, 690 bytes [./override/BDSALF01.ITM] loaded, 314 bytes [./override/BDSCALEG.ITM] loaded, 114 bytes [./override/BDSCRL02.ITM] loaded, 218 bytes [./override/BDSHA01A.ITM] loaded, 218 bytes [./override/BDSHA01B.ITM] loaded, 218 bytes [./override/BDSHA01C.ITM] loaded, 218 bytes [./override/BDSHA06A.ITM] loaded, 218 bytes [./override/BDSHA06B.ITM] loaded, 218 bytes [./override/BDSHA06C.ITM] loaded, 218 bytes [./override/BDSHA12A.ITM] loaded, 362 bytes [./override/BDSHA12B.ITM] loaded, 266 bytes [./override/BDSHA12C.ITM] loaded, 266 bytes [./override/BDSHA18A.ITM] loaded, 362 bytes [./override/BDSHA18B.ITM] loaded, 266 bytes [./override/BDSHA18C.ITM] 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[./override/BDSW1HX5.ITM] loaded, 410 bytes [./override/BDTEERA.ITM] loaded, 114 bytes [./override/BDTINDER.ITM] loaded, 114 bytes [./override/BDTORCB.ITM] loaded, 114 bytes [./override/BDTORCP.ITM] loaded, 114 bytes [./override/BDTORCR.ITM] loaded, 114 bytes [./override/BDTORCY.ITM] loaded, 114 bytes [./override/BDTREANT.ITM] loaded, 170 bytes [./override/BDTROLL2.ITM] loaded, 642 bytes [./override/BDUNSLGU.ITM] loaded, 314 bytes [./override/BDWATERE.ITM] loaded, 218 bytes [./override/BDWIGHT.ITM] loaded, 314 bytes [./override/BDWIGHT3.ITM] loaded, 362 bytes [./override/BDWISP01.ITM] loaded, 218 bytes [./override/BDWOLFDR.ITM] loaded, 362 bytes [./override/BDWOLFVA.ITM] loaded, 506 bytes [./override/BDWYRMLI.ITM] loaded, 314 bytes [./override/BDWYV01.ITM] loaded, 362 bytes [./override/BDWYV02.ITM] loaded, 362 bytes [./override/BDWYV03.ITM] loaded, 650 bytes [./override/BDYMORI.ITM] loaded, 114 bytes [./override/BEARSPIR.ITM] loaded, 314 bytes [./override/BEHOLDER.ITM] loaded, 1362 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2090 bytes [./override/SLEEP.ITM] loaded, 162 bytes [./override/SLIMED1.ITM] loaded, 258 bytes [./override/SLIMED2.ITM] loaded, 642 bytes [./override/SNAKSPIR.ITM] loaded, 458 bytes [./override/SODTRE07.ITM] loaded, 114 bytes [./override/SODTRE08.ITM] loaded, 114 bytes [./override/SODTRE09.ITM] loaded, 114 bytes [./override/SPBATT1.ITM] loaded, 650 bytes [./override/SPBATT2.ITM] loaded, 650 bytes [./override/SPBATT3.ITM] loaded, 650 bytes [./override/SPBATT4.ITM] loaded, 650 bytes [./override/SPBATT5.ITM] loaded, 650 bytes [./override/SPCL238.ITM] loaded, 314 bytes [./override/SPCL2384.ITM] loaded, 218 bytes [./override/SPCL2385.ITM] loaded, 218 bytes [./override/SPCL2386.ITM] loaded, 218 bytes [./override/SPCL2387.ITM] loaded, 218 bytes [./override/SPCL2388.ITM] loaded, 218 bytes [./override/SPECTR.ITM] loaded, 362 bytes [./override/SPER07.ITM] loaded, 1082 bytes [./override/SPER10.ITM] loaded, 458 bytes [./override/SPER12.ITM] loaded, 2810 bytes [./override/SPIDGI1.ITM] loaded, 362 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loaded, 1410 bytes [./override/SPRNGW04.ITM] loaded, 1698 bytes [./override/SPRNGZ05.ITM] loaded, 5154 bytes [./override/SPSATT1.ITM] loaded, 890 bytes [./override/SPSATT2.ITM] loaded, 890 bytes [./override/SPSATT3.ITM] loaded, 890 bytes [./override/SPSATT4.ITM] loaded, 890 bytes [./override/SPSATT5.ITM] loaded, 890 bytes [./override/SPSPID.ITM] loaded, 362 bytes [./override/SPSPID3.ITM] loaded, 362 bytes [./override/SPWATT1.ITM] loaded, 650 bytes [./override/SPWATT2.ITM] loaded, 746 bytes [./override/SPWATT3.ITM] loaded, 746 bytes [./override/SPWATT4.ITM] loaded, 746 bytes [./override/SPWATT5.ITM] loaded, 794 bytes [./override/STAF01.ITM] loaded, 410 bytes [./override/STAF09.ITM] loaded, 754 bytes [./override/STAF10.ITM] loaded, 2290 bytes [./override/STAF11.ITM] loaded, 2154 bytes [./override/STAF12.ITM] loaded, 906 bytes [./override/STAF13.ITM] loaded, 858 bytes [./override/STAF14.ITM] loaded, 1530 bytes [./override/STAF23.ITM] loaded, 842 bytes [./override/STALKESU.ITM] loaded, 170 bytes [./override/SUREHP1.ITM] loaded, 3282 bytes [./override/SW1H24.ITM] loaded, 1082 bytes [./override/SW1H27.ITM] loaded, 1138 bytes [./override/SW1H32.ITM] loaded, 1474 bytes [./override/SW1H33.ITM] loaded, 562 bytes [./override/SW1H33C.ITM] loaded, 562 bytes [./override/SW1H34.ITM] loaded, 1042 bytes [./override/SW1H36.ITM] loaded, 706 bytes [./override/SW1H37.ITM] loaded, 506 bytes [./override/SW1H38.ITM] loaded, 458 bytes [./override/SW1H39.ITM] loaded, 410 bytes [./override/SW1H42.ITM] loaded, 314 bytes [./override/SW1H50.ITM] loaded, 698 bytes [./override/SW1H51.ITM] loaded, 1002 bytes [./override/SW1H53.ITM] loaded, 650 bytes [./override/SW1H60.ITM] loaded, 898 bytes [./override/SW1H61.ITM] loaded, 1178 bytes [./override/SW1H65.ITM] loaded, 714 bytes [./override/SW1H68.ITM] loaded, 610 bytes [./override/SW1H68C.ITM] loaded, 658 bytes [./override/SW1H69.ITM] loaded, 1290 bytes [./override/SW1H69C.ITM] loaded, 762 bytes [./override/SW1H70.ITM] loaded, 418 bytes [./override/SW1H71.ITM] loaded, 994 bytes [./override/SW1HWK.ITM] loaded, 514 bytes [./override/SW1P01.ITM] loaded, 1562 bytes [./override/SW2H06.ITM] loaded, 2522 bytes [./override/SW2H10.ITM] loaded, 994 bytes [./override/SW2H13.ITM] loaded, 2522 bytes [./override/SW2H17.ITM] loaded, 506 bytes [./override/SW2H18.ITM] loaded, 698 bytes [./override/SW2H19.ITM] loaded, 994 bytes [./override/SW2H21.ITM] loaded, 1370 bytes [./override/SWORDI.ITM] loaded, 498 bytes [./override/TAMCHAIN.ITM] loaded, 834 bytes [./override/TROLLIMM.ITM] loaded, 2082 bytes [./override/TSTATUE.ITM] loaded, 3618 bytes [./override/TTSCRL01.ITM] loaded, 418 bytes [./override/TTSCRL02.ITM] loaded, 322 bytes [./override/TTWAND.ITM] loaded, 314 bytes [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes [./override/VAMPREG.ITM] loaded, 1986 bytes [./override/VAMPREG1.ITM] loaded, 1986 bytes [./override/VAMPREG2.ITM] loaded, 1986 bytes [./override/VAMT01.ITM] loaded, 266 bytes [./override/VAMT06.ITM] loaded, 266 bytes [./override/VAMT08.ITM] loaded, 266 bytes [./override/VAMT10.ITM] loaded, 266 bytes [./override/VAMT12.ITM] loaded, 266 bytes [./override/WA2AMU.ITM] loaded, 354 bytes [./override/WA2S1H.ITM] loaded, 602 bytes [./override/WAAXE.ITM] loaded, 602 bytes [./override/WAND03.ITM] loaded, 362 bytes [./override/WAND05.ITM] loaded, 322 bytes [./override/WAND08.ITM] loaded, 458 bytes [./override/WAND12.ITM] loaded, 986 bytes [./override/WAND13.ITM] loaded, 410 bytes [./override/WAND18.ITM] loaded, 706 bytes [./override/WAND19.ITM] loaded, 890 bytes [./override/WANINJA.ITM] loaded, 650 bytes [./override/WEREWYV.ITM] loaded, 362 bytes [./override/WIGHT.ITM] loaded, 362 bytes [./override/WOLFM.ITM] loaded, 314 bytes [./override/WOLFSPIR.ITM] loaded, 362 bytes [./override/WOLFWI2.ITM] loaded, 314 bytes [./override/WYVERN.ITM] loaded, 362 bytes [./override/WYVERN2.ITM] loaded, 362 bytes [./override/ZOMSEA.ITM] loaded, 506 bytes Installing [Spells: structure] [v1] Copying and patching 1999 files ... Copied [OHBWI302.SPL] to [override/OHBWI302.SPL] Copied [OHBWI304.SPL] to [override/OHBWI304.SPL] Installing [Spells: misc] [v1] Copying and patching 1999 files ... HI67: #RDREMOV.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [#RDREMOV.SPL] to [override/#RDREMOV.SPL] HI67: 1TARSP.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [1TARSP.SPL] to [override/1TARSP.SPL] HI67: ABZAWAY.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [ABZAWAY.SPL] to [override/ABZAWAY.SPL] HI73: BACKSTAB.SPL - Ability #0 assigned to SPELL slot (was 0)... HI73: BACKSTAB.SPL - Ability #1 assigned to SPELL slot (was 0)... HI73: BACKSTAB.SPL - Ability #2 assigned to SPELL slot (was 0)... HI73: BACKSTAB.SPL - Ability #3 assigned to SPELL slot (was 0)... HI73: BACKSTAB.SPL - Ability #4 assigned to SPELL slot (was 0)... HI73: BACKSTAB.SPL - Ability #5 assigned to SPELL slot (was 0)... HI73: BACKSTAB.SPL - Ability #6 assigned to SPELL slot (was 0)... HI73: BACKSTAB.SPL - Ability #7 assigned to SPELL slot (was 0)... Copied [BACKSTAB.SPL] to [override/BACKSTAB.SPL] HI67: BALTH01.SPL - Ability #1 assigned to INNATE slot (was SPELL)... HW245: BALTH01.SPL - opcode 146, non-instant casting type 0 for secondary spell balth01a in ability #0, effect #1. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: BALTH01.SPL - opcode 146, non-instant casting type 0 for secondary spell balth01a in ability #1, effect #1. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. Copied [BALTH01.SPL] to [override/BALTH01.SPL] HI72: BARDSONG.SPL - Ability #0 assigned to SPELL slot (was INNATE)... HI72: BARDSONG.SPL - Ability #1 assigned to SPELL slot (was INNATE)... HI72: BARDSONG.SPL - Ability #2 assigned to SPELL slot (was INNATE)... Copied [BARDSONG.SPL] to [override/BARDSONG.SPL] HI67: BDALLDIE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... HW245: BDALLDIE.SPL - opcode 146, non-instant casting type 0 for secondary spell BDTHROW in ability #0, effect #1. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. Copied [BDALLDIE.SPL] to [override/BDALLDIE.SPL] HI67: BDARROW1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDARROW1.SPL] to [override/BDARROW1.SPL] HI67: BDARROW2.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDARROW2.SPL] to [override/BDARROW2.SPL] HI69: BDARROW3.SPL - Ability #0 assigned to INNATE slot (was 0)... Copied [BDARROW3.SPL] to [override/BDARROW3.SPL] HI73: BDBANISH.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [BDBANISH.SPL] to [override/BDBANISH.SPL] HI67: BDBOLT.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDBOLT.SPL] to [override/BDBOLT.SPL] HI67: BDBOMB1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDBOMB1.SPL] to [override/BDBOMB1.SPL] HI67: BDBOMB2.