WeiDU v 24600 Log /usr/local/bin/weidu happy/happy.tp2 --language 0 --use-lang en_US --skip-at-view --no-exit-pause --noautoupdate --noselfupdatemsg --log-extern --modder --log debug.log --force-install-list 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 [./chitin.key] loaded, 520222 bytes [./chitin.key] 80 BIFFs, 36993 resources [./linux.ini] loaded, 228 bytes Possible HD/CD Path: [/data/bgee_happy-ie_b810a20/data/] [./engine.lua] loaded, 101 bytes [./lang/en_us/dialog.tlk] loaded, 4731376 bytes [./lang/en_us/dialog.tlk] 34000 string entries [./lang/cs_cz/dialog.tlk] claims to be writeable. [./lang/cs_cz/dialog.tlk] claims to be a regular file. [./lang/de_de/dialog.tlk] claims to be writeable. [./lang/de_de/dialog.tlk] claims to be a regular file. [./lang/de_de/dialogF.tlk] claims to be writeable. [./lang/de_de/dialogF.tlk] claims to be a regular file. [./lang/en_us/dialog.tlk] claims to be writeable. [./lang/en_us/dialog.tlk] claims to be a regular file. [./lang/es_es/dialog.tlk] claims to be writeable. [./lang/es_es/dialog.tlk] claims to be a regular file. [./lang/es_es/dialogF.tlk] claims to be writeable. [./lang/es_es/dialogF.tlk] claims to be a regular file. [./lang/fr_fr/dialog.tlk] claims to be writeable. [./lang/fr_fr/dialog.tlk] claims to be a regular file. [./lang/fr_fr/dialogF.tlk] claims to be writeable. [./lang/fr_fr/dialogF.tlk] claims to be a regular file. [./lang/hu_hu/dialog.tlk] claims to be writeable. [./lang/hu_hu/dialog.tlk] claims to be a regular file. [./lang/it_it/dialog.tlk] claims to be writeable. [./lang/it_it/dialog.tlk] claims to be a regular file. [./lang/it_it/dialogF.tlk] claims to be writeable. [./lang/it_it/dialogF.tlk] claims to be a regular file. [./lang/ja_jp/dialog.tlk] claims to be writeable. [./lang/ja_jp/dialog.tlk] claims to be a regular file. [./lang/ja_jp/dialogF.tlk] claims to be writeable. [./lang/ja_jp/dialogF.tlk] claims to be a regular file. [./lang/ko_kr/dialog.tlk] claims to be writeable. [./lang/ko_kr/dialog.tlk] claims to be a regular file. [./lang/pl_pl/dialog.tlk] claims to be writeable. [./lang/pl_pl/dialog.tlk] claims to be a regular file. [./lang/pl_pl/dialogF.tlk] claims to be writeable. [./lang/pl_pl/dialogF.tlk] claims to be a regular file. [./lang/pt_br/dialog.tlk] claims to be writeable. [./lang/pt_br/dialog.tlk] claims to be a regular file. [./lang/pt_br/dialogF.tlk] claims to be writeable. [./lang/pt_br/dialogF.tlk] claims to be a regular file. [./lang/ru_ru/dialog.tlk] claims to be writeable. [./lang/ru_ru/dialog.tlk] claims to be a regular file. [./lang/tr_tr/dialog.tlk] claims to be writeable. [./lang/tr_tr/dialog.tlk] claims to be a regular file. [./lang/uk_ua/dialog.tlk] claims to be writeable. [./lang/uk_ua/dialog.tlk] claims to be a regular file. [./lang/zh_cn/dialog.tlk] claims to be writeable. [./lang/zh_cn/dialog.tlk] claims to be a regular file. Using ./lang/en_us/dialog.tlk Installing [General: remove invalid files] [v1] Copying and patching 520 files ... BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR0002.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR0002.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR0002.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR0002.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR0002.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR0002.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR0002.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR0002.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR0002.BIF] [./DATA/AR0002.BIF] 139920 bytes, 7 files, 1 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AREAS.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AREAS.BIF] [./DATA/AREAS.BIF] 41180 bytes, 19 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR01XX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR01XX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR01XX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR01XX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR01XX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR01XX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR01XX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR01XX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR01XX.BIF] [./DATA/AR01XX.BIF] 36504032 bytes, 541 files, 63 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR02XX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR02XX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR02XX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR02XX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR02XX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR02XX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR02XX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR02XX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR02XX.BIF] [./DATA/AR02XX.BIF] 18872640 bytes, 109 files, 5 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR03XX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR03XX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR03XX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR03XX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR03XX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR03XX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR03XX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR03XX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR03XX.BIF] [./DATA/AR03XX.BIF] 12829228 bytes, 52 files, 3 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR04XX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR04XX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR04XX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR04XX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR04XX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR04XX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR04XX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR04XX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR04XX.BIF] [./DATA/AR04XX.BIF] 8898092 bytes, 44 files, 2 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR05XX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR05XX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR05XX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR05XX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR05XX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR05XX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR05XX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR05XX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR05XX.BIF] [./DATA/AR05XX.BIF] 26130516 bytes, 240 files, 19 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR06XX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR06XX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR06XX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR06XX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR06XX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR06XX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR06XX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR06XX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR06XX.BIF] [./DATA/AR06XX.BIF] 21124324 bytes, 167 files, 17 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR07XX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR07XX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR07XX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR07XX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR07XX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR07XX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR07XX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR07XX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR07XX.BIF] [./DATA/AR07XX.BIF] 15857548 bytes, 125 files, 11 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR08XX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR08XX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR08XX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR08XX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR08XX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR08XX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR08XX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR08XX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR08XX.BIF] [./DATA/AR08XX.BIF] 13862628 bytes, 81 files, 5 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR09XX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR09XX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR09XX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR09XX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR09XX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR09XX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR09XX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR09XX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR09XX.BIF] [./DATA/AR09XX.BIF] 16076616 bytes, 92 files, 2 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR1XXX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR1XXX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR1XXX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR1XXX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR1XXX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR1XXX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR1XXX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR1XXX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR1XXX.BIF] [./DATA/AR1XXX.BIF] 118910400 bytes, 792 files, 52 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR2XXX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR2XXX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR2XXX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR2XXX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR2XXX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR2XXX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR2XXX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR2XXX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR2XXX.BIF] [./DATA/AR2XXX.BIF] 109153872 bytes, 590 files, 42 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR3XXX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR3XXX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR3XXX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR3XXX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR3XXX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR3XXX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR3XXX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR3XXX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR3XXX.BIF] [./DATA/AR3XXX.BIF] 112532648 bytes, 561 files, 43 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR4XXX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR4XXX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR4XXX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR4XXX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR4XXX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR4XXX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR4XXX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR4XXX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR4XXX.BIF] [./DATA/AR4XXX.BIF] 109933424 bytes, 490 files, 37 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR5XXX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR5XXX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR5XXX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR5XXX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR5XXX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR5XXX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR5XXX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR5XXX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR5XXX.BIF] [./DATA/AR5XXX.BIF] 64673684 bytes, 355 files, 23 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR6XXX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR6XXX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR6XXX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR6XXX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR6XXX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR6XXX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR6XXX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR6XXX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR6XXX.BIF] [./DATA/AR6XXX.BIF] 675732 bytes, 17 files, 2 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/AR7XXX.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/AR7XXX.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/AR7XXX.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/AR7XXX.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/AR7XXX.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/AR7XXX.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/AR7XXX.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AR7XXX.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/AR7XXX.BIF] [./DATA/AR7XXX.BIF] 3012 bytes, 2 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/OHAREAS.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/OHAREAS.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/OHAREAS.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/OHAREAS.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/OHAREAS.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/OHAREAS.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/OHAREAS.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/OHAREAS.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/OHAREAS.BIF] [./DATA/OHAREAS.BIF] 44247592 bytes, 262 files, 12 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/MISC.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/MISC.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/MISC.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/MISC.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/MISC.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/MISC.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/MISC.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/MISC.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/MISC.BIF] [./DATA/MISC.BIF] 18636 bytes, 10 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/TUTORIAL.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/TUTORIAL.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/TUTORIAL.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/TUTORIAL.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/TUTORIAL.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/TUTORIAL.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/TUTORIAL.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/TUTORIAL.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/TUTORIAL.BIF] [./DATA/TUTORIAL.BIF] 5851900 bytes, 95 files, 4 tilesets Copying and patching 520 files ... Copying and patching 2238 files ... BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/CREATURE.BIF] [./DATA/CREATURE.BIF] 2781300 bytes, 2167 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/PATCH25.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/PATCH25.BIF] [./DATA/PATCH25.BIF] 918112 bytes, 166 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/PATCH20.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/PATCH20.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/PATCH20.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/PATCH20.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/PATCH20.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/PATCH20.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/PATCH20.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/PATCH20.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/PATCH20.BIF] [./DATA/PATCH20.BIF] 46715392 bytes, 1108 files, 31 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/DEFAULT.BIF] [./DATA/DEFAULT.BIF] 6273320 bytes, 522 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/V2017.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/V2017.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/V2017.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/V2017.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/V2017.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/V2017.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/V2017.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/V2017.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/V2017.BIF] [./DATA/V2017.BIF] 32304 bytes, 25 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/ITEMS.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/ITEMS.BIF] [./DATA/ITEMS.BIF] 524852 bytes, 1283 files, 0 tilesets Copying and patching 2238 files ... Copying and patching 1527 files ... BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/25ITEMS.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/25ITEMS.BIF] [./DATA/25ITEMS.BIF] 149572 bytes, 183 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/SPELLS.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/SPELLS.BIF] [./DATA/SPELLS.BIF] 2727956 bytes, 1176 files, 0 tilesets Copying and patching 1527 files ... Copying and patching 1190 files ... Copying and patching 1190 files ... Copying and patching 135 files ... BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/GUI.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/GUI.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/GUI.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/GUI.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/GUI.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/GUI.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/GUI.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/GUI.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/GUI.BIF] [./DATA/GUI.BIF] 134432 bytes, 118 files, 0 tilesets BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/25STORE.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/25STORE.BIF] [./DATA/25STORE.BIF] 19556 bytes, 18 files, 0 tilesets Copying and patching 135 files ... Copying and patching 1258 files ... BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/DIALOG.BIF] [./DATA/DIALOG.BIF] 1388968 bytes, 1234 files, 0 tilesets [ABELA.DLG.DLG] loaded [ABELA.DLG] created from [ABELA.DLG] Adding ABELA to internal list of available DLGs [ABELA.DLG] saved 14 states, 17 trans, 3 strig, 1 ttrig, 5 actions Copied [ABELA.DLG] to [override/ABELA.DLG] [ACHEN.DLG.DLG] loaded [ACHEN.DLG] created from [ACHEN.DLG] Adding ACHEN to internal list of available DLGs [ACHEN.DLG] saved 7 states, 11 trans, 2 strig, 0 ttrig, 2 actions [ADDY.DLG.DLG] loaded [ADDY.DLG] created from [ADDY.DLG] Adding ADDY to internal list of available DLGs [ADDY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [AGNASI.DLG.DLG] loaded [AGNASI.DLG] created from [AGNASI.DLG] Adding AGNASI to internal list of available DLGs [AGNASI.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [AJANTD.DLG.DLG] loaded [AJANTD.DLG] created from [AJANTD.DLG] Adding AJANTD to internal list of available DLGs [AJANTD.DLG] saved 9 states, 9 trans, 0 strig, 0 ttrig, 0 actions [AJANTI.DLG.DLG] loaded [AJANTI.DLG] created from [AJANTI.DLG] Adding AJANTI to internal list of available DLGs [AJANTI.DLG] saved 12 states, 23 trans, 2 strig, 0 ttrig, 7 actions Copied [AJANTI.DLG] to [override/AJANTI.DLG] [AJANTJ.DLG.DLG] loaded [AJANTJ.DLG] created from [AJANTJ.DLG] Adding AJANTJ to internal list of available DLGs [AJANTJ.DLG] saved 10 states, 14 trans, 3 strig, 4 ttrig, 6 actions Copied [AJANTJ.DLG] to [override/AJANTJ.DLG] [AJANTP.DLG.DLG] loaded [AJANTP.DLG] created from [AJANTP.DLG] Adding AJANTP to internal list of available DLGs [AJANTP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [ALANBL.DLG.DLG] loaded [ALANBL.DLG] created from [ALANBL.DLG] Adding ALANBL to internal list of available DLGs [ALANBL.DLG] saved 9 states, 13 trans, 1 strig, 0 ttrig, 2 actions [ALATOS.DLG.DLG] loaded [ALATOS.DLG] created from [ALATOS.DLG] BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/25DEFLT.BIF] [./DATA/25DEFLT.BIF] 2829696 bytes, 160 files, 0 tilesets Adding ALATOS to internal list of available DLGs [ALATOS.DLG] saved 21 states, 41 trans, 6 strig, 8 ttrig, 9 actions Copied [ALATOS.DLG] to [override/ALATOS.DLG] [ALBERT.DLG.DLG] loaded [ALBERT.DLG] created from [ALBERT.DLG] BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/SCRIPTS.BIF] [./DATA/SCRIPTS.BIF] 5917996 bytes, 1008 files, 0 tilesets Adding ALBERT to internal list of available DLGs [ALBERT.DLG] saved 11 states, 18 trans, 6 strig, 0 ttrig, 4 actions Copied [ALBERT.DLG] to [override/ALBERT.DLG] [ALDETH.DLG.DLG] loaded [ALDETH.DLG] created from [ALDETH.DLG] Adding ALDETH to internal list of available DLGs [ALDETH.DLG] saved 33 states, 51 trans, 14 strig, 5 ttrig, 15 actions Copied [ALDETH.DLG] to [override/ALDETH.DLG] [ALGERN.DLG.DLG] loaded [ALGERN.DLG] created from [ALGERN.DLG] Adding ALGERN to internal list of available DLGs [ALGERN.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions Copied [ALGERN.DLG] to [override/ALGERN.DLG] [ALORA.DLG.DLG] loaded [ALORA.DLG] created from [ALORA.DLG] Adding ALORA to internal list of available DLGs [ALORA.DLG] saved 15 states, 23 trans, 8 strig, 0 ttrig, 9 actions Copied [ALORA.DLG] to [override/ALORA.DLG] [ALORAJ.DLG.DLG] loaded [ALORAJ.DLG] created from [ALORAJ.DLG] Adding ALORAJ to internal list of available DLGs [ALORAJ.DLG] saved 7 states, 7 trans, 2 strig, 0 ttrig, 2 actions [ALORAP.DLG.DLG] loaded [ALORAP.DLG] created from [ALORAP.DLG] Adding ALORAP to internal list of available DLGs [ALORAP.DLG] saved 6 states, 7 trans, 5 strig, 0 ttrig, 4 actions [ALORAZ.DLG.DLG] loaded [ALORAZ.DLG] created from [ALORAZ.DLG] Adding ALORAZ to internal list of available DLGs [ALORAZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ALVAHE.DLG.DLG] loaded [ALVAHE.DLG] created from [ALVAHE.DLG] Adding ALVAHE to internal list of available DLGs [ALVAHE.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 1 actions [ALYTH.DLG.DLG] loaded [ALYTH.DLG] created from [ALYTH.DLG] Adding ALYTH to internal list of available DLGs [ALYTH.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 1 actions Copied [ALYTH.DLG] to [override/ALYTH.DLG] [AMARAN.DLG.DLG] loaded [AMARAN.DLG] created from [AMARAN.DLG] Adding AMARAN to internal list of available DLGs [AMARAN.DLG] saved 6 states, 10 trans, 3 strig, 1 ttrig, 4 actions [AMNIS.DLG.DLG] loaded [AMNIS.DLG] created from [AMNIS.DLG] Adding AMNIS to internal list of available DLGs [AMNIS.DLG] saved 20 states, 24 trans, 19 strig, 4 ttrig, 0 actions [AMNIS2.DLG.DLG] loaded [AMNIS2.DLG] created from [AMNIS2.DLG] Adding AMNIS2 to internal list of available DLGs [AMNIS2.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 1 actions Copied [AMNIS2.DLG] to [override/AMNIS2.DLG] [AMNIS3.DLG.DLG] loaded [AMNIS3.DLG] created from [AMNIS3.DLG] Adding AMNIS3 to internal list of available DLGs [AMNIS3.DLG] saved 4 states, 5 trans, 3 strig, 1 ttrig, 1 actions [AMNIS4.DLG.DLG] loaded [AMNIS4.DLG] created from [AMNIS4.DLG] Adding AMNIS4 to internal list of available DLGs [AMNIS4.DLG] saved 10 states, 11 trans, 8 strig, 1 ttrig, 0 actions [AMNISE.DLG.DLG] loaded [AMNISE.DLG] created from [AMNISE.DLG] Adding AMNISE to internal list of available DLGs [AMNISE.DLG] saved 5 states, 7 trans, 2 strig, 2 ttrig, 3 actions Copied [AMNISE.DLG] to [override/AMNISE.DLG] [AMNISH.DLG.DLG] loaded [AMNISH.DLG] created from [AMNISH.DLG] Adding AMNISH to internal list of available DLGs [AMNISH.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [AMSLEEP.DLG.DLG] loaded [AMSLEEP.DLG] created from [AMSLEEP.DLG] Adding AMSLEEP to internal list of available DLGs [AMSLEEP.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [ANDARS.DLG.DLG] loaded [ANDARS.DLG] created from [ANDARS.DLG] Adding ANDARS to internal list of available DLGs [ANDARS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [ANDOUT.DLG.DLG] loaded [ANDOUT.DLG] created from [ANDOUT.DLG] Adding ANDOUT to internal list of available DLGs [ANDOUT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ANDRIS.DLG.DLG] loaded [ANDRIS.DLG] created from [ANDRIS.DLG] Adding ANDRIS to internal list of available DLGs [ANDRIS.DLG] saved 13 states, 28 trans, 1 strig, 0 ttrig, 4 actions Copied [ANDRIS.DLG] to [override/ANDRIS.DLG] [ANGELI.DLG.DLG] loaded [ANGELI.DLG] created from [ANGELI.DLG] Adding ANGELI to internal list of available DLGs [ANGELI.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [ANGELO.DLG.DLG] loaded [ANGELO.DLG] created from [ANGELO.DLG] Adding ANGELO to internal list of available DLGs [ANGELO.DLG] saved 10 states, 27 trans, 3 strig, 16 ttrig, 16 actions Copied [ANGELO.DLG] to [override/ANGELO.DLG] [AOLN.DLG.DLG] loaded [AOLN.DLG] created from [AOLN.DLG] Adding AOLN to internal list of available DLGs [AOLN.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 4 actions [APPAR.DLG.DLG] loaded [APPAR.DLG] created from [APPAR.DLG] Adding APPAR to internal list of available DLGs [APPAR.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [ARCAND.DLG.DLG] loaded [ARCAND.DLG] created from [ARCAND.DLG] Adding ARCAND to internal list of available DLGs [ARCAND.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 1 actions Copied [ARCAND.DLG] to [override/ARCAND.DLG] [ARDENO.DLG.DLG] loaded [ARDENO.DLG] created from [ARDENO.DLG] Adding ARDENO to internal list of available DLGs [ARDENO.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 1 actions Copied [ARDENO.DLG] to [override/ARDENO.DLG] [ARDROU.DLG.DLG] loaded [ARDROU.DLG] created from [ARDROU.DLG] Adding ARDROU to internal list of available DLGs [ARDROU.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions Copied [ARDROU.DLG] to [override/ARDROU.DLG] [ARGH.DLG.DLG] loaded [ARGH.DLG] created from [ARGH.DLG] Adding ARGH to internal list of available DLGs [ARGH.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [ARGHAI.DLG.DLG] loaded [ARGHAI.DLG] created from [ARGHAI.DLG] Adding ARGHAI to internal list of available DLGs [ARGHAI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [ARKANI3.DLG.DLG] loaded [ARKANI3.DLG] created from [ARKANI3.DLG] Adding ARKANI3 to internal list of available DLGs [ARKANI3.DLG] saved 4 states, 7 trans, 1 strig, 4 ttrig, 2 actions [ARKION.DLG.DLG] loaded [ARKION.DLG] created from [ARKION.DLG] Adding ARKION to internal list of available DLGs [ARKION.DLG] saved 7 states, 7 trans, 5 strig, 0 ttrig, 3 actions Copied [ARKION.DLG] to [override/ARKION.DLG] [ARKUSH.DLG.DLG] loaded [ARKUSH.DLG] created from [ARKUSH.DLG] Adding ARKUSH to internal list of available DLGs [ARKUSH.DLG] saved 10 states, 17 trans, 1 strig, 0 ttrig, 3 actions [ARTOLA.DLG.DLG] loaded [ARTOLA.DLG] created from [ARTOLA.DLG] Adding ARTOLA to internal list of available DLGs [ARTOLA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [ASHEN.DLG.DLG] loaded [ASHEN.DLG] created from [ASHEN.DLG] Adding ASHEN to internal list of available DLGs [ASHEN.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 4 actions [AVARICE.DLG.DLG] loaded [AVARICE.DLG] created from [AVARICE.DLG] Adding AVARICE to internal list of available DLGs [AVARICE.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions Copied [AVARICE.DLG] to [override/AVARICE.DLG] [AVERY.DLG.DLG] loaded [AVERY.DLG] created from [AVERY.DLG] Adding AVERY to internal list of available DLGs [AVERY.DLG] saved 12 states, 20 trans, 0 strig, 0 ttrig, 0 actions [BAELOTH.DLG.DLG] loaded [BAELOTH.DLG] created from [BAELOTH.DLG] Adding BAELOTH to internal list of available DLGs [BAELOTH.DLG] saved 29 states, 76 trans, 1 strig, 42 ttrig, 6 actions [BAELOTHJ.DLG.DLG] loaded [BAELOTHJ.DLG] created from [BAELOTHJ.DLG] Adding BAELOTHJ to internal list of available DLGs [BAELOTHJ.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 9 actions [BAELOTHP.DLG.DLG] loaded [BAELOTHP.DLG] created from [BAELOTHP.DLG] Adding BAELOTHP to internal list of available DLGs [BAELOTHP.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 3 actions [BAJANT.DLG.DLG] loaded [BAJANT.DLG] created from [BAJANT.DLG] Adding BAJANT to internal list of available DLGs [BAJANT.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions Copied [BAJANT.DLG] to [override/BAJANT.DLG] [BALORA.DLG.DLG] loaded [BALORA.DLG] created from [BALORA.DLG] Adding BALORA to internal list of available DLGs [BALORA.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 0 actions Copied [BALORA.DLG] to [override/BALORA.DLG] [BANDCR.DLG.DLG] loaded [BANDCR.DLG] created from [BANDCR.DLG] Adding BANDCR to internal list of available DLGs [BANDCR.DLG] saved 8 states, 9 trans, 3 strig, 0 ttrig, 3 actions Copied [BANDCR.DLG] to [override/BANDCR.DLG] [BANDCT.DLG.DLG] loaded [BANDCT.DLG] created from [BANDCT.DLG] Adding BANDCT to internal list of available DLGs [BANDCT.DLG] saved 10 states, 10 trans, 4 strig, 0 ttrig, 3 actions Copied [BANDCT.DLG] to [override/BANDCT.DLG] [BANDIC.DLG.DLG] loaded [BANDIC.DLG] created from [BANDIC.DLG] Adding BANDIC to internal list of available DLGs [BANDIC.DLG] saved 10 states, 14 trans, 2 strig, 4 ttrig, 8 actions Copied [BANDIC.DLG] to [override/BANDIC.DLG] [BANDIT.DLG.DLG] loaded [BANDIT.DLG] created from [BANDIT.DLG] Adding BANDIT to internal list of available DLGs [BANDIT.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 0 actions [BANDITCY.DLG.DLG] loaded [BANDITCY.DLG] created from [BANDITCY.DLG] Adding BANDITCY to internal list of available DLGs [BANDITCY.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BANMER.DLG.DLG] loaded [BANMER.DLG] created from [BANMER.DLG] Adding BANMER to internal list of available DLGs [BANMER.DLG] saved 9 states, 24 trans, 1 strig, 14 ttrig, 0 actions Copied [BANMER.DLG] to [override/BANMER.DLG] [BARDOL.DLG.DLG] loaded [BARDOL.DLG] created from [BARDOL.DLG] Adding BARDOL to internal list of available DLGs [BARDOL.DLG] saved 5 states, 8 trans, 1 strig, 1 ttrig, 4 actions [BARESH.DLG.DLG] loaded [BARESH.DLG] created from [BARESH.DLG] Adding BARESH to internal list of available DLGs [BARESH.DLG] saved 8 states, 19 trans, 1 strig, 1 ttrig, 1 actions Copied [BARESH.DLG] to [override/BARESH.DLG] [BARSLIM.DLG.DLG] loaded [BARSLIM.DLG] created from [BARSLIM.DLG] Adding BARSLIM to internal list of available DLGs [BARSLIM.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BART0133.DLG.DLG] loaded [BART0133.DLG] created from [BART0133.DLG] Adding BART0133 to internal list of available DLGs [BART0133.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART0720.DLG.DLG] loaded [BART0720.DLG] created from [BART0720.DLG] Adding BART0720 to internal list of available DLGs [BART0720.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BART10.DLG.DLG] loaded [BART10.DLG] created from [BART10.DLG] Adding BART10 to internal list of available DLGs [BART10.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BART11.DLG.DLG] loaded [BART11.DLG] created from [BART11.DLG] Adding BART11 to internal list of available DLGs [BART11.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BART12.DLG.DLG] loaded [BART12.DLG] created from [BART12.DLG] Adding BART12 to internal list of available DLGs [BART12.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions Copied [BART12.DLG] to [override/BART12.DLG] [BART13.DLG.DLG] loaded [BART13.DLG] created from [BART13.DLG] Adding BART13 to internal list of available DLGs [BART13.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [BART13.DLG] to [override/BART13.DLG] [BART14.DLG.DLG] loaded [BART14.DLG] created from [BART14.DLG] Adding BART14 to internal list of available DLGs [BART14.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [BART14.DLG] to [override/BART14.DLG] [BART15.DLG.DLG] loaded [BART15.DLG] created from [BART15.DLG] Adding BART15 to internal list of available DLGs [BART15.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [BART15.DLG] to [override/BART15.DLG] [BART16.DLG.DLG] loaded [BART16.DLG] created from [BART16.DLG] Adding BART16 to internal list of available DLGs [BART16.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [BART16.DLG] to [override/BART16.DLG] [BART2.DLG.DLG] loaded [BART2.DLG] created from [BART2.DLG] Adding BART2 to internal list of available DLGs [BART2.DLG] saved 4 states, 10 trans, 4 strig, 4 ttrig, 5 actions [BART3.DLG.DLG] loaded [BART3.DLG] created from [BART3.DLG] Adding BART3 to internal list of available DLGs [BART3.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [BART3.DLG] to [override/BART3.DLG] [BART4.DLG.DLG] loaded [BART4.DLG] created from [BART4.DLG] Adding BART4 to internal list of available DLGs [BART4.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 2 actions Copied [BART4.DLG] to [override/BART4.DLG] [BART5.DLG.DLG] loaded [BART5.DLG] created from [BART5.DLG] Adding BART5 to internal list of available DLGs [BART5.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [BART5.DLG] to [override/BART5.DLG] [BART6.DLG.DLG] loaded [BART6.DLG] created from [BART6.DLG] Adding BART6 to internal list of available DLGs [BART6.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 1 actions Copied [BART6.DLG] to [override/BART6.DLG] [BART7.DLG.DLG] loaded [BART7.DLG] created from [BART7.DLG] Adding BART7 to internal list of available DLGs [BART7.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions Copied [BART7.DLG] to [override/BART7.DLG] [BART8.DLG.DLG] loaded [BART8.DLG] created from [BART8.DLG] Adding BART8 to internal list of available DLGs [BART8.DLG] saved 3 states, 5 trans, 3 strig, 0 ttrig, 2 actions [BART9.DLG.DLG] loaded [BART9.DLG] created from [BART9.DLG] Adding BART9 to internal list of available DLGs [BART9.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BARUK.DLG.DLG] loaded [BARUK.DLG] created from [BARUK.DLG] Adding BARUK to internal list of available DLGs [BARUK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [BASSIL.DLG.DLG] loaded [BASSIL.DLG] created from [BASSIL.DLG] Adding BASSIL to internal list of available DLGs [BASSIL.DLG] saved 15 states, 29 trans, 3 strig, 4 ttrig, 7 actions Copied [BASSIL.DLG] to [override/BASSIL.DLG] [BAYARD.DLG.DLG] loaded [BAYARD.DLG] created from [BAYARD.DLG] Adding BAYARD to internal list of available DLGs [BAYARD.DLG] saved 15 states, 33 trans, 1 strig, 1 ttrig, 2 actions [BBRANW.DLG.DLG] loaded [BBRANW.DLG] created from [BBRANW.DLG] Adding BBRANW to internal list of available DLGs [BBRANW.DLG] saved 8 states, 8 trans, 4 strig, 0 ttrig, 0 actions Copied [BBRANW.DLG] to [override/BBRANW.DLG] [BCORAN.DLG.DLG] loaded [BCORAN.DLG] created from [BCORAN.DLG] Adding BCORAN to internal list of available DLGs [BCORAN.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions Copied [BCORAN.DLG] to [override/BCORAN.DLG] [BDORN.DLG.DLG] loaded [BDORN.DLG] created from [BDORN.DLG] Adding BDORN to internal list of available DLGs [BDORN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BDYNAH.DLG.DLG] loaded [BDYNAH.DLG] created from [BDYNAH.DLG] Adding BDYNAH to internal list of available DLGs [BDYNAH.DLG] saved 18 states, 18 trans, 7 strig, 0 ttrig, 2 actions Copied [BDYNAH.DLG] to [override/BDYNAH.DLG] [BEDWIN.DLG.DLG] loaded [BEDWIN.DLG] created from [BEDWIN.DLG] Adding BEDWIN to internal list of available DLGs [BEDWIN.DLG] saved 16 states, 16 trans, 2 strig, 0 ttrig, 0 actions Copied [BEDWIN.DLG] to [override/BEDWIN.DLG] [BEGGBA.DLG.DLG] loaded [BEGGBA.DLG] created from [BEGGBA.DLG] Adding BEGGBA to internal list of available DLGs [BEGGBA.DLG] saved 14 states, 20 trans, 5 strig, 6 ttrig, 6 actions Copied [BEGGBA.DLG] to [override/BEGGBA.DLG] [BEGGNA.DLG.DLG] loaded [BEGGNA.DLG] created from [BEGGNA.DLG] Adding BEGGNA to internal list of available DLGs [BEGGNA.DLG] saved 5 states, 6 trans, 5 strig, 1 ttrig, 0 actions [BELAND.DLG.DLG] loaded [BELAND.DLG] created from [BELAND.DLG] Adding BELAND to internal list of available DLGs [BELAND.DLG] saved 13 states, 21 trans, 5 strig, 4 ttrig, 7 actions Copied [BELAND.DLG] to [override/BELAND.DLG] [BELDIN.DLG.DLG] loaded [BELDIN.DLG] created from [BELDIN.DLG] Adding BELDIN to internal list of available DLGs [BELDIN.DLG] saved 2 states, 5 trans, 1 strig, 0 ttrig, 1 actions [BELDOT.DLG.DLG] loaded [BELDOT.DLG] created from [BELDOT.DLG] Adding BELDOT to internal list of available DLGs [BELDOT.DLG] saved 23 states, 23 trans, 6 strig, 0 ttrig, 0 actions Copied [BELDOT.DLG] to [override/BELDOT.DLG] [BELLAM.DLG.DLG] loaded [BELLAM.DLG] created from [BELLAM.DLG] Adding BELLAM to internal list of available DLGs [BELLAM.DLG] saved 7 states, 10 trans, 4 strig, 0 ttrig, 0 actions [BELT.DLG.DLG] loaded [BELT.DLG] created from [BELT.DLG] Adding BELT to internal list of available DLGs [BELT.DLG] saved 16 states, 21 trans, 3 strig, 4 ttrig, 5 actions [BENDAL.DLG.DLG] loaded [BENDAL.DLG] created from [BENDAL.DLG] Adding BENDAL to internal list of available DLGs [BENDAL.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [BENJY.DLG.DLG] loaded [BENJY.DLG] created from [BENJY.DLG] Adding BENJY to internal list of available DLGs [BENJY.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BENTAN.DLG.DLG] loaded [BENTAN.DLG] created from [BENTAN.DLG] Adding BENTAN to internal list of available DLGs [BENTAN.DLG] saved 15 states, 22 trans, 3 strig, 0 ttrig, 5 actions Copied [BENTAN.DLG] to [override/BENTAN.DLG] [BENTHA.DLG.DLG] loaded [BENTHA.DLG] created from [BENTHA.DLG] Adding BENTHA to internal list of available DLGs [BENTHA.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions [BENTLY.DLG.DLG] loaded [BENTLY.DLG] created from [BENTLY.DLG] Adding BENTLY to internal list of available DLGs [BENTLY.DLG] saved 4 states, 9 trans, 3 strig, 4 ttrig, 6 actions [BERRUN.DLG.DLG] loaded [BERRUN.DLG] created from [BERRUN.DLG] Adding BERRUN to internal list of available DLGs [BERRUN.DLG] saved 23 states, 39 trans, 10 strig, 2 ttrig, 10 actions [BFALDO.DLG.DLG] loaded [BFALDO.DLG] created from [BFALDO.DLG] Adding BFALDO to internal list of available DLGs [BFALDO.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [BFALDO.DLG] to [override/BFALDO.DLG] [BGARRI.DLG.DLG] loaded [BGARRI.DLG] created from [BGARRI.DLG] Adding BGARRI to internal list of available DLGs [BGARRI.DLG] saved 8 states, 8 trans, 6 strig, 0 ttrig, 0 actions Copied [BGARRI.DLG] to [override/BGARRI.DLG] [BHEREN.DLG.DLG] loaded [BHEREN.DLG] created from [BHEREN.DLG] Adding BHEREN to internal list of available DLGs [BHEREN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BILL.DLG.DLG] loaded [BILL.DLG] created from [BILL.DLG] Adding BILL to internal list of available DLGs [BILL.DLG] saved 4 states, 6 trans, 1 strig, 1 ttrig, 1 actions [BILLIA.DLG.DLG] loaded [BILLIA.DLG] created from [BILLIA.DLG] Adding BILLIA to internal list of available DLGs [BILLIA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [BIMOEN.DLG.DLG] loaded [BIMOEN.DLG] created from [BIMOEN.DLG] Adding BIMOEN to internal list of available DLGs [BIMOEN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BINKOS.DLG.DLG] loaded [BINKOS.DLG] created from [BINKOS.DLG] Adding BINKOS to internal list of available DLGs [BINKOS.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BINKY.DLG.DLG] loaded [BINKY.DLG] created from [BINKY.DLG] Adding BINKY to internal list of available DLGs [BINKY.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 2 actions [BIP.DLG.DLG] loaded [BIP.DLG] created from [BIP.DLG] Adding BIP to internal list of available DLGs [BIP.DLG] saved 2 states, 3 trans, 2 strig, 1 ttrig, 2 actions [BJAHEI.DLG.DLG] loaded [BJAHEI.DLG] created from [BJAHEI.DLG] Adding BJAHEI to internal list of available DLGs [BJAHEI.DLG] saved 9 states, 9 trans, 6 strig, 0 ttrig, 0 actions Copied [BJAHEI.DLG] to [override/BJAHEI.DLG] [BJORNI.DLG.DLG] loaded [BJORNI.DLG] created from [BJORNI.DLG] Adding BJORNI to internal list of available DLGs [BJORNI.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BKAGAI.DLG.DLG] loaded [BKAGAI.DLG] created from [BKAGAI.DLG] Adding BKAGAI to internal list of available DLGs [BKAGAI.DLG] saved 17 states, 17 trans, 0 strig, 0 ttrig, 1 actions Copied [BKAGAI.DLG] to [override/BKAGAI.DLG] [BKHALI.DLG.DLG] loaded [BKHALI.DLG] created from [BKHALI.DLG] Adding BKHALI to internal list of available DLGs [BKHALI.DLG] saved 12 states, 12 trans, 4 strig, 0 ttrig, 0 actions Copied [BKHALI.DLG] to [override/BKHALI.DLG] [BKIVAN.DLG.DLG] loaded [BKIVAN.DLG] created from [BKIVAN.DLG] Adding BKIVAN to internal list of available DLGs [BKIVAN.DLG] saved 12 states, 12 trans, 5 strig, 0 ttrig, 1 actions [BLACKL.DLG.DLG] loaded [BLACKL.DLG] created from [BLACKL.DLG] Adding BLACKL to internal list of available DLGs [BLACKL.DLG] saved 5 states, 6 trans, 2 strig, 2 ttrig, 2 actions [BLANE.DLG.DLG] loaded [BLANE.DLG] created from [BLANE.DLG] Adding BLANE to internal list of available DLGs [BLANE.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 0 actions Copied [BLANE.DLG] to [override/BLANE.DLG] [BLUSHC.DLG.DLG] loaded [BLUSHC.DLG] created from [BLUSHC.DLG] Adding BLUSHC to internal list of available DLGs [BLUSHC.DLG] saved 12 states, 17 trans, 0 strig, 0 ttrig, 0 actions [BMINSC.DLG.DLG] loaded [BMINSC.DLG] created from [BMINSC.DLG] Adding BMINSC to internal list of available DLGs [BMINSC.DLG] saved 9 states, 9 trans, 3 strig, 0 ttrig, 0 actions Copied [BMINSC.DLG] to [override/BMINSC.DLG] [BMONTA.DLG.DLG] loaded [BMONTA.DLG] created from [BMONTA.DLG] Adding BMONTA to internal list of available DLGs [BMONTA.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 1 actions Copied [BMONTA.DLG] to [override/BMONTA.DLG] [BNEERA.DLG.DLG] loaded [BNEERA.DLG] created from [BNEERA.DLG] Adding BNEERA to internal list of available DLGs [BNEERA.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BOB.DLG.DLG] loaded [BOB.DLG] created from [BOB.DLG] Adding BOB to internal list of available DLGs [BOB.DLG] saved 5 states, 10 trans, 1 strig, 3 ttrig, 0 actions [BORDA.DLG.DLG] loaded [BORDA.DLG] created from [BORDA.DLG] Adding BORDA to internal list of available DLGs [BORDA.DLG] saved 6 states, 10 trans, 1 strig, 3 ttrig, 5 actions [BORIN.DLG.DLG] loaded [BORIN.DLG] created from [BORIN.DLG] Adding BORIN to internal list of available DLGs [BORIN.DLG] saved 8 states, 14 trans, 2 strig, 0 ttrig, 0 actions Copied [BORIN.DLG] to [override/BORIN.DLG] [BORK.DLG.DLG] loaded [BORK.DLG] created from [BORK.DLG] Adding BORK to internal list of available DLGs [BORK.DLG] saved 5 states, 8 trans, 4 strig, 0 ttrig, 3 actions Copied [BORK.DLG] to [override/BORK.DLG] [BOUNTY.DLG.DLG] loaded [BOUNTY.DLG] created from [BOUNTY.DLG] Adding BOUNTY to internal list of available DLGs [BOUNTY.DLG] saved 9 states, 24 trans, 3 strig, 14 ttrig, 6 actions Copied [BOUNTY.DLG] to [override/BOUNTY.DLG] [BOYBA1.DLG.DLG] loaded [BOYBA1.DLG] created from [BOYBA1.DLG] Adding BOYBA1 to internal list of available DLGs [BOYBA1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [BOYBA2.DLG.DLG] loaded [BOYBA2.DLG] created from [BOYBA2.DLG] Adding BOYBA2 to internal list of available DLGs [BOYBA2.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions Copied [BOYBA2.DLG] to [override/BOYBA2.DLG] [BOYBA3.DLG.DLG] loaded [BOYBA3.DLG] created from [BOYBA3.DLG] Adding BOYBA3 to internal list of available DLGs [BOYBA3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [BOYBA3.DLG] to [override/BOYBA3.DLG] [BOYBE1.DLG.DLG] loaded [BOYBE1.DLG] created from [BOYBE1.DLG] Adding BOYBE1 to internal list of available DLGs [BOYBE1.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions Copied [BOYBE1.DLG] to [override/BOYBE1.DLG] [BOYBE2.DLG.DLG] loaded [BOYBE2.DLG] created from [BOYBE2.DLG] Adding BOYBE2 to internal list of available DLGs [BOYBE2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions Copied [BOYBE2.DLG] to [override/BOYBE2.DLG] [BPBAELOT.DLG.DLG] loaded [BPBAELOT.DLG] created from [BPBAELOT.DLG] Adding BPBAELOT to internal list of available DLGs [BPBAELOT.DLG] saved 76 states, 115 trans, 52 strig, 34 ttrig, 90 actions Copied [BPBAELOT.DLG] to [override/BPBAELOT.DLG] [BPBELLOW.DLG.DLG] loaded [BPBELLOW.DLG] created from [BPBELLOW.DLG] Adding BPBELLOW to internal list of available DLGs [BPBELLOW.DLG] saved 30 states, 73 trans, 7 strig, 7 ttrig, 32 actions Copied [BPBELLOW.DLG] to [override/BPBELLOW.DLG] [BPBRENDA.DLG.DLG] loaded [BPBRENDA.DLG] created from [BPBRENDA.DLG] Adding BPBRENDA to internal list of available DLGs [BPBRENDA.DLG] saved 28 states, 67 trans, 7 strig, 8 ttrig, 29 actions Copied [BPBRENDA.DLG] to [override/BPBRENDA.DLG] [BPCARLOS.DLG.DLG] loaded [BPCARLOS.DLG] created from [BPCARLOS.DLG] Adding BPCARLOS to internal list of available DLGs [BPCARLOS.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BPCIRIL.DLG.DLG] loaded [BPCIRIL.DLG] created from [BPCIRIL.DLG] Adding BPCIRIL to internal list of available DLGs [BPCIRIL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BPCONCOC.DLG.DLG] loaded [BPCONCOC.DLG] created from [BPCONCOC.DLG] Adding BPCONCOC to internal list of available DLGs [BPCONCOC.DLG] saved 5 states, 6 trans, 5 strig, 1 ttrig, 0 actions [BPDEVLIN.DLG.DLG] loaded [BPDEVLIN.DLG] created from [BPDEVLIN.DLG] Adding BPDEVLIN to internal list of available DLGs [BPDEVLIN.DLG] saved 20 states, 59 trans, 6 strig, 7 ttrig, 30 actions Copied [BPDEVLIN.DLG] to [override/BPDEVLIN.DLG] [BPDINGUE.DLG.DLG] loaded [BPDINGUE.DLG] created from [BPDINGUE.DLG] Adding BPDINGUE to internal list of available DLGs [BPDINGUE.DLG] saved 22 states, 64 trans, 6 strig, 4 ttrig, 33 actions Copied [BPDINGUE.DLG] to [override/BPDINGUE.DLG] [BPELAN.DLG.DLG] loaded [BPELAN.DLG] created from [BPELAN.DLG] Adding BPELAN to internal list of available DLGs [BPELAN.DLG] saved 23 states, 64 trans, 5 strig, 7 ttrig, 28 actions Copied [BPELAN.DLG] to [override/BPELAN.DLG] [BPGHLOUR.DLG.DLG] loaded [BPGHLOUR.DLG] created from [BPGHLOUR.DLG] Adding BPGHLOUR to internal list of available DLGs [BPGHLOUR.DLG] saved 32 states, 80 trans, 17 strig, 30 ttrig, 0 actions Copied [BPGHLOUR.DLG] to [override/BPGHLOUR.DLG] [BPGORCH.DLG.DLG] loaded [BPGORCH.DLG] created from [BPGORCH.DLG] Adding BPGORCH to internal list of available DLGs [BPGORCH.DLG] saved 24 states, 70 trans, 5 strig, 7 ttrig, 30 actions Copied [BPGORCH.DLG] to [override/BPGORCH.DLG] [BPHOGAR.DLG.DLG] loaded [BPHOGAR.DLG] created from [BPHOGAR.DLG] Adding BPHOGAR to internal list of available DLGs [BPHOGAR.DLG] saved 8 states, 16 trans, 1 strig, 0 ttrig, 0 actions Copied [BPHOGAR.DLG] to [override/BPHOGAR.DLG] [BPKRANCO.DLG.DLG] loaded [BPKRANCO.DLG] created from [BPKRANCO.DLG] Adding BPKRANCO to internal list of available DLGs [BPKRANCO.DLG] saved 3 states, 7 trans, 1 strig, 0 ttrig, 1 actions Copied [BPKRANCO.DLG] to [override/BPKRANCO.DLG] [BPMAGDA.DLG.DLG] loaded [BPMAGDA.DLG] created from [BPMAGDA.DLG] Adding BPMAGDA to internal list of available DLGs [BPMAGDA.DLG] saved 29 states, 71 trans, 7 strig, 12 ttrig, 29 actions Copied [BPMAGDA.DLG] to [override/BPMAGDA.DLG] [BPNAJIM.DLG.DLG] loaded [BPNAJIM.DLG] created from [BPNAJIM.DLG] Adding BPNAJIM to internal list of available DLGs [BPNAJIM.DLG] saved 21 states, 37 trans, 10 strig, 1 ttrig, 24 actions Copied [BPNAJIM.DLG] to [override/BPNAJIM.DLG] [BPOWYN.DLG.DLG] loaded [BPOWYN.DLG] created from [BPOWYN.DLG] Adding BPOWYN to internal list of available DLGs [BPOWYN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BPSAMJOH.DLG.DLG] loaded [BPSAMJOH.DLG] created from [BPSAMJOH.DLG] Adding BPSAMJOH to internal list of available DLGs [BPSAMJOH.DLG] saved 3 states, 5 trans, 0 strig, 0 ttrig, 0 actions [BPTHARDE.DLG.DLG] loaded [BPTHARDE.DLG] created from [BPTHARDE.DLG] Adding BPTHARDE to internal list of available DLGs [BPTHARDE.DLG] saved 26 states, 68 trans, 5 strig, 7 ttrig, 28 actions Copied [BPTHARDE.DLG] to [override/BPTHARDE.DLG] [BPTHESP.DLG.DLG] loaded [BPTHESP.DLG] created from [BPTHESP.DLG] Adding BPTHESP to internal list of available DLGs [BPTHESP.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions Copied [BPTHESP.DLG] to [override/BPTHESP.DLG] [BPTREA.DLG.DLG] loaded [BPTREA.DLG] created from [BPTREA.DLG] Adding BPTREA to internal list of available DLGs [BPTREA.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BPWYLLIA.DLG.DLG] loaded [BPWYLLIA.DLG] created from [BPWYLLIA.DLG] Adding BPWYLLIA to internal list of available DLGs [BPWYLLIA.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [BPXITHIS.DLG.DLG] loaded [BPXITHIS.DLG] created from [BPXITHIS.DLG] Adding BPXITHIS to internal list of available DLGs [BPXITHIS.DLG] saved 13 states, 38 trans, 6 strig, 7 ttrig, 21 actions Copied [BPXITHIS.DLG] to [override/BPXITHIS.DLG] [BQUAYL.DLG.DLG] loaded [BQUAYL.DLG] created from [BQUAYL.DLG] Adding BQUAYL to internal list of available DLGs [BQUAYL.DLG] saved 10 states, 10 trans, 4 strig, 0 ttrig, 0 actions Copied [BQUAYL.DLG] to [override/BQUAYL.DLG] [BRAGE.DLG.DLG] loaded [BRAGE.DLG] created from [BRAGE.DLG] Adding BRAGE to internal list of available DLGs [BRAGE.DLG] saved 10 states, 18 trans, 3 strig, 1 ttrig, 12 actions Copied [BRAGE.DLG] to [override/BRAGE.DLG] [BRAN.DLG.DLG] loaded [BRAN.DLG] created from [BRAN.DLG] Adding BRAN to internal list of available DLGs [BRAN.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions Copied [BRAN.DLG] to [override/BRAN.DLG] [BRANDI.DLG.DLG] loaded [BRANDI.DLG] created from [BRANDI.DLG] Adding BRANDI to internal list of available DLGs [BRANDI.DLG] saved 18 states, 25 trans, 10 strig, 1 ttrig, 9 actions Copied [BRANDI.DLG] to [override/BRANDI.DLG] [BRANWE.DLG.DLG] loaded [BRANWE.DLG] created from [BRANWE.DLG] Adding BRANWE to internal list of available DLGs [BRANWE.DLG] saved 8 states, 11 trans, 3 strig, 1 ttrig, 4 actions Copied [BRANWE.DLG] to [override/BRANWE.DLG] [BRANWJ.DLG.DLG] loaded [BRANWJ.DLG] created from [BRANWJ.DLG] Adding BRANWJ to internal list of available DLGs [BRANWJ.DLG] saved 13 states, 15 trans, 3 strig, 0 ttrig, 5 actions [BRANWP.DLG.DLG] loaded [BRANWP.DLG] created from [BRANWP.DLG] Adding BRANWP to internal list of available DLGs [BRANWP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 3 actions [BRANWZ.DLG.DLG] loaded [BRANWZ.DLG] created from [BRANWZ.DLG] Adding BRANWZ to internal list of available DLGs [BRANWZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BRASAAD.DLG.DLG] loaded [BRASAAD.DLG] created from [BRASAAD.DLG] Adding BRASAAD to internal list of available DLGs [BRASAAD.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BRATHL.DLG.DLG] loaded [BRATHL.DLG] created from [BRATHL.DLG] Adding BRATHL to internal list of available DLGs [BRATHL.DLG] saved 15 states, 25 trans, 8 strig, 1 ttrig, 8 actions Copied [BRATHL.DLG] to [override/BRATHL.DLG] [BRENNA.DLG.DLG] loaded [BRENNA.DLG] created from [BRENNA.DLG] Adding BRENNA to internal list of available DLGs [BRENNA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [BREVLI.DLG.DLG] loaded [BREVLI.DLG] created from [BREVLI.DLG] Adding BREVLI to internal list of available DLGs [BREVLI.DLG] saved 32 states, 66 trans, 9 strig, 6 ttrig, 29 actions Copied [BREVLI.DLG] to [override/BREVLI.DLG] [BRIELB.DLG.DLG] loaded [BRIELB.DLG] created from [BRIELB.DLG] Adding BRIELB to internal list of available DLGs [BRIELB.DLG] saved 19 states, 27 trans, 6 strig, 5 ttrig, 9 actions Copied [BRIELB.DLG] to [override/BRIELB.DLG] [BRILLA.DLG.DLG] loaded [BRILLA.DLG] created from [BRILLA.DLG] Adding BRILLA to internal list of available DLGs [BRILLA.DLG] saved 11 states, 17 trans, 3 strig, 6 ttrig, 4 actions Copied [BRILLA.DLG] to [override/BRILLA.DLG] [BRUNO.DLG.DLG] loaded [BRUNO.DLG] created from [BRUNO.DLG] Adding BRUNO to internal list of available DLGs [BRUNO.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [BSAFAN.DLG.DLG] loaded [BSAFAN.DLG] created from [BSAFAN.DLG] Adding BSAFAN to internal list of available DLGs [BSAFAN.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions Copied [BSAFAN.DLG] to [override/BSAFAN.DLG] [BSHART.DLG.DLG] loaded [BSHART.DLG] created from [BSHART.DLG] Adding BSHART to internal list of available DLGs [BSHART.DLG] saved 16 states, 16 trans, 4 strig, 0 ttrig, 1 actions Copied [BSHART.DLG] to [override/BSHART.DLG] [BSKIE.DLG.DLG] loaded [BSKIE.DLG] created from [BSKIE.DLG] Adding BSKIE to internal list of available DLGs [BSKIE.DLG] saved 11 states, 11 trans, 4 strig, 0 ttrig, 0 actions Copied [BSKIE.DLG] to [override/BSKIE.DLG] [BTIAX.DLG.DLG] loaded [BTIAX.DLG] created from [BTIAX.DLG] Adding BTIAX to internal list of available DLGs [BTIAX.DLG] saved 18 states, 18 trans, 10 strig, 0 ttrig, 1 actions Copied [BTIAX.DLG] to [override/BTIAX.DLG] [BUB.DLG.DLG] loaded [BUB.DLG] created from [BUB.DLG] Adding BUB to internal list of available DLGs [BUB.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [BULLRUSH.DLG.DLG] loaded [BULLRUSH.DLG] created from [BULLRUSH.DLG] Adding BULLRUSH to internal list of available DLGs [BULLRUSH.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BVICON.DLG.DLG] loaded [BVICON.DLG] created from [BVICON.DLG] Adding BVICON to internal list of available DLGs [BVICON.DLG] saved 13 states, 13 trans, 4 strig, 0 ttrig, 0 actions [BXANNN.DLG.DLG] loaded [BXANNN.DLG] created from [BXANNN.DLG] Adding BXANNN to internal list of available DLGs [BXANNN.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 0 actions Copied [BXANNN.DLG] to [override/BXANNN.DLG] [BXZAR.DLG.DLG] loaded [BXZAR.DLG] created from [BXZAR.DLG] Adding BXZAR to internal list of available DLGs [BXZAR.DLG] saved 9 states, 9 trans, 3 strig, 0 ttrig, 1 actions Copied [BXZAR.DLG] to [override/BXZAR.DLG] [BYESLI.DLG.DLG] loaded [BYESLI.DLG] created from [BYESLI.DLG] Adding BYESLI to internal list of available DLGs [BYESLI.DLG] saved 21 states, 21 trans, 8 strig, 0 ttrig, 0 actions Copied [BYESLI.DLG] to [override/BYESLI.DLG] [CADDER.DLG.DLG] loaded [CADDER.DLG] created from [CADDER.DLG] Adding CADDER to internal list of available DLGs [CADDER.DLG] saved 10 states, 19 trans, 1 strig, 0 ttrig, 4 actions [CAEDMO.DLG.DLG] loaded [CAEDMO.DLG] created from [CAEDMO.DLG] Adding CAEDMO to internal list of available DLGs [CAEDMO.DLG] saved 9 states, 14 trans, 1 strig, 0 ttrig, 5 actions [CAILAN.DLG.DLG] loaded [CAILAN.DLG] created from [CAILAN.DLG] Adding CAILAN to internal list of available DLGs [CAILAN.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [CALAHA.DLG.DLG] loaded [CALAHA.DLG] created from [CALAHA.DLG] Adding CALAHA to internal list of available DLGs [CALAHA.DLG] saved 19 states, 38 trans, 3 strig, 4 ttrig, 8 actions Copied [CALAHA.DLG] to [override/CALAHA.DLG] [CALDO.DLG.DLG] loaded [CALDO.DLG] created from [CALDO.DLG] Adding CALDO to internal list of available DLGs [CALDO.DLG] saved 11 states, 15 trans, 5 strig, 0 ttrig, 3 actions Copied [CALDO.DLG] to [override/CALDO.DLG] [CANTIC.DLG.DLG] loaded [CANTIC.DLG] created from [CANTIC.DLG] Adding CANTIC to internal list of available DLGs [CANTIC.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [CANTO.DLG.DLG] loaded [CANTO.DLG] created from [CANTO.DLG] Adding CANTO to internal list of available DLGs [CANTO.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [CARBOS.DLG.DLG] loaded [CARBOS.DLG] created from [CARBOS.DLG] Adding CARBOS to internal list of available DLGs [CARBOS.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions Copied [CARBOS.DLG] to [override/CARBOS.DLG] [CARSA.DLG.DLG] loaded [CARSA.DLG] created from [CARSA.DLG] Adding CARSA to internal list of available DLGs [CARSA.DLG] saved 9 states, 15 trans, 1 strig, 0 ttrig, 3 actions [CASSON.DLG.DLG] loaded [CASSON.DLG] created from [CASSON.DLG] Adding CASSON to internal list of available DLGs [CASSON.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions Copied [CASSON.DLG] to [override/CASSON.DLG] [CATTAC.DLG.DLG] loaded [CATTAC.DLG] created from [CATTAC.DLG] Adding CATTAC to internal list of available DLGs [CATTAC.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 3 actions [CAUTER.DLG.DLG] loaded [CAUTER.DLG] created from [CAUTER.DLG] Adding CAUTER to internal list of available DLGs [CAUTER.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 3 actions [CENTEO.DLG.DLG] loaded [CENTEO.DLG] created from [CENTEO.DLG] Adding CENTEO to internal list of available DLGs [CENTEO.DLG] saved 9 states, 16 trans, 2 strig, 0 ttrig, 4 actions Copied [CENTEO.DLG] to [override/CENTEO.DLG] [CHANTE2.DLG.DLG] loaded [CHANTE2.DLG] created from [CHANTE2.DLG] Adding CHANTE2 to internal list of available DLGs [CHANTE2.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 3 actions [CHANTH.DLG.DLG] loaded [CHANTH.DLG] created from [CHANTH.DLG] Adding CHANTH to internal list of available DLGs [CHANTH.DLG] saved 6 states, 10 trans, 1 strig, 4 ttrig, 3 actions Copied [CHANTH.DLG] to [override/CHANTH.DLG] [CHARLE.DLG.DLG] loaded [CHARLE.DLG] created from [CHARLE.DLG] Adding CHARLE to internal list of available DLGs [CHARLE.DLG] saved 25 states, 50 trans, 6 strig, 12 ttrig, 16 actions [CHARMC.DLG.DLG] loaded [CHARMC.DLG] created from [CHARMC.DLG] Adding CHARMC to internal list of available DLGs [CHARMC.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [CHASE.DLG.DLG] loaded [CHASE.DLG] created from [CHASE.DLG] Adding CHASE to internal list of available DLGs [CHASE.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [CHELAN.DLG.DLG] loaded [CHELAN.DLG] created from [CHELAN.DLG] Adding CHELAN to internal list of available DLGs [CHELAN.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [CHESS.DLG.DLG] loaded [CHESS.DLG] created from [CHESS.DLG] Adding CHESS to internal list of available DLGs [CHESS.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [CHHELP.DLG.DLG] loaded [CHHELP.DLG] created from [CHHELP.DLG] Adding CHHELP to internal list of available DLGs [CHHELP.DLG] saved 18 states, 18 trans, 0 strig, 0 ttrig, 0 actions [CHILDULG.DLG.DLG] loaded [CHILDULG.DLG] created from [CHILDULG.DLG] Adding CHILDULG to internal list of available DLGs [CHILDULG.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [CHILNA.DLG.DLG] loaded [CHILNA.DLG] created from [CHILNA.DLG] Adding CHILNA to internal list of available DLGs [CHILNA.DLG] saved 8 states, 9 trans, 6 strig, 1 ttrig, 0 actions [CHIMP5.DLG.DLG] loaded [CHIMP5.DLG] created from [CHIMP5.DLG] Adding CHIMP5 to internal list of available DLGs [CHIMP5.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [CHLOE.DLG.DLG] loaded [CHLOE.DLG] created from [CHLOE.DLG] Adding CHLOE to internal list of available DLGs [CHLOE.DLG] saved 6 states, 15 trans, 1 strig, 4 ttrig, 2 actions [CHOLGA.DLG.DLG] loaded [CHOLGA.DLG] created from [CHOLGA.DLG] Adding CHOLGA to internal list of available DLGs [CHOLGA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [CLAIRD.DLG.DLG] loaded [CLAIRD.DLG] created from [CLAIRD.DLG] Adding CLAIRD to internal list of available DLGs [CLAIRD.DLG] saved 28 states, 72 trans, 4 strig, 0 ttrig, 2 actions Copied [CLAIRD.DLG] to [override/CLAIRD.DLG] [COKSMTH.DLG.DLG] loaded [COKSMTH.DLG] created from [COKSMTH.DLG] Adding COKSMTH to internal list of available DLGs [COKSMTH.DLG] saved 7 states, 13 trans, 1 strig, 0 ttrig, 3 actions [CONNOL.DLG.DLG] loaded [CONNOL.DLG] created from [CONNOL.DLG] Adding CONNOL to internal list of available DLGs [CONNOL.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 2 actions [CORAN.DLG.DLG] loaded [CORAN.DLG] created from [CORAN.DLG] Adding CORAN to internal list of available DLGs [CORAN.DLG] saved 18 states, 25 trans, 6 strig, 2 ttrig, 5 actions [CORANJ.DLG.DLG] loaded [CORANJ.DLG] created from [CORANJ.DLG] Adding CORANJ to internal list of available DLGs [CORANJ.DLG] saved 14 states, 15 trans, 5 strig, 0 ttrig, 6 actions [CORANP.DLG.DLG] loaded [CORANP.DLG] created from [CORANP.DLG] Adding CORANP to internal list of available DLGs [CORANP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [CORANZ.DLG.DLG] loaded [CORANZ.DLG] created from [CORANZ.DLG] Adding CORANZ to internal list of available DLGs [CORANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [CORDYR.DLG.DLG] loaded [CORDYR.DLG] created from [CORDYR.DLG] Adding CORDYR to internal list of available DLGs [CORDYR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [CORIAN.DLG.DLG] loaded [CORIAN.DLG] created from [CORIAN.DLG] Adding CORIAN to internal list of available DLGs [CORIAN.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions Copied [CORIAN.DLG] to [override/CORIAN.DLG] [CORSON.DLG.DLG] loaded [CORSON.DLG] created from [CORSON.DLG] Adding CORSON to internal list of available DLGs [CORSON.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 3 actions [CORY.DLG.DLG] loaded [CORY.DLG] created from [CORY.DLG] Adding CORY to internal list of available DLGs [CORY.DLG] saved 6 states, 11 trans, 1 strig, 2 ttrig, 6 actions [CREDUS.DLG.DLG] loaded [CREDUS.DLG] created from [CREDUS.DLG] Adding CREDUS to internal list of available DLGs [CREDUS.DLG] saved 10 states, 15 trans, 3 strig, 0 ttrig, 7 actions [CREW.DLG.DLG] loaded [CREW.DLG] created from [CREW.DLG] Adding CREW to internal list of available DLGs [CREW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [CUCHOL.DLG.DLG] loaded [CUCHOL.DLG] created from [CUCHOL.DLG] Adding CUCHOL to internal list of available DLGs [CUCHOL.DLG] saved 8 states, 13 trans, 1 strig, 1 ttrig, 4 actions Copied [CUCHOL.DLG] to [override/CUCHOL.DLG] [CULT1.DLG.DLG] loaded [CULT1.DLG] created from [CULT1.DLG] Adding CULT1 to internal list of available DLGs [CULT1.DLG] saved 7 states, 12 trans, 2 strig, 0 ttrig, 4 actions Copied [CULT1.DLG] to [override/CULT1.DLG] [CULT2.DLG.DLG] loaded [CULT2.DLG] created from [CULT2.DLG] Adding CULT2 to internal list of available DLGs [CULT2.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 4 actions Copied [CULT2.DLG] to [override/CULT2.DLG] [CULT3.DLG.DLG] loaded [CULT3.DLG] created from [CULT3.DLG] Adding CULT3 to internal list of available DLGs [CULT3.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 2 actions [CUTCHAR.DLG.DLG] loaded [CUTCHAR.DLG] created from [CUTCHAR.DLG] Adding CUTCHAR to internal list of available DLGs [CUTCHAR.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions Copied [CUTCHAR.DLG] to [override/CUTCHAR.DLG] [CUTEKI.DLG.DLG] loaded [CUTEKI.DLG] created from [CUTEKI.DLG] Adding CUTEKI to internal list of available DLGs [CUTEKI.DLG] saved 12 states, 16 trans, 4 strig, 0 ttrig, 0 actions [CUTGOR.DLG.DLG] loaded [CUTGOR.DLG] created from [CUTGOR.DLG] Adding CUTGOR to internal list of available DLGs [CUTGOR.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions Copied [CUTGOR.DLG] to [override/CUTGOR.DLG] [CUTSAR.DLG.DLG] loaded [CUTSAR.DLG] created from [CUTSAR.DLG] Adding CUTSAR to internal list of available DLGs [CUTSAR.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [CUTSAR.DLG] to [override/CUTSAR.DLG] [CUTSILK.DLG.DLG] loaded [CUTSILK.DLG] created from [CUTSILK.DLG] Adding CUTSILK to internal list of available DLGs [CUTSILK.DLG] saved 6 states, 7 trans, 1 strig, 0 ttrig, 3 actions Copied [CUTSILK.DLG] to [override/CUTSILK.DLG] [CYDERM.DLG.DLG] loaded [CYDERM.DLG] created from [CYDERM.DLG] Adding CYDERM to internal list of available DLGs [CYDERM.DLG] saved 11 states, 23 trans, 3 strig, 6 ttrig, 6 actions [CYTHAN.DLG.DLG] loaded [CYTHAN.DLG] created from [CYTHAN.DLG] Adding CYTHAN to internal list of available DLGs [CYTHAN.DLG] saved 8 states, 12 trans, 2 strig, 0 ttrig, 4 actions Copied [CYTHAN.DLG] to [override/CYTHAN.DLG] [DABRON.DLG.DLG] loaded [DABRON.DLG] created from [DABRON.DLG] Adding DABRON to internal list of available DLGs [DABRON.DLG] saved 11 states, 17 trans, 3 strig, 0 ttrig, 5 actions [DAERRAGH.DLG.DLG] loaded [DAERRAGH.DLG] created from [DAERRAGH.DLG] Adding DAERRAGH to internal list of available DLGs [DAERRAGH.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [DAITEL.DLG.DLG] loaded [DAITEL.DLG] created from [DAITEL.DLG] Adding DAITEL to internal list of available DLGs [DAITEL.DLG] saved 7 states, 13 trans, 1 strig, 0 ttrig, 4 actions [DALTON.DLG.DLG] loaded [DALTON.DLG] created from [DALTON.DLG] Adding DALTON to internal list of available DLGs [DALTON.DLG] saved 8 states, 18 trans, 2 strig, 2 ttrig, 3 actions [DANDAL.DLG.DLG] loaded [DANDAL.DLG] created from [DANDAL.DLG] Adding DANDAL to internal list of available DLGs [DANDAL.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 2 actions [DARRYL.DLG.DLG] loaded [DARRYL.DLG] created from [DARRYL.DLG] Adding DARRYL to internal list of available DLGs [DARRYL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DAVAEO.DLG.DLG] loaded [DAVAEO.DLG] created from [DAVAEO.DLG] Adding DAVAEO to internal list of available DLGs [DAVAEO.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 3 actions Copied [DAVAEO.DLG] to [override/DAVAEO.DLG] [DEAGAN.DLG.DLG] loaded [DEAGAN.DLG] created from [DEAGAN.DLG] Adding DEAGAN to internal list of available DLGs [DEAGAN.DLG] saved 9 states, 13 trans, 2 strig, 0 ttrig, 3 actions Copied [DEAGAN.DLG] to [override/DEAGAN.DLG] [DEAN.DLG.DLG] loaded [DEAN.DLG] created from [DEAN.DLG] Adding DEAN to internal list of available DLGs [DEAN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [DEATH1.DLG.DLG] loaded [DEATH1.DLG] created from [DEATH1.DLG] Adding DEATH1 to internal list of available DLGs [DEATH1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DEATH2.DLG.DLG] loaded [DEATH2.DLG] created from [DEATH2.DLG] Adding DEATH2 to internal list of available DLGs [DEATH2.DLG] saved 12 states, 25 trans, 2 strig, 0 ttrig, 1 actions Copied [DEATH2.DLG] to [override/DEATH2.DLG] [DEFAULT.DLG.DLG] loaded [DEFAULT.DLG] created from [DEFAULT.DLG] Adding DEFAULT to internal list of available DLGs [DEFAULT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions Copied [DEFAULT.DLG] to [override/DEFAULT.DLG] [DEGROD.DLG.DLG] loaded [DEGROD.DLG] created from [DEGROD.DLG] Adding DEGROD to internal list of available DLGs [DEGROD.DLG] saved 8 states, 14 trans, 3 strig, 0 ttrig, 3 actions Copied [DEGROD.DLG] to [override/DEGROD.DLG] [DELAINY.DLG.DLG] loaded [DELAINY.DLG] created from [DELAINY.DLG] Adding DELAINY to internal list of available DLGs [DELAINY.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [DELAINY1.DLG.DLG] loaded [DELAINY1.DLG] created from [DELAINY1.DLG] Adding DELAINY1 to internal list of available DLGs [DELAINY1.DLG] saved 66 states, 163 trans, 9 strig, 8 ttrig, 53 actions [DELAINY2.DLG.DLG] loaded [DELAINY2.DLG] created from [DELAINY2.DLG] Adding DELAINY2 to internal list of available DLGs [DELAINY2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [DELORN.DLG.DLG] loaded [DELORN.DLG] created from [DELORN.DLG] Adding DELORN to internal list of available DLGs [DELORN.DLG] saved 8 states, 12 trans, 3 strig, 1 ttrig, 3 actions [DELSVIR.DLG.DLG] loaded [DELSVIR.DLG] created from [DELSVIR.DLG] Adding DELSVIR to internal list of available DLGs [DELSVIR.DLG] saved 15 states, 29 trans, 5 strig, 2 ttrig, 5 actions Copied [DELSVIR.DLG] to [override/DELSVIR.DLG] [DELTAN.DLG.DLG] loaded [DELTAN.DLG] created from [DELTAN.DLG] Adding DELTAN to internal list of available DLGs [DELTAN.DLG] saved 17 states, 31 trans, 6 strig, 8 ttrig, 8 actions [DELTAN2.DLG.DLG] loaded [DELTAN2.DLG] created from [DELTAN2.DLG] Adding DELTAN2 to internal list of available DLGs [DELTAN2.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [DELTHY.DLG.DLG] loaded [DELTHY.DLG] created from [DELTHY.DLG] Adding DELTHY to internal list of available DLGs [DELTHY.DLG] saved 21 states, 36 trans, 3 strig, 5 ttrig, 11 actions Copied [DELTHY.DLG] to [override/DELTHY.DLG] [DENAK.DLG.DLG] loaded [DENAK.DLG] created from [DENAK.DLG] Adding DENAK to internal list of available DLGs [DENAK.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 3 actions [DENFUCK.DLG.DLG] loaded [DENFUCK.DLG] created from [DENFUCK.DLG] Adding DENFUCK to internal list of available DLGs [DENFUCK.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [DENKOD.DLG.DLG] loaded [DENKOD.DLG] created from [DENKOD.DLG] Adding DENKOD to internal list of available DLGs [DENKOD.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [DESRET.DLG.DLG] loaded [DESRET.DLG] created from [DESRET.DLG] Adding DESRET to internal list of available DLGs [DESRET.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [DESSLO.DLG.DLG] loaded [DESSLO.DLG] created from [DESSLO.DLG] Adding DESSLO to internal list of available DLGs [DESSLO.DLG] saved 13 states, 28 trans, 3 strig, 2 ttrig, 5 actions [DESTUS.DLG.DLG] loaded [DESTUS.DLG] created from [DESTUS.DLG] Adding DESTUS to internal list of available DLGs [DESTUS.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DETRAN.DLG.DLG] loaded [DETRAN.DLG] created from [DETRAN.DLG] Adding DETRAN to internal list of available DLGs [DETRAN.DLG] saved 11 states, 21 trans, 2 strig, 4 ttrig, 2 actions Copied [DETRAN.DLG] to [override/DETRAN.DLG] [DEZKIEL.DLG.DLG] loaded [DEZKIEL.DLG] created from [DEZKIEL.DLG] Adding DEZKIEL to internal list of available DLGs [DEZKIEL.DLG] saved 7 states, 15 trans, 1 strig, 0 ttrig, 3 actions [DHANIA.DLG.DLG] loaded [DHANIA.DLG] created from [DHANIA.DLG] Adding DHANIA to internal list of available DLGs [DHANIA.DLG] saved 8 states, 13 trans, 1 strig, 0 ttrig, 3 actions [DIARMID.DLG.DLG] loaded [DIARMID.DLG] created from [DIARMID.DLG] Adding DIARMID to internal list of available DLGs [DIARMID.DLG] saved 7 states, 22 trans, 1 strig, 0 ttrig, 3 actions [DIGGER.DLG.DLG] loaded [DIGGER.DLG] created from [DIGGER.DLG] Adding DIGGER to internal list of available DLGs [DIGGER.DLG] saved 15 states, 15 trans, 6 strig, 0 ttrig, 1 actions Copied [DIGGER.DLG] to [override/DIGGER.DLG] [DILAK.DLG.DLG] loaded [DILAK.DLG] created from [DILAK.DLG] Adding DILAK to internal list of available DLGs [DILAK.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [DILLAR.DLG.DLG] loaded [DILLAR.DLG] created from [DILLAR.DLG] Adding DILLAR to internal list of available DLGs [DILLAR.DLG] saved 9 states, 13 trans, 2 strig, 2 ttrig, 0 actions Copied [DILLAR.DLG] to [override/DILLAR.DLG] [DILOK.DLG.DLG] loaded [DILOK.DLG] created from [DILOK.DLG] Adding DILOK to internal list of available DLGs [DILOK.DLG] saved 3 states, 6 trans, 1 strig, 2 ttrig, 4 actions [DINK.DLG.DLG] loaded [DINK.DLG] created from [DINK.DLG] Adding DINK to internal list of available DLGs [DINK.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 2 actions [DIRLAI.DLG.DLG] loaded [DIRLAI.DLG] created from [DIRLAI.DLG] Adding DIRLAI to internal list of available DLGs [DIRLAI.DLG] saved 3 states, 4 trans, 0 strig, 0 ttrig, 0 actions [DIVINE.DLG.DLG] loaded [DIVINE.DLG] created from [DIVINE.DLG] Adding DIVINE to internal list of available DLGs [DIVINE.DLG] saved 11 states, 18 trans, 2 strig, 6 ttrig, 8 actions Copied [DIVINE.DLG] to [override/DIVINE.DLG] [DOOMSAY.DLG.DLG] loaded [DOOMSAY.DLG] created from [DOOMSAY.DLG] Adding DOOMSAY to internal list of available DLGs [DOOMSAY.DLG] saved 6 states, 11 trans, 2 strig, 3 ttrig, 7 actions Copied [DOOMSAY.DLG] to [override/DOOMSAY.DLG] [DOPDUR1.DLG.DLG] loaded [DOPDUR1.DLG] created from [DOPDUR1.DLG] Adding DOPDUR1 to internal list of available DLGs [DOPDUR1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions Copied [DOPDUR1.DLG] to [override/DOPDUR1.DLG] [DOPDUR2.DLG.DLG] loaded [DOPDUR2.DLG] created from [DOPDUR2.DLG] Adding DOPDUR2 to internal list of available DLGs [DOPDUR2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions Copied [DOPDUR2.DLG] to [override/DOPDUR2.DLG] [DOPDUR3.DLG.DLG] loaded [DOPDUR3.DLG] created from [DOPDUR3.DLG] Adding DOPDUR3 to internal list of available DLGs [DOPDUR3.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions Copied [DOPDUR3.DLG] to [override/DOPDUR3.DLG] [DOPMER.DLG.DLG] loaded [DOPMER.DLG] created from [DOPMER.DLG] Adding DOPMER to internal list of available DLGs [DOPMER.DLG] saved 14 states, 24 trans, 3 strig, 0 ttrig, 8 actions Copied [DOPMER.DLG] to [override/DOPMER.DLG] [DOPPSE.DLG.DLG] loaded [DOPPSE.DLG] created from [DOPPSE.DLG] Adding DOPPSE to internal list of available DLGs [DOPPSE.DLG] saved 9 states, 9 trans, 4 strig, 0 ttrig, 1 actions Copied [DOPPSE.DLG] to [override/DOPPSE.DLG] [DOPPSM.DLG.DLG] loaded [DOPPSM.DLG] created from [DOPPSM.DLG] Adding DOPPSM to internal list of available DLGs [DOPPSM.DLG] saved 9 states, 17 trans, 1 strig, 1 ttrig, 7 actions Copied [DOPPSM.DLG] to [override/DOPPSM.DLG] [DORK.DLG.DLG] loaded [DORK.DLG] created from [DORK.DLG] Adding DORK to internal list of available DLGs [DORK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DORN.DLG.DLG] loaded [DORN.DLG] created from [DORN.DLG] Adding DORN to internal list of available DLGs [DORN.DLG] saved 18 states, 47 trans, 4 strig, 22 ttrig, 8 actions [DORNC1.DLG.DLG] loaded [DORNC1.DLG] created from [DORNC1.DLG] Adding DORNC1 to internal list of available DLGs [DORNC1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DORNJ.DLG.DLG] loaded [DORNJ.DLG] created from [DORNJ.DLG] Adding DORNJ to internal list of available DLGs [DORNJ.DLG] saved 269 states, 1138 trans, 17 strig, 795 ttrig, 67 actions [DORNP.DLG.DLG] loaded [DORNP.DLG] created from [DORNP.DLG] Adding DORNP to internal list of available DLGs [DORNP.DLG] saved 6 states, 10 trans, 4 strig, 0 ttrig, 6 actions [DOROTEA.DLG.DLG] loaded [DOROTEA.DLG] created from [DOROTEA.DLG] Adding DOROTEA to internal list of available DLGs [DOROTEA.DLG] saved 5 states, 8 trans, 0 strig, 2 ttrig, 4 actions [DRADEE.DLG.DLG] loaded [DRADEE.DLG] created from [DRADEE.DLG] Adding DRADEE to internal list of available DLGs [DRADEE.DLG] saved 31 states, 68 trans, 5 strig, 0 ttrig, 10 actions Copied [DRADEE.DLG] to [override/DRADEE.DLG] [DRADEE2.DLG.DLG] loaded [DRADEE2.DLG] created from [DRADEE2.DLG] Adding DRADEE2 to internal list of available DLGs [DRADEE2.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions Copied [DRADEE2.DLG] to [override/DRADEE2.DLG] [DRASUS.DLG.DLG] loaded [DRASUS.DLG] created from [DRASUS.DLG] Adding DRASUS to internal list of available DLGs [DRASUS.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DRATAN.DLG.DLG] loaded [DRATAN.DLG] created from [DRATAN.DLG] Adding DRATAN to internal list of available DLGs [DRATAN.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [DRELIK.DLG.DLG] loaded [DRELIK.DLG] created from [DRELIK.DLG] Adding DRELIK to internal list of available DLGs [DRELIK.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DREPPI.DLG.DLG] loaded [DREPPI.DLG] created from [DREPPI.DLG] Adding DREPPI to internal list of available DLGs [DREPPI.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions Copied [DREPPI.DLG] to [override/DREPPI.DLG] [DREPPI2.DLG.DLG] loaded [DREPPI2.DLG] created from [DREPPI2.DLG] Adding DREPPI2 to internal list of available DLGs [DREPPI2.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 0 actions Copied [DREPPI2.DLG] to [override/DREPPI2.DLG] [DREPPI3.DLG.DLG] loaded [DREPPI3.DLG] created from [DREPPI3.DLG] Adding DREPPI3 to internal list of available DLGs [DREPPI3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [DRIENN.DLG.DLG] loaded [DRIENN.DLG] created from [DRIENN.DLG] Adding DRIENN to internal list of available DLGs [DRIENN.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 3 actions Copied [DRIENN.DLG] to [override/DRIENN.DLG] [DRIZZT.DLG.DLG] loaded [DRIZZT.DLG] created from [DRIZZT.DLG] Adding DRIZZT to internal list of available DLGs [DRIZZT.DLG] saved 17 states, 31 trans, 4 strig, 6 ttrig, 15 actions Copied [DRIZZT.DLG] to [override/DRIZZT.DLG] [DROTH.DLG.DLG] loaded [DROTH.DLG] created from [DROTH.DLG] Adding DROTH to internal list of available DLGs [DROTH.DLG] saved 7 states, 7 trans, 2 strig, 0 ttrig, 5 actions Copied [DROTH.DLG] to [override/DROTH.DLG] [DRUID2.DLG.DLG] loaded [DRUID2.DLG] created from [DRUID2.DLG] Adding DRUID2 to internal list of available DLGs [DRUID2.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 2 actions [DRUIDC.DLG.DLG] loaded [DRUIDC.DLG] created from [DRUIDC.DLG] Adding DRUIDC to internal list of available DLGs [DRUIDC.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 1 actions Copied [DRUIDC.DLG] to [override/DRUIDC.DLG] [DRUNK.DLG.DLG] loaded [DRUNK.DLG] created from [DRUNK.DLG] Adding DRUNK to internal list of available DLGs [DRUNK.DLG] saved 7 states, 13 trans, 3 strig, 0 ttrig, 2 actions Copied [DRUNK.DLG] to [override/DRUNK.DLG] [DRYAD.DLG.DLG] loaded [DRYAD.DLG] created from [DRYAD.DLG] Adding DRYAD to internal list of available DLGs [DRYAD.DLG] saved 16 states, 22 trans, 7 strig, 0 ttrig, 11 actions Copied [DRYAD.DLG] to [override/DRYAD.DLG] [DUN.DLG.DLG] loaded [DUN.DLG] created from [DUN.DLG] Adding DUN to internal list of available DLGs [DUN.DLG] saved 6 states, 10 trans, 1 strig, 1 ttrig, 4 actions Copied [DUN.DLG] to [override/DUN.DLG] [DUNKIN.DLG.DLG] loaded [DUNKIN.DLG] created from [DUNKIN.DLG] Adding DUNKIN to internal list of available DLGs [DUNKIN.DLG] saved 13 states, 13 trans, 4 strig, 0 ttrig, 0 actions Copied [DUNKIN.DLG] to [override/DUNKIN.DLG] [DURLAGT.DLG.DLG] loaded [DURLAGT.DLG] created from [DURLAGT.DLG] Adding DURLAGT to internal list of available DLGs [DURLAGT.DLG] saved 12 states, 16 trans, 5 strig, 0 ttrig, 3 actions [DURLYLE.DLG.DLG] loaded [DURLYLE.DLG] created from [DURLYLE.DLG] Adding DURLYLE to internal list of available DLGs [DURLYLE.