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDBOMB2.SPL] to [override/BDBOMB2.SPL] HW245: BDBRAC15.SPL - opcode 146, non-instant casting type 2 for secondary spell SPPR201 in ability #0, effect #0. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. Copied [BDBRAC15.SPL] to [override/BDBRAC15.SPL] HI67: BDCAELA2.SPL - Ability #1 assigned to INNATE slot (was SPELL)... HI67: BDCAELA2.SPL - Ability #2 assigned to INNATE slot (was SPELL)... HI67: BDCAELA2.SPL - Ability #3 assigned to INNATE slot (was SPELL)... HI67: BDCAELA2.SPL - Ability #4 assigned to INNATE slot (was SPELL)... Copied [BDCAELA2.SPL] to [override/BDCAELA2.SPL] HI67: BDCATAP2.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDCATAP2.SPL] to [override/BDCATAP2.SPL] HI67: BDCATAPU.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDCATAPU.SPL] to [override/BDCATAPU.SPL] HI67: BDCHUNK.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDCHUNK.SPL] to [override/BDCHUNK.SPL] HI67: BDCONFUS.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDCONFUS.SPL] to [override/BDCONFUS.SPL] HI73: BDDOD01.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [BDDOD01.SPL] to [override/BDDOD01.SPL] HI67: BDDRAGGH.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDDRAGGH.SPL] to [override/BDDRAGGH.SPL] HI67: BDFFDOPP.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDFFDOPP.SPL] to [override/BDFFDOPP.SPL] HI67: BDFINAL.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDFINAL.SPL] to [override/BDFINAL.SPL] HI67: BDFORCE1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... HW245: BDFORCE1.SPL - opcode 146, non-instant casting type 0 for secondary spell BDTHROW in ability #0, effect #1. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. Copied [BDFORCE1.SPL] to [override/BDFORCE1.SPL] HI67: BDFORCEW.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDFORCEW.SPL] to [override/BDFORCEW.SPL] HI73: BDGHBRSU.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [BDGHBRSU.SPL] to [override/BDGHBRSU.SPL] HI67: BDGLOWGR.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDGLOWGR.SPL] to [override/BDGLOWGR.SPL] HI73: BDHAMM06.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [BDHAMM06.SPL] to [override/BDHAMM06.SPL] HI67: BDHEPHER.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDHEPHER.SPL] to [override/BDHEPHER.SPL] HI67: BDIMODAG.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDIMODAG.SPL] to [override/BDIMODAG.SPL] HI67: BDITHTYL.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDITHTYL.SPL] to [override/BDITHTYL.SPL] HI67: BDJUNIA.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDJUNIA.SPL] to [override/BDJUNIA.SPL] HI72: BDKEG.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [BDKEG.SPL] to [override/BDKEG.SPL] HI73: BDLEAT05.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [BDLEAT05.SPL] to [override/BDLEAT05.SPL] HI67: BDMAREK.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDMAREK.SPL] to [override/BDMAREK.SPL] HI72: BDMEPWAT.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [BDMEPWAT.SPL] to [override/BDMEPWAT.SPL] HI67: BDMUCOU2.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDMUCOU2.SPL] to [override/BDMUCOU2.SPL] HI67: BDMUCOUS.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDMUCOUS.SPL] to [override/BDMUCOUS.SPL] HI67: BDNEOAWE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDNEOAWE.SPL] to [override/BDNEOAWE.SPL] HI67: BDNEOBRE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDNEOBRE.SPL] to [override/BDNEOBRE.SPL] HI73: BDNOARM.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [BDNOARM.SPL] to [override/BDNOARM.SPL] HI73: BDNOROBE.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [BDNOROBE.SPL] to [override/BDNOROBE.SPL] HI67: BDOFFSCR.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDOFFSCR.SPL] to [override/BDOFFSCR.SPL] HI67: BDPETPRM.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDPETPRM.SPL] to [override/BDPETPRM.SPL] HI67: BDPULL.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDPULL.SPL] to [override/BDPULL.SPL] HI67: BDREDHM.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDREDHM.SPL] to [override/BDREDHM.SPL] HI67: BDREJUVE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDREJUVE.SPL] to [override/BDREJUVE.SPL] HI67: BDREST.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDREST.SPL] to [override/BDREST.SPL] HI67: BDSPL01.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDSPL01.SPL] to [override/BDSPL01.SPL] HI67: BDSTINK.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDSTINK.SPL] to [override/BDSTINK.SPL] HI67: BDSTINK1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDSTINK1.SPL] to [override/BDSTINK1.SPL] HI67: BDSTONE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDSTONE.SPL] to [override/BDSTONE.SPL] HI67: BDSTONEC.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDSTONEC.SPL] to [override/BDSTONEC.SPL] HI67: BDSW1H26.SPL - Ability #0 assigned to INNATE slot (was SPELL)... HI67: BDSW1H26.SPL - Ability #1 assigned to INNATE slot (was SPELL)... HI67: BDSW1H26.SPL - Ability #2 assigned to INNATE slot (was SPELL)... HI67: BDSW1H26.SPL - Ability #3 assigned to INNATE slot (was SPELL)... HI67: BDSW1H26.SPL - Ability #4 assigned to INNATE slot (was SPELL)... HI67: BDSW1H26.SPL - Ability #5 assigned to INNATE slot (was SPELL)... HI67: BDSW1H26.SPL - Ability #6 assigned to INNATE slot (was SPELL)... HI67: BDSW1H26.SPL - Ability #7 assigned to INNATE slot (was SPELL)... HI67: BDSW1H26.SPL - Ability #8 assigned to INNATE slot (was SPELL)... HI67: BDSW1H26.SPL - Ability #9 assigned to INNATE slot (was SPELL)... Copied [BDSW1H26.SPL] to [override/BDSW1H26.SPL] HI67: BDTHROW.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDTHROW.SPL] to [override/BDTHROW.SPL] HI67: BDTR01.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDTR01.SPL] to [override/BDTR01.SPL] HI67: BDUNSUMM.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDUNSUMM.SPL] to [override/BDUNSUMM.SPL] HI67: BDVISIBL.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDVISIBL.SPL] to [override/BDVISIBL.SPL] HI67: BDWEAKDS.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDWEAKDS.SPL] to [override/BDWEAKDS.SPL] HI67: BDWFORCE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDWFORCE.SPL] to [override/BDWFORCE.SPL] HI67: BDWYNAN.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDWYNAN.SPL] to [override/BDWYNAN.SPL] HI67: BDWYRMB.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDWYRMB.SPL] to [override/BDWYRMB.SPL] HI67: BDWYRMT.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDWYRMT.SPL] to [override/BDWYRMT.SPL] HI67: BDZAP.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDZAP.SPL] to [override/BDZAP.SPL] HI67: BGIN996.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BGIN996.SPL] to [override/BGIN996.SPL] HI67: BLIZTRL.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BLIZTRL.SPL] to [override/BLIZTRL.SPL] HI67: BPGIAQKE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BPGIAQKE.SPL] to [override/BPGIAQKE.SPL] HI67: BPNDQKE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BPNDQKE.SPL] to [override/BPNDQKE.SPL] HI67: BTEST1B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BTEST1B.SPL] to [override/BTEST1B.SPL] HI67: CDTROLL1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [CDTROLL1.SPL] to [override/CDTROLL1.SPL] HI67: CHALTROL.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [CHALTROL.SPL] to [override/CHALTROL.SPL] HI67: CLEARCLD.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [CLEARCLD.SPL] to [override/CLEARCLD.SPL] HI67: DESTSELF.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [DESTSELF.SPL] to [override/DESTSELF.SPL] HI67: DGARCHOO.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [DGARCHOO.SPL] to [override/DGARCHOO.SPL] HI67: DGWHIRL.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [DGWHIRL.SPL] to [override/DGWHIRL.SPL] HI67: DRGRBRHT.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [DRGRBRHT.SPL] to [override/DRGRBRHT.SPL] HI67: DRSHNL21.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [DRSHNL21.SPL] to [override/DRSHNL21.SPL] HI67: ELETRO01.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [ELETRO01.SPL] to [override/ELETRO01.SPL] HI67: EYEEGLM1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [EYEEGLM1.SPL] to [override/EYEEGLM1.SPL] HI67: EYEEGLM2.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [EYEEGLM2.SPL] to [override/EYEEGLM2.SPL] HI67: EYEEGLM3.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [EYEEGLM3.SPL] to [override/EYEEGLM3.SPL] HI67: EYEEGLM4.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [EYEEGLM4.SPL] to [override/EYEEGLM4.SPL] HI67: EYEEGLM5.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [EYEEGLM5.SPL] to [override/EYEEGLM5.SPL] HI67: EYEEGLM6.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [EYEEGLM6.SPL] to [override/EYEEGLM6.SPL] HI67: EYEEGLM7.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [EYEEGLM7.SPL] to [override/EYEEGLM7.SPL] HI72: FJBARDA.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [FJBARDA.SPL] to [override/FJBARDA.SPL] HI72: FJBARDB.SPL - Ability #0 assigned to SPELL slot (was INNATE)... HI72: FJBARDB.SPL - Ability #1 assigned to SPELL slot (was INNATE)... HI72: FJBARDB.SPL - Ability #2 assigned to SPELL slot (was INNATE)... Copied [FJBARDB.SPL] to [override/FJBARDB.SPL] HI72: FJBLADEB.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [FJBLADEB.SPL] to [override/FJBLADEB.SPL] HI67: HAERPROF.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [HAERPROF.SPL] to [override/HAERPROF.SPL] HI67: JWFALL.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [JWFALL.SPL] to [override/JWFALL.SPL] HI72: JWONEHIT.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [JWONEHIT.SPL] to [override/JWONEHIT.SPL] HI67: JWSP02.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [JWSP02.SPL] to [override/JWSP02.SPL] HI67: JWTRUE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [JWTRUE.SPL] to [override/JWTRUE.SPL] HI67: JWWHIRL.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [JWWHIRL.SPL] to [override/JWWHIRL.SPL] HI72: K#COLEDW.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [K#COLEDW.SPL] to [override/K#COLEDW.SPL] HI72: K#COLIMO.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [K#COLIMO.SPL] to [override/K#COLIMO.SPL] HI67: K#CURE12.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [K#CURE12.SPL] to [override/K#CURE12.SPL] HI67: K#CURE24.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [K#CURE24.SPL] to [override/K#CURE24.SPL] HI67: K#CURE4.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [K#CURE4.SPL] to [override/K#CURE4.SPL] HI67: K#CURE6.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [K#CURE6.SPL] to [override/K#CURE6.SPL] HI67: K#CURE9.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [K#CURE9.SPL] to [override/K#CURE9.SPL] HI67: K#FAMKIL.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [K#FAMKIL.SPL] to [override/K#FAMKIL.SPL] HI67: K#FAMREM.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [K#FAMREM.SPL] to [override/K#FAMREM.SPL] HI67: K#REMBHA.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [K#REMBHA.SPL] to [override/K#REMBHA.SPL] HI67: KPTROL13.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [KPTROL13.SPL] to [override/KPTROL13.SPL] HI67: LEAT23A.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [LEAT23A.SPL] to [override/LEAT23A.SPL] HI67: MELIS03.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [MELIS03.SPL] to [override/MELIS03.SPL] HI67: OBSICE01.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OBSICE01.SPL] to [override/OBSICE01.SPL] HI67: OHBBANNO.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHBBANNO.SPL] to [override/OHBBANNO.SPL] HI72: OHBCONTE.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [OHBCONTE.SPL] to [override/OHBCONTE.SPL] HI72: OHBCSFD.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [OHBCSFD.SPL] to [override/OHBCSFD.SPL] HI67: OHBFREE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHBFREE.SPL] to [override/OHBFREE.SPL] HI72: OHBGLOV1.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [OHBGLOV1.SPL] to [override/OHBGLOV1.SPL] HI67: OHBIMPRI.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHBIMPRI.SPL] to [override/OHBIMPRI.SPL] HI67: OHBJOKE1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHBJOKE1.SPL] to [override/OHBJOKE1.SPL] HI67: OHBJOKE2.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHBJOKE2.SPL] to [override/OHBJOKE2.SPL] HI67: OHBJOKE3.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHBJOKE3.SPL] to [override/OHBJOKE3.SPL] HI67: OHBJOKMY.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHBJOKMY.SPL] to [override/OHBJOKMY.SPL] HI72: OHBLDRAI.SPL - Ability #0 assigned to SPELL slot (was INNATE)... HI72: OHBLDRAI.SPL - Ability #1 assigned to SPELL slot (was INNATE)... Copied [OHBLDRAI.SPL] to [override/OHBLDRAI.SPL] HI73: OHBREW04.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [OHBREW04.SPL] to [override/OHBREW04.SPL] HI73: OHBRSET.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [OHBRSET.SPL] to [override/OHBRSET.SPL] HI67: OHBSPALT.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHBSPALT.SPL] to [override/OHBSPALT.SPL] HI67: OHBSUZA1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHBSUZA1.SPL] to [override/OHBSUZA1.SPL] HI67: OHBSUZA2.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHBSUZA2.SPL] to [override/OHBSUZA2.SPL] [./override/OHBWI302.SPL] loaded, 634 bytes [./override/OHBWI304.SPL] loaded, 1026 bytes HI67: OHDPOTN1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHDPOTN1.SPL] to [override/OHDPOTN1.SPL] HI67: OHDTITLE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHDTITLE.SPL] to [override/OHDTITLE.SPL] HI67: OHHGFORM.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHHGFORM.SPL] to [override/OHHGFORM.SPL] HI67: OHHNECR1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHHNECR1.SPL] to [override/OHHNECR1.SPL] HI67: OHHNECR2.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHHNECR2.SPL] to [override/OHHNECR2.SPL] HI67: OHHNECR3.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHHNECR3.SPL] to [override/OHHNECR3.SPL] HI67: OHHNECR4.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHHNECR4.SPL] to [override/OHHNECR4.SPL] HI67: OHHNECR5.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHHNECR5.SPL] to [override/OHHNECR5.SPL] HI73: OHLOST.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [OHLOST.SPL] to [override/OHLOST.SPL] HI73: OHMISC90.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [OHMISC90.SPL] to [override/OHMISC90.SPL] HI67: OHNDDOOR.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHNDDOOR.SPL] to [override/OHNDDOOR.SPL] HI71: OHNWAND1.SPL - Ability #0 assigned to SPELL slot (was EQUIPMENT)... Copied [OHNWAND1.SPL] to [override/OHNWAND1.SPL] HI68: OHNWANDX.SPL - Ability #0 assigned to INNATE slot (was EQUIPMENT)... Copied [OHNWANDX.SPL] to [override/OHNWANDX.SPL] HI72: OHRCLCK4.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [OHRCLCK4.SPL] to [override/OHRCLCK4.SPL] HI72: OHRHUG.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [OHRHUG.SPL] to [override/OHRHUG.SPL] HI67: OHSUMMON.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHSUMMON.SPL] to [override/OHSUMMON.SPL] HI67: OHWAKEUP.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [OHWAKEUP.SPL] to [override/OHWAKEUP.SPL] HI67: PPTROLL1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [PPTROLL1.SPL] to [override/PPTROLL1.SPL] HI67: RESETCHR.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [RESETCHR.SPL] to [override/RESETCHR.SPL] HI67: RODS01B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [RODS01B.SPL] to [override/RODS01B.SPL] HI67: SENBEHGA.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SENBEHGA.SPL] to [override/SENBEHGA.SPL] HI67: SENBEHKD.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SENBEHKD.SPL] to [override/SENBEHKD.SPL] HI67: SENSPISU.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SENSPISU.SPL] to [override/SENSPISU.SPL] HI67: SPBD000.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPBD000.SPL] to [override/SPBD000.SPL] HI73: SPBD001.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [SPBD001.SPL] to [override/SPBD001.SPL] HI73: SPBD003.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [SPBD003.SPL] to [override/SPBD003.SPL] HI73: SPBD003A.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [SPBD003A.SPL] to [override/SPBD003A.SPL] HI67: SPBGBFS2.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPBGBFS2.SPL] to [override/SPBGBFS2.SPL] HI67: SPCL232D.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPCL232D.SPL] to [override/SPCL232D.SPL] HI67: SPCL411.SPL - Ability #0 assigned to INNATE slot (was SPELL)... HI67: SPCL411.SPL - Ability #1 assigned to INNATE slot (was SPELL)... HI67: SPCL411.SPL - Ability #2 assigned to INNATE slot (was SPELL)... HI67: SPCL411.SPL - Ability #3 assigned to INNATE slot (was SPELL)... Copied [SPCL411.SPL] to [override/SPCL411.SPL] HI67: SPCL411F.SPL - Ability #0 assigned to INNATE slot (was SPELL)... HI67: SPCL411F.SPL - Ability #1 assigned to INNATE slot (was SPELL)... HI67: SPCL411F.SPL - Ability #2 assigned to INNATE slot (was SPELL)... HI67: SPCL411F.SPL - Ability #3 assigned to INNATE slot (was SPELL)... Copied [SPCL411F.SPL] to [override/SPCL411F.SPL] HI67: SPCL415.SPL - Ability #0 assigned to INNATE slot (was SPELL)... HI67: SPCL415.SPL - Ability #1 assigned to INNATE slot (was SPELL)... HI67: SPCL415.SPL - Ability #2 assigned to INNATE slot (was SPELL)... HI67: SPCL415.SPL - Ability #3 assigned to INNATE slot (was SPELL)... Copied [SPCL415.SPL] to [override/SPCL415.SPL] HI72: SPCL542A.SPL - Ability #0 assigned to SPELL slot (was INNATE)... HI72: SPCL542A.SPL - Ability #1 assigned to SPELL slot (was INNATE)... HI72: SPCL542A.SPL - Ability #2 assigned to SPELL slot (was INNATE)... Copied [SPCL542A.SPL] to [override/SPCL542A.SPL] HI72: SPCL751A.SPL - Ability #0 assigned to SPELL slot (was INNATE)... HI72: SPCL751A.SPL - Ability #1 assigned to SPELL slot (was INNATE)... HI72: SPCL751A.SPL - Ability #2 assigned to SPELL slot (was INNATE)... Copied [SPCL751A.SPL] to [override/SPCL751A.SPL] HI67: SPCL910B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPCL910B.SPL] to [override/SPCL910B.SPL] HI67: SPCL911B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPCL911B.SPL] to [override/SPCL911B.SPL] HI67: SPCL912B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPCL912B.SPL] to [override/SPCL912B.SPL] HI72: SPCL920A.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [SPCL920A.SPL] to [override/SPCL920A.SPL] HI65: SPCL921A.SPL - Ability #0 target may crash! (was 6) Setting to self... Copied [SPCL921A.SPL] to [override/SPCL921A.SPL] HI67: SPCTMD02.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPCTMD02.SPL] to [override/SPCTMD02.SPL] HI67: SPIN001.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN001.SPL] to [override/SPIN001.SPL] HI67: SPIN500.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN500.SPL] to [override/SPIN500.SPL] HI67: SPIN505.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN505.SPL] to [override/SPIN505.SPL] HI67: SPIN533.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN533.SPL] to [override/SPIN533.SPL] HI67: SPIN535.