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [DURLYLE1.DLG.DLG] loaded [DURLYLE1.DLG] created from [DURLYLE1.DLG] Adding DURLYLE1 to internal list of available DLGs [DURLYLE1.DLG] saved 66 states, 163 trans, 9 strig, 8 ttrig, 51 actions Copied [DURLYLE1.DLG] to [override/DURLYLE1.DLG] [DURLYLE2.DLG.DLG] loaded [DURLYLE2.DLG] created from [DURLYLE2.DLG] Adding DURLYLE2 to internal list of available DLGs [DURLYLE2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [DURSWORD.DLG.DLG] loaded [DURSWORD.DLG] created from [DURSWORD.DLG] Adding DURSWORD to internal list of available DLGs [DURSWORD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DUSHAI.DLG.DLG] loaded [DUSHAI.DLG] created from [DUSHAI.DLG] Adding DUSHAI to internal list of available DLGs [DUSHAI.DLG] saved 17 states, 34 trans, 4 strig, 5 ttrig, 7 actions Copied [DUSHAI.DLG] to [override/DUSHAI.DLG] [DYNAHE.DLG.DLG] loaded [DYNAHE.DLG] created from [DYNAHE.DLG] Adding DYNAHE to internal list of available DLGs [DYNAHE.DLG] saved 37 states, 66 trans, 10 strig, 7 ttrig, 27 actions Copied [DYNAHE.DLG] to [override/DYNAHE.DLG] [DYNAHJ.DLG.DLG] loaded [DYNAHJ.DLG] created from [DYNAHJ.DLG] Adding DYNAHJ to internal list of available DLGs [DYNAHJ.DLG] saved 16 states, 20 trans, 5 strig, 2 ttrig, 6 actions [DYNAHP.DLG.DLG] loaded [DYNAHP.DLG] created from [DYNAHP.DLG] Adding DYNAHP to internal list of available DLGs [DYNAHP.DLG] saved 9 states, 13 trans, 6 strig, 3 ttrig, 8 actions [DYNAHZ.DLG.DLG] loaded [DYNAHZ.DLG] created from [DYNAHZ.DLG] Adding DYNAHZ to internal list of available DLGs [DYNAHZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [EDIE.DLG.DLG] loaded [EDIE.DLG] created from [EDIE.DLG] Adding EDIE to internal list of available DLGs [EDIE.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions Copied [EDIE.DLG] to [override/EDIE.DLG] [EDWIN.DLG.DLG] loaded [EDWIN.DLG] created from [EDWIN.DLG] Adding EDWIN to internal list of available DLGs [EDWIN.DLG] saved 31 states, 71 trans, 9 strig, 21 ttrig, 26 actions Copied [EDWIN.DLG] to [override/EDWIN.DLG] [EDWINJ.DLG.DLG] loaded [EDWINJ.DLG] created from [EDWINJ.DLG] Adding EDWINJ to internal list of available DLGs [EDWINJ.DLG] saved 27 states, 34 trans, 5 strig, 7 ttrig, 14 actions Copied [EDWINJ.DLG] to [override/EDWINJ.DLG] [EDWINP.DLG.DLG] loaded [EDWINP.DLG] created from [EDWINP.DLG] Adding EDWINP to internal list of available DLGs [EDWINP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [EDWINZ.DLG.DLG] loaded [EDWINZ.DLG] created from [EDWINZ.DLG] Adding EDWINZ to internal list of available DLGs [EDWINZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ELDOTD.DLG.DLG] loaded [ELDOTD.DLG] created from [ELDOTD.DLG] Adding ELDOTD to internal list of available DLGs [ELDOTD.DLG] saved 13 states, 17 trans, 0 strig, 0 ttrig, 0 actions [ELDOTH.DLG.DLG] loaded [ELDOTH.DLG] created from [ELDOTH.DLG] Adding ELDOTH to internal list of available DLGs [ELDOTH.DLG] saved 26 states, 32 trans, 11 strig, 0 ttrig, 7 actions [ELDOTJ.DLG.DLG] loaded [ELDOTJ.DLG] created from [ELDOTJ.DLG] Adding ELDOTJ to internal list of available DLGs [ELDOTJ.DLG] saved 22 states, 25 trans, 9 strig, 2 ttrig, 13 actions Copied [ELDOTJ.DLG] to [override/ELDOTJ.DLG] [ELDOTP.DLG.DLG] loaded [ELDOTP.DLG] created from [ELDOTP.DLG] Adding ELDOTP to internal list of available DLGs [ELDOTP.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 7 actions [ELDOTZ.DLG.DLG] loaded [ELDOTZ.DLG] created from [ELDOTZ.DLG] Adding ELDOTZ to internal list of available DLGs [ELDOTZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ELKART.DLG.DLG] loaded [ELKART.DLG] created from [ELKART.DLG] Adding ELKART to internal list of available DLGs [ELKART.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 2 actions [ELMIN1.DLG.DLG] loaded [ELMIN1.DLG] created from [ELMIN1.DLG] Adding ELMIN1 to internal list of available DLGs [ELMIN1.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [ELMIN2.DLG.DLG] loaded [ELMIN2.DLG] created from [ELMIN2.DLG] Adding ELMIN2 to internal list of available DLGs [ELMIN2.DLG] saved 10 states, 22 trans, 1 strig, 9 ttrig, 6 actions [ELMIN3.DLG.DLG] loaded [ELMIN3.DLG] created from [ELMIN3.DLG] Adding ELMIN3 to internal list of available DLGs [ELMIN3.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 2 actions [ELMIN5.DLG.DLG] loaded [ELMIN5.DLG] created from [ELMIN5.DLG] Adding ELMIN5 to internal list of available DLGs [ELMIN5.DLG] saved 10 states, 17 trans, 1 strig, 0 ttrig, 3 actions [ELMINS.DLG.DLG] loaded [ELMINS.DLG] created from [ELMINS.DLG] Adding ELMINS to internal list of available DLGs [ELMINS.DLG] saved 7 states, 8 trans, 3 strig, 0 ttrig, 0 actions Copied [ELMINS.DLG] to [override/ELMINS.DLG] [ELMINS4.DLG.DLG] loaded [ELMINS4.DLG] created from [ELMINS4.DLG] Adding ELMINS4 to internal list of available DLGs [ELMINS4.DLG] saved 8 states, 16 trans, 3 strig, 0 ttrig, 4 actions Copied [ELMINS4.DLG] to [override/ELMINS4.DLG] [EMERS2.DLG.DLG] loaded [EMERS2.DLG] created from [EMERS2.DLG] Adding EMERS2 to internal list of available DLGs [EMERS2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [EMERSO.DLG.DLG] loaded [EMERSO.DLG] created from [EMERSO.DLG] Adding EMERSO to internal list of available DLGs [EMERSO.DLG] saved 6 states, 7 trans, 6 strig, 1 ttrig, 3 actions [EMITAR.DLG.DLG] loaded [EMITAR.DLG] created from [EMITAR.DLG] Adding EMITAR to internal list of available DLGs [EMITAR.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 3 actions [ENDER.DLG.DLG] loaded [ENDER.DLG] created from [ENDER.DLG] Adding ENDER to internal list of available DLGs [ENDER.DLG] saved 18 states, 27 trans, 1 strig, 2 ttrig, 4 actions [ENNA.DLG.DLG] loaded [ENNA.DLG] created from [ENNA.DLG] Adding ENNA to internal list of available DLGs [ENNA.DLG] saved 8 states, 11 trans, 4 strig, 0 ttrig, 0 actions Copied [ENNA.DLG] to [override/ENNA.DLG] [ENTAR.DLG.DLG] loaded [ENTAR.DLG] created from [ENTAR.DLG] Adding ENTAR to internal list of available DLGs [ENTAR.DLG] saved 9 states, 10 trans, 4 strig, 1 ttrig, 5 actions [ENTILL.DLG.DLG] loaded [ENTILL.DLG] created from [ENTILL.DLG] Adding ENTILL to internal list of available DLGs [ENTILL.DLG] saved 12 states, 16 trans, 4 strig, 0 ttrig, 8 actions [ERDANE.DLG.DLG] loaded [ERDANE.DLG] created from [ERDANE.DLG] Adding ERDANE to internal list of available DLGs [ERDANE.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 2 actions Copied [ERDANE.DLG] to [override/ERDANE.DLG] [ERIK.DLG.DLG] loaded [ERIK.DLG] created from [ERIK.DLG] Adding ERIK to internal list of available DLGs [ERIK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ERLIN.DLG.DLG] loaded [ERLIN.DLG] created from [ERLIN.DLG] Adding ERLIN to internal list of available DLGs [ERLIN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions Copied [ERLIN.DLG] to [override/ERLIN.DLG] [EURIC.DLG.DLG] loaded [EURIC.DLG] created from [EURIC.DLG] Adding EURIC to internal list of available DLGs [EURIC.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions [EVALT.DLG.DLG] loaded [EVALT.DLG] created from [EVALT.DLG] Adding EVALT to internal list of available DLGs [EVALT.DLG] saved 14 states, 21 trans, 6 strig, 0 ttrig, 5 actions [FABER.DLG.DLG] loaded [FABER.DLG] created from [FABER.DLG] Adding FABER to internal list of available DLGs [FABER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FAFIGHT.DLG.DLG] loaded [FAFIGHT.DLG] created from [FAFIGHT.DLG] Adding FAFIGHT to internal list of available DLGs [FAFIGHT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FAHRIN.DLG.DLG] loaded [FAHRIN.DLG] created from [FAHRIN.DLG] Adding FAHRIN to internal list of available DLGs [FAHRIN.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 1 actions Copied [FAHRIN.DLG] to [override/FAHRIN.DLG] [FAIZAH.DLG.DLG] loaded [FAIZAH.DLG] created from [FAIZAH.DLG] Adding FAIZAH to internal list of available DLGs [FAIZAH.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [FALDOJ.DLG.DLG] loaded [FALDOJ.DLG] created from [FALDOJ.DLG] Adding FALDOJ to internal list of available DLGs [FALDOJ.DLG] saved 7 states, 8 trans, 2 strig, 1 ttrig, 3 actions [FALDOP.DLG.DLG] loaded [FALDOP.DLG] created from [FALDOP.DLG] Adding FALDOP to internal list of available DLGs [FALDOP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 5 actions [FALDOR.DLG.DLG] loaded [FALDOR.DLG] created from [FALDOR.DLG] Adding FALDOR to internal list of available DLGs [FALDOR.DLG] saved 10 states, 16 trans, 4 strig, 7 ttrig, 8 actions Copied [FALDOR.DLG] to [override/FALDOR.DLG] [FALDOZ.DLG.DLG] loaded [FALDOZ.DLG] created from [FALDOZ.DLG] Adding FALDOZ to internal list of available DLGs [FALDOZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FAMIL1.DLG.DLG] loaded [FAMIL1.DLG] created from [FAMIL1.DLG] Adding FAMIL1 to internal list of available DLGs [FAMIL1.DLG] saved 21 states, 41 trans, 2 strig, 18 ttrig, 3 actions [FAMIL2.DLG.DLG] loaded [FAMIL2.DLG] created from [FAMIL2.DLG] Adding FAMIL2 to internal list of available DLGs [FAMIL2.DLG] saved 27 states, 69 trans, 3 strig, 35 ttrig, 5 actions [FAMIL3.DLG.DLG] loaded [FAMIL3.DLG] created from [FAMIL3.DLG] Adding FAMIL3 to internal list of available DLGs [FAMIL3.DLG] saved 27 states, 53 trans, 2 strig, 20 ttrig, 8 actions [FARM2.DLG.DLG] loaded [FARM2.DLG] created from [FARM2.DLG] Adding FARM2 to internal list of available DLGs [FARM2.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 0 actions [FARM3.DLG.DLG] loaded [FARM3.DLG] created from [FARM3.DLG] Adding FARM3 to internal list of available DLGs [FARM3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 2 actions Copied [FARM3.DLG] to [override/FARM3.DLG] [FARM4.DLG.DLG] loaded [FARM4.DLG] created from [FARM4.DLG] Adding FARM4 to internal list of available DLGs [FARM4.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [FARM5.DLG.DLG] loaded [FARM5.DLG] created from [FARM5.DLG] Adding FARM5 to internal list of available DLGs [FARM5.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 3 actions Copied [FARM5.DLG] to [override/FARM5.DLG] [FARMBE.DLG.DLG] loaded [FARMBE.DLG] created from [FARMBE.DLG] Adding FARMBE to internal list of available DLGs [FARMBE.DLG] saved 9 states, 11 trans, 8 strig, 2 ttrig, 2 actions [FARMBR.DLG.DLG] loaded [FARMBR.DLG] created from [FARMBR.DLG] Adding FARMBR to internal list of available DLGs [FARMBR.DLG] saved 16 states, 29 trans, 7 strig, 3 ttrig, 7 actions Copied [FARMBR.DLG] to [override/FARMBR.DLG] [FARMWE.DLG.DLG] loaded [FARMWE.DLG] created from [FARMWE.DLG] Adding FARMWE to internal list of available DLGs [FARMWE.DLG] saved 9 states, 12 trans, 4 strig, 0 ttrig, 0 actions [FARTHI.DLG.DLG] loaded [FARTHI.DLG] created from [FARTHI.DLG] Adding FARTHI to internal list of available DLGs [FARTHI.DLG] saved 15 states, 20 trans, 9 strig, 0 ttrig, 8 actions [FATMBA.DLG.DLG] loaded [FATMBA.DLG] created from [FATMBA.DLG] Adding FATMBA to internal list of available DLGs [FATMBA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions Copied [FATMBA.DLG] to [override/FATMBA.DLG] [FATWBA.DLG.DLG] loaded [FATWBA.DLG] created from [FATWBA.DLG] Adding FATWBA to internal list of available DLGs [FATWBA.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions Copied [FATWBA.DLG] to [override/FATWBA.DLG] [FCOOK2.DLG.DLG] loaded [FCOOK2.DLG] created from [FCOOK2.DLG] Adding FCOOK2 to internal list of available DLGs [FCOOK2.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [FCOOK2.DLG] to [override/FCOOK2.DLG] [FCOOK3.DLG.DLG] loaded [FCOOK3.DLG] created from [FCOOK3.DLG] Adding FCOOK3 to internal list of available DLGs [FCOOK3.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions Copied [FCOOK3.DLG] to [override/FCOOK3.DLG] [FEAR.DLG.DLG] loaded [FEAR.DLG] created from [FEAR.DLG] Adding FEAR to internal list of available DLGs [FEAR.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions Copied [FEAR.DLG] to [override/FEAR.DLG] [FECOOK.DLG.DLG] loaded [FECOOK.DLG] created from [FECOOK.DLG] Adding FECOOK to internal list of available DLGs [FECOOK.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FELDAN.DLG.DLG] loaded [FELDAN.DLG] created from [FELDAN.DLG] Adding FELDAN to internal list of available DLGs [FELDAN.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 2 actions [FELONI.DLG.DLG] loaded [FELONI.DLG] created from [FELONI.DLG] Adding FELONI to internal list of available DLGs [FELONI.DLG] saved 6 states, 9 trans, 2 strig, 2 ttrig, 2 actions Copied [FELONI.DLG] to [override/FELONI.DLG] [FENRUS.DLG.DLG] loaded [FENRUS.DLG] created from [FENRUS.DLG] Adding FENRUS to internal list of available DLGs [FENRUS.DLG] saved 13 states, 23 trans, 4 strig, 2 ttrig, 3 actions Copied [FENRUS.DLG] to [override/FENRUS.DLG] [FENTEN.DLG.DLG] loaded [FENTEN.DLG] created from [FENTEN.DLG] Adding FENTEN to internal list of available DLGs [FENTEN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions Copied [FENTEN.DLG] to [override/FENTEN.DLG] [FERGUS.DLG.DLG] loaded [FERGUS.DLG] created from [FERGUS.DLG] Adding FERGUS to internal list of available DLGs [FERGUS.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [FFHUNT.DLG.DLG] loaded [FFHUNT.DLG] created from [FFHUNT.DLG] Adding FFHUNT to internal list of available DLGs [FFHUNT.DLG] saved 6 states, 10 trans, 3 strig, 0 ttrig, 2 actions Copied [FFHUNT.DLG] to [override/FFHUNT.DLG] [FFSLEEP.DLG.DLG] loaded [FFSLEEP.DLG] created from [FFSLEEP.DLG] Adding FFSLEEP to internal list of available DLGs [FFSLEEP.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 4 actions [FIREB1.DLG.DLG] loaded [FIREB1.DLG] created from [FIREB1.DLG] Adding FIREB1 to internal list of available DLGs [FIREB1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [FIREBE.DLG.DLG] loaded [FIREBE.DLG] created from [FIREBE.DLG] Adding FIREBE to internal list of available DLGs [FIREBE.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [FLAM10.DLG.DLG] loaded [FLAM10.DLG] created from [FLAM10.DLG] Adding FLAM10 to internal list of available DLGs [FLAM10.DLG] saved 10 states, 15 trans, 2 strig, 1 ttrig, 3 actions [FLAM11.DLG.DLG] loaded [FLAM11.DLG] created from [FLAM11.DLG] Adding FLAM11 to internal list of available DLGs [FLAM11.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FLAM2.DLG.DLG] loaded [FLAM2.DLG] created from [FLAM2.DLG] Adding FLAM2 to internal list of available DLGs [FLAM2.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 2 actions [FLAM4.DLG.DLG] loaded [FLAM4.DLG] created from [FLAM4.DLG] Adding FLAM4 to internal list of available DLGs [FLAM4.DLG] saved 16 states, 29 trans, 5 strig, 1 ttrig, 6 actions Copied [FLAM4.DLG] to [override/FLAM4.DLG] [FLAM5.DLG.DLG] loaded [FLAM5.DLG] created from [FLAM5.DLG] Adding FLAM5 to internal list of available DLGs [FLAM5.DLG] saved 18 states, 30 trans, 2 strig, 1 ttrig, 14 actions Copied [FLAM5.DLG] to [override/FLAM5.DLG] [FLAM6.DLG.DLG] loaded [FLAM6.DLG] created from [FLAM6.DLG] Adding FLAM6 to internal list of available DLGs [FLAM6.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FLAM7.DLG.DLG] loaded [FLAM7.DLG] created from [FLAM7.DLG] Adding FLAM7 to internal list of available DLGs [FLAM7.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 2 actions Copied [FLAM7.DLG] to [override/FLAM7.DLG] [FLAM8.DLG.DLG] loaded [FLAM8.DLG] created from [FLAM8.DLG] Adding FLAM8 to internal list of available DLGs [FLAM8.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions Copied [FLAM8.DLG] to [override/FLAM8.DLG] [FLAM9.DLG.DLG] loaded [FLAM9.DLG] created from [FLAM9.DLG] Adding FLAM9 to internal list of available DLGs [FLAM9.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 3 actions Copied [FLAM9.DLG] to [override/FLAM9.DLG] [FLAMAL.DLG.DLG] loaded [FLAMAL.DLG] created from [FLAMAL.DLG] Adding FLAMAL to internal list of available DLGs [FLAMAL.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions Copied [FLAMAL.DLG] to [override/FLAMAL.DLG] [FLAMBG.DLG.DLG] loaded [FLAMBG.DLG] created from [FLAMBG.DLG] Adding FLAMBG to internal list of available DLGs [FLAMBG.DLG] saved 8 states, 10 trans, 3 strig, 1 ttrig, 1 actions Copied [FLAMBG.DLG] to [override/FLAMBG.DLG] [FLAMBRID.DLG.DLG] loaded [FLAMBRID.DLG] created from [FLAMBRID.DLG] Adding FLAMBRID to internal list of available DLGs [FLAMBRID.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [FLAMC7.DLG.DLG] loaded [FLAMC7.DLG] created from [FLAMC7.DLG] Adding FLAMC7 to internal list of available DLGs [FLAMC7.DLG] saved 16 states, 23 trans, 4 strig, 0 ttrig, 5 actions Copied [FLAMC7.DLG] to [override/FLAMC7.DLG] [FLAMEN.DLG.DLG] loaded [FLAMEN.DLG] created from [FLAMEN.DLG] Adding FLAMEN to internal list of available DLGs [FLAMEN.DLG] saved 5 states, 9 trans, 3 strig, 0 ttrig, 5 actions [FLAMGATE.DLG.DLG] loaded [FLAMGATE.DLG] created from [FLAMGATE.DLG] Adding FLAMGATE to internal list of available DLGs [FLAMGATE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FLAMGG.DLG.DLG] loaded [FLAMGG.DLG] created from [FLAMGG.DLG] Adding FLAMGG to internal list of available DLGs [FLAMGG.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 7 actions Copied [FLAMGG.DLG] to [override/FLAMGG.DLG] [FLAMHUSB.DLG.DLG] loaded [FLAMHUSB.DLG] created from [FLAMHUSB.DLG] Adding FLAMHUSB to internal list of available DLGs [FLAMHUSB.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FLAMPUN.DLG.DLG] loaded [FLAMPUN.DLG] created from [FLAMPUN.DLG] Adding FLAMPUN to internal list of available DLGs [FLAMPUN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions Copied [FLAMPUN.DLG] to [override/FLAMPUN.DLG] [FLAMVAI.DLG.DLG] loaded [FLAMVAI.DLG] created from [FLAMVAI.DLG] Adding FLAMVAI to internal list of available DLGs [FLAMVAI.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FOOLS.DLG.DLG] loaded [FOOLS.DLG] created from [FOOLS.DLG] Adding FOOLS to internal list of available DLGs [FOOLS.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [FOOTY.DLG.DLG] loaded [FOOTY.DLG] created from [FOOTY.DLG] Adding FOOTY to internal list of available DLGs [FOOTY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [FORESH.DLG.DLG] loaded [FORESH.DLG] created from [FORESH.DLG] Adding FORESH to internal list of available DLGs [FORESH.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [FORTHE.DLG.DLG] loaded [FORTHE.DLG] created from [FORTHE.DLG] Adding FORTHE to internal list of available DLGs [FORTHE.DLG] saved 12 states, 22 trans, 1 strig, 0 ttrig, 6 actions [FRANCO.DLG.DLG] loaded [FRANCO.DLG] created from [FRANCO.DLG] Adding FRANCO to internal list of available DLGs [FRANCO.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FRIEND.DLG.DLG] loaded [FRIEND.DLG] created from [FRIEND.DLG] Adding FRIEND to internal list of available DLGs [FRIEND.DLG] saved 9 states, 13 trans, 3 strig, 4 ttrig, 0 actions Copied [FRIEND.DLG] to [override/FRIEND.DLG] [FRIWEN.DLG.DLG] loaded [FRIWEN.DLG] created from [FRIWEN.DLG] Adding FRIWEN to internal list of available DLGs [FRIWEN.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [FRIWEN.DLG] to [override/FRIWEN.DLG] [FTOBE2.DLG.DLG] loaded [FTOBE2.DLG] created from [FTOBE2.DLG] Adding FTOBE2 to internal list of available DLGs [FTOBE2.DLG] saved 8 states, 11 trans, 3 strig, 0 ttrig, 0 actions Copied [FTOBE2.DLG] to [override/FTOBE2.DLG] [FTOBE3.DLG.DLG] loaded [FTOBE3.DLG] created from [FTOBE3.DLG] Adding FTOBE3 to internal list of available DLGs [FTOBE3.DLG] saved 9 states, 13 trans, 3 strig, 4 ttrig, 0 actions Copied [FTOBE3.DLG] to [override/FTOBE3.DLG] [FTOBE4.DLG.DLG] loaded [FTOBE4.DLG] created from [FTOBE4.DLG] Adding FTOBE4 to internal list of available DLGs [FTOBE4.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [FTOBE4.DLG] to [override/FTOBE4.DLG] [FTOBE5.DLG.DLG] loaded [FTOBE5.DLG] created from [FTOBE5.DLG] Adding FTOBE5 to internal list of available DLGs [FTOBE5.DLG] saved 7 states, 8 trans, 7 strig, 2 ttrig, 2 actions Copied [FTOBE5.DLG] to [override/FTOBE5.DLG] [FTOBE6.DLG.DLG] loaded [FTOBE6.DLG] created from [FTOBE6.DLG] Adding FTOBE6 to internal list of available DLGs [FTOBE6.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions Copied [FTOBE6.DLG] to [override/FTOBE6.DLG] [FTOBE7.DLG.DLG] loaded [FTOBE7.DLG] created from [FTOBE7.DLG] Adding FTOBE7 to internal list of available DLGs [FTOBE7.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [FTOBE7.DLG] to [override/FTOBE7.DLG] [FTOBE8.DLG.DLG] loaded [FTOBE8.DLG] created from [FTOBE8.DLG] Adding FTOBE8 to internal list of available DLGs [FTOBE8.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [FTOBE8.DLG] to [override/FTOBE8.DLG] [FTOBE9.DLG.DLG] loaded [FTOBE9.DLG] created from [FTOBE9.DLG] Adding FTOBE9 to internal list of available DLGs [FTOBE9.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [FTOWB3.DLG.DLG] loaded [FTOWB3.DLG] created from [FTOWB3.DLG] Adding FTOWB3 to internal list of available DLGs [FTOWB3.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions Copied [FTOWB3.DLG] to [override/FTOWB3.DLG] [FTOWB4.DLG.DLG] loaded [FTOWB4.DLG] created from [FTOWB4.DLG] Adding FTOWB4 to internal list of available DLGs [FTOWB4.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions Copied [FTOWB4.DLG] to [override/FTOWB4.DLG] [FTOWB5.DLG.DLG] loaded [FTOWB5.DLG] created from [FTOWB5.DLG] Adding FTOWB5 to internal list of available DLGs [FTOWB5.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FTOWB6.DLG.DLG] loaded [FTOWB6.DLG] created from [FTOWB6.DLG] Adding FTOWB6 to internal list of available DLGs [FTOWB6.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [FTOWB6.DLG] to [override/FTOWB6.DLG] [FTOWB7.DLG.DLG] loaded [FTOWB7.DLG] created from [FTOWB7.DLG] Adding FTOWB7 to internal list of available DLGs [FTOWB7.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [FTOWB7.DLG] to [override/FTOWB7.DLG] [FTOWBA.DLG.DLG] loaded [FTOWBA.DLG] created from [FTOWBA.DLG] Adding FTOWBA to internal list of available DLGs [FTOWBA.DLG] saved 17 states, 19 trans, 13 strig, 0 ttrig, 0 actions [FTOWBAS.DLG.DLG] loaded [FTOWBAS.DLG] created from [FTOWBAS.DLG] Adding FTOWBAS to internal list of available DLGs [FTOWBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FTOWBAZ.DLG.DLG] loaded [FTOWBAZ.DLG] created from [FTOWBAZ.DLG] Adding FTOWBAZ to internal list of available DLGs [FTOWBAZ.DLG] saved 8 states, 10 trans, 5 strig, 0 ttrig, 0 actions [FTOWBE.DLG.DLG] loaded [FTOWBE.DLG] created from [FTOWBE.DLG] Adding FTOWBE to internal list of available DLGs [FTOWBE.DLG] saved 24 states, 26 trans, 18 strig, 0 ttrig, 0 actions [FTOWBEZ.DLG.DLG] loaded [FTOWBEZ.DLG] created from [FTOWBEZ.DLG] Adding FTOWBEZ to internal list of available DLGs [FTOWBEZ.DLG] saved 8 states, 9 trans, 6 strig, 0 ttrig, 0 actions [FTOWFR.DLG.DLG] loaded [FTOWFR.DLG] created from [FTOWFR.DLG] Adding FTOWFR to internal list of available DLGs [FTOWFR.DLG] saved 18 states, 23 trans, 13 strig, 3 ttrig, 0 actions [FTOWN2.DLG.DLG] loaded [FTOWN2.DLG] created from [FTOWN2.DLG] Adding FTOWN2 to internal list of available DLGs [FTOWN2.DLG] saved 13 states, 21 trans, 5 strig, 5 ttrig, 5 actions Copied [FTOWN2.DLG] to [override/FTOWN2.DLG] [FTOWN3.DLG.DLG] loaded [FTOWN3.DLG] created from [FTOWN3.DLG] Adding FTOWN3 to internal list of available DLGs [FTOWN3.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FTOWN4.DLG.DLG] loaded [FTOWN4.DLG] created from [FTOWN4.DLG] Adding FTOWN4 to internal list of available DLGs [FTOWN4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FTOWNA.DLG.DLG] loaded [FTOWNA.DLG] created from [FTOWNA.DLG] Adding FTOWNA to internal list of available DLGs [FTOWNA.DLG] saved 17 states, 22 trans, 12 strig, 4 ttrig, 0 actions [FTOWNAZ.DLG.DLG] loaded [FTOWNAZ.DLG] created from [FTOWNAZ.DLG] Adding FTOWNAZ to internal list of available DLGs [FTOWNAZ.DLG] saved 10 states, 12 trans, 6 strig, 0 ttrig, 0 actions [FTOWNUL.DLG.DLG] loaded [FTOWNUL.DLG] created from [FTOWNUL.DLG] Adding FTOWNUL to internal list of available DLGs [FTOWNUL.DLG] saved 11 states, 13 trans, 7 strig, 0 ttrig, 0 actions [FTOWUB.DLG.DLG] loaded [FTOWUB.DLG] created from [FTOWUB.DLG] Adding FTOWUB to internal list of available DLGs [FTOWUB.DLG] saved 11 states, 13 trans, 7 strig, 0 ttrig, 0 actions [FTOWWI.DLG.DLG] loaded [FTOWWI.DLG] created from [FTOWWI.DLG] Adding FTOWWI to internal list of available DLGs [FTOWWI.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [FUCKYU.DLG.DLG] loaded [FUCKYU.DLG] created from [FUCKYU.DLG] Adding FUCKYU to internal list of available DLGs [FUCKYU.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [FULLER.DLG.DLG] loaded [FULLER.DLG] created from [FULLER.DLG] Adding FULLER to internal list of available DLGs [FULLER.DLG] saved 8 states, 10 trans, 5 strig, 2 ttrig, 3 actions [FULLER2.DLG.DLG] loaded [FULLER2.DLG] created from [FULLER2.DLG] Adding FULLER2 to internal list of available DLGs [FULLER2.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions Copied [FULLER2.DLG] to [override/FULLER2.DLG] [FULLER3.DLG.DLG] loaded [FULLER3.DLG] created from [FULLER3.DLG] Adding FULLER3 to internal list of available DLGs [FULLER3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FURNEL.DLG.DLG] loaded [FURNEL.DLG] created from [FURNEL.DLG] Adding FURNEL to internal list of available DLGs [FURNEL.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions Copied [FURNEL.DLG] to [override/FURNEL.DLG] [GALILE.DLG.DLG] loaded [GALILE.DLG] created from [GALILE.DLG] Adding GALILE to internal list of available DLGs [GALILE.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [GALKEN.DLG.DLG] loaded [GALKEN.DLG] created from [GALKEN.DLG] Adding GALKEN to internal list of available DLGs [GALKEN.DLG] saved 12 states, 24 trans, 5 strig, 2 ttrig, 1 actions Copied [GALKEN.DLG] to [override/GALKEN.DLG] [GALLOR.DLG.DLG] loaded [GALLOR.DLG] created from [GALLOR.DLG] Adding GALLOR to internal list of available DLGs [GALLOR.DLG] saved 22 states, 35 trans, 6 strig, 7 ttrig, 9 actions Copied [GALLOR.DLG] to [override/GALLOR.DLG] [GALTOK.DLG.DLG] loaded [GALTOK.DLG] created from [GALTOK.DLG] Adding GALTOK to internal list of available DLGs [GALTOK.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 2 actions [GALTOT.DLG.DLG] loaded [GALTOT.DLG] created from [GALTOT.DLG] Adding GALTOT to internal list of available DLGs [GALTOT.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [GAMES.DLG.DLG] loaded [GAMES.DLG] created from [GAMES.DLG] Adding GAMES to internal list of available DLGs [GAMES.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [GAMES2.DLG.DLG] loaded [GAMES2.DLG] created from [GAMES2.DLG] Adding GAMES2 to internal list of available DLGs [GAMES2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions Copied [GAMES2.DLG] to [override/GAMES2.DLG] [GAMES3.DLG.DLG] loaded [GAMES3.DLG] created from [GAMES3.DLG] Adding GAMES3 to internal list of available DLGs [GAMES3.DLG] saved 8 states, 16 trans, 2 strig, 8 ttrig, 12 actions Copied [GAMES3.DLG] to [override/GAMES3.DLG] [GAMES4.DLG.DLG] loaded [GAMES4.DLG] created from [GAMES4.DLG] Adding GAMES4 to internal list of available DLGs [GAMES4.DLG] saved 7 states, 13 trans, 2 strig, 6 ttrig, 9 actions Copied [GAMES4.DLG] to [override/GAMES4.DLG] [GAMES5.DLG.DLG] loaded [GAMES5.DLG] created from [GAMES5.DLG] Adding GAMES5 to internal list of available DLGs [GAMES5.DLG] saved 6 states, 10 trans, 2 strig, 4 ttrig, 6 actions Copied [GAMES5.DLG] to [override/GAMES5.DLG] [GANDOL.DLG.DLG] loaded [GANDOL.DLG] created from [GANDOL.DLG] Adding GANDOL to internal list of available DLGs [GANDOL.DLG] saved 25 states, 66 trans, 6 strig, 7 ttrig, 13 actions [GANTOL.DLG.DLG] loaded [GANTOL.DLG] created from [GANTOL.DLG] Adding GANTOL to internal list of available DLGs [GANTOL.DLG] saved 10 states, 15 trans, 4 strig, 0 ttrig, 2 actions Copied [GANTOL.DLG] to [override/GANTOL.DLG] [GARAN.DLG.DLG] loaded [GARAN.DLG] created from [GARAN.DLG] Adding GARAN to internal list of available DLGs [GARAN.DLG] saved 6 states, 12 trans, 1 strig, 0 ttrig, 4 actions [GARDEN.DLG.DLG] loaded [GARDEN.DLG] created from [GARDEN.DLG] Adding GARDEN to internal list of available DLGs [GARDEN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [GARKLA.DLG.DLG] loaded [GARKLA.DLG] created from [GARKLA.DLG] Adding GARKLA to internal list of available DLGs [GARKLA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [GARRIC.DLG.DLG] loaded [GARRIC.DLG] created from [GARRIC.DLG] Adding GARRIC to internal list of available DLGs [GARRIC.DLG] saved 15 states, 22 trans, 7 strig, 3 ttrig, 13 actions Copied [GARRIC.DLG] to [override/GARRIC.DLG] [GARRIJ.DLG.DLG] loaded [GARRIJ.DLG] created from [GARRIJ.DLG] Adding GARRIJ to internal list of available DLGs [GARRIJ.DLG] saved 8 states, 8 trans, 2 strig, 0 ttrig, 2 actions [GARRIP.DLG.DLG] loaded [GARRIP.DLG] created from [GARRIP.DLG] Adding GARRIP to internal list of available DLGs [GARRIP.DLG] saved 4 states, 5 trans, 4 strig, 0 ttrig, 3 actions [GARRIZ.DLG.DLG] loaded [GARRIZ.DLG] created from [GARRIZ.DLG] Adding GARRIZ to internal list of available DLGs [GARRIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [GATEWA.DLG.DLG] loaded [GATEWA.DLG] created from [GATEWA.DLG] Adding GATEWA to internal list of available DLGs [GATEWA.DLG] saved 8 states, 11 trans, 6 strig, 1 ttrig, 0 actions Copied [GATEWA.DLG] to [override/GATEWA.DLG] [GATEWA2.DLG.DLG] loaded [GATEWA2.DLG] created from [GATEWA2.DLG] Adding GATEWA2 to internal list of available DLGs [GATEWA2.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 3 actions [GATEWARD.DLG.DLG] loaded [GATEWARD.DLG] created from [GATEWARD.DLG] Adding GATEWARD to internal list of available DLGs [GATEWARD.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 3 actions Copied [GATEWARD.DLG] to [override/GATEWARD.DLG] [GATEWERE.DLG.DLG] loaded [GATEWERE.DLG] created from [GATEWERE.DLG] Adding GATEWERE to internal list of available DLGs [GATEWERE.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [GAXIR.DLG.DLG] loaded [GAXIR.DLG] created from [GAXIR.DLG] Adding GAXIR to internal list of available DLGs [GAXIR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [GAZIB.DLG.DLG] loaded [GAZIB.DLG] created from [GAZIB.DLG] Adding GAZIB to internal list of available DLGs [GAZIB.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions Copied [GAZIB.DLG] to [override/GAZIB.DLG] [GELLAN.DLG.DLG] loaded [GELLAN.DLG] created from [GELLAN.DLG] Adding GELLAN to internal list of available DLGs [GELLAN.DLG] saved 4 states, 7 trans, 2 strig, 4 ttrig, 3 actions Copied [GELLAN.DLG] to [override/GELLAN.DLG] [GERALD.DLG.DLG] loaded [GERALD.DLG] created from [GERALD.DLG] Adding GERALD to internal list of available DLGs [GERALD.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [GERDE.DLG.DLG] loaded [GERDE.DLG] created from [GERDE.DLG] Adding GERDE to internal list of available DLGs [GERDE.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions Copied [GERDE.DLG] to [override/GERDE.DLG] [GERVIS.DLG.DLG] loaded [GERVIS.DLG] created from [GERVIS.DLG] Adding GERVIS to internal list of available DLGs [GERVIS.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions Copied [GERVIS.DLG] to [override/GERVIS.DLG] [GGPCHA.DLG.DLG] loaded [GGPCHA.DLG] created from [GGPCHA.DLG] Adding GGPCHA to internal list of available DLGs [GGPCHA.DLG] saved 1 states, 4 trans, 0 strig, 0 ttrig, 0 actions [GHAST3.DLG.DLG] loaded [GHAST3.DLG] created from [GHAST3.DLG] Adding GHAST3 to internal list of available DLGs [GHAST3.DLG] saved 5 states, 7 trans, 0 strig, 0 ttrig, 0 actions [GHELDE.DLG.DLG] loaded [GHELDE.DLG] created from [GHELDE.DLG] Adding GHELDE to internal list of available DLGs [GHELDE.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 2 actions Copied [GHELDE.DLG] to [override/GHELDE.DLG] [GHORAK.DLG.DLG] loaded [GHORAK.DLG] created from [GHORAK.DLG] Adding GHORAK to internal list of available DLGs [GHORAK.DLG] saved 6 states, 7 trans, 5 strig, 0 ttrig, 4 actions [GIRBA1.DLG.DLG] loaded [GIRBA1.DLG] created from [GIRBA1.DLG] Adding GIRBA1 to internal list of available DLGs [GIRBA1.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions Copied [GIRBA1.DLG] to [override/GIRBA1.DLG] [GIRBA2.DLG.DLG] loaded [GIRBA2.DLG] created from [GIRBA2.DLG] Adding GIRBA2 to internal list of available DLGs [GIRBA2.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [GIRBA2.DLG] to [override/GIRBA2.DLG] [GIRBA3.DLG.DLG] loaded [GIRBA3.DLG] created from [GIRBA3.DLG] Adding GIRBA3 to internal list of available DLGs [GIRBA3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [GIRBA3.DLG] to [override/GIRBA3.DLG] [GIRLBE.DLG.DLG] loaded [GIRLBE.DLG] created from [GIRLBE.DLG] Adding GIRLBE to internal list of available DLGs [GIRLBE.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 0 actions [GLANMA.DLG.DLG] loaded [GLANMA.DLG] created from [GLANMA.DLG] Adding GLANMA to internal list of available DLGs [GLANMA.DLG] saved 17 states, 29 trans, 5 strig, 10 ttrig, 6 actions Copied [GLANMA.DLG] to [override/GLANMA.DLG] [GLART.DLG.DLG] loaded [GLART.DLG] created from [GLART.DLG] Adding GLART to internal list of available DLGs [GLART.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [GNARL.DLG.DLG] loaded [GNARL.DLG] created from [GNARL.DLG] Adding GNARL to internal list of available DLGs [GNARL.DLG] saved 6 states, 7 trans, 2 strig, 1 ttrig, 3 actions Copied [GNARL.DLG] to [override/GNARL.DLG] [GNOLL5.DLG.DLG] loaded [GNOLL5.DLG] created from [GNOLL5.DLG] Adding GNOLL5 to internal list of available DLGs [GNOLL5.DLG] saved 6 states, 9 trans, 3 strig, 1 ttrig, 5 actions Copied [GNOLL5.DLG] to [override/GNOLL5.DLG] [GOLINV.DLG.DLG] loaded [GOLINV.DLG] created from [GOLINV.DLG] Adding GOLINV to internal list of available DLGs [GOLINV.DLG] saved 6 states, 21 trans, 1 strig, 0 ttrig, 0 actions [GORD.DLG.DLG] loaded [GORD.DLG] created from [GORD.DLG] Adding GORD to internal list of available DLGs [GORD.DLG] saved 3 states, 5 trans, 1 strig, 1 ttrig, 3 actions [GORIOD.DLG.DLG] loaded [GORIOD.DLG] created from [GORIOD.DLG] Adding GORIOD to internal list of available DLGs [GORIOD.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [GORION.DLG.DLG] loaded [GORION.DLG] created from [GORION.DLG] Adding GORION to internal list of available DLGs [GORION.DLG] saved 10 states, 23 trans, 2 strig, 0 ttrig, 8 actions Copied [GORION.DLG] to [override/GORION.DLG] [GORION3.DLG.DLG] loaded [GORION3.DLG] created from [GORION3.DLG] Adding GORION3 to internal list of available DLGs [GORION3.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [GORPEL.DLG.DLG] loaded [GORPEL.DLG] created from [GORPEL.DLG] Adding GORPEL to internal list of available DLGs [GORPEL.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 5 actions Copied [GORPEL.DLG] to [override/GORPEL.DLG] [GRAEL.DLG.DLG] loaded [GRAEL.DLG] created from [GRAEL.DLG] Adding GRAEL to internal list of available DLGs [GRAEL.DLG] saved 9 states, 26 trans, 1 strig, 0 ttrig, 7 actions [GREGOR.DLG.DLG] loaded [GREGOR.DLG] created from [GREGOR.DLG] Adding GREGOR to internal list of available DLGs [GREGOR.DLG] saved 8 states, 14 trans, 1 strig, 0 ttrig, 2 actions [GRETEK.DLG.DLG] loaded [GRETEK.DLG] created from [GRETEK.DLG] Adding GRETEK to internal list of available DLGs [GRETEK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [GREYWO.DLG.DLG] loaded [GREYWO.DLG] created from [GREYWO.DLG] Adding GREYWO to internal list of available DLGs [GREYWO.DLG] saved 9 states, 14 trans, 2 strig, 6 ttrig, 5 actions Copied [GREYWO.DLG] to [override/GREYWO.DLG] [GUARBE.DLG.DLG] loaded [GUARBE.DLG] created from [GUARBE.DLG] Adding GUARBE to internal list of available DLGs [GUARBE.DLG] saved 16 states, 16 trans, 0 strig, 0 ttrig, 0 actions [GUARCA.DLG.DLG] loaded [GUARCA.DLG] created from [GUARCA.DLG] Adding GUARCA to internal list of available DLGs [GUARCA.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [GURKE.DLG.DLG] loaded [GURKE.DLG] created from [GURKE.DLG] Adding GURKE to internal list of available DLGs [GURKE.DLG] saved 7 states, 7 trans, 5 strig, 0 ttrig, 3 actions [GYLLIA.DLG.DLG] loaded [GYLLIA.DLG] created from [GYLLIA.DLG] Adding GYLLIA to internal list of available DLGs [GYLLIA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [HACK.DLG.DLG] loaded [HACK.DLG] created from [HACK.DLG] Adding HACK to internal list of available DLGs [HACK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HAFFG2.DLG.DLG] loaded [HAFFG2.DLG] created from [HAFFG2.DLG] Adding HAFFG2 to internal list of available DLGs [HAFFG2.DLG] saved 12 states, 18 trans, 2 strig, 6 ttrig, 0 actions Copied [HAFFG2.DLG] to [override/HAFFG2.DLG] [HAFIZ.DLG.DLG] loaded [HAFIZ.DLG] created from [HAFIZ.DLG] Adding HAFIZ to internal list of available DLGs [HAFIZ.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 4 actions [HAIRTO.DLG.DLG] loaded [HAIRTO.DLG] created from [HAIRTO.DLG] Adding HAIRTO to internal list of available DLGs [HAIRTO.DLG] saved 7 states, 8 trans, 1 strig, 1 ttrig, 5 actions [HALBAZ.DLG.DLG] loaded [HALBAZ.DLG] created from [HALBAZ.DLG] Adding HALBAZ to internal list of available DLGs [HALBAZ.DLG] saved 10 states, 20 trans, 2 strig, 1 ttrig, 5 actions Copied [HALBAZ.DLG] to [override/HALBAZ.DLG] [HALFEN.DLG.DLG] loaded [HALFEN.DLG] created from [HALFEN.DLG] Adding HALFEN to internal list of available DLGs [HALFEN.DLG] saved 3 states, 5 trans, 2 strig, 0 ttrig, 2 actions Copied [HALFEN.DLG] to [override/HALFEN.DLG] [HALFFG.DLG.DLG] loaded [HALFFG.DLG] created from [HALFFG.DLG] Adding HALFFG to internal list of available DLGs [HALFFG.DLG] saved 13 states, 20 trans, 4 strig, 8 ttrig, 1 actions Copied [HALFFG.DLG] to [override/HALFFG.DLG] [HALFG2.DLG.DLG] loaded [HALFG2.DLG] created from [HALFG2.DLG] Adding HALFG2 to internal list of available DLGs [HALFG2.DLG] saved 11 states, 16 trans, 4 strig, 6 ttrig, 0 actions Copied [HALFG2.DLG] to [override/HALFG2.DLG] [HALFG3.DLG.DLG] loaded [HALFG3.DLG] created from [HALFG3.DLG] Adding HALFG3 to internal list of available DLGs [HALFG3.DLG] saved 11 states, 16 trans, 4 strig, 6 ttrig, 0 actions Copied [HALFG3.DLG] to [override/HALFG3.DLG] [HALFG4.DLG.DLG] loaded [HALFG4.DLG] created from [HALFG4.DLG] Adding HALFG4 to internal list of available DLGs [HALFG4.DLG] saved 10 states, 14 trans, 4 strig, 4 ttrig, 1 actions Copied [HALFG4.DLG] to [override/HALFG4.DLG] [HALFG5.DLG.DLG] loaded [HALFG5.DLG] created from [HALFG5.DLG] Adding HALFG5 to internal list of available DLGs [HALFG5.DLG] saved 11 states, 16 trans, 2 strig, 4 ttrig, 0 actions Copied [HALFG5.DLG] to [override/HALFG5.DLG] [HALFG6.DLG.DLG] loaded [HALFG6.DLG] created from [HALFG6.DLG] Adding HALFG6 to internal list of available DLGs [HALFG6.DLG] saved 11 states, 16 trans, 4 strig, 4 ttrig, 1 actions Copied [HALFG6.DLG] to [override/HALFG6.DLG] [HALFGU.DLG.DLG] loaded [HALFGU.DLG] created from [HALFGU.DLG] Adding HALFGU to internal list of available DLGs [HALFGU.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 0 actions [HALFTR.DLG.DLG] loaded [HALFTR.DLG] created from [HALFTR.DLG] Adding HALFTR to internal list of available DLGs [HALFTR.DLG] saved 10 states, 18 trans, 2 strig, 3 ttrig, 4 actions Copied [HALFTR.DLG] to [override/HALFTR.DLG] [HANNAH.DLG.DLG] loaded [HANNAH.DLG] created from [HANNAH.DLG] Adding HANNAH to internal list of available DLGs [HANNAH.DLG] saved 5 states, 10 trans, 1 strig, 4 ttrig, 6 actions Copied [HANNAH.DLG] to [override/HANNAH.DLG] [HARBOR.DLG.DLG] loaded [HARBOR.DLG] created from [HARBOR.DLG] Adding HARBOR to internal list of available DLGs [HARBOR.DLG] saved 14 states, 23 trans, 5 strig, 4 ttrig, 2 actions [HASTEN.DLG.DLG] loaded [HASTEN.DLG] created from [HASTEN.DLG] Adding HASTEN to internal list of available DLGs [HASTEN.DLG] saved 10 states, 18 trans, 0 strig, 0 ttrig, 0 actions [HECITO.DLG.DLG] loaded [HECITO.DLG] created from [HECITO.DLG] Adding HECITO to internal list of available DLGs [HECITO.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [HELSHA.DLG.DLG] loaded [HELSHA.DLG] created from [HELSHA.DLG] Adding HELSHA to internal list of available DLGs [HELSHA.DLG] saved 9 states, 11 trans, 2 strig, 0 ttrig, 3 actions Copied [HELSHA.DLG] to [override/HELSHA.DLG] [HENTOL.DLG.DLG] loaded [HENTOL.DLG] created from [HENTOL.DLG] Adding HENTOL to internal list of available DLGs [HENTOL.DLG] saved 14 states, 22 trans, 5 strig, 2 ttrig, 9 actions Copied [HENTOL.DLG] to [override/HENTOL.DLG] [HEPHIS.DLG.DLG] loaded [HEPHIS.DLG] created from [HEPHIS.DLG] Adding HEPHIS to internal list of available DLGs [HEPHIS.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions Copied [HEPHIS.DLG] to [override/HEPHIS.DLG] [HERSCH.DLG.DLG] loaded [HERSCH.DLG] created from [HERSCH.DLG] Adding HERSCH to internal list of available DLGs [HERSCH.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 2 actions [HICK.DLG.DLG] loaded [HICK.DLG] created from [HICK.DLG] Adding HICK to internal list of available DLGs [HICK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [HOBGO5.DLG.DLG] loaded [HOBGO5.DLG] created from [HOBGO5.DLG] Adding HOBGO5 to internal list of available DLGs [HOBGO5.DLG] saved 8 states, 13 trans, 2 strig, 2 ttrig, 3 actions Copied [HOBGO5.DLG] to [override/HOBGO5.DLG] [HOBGOD.DLG.DLG] loaded [HOBGOD.DLG] created from [HOBGOD.DLG] Adding HOBGOD to internal list of available DLGs [HOBGOD.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [HOUSEN.DLG.DLG] loaded [HOUSEN.DLG] created from [HOUSEN.DLG] Adding HOUSEN to internal list of available DLGs [HOUSEN.DLG] saved 4 states, 6 trans, 2 strig, 2 ttrig, 3 actions [HOUSG1.DLG.DLG] loaded [HOUSG1.DLG] created from [HOUSG1.DLG] Adding HOUSG1 to internal list of available DLGs [HOUSG1.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [HOUSG1.DLG] to [override/HOUSG1.DLG] [HOUSG2.DLG.DLG] loaded [HOUSG2.DLG] created from [HOUSG2.DLG] Adding HOUSG2 to internal list of available DLGs [HOUSG2.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 0 actions Copied [HOUSG2.DLG] to [override/HOUSG2.DLG] [HOUSG3.DLG.DLG] loaded [HOUSG3.DLG] created from [HOUSG3.DLG] Adding HOUSG3 to internal list of available DLGs [HOUSG3.DLG] saved 7 states, 11 trans, 2 strig, 2 ttrig, 3 actions Copied [HOUSG3.DLG] to [override/HOUSG3.DLG] [HOUSG4.DLG.DLG] loaded [HOUSG4.DLG] created from [HOUSG4.DLG] Adding HOUSG4 to internal list of available DLGs [HOUSG4.DLG] saved 8 states, 13 trans, 2 strig, 3 ttrig, 1 actions Copied [HOUSG4.DLG] to [override/HOUSG4.DLG] [HOUSG5.DLG.DLG] loaded [HOUSG5.DLG] created from [HOUSG5.DLG] Adding HOUSG5 to internal list of available DLGs [HOUSG5.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [HOUSG6.DLG.DLG] loaded [HOUSG6.DLG] created from [HOUSG6.DLG] Adding HOUSG6 to internal list of available DLGs [HOUSG6.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 1 actions Copied [HOUSG6.DLG] to [override/HOUSG6.DLG] [HULL.DLG.DLG] loaded [HULL.DLG] created from [HULL.DLG] Adding HULL to internal list of available DLGs [HULL.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions Copied [HULL.DLG] to [override/HULL.DLG] [HULL2.DLG.DLG] loaded [HULL2.DLG] created from [HULL2.DLG] Adding HULL2 to internal list of available DLGs [HULL2.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 1 actions Copied [HULL2.DLG] to [override/HULL2.DLG] [HULL3.DLG.DLG] loaded [HULL3.DLG] created from [HULL3.DLG] Adding HULL3 to internal list of available DLGs [HULL3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [HULRIK.DLG.DLG] loaded [HULRIK.DLG] created from [HULRIK.DLG] Adding HULRIK to internal list of available DLGs [HULRIK.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions Copied [HULRIK.DLG] to [override/HULRIK.DLG] [HUNTER.DLG.DLG] loaded [HUNTER.DLG] created from [HUNTER.DLG] Adding HUNTER to internal list of available DLGs [HUNTER.DLG] saved 10 states, 15 trans, 2 strig, 0 ttrig, 5 actions Copied [HUNTER.DLG] to [override/HUNTER.DLG] [HURGAN.DLG.DLG] loaded [HURGAN.DLG] created from [HURGAN.DLG] Adding HURGAN to internal list of available DLGs [HURGAN.DLG] saved 24 states, 40 trans, 6 strig, 7 ttrig, 11 actions Copied [HURGAN.DLG] to [override/HURGAN.DLG] [HUSAM.DLG.DLG] loaded [HUSAM.DLG] created from [HUSAM.DLG] Adding HUSAM to internal list of available DLGs [HUSAM.DLG] saved 40 states, 60 trans, 2 strig, 3 ttrig, 19 actions Copied [HUSAM.DLG] to [override/HUSAM.DLG] [HUSAM2.DLG.DLG] loaded [HUSAM2.DLG] created from [HUSAM2.DLG] Adding HUSAM2 to internal list of available DLGs [HUSAM2.DLG] saved 21 states, 34 trans, 5 strig, 2 ttrig, 13 actions Copied [HUSAM2.DLG] to [override/HUSAM2.DLG] [ICHARY.DLG.DLG] loaded [ICHARY.DLG] created from [ICHARY.DLG] Adding ICHARY to internal list of available DLGs [ICHARY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [IGNATI.DLG.DLG] loaded [IGNATI.DLG] created from [IGNATI.DLG] Adding IGNATI to internal list of available DLGs [IGNATI.DLG] saved 12 states, 28 trans, 3 strig, 15 ttrig, 4 actions Copied [IGNATI.DLG] to [override/IGNATI.DLG] [IKE.DLG.DLG] loaded [IKE.DLG] created from [IKE.DLG] Adding IKE to internal list of available DLGs [IKE.DLG] saved 8 states, 18 trans, 1 strig, 4 ttrig, 5 actions Copied [IKE.DLG] to [override/IKE.DLG] [IKE2.DLG.DLG] loaded [IKE2.DLG] created from [IKE2.DLG] Adding IKE2 to internal list of available DLGs [IKE2.DLG] saved 19 states, 30 trans, 9 strig, 4 ttrig, 9 actions [IMOEN.DLG.DLG] loaded [IMOEN.DLG] created from [IMOEN.DLG] Adding IMOEN to internal list of available DLGs [IMOEN.DLG] saved 10 states, 17 trans, 2 strig, 4 ttrig, 0 actions Copied [IMOEN.DLG] to [override/IMOEN.DLG] [IMOEN2.DLG.DLG] loaded [IMOEN2.DLG] created from [IMOEN2.DLG] Adding IMOEN2 to internal list of available DLGs [IMOEN2.DLG] saved 10 states, 14 trans, 3 strig, 3 ttrig, 4 actions Copied [IMOEN2.DLG] to [override/IMOEN2.DLG] [IMOENP.DLG.DLG] loaded [IMOENP.DLG] created from [IMOENP.DLG] Adding IMOENP to internal list of available DLGs [IMOENP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 3 actions [IMOENZ.DLG.DLG] loaded [IMOENZ.DLG] created from [IMOENZ.DLG] Adding IMOENZ to internal list of available DLGs [IMOENZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [INGOT.DLG.DLG] loaded [INGOT.DLG] created from [INGOT.DLG] Adding INGOT to internal list of available DLGs [INGOT.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions Copied [INGOT.DLG] to [override/INGOT.DLG] [INNKE2.DLG.DLG] loaded [INNKE2.DLG] created from [INNKE2.DLG] Adding INNKE2 to internal list of available DLGs [INNKE2.DLG] saved 9 states, 18 trans, 2 strig, 6 ttrig, 5 actions Copied [INNKE2.DLG] to [override/INNKE2.DLG] [INNKE3.DLG.DLG] loaded [INNKE3.DLG] created from [INNKE3.DLG] Adding INNKE3 to internal list of available DLGs [INNKE3.DLG] saved 5 states, 8 trans, 3 strig, 0 ttrig, 4 actions Copied [INNKE3.DLG] to [override/INNKE3.DLG] [INNKN2.DLG.DLG] loaded [INNKN2.DLG] created from [INNKN2.DLG] Adding INNKN2 to internal list of available DLGs [INNKN2.DLG] saved 2 states, 3 trans, 2 strig, 0 ttrig, 1 actions Copied [INNKN2.DLG] to [override/INNKN2.DLG] [IRLENT.DLG.DLG] loaded [IRLENT.DLG] created from [IRLENT.DLG] Adding IRLENT to internal list of available DLGs [IRLENT.DLG] saved 7 states, 8 trans, 3 strig, 0 ttrig, 2 actions Copied [IRLENT.DLG] to [override/IRLENT.DLG] [IRON10.DLG.DLG] loaded [IRON10.DLG] created from [IRON10.DLG] Adding IRON10 to internal list of available DLGs [IRON10.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 4 actions Copied [IRON10.DLG] to [override/IRON10.DLG] [IRON11.DLG.DLG] loaded [IRON11.DLG] created from [IRON11.DLG] Adding IRON11 to internal list of available DLGs [IRON11.DLG] saved 7 states, 12 trans, 2 strig, 0 ttrig, 4 actions Copied [IRON11.DLG] to [override/IRON11.DLG] [IRON12.DLG.DLG] loaded [IRON12.DLG] created from [IRON12.DLG] Adding IRON12 to internal list of available DLGs [IRON12.DLG] saved 7 states, 11 trans, 2 strig, 4 ttrig, 5 actions Copied [IRON12.DLG] to [override/IRON12.DLG] [IRON13.DLG.DLG] loaded [IRON13.DLG] created from [IRON13.DLG] Adding IRON13 to internal list of available DLGs [IRON13.DLG] saved 11 states, 19 trans, 3 strig, 8 ttrig, 12 actions Copied [IRON13.DLG] to [override/IRON13.DLG] [IRON14.DLG.DLG] loaded [IRON14.DLG] created from [IRON14.DLG] Adding IRON14 to internal list of available DLGs [IRON14.DLG] saved 10 states, 16 trans, 2 strig, 6 ttrig, 7 actions Copied [IRON14.DLG] to [override/IRON14.DLG] [IRON2.DLG.DLG] loaded [IRON2.DLG] created from [IRON2.DLG] Adding IRON2 to internal list of available DLGs [IRON2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [IRON3.DLG.DLG] loaded [IRON3.DLG] created from [IRON3.DLG] Adding IRON3 to internal list of available DLGs [IRON3.DLG] saved 6 states, 9 trans, 2 strig, 0 ttrig, 2 actions Copied [IRON3.DLG] to [override/IRON3.DLG] [IRON4.DLG.DLG] loaded [IRON4.DLG] created from [IRON4.DLG] Adding IRON4 to internal list of available DLGs [IRON4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions Copied [IRON4.DLG] to [override/IRON4.DLG] [IRON5.DLG.DLG] loaded [IRON5.DLG] created from [IRON5.DLG] Adding IRON5 to internal list of available DLGs [IRON5.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions Copied [IRON5.DLG] to [override/IRON5.DLG] [IRON6.DLG.DLG] loaded [IRON6.DLG] created from [IRON6.DLG] Adding IRON6 to internal list of available DLGs [IRON6.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions Copied [IRON6.DLG] to [override/IRON6.DLG] [IRON7.DLG.DLG] loaded [IRON7.DLG] created from [IRON7.DLG] Adding IRON7 to internal list of available DLGs [IRON7.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 1 actions [IRON8.DLG.DLG] loaded [IRON8.DLG] created from [IRON8.DLG] Adding IRON8 to internal list of available DLGs [IRON8.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [IRON9.DLG.DLG] loaded [IRON9.DLG] created from [IRON9.DLG] Adding IRON9 to internal list of available DLGs [IRON9.DLG] saved 6 states, 9 trans, 2 strig, 0 ttrig, 3 actions [IRONGU.DLG.DLG] loaded [IRONGU.DLG] created from [IRONGU.DLG] Adding IRONGU to internal list of available DLGs [IRONGU.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [IRONHO.DLG.DLG] loaded [IRONHO.DLG] created from [IRONHO.DLG] Adding IRONHO to internal list of available DLGs [IRONHO.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [IRONM2.DLG.DLG] loaded [IRONM2.DLG] created from [IRONM2.DLG] Adding IRONM2 to internal list of available DLGs [IRONM2.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions Copied [IRONM2.DLG] to [override/IRONM2.DLG] [IRONM3.DLG.DLG] loaded [IRONM3.DLG] created from [IRONM3.DLG] Adding IRONM3 to internal list of available DLGs [IRONM3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions Copied [IRONM3.DLG] to [override/IRONM3.DLG] [IRONM4.DLG.DLG] loaded [IRONM4.DLG] created from [IRONM4.DLG] Adding IRONM4 to internal list of available DLGs [IRONM4.DLG] saved 13 states, 19 trans, 2 strig, 0 ttrig, 1 actions Copied [IRONM4.DLG] to [override/IRONM4.DLG] [IRONME.DLG.DLG] loaded [IRONME.DLG] created from [IRONME.DLG] Adding IRONME to internal list of available DLGs [IRONME.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 2 actions [ISLANNE.DLG.DLG] loaded [ISLANNE.DLG] created from [ISLANNE.DLG] Adding ISLANNE to internal list of available DLGs [ISLANNE.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 1 actions [ISLSIR.DLG.DLG] loaded [ISLSIR.DLG] created from [ISLSIR.DLG] Adding ISLSIR to internal list of available DLGs [ISLSIR.DLG] saved 10 states, 21 trans, 2 strig, 0 ttrig, 6 actions Copied [ISLSIR.DLG] to [override/ISLSIR.DLG] [ITHMEE.DLG.DLG] loaded [ITHMEE.DLG] created from [ITHMEE.DLG] Adding ITHMEE to internal list of available DLGs [ITHMEE.DLG] saved 10 states, 10 trans, 3 strig, 0 ttrig, 3 actions Copied [ITHMEE.DLG] to [override/ITHMEE.DLG] [ITHTYL.DLG.DLG] loaded [ITHTYL.DLG] created from [ITHTYL.DLG] Adding ITHTYL to internal list of available DLGs [ITHTYL.DLG] saved 13 states, 20 trans, 4 strig, 8 ttrig, 1 actions Copied [ITHTYL.DLG] to [override/ITHTYL.DLG] [IVANNE.DLG.DLG] loaded [IVANNE.DLG] created from [IVANNE.DLG] Adding IVANNE to internal list of available DLGs [IVANNE.DLG] saved 7 states, 9 trans, 2 strig, 2 ttrig, 3 actions Copied [IVANNE.DLG] to [override/IVANNE.DLG] [IZEFIA.DLG.DLG] loaded [IZEFIA.DLG] created from [IZEFIA.DLG] Adding IZEFIA to internal list of available DLGs [IZEFIA.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 5 actions [JACIL.DLG.DLG] loaded [JACIL.DLG] created from [JACIL.DLG] Adding JACIL to internal list of available DLGs [JACIL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [JAHEIJ.DLG.DLG] loaded [JAHEIJ.DLG] created from [JAHEIJ.DLG] Adding JAHEIJ to internal list of available DLGs [JAHEIJ.DLG] saved 20 states, 28 trans, 6 strig, 3 ttrig, 10 actions [JAHEIP.DLG.DLG] loaded [JAHEIP.DLG] created from [JAHEIP.DLG] Adding JAHEIP to internal list of available DLGs [JAHEIP.DLG] saved 9 states, 11 trans, 6 strig, 0 ttrig, 7 actions [JAHEIR.DLG.DLG] loaded [JAHEIR.DLG] created from [JAHEIR.DLG] Adding JAHEIR to internal list of available DLGs [JAHEIR.DLG] saved 16 states, 26 trans, 7 strig, 8 ttrig, 11 actions Copied [JAHEIR.DLG] to [override/JAHEIR.DLG] [JAHEIZ.DLG.DLG] loaded [JAHEIZ.DLG] created from [JAHEIZ.DLG] Adding JAHEIZ to internal list of available DLGs [JAHEIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [JALANT.DLG.DLG] loaded [JALANT.DLG] created from [JALANT.DLG] Adding JALANT to internal list of available DLGs [JALANT.DLG] saved 17 states, 28 trans, 3 strig, 4 ttrig, 8 actions Copied [JALANT.DLG] to [override/JALANT.DLG] [JAMIE.DLG.DLG] loaded [JAMIE.DLG] created from [JAMIE.DLG] Adding JAMIE to internal list of available DLGs [JAMIE.DLG] saved 3 states, 4 trans, 1 strig, 2 ttrig, 2 actions Copied [JAMIE.DLG] to [override/JAMIE.DLG] [JARDAK.DLG.DLG] loaded [JARDAK.DLG] created from [JARDAK.DLG] Adding JARDAK to internal list of available DLGs [JARDAK.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [JARED.DLG.DLG] loaded [JARED.DLG] created from [JARED.DLG] Adding JARED to internal list of available DLGs [JARED.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions Copied [JARED.DLG] to [override/JARED.DLG] [JASE.DLG.DLG] loaded [JASE.DLG] created from [JASE.DLG] Adding JASE to internal list of available DLGs [JASE.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [JEB.DLG.DLG] loaded [JEB.DLG] created from [JEB.DLG] Adding JEB to internal list of available DLGs [JEB.DLG] saved 12 states, 20 trans, 7 strig, 2 ttrig, 0 actions Copied [JEB.DLG] to [override/JEB.DLG] [JEBADO.DLG.DLG] loaded [JEBADO.DLG] created from [JEBADO.DLG] Adding JEBADO to internal list of available DLGs [JEBADO.DLG] saved 12 states, 12 trans, 6 strig, 0 ttrig, 4 actions Copied [JEBADO.DLG] to [override/JEBADO.DLG] [JENKAL.DLG.DLG] loaded [JENKAL.DLG] created from [JENKAL.DLG] Adding JENKAL to internal list of available DLGs [JENKAL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [JESSUP.DLG.DLG] loaded [JESSUP.DLG] created from [JESSUP.DLG] Adding JESSUP to internal list of available DLGs [JESSUP.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [JHASSO.DLG.DLG] loaded [JHASSO.DLG] created from [JHASSO.DLG] Adding JHASSO to internal list of available DLGs [JHASSO.DLG] saved 19 states, 29 trans, 3 strig, 2 ttrig, 2 actions Copied [JHASSO.DLG] to [override/JHASSO.DLG] [JIM.DLG.DLG] loaded [JIM.DLG] created from [JIM.DLG] Adding JIM to internal list of available DLGs [JIM.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 0 actions Copied [JIM.DLG] to [override/JIM.DLG] [JOIA.DLG.DLG] loaded [JOIA.DLG] created from [JOIA.DLG] Adding JOIA to internal list of available DLGs [JOIA.DLG] saved 8 states, 15 trans, 3 strig, 0 ttrig, 2 actions Copied [JOIA.DLG] to [override/JOIA.DLG] [JONAVI.DLG.DLG] loaded [JONAVI.DLG] created from [JONAVI.DLG] Adding JONAVI to internal list of available DLGs [JONAVI.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [JONDAL.DLG.DLG] loaded [JONDAL.DLG] created from [JONDAL.DLG] Adding JONDAL to internal list of available DLGs [JONDAL.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 2 actions Copied [JONDAL.DLG] to [override/JONDAL.DLG] [JONDAL3.DLG.DLG] loaded [JONDAL3.DLG] created from [JONDAL3.DLG] Adding JONDAL3 to internal list of available DLGs [JONDAL3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [JONDALTB.DLG.DLG] loaded [JONDALTB.DLG] created from [JONDALTB.DLG] Adding JONDALTB to internal list of available DLGs [JONDALTB.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 2 actions Copied [JONDALTB.DLG] to [override/JONDALTB.DLG] [JOPI.DLG.DLG] loaded [JOPI.DLG] created from [JOPI.DLG] Adding JOPI to internal list of available DLGs [JOPI.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [JORIN.DLG.DLG] loaded [JORIN.DLG] created from [JORIN.DLG] Adding JORIN to internal list of available DLGs [JORIN.DLG] saved 11 states, 17 trans, 4 strig, 0 ttrig, 3 actions [KAELLA.DLG.DLG] loaded [KAELLA.DLG] created from [KAELLA.DLG] Adding KAELLA to internal list of available DLGs [KAELLA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [KAGAIJ.DLG.DLG] loaded [KAGAIJ.DLG] created from [KAGAIJ.DLG] Adding KAGAIJ to internal list of available DLGs [KAGAIJ.DLG] saved 12 states, 42 trans, 6 strig, 31 ttrig, 37 actions [KAGAIN.DLG.DLG] loaded [KAGAIN.DLG] created from [KAGAIN.DLG] Adding KAGAIN to internal list of available DLGs [KAGAIN.DLG] saved 15 states, 27 trans, 3 strig, 5 ttrig, 10 actions [KAGAIP.DLG.DLG] loaded [KAGAIP.DLG] created from [KAGAIP.DLG] Adding KAGAIP to internal list of available DLGs [KAGAIP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [KAGAIZ.DLG.DLG] loaded [KAGAIZ.DLG] created from [KAGAIZ.DLG] Adding KAGAIZ to internal list of available DLGs [KAGAIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KAHRK.DLG.DLG] loaded [KAHRK.DLG] created from [KAHRK.DLG] Adding KAHRK to internal list of available DLGs [KAHRK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KAISH.DLG.DLG] loaded [KAISH.DLG] created from [KAISH.DLG] Adding KAISH to internal list of available DLGs [KAISH.DLG] saved 39 states, 83 trans, 6 strig, 4 ttrig, 7 actions Copied [KAISH.DLG] to [override/KAISH.DLG] [KAISH2.DLG.DLG] loaded [KAISH2.DLG] created from [KAISH2.DLG] Adding KAISH2 to internal list of available DLGs [KAISH2.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [KALESS.DLG.DLG] loaded [KALESS.DLG] created from [KALESS.DLG] Adding KALESS to internal list of available DLGs [KALESS.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [KARAN.DLG.DLG] loaded [KARAN.DLG] created from [KARAN.DLG] Adding KARAN to internal list of available DLGs [KARAN.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 2 actions [KARAN1.DLG.DLG] loaded [KARAN1.DLG] created from [KARAN1.DLG] Adding KARAN1 to internal list of available DLGs [KARAN1.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [KARAN3.DLG.DLG] loaded [KARAN3.DLG] created from [KARAN3.DLG] Adding KARAN3 to internal list of available DLGs [KARAN3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KARLAT.DLG.DLG] loaded [KARLAT.DLG] created from [KARLAT.DLG] Adding KARLAT to internal list of available DLGs [KARLAT.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [KAROUG.DLG.DLG] loaded [KAROUG.DLG] created from [KAROUG.DLG] Adding KAROUG to internal list of available DLGs [KAROUG.DLG] saved 15 states, 28 trans, 2 strig, 1 ttrig, 7 actions Copied [KAROUG.DLG] to [override/KAROUG.DLG] [KARP.DLG.DLG] loaded [KARP.DLG] created from [KARP.DLG] Adding KARP to internal list of available DLGs [KARP.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [KEELOR.DLG.DLG] loaded [KEELOR.DLG] created from [KEELOR.DLG] Adding KEELOR to internal list of available DLGs [KEELOR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions Copied [KEELOR.DLG] to [override/KEELOR.DLG] [KEEPER.DLG.DLG] loaded [KEEPER.DLG] created from [KEEPER.DLG] Adding KEEPER to internal list of available DLGs [KEEPER.DLG] saved 9 states, 11 trans, 1 strig, 1 ttrig, 2 actions [KELDDA.DLG.DLG] loaded [KELDDA.DLG] created from [KELDDA.DLG] Adding KELDDA to internal list of available DLGs [KELDDA.DLG] saved 9 states, 11 trans, 5 strig, 2 ttrig, 7 actions [KENT.DLG.DLG] loaded [KENT.DLG] created from [KENT.DLG] Adding KENT to internal list of available DLGs [KENT.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [KERRAC.DLG.DLG] loaded [KERRAC.DLG] created from [KERRAC.DLG] Adding KERRAC to internal list of available DLGs [KERRAC.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 4 actions [KESHEE.DLG.DLG] loaded [KESHEE.DLG] created from [KESHEE.DLG] Adding KESHEE to internal list of available DLGs [KESHEE.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 4 actions [KESTOR.DLG.DLG] loaded [KESTOR.DLG] created from [KESTOR.DLG] Adding KESTOR to internal list of available DLGs [KESTOR.DLG] saved 5 states, 8 trans, 2 strig, 1 ttrig, 1 actions Copied [KESTOR.DLG] to [override/KESTOR.DLG] [KEVIN.DLG.DLG] loaded [KEVIN.DLG] created from [KEVIN.DLG] Adding KEVIN to internal list of available DLGs [KEVIN.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 2 actions [KHALID.DLG.DLG] loaded [KHALID.DLG] created from [KHALID.DLG] Adding KHALID to internal list of available DLGs [KHALID.DLG] saved 11 states, 12 trans, 6 strig, 1 ttrig, 2 actions Copied [KHALID.DLG] to [override/KHALID.DLG] [KHALIJ.DLG.DLG] loaded [KHALIJ.DLG] created from [KHALIJ.DLG] Adding KHALIJ to internal list of available DLGs [KHALIJ.DLG] saved 12 states, 14 trans, 6 strig, 0 ttrig, 7 actions [KHALIP.DLG.DLG] loaded [KHALIP.DLG] created from [KHALIP.DLG] Adding KHALIP to internal list of available DLGs [KHALIP.DLG] saved 9 states, 11 trans, 6 strig, 0 ttrig, 7 actions [KHALIZ.DLG.DLG] loaded [KHALIZ.DLG] created from [KHALIZ.DLG] Adding KHALIZ to internal list of available DLGs [KHALIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KIEL.DLG.DLG] loaded [KIEL.DLG] created from [KIEL.DLG] Adding KIEL to internal list of available DLGs [KIEL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [KIELPC.DLG.DLG] loaded [KIELPC.DLG] created from [KIELPC.DLG] Adding KIELPC to internal list of available DLGs [KIELPC.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 5 actions [KIERES.DLG.DLG] loaded [KIERES.DLG] created from [KIERES.DLG] Adding KIERES to internal list of available DLGs [KIERES.DLG] saved 9 states, 12 trans, 4 strig, 2 ttrig, 5 actions Copied [KIERES.DLG] to [override/KIERES.DLG] [KIRIAN.DLG.DLG] loaded [KIRIAN.DLG] created from [KIRIAN.DLG] Adding KIRIAN to internal list of available DLGs [KIRIAN.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 2 actions [KIRINHAL.DLG.DLG] loaded [KIRINHAL.DLG] created from [KIRINHAL.DLG] Adding KIRINHAL to internal list of available DLGs [KIRINHAL.DLG] saved 16 states, 32 trans, 4 strig, 1 ttrig, 5 actions Copied [KIRINHAL.DLG] to [override/KIRINHAL.DLG] [KISSIQ.DLG.DLG] loaded [KISSIQ.DLG] created from [KISSIQ.DLG] Adding KISSIQ to internal list of available DLGs [KISSIQ.DLG] saved 3 states, 5 trans, 1 strig, 1 ttrig, 3 actions [KIVAN.DLG.DLG] loaded [KIVAN.DLG] created from [KIVAN.DLG] Adding KIVAN to internal list of available DLGs [KIVAN.DLG] saved 15 states, 39 trans, 5 strig, 24 ttrig, 13 actions [KIVANJ.DLG.DLG] loaded [KIVANJ.DLG] created from [KIVANJ.DLG] Adding KIVANJ to internal list of available DLGs [KIVANJ.DLG] saved 18 states, 19 trans, 6 strig, 1 ttrig, 9 actions [KIVANP.DLG.DLG] loaded [KIVANP.DLG] created from [KIVANP.DLG] Adding KIVANP to internal list of available DLGs [KIVANP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [KIVANZ.DLG.DLG] loaded [KIVANZ.DLG] created from [KIVANZ.DLG] Adding KIVANZ to internal list of available DLGs [KIVANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KNIGHT.DLG.DLG] loaded [KNIGHT.DLG] created from [KNIGHT.DLG] Adding KNIGHT to internal list of available DLGs [KNIGHT.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [KNIGHTSK.DLG.DLG] loaded [KNIGHTSK.DLG] created from [KNIGHTSK.DLG] Adding KNIGHTSK to internal list of available DLGs [KNIGHTSK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KNOTT.DLG.DLG] loaded [KNOTT.DLG] created from [KNOTT.DLG] Adding KNOTT to internal list of available DLGs [KNOTT.DLG] saved 6 states, 10 trans, 2 strig, 0 ttrig, 4 actions Copied [KNOTT.DLG] to [override/KNOTT.DLG] [KOBOLD.DLG.DLG] loaded [KOBOLD.DLG] created from [KOBOLD.DLG] Adding KOBOLD to internal list of available DLGs [KOBOLD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [KOCH.DLG.DLG] loaded [KOCH.DLG] created from [KOCH.DLG] Adding KOCH to internal list of available DLGs [KOCH.DLG] saved 1 states, 48 trans, 1 strig, 0 ttrig, 0 actions Copied [KOCH.DLG] to [override/KOCH.DLG] [KOLVAR.DLG.DLG] loaded [KOLVAR.DLG] created from [KOLVAR.DLG] Adding KOLVAR to internal list of available DLGs [KOLVAR.DLG] saved 13 states, 16 trans, 5 strig, 0 ttrig, 5 actions [KORAX.DLG.DLG] loaded [KORAX.DLG] created from [KORAX.DLG] Adding KORAX to internal list of available DLGs [KORAX.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 5 actions Copied [KORAX.DLG] to [override/KORAX.DLG] [KOVERA.DLG.DLG] loaded [KOVERA.DLG] created from [KOVERA.DLG] Adding KOVERA to internal list of available DLGs [KOVERA.DLG] saved 10 states, 18 trans, 1 strig, 0 ttrig, 11 actions Copied [KOVERA.DLG] to [override/KOVERA.DLG] [KROTAN.DLG.DLG] loaded [KROTAN.DLG] created from [KROTAN.DLG] Adding KROTAN to internal list of available DLGs [KROTAN.DLG] saved 9 states, 9 trans, 0 strig, 0 ttrig, 0 actions Copied [KROTAN.DLG] to [override/KROTAN.DLG] [KRUMM.DLG.DLG] loaded [KRUMM.DLG] created from [KRUMM.DLG] Adding KRUMM to internal list of available DLGs [KRUMM.DLG] saved 4 states, 5 trans, 0 strig, 0 ttrig, 2 actions [KRYLA.DLG.DLG] loaded [KRYLA.DLG] created from [KRYLA.DLG] Adding KRYLA to internal list of available DLGs [KRYLA.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 3 actions Copied [KRYLA.DLG] to [override/KRYLA.DLG] [KRYLL.DLG.DLG] loaded [KRYLL.DLG] created from [KRYLL.DLG] Adding KRYLL to internal list of available DLGs [KRYLL.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions Copied [KRYLL.DLG] to [override/KRYLL.DLG] [KRYSTI.DLG.DLG] loaded [KRYSTI.DLG] created from [KRYSTI.DLG] Adding KRYSTI to internal list of available DLGs [KRYSTI.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions Copied [KRYSTI.DLG] to [override/KRYSTI.DLG] [KYLEE.DLG.DLG] loaded [KYLEE.DLG] created from [KYLEE.DLG] Adding KYLEE to internal list of available DLGs [KYLEE.DLG] saved 3 states, 5 trans, 2 strig, 2 ttrig, 3 actions [LACHLU.DLG.DLG] loaded [LACHLU.DLG] created from [LACHLU.DLG] Adding LACHLU to internal list of available DLGs [LACHLU.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions Copied [LACHLU.DLG] to [override/LACHLU.DLG] [LAERTA.DLG.DLG] loaded [LAERTA.DLG] created from [LAERTA.DLG] Adding LAERTA to internal list of available DLGs [LAERTA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions Copied [LAERTA.DLG] to [override/LAERTA.DLG] [LAHL.DLG.DLG] loaded [LAHL.DLG] created from [LAHL.DLG] Adding LAHL to internal list of available DLGs [LAHL.DLG] saved 9 states, 12 trans, 5 strig, 1 ttrig, 2 actions [LAKADA.DLG.DLG] loaded [LAKADA.DLG] created from [LAKADA.DLG] Adding LAKADA to internal list of available DLGs [LAKADA.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [LAMALH.DLG.DLG] loaded [LAMALH.DLG] created from [LAMALH.DLG] Adding LAMALH to internal list of available DLGs [LAMALH.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [LANDRI.DLG.DLG] loaded [LANDRI.DLG] created from [LANDRI.DLG] Adding LANDRI to internal list of available DLGs [LANDRI.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 7 actions Copied [LANDRI.DLG] to [override/LANDRI.DLG] [LANTAN.DLG.DLG] loaded [LANTAN.DLG] created from [LANTAN.DLG] Adding LANTAN to internal list of available DLGs [LANTAN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LAOLA.DLG.DLG] loaded [LAOLA.DLG] created from [LAOLA.DLG] Adding LAOLA to internal list of available DLGs [LAOLA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [LARRIA.DLG.DLG] loaded [LARRIA.DLG] created from [LARRIA.DLG] Adding LARRIA to internal list of available DLGs [LARRIA.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 2 actions [LARRY.DLG.DLG] loaded [LARRY.DLG] created from [LARRY.DLG] Adding LARRY to internal list of available DLGs [LARRY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LARYSS.DLG.DLG] loaded [LARYSS.DLG] created from [LARYSS.DLG] Adding LARYSS to internal list of available DLGs [LARYSS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LARZE.DLG.DLG] loaded [LARZE.DLG] created from [LARZE.DLG] Adding LARZE to internal list of available DLGs [LARZE.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [LASKAL.DLG.DLG] loaded [LASKAL.DLG] created from [LASKAL.DLG] Adding LASKAL to internal list of available DLGs [LASKAL.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 4 actions [LAUDEN.DLG.DLG] loaded [LAUDEN.DLG] created from [LAUDEN.DLG] Adding LAUDEN to internal list of available DLGs [LAUDEN.DLG] saved 3 states, 4 trans, 0 strig, 0 ttrig, 0 actions [LAUREL.DLG.DLG] loaded [LAUREL.DLG] created from [LAUREL.DLG] Adding LAUREL to internal list of available DLGs [LAUREL.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 6 actions [LEAGGU.DLG.DLG] loaded [LEAGGU.DLG] created from [LEAGGU.DLG] Adding LEAGGU to internal list of available DLGs [LEAGGU.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [LENA.DLG.DLG] loaded [LENA.DLG] created from [LENA.DLG] Adding LENA to internal list of available DLGs [LENA.DLG] saved 8 states, 14 trans, 3 strig, 0 ttrig, 4 actions Copied [LENA.DLG] to [override/LENA.DLG] [LENORE.DLG.DLG] loaded [LENORE.DLG] created from [LENORE.DLG] Adding LENORE to internal list of available DLGs [LENORE.DLG] saved 18 states, 34 trans, 0 strig, 0 ttrig, 0 actions [LESLEY.DLG.DLG] loaded [LESLEY.DLG] created from [LESLEY.DLG] Adding LESLEY to internal list of available DLGs [LESLEY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LESTOR.DLG.DLG] loaded [LESTOR.DLG] created from [LESTOR.DLG] Adding LESTOR to internal list of available DLGs [LESTOR.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [LIIA.DLG.DLG] loaded [LIIA.DLG] created from [LIIA.DLG] Adding LIIA to internal list of available DLGs [LIIA.DLG] saved 14 states, 20 trans, 2 strig, 4 ttrig, 4 actions Copied [LIIA.DLG] to [override/LIIA.DLG] [LLINDE.DLG.DLG] loaded [LLINDE.DLG] created from [LLINDE.DLG] Adding LLINDE to internal list of available DLGs [LLINDE.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions Copied [LLINDE.DLG] to [override/LLINDE.DLG] [LOBAR.DLG.DLG] loaded [LOBAR.DLG] created from [LOBAR.DLG] Adding LOBAR to internal list of available DLGs [LOBAR.DLG] saved 11 states, 16 trans, 4 strig, 4 ttrig, 0 actions Copied [LOBAR.DLG] to [override/LOBAR.DLG] [LOTHAN.DLG.DLG] loaded [LOTHAN.DLG] created from [LOTHAN.DLG] Adding LOTHAN to internal list of available DLGs [LOTHAN.DLG] saved 18 states, 27 trans, 5 strig, 2 ttrig, 6 actions [LOUISE.DLG.DLG] loaded [LOUISE.DLG] created from [LOUISE.DLG] Adding LOUISE to internal list of available DLGs [LOUISE.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions Copied [LOUISE.DLG] to [override/LOUISE.DLG] [LOVE.DLG.DLG] loaded [LOVE.DLG] created from [LOVE.DLG] Adding LOVE to internal list of available DLGs [LOVE.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 2 actions [LOWLGU.DLG.DLG] loaded [LOWLGU.DLG] created from [LOWLGU.DLG] Adding LOWLGU to internal list of available DLGs [LOWLGU.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 1 actions [LUCKY.DLG.DLG] loaded [LUCKY.DLG] created from [LUCKY.DLG] Adding LUCKY to internal list of available DLGs [LUCKY.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [LUSSEL.DLG.DLG] loaded [LUSSEL.DLG] created from [LUSSEL.DLG] Adding LUSSEL to internal list of available DLGs [LUSSEL.DLG] saved 7 states, 8 trans, 7 strig, 1 ttrig, 2 actions Copied [LUSSEL.DLG] to [override/LUSSEL.DLG] [MALKAL.DLG.DLG] loaded [MALKAL.DLG] created from [MALKAL.DLG] Adding MALKAL to internal list of available DLGs [MALKAL.DLG] saved 14 states, 35 trans, 4 strig, 0 ttrig, 2 actions Copied [MALKAL.DLG] to [override/MALKAL.DLG] [MALTZ.DLG.DLG] loaded [MALTZ.DLG] created from [MALTZ.DLG] Adding MALTZ to internal list of available DLGs [MALTZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MAPLE.DLG.DLG] loaded [MAPLE.DLG] created from [MAPLE.DLG] Adding MAPLE to internal list of available DLGs [MAPLE.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 1 actions [MARALE.DLG.DLG] loaded [MARALE.DLG] created from [MARALE.DLG] Adding MARALE to internal list of available DLGs [MARALE.DLG] saved 14 states, 24 trans, 6 strig, 0 ttrig, 5 actions [MARALE2.DLG.DLG] loaded [MARALE2.DLG] created from [MARALE2.DLG] Adding MARALE2 to internal list of available DLGs [MARALE2.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [MAREK.DLG.DLG] loaded [MAREK.DLG] created from [MAREK.DLG] Adding MAREK to internal list of available DLGs [MAREK.DLG] saved 7 states, 10 trans, 4 strig, 0 ttrig, 6 actions Copied [MAREK.DLG] to [override/MAREK.DLG] [MARL.DLG.DLG] loaded [MARL.DLG] created from [MARL.DLG] Adding MARL to internal list of available DLGs [MARL.DLG] saved 20 states, 34 trans, 4 strig, 0 ttrig, 7 actions Copied [MARL.DLG] to [override/MARL.DLG] [MARVIN.DLG.DLG] loaded [MARVIN.DLG] created from [MARVIN.DLG] Adding MARVIN to internal list of available DLGs [MARVIN.DLG] saved 4 states, 7 trans, 1 strig, 1 ttrig, 3 actions [MCOOK.DLG.DLG] loaded [MCOOK.DLG] created from [MCOOK.DLG] Adding MCOOK to internal list of available DLGs [MCOOK.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [MCOOK2.DLG.DLG] loaded [MCOOK2.DLG] created from [MCOOK2.DLG] Adding MCOOK2 to internal list of available DLGs [MCOOK2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions Copied [MCOOK2.DLG] to [override/MCOOK2.DLG] [MCOOK3.DLG.DLG] loaded [MCOOK3.DLG] created from [MCOOK3.DLG] Adding MCOOK3 to internal list of available DLGs [MCOOK3.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions Copied [MCOOK3.DLG] to [override/MCOOK3.DLG] [MCOOK4.DLG.DLG] loaded [MCOOK4.DLG] created from [MCOOK4.DLG] Adding MCOOK4 to internal list of available DLGs [MCOOK4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [MCOOK5.DLG.DLG] loaded [MCOOK5.DLG] created from [MCOOK5.DLG] Adding MCOOK5 to internal list of available DLGs [MCOOK5.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [MCOOK5.DLG] to [override/MCOOK5.DLG] [MCOOK6.DLG.DLG] loaded [MCOOK6.DLG] created from [MCOOK6.DLG] Adding MCOOK6 to internal list of available DLGs [MCOOK6.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [MEIALA.DLG.DLG] loaded [MEIALA.DLG] created from [MEIALA.DLG] Adding MEIALA to internal list of available DLGs [MEIALA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MEILUM.DLG.DLG] loaded [MEILUM.DLG] created from [MEILUM.DLG] Adding MEILUM to internal list of available DLGs [MEILUM.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 3 actions [MELICA.DLG.DLG] loaded [MELICA.DLG] created from [MELICA.DLG] Adding MELICA to internal list of available DLGs [MELICA.DLG] saved 30 states, 49 trans, 10 strig, 6 ttrig, 9 actions [MEMNIS.DLG.DLG] loaded [MEMNIS.DLG] created from [MEMNIS.DLG] Adding MEMNIS to internal list of available DLGs [MEMNIS.DLG] saved 16 states, 32 trans, 2 strig, 0 ttrig, 0 actions [MENDA1.DLG.DLG] loaded [MENDA1.DLG] created from [MENDA1.DLG] Adding MENDA1 to internal list of available DLGs [MENDA1.DLG] saved 26 states, 58 trans, 6 strig, 8 ttrig, 20 actions Copied [MENDA1.DLG] to [override/MENDA1.DLG] [MENDA2.DLG.DLG] loaded [MENDA2.DLG] created from [MENDA2.DLG] Adding MENDA2 to internal list of available DLGs [MENDA2.DLG] saved 8 states, 18 trans, 2 strig, 2 ttrig, 5 actions Copied [MENDA2.DLG] to [override/MENDA2.DLG] [MENDA3.DLG.DLG] loaded [MENDA3.DLG] created from [MENDA3.DLG] Adding MENDA3 to internal list of available DLGs [MENDA3.DLG] saved 24 states, 50 trans, 1 strig, 0 ttrig, 4 actions Copied [MENDA3.DLG] to [override/MENDA3.DLG] [MENDA4.DLG.DLG] loaded [MENDA4.DLG] created from [MENDA4.DLG] Adding MENDA4 to internal list of available DLGs [MENDA4.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 2 actions Copied [MENDA4.DLG] to [override/MENDA4.DLG] [MERC0706.DLG.DLG] loaded [MERC0706.DLG] created from [MERC0706.DLG] Adding MERC0706 to internal list of available DLGs [MERC0706.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [MERCH2.DLG.DLG] loaded [MERCH2.DLG] created from [MERCH2.DLG] Adding MERCH2 to internal list of available DLGs [MERCH2.DLG] saved 3 states, 5 trans, 2 strig, 1 ttrig, 1 actions [MERCH3.DLG.DLG] loaded [MERCH3.DLG] created from [MERCH3.DLG] Adding MERCH3 to internal list of available DLGs [MERCH3.DLG] saved 9 states, 13 trans, 0 strig, 0 ttrig, 0 actions [MERCH4.DLG.DLG] loaded [MERCH4.DLG] created from [MERCH4.DLG] Adding MERCH4 to internal list of available DLGs [MERCH4.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [MERCH4.DLG] to [override/MERCH4.DLG] [MERCH5.DLG.DLG] loaded [MERCH5.DLG] created from [MERCH5.DLG] Adding MERCH5 to internal list of available DLGs [MERCH5.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [MERCH5.DLG] to [override/MERCH5.DLG] [MERCH6.DLG.DLG] loaded [MERCH6.DLG] created from [MERCH6.DLG] Adding MERCH6 to internal list of available DLGs [MERCH6.