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN535.SPL] to [override/SPIN535.SPL] HI67: SPIN537.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN537.SPL] to [override/SPIN537.SPL] HI67: SPIN540.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN540.SPL] to [override/SPIN540.SPL] HI67: SPIN550.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN550.SPL] to [override/SPIN550.SPL] HI67: SPIN551.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN551.SPL] to [override/SPIN551.SPL] HI67: SPIN552.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN552.SPL] to [override/SPIN552.SPL] HI67: SPIN554.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN554.SPL] to [override/SPIN554.SPL] HI67: SPIN555.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN555.SPL] to [override/SPIN555.SPL] HI67: SPIN556.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN556.SPL] to [override/SPIN556.SPL] HI67: SPIN557.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN557.SPL] to [override/SPIN557.SPL] HI67: SPIN561.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN561.SPL] to [override/SPIN561.SPL] HI67: SPIN562.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN562.SPL] to [override/SPIN562.SPL] HI67: SPIN564.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN564.SPL] to [override/SPIN564.SPL] HI67: SPIN565.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN565.SPL] to [override/SPIN565.SPL] HI67: SPIN569.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN569.SPL] to [override/SPIN569.SPL] HI67: SPIN570.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN570.SPL] to [override/SPIN570.SPL] HI67: SPIN571.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN571.SPL] to [override/SPIN571.SPL] HI67: SPIN575.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN575.SPL] to [override/SPIN575.SPL] HI67: SPIN576.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN576.SPL] to [override/SPIN576.SPL] HI67: SPIN577.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN577.SPL] to [override/SPIN577.SPL] HI67: SPIN578.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN578.SPL] to [override/SPIN578.SPL] HI67: SPIN581.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN581.SPL] to [override/SPIN581.SPL] HI67: SPIN582.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN582.SPL] to [override/SPIN582.SPL] HI67: SPIN583.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN583.SPL] to [override/SPIN583.SPL] HI67: SPIN584.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN584.SPL] to [override/SPIN584.SPL] HI67: SPIN585.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN585.SPL] to [override/SPIN585.SPL] HI67: SPIN586.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN586.SPL] to [override/SPIN586.SPL] HI67: SPIN587.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN587.SPL] to [override/SPIN587.SPL] HI67: SPIN588.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN588.SPL] to [override/SPIN588.SPL] HI67: SPIN589.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN589.SPL] to [override/SPIN589.SPL] HI67: SPIN590.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN590.SPL] to [override/SPIN590.SPL] HI67: SPIN591.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN591.SPL] to [override/SPIN591.SPL] HI67: SPIN592.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN592.SPL] to [override/SPIN592.SPL] HI67: SPIN593.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN593.SPL] to [override/SPIN593.SPL] HI67: SPIN594.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN594.SPL] to [override/SPIN594.SPL] HI67: SPIN595.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN595.SPL] to [override/SPIN595.SPL] HI67: SPIN595V.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN595V.SPL] to [override/SPIN595V.SPL] HI67: SPIN596.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN596.SPL] to [override/SPIN596.SPL] HI67: SPIN596V.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN596V.SPL] to [override/SPIN596V.SPL] HI67: SPIN598.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN598.SPL] to [override/SPIN598.SPL] HI67: SPIN599.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN599.SPL] to [override/SPIN599.SPL] HI67: SPIN600.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN600.SPL] to [override/SPIN600.SPL] HI67: SPIN602.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN602.SPL] to [override/SPIN602.SPL] HI67: SPIN603.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN603.SPL] to [override/SPIN603.SPL] HI67: SPIN604.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN604.SPL] to [override/SPIN604.SPL] HI67: SPIN605.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN605.SPL] to [override/SPIN605.SPL] HI67: SPIN606.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN606.SPL] to [override/SPIN606.SPL] HI67: SPIN607.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN607.SPL] to [override/SPIN607.SPL] HI67: SPIN608.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN608.SPL] to [override/SPIN608.SPL] HI67: SPIN609.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN609.SPL] to [override/SPIN609.SPL] HI67: SPIN610.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN610.SPL] to [override/SPIN610.SPL] HI67: SPIN611.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN611.SPL] to [override/SPIN611.SPL] HI67: SPIN613.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN613.SPL] to [override/SPIN613.SPL] HI67: SPIN614.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN614.SPL] to [override/SPIN614.SPL] HI67: SPIN615.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN615.SPL] to [override/SPIN615.SPL] HI67: SPIN616.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN616.SPL] to [override/SPIN616.SPL] HI67: SPIN617.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN617.SPL] to [override/SPIN617.SPL] HI67: SPIN618.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN618.SPL] to [override/SPIN618.SPL] HI67: SPIN619.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN619.SPL] to [override/SPIN619.SPL] HI67: SPIN621.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN621.SPL] to [override/SPIN621.SPL] HI67: SPIN622.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN622.SPL] to [override/SPIN622.SPL] HI67: SPIN623.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN623.SPL] to [override/SPIN623.SPL] HI67: SPIN624.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN624.SPL] to [override/SPIN624.SPL] HI67: SPIN625.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN625.SPL] to [override/SPIN625.SPL] HI67: SPIN626.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN626.SPL] to [override/SPIN626.SPL] HI67: SPIN627.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN627.SPL] to [override/SPIN627.SPL] HI67: SPIN628.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN628.SPL] to [override/SPIN628.SPL] HI67: SPIN629.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN629.SPL] to [override/SPIN629.SPL] HI67: SPIN631.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN631.SPL] to [override/SPIN631.SPL] HI67: SPIN637.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN637.SPL] to [override/SPIN637.SPL] HI67: SPIN638.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN638.SPL] to [override/SPIN638.SPL] HI67: SPIN640.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN640.SPL] to [override/SPIN640.SPL] HI67: SPIN641.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN641.SPL] to [override/SPIN641.SPL] HI67: SPIN642.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN642.SPL] to [override/SPIN642.SPL] HI67: SPIN643.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN643.SPL] to [override/SPIN643.SPL] HI67: SPIN645.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN645.SPL] to [override/SPIN645.SPL] HI67: SPIN646.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN646.SPL] to [override/SPIN646.SPL] HI67: SPIN647.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN647.SPL] to [override/SPIN647.SPL] HI67: SPIN648.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN648.SPL] to [override/SPIN648.SPL] HI67: SPIN657.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN657.SPL] to [override/SPIN657.SPL] HI67: SPIN658.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN658.SPL] to [override/SPIN658.SPL] HI67: SPIN659.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN659.SPL] to [override/SPIN659.SPL] HI67: SPIN665.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN665.SPL] to [override/SPIN665.SPL] HI67: SPIN666.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN666.SPL] to [override/SPIN666.SPL] HI67: SPIN668.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN668.SPL] to [override/SPIN668.SPL] HI67: SPIN669.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN669.SPL] to [override/SPIN669.SPL] HI67: SPIN670.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN670.SPL] to [override/SPIN670.SPL] HI67: SPIN677.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN677.SPL] to [override/SPIN677.SPL] HI67: SPIN678.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN678.SPL] to [override/SPIN678.SPL] HI67: SPIN681.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN681.SPL] to [override/SPIN681.SPL] HI67: SPIN690.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN690.SPL] to [override/SPIN690.SPL] HI67: SPIN691.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN691.SPL] to [override/SPIN691.SPL] HI67: SPIN691V.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN691V.SPL] to [override/SPIN691V.SPL] HI67: SPIN693.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN693.SPL] to [override/SPIN693.SPL] HI67: SPIN695.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN695.SPL] to [override/SPIN695.SPL] HI67: SPIN701.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN701.SPL] to [override/SPIN701.SPL] HI67: SPIN702.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN702.SPL] to [override/SPIN702.SPL] HI67: SPIN710B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN710B.SPL] to [override/SPIN710B.SPL] HI67: SPIN712.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN712.SPL] to [override/SPIN712.SPL] HI67: SPIN720.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN720.SPL] to [override/SPIN720.SPL] HI67: SPIN721.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN721.SPL] to [override/SPIN721.SPL] HI67: SPIN722.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN722.SPL] to [override/SPIN722.SPL] HI67: SPIN726.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN726.SPL] to [override/SPIN726.SPL] HI67: SPIN730.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN730.SPL] to [override/SPIN730.SPL] HI67: SPIN731.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN731.SPL] to [override/SPIN731.SPL] HI67: SPIN732.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN732.SPL] to [override/SPIN732.SPL] HI67: SPIN733.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN733.SPL] to [override/SPIN733.SPL] HI67: SPIN734.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN734.SPL] to [override/SPIN734.SPL] HI67: SPIN735.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN735.SPL] to [override/SPIN735.SPL] HI67: SPIN736.SPL - Ability #0 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #1 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #2 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #3 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #4 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #5 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #6 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #7 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #8 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #9 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #10 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #11 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #12 assigned to INNATE slot (was SPELL)... HI67: SPIN736.SPL - Ability #13 assigned to INNATE slot (was SPELL)... Copied [SPIN736.SPL] to [override/SPIN736.SPL] HI67: SPIN737.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN737.SPL] to [override/SPIN737.SPL] HI67: SPIN738.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN738.SPL] to [override/SPIN738.SPL] HI67: SPIN739.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN739.SPL] to [override/SPIN739.SPL] HI67: SPIN740.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN740.SPL] to [override/SPIN740.SPL] HI67: SPIN741.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN741.SPL] to [override/SPIN741.SPL] HI67: SPIN742.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN742.SPL] to [override/SPIN742.SPL] HI67: SPIN743.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN743.SPL] to [override/SPIN743.SPL] HI67: SPIN744.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN744.SPL] to [override/SPIN744.SPL] HI67: SPIN745.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN745.SPL] to [override/SPIN745.SPL] HI67: SPIN746.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN746.SPL] to [override/SPIN746.SPL] HI67: SPIN747.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN747.SPL] to [override/SPIN747.SPL] HI67: SPIN748.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN748.SPL] to [override/SPIN748.SPL] HI67: SPIN749.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN749.SPL] to [override/SPIN749.SPL] HI67: SPIN750.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN750.SPL] to [override/SPIN750.SPL] HI67: SPIN751.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN751.SPL] to [override/SPIN751.SPL] HI67: SPIN752.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN752.SPL] to [override/SPIN752.SPL] HI67: SPIN753.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN753.SPL] to [override/SPIN753.SPL] HI67: SPIN754.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN754.SPL] to [override/SPIN754.SPL] HI67: SPIN755.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN755.SPL] to [override/SPIN755.SPL] HI67: SPIN756.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN756.SPL] to [override/SPIN756.SPL] HI67: SPIN757.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN757.SPL] to [override/SPIN757.SPL] HI67: SPIN759.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN759.SPL] to [override/SPIN759.SPL] HI67: SPIN760.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN760.SPL] to [override/SPIN760.SPL] HI67: SPIN761.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN761.SPL] to [override/SPIN761.SPL] HI67: SPIN762.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN762.SPL] to [override/SPIN762.SPL] HI67: SPIN763.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN763.SPL] to [override/SPIN763.SPL] HI67: SPIN764.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN764.SPL] to [override/SPIN764.SPL] HI67: SPIN765.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN765.SPL] to [override/SPIN765.SPL] HI67: SPIN766.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN766.SPL] to [override/SPIN766.SPL] HI67: SPIN767.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN767.SPL] to [override/SPIN767.SPL] HI67: SPIN768.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN768.SPL] to [override/SPIN768.SPL] HI67: SPIN769.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN769.SPL] to [override/SPIN769.SPL] HI67: SPIN770.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN770.SPL] to [override/SPIN770.SPL] HI67: SPIN771.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN771.SPL] to [override/SPIN771.SPL] HI67: SPIN773.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN773.SPL] to [override/SPIN773.SPL] HI67: SPIN775.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN775.SPL] to [override/SPIN775.SPL] HI67: SPIN777.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN777.SPL] to [override/SPIN777.SPL] HI67: SPIN778.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN778.SPL] to [override/SPIN778.SPL] HI67: SPIN779.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN779.SPL] to [override/SPIN779.SPL] HI67: SPIN780.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN780.SPL] to [override/SPIN780.SPL] HI67: SPIN781.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN781.SPL] to [override/SPIN781.SPL] HI67: SPIN782.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN782.SPL] to [override/SPIN782.SPL] HI67: SPIN784.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN784.SPL] to [override/SPIN784.SPL] HI67: SPIN785.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN785.SPL] to [override/SPIN785.SPL] HI67: SPIN786.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN786.SPL] to [override/SPIN786.SPL] HI67: SPIN787.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN787.SPL] to [override/SPIN787.SPL] HI67: SPIN788.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN788.SPL] to [override/SPIN788.SPL] HI67: SPIN789.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN789.SPL] to [override/SPIN789.SPL] HI67: SPIN790.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN790.SPL] to [override/SPIN790.SPL] HI67: SPIN791.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN791.SPL] to [override/SPIN791.SPL] HI67: SPIN792.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN792.SPL] to [override/SPIN792.SPL] HI67: SPIN793.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN793.SPL] to [override/SPIN793.SPL] HI67: SPIN794.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN794.SPL] to [override/SPIN794.SPL] HI67: SPIN795.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN795.SPL] to [override/SPIN795.SPL] HI67: SPIN796.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN796.SPL] to [override/SPIN796.SPL] HI67: SPIN797.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN797.SPL] to [override/SPIN797.SPL] HI67: SPIN798.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN798.SPL] to [override/SPIN798.SPL] HI67: SPIN800.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN800.SPL] to [override/SPIN800.SPL] HI67: SPIN801.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN801.SPL] to [override/SPIN801.SPL] HI67: SPIN802.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN802.SPL] to [override/SPIN802.SPL] HI67: SPIN803.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN803.SPL] to [override/SPIN803.SPL] HI67: SPIN804.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN804.SPL] to [override/SPIN804.SPL] HI67: SPIN805.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN805.SPL] to [override/SPIN805.SPL] HI67: SPIN806.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN806.SPL] to [override/SPIN806.SPL] HI67: SPIN809.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN809.SPL] to [override/SPIN809.SPL] HI67: SPIN811.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN811.SPL] to [override/SPIN811.SPL] HI67: SPIN812.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN812.SPL] to [override/SPIN812.SPL] HI67: SPIN814.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN814.SPL] to [override/SPIN814.SPL] HI67: SPIN815.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN815.SPL] to [override/SPIN815.SPL] HI67: SPIN816.