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [MERCH6.DLG] to [override/MERCH6.DLG] [MERCHA.DLG.DLG] loaded [MERCHA.DLG] created from [MERCHA.DLG] Adding MERCHA to internal list of available DLGs [MERCHA.DLG] saved 4 states, 5 trans, 3 strig, 0 ttrig, 1 actions Copied [MERCHA.DLG] to [override/MERCHA.DLG] [MERCHG.DLG.DLG] loaded [MERCHG.DLG] created from [MERCHG.DLG] Adding MERCHG to internal list of available DLGs [MERCHG.DLG] saved 7 states, 8 trans, 5 strig, 1 ttrig, 0 actions [MERLEA.DLG.DLG] loaded [MERLEA.DLG] created from [MERLEA.DLG] Adding MERLEA to internal list of available DLGs [MERLEA.DLG] saved 8 states, 11 trans, 4 strig, 0 ttrig, 0 actions [MERSIL.DLG.DLG] loaded [MERSIL.DLG] created from [MERSIL.DLG] Adding MERSIL to internal list of available DLGs [MERSIL.DLG] saved 6 states, 7 trans, 3 strig, 1 ttrig, 1 actions [MESSED.DLG.DLG] loaded [MESSED.DLG] created from [MESSED.DLG] Adding MESSED to internal list of available DLGs [MESSED.DLG] saved 5 states, 6 trans, 0 strig, 0 ttrig, 1 actions [MEYM.DLG.DLG] loaded [MEYM.DLG] created from [MEYM.DLG] Adding MEYM to internal list of available DLGs [MEYM.DLG] saved 17 states, 33 trans, 2 strig, 0 ttrig, 9 actions Copied [MEYM.DLG] to [override/MEYM.DLG] [MICK.DLG.DLG] loaded [MICK.DLG] created from [MICK.DLG] Adding MICK to internal list of available DLGs [MICK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MINCSJ.DLG.DLG] loaded [MINCSJ.DLG] created from [MINCSJ.DLG] Adding MINCSJ to internal list of available DLGs [MINCSJ.DLG] saved 8 states, 9 trans, 6 strig, 0 ttrig, 1 actions Copied [MINCSJ.DLG] to [override/MINCSJ.DLG] [MINEC2.DLG.DLG] loaded [MINEC2.DLG] created from [MINEC2.DLG] Adding MINEC2 to internal list of available DLGs [MINEC2.DLG] saved 13 states, 19 trans, 3 strig, 2 ttrig, 6 actions [MINEC3.DLG.DLG] loaded [MINEC3.DLG] created from [MINEC3.DLG] Adding MINEC3 to internal list of available DLGs [MINEC3.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [MINEC4.DLG.DLG] loaded [MINEC4.DLG] created from [MINEC4.DLG] Adding MINEC4 to internal list of available DLGs [MINEC4.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 1 actions [MINEC5.DLG.DLG] loaded [MINEC5.DLG] created from [MINEC5.DLG] Adding MINEC5 to internal list of available DLGs [MINEC5.DLG] saved 4 states, 6 trans, 3 strig, 0 ttrig, 0 actions Copied [MINEC5.DLG] to [override/MINEC5.DLG] [MINERC.DLG.DLG] loaded [MINERC.DLG] created from [MINERC.DLG] Adding MINERC to internal list of available DLGs [MINERC.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [MINERN.DLG.DLG] loaded [MINERN.DLG] created from [MINERN.DLG] Adding MINERN to internal list of available DLGs [MINERN.DLG] saved 12 states, 18 trans, 11 strig, 6 ttrig, 0 actions Copied [MINERN.DLG] to [override/MINERN.DLG] [MINSC.DLG.DLG] loaded [MINSC.DLG] created from [MINSC.DLG] Adding MINSC to internal list of available DLGs [MINSC.DLG] saved 26 states, 47 trans, 11 strig, 10 ttrig, 15 actions [MINSCJ.DLG.DLG] loaded [MINSCJ.DLG] created from [MINSCJ.DLG] Adding MINSCJ to internal list of available DLGs [MINSCJ.DLG] saved 22 states, 27 trans, 6 strig, 4 ttrig, 7 actions [MINSCP.DLG.DLG] loaded [MINSCP.DLG] created from [MINSCP.DLG] Adding MINSCP to internal list of available DLGs [MINSCP.DLG] saved 9 states, 13 trans, 6 strig, 3 ttrig, 8 actions [MINSCZ.DLG.DLG] loaded [MINSCZ.DLG] created from [MINSCZ.DLG] Adding MINSCZ to internal list of available DLGs [MINSCZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MIRIAN.DLG.DLG] loaded [MIRIAN.DLG] created from [MIRIAN.DLG] Adding MIRIAN to internal list of available DLGs [MIRIAN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions Copied [MIRIAN.DLG] to [override/MIRIAN.DLG] [MIRROR.DLG.DLG] loaded [MIRROR.DLG] created from [MIRROR.DLG] Adding MIRROR to internal list of available DLGs [MIRROR.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions [MOLKAR.DLG.DLG] loaded [MOLKAR.DLG] created from [MOLKAR.DLG] Adding MOLKAR to internal list of available DLGs [MOLKAR.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [MONKD2.DLG.DLG] loaded [MONKD2.DLG] created from [MONKD2.DLG] Adding MONKD2 to internal list of available DLGs [MONKD2.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [MONKDE.DLG.DLG] loaded [MONKDE.DLG] created from [MONKDE.DLG] Adding MONKDE to internal list of available DLGs [MONKDE.DLG] saved 5 states, 8 trans, 0 strig, 0 ttrig, 0 actions [MONKEN.DLG.DLG] loaded [MONKEN.DLG] created from [MONKEN.DLG] Adding MONKEN to internal list of available DLGs [MONKEN.DLG] saved 4 states, 6 trans, 2 strig, 1 ttrig, 3 actions Copied [MONKEN.DLG] to [override/MONKEN.DLG] [MONKTB1.DLG.DLG] loaded [MONKTB1.DLG] created from [MONKTB1.DLG] Adding MONKTB1 to internal list of available DLGs [MONKTB1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB10.DLG.DLG] loaded [MONKTB10.DLG] created from [MONKTB10.DLG] Adding MONKTB10 to internal list of available DLGs [MONKTB10.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB11.DLG.DLG] loaded [MONKTB11.DLG] created from [MONKTB11.DLG] Adding MONKTB11 to internal list of available DLGs [MONKTB11.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB12.DLG.DLG] loaded [MONKTB12.DLG] created from [MONKTB12.DLG] Adding MONKTB12 to internal list of available DLGs [MONKTB12.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB13.DLG.DLG] loaded [MONKTB13.DLG] created from [MONKTB13.DLG] Adding MONKTB13 to internal list of available DLGs [MONKTB13.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB14.DLG.DLG] loaded [MONKTB14.DLG] created from [MONKTB14.DLG] Adding MONKTB14 to internal list of available DLGs [MONKTB14.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB2.DLG.DLG] loaded [MONKTB2.DLG] created from [MONKTB2.DLG] Adding MONKTB2 to internal list of available DLGs [MONKTB2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB3.DLG.DLG] loaded [MONKTB3.DLG] created from [MONKTB3.DLG] Adding MONKTB3 to internal list of available DLGs [MONKTB3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB4.DLG.DLG] loaded [MONKTB4.DLG] created from [MONKTB4.DLG] Adding MONKTB4 to internal list of available DLGs [MONKTB4.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB5.DLG.DLG] loaded [MONKTB5.DLG] created from [MONKTB5.DLG] Adding MONKTB5 to internal list of available DLGs [MONKTB5.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB6.DLG.DLG] loaded [MONKTB6.DLG] created from [MONKTB6.DLG] Adding MONKTB6 to internal list of available DLGs [MONKTB6.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB7.DLG.DLG] loaded [MONKTB7.DLG] created from [MONKTB7.DLG] Adding MONKTB7 to internal list of available DLGs [MONKTB7.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB8.DLG.DLG] loaded [MONKTB8.DLG] created from [MONKTB8.DLG] Adding MONKTB8 to internal list of available DLGs [MONKTB8.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB9.DLG.DLG] loaded [MONKTB9.DLG] created from [MONKTB9.DLG] Adding MONKTB9 to internal list of available DLGs [MONKTB9.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTU 8.DLG.DLG] loaded [MONKTU 8.DLG] created from [MONKTU 8.DLG] Adding MONKTU 8 to internal list of available DLGs [MONKTU 8.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTU1.DLG.DLG] loaded [MONKTU1.DLG] created from [MONKTU1.DLG] Adding MONKTU1 to internal list of available DLGs [MONKTU1.DLG] saved 14 states, 25 trans, 2 strig, 1 ttrig, 1 actions [MONKTU10.DLG.DLG] loaded [MONKTU10.DLG] created from [MONKTU10.DLG] Adding MONKTU10 to internal list of available DLGs [MONKTU10.DLG] saved 11 states, 20 trans, 2 strig, 1 ttrig, 1 actions [MONKTU11.DLG.DLG] loaded [MONKTU11.DLG] created from [MONKTU11.DLG] Adding MONKTU11 to internal list of available DLGs [MONKTU11.DLG] saved 13 states, 24 trans, 2 strig, 1 ttrig, 1 actions [MONKTU12.DLG.DLG] loaded [MONKTU12.DLG] created from [MONKTU12.DLG] Adding MONKTU12 to internal list of available DLGs [MONKTU12.DLG] saved 11 states, 20 trans, 2 strig, 1 ttrig, 1 actions [MONKTU13.DLG.DLG] loaded [MONKTU13.DLG] created from [MONKTU13.DLG] Adding MONKTU13 to internal list of available DLGs [MONKTU13.DLG] saved 11 states, 18 trans, 2 strig, 1 ttrig, 1 actions [MONKTU14.DLG.DLG] loaded [MONKTU14.DLG] created from [MONKTU14.DLG] Adding MONKTU14 to internal list of available DLGs [MONKTU14.DLG] saved 13 states, 26 trans, 2 strig, 1 ttrig, 1 actions [MONKTU15.DLG.DLG] loaded [MONKTU15.DLG] created from [MONKTU15.DLG] Adding MONKTU15 to internal list of available DLGs [MONKTU15.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MONKTU16.DLG.DLG] loaded [MONKTU16.DLG] created from [MONKTU16.DLG] Adding MONKTU16 to internal list of available DLGs [MONKTU16.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MONKTU17.DLG.DLG] loaded [MONKTU17.DLG] created from [MONKTU17.DLG] Adding MONKTU17 to internal list of available DLGs [MONKTU17.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MONKTU2.DLG.DLG] loaded [MONKTU2.DLG] created from [MONKTU2.DLG] Adding MONKTU2 to internal list of available DLGs [MONKTU2.DLG] saved 12 states, 23 trans, 2 strig, 1 ttrig, 1 actions [MONKTU3.DLG.DLG] loaded [MONKTU3.DLG] created from [MONKTU3.DLG] Adding MONKTU3 to internal list of available DLGs [MONKTU3.DLG] saved 12 states, 23 trans, 2 strig, 1 ttrig, 1 actions [MONKTU4.DLG.DLG] loaded [MONKTU4.DLG] created from [MONKTU4.DLG] Adding MONKTU4 to internal list of available DLGs [MONKTU4.DLG] saved 13 states, 22 trans, 2 strig, 1 ttrig, 1 actions [MONKTU5.DLG.DLG] loaded [MONKTU5.DLG] created from [MONKTU5.DLG] Adding MONKTU5 to internal list of available DLGs [MONKTU5.DLG] saved 10 states, 17 trans, 2 strig, 1 ttrig, 1 actions [MONKTU6.DLG.DLG] loaded [MONKTU6.DLG] created from [MONKTU6.DLG] Adding MONKTU6 to internal list of available DLGs [MONKTU6.DLG] saved 10 states, 19 trans, 2 strig, 1 ttrig, 1 actions [MONKTU7.DLG.DLG] loaded [MONKTU7.DLG] created from [MONKTU7.DLG] Adding MONKTU7 to internal list of available DLGs [MONKTU7.DLG] saved 16 states, 25 trans, 2 strig, 1 ttrig, 1 actions [MONKTU8.DLG.DLG] loaded [MONKTU8.DLG] created from [MONKTU8.DLG] Adding MONKTU8 to internal list of available DLGs [MONKTU8.DLG] saved 10 states, 19 trans, 2 strig, 1 ttrig, 1 actions [MONKTU9.DLG.DLG] loaded [MONKTU9.DLG] created from [MONKTU9.DLG] Adding MONKTU9 to internal list of available DLGs [MONKTU9.DLG] saved 8 states, 13 trans, 2 strig, 1 ttrig, 1 actions [MONTAJ.DLG.DLG] loaded [MONTAJ.DLG] created from [MONTAJ.DLG] Adding MONTAJ to internal list of available DLGs [MONTAJ.DLG] saved 11 states, 11 trans, 7 strig, 0 ttrig, 7 actions [MONTAP.DLG.DLG] loaded [MONTAP.DLG] created from [MONTAP.DLG] Adding MONTAP to internal list of available DLGs [MONTAP.DLG] saved 9 states, 11 trans, 6 strig, 0 ttrig, 7 actions [MONTAR.DLG.DLG] loaded [MONTAR.DLG] created from [MONTAR.DLG] Adding MONTAR to internal list of available DLGs [MONTAR.DLG] saved 17 states, 20 trans, 6 strig, 2 ttrig, 4 actions Copied [MONTAR.DLG] to [override/MONTAR.DLG] [MONTAZ.DLG.DLG] loaded [MONTAZ.DLG] created from [MONTAZ.DLG] Adding MONTAZ to internal list of available DLGs [MONTAZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MOORLOCK.DLG.DLG] loaded [MOORLOCK.DLG] created from [MOORLOCK.DLG] Adding MOORLOCK to internal list of available DLGs [MOORLOCK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MRSHADE.DLG.DLG] loaded [MRSHADE.DLG] created from [MRSHADE.DLG] Adding MRSHADE to internal list of available DLGs [MRSHADE.DLG] saved 15 states, 34 trans, 1 strig, 2 ttrig, 3 actions Copied [MRSHADE.DLG] to [override/MRSHADE.DLG] [MTBE10.DLG.DLG] loaded [MTBE10.DLG] created from [MTBE10.DLG] Adding MTBE10 to internal list of available DLGs [MTBE10.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions Copied [MTBE10.DLG] to [override/MTBE10.DLG] [MTBE11.DLG.DLG] loaded [MTBE11.DLG] created from [MTBE11.DLG] Adding MTBE11 to internal list of available DLGs [MTBE11.DLG] saved 13 states, 20 trans, 6 strig, 2 ttrig, 6 actions Copied [MTBE11.DLG] to [override/MTBE11.DLG] [MTBE2.DLG.DLG] loaded [MTBE2.DLG] created from [MTBE2.DLG] Adding MTBE2 to internal list of available DLGs [MTBE2.DLG] saved 8 states, 12 trans, 2 strig, 4 ttrig, 0 actions Copied [MTBE2.DLG] to [override/MTBE2.DLG] [MTBE3.DLG.DLG] loaded [MTBE3.DLG] created from [MTBE3.DLG] Adding MTBE3 to internal list of available DLGs [MTBE3.DLG] saved 7 states, 10 trans, 2 strig, 2 ttrig, 0 actions Copied [MTBE3.DLG] to [override/MTBE3.DLG] [MTBE4.DLG.DLG] loaded [MTBE4.DLG] created from [MTBE4.DLG] Adding MTBE4 to internal list of available DLGs [MTBE4.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 0 actions Copied [MTBE4.DLG] to [override/MTBE4.DLG] [MTBE5.DLG.DLG] loaded [MTBE5.DLG] created from [MTBE5.DLG] Adding MTBE5 to internal list of available DLGs [MTBE5.DLG] saved 9 states, 12 trans, 4 strig, 2 ttrig, 0 actions Copied [MTBE5.DLG] to [override/MTBE5.DLG] [MTBE6.DLG.DLG] loaded [MTBE6.DLG] created from [MTBE6.DLG] Adding MTBE6 to internal list of available DLGs [MTBE6.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 1 actions Copied [MTBE6.DLG] to [override/MTBE6.DLG] [MTBE7.DLG.DLG] loaded [MTBE7.DLG] created from [MTBE7.DLG] Adding MTBE7 to internal list of available DLGs [MTBE7.DLG] saved 5 states, 7 trans, 4 strig, 2 ttrig, 0 actions [MTBE8.DLG.DLG] loaded [MTBE8.DLG] created from [MTBE8.DLG] Adding MTBE8 to internal list of available DLGs [MTBE8.DLG] saved 4 states, 5 trans, 2 strig, 1 ttrig, 1 actions Copied [MTBE8.DLG] to [override/MTBE8.DLG] [MTBE9.DLG.DLG] loaded [MTBE9.DLG] created from [MTBE9.DLG] Adding MTBE9 to internal list of available DLGs [MTBE9.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions Copied [MTBE9.DLG] to [override/MTBE9.DLG] [MTOB10.DLG.DLG] loaded [MTOB10.DLG] created from [MTOB10.DLG] Adding MTOB10 to internal list of available DLGs [MTOB10.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions Copied [MTOB10.DLG] to [override/MTOB10.DLG] [MTOB2.DLG.DLG] loaded [MTOB2.DLG] created from [MTOB2.DLG] Adding MTOB2 to internal list of available DLGs [MTOB2.DLG] saved 7 states, 9 trans, 4 strig, 0 ttrig, 1 actions Copied [MTOB2.DLG] to [override/MTOB2.DLG] [MTOB3.DLG.DLG] loaded [MTOB3.DLG] created from [MTOB3.DLG] Adding MTOB3 to internal list of available DLGs [MTOB3.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions Copied [MTOB3.DLG] to [override/MTOB3.DLG] [MTOB4.DLG.DLG] loaded [MTOB4.DLG] created from [MTOB4.DLG] Adding MTOB4 to internal list of available DLGs [MTOB4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions Copied [MTOB4.DLG] to [override/MTOB4.DLG] [MTOB5.DLG.DLG] loaded [MTOB5.DLG] created from [MTOB5.DLG] Adding MTOB5 to internal list of available DLGs [MTOB5.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions Copied [MTOB5.DLG] to [override/MTOB5.DLG] [MTOB6.DLG.DLG] loaded [MTOB6.DLG] created from [MTOB6.DLG] Adding MTOB6 to internal list of available DLGs [MTOB6.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 0 actions [MTOB7.DLG.DLG] loaded [MTOB7.DLG] created from [MTOB7.DLG] Adding MTOB7 to internal list of available DLGs [MTOB7.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions Copied [MTOB7.DLG] to [override/MTOB7.DLG] [MTOB8.DLG.DLG] loaded [MTOB8.DLG] created from [MTOB8.DLG] Adding MTOB8 to internal list of available DLGs [MTOB8.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions Copied [MTOB8.DLG] to [override/MTOB8.DLG] [MTOB9.DLG.DLG] loaded [MTOB9.DLG] created from [MTOB9.DLG] Adding MTOB9 to internal list of available DLGs [MTOB9.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions Copied [MTOB9.DLG] to [override/MTOB9.DLG] [MTOWBA.DLG.DLG] loaded [MTOWBA.DLG] created from [MTOWBA.DLG] Adding MTOWBA to internal list of available DLGs [MTOWBA.DLG] saved 22 states, 24 trans, 16 strig, 0 ttrig, 0 actions [MTOWBAS.DLG.DLG] loaded [MTOWBAS.DLG] created from [MTOWBAS.DLG] Adding MTOWBAS to internal list of available DLGs [MTOWBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [MTOWBAZ.DLG.DLG] loaded [MTOWBAZ.DLG] created from [MTOWBAZ.DLG] Adding MTOWBAZ to internal list of available DLGs [MTOWBAZ.DLG] saved 13 states, 18 trans, 5 strig, 0 ttrig, 0 actions [MTOWBE.DLG.DLG] loaded [MTOWBE.DLG] created from [MTOWBE.DLG] Adding MTOWBE to internal list of available DLGs [MTOWBE.DLG] saved 39 states, 43 trans, 33 strig, 2 ttrig, 0 actions [MTOWBEZ.DLG.DLG] loaded [MTOWBEZ.DLG] created from [MTOWBEZ.DLG] Adding MTOWBEZ to internal list of available DLGs [MTOWBEZ.DLG] saved 17 states, 19 trans, 12 strig, 0 ttrig, 0 actions [MTOWF2.DLG.DLG] loaded [MTOWF2.DLG] created from [MTOWF2.DLG] Adding MTOWF2 to internal list of available DLGs [MTOWF2.DLG] saved 10 states, 15 trans, 3 strig, 4 ttrig, 0 actions Copied [MTOWF2.DLG] to [override/MTOWF2.DLG] [MTOWFR.DLG.DLG] loaded [MTOWFR.DLG] created from [MTOWFR.DLG] Adding MTOWFR to internal list of available DLGs [MTOWFR.DLG] saved 24 states, 28 trans, 18 strig, 2 ttrig, 0 actions [MTOWN2.DLG.DLG] loaded [MTOWN2.DLG] created from [MTOWN2.DLG] Adding MTOWN2 to internal list of available DLGs [MTOWN2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions Copied [MTOWN2.DLG] to [override/MTOWN2.DLG] [MTOWN3.DLG.DLG] loaded [MTOWN3.DLG] created from [MTOWN3.DLG] Adding MTOWN3 to internal list of available DLGs [MTOWN3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MTOWN4.DLG.DLG] loaded [MTOWN4.DLG] created from [MTOWN4.DLG] Adding MTOWN4 to internal list of available DLGs [MTOWN4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [MTOWN5.DLG.DLG] loaded [MTOWN5.DLG] created from [MTOWN5.DLG] Adding MTOWN5 to internal list of available DLGs [MTOWN5.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [MTOWNA.DLG.DLG] loaded [MTOWNA.DLG] created from [MTOWNA.DLG] Adding MTOWNA to internal list of available DLGs [MTOWNA.DLG] saved 19 states, 24 trans, 14 strig, 3 ttrig, 0 actions Copied [MTOWNA.DLG] to [override/MTOWNA.DLG] [MTOWNAZ.DLG.DLG] loaded [MTOWNAZ.DLG] created from [MTOWNAZ.DLG] Adding MTOWNAZ to internal list of available DLGs [MTOWNAZ.DLG] saved 12 states, 16 trans, 5 strig, 0 ttrig, 0 actions [MTOWNUL.DLG.DLG] loaded [MTOWNUL.DLG] created from [MTOWNUL.DLG] Adding MTOWNUL to internal list of available DLGs [MTOWNUL.DLG] saved 18 states, 21 trans, 11 strig, 0 ttrig, 0 actions [MTOWUB.DLG.DLG] loaded [MTOWUB.DLG] created from [MTOWUB.DLG] Adding MTOWUB to internal list of available DLGs [MTOWUB.DLG] saved 18 states, 21 trans, 11 strig, 0 ttrig, 0 actions [MTOWWI.DLG.DLG] loaded [MTOWWI.DLG] created from [MTOWWI.DLG] Adding MTOWWI to internal list of available DLGs [MTOWWI.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [MULAHE.DLG.DLG] loaded [MULAHE.DLG] created from [MULAHE.DLG] Adding MULAHE to internal list of available DLGs [MULAHE.DLG] saved 9 states, 11 trans, 7 strig, 0 ttrig, 10 actions [MULTIG.DLG.DLG] loaded [MULTIG.DLG] created from [MULTIG.DLG] Adding MULTIG to internal list of available DLGs [MULTIG.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [MULTIJ.DLG.DLG] loaded [MULTIJ.DLG] created from [MULTIJ.DLG] Adding MULTIJ to internal list of available DLGs [MULTIJ.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [MUTAMI.DLG.DLG] loaded [MUTAMI.DLG] created from [MUTAMI.DLG] Adding MUTAMI to internal list of available DLGs [MUTAMI.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [MYSMER.DLG.DLG] loaded [MYSMER.DLG] created from [MYSMER.DLG] Adding MYSMER to internal list of available DLGs [MYSMER.DLG] saved 9 states, 12 trans, 3 strig, 3 ttrig, 3 actions Copied [MYSMER.DLG] to [override/MYSMER.DLG] [NADARI.DLG.DLG] loaded [NADARI.DLG] created from [NADARI.DLG] Adding NADARI to internal list of available DLGs [NADARI.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 3 actions [NADIN.DLG.DLG] loaded [NADIN.DLG] created from [NADIN.DLG] Adding NADIN to internal list of available DLGs [NADIN.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions Copied [NADIN.DLG] to [override/NADIN.DLG] [NALIN.DLG.DLG] loaded [NALIN.DLG] created from [NALIN.DLG] Adding NALIN to internal list of available DLGs [NALIN.DLG] saved 6 states, 10 trans, 2 strig, 3 ttrig, 6 actions Copied [NALIN.DLG] to [override/NALIN.DLG] [NANTRI.DLG.DLG] loaded [NANTRI.DLG] created from [NANTRI.DLG] Adding NANTRI to internal list of available DLGs [NANTRI.DLG] saved 6 states, 9 trans, 5 strig, 0 ttrig, 3 actions Copied [NANTRI.DLG] to [override/NANTRI.DLG] [NARCIL.DLG.DLG] loaded [NARCIL.DLG] created from [NARCIL.DLG] Adding NARCIL to internal list of available DLGs [NARCIL.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [NARLEN.DLG.DLG] loaded [NARLEN.DLG] created from [NARLEN.DLG] Adding NARLEN to internal list of available DLGs [NARLEN.DLG] saved 35 states, 56 trans, 13 strig, 8 ttrig, 20 actions Copied [NARLEN.DLG] to [override/NARLEN.DLG] [NARRAT.DLG.DLG] loaded [NARRAT.DLG] created from [NARRAT.DLG] Adding NARRAT to internal list of available DLGs [NARRAT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NARRAT2.DLG.DLG] loaded [NARRAT2.DLG] created from [NARRAT2.DLG] Adding NARRAT2 to internal list of available DLGs [NARRAT2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [NASHA.DLG.DLG] loaded [NASHA.DLG] created from [NASHA.DLG] Adding NASHA to internal list of available DLGs [NASHA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions Copied [NASHA.DLG] to [override/NASHA.DLG] [NEADOY.DLG.DLG] loaded [NEADOY.DLG] created from [NEADOY.DLG] Adding NEADOY to internal list of available DLGs [NEADOY.DLG] saved 27 states, 48 trans, 4 strig, 14 ttrig, 16 actions Copied [NEADOY.DLG] to [override/NEADOY.DLG] [NEB.DLG.DLG] loaded [NEB.DLG] created from [NEB.DLG] Adding NEB to internal list of available DLGs [NEB.DLG] saved 18 states, 42 trans, 8 strig, 0 ttrig, 4 actions Copied [NEB.DLG] to [override/NEB.DLG] [NEEKANDO.DLG.DLG] loaded [NEEKANDO.DLG] created from [NEEKANDO.DLG] Adding NEEKANDO to internal list of available DLGs [NEEKANDO.DLG] saved 15 states, 24 trans, 2 strig, 4 ttrig, 2 actions Copied [NEEKANDO.DLG] to [override/NEEKANDO.DLG] [NEERA.DLG.DLG] loaded [NEERA.DLG] created from [NEERA.DLG] Adding NEERA to internal list of available DLGs [NEERA.DLG] saved 16 states, 30 trans, 2 strig, 6 ttrig, 14 actions Copied [NEERA.DLG] to [override/NEERA.DLG] [NEERAJ.DLG.DLG] loaded [NEERAJ.DLG] created from [NEERAJ.DLG] Adding NEERAJ to internal list of available DLGs [NEERAJ.DLG] saved 172 states, 342 trans, 7 strig, 31 ttrig, 143 actions [NEERAP.DLG.DLG] loaded [NEERAP.DLG] created from [NEERAP.DLG] Adding NEERAP to internal list of available DLGs [NEERAP.DLG] saved 4 states, 8 trans, 2 strig, 4 ttrig, 5 actions Copied [NEERAP.DLG] to [override/NEERAP.DLG] [NEERAZ.DLG.DLG] loaded [NEERAZ.DLG] created from [NEERAZ.DLG] Adding NEERAZ to internal list of available DLGs [NEERAZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NEGOBB01.DLG.DLG] loaded [NEGOBB01.DLG] created from [NEGOBB01.DLG] Adding NEGOBB01 to internal list of available DLGs [NEGOBB01.DLG] saved 5 states, 14 trans, 2 strig, 2 ttrig, 5 actions Copied [NEGOBB01.DLG] to [override/NEGOBB01.DLG] [NEGOBB02.DLG.DLG] loaded [NEGOBB02.DLG] created from [NEGOBB02.DLG] Adding NEGOBB02 to internal list of available DLGs [NEGOBB02.DLG] saved 4 states, 12 trans, 0 strig, 2 ttrig, 4 actions Copied [NEGOBB02.DLG] to [override/NEGOBB02.DLG] [NEGOBB03.DLG.DLG] loaded [NEGOBB03.DLG] created from [NEGOBB03.DLG] Adding NEGOBB03 to internal list of available DLGs [NEGOBB03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NEIRA.DLG.DLG] loaded [NEIRA.DLG] created from [NEIRA.DLG] Adding NEIRA to internal list of available DLGs [NEIRA.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 4 actions [NEMAGREB.DLG.DLG] loaded [NEMAGREB.DLG] created from [NEMAGREB.DLG] Adding NEMAGREB to internal list of available DLGs [NEMAGREB.DLG] saved 23 states, 60 trans, 4 strig, 35 ttrig, 14 actions Copied [NEMAGREB.DLG] to [override/NEMAGREB.DLG] [NEMEKLIN.DLG.DLG] loaded [NEMEKLIN.DLG] created from [NEMEKLIN.DLG] Adding NEMEKLIN to internal list of available DLGs [NEMEKLIN.DLG] saved 16 states, 40 trans, 1 strig, 31 ttrig, 3 actions Copied [NEMEKLIN.DLG] to [override/NEMEKLIN.DLG] [NEMPHR.DLG.DLG] loaded [NEMPHR.DLG] created from [NEMPHR.DLG] Adding NEMPHR to internal list of available DLGs [NEMPHR.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [NERILSA.DLG.DLG] loaded [NERILSA.DLG] created from [NERILSA.DLG] Adding NERILSA to internal list of available DLGs [NERILSA.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 3 actions [NEROGDOK.DLG.DLG] loaded [NEROGDOK.DLG] created from [NEROGDOK.DLG] Adding NEROGDOK to internal list of available DLGs [NEROGDOK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions Copied [NEROGDOK.DLG] to [override/NEROGDOK.DLG] [NESQRL.DLG.DLG] loaded [NESQRL.DLG] created from [NESQRL.DLG] Adding NESQRL to internal list of available DLGs [NESQRL.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 0 actions Copied [NESQRL.DLG] to [override/NESQRL.DLG] [NESSIE.DLG.DLG] loaded [NESSIE.DLG] created from [NESSIE.DLG] Adding NESSIE to internal list of available DLGs [NESSIE.DLG] saved 9 states, 13 trans, 2 strig, 0 ttrig, 0 actions [NESTOR.DLG.DLG] loaded [NESTOR.DLG] created from [NESTOR.DLG] Adding NESTOR to internal list of available DLGs [NESTOR.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 3 actions [NETHAY01.DLG.DLG] loaded [NETHAY01.DLG] created from [NETHAY01.DLG] Adding NETHAY01 to internal list of available DLGs [NETHAY01.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 2 actions [NEVILL.DLG.DLG] loaded [NEVILL.DLG] created from [NEVILL.DLG] Adding NEVILL to internal list of available DLGs [NEVILL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [NEXLIT.DLG.DLG] loaded [NEXLIT.DLG] created from [NEXLIT.DLG] Adding NEXLIT to internal list of available DLGs [NEXLIT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NHUNTC.DLG.DLG] loaded [NHUNTC.DLG] created from [NHUNTC.DLG] Adding NHUNTC to internal list of available DLGs [NHUNTC.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [NHUNTD.DLG.DLG] loaded [NHUNTD.DLG] created from [NHUNTD.DLG] Adding NHUNTD to internal list of available DLGs [NHUNTD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [NIEMAI.DLG.DLG] loaded [NIEMAI.DLG] created from [NIEMAI.DLG] Adding NIEMAI to internal list of available DLGs [NIEMAI.DLG] saved 15 states, 22 trans, 3 strig, 0 ttrig, 9 actions [NIKLOS.DLG.DLG] loaded [NIKLOS.DLG] created from [NIKLOS.DLG] Adding NIKLOS to internal list of available DLGs [NIKLOS.DLG] saved 12 states, 18 trans, 3 strig, 0 ttrig, 8 actions Copied [NIKLOS.DLG] to [override/NIKLOS.DLG] [NIKOLA.DLG.DLG] loaded [NIKOLA.DLG] created from [NIKOLA.DLG] Adding NIKOLA to internal list of available DLGs [NIKOLA.DLG] saved 9 states, 15 trans, 1 strig, 1 ttrig, 4 actions [NILA.DLG.DLG] loaded [NILA.DLG] created from [NILA.DLG] Adding NILA to internal list of available DLGs [NILA.DLG] saved 11 states, 11 trans, 5 strig, 0 ttrig, 0 actions Copied [NILA.DLG] to [override/NILA.DLG] [NIMBUL.DLG.DLG] loaded [NIMBUL.DLG] created from [NIMBUL.DLG] Adding NIMBUL to internal list of available DLGs [NIMBUL.DLG] saved 9 states, 10 trans, 2 strig, 0 ttrig, 2 actions Copied [NIMBUL.DLG] to [override/NIMBUL.DLG] [NIMFUR.DLG.DLG] loaded [NIMFUR.DLG] created from [NIMFUR.DLG] Adding NIMFUR to internal list of available DLGs [NIMFUR.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions Copied [NIMFUR.DLG] to [override/NIMFUR.DLG] [NOBL10.DLG.DLG] loaded [NOBL10.DLG] created from [NOBL10.DLG] Adding NOBL10 to internal list of available DLGs [NOBL10.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 1 actions Copied [NOBL10.DLG] to [override/NOBL10.DLG] [NOBL11.DLG.DLG] loaded [NOBL11.DLG] created from [NOBL11.DLG] Adding NOBL11 to internal list of available DLGs [NOBL11.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 1 actions Copied [NOBL11.DLG] to [override/NOBL11.DLG] [NOBL12.DLG.DLG] loaded [NOBL12.DLG] created from [NOBL12.DLG] Adding NOBL12 to internal list of available DLGs [NOBL12.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions Copied [NOBL12.DLG] to [override/NOBL12.DLG] [NOBL13.DLG.DLG] loaded [NOBL13.DLG] created from [NOBL13.DLG] Adding NOBL13 to internal list of available DLGs [NOBL13.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [NOBL14.DLG.DLG] loaded [NOBL14.DLG] created from [NOBL14.DLG] Adding NOBL14 to internal list of available DLGs [NOBL14.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions Copied [NOBL14.DLG] to [override/NOBL14.DLG] [NOBL15.DLG.DLG] loaded [NOBL15.DLG] created from [NOBL15.DLG] Adding NOBL15 to internal list of available DLGs [NOBL15.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [NOBL2.DLG.DLG] loaded [NOBL2.DLG] created from [NOBL2.DLG] Adding NOBL2 to internal list of available DLGs [NOBL2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [NOBL3.DLG.DLG] loaded [NOBL3.DLG] created from [NOBL3.DLG] Adding NOBL3 to internal list of available DLGs [NOBL3.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [NOBL4.DLG.DLG] loaded [NOBL4.DLG] created from [NOBL4.DLG] Adding NOBL4 to internal list of available DLGs [NOBL4.DLG] saved 10 states, 10 trans, 4 strig, 0 ttrig, 2 actions Copied [NOBL4.DLG] to [override/NOBL4.DLG] [NOBL5.DLG.DLG] loaded [NOBL5.DLG] created from [NOBL5.DLG] Adding NOBL5 to internal list of available DLGs [NOBL5.DLG] saved 10 states, 14 trans, 4 strig, 2 ttrig, 0 actions Copied [NOBL5.DLG] to [override/NOBL5.DLG] [NOBL6.DLG.DLG] loaded [NOBL6.DLG] created from [NOBL6.DLG] Adding NOBL6 to internal list of available DLGs [NOBL6.DLG] saved 10 states, 15 trans, 3 strig, 4 ttrig, 0 actions Copied [NOBL6.DLG] to [override/NOBL6.DLG] [NOBL7.DLG.DLG] loaded [NOBL7.DLG] created from [NOBL7.DLG] Adding NOBL7 to internal list of available DLGs [NOBL7.DLG] saved 8 states, 11 trans, 3 strig, 2 ttrig, 0 actions Copied [NOBL7.DLG] to [override/NOBL7.DLG] [NOBL8.DLG.DLG] loaded [NOBL8.DLG] created from [NOBL8.DLG] Adding NOBL8 to internal list of available DLGs [NOBL8.DLG] saved 7 states, 10 trans, 3 strig, 2 ttrig, 1 actions Copied [NOBL8.DLG] to [override/NOBL8.DLG] [NOBL9.DLG.DLG] loaded [NOBL9.DLG] created from [NOBL9.DLG] Adding NOBL9 to internal list of available DLGs [NOBL9.DLG] saved 14 states, 19 trans, 5 strig, 6 ttrig, 4 actions Copied [NOBL9.DLG] to [override/NOBL9.DLG] [NOBLAY.DLG.DLG] loaded [NOBLAY.DLG] created from [NOBLAY.DLG] Adding NOBLAY to internal list of available DLGs [NOBLAY.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [NOBLBA.DLG.DLG] loaded [NOBLBA.DLG] created from [NOBLBA.DLG] Adding NOBLBA to internal list of available DLGs [NOBLBA.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 0 actions [NOBLBAS.DLG.DLG] loaded [NOBLBAS.DLG] created from [NOBLBAS.DLG] Adding NOBLBAS to internal list of available DLGs [NOBLBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [NOBLBAZ.DLG.DLG] loaded [NOBLBAZ.DLG] created from [NOBLBAZ.DLG] Adding NOBLBAZ to internal list of available DLGs [NOBLBAZ.DLG] saved 14 states, 19 trans, 5 strig, 0 ttrig, 0 actions [NOBLPA.DLG.DLG] loaded [NOBLPA.DLG] created from [NOBLPA.DLG] Adding NOBLPA to internal list of available DLGs [NOBLPA.DLG] saved 11 states, 11 trans, 0 strig, 0 ttrig, 0 actions [NOBLPA1.DLG.DLG] loaded [NOBLPA1.DLG] created from [NOBLPA1.DLG] Adding NOBLPA1 to internal list of available DLGs [NOBLPA1.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [NOBLPA2.DLG.DLG] loaded [NOBLPA2.DLG] created from [NOBLPA2.DLG] Adding NOBLPA2 to internal list of available DLGs [NOBLPA2.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [NOBLPA3.DLG.DLG] loaded [NOBLPA3.DLG] created from [NOBLPA3.DLG] Adding NOBLPA3 to internal list of available DLGs [NOBLPA3.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [NOBW2.DLG.DLG] loaded [NOBW2.DLG] created from [NOBW2.DLG] Adding NOBW2 to internal list of available DLGs [NOBW2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [NOBW3.DLG.DLG] loaded [NOBW3.DLG] created from [NOBW3.DLG] Adding NOBW3 to internal list of available DLGs [NOBW3.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [NOBW4.DLG.DLG] loaded [NOBW4.DLG] created from [NOBW4.DLG] Adding NOBW4 to internal list of available DLGs [NOBW4.DLG] saved 6 states, 11 trans, 2 strig, 4 ttrig, 0 actions [NOBW5.DLG.DLG] loaded [NOBW5.DLG] created from [NOBW5.DLG] Adding NOBW5 to internal list of available DLGs [NOBW5.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions Copied [NOBW5.DLG] to [override/NOBW5.DLG] [NOBW6.DLG.DLG] loaded [NOBW6.DLG] created from [NOBW6.DLG] Adding NOBW6 to internal list of available DLGs [NOBW6.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 0 actions [NOBW7.DLG.DLG] loaded [NOBW7.DLG] created from [NOBW7.DLG] Adding NOBW7 to internal list of available DLGs [NOBW7.DLG] saved 9 states, 11 trans, 2 strig, 0 ttrig, 1 actions Copied [NOBW7.DLG] to [override/NOBW7.DLG] [NOBW8.DLG.DLG] loaded [NOBW8.DLG] created from [NOBW8.DLG] Adding NOBW8 to internal list of available DLGs [NOBW8.DLG] saved 23 states, 37 trans, 7 strig, 3 ttrig, 12 actions Copied [NOBW8.DLG] to [override/NOBW8.DLG] [NOBW9.DLG.DLG] loaded [NOBW9.DLG] created from [NOBW9.DLG] Adding NOBW9 to internal list of available DLGs [NOBW9.DLG] saved 9 states, 12 trans, 2 strig, 0 ttrig, 0 actions Copied [NOBW9.DLG] to [override/NOBW9.DLG] [NOBWBA.DLG.DLG] loaded [NOBWBA.DLG] created from [NOBWBA.DLG] Adding NOBWBA to internal list of available DLGs [NOBWBA.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 0 actions [NOBWBAS.DLG.DLG] loaded [NOBWBAS.DLG] created from [NOBWBAS.DLG] Adding NOBWBAS to internal list of available DLGs [NOBWBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [NOBWBAZ.DLG.DLG] loaded [NOBWBAZ.DLG] created from [NOBWBAZ.DLG] Adding NOBWBAZ to internal list of available DLGs [NOBWBAZ.DLG] saved 11 states, 15 trans, 5 strig, 0 ttrig, 0 actions [NOOBER.DLG.DLG] loaded [NOOBER.DLG] created from [NOOBER.DLG] Adding NOOBER to internal list of available DLGs [NOOBER.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 1 actions Copied [NOOBER.DLG] to [override/NOOBER.DLG] [NORALE.DLG.DLG] loaded [NORALE.DLG] created from [NORALE.DLG] Adding NORALE to internal list of available DLGs [NORALE.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 3 actions Copied [NORALE.DLG] to [override/NORALE.DLG] [NORTUA.DLG.DLG] loaded [NORTUA.DLG] created from [NORTUA.DLG] Adding NORTUA to internal list of available DLGs [NORTUA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [NOSFER.DLG.DLG] loaded [NOSFER.DLG] created from [NOSFER.DLG] Adding NOSFER to internal list of available DLGs [NOSFER.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [OBE.DLG.DLG] loaded [OBE.DLG] created from [OBE.DLG] Adding OBE to internal list of available DLGs [OBE.DLG] saved 16 states, 26 trans, 7 strig, 0 ttrig, 12 actions Copied [OBE.DLG] to [override/OBE.DLG] [OBERAN.DLG.DLG] loaded [OBERAN.DLG] created from [OBERAN.DLG] Adding OBERAN to internal list of available DLGs [OBERAN.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 2 actions Copied [OBERAN.DLG] to [override/OBERAN.DLG] [OBETB.DLG.DLG] loaded [OBETB.DLG] created from [OBETB.DLG] Adding OBETB to internal list of available DLGs [OBETB.DLG] saved 16 states, 26 trans, 7 strig, 0 ttrig, 12 actions Copied [OBETB.DLG] to [override/OBETB.DLG] [OCELLI.DLG.DLG] loaded [OCELLI.DLG] created from [OCELLI.DLG] Adding OCELLI to internal list of available DLGs [OCELLI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OGRECO.DLG.DLG] loaded [OGRECO.DLG] created from [OGRECO.DLG] Adding OGRECO to internal list of available DLGs [OGRECO.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions Copied [OGRECO.DLG] to [override/OGRECO.DLG] [OGRED.DLG.DLG] loaded [OGRED.DLG] created from [OGRED.DLG] Adding OGRED to internal list of available DLGs [OGRED.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [OGRELEAD.DLG.DLG] loaded [OGRELEAD.DLG] created from [OGRELEAD.DLG] Adding OGRELEAD to internal list of available DLGs [OGRELEAD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [OGRMA2.DLG.DLG] loaded [OGRMA2.DLG] created from [OGRMA2.DLG] Adding OGRMA2 to internal list of available DLGs [OGRMA2.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions Copied [OGRMA2.DLG] to [override/OGRMA2.DLG] [OGRMA3.DLG.DLG] loaded [OGRMA3.DLG] created from [OGRMA3.DLG] Adding OGRMA3 to internal list of available DLGs [OGRMA3.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions Copied [OGRMA3.DLG] to [override/OGRMA3.DLG] [OGRMBA.DLG.DLG] loaded [OGRMBA.DLG] created from [OGRMBA.DLG] Adding OGRMBA to internal list of available DLGs [OGRMBA.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 2 actions Copied [OGRMBA.DLG] to [override/OGRMBA.DLG] [OLIVIA.DLG.DLG] loaded [OLIVIA.DLG] created from [OLIVIA.DLG] Adding OLIVIA to internal list of available DLGs [OLIVIA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions Copied [OLIVIA.DLG] to [override/OLIVIA.DLG] [OOGIEW.DLG.DLG] loaded [OOGIEW.DLG] created from [OOGIEW.DLG] Adding OOGIEW to internal list of available DLGs [OOGIEW.DLG] saved 10 states, 17 trans, 2 strig, 0 ttrig, 0 actions Copied [OOGIEW.DLG] to [override/OOGIEW.DLG] [ORDULI.DLG.DLG] loaded [ORDULI.DLG] created from [ORDULI.DLG] Adding ORDULI to internal list of available DLGs [ORDULI.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 2 actions [OSMADI.DLG.DLG] loaded [OSMADI.DLG] created from [OSMADI.DLG] Adding OSMADI to internal list of available DLGs [OSMADI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OUBLEK.DLG.DLG] loaded [OUBLEK.DLG] created from [OUBLEK.DLG] Adding OUBLEK to internal list of available DLGs [OUBLEK.DLG] saved 31 states, 56 trans, 4 strig, 23 ttrig, 11 actions [PALIN.DLG.DLG] loaded [PALIN.DLG] created from [PALIN.DLG] Adding PALIN to internal list of available DLGs [PALIN.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 6 actions Copied [PALIN.DLG] to [override/PALIN.DLG] [PALLON.DLG.DLG] loaded [PALLON.DLG] created from [PALLON.DLG] Adding PALLON to internal list of available DLGs [PALLON.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [PANGWA.DLG.DLG] loaded [PANGWA.DLG] created from [PANGWA.DLG] Adding PANGWA to internal list of available DLGs [PANGWA.DLG] saved 5 states, 9 trans, 1 strig, 4 ttrig, 7 actions [PARDA.DLG.DLG] loaded [PARDA.DLG] created from [PARDA.DLG] Adding PARDA to internal list of available DLGs [PARDA.DLG] saved 5 states, 6 trans, 1 strig, 0 ttrig, 3 actions [PARDA1.DLG.DLG] loaded [PARDA1.DLG] created from [PARDA1.DLG] Adding PARDA1 to internal list of available DLGs [PARDA1.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [PARDA3.DLG.DLG] loaded [PARDA3.DLG] created from [PARDA3.DLG] Adding PARDA3 to internal list of available DLGs [PARDA3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [PERDUE.DLG.DLG] loaded [PERDUE.DLG] created from [PERDUE.DLG] Adding PERDUE to internal list of available DLGs [PERDUE.DLG] saved 18 states, 29 trans, 6 strig, 3 ttrig, 5 actions Copied [PERDUE.DLG] to [override/PERDUE.DLG] [PERMID.DLG.DLG] loaded [PERMID.DLG] created from [PERMID.DLG] Adding PERMID to internal list of available DLGs [PERMID.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [PETRIN.DLG.DLG] loaded [PETRIN.DLG] created from [PETRIN.DLG] Adding PETRIN to internal list of available DLGs [PETRIN.DLG] saved 7 states, 8 trans, 6 strig, 2 ttrig, 2 actions Copied [PETRIN.DLG] to [override/PETRIN.DLG] [PGOND.DLG.DLG] loaded [PGOND.DLG] created from [PGOND.DLG] Adding PGOND to internal list of available DLGs [PGOND.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions Copied [PGOND.DLG] to [override/PGOND.DLG] [PHAERS.DLG.DLG] loaded [PHAERS.DLG] created from [PHAERS.DLG] Adding PHAERS to internal list of available DLGs [PHAERS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [PHANDA.DLG.DLG] loaded [PHANDA.DLG] created from [PHANDA.DLG] Adding PHANDA to internal list of available DLGs [PHANDA.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions Copied [PHANDA.DLG] to [override/PHANDA.DLG] [PHEIRK.DLG.DLG] loaded [PHEIRK.DLG] created from [PHEIRK.DLG] Adding PHEIRK to internal list of available DLGs [PHEIRK.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [PHEIRKAS.DLG.DLG] loaded [PHEIRKAS.DLG] created from [PHEIRKAS.DLG] Adding PHEIRKAS to internal list of available DLGs [PHEIRKAS.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions Copied [PHEIRKAS.DLG] to [override/PHEIRKAS.DLG] [PHLYDI.DLG.DLG] loaded [PHLYDI.DLG] created from [PHLYDI.DLG] Adding PHLYDI to internal list of available DLGs [PHLYDI.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions Copied [PHLYDI.DLG] to [override/PHLYDI.DLG] [PHLYDI2.DLG.DLG] loaded [PHLYDI2.DLG] created from [PHLYDI2.DLG] Adding PHLYDI2 to internal list of available DLGs [PHLYDI2.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions Copied [PHLYDI2.DLG] to [override/PHLYDI2.DLG] [PHLYDI3.DLG.DLG] loaded [PHLYDI3.DLG] created from [PHLYDI3.DLG] Adding PHLYDI3 to internal list of available DLGs [PHLYDI3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [PIATO.DLG.DLG] loaded [PIATO.DLG] created from [PIATO.DLG] Adding PIATO to internal list of available DLGs [PIATO.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions Copied [PIATO.DLG] to [override/PIATO.DLG] [PILAR.DLG.DLG] loaded [PILAR.DLG] created from [PILAR.DLG] Adding PILAR to internal list of available DLGs [PILAR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions Copied [PILAR.DLG] to [override/PILAR.DLG] [PIQUE.DLG.DLG] loaded [PIQUE.DLG] created from [PIQUE.DLG] Adding PIQUE to internal list of available DLGs [PIQUE.DLG] saved 10 states, 16 trans, 0 strig, 0 ttrig, 0 actions [PNASHK.DLG.DLG] loaded [PNASHK.DLG] created from [PNASHK.DLG] Adding PNASHK to internal list of available DLGs [PNASHK.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 0 actions [POE.DLG.DLG] loaded [POE.DLG] created from [POE.DLG] Adding POE to internal list of available DLGs [POE.DLG] saved 23 states, 33 trans, 2 strig, 10 ttrig, 5 actions Copied [POE.DLG] to [override/POE.DLG] [POGHM10.DLG.DLG] loaded [POGHM10.DLG] created from [POGHM10.DLG] Adding POGHM10 to internal list of available DLGs [POGHM10.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [POGHM2.DLG.DLG] loaded [POGHM2.DLG] created from [POGHM2.DLG] Adding POGHM2 to internal list of available DLGs [POGHM2.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 0 actions Copied [POGHM2.DLG] to [override/POGHM2.DLG] [POGHM3.DLG.DLG] loaded [POGHM3.DLG] created from [POGHM3.DLG] Adding POGHM3 to internal list of available DLGs [POGHM3.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [POGHM4.DLG.DLG] loaded [POGHM4.DLG] created from [POGHM4.DLG] Adding POGHM4 to internal list of available DLGs [POGHM4.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 1 actions Copied [POGHM4.DLG] to [override/POGHM4.DLG] [POGHM5.DLG.DLG] loaded [POGHM5.DLG] created from [POGHM5.DLG] Adding POGHM5 to internal list of available DLGs [POGHM5.DLG] saved 3 states, 4 trans, 2 strig, 0 ttrig, 1 actions [POGHM7.DLG.DLG] loaded [POGHM7.DLG] created from [POGHM7.DLG] Adding POGHM7 to internal list of available DLGs [POGHM7.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions [POGHM9.DLG.DLG] loaded [POGHM9.DLG] created from [POGHM9.DLG] Adding POGHM9 to internal list of available DLGs [POGHM9.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [POISOD.DLG.DLG] loaded [POISOD.DLG] created from [POISOD.DLG] Adding POISOD to internal list of available DLGs [POISOD.DLG] saved 3 states, 4 trans, 0 strig, 0 ttrig, 0 actions [PORTAL.DLG.DLG] loaded [PORTAL.DLG] created from [PORTAL.DLG] Adding PORTAL to internal list of available DLGs [PORTAL.DLG] saved 8 states, 14 trans, 1 strig, 0 ttrig, 1 actions [PRAT.DLG.DLG] loaded [PRAT.DLG] created from [PRAT.DLG] Adding PRAT to internal list of available DLGs [PRAT.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 3 actions Copied [PRAT.DLG] to [override/PRAT.DLG] [PRIDE.DLG.DLG] loaded [PRIDE.DLG] created from [PRIDE.DLG] Adding PRIDE to internal list of available DLGs [PRIDE.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions Copied [PRIDE.DLG] to [override/PRIDE.DLG] [PRIHEL.DLG.DLG] loaded [PRIHEL.DLG] created from [PRIHEL.DLG] Adding PRIHEL to internal list of available DLGs [PRIHEL.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [PRIHEL.DLG] to [override/PRIHEL.DLG] [PRIILM.DLG.DLG] loaded [PRIILM.DLG] created from [PRIILM.DLG] Adding PRIILM to internal list of available DLGs [PRIILM.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions Copied [PRIILM.DLG] to [override/PRIILM.DLG] [PRIILMU.DLG.DLG] loaded [PRIILMU.DLG] created from [PRIILMU.DLG] Adding PRIILMU to internal list of available DLGs [PRIILMU.DLG] saved 15 states, 25 trans, 3 strig, 0 ttrig, 1 actions Copied [PRIILMU.DLG] to [override/PRIILMU.DLG] [PRIOBG.DLG.DLG] loaded [PRIOBG.DLG] created from [PRIOBG.DLG] Adding PRIOBG to internal list of available DLGs [PRIOBG.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions Copied [PRIOBG.DLG] to [override/PRIOBG.DLG] [PRISM.DLG.DLG] loaded [PRISM.DLG] created from [PRISM.DLG] Adding PRISM to internal list of available DLGs [PRISM.DLG] saved 10 states, 14 trans, 3 strig, 0 ttrig, 5 actions [PROSLA.DLG.DLG] loaded [PROSLA.DLG] created from [PROSLA.DLG] Adding PROSLA to internal list of available DLGs [PROSLA.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions Copied [PROSLA.DLG] to [override/PROSLA.DLG] [PROST1.DLG.DLG] loaded [PROST1.DLG] created from [PROST1.DLG] Adding PROST1 to internal list of available DLGs [PROST1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions Copied [PROST1.DLG] to [override/PROST1.DLG] [PROST2.DLG.DLG] loaded [PROST2.DLG] created from [PROST2.DLG] Adding PROST2 to internal list of available DLGs [PROST2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [PROST3.DLG.DLG] loaded [PROST3.DLG] created from [PROST3.DLG] Adding PROST3 to internal list of available DLGs [PROST3.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [PROST4.DLG.DLG] loaded [PROST4.DLG] created from [PROST4.DLG] Adding PROST4 to internal list of available DLGs [PROST4.DLG] saved 8 states, 11 trans, 2 strig, 2 ttrig, 0 actions [PROST5.DLG.DLG] loaded [PROST5.DLG] created from [PROST5.DLG] Adding PROST5 to internal list of available DLGs [PROST5.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [PROST6.DLG.DLG] loaded [PROST6.DLG] created from [PROST6.DLG] Adding PROST6 to internal list of available DLGs [PROST6.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [PROST7.DLG.DLG] loaded [PROST7.DLG] created from [PROST7.DLG] Adding PROST7 to internal list of available DLGs [PROST7.DLG] saved 8 states, 8 trans, 4 strig, 0 ttrig, 0 actions Copied [PROST7.DLG] to [override/PROST7.DLG] [PROST8.DLG.DLG] loaded [PROST8.DLG] created from [PROST8.DLG] Adding PROST8 to internal list of available DLGs [PROST8.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions Copied [PROST8.DLG] to [override/PROST8.DLG] [PUMBER2.DLG.DLG] loaded [PUMBER2.DLG] created from [PUMBER2.DLG] Adding PUMBER2 to internal list of available DLGs [PUMBER2.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [PUMBERL.DLG.DLG] loaded [PUMBERL.DLG] created from [PUMBERL.DLG] Adding PUMBERL to internal list of available DLGs [PUMBERL.DLG] saved 13 states, 19 trans, 2 strig, 4 ttrig, 7 actions Copied [PUMBERL.DLG] to [override/PUMBERL.DLG] [QUAYLE.DLG.DLG] loaded [QUAYLE.DLG] created from [QUAYLE.DLG] Adding QUAYLE to internal list of available DLGs [QUAYLE.DLG] saved 10 states, 25 trans, 3 strig, 12 ttrig, 2 actions Copied [QUAYLE.DLG] to [override/QUAYLE.DLG] [QUAYLJ.DLG.DLG] loaded [QUAYLJ.DLG] created from [QUAYLJ.DLG] Adding QUAYLJ to internal list of available DLGs [QUAYLJ.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 2 actions [QUAYLP.DLG.DLG] loaded [QUAYLP.DLG] created from [QUAYLP.DLG] Adding QUAYLP to internal list of available DLGs [QUAYLP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [QUAYLZ.DLG.DLG] loaded [QUAYLZ.DLG] created from [QUAYLZ.DLG] Adding QUAYLZ to internal list of available DLGs [QUAYLZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [QUENAS.DLG.DLG] loaded [QUENAS.DLG] created from [QUENAS.DLG] Adding QUENAS to internal list of available DLGs [QUENAS.DLG] saved 11 states, 25 trans, 2 strig, 2 ttrig, 8 actions Copied [QUENAS.DLG] to [override/QUENAS.DLG] [QUINN.DLG.DLG] loaded [QUINN.DLG] created from [QUINN.DLG] Adding QUINN to internal list of available DLGs [QUINN.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 2 actions [QUONIN.DLG.DLG] loaded [QUONIN.DLG] created from [QUONIN.DLG] Adding QUONIN to internal list of available DLGs [QUONIN.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions Copied [QUONIN.DLG] to [override/QUONIN.DLG] [R101.DLG.DLG] loaded [R101.DLG] created from [R101.DLG] Adding R101 to internal list of available DLGs [R101.DLG] saved 7 states, 11 trans, 0 strig, 0 ttrig, 0 actions [R158.DLG.DLG] loaded [R158.DLG] created from [R158.DLG] Adding R158 to internal list of available DLGs [R158.DLG] saved 16 states, 23 trans, 0 strig, 0 ttrig, 0 actions Copied [R158.DLG] to [override/R158.DLG] [R179.DLG.DLG] loaded [R179.DLG] created from [R179.DLG] Adding R179 to internal list of available DLGs [R179.DLG] saved 11 states, 19 trans, 0 strig, 0 ttrig, 0 actions [R2.DLG.DLG] loaded [R2.DLG] created from [R2.DLG] Adding R2 to internal list of available DLGs [R2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [R214.DLG.DLG] loaded [R214.DLG] created from [R214.DLG] Adding R214 to internal list of available DLGs [R214.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [R274.DLG.DLG] loaded [R274.DLG] created from [R274.DLG] Adding R274 to internal list of available DLGs [R274.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [R3.DLG.DLG] loaded [R3.DLG] created from [R3.DLG] Adding R3 to internal list of available DLGs [R3.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [R8.DLG.DLG] loaded [R8.DLG] created from [R8.DLG] Adding R8 to internal list of available DLGs [R8.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [R86.DLG.DLG] loaded [R86.DLG] created from [R86.DLG] Adding R86 to internal list of available DLGs [R86.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [RAEMON.DLG.DLG] loaded [RAEMON.DLG] created from [RAEMON.DLG] Adding RAEMON to internal list of available DLGs [RAEMON.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [RAGEFA.DLG.DLG] loaded [RAGEFA.DLG] created from [RAGEFA.DLG] Adding RAGEFA to internal list of available DLGs [RAGEFA.DLG] saved 18 states, 28 trans, 3 strig, 8 ttrig, 6 actions Copied [RAGEFA.DLG] to [override/RAGEFA.DLG] [RAHVIN.DLG.DLG] loaded [RAHVIN.DLG] created from [RAHVIN.DLG] Adding RAHVIN to internal list of available DLGs [RAHVIN.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 4 actions [RAIKEN.DLG.DLG] loaded [RAIKEN.DLG] created from [RAIKEN.DLG] Adding RAIKEN to internal list of available DLGs [RAIKEN.DLG] saved 19 states, 29 trans, 2 strig, 4 ttrig, 8 actions Copied [RAIKEN.DLG] to [override/RAIKEN.DLG] [RALEO.DLG.DLG] loaded [RALEO.DLG] created from [RALEO.DLG] Adding RALEO to internal list of available DLGs [RALEO.DLG] saved 8 states, 19 trans, 1 strig, 0 ttrig, 0 actions [RAMAZI.DLG.DLG] loaded [RAMAZI.DLG] created from [RAMAZI.DLG] Adding RAMAZI to internal list of available DLGs [RAMAZI.DLG] saved 23 states, 45 trans, 9 strig, 7 ttrig, 10 actions Copied [RAMAZI.DLG] to [override/RAMAZI.DLG] [RANCE.DLG.DLG] loaded [RANCE.DLG] created from [RANCE.DLG] Adding RANCE to internal list of available DLGs [RANCE.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [RASAAD.DLG.DLG] loaded [RASAAD.DLG] created from [RASAAD.DLG] Adding RASAAD to internal list of available DLGs [RASAAD.DLG] saved 31 states, 52 trans, 4 strig, 6 ttrig, 16 actions Copied [RASAAD.DLG] to [override/RASAAD.DLG] [RASAADJ.DLG.DLG] loaded [RASAADJ.DLG] created from [RASAADJ.DLG] Adding RASAADJ to internal list of available DLGs [RASAADJ.DLG] saved 192 states, 371 trans, 16 strig, 56 ttrig, 62 actions [RASAADP.DLG.DLG] loaded [RASAADP.DLG] created from [RASAADP.DLG] Adding RASAADP to internal list of available DLGs [RASAADP.DLG] saved 3 states, 6 trans, 3 strig, 4 ttrig, 5 actions Copied [RASAADP.DLG] to [override/RASAADP.DLG] [RASAADZ.DLG.DLG] loaded [RASAADZ.DLG] created from [RASAADZ.DLG] Adding RASAADZ to internal list of available DLGs [RASAADZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [RASHAD.DLG.DLG] loaded [RASHAD.DLG] created from [RASHAD.DLG] Adding RASHAD to internal list of available DLGs [RASHAD.DLG] saved 6 states, 9 trans, 1 strig, 2 ttrig, 5 actions Copied [RASHAD.DLG] to [override/RASHAD.DLG] [RATCHI.DLG.DLG] loaded [RATCHI.DLG] created from [RATCHI.DLG] Adding RATCHI to internal list of available DLGs [RATCHI.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 3 actions [RBALDU.DLG.DLG] loaded [RBALDU.DLG] created from [RBALDU.DLG] Adding RBALDU to internal list of available DLGs [RBALDU.DLG] saved 19 states, 22 trans, 19 strig, 6 ttrig, 0 actions [RBEREG.DLG.DLG] loaded [RBEREG.DLG] created from [RBEREG.DLG] Adding RBEREG to internal list of available DLGs [RBEREG.DLG] saved 23 states, 35 trans, 23 strig, 24 ttrig, 0 actions [RCANDL.DLG.DLG] loaded [RCANDL.DLG] created from [RCANDL.DLG] Adding RCANDL to internal list of available DLGs [RCANDL.DLG] saved 4 states, 7 trans, 4 strig, 6 ttrig, 0 actions [READ2.DLG.DLG] loaded [READ2.DLG] created from [READ2.DLG] Adding READ2 to internal list of available DLGs [READ2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [READ3.DLG.DLG] loaded [READ3.DLG] created from [READ3.DLG] Adding READ3 to internal list of available DLGs [READ3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [READ4.DLG.DLG] loaded [READ4.DLG] created from [READ4.DLG] Adding READ4 to internal list of available DLGs [READ4.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions Copied [READ4.DLG] to [override/READ4.DLG] [REDEDG.DLG.DLG] loaded [REDEDG.DLG] created from [REDEDG.DLG] Adding REDEDG to internal list of available DLGs [REDEDG.DLG] saved 11 states, 27 trans, 2 strig, 0 ttrig, 2 actions [REEVOR.DLG.DLG] loaded [REEVOR.DLG] created from [REEVOR.DLG] Adding REEVOR to internal list of available DLGs [REEVOR.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions Copied [REEVOR.DLG] to [override/REEVOR.DLG] [REEVOR2.DLG.DLG] loaded [REEVOR2.DLG] created from [REEVOR2.DLG] Adding REEVOR2 to internal list of available DLGs [REEVOR2.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions Copied [REEVOR2.DLG] to [override/REEVOR2.DLG] [REEVOR3.DLG.DLG] loaded [REEVOR3.DLG] created from [REEVOR3.DLG] Adding REEVOR3 to internal list of available DLGs [REEVOR3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [REGINA.DLG.DLG] loaded [REGINA.DLG] created from [REGINA.DLG] Adding REGINA to internal list of available DLGs [REGINA.DLG] saved 9 states, 17 trans, 1 strig, 0 ttrig, 0 actions [REPMAN.DLG.DLG] loaded [REPMAN.DLG] created from [REPMAN.DLG] Adding REPMAN to internal list of available DLGs [REPMAN.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 2 actions [RESAR.DLG.DLG] loaded [RESAR.DLG] created from [RESAR.DLG] Adding RESAR to internal list of available DLGs [RESAR.DLG] saved 8 states, 12 trans, 2 strig, 4 ttrig, 9 actions Copied [RESAR.DLG] to [override/RESAR.DLG] [REVEN2.DLG.DLG] loaded [REVEN2.DLG] created from [REVEN2.DLG] Adding REVEN2 to internal list of available DLGs [REVEN2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [REVEN3.DLG.DLG] loaded [REVEN3.DLG] created from [REVEN3.DLG] Adding REVEN3 to internal list of available DLGs [REVEN3.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 3 actions [RFRIEN.DLG.DLG] loaded [RFRIEN.DLG] created from [RFRIEN.DLG] Adding RFRIEN to internal list of available DLGs [RFRIEN.DLG] saved 9 states, 13 trans, 9 strig, 8 ttrig, 0 actions [RIELTA.DLG.DLG] loaded [RIELTA.DLG] created from [RIELTA.DLG] Adding RIELTA to internal list of available DLGs [RIELTA.DLG] saved 13 states, 19 trans, 3 strig, 2 ttrig, 4 actions Copied [RIELTA.DLG] to [override/RIELTA.DLG] [RIGGILO.DLG.DLG] loaded [RIGGILO.DLG] created from [RIGGILO.DLG] Adding RIGGILO to internal list of available DLGs [RIGGILO.DLG] saved 22 states, 45 trans, 5 strig, 4 ttrig, 8 actions Copied [RIGGILO.DLG] to [override/RIGGILO.DLG] [RINNIE.DLG.DLG] loaded [RINNIE.DLG] created from [RINNIE.DLG] Adding RINNIE to internal list of available DLGs [RINNIE.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions Copied [RINNIE.DLG] to [override/RINNIE.DLG] [RNASHK.DLG.DLG] loaded [RNASHK.DLG] created from [RNASHK.DLG] Adding RNASHK to internal list of available DLGs [RNASHK.DLG] saved 9 states, 13 trans, 9 strig, 8 ttrig, 0 actions [RODNIM.DLG.DLG] loaded [RODNIM.DLG] created from [RODNIM.DLG] Adding RODNIM to internal list of available DLGs [RODNIM.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ROGER.DLG.DLG] loaded [ROGER.DLG] created from [ROGER.DLG] Adding ROGER to internal list of available DLGs [ROGER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [RSBASSAN.DLG.DLG] loaded [RSBASSAN.DLG] created from [RSBASSAN.DLG] Adding RSBASSAN to internal list of available DLGs [RSBASSAN.DLG] saved 21 states, 40 trans, 15 strig, 14 ttrig, 29 actions Copied [RSBASSAN.DLG] to [override/RSBASSAN.DLG] [RSCOMN01.DLG.DLG] loaded [RSCOMN01.DLG] created from [RSCOMN01.DLG] Adding RSCOMN01 to internal list of available DLGs [RSCOMN01.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 6 actions [RSDAPP01.DLG.DLG] loaded [RSDAPP01.DLG] created from [RSDAPP01.DLG] Adding RSDAPP01 to internal list of available DLGs [RSDAPP01.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDAPP02.DLG.DLG] loaded [RSDAPP02.DLG] created from [RSDAPP02.DLG] Adding RSDAPP02 to internal list of available DLGs [RSDAPP02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDAPPSU.DLG.DLG] loaded [RSDAPPSU.DLG] created from [RSDAPPSU.DLG] Adding RSDAPPSU to internal list of available DLGs [RSDAPPSU.DLG] saved 7 states, 15 trans, 1 strig, 1 ttrig, 7 actions Copied [RSDAPPSU.DLG] to [override/RSDAPPSU.DLG] [RSDMNK01.DLG.DLG] loaded [RSDMNK01.DLG] created from [RSDMNK01.DLG] Adding RSDMNK01 to internal list of available DLGs [RSDMNK01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [RSDMNK02.DLG.DLG] loaded [RSDMNK02.DLG] created from [RSDMNK02.DLG] Adding RSDMNK02 to internal list of available DLGs [RSDMNK02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK03.DLG.DLG] loaded [RSDMNK03.DLG] created from [RSDMNK03.DLG] Adding RSDMNK03 to internal list of available DLGs [RSDMNK03.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK04.DLG.DLG] loaded [RSDMNK04.DLG] created from [RSDMNK04.DLG] Adding RSDMNK04 to internal list of available DLGs [RSDMNK04.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [RSDMNK04.DLG] to [override/RSDMNK04.DLG] [RSDMNK05.DLG.DLG] loaded [RSDMNK05.DLG] created from [RSDMNK05.DLG] Adding RSDMNK05 to internal list of available DLGs [RSDMNK05.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [RSDMNK06.DLG.DLG] loaded [RSDMNK06.DLG] created from [RSDMNK06.DLG] Adding RSDMNK06 to internal list of available DLGs [RSDMNK06.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [RSDMNK07.DLG.DLG] loaded [RSDMNK07.DLG] created from [RSDMNK07.DLG] Adding RSDMNK07 to internal list of available DLGs [RSDMNK07.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK08.DLG.DLG] loaded [RSDMNK08.DLG] created from [RSDMNK08.DLG] Adding RSDMNK08 to internal list of available DLGs [RSDMNK08.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK09.DLG.DLG] loaded [RSDMNK09.DLG] created from [RSDMNK09.DLG] Adding RSDMNK09 to internal list of available DLGs [RSDMNK09.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [RSGAMAZ.DLG.DLG] loaded [RSGAMAZ.DLG] created from [RSGAMAZ.DLG] Adding RSGAMAZ to internal list of available DLGs [RSGAMAZ.DLG] saved 25 states, 40 trans, 3 strig, 8 ttrig, 9 actions Copied [RSGAMAZ.DLG] to [override/RSGAMAZ.DLG] [RSJASPER.DLG.DLG] loaded [RSJASPER.DLG] created from [RSJASPER.DLG] Adding RSJASPER to internal list of available DLGs [RSJASPER.DLG] saved 28 states, 46 trans, 17 strig, 14 ttrig, 30 actions Copied [RSJASPER.DLG] to [override/RSJASPER.DLG] [RSSORREM.DLG.DLG] loaded [RSSORREM.DLG] created from [RSSORREM.DLG] Adding RSSORREM to internal list of available DLGs [RSSORREM.DLG] saved 17 states, 30 trans, 3 strig, 1 ttrig, 9 actions [RUFFIE.DLG.DLG] loaded [RUFFIE.DLG] created from [RUFFIE.DLG] Adding RUFFIE to internal list of available DLGs [RUFFIE.DLG] saved 3 states, 6 trans, 1 strig, 2 ttrig, 4 actions [SAFANA.DLG.DLG] loaded [SAFANA.DLG] created from [SAFANA.DLG] Adding SAFANA to internal list of available DLGs [SAFANA.DLG] saved 19 states, 35 trans, 5 strig, 10 ttrig, 7 actions Copied [SAFANA.DLG] to [override/SAFANA.DLG] [SAFANJ.DLG.DLG] loaded [SAFANJ.DLG] created from [SAFANJ.DLG] Adding SAFANJ to internal list of available DLGs [SAFANJ.DLG] saved 14 states, 15 trans, 6 strig, 0 ttrig, 9 actions [SAFANP.DLG.DLG] loaded [SAFANP.DLG] created from [SAFANP.DLG] Adding SAFANP to internal list of available DLGs [SAFANP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [SAFANZ.DLG.DLG] loaded [SAFANZ.DLG] created from [SAFANZ.DLG] Adding SAFANZ to internal list of available DLGs [SAFANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SAILAL.DLG.DLG] loaded [SAILAL.DLG] created from [SAILAL.DLG] Adding SAILAL to internal list of available DLGs [SAILAL.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [SAILCAL.DLG.DLG] loaded [SAILCAL.DLG] created from [SAILCAL.DLG] Adding SAILCAL to internal list of available DLGs [SAILCAL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [SAILDAN.DLG.DLG] loaded [SAILDAN.DLG] created from [SAILDAN.DLG] Adding SAILDAN to internal list of available DLGs [SAILDAN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [SAILFIN.DLG.DLG] loaded [SAILFIN.DLG] created from [SAILFIN.DLG] Adding SAILFIN to internal list of available DLGs [SAILFIN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SAILJOS.DLG.DLG] loaded [SAILJOS.DLG] created from [SAILJOS.DLG] Adding SAILJOS to internal list of available DLGs [SAILJOS.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions Copied [SAILJOS.DLG] to [override/SAILJOS.DLG] [SAILNED.DLG.DLG] loaded [SAILNED.DLG] created from [SAILNED.DLG] Adding SAILNED to internal list of available DLGs [SAILNED.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 0 actions [SAILNEW.DLG.DLG] loaded [SAILNEW.DLG] created from [SAILNEW.DLG] Adding SAILNEW to internal list of available DLGs [SAILNEW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SAMANT.DLG.DLG] loaded [SAMANT.DLG] created from [SAMANT.DLG] Adding SAMANT to internal list of available DLGs [SAMANT.DLG] saved 9 states, 13 trans, 1 strig, 0 ttrig, 2 actions [SAMUEL.DLG.DLG] loaded [SAMUEL.DLG] created from [SAMUEL.DLG] Adding SAMUEL to internal list of available DLGs [SAMUEL.DLG] saved 2 states, 3 trans, 2 strig, 0 ttrig, 0 actions Copied [SAMUEL.DLG] to [override/SAMUEL.DLG] [SANADAL.DLG.DLG] loaded [SANADAL.DLG] created from [SANADAL.DLG] Adding SANADAL to internal list of available DLGs [SANADAL.DLG] saved 11 states, 21 trans, 2 strig, 4 ttrig, 3 actions Copied [SANADAL.DLG] to [override/SANADAL.DLG] [SAREVO.DLG.DLG] loaded [SAREVO.DLG] created from [SAREVO.DLG] Adding SAREVO to internal list of available DLGs [SAREVO.DLG] saved 26 states, 37 trans, 3 strig, 6 ttrig, 11 actions Copied [SAREVO.DLG] to [override/SAREVO.DLG] [SARGET.DLG.DLG] loaded [SARGET.DLG] created from [SARGET.DLG] Adding SARGET to internal list of available DLGs [SARGET.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SARHED.DLG.DLG] loaded [SARHED.DLG] created from [SARHED.DLG] Adding SARHED to internal list of available DLGs [SARHED.DLG] saved 7 states, 7 trans, 5 strig, 0 ttrig, 3 actions Copied [SARHED.DLG] to [override/SARHED.DLG] [SATOS.DLG.DLG] loaded [SATOS.DLG] created from [SATOS.DLG] Adding SATOS to internal list of available DLGs [SATOS.DLG] saved 11 states, 19 trans, 0 strig, 0 ttrig, 0 actions Copied [SATOS.DLG] to [override/SATOS.DLG] [SCAR.DLG.DLG] loaded [SCAR.DLG] created from [SCAR.DLG] Adding SCAR to internal list of available DLGs [SCAR.DLG] saved 46 states, 77 trans, 10 strig, 18 ttrig, 37 actions [SCHLUM.DLG.DLG] loaded [SCHLUM.DLG] created from [SCHLUM.DLG] Adding SCHLUM to internal list of available DLGs [SCHLUM.DLG] saved 10 states, 15 trans, 2 strig, 0 ttrig, 4 actions [SCOTTY.DLG.DLG] loaded [SCOTTY.DLG] created from [SCOTTY.DLG] Adding SCOTTY to internal list of available DLGs [SCOTTY.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [SDDF.DLG.DLG] loaded [SDDF.DLG] created from [SDDF.DLG] Adding SDDF to internal list of available DLGs [SDDF.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SENDAI.DLG.DLG] loaded [SENDAI.DLG] created from [SENDAI.DLG] Adding SENDAI to internal list of available DLGs [SENDAI.DLG] saved 6 states, 12 trans, 1 strig, 0 ttrig, 2 actions [SENIYA.DLG.DLG] loaded [SENIYA.DLG] created from [SENIYA.DLG] Adding SENIYA to internal list of available DLGs [SENIYA.DLG] saved 12 states, 14 trans, 5 strig, 2 ttrig, 3 actions Copied [SENIYA.DLG] to [override/SENIYA.DLG] [SENJACK.DLG.DLG] loaded [SENJACK.DLG] created from [SENJACK.DLG] Adding SENJACK to internal list of available DLGs [SENJACK.DLG] saved 6 states, 8 trans, 1 strig, 3 ttrig, 0 actions [SERVA2.DLG.DLG] loaded [SERVA2.DLG] created from [SERVA2.DLG] Adding SERVA2 to internal list of available DLGs [SERVA2.DLG] saved 13 states, 24 trans, 2 strig, 8 ttrig, 3 actions Copied [SERVA2.DLG] to [override/SERVA2.DLG] [SERVAN.DLG.DLG] loaded [SERVAN.DLG] created from [SERVAN.DLG] Adding SERVAN to internal list of available DLGs [SERVAN.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 3 actions Copied [SERVAN.DLG] to [override/SERVAN.DLG] [SERWEN.DLG.DLG] loaded [SERWEN.DLG] created from [SERWEN.DLG] Adding SERWEN to internal list of available DLGs [SERWEN.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions Copied [SERWEN.DLG] to [override/SERWEN.DLG] [SEWERC.DLG.DLG] loaded [SEWERC.DLG] created from [SEWERC.DLG] Adding SEWERC to internal list of available DLGs [SEWERC.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 0 actions Copied [SEWERC.DLG] to [override/SEWERC.DLG] [SEWERF.DLG.DLG] loaded [SEWERF.DLG] created from [SEWERF.DLG] Adding SEWERF to internal list of available DLGs [SEWERF.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SHADOW.DLG.DLG] loaded [SHADOW.DLG] created from [SHADOW.DLG] Adding SHADOW to internal list of available DLGs [SHADOW.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [SHADOW2.DLG.DLG] loaded [SHADOW2.DLG] created from [SHADOW2.DLG] Adding SHADOW2 to internal list of available DLGs [SHADOW2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions Copied [SHADOW2.DLG] to [override/SHADOW2.DLG] [SHAELL.DLG.DLG] loaded [SHAELL.DLG] created from [SHAELL.DLG] Adding SHAELL to internal list of available DLGs [SHAELL.DLG] saved 18 states, 37 trans, 4 strig, 0 ttrig, 4 actions Copied [SHAELL.DLG] to [override/SHAELL.DLG] [SHALAS.DLG.DLG] loaded [SHALAS.DLG] created from [SHALAS.DLG] Adding SHALAS to internal list of available DLGs [SHALAS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [SHANDAL.DLG.DLG] loaded [SHANDAL.DLG] created from [SHANDAL.DLG] Adding SHANDAL to internal list of available DLGs [SHANDAL.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 8 actions [SHANDAL2.DLG.DLG] loaded [SHANDAL2.DLG] created from [SHANDAL2.DLG] Adding SHANDAL2 to internal list of available DLGs [SHANDAL2.DLG] saved 32 states, 68 trans, 7 strig, 0 ttrig, 13 actions [SHANK.DLG.DLG] loaded [SHANK.DLG] created from [SHANK.DLG] Adding SHANK to internal list of available DLGs [SHANK.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions Copied [SHANK.DLG] to [override/SHANK.DLG] [SHARA1.DLG.DLG] loaded [SHARA1.DLG] created from [SHARA1.DLG] Adding SHARA1 to internal list of available DLGs [SHARA1.DLG] saved 14 states, 24 trans, 4 strig, 0 ttrig, 0 actions [SHARTD.DLG.DLG] loaded [SHARTD.DLG] created from [SHARTD.DLG] Adding SHARTD to internal list of available DLGs [SHARTD.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [SHARTE.DLG.DLG] loaded [SHARTE.DLG] created from [SHARTE.DLG] Adding SHARTE to internal list of available DLGs [SHARTE.DLG] saved 18 states, 24 trans, 8 strig, 4 ttrig, 13 actions Copied [SHARTE.DLG] to [override/SHARTE.DLG] [SHARTJ.DLG.DLG] loaded [SHARTJ.DLG] created from [SHARTJ.DLG] Adding SHARTJ to internal list of available DLGs [SHARTJ.DLG] saved 12 states, 12 trans, 5 strig, 0 ttrig, 4 actions [SHARTP.DLG.DLG] loaded [SHARTP.DLG] created from [SHARTP.DLG] Adding SHARTP to internal list of available DLGs [SHARTP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 5 actions [SHARTZ.DLG.DLG] loaded [SHARTZ.DLG] created from [SHARTZ.DLG] Adding SHARTZ to internal list of available DLGs [SHARTZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SHELLI.DLG.DLG] loaded [SHELLI.DLG] created from [SHELLI.DLG] Adding SHELLI to internal list of available DLGs [SHELLI.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [SHELTO.DLG.DLG] loaded [SHELTO.DLG] created from [SHELTO.DLG] Adding SHELTO to internal list of available DLGs [SHELTO.DLG] saved 7 states, 9 trans, 0 strig, 0 ttrig, 0 actions [SHEP.DLG.DLG] loaded [SHEP.DLG] created from [SHEP.DLG] Adding SHEP to internal list of available DLGs [SHEP.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions Copied [SHEP.DLG] to [override/SHEP.DLG] [SHILO.DLG.DLG] loaded [SHILO.DLG] created from [SHILO.DLG] Adding SHILO to internal list of available DLGs [SHILO.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions Copied [SHILO.DLG] to [override/SHILO.DLG] [SHISTA.DLG.DLG] loaded [SHISTA.DLG] created from [SHISTA.DLG] Adding SHISTA to internal list of available DLGs [SHISTA.DLG] saved 9 states, 18 trans, 1 strig, 0 ttrig, 1 actions [SHOAL.DLG.DLG] loaded [SHOAL.DLG] created from [SHOAL.DLG] Adding SHOAL to internal list of available DLGs [SHOAL.DLG] saved 13 states, 29 trans, 4 strig, 13 ttrig, 16 actions Copied [SHOAL.DLG] to [override/SHOAL.DLG] [SHOP01.DLG.DLG] loaded [SHOP01.DLG] created from [SHOP01.DLG] Adding SHOP01 to internal list of available DLGs [SHOP01.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP02.DLG.DLG] loaded [SHOP02.DLG] created from [SHOP02.DLG] Adding SHOP02 to internal list of available DLGs [SHOP02.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [SHOP02.DLG] to [override/SHOP02.DLG] [SHOP03.DLG.DLG] loaded [SHOP03.DLG] created from [SHOP03.DLG] Adding SHOP03 to internal list of available DLGs [SHOP03.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [SHOP03.DLG] to [override/SHOP03.DLG] [SHOP04.DLG.DLG] loaded [SHOP04.DLG] created from [SHOP04.DLG] Adding SHOP04 to internal list of available DLGs [SHOP04.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [SHOP04.DLG] to [override/SHOP04.DLG] [SHOP05.DLG.DLG] loaded [SHOP05.DLG] created from [SHOP05.DLG] Adding SHOP05 to internal list of available DLGs [SHOP05.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP06.DLG.DLG] loaded [SHOP06.DLG] created from [SHOP06.DLG] Adding SHOP06 to internal list of available DLGs [SHOP06.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP07.DLG.DLG] loaded [SHOP07.DLG] created from [SHOP07.DLG] Adding SHOP07 to internal list of available DLGs [SHOP07.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP08.DLG.DLG] loaded [SHOP08.DLG] created from [SHOP08.DLG] Adding SHOP08 to internal list of available DLGs [SHOP08.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP09.DLG.DLG] loaded [SHOP09.DLG] created from [SHOP09.DLG] Adding SHOP09 to internal list of available DLGs [SHOP09.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [SHOP09.DLG] to [override/SHOP09.DLG] [SHOPGE.DLG.DLG] loaded [SHOPGE.DLG] created from [SHOPGE.DLG] Adding SHOPGE to internal list of available DLGs [SHOPGE.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 0 actions Copied [SHOPGE.DLG] to [override/SHOPGE.DLG] [SHOPKN.DLG.DLG] loaded [SHOPKN.DLG] created from [SHOPKN.DLG] Adding SHOPKN to internal list of available DLGs [SHOPKN.DLG] saved 3 states, 6 trans, 3 strig, 2 ttrig, 4 actions Copied [SHOPKN.DLG] to [override/SHOPKN.DLG] [SHOPNYMP.DLG.DLG] loaded [SHOPNYMP.DLG] created from [SHOPNYMP.DLG] Adding SHOPNYMP to internal list of available DLGs [SHOPNYMP.DLG] saved 11 states, 19 trans, 0 strig, 0 ttrig, 0 actions [SHVERT.DLG.DLG] loaded [SHVERT.DLG] created from [SHVERT.DLG] Adding SHVERT to internal list of available DLGs [SHVERT.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [SIL.DLG.DLG] loaded [SIL.DLG] created from [SIL.DLG] Adding SIL to internal list of available DLGs [SIL.DLG] saved 12 states, 16 trans, 3 strig, 0 ttrig, 2 actions Copied [SIL.DLG] to [override/SIL.DLG] [SILENC.DLG.DLG] loaded [SILENC.DLG] created from [SILENC.DLG] Adding SILENC to internal list of available DLGs [SILENC.DLG] saved 11 states, 13 trans, 10 strig, 2 ttrig, 11 actions Copied [SILENC.DLG] to [override/SILENC.DLG] [SILKE.DLG.DLG] loaded [SILKE.DLG] created from [SILKE.DLG] Adding SILKE to internal list of available DLGs [SILKE.DLG] saved 26 states, 33 trans, 9 strig, 0 ttrig, 7 actions [SILVGU.DLG.DLG] loaded [SILVGU.DLG] created from [SILVGU.DLG] Adding SILVGU to internal list of available DLGs [SILVGU.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [SIMMEON.DLG.DLG] loaded [SIMMEON.DLG] created from [SIMMEON.DLG] Adding SIMMEON to internal list of available DLGs [SIMMEON.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions Copied [SIMMEON.DLG] to [override/SIMMEON.DLG] [SIRLOT.DLG.DLG] loaded [SIRLOT.DLG] created from [SIRLOT.DLG] Adding SIRLOT to internal list of available DLGs [SIRLOT.DLG] saved 13 states, 21 trans, 3 strig, 2 ttrig, 8 actions [SKIE.DLG.DLG] loaded [SKIE.DLG] created from [SKIE.DLG] Adding SKIE to internal list of available DLGs [SKIE.DLG] saved 14 states, 20 trans, 7 strig, 2 ttrig, 4 actions Copied [SKIE.DLG] to [override/SKIE.DLG] [SKIEJ.DLG.DLG] loaded [SKIEJ.DLG] created from [SKIEJ.DLG] Adding SKIEJ to internal list of available DLGs [SKIEJ.DLG] saved 14 states, 18 trans, 5 strig, 6 ttrig, 6 actions [SKIEP.DLG.DLG] loaded [SKIEP.DLG] created from [SKIEP.DLG] Adding SKIEP to internal list of available DLGs [SKIEP.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 7 actions [SKIEZ.DLG.DLG] loaded [SKIEZ.DLG] created from [SKIEZ.DLG] Adding SKIEZ to internal list of available DLGs [SKIEZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SLAVE.DLG.DLG] loaded [SLAVE.DLG] created from [SLAVE.DLG] Adding SLAVE to internal list of available DLGs [SLAVE.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SLAVE2.DLG.DLG] loaded [SLAVE2.DLG] created from [SLAVE2.DLG] Adding SLAVE2 to internal list of available DLGs [SLAVE2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SLAVE3.DLG.DLG] loaded [SLAVE3.DLG] created from [SLAVE3.DLG] Adding SLAVE3 to internal list of available DLGs [SLAVE3.DLG] saved 4 states, 5 trans, 0 strig, 0 ttrig, 0 actions [SLAVE4.DLG.DLG] loaded [SLAVE4.DLG] created from [SLAVE4.DLG] Adding SLAVE4 to internal list of available DLGs [SLAVE4.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 0 actions [SLAVE5.DLG.DLG] loaded [SLAVE5.DLG] created from [SLAVE5.DLG] Adding SLAVE5 to internal list of available DLGs [SLAVE5.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SLAVE6.DLG.DLG] loaded [SLAVE6.DLG] created from [SLAVE6.DLG] Adding SLAVE6 to internal list of available DLGs [SLAVE6.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SLAVFREE.DLG.DLG] loaded [SLAVFREE.DLG] created from [SLAVFREE.DLG] Adding SLAVFREE to internal list of available DLGs [SLAVFREE.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [SLAVLEAD.DLG.DLG] loaded [SLAVLEAD.DLG] created from [SLAVLEAD.DLG] Adding SLAVLEAD to internal list of available DLGs [SLAVLEAD.DLG] saved 5 states, 7 trans, 1 strig, 1 ttrig, 1 actions [SLAVTELL.DLG.DLG] loaded [SLAVTELL.DLG] created from [SLAVTELL.DLG] Adding SLAVTELL to internal list of available DLGs [SLAVTELL.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [SLYTHE.DLG.DLG] loaded [SLYTHE.DLG] created from [SLYTHE.DLG] Adding SLYTHE to internal list of available DLGs [SLYTHE.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 1 actions Copied [SLYTHE.DLG] to [override/SLYTHE.DLG] [SMITH.DLG.DLG] loaded [SMITH.DLG] created from [SMITH.DLG] Adding SMITH to internal list of available DLGs [SMITH.DLG] saved 10 states, 14 trans, 4 strig, 2 ttrig, 1 actions Copied [SMITH.DLG] to [override/SMITH.DLG] [SMUGGL.DLG.DLG] loaded [SMUGGL.DLG] created from [SMUGGL.DLG] Adding SMUGGL to internal list of available DLGs [SMUGGL.DLG] saved 14 states, 24 trans, 3 strig, 1 ttrig, 5 actions Copied [SMUGGL.DLG] to [override/SMUGGL.DLG] [SOLIA1.DLG.DLG] loaded [SOLIA1.DLG] created from [SOLIA1.DLG] Adding SOLIA1 to internal list of available DLGs [SOLIA1.DLG] saved 17 states, 38 trans, 2 strig, 4 ttrig, 3 actions Copied [SOLIA1.DLG] to [override/SOLIA1.DLG] [SOLIA2.DLG.DLG] loaded [SOLIA2.DLG] created from [SOLIA2.DLG] Adding SOLIA2 to internal list of available DLGs [SOLIA2.DLG] saved 11 states, 15 trans, 4 strig, 0 ttrig, 0 actions [SONNER.DLG.DLG] loaded [SONNER.DLG] created from [SONNER.DLG] Adding SONNER to internal list of available DLGs [SONNER.DLG] saved 27 states, 37 trans, 6 strig, 2 ttrig, 13 actions [SORCED.DLG.DLG] loaded [SORCED.DLG] created from [SORCED.DLG] Adding SORCED to internal list of available DLGs [SORCED.