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN816.SPL] to [override/SPIN816.SPL] HI67: SPIN817.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN817.SPL] to [override/SPIN817.SPL] HI67: SPIN818.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN818.SPL] to [override/SPIN818.SPL] HI67: SPIN832.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN832.SPL] to [override/SPIN832.SPL] HI67: SPIN832V.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN832V.SPL] to [override/SPIN832V.SPL] HI67: SPIN833.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN833.SPL] to [override/SPIN833.SPL] HI67: SPIN833V.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN833V.SPL] to [override/SPIN833V.SPL] HI67: SPIN835.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN835.SPL] to [override/SPIN835.SPL] HI67: SPIN838.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN838.SPL] to [override/SPIN838.SPL] HI67: SPIN839.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN839.SPL] to [override/SPIN839.SPL] HI67: SPIN840.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN840.SPL] to [override/SPIN840.SPL] HI67: SPIN841.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN841.SPL] to [override/SPIN841.SPL] HI67: SPIN842.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN842.SPL] to [override/SPIN842.SPL] HI67: SPIN843.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN843.SPL] to [override/SPIN843.SPL] HI67: SPIN844.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN844.SPL] to [override/SPIN844.SPL] HI67: SPIN845.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN845.SPL] to [override/SPIN845.SPL] HI67: SPIN847.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN847.SPL] to [override/SPIN847.SPL] HI67: SPIN848.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN848.SPL] to [override/SPIN848.SPL] HI67: SPIN849.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN849.SPL] to [override/SPIN849.SPL] HI67: SPIN850.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN850.SPL] to [override/SPIN850.SPL] HI67: SPIN851.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN851.SPL] to [override/SPIN851.SPL] HI67: SPIN854.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN854.SPL] to [override/SPIN854.SPL] HI67: SPIN855.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN855.SPL] to [override/SPIN855.SPL] HI67: SPIN856.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN856.SPL] to [override/SPIN856.SPL] HI67: SPIN857.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN857.SPL] to [override/SPIN857.SPL] HI67: SPIN858.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN858.SPL] to [override/SPIN858.SPL] HI67: SPIN859.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN859.SPL] to [override/SPIN859.SPL] HI67: SPIN860.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN860.SPL] to [override/SPIN860.SPL] HI67: SPIN861.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN861.SPL] to [override/SPIN861.SPL] HI67: SPIN862.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN862.SPL] to [override/SPIN862.SPL] HI67: SPIN863.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN863.SPL] to [override/SPIN863.SPL] HI67: SPIN868.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN868.SPL] to [override/SPIN868.SPL] HI67: SPIN869.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN869.SPL] to [override/SPIN869.SPL] HI67: SPIN870.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN870.SPL] to [override/SPIN870.SPL] HI67: SPIN872.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN872.SPL] to [override/SPIN872.SPL] HI67: SPIN873.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN873.SPL] to [override/SPIN873.SPL] HI67: SPIN874.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN874.SPL] to [override/SPIN874.SPL] HI67: SPIN875.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN875.SPL] to [override/SPIN875.SPL] HI67: SPIN876.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN876.SPL] to [override/SPIN876.SPL] HI67: SPIN877.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN877.SPL] to [override/SPIN877.SPL] HI67: SPIN878.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN878.SPL] to [override/SPIN878.SPL] HI67: SPIN879.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN879.SPL] to [override/SPIN879.SPL] HI67: SPIN880.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN880.SPL] to [override/SPIN880.SPL] HI67: SPIN881.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN881.SPL] to [override/SPIN881.SPL] HI67: SPIN885.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN885.SPL] to [override/SPIN885.SPL] HI67: SPIN886.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN886.SPL] to [override/SPIN886.SPL] HI67: SPIN887.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN887.SPL] to [override/SPIN887.SPL] HI67: SPIN888.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN888.SPL] to [override/SPIN888.SPL] HI67: SPIN889.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN889.SPL] to [override/SPIN889.SPL] HI67: SPIN892.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN892.SPL] to [override/SPIN892.SPL] HI67: SPIN893.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN893.SPL] to [override/SPIN893.SPL] HI67: SPIN893V.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN893V.SPL] to [override/SPIN893V.SPL] HI67: SPIN894.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN894.SPL] to [override/SPIN894.SPL] HI67: SPIN898.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN898.SPL] to [override/SPIN898.SPL] HI67: SPIN900.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN900.SPL] to [override/SPIN900.SPL] HI67: SPIN901.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN901.SPL] to [override/SPIN901.SPL] HI67: SPIN902.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN902.SPL] to [override/SPIN902.SPL] HI67: SPIN903.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN903.SPL] to [override/SPIN903.SPL] HI67: SPIN904.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN904.SPL] to [override/SPIN904.SPL] HI67: SPIN905.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN905.SPL] to [override/SPIN905.SPL] HI67: SPIN906.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN906.SPL] to [override/SPIN906.SPL] HI67: SPIN907.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN907.SPL] to [override/SPIN907.SPL] HI67: SPIN908.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN908.SPL] to [override/SPIN908.SPL] HI67: SPIN914.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN914.SPL] to [override/SPIN914.SPL] HI67: SPIN917.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN917.SPL] to [override/SPIN917.SPL] HI67: SPIN918.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN918.SPL] to [override/SPIN918.SPL] HI67: SPIN919.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN919.SPL] to [override/SPIN919.SPL] HI67: SPIN920.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN920.SPL] to [override/SPIN920.SPL] HI67: SPIN920B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN920B.SPL] to [override/SPIN920B.SPL] HI67: SPIN921.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN921.SPL] to [override/SPIN921.SPL] HI67: SPIN922.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN922.SPL] to [override/SPIN922.SPL] HI67: SPIN923.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN923.SPL] to [override/SPIN923.SPL] HI67: SPIN924.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN924.SPL] to [override/SPIN924.SPL] HI67: SPIN925.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN925.SPL] to [override/SPIN925.SPL] HI67: SPIN926.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN926.SPL] to [override/SPIN926.SPL] HI67: SPIN927.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN927.SPL] to [override/SPIN927.SPL] HI67: SPIN929.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN929.SPL] to [override/SPIN929.SPL] HI67: SPIN930.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN930.SPL] to [override/SPIN930.SPL] HI67: SPIN931.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN931.SPL] to [override/SPIN931.SPL] HI67: SPIN932.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN932.SPL] to [override/SPIN932.SPL] HI67: SPIN933.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN933.SPL] to [override/SPIN933.SPL] HI67: SPIN934.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN934.SPL] to [override/SPIN934.SPL] HI67: SPIN936.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN936.SPL] to [override/SPIN936.SPL] HI67: SPIN937.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN937.SPL] to [override/SPIN937.SPL] HI67: SPIN938.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN938.SPL] to [override/SPIN938.SPL] HI67: SPIN939.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN939.SPL] to [override/SPIN939.SPL] HI67: SPIN940.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN940.SPL] to [override/SPIN940.SPL] HI67: SPIN941.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN941.SPL] to [override/SPIN941.SPL] HI67: SPIN942.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN942.SPL] to [override/SPIN942.SPL] HI67: SPIN943.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN943.SPL] to [override/SPIN943.SPL] HI67: SPIN954.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN954.SPL] to [override/SPIN954.SPL] HI67: SPIN955.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN955.SPL] to [override/SPIN955.SPL] HI67: SPIN958.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN958.SPL] to [override/SPIN958.SPL] HI67: SPIN960.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN960.SPL] to [override/SPIN960.SPL] HI67: SPIN961.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN961.SPL] to [override/SPIN961.SPL] HI67: SPIN962.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN962.SPL] to [override/SPIN962.SPL] HI67: SPIN963.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN963.SPL] to [override/SPIN963.SPL] HI67: SPIN964.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN964.SPL] to [override/SPIN964.SPL] HI67: SPIN965.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN965.SPL] to [override/SPIN965.SPL] HI67: SPIN966.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN966.SPL] to [override/SPIN966.SPL] HI67: SPIN976.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN976.SPL] to [override/SPIN976.SPL] HI67: SPIN977.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN977.SPL] to [override/SPIN977.SPL] HI67: SPIN978.SPL - Ability #0 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #1 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #2 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #3 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #4 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #5 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #6 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #7 assigned to INNATE slot (was SPELL)... Copied [SPIN978.SPL] to [override/SPIN978.SPL] HI67: SPIN979.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN979.SPL] to [override/SPIN979.SPL] HI67: SPIN980.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN980.SPL] to [override/SPIN980.SPL] HI67: SPIN981.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN981.SPL] to [override/SPIN981.SPL] HI67: SPIN982.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN982.SPL] to [override/SPIN982.SPL] HI67: SPIN983.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN983.SPL] to [override/SPIN983.SPL] HI67: SPIN984.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN984.SPL] to [override/SPIN984.SPL] HI67: SPIN985.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN985.SPL] to [override/SPIN985.SPL] HI67: SPIN986.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN986.SPL] to [override/SPIN986.SPL] HI67: SPIN987.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN987.SPL] to [override/SPIN987.SPL] HI67: SPIN988.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN988.SPL] to [override/SPIN988.SPL] HI67: SPIN990.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN990.SPL] to [override/SPIN990.SPL] HI67: SPIN991.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN991.SPL] to [override/SPIN991.SPL] HI67: SPIN992.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN992.SPL] to [override/SPIN992.SPL] HI67: SPIN996.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN996.SPL] to [override/SPIN996.SPL] HI67: SPIN997.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN997.SPL] to [override/SPIN997.SPL] HI67: SPIN997A.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN997A.SPL] to [override/SPIN997A.SPL] HI67: SPIN997B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN997B.SPL] to [override/SPIN997B.SPL] HI67: SPIN998.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN998.SPL] to [override/SPIN998.SPL] HI67: SPPR701B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPPR701B.SPL] to [override/SPPR701B.SPL] HW245: SPPR707.SPL - opcode 146, non-instant casting type 0 for secondary spell SpPr609D in ability #0, effect #1. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPPR707.SPL - opcode 146, non-instant casting type 0 for secondary spell SpPr609D in ability #1, effect #1. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPPR707.SPL - opcode 146, non-instant casting type 0 for secondary spell SpPr609D in ability #2, effect #1. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPPR707.SPL - opcode 146, non-instant casting type 0 for secondary spell SpPr609D in ability #3, effect #1. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPPR707.SPL - opcode 146, non-instant casting type 0 for secondary spell SpPr609D in ability #4, effect #1. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPPR707.SPL - opcode 146, non-instant casting type 0 for secondary spell SpPr609D in ability #5, effect #1. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPPR707.SPL - opcode 146, non-instant casting type 0 for secondary spell SpPr609D in ability #6, effect #1. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. Copied [SPPR707.SPL] to [override/SPPR707.SPL] HI67: SPPR984.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPPR984.SPL] to [override/SPPR984.SPL] HI67: SPPR985.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPPR985.SPL] to [override/SPPR985.SPL] HI67: SPPR986.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPPR986.SPL] to [override/SPPR986.SPL] HI67: SPPR987.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPPR987.SPL] to [override/SPPR987.SPL] HI67: SPPR988.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPPR988.SPL] to [override/SPPR988.SPL] HI67: SPPR989.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPPR989.SPL] to [override/SPPR989.SPL] HI67: SPRA302B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPRA302B.SPL] to [override/SPRA302B.SPL] HI72: SPSH004.SPL - Ability #0 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #1 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #2 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #3 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #4 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #5 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #6 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #7 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #8 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #9 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #10 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #11 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #12 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #13 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #14 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #15 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #16 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #17 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #18 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #19 assigned to SPELL slot (was INNATE)... Copied [SPSH004.SPL] to [override/SPSH004.SPL] HI72: SPSH005.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [SPSH005.SPL] to [override/SPSH005.SPL] HI67: SPSREST.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPSREST.SPL] to [override/SPSREST.SPL] HI67: SPVAMP1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPVAMP1.SPL] to [override/SPVAMP1.SPL] HI67: SPWI318B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI318B.SPL] to [override/SPWI318B.SPL] HI67: SPWI414A.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI414A.SPL] to [override/SPWI414A.SPL] HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #0, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #1, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #2, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #3, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #4, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #5, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #6, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #7, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #8, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #9, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #10, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #11, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #12, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. HW245: SPWI416.SPL - opcode 146, non-instant casting type 0 for secondary spell SpWi489 in ability #13, effect #8. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. Copied [SPWI416.SPL] to [override/SPWI416.SPL] HI67: SPWI483.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI483.SPL] to [override/SPWI483.SPL] HI67: SPWI484.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI484.SPL] to [override/SPWI484.SPL] HI67: SPWI485.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI485.SPL] to [override/SPWI485.SPL] HI67: SPWI486.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI486.SPL] to [override/SPWI486.SPL] HI67: SPWI487.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI487.SPL] to [override/SPWI487.SPL] HI67: SPWI488.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI488.SPL] to [override/SPWI488.SPL] HI67: SPWI519B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI519B.SPL] to [override/SPWI519B.SPL] HI67: SPWI522B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI522B.SPL] to [override/SPWI522B.SPL] HI67: SPWI618B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI618B.SPL] to [override/SPWI618B.SPL] HI67: SPWI701B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI701B.SPL] to [override/SPWI701B.SPL] HI67: SPWI802B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI802B.SPL] to [override/SPWI802B.SPL] HI67: SPWI818A.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI818A.SPL] to [override/SPWI818A.SPL] HI67: SPWI818B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI818B.SPL] to [override/SPWI818B.SPL] HI67: SPWI902B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI902B.SPL] to [override/SPWI902B.SPL] HW245: SPWI916.SPL - opcode 146, non-instant casting type 0 for secondary spell SpIn150 in ability #0, effect #2. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. Copied [SPWI916.SPL] to [override/SPWI916.SPL] HI67: SPWI918A.