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SORREL.DLG.DLG] loaded [SORREL.DLG] created from [SORREL.DLG] Adding SORREL to internal list of available DLGs [SORREL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [SPANKY.DLG.DLG] loaded [SPANKY.DLG] created from [SPANKY.DLG] Adding SPANKY to internal list of available DLGs [SPANKY.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [SPENGIL.DLG.DLG] loaded [SPENGIL.DLG] created from [SPENGIL.DLG] Adding SPENGIL to internal list of available DLGs [SPENGIL.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 0 actions [SPRAT.DLG.DLG] loaded [SPRAT.DLG] created from [SPRAT.DLG] Adding SPRAT to internal list of available DLGs [SPRAT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SSSS.DLG.DLG] loaded [SSSS.DLG] created from [SSSS.DLG] Adding SSSS to internal list of available DLGs [SSSS.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SSUNGU.DLG.DLG] loaded [SSUNGU.DLG] created from [SSUNGU.DLG] Adding SSUNGU to internal list of available DLGs [SSUNGU.DLG] saved 8 states, 11 trans, 1 strig, 0 ttrig, 0 actions [STEPHA.DLG.DLG] loaded [STEPHA.DLG] created from [STEPHA.DLG] Adding STEPHA to internal list of available DLGs [STEPHA.DLG] saved 8 states, 28 trans, 1 strig, 0 ttrig, 2 actions [STHIEF.DLG.DLG] loaded [STHIEF.DLG] created from [STHIEF.DLG] Adding STHIEF to internal list of available DLGs [STHIEF.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [STONE.DLG.DLG] loaded [STONE.DLG] created from [STONE.DLG] Adding STONE to internal list of available DLGs [STONE.DLG] saved 13 states, 51 trans, 4 strig, 0 ttrig, 5 actions Copied [STONE.DLG] to [override/STONE.DLG] [STONEC.DLG.DLG] loaded [STONEC.DLG] created from [STONEC.DLG] Adding STONEC to internal list of available DLGs [STONEC.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [STONED.DLG.DLG] loaded [STONED.DLG] created from [STONED.DLG] Adding STONED to internal list of available DLGs [STONED.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [STONEDL.DLG.DLG] loaded [STONEDL.DLG] created from [STONEDL.DLG] Adding STONEDL to internal list of available DLGs [STONEDL.DLG] saved 10 states, 28 trans, 3 strig, 0 ttrig, 6 actions [STONEDW.DLG.DLG] loaded [STONEDW.DLG] created from [STONEDW.DLG] Adding STONEDW to internal list of available DLGs [STONEDW.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SUGAR.DLG.DLG] loaded [SUGAR.DLG] created from [SUGAR.DLG] Adding SUGAR to internal list of available DLGs [SUGAR.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 2 actions [SUNIN.DLG.DLG] loaded [SUNIN.DLG] created from [SUNIN.DLG] Adding SUNIN to internal list of available DLGs [SUNIN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [SURGEO.DLG.DLG] loaded [SURGEO.DLG] created from [SURGEO.DLG] Adding SURGEO to internal list of available DLGs [SURGEO.DLG] saved 6 states, 8 trans, 2 strig, 2 ttrig, 4 actions Copied [SURGEO.DLG] to [override/SURGEO.DLG] [SURREY.DLG.DLG] loaded [SURREY.DLG] created from [SURREY.DLG] Adding SURREY to internal list of available DLGs [SURREY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [SUTHIE.DLG.DLG] loaded [SUTHIE.DLG] created from [SUTHIE.DLG] Adding SUTHIE to internal list of available DLGs [SUTHIE.DLG] saved 10 states, 19 trans, 4 strig, 0 ttrig, 2 actions [SVLAST.DLG.DLG] loaded [SVLAST.DLG] created from [SVLAST.DLG] Adding SVLAST to internal list of available DLGs [SVLAST.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions Copied [SVLAST.DLG] to [override/SVLAST.DLG] [TAEROM.DLG.DLG] loaded [TAEROM.DLG] created from [TAEROM.DLG] Adding TAEROM to internal list of available DLGs [TAEROM.DLG] saved 19 states, 36 trans, 9 strig, 8 ttrig, 13 actions [TAILAS.DLG.DLG] loaded [TAILAS.DLG] created from [TAILAS.DLG] Adding TAILAS to internal list of available DLGs [TAILAS.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [TAKIYAH.DLG.DLG] loaded [TAKIYAH.DLG] created from [TAKIYAH.DLG] Adding TAKIYAH to internal list of available DLGs [TAKIYAH.DLG] saved 6 states, 10 trans, 3 strig, 1 ttrig, 4 actions [TALOUN.DLG.DLG] loaded [TALOUN.DLG] created from [TALOUN.DLG] Adding TALOUN to internal list of available DLGs [TALOUN.DLG] saved 13 states, 23 trans, 4 strig, 6 ttrig, 3 actions Copied [TALOUN.DLG] to [override/TALOUN.DLG] [TAMAH.DLG.DLG] loaded [TAMAH.DLG] created from [TAMAH.DLG] Adding TAMAH to internal list of available DLGs [TAMAH.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 3 actions [TAMOKO.DLG.DLG] loaded [TAMOKO.DLG] created from [TAMOKO.DLG] Adding TAMOKO to internal list of available DLGs [TAMOKO.DLG] saved 26 states, 50 trans, 3 strig, 4 ttrig, 10 actions Copied [TAMOKO.DLG] to [override/TAMOKO.DLG] [TAMOKO3.DLG.DLG] loaded [TAMOKO3.DLG] created from [TAMOKO3.DLG] Adding TAMOKO3 to internal list of available DLGs [TAMOKO3.DLG] saved 14 states, 22 trans, 2 strig, 2 ttrig, 10 actions Copied [TAMOKO3.DLG] to [override/TAMOKO3.DLG] [TARIS.DLG.DLG] loaded [TARIS.DLG] created from [TARIS.DLG] Adding TARIS to internal list of available DLGs [TARIS.DLG] saved 15 states, 22 trans, 4 strig, 4 ttrig, 7 actions [TARNES.DLG.DLG] loaded [TARNES.DLG] created from [TARNES.DLG] Adding TARNES to internal list of available DLGs [TARNES.DLG] saved 9 states, 16 trans, 1 strig, 0 ttrig, 4 actions [TARNOR.DLG.DLG] loaded [TARNOR.DLG] created from [TARNOR.DLG] Adding TARNOR to internal list of available DLGs [TARNOR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [TARTUS.DLG.DLG] loaded [TARTUS.DLG] created from [TARTUS.DLG] Adding TARTUS to internal list of available DLGs [TARTUS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [TAUGOS.DLG.DLG] loaded [TAUGOS.DLG] created from [TAUGOS.DLG] Adding TAUGOS to internal list of available DLGs [TAUGOS.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 1 actions [TAXEK.DLG.DLG] loaded [TAXEK.DLG] created from [TAXEK.DLG] Adding TAXEK to internal list of available DLGs [TAXEK.DLG] saved 7 states, 17 trans, 1 strig, 0 ttrig, 5 actions [TAZOK.DLG.DLG] loaded [TAZOK.DLG] created from [TAZOK.DLG] Adding TAZOK to internal list of available DLGs [TAZOK.DLG] saved 39 states, 53 trans, 8 strig, 6 ttrig, 18 actions [TBBELT.DLG.DLG] loaded [TBBELT.DLG] created from [TBBELT.DLG] Adding TBBELT to internal list of available DLGs [TBBELT.DLG] saved 65 states, 66 trans, 23 strig, 1 ttrig, 22 actions [TBBRAN.DLG.DLG] loaded [TBBRAN.DLG] created from [TBBRAN.DLG] Adding TBBRAN to internal list of available DLGs [TBBRAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions Copied [TBBRAN.DLG] to [override/TBBRAN.DLG] [TBBRANJ.DLG.DLG] loaded [TBBRANJ.DLG] created from [TBBRANJ.DLG] Adding TBBRANJ to internal list of available DLGs [TBBRANJ.DLG] saved 16 states, 16 trans, 8 strig, 0 ttrig, 8 actions Copied [TBBRANJ.DLG] to [override/TBBRANJ.DLG] [TBIMOEN.DLG.DLG] loaded [TBIMOEN.DLG] created from [TBIMOEN.DLG] Adding TBIMOEN to internal list of available DLGs [TBIMOEN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [TBIMOEN.DLG] to [override/TBIMOEN.DLG] [TBIMOENJ.DLG.DLG] loaded [TBIMOENJ.DLG] created from [TBIMOENJ.DLG] Adding TBIMOENJ to internal list of available DLGs [TBIMOENJ.DLG] saved 26 states, 26 trans, 11 strig, 0 ttrig, 11 actions Copied [TBIMOENJ.DLG] to [override/TBIMOENJ.DLG] [TBJAHEIJ.DLG.DLG] loaded [TBJAHEIJ.DLG] created from [TBJAHEIJ.DLG] Adding TBJAHEIJ to internal list of available DLGs [TBJAHEIJ.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 3 actions Copied [TBJAHEIJ.DLG] to [override/TBJAHEIJ.DLG] [TBJAHEIR.DLG.DLG] loaded [TBJAHEIR.DLG] created from [TBJAHEIR.DLG] Adding TBJAHEIR to internal list of available DLGs [TBJAHEIR.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions Copied [TBJAHEIR.DLG] to [override/TBJAHEIR.DLG] [TBMINSC.DLG.DLG] loaded [TBMINSC.DLG] created from [TBMINSC.DLG] Adding TBMINSC to internal list of available DLGs [TBMINSC.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [TBMINSCJ.DLG.DLG] loaded [TBMINSCJ.DLG] created from [TBMINSCJ.DLG] Adding TBMINSCJ to internal list of available DLGs [TBMINSCJ.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [TBSER1.DLG.DLG] loaded [TBSER1.DLG] created from [TBSER1.DLG] Adding TBSER1 to internal list of available DLGs [TBSER1.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions Copied [TBSER1.DLG] to [override/TBSER1.DLG] [TBXAN.DLG.DLG] loaded [TBXAN.DLG] created from [TBXAN.DLG] Adding TBXAN to internal list of available DLGs [TBXAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions Copied [TBXAN.DLG] to [override/TBXAN.DLG] [TBXANJ.DLG.DLG] loaded [TBXANJ.DLG] created from [TBXANJ.DLG] Adding TBXANJ to internal list of available DLGs [TBXANJ.DLG] saved 22 states, 22 trans, 10 strig, 0 ttrig, 10 actions Copied [TBXANJ.DLG] to [override/TBXANJ.DLG] [TELANO.DLG.DLG] loaded [TELANO.DLG] created from [TELANO.DLG] Adding TELANO to internal list of available DLGs [TELANO.DLG] saved 11 states, 20 trans, 1 strig, 0 ttrig, 3 actions [TELLAN.DLG.DLG] loaded [TELLAN.DLG] created from [TELLAN.DLG] Adding TELLAN to internal list of available DLGs [TELLAN.DLG] saved 8 states, 11 trans, 3 strig, 0 ttrig, 4 actions Copied [TELLAN.DLG] to [override/TELLAN.DLG] [TELMAN.DLG.DLG] loaded [TELMAN.DLG] created from [TELMAN.DLG] Adding TELMAN to internal list of available DLGs [TELMAN.DLG] saved 15 states, 20 trans, 6 strig, 3 ttrig, 7 actions [TENYA.DLG.DLG] loaded [TENYA.DLG] created from [TENYA.DLG] Adding TENYA to internal list of available DLGs [TENYA.DLG] saved 30 states, 55 trans, 8 strig, 22 ttrig, 19 actions [TENYA2.DLG.DLG] loaded [TENYA2.DLG] created from [TENYA2.DLG] Adding TENYA2 to internal list of available DLGs [TENYA2.DLG] saved 12 states, 23 trans, 3 strig, 8 ttrig, 8 actions Copied [TENYA2.DLG] to [override/TENYA2.DLG] [TERSUS.DLG.DLG] loaded [TERSUS.DLG] created from [TERSUS.DLG] Adding TERSUS to internal list of available DLGs [TERSUS.DLG] saved 9 states, 14 trans, 2 strig, 0 ttrig, 1 actions Copied [TERSUS.DLG] to [override/TERSUS.DLG] [TEST.DLG.DLG] loaded [TEST.DLG] created from [TEST.DLG] Adding TEST to internal list of available DLGs [TEST.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [TEST2.DLG.DLG] loaded [TEST2.DLG] created from [TEST2.DLG] Adding TEST2 to internal list of available DLGs [TEST2.DLG] saved 3 states, 5 trans, 3 strig, 1 ttrig, 1 actions [TESTCH.DLG.DLG] loaded [TESTCH.DLG] created from [TESTCH.DLG] Adding TESTCH to internal list of available DLGs [TESTCH.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions Copied [TESTCH.DLG] to [override/TESTCH.DLG] [TETHTO.DLG.DLG] loaded [TETHTO.DLG] created from [TETHTO.DLG] Adding TETHTO to internal list of available DLGs [TETHTO.DLG] saved 9 states, 11 trans, 7 strig, 0 ttrig, 4 actions [TETHTO2.DLG.DLG] loaded [TETHTO2.DLG] created from [TETHTO2.DLG] Adding TETHTO2 to internal list of available DLGs [TETHTO2.DLG] saved 6 states, 9 trans, 2 strig, 2 ttrig, 2 actions Copied [TETHTO2.DLG] to [override/TETHTO2.DLG] [TETHTO3.DLG.DLG] loaded [TETHTO3.DLG] created from [TETHTO3.DLG] Adding TETHTO3 to internal list of available DLGs [TETHTO3.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [TEVEN.DLG.DLG] loaded [TEVEN.DLG] created from [TEVEN.DLG] Adding TEVEN to internal list of available DLGs [TEVEN.DLG] saved 20 states, 30 trans, 2 strig, 4 ttrig, 8 actions Copied [TEVEN.DLG] to [override/TEVEN.DLG] [TEYNGA.DLG.DLG] loaded [TEYNGA.DLG] created from [TEYNGA.DLG] Adding TEYNGA to internal list of available DLGs [TEYNGA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [THALAN.DLG.DLG] loaded [THALAN.DLG] created from [THALAN.DLG] Adding THALAN to internal list of available DLGs [THALAN.DLG] saved 35 states, 60 trans, 8 strig, 9 ttrig, 14 actions Copied [THALAN.DLG] to [override/THALAN.DLG] [THALDO.DLG.DLG] loaded [THALDO.DLG] created from [THALDO.DLG] Adding THALDO to internal list of available DLGs [THALDO.DLG] saved 7 states, 15 trans, 2 strig, 0 ttrig, 5 actions Copied [THALDO.DLG] to [override/THALDO.DLG] [THEREL.DLG.DLG] loaded [THEREL.DLG] created from [THEREL.DLG] Adding THEREL to internal list of available DLGs [THEREL.DLG] saved 19 states, 32 trans, 9 strig, 1 ttrig, 8 actions Copied [THEREL.DLG] to [override/THEREL.DLG] [THIEFF.DLG.DLG] loaded [THIEFF.DLG] created from [THIEFF.DLG] Adding THIEFF to internal list of available DLGs [THIEFF.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions Copied [THIEFF.DLG] to [override/THIEFF.DLG] [THIEFG.DLG.DLG] loaded [THIEFG.DLG] created from [THIEFG.DLG] Adding THIEFG to internal list of available DLGs [THIEFG.DLG] saved 5 states, 12 trans, 1 strig, 0 ttrig, 1 actions [THIEFM.DLG.DLG] loaded [THIEFM.DLG] created from [THIEFM.DLG] Adding THIEFM to internal list of available DLGs [THIEFM.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions Copied [THIEFM.DLG] to [override/THIEFM.DLG] [THUG.DLG.DLG] loaded [THUG.DLG] created from [THUG.DLG] Adding THUG to internal list of available DLGs [THUG.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [TIAX.DLG.DLG] loaded [TIAX.DLG] created from [TIAX.DLG] Adding TIAX to internal list of available DLGs [TIAX.DLG] saved 12 states, 21 trans, 4 strig, 2 ttrig, 2 actions Copied [TIAX.DLG] to [override/TIAX.DLG] [TIAXD.DLG.DLG] loaded [TIAXD.DLG] created from [TIAXD.DLG] Adding TIAXD to internal list of available DLGs [TIAXD.DLG] saved 7 states, 7 trans, 0 strig, 0 ttrig, 0 actions [TIAXJ.DLG.DLG] loaded [TIAXJ.DLG] created from [TIAXJ.DLG] Adding TIAXJ to internal list of available DLGs [TIAXJ.DLG] saved 11 states, 11 trans, 4 strig, 0 ttrig, 4 actions [TIAXP.DLG.DLG] loaded [TIAXP.DLG] created from [TIAXP.DLG] Adding TIAXP to internal list of available DLGs [TIAXP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [TIAXZ.DLG.DLG] loaded [TIAXZ.DLG] created from [TIAXZ.DLG] Adding TIAXZ to internal list of available DLGs [TIAXZ.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [TIBER.DLG.DLG] loaded [TIBER.DLG] created from [TIBER.DLG] Adding TIBER to internal list of available DLGs [TIBER.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 2 actions Copied [TIBER.DLG] to [override/TIBER.DLG] [TICK.DLG.DLG] loaded [TICK.DLG] created from [TICK.DLG] Adding TICK to internal list of available DLGs [TICK.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 3 actions [TIPIAN.DLG.DLG] loaded [TIPIAN.DLG] created from [TIPIAN.DLG] Adding TIPIAN to internal list of available DLGs [TIPIAN.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 2 actions [TORLO.DLG.DLG] loaded [TORLO.DLG] created from [TORLO.DLG] Adding TORLO to internal list of available DLGs [TORLO.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [TORLOB.DLG.DLG] loaded [TORLOB.DLG] created from [TORLOB.DLG] Adding TORLOB to internal list of available DLGs [TORLOB.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions Copied [TORLOB.DLG] to [override/TORLOB.DLG] [TOURIST.DLG.DLG] loaded [TOURIST.DLG] created from [TOURIST.DLG] Adding TOURIST to internal list of available DLGs [TOURIST.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions Copied [TOURIST.DLG] to [override/TOURIST.DLG] [TOWNCR.DLG.DLG] loaded [TOWNCR.DLG] created from [TOWNCR.DLG] Adding TOWNCR to internal list of available DLGs [TOWNCR.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [TRACEA.DLG.DLG] loaded [TRACEA.DLG] created from [TRACEA.DLG] Adding TRACEA to internal list of available DLGs [TRACEA.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 5 actions [TRALIT.DLG.DLG] loaded [TRALIT.DLG] created from [TRALIT.DLG] Adding TRALIT to internal list of available DLGs [TRALIT.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [TRANZI.DLG.DLG] loaded [TRANZI.DLG] created from [TRANZI.DLG] Adding TRANZI to internal list of available DLGs [TRANZI.DLG] saved 15 states, 28 trans, 3 strig, 7 ttrig, 9 actions [TRAVE2.DLG.DLG] loaded [TRAVE2.DLG] created from [TRAVE2.DLG] Adding TRAVE2 to internal list of available DLGs [TRAVE2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions Copied [TRAVE2.DLG] to [override/TRAVE2.DLG] [TRAVEL.DLG.DLG] loaded [TRAVEL.DLG] created from [TRAVEL.DLG] Adding TRAVEL to internal list of available DLGs [TRAVEL.DLG] saved 11 states, 16 trans, 4 strig, 6 ttrig, 0 actions Copied [TRAVEL.DLG] to [override/TRAVEL.DLG] [TREMAI.DLG.DLG] loaded [TREMAI.DLG] created from [TREMAI.DLG] Adding TREMAI to internal list of available DLGs [TREMAI.DLG] saved 17 states, 26 trans, 5 strig, 0 ttrig, 7 actions Copied [TREMAI.DLG] to [override/TREMAI.DLG] [TRIADO.DLG.DLG] loaded [TRIADO.DLG] created from [TRIADO.DLG] Adding TRIADO to internal list of available DLGs [TRIADO.DLG] saved 6 states, 9 trans, 1 strig, 2 ttrig, 5 actions [TTBELT.DLG.DLG] loaded [TTBELT.DLG] created from [TTBELT.DLG] Adding TTBELT to internal list of available DLGs [TTBELT.DLG] saved 65 states, 66 trans, 23 strig, 1 ttrig, 22 actions Copied [TTBELT.DLG] to [override/TTBELT.DLG] [TTBRAN.DLG.DLG] loaded [TTBRAN.DLG] created from [TTBRAN.DLG] Adding TTBRAN to internal list of available DLGs [TTBRAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions Copied [TTBRAN.DLG] to [override/TTBRAN.DLG] [TTBRANJ.DLG.DLG] loaded [TTBRANJ.DLG] created from [TTBRANJ.DLG] Adding TTBRANJ to internal list of available DLGs [TTBRANJ.DLG] saved 16 states, 16 trans, 8 strig, 0 ttrig, 8 actions Copied [TTBRANJ.DLG] to [override/TTBRANJ.DLG] [TTIMOEN.DLG.DLG] loaded [TTIMOEN.DLG] created from [TTIMOEN.DLG] Adding TTIMOEN to internal list of available DLGs [TTIMOEN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions Copied [TTIMOEN.DLG] to [override/TTIMOEN.DLG] [TTIMOENJ.DLG.DLG] loaded [TTIMOENJ.DLG] created from [TTIMOENJ.DLG] Adding TTIMOENJ to internal list of available DLGs [TTIMOENJ.DLG] saved 26 states, 26 trans, 11 strig, 0 ttrig, 11 actions Copied [TTIMOENJ.DLG] to [override/TTIMOENJ.DLG] [TTJAHEIJ.DLG.DLG] loaded [TTJAHEIJ.DLG] created from [TTJAHEIJ.DLG] Adding TTJAHEIJ to internal list of available DLGs [TTJAHEIJ.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 3 actions Copied [TTJAHEIJ.DLG] to [override/TTJAHEIJ.DLG] [TTJAHEIR.DLG.DLG] loaded [TTJAHEIR.DLG] created from [TTJAHEIR.DLG] Adding TTJAHEIR to internal list of available DLGs [TTJAHEIR.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions Copied [TTJAHEIR.DLG] to [override/TTJAHEIR.DLG] [TTMINSC.DLG.DLG] loaded [TTMINSC.DLG] created from [TTMINSC.DLG] Adding TTMINSC to internal list of available DLGs [TTMINSC.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [TTMINSCJ.DLG.DLG] loaded [TTMINSCJ.DLG] created from [TTMINSCJ.DLG] Adding TTMINSCJ to internal list of available DLGs [TTMINSCJ.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [TTSER1.DLG.DLG] loaded [TTSER1.DLG] created from [TTSER1.DLG] Adding TTSER1 to internal list of available DLGs [TTSER1.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions Copied [TTSER1.DLG] to [override/TTSER1.DLG] [TTXAN.DLG.DLG] loaded [TTXAN.DLG] created from [TTXAN.DLG] Adding TTXAN to internal list of available DLGs [TTXAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions Copied [TTXAN.DLG] to [override/TTXAN.DLG] [TTXANJ.DLG.DLG] loaded [TTXANJ.DLG] created from [TTXANJ.DLG] Adding TTXANJ to internal list of available DLGs [TTXANJ.DLG] saved 22 states, 22 trans, 10 strig, 0 ttrig, 10 actions Copied [TTXANJ.DLG] to [override/TTXANJ.DLG] [TUTH.DLG.DLG] loaded [TUTH.DLG] created from [TUTH.DLG] Adding TUTH to internal list of available DLGs [TUTH.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 1 actions Copied [TUTH.DLG] to [override/TUTH.DLG] [ULCAST.DLG.DLG] loaded [ULCAST.DLG] created from [ULCAST.DLG] Adding ULCAST to internal list of available DLGs [ULCAST.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [ULF.DLG.DLG] loaded [ULF.DLG] created from [ULF.DLG] Adding ULF to internal list of available DLGs [ULF.DLG] saved 10 states, 15 trans, 2 strig, 2 ttrig, 6 actions Copied [ULF.DLG] to [override/ULF.DLG] [ULRAUN.DLG.DLG] loaded [ULRAUN.DLG] created from [ULRAUN.DLG] Adding ULRAUN to internal list of available DLGs [ULRAUN.DLG] saved 7 states, 9 trans, 4 strig, 2 ttrig, 1 actions [UNSHEY.DLG.DLG] loaded [UNSHEY.DLG] created from [UNSHEY.DLG] Adding UNSHEY to internal list of available DLGs [UNSHEY.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 2 actions Copied [UNSHEY.DLG] to [override/UNSHEY.DLG] [UTOR.DLG.DLG] loaded [UTOR.DLG] created from [UTOR.DLG] Adding UTOR to internal list of available DLGs [UTOR.DLG] saved 6 states, 11 trans, 0 strig, 0 ttrig, 0 actions [VAI.DLG.DLG] loaded [VAI.DLG] created from [VAI.DLG] Adding VAI to internal list of available DLGs [VAI.DLG] saved 9 states, 11 trans, 5 strig, 0 ttrig, 8 actions [VAIL.DLG.DLG] loaded [VAIL.DLG] created from [VAIL.DLG] Adding VAIL to internal list of available DLGs [VAIL.DLG] saved 10 states, 21 trans, 1 strig, 2 ttrig, 13 actions Copied [VAIL.DLG] to [override/VAIL.DLG] [VARCI.DLG.DLG] loaded [VARCI.DLG] created from [VARCI.DLG] Adding VARCI to internal list of available DLGs [VARCI.DLG] saved 12 states, 22 trans, 5 strig, 0 ttrig, 4 actions Copied [VARCI.DLG] to [override/VARCI.DLG] [VAX.DLG.DLG] loaded [VAX.DLG] created from [VAX.DLG] Adding VAX to internal list of available DLGs [VAX.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 2 actions [VELVET.DLG.DLG] loaded [VELVET.DLG] created from [VELVET.DLG] Adding VELVET to internal list of available DLGs [VELVET.DLG] saved 12 states, 17 trans, 9 strig, 0 ttrig, 0 actions Copied [VELVET.DLG] to [override/VELVET.DLG] [VICONI.DLG.DLG] loaded [VICONI.DLG] created from [VICONI.DLG] Adding VICONI to internal list of available DLGs [VICONI.DLG] saved 14 states, 22 trans, 6 strig, 2 ttrig, 9 actions Copied [VICONI.DLG] to [override/VICONI.DLG] [VICONJ.DLG.DLG] loaded [VICONJ.DLG] created from [VICONJ.DLG] Adding VICONJ to internal list of available DLGs [VICONJ.DLG] saved 36 states, 48 trans, 2 strig, 2 ttrig, 5 actions [VICONP.DLG.DLG] loaded [VICONP.DLG] created from [VICONP.DLG] Adding VICONP to internal list of available DLGs [VICONP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [VICONZ.DLG.DLG] loaded [VICONZ.DLG] created from [VICONZ.DLG] Adding VICONZ to internal list of available DLGs [VICONZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [VITIAR.DLG.DLG] loaded [VITIAR.DLG] created from [VITIAR.DLG] Adding VITIAR to internal list of available DLGs [VITIAR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [VIVIEN.DLG.DLG] loaded [VIVIEN.DLG] created from [VIVIEN.DLG] Adding VIVIEN to internal list of available DLGs [VIVIEN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [VOICE.DLG.DLG] loaded [VOICE.DLG] created from [VOICE.DLG] Adding VOICE to internal list of available DLGs [VOICE.DLG] saved 34 states, 36 trans, 1 strig, 0 ttrig, 0 actions [VOLETA.DLG.DLG] loaded [VOLETA.DLG] created from [VOLETA.DLG] Adding VOLETA to internal list of available DLGs [VOLETA.DLG] saved 9 states, 14 trans, 1 strig, 0 ttrig, 0 actions [VOLO.DLG.DLG] loaded [VOLO.DLG] created from [VOLO.DLG] Adding VOLO to internal list of available DLGs [VOLO.DLG] saved 15 states, 29 trans, 7 strig, 7 ttrig, 4 actions Copied [VOLO.DLG] to [override/VOLO.DLG] [VOLO2.DLG.DLG] loaded [VOLO2.DLG] created from [VOLO2.DLG] Adding VOLO2 to internal list of available DLGs [VOLO2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [VOLOSE.DLG.DLG] loaded [VOLOSE.DLG] created from [VOLOSE.DLG] Adding VOLOSE to internal list of available DLGs [VOLOSE.DLG] saved 7 states, 10 trans, 2 strig, 2 ttrig, 2 actions Copied [VOLOSE.DLG] to [override/VOLOSE.DLG] [VOLTIN.DLG.DLG] loaded [VOLTIN.DLG] created from [VOLTIN.DLG] Adding VOLTIN to internal list of available DLGs [VOLTIN.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 1 actions Copied [VOLTIN.DLG] to [override/VOLTIN.DLG] [WAITER.DLG.DLG] loaded [WAITER.DLG] created from [WAITER.DLG] Adding WAITER to internal list of available DLGs [WAITER.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [WARNER.DLG.DLG] loaded [WARNER.DLG] created from [WARNER.DLG] Adding WARNER to internal list of available DLGs [WARNER.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [WARRID.DLG.DLG] loaded [WARRID.DLG] created from [WARRID.DLG] Adding WARRID to internal list of available DLGs [WARRID.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [WARWLF.DLG.DLG] loaded [WARWLF.DLG] created from [WARWLF.DLG] Adding WARWLF to internal list of available DLGs [WARWLF.DLG] saved 11 states, 17 trans, 5 strig, 0 ttrig, 0 actions [WASLEEP.DLG.DLG] loaded [WASLEEP.DLG] created from [WASLEEP.DLG] Adding WASLEEP to internal list of available DLGs [WASLEEP.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [WATCH.DLG.DLG] loaded [WATCH.DLG] created from [WATCH.DLG] Adding WATCH to internal list of available DLGs [WATCH.DLG] saved 6 states, 8 trans, 6 strig, 1 ttrig, 3 actions [WATCH2.DLG.DLG] loaded [WATCH2.DLG] created from [WATCH2.DLG] Adding WATCH2 to internal list of available DLGs [WATCH2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [WATCH6.DLG.DLG] loaded [WATCH6.DLG] created from [WATCH6.DLG] Adding WATCH6 to internal list of available DLGs [WATCH6.DLG] saved 5 states, 8 trans, 1 strig, 1 ttrig, 2 actions [WATCH9.DLG.DLG] loaded [WATCH9.DLG] created from [WATCH9.DLG] Adding WATCH9 to internal list of available DLGs [WATCH9.DLG] saved 10 states, 12 trans, 6 strig, 0 ttrig, 0 actions [WATCHM.DLG.DLG] loaded [WATCHM.DLG] created from [WATCHM.DLG] Adding WATCHM to internal list of available DLGs [WATCHM.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 3 actions [WATCHN.DLG.DLG] loaded [WATCHN.DLG] created from [WATCHN.DLG] Adding WATCHN to internal list of available DLGs [WATCHN.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions Copied [WATCHN.DLG] to [override/WATCHN.DLG] [WELT.DLG.DLG] loaded [WELT.DLG] created from [WELT.DLG] Adding WELT to internal list of available DLGs [WELT.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions Copied [WELT.DLG] to [override/WELT.DLG] [WENRIC.DLG.DLG] loaded [WENRIC.DLG] created from [WENRIC.DLG] Adding WENRIC to internal list of available DLGs [WENRIC.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [WEREFE.DLG.DLG] loaded [WEREFE.DLG] created from [WEREFE.DLG] Adding WEREFE to internal list of available DLGs [WEREFE.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [WEREMA.DLG.DLG] loaded [WEREMA.DLG] created from [WEREMA.DLG] Adding WEREMA to internal list of available DLGs [WEREMA.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [WHELP.DLG.DLG] loaded [WHELP.DLG] created from [WHELP.DLG] Adding WHELP to internal list of available DLGs [WHELP.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 0 actions [WHITKD.DLG.DLG] loaded [WHITKD.DLG] created from [WHITKD.DLG] Adding WHITKD to internal list of available DLGs [WHITKD.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [WILCO.DLG.DLG] loaded [WILCO.DLG] created from [WILCO.DLG] Adding WILCO to internal list of available DLGs [WILCO.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [WILLIA.DLG.DLG] loaded [WILLIA.DLG] created from [WILLIA.DLG] Adding WILLIA to internal list of available DLGs [WILLIA.DLG] saved 12 states, 17 trans, 1 strig, 0 ttrig, 3 actions [WILLIB.DLG.DLG] loaded [WILLIB.DLG] created from [WILLIB.DLG] Adding WILLIB to internal list of available DLGs [WILLIB.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [WILTON.DLG.DLG] loaded [WILTON.DLG] created from [WILTON.DLG] Adding WILTON to internal list of available DLGs [WILTON.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions Copied [WILTON.DLG] to [override/WILTON.DLG] [WINSKI.DLG.DLG] loaded [WINSKI.DLG] created from [WINSKI.DLG] Adding WINSKI to internal list of available DLGs [WINSKI.DLG] saved 6 states, 17 trans, 1 strig, 0 ttrig, 0 actions [WINTHR2.DLG.DLG] loaded [WINTHR2.DLG] created from [WINTHR2.DLG] Adding WINTHR2 to internal list of available DLGs [WINTHR2.DLG] saved 8 states, 12 trans, 2 strig, 0 ttrig, 5 actions Copied [WINTHR2.DLG] to [override/WINTHR2.DLG] [WINTHR3.DLG.DLG] loaded [WINTHR3.DLG] created from [WINTHR3.DLG] Adding WINTHR3 to internal list of available DLGs [WINTHR3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [WIRTHI.DLG.DLG] loaded [WIRTHI.DLG] created from [WIRTHI.DLG] Adding WIRTHI to internal list of available DLGs [WIRTHI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [WIVEN.DLG.DLG] loaded [WIVEN.DLG] created from [WIVEN.DLG] Adding WIVEN to internal list of available DLGs [WIVEN.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 3 actions [WOLFW1.DLG.DLG] loaded [WOLFW1.DLG] created from [WOLFW1.DLG] Adding WOLFW1 to internal list of available DLGs [WOLFW1.DLG] saved 16 states, 32 trans, 2 strig, 0 ttrig, 0 actions [WOLFW2.DLG.DLG] loaded [WOLFW2.DLG] created from [WOLFW2.DLG] Adding WOLFW2 to internal list of available DLGs [WOLFW2.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 0 actions [WOLFW3.DLG.DLG] loaded [WOLFW3.DLG] created from [WOLFW3.DLG] Adding WOLFW3 to internal list of available DLGs [WOLFW3.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 0 actions [WOMAND.DLG.DLG] loaded [WOMAND.DLG] created from [WOMAND.DLG] Adding WOMAND to internal list of available DLGs [WOMAND.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [XAN.DLG.DLG] loaded [XAN.DLG] created from [XAN.DLG] Adding XAN to internal list of available DLGs [XAN.DLG] saved 11 states, 17 trans, 4 strig, 0 ttrig, 4 actions [XANJ.DLG.DLG] loaded [XANJ.DLG] created from [XANJ.DLG] Adding XANJ to internal list of available DLGs [XANJ.DLG] saved 9 states, 10 trans, 3 strig, 1 ttrig, 2 actions Copied [XANJ.DLG] to [override/XANJ.DLG] [XANP.DLG.DLG] loaded [XANP.DLG] created from [XANP.DLG] Adding XANP to internal list of available DLGs [XANP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [XANZ.DLG.DLG] loaded [XANZ.DLG] created from [XANZ.DLG] Adding XANZ to internal list of available DLGs [XANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [XZAR.DLG.DLG] loaded [XZAR.DLG] created from [XZAR.DLG] Adding XZAR to internal list of available DLGs [XZAR.DLG] saved 26 states, 34 trans, 12 strig, 4 ttrig, 7 actions Copied [XZAR.DLG] to [override/XZAR.DLG] [XZARJ.DLG.DLG] loaded [XZARJ.DLG] created from [XZARJ.DLG] Adding XZARJ to internal list of available DLGs [XZARJ.DLG] saved 12 states, 12 trans, 7 strig, 0 ttrig, 7 actions [XZARP.DLG.DLG] loaded [XZARP.DLG] created from [XZARP.DLG] Adding XZARP to internal list of available DLGs [XZARP.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 7 actions [XZARZ.DLG.DLG] loaded [XZARZ.DLG] created from [XZARZ.DLG] Adding XZARZ to internal list of available DLGs [XZARZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [YAGO.DLG.DLG] loaded [YAGO.DLG] created from [YAGO.DLG] Adding YAGO to internal list of available DLGs [YAGO.DLG] saved 9 states, 14 trans, 4 strig, 2 ttrig, 7 actions Copied [YAGO.DLG] to [override/YAGO.DLG] [YESLIC.DLG.DLG] loaded [YESLIC.DLG] created from [YESLIC.DLG] Adding YESLIC to internal list of available DLGs [YESLIC.DLG] saved 9 states, 10 trans, 4 strig, 0 ttrig, 3 actions Copied [YESLIC.DLG] to [override/YESLIC.DLG] [YESLID.DLG.DLG] loaded [YESLID.DLG] created from [YESLID.DLG] Adding YESLID to internal list of available DLGs [YESLID.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [YESLIJ.DLG.DLG] loaded [YESLIJ.DLG] created from [YESLIJ.DLG] Adding YESLIJ to internal list of available DLGs [YESLIJ.DLG] saved 16 states, 19 trans, 5 strig, 2 ttrig, 7 actions [YESLIP.DLG.DLG] loaded [YESLIP.DLG] created from [YESLIP.DLG] Adding YESLIP to internal list of available DLGs [YESLIP.DLG] saved 5 states, 6 trans, 4 strig, 0 ttrig, 3 actions [ZARGAL.DLG.DLG] loaded [ZARGAL.DLG] created from [ZARGAL.DLG] Adding ZARGAL to internal list of available DLGs [ZARGAL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [ZEKE.DLG.DLG] loaded [ZEKE.DLG] created from [ZEKE.DLG] Adding ZEKE to internal list of available DLGs [ZEKE.DLG] saved 5 states, 7 trans, 2 strig, 1 ttrig, 2 actions [ZHALIM.DLG.DLG] loaded [ZHALIM.DLG] created from [ZHALIM.DLG] Adding ZHALIM to internal list of available DLGs [ZHALIM.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 5 actions [ZHENT.DLG.DLG] loaded [ZHENT.DLG] created from [ZHENT.DLG] Adding ZHENT to internal list of available DLGs [ZHENT.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [ZHURLO.DLG.DLG] loaded [ZHURLO.DLG] created from [ZHURLO.DLG] Adding ZHURLO to internal list of available DLGs [ZHURLO.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 6 actions Copied [ZHURLO.DLG] to [override/ZHURLO.DLG] [ZOMBIE.DLG.DLG] loaded [ZOMBIE.DLG] created from [ZOMBIE.DLG] Adding ZOMBIE to internal list of available DLGs [ZOMBIE.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [ZORDRAL.DLG.DLG] loaded [ZORDRAL.DLG] created from [ZORDRAL.DLG] Adding ZORDRAL to internal list of available DLGs [ZORDRAL.DLG] saved 6 states, 12 trans, 1 strig, 0 ttrig, 2 actions [ZORL.DLG.DLG] loaded [ZORL.DLG] created from [ZORL.DLG] Adding ZORL to internal list of available DLGs [ZORL.DLG] saved 15 states, 20 trans, 2 strig, 0 ttrig, 3 actions Copied [ZORL.DLG] to [override/ZORL.DLG] Copying and patching 1258 files ... [./override/ABELA.DLG] loaded, 2026 bytes [ABELA.DLG.DLG] loaded [ABELA.DLG] created from [ABELA.DLG] Adding ABELA to internal list of available DLGs [ABELA.DLG] saved 14 states, 17 trans, 3 strig, 1 ttrig, 5 actions [ACHEN.DLG.DLG] loaded [ACHEN.DLG] created from [ACHEN.DLG] Adding ACHEN to internal list of available DLGs [ACHEN.DLG] saved 7 states, 11 trans, 2 strig, 0 ttrig, 2 actions [ADDY.DLG.DLG] loaded [ADDY.DLG] created from [ADDY.DLG] Adding ADDY to internal list of available DLGs [ADDY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [AGNASI.DLG.DLG] loaded [AGNASI.DLG] created from [AGNASI.DLG] Adding AGNASI to internal list of available DLGs [AGNASI.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [AJANTD.DLG.DLG] loaded [AJANTD.DLG] created from [AJANTD.DLG] Adding AJANTD to internal list of available DLGs [AJANTD.DLG] saved 9 states, 9 trans, 0 strig, 0 ttrig, 0 actions [./override/AJANTI.DLG] loaded, 1199 bytes [AJANTI.DLG.DLG] loaded [AJANTI.DLG] created from [AJANTI.DLG] Adding AJANTI to internal list of available DLGs [AJANTI.DLG] saved 12 states, 23 trans, 2 strig, 0 ttrig, 7 actions [./override/AJANTJ.DLG] loaded, 1150 bytes [AJANTJ.DLG.DLG] loaded [AJANTJ.DLG] created from [AJANTJ.DLG] Adding AJANTJ to internal list of available DLGs [AJANTJ.DLG] saved 10 states, 14 trans, 3 strig, 4 ttrig, 6 actions [AJANTP.DLG.DLG] loaded [AJANTP.DLG] created from [AJANTP.DLG] Adding AJANTP to internal list of available DLGs [AJANTP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [ALANBL.DLG.DLG] loaded [ALANBL.DLG] created from [ALANBL.DLG] Adding ALANBL to internal list of available DLGs [ALANBL.DLG] saved 9 states, 13 trans, 1 strig, 0 ttrig, 2 actions [./override/ALATOS.DLG] loaded, 3403 bytes [ALATOS.DLG.DLG] loaded [ALATOS.DLG] created from [ALATOS.DLG] Adding ALATOS to internal list of available DLGs [ALATOS.DLG] saved 21 states, 41 trans, 6 strig, 8 ttrig, 9 actions [./override/ALBERT.DLG] loaded, 1667 bytes [ALBERT.DLG.DLG] loaded [ALBERT.DLG] created from [ALBERT.DLG] Adding ALBERT to internal list of available DLGs [ALBERT.DLG] saved 11 states, 18 trans, 6 strig, 0 ttrig, 4 actions [./override/ALDETH.DLG] loaded, 5582 bytes [ALDETH.DLG.DLG] loaded [ALDETH.DLG] created from [ALDETH.DLG] Adding ALDETH to internal list of available DLGs [ALDETH.DLG] saved 33 states, 51 trans, 14 strig, 5 ttrig, 15 actions [./override/ALGERN.DLG] loaded, 281 bytes [ALGERN.DLG.DLG] loaded [ALGERN.DLG] created from [ALGERN.DLG] Adding ALGERN to internal list of available DLGs [ALGERN.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [./override/ALORA.DLG] loaded, 2017 bytes [ALORA.DLG.DLG] loaded [ALORA.DLG] created from [ALORA.DLG] Adding ALORA to internal list of available DLGs [ALORA.DLG] saved 15 states, 23 trans, 8 strig, 0 ttrig, 9 actions [ALORAJ.DLG.DLG] loaded [ALORAJ.DLG] created from [ALORAJ.DLG] Adding ALORAJ to internal list of available DLGs [ALORAJ.DLG] saved 7 states, 7 trans, 2 strig, 0 ttrig, 2 actions [ALORAP.DLG.DLG] loaded [ALORAP.DLG] created from [ALORAP.DLG] Adding ALORAP to internal list of available DLGs [ALORAP.DLG] saved 6 states, 7 trans, 5 strig, 0 ttrig, 4 actions [ALORAZ.DLG.DLG] loaded [ALORAZ.DLG] created from [ALORAZ.DLG] Adding ALORAZ to internal list of available DLGs [ALORAZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ALVAHE.DLG.DLG] loaded [ALVAHE.DLG] created from [ALVAHE.DLG] Adding ALVAHE to internal list of available DLGs [ALVAHE.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 1 actions [./override/ALYTH.DLG] loaded, 787 bytes [ALYTH.DLG.DLG] loaded [ALYTH.DLG] created from [ALYTH.DLG] Adding ALYTH to internal list of available DLGs [ALYTH.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 1 actions [AMARAN.DLG.DLG] loaded [AMARAN.DLG] created from [AMARAN.DLG] Adding AMARAN to internal list of available DLGs [AMARAN.DLG] saved 6 states, 10 trans, 3 strig, 1 ttrig, 4 actions [AMNIS.DLG.DLG] loaded [AMNIS.DLG] created from [AMNIS.DLG] Adding AMNIS to internal list of available DLGs [AMNIS.DLG] saved 20 states, 24 trans, 19 strig, 4 ttrig, 0 actions [./override/AMNIS2.DLG] loaded, 553 bytes [AMNIS2.DLG.DLG] loaded [AMNIS2.DLG] created from [AMNIS2.DLG] Adding AMNIS2 to internal list of available DLGs [AMNIS2.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 1 actions [AMNIS3.DLG.DLG] loaded [AMNIS3.DLG] created from [AMNIS3.DLG] Adding AMNIS3 to internal list of available DLGs [AMNIS3.DLG] saved 4 states, 5 trans, 3 strig, 1 ttrig, 1 actions [AMNIS4.DLG.DLG] loaded [AMNIS4.DLG] created from [AMNIS4.DLG] Adding AMNIS4 to internal list of available DLGs [AMNIS4.DLG] saved 10 states, 11 trans, 8 strig, 1 ttrig, 0 actions [./override/AMNISE.DLG] loaded, 744 bytes [AMNISE.DLG.DLG] loaded [AMNISE.DLG] created from [AMNISE.DLG] Adding AMNISE to internal list of available DLGs [AMNISE.DLG] saved 5 states, 7 trans, 2 strig, 2 ttrig, 3 actions [AMNISH.DLG.DLG] loaded [AMNISH.DLG] created from [AMNISH.DLG] Adding AMNISH to internal list of available DLGs [AMNISH.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [AMSLEEP.DLG.DLG] loaded [AMSLEEP.DLG] created from [AMSLEEP.DLG] Adding AMSLEEP to internal list of available DLGs [AMSLEEP.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [ANDARS.DLG.DLG] loaded [ANDARS.DLG] created from [ANDARS.DLG] Adding ANDARS to internal list of available DLGs [ANDARS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [ANDOUT.DLG.DLG] loaded [ANDOUT.DLG] created from [ANDOUT.DLG] Adding ANDOUT to internal list of available DLGs [ANDOUT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/ANDRIS.DLG] loaded, 1519 bytes [ANDRIS.DLG.DLG] loaded [ANDRIS.DLG] created from [ANDRIS.DLG] Adding ANDRIS to internal list of available DLGs [ANDRIS.DLG] saved 13 states, 28 trans, 1 strig, 0 ttrig, 4 actions [ANGELI.DLG.DLG] loaded [ANGELI.DLG] created from [ANGELI.DLG] Adding ANGELI to internal list of available DLGs [ANGELI.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [./override/ANGELO.DLG] loaded, 8167 bytes [ANGELO.DLG.DLG] loaded [ANGELO.DLG] created from [ANGELO.DLG] Adding ANGELO to internal list of available DLGs [ANGELO.DLG] saved 10 states, 27 trans, 3 strig, 16 ttrig, 16 actions [AOLN.DLG.DLG] loaded [AOLN.DLG] created from [AOLN.DLG] Adding AOLN to internal list of available DLGs [AOLN.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 4 actions [APPAR.DLG.DLG] loaded [APPAR.DLG] created from [APPAR.DLG] Adding APPAR to internal list of available DLGs [APPAR.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/ARCAND.DLG] loaded, 789 bytes [ARCAND.DLG.DLG] loaded [ARCAND.DLG] created from [ARCAND.DLG] Adding ARCAND to internal list of available DLGs [ARCAND.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 1 actions [./override/ARDENO.DLG] loaded, 609 bytes [ARDENO.DLG.DLG] loaded [ARDENO.DLG] created from [ARDENO.DLG] Adding ARDENO to internal list of available DLGs [ARDENO.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 1 actions [./override/ARDROU.DLG] loaded, 607 bytes [ARDROU.DLG.DLG] loaded [ARDROU.DLG] created from [ARDROU.DLG] Adding ARDROU to internal list of available DLGs [ARDROU.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [ARGH.DLG.DLG] loaded [ARGH.DLG] created from [ARGH.DLG] Adding ARGH to internal list of available DLGs [ARGH.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [ARGHAI.DLG.DLG] loaded [ARGHAI.DLG] created from [ARGHAI.DLG] Adding ARGHAI to internal list of available DLGs [ARGHAI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [ARKANI3.DLG.DLG] loaded [ARKANI3.DLG] created from [ARKANI3.DLG] Adding ARKANI3 to internal list of available DLGs [ARKANI3.DLG] saved 4 states, 7 trans, 1 strig, 4 ttrig, 2 actions [./override/ARKION.DLG] loaded, 845 bytes [ARKION.DLG.DLG] loaded [ARKION.DLG] created from [ARKION.DLG] Adding ARKION to internal list of available DLGs [ARKION.DLG] saved 7 states, 7 trans, 5 strig, 0 ttrig, 3 actions [ARKUSH.DLG.DLG] loaded [ARKUSH.DLG] created from [ARKUSH.DLG] Adding ARKUSH to internal list of available DLGs [ARKUSH.DLG] saved 10 states, 17 trans, 1 strig, 0 ttrig, 3 actions [ARTOLA.DLG.DLG] loaded [ARTOLA.DLG] created from [ARTOLA.DLG] Adding ARTOLA to internal list of available DLGs [ARTOLA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [ASHEN.DLG.DLG] loaded [ASHEN.DLG] created from [ASHEN.DLG] Adding ASHEN to internal list of available DLGs [ASHEN.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 4 actions [./override/AVARICE.DLG] loaded, 522 bytes [AVARICE.DLG.DLG] loaded [AVARICE.DLG] created from [AVARICE.DLG] Adding AVARICE to internal list of available DLGs [AVARICE.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [AVERY.DLG.DLG] loaded [AVERY.DLG] created from [AVERY.DLG] Adding AVERY to internal list of available DLGs [AVERY.DLG] saved 12 states, 20 trans, 0 strig, 0 ttrig, 0 actions [BAELOTH.DLG.DLG] loaded [BAELOTH.DLG] created from [BAELOTH.DLG] Adding BAELOTH to internal list of available DLGs [BAELOTH.DLG] saved 29 states, 76 trans, 1 strig, 42 ttrig, 6 actions [BAELOTHJ.DLG.DLG] loaded [BAELOTHJ.DLG] created from [BAELOTHJ.DLG] Adding BAELOTHJ to internal list of available DLGs [BAELOTHJ.DLG] saved 10 states, 10 trans, 9 strig, 0 ttrig, 9 actions [BAELOTHP.DLG.DLG] loaded [BAELOTHP.DLG] created from [BAELOTHP.DLG] Adding BAELOTHP to internal list of available DLGs [BAELOTHP.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 3 actions [./override/BAJANT.DLG] loaded, 633 bytes [BAJANT.DLG.DLG] loaded [BAJANT.DLG] created from [BAJANT.DLG] Adding BAJANT to internal list of available DLGs [BAJANT.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [./override/BALORA.DLG] loaded, 565 bytes [BALORA.DLG.DLG] loaded [BALORA.DLG] created from [BALORA.DLG] Adding BALORA to internal list of available DLGs [BALORA.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 0 actions [./override/BANDCR.DLG] loaded, 791 bytes [BANDCR.DLG.DLG] loaded [BANDCR.DLG] created from [BANDCR.DLG] Adding BANDCR to internal list of available DLGs [BANDCR.DLG] saved 8 states, 9 trans, 3 strig, 0 ttrig, 3 actions [./override/BANDCT.DLG] loaded, 890 bytes [BANDCT.DLG.DLG] loaded [BANDCT.DLG] created from [BANDCT.DLG] Adding BANDCT to internal list of available DLGs [BANDCT.DLG] saved 10 states, 10 trans, 4 strig, 0 ttrig, 3 actions [./override/BANDIC.DLG] loaded, 1244 bytes [BANDIC.DLG.DLG] loaded [BANDIC.DLG] created from [BANDIC.DLG] Adding BANDIC to internal list of available DLGs [BANDIC.DLG] saved 10 states, 14 trans, 2 strig, 4 ttrig, 8 actions [BANDIT.DLG.DLG] loaded [BANDIT.DLG] created from [BANDIT.DLG] Adding BANDIT to internal list of available DLGs [BANDIT.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 0 actions [BANDITCY.DLG.DLG] loaded [BANDITCY.DLG] created from [BANDITCY.DLG] Adding BANDITCY to internal list of available DLGs [BANDITCY.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/BANMER.DLG] loaded, 1688 bytes [BANMER.DLG.DLG] loaded [BANMER.DLG] created from [BANMER.DLG] Adding BANMER to internal list of available DLGs [BANMER.DLG] saved 9 states, 24 trans, 1 strig, 14 ttrig, 0 actions [BARDOL.DLG.DLG] loaded [BARDOL.DLG] created from [BARDOL.DLG] Adding BARDOL to internal list of available DLGs [BARDOL.DLG] saved 5 states, 8 trans, 1 strig, 1 ttrig, 4 actions [./override/BARESH.DLG] loaded, 956 bytes [BARESH.DLG.DLG] loaded [BARESH.DLG] created from [BARESH.DLG] Adding BARESH to internal list of available DLGs [BARESH.DLG] saved 8 states, 19 trans, 1 strig, 1 ttrig, 1 actions [BARSLIM.DLG.DLG] loaded [BARSLIM.DLG] created from [BARSLIM.DLG] Adding BARSLIM to internal list of available DLGs [BARSLIM.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BART0133.DLG.DLG] loaded [BART0133.DLG] created from [BART0133.DLG] Adding BART0133 to internal list of available DLGs [BART0133.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART0720.DLG.DLG] loaded [BART0720.DLG] created from [BART0720.DLG] Adding BART0720 to internal list of available DLGs [BART0720.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BART10.DLG.DLG] loaded [BART10.DLG] created from [BART10.DLG] Adding BART10 to internal list of available DLGs [BART10.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [BART11.DLG.DLG] loaded [BART11.DLG] created from [BART11.DLG] Adding BART11 to internal list of available DLGs [BART11.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [./override/BART12.DLG] loaded, 532 bytes [BART12.DLG.DLG] loaded [BART12.DLG] created from [BART12.DLG] Adding BART12 to internal list of available DLGs [BART12.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [./override/BART13.DLG] loaded, 204 bytes [BART13.DLG.DLG] loaded [BART13.DLG] created from [BART13.DLG] Adding BART13 to internal list of available DLGs [BART13.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/BART14.DLG] loaded, 203 bytes [BART14.DLG.DLG] loaded [BART14.DLG] created from [BART14.DLG] Adding BART14 to internal list of available DLGs [BART14.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/BART15.DLG] loaded, 204 bytes [BART15.DLG.DLG] loaded [BART15.DLG] created from [BART15.DLG] Adding BART15 to internal list of available DLGs [BART15.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/BART16.DLG] loaded, 204 bytes [BART16.DLG.DLG] loaded [BART16.DLG] created from [BART16.DLG] Adding BART16 to internal list of available DLGs [BART16.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [BART2.DLG.DLG] loaded [BART2.DLG] created from [BART2.DLG] Adding BART2 to internal list of available DLGs [BART2.DLG] saved 4 states, 10 trans, 4 strig, 4 ttrig, 5 actions [./override/BART3.DLG] loaded, 204 bytes [BART3.DLG.DLG] loaded [BART3.DLG] created from [BART3.DLG] Adding BART3 to internal list of available DLGs [BART3.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/BART4.DLG] loaded, 440 bytes [BART4.DLG.DLG] loaded [BART4.DLG] created from [BART4.DLG] Adding BART4 to internal list of available DLGs [BART4.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 2 actions [./override/BART5.DLG] loaded, 204 bytes [BART5.DLG.DLG] loaded [BART5.DLG] created from [BART5.DLG] Adding BART5 to internal list of available DLGs [BART5.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/BART6.DLG] loaded, 564 bytes [BART6.DLG.DLG] loaded [BART6.DLG] created from [BART6.DLG] Adding BART6 to internal list of available DLGs [BART6.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 1 actions [./override/BART7.DLG] loaded, 653 bytes [BART7.DLG.DLG] loaded [BART7.DLG] created from [BART7.DLG] Adding BART7 to internal list of available DLGs [BART7.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BART8.DLG.DLG] loaded [BART8.DLG] created from [BART8.DLG] Adding BART8 to internal list of available DLGs [BART8.DLG] saved 3 states, 5 trans, 3 strig, 0 ttrig, 2 actions [BART9.DLG.DLG] loaded [BART9.DLG] created from [BART9.DLG] Adding BART9 to internal list of available DLGs [BART9.DLG] saved 3 states, 6 trans, 3 strig, 0 ttrig, 3 actions [BARUK.DLG.DLG] loaded [BARUK.DLG] created from [BARUK.DLG] Adding BARUK to internal list of available DLGs [BARUK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/BASSIL.DLG] loaded, 1997 bytes [BASSIL.DLG.DLG] loaded [BASSIL.DLG] created from [BASSIL.DLG] Adding BASSIL to internal list of available DLGs [BASSIL.DLG] saved 15 states, 29 trans, 3 strig, 4 ttrig, 7 actions [BAYARD.DLG.DLG] loaded [BAYARD.DLG] created from [BAYARD.DLG] Adding BAYARD to internal list of available DLGs [BAYARD.DLG] saved 15 states, 33 trans, 1 strig, 1 ttrig, 2 actions [./override/BBRANW.DLG] loaded, 617 bytes [BBRANW.DLG.DLG] loaded [BBRANW.DLG] created from [BBRANW.DLG] Adding BBRANW to internal list of available DLGs [BBRANW.DLG] saved 8 states, 8 trans, 4 strig, 0 ttrig, 0 actions [./override/BCORAN.DLG] loaded, 945 bytes [BCORAN.DLG.DLG] loaded [BCORAN.DLG] created from [BCORAN.DLG] Adding BCORAN to internal list of available DLGs [BCORAN.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [BDORN.DLG.DLG] loaded [BDORN.DLG] created from [BDORN.DLG] Adding BDORN to internal list of available DLGs [BDORN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [./override/BDYNAH.DLG] loaded, 1403 bytes [BDYNAH.DLG.DLG] loaded [BDYNAH.DLG] created from [BDYNAH.DLG] Adding BDYNAH to internal list of available DLGs [BDYNAH.DLG] saved 18 states, 18 trans, 7 strig, 0 ttrig, 2 actions [./override/BEDWIN.DLG] loaded, 908 bytes [BEDWIN.DLG.DLG] loaded [BEDWIN.DLG] created from [BEDWIN.DLG] Adding BEDWIN to internal list of available DLGs [BEDWIN.DLG] saved 16 states, 16 trans, 2 strig, 0 ttrig, 0 actions [./override/BEGGBA.DLG] loaded, 1602 bytes [BEGGBA.DLG.DLG] loaded [BEGGBA.DLG] created from [BEGGBA.DLG] Adding BEGGBA to internal list of available DLGs [BEGGBA.DLG] saved 14 states, 20 trans, 5 strig, 6 ttrig, 6 actions [BEGGNA.DLG.DLG] loaded [BEGGNA.DLG] created from [BEGGNA.DLG] Adding BEGGNA to internal list of available DLGs [BEGGNA.DLG] saved 5 states, 6 trans, 5 strig, 1 ttrig, 0 actions [./override/BELAND.DLG] loaded, 2652 bytes [BELAND.DLG.DLG] loaded [BELAND.DLG] created from [BELAND.DLG] Adding BELAND to internal list of available DLGs [BELAND.DLG] saved 13 states, 21 trans, 5 strig, 4 ttrig, 7 actions [BELDIN.DLG.DLG] loaded [BELDIN.DLG] created from [BELDIN.DLG] Adding BELDIN to internal list of available DLGs [BELDIN.DLG] saved 2 states, 5 trans, 1 strig, 0 ttrig, 1 actions [./override/BELDOT.DLG] loaded, 1444 bytes [BELDOT.DLG.DLG] loaded [BELDOT.DLG] created from [BELDOT.DLG] Adding BELDOT to internal list of available DLGs [BELDOT.DLG] saved 23 states, 23 trans, 6 strig, 0 ttrig, 0 actions [BELLAM.DLG.DLG] loaded [BELLAM.DLG] created from [BELLAM.DLG] Adding BELLAM to internal list of available DLGs [BELLAM.DLG] saved 7 states, 10 trans, 4 strig, 0 ttrig, 0 actions [BELT.DLG.DLG] loaded [BELT.DLG] created from [BELT.DLG] Adding BELT to internal list of available DLGs [BELT.DLG] saved 16 states, 21 trans, 3 strig, 4 ttrig, 5 actions [BENDAL.DLG.DLG] loaded [BENDAL.DLG] created from [BENDAL.DLG] Adding BENDAL to internal list of available DLGs [BENDAL.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [BENJY.DLG.DLG] loaded [BENJY.DLG] created from [BENJY.DLG] Adding BENJY to internal list of available DLGs [BENJY.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/BENTAN.DLG] loaded, 1199 bytes [BENTAN.DLG.DLG] loaded [BENTAN.DLG] created from [BENTAN.DLG] Adding BENTAN to internal list of available DLGs [BENTAN.DLG] saved 15 states, 22 trans, 3 strig, 0 ttrig, 5 actions [BENTHA.DLG.DLG] loaded [BENTHA.DLG] created from [BENTHA.DLG] Adding BENTHA to internal list of available DLGs [BENTHA.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions [BENTLY.DLG.DLG] loaded [BENTLY.DLG] created from [BENTLY.DLG] Adding BENTLY to internal list of available DLGs [BENTLY.DLG] saved 4 states, 9 trans, 3 strig, 4 ttrig, 6 actions [BERRUN.DLG.DLG] loaded [BERRUN.DLG] created from [BERRUN.DLG] Adding BERRUN to internal list of available DLGs [BERRUN.DLG] saved 23 states, 39 trans, 10 strig, 2 ttrig, 10 actions [./override/BFALDO.DLG] loaded, 492 bytes [BFALDO.DLG.DLG] loaded [BFALDO.DLG] created from [BFALDO.DLG] Adding BFALDO to internal list of available DLGs [BFALDO.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [./override/BGARRI.DLG] loaded, 862 bytes [BGARRI.DLG.DLG] loaded [BGARRI.DLG] created from [BGARRI.DLG] Adding BGARRI to internal list of available DLGs [BGARRI.DLG] saved 8 states, 8 trans, 6 strig, 0 ttrig, 0 actions [BHEREN.DLG.DLG] loaded [BHEREN.DLG] created from [BHEREN.DLG] Adding BHEREN to internal list of available DLGs [BHEREN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [BILL.DLG.DLG] loaded [BILL.DLG] created from [BILL.DLG] Adding BILL to internal list of available DLGs [BILL.DLG] saved 4 states, 6 trans, 1 strig, 1 ttrig, 1 actions [BILLIA.DLG.DLG] loaded [BILLIA.DLG] created from [BILLIA.DLG] Adding BILLIA to internal list of available DLGs [BILLIA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [BIMOEN.DLG.DLG] loaded [BIMOEN.DLG] created from [BIMOEN.DLG] Adding BIMOEN to internal list of available DLGs [BIMOEN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BINKOS.DLG.DLG] loaded [BINKOS.DLG] created from [BINKOS.DLG] Adding BINKOS to internal list of available DLGs [BINKOS.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BINKY.DLG.DLG] loaded [BINKY.DLG] created from [BINKY.DLG] Adding BINKY to internal list of available DLGs [BINKY.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 2 actions [BIP.DLG.DLG] loaded [BIP.DLG] created from [BIP.DLG] Adding BIP to internal list of available DLGs [BIP.DLG] saved 2 states, 3 trans, 2 strig, 1 ttrig, 2 actions [./override/BJAHEI.DLG] loaded, 766 bytes [BJAHEI.DLG.DLG] loaded [BJAHEI.DLG] created from [BJAHEI.DLG] Adding BJAHEI to internal list of available DLGs [BJAHEI.DLG] saved 9 states, 9 trans, 6 strig, 0 ttrig, 0 actions [BJORNI.DLG.DLG] loaded [BJORNI.DLG] created from [BJORNI.DLG] Adding BJORNI to internal list of available DLGs [BJORNI.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [./override/BKAGAI.DLG] loaded, 914 bytes [BKAGAI.DLG.DLG] loaded [BKAGAI.DLG] created from [BKAGAI.DLG] Adding BKAGAI to internal list of available DLGs [BKAGAI.DLG] saved 17 states, 17 trans, 0 strig, 0 ttrig, 1 actions [./override/BKHALI.DLG] loaded, 808 bytes [BKHALI.DLG.DLG] loaded [BKHALI.DLG] created from [BKHALI.DLG] Adding BKHALI to internal list of available DLGs [BKHALI.DLG] saved 12 states, 12 trans, 4 strig, 0 ttrig, 0 actions [BKIVAN.DLG.DLG] loaded [BKIVAN.DLG] created from [BKIVAN.DLG] Adding BKIVAN to internal list of available DLGs [BKIVAN.DLG] saved 12 states, 12 trans, 5 strig, 0 ttrig, 1 actions [BLACKL.DLG.DLG] loaded [BLACKL.DLG] created from [BLACKL.DLG] Adding BLACKL to internal list of available DLGs [BLACKL.DLG] saved 5 states, 6 trans, 2 strig, 2 ttrig, 2 actions [./override/BLANE.DLG] loaded, 325 bytes [BLANE.DLG.DLG] loaded [BLANE.DLG] created from [BLANE.DLG] Adding BLANE to internal list of available DLGs [BLANE.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 0 actions [BLUSHC.DLG.DLG] loaded [BLUSHC.DLG] created from [BLUSHC.DLG] Adding BLUSHC to internal list of available DLGs [BLUSHC.DLG] saved 12 states, 17 trans, 0 strig, 0 ttrig, 0 actions [./override/BMINSC.DLG] loaded, 597 bytes [BMINSC.DLG.DLG] loaded [BMINSC.DLG] created from [BMINSC.DLG] Adding BMINSC to internal list of available DLGs [BMINSC.DLG] saved 9 states, 9 trans, 3 strig, 0 ttrig, 0 actions [./override/BMONTA.DLG] loaded, 383 bytes [BMONTA.DLG.DLG] loaded [BMONTA.DLG] created from [BMONTA.DLG] Adding BMONTA to internal list of available DLGs [BMONTA.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 1 actions [BNEERA.DLG.DLG] loaded [BNEERA.DLG] created from [BNEERA.DLG] Adding BNEERA to internal list of available DLGs [BNEERA.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BOB.DLG.DLG] loaded [BOB.DLG] created from [BOB.DLG] Adding BOB to internal list of available DLGs [BOB.DLG] saved 5 states, 10 trans, 1 strig, 3 ttrig, 0 actions [BORDA.DLG.DLG] loaded [BORDA.DLG] created from [BORDA.DLG] Adding BORDA to internal list of available DLGs [BORDA.DLG] saved 6 states, 10 trans, 1 strig, 3 ttrig, 5 actions [./override/BORIN.DLG] loaded, 677 bytes [BORIN.DLG.DLG] loaded [BORIN.DLG] created from [BORIN.DLG] Adding BORIN to internal list of available DLGs [BORIN.DLG] saved 8 states, 14 trans, 2 strig, 0 ttrig, 0 actions [./override/BORK.DLG] loaded, 793 bytes [BORK.DLG.DLG] loaded [BORK.DLG] created from [BORK.DLG] Adding BORK to internal list of available DLGs [BORK.DLG] saved 5 states, 8 trans, 4 strig, 0 ttrig, 3 actions [./override/BOUNTY.DLG] loaded, 2334 bytes [BOUNTY.DLG.DLG] loaded [BOUNTY.DLG] created from [BOUNTY.DLG] Adding BOUNTY to internal list of available DLGs [BOUNTY.DLG] saved 9 states, 24 trans, 3 strig, 14 ttrig, 6 actions [BOYBA1.DLG.DLG] loaded [BOYBA1.DLG] created from [BOYBA1.DLG] Adding BOYBA1 to internal list of available DLGs [BOYBA1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [./override/BOYBA2.DLG] loaded, 319 bytes [BOYBA2.DLG.DLG] loaded [BOYBA2.DLG] created from [BOYBA2.DLG] Adding BOYBA2 to internal list of available DLGs [BOYBA2.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [./override/BOYBA3.DLG] loaded, 416 bytes [BOYBA3.DLG.DLG] loaded [BOYBA3.DLG] created from [BOYBA3.DLG] Adding BOYBA3 to internal list of available DLGs [BOYBA3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [./override/BOYBE1.DLG] loaded, 450 bytes [BOYBE1.DLG.DLG] loaded [BOYBE1.DLG] created from [BOYBE1.DLG] Adding BOYBE1 to internal list of available DLGs [BOYBE1.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [./override/BOYBE2.DLG] loaded, 350 bytes [BOYBE2.DLG.DLG] loaded [BOYBE2.DLG] created from [BOYBE2.DLG] Adding BOYBE2 to internal list of available DLGs [BOYBE2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [./override/BPBAELOT.DLG] loaded, 24421 bytes [BPBAELOT.DLG.DLG] loaded [BPBAELOT.DLG] created from [BPBAELOT.DLG] Adding BPBAELOT to internal list of available DLGs [BPBAELOT.DLG] saved 76 states, 115 trans, 52 strig, 34 ttrig, 90 actions [./override/BPBELLOW.DLG] loaded, 5810 bytes [BPBELLOW.DLG.DLG] loaded [BPBELLOW.DLG] created from [BPBELLOW.DLG] Adding BPBELLOW to internal list of available DLGs [BPBELLOW.DLG] saved 30 states, 73 trans, 7 strig, 7 ttrig, 32 actions [./override/BPBRENDA.DLG] loaded, 5489 bytes [BPBRENDA.DLG.DLG] loaded [BPBRENDA.DLG] created from [BPBRENDA.DLG] Adding BPBRENDA to internal list of available DLGs [BPBRENDA.DLG] saved 28 states, 67 trans, 7 strig, 8 ttrig, 29 actions [BPCARLOS.DLG.DLG] loaded [BPCARLOS.DLG] created from [BPCARLOS.DLG] Adding BPCARLOS to internal list of available DLGs [BPCARLOS.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BPCIRIL.DLG.DLG] loaded [BPCIRIL.DLG] created from [BPCIRIL.DLG] Adding BPCIRIL to internal list of available DLGs [BPCIRIL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BPCONCOC.DLG.DLG] loaded [BPCONCOC.DLG] created from [BPCONCOC.DLG] Adding BPCONCOC to internal list of available DLGs [BPCONCOC.DLG] saved 5 states, 6 trans, 5 strig, 1 ttrig, 0 actions [./override/BPDEVLIN.DLG] loaded, 4727 bytes [BPDEVLIN.DLG.DLG] loaded [BPDEVLIN.DLG] created from [BPDEVLIN.DLG] Adding BPDEVLIN to internal list of available DLGs [BPDEVLIN.DLG] saved 20 states, 59 trans, 6 strig, 7 ttrig, 30 actions [./override/BPDINGUE.DLG] loaded, 4972 bytes [BPDINGUE.DLG.DLG] loaded [BPDINGUE.DLG] created from [BPDINGUE.DLG] Adding BPDINGUE to internal list of available DLGs [BPDINGUE.DLG] saved 22 states, 64 trans, 6 strig, 4 ttrig, 33 actions [./override/BPELAN.DLG] loaded, 4657 bytes [BPELAN.DLG.DLG] loaded [BPELAN.DLG] created from [BPELAN.DLG] Adding BPELAN to internal list of available DLGs [BPELAN.DLG] saved 23 states, 64 trans, 5 strig, 7 ttrig, 28 actions [./override/BPGHLOUR.DLG] loaded, 5264 bytes [BPGHLOUR.DLG.DLG] loaded [BPGHLOUR.DLG] created from [BPGHLOUR.DLG] Adding BPGHLOUR to internal list of available DLGs [BPGHLOUR.DLG] saved 32 states, 80 trans, 17 strig, 30 ttrig, 0 actions [./override/BPGORCH.DLG] loaded, 5002 bytes [BPGORCH.DLG.DLG] loaded [BPGORCH.DLG] created from [BPGORCH.DLG] Adding BPGORCH to internal list of available DLGs [BPGORCH.DLG] saved 24 states, 70 trans, 5 strig, 7 ttrig, 30 actions [./override/BPHOGAR.DLG] loaded, 723 bytes [BPHOGAR.DLG.DLG] loaded [BPHOGAR.DLG] created from [BPHOGAR.DLG] Adding BPHOGAR to internal list of available DLGs [BPHOGAR.DLG] saved 8 states, 16 trans, 1 strig, 0 ttrig, 0 actions [./override/BPKRANCO.DLG] loaded, 404 bytes [BPKRANCO.DLG.DLG] loaded [BPKRANCO.DLG] created from [BPKRANCO.DLG] Adding BPKRANCO to internal list of available DLGs [BPKRANCO.DLG] saved 3 states, 7 trans, 1 strig, 0 ttrig, 1 actions [./override/BPMAGDA.DLG] loaded, 5465 bytes [BPMAGDA.DLG.DLG] loaded [BPMAGDA.DLG] created from [BPMAGDA.DLG] Adding BPMAGDA to internal list of available DLGs [BPMAGDA.DLG] saved 29 states, 71 trans, 7 strig, 12 ttrig, 29 actions [./override/BPNAJIM.DLG] loaded, 5645 bytes [BPNAJIM.DLG.DLG] loaded [BPNAJIM.DLG] created from [BPNAJIM.DLG] Adding BPNAJIM to internal list of available DLGs [BPNAJIM.DLG] saved 21 states, 37 trans, 10 strig, 1 ttrig, 24 actions [BPOWYN.DLG.DLG] loaded [BPOWYN.DLG] created from [BPOWYN.DLG] Adding BPOWYN to internal list of available DLGs [BPOWYN.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [BPSAMJOH.DLG.DLG] loaded [BPSAMJOH.DLG] created from [BPSAMJOH.DLG] Adding BPSAMJOH to internal list of available DLGs [BPSAMJOH.DLG] saved 3 states, 5 trans, 0 strig, 0 ttrig, 0 actions [./override/BPTHARDE.DLG] loaded, 4847 bytes [BPTHARDE.DLG.DLG] loaded [BPTHARDE.DLG] created from [BPTHARDE.DLG] Adding BPTHARDE to internal list of available DLGs [BPTHARDE.DLG] saved 26 states, 68 trans, 5 strig, 7 ttrig, 28 actions [./override/BPTHESP.DLG] loaded, 339 bytes [BPTHESP.DLG.DLG] loaded [BPTHESP.DLG] created from [BPTHESP.DLG] Adding BPTHESP to internal list of available DLGs [BPTHESP.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [BPTREA.DLG.DLG] loaded [BPTREA.DLG] created from [BPTREA.DLG] Adding BPTREA to internal list of available DLGs [BPTREA.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [BPWYLLIA.DLG.DLG] loaded [BPWYLLIA.DLG] created from [BPWYLLIA.DLG] Adding BPWYLLIA to internal list of available DLGs [BPWYLLIA.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [./override/BPXITHIS.DLG] loaded, 3448 bytes [BPXITHIS.DLG.DLG] loaded [BPXITHIS.DLG] created from [BPXITHIS.DLG] Adding BPXITHIS to internal list of available DLGs [BPXITHIS.DLG] saved 13 states, 38 trans, 6 strig, 7 ttrig, 21 actions [./override/BQUAYL.DLG] loaded, 720 bytes [BQUAYL.DLG.DLG] loaded [BQUAYL.DLG] created from [BQUAYL.DLG] Adding BQUAYL to internal list of available DLGs [BQUAYL.DLG] saved 10 states, 10 trans, 4 strig, 0 ttrig, 0 actions [./override/BRAGE.DLG] loaded, 1739 bytes [BRAGE.DLG.DLG] loaded [BRAGE.DLG] created from [BRAGE.DLG] Adding BRAGE to internal list of available DLGs [BRAGE.DLG] saved 10 states, 18 trans, 3 strig, 1 ttrig, 12 actions [./override/BRAN.DLG] loaded, 197 bytes [BRAN.DLG.DLG] loaded [BRAN.DLG] created from [BRAN.DLG] Adding BRAN to internal list of available DLGs [BRAN.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [./override/BRANDI.DLG] loaded, 2483 bytes [BRANDI.DLG.DLG] loaded [BRANDI.DLG] created from [BRANDI.DLG] Adding BRANDI to internal list of available DLGs [BRANDI.DLG] saved 18 states, 25 trans, 10 strig, 1 ttrig, 9 actions [./override/BRANWE.DLG] loaded, 816 bytes [BRANWE.DLG.DLG] loaded [BRANWE.DLG] created from [BRANWE.DLG] Adding BRANWE to internal list of available DLGs [BRANWE.DLG] saved 8 states, 11 trans, 3 strig, 1 ttrig, 4 actions [BRANWJ.DLG.DLG] loaded [BRANWJ.DLG] created from [BRANWJ.DLG] Adding BRANWJ to internal list of available DLGs [BRANWJ.DLG] saved 13 states, 15 trans, 3 strig, 0 ttrig, 5 actions [BRANWP.DLG.DLG] loaded [BRANWP.DLG] created from [BRANWP.DLG] Adding BRANWP to internal list of available DLGs [BRANWP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 3 actions [BRANWZ.DLG.DLG] loaded [BRANWZ.DLG] created from [BRANWZ.DLG] Adding BRANWZ to internal list of available DLGs [BRANWZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BRASAAD.DLG.DLG] loaded [BRASAAD.DLG] created from [BRASAAD.DLG] Adding BRASAAD to internal list of available DLGs [BRASAAD.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [./override/BRATHL.DLG] loaded, 1757 bytes [BRATHL.DLG.DLG] loaded [BRATHL.DLG] created from [BRATHL.DLG] Adding BRATHL to internal list of available DLGs [BRATHL.DLG] saved 15 states, 25 trans, 8 strig, 1 ttrig, 8 actions [BRENNA.DLG.DLG] loaded [BRENNA.DLG] created from [BRENNA.DLG] Adding BRENNA to internal list of available DLGs [BRENNA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/BREVLI.DLG] loaded, 5317 bytes [BREVLI.DLG.DLG] loaded [BREVLI.DLG] created from [BREVLI.DLG] Adding BREVLI to internal list of available DLGs [BREVLI.DLG] saved 32 states, 66 trans, 9 strig, 6 ttrig, 29 actions [./override/BRIELB.DLG] loaded, 2174 bytes [BRIELB.DLG.DLG] loaded [BRIELB.DLG] created from [BRIELB.DLG] Adding BRIELB to internal list of available DLGs [BRIELB.DLG] saved 19 states, 27 trans, 6 strig, 5 ttrig, 9 actions [./override/BRILLA.DLG] loaded, 2085 bytes [BRILLA.DLG.DLG] loaded [BRILLA.DLG] created from [BRILLA.DLG] Adding BRILLA to internal list of available DLGs [BRILLA.DLG] saved 11 states, 17 trans, 3 strig, 6 ttrig, 4 actions [BRUNO.DLG.DLG] loaded [BRUNO.DLG] created from [BRUNO.DLG] Adding BRUNO to internal list of available DLGs [BRUNO.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [./override/BSAFAN.DLG] loaded, 340 bytes [BSAFAN.DLG.DLG] loaded [BSAFAN.DLG] created from [BSAFAN.DLG] Adding BSAFAN to internal list of available DLGs [BSAFAN.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [./override/BSHART.DLG] loaded, 1061 bytes [BSHART.DLG.DLG] loaded [BSHART.DLG] created from [BSHART.DLG] Adding BSHART to internal list of available DLGs [BSHART.DLG] saved 16 states, 16 trans, 4 strig, 0 ttrig, 1 actions [./override/BSKIE.DLG] loaded, 776 bytes [BSKIE.DLG.DLG] loaded [BSKIE.DLG] created from [BSKIE.DLG] Adding BSKIE to internal list of available DLGs [BSKIE.DLG] saved 11 states, 11 trans, 4 strig, 0 ttrig, 0 actions [./override/BTIAX.DLG] loaded, 1460 bytes [BTIAX.DLG.DLG] loaded [BTIAX.DLG] created from [BTIAX.DLG] Adding BTIAX to internal list of available DLGs [BTIAX.DLG] saved 18 states, 18 trans, 10 strig, 0 ttrig, 1 actions [BUB.DLG.DLG] loaded [BUB.DLG] created from [BUB.DLG] Adding BUB to internal list of available DLGs [BUB.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [BULLRUSH.DLG.DLG] loaded [BULLRUSH.DLG] created from [BULLRUSH.DLG] Adding BULLRUSH to internal list of available DLGs [BULLRUSH.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [BVICON.DLG.DLG] loaded [BVICON.DLG] created from [BVICON.DLG] Adding BVICON to internal list of available DLGs [BVICON.DLG] saved 13 states, 13 trans, 4 strig, 0 ttrig, 0 actions [./override/BXANNN.DLG] loaded, 483 bytes [BXANNN.DLG.DLG] loaded [BXANNN.DLG] created from [BXANNN.DLG] Adding BXANNN to internal list of available DLGs [BXANNN.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 0 actions [./override/BXZAR.DLG] loaded, 676 bytes [BXZAR.DLG.DLG] loaded [BXZAR.DLG] created from [BXZAR.DLG] Adding BXZAR to internal list of available DLGs [BXZAR.DLG] saved 9 states, 9 trans, 3 strig, 0 ttrig, 1 actions [./override/BYESLI.DLG] loaded, 1468 bytes [BYESLI.DLG.DLG] loaded [BYESLI.DLG] created from [BYESLI.DLG] Adding BYESLI to internal list of available DLGs [BYESLI.DLG] saved 21 states, 21 trans, 8 strig, 0 ttrig, 0 actions [CADDER.DLG.DLG] loaded [CADDER.DLG] created from [CADDER.DLG] Adding CADDER to internal list of available DLGs [CADDER.DLG] saved 10 states, 19 trans, 1 strig, 0 ttrig, 4 actions [CAEDMO.DLG.DLG] loaded [CAEDMO.DLG] created from [CAEDMO.DLG] Adding CAEDMO to internal list of available DLGs [CAEDMO.DLG] saved 9 states, 14 trans, 1 strig, 0 ttrig, 5 actions [CAILAN.DLG.DLG] loaded [CAILAN.DLG] created from [CAILAN.DLG] Adding CAILAN to internal list of available DLGs [CAILAN.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [./override/CALAHA.DLG] loaded, 2157 bytes [CALAHA.DLG.DLG] loaded [CALAHA.DLG] created from [CALAHA.DLG] Adding CALAHA to internal list of available DLGs [CALAHA.DLG] saved 19 states, 38 trans, 3 strig, 4 ttrig, 8 actions [./override/CALDO.DLG] loaded, 1208 bytes [CALDO.DLG.DLG] loaded [CALDO.DLG] created from [CALDO.DLG] Adding CALDO to internal list of available DLGs [CALDO.DLG] saved 11 states, 15 trans, 5 strig, 0 ttrig, 3 actions [CANTIC.DLG.DLG] loaded [CANTIC.DLG] created from [CANTIC.DLG] Adding CANTIC to internal list of available DLGs [CANTIC.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [CANTO.DLG.DLG] loaded [CANTO.DLG] created from [CANTO.DLG] Adding CANTO to internal list of available DLGs [CANTO.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/CARBOS.DLG] loaded, 483 bytes [CARBOS.DLG.DLG] loaded [CARBOS.DLG] created from [CARBOS.DLG] Adding CARBOS to internal list of available DLGs [CARBOS.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [CARSA.DLG.DLG] loaded [CARSA.DLG] created from [CARSA.DLG] Adding CARSA to internal list of available DLGs [CARSA.DLG] saved 9 states, 15 trans, 1 strig, 0 ttrig, 3 actions [./override/CASSON.DLG] loaded, 511 bytes [CASSON.DLG.DLG] loaded [CASSON.DLG] created from [CASSON.DLG] Adding CASSON to internal list of available DLGs [CASSON.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 1 actions [CATTAC.DLG.DLG] loaded [CATTAC.DLG] created from [CATTAC.DLG] Adding CATTAC to internal list of available DLGs [CATTAC.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 3 actions [CAUTER.DLG.DLG] loaded [CAUTER.DLG] created from [CAUTER.DLG] Adding CAUTER to internal list of available DLGs [CAUTER.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 3 actions [./override/CENTEO.DLG] loaded, 1187 bytes [CENTEO.DLG.DLG] loaded [CENTEO.DLG] created from [CENTEO.DLG] Adding CENTEO to internal list of available DLGs [CENTEO.DLG] saved 9 states, 16 trans, 2 strig, 0 ttrig, 4 actions [CHANTE2.DLG.DLG] loaded [CHANTE2.DLG] created from [CHANTE2.DLG] Adding CHANTE2 to internal list of available DLGs [CHANTE2.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 3 actions [./override/CHANTH.DLG] loaded, 947 bytes [CHANTH.DLG.DLG] loaded [CHANTH.DLG] created from [CHANTH.DLG] Adding CHANTH to internal list of available DLGs [CHANTH.DLG] saved 6 states, 10 trans, 1 strig, 4 ttrig, 3 actions [CHARLE.DLG.DLG] loaded [CHARLE.DLG] created from [CHARLE.DLG] Adding CHARLE to internal list of available DLGs [CHARLE.DLG] saved 25 states, 50 trans, 6 strig, 12 ttrig, 16 actions [CHARMC.DLG.DLG] loaded [CHARMC.DLG] created from [CHARMC.DLG] Adding CHARMC to internal list of available DLGs [CHARMC.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [CHASE.DLG.DLG] loaded [CHASE.DLG] created from [CHASE.DLG] Adding CHASE to internal list of available DLGs [CHASE.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [CHELAN.DLG.DLG] loaded [CHELAN.DLG] created from [CHELAN.DLG] Adding CHELAN to internal list of available DLGs [CHELAN.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [CHESS.DLG.DLG] loaded [CHESS.DLG] created from [CHESS.DLG] Adding CHESS to internal list of available DLGs [CHESS.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [CHHELP.DLG.DLG] loaded [CHHELP.DLG] created from [CHHELP.DLG] Adding CHHELP to internal list of available DLGs [CHHELP.DLG] saved 18 states, 18 trans, 0 strig, 0 ttrig, 0 actions [CHILDULG.DLG.DLG] loaded [CHILDULG.DLG] created from [CHILDULG.DLG] Adding CHILDULG to internal list of available DLGs [CHILDULG.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [CHILNA.DLG.DLG] loaded [CHILNA.DLG] created from [CHILNA.DLG] Adding CHILNA to internal list of available DLGs [CHILNA.DLG] saved 8 states, 9 trans, 6 strig, 1 ttrig, 0 actions [CHIMP5.DLG.DLG] loaded [CHIMP5.DLG] created from [CHIMP5.DLG] Adding CHIMP5 to internal list of available DLGs [CHIMP5.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [CHLOE.DLG.DLG] loaded [CHLOE.DLG] created from [CHLOE.DLG] Adding CHLOE to internal list of available DLGs [CHLOE.DLG] saved 6 states, 15 trans, 1 strig, 4 ttrig, 2 actions [CHOLGA.DLG.DLG] loaded [CHOLGA.DLG] created from [CHOLGA.DLG] Adding CHOLGA to internal list of available DLGs [CHOLGA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [./override/CLAIRD.DLG] loaded, 3127 bytes [CLAIRD.DLG.DLG] loaded [CLAIRD.DLG] created from [CLAIRD.DLG] Adding CLAIRD to internal list of available DLGs [CLAIRD.DLG] saved 28 states, 72 trans, 4 strig, 0 ttrig, 2 actions [COKSMTH.DLG.DLG] loaded [COKSMTH.DLG] created from [COKSMTH.DLG] Adding COKSMTH to internal list of available DLGs [COKSMTH.DLG] saved 7 states, 13 trans, 1 strig, 0 ttrig, 3 actions [CONNOL.DLG.DLG] loaded [CONNOL.DLG] created from [CONNOL.DLG] Adding CONNOL to internal list of available DLGs [CONNOL.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 2 actions [CORAN.DLG.DLG] loaded [CORAN.DLG] created from [CORAN.DLG] Adding CORAN to internal list of available DLGs [CORAN.DLG] saved 18 states, 25 trans, 6 strig, 2 ttrig, 5 actions [CORANJ.DLG.DLG] loaded [CORANJ.DLG] created from [CORANJ.DLG] Adding CORANJ to internal list of available DLGs [CORANJ.DLG] saved 14 states, 15 trans, 5 strig, 0 ttrig, 6 actions [CORANP.DLG.DLG] loaded [CORANP.DLG] created from [CORANP.DLG] Adding CORANP to internal list of available DLGs [CORANP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [CORANZ.DLG.DLG] loaded [CORANZ.DLG] created from [CORANZ.DLG] Adding CORANZ to internal list of available DLGs [CORANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [CORDYR.DLG.DLG] loaded [CORDYR.DLG] created from [CORDYR.DLG] Adding CORDYR to internal list of available DLGs [CORDYR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [./override/CORIAN.DLG] loaded, 320 bytes [CORIAN.DLG.DLG] loaded [CORIAN.DLG] created from [CORIAN.DLG] Adding CORIAN to internal list of available DLGs [CORIAN.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [CORSON.DLG.DLG] loaded [CORSON.DLG] created from [CORSON.DLG] Adding CORSON to internal list of available DLGs [CORSON.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 3 actions [CORY.DLG.DLG] loaded [CORY.DLG] created from [CORY.DLG] Adding CORY to internal list of available DLGs [CORY.DLG] saved 6 states, 11 trans, 1 strig, 2 ttrig, 6 actions [CREDUS.DLG.DLG] loaded [CREDUS.DLG] created from [CREDUS.DLG] Adding CREDUS to internal list of available DLGs [CREDUS.DLG] saved 10 states, 15 trans, 3 strig, 0 ttrig, 7 actions [CREW.DLG.DLG] loaded [CREW.DLG] created from [CREW.DLG] Adding CREW to internal list of available DLGs [CREW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/CUCHOL.DLG] loaded, 745 bytes [CUCHOL.DLG.DLG] loaded [CUCHOL.DLG] created from [CUCHOL.DLG] Adding CUCHOL to internal list of available DLGs [CUCHOL.DLG] saved 8 states, 13 trans, 1 strig, 1 ttrig, 4 actions [./override/CULT1.DLG] loaded, 1754 bytes [CULT1.DLG.DLG] loaded [CULT1.DLG] created from [CULT1.DLG] Adding CULT1 to internal list of available DLGs [CULT1.DLG] saved 7 states, 12 trans, 2 strig, 0 ttrig, 4 actions [./override/CULT2.DLG] loaded, 601 bytes [CULT2.DLG.DLG] loaded [CULT2.DLG] created from [CULT2.DLG] Adding CULT2 to internal list of available DLGs [CULT2.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 4 actions [CULT3.DLG.DLG] loaded [CULT3.DLG] created from [CULT3.DLG] Adding CULT3 to internal list of available DLGs [CULT3.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 2 actions [./override/CUTCHAR.DLG] loaded, 166 bytes [CUTCHAR.DLG.DLG] loaded [CUTCHAR.DLG] created from [CUTCHAR.DLG] Adding CUTCHAR to internal list of available DLGs [CUTCHAR.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [CUTEKI.DLG.DLG] loaded [CUTEKI.DLG] created from [CUTEKI.DLG] Adding CUTEKI to internal list of available DLGs [CUTEKI.DLG] saved 12 states, 16 trans, 4 strig, 0 ttrig, 0 actions [./override/CUTGOR.DLG] loaded, 100 bytes [CUTGOR.DLG.DLG] loaded [CUTGOR.DLG] created from [CUTGOR.DLG] Adding CUTGOR to internal list of available DLGs [CUTGOR.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [./override/CUTSAR.DLG] loaded, 230 bytes [CUTSAR.DLG.DLG] loaded [CUTSAR.DLG] created from [CUTSAR.DLG] Adding CUTSAR to internal list of available DLGs [CUTSAR.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/CUTSILK.DLG] loaded, 617 bytes [CUTSILK.DLG.DLG] loaded [CUTSILK.DLG] created from [CUTSILK.DLG] Adding CUTSILK to internal list of available DLGs [CUTSILK.DLG] saved 6 states, 7 trans, 1 strig, 0 ttrig, 3 actions [CYDERM.DLG.DLG] loaded [CYDERM.DLG] created from [CYDERM.DLG] Adding CYDERM to internal list of available DLGs [CYDERM.DLG] saved 11 states, 23 trans, 3 strig, 6 ttrig, 6 actions [./override/CYTHAN.DLG] loaded, 1103 bytes [CYTHAN.DLG.DLG] loaded [CYTHAN.DLG] created from [CYTHAN.DLG] Adding CYTHAN to internal list of available DLGs [CYTHAN.DLG] saved 8 states, 12 trans, 2 strig, 0 ttrig, 4 actions [DABRON.DLG.DLG] loaded [DABRON.DLG] created from [DABRON.DLG] Adding DABRON to internal list of available DLGs [DABRON.DLG] saved 11 states, 17 trans, 3 strig, 0 ttrig, 5 actions [DAERRAGH.DLG.DLG] loaded [DAERRAGH.DLG] created from [DAERRAGH.DLG] Adding DAERRAGH to internal list of available DLGs [DAERRAGH.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [DAITEL.DLG.DLG] loaded [DAITEL.DLG] created from [DAITEL.DLG] Adding DAITEL to internal list of available DLGs [DAITEL.DLG] saved 7 states, 13 trans, 1 strig, 0 ttrig, 4 actions [DALTON.DLG.DLG] loaded [DALTON.DLG] created from [DALTON.DLG] Adding DALTON to internal list of available DLGs [DALTON.DLG] saved 8 states, 18 trans, 2 strig, 2 ttrig, 3 actions [DANDAL.DLG.DLG] loaded [DANDAL.DLG] created from [DANDAL.DLG] Adding DANDAL to internal list of available DLGs [DANDAL.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 2 actions [DARRYL.DLG.DLG] loaded [DARRYL.DLG] created from [DARRYL.DLG] Adding DARRYL to internal list of available DLGs [DARRYL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/DAVAEO.DLG] loaded, 470 bytes [DAVAEO.DLG.DLG] loaded [DAVAEO.DLG] created from [DAVAEO.DLG] Adding DAVAEO to internal list of available DLGs [DAVAEO.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 3 actions [./override/DEAGAN.DLG] loaded, 753 bytes [DEAGAN.DLG.DLG] loaded [DEAGAN.DLG] created from [DEAGAN.DLG] Adding DEAGAN to internal list of available DLGs [DEAGAN.DLG] saved 9 states, 13 trans, 2 strig, 0 ttrig, 3 actions [DEAN.DLG.DLG] loaded [DEAN.DLG] created from [DEAN.DLG] Adding DEAN to internal list of available DLGs [DEAN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [DEATH1.DLG.DLG] loaded [DEATH1.DLG] created from [DEATH1.DLG] Adding DEATH1 to internal list of available DLGs [DEATH1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/DEATH2.DLG] loaded, 1137 bytes [DEATH2.DLG.DLG] loaded [DEATH2.DLG] created from [DEATH2.DLG] Adding DEATH2 to internal list of available DLGs [DEATH2.DLG] saved 12 states, 25 trans, 2 strig, 0 ttrig, 1 actions [./override/DEFAULT.DLG] loaded, 119 bytes [DEFAULT.DLG.DLG] loaded [DEFAULT.DLG] created from [DEFAULT.DLG] Adding DEFAULT to internal list of available DLGs [DEFAULT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/DEGROD.DLG] loaded, 1286 bytes [DEGROD.DLG.DLG] loaded [DEGROD.DLG] created from [DEGROD.DLG] Adding DEGROD to internal list of available DLGs [DEGROD.DLG] saved 8 states, 14 trans, 3 strig, 0 ttrig, 3 actions [DELAINY.DLG.DLG] loaded [DELAINY.DLG] created from [DELAINY.DLG] Adding DELAINY to internal list of available DLGs [DELAINY.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [DELAINY1.DLG.DLG] loaded [DELAINY1.DLG] created from [DELAINY1.DLG] Adding DELAINY1 to internal list of available DLGs [DELAINY1.DLG] saved 66 states, 163 trans, 9 strig, 8 ttrig, 53 actions [DELAINY2.DLG.DLG] loaded [DELAINY2.DLG] created from [DELAINY2.DLG] Adding DELAINY2 to internal list of available DLGs [DELAINY2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [DELORN.DLG.DLG] loaded [DELORN.DLG] created from [DELORN.DLG] Adding DELORN to internal list of available DLGs [DELORN.DLG] saved 8 states, 12 trans, 3 strig, 1 ttrig, 3 actions [./override/DELSVIR.DLG] loaded, 2066 bytes [DELSVIR.DLG.DLG] loaded [DELSVIR.DLG] created from [DELSVIR.DLG] Adding DELSVIR to internal list of available DLGs [DELSVIR.DLG] saved 15 states, 29 trans, 5 strig, 2 ttrig, 5 actions [DELTAN.DLG.DLG] loaded [DELTAN.DLG] created from [DELTAN.DLG] Adding DELTAN to internal list of available DLGs [DELTAN.DLG] saved 17 states, 31 trans, 6 strig, 8 ttrig, 8 actions [DELTAN2.DLG.DLG] loaded [DELTAN2.DLG] created from [DELTAN2.DLG] Adding DELTAN2 to internal list of available DLGs [DELTAN2.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [./override/DELTHY.DLG] loaded, 2546 bytes [DELTHY.DLG.DLG] loaded [DELTHY.DLG] created from [DELTHY.DLG] Adding DELTHY to internal list of available DLGs [DELTHY.DLG] saved 21 states, 36 trans, 3 strig, 5 ttrig, 11 actions [DENAK.DLG.DLG] loaded [DENAK.DLG] created from [DENAK.DLG] Adding DENAK to internal list of available DLGs [DENAK.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 3 actions [DENFUCK.DLG.DLG] loaded [DENFUCK.DLG] created from [DENFUCK.DLG] Adding DENFUCK to internal list of available DLGs [DENFUCK.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [DENKOD.DLG.DLG] loaded [DENKOD.DLG] created from [DENKOD.DLG] Adding DENKOD to internal list of available DLGs [DENKOD.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [DESRET.DLG.DLG] loaded [DESRET.DLG] created from [DESRET.DLG] Adding DESRET to internal list of available DLGs [DESRET.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [DESSLO.DLG.DLG] loaded [DESSLO.DLG] created from [DESSLO.DLG] Adding DESSLO to internal list of available DLGs [DESSLO.DLG] saved 13 states, 28 trans, 3 strig, 2 ttrig, 5 actions [DESTUS.DLG.DLG] loaded [DESTUS.DLG] created from [DESTUS.DLG] Adding DESTUS to internal list of available DLGs [DESTUS.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [./override/DETRAN.DLG] loaded, 1307 bytes [DETRAN.DLG.DLG] loaded [DETRAN.DLG] created from [DETRAN.DLG] Adding DETRAN to internal list of available DLGs [DETRAN.DLG] saved 11 states, 21 trans, 2 strig, 4 ttrig, 2 actions [DEZKIEL.DLG.DLG] loaded [DEZKIEL.DLG] created from [DEZKIEL.DLG] Adding DEZKIEL to internal list of available DLGs [DEZKIEL.DLG] saved 7 states, 15 trans, 1 strig, 0 ttrig, 3 actions [DHANIA.DLG.DLG] loaded [DHANIA.DLG] created from [DHANIA.DLG] Adding DHANIA to internal list of available DLGs [DHANIA.DLG] saved 8 states, 13 trans, 1 strig, 0 ttrig, 3 actions [DIARMID.DLG.DLG] loaded [DIARMID.DLG] created from [DIARMID.DLG] Adding DIARMID to internal list of available DLGs [DIARMID.DLG] saved 7 states, 22 trans, 1 strig, 0 ttrig, 3 actions [./override/DIGGER.DLG] loaded, 1326 bytes [DIGGER.DLG.DLG] loaded [DIGGER.DLG] created from [DIGGER.DLG] Adding DIGGER to internal list of available DLGs [DIGGER.DLG] saved 15 states, 15 trans, 6 strig, 0 ttrig, 1 actions [DILAK.DLG.DLG] loaded [DILAK.DLG] created from [DILAK.DLG] Adding DILAK to internal list of available DLGs [DILAK.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/DILLAR.DLG] loaded, 791 bytes [DILLAR.DLG.DLG] loaded [DILLAR.DLG] created from [DILLAR.DLG] Adding DILLAR to internal list of available DLGs [DILLAR.DLG] saved 9 states, 13 trans, 2 strig, 2 ttrig, 0 actions [DILOK.DLG.DLG] loaded [DILOK.DLG] created from [DILOK.DLG] Adding DILOK to internal list of available DLGs [DILOK.DLG] saved 3 states, 6 trans, 1 strig, 2 ttrig, 4 actions [DINK.DLG.DLG] loaded [DINK.DLG] created from [DINK.DLG] Adding DINK to internal list of available DLGs [DINK.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 2 actions [DIRLAI.DLG.DLG] loaded [DIRLAI.DLG] created from [DIRLAI.DLG] Adding DIRLAI to internal list of available DLGs [DIRLAI.DLG] saved 3 states, 4 trans, 0 strig, 0 ttrig, 0 actions [./override/DIVINE.DLG] loaded, 1504 bytes [DIVINE.DLG.DLG] loaded [DIVINE.DLG] created from [DIVINE.DLG] Adding DIVINE to internal list of available DLGs [DIVINE.DLG] saved 11 states, 18 trans, 2 strig, 6 ttrig, 8 actions [./override/DOOMSAY.DLG] loaded, 969 bytes [DOOMSAY.DLG.DLG] loaded [DOOMSAY.DLG] created from [DOOMSAY.DLG] Adding DOOMSAY to internal list of available DLGs [DOOMSAY.DLG] saved 6 states, 11 trans, 2 strig, 3 ttrig, 7 actions [./override/DOPDUR1.DLG] loaded, 849 bytes [DOPDUR1.DLG.DLG] loaded [DOPDUR1.DLG] created from [DOPDUR1.DLG] Adding DOPDUR1 to internal list of available DLGs [DOPDUR1.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [./override/DOPDUR2.DLG] loaded, 814 bytes [DOPDUR2.DLG.DLG] loaded [DOPDUR2.DLG] created from [DOPDUR2.DLG] Adding DOPDUR2 to internal list of available DLGs [DOPDUR2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [./override/DOPDUR3.DLG] loaded, 1473 bytes [DOPDUR3.DLG.DLG] loaded [DOPDUR3.DLG] created from [DOPDUR3.DLG] Adding DOPDUR3 to internal list of available DLGs [DOPDUR3.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [./override/DOPMER.DLG] loaded, 1672 bytes [DOPMER.DLG.DLG] loaded [DOPMER.DLG] created from [DOPMER.DLG] Adding DOPMER to internal list of available DLGs [DOPMER.DLG] saved 14 states, 24 trans, 3 strig, 0 ttrig, 8 actions [./override/DOPPSE.DLG] loaded, 641 bytes [DOPPSE.DLG.DLG] loaded [DOPPSE.DLG] created from [DOPPSE.DLG] Adding DOPPSE to internal list of available DLGs [DOPPSE.DLG] saved 9 states, 9 trans, 4 strig, 0 ttrig, 1 actions [./override/DOPPSM.DLG] loaded, 1074 bytes [DOPPSM.DLG.DLG] loaded [DOPPSM.DLG] created from [DOPPSM.DLG] Adding DOPPSM to internal list of available DLGs [DOPPSM.DLG] saved 9 states, 17 trans, 1 strig, 1 ttrig, 7 actions [DORK.DLG.DLG] loaded [DORK.DLG] created from [DORK.DLG] Adding DORK to internal list of available DLGs [DORK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DORN.DLG.DLG] loaded [DORN.DLG] created from [DORN.DLG] Adding DORN to internal list of available DLGs [DORN.DLG] saved 18 states, 47 trans, 4 strig, 22 ttrig, 8 actions [DORNC1.DLG.DLG] loaded [DORNC1.DLG] created from [DORNC1.DLG] Adding DORNC1 to internal list of available DLGs [DORNC1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [DORNJ.DLG.DLG] loaded [DORNJ.DLG] created from [DORNJ.DLG] Adding DORNJ to internal list of available DLGs [DORNJ.DLG] saved 269 states, 1138 trans, 17 strig, 795 ttrig, 67 actions [DORNP.DLG.DLG] loaded [DORNP.DLG] created from [DORNP.DLG] Adding DORNP to internal list of available DLGs [DORNP.DLG] saved 6 states, 10 trans, 4 strig, 0 ttrig, 6 actions [DOROTEA.DLG.DLG] loaded [DOROTEA.DLG] created from [DOROTEA.DLG] Adding DOROTEA to internal list of available DLGs [DOROTEA.DLG] saved 5 states, 8 trans, 0 strig, 2 ttrig, 4 actions [./override/DRADEE.DLG] loaded, 3727 bytes [DRADEE.DLG.DLG] loaded [DRADEE.DLG] created from [DRADEE.DLG] Adding DRADEE to internal list of available DLGs [DRADEE.DLG] saved 31 states, 68 trans, 5 strig, 0 ttrig, 10 actions [./override/DRADEE2.DLG] loaded, 502 bytes [DRADEE2.DLG.DLG] loaded [DRADEE2.DLG] created from [DRADEE2.DLG] Adding DRADEE2 to internal list of available DLGs [DRADEE2.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DRASUS.DLG.DLG] loaded [DRASUS.DLG] created from [DRASUS.DLG] Adding DRASUS to internal list of available DLGs [DRASUS.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [DRATAN.DLG.DLG] loaded [DRATAN.DLG] created from [DRATAN.DLG] Adding DRATAN to internal list of available DLGs [DRATAN.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [DRELIK.DLG.DLG] loaded [DRELIK.DLG] created from [DRELIK.DLG] Adding DRELIK to internal list of available DLGs [DRELIK.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [./override/DREPPI.DLG] loaded, 1315 bytes [DREPPI.DLG.DLG] loaded [DREPPI.DLG] created from [DREPPI.DLG] Adding DREPPI to internal list of available DLGs [DREPPI.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [./override/DREPPI2.DLG] loaded, 533 bytes [DREPPI2.DLG.DLG] loaded [DREPPI2.DLG] created from [DREPPI2.DLG] Adding DREPPI2 to internal list of available DLGs [DREPPI2.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 0 actions [DREPPI3.DLG.DLG] loaded [DREPPI3.DLG] created from [DREPPI3.DLG] Adding DREPPI3 to internal list of available DLGs [DREPPI3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/DRIENN.DLG] loaded, 1262 bytes [DRIENN.DLG.DLG] loaded [DRIENN.DLG] created from [DRIENN.DLG] Adding DRIENN to internal list of available DLGs [DRIENN.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 3 actions [./override/DRIZZT.DLG] loaded, 2385 bytes [DRIZZT.DLG.DLG] loaded [DRIZZT.DLG] created from [DRIZZT.DLG] Adding DRIZZT to internal list of available DLGs [DRIZZT.DLG] saved 17 states, 31 trans, 4 strig, 6 ttrig, 15 actions [./override/DROTH.DLG] loaded, 566 bytes [DROTH.DLG.DLG] loaded [DROTH.DLG] created from [DROTH.DLG] Adding DROTH to internal list of available DLGs [DROTH.DLG] saved 7 states, 7 trans, 2 strig, 0 ttrig, 5 actions [DRUID2.DLG.DLG] loaded [DRUID2.DLG] created from [DRUID2.DLG] Adding DRUID2 to internal list of available DLGs [DRUID2.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 2 actions [./override/DRUIDC.DLG] loaded, 755 bytes [DRUIDC.DLG.DLG] loaded [DRUIDC.DLG] created from [DRUIDC.DLG] Adding DRUIDC to internal list of available DLGs [DRUIDC.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 1 actions [./override/DRUNK.DLG] loaded, 758 bytes [DRUNK.DLG.DLG] loaded [DRUNK.DLG] created from [DRUNK.DLG] Adding DRUNK to internal list of available DLGs [DRUNK.DLG] saved 7 states, 13 trans, 3 strig, 0 ttrig, 2 actions [./override/DRYAD.DLG] loaded, 2109 bytes [DRYAD.DLG.DLG] loaded [DRYAD.DLG] created from [DRYAD.DLG] Adding DRYAD to internal list of available DLGs [DRYAD.DLG] saved 16 states, 22 trans, 7 strig, 0 ttrig, 11 actions [./override/DUN.DLG] loaded, 625 bytes [DUN.DLG.DLG] loaded [DUN.DLG] created from [DUN.DLG] Adding DUN to internal list of available DLGs [DUN.DLG] saved 6 states, 10 trans, 1 strig, 1 ttrig, 4 actions [./override/DUNKIN.DLG] loaded, 788 bytes [DUNKIN.DLG.DLG] loaded [DUNKIN.DLG] created from [DUNKIN.DLG] Adding DUNKIN to internal list of available DLGs [DUNKIN.DLG] saved 13 states, 13 trans, 4 strig, 0 ttrig, 0 actions [DURLAGT.DLG.DLG] loaded [DURLAGT.DLG] created from [DURLAGT.DLG] Adding DURLAGT to internal list of available DLGs [DURLAGT.DLG] saved 12 states, 16 trans, 5 strig, 0 ttrig, 3 actions [DURLYLE.DLG.DLG] loaded [DURLYLE.DLG] created from [DURLYLE.DLG] Adding DURLYLE to internal list of available DLGs [DURLYLE.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [./override/DURLYLE1.DLG] loaded, 10685 bytes [DURLYLE1.DLG.DLG] loaded [DURLYLE1.DLG] created from [DURLYLE1.DLG] Adding DURLYLE1 to internal list of available DLGs [DURLYLE1.DLG] saved 66 states, 163 trans, 9 strig, 8 ttrig, 51 actions [DURLYLE2.DLG.DLG] loaded [DURLYLE2.DLG] created from [DURLYLE2.DLG] Adding DURLYLE2 to internal list of available DLGs [DURLYLE2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 1 actions [DURSWORD.DLG.DLG] loaded [DURSWORD.DLG] created from [DURSWORD.DLG] Adding DURSWORD to internal list of available DLGs [DURSWORD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/DUSHAI.DLG] loaded, 2122 bytes [DUSHAI.DLG.DLG] loaded [DUSHAI.DLG] created from [DUSHAI.DLG] Adding DUSHAI to internal list of available DLGs [DUSHAI.DLG] saved 17 states, 34 trans, 4 strig, 5 ttrig, 7 actions [./override/DYNAHE.DLG] loaded, 6061 bytes [DYNAHE.DLG.DLG] loaded [DYNAHE.DLG] created from [DYNAHE.DLG] Adding DYNAHE to internal list of available DLGs [DYNAHE.DLG] saved 37 states, 66 trans, 10 strig, 7 ttrig, 27 actions [DYNAHJ.DLG.DLG] loaded [DYNAHJ.DLG] created from [DYNAHJ.DLG] Adding DYNAHJ to internal list of available DLGs [DYNAHJ.DLG] saved 16 states, 20 trans, 5 strig, 2 ttrig, 6 actions [DYNAHP.DLG.DLG] loaded [DYNAHP.DLG] created from [DYNAHP.DLG] Adding DYNAHP to internal list of available DLGs [DYNAHP.DLG] saved 9 states, 13 trans, 6 strig, 3 ttrig, 8 actions [DYNAHZ.DLG.DLG] loaded [DYNAHZ.DLG] created from [DYNAHZ.DLG] Adding DYNAHZ to internal list of available DLGs [DYNAHZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/EDIE.DLG] loaded, 554 bytes [EDIE.DLG.DLG] loaded [EDIE.DLG] created from [EDIE.DLG] Adding EDIE to internal list of available DLGs [EDIE.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions [./override/EDWIN.DLG] loaded, 7003 bytes [EDWIN.DLG.DLG] loaded [EDWIN.DLG] created from [EDWIN.DLG] Adding EDWIN to internal list of available DLGs [EDWIN.DLG] saved 31 states, 71 trans, 9 strig, 21 ttrig, 26 actions [./override/EDWINJ.DLG] loaded, 5057 bytes [EDWINJ.DLG.DLG] loaded [EDWINJ.DLG] created from [EDWINJ.DLG] Adding EDWINJ to internal list of available DLGs [EDWINJ.DLG] saved 27 states, 34 trans, 5 strig, 7 ttrig, 14 actions [EDWINP.DLG.DLG] loaded [EDWINP.DLG] created from [EDWINP.DLG] Adding EDWINP to internal list of available DLGs [EDWINP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [EDWINZ.DLG.DLG] loaded [EDWINZ.DLG] created from [EDWINZ.DLG] Adding EDWINZ to internal list of available DLGs [EDWINZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ELDOTD.DLG.DLG] loaded [ELDOTD.DLG] created from [ELDOTD.DLG] Adding ELDOTD to internal list of available DLGs [ELDOTD.DLG] saved 13 states, 17 trans, 0 strig, 0 ttrig, 0 actions [ELDOTH.DLG.DLG] loaded [ELDOTH.DLG] created from [ELDOTH.DLG] Adding ELDOTH to internal list of available DLGs [ELDOTH.DLG] saved 26 states, 32 trans, 11 strig, 0 ttrig, 7 actions [./override/ELDOTJ.DLG] loaded, 2829 bytes [ELDOTJ.DLG.DLG] loaded [ELDOTJ.DLG] created from [ELDOTJ.DLG] Adding ELDOTJ to internal list of available DLGs [ELDOTJ.DLG] saved 22 states, 25 trans, 9 strig, 2 ttrig, 13 actions [ELDOTP.DLG.DLG] loaded [ELDOTP.DLG] created from [ELDOTP.DLG] Adding ELDOTP to internal list of available DLGs [ELDOTP.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 7 actions [ELDOTZ.DLG.DLG] loaded [ELDOTZ.DLG] created from [ELDOTZ.DLG] Adding ELDOTZ to internal list of available DLGs [ELDOTZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ELKART.DLG.DLG] loaded [ELKART.DLG] created from [ELKART.DLG] Adding ELKART to internal list of available DLGs [ELKART.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 2 actions [ELMIN1.DLG.DLG] loaded [ELMIN1.DLG] created from [ELMIN1.DLG] Adding ELMIN1 to internal list of available DLGs [ELMIN1.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [ELMIN2.DLG.DLG] loaded [ELMIN2.DLG] created from [ELMIN2.DLG] Adding ELMIN2 to internal list of available DLGs [ELMIN2.DLG] saved 10 states, 22 trans, 1 strig, 9 ttrig, 6 actions [ELMIN3.DLG.DLG] loaded [ELMIN3.DLG] created from [ELMIN3.DLG] Adding ELMIN3 to internal list of available DLGs [ELMIN3.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 2 actions [ELMIN5.DLG.DLG] loaded [ELMIN5.DLG] created from [ELMIN5.DLG] Adding ELMIN5 to internal list of available DLGs [ELMIN5.DLG] saved 10 states, 17 trans, 1 strig, 0 ttrig, 3 actions [./override/ELMINS.DLG] loaded, 477 bytes [ELMINS.DLG.DLG] loaded [ELMINS.DLG] created from [ELMINS.DLG] Adding ELMINS to internal list of available DLGs [ELMINS.DLG] saved 7 states, 8 trans, 3 strig, 0 ttrig, 0 actions [./override/ELMINS4.DLG] loaded, 1864 bytes [ELMINS4.DLG.DLG] loaded [ELMINS4.DLG] created from [ELMINS4.DLG] Adding ELMINS4 to internal list of available DLGs [ELMINS4.DLG] saved 8 states, 16 trans, 3 strig, 0 ttrig, 4 actions [EMERS2.DLG.DLG] loaded [EMERS2.DLG] created from [EMERS2.DLG] Adding EMERS2 to internal list of available DLGs [EMERS2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [EMERSO.DLG.DLG] loaded [EMERSO.DLG] created from [EMERSO.DLG] Adding EMERSO to internal list of available DLGs [EMERSO.DLG] saved 6 states, 7 trans, 6 strig, 1 ttrig, 3 actions [EMITAR.DLG.DLG] loaded [EMITAR.DLG] created from [EMITAR.DLG] Adding EMITAR to internal list of available DLGs [EMITAR.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 3 actions [ENDER.DLG.DLG] loaded [ENDER.DLG] created from [ENDER.DLG] Adding ENDER to internal list of available DLGs [ENDER.DLG] saved 18 states, 27 trans, 1 strig, 2 ttrig, 4 actions [./override/ENNA.DLG] loaded, 608 bytes [ENNA.DLG.DLG] loaded [ENNA.DLG] created from [ENNA.DLG] Adding ENNA to internal list of available DLGs [ENNA.DLG] saved 8 states, 11 trans, 4 strig, 0 ttrig, 0 actions [ENTAR.DLG.DLG] loaded [ENTAR.DLG] created from [ENTAR.DLG] Adding ENTAR to internal list of available DLGs [ENTAR.DLG] saved 9 states, 10 trans, 4 strig, 1 ttrig, 5 actions [ENTILL.DLG.DLG] loaded [ENTILL.DLG] created from [ENTILL.DLG] Adding ENTILL to internal list of available DLGs [ENTILL.DLG] saved 12 states, 16 trans, 4 strig, 0 ttrig, 8 actions [./override/ERDANE.DLG] loaded, 511 bytes [ERDANE.DLG.DLG] loaded [ERDANE.DLG] created from [ERDANE.DLG] Adding ERDANE to internal list of available DLGs [ERDANE.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 2 actions [ERIK.DLG.DLG] loaded [ERIK.DLG] created from [ERIK.DLG] Adding ERIK to internal list of available DLGs [ERIK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/ERLIN.DLG] loaded, 454 bytes [ERLIN.DLG.DLG] loaded [ERLIN.DLG] created from [ERLIN.DLG] Adding ERLIN to internal list of available DLGs [ERLIN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [EURIC.DLG.DLG] loaded [EURIC.DLG] created from [EURIC.DLG] Adding EURIC to internal list of available DLGs [EURIC.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions [EVALT.DLG.DLG] loaded [EVALT.DLG] created from [EVALT.DLG] Adding EVALT to internal list of available DLGs [EVALT.DLG] saved 14 states, 21 trans, 6 strig, 0 ttrig, 5 actions [FABER.DLG.DLG] loaded [FABER.DLG] created from [FABER.DLG] Adding FABER to internal list of available DLGs [FABER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FAFIGHT.DLG.DLG] loaded [FAFIGHT.DLG] created from [FAFIGHT.DLG] Adding FAFIGHT to internal list of available DLGs [FAFIGHT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/FAHRIN.DLG] loaded, 889 bytes [FAHRIN.DLG.DLG] loaded [FAHRIN.DLG] created from [FAHRIN.DLG] Adding FAHRIN to internal list of available DLGs [FAHRIN.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 1 actions [FAIZAH.DLG.DLG] loaded [FAIZAH.DLG] created from [FAIZAH.DLG] Adding FAIZAH to internal list of available DLGs [FAIZAH.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [FALDOJ.DLG.DLG] loaded [FALDOJ.DLG] created from [FALDOJ.DLG] Adding FALDOJ to internal list of available DLGs [FALDOJ.DLG] saved 7 states, 8 trans, 2 strig, 1 ttrig, 3 actions [FALDOP.DLG.DLG] loaded [FALDOP.DLG] created from [FALDOP.DLG] Adding FALDOP to internal list of available DLGs [FALDOP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 5 actions [./override/FALDOR.DLG] loaded, 1524 bytes [FALDOR.DLG.DLG] loaded [FALDOR.DLG] created from [FALDOR.DLG] Adding FALDOR to internal list of available DLGs [FALDOR.DLG] saved 10 states, 16 trans, 4 strig, 7 ttrig, 8 actions [FALDOZ.DLG.DLG] loaded [FALDOZ.DLG] created from [FALDOZ.DLG] Adding FALDOZ to internal list of available DLGs [FALDOZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FAMIL1.DLG.DLG] loaded [FAMIL1.DLG] created from [FAMIL1.DLG] Adding FAMIL1 to internal list of available DLGs [FAMIL1.DLG] saved 21 states, 41 trans, 2 strig, 18 ttrig, 3 actions [FAMIL2.DLG.DLG] loaded [FAMIL2.DLG] created from [FAMIL2.DLG] Adding FAMIL2 to internal list of available DLGs [FAMIL2.DLG] saved 27 states, 69 trans, 3 strig, 35 ttrig, 5 actions [FAMIL3.DLG.DLG] loaded [FAMIL3.DLG] created from [FAMIL3.DLG] Adding FAMIL3 to internal list of available DLGs [FAMIL3.DLG] saved 27 states, 53 trans, 2 strig, 20 ttrig, 8 actions [FARM2.DLG.DLG] loaded [FARM2.DLG] created from [FARM2.DLG] Adding FARM2 to internal list of available DLGs [FARM2.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 0 actions [./override/FARM3.DLG] loaded, 580 bytes [FARM3.DLG.DLG] loaded [FARM3.DLG] created from [FARM3.DLG] Adding FARM3 to internal list of available DLGs [FARM3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 2 actions [FARM4.DLG.DLG] loaded [FARM4.DLG] created from [FARM4.DLG] Adding FARM4 to internal list of available DLGs [FARM4.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [./override/FARM5.DLG] loaded, 593 bytes [FARM5.DLG.DLG] loaded [FARM5.DLG] created from [FARM5.DLG] Adding FARM5 to internal list of available DLGs [FARM5.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 3 actions [FARMBE.DLG.DLG] loaded [FARMBE.DLG] created from [FARMBE.DLG] Adding FARMBE to internal list of available DLGs [FARMBE.DLG] saved 9 states, 11 trans, 8 strig, 2 ttrig, 2 actions [./override/FARMBR.DLG] loaded, 2341 bytes [FARMBR.DLG.DLG] loaded [FARMBR.DLG] created from [FARMBR.DLG] Adding FARMBR to internal list of available DLGs [FARMBR.DLG] saved 16 states, 29 trans, 7 strig, 3 ttrig, 7 actions [FARMWE.DLG.DLG] loaded [FARMWE.DLG] created from [FARMWE.DLG] Adding FARMWE to internal list of available DLGs [FARMWE.DLG] saved 9 states, 12 trans, 4 strig, 0 ttrig, 0 actions [FARTHI.DLG.DLG] loaded [FARTHI.DLG] created from [FARTHI.DLG] Adding FARTHI to internal list of available DLGs [FARTHI.DLG] saved 15 states, 20 trans, 9 strig, 0 ttrig, 8 actions [./override/FATMBA.DLG] loaded, 415 bytes [FATMBA.DLG.DLG] loaded [FATMBA.DLG] created from [FATMBA.DLG] Adding FATMBA to internal list of available DLGs [FATMBA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [./override/FATWBA.DLG] loaded, 341 bytes [FATWBA.DLG.DLG] loaded [FATWBA.DLG] created from [FATWBA.DLG] Adding FATWBA to internal list of available DLGs [FATWBA.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [./override/FCOOK2.DLG] loaded, 608 bytes [FCOOK2.DLG.DLG] loaded [FCOOK2.DLG] created from [FCOOK2.DLG] Adding FCOOK2 to internal list of available DLGs [FCOOK2.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [./override/FCOOK3.DLG] loaded, 319 bytes [FCOOK3.DLG.DLG] loaded [FCOOK3.DLG] created from [FCOOK3.DLG] Adding FCOOK3 to internal list of available DLGs [FCOOK3.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [./override/FEAR.DLG] loaded, 522 bytes [FEAR.DLG.DLG] loaded [FEAR.DLG] created from [FEAR.DLG] Adding FEAR to internal list of available DLGs [FEAR.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [FECOOK.DLG.DLG] loaded [FECOOK.DLG] created from [FECOOK.DLG] Adding FECOOK to internal list of available DLGs [FECOOK.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FELDAN.DLG.DLG] loaded [FELDAN.DLG] created from [FELDAN.DLG] Adding FELDAN to internal list of available DLGs [FELDAN.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 2 actions [./override/FELONI.DLG] loaded, 715 bytes [FELONI.DLG.DLG] loaded [FELONI.DLG] created from [FELONI.DLG] Adding FELONI to internal list of available DLGs [FELONI.DLG] saved 6 states, 9 trans, 2 strig, 2 ttrig, 2 actions [./override/FENRUS.DLG] loaded, 1527 bytes [FENRUS.DLG.DLG] loaded [FENRUS.DLG] created from [FENRUS.DLG] Adding FENRUS to internal list of available DLGs [FENRUS.DLG] saved 13 states, 23 trans, 4 strig, 2 ttrig, 3 actions [./override/FENTEN.DLG] loaded, 777 bytes [FENTEN.DLG.DLG] loaded [FENTEN.DLG] created from [FENTEN.DLG] Adding FENTEN to internal list of available DLGs [FENTEN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [FERGUS.DLG.DLG] loaded [FERGUS.DLG] created from [FERGUS.DLG] Adding FERGUS to internal list of available DLGs [FERGUS.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [./override/FFHUNT.DLG] loaded, 737 bytes [FFHUNT.DLG.DLG] loaded [FFHUNT.DLG] created from [FFHUNT.DLG] Adding FFHUNT to internal list of available DLGs [FFHUNT.DLG] saved 6 states, 10 trans, 3 strig, 0 ttrig, 2 actions [FFSLEEP.DLG.DLG] loaded [FFSLEEP.DLG] created from [FFSLEEP.DLG] Adding FFSLEEP to internal list of available DLGs [FFSLEEP.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 4 actions [FIREB1.DLG.DLG] loaded [FIREB1.DLG] created from [FIREB1.DLG] Adding FIREB1 to internal list of available DLGs [FIREB1.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [FIREBE.DLG.DLG] loaded [FIREBE.DLG] created from [FIREBE.DLG] Adding FIREBE to internal list of available DLGs [FIREBE.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [FLAM10.DLG.DLG] loaded [FLAM10.DLG] created from [FLAM10.DLG] Adding FLAM10 to internal list of available DLGs [FLAM10.DLG] saved 10 states, 15 trans, 2 strig, 1 ttrig, 3 actions [FLAM11.DLG.DLG] loaded [FLAM11.DLG] created from [FLAM11.DLG] Adding FLAM11 to internal list of available DLGs [FLAM11.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FLAM2.DLG.DLG] loaded [FLAM2.DLG] created from [FLAM2.DLG] Adding FLAM2 to internal list of available DLGs [FLAM2.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 2 actions [./override/FLAM4.DLG] loaded, 1694 bytes [FLAM4.DLG.DLG] loaded [FLAM4.DLG] created from [FLAM4.DLG] Adding FLAM4 to internal list of available DLGs [FLAM4.DLG] saved 16 states, 29 trans, 5 strig, 1 ttrig, 6 actions [./override/FLAM5.DLG] loaded, 2373 bytes [FLAM5.DLG.DLG] loaded [FLAM5.DLG] created from [FLAM5.DLG] Adding FLAM5 to internal list of available DLGs [FLAM5.DLG] saved 18 states, 30 trans, 2 strig, 1 ttrig, 14 actions [FLAM6.DLG.DLG] loaded [FLAM6.DLG] created from [FLAM6.DLG] Adding FLAM6 to internal list of available DLGs [FLAM6.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [./override/FLAM7.DLG] loaded, 681 bytes [FLAM7.DLG.DLG] loaded [FLAM7.DLG] created from [FLAM7.DLG] Adding FLAM7 to internal list of available DLGs [FLAM7.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 2 actions [./override/FLAM8.DLG] loaded, 271 bytes [FLAM8.DLG.DLG] loaded [FLAM8.DLG] created from [FLAM8.DLG] Adding FLAM8 to internal list of available DLGs [FLAM8.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [./override/FLAM9.DLG] loaded, 530 bytes [FLAM9.DLG.DLG] loaded [FLAM9.DLG] created from [FLAM9.DLG] Adding FLAM9 to internal list of available DLGs [FLAM9.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 3 actions [./override/FLAMAL.DLG] loaded, 573 bytes [FLAMAL.DLG.DLG] loaded [FLAMAL.DLG] created from [FLAMAL.DLG] Adding FLAMAL to internal list of available DLGs [FLAMAL.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions [./override/FLAMBG.DLG] loaded, 693 bytes [FLAMBG.DLG.DLG] loaded [FLAMBG.DLG] created from [FLAMBG.DLG] Adding FLAMBG to internal list of available DLGs [FLAMBG.DLG] saved 8 states, 10 trans, 3 strig, 1 ttrig, 1 actions [FLAMBRID.DLG.DLG] loaded [FLAMBRID.DLG] created from [FLAMBRID.DLG] Adding FLAMBRID to internal list of available DLGs [FLAMBRID.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [./override/FLAMC7.DLG] loaded, 1599 bytes [FLAMC7.DLG.DLG] loaded [FLAMC7.DLG] created from [FLAMC7.DLG] Adding FLAMC7 to internal list of available DLGs [FLAMC7.DLG] saved 16 states, 23 trans, 4 strig, 0 ttrig, 5 actions [FLAMEN.DLG.DLG] loaded [FLAMEN.DLG] created from [FLAMEN.DLG] Adding FLAMEN to internal list of available DLGs [FLAMEN.DLG] saved 5 states, 9 trans, 3 strig, 0 ttrig, 5 actions [FLAMGATE.DLG.DLG] loaded [FLAMGATE.DLG] created from [FLAMGATE.DLG] Adding FLAMGATE to internal list of available DLGs [FLAMGATE.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/FLAMGG.DLG] loaded, 717 bytes [FLAMGG.DLG.DLG] loaded [FLAMGG.DLG] created from [FLAMGG.DLG] Adding FLAMGG to internal list of available DLGs [FLAMGG.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 7 actions [FLAMHUSB.DLG.DLG] loaded [FLAMHUSB.DLG] created from [FLAMHUSB.DLG] Adding FLAMHUSB to internal list of available DLGs [FLAMHUSB.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/FLAMPUN.DLG] loaded, 159 bytes [FLAMPUN.DLG.DLG] loaded [FLAMPUN.DLG] created from [FLAMPUN.DLG] Adding FLAMPUN to internal list of available DLGs [FLAMPUN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [FLAMVAI.DLG.DLG] loaded [FLAMVAI.DLG] created from [FLAMVAI.DLG] Adding FLAMVAI to internal list of available DLGs [FLAMVAI.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [FOOLS.DLG.DLG] loaded [FOOLS.DLG] created from [FOOLS.DLG] Adding FOOLS to internal list of available DLGs [FOOLS.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [FOOTY.DLG.DLG] loaded [FOOTY.DLG] created from [FOOTY.DLG] Adding FOOTY to internal list of available DLGs [FOOTY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [FORESH.DLG.DLG] loaded [FORESH.DLG] created from [FORESH.DLG] Adding FORESH to internal list of available DLGs [FORESH.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [FORTHE.DLG.DLG] loaded [FORTHE.DLG] created from [FORTHE.DLG] Adding FORTHE to internal list of available DLGs [FORTHE.DLG] saved 12 states, 22 trans, 1 strig, 0 ttrig, 6 actions [FRANCO.DLG.DLG] loaded [FRANCO.DLG] created from [FRANCO.DLG] Adding FRANCO to internal list of available DLGs [FRANCO.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/FRIEND.DLG] loaded, 945 bytes [FRIEND.DLG.DLG] loaded [FRIEND.DLG] created from [FRIEND.DLG] Adding FRIEND to internal list of available DLGs [FRIEND.DLG] saved 9 states, 13 trans, 3 strig, 4 ttrig, 0 actions [./override/FRIWEN.DLG] loaded, 429 bytes [FRIWEN.DLG.DLG] loaded [FRIWEN.DLG] created from [FRIWEN.DLG] Adding FRIWEN to internal list of available DLGs [FRIWEN.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [./override/FTOBE2.DLG] loaded, 625 bytes [FTOBE2.DLG.DLG] loaded [FTOBE2.DLG] created from [FTOBE2.DLG] Adding FTOBE2 to internal list of available DLGs [FTOBE2.DLG] saved 8 states, 11 trans, 3 strig, 0 ttrig, 0 actions [./override/FTOBE3.DLG] loaded, 913 bytes [FTOBE3.DLG.DLG] loaded [FTOBE3.DLG] created from [FTOBE3.DLG] Adding FTOBE3 to internal list of available DLGs [FTOBE3.DLG] saved 9 states, 13 trans, 3 strig, 4 ttrig, 0 actions [./override/FTOBE4.DLG] loaded, 429 bytes [FTOBE4.DLG.DLG] loaded [FTOBE4.DLG] created from [FTOBE4.DLG] Adding FTOBE4 to internal list of available DLGs [FTOBE4.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [./override/FTOBE5.DLG] loaded, 1002 bytes [FTOBE5.DLG.DLG] loaded [FTOBE5.DLG] created from [FTOBE5.DLG] Adding FTOBE5 to internal list of available DLGs [FTOBE5.DLG] saved 7 states, 8 trans, 7 strig, 2 ttrig, 2 actions [./override/FTOBE6.DLG] loaded, 337 bytes [FTOBE6.DLG.DLG] loaded [FTOBE6.DLG] created from [FTOBE6.DLG] Adding FTOBE6 to internal list of available DLGs [FTOBE6.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [./override/FTOBE7.DLG] loaded, 429 bytes [FTOBE7.DLG.DLG] loaded [FTOBE7.DLG] created from [FTOBE7.DLG] Adding FTOBE7 to internal list of available DLGs [FTOBE7.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [./override/FTOBE8.DLG] loaded, 516 bytes [FTOBE8.DLG.DLG] loaded [FTOBE8.DLG] created from [FTOBE8.DLG] Adding FTOBE8 to internal list of available DLGs [FTOBE8.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FTOBE9.DLG.DLG] loaded [FTOBE9.DLG] created from [FTOBE9.DLG] Adding FTOBE9 to internal list of available DLGs [FTOBE9.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [./override/FTOWB3.DLG] loaded, 451 bytes [FTOWB3.DLG.DLG] loaded [FTOWB3.DLG] created from [FTOWB3.DLG] Adding FTOWB3 to internal list of available DLGs [FTOWB3.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [./override/FTOWB4.DLG] loaded, 354 bytes [FTOWB4.DLG.DLG] loaded [FTOWB4.DLG] created from [FTOWB4.DLG] Adding FTOWB4 to internal list of available DLGs [FTOWB4.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [FTOWB5.DLG.DLG] loaded [FTOWB5.DLG] created from [FTOWB5.DLG] Adding FTOWB5 to internal list of available DLGs [FTOWB5.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [./override/FTOWB6.DLG] loaded, 433 bytes [FTOWB6.DLG.DLG] loaded [FTOWB6.DLG] created from [FTOWB6.DLG] Adding FTOWB6 to internal list of available DLGs [FTOWB6.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [./override/FTOWB7.DLG] loaded, 433 bytes [FTOWB7.DLG.DLG] loaded [FTOWB7.DLG] created from [FTOWB7.DLG] Adding FTOWB7 to internal list of available DLGs [FTOWB7.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [FTOWBA.DLG.DLG] loaded [FTOWBA.DLG] created from [FTOWBA.DLG] Adding FTOWBA to internal list of available DLGs [FTOWBA.DLG] saved 17 states, 19 trans, 13 strig, 0 ttrig, 0 actions [FTOWBAS.DLG.DLG] loaded [FTOWBAS.DLG] created from [FTOWBAS.DLG] Adding FTOWBAS to internal list of available DLGs [FTOWBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [FTOWBAZ.DLG.DLG] loaded [FTOWBAZ.DLG] created from [FTOWBAZ.DLG] Adding FTOWBAZ to internal list of available DLGs [FTOWBAZ.DLG] saved 8 states, 10 trans, 5 strig, 0 ttrig, 0 actions [FTOWBE.DLG.DLG] loaded [FTOWBE.DLG] created from [FTOWBE.DLG] Adding FTOWBE to internal list of available DLGs [FTOWBE.DLG] saved 24 states, 26 trans, 18 strig, 0 ttrig, 0 actions [FTOWBEZ.DLG.DLG] loaded [FTOWBEZ.DLG] created from [FTOWBEZ.DLG] Adding FTOWBEZ to internal list of available DLGs [FTOWBEZ.DLG] saved 8 states, 9 trans, 6 strig, 0 ttrig, 0 actions [FTOWFR.DLG.DLG] loaded [FTOWFR.DLG] created from [FTOWFR.DLG] Adding FTOWFR to internal list of available DLGs [FTOWFR.DLG] saved 18 states, 23 trans, 13 strig, 3 ttrig, 0 actions [./override/FTOWN2.DLG] loaded, 1696 bytes [FTOWN2.DLG.DLG] loaded [FTOWN2.DLG] created from [FTOWN2.DLG] Adding FTOWN2 to internal list of available DLGs [FTOWN2.DLG] saved 13 states, 21 trans, 5 strig, 5 ttrig, 5 actions [FTOWN3.DLG.DLG] loaded [FTOWN3.DLG] created from [FTOWN3.DLG] Adding FTOWN3 to internal list of available DLGs [FTOWN3.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FTOWN4.DLG.DLG] loaded [FTOWN4.DLG] created from [FTOWN4.DLG] Adding FTOWN4 to internal list of available DLGs [FTOWN4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [FTOWNA.DLG.DLG] loaded [FTOWNA.DLG] created from [FTOWNA.DLG] Adding FTOWNA to internal list of available DLGs [FTOWNA.DLG] saved 17 states, 22 trans, 12 strig, 4 ttrig, 0 actions [FTOWNAZ.DLG.DLG] loaded [FTOWNAZ.DLG] created from [FTOWNAZ.DLG] Adding FTOWNAZ to internal list of available DLGs [FTOWNAZ.DLG] saved 10 states, 12 trans, 6 strig, 0 ttrig, 0 actions [FTOWNUL.DLG.DLG] loaded [FTOWNUL.DLG] created from [FTOWNUL.DLG] Adding FTOWNUL to internal list of available DLGs [FTOWNUL.DLG] saved 11 states, 13 trans, 7 strig, 0 ttrig, 0 actions [FTOWUB.DLG.DLG] loaded [FTOWUB.DLG] created from [FTOWUB.DLG] Adding FTOWUB to internal list of available DLGs [FTOWUB.DLG] saved 11 states, 13 trans, 7 strig, 0 ttrig, 0 actions [FTOWWI.DLG.DLG] loaded [FTOWWI.DLG] created from [FTOWWI.DLG] Adding FTOWWI to internal list of available DLGs [FTOWWI.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [FUCKYU.DLG.DLG] loaded [FUCKYU.DLG] created from [FUCKYU.DLG] Adding FUCKYU to internal list of available DLGs [FUCKYU.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [FULLER.DLG.DLG] loaded [FULLER.DLG] created from [FULLER.DLG] Adding FULLER to internal list of available DLGs [FULLER.DLG] saved 8 states, 10 trans, 5 strig, 2 ttrig, 3 actions [./override/FULLER2.DLG] loaded, 405 bytes [FULLER2.DLG.DLG] loaded [FULLER2.DLG] created from [FULLER2.DLG] Adding FULLER2 to internal list of available DLGs [FULLER2.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions [FULLER3.DLG.DLG] loaded [FULLER3.DLG] created from [FULLER3.DLG] Adding FULLER3 to internal list of available DLGs [FULLER3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/FURNEL.DLG] loaded, 521 bytes [FURNEL.DLG.DLG] loaded [FURNEL.DLG] created from [FURNEL.DLG] Adding FURNEL to internal list of available DLGs [FURNEL.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [GALILE.DLG.DLG] loaded [GALILE.DLG] created from [GALILE.DLG] Adding GALILE to internal list of available DLGs [GALILE.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [./override/GALKEN.DLG] loaded, 1490 bytes [GALKEN.DLG.DLG] loaded [GALKEN.DLG] created from [GALKEN.DLG] Adding GALKEN to internal list of available DLGs [GALKEN.DLG] saved 12 states, 24 trans, 5 strig, 2 ttrig, 1 actions [./override/GALLOR.DLG] loaded, 2861 bytes [GALLOR.DLG.DLG] loaded [GALLOR.DLG] created from [GALLOR.DLG] Adding GALLOR to internal list of available DLGs [GALLOR.DLG] saved 22 states, 35 trans, 6 strig, 7 ttrig, 9 actions [GALTOK.DLG.DLG] loaded [GALTOK.DLG] created from [GALTOK.DLG] Adding GALTOK to internal list of available DLGs [GALTOK.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 2 actions [GALTOT.DLG.DLG] loaded [GALTOT.DLG] created from [GALTOT.DLG] Adding GALTOT to internal list of available DLGs [GALTOT.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [GAMES.DLG.DLG] loaded [GAMES.DLG] created from [GAMES.DLG] Adding GAMES to internal list of available DLGs [GAMES.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/GAMES2.DLG] loaded, 276 bytes [GAMES2.DLG.DLG] loaded [GAMES2.DLG] created from [GAMES2.DLG] Adding GAMES2 to internal list of available DLGs [GAMES2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [./override/GAMES3.DLG] loaded, 1265 bytes [GAMES3.DLG.DLG] loaded [GAMES3.DLG] created from [GAMES3.DLG] Adding GAMES3 to internal list of available DLGs [GAMES3.DLG] saved 8 states, 16 trans, 2 strig, 8 ttrig, 12 actions [./override/GAMES4.DLG] loaded, 1019 bytes [GAMES4.DLG.DLG] loaded [GAMES4.DLG] created from [GAMES4.DLG] Adding GAMES4 to internal list of available DLGs [GAMES4.DLG] saved 7 states, 13 trans, 2 strig, 6 ttrig, 9 actions [./override/GAMES5.DLG] loaded, 772 bytes [GAMES5.DLG.DLG] loaded [GAMES5.DLG] created from [GAMES5.DLG] Adding GAMES5 to internal list of available DLGs [GAMES5.DLG] saved 6 states, 10 trans, 2 strig, 4 ttrig, 6 actions [GANDOL.DLG.DLG] loaded [GANDOL.DLG] created from [GANDOL.DLG] Adding GANDOL to internal list of available DLGs [GANDOL.DLG] saved 25 states, 66 trans, 6 strig, 7 ttrig, 13 actions [./override/GANTOL.DLG] loaded, 953 bytes [GANTOL.DLG.DLG] loaded [GANTOL.DLG] created from [GANTOL.DLG] Adding GANTOL to internal list of available DLGs [GANTOL.DLG] saved 10 states, 15 trans, 4 strig, 0 ttrig, 2 actions [GARAN.DLG.DLG] loaded [GARAN.DLG] created from [GARAN.DLG] Adding GARAN to internal list of available DLGs [GARAN.DLG] saved 6 states, 12 trans, 1 strig, 0 ttrig, 4 actions [GARDEN.DLG.DLG] loaded [GARDEN.DLG] created from [GARDEN.DLG] Adding GARDEN to internal list of available DLGs [GARDEN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [GARKLA.DLG.DLG] loaded [GARKLA.DLG] created from [GARKLA.DLG] Adding GARKLA to internal list of available DLGs [GARKLA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [./override/GARRIC.DLG] loaded, 2182 bytes [GARRIC.DLG.DLG] loaded [GARRIC.DLG] created from [GARRIC.DLG] Adding GARRIC to internal list of available DLGs [GARRIC.DLG] saved 15 states, 22 trans, 7 strig, 3 ttrig, 13 actions [GARRIJ.DLG.DLG] loaded [GARRIJ.DLG] created from [GARRIJ.DLG] Adding GARRIJ to internal list of available DLGs [GARRIJ.DLG] saved 8 states, 8 trans, 2 strig, 0 ttrig, 2 actions [GARRIP.DLG.DLG] loaded [GARRIP.DLG] created from [GARRIP.DLG] Adding GARRIP to internal list of available DLGs [GARRIP.DLG] saved 4 states, 5 trans, 4 strig, 0 ttrig, 3 actions [GARRIZ.DLG.DLG] loaded [GARRIZ.DLG] created from [GARRIZ.DLG] Adding GARRIZ to internal list of available DLGs [GARRIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/GATEWA.DLG] loaded, 985 bytes [GATEWA.DLG.DLG] loaded [GATEWA.DLG] created from [GATEWA.DLG] Adding GATEWA to internal list of available DLGs [GATEWA.DLG] saved 8 states, 11 trans, 6 strig, 1 ttrig, 0 actions [GATEWA2.DLG.DLG] loaded [GATEWA2.DLG] created from [GATEWA2.DLG] Adding GATEWA2 to internal list of available DLGs [GATEWA2.DLG] saved 7 states, 10 trans, 2 strig, 1 ttrig, 3 actions [./override/GATEWARD.DLG] loaded, 633 bytes [GATEWARD.DLG.DLG] loaded [GATEWARD.DLG] created from [GATEWARD.DLG] Adding GATEWARD to internal list of available DLGs [GATEWARD.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 3 actions [GATEWERE.DLG.DLG] loaded [GATEWERE.DLG] created from [GATEWERE.DLG] Adding GATEWERE to internal list of available DLGs [GATEWERE.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [GAXIR.DLG.DLG] loaded [GAXIR.DLG] created from [GAXIR.DLG] Adding GAXIR to internal list of available DLGs [GAXIR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [./override/GAZIB.DLG] loaded, 555 bytes [GAZIB.DLG.DLG] loaded [GAZIB.DLG] created from [GAZIB.DLG] Adding GAZIB to internal list of available DLGs [GAZIB.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 3 actions [./override/GELLAN.DLG] loaded, 1014 bytes [GELLAN.DLG.DLG] loaded [GELLAN.DLG] created from [GELLAN.DLG] Adding GELLAN to internal list of available DLGs [GELLAN.DLG] saved 4 states, 7 trans, 2 strig, 4 ttrig, 3 actions [GERALD.DLG.DLG] loaded [GERALD.DLG] created from [GERALD.DLG] Adding GERALD to internal list of available DLGs [GERALD.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [./override/GERDE.DLG] loaded, 859 bytes [GERDE.DLG.DLG] loaded [GERDE.DLG] created from [GERDE.DLG] Adding GERDE to internal list of available DLGs [GERDE.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [./override/GERVIS.DLG] loaded, 520 bytes [GERVIS.DLG.DLG] loaded [GERVIS.DLG] created from [GERVIS.DLG] Adding GERVIS to internal list of available DLGs [GERVIS.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [GGPCHA.DLG.DLG] loaded [GGPCHA.DLG] created from [GGPCHA.DLG] Adding GGPCHA to internal list of available DLGs [GGPCHA.DLG] saved 1 states, 4 trans, 0 strig, 0 ttrig, 0 actions [GHAST3.DLG.DLG] loaded [GHAST3.DLG] created from [GHAST3.DLG] Adding GHAST3 to internal list of available DLGs [GHAST3.DLG] saved 5 states, 7 trans, 0 strig, 0 ttrig, 0 actions [./override/GHELDE.DLG] loaded, 635 bytes [GHELDE.DLG.DLG] loaded [GHELDE.DLG] created from [GHELDE.DLG] Adding GHELDE to internal list of available DLGs [GHELDE.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 2 actions [GHORAK.DLG.DLG] loaded [GHORAK.DLG] created from [GHORAK.DLG] Adding GHORAK to internal list of available DLGs [GHORAK.DLG] saved 6 states, 7 trans, 5 strig, 0 ttrig, 4 actions [./override/GIRBA1.DLG] loaded, 350 bytes [GIRBA1.DLG.DLG] loaded [GIRBA1.DLG] created from [GIRBA1.DLG] Adding GIRBA1 to internal list of available DLGs [GIRBA1.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [./override/GIRBA2.DLG] loaded, 416 bytes [GIRBA2.DLG.DLG] loaded [GIRBA2.DLG] created from [GIRBA2.DLG] Adding GIRBA2 to internal list of available DLGs [GIRBA2.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [./override/GIRBA3.DLG] loaded, 416 bytes [GIRBA3.DLG.DLG] loaded [GIRBA3.DLG] created from [GIRBA3.DLG] Adding GIRBA3 to internal list of available DLGs [GIRBA3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [GIRLBE.DLG.DLG] loaded [GIRLBE.DLG] created from [GIRLBE.DLG] Adding GIRLBE to internal list of available DLGs [GIRLBE.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 0 actions [./override/GLANMA.DLG] loaded, 3433 bytes [GLANMA.DLG.DLG] loaded [GLANMA.DLG] created from [GLANMA.DLG] Adding GLANMA to internal list of available DLGs [GLANMA.DLG] saved 17 states, 29 trans, 5 strig, 10 ttrig, 6 actions [GLART.DLG.DLG] loaded [GLART.DLG] created from [GLART.DLG] Adding GLART to internal list of available DLGs [GLART.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [./override/GNARL.DLG] loaded, 546 bytes [GNARL.DLG.DLG] loaded [GNARL.DLG] created from [GNARL.DLG] Adding GNARL to internal list of available DLGs [GNARL.DLG] saved 6 states, 7 trans, 2 strig, 1 ttrig, 3 actions [./override/GNOLL5.DLG] loaded, 1057 bytes [GNOLL5.DLG.DLG] loaded [GNOLL5.DLG] created from [GNOLL5.DLG] Adding GNOLL5 to internal list of available DLGs [GNOLL5.DLG] saved 6 states, 9 trans, 3 strig, 1 ttrig, 5 actions [GOLINV.DLG.DLG] loaded [GOLINV.DLG] created from [GOLINV.DLG] Adding GOLINV to internal list of available DLGs [GOLINV.DLG] saved 6 states, 21 trans, 1 strig, 0 ttrig, 0 actions [GORD.DLG.DLG] loaded [GORD.DLG] created from [GORD.DLG] Adding GORD to internal list of available DLGs [GORD.DLG] saved 3 states, 5 trans, 1 strig, 1 ttrig, 3 actions [GORIOD.DLG.DLG] loaded [GORIOD.DLG] created from [GORIOD.DLG] Adding GORIOD to internal list of available DLGs [GORIOD.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [./override/GORION.DLG] loaded, 1518 bytes [GORION.DLG.DLG] loaded [GORION.DLG] created from [GORION.DLG] Adding GORION to internal list of available DLGs [GORION.DLG] saved 10 states, 23 trans, 2 strig, 0 ttrig, 8 actions [GORION3.DLG.DLG] loaded [GORION3.DLG] created from [GORION3.DLG] Adding GORION3 to internal list of available DLGs [GORION3.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [./override/GORPEL.DLG] loaded, 1266 bytes [GORPEL.DLG.DLG] loaded [GORPEL.DLG] created from [GORPEL.DLG] Adding GORPEL to internal list of available DLGs [GORPEL.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 5 actions [GRAEL.DLG.DLG] loaded [GRAEL.DLG] created from [GRAEL.DLG] Adding GRAEL to internal list of available DLGs [GRAEL.DLG] saved 9 states, 26 trans, 1 strig, 0 ttrig, 7 actions [GREGOR.DLG.DLG] loaded [GREGOR.DLG] created from [GREGOR.DLG] Adding GREGOR to internal list of available DLGs [GREGOR.DLG] saved 8 states, 14 trans, 1 strig, 0 ttrig, 2 actions [GRETEK.DLG.DLG] loaded [GRETEK.DLG] created from [GRETEK.DLG] Adding GRETEK to internal list of available DLGs [GRETEK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/GREYWO.DLG] loaded, 1174 bytes [GREYWO.DLG.DLG] loaded [GREYWO.DLG] created from [GREYWO.DLG] Adding GREYWO to internal list of available DLGs [GREYWO.DLG] saved 9 states, 14 trans, 2 strig, 6 ttrig, 5 actions [GUARBE.DLG.DLG] loaded [GUARBE.DLG] created from [GUARBE.DLG] Adding GUARBE to internal list of available DLGs [GUARBE.DLG] saved 16 states, 16 trans, 0 strig, 0 ttrig, 0 actions [GUARCA.DLG.DLG] loaded [GUARCA.DLG] created from [GUARCA.DLG] Adding GUARCA to internal list of available DLGs [GUARCA.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [GURKE.DLG.DLG] loaded [GURKE.DLG] created from [GURKE.DLG] Adding GURKE to internal list of available DLGs [GURKE.DLG] saved 7 states, 7 trans, 5 strig, 0 ttrig, 3 actions [GYLLIA.DLG.DLG] loaded [GYLLIA.DLG] created from [GYLLIA.DLG] Adding GYLLIA to internal list of available DLGs [GYLLIA.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [HACK.DLG.DLG] loaded [HACK.DLG] created from [HACK.DLG] Adding HACK to internal list of available DLGs [HACK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/HAFFG2.DLG] loaded, 1256 bytes [HAFFG2.DLG.DLG] loaded [HAFFG2.DLG] created from [HAFFG2.DLG] Adding HAFFG2 to internal list of available DLGs [HAFFG2.DLG] saved 12 states, 18 trans, 2 strig, 6 ttrig, 0 actions [HAFIZ.DLG.DLG] loaded [HAFIZ.DLG] created from [HAFIZ.DLG] Adding HAFIZ to internal list of available DLGs [HAFIZ.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 4 actions [HAIRTO.DLG.DLG] loaded [HAIRTO.DLG] created from [HAIRTO.DLG] Adding HAIRTO to internal list of available DLGs [HAIRTO.DLG] saved 7 states, 8 trans, 1 strig, 1 ttrig, 5 actions [./override/HALBAZ.DLG] loaded, 1177 bytes [HALBAZ.DLG.DLG] loaded [HALBAZ.DLG] created from [HALBAZ.DLG] Adding HALBAZ to internal list of available DLGs [HALBAZ.DLG] saved 10 states, 20 trans, 2 strig, 1 ttrig, 5 actions [./override/HALFEN.DLG] loaded, 391 bytes [HALFEN.DLG.DLG] loaded [HALFEN.DLG] created from [HALFEN.DLG] Adding HALFEN to internal list of available DLGs [HALFEN.DLG] saved 3 states, 5 trans, 2 strig, 0 ttrig, 2 actions [./override/HALFFG.DLG] loaded, 1610 bytes [HALFFG.DLG.DLG] loaded [HALFFG.DLG] created from [HALFFG.DLG] Adding HALFFG to internal list of available DLGs [HALFFG.DLG] saved 13 states, 20 trans, 4 strig, 8 ttrig, 1 actions [./override/HALFG2.DLG] loaded, 1295 bytes [HALFG2.DLG.DLG] loaded [HALFG2.DLG] created from [HALFG2.DLG] Adding HALFG2 to internal list of available DLGs [HALFG2.DLG] saved 11 states, 16 trans, 4 strig, 6 ttrig, 0 actions [./override/HALFG3.DLG] loaded, 1297 bytes [HALFG3.DLG.DLG] loaded [HALFG3.DLG] created from [HALFG3.DLG] Adding HALFG3 to internal list of available DLGs [HALFG3.DLG] saved 11 states, 16 trans, 4 strig, 6 ttrig, 0 actions [./override/HALFG4.DLG] loaded, 1164 bytes [HALFG4.DLG.DLG] loaded [HALFG4.DLG] created from [HALFG4.DLG] Adding HALFG4 to internal list of available DLGs [HALFG4.DLG] saved 10 states, 14 trans, 4 strig, 4 ttrig, 1 actions [./override/HALFG5.DLG] loaded, 1055 bytes [HALFG5.DLG.DLG] loaded [HALFG5.DLG] created from [HALFG5.DLG] Adding HALFG5 to internal list of available DLGs [HALFG5.DLG] saved 11 states, 16 trans, 2 strig, 4 ttrig, 0 actions [./override/HALFG6.DLG] loaded, 1244 bytes [HALFG6.DLG.DLG] loaded [HALFG6.DLG] created from [HALFG6.DLG] Adding HALFG6 to internal list of available DLGs [HALFG6.DLG] saved 11 states, 16 trans, 4 strig, 4 ttrig, 1 actions [HALFGU.DLG.DLG] loaded [HALFGU.DLG] created from [HALFGU.DLG] Adding HALFGU to internal list of available DLGs [HALFGU.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 0 actions [./override/HALFTR.DLG] loaded, 1091 bytes [HALFTR.DLG.DLG] loaded [HALFTR.DLG] created from [HALFTR.DLG] Adding HALFTR to internal list of available DLGs [HALFTR.DLG] saved 10 states, 18 trans, 2 strig, 3 ttrig, 4 actions [./override/HANNAH.DLG] loaded, 821 bytes [HANNAH.DLG.DLG] loaded [HANNAH.DLG] created from [HANNAH.DLG] Adding HANNAH to internal list of available DLGs [HANNAH.DLG] saved 5 states, 10 trans, 1 strig, 4 ttrig, 6 actions [HARBOR.DLG.DLG] loaded [HARBOR.DLG] created from [HARBOR.DLG] Adding HARBOR to internal list of available DLGs [HARBOR.DLG] saved 14 states, 23 trans, 5 strig, 4 ttrig, 2 actions [HASTEN.DLG.DLG] loaded [HASTEN.DLG] created from [HASTEN.DLG] Adding HASTEN to internal list of available DLGs [HASTEN.DLG] saved 10 states, 18 trans, 0 strig, 0 ttrig, 0 actions [HECITO.DLG.DLG] loaded [HECITO.DLG] created from [HECITO.DLG] Adding HECITO to internal list of available DLGs [HECITO.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/HELSHA.DLG] loaded, 877 bytes [HELSHA.DLG.DLG] loaded [HELSHA.DLG] created from [HELSHA.DLG] Adding HELSHA to internal list of available DLGs [HELSHA.DLG] saved 9 states, 11 trans, 2 strig, 0 ttrig, 3 actions [./override/HENTOL.DLG] loaded, 1843 bytes [HENTOL.DLG.DLG] loaded [HENTOL.DLG] created from [HENTOL.DLG] Adding HENTOL to internal list of available DLGs [HENTOL.DLG] saved 14 states, 22 trans, 5 strig, 2 ttrig, 9 actions [./override/HEPHIS.DLG] loaded, 469 bytes [HEPHIS.DLG.DLG] loaded [HEPHIS.DLG] created from [HEPHIS.DLG] Adding HEPHIS to internal list of available DLGs [HEPHIS.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [HERSCH.DLG.DLG] loaded [HERSCH.DLG] created from [HERSCH.DLG] Adding HERSCH to internal list of available DLGs [HERSCH.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 2 actions [HICK.DLG.DLG] loaded [HICK.DLG] created from [HICK.DLG] Adding HICK to internal list of available DLGs [HICK.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/HOBGO5.DLG] loaded, 835 bytes [HOBGO5.DLG.DLG] loaded [HOBGO5.DLG] created from [HOBGO5.DLG] Adding HOBGO5 to internal list of available DLGs [HOBGO5.DLG] saved 8 states, 13 trans, 2 strig, 2 ttrig, 3 actions [HOBGOD.DLG.DLG] loaded [HOBGOD.DLG] created from [HOBGOD.DLG] Adding HOBGOD to internal list of available DLGs [HOBGOD.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [HOUSEN.DLG.DLG] loaded [HOUSEN.DLG] created from [HOUSEN.DLG] Adding HOUSEN to internal list of available DLGs [HOUSEN.DLG] saved 4 states, 6 trans, 2 strig, 2 ttrig, 3 actions [./override/HOUSG1.DLG] loaded, 429 bytes [HOUSG1.DLG.DLG] loaded [HOUSG1.DLG] created from [HOUSG1.DLG] Adding HOUSG1 to internal list of available DLGs [HOUSG1.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [./override/HOUSG2.DLG] loaded, 384 bytes [HOUSG2.DLG.DLG] loaded [HOUSG2.DLG] created from [HOUSG2.DLG] Adding HOUSG2 to internal list of available DLGs [HOUSG2.DLG] saved 6 states, 6 trans, 1 strig, 0 ttrig, 0 actions [./override/HOUSG3.DLG] loaded, 805 bytes [HOUSG3.DLG.DLG] loaded [HOUSG3.DLG] created from [HOUSG3.DLG] Adding HOUSG3 to internal list of available DLGs [HOUSG3.DLG] saved 7 states, 11 trans, 2 strig, 2 ttrig, 3 actions [./override/HOUSG4.DLG] loaded, 776 bytes [HOUSG4.DLG.DLG] loaded [HOUSG4.DLG] created from [HOUSG4.DLG] Adding HOUSG4 to internal list of available DLGs [HOUSG4.DLG] saved 8 states, 13 trans, 2 strig, 3 ttrig, 1 actions [HOUSG5.DLG.DLG] loaded [HOUSG5.DLG] created from [HOUSG5.DLG] Adding HOUSG5 to internal list of available DLGs [HOUSG5.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [./override/HOUSG6.DLG] loaded, 553 bytes [HOUSG6.DLG.DLG] loaded [HOUSG6.DLG] created from [HOUSG6.DLG] Adding HOUSG6 to internal list of available DLGs [HOUSG6.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 1 actions [./override/HULL.DLG] loaded, 1124 bytes [HULL.DLG.DLG] loaded [HULL.DLG] created from [HULL.DLG] Adding HULL to internal list of available DLGs [HULL.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [./override/HULL2.DLG] loaded, 576 bytes [HULL2.DLG.DLG] loaded [HULL2.DLG] created from [HULL2.DLG] Adding HULL2 to internal list of available DLGs [HULL2.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 1 actions [HULL3.DLG.DLG] loaded [HULL3.DLG] created from [HULL3.DLG] Adding HULL3 to internal list of available DLGs [HULL3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/HULRIK.DLG] loaded, 741 bytes [HULRIK.DLG.DLG] loaded [HULRIK.DLG] created from [HULRIK.DLG] Adding HULRIK to internal list of available DLGs [HULRIK.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [./override/HUNTER.DLG] loaded, 877 bytes [HUNTER.DLG.DLG] loaded [HUNTER.DLG] created from [HUNTER.DLG] Adding HUNTER to internal list of available DLGs [HUNTER.DLG] saved 10 states, 15 trans, 2 strig, 0 ttrig, 5 actions [./override/HURGAN.DLG] loaded, 3392 bytes [HURGAN.DLG.DLG] loaded [HURGAN.DLG] created from [HURGAN.DLG] Adding HURGAN to internal list of available DLGs [HURGAN.DLG] saved 24 states, 40 trans, 6 strig, 7 ttrig, 11 actions [./override/HUSAM.DLG] loaded, 3669 bytes [HUSAM.DLG.DLG] loaded [HUSAM.DLG] created from [HUSAM.DLG] Adding HUSAM to internal list of available DLGs [HUSAM.DLG] saved 40 states, 60 trans, 2 strig, 3 ttrig, 19 actions [./override/HUSAM2.DLG] loaded, 3048 bytes [HUSAM2.DLG.DLG] loaded [HUSAM2.DLG] created from [HUSAM2.DLG] Adding HUSAM2 to internal list of available DLGs [HUSAM2.DLG] saved 21 states, 34 trans, 5 strig, 2 ttrig, 13 actions [ICHARY.DLG.DLG] loaded [ICHARY.DLG] created from [ICHARY.DLG] Adding ICHARY to internal list of available DLGs [ICHARY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/IGNATI.DLG] loaded, 2299 bytes [IGNATI.DLG.DLG] loaded [IGNATI.DLG] created from [IGNATI.DLG] Adding IGNATI to internal list of available DLGs [IGNATI.DLG] saved 12 states, 28 trans, 3 strig, 15 ttrig, 4 actions [./override/IKE.DLG] loaded, 1237 bytes [IKE.DLG.DLG] loaded [IKE.DLG] created from [IKE.DLG] Adding IKE to internal list of available DLGs [IKE.DLG] saved 8 states, 18 trans, 1 strig, 4 ttrig, 5 actions [IKE2.DLG.DLG] loaded [IKE2.DLG] created from [IKE2.DLG] Adding IKE2 to internal list of available DLGs [IKE2.DLG] saved 19 states, 30 trans, 9 strig, 4 ttrig, 9 actions [./override/IMOEN.DLG] loaded, 1014 bytes [IMOEN.DLG.DLG] loaded [IMOEN.DLG] created from [IMOEN.DLG] Adding IMOEN to internal list of available DLGs [IMOEN.DLG] saved 10 states, 17 trans, 2 strig, 4 ttrig, 0 actions [./override/IMOEN2.DLG] loaded, 939 bytes [IMOEN2.DLG.DLG] loaded [IMOEN2.DLG] created from [IMOEN2.DLG] Adding IMOEN2 to internal list of available DLGs [IMOEN2.DLG] saved 10 states, 14 trans, 3 strig, 3 ttrig, 4 actions [IMOENP.DLG.DLG] loaded [IMOENP.DLG] created from [IMOENP.DLG] Adding IMOENP to internal list of available DLGs [IMOENP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 3 actions [IMOENZ.DLG.DLG] loaded [IMOENZ.DLG] created from [IMOENZ.DLG] Adding IMOENZ to internal list of available DLGs [IMOENZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/INGOT.DLG] loaded, 394 bytes [INGOT.DLG.DLG] loaded [INGOT.DLG] created from [INGOT.DLG] Adding INGOT to internal list of available DLGs [INGOT.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [./override/INNKE2.DLG] loaded, 1405 bytes [INNKE2.DLG.DLG] loaded [INNKE2.DLG] created from [INNKE2.DLG] Adding INNKE2 to internal list of available DLGs [INNKE2.DLG] saved 9 states, 18 trans, 2 strig, 6 ttrig, 5 actions [./override/INNKE3.DLG] loaded, 811 bytes [INNKE3.DLG.DLG] loaded [INNKE3.DLG] created from [INNKE3.DLG] Adding INNKE3 to internal list of available DLGs [INNKE3.DLG] saved 5 states, 8 trans, 3 strig, 0 ttrig, 4 actions [./override/INNKN2.DLG] loaded, 271 bytes [INNKN2.DLG.DLG] loaded [INNKN2.DLG] created from [INNKN2.DLG] Adding INNKN2 to internal list of available DLGs [INNKN2.DLG] saved 2 states, 3 trans, 2 strig, 0 ttrig, 1 actions [./override/IRLENT.DLG] loaded, 672 bytes [IRLENT.DLG.DLG] loaded [IRLENT.DLG] created from [IRLENT.DLG] Adding IRLENT to internal list of available DLGs [IRLENT.DLG] saved 7 states, 8 trans, 3 strig, 0 ttrig, 2 actions [./override/IRON10.DLG] loaded, 605 bytes [IRON10.DLG.DLG] loaded [IRON10.DLG] created from [IRON10.DLG] Adding IRON10 to internal list of available DLGs [IRON10.DLG] saved 4 states, 7 trans, 1 strig, 0 ttrig, 4 actions [./override/IRON11.DLG] loaded, 696 bytes [IRON11.DLG.DLG] loaded [IRON11.DLG] created from [IRON11.DLG] Adding IRON11 to internal list of available DLGs [IRON11.DLG] saved 7 states, 12 trans, 2 strig, 0 ttrig, 4 actions [./override/IRON12.DLG] loaded, 896 bytes [IRON12.DLG.DLG] loaded [IRON12.DLG] created from [IRON12.DLG] Adding IRON12 to internal list of available DLGs [IRON12.DLG] saved 7 states, 11 trans, 2 strig, 4 ttrig, 5 actions [./override/IRON13.DLG] loaded, 1715 bytes [IRON13.DLG.DLG] loaded [IRON13.DLG] created from [IRON13.DLG] Adding IRON13 to internal list of available DLGs [IRON13.DLG] saved 11 states, 19 trans, 3 strig, 8 ttrig, 12 actions [./override/IRON14.DLG] loaded, 1301 bytes [IRON14.DLG.DLG] loaded [IRON14.DLG] created from [IRON14.DLG] Adding IRON14 to internal list of available DLGs [IRON14.DLG] saved 10 states, 16 trans, 2 strig, 6 ttrig, 7 actions [IRON2.DLG.DLG] loaded [IRON2.DLG] created from [IRON2.DLG] Adding IRON2 to internal list of available DLGs [IRON2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [./override/IRON3.DLG] loaded, 545 bytes [IRON3.DLG.DLG] loaded [IRON3.DLG] created from [IRON3.DLG] Adding IRON3 to internal list of available DLGs [IRON3.DLG] saved 6 states, 9 trans, 2 strig, 0 ttrig, 2 actions [./override/IRON4.DLG] loaded, 288 bytes [IRON4.DLG.DLG] loaded [IRON4.DLG] created from [IRON4.DLG] Adding IRON4 to internal list of available DLGs [IRON4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [./override/IRON5.DLG] loaded, 482 bytes [IRON5.DLG.DLG] loaded [IRON5.DLG] created from [IRON5.DLG] Adding IRON5 to internal list of available DLGs [IRON5.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions [./override/IRON6.DLG] loaded, 288 bytes [IRON6.DLG.DLG] loaded [IRON6.DLG] created from [IRON6.DLG] Adding IRON6 to internal list of available DLGs [IRON6.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [IRON7.DLG.DLG] loaded [IRON7.DLG] created from [IRON7.DLG] Adding IRON7 to internal list of available DLGs [IRON7.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 1 actions [IRON8.DLG.DLG] loaded [IRON8.DLG] created from [IRON8.DLG] Adding IRON8 to internal list of available DLGs [IRON8.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [IRON9.DLG.DLG] loaded [IRON9.DLG] created from [IRON9.DLG] Adding IRON9 to internal list of available DLGs [IRON9.DLG] saved 6 states, 9 trans, 2 strig, 0 ttrig, 3 actions [IRONGU.DLG.DLG] loaded [IRONGU.DLG] created from [IRONGU.DLG] Adding IRONGU to internal list of available DLGs [IRONGU.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [IRONHO.DLG.DLG] loaded [IRONHO.DLG] created from [IRONHO.DLG] Adding IRONHO to internal list of available DLGs [IRONHO.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [./override/IRONM2.DLG] loaded, 503 bytes [IRONM2.DLG.DLG] loaded [IRONM2.DLG] created from [IRONM2.DLG] Adding IRONM2 to internal list of available DLGs [IRONM2.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [./override/IRONM3.DLG] loaded, 485 bytes [IRONM3.DLG.DLG] loaded [IRONM3.DLG] created from [IRONM3.DLG] Adding IRONM3 to internal list of available DLGs [IRONM3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions [./override/IRONM4.DLG] loaded, 1079 bytes [IRONM4.DLG.DLG] loaded [IRONM4.DLG] created from [IRONM4.DLG] Adding IRONM4 to internal list of available DLGs [IRONM4.DLG] saved 13 states, 19 trans, 2 strig, 0 ttrig, 1 actions [IRONME.DLG.DLG] loaded [IRONME.DLG] created from [IRONME.DLG] Adding IRONME to internal list of available DLGs [IRONME.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 2 actions [ISLANNE.DLG.DLG] loaded [ISLANNE.DLG] created from [ISLANNE.DLG] Adding ISLANNE to internal list of available DLGs [ISLANNE.DLG] saved 4 states, 6 trans, 2 strig, 0 ttrig, 1 actions [./override/ISLSIR.DLG] loaded, 1526 bytes [ISLSIR.DLG.DLG] loaded [ISLSIR.DLG] created from [ISLSIR.DLG] Adding ISLSIR to internal list of available DLGs [ISLSIR.DLG] saved 10 states, 21 trans, 2 strig, 0 ttrig, 6 actions [./override/ITHMEE.DLG] loaded, 1030 bytes [ITHMEE.DLG.DLG] loaded [ITHMEE.DLG] created from [ITHMEE.DLG] Adding ITHMEE to internal list of available DLGs [ITHMEE.DLG] saved 10 states, 10 trans, 3 strig, 0 ttrig, 3 actions [./override/ITHTYL.DLG] loaded, 1577 bytes [ITHTYL.DLG.DLG] loaded [ITHTYL.DLG] created from [ITHTYL.DLG] Adding ITHTYL to internal list of available DLGs [ITHTYL.DLG] saved 13 states, 20 trans, 4 strig, 8 ttrig, 1 actions [./override/IVANNE.DLG] loaded, 755 bytes [IVANNE.DLG.DLG] loaded [IVANNE.DLG] created from [IVANNE.DLG] Adding IVANNE to internal list of available DLGs [IVANNE.DLG] saved 7 states, 9 trans, 2 strig, 2 ttrig, 3 actions [IZEFIA.DLG.DLG] loaded [IZEFIA.DLG] created from [IZEFIA.DLG] Adding IZEFIA to internal list of available DLGs [IZEFIA.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 5 actions [JACIL.DLG.DLG] loaded [JACIL.DLG] created from [JACIL.DLG] Adding JACIL to internal list of available DLGs [JACIL.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [JAHEIJ.DLG.DLG] loaded [JAHEIJ.DLG] created from [JAHEIJ.DLG] Adding JAHEIJ to internal list of available DLGs [JAHEIJ.DLG] saved 20 states, 28 trans, 6 strig, 3 ttrig, 10 actions [JAHEIP.DLG.DLG] loaded [JAHEIP.DLG] created from [JAHEIP.DLG] Adding JAHEIP to internal list of available DLGs [JAHEIP.DLG] saved 9 states, 11 trans, 6 strig, 0 ttrig, 7 actions [./override/JAHEIR.DLG] loaded, 2993 bytes [JAHEIR.DLG.DLG] loaded [JAHEIR.DLG] created from [JAHEIR.DLG] Adding JAHEIR to internal list of available DLGs [JAHEIR.DLG] saved 16 states, 26 trans, 7 strig, 8 ttrig, 11 actions [JAHEIZ.DLG.DLG] loaded [JAHEIZ.DLG] created from [JAHEIZ.DLG] Adding JAHEIZ to internal list of available DLGs [JAHEIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/JALANT.DLG] loaded, 1987 bytes [JALANT.DLG.DLG] loaded [JALANT.DLG] created from [JALANT.DLG] Adding JALANT to internal list of available DLGs [JALANT.DLG] saved 17 states, 28 trans, 3 strig, 4 ttrig, 8 actions [./override/JAMIE.DLG] loaded, 498 bytes [JAMIE.DLG.DLG] loaded [JAMIE.DLG] created from [JAMIE.DLG] Adding JAMIE to internal list of available DLGs [JAMIE.DLG] saved 3 states, 4 trans, 1 strig, 2 ttrig, 2 actions [JARDAK.DLG.DLG] loaded [JARDAK.DLG] created from [JARDAK.DLG] Adding JARDAK to internal list of available DLGs [JARDAK.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [./override/JARED.DLG] loaded, 1165 bytes [JARED.DLG.DLG] loaded [JARED.DLG] created from [JARED.DLG] Adding JARED to internal list of available DLGs [JARED.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [JASE.DLG.DLG] loaded [JASE.DLG] created from [JASE.DLG] Adding JASE to internal list of available DLGs [JASE.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [./override/JEB.DLG] loaded, 1133 bytes [JEB.DLG.DLG] loaded [JEB.DLG] created from [JEB.DLG] Adding JEB to internal list of available DLGs [JEB.DLG] saved 12 states, 20 trans, 7 strig, 2 ttrig, 0 actions [./override/JEBADO.DLG] loaded, 1440 bytes [JEBADO.DLG.DLG] loaded [JEBADO.DLG] created from [JEBADO.DLG] Adding JEBADO to internal list of available DLGs [JEBADO.DLG] saved 12 states, 12 trans, 6 strig, 0 ttrig, 4 actions [JENKAL.DLG.DLG] loaded [JENKAL.DLG] created from [JENKAL.DLG] Adding JENKAL to internal list of available DLGs [JENKAL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [JESSUP.DLG.DLG] loaded [JESSUP.DLG] created from [JESSUP.DLG] Adding JESSUP to internal list of available DLGs [JESSUP.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 0 actions [./override/JHASSO.DLG] loaded, 1533 bytes [JHASSO.DLG.DLG] loaded [JHASSO.DLG] created from [JHASSO.DLG] Adding JHASSO to internal list of available DLGs [JHASSO.DLG] saved 19 states, 29 trans, 3 strig, 2 ttrig, 2 actions [./override/JIM.DLG] loaded, 279 bytes [JIM.DLG.DLG] loaded [JIM.DLG] created from [JIM.DLG] Adding JIM to internal list of available DLGs [JIM.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 0 actions [./override/JOIA.DLG] loaded, 904 bytes [JOIA.DLG.DLG] loaded [JOIA.DLG] created from [JOIA.DLG] Adding JOIA to internal list of available DLGs [JOIA.DLG] saved 8 states, 15 trans, 3 strig, 0 ttrig, 2 actions [JONAVI.DLG.DLG] loaded [JONAVI.DLG] created from [JONAVI.DLG] Adding JONAVI to internal list of available DLGs [JONAVI.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [./override/JONDAL.DLG] loaded, 962 bytes [JONDAL.DLG.DLG] loaded [JONDAL.DLG] created from [JONDAL.DLG] Adding JONDAL to internal list of available DLGs [JONDAL.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 2 actions [JONDAL3.DLG.DLG] loaded [JONDAL3.DLG] created from [JONDAL3.DLG] Adding JONDAL3 to internal list of available DLGs [JONDAL3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/JONDALTB.DLG] loaded, 761 bytes [JONDALTB.DLG.DLG] loaded [JONDALTB.DLG] created from [JONDALTB.DLG] Adding JONDALTB to internal list of available DLGs [JONDALTB.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 2 actions [JOPI.DLG.DLG] loaded [JOPI.DLG] created from [JOPI.DLG] Adding JOPI to internal list of available DLGs [JOPI.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [JORIN.DLG.DLG] loaded [JORIN.DLG] created from [JORIN.DLG] Adding JORIN to internal list of available DLGs [JORIN.DLG] saved 11 states, 17 trans, 4 strig, 0 ttrig, 3 actions [KAELLA.DLG.DLG] loaded [KAELLA.DLG] created from [KAELLA.DLG] Adding KAELLA to internal list of available DLGs [KAELLA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [KAGAIJ.DLG.DLG] loaded [KAGAIJ.DLG] created from [KAGAIJ.DLG] Adding KAGAIJ to internal list of available DLGs [KAGAIJ.DLG] saved 12 states, 42 trans, 6 strig, 31 ttrig, 37 actions [KAGAIN.DLG.DLG] loaded [KAGAIN.DLG] created from [KAGAIN.DLG] Adding KAGAIN to internal list of available DLGs [KAGAIN.DLG] saved 15 states, 27 trans, 3 strig, 5 ttrig, 10 actions [KAGAIP.DLG.DLG] loaded [KAGAIP.DLG] created from [KAGAIP.DLG] Adding KAGAIP to internal list of available DLGs [KAGAIP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [KAGAIZ.DLG.DLG] loaded [KAGAIZ.DLG] created from [KAGAIZ.DLG] Adding KAGAIZ to internal list of available DLGs [KAGAIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KAHRK.DLG.DLG] loaded [KAHRK.DLG] created from [KAHRK.DLG] Adding KAHRK to internal list of available DLGs [KAHRK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/KAISH.DLG] loaded, 4392 bytes [KAISH.DLG.DLG] loaded [KAISH.DLG] created from [KAISH.DLG] Adding KAISH to internal list of available DLGs [KAISH.DLG] saved 39 states, 83 trans, 6 strig, 4 ttrig, 7 actions [KAISH2.DLG.DLG] loaded [KAISH2.DLG] created from [KAISH2.DLG] Adding KAISH2 to internal list of available DLGs [KAISH2.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [KALESS.DLG.DLG] loaded [KALESS.DLG] created from [KALESS.DLG] Adding KALESS to internal list of available DLGs [KALESS.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [KARAN.DLG.DLG] loaded [KARAN.DLG] created from [KARAN.DLG] Adding KARAN to internal list of available DLGs [KARAN.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 2 actions [KARAN1.DLG.DLG] loaded [KARAN1.DLG] created from [KARAN1.DLG] Adding KARAN1 to internal list of available DLGs [KARAN1.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [KARAN3.DLG.DLG] loaded [KARAN3.DLG] created from [KARAN3.DLG] Adding KARAN3 to internal list of available DLGs [KARAN3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KARLAT.DLG.DLG] loaded [KARLAT.DLG] created from [KARLAT.DLG] Adding KARLAT to internal list of available DLGs [KARLAT.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [./override/KAROUG.DLG] loaded, 2826 bytes [KAROUG.DLG.DLG] loaded [KAROUG.DLG] created from [KAROUG.DLG] Adding KAROUG to internal list of available DLGs [KAROUG.DLG] saved 15 states, 28 trans, 2 strig, 1 ttrig, 7 actions [KARP.DLG.DLG] loaded [KARP.DLG] created from [KARP.DLG] Adding KARP to internal list of available DLGs [KARP.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [./override/KEELOR.DLG] loaded, 521 bytes [KEELOR.DLG.DLG] loaded [KEELOR.DLG] created from [KEELOR.DLG] Adding KEELOR to internal list of available DLGs [KEELOR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [KEEPER.DLG.DLG] loaded [KEEPER.DLG] created from [KEEPER.DLG] Adding KEEPER to internal list of available DLGs [KEEPER.DLG] saved 9 states, 11 trans, 1 strig, 1 ttrig, 2 actions [KELDDA.DLG.DLG] loaded [KELDDA.DLG] created from [KELDDA.DLG] Adding KELDDA to internal list of available DLGs [KELDDA.DLG] saved 9 states, 11 trans, 5 strig, 2 ttrig, 7 actions [KENT.DLG.DLG] loaded [KENT.DLG] created from [KENT.DLG] Adding KENT to internal list of available DLGs [KENT.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [KERRAC.DLG.DLG] loaded [KERRAC.DLG] created from [KERRAC.DLG] Adding KERRAC to internal list of available DLGs [KERRAC.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 4 actions [KESHEE.DLG.DLG] loaded [KESHEE.DLG] created from [KESHEE.DLG] Adding KESHEE to internal list of available DLGs [KESHEE.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 4 actions [./override/KESTOR.DLG] loaded, 573 bytes [KESTOR.DLG.DLG] loaded [KESTOR.DLG] created from [KESTOR.DLG] Adding KESTOR to internal list of available DLGs [KESTOR.DLG] saved 5 states, 8 trans, 2 strig, 1 ttrig, 1 actions [KEVIN.DLG.DLG] loaded [KEVIN.DLG] created from [KEVIN.DLG] Adding KEVIN to internal list of available DLGs [KEVIN.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 2 actions [./override/KHALID.DLG] loaded, 930 bytes [KHALID.DLG.DLG] loaded [KHALID.DLG] created from [KHALID.DLG] Adding KHALID to internal list of available DLGs [KHALID.DLG] saved 11 states, 12 trans, 6 strig, 1 ttrig, 2 actions [KHALIJ.DLG.DLG] loaded [KHALIJ.DLG] created from [KHALIJ.DLG] Adding KHALIJ to internal list of available DLGs [KHALIJ.DLG] saved 12 states, 14 trans, 6 strig, 0 ttrig, 7 actions [KHALIP.DLG.DLG] loaded [KHALIP.DLG] created from [KHALIP.DLG] Adding KHALIP to internal list of available DLGs [KHALIP.DLG] saved 9 states, 11 trans, 6 strig, 0 ttrig, 7 actions [KHALIZ.DLG.DLG] loaded [KHALIZ.DLG] created from [KHALIZ.DLG] Adding KHALIZ to internal list of available DLGs [KHALIZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KIEL.DLG.DLG] loaded [KIEL.DLG] created from [KIEL.DLG] Adding KIEL to internal list of available DLGs [KIEL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [KIELPC.DLG.DLG] loaded [KIELPC.DLG] created from [KIELPC.DLG] Adding KIELPC to internal list of available DLGs [KIELPC.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 5 actions [./override/KIERES.DLG] loaded, 2499 bytes [KIERES.DLG.DLG] loaded [KIERES.DLG] created from [KIERES.DLG] Adding KIERES to internal list of available DLGs [KIERES.DLG] saved 9 states, 12 trans, 4 strig, 2 ttrig, 5 actions [KIRIAN.DLG.DLG] loaded [KIRIAN.DLG] created from [KIRIAN.DLG] Adding KIRIAN to internal list of available DLGs [KIRIAN.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 2 actions [./override/KIRINHAL.DLG] loaded, 1827 bytes [KIRINHAL.DLG.DLG] loaded [KIRINHAL.DLG] created from [KIRINHAL.DLG] Adding KIRINHAL to internal list of available DLGs [KIRINHAL.DLG] saved 16 states, 32 trans, 4 strig, 1 ttrig, 5 actions [KISSIQ.DLG.DLG] loaded [KISSIQ.DLG] created from [KISSIQ.DLG] Adding KISSIQ to internal list of available DLGs [KISSIQ.DLG] saved 3 states, 5 trans, 1 strig, 1 ttrig, 3 actions [KIVAN.DLG.DLG] loaded [KIVAN.DLG] created from [KIVAN.DLG] Adding KIVAN to internal list of available DLGs [KIVAN.DLG] saved 15 states, 39 trans, 5 strig, 24 ttrig, 13 actions [KIVANJ.DLG.DLG] loaded [KIVANJ.DLG] created from [KIVANJ.DLG] Adding KIVANJ to internal list of available DLGs [KIVANJ.DLG] saved 18 states, 19 trans, 6 strig, 1 ttrig, 9 actions [KIVANP.DLG.DLG] loaded [KIVANP.DLG] created from [KIVANP.DLG] Adding KIVANP to internal list of available DLGs [KIVANP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [KIVANZ.DLG.DLG] loaded [KIVANZ.DLG] created from [KIVANZ.DLG] Adding KIVANZ to internal list of available DLGs [KIVANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [KNIGHT.DLG.DLG] loaded [KNIGHT.DLG] created from [KNIGHT.DLG] Adding KNIGHT to internal list of available DLGs [KNIGHT.