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI918A.SPL] to [override/SPWI918A.SPL] HI67: SPWI918B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI918B.SPL] to [override/SPWI918B.SPL] HI67: SPWI952.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI952.SPL] to [override/SPWI952.SPL] HI67: SPWI955.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI955.SPL] to [override/SPWI955.SPL] HI67: SPWI956.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI956.SPL] to [override/SPWI956.SPL] HI67: SPWI958.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI958.SPL] to [override/SPWI958.SPL] HI67: SPWI959.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI959.SPL] to [override/SPWI959.SPL] HI67: SPWI960.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI960.SPL] to [override/SPWI960.SPL] HI67: SPWISH01.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH01.SPL] to [override/SPWISH01.SPL] HI67: SPWISH02.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH02.SPL] to [override/SPWISH02.SPL] HI67: SPWISH03.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH03.SPL] to [override/SPWISH03.SPL] HI67: SPWISH04.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH04.SPL] to [override/SPWISH04.SPL] HI67: SPWISH05.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH05.SPL] to [override/SPWISH05.SPL] HI67: SPWISH06.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH06.SPL] to [override/SPWISH06.SPL] HI67: SPWISH08.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH08.SPL] to [override/SPWISH08.SPL] HW245: SPWISH09.SPL - opcode 146, non-instant casting type 0 for secondary spell Sppr725 in ability #0, effect #0. This is likely a mistake, secondary spell can be interrupted after main spell is cast. Changing effect to instant cast. Copied [SPWISH09.SPL] to [override/SPWISH09.SPL] HI67: SPWISH15.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH15.SPL] to [override/SPWISH15.SPL] HI67: SPWISH16.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH16.SPL] to [override/SPWISH16.SPL] HI67: SPWISH18.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH18.SPL] to [override/SPWISH18.SPL] HI67: SPWISH20.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH20.SPL] to [override/SPWISH20.SPL] HI67: SPWISH21.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH21.SPL] to [override/SPWISH21.SPL] HI67: SPWISH22.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH22.SPL] to [override/SPWISH22.SPL] HI67: SPWISH23.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH23.SPL] to [override/SPWISH23.SPL] HI65: SPWISH25.SPL - Ability #0 target may crash! (was 6) Setting to self... Copied [SPWISH25.SPL] to [override/SPWISH25.SPL] HI67: SPWISH27.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH27.SPL] to [override/SPWISH27.SPL] HI67: SPWISH30.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH30.SPL] to [override/SPWISH30.SPL] HI67: SPWISH31.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH31.SPL] to [override/SPWISH31.SPL] HI67: SPWISH32.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH32.SPL] to [override/SPWISH32.SPL] HI67: SPWISH33.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH33.SPL] to [override/SPWISH33.SPL] HI67: SPWISH34.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH34.SPL] to [override/SPWISH34.SPL] HI67: SPWISH35.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH35.SPL] to [override/SPWISH35.SPL] HI67: SPWISH36.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH36.SPL] to [override/SPWISH36.SPL] HI67: SPWISH37.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH37.SPL] to [override/SPWISH37.SPL] HI67: SPWISH40.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH40.SPL] to [override/SPWISH40.SPL] HI67: SPWISH41.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH41.SPL] to [override/SPWISH41.SPL] HI67: SPWISH43.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWISH43.SPL] to [override/SPWISH43.SPL] HI67: STAF11B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [STAF11B.SPL] to [override/STAF11B.SPL] HI67: SUTROLL.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SUTROLL.SPL] to [override/SUTROLL.SPL] HI67: TORGAL3.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [TORGAL3.SPL] to [override/TORGAL3.SPL] HI67: WEREWYV.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [WEREWYV.SPL] to [override/WEREWYV.SPL] Installing [Stores: misc] [v1] Copying and patching 312 files ... HW235: MURCRAG.STO - Purchasable Items exist but store set to not buy! Initiating sales... Copied [MURCRAG.STO] to [override/MURCRAG.STO] HW235: TANALLY1.STO - Purchasable Items exist but store set to not buy! Initiating sales... Copied [TANALLY1.STO] to [override/TANALLY1.STO] [./override/TBAG01.STO] loaded, 312 bytes [./override/TBAG01NA.STO] loaded, 312 bytes HW236: TEM0132.STO - Stocked Cures exist but temple set to not sell! Initiating sales... Copied [TEM0132.STO] to [override/TEM0132.STO] HW243: TEST.STO - Inn selling drinks but does not have any in stock! Stopping sales... Copied [TEST.STO] to [override/TEST.STO] HW235: TRRAK01.STO - Purchasable Items exist but store set to not buy! Initiating sales... Copied [TRRAK01.STO] to [override/TRRAK01.STO] HW244: TYPE2.STO - Stocked Item #69 does not exist (SCRL7A.itm)! Removing item... Copied [TYPE2.STO] to [override/TYPE2.STO] HW238: UDSVIR04.STO - Stocked Drinks exist but inn set to not sell! Initiating sales... Copied [UDSVIR04.STO] to [override/UDSVIR04.STO] Saving This Log: EET/EET.TP2 0 0 Installed EET_END/EET_END.TP2 0 0 Installed BIFF2/BIFF2.TP2 0 0 Installed HAPPY/HAPPY.TP2 0 1 Installed ~General: remove invalid files~ HAPPY/HAPPY.TP2 0 3 Installed ~Music: playlists~ HAPPY/HAPPY.TP2 0 4 Installed ~Areas: misc~ HAPPY/HAPPY.TP2 0 5 Installed ~IDS: misc~ HAPPY/HAPPY.TP2 0 6 Installed ~Creatures: structure~ HAPPY/HAPPY.TP2 0 7 Installed ~Creatures: remove spurious references to the item table~ HAPPY/HAPPY.TP2 0 8 Installed ~Creatures: replace non-existent items with existent ones where possible, otherwise remove them~ HAPPY/HAPPY.TP2 0 9 Installed ~Creatures: equip valid items and unequip invalid ones~ HAPPY/HAPPY.TP2 0 10 Installed ~Creatures: misc~ HAPPY/HAPPY.TP2 0 11 Installed ~Creatures: remove duplicate effects~ HAPPY/HAPPY.TP2 0 12 Installed ~Items: structure~ HAPPY/HAPPY.TP2 0 13 Installed ~Items: misc~ HAPPY/HAPPY.TP2 0 14 Installed ~Items: add missing portrait icons~ HAPPY/HAPPY.TP2 0 15 Installed ~Items: add missing immunities~ HAPPY/HAPPY.TP2 0 16 Installed ~Items: remove duplicate effects~ HAPPY/HAPPY.TP2 0 17 Installed ~Items: remove invalid effects~ HAPPY/HAPPY.TP2 0 18 Installed ~Items: fix enchantment level~ HAPPY/HAPPY.TP2 0 19 Installed ~Items: misc checks~ HAPPY/HAPPY.TP2 0 20 Installed ~Spells: structure~ HAPPY/HAPPY.TP2 0 21 Installed ~Spells: misc~ HAPPY/HAPPY.TP2 0 22 Installed ~Stores: misc~ [EET/lang/en_US/prompts.tra] has 56 translation strings [EET/lang/en_US/setup.tra] has 18 translation strings [EET/lang/en_US/chapters.tra] has 95 translation strings [EET/lang/en_US/dialog.tra] has 37 translation strings [EET/lang/en_US/2da.tra] has 55 translation strings [EET/lang/en_US/compatibility.tra] has 6 translation strings [BIFF2/tra/english/setup.tra] has 2 translation strings 28 characters, 2 entries added to DIALOG.TLK [./lang/en_us/dialog.tlk] created, 271485 string entries SUCCESSFULLY INSTALLED General: remove invalid files SUCCESSFULLY INSTALLED Music: playlists SUCCESSFULLY INSTALLED Areas: misc SUCCESSFULLY INSTALLED IDS: misc SUCCESSFULLY INSTALLED Creatures: structure SUCCESSFULLY INSTALLED Creatures: remove spurious references to the item table SUCCESSFULLY INSTALLED Creatures: replace non-existent items with existent ones where possible, otherwise remove them SUCCESSFULLY INSTALLED Creatures: equip valid items and unequip invalid ones SUCCESSFULLY INSTALLED Creatures: misc SUCCESSFULLY INSTALLED Creatures: remove duplicate effects SUCCESSFULLY INSTALLED Items: structure SUCCESSFULLY INSTALLED Items: misc SUCCESSFULLY INSTALLED Items: add missing portrait icons SUCCESSFULLY INSTALLED Items: add missing immunities SUCCESSFULLY INSTALLED Items: remove duplicate effects SUCCESSFULLY INSTALLED Items: remove invalid effects SUCCESSFULLY INSTALLED Items: fix enchantment level SUCCESSFULLY INSTALLED Items: misc checks SUCCESSFULLY INSTALLED Spells: structure SUCCESSFULLY INSTALLED Spells: misc SUCCESSFULLY INSTALLED Stores: misc WeiDU Timings APPEND 0.000 load TLK 0.000 OUTER_TEXT_SPRINT 0.000 strings to add 0.000 Resolving LABELs 0.000 PRINT 0.000 find local string 0.000 ACTION_FOR_EACH 0.000 adding translation strings 0.000 ACTION_DEFINE_ASSOCIATIVE_ARRAY 0.000 ACTION_PHP_EACH 0.000 ACTION_IF 0.000 parsing .log files 0.000 OUTER_INNER_PATCH 0.000 DEFINE_ACTION_MACRO 0.000 OUTER_SPRINT 0.000 OUTER_INNER_PATCH_SAVE 0.000 OUTER_SET 0.001 DEFINE_PATCH_MACRO 0.001 DEFINE_ACTION_FUNCTION 0.001 <<<<<<<< 0.002 DEFINE_PATCH_FUNCTION 0.004 parsing .ids files 0.007 INCLUDE 0.013 unmarshal BIFF 0.017 resolve labels 0.019 Parsing TPP files 0.031 resolve strings 0.039 Parsing TPA files 0.041 add strings to TLK 0.050 unmarshal KEY 0.058 parsing .tra files 0.059 marshal and save TLK 0.064 Parsing TP2 files 0.116 stuff not covered elsewhere 0.162 COMPILE 0.165 ACTION_CLEAR_ARRAY 0.193 unmarshal DLG 0.492 unmarshal TLK 0.647 BUT_ONLY 0.706 loading files 1.108 marshal DLG 1.137 function overhead 1.206 saving files 1.609 emit D 3.587 parsing .d files 3.897 parsing .baf files 5.922 marshal BCS 10.013 parsing .bcs files 17.820 COPY 23.833 READ_* 85.177 eval_pe 86.608 process_patch2 197.456 TOTAL 442.263