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [KNIGHTSK.DLG.DLG] loaded [KNIGHTSK.DLG] created from [KNIGHTSK.DLG] Adding KNIGHTSK to internal list of available DLGs [KNIGHTSK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/KNOTT.DLG] loaded, 639 bytes [KNOTT.DLG.DLG] loaded [KNOTT.DLG] created from [KNOTT.DLG] Adding KNOTT to internal list of available DLGs [KNOTT.DLG] saved 6 states, 10 trans, 2 strig, 0 ttrig, 4 actions [KOBOLD.DLG.DLG] loaded [KOBOLD.DLG] created from [KOBOLD.DLG] Adding KOBOLD to internal list of available DLGs [KOBOLD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/KOCH.DLG] loaded, 1623 bytes [KOCH.DLG.DLG] loaded [KOCH.DLG] created from [KOCH.DLG] Adding KOCH to internal list of available DLGs [KOCH.DLG] saved 1 states, 48 trans, 1 strig, 0 ttrig, 0 actions [KOLVAR.DLG.DLG] loaded [KOLVAR.DLG] created from [KOLVAR.DLG] Adding KOLVAR to internal list of available DLGs [KOLVAR.DLG] saved 13 states, 16 trans, 5 strig, 0 ttrig, 5 actions [./override/KORAX.DLG] loaded, 538 bytes [KORAX.DLG.DLG] loaded [KORAX.DLG] created from [KORAX.DLG] Adding KORAX to internal list of available DLGs [KORAX.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 5 actions [./override/KOVERA.DLG] loaded, 1380 bytes [KOVERA.DLG.DLG] loaded [KOVERA.DLG] created from [KOVERA.DLG] Adding KOVERA to internal list of available DLGs [KOVERA.DLG] saved 10 states, 18 trans, 1 strig, 0 ttrig, 11 actions [./override/KROTAN.DLG] loaded, 484 bytes [KROTAN.DLG.DLG] loaded [KROTAN.DLG] created from [KROTAN.DLG] Adding KROTAN to internal list of available DLGs [KROTAN.DLG] saved 9 states, 9 trans, 0 strig, 0 ttrig, 0 actions [KRUMM.DLG.DLG] loaded [KRUMM.DLG] created from [KRUMM.DLG] Adding KRUMM to internal list of available DLGs [KRUMM.DLG] saved 4 states, 5 trans, 0 strig, 0 ttrig, 2 actions [./override/KRYLA.DLG] loaded, 879 bytes [KRYLA.DLG.DLG] loaded [KRYLA.DLG] created from [KRYLA.DLG] Adding KRYLA to internal list of available DLGs [KRYLA.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 3 actions [./override/KRYLL.DLG] loaded, 249 bytes [KRYLL.DLG.DLG] loaded [KRYLL.DLG] created from [KRYLL.DLG] Adding KRYLL to internal list of available DLGs [KRYLL.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 1 actions [./override/KRYSTI.DLG] loaded, 295 bytes [KRYSTI.DLG.DLG] loaded [KRYSTI.DLG] created from [KRYSTI.DLG] Adding KRYSTI to internal list of available DLGs [KRYSTI.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 1 actions [KYLEE.DLG.DLG] loaded [KYLEE.DLG] created from [KYLEE.DLG] Adding KYLEE to internal list of available DLGs [KYLEE.DLG] saved 3 states, 5 trans, 2 strig, 2 ttrig, 3 actions [./override/LACHLU.DLG] loaded, 390 bytes [LACHLU.DLG.DLG] loaded [LACHLU.DLG] created from [LACHLU.DLG] Adding LACHLU to internal list of available DLGs [LACHLU.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [./override/LAERTA.DLG] loaded, 739 bytes [LAERTA.DLG.DLG] loaded [LAERTA.DLG] created from [LAERTA.DLG] Adding LAERTA to internal list of available DLGs [LAERTA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [LAHL.DLG.DLG] loaded [LAHL.DLG] created from [LAHL.DLG] Adding LAHL to internal list of available DLGs [LAHL.DLG] saved 9 states, 12 trans, 5 strig, 1 ttrig, 2 actions [LAKADA.DLG.DLG] loaded [LAKADA.DLG] created from [LAKADA.DLG] Adding LAKADA to internal list of available DLGs [LAKADA.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [LAMALH.DLG.DLG] loaded [LAMALH.DLG] created from [LAMALH.DLG] Adding LAMALH to internal list of available DLGs [LAMALH.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [./override/LANDRI.DLG] loaded, 2907 bytes [LANDRI.DLG.DLG] loaded [LANDRI.DLG] created from [LANDRI.DLG] Adding LANDRI to internal list of available DLGs [LANDRI.DLG] saved 13 states, 13 trans, 13 strig, 0 ttrig, 7 actions [LANTAN.DLG.DLG] loaded [LANTAN.DLG] created from [LANTAN.DLG] Adding LANTAN to internal list of available DLGs [LANTAN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LAOLA.DLG.DLG] loaded [LAOLA.DLG] created from [LAOLA.DLG] Adding LAOLA to internal list of available DLGs [LAOLA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [LARRIA.DLG.DLG] loaded [LARRIA.DLG] created from [LARRIA.DLG] Adding LARRIA to internal list of available DLGs [LARRIA.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 2 actions [LARRY.DLG.DLG] loaded [LARRY.DLG] created from [LARRY.DLG] Adding LARRY to internal list of available DLGs [LARRY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LARYSS.DLG.DLG] loaded [LARYSS.DLG] created from [LARYSS.DLG] Adding LARYSS to internal list of available DLGs [LARYSS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LARZE.DLG.DLG] loaded [LARZE.DLG] created from [LARZE.DLG] Adding LARZE to internal list of available DLGs [LARZE.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [LASKAL.DLG.DLG] loaded [LASKAL.DLG] created from [LASKAL.DLG] Adding LASKAL to internal list of available DLGs [LASKAL.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 4 actions [LAUDEN.DLG.DLG] loaded [LAUDEN.DLG] created from [LAUDEN.DLG] Adding LAUDEN to internal list of available DLGs [LAUDEN.DLG] saved 3 states, 4 trans, 0 strig, 0 ttrig, 0 actions [LAUREL.DLG.DLG] loaded [LAUREL.DLG] created from [LAUREL.DLG] Adding LAUREL to internal list of available DLGs [LAUREL.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 6 actions [LEAGGU.DLG.DLG] loaded [LEAGGU.DLG] created from [LEAGGU.DLG] Adding LEAGGU to internal list of available DLGs [LEAGGU.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/LENA.DLG] loaded, 994 bytes [LENA.DLG.DLG] loaded [LENA.DLG] created from [LENA.DLG] Adding LENA to internal list of available DLGs [LENA.DLG] saved 8 states, 14 trans, 3 strig, 0 ttrig, 4 actions [LENORE.DLG.DLG] loaded [LENORE.DLG] created from [LENORE.DLG] Adding LENORE to internal list of available DLGs [LENORE.DLG] saved 18 states, 34 trans, 0 strig, 0 ttrig, 0 actions [LESLEY.DLG.DLG] loaded [LESLEY.DLG] created from [LESLEY.DLG] Adding LESLEY to internal list of available DLGs [LESLEY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [LESTOR.DLG.DLG] loaded [LESTOR.DLG] created from [LESTOR.DLG] Adding LESTOR to internal list of available DLGs [LESTOR.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [./override/LIIA.DLG] loaded, 1439 bytes [LIIA.DLG.DLG] loaded [LIIA.DLG] created from [LIIA.DLG] Adding LIIA to internal list of available DLGs [LIIA.DLG] saved 14 states, 20 trans, 2 strig, 4 ttrig, 4 actions [./override/LLINDE.DLG] loaded, 655 bytes [LLINDE.DLG.DLG] loaded [LLINDE.DLG] created from [LLINDE.DLG] Adding LLINDE to internal list of available DLGs [LLINDE.DLG] saved 9 states, 9 trans, 9 strig, 0 ttrig, 0 actions [./override/LOBAR.DLG] loaded, 1095 bytes [LOBAR.DLG.DLG] loaded [LOBAR.DLG] created from [LOBAR.DLG] Adding LOBAR to internal list of available DLGs [LOBAR.DLG] saved 11 states, 16 trans, 4 strig, 4 ttrig, 0 actions [LOTHAN.DLG.DLG] loaded [LOTHAN.DLG] created from [LOTHAN.DLG] Adding LOTHAN to internal list of available DLGs [LOTHAN.DLG] saved 18 states, 27 trans, 5 strig, 2 ttrig, 6 actions [./override/LOUISE.DLG] loaded, 251 bytes [LOUISE.DLG.DLG] loaded [LOUISE.DLG] created from [LOUISE.DLG] Adding LOUISE to internal list of available DLGs [LOUISE.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [LOVE.DLG.DLG] loaded [LOVE.DLG] created from [LOVE.DLG] Adding LOVE to internal list of available DLGs [LOVE.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 2 actions [LOWLGU.DLG.DLG] loaded [LOWLGU.DLG] created from [LOWLGU.DLG] Adding LOWLGU to internal list of available DLGs [LOWLGU.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 1 actions [LUCKY.DLG.DLG] loaded [LUCKY.DLG] created from [LUCKY.DLG] Adding LUCKY to internal list of available DLGs [LUCKY.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/LUSSEL.DLG] loaded, 886 bytes [LUSSEL.DLG.DLG] loaded [LUSSEL.DLG] created from [LUSSEL.DLG] Adding LUSSEL to internal list of available DLGs [LUSSEL.DLG] saved 7 states, 8 trans, 7 strig, 1 ttrig, 2 actions [./override/MALKAL.DLG] loaded, 1587 bytes [MALKAL.DLG.DLG] loaded [MALKAL.DLG] created from [MALKAL.DLG] Adding MALKAL to internal list of available DLGs [MALKAL.DLG] saved 14 states, 35 trans, 4 strig, 0 ttrig, 2 actions [MALTZ.DLG.DLG] loaded [MALTZ.DLG] created from [MALTZ.DLG] Adding MALTZ to internal list of available DLGs [MALTZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MAPLE.DLG.DLG] loaded [MAPLE.DLG] created from [MAPLE.DLG] Adding MAPLE to internal list of available DLGs [MAPLE.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 1 actions [MARALE.DLG.DLG] loaded [MARALE.DLG] created from [MARALE.DLG] Adding MARALE to internal list of available DLGs [MARALE.DLG] saved 14 states, 24 trans, 6 strig, 0 ttrig, 5 actions [MARALE2.DLG.DLG] loaded [MARALE2.DLG] created from [MARALE2.DLG] Adding MARALE2 to internal list of available DLGs [MARALE2.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/MAREK.DLG] loaded, 1140 bytes [MAREK.DLG.DLG] loaded [MAREK.DLG] created from [MAREK.DLG] Adding MAREK to internal list of available DLGs [MAREK.DLG] saved 7 states, 10 trans, 4 strig, 0 ttrig, 6 actions [./override/MARL.DLG] loaded, 1893 bytes [MARL.DLG.DLG] loaded [MARL.DLG] created from [MARL.DLG] Adding MARL to internal list of available DLGs [MARL.DLG] saved 20 states, 34 trans, 4 strig, 0 ttrig, 7 actions [MARVIN.DLG.DLG] loaded [MARVIN.DLG] created from [MARVIN.DLG] Adding MARVIN to internal list of available DLGs [MARVIN.DLG] saved 4 states, 7 trans, 1 strig, 1 ttrig, 3 actions [MCOOK.DLG.DLG] loaded [MCOOK.DLG] created from [MCOOK.DLG] Adding MCOOK to internal list of available DLGs [MCOOK.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [./override/MCOOK2.DLG] loaded, 337 bytes [MCOOK2.DLG.DLG] loaded [MCOOK2.DLG] created from [MCOOK2.DLG] Adding MCOOK2 to internal list of available DLGs [MCOOK2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [./override/MCOOK3.DLG] loaded, 414 bytes [MCOOK3.DLG.DLG] loaded [MCOOK3.DLG] created from [MCOOK3.DLG] Adding MCOOK3 to internal list of available DLGs [MCOOK3.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [MCOOK4.DLG.DLG] loaded [MCOOK4.DLG] created from [MCOOK4.DLG] Adding MCOOK4 to internal list of available DLGs [MCOOK4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [./override/MCOOK5.DLG] loaded, 416 bytes [MCOOK5.DLG.DLG] loaded [MCOOK5.DLG] created from [MCOOK5.DLG] Adding MCOOK5 to internal list of available DLGs [MCOOK5.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [MCOOK6.DLG.DLG] loaded [MCOOK6.DLG] created from [MCOOK6.DLG] Adding MCOOK6 to internal list of available DLGs [MCOOK6.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [MEIALA.DLG.DLG] loaded [MEIALA.DLG] created from [MEIALA.DLG] Adding MEIALA to internal list of available DLGs [MEIALA.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MEILUM.DLG.DLG] loaded [MEILUM.DLG] created from [MEILUM.DLG] Adding MEILUM to internal list of available DLGs [MEILUM.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 3 actions [MELICA.DLG.DLG] loaded [MELICA.DLG] created from [MELICA.DLG] Adding MELICA to internal list of available DLGs [MELICA.DLG] saved 30 states, 49 trans, 10 strig, 6 ttrig, 9 actions [MEMNIS.DLG.DLG] loaded [MEMNIS.DLG] created from [MEMNIS.DLG] Adding MEMNIS to internal list of available DLGs [MEMNIS.DLG] saved 16 states, 32 trans, 2 strig, 0 ttrig, 0 actions [./override/MENDA1.DLG] loaded, 4700 bytes [MENDA1.DLG.DLG] loaded [MENDA1.DLG] created from [MENDA1.DLG] Adding MENDA1 to internal list of available DLGs [MENDA1.DLG] saved 26 states, 58 trans, 6 strig, 8 ttrig, 20 actions [./override/MENDA2.DLG] loaded, 1200 bytes [MENDA2.DLG.DLG] loaded [MENDA2.DLG] created from [MENDA2.DLG] Adding MENDA2 to internal list of available DLGs [MENDA2.DLG] saved 8 states, 18 trans, 2 strig, 2 ttrig, 5 actions [./override/MENDA3.DLG] loaded, 2239 bytes [MENDA3.DLG.DLG] loaded [MENDA3.DLG] created from [MENDA3.DLG] Adding MENDA3 to internal list of available DLGs [MENDA3.DLG] saved 24 states, 50 trans, 1 strig, 0 ttrig, 4 actions [./override/MENDA4.DLG] loaded, 1373 bytes [MENDA4.DLG.DLG] loaded [MENDA4.DLG] created from [MENDA4.DLG] Adding MENDA4 to internal list of available DLGs [MENDA4.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 2 actions [MERC0706.DLG.DLG] loaded [MERC0706.DLG] created from [MERC0706.DLG] Adding MERC0706 to internal list of available DLGs [MERC0706.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [MERCH2.DLG.DLG] loaded [MERCH2.DLG] created from [MERCH2.DLG] Adding MERCH2 to internal list of available DLGs [MERCH2.DLG] saved 3 states, 5 trans, 2 strig, 1 ttrig, 1 actions [MERCH3.DLG.DLG] loaded [MERCH3.DLG] created from [MERCH3.DLG] Adding MERCH3 to internal list of available DLGs [MERCH3.DLG] saved 9 states, 13 trans, 0 strig, 0 ttrig, 0 actions [./override/MERCH4.DLG] loaded, 204 bytes [MERCH4.DLG.DLG] loaded [MERCH4.DLG] created from [MERCH4.DLG] Adding MERCH4 to internal list of available DLGs [MERCH4.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/MERCH5.DLG] loaded, 204 bytes [MERCH5.DLG.DLG] loaded [MERCH5.DLG] created from [MERCH5.DLG] Adding MERCH5 to internal list of available DLGs [MERCH5.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/MERCH6.DLG] loaded, 204 bytes [MERCH6.DLG.DLG] loaded [MERCH6.DLG] created from [MERCH6.DLG] Adding MERCH6 to internal list of available DLGs [MERCH6.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/MERCHA.DLG] loaded, 426 bytes [MERCHA.DLG.DLG] loaded [MERCHA.DLG] created from [MERCHA.DLG] Adding MERCHA to internal list of available DLGs [MERCHA.DLG] saved 4 states, 5 trans, 3 strig, 0 ttrig, 1 actions [MERCHG.DLG.DLG] loaded [MERCHG.DLG] created from [MERCHG.DLG] Adding MERCHG to internal list of available DLGs [MERCHG.DLG] saved 7 states, 8 trans, 5 strig, 1 ttrig, 0 actions [MERLEA.DLG.DLG] loaded [MERLEA.DLG] created from [MERLEA.DLG] Adding MERLEA to internal list of available DLGs [MERLEA.DLG] saved 8 states, 11 trans, 4 strig, 0 ttrig, 0 actions [MERSIL.DLG.DLG] loaded [MERSIL.DLG] created from [MERSIL.DLG] Adding MERSIL to internal list of available DLGs [MERSIL.DLG] saved 6 states, 7 trans, 3 strig, 1 ttrig, 1 actions [MESSED.DLG.DLG] loaded [MESSED.DLG] created from [MESSED.DLG] Adding MESSED to internal list of available DLGs [MESSED.DLG] saved 5 states, 6 trans, 0 strig, 0 ttrig, 1 actions [./override/MEYM.DLG] loaded, 1832 bytes [MEYM.DLG.DLG] loaded [MEYM.DLG] created from [MEYM.DLG] Adding MEYM to internal list of available DLGs [MEYM.DLG] saved 17 states, 33 trans, 2 strig, 0 ttrig, 9 actions [MICK.DLG.DLG] loaded [MICK.DLG] created from [MICK.DLG] Adding MICK to internal list of available DLGs [MICK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/MINCSJ.DLG] loaded, 645 bytes [MINCSJ.DLG.DLG] loaded [MINCSJ.DLG] created from [MINCSJ.DLG] Adding MINCSJ to internal list of available DLGs [MINCSJ.DLG] saved 8 states, 9 trans, 6 strig, 0 ttrig, 1 actions [MINEC2.DLG.DLG] loaded [MINEC2.DLG] created from [MINEC2.DLG] Adding MINEC2 to internal list of available DLGs [MINEC2.DLG] saved 13 states, 19 trans, 3 strig, 2 ttrig, 6 actions [MINEC3.DLG.DLG] loaded [MINEC3.DLG] created from [MINEC3.DLG] Adding MINEC3 to internal list of available DLGs [MINEC3.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [MINEC4.DLG.DLG] loaded [MINEC4.DLG] created from [MINEC4.DLG] Adding MINEC4 to internal list of available DLGs [MINEC4.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 1 actions [./override/MINEC5.DLG] loaded, 416 bytes [MINEC5.DLG.DLG] loaded [MINEC5.DLG] created from [MINEC5.DLG] Adding MINEC5 to internal list of available DLGs [MINEC5.DLG] saved 4 states, 6 trans, 3 strig, 0 ttrig, 0 actions [MINERC.DLG.DLG] loaded [MINERC.DLG] created from [MINERC.DLG] Adding MINERC to internal list of available DLGs [MINERC.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [./override/MINERN.DLG] loaded, 1462 bytes [MINERN.DLG.DLG] loaded [MINERN.DLG] created from [MINERN.DLG] Adding MINERN to internal list of available DLGs [MINERN.DLG] saved 12 states, 18 trans, 11 strig, 6 ttrig, 0 actions [MINSC.DLG.DLG] loaded [MINSC.DLG] created from [MINSC.DLG] Adding MINSC to internal list of available DLGs [MINSC.DLG] saved 26 states, 47 trans, 11 strig, 10 ttrig, 15 actions [MINSCJ.DLG.DLG] loaded [MINSCJ.DLG] created from [MINSCJ.DLG] Adding MINSCJ to internal list of available DLGs [MINSCJ.DLG] saved 22 states, 27 trans, 6 strig, 4 ttrig, 7 actions [MINSCP.DLG.DLG] loaded [MINSCP.DLG] created from [MINSCP.DLG] Adding MINSCP to internal list of available DLGs [MINSCP.DLG] saved 9 states, 13 trans, 6 strig, 3 ttrig, 8 actions [MINSCZ.DLG.DLG] loaded [MINSCZ.DLG] created from [MINSCZ.DLG] Adding MINSCZ to internal list of available DLGs [MINSCZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/MIRIAN.DLG] loaded, 870 bytes [MIRIAN.DLG.DLG] loaded [MIRIAN.DLG] created from [MIRIAN.DLG] Adding MIRIAN to internal list of available DLGs [MIRIAN.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [MIRROR.DLG.DLG] loaded [MIRROR.DLG] created from [MIRROR.DLG] Adding MIRROR to internal list of available DLGs [MIRROR.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions [MOLKAR.DLG.DLG] loaded [MOLKAR.DLG] created from [MOLKAR.DLG] Adding MOLKAR to internal list of available DLGs [MOLKAR.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [MONKD2.DLG.DLG] loaded [MONKD2.DLG] created from [MONKD2.DLG] Adding MONKD2 to internal list of available DLGs [MONKD2.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [MONKDE.DLG.DLG] loaded [MONKDE.DLG] created from [MONKDE.DLG] Adding MONKDE to internal list of available DLGs [MONKDE.DLG] saved 5 states, 8 trans, 0 strig, 0 ttrig, 0 actions [./override/MONKEN.DLG] loaded, 599 bytes [MONKEN.DLG.DLG] loaded [MONKEN.DLG] created from [MONKEN.DLG] Adding MONKEN to internal list of available DLGs [MONKEN.DLG] saved 4 states, 6 trans, 2 strig, 1 ttrig, 3 actions [MONKTB1.DLG.DLG] loaded [MONKTB1.DLG] created from [MONKTB1.DLG] Adding MONKTB1 to internal list of available DLGs [MONKTB1.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB10.DLG.DLG] loaded [MONKTB10.DLG] created from [MONKTB10.DLG] Adding MONKTB10 to internal list of available DLGs [MONKTB10.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB11.DLG.DLG] loaded [MONKTB11.DLG] created from [MONKTB11.DLG] Adding MONKTB11 to internal list of available DLGs [MONKTB11.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB12.DLG.DLG] loaded [MONKTB12.DLG] created from [MONKTB12.DLG] Adding MONKTB12 to internal list of available DLGs [MONKTB12.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB13.DLG.DLG] loaded [MONKTB13.DLG] created from [MONKTB13.DLG] Adding MONKTB13 to internal list of available DLGs [MONKTB13.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB14.DLG.DLG] loaded [MONKTB14.DLG] created from [MONKTB14.DLG] Adding MONKTB14 to internal list of available DLGs [MONKTB14.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB2.DLG.DLG] loaded [MONKTB2.DLG] created from [MONKTB2.DLG] Adding MONKTB2 to internal list of available DLGs [MONKTB2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB3.DLG.DLG] loaded [MONKTB3.DLG] created from [MONKTB3.DLG] Adding MONKTB3 to internal list of available DLGs [MONKTB3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB4.DLG.DLG] loaded [MONKTB4.DLG] created from [MONKTB4.DLG] Adding MONKTB4 to internal list of available DLGs [MONKTB4.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB5.DLG.DLG] loaded [MONKTB5.DLG] created from [MONKTB5.DLG] Adding MONKTB5 to internal list of available DLGs [MONKTB5.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB6.DLG.DLG] loaded [MONKTB6.DLG] created from [MONKTB6.DLG] Adding MONKTB6 to internal list of available DLGs [MONKTB6.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB7.DLG.DLG] loaded [MONKTB7.DLG] created from [MONKTB7.DLG] Adding MONKTB7 to internal list of available DLGs [MONKTB7.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB8.DLG.DLG] loaded [MONKTB8.DLG] created from [MONKTB8.DLG] Adding MONKTB8 to internal list of available DLGs [MONKTB8.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTB9.DLG.DLG] loaded [MONKTB9.DLG] created from [MONKTB9.DLG] Adding MONKTB9 to internal list of available DLGs [MONKTB9.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTU 8.DLG.DLG] loaded [MONKTU 8.DLG] created from [MONKTU 8.DLG] Adding MONKTU 8 to internal list of available DLGs [MONKTU 8.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MONKTU1.DLG.DLG] loaded [MONKTU1.DLG] created from [MONKTU1.DLG] Adding MONKTU1 to internal list of available DLGs [MONKTU1.DLG] saved 14 states, 25 trans, 2 strig, 1 ttrig, 1 actions [MONKTU10.DLG.DLG] loaded [MONKTU10.DLG] created from [MONKTU10.DLG] Adding MONKTU10 to internal list of available DLGs [MONKTU10.DLG] saved 11 states, 20 trans, 2 strig, 1 ttrig, 1 actions [MONKTU11.DLG.DLG] loaded [MONKTU11.DLG] created from [MONKTU11.DLG] Adding MONKTU11 to internal list of available DLGs [MONKTU11.DLG] saved 13 states, 24 trans, 2 strig, 1 ttrig, 1 actions [MONKTU12.DLG.DLG] loaded [MONKTU12.DLG] created from [MONKTU12.DLG] Adding MONKTU12 to internal list of available DLGs [MONKTU12.DLG] saved 11 states, 20 trans, 2 strig, 1 ttrig, 1 actions [MONKTU13.DLG.DLG] loaded [MONKTU13.DLG] created from [MONKTU13.DLG] Adding MONKTU13 to internal list of available DLGs [MONKTU13.DLG] saved 11 states, 18 trans, 2 strig, 1 ttrig, 1 actions [MONKTU14.DLG.DLG] loaded [MONKTU14.DLG] created from [MONKTU14.DLG] Adding MONKTU14 to internal list of available DLGs [MONKTU14.DLG] saved 13 states, 26 trans, 2 strig, 1 ttrig, 1 actions [MONKTU15.DLG.DLG] loaded [MONKTU15.DLG] created from [MONKTU15.DLG] Adding MONKTU15 to internal list of available DLGs [MONKTU15.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MONKTU16.DLG.DLG] loaded [MONKTU16.DLG] created from [MONKTU16.DLG] Adding MONKTU16 to internal list of available DLGs [MONKTU16.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MONKTU17.DLG.DLG] loaded [MONKTU17.DLG] created from [MONKTU17.DLG] Adding MONKTU17 to internal list of available DLGs [MONKTU17.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [MONKTU2.DLG.DLG] loaded [MONKTU2.DLG] created from [MONKTU2.DLG] Adding MONKTU2 to internal list of available DLGs [MONKTU2.DLG] saved 12 states, 23 trans, 2 strig, 1 ttrig, 1 actions [MONKTU3.DLG.DLG] loaded [MONKTU3.DLG] created from [MONKTU3.DLG] Adding MONKTU3 to internal list of available DLGs [MONKTU3.DLG] saved 12 states, 23 trans, 2 strig, 1 ttrig, 1 actions [MONKTU4.DLG.DLG] loaded [MONKTU4.DLG] created from [MONKTU4.DLG] Adding MONKTU4 to internal list of available DLGs [MONKTU4.DLG] saved 13 states, 22 trans, 2 strig, 1 ttrig, 1 actions [MONKTU5.DLG.DLG] loaded [MONKTU5.DLG] created from [MONKTU5.DLG] Adding MONKTU5 to internal list of available DLGs [MONKTU5.DLG] saved 10 states, 17 trans, 2 strig, 1 ttrig, 1 actions [MONKTU6.DLG.DLG] loaded [MONKTU6.DLG] created from [MONKTU6.DLG] Adding MONKTU6 to internal list of available DLGs [MONKTU6.DLG] saved 10 states, 19 trans, 2 strig, 1 ttrig, 1 actions [MONKTU7.DLG.DLG] loaded [MONKTU7.DLG] created from [MONKTU7.DLG] Adding MONKTU7 to internal list of available DLGs [MONKTU7.DLG] saved 16 states, 25 trans, 2 strig, 1 ttrig, 1 actions [MONKTU8.DLG.DLG] loaded [MONKTU8.DLG] created from [MONKTU8.DLG] Adding MONKTU8 to internal list of available DLGs [MONKTU8.DLG] saved 10 states, 19 trans, 2 strig, 1 ttrig, 1 actions [MONKTU9.DLG.DLG] loaded [MONKTU9.DLG] created from [MONKTU9.DLG] Adding MONKTU9 to internal list of available DLGs [MONKTU9.DLG] saved 8 states, 13 trans, 2 strig, 1 ttrig, 1 actions [MONTAJ.DLG.DLG] loaded [MONTAJ.DLG] created from [MONTAJ.DLG] Adding MONTAJ to internal list of available DLGs [MONTAJ.DLG] saved 11 states, 11 trans, 7 strig, 0 ttrig, 7 actions [MONTAP.DLG.DLG] loaded [MONTAP.DLG] created from [MONTAP.DLG] Adding MONTAP to internal list of available DLGs [MONTAP.DLG] saved 9 states, 11 trans, 6 strig, 0 ttrig, 7 actions [./override/MONTAR.DLG] loaded, 1846 bytes [MONTAR.DLG.DLG] loaded [MONTAR.DLG] created from [MONTAR.DLG] Adding MONTAR to internal list of available DLGs [MONTAR.DLG] saved 17 states, 20 trans, 6 strig, 2 ttrig, 4 actions [MONTAZ.DLG.DLG] loaded [MONTAZ.DLG] created from [MONTAZ.DLG] Adding MONTAZ to internal list of available DLGs [MONTAZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [MOORLOCK.DLG.DLG] loaded [MOORLOCK.DLG] created from [MOORLOCK.DLG] Adding MOORLOCK to internal list of available DLGs [MOORLOCK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/MRSHADE.DLG] loaded, 1571 bytes [MRSHADE.DLG.DLG] loaded [MRSHADE.DLG] created from [MRSHADE.DLG] Adding MRSHADE to internal list of available DLGs [MRSHADE.DLG] saved 15 states, 34 trans, 1 strig, 2 ttrig, 3 actions [./override/MTBE10.DLG] loaded, 350 bytes [MTBE10.DLG.DLG] loaded [MTBE10.DLG] created from [MTBE10.DLG] Adding MTBE10 to internal list of available DLGs [MTBE10.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [./override/MTBE11.DLG] loaded, 1791 bytes [MTBE11.DLG.DLG] loaded [MTBE11.DLG] created from [MTBE11.DLG] Adding MTBE11 to internal list of available DLGs [MTBE11.DLG] saved 13 states, 20 trans, 6 strig, 2 ttrig, 6 actions [./override/MTBE2.DLG] loaded, 879 bytes [MTBE2.DLG.DLG] loaded [MTBE2.DLG] created from [MTBE2.DLG] Adding MTBE2 to internal list of available DLGs [MTBE2.DLG] saved 8 states, 12 trans, 2 strig, 4 ttrig, 0 actions [./override/MTBE3.DLG] loaded, 679 bytes [MTBE3.DLG.DLG] loaded [MTBE3.DLG] created from [MTBE3.DLG] Adding MTBE3 to internal list of available DLGs [MTBE3.DLG] saved 7 states, 10 trans, 2 strig, 2 ttrig, 0 actions [./override/MTBE4.DLG] loaded, 479 bytes [MTBE4.DLG.DLG] loaded [MTBE4.DLG] created from [MTBE4.DLG] Adding MTBE4 to internal list of available DLGs [MTBE4.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 0 actions [./override/MTBE5.DLG] loaded, 895 bytes [MTBE5.DLG.DLG] loaded [MTBE5.DLG] created from [MTBE5.DLG] Adding MTBE5 to internal list of available DLGs [MTBE5.DLG] saved 9 states, 12 trans, 4 strig, 2 ttrig, 0 actions [./override/MTBE6.DLG] loaded, 804 bytes [MTBE6.DLG.DLG] loaded [MTBE6.DLG] created from [MTBE6.DLG] Adding MTBE6 to internal list of available DLGs [MTBE6.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 1 actions [MTBE7.DLG.DLG] loaded [MTBE7.DLG] created from [MTBE7.DLG] Adding MTBE7 to internal list of available DLGs [MTBE7.DLG] saved 5 states, 7 trans, 4 strig, 2 ttrig, 0 actions [./override/MTBE8.DLG] loaded, 415 bytes [MTBE8.DLG.DLG] loaded [MTBE8.DLG] created from [MTBE8.DLG] Adding MTBE8 to internal list of available DLGs [MTBE8.DLG] saved 4 states, 5 trans, 2 strig, 1 ttrig, 1 actions [./override/MTBE9.DLG] loaded, 653 bytes [MTBE9.DLG.DLG] loaded [MTBE9.DLG] created from [MTBE9.DLG] Adding MTBE9 to internal list of available DLGs [MTBE9.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 1 actions [./override/MTOB10.DLG] loaded, 306 bytes [MTOB10.DLG.DLG] loaded [MTOB10.DLG] created from [MTOB10.DLG] Adding MTOB10 to internal list of available DLGs [MTOB10.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [./override/MTOB2.DLG] loaded, 672 bytes [MTOB2.DLG.DLG] loaded [MTOB2.DLG] created from [MTOB2.DLG] Adding MTOB2 to internal list of available DLGs [MTOB2.DLG] saved 7 states, 9 trans, 4 strig, 0 ttrig, 1 actions [./override/MTOB3.DLG] loaded, 350 bytes [MTOB3.DLG.DLG] loaded [MTOB3.DLG] created from [MTOB3.DLG] Adding MTOB3 to internal list of available DLGs [MTOB3.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [./override/MTOB4.DLG] loaded, 271 bytes [MTOB4.DLG.DLG] loaded [MTOB4.DLG] created from [MTOB4.DLG] Adding MTOB4 to internal list of available DLGs [MTOB4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [./override/MTOB5.DLG] loaded, 477 bytes [MTOB5.DLG.DLG] loaded [MTOB5.DLG] created from [MTOB5.DLG] Adding MTOB5 to internal list of available DLGs [MTOB5.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [MTOB6.DLG.DLG] loaded [MTOB6.DLG] created from [MTOB6.DLG] Adding MTOB6 to internal list of available DLGs [MTOB6.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 0 actions [./override/MTOB7.DLG] loaded, 518 bytes [MTOB7.DLG.DLG] loaded [MTOB7.DLG] created from [MTOB7.DLG] Adding MTOB7 to internal list of available DLGs [MTOB7.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [./override/MTOB8.DLG] loaded, 439 bytes [MTOB8.DLG.DLG] loaded [MTOB8.DLG] created from [MTOB8.DLG] Adding MTOB8 to internal list of available DLGs [MTOB8.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [./override/MTOB9.DLG] loaded, 518 bytes [MTOB9.DLG.DLG] loaded [MTOB9.DLG] created from [MTOB9.DLG] Adding MTOB9 to internal list of available DLGs [MTOB9.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [MTOWBA.DLG.DLG] loaded [MTOWBA.DLG] created from [MTOWBA.DLG] Adding MTOWBA to internal list of available DLGs [MTOWBA.DLG] saved 22 states, 24 trans, 16 strig, 0 ttrig, 0 actions [MTOWBAS.DLG.DLG] loaded [MTOWBAS.DLG] created from [MTOWBAS.DLG] Adding MTOWBAS to internal list of available DLGs [MTOWBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [MTOWBAZ.DLG.DLG] loaded [MTOWBAZ.DLG] created from [MTOWBAZ.DLG] Adding MTOWBAZ to internal list of available DLGs [MTOWBAZ.DLG] saved 13 states, 18 trans, 5 strig, 0 ttrig, 0 actions [MTOWBE.DLG.DLG] loaded [MTOWBE.DLG] created from [MTOWBE.DLG] Adding MTOWBE to internal list of available DLGs [MTOWBE.DLG] saved 39 states, 43 trans, 33 strig, 2 ttrig, 0 actions [MTOWBEZ.DLG.DLG] loaded [MTOWBEZ.DLG] created from [MTOWBEZ.DLG] Adding MTOWBEZ to internal list of available DLGs [MTOWBEZ.DLG] saved 17 states, 19 trans, 12 strig, 0 ttrig, 0 actions [./override/MTOWF2.DLG] loaded, 1026 bytes [MTOWF2.DLG.DLG] loaded [MTOWF2.DLG] created from [MTOWF2.DLG] Adding MTOWF2 to internal list of available DLGs [MTOWF2.DLG] saved 10 states, 15 trans, 3 strig, 4 ttrig, 0 actions [MTOWFR.DLG.DLG] loaded [MTOWFR.DLG] created from [MTOWFR.DLG] Adding MTOWFR to internal list of available DLGs [MTOWFR.DLG] saved 24 states, 28 trans, 18 strig, 2 ttrig, 0 actions [./override/MTOWN2.DLG] loaded, 308 bytes [MTOWN2.DLG.DLG] loaded [MTOWN2.DLG] created from [MTOWN2.DLG] Adding MTOWN2 to internal list of available DLGs [MTOWN2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [MTOWN3.DLG.DLG] loaded [MTOWN3.DLG] created from [MTOWN3.DLG] Adding MTOWN3 to internal list of available DLGs [MTOWN3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [MTOWN4.DLG.DLG] loaded [MTOWN4.DLG] created from [MTOWN4.DLG] Adding MTOWN4 to internal list of available DLGs [MTOWN4.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [MTOWN5.DLG.DLG] loaded [MTOWN5.DLG] created from [MTOWN5.DLG] Adding MTOWN5 to internal list of available DLGs [MTOWN5.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [./override/MTOWNA.DLG] loaded, 1687 bytes [MTOWNA.DLG.DLG] loaded [MTOWNA.DLG] created from [MTOWNA.DLG] Adding MTOWNA to internal list of available DLGs [MTOWNA.DLG] saved 19 states, 24 trans, 14 strig, 3 ttrig, 0 actions [MTOWNAZ.DLG.DLG] loaded [MTOWNAZ.DLG] created from [MTOWNAZ.DLG] Adding MTOWNAZ to internal list of available DLGs [MTOWNAZ.DLG] saved 12 states, 16 trans, 5 strig, 0 ttrig, 0 actions [MTOWNUL.DLG.DLG] loaded [MTOWNUL.DLG] created from [MTOWNUL.DLG] Adding MTOWNUL to internal list of available DLGs [MTOWNUL.DLG] saved 18 states, 21 trans, 11 strig, 0 ttrig, 0 actions [MTOWUB.DLG.DLG] loaded [MTOWUB.DLG] created from [MTOWUB.DLG] Adding MTOWUB to internal list of available DLGs [MTOWUB.DLG] saved 18 states, 21 trans, 11 strig, 0 ttrig, 0 actions [MTOWWI.DLG.DLG] loaded [MTOWWI.DLG] created from [MTOWWI.DLG] Adding MTOWWI to internal list of available DLGs [MTOWWI.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [MULAHE.DLG.DLG] loaded [MULAHE.DLG] created from [MULAHE.DLG] Adding MULAHE to internal list of available DLGs [MULAHE.DLG] saved 9 states, 11 trans, 7 strig, 0 ttrig, 10 actions [MULTIG.DLG.DLG] loaded [MULTIG.DLG] created from [MULTIG.DLG] Adding MULTIG to internal list of available DLGs [MULTIG.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [MULTIJ.DLG.DLG] loaded [MULTIJ.DLG] created from [MULTIJ.DLG] Adding MULTIJ to internal list of available DLGs [MULTIJ.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [MUTAMI.DLG.DLG] loaded [MUTAMI.DLG] created from [MUTAMI.DLG] Adding MUTAMI to internal list of available DLGs [MUTAMI.DLG] saved 2 states, 4 trans, 1 strig, 0 ttrig, 1 actions [./override/MYSMER.DLG] loaded, 1059 bytes [MYSMER.DLG.DLG] loaded [MYSMER.DLG] created from [MYSMER.DLG] Adding MYSMER to internal list of available DLGs [MYSMER.DLG] saved 9 states, 12 trans, 3 strig, 3 ttrig, 3 actions [NADARI.DLG.DLG] loaded [NADARI.DLG] created from [NADARI.DLG] Adding NADARI to internal list of available DLGs [NADARI.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 3 actions [./override/NADIN.DLG] loaded, 1448 bytes [NADIN.DLG.DLG] loaded [NADIN.DLG] created from [NADIN.DLG] Adding NADIN to internal list of available DLGs [NADIN.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [./override/NALIN.DLG] loaded, 1726 bytes [NALIN.DLG.DLG] loaded [NALIN.DLG] created from [NALIN.DLG] Adding NALIN to internal list of available DLGs [NALIN.DLG] saved 6 states, 10 trans, 2 strig, 3 ttrig, 6 actions [./override/NANTRI.DLG] loaded, 953 bytes [NANTRI.DLG.DLG] loaded [NANTRI.DLG] created from [NANTRI.DLG] Adding NANTRI to internal list of available DLGs [NANTRI.DLG] saved 6 states, 9 trans, 5 strig, 0 ttrig, 3 actions [NARCIL.DLG.DLG] loaded [NARCIL.DLG] created from [NARCIL.DLG] Adding NARCIL to internal list of available DLGs [NARCIL.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [./override/NARLEN.DLG] loaded, 6682 bytes [NARLEN.DLG.DLG] loaded [NARLEN.DLG] created from [NARLEN.DLG] Adding NARLEN to internal list of available DLGs [NARLEN.DLG] saved 35 states, 56 trans, 13 strig, 8 ttrig, 20 actions [NARRAT.DLG.DLG] loaded [NARRAT.DLG] created from [NARRAT.DLG] Adding NARRAT to internal list of available DLGs [NARRAT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NARRAT2.DLG.DLG] loaded [NARRAT2.DLG] created from [NARRAT2.DLG] Adding NARRAT2 to internal list of available DLGs [NARRAT2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [./override/NASHA.DLG] loaded, 387 bytes [NASHA.DLG.DLG] loaded [NASHA.DLG] created from [NASHA.DLG] Adding NASHA to internal list of available DLGs [NASHA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [./override/NEADOY.DLG] loaded, 3730 bytes [NEADOY.DLG.DLG] loaded [NEADOY.DLG] created from [NEADOY.DLG] Adding NEADOY to internal list of available DLGs [NEADOY.DLG] saved 27 states, 48 trans, 4 strig, 14 ttrig, 16 actions [./override/NEB.DLG] loaded, 2874 bytes [NEB.DLG.DLG] loaded [NEB.DLG] created from [NEB.DLG] Adding NEB to internal list of available DLGs [NEB.DLG] saved 18 states, 42 trans, 8 strig, 0 ttrig, 4 actions [./override/NEEKANDO.DLG] loaded, 1374 bytes [NEEKANDO.DLG.DLG] loaded [NEEKANDO.DLG] created from [NEEKANDO.DLG] Adding NEEKANDO to internal list of available DLGs [NEEKANDO.DLG] saved 15 states, 24 trans, 2 strig, 4 ttrig, 2 actions [./override/NEERA.DLG] loaded, 3162 bytes [NEERA.DLG.DLG] loaded [NEERA.DLG] created from [NEERA.DLG] Adding NEERA to internal list of available DLGs [NEERA.DLG] saved 16 states, 30 trans, 2 strig, 6 ttrig, 14 actions [NEERAJ.DLG.DLG] loaded [NEERAJ.DLG] created from [NEERAJ.DLG] Adding NEERAJ to internal list of available DLGs [NEERAJ.DLG] saved 172 states, 342 trans, 7 strig, 31 ttrig, 143 actions [./override/NEERAP.DLG] loaded, 1275 bytes [NEERAP.DLG.DLG] loaded [NEERAP.DLG] created from [NEERAP.DLG] Adding NEERAP to internal list of available DLGs [NEERAP.DLG] saved 4 states, 8 trans, 2 strig, 4 ttrig, 5 actions [NEERAZ.DLG.DLG] loaded [NEERAZ.DLG] created from [NEERAZ.DLG] Adding NEERAZ to internal list of available DLGs [NEERAZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/NEGOBB01.DLG] loaded, 951 bytes [NEGOBB01.DLG.DLG] loaded [NEGOBB01.DLG] created from [NEGOBB01.DLG] Adding NEGOBB01 to internal list of available DLGs [NEGOBB01.DLG] saved 5 states, 14 trans, 2 strig, 2 ttrig, 5 actions [./override/NEGOBB02.DLG] loaded, 842 bytes [NEGOBB02.DLG.DLG] loaded [NEGOBB02.DLG] created from [NEGOBB02.DLG] Adding NEGOBB02 to internal list of available DLGs [NEGOBB02.DLG] saved 4 states, 12 trans, 0 strig, 2 ttrig, 4 actions [NEGOBB03.DLG.DLG] loaded [NEGOBB03.DLG] created from [NEGOBB03.DLG] Adding NEGOBB03 to internal list of available DLGs [NEGOBB03.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NEIRA.DLG.DLG] loaded [NEIRA.DLG] created from [NEIRA.DLG] Adding NEIRA to internal list of available DLGs [NEIRA.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 4 actions [./override/NEMAGREB.DLG] loaded, 5516 bytes [NEMAGREB.DLG.DLG] loaded [NEMAGREB.DLG] created from [NEMAGREB.DLG] Adding NEMAGREB to internal list of available DLGs [NEMAGREB.DLG] saved 23 states, 60 trans, 4 strig, 35 ttrig, 14 actions [./override/NEMEKLIN.DLG] loaded, 3881 bytes [NEMEKLIN.DLG.DLG] loaded [NEMEKLIN.DLG] created from [NEMEKLIN.DLG] Adding NEMEKLIN to internal list of available DLGs [NEMEKLIN.DLG] saved 16 states, 40 trans, 1 strig, 31 ttrig, 3 actions [NEMPHR.DLG.DLG] loaded [NEMPHR.DLG] created from [NEMPHR.DLG] Adding NEMPHR to internal list of available DLGs [NEMPHR.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 3 actions [NERILSA.DLG.DLG] loaded [NERILSA.DLG] created from [NERILSA.DLG] Adding NERILSA to internal list of available DLGs [NERILSA.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 3 actions [./override/NEROGDOK.DLG] loaded, 242 bytes [NEROGDOK.DLG.DLG] loaded [NEROGDOK.DLG] created from [NEROGDOK.DLG] Adding NEROGDOK to internal list of available DLGs [NEROGDOK.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/NESQRL.DLG] loaded, 261 bytes [NESQRL.DLG.DLG] loaded [NESQRL.DLG] created from [NESQRL.DLG] Adding NESQRL to internal list of available DLGs [NESQRL.DLG] saved 2 states, 4 trans, 2 strig, 0 ttrig, 0 actions [NESSIE.DLG.DLG] loaded [NESSIE.DLG] created from [NESSIE.DLG] Adding NESSIE to internal list of available DLGs [NESSIE.DLG] saved 9 states, 13 trans, 2 strig, 0 ttrig, 0 actions [NESTOR.DLG.DLG] loaded [NESTOR.DLG] created from [NESTOR.DLG] Adding NESTOR to internal list of available DLGs [NESTOR.DLG] saved 4 states, 5 trans, 1 strig, 0 ttrig, 3 actions [NETHAY01.DLG.DLG] loaded [NETHAY01.DLG] created from [NETHAY01.DLG] Adding NETHAY01 to internal list of available DLGs [NETHAY01.DLG] saved 2 states, 3 trans, 1 strig, 2 ttrig, 2 actions [NEVILL.DLG.DLG] loaded [NEVILL.DLG] created from [NEVILL.DLG] Adding NEVILL to internal list of available DLGs [NEVILL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [NEXLIT.DLG.DLG] loaded [NEXLIT.DLG] created from [NEXLIT.DLG] Adding NEXLIT to internal list of available DLGs [NEXLIT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [NHUNTC.DLG.DLG] loaded [NHUNTC.DLG] created from [NHUNTC.DLG] Adding NHUNTC to internal list of available DLGs [NHUNTC.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [NHUNTD.DLG.DLG] loaded [NHUNTD.DLG] created from [NHUNTD.DLG] Adding NHUNTD to internal list of available DLGs [NHUNTD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [NIEMAI.DLG.DLG] loaded [NIEMAI.DLG] created from [NIEMAI.DLG] Adding NIEMAI to internal list of available DLGs [NIEMAI.DLG] saved 15 states, 22 trans, 3 strig, 0 ttrig, 9 actions [./override/NIKLOS.DLG] loaded, 1272 bytes [NIKLOS.DLG.DLG] loaded [NIKLOS.DLG] created from [NIKLOS.DLG] Adding NIKLOS to internal list of available DLGs [NIKLOS.DLG] saved 12 states, 18 trans, 3 strig, 0 ttrig, 8 actions [NIKOLA.DLG.DLG] loaded [NIKOLA.DLG] created from [NIKOLA.DLG] Adding NIKOLA to internal list of available DLGs [NIKOLA.DLG] saved 9 states, 15 trans, 1 strig, 1 ttrig, 4 actions [./override/NILA.DLG] loaded, 876 bytes [NILA.DLG.DLG] loaded [NILA.DLG] created from [NILA.DLG] Adding NILA to internal list of available DLGs [NILA.DLG] saved 11 states, 11 trans, 5 strig, 0 ttrig, 0 actions [./override/NIMBUL.DLG] loaded, 625 bytes [NIMBUL.DLG.DLG] loaded [NIMBUL.DLG] created from [NIMBUL.DLG] Adding NIMBUL to internal list of available DLGs [NIMBUL.DLG] saved 9 states, 10 trans, 2 strig, 0 ttrig, 2 actions [./override/NIMFUR.DLG] loaded, 387 bytes [NIMFUR.DLG.DLG] loaded [NIMFUR.DLG] created from [NIMFUR.DLG] Adding NIMFUR to internal list of available DLGs [NIMFUR.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [./override/NOBL10.DLG] loaded, 732 bytes [NOBL10.DLG.DLG] loaded [NOBL10.DLG] created from [NOBL10.DLG] Adding NOBL10 to internal list of available DLGs [NOBL10.DLG] saved 8 states, 10 trans, 4 strig, 0 ttrig, 1 actions [./override/NOBL11.DLG] loaded, 392 bytes [NOBL11.DLG.DLG] loaded [NOBL11.DLG] created from [NOBL11.DLG] Adding NOBL11 to internal list of available DLGs [NOBL11.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 1 actions [./override/NOBL12.DLG] loaded, 350 bytes [NOBL12.DLG.DLG] loaded [NOBL12.DLG] created from [NOBL12.DLG] Adding NOBL12 to internal list of available DLGs [NOBL12.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [NOBL13.DLG.DLG] loaded [NOBL13.DLG] created from [NOBL13.DLG] Adding NOBL13 to internal list of available DLGs [NOBL13.DLG] saved 6 states, 6 trans, 0 strig, 0 ttrig, 0 actions [./override/NOBL14.DLG] loaded, 431 bytes [NOBL14.DLG.DLG] loaded [NOBL14.DLG] created from [NOBL14.DLG] Adding NOBL14 to internal list of available DLGs [NOBL14.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [NOBL15.DLG.DLG] loaded [NOBL15.DLG] created from [NOBL15.DLG] Adding NOBL15 to internal list of available DLGs [NOBL15.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [NOBL2.DLG.DLG] loaded [NOBL2.DLG] created from [NOBL2.DLG] Adding NOBL2 to internal list of available DLGs [NOBL2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 1 actions [NOBL3.DLG.DLG] loaded [NOBL3.DLG] created from [NOBL3.DLG] Adding NOBL3 to internal list of available DLGs [NOBL3.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [./override/NOBL4.DLG] loaded, 986 bytes [NOBL4.DLG.DLG] loaded [NOBL4.DLG] created from [NOBL4.DLG] Adding NOBL4 to internal list of available DLGs [NOBL4.DLG] saved 10 states, 10 trans, 4 strig, 0 ttrig, 2 actions [./override/NOBL5.DLG] loaded, 904 bytes [NOBL5.DLG.DLG] loaded [NOBL5.DLG] created from [NOBL5.DLG] Adding NOBL5 to internal list of available DLGs [NOBL5.DLG] saved 10 states, 14 trans, 4 strig, 2 ttrig, 0 actions [./override/NOBL6.DLG] loaded, 1025 bytes [NOBL6.DLG.DLG] loaded [NOBL6.DLG] created from [NOBL6.DLG] Adding NOBL6 to internal list of available DLGs [NOBL6.DLG] saved 10 states, 15 trans, 3 strig, 4 ttrig, 0 actions [./override/NOBL7.DLG] loaded, 745 bytes [NOBL7.DLG.DLG] loaded [NOBL7.DLG] created from [NOBL7.DLG] Adding NOBL7 to internal list of available DLGs [NOBL7.DLG] saved 8 states, 11 trans, 3 strig, 2 ttrig, 0 actions [./override/NOBL8.DLG] loaded, 748 bytes [NOBL8.DLG.DLG] loaded [NOBL8.DLG] created from [NOBL8.DLG] Adding NOBL8 to internal list of available DLGs [NOBL8.DLG] saved 7 states, 10 trans, 3 strig, 2 ttrig, 1 actions [./override/NOBL9.DLG] loaded, 1839 bytes [NOBL9.DLG.DLG] loaded [NOBL9.DLG] created from [NOBL9.DLG] Adding NOBL9 to internal list of available DLGs [NOBL9.DLG] saved 14 states, 19 trans, 5 strig, 6 ttrig, 4 actions [NOBLAY.DLG.DLG] loaded [NOBLAY.DLG] created from [NOBLAY.DLG] Adding NOBLAY to internal list of available DLGs [NOBLAY.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [NOBLBA.DLG.DLG] loaded [NOBLBA.DLG] created from [NOBLBA.DLG] Adding NOBLBA to internal list of available DLGs [NOBLBA.DLG] saved 7 states, 7 trans, 4 strig, 0 ttrig, 0 actions [NOBLBAS.DLG.DLG] loaded [NOBLBAS.DLG] created from [NOBLBAS.DLG] Adding NOBLBAS to internal list of available DLGs [NOBLBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [NOBLBAZ.DLG.DLG] loaded [NOBLBAZ.DLG] created from [NOBLBAZ.DLG] Adding NOBLBAZ to internal list of available DLGs [NOBLBAZ.DLG] saved 14 states, 19 trans, 5 strig, 0 ttrig, 0 actions [NOBLPA.DLG.DLG] loaded [NOBLPA.DLG] created from [NOBLPA.DLG] Adding NOBLPA to internal list of available DLGs [NOBLPA.DLG] saved 11 states, 11 trans, 0 strig, 0 ttrig, 0 actions [NOBLPA1.DLG.DLG] loaded [NOBLPA1.DLG] created from [NOBLPA1.DLG] Adding NOBLPA1 to internal list of available DLGs [NOBLPA1.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [NOBLPA2.DLG.DLG] loaded [NOBLPA2.DLG] created from [NOBLPA2.DLG] Adding NOBLPA2 to internal list of available DLGs [NOBLPA2.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [NOBLPA3.DLG.DLG] loaded [NOBLPA3.DLG] created from [NOBLPA3.DLG] Adding NOBLPA3 to internal list of available DLGs [NOBLPA3.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [NOBW2.DLG.DLG] loaded [NOBW2.DLG] created from [NOBW2.DLG] Adding NOBW2 to internal list of available DLGs [NOBW2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [NOBW3.DLG.DLG] loaded [NOBW3.DLG] created from [NOBW3.DLG] Adding NOBW3 to internal list of available DLGs [NOBW3.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [NOBW4.DLG.DLG] loaded [NOBW4.DLG] created from [NOBW4.DLG] Adding NOBW4 to internal list of available DLGs [NOBW4.DLG] saved 6 states, 11 trans, 2 strig, 4 ttrig, 0 actions [./override/NOBW5.DLG] loaded, 350 bytes [NOBW5.DLG.DLG] loaded [NOBW5.DLG] created from [NOBW5.DLG] Adding NOBW5 to internal list of available DLGs [NOBW5.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [NOBW6.DLG.DLG] loaded [NOBW6.DLG] created from [NOBW6.DLG] Adding NOBW6 to internal list of available DLGs [NOBW6.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 0 actions [./override/NOBW7.DLG] loaded, 644 bytes [NOBW7.DLG.DLG] loaded [NOBW7.DLG] created from [NOBW7.DLG] Adding NOBW7 to internal list of available DLGs [NOBW7.DLG] saved 9 states, 11 trans, 2 strig, 0 ttrig, 1 actions [./override/NOBW8.DLG] loaded, 3608 bytes [NOBW8.DLG.DLG] loaded [NOBW8.DLG] created from [NOBW8.DLG] Adding NOBW8 to internal list of available DLGs [NOBW8.DLG] saved 23 states, 37 trans, 7 strig, 3 ttrig, 12 actions [./override/NOBW9.DLG] loaded, 655 bytes [NOBW9.DLG.DLG] loaded [NOBW9.DLG] created from [NOBW9.DLG] Adding NOBW9 to internal list of available DLGs [NOBW9.DLG] saved 9 states, 12 trans, 2 strig, 0 ttrig, 0 actions [NOBWBA.DLG.DLG] loaded [NOBWBA.DLG] created from [NOBWBA.DLG] Adding NOBWBA to internal list of available DLGs [NOBWBA.DLG] saved 8 states, 8 trans, 7 strig, 0 ttrig, 0 actions [NOBWBAS.DLG.DLG] loaded [NOBWBAS.DLG] created from [NOBWBAS.DLG] Adding NOBWBAS to internal list of available DLGs [NOBWBAS.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [NOBWBAZ.DLG.DLG] loaded [NOBWBAZ.DLG] created from [NOBWBAZ.DLG] Adding NOBWBAZ to internal list of available DLGs [NOBWBAZ.DLG] saved 11 states, 15 trans, 5 strig, 0 ttrig, 0 actions [./override/NOOBER.DLG] loaded, 1051 bytes [NOOBER.DLG.DLG] loaded [NOOBER.DLG] created from [NOOBER.DLG] Adding NOOBER to internal list of available DLGs [NOOBER.DLG] saved 12 states, 12 trans, 12 strig, 0 ttrig, 1 actions [./override/NORALE.DLG] loaded, 1139 bytes [NORALE.DLG.DLG] loaded [NORALE.DLG] created from [NORALE.DLG] Adding NORALE to internal list of available DLGs [NORALE.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 3 actions [NORTUA.DLG.DLG] loaded [NORTUA.DLG] created from [NORTUA.DLG] Adding NORTUA to internal list of available DLGs [NORTUA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [NOSFER.DLG.DLG] loaded [NOSFER.DLG] created from [NOSFER.DLG] Adding NOSFER to internal list of available DLGs [NOSFER.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 0 actions [./override/OBE.DLG] loaded, 4587 bytes [OBE.DLG.DLG] loaded [OBE.DLG] created from [OBE.DLG] Adding OBE to internal list of available DLGs [OBE.DLG] saved 16 states, 26 trans, 7 strig, 0 ttrig, 12 actions [./override/OBERAN.DLG] loaded, 919 bytes [OBERAN.DLG.DLG] loaded [OBERAN.DLG] created from [OBERAN.DLG] Adding OBERAN to internal list of available DLGs [OBERAN.DLG] saved 6 states, 6 trans, 3 strig, 0 ttrig, 2 actions [./override/OBETB.DLG] loaded, 5299 bytes [OBETB.DLG.DLG] loaded [OBETB.DLG] created from [OBETB.DLG] Adding OBETB to internal list of available DLGs [OBETB.DLG] saved 16 states, 26 trans, 7 strig, 0 ttrig, 12 actions [OCELLI.DLG.DLG] loaded [OCELLI.DLG] created from [OCELLI.DLG] Adding OCELLI to internal list of available DLGs [OCELLI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/OGRECO.DLG] loaded, 227 bytes [OGRECO.DLG.DLG] loaded [OGRECO.DLG] created from [OGRECO.DLG] Adding OGRECO to internal list of available DLGs [OGRECO.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 1 actions [OGRED.DLG.DLG] loaded [OGRED.DLG] created from [OGRED.DLG] Adding OGRED to internal list of available DLGs [OGRED.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [OGRELEAD.DLG.DLG] loaded [OGRELEAD.DLG] created from [OGRELEAD.DLG] Adding OGRELEAD to internal list of available DLGs [OGRELEAD.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/OGRMA2.DLG] loaded, 438 bytes [OGRMA2.DLG.DLG] loaded [OGRMA2.DLG] created from [OGRMA2.DLG] Adding OGRMA2 to internal list of available DLGs [OGRMA2.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [./override/OGRMA3.DLG] loaded, 390 bytes [OGRMA3.DLG.DLG] loaded [OGRMA3.DLG] created from [OGRMA3.DLG] Adding OGRMA3 to internal list of available DLGs [OGRMA3.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [./override/OGRMBA.DLG] loaded, 236 bytes [OGRMBA.DLG.DLG] loaded [OGRMBA.DLG] created from [OGRMBA.DLG] Adding OGRMBA to internal list of available DLGs [OGRMBA.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 2 actions [./override/OLIVIA.DLG] loaded, 387 bytes [OLIVIA.DLG.DLG] loaded [OLIVIA.DLG] created from [OLIVIA.DLG] Adding OLIVIA to internal list of available DLGs [OLIVIA.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [./override/OOGIEW.DLG] loaded, 805 bytes [OOGIEW.DLG.DLG] loaded [OOGIEW.DLG] created from [OOGIEW.DLG] Adding OOGIEW to internal list of available DLGs [OOGIEW.DLG] saved 10 states, 17 trans, 2 strig, 0 ttrig, 0 actions [ORDULI.DLG.DLG] loaded [ORDULI.DLG] created from [ORDULI.DLG] Adding ORDULI to internal list of available DLGs [ORDULI.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 2 actions [OSMADI.DLG.DLG] loaded [OSMADI.DLG] created from [OSMADI.DLG] Adding OSMADI to internal list of available DLGs [OSMADI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [OUBLEK.DLG.DLG] loaded [OUBLEK.DLG] created from [OUBLEK.DLG] Adding OUBLEK to internal list of available DLGs [OUBLEK.DLG] saved 31 states, 56 trans, 4 strig, 23 ttrig, 11 actions [./override/PALIN.DLG] loaded, 1404 bytes [PALIN.DLG.DLG] loaded [PALIN.DLG] created from [PALIN.DLG] Adding PALIN to internal list of available DLGs [PALIN.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 6 actions [PALLON.DLG.DLG] loaded [PALLON.DLG] created from [PALLON.DLG] Adding PALLON to internal list of available DLGs [PALLON.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 4 actions [PANGWA.DLG.DLG] loaded [PANGWA.DLG] created from [PANGWA.DLG] Adding PANGWA to internal list of available DLGs [PANGWA.DLG] saved 5 states, 9 trans, 1 strig, 4 ttrig, 7 actions [PARDA.DLG.DLG] loaded [PARDA.DLG] created from [PARDA.DLG] Adding PARDA to internal list of available DLGs [PARDA.DLG] saved 5 states, 6 trans, 1 strig, 0 ttrig, 3 actions [PARDA1.DLG.DLG] loaded [PARDA1.DLG] created from [PARDA1.DLG] Adding PARDA1 to internal list of available DLGs [PARDA1.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 3 actions [PARDA3.DLG.DLG] loaded [PARDA3.DLG] created from [PARDA3.DLG] Adding PARDA3 to internal list of available DLGs [PARDA3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/PERDUE.DLG] loaded, 2434 bytes [PERDUE.DLG.DLG] loaded [PERDUE.DLG] created from [PERDUE.DLG] Adding PERDUE to internal list of available DLGs [PERDUE.DLG] saved 18 states, 29 trans, 6 strig, 3 ttrig, 5 actions [PERMID.DLG.DLG] loaded [PERMID.DLG] created from [PERMID.DLG] Adding PERMID to internal list of available DLGs [PERMID.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/PETRIN.DLG] loaded, 1078 bytes [PETRIN.DLG.DLG] loaded [PETRIN.DLG] created from [PETRIN.DLG] Adding PETRIN to internal list of available DLGs [PETRIN.DLG] saved 7 states, 8 trans, 6 strig, 2 ttrig, 2 actions [./override/PGOND.DLG] loaded, 252 bytes [PGOND.DLG.DLG] loaded [PGOND.DLG] created from [PGOND.DLG] Adding PGOND to internal list of available DLGs [PGOND.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 1 actions [PHAERS.DLG.DLG] loaded [PHAERS.DLG] created from [PHAERS.DLG] Adding PHAERS to internal list of available DLGs [PHAERS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/PHANDA.DLG] loaded, 462 bytes [PHANDA.DLG.DLG] loaded [PHANDA.DLG] created from [PHANDA.DLG] Adding PHANDA to internal list of available DLGs [PHANDA.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [PHEIRK.DLG.DLG] loaded [PHEIRK.DLG] created from [PHEIRK.DLG] Adding PHEIRK to internal list of available DLGs [PHEIRK.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [./override/PHEIRKAS.DLG] loaded, 916 bytes [PHEIRKAS.DLG.DLG] loaded [PHEIRKAS.DLG] created from [PHEIRKAS.DLG] Adding PHEIRKAS to internal list of available DLGs [PHEIRKAS.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [./override/PHLYDI.DLG] loaded, 863 bytes [PHLYDI.DLG.DLG] loaded [PHLYDI.DLG] created from [PHLYDI.DLG] Adding PHLYDI to internal list of available DLGs [PHLYDI.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 2 actions [./override/PHLYDI2.DLG] loaded, 405 bytes [PHLYDI2.DLG.DLG] loaded [PHLYDI2.DLG] created from [PHLYDI2.DLG] Adding PHLYDI2 to internal list of available DLGs [PHLYDI2.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions [PHLYDI3.DLG.DLG] loaded [PHLYDI3.DLG] created from [PHLYDI3.DLG] Adding PHLYDI3 to internal list of available DLGs [PHLYDI3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/PIATO.DLG] loaded, 594 bytes [PIATO.DLG.DLG] loaded [PIATO.DLG] created from [PIATO.DLG] Adding PIATO to internal list of available DLGs [PIATO.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 3 actions [./override/PILAR.DLG] loaded, 605 bytes [PILAR.DLG.DLG] loaded [PILAR.DLG] created from [PILAR.DLG] Adding PILAR to internal list of available DLGs [PILAR.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [PIQUE.DLG.DLG] loaded [PIQUE.DLG] created from [PIQUE.DLG] Adding PIQUE to internal list of available DLGs [PIQUE.DLG] saved 10 states, 16 trans, 0 strig, 0 ttrig, 0 actions [PNASHK.DLG.DLG] loaded [PNASHK.DLG] created from [PNASHK.DLG] Adding PNASHK to internal list of available DLGs [PNASHK.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 0 actions [./override/POE.DLG] loaded, 2225 bytes [POE.DLG.DLG] loaded [POE.DLG] created from [POE.DLG] Adding POE to internal list of available DLGs [POE.DLG] saved 23 states, 33 trans, 2 strig, 10 ttrig, 5 actions [POGHM10.DLG.DLG] loaded [POGHM10.DLG] created from [POGHM10.DLG] Adding POGHM10 to internal list of available DLGs [POGHM10.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [./override/POGHM2.DLG] loaded, 562 bytes [POGHM2.DLG.DLG] loaded [POGHM2.DLG] created from [POGHM2.DLG] Adding POGHM2 to internal list of available DLGs [POGHM2.DLG] saved 7 states, 7 trans, 6 strig, 0 ttrig, 0 actions [POGHM3.DLG.DLG] loaded [POGHM3.DLG] created from [POGHM3.DLG] Adding POGHM3 to internal list of available DLGs [POGHM3.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [./override/POGHM4.DLG] loaded, 460 bytes [POGHM4.DLG.DLG] loaded [POGHM4.DLG] created from [POGHM4.DLG] Adding POGHM4 to internal list of available DLGs [POGHM4.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 1 actions [POGHM5.DLG.DLG] loaded [POGHM5.DLG] created from [POGHM5.DLG] Adding POGHM5 to internal list of available DLGs [POGHM5.DLG] saved 3 states, 4 trans, 2 strig, 0 ttrig, 1 actions [POGHM7.DLG.DLG] loaded [POGHM7.DLG] created from [POGHM7.DLG] Adding POGHM7 to internal list of available DLGs [POGHM7.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 0 actions [POGHM9.DLG.DLG] loaded [POGHM9.DLG] created from [POGHM9.DLG] Adding POGHM9 to internal list of available DLGs [POGHM9.DLG] saved 7 states, 10 trans, 1 strig, 0 ttrig, 4 actions [POISOD.DLG.DLG] loaded [POISOD.DLG] created from [POISOD.DLG] Adding POISOD to internal list of available DLGs [POISOD.DLG] saved 3 states, 4 trans, 0 strig, 0 ttrig, 0 actions [PORTAL.DLG.DLG] loaded [PORTAL.DLG] created from [PORTAL.DLG] Adding PORTAL to internal list of available DLGs [PORTAL.DLG] saved 8 states, 14 trans, 1 strig, 0 ttrig, 1 actions [./override/PRAT.DLG] loaded, 815 bytes [PRAT.DLG.DLG] loaded [PRAT.DLG] created from [PRAT.DLG] Adding PRAT to internal list of available DLGs [PRAT.DLG] saved 6 states, 8 trans, 2 strig, 0 ttrig, 3 actions [./override/PRIDE.DLG] loaded, 526 bytes [PRIDE.DLG.DLG] loaded [PRIDE.DLG] created from [PRIDE.DLG] Adding PRIDE to internal list of available DLGs [PRIDE.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [./override/PRIHEL.DLG] loaded, 204 bytes [PRIHEL.DLG.DLG] loaded [PRIHEL.DLG] created from [PRIHEL.DLG] Adding PRIHEL to internal list of available DLGs [PRIHEL.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/PRIILM.DLG] loaded, 150 bytes [PRIILM.DLG.DLG] loaded [PRIILM.DLG] created from [PRIILM.DLG] Adding PRIILM to internal list of available DLGs [PRIILM.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions [./override/PRIILMU.DLG] loaded, 1243 bytes [PRIILMU.DLG.DLG] loaded [PRIILMU.DLG] created from [PRIILMU.DLG] Adding PRIILMU to internal list of available DLGs [PRIILMU.DLG] saved 15 states, 25 trans, 3 strig, 0 ttrig, 1 actions [./override/PRIOBG.DLG] loaded, 151 bytes [PRIOBG.DLG.DLG] loaded [PRIOBG.DLG] created from [PRIOBG.DLG] Adding PRIOBG to internal list of available DLGs [PRIOBG.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 0 actions [PRISM.DLG.DLG] loaded [PRISM.DLG] created from [PRISM.DLG] Adding PRISM to internal list of available DLGs [PRISM.DLG] saved 10 states, 14 trans, 3 strig, 0 ttrig, 5 actions [./override/PROSLA.DLG] loaded, 197 bytes [PROSLA.DLG.DLG] loaded [PROSLA.DLG] created from [PROSLA.DLG] Adding PROSLA to internal list of available DLGs [PROSLA.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [./override/PROST1.DLG] loaded, 644 bytes [PROST1.DLG.DLG] loaded [PROST1.DLG] created from [PROST1.DLG] Adding PROST1 to internal list of available DLGs [PROST1.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 0 actions [PROST2.DLG.DLG] loaded [PROST2.DLG] created from [PROST2.DLG] Adding PROST2 to internal list of available DLGs [PROST2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [PROST3.DLG.DLG] loaded [PROST3.DLG] created from [PROST3.DLG] Adding PROST3 to internal list of available DLGs [PROST3.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [PROST4.DLG.DLG] loaded [PROST4.DLG] created from [PROST4.DLG] Adding PROST4 to internal list of available DLGs [PROST4.DLG] saved 8 states, 11 trans, 2 strig, 2 ttrig, 0 actions [PROST5.DLG.DLG] loaded [PROST5.DLG] created from [PROST5.DLG] Adding PROST5 to internal list of available DLGs [PROST5.DLG] saved 6 states, 6 trans, 4 strig, 0 ttrig, 0 actions [PROST6.DLG.DLG] loaded [PROST6.DLG] created from [PROST6.DLG] Adding PROST6 to internal list of available DLGs [PROST6.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [./override/PROST7.DLG] loaded, 573 bytes [PROST7.DLG.DLG] loaded [PROST7.DLG] created from [PROST7.DLG] Adding PROST7 to internal list of available DLGs [PROST7.DLG] saved 8 states, 8 trans, 4 strig, 0 ttrig, 0 actions [./override/PROST8.DLG] loaded, 398 bytes [PROST8.DLG.DLG] loaded [PROST8.DLG] created from [PROST8.DLG] Adding PROST8 to internal list of available DLGs [PROST8.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [PUMBER2.DLG.DLG] loaded [PUMBER2.DLG] created from [PUMBER2.DLG] Adding PUMBER2 to internal list of available DLGs [PUMBER2.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/PUMBERL.DLG] loaded, 1593 bytes [PUMBERL.DLG.DLG] loaded [PUMBERL.DLG] created from [PUMBERL.DLG] Adding PUMBERL to internal list of available DLGs [PUMBERL.DLG] saved 13 states, 19 trans, 2 strig, 4 ttrig, 7 actions [./override/QUAYLE.DLG] loaded, 2071 bytes [QUAYLE.DLG.DLG] loaded [QUAYLE.DLG] created from [QUAYLE.DLG] Adding QUAYLE to internal list of available DLGs [QUAYLE.DLG] saved 10 states, 25 trans, 3 strig, 12 ttrig, 2 actions [QUAYLJ.DLG.DLG] loaded [QUAYLJ.DLG] created from [QUAYLJ.DLG] Adding QUAYLJ to internal list of available DLGs [QUAYLJ.DLG] saved 6 states, 6 trans, 2 strig, 0 ttrig, 2 actions [QUAYLP.DLG.DLG] loaded [QUAYLP.DLG] created from [QUAYLP.DLG] Adding QUAYLP to internal list of available DLGs [QUAYLP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [QUAYLZ.DLG.DLG] loaded [QUAYLZ.DLG] created from [QUAYLZ.DLG] Adding QUAYLZ to internal list of available DLGs [QUAYLZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/QUENAS.DLG] loaded, 1525 bytes [QUENAS.DLG.DLG] loaded [QUENAS.DLG] created from [QUENAS.DLG] Adding QUENAS to internal list of available DLGs [QUENAS.DLG] saved 11 states, 25 trans, 2 strig, 2 ttrig, 8 actions [QUINN.DLG.DLG] loaded [QUINN.DLG] created from [QUINN.DLG] Adding QUINN to internal list of available DLGs [QUINN.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 2 actions [./override/QUONIN.DLG] loaded, 623 bytes [QUONIN.DLG.DLG] loaded [QUONIN.DLG] created from [QUONIN.DLG] Adding QUONIN to internal list of available DLGs [QUONIN.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [R101.DLG.DLG] loaded [R101.DLG] created from [R101.DLG] Adding R101 to internal list of available DLGs [R101.DLG] saved 7 states, 11 trans, 0 strig, 0 ttrig, 0 actions [./override/R158.DLG] loaded, 1044 bytes [R158.DLG.DLG] loaded [R158.DLG] created from [R158.DLG] Adding R158 to internal list of available DLGs [R158.DLG] saved 16 states, 23 trans, 0 strig, 0 ttrig, 0 actions [R179.DLG.DLG] loaded [R179.DLG] created from [R179.DLG] Adding R179 to internal list of available DLGs [R179.DLG] saved 11 states, 19 trans, 0 strig, 0 ttrig, 0 actions [R2.DLG.DLG] loaded [R2.DLG] created from [R2.DLG] Adding R2 to internal list of available DLGs [R2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [R214.DLG.DLG] loaded [R214.DLG] created from [R214.DLG] Adding R214 to internal list of available DLGs [R214.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [R274.DLG.DLG] loaded [R274.DLG] created from [R274.DLG] Adding R274 to internal list of available DLGs [R274.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [R3.DLG.DLG] loaded [R3.DLG] created from [R3.DLG] Adding R3 to internal list of available DLGs [R3.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [R8.DLG.DLG] loaded [R8.DLG] created from [R8.DLG] Adding R8 to internal list of available DLGs [R8.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [R86.DLG.DLG] loaded [R86.DLG] created from [R86.DLG] Adding R86 to internal list of available DLGs [R86.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [RAEMON.DLG.DLG] loaded [RAEMON.DLG] created from [RAEMON.DLG] Adding RAEMON to internal list of available DLGs [RAEMON.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/RAGEFA.DLG] loaded, 1911 bytes [RAGEFA.DLG.DLG] loaded [RAGEFA.DLG] created from [RAGEFA.DLG] Adding RAGEFA to internal list of available DLGs [RAGEFA.DLG] saved 18 states, 28 trans, 3 strig, 8 ttrig, 6 actions [RAHVIN.DLG.DLG] loaded [RAHVIN.DLG] created from [RAHVIN.DLG] Adding RAHVIN to internal list of available DLGs [RAHVIN.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 4 actions [./override/RAIKEN.DLG] loaded, 2142 bytes [RAIKEN.DLG.DLG] loaded [RAIKEN.DLG] created from [RAIKEN.DLG] Adding RAIKEN to internal list of available DLGs [RAIKEN.DLG] saved 19 states, 29 trans, 2 strig, 4 ttrig, 8 actions [RALEO.DLG.DLG] loaded [RALEO.DLG] created from [RALEO.DLG] Adding RALEO to internal list of available DLGs [RALEO.DLG] saved 8 states, 19 trans, 1 strig, 0 ttrig, 0 actions [./override/RAMAZI.DLG] loaded, 4540 bytes [RAMAZI.DLG.DLG] loaded [RAMAZI.DLG] created from [RAMAZI.DLG] Adding RAMAZI to internal list of available DLGs [RAMAZI.DLG] saved 23 states, 45 trans, 9 strig, 7 ttrig, 10 actions [RANCE.DLG.DLG] loaded [RANCE.DLG] created from [RANCE.DLG] Adding RANCE to internal list of available DLGs [RANCE.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [./override/RASAAD.DLG] loaded, 4778 bytes [RASAAD.DLG.DLG] loaded [RASAAD.DLG] created from [RASAAD.DLG] Adding RASAAD to internal list of available DLGs [RASAAD.DLG] saved 31 states, 52 trans, 4 strig, 6 ttrig, 16 actions [RASAADJ.DLG.DLG] loaded [RASAADJ.DLG] created from [RASAADJ.DLG] Adding RASAADJ to internal list of available DLGs [RASAADJ.DLG] saved 192 states, 371 trans, 16 strig, 56 ttrig, 62 actions [./override/RASAADP.DLG] loaded, 1511 bytes [RASAADP.DLG.DLG] loaded [RASAADP.DLG] created from [RASAADP.DLG] Adding RASAADP to internal list of available DLGs [RASAADP.DLG] saved 3 states, 6 trans, 3 strig, 4 ttrig, 5 actions [RASAADZ.DLG.DLG] loaded [RASAADZ.DLG] created from [RASAADZ.DLG] Adding RASAADZ to internal list of available DLGs [RASAADZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/RASHAD.DLG] loaded, 763 bytes [RASHAD.DLG.DLG] loaded [RASHAD.DLG] created from [RASHAD.DLG] Adding RASHAD to internal list of available DLGs [RASHAD.DLG] saved 6 states, 9 trans, 1 strig, 2 ttrig, 5 actions [RATCHI.DLG.DLG] loaded [RATCHI.DLG] created from [RATCHI.DLG] Adding RATCHI to internal list of available DLGs [RATCHI.DLG] saved 5 states, 8 trans, 1 strig, 0 ttrig, 3 actions [RBALDU.DLG.DLG] loaded [RBALDU.DLG] created from [RBALDU.DLG] Adding RBALDU to internal list of available DLGs [RBALDU.DLG] saved 19 states, 22 trans, 19 strig, 6 ttrig, 0 actions [RBEREG.DLG.DLG] loaded [RBEREG.DLG] created from [RBEREG.DLG] Adding RBEREG to internal list of available DLGs [RBEREG.DLG] saved 23 states, 35 trans, 23 strig, 24 ttrig, 0 actions [RCANDL.DLG.DLG] loaded [RCANDL.DLG] created from [RCANDL.DLG] Adding RCANDL to internal list of available DLGs [RCANDL.DLG] saved 4 states, 7 trans, 4 strig, 6 ttrig, 0 actions [READ2.DLG.DLG] loaded [READ2.DLG] created from [READ2.DLG] Adding READ2 to internal list of available DLGs [READ2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [READ3.DLG.DLG] loaded [READ3.DLG] created from [READ3.DLG] Adding READ3 to internal list of available DLGs [READ3.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [./override/READ4.DLG] loaded, 352 bytes [READ4.DLG.DLG] loaded [READ4.DLG] created from [READ4.DLG] Adding READ4 to internal list of available DLGs [READ4.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [REDEDG.DLG.DLG] loaded [REDEDG.DLG] created from [REDEDG.DLG] Adding REDEDG to internal list of available DLGs [REDEDG.DLG] saved 11 states, 27 trans, 2 strig, 0 ttrig, 2 actions [./override/REEVOR.DLG] loaded, 575 bytes [REEVOR.DLG.DLG] loaded [REEVOR.DLG] created from [REEVOR.DLG] Adding REEVOR to internal list of available DLGs [REEVOR.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 1 actions [./override/REEVOR2.DLG] loaded, 197 bytes [REEVOR2.DLG.DLG] loaded [REEVOR2.DLG] created from [REEVOR2.DLG] Adding REEVOR2 to internal list of available DLGs [REEVOR2.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [REEVOR3.DLG.DLG] loaded [REEVOR3.DLG] created from [REEVOR3.DLG] Adding REEVOR3 to internal list of available DLGs [REEVOR3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [REGINA.DLG.DLG] loaded [REGINA.DLG] created from [REGINA.DLG] Adding REGINA to internal list of available DLGs [REGINA.DLG] saved 9 states, 17 trans, 1 strig, 0 ttrig, 0 actions [REPMAN.DLG.DLG] loaded [REPMAN.DLG] created from [REPMAN.DLG] Adding REPMAN to internal list of available DLGs [REPMAN.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 2 actions [./override/RESAR.DLG] loaded, 1753 bytes [RESAR.DLG.DLG] loaded [RESAR.DLG] created from [RESAR.DLG] Adding RESAR to internal list of available DLGs [RESAR.DLG] saved 8 states, 12 trans, 2 strig, 4 ttrig, 9 actions [REVEN2.DLG.DLG] loaded [REVEN2.DLG] created from [REVEN2.DLG] Adding REVEN2 to internal list of available DLGs [REVEN2.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 2 actions [REVEN3.DLG.DLG] loaded [REVEN3.DLG] created from [REVEN3.DLG] Adding REVEN3 to internal list of available DLGs [REVEN3.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 3 actions [RFRIEN.DLG.DLG] loaded [RFRIEN.DLG] created from [RFRIEN.DLG] Adding RFRIEN to internal list of available DLGs [RFRIEN.DLG] saved 9 states, 13 trans, 9 strig, 8 ttrig, 0 actions [./override/RIELTA.DLG] loaded, 1203 bytes [RIELTA.DLG.DLG] loaded [RIELTA.DLG] created from [RIELTA.DLG] Adding RIELTA to internal list of available DLGs [RIELTA.DLG] saved 13 states, 19 trans, 3 strig, 2 ttrig, 4 actions [./override/RIGGILO.DLG] loaded, 2502 bytes [RIGGILO.DLG.DLG] loaded [RIGGILO.DLG] created from [RIGGILO.DLG] Adding RIGGILO to internal list of available DLGs [RIGGILO.DLG] saved 22 states, 45 trans, 5 strig, 4 ttrig, 8 actions [./override/RINNIE.DLG] loaded, 1149 bytes [RINNIE.DLG.DLG] loaded [RINNIE.DLG] created from [RINNIE.DLG] Adding RINNIE to internal list of available DLGs [RINNIE.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 3 actions [RNASHK.DLG.DLG] loaded [RNASHK.DLG] created from [RNASHK.DLG] Adding RNASHK to internal list of available DLGs [RNASHK.DLG] saved 9 states, 13 trans, 9 strig, 8 ttrig, 0 actions [RODNIM.DLG.DLG] loaded [RODNIM.DLG] created from [RODNIM.DLG] Adding RODNIM to internal list of available DLGs [RODNIM.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [ROGER.DLG.DLG] loaded [ROGER.DLG] created from [ROGER.DLG] Adding ROGER to internal list of available DLGs [ROGER.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/RSBASSAN.DLG] loaded, 4551 bytes [RSBASSAN.DLG.DLG] loaded [RSBASSAN.DLG] created from [RSBASSAN.DLG] Adding RSBASSAN to internal list of available DLGs [RSBASSAN.DLG] saved 21 states, 40 trans, 15 strig, 14 ttrig, 29 actions [RSCOMN01.DLG.DLG] loaded [RSCOMN01.DLG] created from [RSCOMN01.DLG] Adding RSCOMN01 to internal list of available DLGs [RSCOMN01.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 6 actions [RSDAPP01.DLG.DLG] loaded [RSDAPP01.DLG] created from [RSDAPP01.DLG] Adding RSDAPP01 to internal list of available DLGs [RSDAPP01.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDAPP02.DLG.DLG] loaded [RSDAPP02.DLG] created from [RSDAPP02.DLG] Adding RSDAPP02 to internal list of available DLGs [RSDAPP02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [./override/RSDAPPSU.DLG] loaded, 1311 bytes [RSDAPPSU.DLG.DLG] loaded [RSDAPPSU.DLG] created from [RSDAPPSU.DLG] Adding RSDAPPSU to internal list of available DLGs [RSDAPPSU.DLG] saved 7 states, 15 trans, 1 strig, 1 ttrig, 7 actions [RSDMNK01.DLG.DLG] loaded [RSDMNK01.DLG] created from [RSDMNK01.DLG] Adding RSDMNK01 to internal list of available DLGs [RSDMNK01.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [RSDMNK02.DLG.DLG] loaded [RSDMNK02.DLG] created from [RSDMNK02.DLG] Adding RSDMNK02 to internal list of available DLGs [RSDMNK02.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK03.DLG.DLG] loaded [RSDMNK03.DLG] created from [RSDMNK03.DLG] Adding RSDMNK03 to internal list of available DLGs [RSDMNK03.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [./override/RSDMNK04.DLG] loaded, 338 bytes [RSDMNK04.DLG.DLG] loaded [RSDMNK04.DLG] created from [RSDMNK04.DLG] Adding RSDMNK04 to internal list of available DLGs [RSDMNK04.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [RSDMNK05.DLG.DLG] loaded [RSDMNK05.DLG] created from [RSDMNK05.DLG] Adding RSDMNK05 to internal list of available DLGs [RSDMNK05.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [RSDMNK06.DLG.DLG] loaded [RSDMNK06.DLG] created from [RSDMNK06.DLG] Adding RSDMNK06 to internal list of available DLGs [RSDMNK06.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 1 actions [RSDMNK07.DLG.DLG] loaded [RSDMNK07.DLG] created from [RSDMNK07.DLG] Adding RSDMNK07 to internal list of available DLGs [RSDMNK07.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK08.DLG.DLG] loaded [RSDMNK08.DLG] created from [RSDMNK08.DLG] Adding RSDMNK08 to internal list of available DLGs [RSDMNK08.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [RSDMNK09.DLG.DLG] loaded [RSDMNK09.DLG] created from [RSDMNK09.DLG] Adding RSDMNK09 to internal list of available DLGs [RSDMNK09.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 1 actions [./override/RSGAMAZ.DLG] loaded, 2525 bytes [RSGAMAZ.DLG.DLG] loaded [RSGAMAZ.DLG] created from [RSGAMAZ.DLG] Adding RSGAMAZ to internal list of available DLGs [RSGAMAZ.DLG] saved 25 states, 40 trans, 3 strig, 8 ttrig, 9 actions [./override/RSJASPER.DLG] loaded, 4859 bytes [RSJASPER.DLG.DLG] loaded [RSJASPER.DLG] created from [RSJASPER.DLG] Adding RSJASPER to internal list of available DLGs [RSJASPER.DLG] saved 28 states, 46 trans, 17 strig, 14 ttrig, 30 actions [RSSORREM.DLG.DLG] loaded [RSSORREM.DLG] created from [RSSORREM.DLG] Adding RSSORREM to internal list of available DLGs [RSSORREM.DLG] saved 17 states, 30 trans, 3 strig, 1 ttrig, 9 actions [RUFFIE.DLG.DLG] loaded [RUFFIE.DLG] created from [RUFFIE.DLG] Adding RUFFIE to internal list of available DLGs [RUFFIE.DLG] saved 3 states, 6 trans, 1 strig, 2 ttrig, 4 actions [./override/SAFANA.DLG] loaded, 2589 bytes [SAFANA.DLG.DLG] loaded [SAFANA.DLG] created from [SAFANA.DLG] Adding SAFANA to internal list of available DLGs [SAFANA.DLG] saved 19 states, 35 trans, 5 strig, 10 ttrig, 7 actions [SAFANJ.DLG.DLG] loaded [SAFANJ.DLG] created from [SAFANJ.DLG] Adding SAFANJ to internal list of available DLGs [SAFANJ.DLG] saved 14 states, 15 trans, 6 strig, 0 ttrig, 9 actions [SAFANP.DLG.DLG] loaded [SAFANP.DLG] created from [SAFANP.DLG] Adding SAFANP to internal list of available DLGs [SAFANP.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 4 actions [SAFANZ.DLG.DLG] loaded [SAFANZ.DLG] created from [SAFANZ.DLG] Adding SAFANZ to internal list of available DLGs [SAFANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SAILAL.DLG.DLG] loaded [SAILAL.DLG] created from [SAILAL.DLG] Adding SAILAL to internal list of available DLGs [SAILAL.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 0 actions [SAILCAL.DLG.DLG] loaded [SAILCAL.DLG] created from [SAILCAL.DLG] Adding SAILCAL to internal list of available DLGs [SAILCAL.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [SAILDAN.DLG.DLG] loaded [SAILDAN.DLG] created from [SAILDAN.DLG] Adding SAILDAN to internal list of available DLGs [SAILDAN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [SAILFIN.DLG.DLG] loaded [SAILFIN.DLG] created from [SAILFIN.DLG] Adding SAILFIN to internal list of available DLGs [SAILFIN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [./override/SAILJOS.DLG] loaded, 456 bytes [SAILJOS.DLG.DLG] loaded [SAILJOS.DLG] created from [SAILJOS.DLG] Adding SAILJOS to internal list of available DLGs [SAILJOS.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [SAILNED.DLG.DLG] loaded [SAILNED.DLG] created from [SAILNED.DLG] Adding SAILNED to internal list of available DLGs [SAILNED.DLG] saved 2 states, 3 trans, 1 strig, 0 ttrig, 0 actions [SAILNEW.DLG.DLG] loaded [SAILNEW.DLG] created from [SAILNEW.DLG] Adding SAILNEW to internal list of available DLGs [SAILNEW.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SAMANT.DLG.DLG] loaded [SAMANT.DLG] created from [SAMANT.DLG] Adding SAMANT to internal list of available DLGs [SAMANT.DLG] saved 9 states, 13 trans, 1 strig, 0 ttrig, 2 actions [./override/SAMUEL.DLG] loaded, 229 bytes [SAMUEL.DLG.DLG] loaded [SAMUEL.DLG] created from [SAMUEL.DLG] Adding SAMUEL to internal list of available DLGs [SAMUEL.DLG] saved 2 states, 3 trans, 2 strig, 0 ttrig, 0 actions [./override/SANADAL.DLG] loaded, 1183 bytes [SANADAL.DLG.DLG] loaded [SANADAL.DLG] created from [SANADAL.DLG] Adding SANADAL to internal list of available DLGs [SANADAL.DLG] saved 11 states, 21 trans, 2 strig, 4 ttrig, 3 actions [./override/SAREVO.DLG] loaded, 4638 bytes [SAREVO.DLG.DLG] loaded [SAREVO.DLG] created from [SAREVO.DLG] Adding SAREVO to internal list of available DLGs [SAREVO.DLG] saved 26 states, 37 trans, 3 strig, 6 ttrig, 11 actions [SARGET.DLG.DLG] loaded [SARGET.DLG] created from [SARGET.DLG] Adding SARGET to internal list of available DLGs [SARGET.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [./override/SARHED.DLG] loaded, 695 bytes [SARHED.DLG.DLG] loaded [SARHED.DLG] created from [SARHED.DLG] Adding SARHED to internal list of available DLGs [SARHED.DLG] saved 7 states, 7 trans, 5 strig, 0 ttrig, 3 actions [./override/SATOS.DLG] loaded, 836 bytes [SATOS.DLG.DLG] loaded [SATOS.DLG] created from [SATOS.DLG] Adding SATOS to internal list of available DLGs [SATOS.DLG] saved 11 states, 19 trans, 0 strig, 0 ttrig, 0 actions [SCAR.DLG.DLG] loaded [SCAR.DLG] created from [SCAR.DLG] Adding SCAR to internal list of available DLGs [SCAR.DLG] saved 46 states, 77 trans, 10 strig, 18 ttrig, 37 actions [SCHLUM.DLG.DLG] loaded [SCHLUM.DLG] created from [SCHLUM.DLG] Adding SCHLUM to internal list of available DLGs [SCHLUM.DLG] saved 10 states, 15 trans, 2 strig, 0 ttrig, 4 actions [SCOTTY.DLG.DLG] loaded [SCOTTY.DLG] created from [SCOTTY.DLG] Adding SCOTTY to internal list of available DLGs [SCOTTY.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [SDDF.DLG.DLG] loaded [SDDF.DLG] created from [SDDF.DLG] Adding SDDF to internal list of available DLGs [SDDF.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SENDAI.DLG.DLG] loaded [SENDAI.DLG] created from [SENDAI.DLG] Adding SENDAI to internal list of available DLGs [SENDAI.DLG] saved 6 states, 12 trans, 1 strig, 0 ttrig, 2 actions [./override/SENIYA.DLG] loaded, 1489 bytes [SENIYA.DLG.DLG] loaded [SENIYA.DLG] created from [SENIYA.DLG] Adding SENIYA to internal list of available DLGs [SENIYA.DLG] saved 12 states, 14 trans, 5 strig, 2 ttrig, 3 actions [SENJACK.DLG.DLG] loaded [SENJACK.DLG] created from [SENJACK.DLG] Adding SENJACK to internal list of available DLGs [SENJACK.DLG] saved 6 states, 8 trans, 1 strig, 3 ttrig, 0 actions [./override/SERVA2.DLG] loaded, 1696 bytes [SERVA2.DLG.DLG] loaded [SERVA2.DLG] created from [SERVA2.DLG] Adding SERVA2 to internal list of available DLGs [SERVA2.DLG] saved 13 states, 24 trans, 2 strig, 8 ttrig, 3 actions [./override/SERVAN.DLG] loaded, 593 bytes [SERVAN.DLG.DLG] loaded [SERVAN.DLG] created from [SERVAN.DLG] Adding SERVAN to internal list of available DLGs [SERVAN.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 3 actions [./override/SERWEN.DLG] loaded, 413 bytes [SERWEN.DLG.DLG] loaded [SERWEN.DLG] created from [SERWEN.DLG] Adding SERWEN to internal list of available DLGs [SERWEN.DLG] saved 5 states, 5 trans, 3 strig, 0 ttrig, 0 actions [./override/SEWERC.DLG] loaded, 417 bytes [SEWERC.DLG.DLG] loaded [SEWERC.DLG] created from [SEWERC.DLG] Adding SEWERC to internal list of available DLGs [SEWERC.DLG] saved 5 states, 6 trans, 3 strig, 0 ttrig, 0 actions [SEWERF.DLG.DLG] loaded [SEWERF.DLG] created from [SEWERF.DLG] Adding SEWERF to internal list of available DLGs [SEWERF.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 0 actions [SHADOW.DLG.DLG] loaded [SHADOW.DLG] created from [SHADOW.DLG] Adding SHADOW to internal list of available DLGs [SHADOW.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 0 actions [./override/SHADOW2.DLG] loaded, 164 bytes [SHADOW2.DLG.DLG] loaded [SHADOW2.DLG] created from [SHADOW2.DLG] Adding SHADOW2 to internal list of available DLGs [SHADOW2.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/SHAELL.DLG] loaded, 1901 bytes [SHAELL.DLG.DLG] loaded [SHAELL.DLG] created from [SHAELL.DLG] Adding SHAELL to internal list of available DLGs [SHAELL.DLG] saved 18 states, 37 trans, 4 strig, 0 ttrig, 4 actions [SHALAS.DLG.DLG] loaded [SHALAS.DLG] created from [SHALAS.DLG] Adding SHALAS to internal list of available DLGs [SHALAS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [SHANDAL.DLG.DLG] loaded [SHANDAL.DLG] created from [SHANDAL.DLG] Adding SHANDAL to internal list of available DLGs [SHANDAL.DLG] saved 8 states, 8 trans, 8 strig, 0 ttrig, 8 actions [SHANDAL2.DLG.DLG] loaded [SHANDAL2.DLG] created from [SHANDAL2.DLG] Adding SHANDAL2 to internal list of available DLGs [SHANDAL2.DLG] saved 32 states, 68 trans, 7 strig, 0 ttrig, 13 actions [./override/SHANK.DLG] loaded, 486 bytes [SHANK.DLG.DLG] loaded [SHANK.DLG] created from [SHANK.DLG] Adding SHANK to internal list of available DLGs [SHANK.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [SHARA1.DLG.DLG] loaded [SHARA1.DLG] created from [SHARA1.DLG] Adding SHARA1 to internal list of available DLGs [SHARA1.DLG] saved 14 states, 24 trans, 4 strig, 0 ttrig, 0 actions [SHARTD.DLG.DLG] loaded [SHARTD.DLG] created from [SHARTD.DLG] Adding SHARTD to internal list of available DLGs [SHARTD.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [./override/SHARTE.DLG] loaded, 2796 bytes [SHARTE.DLG.DLG] loaded [SHARTE.DLG] created from [SHARTE.DLG] Adding SHARTE to internal list of available DLGs [SHARTE.DLG] saved 18 states, 24 trans, 8 strig, 4 ttrig, 13 actions [SHARTJ.DLG.DLG] loaded [SHARTJ.DLG] created from [SHARTJ.DLG] Adding SHARTJ to internal list of available DLGs [SHARTJ.DLG] saved 12 states, 12 trans, 5 strig, 0 ttrig, 4 actions [SHARTP.DLG.DLG] loaded [SHARTP.DLG] created from [SHARTP.DLG] Adding SHARTP to internal list of available DLGs [SHARTP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 5 actions [SHARTZ.DLG.DLG] loaded [SHARTZ.DLG] created from [SHARTZ.DLG] Adding SHARTZ to internal list of available DLGs [SHARTZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SHELLI.DLG.DLG] loaded [SHELLI.DLG] created from [SHELLI.DLG] Adding SHELLI to internal list of available DLGs [SHELLI.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [SHELTO.DLG.DLG] loaded [SHELTO.DLG] created from [SHELTO.DLG] Adding SHELTO to internal list of available DLGs [SHELTO.DLG] saved 7 states, 9 trans, 0 strig, 0 ttrig, 0 actions [./override/SHEP.DLG] loaded, 347 bytes [SHEP.DLG.DLG] loaded [SHEP.DLG] created from [SHEP.DLG] Adding SHEP to internal list of available DLGs [SHEP.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 1 actions [./override/SHILO.DLG] loaded, 438 bytes [SHILO.DLG.DLG] loaded [SHILO.DLG] created from [SHILO.DLG] Adding SHILO to internal list of available DLGs [SHILO.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 1 actions [SHISTA.DLG.DLG] loaded [SHISTA.DLG] created from [SHISTA.DLG] Adding SHISTA to internal list of available DLGs [SHISTA.DLG] saved 9 states, 18 trans, 1 strig, 0 ttrig, 1 actions [./override/SHOAL.DLG] loaded, 3521 bytes [SHOAL.DLG.DLG] loaded [SHOAL.DLG] created from [SHOAL.DLG] Adding SHOAL to internal list of available DLGs [SHOAL.DLG] saved 13 states, 29 trans, 4 strig, 13 ttrig, 16 actions [SHOP01.DLG.DLG] loaded [SHOP01.DLG] created from [SHOP01.DLG] Adding SHOP01 to internal list of available DLGs [SHOP01.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/SHOP02.DLG] loaded, 204 bytes [SHOP02.DLG.DLG] loaded [SHOP02.DLG] created from [SHOP02.DLG] Adding SHOP02 to internal list of available DLGs [SHOP02.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/SHOP03.DLG] loaded, 204 bytes [SHOP03.DLG.DLG] loaded [SHOP03.DLG] created from [SHOP03.DLG] Adding SHOP03 to internal list of available DLGs [SHOP03.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/SHOP04.DLG] loaded, 204 bytes [SHOP04.DLG.DLG] loaded [SHOP04.DLG] created from [SHOP04.DLG] Adding SHOP04 to internal list of available DLGs [SHOP04.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP05.DLG.DLG] loaded [SHOP05.DLG] created from [SHOP05.DLG] Adding SHOP05 to internal list of available DLGs [SHOP05.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP06.DLG.DLG] loaded [SHOP06.DLG] created from [SHOP06.DLG] Adding SHOP06 to internal list of available DLGs [SHOP06.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP07.DLG.DLG] loaded [SHOP07.DLG] created from [SHOP07.DLG] Adding SHOP07 to internal list of available DLGs [SHOP07.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [SHOP08.DLG.DLG] loaded [SHOP08.DLG] created from [SHOP08.DLG] Adding SHOP08 to internal list of available DLGs [SHOP08.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/SHOP09.DLG] loaded, 204 bytes [SHOP09.DLG.DLG] loaded [SHOP09.DLG] created from [SHOP09.DLG] Adding SHOP09 to internal list of available DLGs [SHOP09.DLG] saved 1 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/SHOPGE.DLG] loaded, 470 bytes [SHOPGE.DLG.DLG] loaded [SHOPGE.DLG] created from [SHOPGE.DLG] Adding SHOPGE to internal list of available DLGs [SHOPGE.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 0 actions [./override/SHOPKN.DLG] loaded, 873 bytes [SHOPKN.DLG.DLG] loaded [SHOPKN.DLG] created from [SHOPKN.DLG] Adding SHOPKN to internal list of available DLGs [SHOPKN.DLG] saved 3 states, 6 trans, 3 strig, 2 ttrig, 4 actions [SHOPNYMP.DLG.DLG] loaded [SHOPNYMP.DLG] created from [SHOPNYMP.DLG] Adding SHOPNYMP to internal list of available DLGs [SHOPNYMP.DLG] saved 11 states, 19 trans, 0 strig, 0 ttrig, 0 actions [SHVERT.DLG.DLG] loaded [SHVERT.DLG] created from [SHVERT.DLG] Adding SHVERT to internal list of available DLGs [SHVERT.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 3 actions [./override/SIL.DLG] loaded, 918 bytes [SIL.DLG.DLG] loaded [SIL.DLG] created from [SIL.DLG] Adding SIL to internal list of available DLGs [SIL.DLG] saved 12 states, 16 trans, 3 strig, 0 ttrig, 2 actions [./override/SILENC.DLG] loaded, 2339 bytes [SILENC.DLG.DLG] loaded [SILENC.DLG] created from [SILENC.DLG] Adding SILENC to internal list of available DLGs [SILENC.DLG] saved 11 states, 13 trans, 10 strig, 2 ttrig, 11 actions [SILKE.DLG.DLG] loaded [SILKE.DLG] created from [SILKE.DLG] Adding SILKE to internal list of available DLGs [SILKE.DLG] saved 26 states, 33 trans, 9 strig, 0 ttrig, 7 actions [SILVGU.DLG.DLG] loaded [SILVGU.DLG] created from [SILVGU.DLG] Adding SILVGU to internal list of available DLGs [SILVGU.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [./override/SIMMEON.DLG] loaded, 264 bytes [SIMMEON.DLG.DLG] loaded [SIMMEON.DLG] created from [SIMMEON.DLG] Adding SIMMEON to internal list of available DLGs [SIMMEON.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [SIRLOT.DLG.DLG] loaded [SIRLOT.DLG] created from [SIRLOT.DLG] Adding SIRLOT to internal list of available DLGs [SIRLOT.DLG] saved 13 states, 21 trans, 3 strig, 2 ttrig, 8 actions [./override/SKIE.DLG] loaded, 1894 bytes [SKIE.DLG.DLG] loaded [SKIE.DLG] created from [SKIE.DLG] Adding SKIE to internal list of available DLGs [SKIE.DLG] saved 14 states, 20 trans, 7 strig, 2 ttrig, 4 actions [SKIEJ.DLG.DLG] loaded [SKIEJ.DLG] created from [SKIEJ.DLG] Adding SKIEJ to internal list of available DLGs [SKIEJ.DLG] saved 14 states, 18 trans, 5 strig, 6 ttrig, 6 actions [SKIEP.DLG.DLG] loaded [SKIEP.DLG] created from [SKIEP.DLG] Adding SKIEP to internal list of available DLGs [SKIEP.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 7 actions [SKIEZ.DLG.DLG] loaded [SKIEZ.DLG] created from [SKIEZ.DLG] Adding SKIEZ to internal list of available DLGs [SKIEZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SLAVE.DLG.DLG] loaded [SLAVE.DLG] created from [SLAVE.DLG] Adding SLAVE to internal list of available DLGs [SLAVE.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SLAVE2.DLG.DLG] loaded [SLAVE2.DLG] created from [SLAVE2.DLG] Adding SLAVE2 to internal list of available DLGs [SLAVE2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SLAVE3.DLG.DLG] loaded [SLAVE3.DLG] created from [SLAVE3.DLG] Adding SLAVE3 to internal list of available DLGs [SLAVE3.DLG] saved 4 states, 5 trans, 0 strig, 0 ttrig, 0 actions [SLAVE4.DLG.DLG] loaded [SLAVE4.DLG] created from [SLAVE4.DLG] Adding SLAVE4 to internal list of available DLGs [SLAVE4.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 0 actions [SLAVE5.DLG.DLG] loaded [SLAVE5.DLG] created from [SLAVE5.DLG] Adding SLAVE5 to internal list of available DLGs [SLAVE5.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [SLAVE6.DLG.DLG] loaded [SLAVE6.DLG] created from [SLAVE6.DLG] Adding SLAVE6 to internal list of available DLGs [SLAVE6.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SLAVFREE.DLG.DLG] loaded [SLAVFREE.DLG] created from [SLAVFREE.DLG] Adding SLAVFREE to internal list of available DLGs [SLAVFREE.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [SLAVLEAD.DLG.DLG] loaded [SLAVLEAD.DLG] created from [SLAVLEAD.DLG] Adding SLAVLEAD to internal list of available DLGs [SLAVLEAD.DLG] saved 5 states, 7 trans, 1 strig, 1 ttrig, 1 actions [SLAVTELL.DLG.DLG] loaded [SLAVTELL.DLG] created from [SLAVTELL.DLG] Adding SLAVTELL to internal list of available DLGs [SLAVTELL.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 0 actions [./override/SLYTHE.DLG] loaded, 367 bytes [SLYTHE.DLG.DLG] loaded [SLYTHE.DLG] created from [SLYTHE.DLG] Adding SLYTHE to internal list of available DLGs [SLYTHE.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 1 actions [./override/SMITH.DLG] loaded, 1036 bytes [SMITH.DLG.DLG] loaded [SMITH.DLG] created from [SMITH.DLG] Adding SMITH to internal list of available DLGs [SMITH.DLG] saved 10 states, 14 trans, 4 strig, 2 ttrig, 1 actions [./override/SMUGGL.DLG] loaded, 1371 bytes [SMUGGL.DLG.DLG] loaded [SMUGGL.DLG] created from [SMUGGL.DLG] Adding SMUGGL to internal list of available DLGs [SMUGGL.DLG] saved 14 states, 24 trans, 3 strig, 1 ttrig, 5 actions [./override/SOLIA1.DLG] loaded, 1900 bytes [SOLIA1.DLG.DLG] loaded [SOLIA1.DLG] created from [SOLIA1.DLG] Adding SOLIA1 to internal list of available DLGs [SOLIA1.DLG] saved 17 states, 38 trans, 2 strig, 4 ttrig, 3 actions [SOLIA2.DLG.DLG] loaded [SOLIA2.DLG] created from [SOLIA2.DLG] Adding SOLIA2 to internal list of available DLGs [SOLIA2.DLG] saved 11 states, 15 trans, 4 strig, 0 ttrig, 0 actions [SONNER.DLG.DLG] loaded [SONNER.DLG] created from [SONNER.DLG] Adding SONNER to internal list of available DLGs [SONNER.DLG] saved 27 states, 37 trans, 6 strig, 2 ttrig, 13 actions [SORCED.DLG.DLG] loaded [SORCED.DLG] created from [SORCED.DLG] Adding SORCED to internal list of available DLGs [SORCED.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [SORREL.DLG.DLG] loaded [SORREL.DLG] created from [SORREL.DLG] Adding SORREL to internal list of available DLGs [SORREL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [SPANKY.DLG.DLG] loaded [SPANKY.DLG] created from [SPANKY.DLG] Adding SPANKY to internal list of available DLGs [SPANKY.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 0 actions [SPENGIL.DLG.DLG] loaded [SPENGIL.DLG] created from [SPENGIL.DLG] Adding SPENGIL to internal list of available DLGs [SPENGIL.DLG] saved 5 states, 9 trans, 1 strig, 0 ttrig, 0 actions [SPRAT.DLG.DLG] loaded [SPRAT.DLG] created from [SPRAT.DLG] Adding SPRAT to internal list of available DLGs [SPRAT.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [SSSS.DLG.DLG] loaded [SSSS.DLG] created from [SSSS.DLG] Adding SSSS to internal list of available DLGs [SSSS.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [SSUNGU.DLG.DLG] loaded [SSUNGU.DLG] created from [SSUNGU.DLG] Adding SSUNGU to internal list of available DLGs [SSUNGU.DLG] saved 8 states, 11 trans, 1 strig, 0 ttrig, 0 actions [STEPHA.DLG.DLG] loaded [STEPHA.DLG] created from [STEPHA.DLG] Adding STEPHA to internal list of available DLGs [STEPHA.DLG] saved 8 states, 28 trans, 1 strig, 0 ttrig, 2 actions [STHIEF.DLG.DLG] loaded [STHIEF.DLG] created from [STHIEF.DLG] Adding STHIEF to internal list of available DLGs [STHIEF.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [./override/STONE.DLG] loaded, 2266 bytes [STONE.DLG.DLG] loaded [STONE.DLG] created from [STONE.DLG] Adding STONE to internal list of available DLGs [STONE.DLG] saved 13 states, 51 trans, 4 strig, 0 ttrig, 5 actions [STONEC.DLG.DLG] loaded [STONEC.DLG] created from [STONEC.DLG] Adding STONEC to internal list of available DLGs [STONEC.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [STONED.DLG.DLG] loaded [STONED.DLG] created from [STONED.DLG] Adding STONED to internal list of available DLGs [STONED.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [STONEDL.DLG.DLG] loaded [STONEDL.DLG] created from [STONEDL.DLG] Adding STONEDL to internal list of available DLGs [STONEDL.DLG] saved 10 states, 28 trans, 3 strig, 0 ttrig, 6 actions [STONEDW.DLG.DLG] loaded [STONEDW.DLG] created from [STONEDW.DLG] Adding STONEDW to internal list of available DLGs [STONEDW.DLG] saved 3 states, 3 trans, 3 strig, 0 ttrig, 0 actions [SUGAR.DLG.DLG] loaded [SUGAR.DLG] created from [SUGAR.DLG] Adding SUGAR to internal list of available DLGs [SUGAR.DLG] saved 5 states, 6 trans, 2 strig, 0 ttrig, 2 actions [SUNIN.DLG.DLG] loaded [SUNIN.DLG] created from [SUNIN.DLG] Adding SUNIN to internal list of available DLGs [SUNIN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [./override/SURGEO.DLG] loaded, 1506 bytes [SURGEO.DLG.DLG] loaded [SURGEO.DLG] created from [SURGEO.DLG] Adding SURGEO to internal list of available DLGs [SURGEO.DLG] saved 6 states, 8 trans, 2 strig, 2 ttrig, 4 actions [SURREY.DLG.DLG] loaded [SURREY.DLG] created from [SURREY.DLG] Adding SURREY to internal list of available DLGs [SURREY.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 0 actions [SUTHIE.DLG.DLG] loaded [SUTHIE.DLG] created from [SUTHIE.DLG] Adding SUTHIE to internal list of available DLGs [SUTHIE.DLG] saved 10 states, 19 trans, 4 strig, 0 ttrig, 2 actions [./override/SVLAST.DLG] loaded, 554 bytes [SVLAST.DLG.DLG] loaded [SVLAST.DLG] created from [SVLAST.DLG] Adding SVLAST to internal list of available DLGs [SVLAST.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 1 actions [TAEROM.DLG.DLG] loaded [TAEROM.DLG] created from [TAEROM.DLG] Adding TAEROM to internal list of available DLGs [TAEROM.DLG] saved 19 states, 36 trans, 9 strig, 8 ttrig, 13 actions [TAILAS.DLG.DLG] loaded [TAILAS.DLG] created from [TAILAS.DLG] Adding TAILAS to internal list of available DLGs [TAILAS.DLG] saved 5 states, 5 trans, 2 strig, 0 ttrig, 0 actions [TAKIYAH.DLG.DLG] loaded [TAKIYAH.DLG] created from [TAKIYAH.DLG] Adding TAKIYAH to internal list of available DLGs [TAKIYAH.DLG] saved 6 states, 10 trans, 3 strig, 1 ttrig, 4 actions [./override/TALOUN.DLG] loaded, 1724 bytes [TALOUN.DLG.DLG] loaded [TALOUN.DLG] created from [TALOUN.DLG] Adding TALOUN to internal list of available DLGs [TALOUN.DLG] saved 13 states, 23 trans, 4 strig, 6 ttrig, 3 actions [TAMAH.DLG.DLG] loaded [TAMAH.DLG] created from [TAMAH.DLG] Adding TAMAH to internal list of available DLGs [TAMAH.DLG] saved 7 states, 12 trans, 1 strig, 0 ttrig, 3 actions [./override/TAMOKO.DLG] loaded, 3146 bytes [TAMOKO.DLG.DLG] loaded [TAMOKO.DLG] created from [TAMOKO.DLG] Adding TAMOKO to internal list of available DLGs [TAMOKO.DLG] saved 26 states, 50 trans, 3 strig, 4 ttrig, 10 actions [./override/TAMOKO3.DLG] loaded, 1480 bytes [TAMOKO3.DLG.DLG] loaded [TAMOKO3.DLG] created from [TAMOKO3.DLG] Adding TAMOKO3 to internal list of available DLGs [TAMOKO3.DLG] saved 14 states, 22 trans, 2 strig, 2 ttrig, 10 actions [TARIS.DLG.DLG] loaded [TARIS.DLG] created from [TARIS.DLG] Adding TARIS to internal list of available DLGs [TARIS.DLG] saved 15 states, 22 trans, 4 strig, 4 ttrig, 7 actions [TARNES.DLG.DLG] loaded [TARNES.DLG] created from [TARNES.DLG] Adding TARNES to internal list of available DLGs [TARNES.DLG] saved 9 states, 16 trans, 1 strig, 0 ttrig, 4 actions [TARNOR.DLG.DLG] loaded [TARNOR.DLG] created from [TARNOR.DLG] Adding TARNOR to internal list of available DLGs [TARNOR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [TARTUS.DLG.DLG] loaded [TARTUS.DLG] created from [TARTUS.DLG] Adding TARTUS to internal list of available DLGs [TARTUS.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [TAUGOS.DLG.DLG] loaded [TAUGOS.DLG] created from [TAUGOS.DLG] Adding TAUGOS to internal list of available DLGs [TAUGOS.DLG] saved 7 states, 9 trans, 2 strig, 0 ttrig, 1 actions [TAXEK.DLG.DLG] loaded [TAXEK.DLG] created from [TAXEK.DLG] Adding TAXEK to internal list of available DLGs [TAXEK.DLG] saved 7 states, 17 trans, 1 strig, 0 ttrig, 5 actions [TAZOK.DLG.DLG] loaded [TAZOK.DLG] created from [TAZOK.DLG] Adding TAZOK to internal list of available DLGs [TAZOK.DLG] saved 39 states, 53 trans, 8 strig, 6 ttrig, 18 actions [TBBELT.DLG.DLG] loaded [TBBELT.DLG] created from [TBBELT.DLG] Adding TBBELT to internal list of available DLGs [TBBELT.DLG] saved 65 states, 66 trans, 23 strig, 1 ttrig, 22 actions [./override/TBBRAN.DLG] loaded, 195 bytes [TBBRAN.DLG.DLG] loaded [TBBRAN.DLG] created from [TBBRAN.DLG] Adding TBBRAN to internal list of available DLGs [TBBRAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/TBBRANJ.DLG] loaded, 2114 bytes [TBBRANJ.DLG.DLG] loaded [TBBRANJ.DLG] created from [TBBRANJ.DLG] Adding TBBRANJ to internal list of available DLGs [TBBRANJ.DLG] saved 16 states, 16 trans, 8 strig, 0 ttrig, 8 actions [./override/TBIMOEN.DLG] loaded, 243 bytes [TBIMOEN.DLG.DLG] loaded [TBIMOEN.DLG] created from [TBIMOEN.DLG] Adding TBIMOEN to internal list of available DLGs [TBIMOEN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/TBIMOENJ.DLG] loaded, 3012 bytes [TBIMOENJ.DLG.DLG] loaded [TBIMOENJ.DLG] created from [TBIMOENJ.DLG] Adding TBIMOENJ to internal list of available DLGs [TBIMOENJ.DLG] saved 26 states, 26 trans, 11 strig, 0 ttrig, 11 actions [./override/TBJAHEIJ.DLG] loaded, 813 bytes [TBJAHEIJ.DLG.DLG] loaded [TBJAHEIJ.DLG] created from [TBJAHEIJ.DLG] Adding TBJAHEIJ to internal list of available DLGs [TBJAHEIJ.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 3 actions [./override/TBJAHEIR.DLG] loaded, 248 bytes [TBJAHEIR.DLG.DLG] loaded [TBJAHEIR.DLG] created from [TBJAHEIR.DLG] Adding TBJAHEIR to internal list of available DLGs [TBJAHEIR.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [TBMINSC.DLG.DLG] loaded [TBMINSC.DLG] created from [TBMINSC.DLG] Adding TBMINSC to internal list of available DLGs [TBMINSC.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [TBMINSCJ.DLG.DLG] loaded [TBMINSCJ.DLG] created from [TBMINSCJ.DLG] Adding TBMINSCJ to internal list of available DLGs [TBMINSCJ.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [./override/TBSER1.DLG] loaded, 371 bytes [TBSER1.DLG.DLG] loaded [TBSER1.DLG] created from [TBSER1.DLG] Adding TBSER1 to internal list of available DLGs [TBSER1.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [./override/TBXAN.DLG] loaded, 195 bytes [TBXAN.DLG.DLG] loaded [TBXAN.DLG] created from [TBXAN.DLG] Adding TBXAN to internal list of available DLGs [TBXAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/TBXANJ.DLG] loaded, 2694 bytes [TBXANJ.DLG.DLG] loaded [TBXANJ.DLG] created from [TBXANJ.DLG] Adding TBXANJ to internal list of available DLGs [TBXANJ.DLG] saved 22 states, 22 trans, 10 strig, 0 ttrig, 10 actions [TELANO.DLG.DLG] loaded [TELANO.DLG] created from [TELANO.DLG] Adding TELANO to internal list of available DLGs [TELANO.DLG] saved 11 states, 20 trans, 1 strig, 0 ttrig, 3 actions [./override/TELLAN.DLG] loaded, 708 bytes [TELLAN.DLG.DLG] loaded [TELLAN.DLG] created from [TELLAN.DLG] Adding TELLAN to internal list of available DLGs [TELLAN.DLG] saved 8 states, 11 trans, 3 strig, 0 ttrig, 4 actions [TELMAN.DLG.DLG] loaded [TELMAN.DLG] created from [TELMAN.DLG] Adding TELMAN to internal list of available DLGs [TELMAN.DLG] saved 15 states, 20 trans, 6 strig, 3 ttrig, 7 actions [TENYA.DLG.DLG] loaded [TENYA.DLG] created from [TENYA.DLG] Adding TENYA to internal list of available DLGs [TENYA.DLG] saved 30 states, 55 trans, 8 strig, 22 ttrig, 19 actions [./override/TENYA2.DLG] loaded, 2372 bytes [TENYA2.DLG.DLG] loaded [TENYA2.DLG] created from [TENYA2.DLG] Adding TENYA2 to internal list of available DLGs [TENYA2.DLG] saved 12 states, 23 trans, 3 strig, 8 ttrig, 8 actions [./override/TERSUS.DLG] loaded, 941 bytes [TERSUS.DLG.DLG] loaded [TERSUS.DLG] created from [TERSUS.DLG] Adding TERSUS to internal list of available DLGs [TERSUS.DLG] saved 9 states, 14 trans, 2 strig, 0 ttrig, 1 actions [TEST.DLG.DLG] loaded [TEST.DLG] created from [TEST.DLG] Adding TEST to internal list of available DLGs [TEST.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [TEST2.DLG.DLG] loaded [TEST2.DLG] created from [TEST2.DLG] Adding TEST2 to internal list of available DLGs [TEST2.DLG] saved 3 states, 5 trans, 3 strig, 1 ttrig, 1 actions [./override/TESTCH.DLG] loaded, 100 bytes [TESTCH.DLG.DLG] loaded [TESTCH.DLG] created from [TESTCH.DLG] Adding TESTCH to internal list of available DLGs [TESTCH.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [TETHTO.DLG.DLG] loaded [TETHTO.DLG] created from [TETHTO.DLG] Adding TETHTO to internal list of available DLGs [TETHTO.DLG] saved 9 states, 11 trans, 7 strig, 0 ttrig, 4 actions [./override/TETHTO2.DLG] loaded, 809 bytes [TETHTO2.DLG.DLG] loaded [TETHTO2.DLG] created from [TETHTO2.DLG] Adding TETHTO2 to internal list of available DLGs [TETHTO2.DLG] saved 6 states, 9 trans, 2 strig, 2 ttrig, 2 actions [TETHTO3.DLG.DLG] loaded [TETHTO3.DLG] created from [TETHTO3.DLG] Adding TETHTO3 to internal list of available DLGs [TETHTO3.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [./override/TEVEN.DLG] loaded, 2157 bytes [TEVEN.DLG.DLG] loaded [TEVEN.DLG] created from [TEVEN.DLG] Adding TEVEN to internal list of available DLGs [TEVEN.DLG] saved 20 states, 30 trans, 2 strig, 4 ttrig, 8 actions [TEYNGA.DLG.DLG] loaded [TEYNGA.DLG] created from [TEYNGA.DLG] Adding TEYNGA to internal list of available DLGs [TEYNGA.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [./override/THALAN.DLG] loaded, 6420 bytes [THALAN.DLG.DLG] loaded [THALAN.DLG] created from [THALAN.DLG] Adding THALAN to internal list of available DLGs [THALAN.DLG] saved 35 states, 60 trans, 8 strig, 9 ttrig, 14 actions [./override/THALDO.DLG] loaded, 824 bytes [THALDO.DLG.DLG] loaded [THALDO.DLG] created from [THALDO.DLG] Adding THALDO to internal list of available DLGs [THALDO.DLG] saved 7 states, 15 trans, 2 strig, 0 ttrig, 5 actions [./override/THEREL.DLG] loaded, 2599 bytes [THEREL.DLG.DLG] loaded [THEREL.DLG] created from [THEREL.DLG] Adding THEREL to internal list of available DLGs [THEREL.DLG] saved 19 states, 32 trans, 9 strig, 1 ttrig, 8 actions [./override/THIEFF.DLG] loaded, 408 bytes [THIEFF.DLG.DLG] loaded [THIEFF.DLG] created from [THIEFF.DLG] Adding THIEFF to internal list of available DLGs [THIEFF.DLG] saved 5 states, 5 trans, 5 strig, 0 ttrig, 0 actions [THIEFG.DLG.DLG] loaded [THIEFG.DLG] created from [THIEFG.DLG] Adding THIEFG to internal list of available DLGs [THIEFG.DLG] saved 5 states, 12 trans, 1 strig, 0 ttrig, 1 actions [./override/THIEFM.DLG] loaded, 556 bytes [THIEFM.DLG.DLG] loaded [THIEFM.DLG] created from [THIEFM.DLG] Adding THIEFM to internal list of available DLGs [THIEFM.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 0 actions [THUG.DLG.DLG] loaded [THUG.DLG] created from [THUG.DLG] Adding THUG to internal list of available DLGs [THUG.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [./override/TIAX.DLG] loaded, 1467 bytes [TIAX.DLG.DLG] loaded [TIAX.DLG] created from [TIAX.DLG] Adding TIAX to internal list of available DLGs [TIAX.DLG] saved 12 states, 21 trans, 4 strig, 2 ttrig, 2 actions [TIAXD.DLG.DLG] loaded [TIAXD.DLG] created from [TIAXD.DLG] Adding TIAXD to internal list of available DLGs [TIAXD.DLG] saved 7 states, 7 trans, 0 strig, 0 ttrig, 0 actions [TIAXJ.DLG.DLG] loaded [TIAXJ.DLG] created from [TIAXJ.DLG] Adding TIAXJ to internal list of available DLGs [TIAXJ.DLG] saved 11 states, 11 trans, 4 strig, 0 ttrig, 4 actions [TIAXP.DLG.DLG] loaded [TIAXP.DLG] created from [TIAXP.DLG] Adding TIAXP to internal list of available DLGs [TIAXP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [TIAXZ.DLG.DLG] loaded [TIAXZ.DLG] created from [TIAXZ.DLG] Adding TIAXZ to internal list of available DLGs [TIAXZ.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [./override/TIBER.DLG] loaded, 641 bytes [TIBER.DLG.DLG] loaded [TIBER.DLG] created from [TIBER.DLG] Adding TIBER to internal list of available DLGs [TIBER.DLG] saved 6 states, 8 trans, 3 strig, 0 ttrig, 2 actions [TICK.DLG.DLG] loaded [TICK.DLG] created from [TICK.DLG] Adding TICK to internal list of available DLGs [TICK.DLG] saved 6 states, 9 trans, 1 strig, 0 ttrig, 3 actions [TIPIAN.DLG.DLG] loaded [TIPIAN.DLG] created from [TIPIAN.DLG] Adding TIPIAN to internal list of available DLGs [TIPIAN.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 2 actions [TORLO.DLG.DLG] loaded [TORLO.DLG] created from [TORLO.DLG] Adding TORLO to internal list of available DLGs [TORLO.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 0 actions [./override/TORLOB.DLG] loaded, 371 bytes [TORLOB.DLG.DLG] loaded [TORLOB.DLG] created from [TORLOB.DLG] Adding TORLOB to internal list of available DLGs [TORLOB.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 2 actions [./override/TOURIST.DLG] loaded, 352 bytes [TOURIST.DLG.DLG] loaded [TOURIST.DLG] created from [TOURIST.DLG] Adding TOURIST to internal list of available DLGs [TOURIST.DLG] saved 4 states, 4 trans, 4 strig, 0 ttrig, 0 actions [TOWNCR.DLG.DLG] loaded [TOWNCR.DLG] created from [TOWNCR.DLG] Adding TOWNCR to internal list of available DLGs [TOWNCR.DLG] saved 5 states, 5 trans, 4 strig, 0 ttrig, 0 actions [TRACEA.DLG.DLG] loaded [TRACEA.DLG] created from [TRACEA.DLG] Adding TRACEA to internal list of available DLGs [TRACEA.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 5 actions [TRALIT.DLG.DLG] loaded [TRALIT.DLG] created from [TRALIT.DLG] Adding TRALIT to internal list of available DLGs [TRALIT.DLG] saved 5 states, 7 trans, 1 strig, 0 ttrig, 3 actions [TRANZI.DLG.DLG] loaded [TRANZI.DLG] created from [TRANZI.DLG] Adding TRANZI to internal list of available DLGs [TRANZI.DLG] saved 15 states, 28 trans, 3 strig, 7 ttrig, 9 actions [./override/TRAVE2.DLG] loaded, 350 bytes [TRAVE2.DLG.DLG] loaded [TRAVE2.DLG] created from [TRAVE2.DLG] Adding TRAVE2 to internal list of available DLGs [TRAVE2.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 0 actions [./override/TRAVEL.DLG] loaded, 1250 bytes [TRAVEL.DLG.DLG] loaded [TRAVEL.DLG] created from [TRAVEL.DLG] Adding TRAVEL to internal list of available DLGs [TRAVEL.DLG] saved 11 states, 16 trans, 4 strig, 6 ttrig, 0 actions [./override/TREMAI.DLG] loaded, 2293 bytes [TREMAI.DLG.DLG] loaded [TREMAI.DLG] created from [TREMAI.DLG] Adding TREMAI to internal list of available DLGs [TREMAI.DLG] saved 17 states, 26 trans, 5 strig, 0 ttrig, 7 actions [TRIADO.DLG.DLG] loaded [TRIADO.DLG] created from [TRIADO.DLG] Adding TRIADO to internal list of available DLGs [TRIADO.DLG] saved 6 states, 9 trans, 1 strig, 2 ttrig, 5 actions [./override/TTBELT.DLG] loaded, 7249 bytes [TTBELT.DLG.DLG] loaded [TTBELT.DLG] created from [TTBELT.DLG] Adding TTBELT to internal list of available DLGs [TTBELT.DLG] saved 65 states, 66 trans, 23 strig, 1 ttrig, 22 actions [./override/TTBRAN.DLG] loaded, 195 bytes [TTBRAN.DLG.DLG] loaded [TTBRAN.DLG] created from [TTBRAN.DLG] Adding TTBRAN to internal list of available DLGs [TTBRAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/TTBRANJ.DLG] loaded, 2123 bytes [TTBRANJ.DLG.DLG] loaded [TTBRANJ.DLG] created from [TTBRANJ.DLG] Adding TTBRANJ to internal list of available DLGs [TTBRANJ.DLG] saved 16 states, 16 trans, 8 strig, 0 ttrig, 8 actions [./override/TTIMOEN.DLG] loaded, 243 bytes [TTIMOEN.DLG.DLG] loaded [TTIMOEN.DLG] created from [TTIMOEN.DLG] Adding TTIMOEN to internal list of available DLGs [TTIMOEN.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [./override/TTIMOENJ.DLG] loaded, 3014 bytes [TTIMOENJ.DLG.DLG] loaded [TTIMOENJ.DLG] created from [TTIMOENJ.DLG] Adding TTIMOENJ to internal list of available DLGs [TTIMOENJ.DLG] saved 26 states, 26 trans, 11 strig, 0 ttrig, 11 actions [./override/TTJAHEIJ.DLG] loaded, 813 bytes [TTJAHEIJ.DLG.DLG] loaded [TTJAHEIJ.DLG] created from [TTJAHEIJ.DLG] Adding TTJAHEIJ to internal list of available DLGs [TTJAHEIJ.DLG] saved 8 states, 8 trans, 3 strig, 0 ttrig, 3 actions [./override/TTJAHEIR.DLG] loaded, 248 bytes [TTJAHEIR.DLG.DLG] loaded [TTJAHEIR.DLG] created from [TTJAHEIR.DLG] Adding TTJAHEIR to internal list of available DLGs [TTJAHEIR.DLG] saved 3 states, 3 trans, 1 strig, 0 ttrig, 1 actions [TTMINSC.DLG.DLG] loaded [TTMINSC.DLG] created from [TTMINSC.DLG] Adding TTMINSC to internal list of available DLGs [TTMINSC.DLG] saved 2 states, 2 trans, 1 strig, 0 ttrig, 1 actions [TTMINSCJ.DLG.DLG] loaded [TTMINSCJ.DLG] created from [TTMINSCJ.DLG] Adding TTMINSCJ to internal list of available DLGs [TTMINSCJ.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [./override/TTSER1.DLG] loaded, 371 bytes [TTSER1.DLG.DLG] loaded [TTSER1.DLG] created from [TTSER1.DLG] Adding TTSER1 to internal list of available DLGs [TTSER1.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 2 actions [./override/TTXAN.DLG] loaded, 195 bytes [TTXAN.DLG.DLG] loaded [TTXAN.DLG] created from [TTXAN.DLG] Adding TTXAN to internal list of available DLGs [TTXAN.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/TTXANJ.DLG] loaded, 2710 bytes [TTXANJ.DLG.DLG] loaded [TTXANJ.DLG] created from [TTXANJ.DLG] Adding TTXANJ to internal list of available DLGs [TTXANJ.DLG] saved 22 states, 22 trans, 10 strig, 0 ttrig, 10 actions [./override/TUTH.DLG] loaded, 524 bytes [TUTH.DLG.DLG] loaded [TUTH.DLG] created from [TUTH.DLG] Adding TUTH to internal list of available DLGs [TUTH.DLG] saved 5 states, 7 trans, 2 strig, 0 ttrig, 1 actions [ULCAST.DLG.DLG] loaded [ULCAST.DLG] created from [ULCAST.DLG] Adding ULCAST to internal list of available DLGs [ULCAST.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 2 actions [./override/ULF.DLG] loaded, 5358 bytes [ULF.DLG.DLG] loaded [ULF.DLG] created from [ULF.DLG] Adding ULF to internal list of available DLGs [ULF.DLG] saved 10 states, 15 trans, 2 strig, 2 ttrig, 6 actions [ULRAUN.DLG.DLG] loaded [ULRAUN.DLG] created from [ULRAUN.DLG] Adding ULRAUN to internal list of available DLGs [ULRAUN.DLG] saved 7 states, 9 trans, 4 strig, 2 ttrig, 1 actions [./override/UNSHEY.DLG] loaded, 1118 bytes [UNSHEY.DLG.DLG] loaded [UNSHEY.DLG] created from [UNSHEY.DLG] Adding UNSHEY to internal list of available DLGs [UNSHEY.DLG] saved 9 states, 9 trans, 7 strig, 0 ttrig, 2 actions [UTOR.DLG.DLG] loaded [UTOR.DLG] created from [UTOR.DLG] Adding UTOR to internal list of available DLGs [UTOR.DLG] saved 6 states, 11 trans, 0 strig, 0 ttrig, 0 actions [VAI.DLG.DLG] loaded [VAI.DLG] created from [VAI.DLG] Adding VAI to internal list of available DLGs [VAI.DLG] saved 9 states, 11 trans, 5 strig, 0 ttrig, 8 actions [./override/VAIL.DLG] loaded, 1728 bytes [VAIL.DLG.DLG] loaded [VAIL.DLG] created from [VAIL.DLG] Adding VAIL to internal list of available DLGs [VAIL.DLG] saved 10 states, 21 trans, 1 strig, 2 ttrig, 13 actions [./override/VARCI.DLG] loaded, 1782 bytes [VARCI.DLG.DLG] loaded [VARCI.DLG] created from [VARCI.DLG] Adding VARCI to internal list of available DLGs [VARCI.DLG] saved 12 states, 22 trans, 5 strig, 0 ttrig, 4 actions [VAX.DLG.DLG] loaded [VAX.DLG] created from [VAX.DLG] Adding VAX to internal list of available DLGs [VAX.DLG] saved 3 states, 5 trans, 1 strig, 0 ttrig, 2 actions [./override/VELVET.DLG] loaded, 959 bytes [VELVET.DLG.DLG] loaded [VELVET.DLG] created from [VELVET.DLG] Adding VELVET to internal list of available DLGs [VELVET.DLG] saved 12 states, 17 trans, 9 strig, 0 ttrig, 0 actions [./override/VICONI.DLG] loaded, 1702 bytes [VICONI.DLG.DLG] loaded [VICONI.DLG] created from [VICONI.DLG] Adding VICONI to internal list of available DLGs [VICONI.DLG] saved 14 states, 22 trans, 6 strig, 2 ttrig, 9 actions [VICONJ.DLG.DLG] loaded [VICONJ.DLG] created from [VICONJ.DLG] Adding VICONJ to internal list of available DLGs [VICONJ.DLG] saved 36 states, 48 trans, 2 strig, 2 ttrig, 5 actions [VICONP.DLG.DLG] loaded [VICONP.DLG] created from [VICONP.DLG] Adding VICONP to internal list of available DLGs [VICONP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [VICONZ.DLG.DLG] loaded [VICONZ.DLG] created from [VICONZ.DLG] Adding VICONZ to internal list of available DLGs [VICONZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [VITIAR.DLG.DLG] loaded [VITIAR.DLG] created from [VITIAR.DLG] Adding VITIAR to internal list of available DLGs [VITIAR.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [VIVIEN.DLG.DLG] loaded [VIVIEN.DLG] created from [VIVIEN.DLG] Adding VIVIEN to internal list of available DLGs [VIVIEN.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [VOICE.DLG.DLG] loaded [VOICE.DLG] created from [VOICE.DLG] Adding VOICE to internal list of available DLGs [VOICE.DLG] saved 34 states, 36 trans, 1 strig, 0 ttrig, 0 actions [VOLETA.DLG.DLG] loaded [VOLETA.DLG] created from [VOLETA.DLG] Adding VOLETA to internal list of available DLGs [VOLETA.DLG] saved 9 states, 14 trans, 1 strig, 0 ttrig, 0 actions [./override/VOLO.DLG] loaded, 2106 bytes [VOLO.DLG.DLG] loaded [VOLO.DLG] created from [VOLO.DLG] Adding VOLO to internal list of available DLGs [VOLO.DLG] saved 15 states, 29 trans, 7 strig, 7 ttrig, 4 actions [VOLO2.DLG.DLG] loaded [VOLO2.DLG] created from [VOLO2.DLG] Adding VOLO2 to internal list of available DLGs [VOLO2.DLG] saved 0 states, 0 trans, 0 strig, 0 ttrig, 0 actions [./override/VOLOSE.DLG] loaded, 741 bytes [VOLOSE.DLG.DLG] loaded [VOLOSE.DLG] created from [VOLOSE.DLG] Adding VOLOSE to internal list of available DLGs [VOLOSE.DLG] saved 7 states, 10 trans, 2 strig, 2 ttrig, 2 actions [./override/VOLTIN.DLG] loaded, 594 bytes [VOLTIN.DLG.DLG] loaded [VOLTIN.DLG] created from [VOLTIN.DLG] Adding VOLTIN to internal list of available DLGs [VOLTIN.DLG] saved 6 states, 6 trans, 5 strig, 0 ttrig, 1 actions [WAITER.DLG.DLG] loaded [WAITER.DLG] created from [WAITER.DLG] Adding WAITER to internal list of available DLGs [WAITER.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [WARNER.DLG.DLG] loaded [WARNER.DLG] created from [WARNER.DLG] Adding WARNER to internal list of available DLGs [WARNER.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [WARRID.DLG.DLG] loaded [WARRID.DLG] created from [WARRID.DLG] Adding WARRID to internal list of available DLGs [WARRID.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [WARWLF.DLG.DLG] loaded [WARWLF.DLG] created from [WARWLF.DLG] Adding WARWLF to internal list of available DLGs [WARWLF.DLG] saved 11 states, 17 trans, 5 strig, 0 ttrig, 0 actions [WASLEEP.DLG.DLG] loaded [WASLEEP.DLG] created from [WASLEEP.DLG] Adding WASLEEP to internal list of available DLGs [WASLEEP.DLG] saved 2 states, 2 trans, 2 strig, 0 ttrig, 2 actions [WATCH.DLG.DLG] loaded [WATCH.DLG] created from [WATCH.DLG] Adding WATCH to internal list of available DLGs [WATCH.DLG] saved 6 states, 8 trans, 6 strig, 1 ttrig, 3 actions [WATCH2.DLG.DLG] loaded [WATCH2.DLG] created from [WATCH2.DLG] Adding WATCH2 to internal list of available DLGs [WATCH2.DLG] saved 3 states, 3 trans, 2 strig, 0 ttrig, 0 actions [WATCH6.DLG.DLG] loaded [WATCH6.DLG] created from [WATCH6.DLG] Adding WATCH6 to internal list of available DLGs [WATCH6.DLG] saved 5 states, 8 trans, 1 strig, 1 ttrig, 2 actions [WATCH9.DLG.DLG] loaded [WATCH9.DLG] created from [WATCH9.DLG] Adding WATCH9 to internal list of available DLGs [WATCH9.DLG] saved 10 states, 12 trans, 6 strig, 0 ttrig, 0 actions [WATCHM.DLG.DLG] loaded [WATCHM.DLG] created from [WATCHM.DLG] Adding WATCHM to internal list of available DLGs [WATCHM.DLG] saved 8 states, 12 trans, 1 strig, 0 ttrig, 3 actions [./override/WATCHN.DLG] loaded, 100 bytes [WATCHN.DLG.DLG] loaded [WATCHN.DLG] created from [WATCHN.DLG] Adding WATCHN to internal list of available DLGs [WATCHN.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [./override/WELT.DLG] loaded, 454 bytes [WELT.DLG.DLG] loaded [WELT.DLG] created from [WELT.DLG] Adding WELT to internal list of available DLGs [WELT.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 0 actions [WENRIC.DLG.DLG] loaded [WENRIC.DLG] created from [WENRIC.DLG] Adding WENRIC to internal list of available DLGs [WENRIC.DLG] saved 6 states, 6 trans, 6 strig, 0 ttrig, 2 actions [WEREFE.DLG.DLG] loaded [WEREFE.DLG] created from [WEREFE.DLG] Adding WEREFE to internal list of available DLGs [WEREFE.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [WEREMA.DLG.DLG] loaded [WEREMA.DLG] created from [WEREMA.DLG] Adding WEREMA to internal list of available DLGs [WEREMA.DLG] saved 9 states, 10 trans, 7 strig, 0 ttrig, 0 actions [WHELP.DLG.DLG] loaded [WHELP.DLG] created from [WHELP.DLG] Adding WHELP to internal list of available DLGs [WHELP.DLG] saved 4 states, 5 trans, 2 strig, 0 ttrig, 0 actions [WHITKD.DLG.DLG] loaded [WHITKD.DLG] created from [WHITKD.DLG] Adding WHITKD to internal list of available DLGs [WHITKD.DLG] saved 3 states, 3 trans, 0 strig, 0 ttrig, 0 actions [WILCO.DLG.DLG] loaded [WILCO.DLG] created from [WILCO.DLG] Adding WILCO to internal list of available DLGs [WILCO.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [WILLIA.DLG.DLG] loaded [WILLIA.DLG] created from [WILLIA.DLG] Adding WILLIA to internal list of available DLGs [WILLIA.DLG] saved 12 states, 17 trans, 1 strig, 0 ttrig, 3 actions [WILLIB.DLG.DLG] loaded [WILLIB.DLG] created from [WILLIB.DLG] Adding WILLIB to internal list of available DLGs [WILLIB.DLG] saved 4 states, 6 trans, 0 strig, 0 ttrig, 0 actions [./override/WILTON.DLG] loaded, 395 bytes [WILTON.DLG.DLG] loaded [WILTON.DLG] created from [WILTON.DLG] Adding WILTON to internal list of available DLGs [WILTON.DLG] saved 4 states, 4 trans, 2 strig, 0 ttrig, 1 actions [WINSKI.DLG.DLG] loaded [WINSKI.DLG] created from [WINSKI.DLG] Adding WINSKI to internal list of available DLGs [WINSKI.DLG] saved 6 states, 17 trans, 1 strig, 0 ttrig, 0 actions [./override/WINTHR2.DLG] loaded, 883 bytes [WINTHR2.DLG.DLG] loaded [WINTHR2.DLG] created from [WINTHR2.DLG] Adding WINTHR2 to internal list of available DLGs [WINTHR2.DLG] saved 8 states, 12 trans, 2 strig, 0 ttrig, 5 actions [WINTHR3.DLG.DLG] loaded [WINTHR3.DLG] created from [WINTHR3.DLG] Adding WINTHR3 to internal list of available DLGs [WINTHR3.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [WIRTHI.DLG.DLG] loaded [WIRTHI.DLG] created from [WIRTHI.DLG] Adding WIRTHI to internal list of available DLGs [WIRTHI.DLG] saved 3 states, 4 trans, 1 strig, 0 ttrig, 2 actions [WIVEN.DLG.DLG] loaded [WIVEN.DLG] created from [WIVEN.DLG] Adding WIVEN to internal list of available DLGs [WIVEN.DLG] saved 7 states, 11 trans, 1 strig, 0 ttrig, 3 actions [WOLFW1.DLG.DLG] loaded [WOLFW1.DLG] created from [WOLFW1.DLG] Adding WOLFW1 to internal list of available DLGs [WOLFW1.DLG] saved 16 states, 32 trans, 2 strig, 0 ttrig, 0 actions [WOLFW2.DLG.DLG] loaded [WOLFW2.DLG] created from [WOLFW2.DLG] Adding WOLFW2 to internal list of available DLGs [WOLFW2.DLG] saved 5 states, 9 trans, 2 strig, 0 ttrig, 0 actions [WOLFW3.DLG.DLG] loaded [WOLFW3.DLG] created from [WOLFW3.DLG] Adding WOLFW3 to internal list of available DLGs [WOLFW3.DLG] saved 7 states, 10 trans, 2 strig, 0 ttrig, 0 actions [WOMAND.DLG.DLG] loaded [WOMAND.DLG] created from [WOMAND.DLG] Adding WOMAND to internal list of available DLGs [WOMAND.DLG] saved 4 states, 4 trans, 0 strig, 0 ttrig, 0 actions [XAN.DLG.DLG] loaded [XAN.DLG] created from [XAN.DLG] Adding XAN to internal list of available DLGs [XAN.DLG] saved 11 states, 17 trans, 4 strig, 0 ttrig, 4 actions [./override/XANJ.DLG] loaded, 721 bytes [XANJ.DLG.DLG] loaded [XANJ.DLG] created from [XANJ.DLG] Adding XANJ to internal list of available DLGs [XANJ.DLG] saved 9 states, 10 trans, 3 strig, 1 ttrig, 2 actions [XANP.DLG.DLG] loaded [XANP.DLG] created from [XANP.DLG] Adding XANP to internal list of available DLGs [XANP.DLG] saved 6 states, 7 trans, 4 strig, 0 ttrig, 4 actions [XANZ.DLG.DLG] loaded [XANZ.DLG] created from [XANZ.DLG] Adding XANZ to internal list of available DLGs [XANZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/XZAR.DLG] loaded, 3096 bytes [XZAR.DLG.DLG] loaded [XZAR.DLG] created from [XZAR.DLG] Adding XZAR to internal list of available DLGs [XZAR.DLG] saved 26 states, 34 trans, 12 strig, 4 ttrig, 7 actions [XZARJ.DLG.DLG] loaded [XZARJ.DLG] created from [XZARJ.DLG] Adding XZARJ to internal list of available DLGs [XZARJ.DLG] saved 12 states, 12 trans, 7 strig, 0 ttrig, 7 actions [XZARP.DLG.DLG] loaded [XZARP.DLG] created from [XZARP.DLG] Adding XZARP to internal list of available DLGs [XZARP.DLG] saved 10 states, 12 trans, 7 strig, 0 ttrig, 7 actions [XZARZ.DLG.DLG] loaded [XZARZ.DLG] created from [XZARZ.DLG] Adding XZARZ to internal list of available DLGs [XZARZ.DLG] saved 1 states, 1 trans, 1 strig, 0 ttrig, 1 actions [./override/YAGO.DLG] loaded, 1423 bytes [YAGO.DLG.DLG] loaded [YAGO.DLG] created from [YAGO.DLG] Adding YAGO to internal list of available DLGs [YAGO.DLG] saved 9 states, 14 trans, 4 strig, 2 ttrig, 7 actions [./override/YESLIC.DLG] loaded, 911 bytes [YESLIC.DLG.DLG] loaded [YESLIC.DLG] created from [YESLIC.DLG] Adding YESLIC to internal list of available DLGs [YESLIC.DLG] saved 9 states, 10 trans, 4 strig, 0 ttrig, 3 actions [YESLID.DLG.DLG] loaded [YESLID.DLG] created from [YESLID.DLG] Adding YESLID to internal list of available DLGs [YESLID.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [YESLIJ.DLG.DLG] loaded [YESLIJ.DLG] created from [YESLIJ.DLG] Adding YESLIJ to internal list of available DLGs [YESLIJ.DLG] saved 16 states, 19 trans, 5 strig, 2 ttrig, 7 actions [YESLIP.DLG.DLG] loaded [YESLIP.DLG] created from [YESLIP.DLG] Adding YESLIP to internal list of available DLGs [YESLIP.DLG] saved 5 states, 6 trans, 4 strig, 0 ttrig, 3 actions [ZARGAL.DLG.DLG] loaded [ZARGAL.DLG] created from [ZARGAL.DLG] Adding ZARGAL to internal list of available DLGs [ZARGAL.DLG] saved 4 states, 6 trans, 1 strig, 0 ttrig, 2 actions [ZEKE.DLG.DLG] loaded [ZEKE.DLG] created from [ZEKE.DLG] Adding ZEKE to internal list of available DLGs [ZEKE.DLG] saved 5 states, 7 trans, 2 strig, 1 ttrig, 2 actions [ZHALIM.DLG.DLG] loaded [ZHALIM.DLG] created from [ZHALIM.DLG] Adding ZHALIM to internal list of available DLGs [ZHALIM.DLG] saved 6 states, 11 trans, 1 strig, 0 ttrig, 5 actions [ZHENT.DLG.DLG] loaded [ZHENT.DLG] created from [ZHENT.DLG] Adding ZHENT to internal list of available DLGs [ZHENT.DLG] saved 1 states, 1 trans, 0 strig, 0 ttrig, 0 actions [./override/ZHURLO.DLG] loaded, 1114 bytes [ZHURLO.DLG.DLG] loaded [ZHURLO.DLG] created from [ZHURLO.DLG] Adding ZHURLO to internal list of available DLGs [ZHURLO.DLG] saved 7 states, 7 trans, 7 strig, 0 ttrig, 6 actions [ZOMBIE.DLG.DLG] loaded [ZOMBIE.DLG] created from [ZOMBIE.DLG] Adding ZOMBIE to internal list of available DLGs [ZOMBIE.DLG] saved 2 states, 2 trans, 0 strig, 0 ttrig, 0 actions [ZORDRAL.DLG.DLG] loaded [ZORDRAL.DLG] created from [ZORDRAL.DLG] Adding ZORDRAL to internal list of available DLGs [ZORDRAL.DLG] saved 6 states, 12 trans, 1 strig, 0 ttrig, 2 actions [./override/ZORL.DLG] loaded, 1105 bytes [ZORL.DLG.DLG] loaded [ZORL.DLG] created from [ZORL.DLG] Adding ZORL to internal list of available DLGs [ZORL.DLG] saved 15 states, 20 trans, 2 strig, 0 ttrig, 3 actions Copying and patching 1098 files ... Copying and patching 1098 files ... SKIPPING: [Happy modder pack] Only applicable to classic ToB or SoA currently Installing [Music: playlists] [v1] Installing [Areas: misc] [v1] Copying and patching 520 files ... HI2: Missing area Script (AR0002.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0002.ARE, corrected. Copied [AR0002.ARE] to [override/AR0002.ARE] HI2: Missing area Script (ar0004.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0004.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0004.ARE] to [override/AR0004.ARE] HI2: Missing area Script (ar0005.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0005.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0005.ARE] to [override/AR0005.ARE] HI2: Missing area Script (ar0006.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0006.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0006.ARE] to [override/AR0006.ARE] HI2: Missing area Script (ar0007.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0007.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0007.ARE] to [override/AR0007.ARE] HI2: Missing area Script (ar0008.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0008.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0008.ARE] to [override/AR0008.ARE] HI2: Missing area Script (ar0009.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0009.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0009.ARE] to [override/AR0009.ARE] HI2: Missing area Script (ar0010.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0010.ARE, corrected. Copied [AR0010.ARE] to [override/AR0010.ARE] HI2: Missing area Script (ar0011.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0011.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0011.ARE] to [override/AR0011.ARE] HI2: Missing area Script (ar0012.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0012.ARE, corrected. Copied [AR0012.ARE] to [override/AR0012.ARE] HI2: Missing area Script (ar0013.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0013.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0013.ARE] to [override/AR0013.ARE] HI2: Missing area Script (ar0014.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0014.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0014.ARE] to [override/AR0014.ARE] HI2: Missing area Script (ar0015.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0015.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0015.ARE] to [override/AR0015.ARE] HI2: Missing area Script (ar0016.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0016.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0016.ARE] to [override/AR0016.ARE] HI2: Missing area Script (ar0017.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0017.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0017.ARE] to [override/AR0017.ARE] HI2: Missing area Script (AR0018.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0018.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0018.ARE] to [override/AR0018.ARE] HI2: Missing area Script (ar0019.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0019.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0019.ARE] to [override/AR0019.ARE] HI2: Missing area Script (ar0020.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0020.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0020.ARE] to [override/AR0020.ARE] HI2: Missing area Script (ar0021.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0021.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0021.ARE] to [override/AR0021.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0100.ARE] to [override/AR0100.ARE] HI8: mapnote offset is wrong in AR0101.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0101.ARE] to [override/AR0101.ARE] HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0102.ARE] to [override/AR0102.ARE] HI8: mapnote offset is wrong in AR0103.ARE, corrected. Copied [AR0103.ARE] to [override/AR0103.ARE] HI2: Missing area Script (ar0104.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0104.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0104.ARE] to [override/AR0104.ARE] HI2: Missing area Script (AR0105.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0105.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0105.ARE] to [override/AR0105.ARE] HI8: mapnote offset is wrong in AR0106.ARE, corrected. Copied [AR0106.ARE] to [override/AR0106.ARE] HI2: Missing area Script (AR0107.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0107.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0107.ARE] to [override/AR0107.ARE] HI8: mapnote offset is wrong in AR0108.ARE, corrected. HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0108.ARE] to [override/AR0108.ARE] HI2: Missing area Script (ar0109.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0109.ARE, corrected. Copied [AR0109.ARE] to [override/AR0109.ARE] HI2: Missing area Script (ar0110.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0110.ARE, corrected. Copied [AR0110.ARE] to [override/AR0110.ARE] HI8: mapnote offset is wrong in AR0111.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0111.ARE] to [override/AR0111.ARE] HI8: mapnote offset is wrong in AR0114.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0114.ARE] to [override/AR0114.ARE] HI8: mapnote offset is wrong in AR0115.ARE, corrected. Copied [AR0115.ARE] to [override/AR0115.ARE] HI3: Missing area Script (AR0116.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0116.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0116.ARE] to [override/AR0116.ARE] HI2: Missing area Script (ar0117.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0117.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0117.ARE] to [override/AR0117.ARE] HI2: Missing area Script (ar0118.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0118.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0118.ARE] to [override/AR0118.ARE] HI8: mapnote offset is wrong in AR0119.ARE, corrected. Copied [AR0119.ARE] to [override/AR0119.ARE] HI2: Missing area Script (ar0120.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0120.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0120.ARE] to [override/AR0120.ARE] HI8: mapnote offset is wrong in AR0121.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0121.ARE] to [override/AR0121.ARE] HI8: mapnote offset is wrong in AR0123.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0123.ARE] to [override/AR0123.ARE] HI8: mapnote offset is wrong in AR0125.ARE, corrected. Copied [AR0125.ARE] to [override/AR0125.ARE] HI2: Missing area Script (ar0126.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0126.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0126.ARE] to [override/AR0126.ARE] HI8: mapnote offset is wrong in AR0127.ARE, corrected. Copied [AR0127.ARE] to [override/AR0127.ARE] HI8: mapnote offset is wrong in AR0128.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0128.ARE] to [override/AR0128.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0129.ARE] to [override/AR0129.ARE] HI8: mapnote offset is wrong in AR0130.ARE, corrected. HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0130.ARE] to [override/AR0130.ARE] HI2: Missing area Script (ar0131.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0131.ARE, corrected. Copied [AR0131.ARE] to [override/AR0131.ARE] HI2: Missing area Script (ar0132.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0132.ARE, corrected. Copied [AR0132.ARE] to [override/AR0132.ARE] HI3: Missing area Script (AR0133.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0133.ARE, corrected. Copied [AR0133.ARE] to [override/AR0133.ARE] HI2: Missing area Script (ar0134.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0134.ARE, corrected. Copied [AR0134.ARE] to [override/AR0134.ARE] HI2: Missing area Script (ar0135.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0135.ARE, corrected. Copied [AR0135.ARE] to [override/AR0135.ARE] HI2: Missing area Script (ar0136.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0136.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0136.ARE] to [override/AR0136.ARE] HI1: AR0137.ARE - Area Script (AR0137.bcs) assigned HI8: mapnote offset is wrong in AR0137.ARE, corrected. Copied [AR0137.ARE] to [override/AR0137.ARE] HI8: mapnote offset is wrong in AR0138.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0138.ARE] to [override/AR0138.ARE] HI2: Missing area Script (ar0139.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0139.ARE, corrected. Copied [AR0139.ARE] to [override/AR0139.ARE] HI2: Missing area Script (ar0140.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0140.ARE, corrected. Copied [AR0140.ARE] to [override/AR0140.ARE] HI2: Missing area Script (ar0141.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0141.ARE, corrected. Copied [AR0141.ARE] to [override/AR0141.ARE] HI2: Missing area Script (ar0142.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0142.ARE, corrected. Copied [AR0142.ARE] to [override/AR0142.ARE] HI2: Missing area Script (ar0143.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0143.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0143.ARE] to [override/AR0143.ARE] HI2: Missing area Script (ar0144.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0144.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0144.ARE] to [override/AR0144.ARE] HI8: mapnote offset is wrong in AR0145.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0145.ARE] to [override/AR0145.ARE] HI8: mapnote offset is wrong in AR0148.ARE, corrected. Copied [AR0148.ARE] to [override/AR0148.ARE] HI8: mapnote offset is wrong in AR0149.ARE, corrected. Copied [AR0149.ARE] to [override/AR0149.ARE] HI8: mapnote offset is wrong in AR0150.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0150.ARE] to [override/AR0150.ARE] HI8: mapnote offset is wrong in AR0151.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0151.ARE] to [override/AR0151.ARE] HI8: mapnote offset is wrong in AR0152.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0152.ARE] to [override/AR0152.ARE] HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HW1: Container #7 is marked as trapped but trap script does not exist! Clearing trapped flag... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0153.ARE] to [override/AR0153.ARE] HI2: Missing area Script (ar0154.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0154.ARE, corrected. Copied [AR0154.ARE] to [override/AR0154.ARE] HI2: Missing area Script (ar0155.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0155.ARE, corrected. HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0155.ARE] to [override/AR0155.ARE] HI2: Missing area Script (ar0156.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0156.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0156.ARE] to [override/AR0156.ARE] HI2: Missing area Script (ar0157.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0157.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0157.ARE] to [override/AR0157.ARE] HI2: Missing area Script (ar0158.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0158.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0158.ARE] to [override/AR0158.ARE] HI2: Missing area Script (AR0159.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0159.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0159.ARE] to [override/AR0159.ARE] HI2: Missing area Script (ar0160.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0160.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0160.ARE] to [override/AR0160.ARE] HI2: Missing area Script (ar0161.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0161.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0161.ARE] to [override/AR0161.ARE] HI8: mapnote offset is wrong in AR0162.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0162.ARE] to [override/AR0162.ARE] HI2: Missing area Script (ar0163.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0163.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0163.ARE] to [override/AR0163.ARE] HI2: Missing area Script (ar0164.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0164.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0164.ARE] to [override/AR0164.ARE] HI2: Missing area Script (ar0165.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0165.ARE, corrected. Copied [AR0165.ARE] to [override/AR0165.ARE] HI2: Missing area Script (ar0166.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0166.ARE, corrected. Copied [AR0166.ARE] to [override/AR0166.ARE] HI2: Missing area Script (ar0167.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0167.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0167.ARE] to [override/AR0167.ARE] HI2: Missing area Script (ar0168.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0168.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0168.ARE] to [override/AR0168.ARE] HI2: Missing area Script (ar0169.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0169.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0169.ARE] to [override/AR0169.ARE] HI2: Missing area Script (ar0170.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0170.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0170.ARE] to [override/AR0170.ARE] HI2: Missing area Script (ar0171.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0171.ARE, corrected. Copied [AR0171.ARE] to [override/AR0171.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0200.ARE] to [override/AR0200.ARE] HI8: mapnote offset is wrong in AR0224.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0224.ARE] to [override/AR0224.ARE] HI8: mapnote offset is wrong in AR0225.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0225.ARE] to [override/AR0225.ARE] HI8: mapnote offset is wrong in AR0226.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0226.ARE] to [override/AR0226.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #23 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #25 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #26 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #28 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #29 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #29 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #30 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #30 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #31 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #31 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #32 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #32 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #33 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #33 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0300.ARE] to [override/AR0300.ARE] HI2: Missing area Script (ar0302.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0302.ARE, corrected. Copied [AR0302.ARE] to [override/AR0302.ARE] HI2: Missing area Script (ar0303.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0303.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0303.ARE] to [override/AR0303.ARE] HI2: Missing area Script (ar0304.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0304.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0304.ARE] to [override/AR0304.ARE] HI2: Missing area Script (ar0305.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0305.ARE, corrected. HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0305.ARE] to [override/AR0305.ARE] HI2: Missing area Script (ar0306.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0306.ARE, corrected. Copied [AR0306.ARE] to [override/AR0306.ARE] HI8: mapnote offset is wrong in AR0307.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0307.ARE] to [override/AR0307.ARE] HI8: mapnote offset is wrong in AR0308.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0308.ARE] to [override/AR0308.ARE] HI2: Missing area Script (AR0400.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (ar0401.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0401.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0401.ARE] to [override/AR0401.ARE] HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0500.ARE] to [override/AR0500.ARE] HI3: Missing area Script (AR0501.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0501.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0501.ARE] to [override/AR0501.ARE] HI8: mapnote offset is wrong in AR0502.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0502.ARE] to [override/AR0502.ARE] HI3: Missing area Script (AR0503.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0503.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0503.ARE] to [override/AR0503.ARE] HI3: Missing area Script (AR0504.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0504.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0504.ARE] to [override/AR0504.ARE] HI3: Missing area Script (AR0505.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0505.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0505.ARE] to [override/AR0505.ARE] HI3: Missing area Script (AR0506.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0506.ARE, corrected. Copied [AR0506.ARE] to [override/AR0506.ARE] HI8: mapnote offset is wrong in AR0507.ARE, corrected. Copied [AR0507.ARE] to [override/AR0507.ARE] HI8: mapnote offset is wrong in AR0508.ARE, corrected. Copied [AR0508.ARE] to [override/AR0508.ARE] HI8: mapnote offset is wrong in AR0509.ARE, corrected. Copied [AR0509.ARE] to [override/AR0509.ARE] HI8: mapnote offset is wrong in AR0510.ARE, corrected. Copied [AR0510.ARE] to [override/AR0510.ARE] HI8: mapnote offset is wrong in AR0511.ARE, corrected. HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 89! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 88! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #12 is not marked as trapped but trap detection difficulty is set to 10! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 60! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #23 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0511.ARE] to [override/AR0511.ARE] HI8: mapnote offset is wrong in AR0512.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #25 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #26 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #28 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #29 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #30 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #31 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #32 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #33 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #34 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #35 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #35 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0512.ARE] to [override/AR0512.ARE] HI2: Missing area Script (AR0513.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0513.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0513.ARE] to [override/AR0513.ARE] HI8: mapnote offset is wrong in AR0514.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 60! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #23 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #25 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #26 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #28 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #29 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #29 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #30 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #30 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #31 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #31 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #32 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #32 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #33 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #33 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #34 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #34 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #35 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #35 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0514.ARE] to [override/AR0514.ARE] HI3: Missing area Script (AR0515.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0515.ARE, corrected. Copied [AR0515.ARE] to [override/AR0515.ARE] HI8: mapnote offset is wrong in AR0516.ARE, corrected. Copied [AR0516.ARE] to [override/AR0516.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0600.ARE] to [override/AR0600.ARE] HI8: mapnote offset is wrong in AR0601.ARE, corrected. Copied [AR0601.ARE] to [override/AR0601.ARE] HI2: Missing area Script (ar0602.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0602.ARE, corrected. Copied [AR0602.ARE] to [override/AR0602.ARE] HI2: Missing area Script (AR0603.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0603.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0603.ARE] to [override/AR0603.ARE] HI2: Missing area Script (ar0606.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0606.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0606.ARE] to [override/AR0606.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0607.ARE] to [override/AR0607.ARE] HI8: mapnote offset is wrong in AR0608.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0608.ARE] to [override/AR0608.ARE] HI8: mapnote offset is wrong in AR0609.ARE, corrected. Copied [AR0609.ARE] to [override/AR0609.ARE] HI2: Missing area Script (ar0611.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0611.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0611.ARE] to [override/AR0611.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0613.ARE] to [override/AR0613.ARE] HI8: mapnote offset is wrong in AR0614.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0614.ARE] to [override/AR0614.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0615.ARE] to [override/AR0615.ARE] HI8: mapnote offset is wrong in AR0617.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0617.ARE] to [override/AR0617.ARE] HI2: Missing area Script (ar0618.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0618.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0618.ARE] to [override/AR0618.ARE] HI3: Missing area Script (AR0619.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0619.ARE, corrected. Copied [AR0619.ARE] to [override/AR0619.ARE] HI2: Missing area Script (ar0620.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0620.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0620.ARE] to [override/AR0620.ARE] HI3: Missing area Script (AR0621.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0621.ARE, corrected. Copied [AR0621.ARE] to [override/AR0621.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0700.ARE] to [override/AR0700.ARE] HI2: Missing area Script (ar0702.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0702.ARE, corrected. Copied [AR0702.ARE] to [override/AR0702.ARE] HI2: Missing area Script (ar0703.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0703.ARE, corrected. Copied [AR0703.ARE] to [override/AR0703.ARE] HI2: Missing area Script (ar0704.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0704.ARE, corrected. Copied [AR0704.ARE] to [override/AR0704.ARE] HI8: mapnote offset is wrong in AR0705.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0705.ARE] to [override/AR0705.ARE] HI2: Missing area Script (ar0706.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0706.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0706.ARE] to [override/AR0706.ARE] HI2: Missing area Script (ar0707.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0707.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0707.ARE] to [override/AR0707.ARE] HI2: Missing area Script (ar0708.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0708.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0708.ARE] to [override/AR0708.ARE] HI2: Missing area Script (ar0709.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0709.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0709.ARE] to [override/AR0709.ARE] HI2: Missing area Script (ar0710.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0710.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0710.ARE] to [override/AR0710.ARE] HI2: Missing area Script (ar0711.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0711.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0711.ARE] to [override/AR0711.ARE] HI2: Missing area Script (ar0712.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0712.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0712.ARE] to [override/AR0712.ARE] HI2: Missing area Script (ar0713.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0713.ARE, corrected. Copied [AR0713.ARE] to [override/AR0713.ARE] HI2: Missing area Script (ar0714.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0714.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0714.ARE] to [override/AR0714.ARE] HI2: Missing area Script (ar0715.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0715.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0715.ARE] to [override/AR0715.ARE] HI2: Missing area Script (ar0716.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0716.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0716.ARE] to [override/AR0716.ARE] HI2: Missing area Script (AR0717.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0717.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0717.ARE] to [override/AR0717.ARE] HI2: Missing area Script (ar0718.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0718.ARE, corrected. Copied [AR0718.ARE] to [override/AR0718.ARE] HI8: mapnote offset is wrong in AR0719.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0719.ARE] to [override/AR0719.ARE] HI2: Missing area Script (ar0720.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0720.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0720.ARE] to [override/AR0720.ARE] HI2: Missing area Script (ar0721.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0721.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0721.ARE] to [override/AR0721.ARE] HI2: Missing area Script (ar0722.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0722.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0722.ARE] to [override/AR0722.ARE] HI2: Missing area Script (ar0723.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0723.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0723.ARE] to [override/AR0723.ARE] HI2: Missing area Script (AR0724.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0724.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0724.ARE] to [override/AR0724.ARE] HI2: Missing area Script (AR0725.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0725.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0725.ARE] to [override/AR0725.ARE] HI2: Missing area Script (AR0726.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0726.ARE, corrected. Copied [AR0726.ARE] to [override/AR0726.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0800.ARE] to [override/AR0800.ARE] HI2: Missing area Script (ar0801.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0801.ARE, corrected. Copied [AR0801.ARE] to [override/AR0801.ARE] HI2: Missing area Script (ar0802.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0802.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0802.ARE] to [override/AR0802.ARE] HI2: Missing area Script (ar0803.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0803.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0803.ARE] to [override/AR0803.ARE] HI2: Missing area Script (ar0804.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0804.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0804.ARE] to [override/AR0804.ARE] HI2: Missing area Script (ar0805.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0805.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0805.ARE] to [override/AR0805.ARE] HI2: Missing area Script (ar0806.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0806.ARE, corrected. Copied [AR0806.ARE] to [override/AR0806.ARE] HI2: Missing area Script (ar0807.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0807.ARE, corrected. Copied [AR0807.ARE] to [override/AR0807.ARE] HI2: Missing area Script (ar0808.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0808.ARE, corrected. Copied [AR0808.ARE] to [override/AR0808.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0809.ARE] to [override/AR0809.ARE] HI3: Missing area Script (AR0810.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0810.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0810.ARE] to [override/AR0810.ARE] HI2: Missing area Script (ar0811.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0811.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0811.ARE] to [override/AR0811.ARE] HI2: Missing area Script (ar0812.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0812.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0812.ARE] to [override/AR0812.ARE] HI2: Missing area Script (ar0813.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0813.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 60! Resetting to 0... Copied [AR0813.ARE] to [override/AR0813.ARE] HI2: Missing area Script (ar0814.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0814.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR0814.ARE] to [override/AR0814.ARE] HI8: mapnote offset is wrong in AR0900.ARE, corrected. Copied [AR0900.ARE] to [override/AR0900.ARE] HI2: Missing area Script (ar0901.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR0901.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR0901.ARE] to [override/AR0901.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1000.ARE] to [override/AR1000.ARE] HI8: mapnote offset is wrong in AR1001.ARE, corrected. HW1: Container #1 is marked as trapped but trap script does not exist! Clearing trapped flag... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1001.ARE] to [override/AR1001.ARE] HI8: mapnote offset is wrong in AR1002.ARE, corrected. Copied [AR1002.ARE] to [override/AR1002.ARE] HI8: mapnote offset is wrong in AR1003.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1003.ARE] to [override/AR1003.ARE] HI8: mapnote offset is wrong in AR1004.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR1004.ARE] to [override/AR1004.ARE] HI8: mapnote offset is wrong in AR1005.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1005.ARE] to [override/AR1005.ARE] HI8: mapnote offset is wrong in AR1006.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1006.ARE] to [override/AR1006.ARE] HI8: mapnote offset is wrong in AR1007.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1007.ARE] to [override/AR1007.ARE] HI3: Missing area Script (AR1009.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1009.ARE, corrected. Copied [AR1009.ARE] to [override/AR1009.ARE] HI3: Missing area Script (AR1010.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1010.ARE, corrected. Copied [AR1010.ARE] to [override/AR1010.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1100.ARE] to [override/AR1100.ARE] HI8: mapnote offset is wrong in AR1101.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1101.ARE] to [override/AR1101.ARE] HI8: mapnote offset is wrong in AR1102.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1102.ARE] to [override/AR1102.ARE] HI2: Missing area Script (ar1103.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1103.ARE, corrected. HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1103.ARE] to [override/AR1103.ARE] HI2: Missing area Script (ar1104.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1104.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR1104.ARE] to [override/AR1104.ARE] HI2: Missing area Script (ar1105.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1105.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1105.ARE] to [override/AR1105.ARE] HI2: Missing area Script (ar1106.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1106.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1106.ARE] to [override/AR1106.ARE] HI2: Missing area Script (ar1107.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1107.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1107.ARE] to [override/AR1107.ARE] HI2: Missing area Script (ar1108.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1108.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1108.ARE] to [override/AR1108.ARE] HI2: Missing area Script (ar1109.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1109.ARE, corrected. Copied [AR1109.ARE] to [override/AR1109.ARE] HI2: Missing area Script (ar1110.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1110.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1110.ARE] to [override/AR1110.ARE] HI2: Missing area Script (ar1111.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1111.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1111.ARE] to [override/AR1111.ARE] HI2: Missing area Script (ar1112.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1112.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #5 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1112.ARE] to [override/AR1112.ARE] HI2: Missing area Script (ar1113.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1113.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1113.ARE] to [override/AR1113.ARE] HI2: Missing area Script (ar1114.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1114.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1114.ARE] to [override/AR1114.ARE] HI2: Missing area Script (ar1115.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1115.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1115.ARE] to [override/AR1115.ARE] HI2: Missing area Script (ar1116.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1116.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #1 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #3 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #4 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1116.ARE] to [override/AR1116.ARE] HI2: Missing area Script (AR1117.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1117.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1117.ARE] to [override/AR1117.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1200.ARE] to [override/AR1200.ARE] HI2: Missing area Script (ar1201.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1201.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1201.ARE] to [override/AR1201.ARE] HI2: Missing area Script (ar1202.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1202.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1202.ARE] to [override/AR1202.ARE] HI2: Missing area Script (ar1203.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1203.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1203.ARE] to [override/AR1203.ARE] HI2: Missing area Script (ar1204.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1204.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1204.ARE] to [override/AR1204.ARE] HI2: Missing area Script (ar1205.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1205.ARE, corrected. Copied [AR1205.ARE] to [override/AR1205.ARE] HI2: Missing area Script (ar1206.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1206.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1206.ARE] to [override/AR1206.ARE] HI2: Missing area Script (ar1207.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1207.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1207.ARE] to [override/AR1207.ARE] HI2: Missing area Script (ar1208.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1208.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1208.ARE] to [override/AR1208.ARE] HI2: Missing area Script (ar1209.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1209.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR1209.ARE] to [override/AR1209.ARE] HI2: Missing area Script (ar1210.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1210.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1210.ARE] to [override/AR1210.ARE] HI2: Missing area Script (ar1211.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1211.ARE, corrected. HW1: Container #0 is marked as trapped but trap script does not exist! Clearing trapped flag... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1211.ARE] to [override/AR1211.ARE] HI2: Missing area Script (ar1212.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1212.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1212.ARE] to [override/AR1212.ARE] HI2: Missing area Script (ae1213.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1213.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1213.ARE] to [override/AR1213.ARE] HI2: Missing area Script (ar1214.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1214.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1214.ARE] to [override/AR1214.ARE] HI2: Missing area Script (ar1215.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1215.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1215.ARE] to [override/AR1215.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1300.ARE] to [override/AR1300.ARE] HI2: Missing area Script (ar1301.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1301.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1301.ARE] to [override/AR1301.ARE] HI2: Missing area Script (ar1302.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1302.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #2 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1302.ARE] to [override/AR1302.ARE] HI2: Missing area Script (ar1303.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1303.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1303.ARE] to [override/AR1303.ARE] HI2: Missing area Script (ar1304.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1304.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1304.ARE] to [override/AR1304.ARE] HI2: Missing area Script (ar1305.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1305.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1305.ARE] to [override/AR1305.ARE] HI2: Missing area Script (ar1306.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1306.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1306.ARE] to [override/AR1306.ARE] HI2: Missing area Script (ar1307.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1307.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1307.ARE] to [override/AR1307.ARE] HI2: Missing area Script (ar1308.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1308.ARE, corrected. Copied [AR1308.ARE] to [override/AR1308.ARE] HI2: Missing area Script (ar1309.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1309.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1309.ARE] to [override/AR1309.ARE] HI2: Missing area Script (ar1310.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1310.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1310.ARE] to [override/AR1310.ARE] HI2: Missing area Script (ar1311.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1311.ARE, corrected. Copied [AR1311.ARE] to [override/AR1311.ARE] HI2: Missing area Script (ar1312.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1312.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1312.ARE] to [override/AR1312.ARE] HI2: Missing area Script (ar1313.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1313.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1313.ARE] to [override/AR1313.ARE] HI2: Missing area Script (ar1314.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1314.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1314.ARE] to [override/AR1314.ARE] HI2: Missing area Script (ar1315.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1315.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1315.ARE] to [override/AR1315.ARE] HI2: Missing area Script (ar1316.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1316.ARE, corrected. Copied [AR1316.ARE] to [override/AR1316.ARE] HI2: Missing area Script (ar1317.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1317.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1317.ARE] to [override/AR1317.ARE] HI2: Missing area Script (ar1320.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1320.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1320.ARE] to [override/AR1320.ARE] HI2: Missing area Script (ar1401.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1401.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1401.ARE] to [override/AR1401.ARE] HI2: Missing area Script (ar1402.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1402.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR1402.ARE] to [override/AR1402.ARE] HI2: Missing area Script (ar1403.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1403.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR1403.ARE] to [override/AR1403.ARE] HI2: Missing area Script (ar1404.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1404.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1404.ARE] to [override/AR1404.ARE] HI8: mapnote offset is wrong in AR1501.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1501.ARE] to [override/AR1501.ARE] HI3: Missing area Script (AR1502.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1502.ARE, corrected. HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR1502.ARE] to [override/AR1502.ARE] HI3: Missing area Script (AR1503.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1503.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1503.ARE] to [override/AR1503.ARE] HI3: Missing area Script (AR1504.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1504.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1504.ARE] to [override/AR1504.ARE] HI3: Missing area Script (AR1505.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1505.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 50! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1505.ARE] to [override/AR1505.ARE] HI2: Missing area Script (ar1601.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1601.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR1601.ARE] to [override/AR1601.ARE] HI2: Missing area Script (ar1602.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1602.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1602.ARE] to [override/AR1602.ARE] HI2: Missing area Script (ar1603.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1603.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1603.ARE] to [override/AR1603.ARE] HI2: Missing area Script (ar1801.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI11: AR1801.ARE - Rest Spawn creature file does not exist (ÿÿ.cre)! Nulling... HI11: AR1801.ARE - Rest Spawn creature file does not exist (ÿÿ.cre)! Nulling... HI11: AR1801.ARE - Rest Spawn creature file does not exist (ÿÿ.cre)! Nulling... HI11: AR1801.ARE - Rest Spawn creature file does not exist (ÿÿ.cre)! Nulling... HI11: AR1801.ARE - Rest Spawn creature file does not exist (ÿÿ.cre)! Nulling... HI8: mapnote offset is wrong in AR1801.ARE, corrected. Copied [AR1801.ARE] to [override/AR1801.ARE] HI8: mapnote offset is wrong in AR1801A.ARE, corrected. Copied [AR1801A.ARE] to [override/AR1801A.ARE] HI2: Missing area Script (ar1802.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1802.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 20! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 11! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #26 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #28 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #29 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #29 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #30 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #30 is not marked as locked but lock difficulty is set to 50! Resetting to 0... HI5: Container #31 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #31 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #32 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #32 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #33 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #33 is not marked as locked but lock difficulty is set to 60! Resetting to 0... HI5: Container #34 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #34 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #35 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #35 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #36 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #36 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #37 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #37 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #38 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #38 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #39 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #39 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #40 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #40 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #41 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #41 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #42 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #42 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1802.ARE] to [override/AR1802.ARE] HI8: mapnote offset is wrong in AR1803.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 80! Resetting to 0... Copied [AR1803.ARE] to [override/AR1803.ARE] HI2: Missing area Script (ar1804.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1804.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 40! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 40! Resetting to 0... Copied [AR1804.ARE] to [override/AR1804.ARE] HI2: Missing area Script (ar1805.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1805.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1805.ARE] to [override/AR1805.ARE] HI2: Missing area Script (ar1806.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1806.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR1806.ARE] to [override/AR1806.ARE] HI8: mapnote offset is wrong in AR1807.ARE, corrected. Copied [AR1807.ARE] to [override/AR1807.ARE] HI2: Missing area Script (ar1808.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1808.ARE, corrected. Copied [AR1808.ARE] to [override/AR1808.ARE] HI2: Missing area Script (ar1809.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1809.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1809.ARE] to [override/AR1809.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #25 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #26 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #26 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #27 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #27 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #28 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #28 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1900.ARE] to [override/AR1900.ARE] HI8: mapnote offset is wrong in AR1901.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1901.ARE] to [override/AR1901.ARE] HI2: Missing area Script (ar1902.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1902.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1902.ARE] to [override/AR1902.ARE] HI3: Missing area Script (AR1903.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1903.ARE, corrected. Copied [AR1903.ARE] to [override/AR1903.ARE] HI2: Missing area Script (ar1904.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1904.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1904.ARE] to [override/AR1904.ARE] HI2: Missing area Script (ar1905.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1905.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1905.ARE] to [override/AR1905.ARE] HI2: Missing area Script (ar1906.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1906.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1906.ARE] to [override/AR1906.ARE] HI2: Missing area Script (ar1907.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR1907.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR1907.ARE] to [override/AR1907.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2000.ARE] to [override/AR2000.ARE] HI8: mapnote offset is wrong in AR2001.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2001.ARE] to [override/AR2001.ARE] HI3: Missing area Script (AR2002.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2002.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2002.ARE] to [override/AR2002.ARE] HI3: Missing area Script (AR2003.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2003.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2003.ARE] to [override/AR2003.ARE] HI3: Missing area Script (AR2004.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2004.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2004.ARE] to [override/AR2004.ARE] HI3: Missing area Script (AR2005.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2005.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2005.ARE] to [override/AR2005.ARE] HI3: Missing area Script (AR2006.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2006.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR2006.ARE] to [override/AR2006.ARE] HI3: Missing area Script (AR2007.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2007.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR2007.ARE] to [override/AR2007.ARE] HI3: Missing area Script (AR2008.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2008.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2008.ARE] to [override/AR2008.ARE] HI3: Missing area Script (AR2009.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2009.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2009.ARE] to [override/AR2009.ARE] HI3: Missing area Script (AR2010.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2010.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2010.ARE] to [override/AR2010.ARE] HI3: Missing area Script (AR2011.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2011.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2011.ARE] to [override/AR2011.ARE] HI3: Missing area Script (AR2012.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2012.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2012.ARE] to [override/AR2012.ARE] HI8: mapnote offset is wrong in AR2100.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2100.ARE] to [override/AR2100.ARE] HI2: Missing area Script (ar2101.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2101.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2101.ARE] to [override/AR2101.ARE] HI9: AR2200.ARE - Actor #30 (HUNTER2.CRE) exists and should not be attached to the ARE... HI9: AR2200.ARE - Actor #31 (HUNTER1.CRE) exists and should not be attached to the ARE... Copied [AR2200.ARE] to [override/AR2200.ARE] HI2: Missing area Script (ar2215.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2215.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR2215.ARE] to [override/AR2215.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2300.ARE] to [override/AR2300.ARE] HI8: mapnote offset is wrong in AR2301.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2301.ARE] to [override/AR2301.ARE] HI3: Missing area Script (AR2302.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2302.ARE, corrected. HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR2302.ARE] to [override/AR2302.ARE] HI2: Missing area Script (ar2303.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2303.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR2303.ARE] to [override/AR2303.ARE] HI2: Missing area Script (AR2304.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2304.ARE, corrected. Copied [AR2304.ARE] to [override/AR2304.ARE] HI2: Missing area Script (ar2305.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2305.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2305.ARE] to [override/AR2305.ARE] HI2: Missing area Script (ar2306.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2306.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2306.ARE] to [override/AR2306.ARE] HI8: mapnote offset is wrong in AR2400.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2400.ARE] to [override/AR2400.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2600.ARE] to [override/AR2600.ARE] HI3: Missing area Script (AR2602.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2602.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2602.ARE] to [override/AR2602.ARE] HI2: Missing area Script (ar2605.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2605.ARE, corrected. Copied [AR2605.ARE] to [override/AR2605.ARE] HI2: Missing area Script (ar2606.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2606.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2606.ARE] to [override/AR2606.ARE] HI2: Missing area Script (ar2607.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2607.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2607.ARE] to [override/AR2607.ARE] HI8: mapnote offset is wrong in AR2608.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2608.ARE] to [override/AR2608.ARE] HI8: mapnote offset is wrong in AR2609.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #23 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #23 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #24 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #24 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2609.ARE] to [override/AR2609.ARE] HI2: Missing area Script (ar2610.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2610.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2610.ARE] to [override/AR2610.ARE] HI8: mapnote offset is wrong in AR2611.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2611.ARE] to [override/AR2611.ARE] HI2: Missing area Script (ar2612.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2612.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2612.ARE] to [override/AR2612.ARE] HI8: mapnote offset is wrong in AR2613.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2613.ARE] to [override/AR2613.ARE] HI2: Missing area Script (ar2614.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2614.ARE, corrected. HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2614.ARE] to [override/AR2614.ARE] HI2: Missing area Script (ar2615.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2615.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR2615.ARE] to [override/AR2615.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2616.ARE] to [override/AR2616.ARE] HI2: Missing area Script (AR2617.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2617.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR2617.ARE] to [override/AR2617.ARE] HI2: Missing area Script (ar2618.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2618.ARE, corrected. HI4: Container #4 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2618.ARE] to [override/AR2618.ARE] HI2: Missing area Script (ar2619.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2619.ARE, corrected. Copied [AR2619.ARE] to [override/AR2619.ARE] HI3: Missing area Script (AR2622.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2622.ARE, corrected. Copied [AR2622.ARE] to [override/AR2622.ARE] HI3: Missing area Script (AR2623.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2623.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2623.ARE] to [override/AR2623.ARE] HI8: mapnote offset is wrong in AR2624.ARE, corrected. Copied [AR2624.ARE] to [override/AR2624.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2626.ARE] to [override/AR2626.ARE] HI2: Missing area Script (AR2627.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2627.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 500! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 500! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2627.ARE] to [override/AR2627.ARE] HI2: Missing area Script (ar2628.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2628.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2628.ARE] to [override/AR2628.ARE] HI2: Missing area Script (ar2629.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2629.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2629.ARE] to [override/AR2629.ARE] HI2: Missing area Script (ar2630.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2630.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR2630.ARE] to [override/AR2630.ARE] HI4: Container #4 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2631.ARE] to [override/AR2631.ARE] HI2: Missing area Script (ar2632.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2632.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2632.ARE] to [override/AR2632.ARE] HI2: Missing area Script (ar2633.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2633.ARE, corrected. Copied [AR2633.ARE] to [override/AR2633.ARE] HI8: mapnote offset is wrong in AR2634.ARE, corrected. Copied [AR2634.ARE] to [override/AR2634.ARE] HI3: Missing area Script (AR2635.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2635.ARE, corrected. Copied [AR2635.ARE] to [override/AR2635.ARE] HI8: mapnote offset is wrong in AR2636.ARE, corrected. Copied [AR2636.ARE] to [override/AR2636.ARE] HI3: Missing area Script (AR2637.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2637.ARE, corrected. Copied [AR2637.ARE] to [override/AR2637.ARE] HI3: Missing area Script (AR2638.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR2638.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2638.ARE] to [override/AR2638.ARE] HI8: mapnote offset is wrong in AR2639.ARE, corrected. Copied [AR2639.ARE] to [override/AR2639.ARE] HI8: mapnote offset is wrong in AR2640.ARE, corrected. Copied [AR2640.ARE] to [override/AR2640.ARE] HI8: mapnote offset is wrong in AR2641.ARE, corrected. Copied [AR2641.ARE] to [override/AR2641.ARE] HI8: mapnote offset is wrong in AR2642.ARE, corrected. Copied [AR2642.ARE] to [override/AR2642.ARE] HI8: mapnote offset is wrong in AR2643.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 50! Resetting to 0... Copied [AR2643.ARE] to [override/AR2643.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2700.ARE] to [override/AR2700.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR2800.ARE] to [override/AR2800.ARE] HI2: Missing area Script (AR3100.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3100.ARE] to [override/AR3100.ARE] HI2: Missing area Script (ar3201.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3201.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3201.ARE] to [override/AR3201.ARE] HI2: Missing area Script (ar3202.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3202.ARE, corrected. Copied [AR3202.ARE] to [override/AR3202.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 80! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 80! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 80! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3300.ARE] to [override/AR3300.ARE] HI8: mapnote offset is wrong in AR3301.ARE, corrected. Copied [AR3301.ARE] to [override/AR3301.ARE] HI2: Missing area Script (ar3302.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3302.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3302.ARE] to [override/AR3302.ARE] HI2: Missing area Script (ar3303.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3303.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3303.ARE] to [override/AR3303.ARE] HI8: mapnote offset is wrong in AR3304.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3304.ARE] to [override/AR3304.ARE] HI2: Missing area Script (ar3305.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3305.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3305.ARE] to [override/AR3305.ARE] HI2: Missing area Script (ar3306.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3306.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3306.ARE] to [override/AR3306.ARE] HI2: Missing area Script (ar3307.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3307.ARE, corrected. Copied [AR3307.ARE] to [override/AR3307.ARE] HI2: Missing area Script (ar3308.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3308.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3308.ARE] to [override/AR3308.ARE] HI2: Missing area Script (ar3309.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3309.ARE, corrected. Copied [AR3309.ARE] to [override/AR3309.ARE] HI2: Missing area Script (ar3310.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3310.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3310.ARE] to [override/AR3310.ARE] HI2: Missing area Script (ar3311.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3311.ARE, corrected. Copied [AR3311.ARE] to [override/AR3311.ARE] HI2: Missing area Script (ar3312.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3312.ARE, corrected. HI4: Container #0 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3312.ARE] to [override/AR3312.ARE] HI2: Missing area Script (ar3313.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3313.ARE, corrected. Copied [AR3313.ARE] to [override/AR3313.ARE] HI2: Missing area Script (ar3314.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3314.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3314.ARE] to [override/AR3314.ARE] HI2: Missing area Script (ar3315.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3315.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 60! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3315.ARE] to [override/AR3315.ARE] HI2: Missing area Script (ar3316.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3316.ARE, corrected. HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3316.ARE] to [override/AR3316.ARE] HI2: Missing area Script (ar3317.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3317.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3317.ARE] to [override/AR3317.ARE] HI2: Missing area Script (ar3318.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3318.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3318.ARE] to [override/AR3318.ARE] HI2: Missing area Script (ar3319.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3319.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3319.ARE] to [override/AR3319.ARE] HI2: Missing area Script (ar3320.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3320.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3320.ARE] to [override/AR3320.ARE] HI2: Missing area Script (ar3321.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3321.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 80! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3321.ARE] to [override/AR3321.ARE] HI2: Missing area Script (ar3322.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3322.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3322.ARE] to [override/AR3322.ARE] HI2: Missing area Script (ar3323.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3323.ARE, corrected. Copied [AR3323.ARE] to [override/AR3323.ARE] HI2: Missing area Script (ar3324.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3324.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3324.ARE] to [override/AR3324.ARE] HI2: Missing area Script (ar3325.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3325.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3325.ARE] to [override/AR3325.ARE] HI2: Missing area Script (ar3326.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3326.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3326.ARE] to [override/AR3326.ARE] HI2: Missing area Script (ar3327.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3327.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3327.ARE] to [override/AR3327.ARE] HI2: Missing area Script (ar3328.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3328.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3328.ARE] to [override/AR3328.ARE] HI2: Missing area Script (ar3329.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3329.ARE, corrected. Copied [AR3329.ARE] to [override/AR3329.ARE] HI2: Missing area Script (ar3330.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3330.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 30! Resetting to 0... Copied [AR3330.ARE] to [override/AR3330.ARE] HI2: Missing area Script (ar3331.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3331.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3331.ARE] to [override/AR3331.ARE] HI2: Missing area Script (ar3332.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3332.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3332.ARE] to [override/AR3332.ARE] HI8: mapnote offset is wrong in AR3333.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3333.ARE] to [override/AR3333.ARE] HI2: Missing area Script (ar3334.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3334.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 40! Resetting to 0... Copied [AR3334.ARE] to [override/AR3334.ARE] HI2: Missing area Script (ar3335.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3335.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3335.ARE] to [override/AR3335.ARE] HI2: Missing area Script (ar3336.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3336.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3336.ARE] to [override/AR3336.ARE] HI2: Missing area Script (ar3337.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3337.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3337.ARE] to [override/AR3337.ARE] HI2: Missing area Script (ar3338.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3338.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3338.ARE] to [override/AR3338.ARE] HI2: Missing area Script (ar3339.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3339.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3339.ARE] to [override/AR3339.ARE] HI2: Missing area Script (ar3340.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3340.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3340.ARE] to [override/AR3340.ARE] HI2: Missing area Script (ar3341.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3341.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3341.ARE] to [override/AR3341.ARE] HI2: Missing area Script (ar3342.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3342.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3342.ARE] to [override/AR3342.ARE] HI2: Missing area Script (ar3343.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3343.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3343.ARE] to [override/AR3343.ARE] HI2: Missing area Script (ar3344.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3344.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3344.ARE] to [override/AR3344.ARE] HI2: Missing area Script (ar3345.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3345.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3345.ARE] to [override/AR3345.ARE] HI2: Missing area Script (ar3346.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3346.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3346.ARE] to [override/AR3346.ARE] HI2: Missing area Script (ar3347.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3347.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3347.ARE] to [override/AR3347.ARE] HI2: Missing area Script (ar3348.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3348.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3348.ARE] to [override/AR3348.ARE] HI2: Missing area Script (ar3349.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3349.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3349.ARE] to [override/AR3349.ARE] HI2: Missing area Script (ar3350.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3350.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3350.ARE] to [override/AR3350.ARE] HI8: mapnote offset is wrong in AR3351.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3351.ARE] to [override/AR3351.ARE] HI8: mapnote offset is wrong in AR3352.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 30! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3352.ARE] to [override/AR3352.ARE] HI2: Missing area Script (ar3353.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3353.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #4 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 50! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI4: Container #9 is not marked as trapped but trap detection difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 50! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3353.ARE] to [override/AR3353.ARE] HI2: Missing area Script (ar3354.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3354.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3354.ARE] to [override/AR3354.ARE] HI2: Missing area Script (ar3355.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3355.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR3355.ARE] to [override/AR3355.ARE] HI2: Missing area Script (ar3356.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3356.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3356.ARE] to [override/AR3356.ARE] HI2: Missing area Script (ar3357.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3357.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3357.ARE] to [override/AR3357.ARE] HI2: Missing area Script (AR3400.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (ar3401.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3401.ARE, corrected. Copied [AR3401.ARE] to [override/AR3401.ARE] HI2: Missing area Script (ar3402.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3402.ARE, corrected. Copied [AR3402.ARE] to [override/AR3402.ARE] HI8: mapnote offset is wrong in AR3500.ARE, corrected. Copied [AR3500.ARE] to [override/AR3500.ARE] HI2: Missing area Script (ar3600.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3601.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3601.ARE] to [override/AR3601.ARE] HI2: Missing area Script (AR3700.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3800.ARE, corrected. Copied [AR3800.ARE] to [override/AR3800.ARE] HI2: Missing area Script (AR3802.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3802.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3802.ARE] to [override/AR3802.ARE] HI2: Missing area Script (ar3901.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR3901.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR3901.ARE] to [override/AR3901.ARE] HI2: Missing area Script (AR4000.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (ar4001.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4001.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4001.ARE] to [override/AR4001.ARE] HI2: Missing area Script (ar4002.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4002.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4002.ARE] to [override/AR4002.ARE] HI2: Missing area Script (ar4003.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4003.ARE, corrected. Copied [AR4003.ARE] to [override/AR4003.ARE] HI2: Missing area Script (ar4004.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4004.ARE, corrected. Copied [AR4004.ARE] to [override/AR4004.ARE] HI2: Missing area Script (ar4005.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4005.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4005.ARE] to [override/AR4005.ARE] HI2: Missing area Script (ar4006.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4006.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4006.ARE] to [override/AR4006.ARE] HI2: Missing area Script (ar4007.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4007.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4007.ARE] to [override/AR4007.ARE] HI2: Missing area Script (ar4008.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4008.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4008.ARE] to [override/AR4008.ARE] HI2: Missing area Script (ar4009.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4009.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4009.ARE] to [override/AR4009.ARE] HI2: Missing area Script (ar4010.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4010.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4010.ARE] to [override/AR4010.ARE] HI2: Missing area Script (ar4011.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4011.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4011.ARE] to [override/AR4011.ARE] HI2: Missing area Script (ar4012.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4012.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4012.ARE] to [override/AR4012.ARE] HI2: Missing area Script (ar4013.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4013.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4013.ARE] to [override/AR4013.ARE] HI2: Missing area Script (ar4014.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4014.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4014.ARE] to [override/AR4014.ARE] HI2: Missing area Script (ar4101.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4101.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4101.ARE] to [override/AR4101.ARE] HI2: Missing area Script (AR4200.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (ar4201.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4201.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR4201.ARE] to [override/AR4201.ARE] HI8: mapnote offset is wrong in AR4300.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4300.ARE] to [override/AR4300.ARE] HI2: Missing area Script (AR4400.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4400.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4400.ARE] to [override/AR4400.ARE] HI2: Missing area Script (ar4401.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4401.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4401.ARE] to [override/AR4401.ARE] HI2: Missing area Script (AR4500.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI3: Missing area Script (AR4501.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4501.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4501.ARE] to [override/AR4501.ARE] HI2: Missing area Script (AR4600.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4600.ARE, corrected. Copied [AR4600.ARE] to [override/AR4600.ARE] HI2: Missing area Script (AR4700.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI2: Missing area Script (ar4701.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4701.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4701.ARE] to [override/AR4701.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4800.ARE] to [override/AR4800.ARE] HI2: Missing area Script (ar4801.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4801.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR4801.ARE] to [override/AR4801.ARE] HI2: Missing area Script (AR4802.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4802.ARE, corrected. Copied [AR4802.ARE] to [override/AR4802.ARE] HI2: Missing area Script (ar4803.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4803.ARE, corrected. Copied [AR4803.ARE] to [override/AR4803.ARE] HI2: Missing area Script (ar4804.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4804.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4804.ARE] to [override/AR4804.ARE] HI2: Missing area Script (ar4805.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4805.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR4805.ARE] to [override/AR4805.ARE] HI2: Missing area Script (ar4806.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4806.ARE, corrected. Copied [AR4806.ARE] to [override/AR4806.ARE] HI2: Missing area Script (ar4807.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4807.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4807.ARE] to [override/AR4807.ARE] HI2: Missing area Script (ar4808.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4808.ARE, corrected. HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR4808.ARE] to [override/AR4808.ARE] HI2: Missing area Script (AR4809.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4809.ARE, corrected. Copied [AR4809.ARE] to [override/AR4809.ARE] HI2: Missing area Script (ar4810.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4810.ARE, corrected. Copied [AR4810.ARE] to [override/AR4810.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR4900.ARE] to [override/AR4900.ARE] HI2: Missing area Script (ar4901.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4901.ARE, corrected. HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4901.ARE] to [override/AR4901.ARE] HI2: Missing area Script (ar4902.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4902.ARE, corrected. Copied [AR4902.ARE] to [override/AR4902.ARE] HI2: Missing area Script (ar4903.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4903.ARE, corrected. Copied [AR4903.ARE] to [override/AR4903.ARE] HI2: Missing area Script (ar4904.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4904.ARE, corrected. Copied [AR4904.ARE] to [override/AR4904.ARE] HI2: Missing area Script (ar4905.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4905.ARE, corrected. HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... Copied [AR4905.ARE] to [override/AR4905.ARE] HI2: Missing area Script (ar4906.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4906.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4906.ARE] to [override/AR4906.ARE] HI2: Missing area Script (ar4907.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4907.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4907.ARE] to [override/AR4907.ARE] HI2: Missing area Script (ar4908.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4908.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4908.ARE] to [override/AR4908.ARE] HI2: Missing area Script (ar4909.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR4909.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR4909.ARE] to [override/AR4909.ARE] HI2: Missing area Script (ar5000.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5001.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5001.ARE] to [override/AR5001.ARE] HI8: mapnote offset is wrong in AR5100.ARE, corrected. Copied [AR5100.ARE] to [override/AR5100.ARE] HI2: Missing area Script (ar5101.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5101.ARE, corrected. Copied [AR5101.ARE] to [override/AR5101.ARE] HI2: Missing area Script (ar5102.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5102.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5102.ARE] to [override/AR5102.ARE] HI2: Missing area Script (ar5103.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5103.ARE, corrected. Copied [AR5103.ARE] to [override/AR5103.ARE] HI8: mapnote offset is wrong in AR5200.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5200.ARE] to [override/AR5200.ARE] HI2: Missing area Script (ar5201.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5201.ARE, corrected. Copied [AR5201.ARE] to [override/AR5201.ARE] HI2: Missing area Script (ar5202.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5202.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5202.ARE] to [override/AR5202.ARE] HI2: Missing area Script (AR5300.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5300.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5300.ARE] to [override/AR5300.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5400.ARE] to [override/AR5400.ARE] HI2: Missing area Script (ar5401.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5401.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5401.ARE] to [override/AR5401.ARE] HI2: Missing area Script (AR5402.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5402.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #8 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #8 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #9 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #9 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #10 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #10 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #11 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #11 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #12 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #12 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #13 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #13 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #14 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #14 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #15 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #15 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #16 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #16 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #17 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #17 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #18 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #18 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #19 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #19 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #20 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #20 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #21 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #21 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #22 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #22 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5402.ARE] to [override/AR5402.ARE] HI2: Missing area Script (AR5403.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5403.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #3 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #3 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #4 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #4 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #5 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #5 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #6 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #6 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #7 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #7 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5403.ARE] to [override/AR5403.ARE] HI8: mapnote offset is wrong in AR5404.ARE, corrected. Copied [AR5404.ARE] to [override/AR5404.ARE] HI8: mapnote offset is wrong in AR5405.ARE, corrected. Copied [AR5405.ARE] to [override/AR5405.ARE] HI2: Missing area Script (ar5406.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5406.ARE, corrected. HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #1 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #1 is not marked as locked but lock difficulty is set to 100! Resetting to 0... HI5: Container #2 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #2 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5406.ARE] to [override/AR5406.ARE] HI5: Container #0 is not marked as trapped but trap removal difficulty is set to 100! Resetting to 0... HI7: Container #0 is not marked as locked but lock difficulty is set to 100! Resetting to 0... Copied [AR5500.ARE] to [override/AR5500.ARE] HI8: mapnote offset is wrong in AR5506.ARE, corrected. Copied [AR5506.ARE] to [override/AR5506.ARE] HI8: mapnote offset is wrong in AR5600.ARE, corrected. Copied [AR5600.ARE] to [override/AR5600.ARE] HI8: mapnote offset is wrong in AR5601.ARE, corrected. Copied [AR5601.ARE] to [override/AR5601.ARE] HI2: Missing area Script (ar5610.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5610.ARE, corrected. Copied [AR5610.ARE] to [override/AR5610.ARE] HI8: mapnote offset is wrong in AR5700.ARE, corrected. Copied [AR5700.ARE] to [override/AR5700.ARE] HI8: mapnote offset is wrong in AR5701.ARE, corrected. Copied [AR5701.ARE] to [override/AR5701.ARE] HI2: Missing area Script (ar5710.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5710.ARE, corrected. Copied [AR5710.ARE] to [override/AR5710.ARE] HI8: mapnote offset is wrong in AR5800.ARE, corrected. Copied [AR5800.ARE] to [override/AR5800.ARE] HI8: mapnote offset is wrong in AR5801.ARE, corrected. Copied [AR5801.ARE] to [override/AR5801.ARE] HI2: Missing area Script (ar5810.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5810.ARE, corrected. Copied [AR5810.ARE] to [override/AR5810.ARE] HI8: mapnote offset is wrong in AR5900.ARE, corrected. Copied [AR5900.ARE] to [override/AR5900.ARE] HI8: mapnote offset is wrong in AR5901.ARE, corrected. Copied [AR5901.ARE] to [override/AR5901.ARE] HI2: Missing area Script (ar5910.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR5910.ARE, corrected. Copied [AR5910.ARE] to [override/AR5910.ARE] HI8: mapnote offset is wrong in AR6000.ARE, corrected. Copied [AR6000.ARE] to [override/AR6000.ARE] HI8: mapnote offset is wrong in AR6001.ARE, corrected. Copied [AR6001.ARE] to [override/AR6001.ARE] HI2: Missing area Script (ar6010.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR6010.ARE, corrected. Copied [AR6010.ARE] to [override/AR6010.ARE] HI8: mapnote offset is wrong in AR6100.ARE, corrected. Copied [AR6100.ARE] to [override/AR6100.ARE] HI2: Missing area Script (ar6110.bcs) created Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR6110.ARE, corrected. Copied [AR6110.ARE] to [override/AR6110.ARE] HI3: Missing area Script (AR7100.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR7100.ARE, corrected. Copied [AR7100.ARE] to [override/AR7100.ARE] HI3: Missing area Script (AR9901.bcs) created and assigned Compiling 1 script ... Processing 1 dialogues/scripts ... HI8: mapnote offset is wrong in AR9901.ARE, corrected. Copied [AR9901.ARE] to [override/AR9901.ARE] HI11: OH2000.ARE - Rest Spawn creature file does not exist (G.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist (F.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist (#.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist ( *.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist (`0.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist (01.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist (04.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist (E.cre)! Nulling... HI11: OH2000.ARE - Rest Spawn creature file does not exist ( 100 Backhand Swing: 0 -> 0 Thrust : 0 -> 0 HW116: AX1H04.ITM - Item is not a BOW/SLING/XBOW! Copied [AX1H04.ITM] to [override/AX1H04.ITM] HW114: AX1H05.ITM - Ranged Animations have wrong probabilities! Setting Generic Ranged probabilities... Overhand Swing: 0 -> 100 Backhand Swing: 0 -> 0 Thrust : 0 -> 0 HW116: AX1H05.ITM - Item is not a BOW/SLING/XBOW! HI41: AX1H05.ITM issue: melee header 1 uses projectile 10. Changed to 1 (none). HI42: AX1H05.ITM issue: melee header 1 uses target 1. Changed to 1 (creature). Copied [AX1H05.ITM] to [override/AX1H05.ITM] HI41: AX1H06.ITM issue: melee header 1 uses projectile 10. Changed to 1 (none). HI42: AX1H06.ITM issue: melee header 1 uses target 1. Changed to 1 (creature). Copied [AX1H06.ITM] to [override/AX1H06.ITM] HI40: AX1H07.ITM - effect 0/4 has no duration set. Setting to timing to 1/instant. Copied [AX1H07.ITM] to [override/AX1H07.ITM] HI41: AX1H16.ITM issue: melee header 1 uses projectile 10. Changed to 1 (none). HI42: AX1H16.ITM issue: melee header 1 uses target 1. Changed to 1 (creature). Copied [AX1H16.ITM] to [override/AX1H16.ITM] HW114: AX1H18.ITM - Ranged Animations have wrong probabilities! Setting Generic Ranged probabilities... Overhand Swing: 0 -> 100 Backhand Swing: 0 -> 0 Thrust : 0 -> 0 HW116: AX1H18.ITM - Item is not a BOW/SLING/XBOW! Copied [AX1H18.ITM] to [override/AX1H18.ITM] Copying and patching 1 file ... BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/GUIICON.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/GUIICON.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/GUIICON.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/GUIICON.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/GUIICON.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/GUIICON.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/GUIICON.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/GUIICON.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/GUIICON.BIF] [./DATA/GUIICON.BIF] 4214780 bytes, 2381 files, 0 tilesets Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... BIFF may be in hard-drive CD-path [/data/bgee_happy-ie_b810a20/data//DATA/25GUIBAM.BIF] BIFF may be in hard-drive CD-path [./CD1/DATA/25GUIBAM.BIF] BIFF may be in hard-drive CD-path [./CD2/DATA/25GUIBAM.BIF] BIFF may be in hard-drive CD-path [./CD3/DATA/25GUIBAM.BIF] BIFF may be in hard-drive CD-path [./CD4/DATA/25GUIBAM.BIF] BIFF may be in hard-drive CD-path [./CD5/DATA/25GUIBAM.BIF] BIFF may be in hard-drive CD-path [./CD6/DATA/25GUIBAM.BIF] BIFF may be in hard-drive CD-path [./lang/en_us/DATA/25GUIBAM.BIF] BIFF may be in hard-drive CD-path [./cache/DATA/25GUIBAM.BIF] [./DATA/25GUIBAM.BIF] 941928 bytes, 268 files, 0 tilesets Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... HI40: BASILG3.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: BASILG3.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [BASILG3.ITM] to [override/BASILG3.ITM] HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. HI38: BAZPATRG.ITM - equipping effect with useless duration 1. Setting to 0. Copied [BAZPATRG.ITM] to [override/BAZPATRG.ITM] HW127: BDSHA01A.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA01A.ITM] to [override/BDSHA01A.ITM] HW127: BDSHA01B.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA01B.ITM] to [override/BDSHA01B.ITM] HW127: BDSHA01C.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA01C.ITM] to [override/BDSHA01C.ITM] HW127: BDSHA06A.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA06A.ITM] to [override/BDSHA06A.ITM] HW127: BDSHA06B.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA06B.ITM] to [override/BDSHA06B.ITM] HW127: BDSHA06C.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA06C.ITM] to [override/BDSHA06C.ITM] HW127: BDSHA12A.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA12A.ITM] to [override/BDSHA12A.ITM] HW127: BDSHA12B.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA12B.ITM] to [override/BDSHA12B.ITM] HW127: BDSHA12C.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA12C.ITM] to [override/BDSHA12C.ITM] HW127: BDSHA18A.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA18A.ITM] to [override/BDSHA18A.ITM] HW127: BDSHA18B.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA18B.ITM] to [override/BDSHA18B.ITM] HW127: BDSHA18C.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [BDSHA18C.ITM] to [override/BDSHA18C.ITM] HI41: BEARSPIR.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: BEARSPIR.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [BEARSPIR.ITM] to [override/BEARSPIR.ITM] HW124: BEHOLDER.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: BEHOLDER.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: BEHOLDER.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [BEHOLDER.ITM] to [override/BEHOLDER.ITM] HW103: BELT07.ITM - Ability #0 is invalid! Deleting Ability #0... Copied [BELT07.ITM] to [override/BELT07.ITM] HW103: BELT10.ITM - Ability #0 is invalid! Deleting Ability #0... Copied [BELT10.ITM] to [override/BELT10.ITM] [./override/BELT16.ITM] loaded, 258 bytes HW97: BLUN40.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [BLUN40.ITM] to [override/BLUN40.ITM] HI40: BOLT04.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: BOLT04.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [BOLT04.ITM] to [override/BOLT04.ITM] HI36: BONEDAG.ITM - header 0 has alternative damage set to 5d6+0. Setting to 0. Copied [BONEDAG.ITM] to [override/BONEDAG.ITM] HI37: BONEFD.ITM - Item is enchanted but not magical! Setting magical flag... Copied [BONEFD.ITM] to [override/BONEFD.ITM] Copying and patching 1 file ... HI38: BOOT08.ITM - equipping effect with useless duration 600. Setting to 0. Copied [BOOT08.ITM] to [override/BOOT08.ITM] HI36: BOOT12.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [BOOT12.ITM] to [override/BOOT12.ITM] HI40: BOTSMITH.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI39: BOTSMITH.ITM - effect 0/1 has useless duration of 60. Setting to 0. Copied [BOTSMITH.ITM] to [override/BOTSMITH.ITM] [./override/BPRNG1.ITM] loaded, 690 bytes HI40: BULL04.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. Copied [BULL04.ITM] to [override/BULL04.ITM] HI38: CATRING.ITM - equipping effect with useless duration 2. Setting to 0. Copied [CATRING.ITM] to [override/CATRING.ITM] HI40: CHALCY1.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: CHALCY1.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [CHALCY1.ITM] to [override/CHALCY1.ITM] HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI38: CHALCY3.ITM - equipping effect with useless duration 60. Setting to 0. HI40: CHALCY3.ITM - effect 0/13 has no duration set. Setting to timing to 1/instant. HI40: CHALCY3.ITM - effect 0/14 has no duration set. Setting to timing to 1/instant. Copied [CHALCY3.ITM] to [override/CHALCY3.ITM] HW103: CHAN08.ITM - Ability #0 is invalid! Deleting Ability #0... Copied [CHAN08.ITM] to [override/CHAN08.ITM] HW103: CHAN12.ITM - Ability #0 is invalid! Deleting Ability #0... Copied [CHAN12.ITM] to [override/CHAN12.ITM] HI40: CLCK07.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: CLCK07.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [CLCK07.ITM] to [override/CLCK07.ITM] HI40: CLCK08.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: CLCK08.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [CLCK08.ITM] to [override/CLCK08.ITM] Copying and patching 1 file ... Copying and patching 1 file ... HI36: CLCK31.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. HI36: CLCK31.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [CLCK31.ITM] to [override/CLCK31.ITM] Copying and patching 1 file ... HW126: COMPS42.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [COMPS42.ITM] to [override/COMPS42.ITM] HI40: CORNUGON.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: CORNUGON.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [CORNUGON.ITM] to [override/CORNUGON.ITM] HI39: CUTAROW1.ITM - effect 0/0 has useless duration of 300. Setting to 0. Copied [CUTAROW1.ITM] to [override/CUTAROW1.ITM] HW114: DAGG05.ITM - Ranged Animations have wrong probabilities! Setting Generic Ranged probabilities... Overhand Swing: 0 -> 100 Backhand Swing: 0 -> 0 Thrust : 0 -> 0 HW116: DAGG05.ITM - Item is not a BOW/SLING/XBOW! Copied [DAGG05.ITM] to [override/DAGG05.ITM] Copying and patching 1 file ... Copying and patching 1 file ... HW114: DART01.ITM - Ranged Animations have wrong probabilities! Setting Generic Ranged probabilities... Overhand Swing: 0 -> 100 Backhand Swing: 0 -> 0 Thrust : 0 -> 0 HW116: DART01.ITM - Item is not a BOW/SLING/XBOW! Copied [DART01.ITM] to [override/DART01.ITM] HW114: DART02.ITM - Ranged Animations have wrong probabilities! Setting Generic Ranged probabilities... Overhand Swing: 0 -> 100 Backhand Swing: 0 -> 0 Thrust : 0 -> 0 HW116: DART02.ITM - Item is not a BOW/SLING/XBOW! Copied [DART02.ITM] to [override/DART02.ITM] HW114: DART03.ITM - Ranged Animations have wrong probabilities! Setting Generic Ranged probabilities... Overhand Swing: 0 -> 100 Backhand Swing: 0 -> 0 Thrust : 0 -> 0 HW116: DART03.ITM - Item is not a BOW/SLING/XBOW! Copied [DART03.ITM] to [override/DART03.ITM] HW114: DART04.ITM - Ranged Animations have wrong probabilities! Setting Generic Ranged probabilities... Overhand Swing: 0 -> 100 Backhand Swing: 0 -> 0 Thrust : 0 -> 0 HW116: DART04.ITM - Item is not a BOW/SLING/XBOW! HI40: DART04.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: DART04.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [DART04.ITM] to [override/DART04.ITM] HI40: DART05.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: DART05.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [DART05.ITM] to [override/DART05.ITM] [./override/DASBOOT.ITM] loaded, 546 bytes HI37: DEMABI01.ITM - Item is enchanted but not magical! Setting magical flag... HI40: DEMABI01.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: DEMABI01.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [DEMABI01.ITM] to [override/DEMABI01.ITM] [./override/DEMOGORG.ITM] loaded, 3722 bytes HI39: DEMOGORG.ITM - effect 0/3 has useless duration of 18. Setting to 0. override/DEMOGORG.ITM copied to happy/backup/13/DEMOGORG.ITM, 3722 bytes Copied [DEMOGORG.ITM] to [override/DEMOGORG.ITM] HI40: DEVA.ITM - effect 0/9 has no duration set. Setting to timing to 1/instant. Copied [DEVA.ITM] to [override/DEVA.ITM] HI40: DEVAEVIL.ITM - effect 0/6 has no duration set. Setting to timing to 1/instant. Copied [DEVAEVIL.ITM] to [override/DEVAEVIL.ITM] [./override/DIMRING.ITM] loaded, 210 bytes HI38: ELEMCHAN.ITM - equipping effect with useless duration 60. Setting to 0. HI38: ELEMCHAN.ITM - equipping effect with useless duration 60. Setting to 0. HI40: ELEMCHAN.ITM - effect 0/6 has no duration set. Setting to timing to 1/instant. Copied [ELEMCHAN.ITM] to [override/ELEMCHAN.ITM] HI38: ELEMCRYO.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMCRYO.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMCRYO.ITM - equipping effect with useless duration 138. Setting to 0. HI40: ELEMCRYO.ITM - effect 0/6 has no duration set. Setting to timing to 1/instant. Copied [ELEMCRYO.ITM] to [override/ELEMCRYO.ITM] HI38: ELEMHYDR.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMHYDR.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMHYDR.ITM - equipping effect with useless duration 138. Setting to 0. HI40: ELEMHYDR.ITM - effect 0/6 has no duration set. Setting to timing to 1/instant. Copied [ELEMHYDR.ITM] to [override/ELEMHYDR.ITM] HI38: ELEMIMIX.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMIMIX.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMIMIX.ITM - equipping effect with useless duration 138. Setting to 0. HI40: ELEMIMIX.ITM - effect 0/7 has no duration set. Setting to timing to 1/instant. Copied [ELEMIMIX.ITM] to [override/ELEMIMIX.ITM] HI40: ELEMOGRE.ITM - effect 0/6 has no duration set. Setting to timing to 1/instant. Copied [ELEMOGRE.ITM] to [override/ELEMOGRE.ITM] HI40: ELEMSUNN.ITM - effect 0/6 has no duration set. Setting to timing to 1/instant. Copied [ELEMSUNN.ITM] to [override/ELEMSUNN.ITM] HI38: ELEMYANC.ITM - equipping effect with useless duration 60. Setting to 0. HI38: ELEMYANC.ITM - equipping effect with useless duration 60. Setting to 0. HI40: ELEMYANC.ITM - effect 0/6 has no duration set. Setting to timing to 1/instant. Copied [ELEMYANC.ITM] to [override/ELEMYANC.ITM] HI38: ELEMZAAM.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMZAAM.ITM - equipping effect with useless duration 138. Setting to 0. HI38: ELEMZAAM.ITM - equipping effect with useless duration 138. Setting to 0. HI40: ELEMZAAM.ITM - effect 0/7 has no duration set. Setting to timing to 1/instant. Copied [ELEMZAAM.ITM] to [override/ELEMZAAM.ITM] HI40: ETTERC.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: ETTERC.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [ETTERC.ITM] to [override/ETTERC.ITM] HI40: ETTERC2.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: ETTERC2.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [ETTERC2.ITM] to [override/ETTERC2.ITM] [./override/FINMEL01.ITM] loaded, 3818 bytes HI39: FINMEL01.ITM - effect 0/3 has useless duration of 18. Setting to 0. override/FINMEL01.ITM copied to happy/backup/13/FINMEL01.ITM, 3818 bytes Copied [FINMEL01.ITM] to [override/FINMEL01.ITM] HI39: FINSOL01.ITM - effect 0/14 has useless duration of 2. Setting to 0. Copied [FINSOL01.ITM] to [override/FINSOL01.ITM] HI27: FLAM01.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [FLAM01.ITM] to [override/FLAM01.ITM] HI27: FRAG01.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [FRAG01.ITM] to [override/FRAG01.ITM] HW124: FREERING.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: FREERING.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [FREERING.ITM] to [override/FREERING.ITM] HI27: FROSTY.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 HW124: FROSTY.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [FROSTY.ITM] to [override/FROSTY.ITM] HI38: FSSPIR.ITM - equipping effect with useless duration 1000000. Setting to 0. Copied [FSSPIR.ITM] to [override/FSSPIR.ITM] HI40: GBASIL.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: GBASIL.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [GBASIL.ITM] to [override/GBASIL.ITM] HI40: GISPID.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: GISPID.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [GISPID.ITM] to [override/GISPID.ITM] HW124: GOBOOM.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: GOBOOM.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: GOBOOM.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [GOBOOM.ITM] to [override/GOBOOM.ITM] HW124: GOBOOM2.ITM - equipping effect with timing 5. Setting to WHILE_EQUIPPED=2. Copied [GOBOOM2.ITM] to [override/GOBOOM2.ITM] HW124: GOBOOM3.ITM - equipping effect with timing 5. Setting to WHILE_EQUIPPED=2. HW124: GOBOOM3.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: GOBOOM3.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. Copied [GOBOOM3.ITM] to [override/GOBOOM3.ITM] HW124: GODBOW.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: GODBOW.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. HW124: GODBOW.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [GODBOW.ITM] to [override/GODBOW.ITM] HI39: GOLTOME4.ITM - effect 0/2 has useless duration of 12. Setting to 0. Copied [GOLTOME4.ITM] to [override/GOLTOME4.ITM] HW124: GOPOOF.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: GOPOOF.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [GOPOOF.ITM] to [override/GOPOOF.ITM] HI38: GORAIR.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORAIR.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORAIR.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORAIR.ITM - equipping effect with useless duration 100. Setting to 0. Copied [GORAIR.ITM] to [override/GORAIR.ITM] HI40: GORDEM2.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: GORDEM2.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [GORDEM2.ITM] to [override/GORDEM2.ITM] HI38: GORFIRG.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORFIRG.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORFIRG.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORFIRG.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORFIRG.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORFIRG.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORFIRG.ITM - equipping effect with useless duration 100. Setting to 0. Copied [GORFIRG.ITM] to [override/GORFIRG.ITM] HI38: GORJELFU.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORJELFU.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORJELFU.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORJELFU.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORJELFU.ITM - equipping effect with useless duration 100. Setting to 0. Copied [GORJELFU.ITM] to [override/GORJELFU.ITM] HI38: GORJELGR.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORJELGR.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORJELGR.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORJELGR.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORJELGR.ITM - equipping effect with useless duration 100. Setting to 0. Copied [GORJELGR.ITM] to [override/GORJELGR.ITM] HI38: GORMISTI.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORMISTI.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORMISTI.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORMISTI.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORMISTI.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORMISTI.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORMISTI.ITM - equipping effect with useless duration 100. Setting to 0. HI38: GORMISTI.ITM - equipping effect with useless duration 100. Setting to 0. Copied [GORMISTI.ITM] to [override/GORMISTI.ITM] HI38: GORMISTP.ITM - equipping effect with useless duration 100. Setting to 0. Copied [GORMISTP.ITM] to [override/GORMISTP.ITM] HI40: GORSNAKE.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: GORSNAKE.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [GORSNAKE.ITM] to [override/GORSNAKE.ITM] HW97: HALBRD01.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [HALBRD01.ITM] to [override/HALBRD01.ITM] HI38: HASTRING.ITM - equipping effect with useless duration 2. Setting to 0. Copied [HASTRING.ITM] to [override/HASTRING.ITM] HW124: HELM14.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: HELM14.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [HELM14.ITM] to [override/HELM14.ITM] HI52: HELM18.ITM - Invalid Item Type (72)! Setting to Headgear type... Copied [HELM18.ITM] to [override/HELM18.ITM] HI52: HELM19.ITM - Invalid Item Type (72)! Setting to Headgear type... Copied [HELM19.ITM] to [override/HELM19.ITM] HI52: HELM20.ITM - Invalid Item Type (72)! Setting to Headgear type... Copied [HELM20.ITM] to [override/HELM20.ITM] HW90: HELM36.ITM - Unassigned Inventory Icon! Assigning placeholder icon... Copied [HELM36.ITM] to [override/HELM36.ITM] HI38: HGNYA01.ITM - equipping effect with useless duration 3. Setting to 0. HI40: HGNYA01.ITM - effect 0/2 has no duration set. Setting to timing to 1/instant. Copied [HGNYA01.ITM] to [override/HGNYA01.ITM] HI36: HGSALF.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [HGSALF.ITM] to [override/HGSALF.ITM] HI39: HGWRA01.ITM - effect 0/8 has useless duration of 30. Setting to 0. HI39: HGWRA01.ITM - effect 0/9 has useless duration of 30. Setting to 0. HI39: HGWRA01.ITM - effect 0/10 has useless duration of 30. Setting to 0. Copied [HGWRA01.ITM] to [override/HGWRA01.ITM] HW103: HGWRA02.ITM - Ability #0 is invalid! Deleting Ability #0... Copied [HGWRA02.ITM] to [override/HGWRA02.ITM] HI40: HUSPID.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: HUSPID.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [HUSPID.ITM] to [override/HUSPID.ITM] HW114: IDART01.ITM - Ranged Animations have wrong probabilities! Setting Generic Ranged probabilities... Overhand Swing: 0 -> 100 Backhand Swing: 0 -> 0 Thrust : 0 -> 0 HW116: IDART01.ITM - Item is not a BOW/SLING/XBOW! Copied [IDART01.ITM] to [override/IDART01.ITM] HI40: IMP.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: IMP.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [IMP.ITM] to [override/IMP.ITM] HI40: IMPCLAW.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: IMPCLAW.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [IMPCLAW.ITM] to [override/IMPCLAW.ITM] HI40: IMPQUA.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: IMPQUA.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [IMPQUA.ITM] to [override/IMPQUA.ITM] HI40: IPSION.ITM - effect 0/14 has no duration set. Setting to timing to 1/instant. HI40: IPSION.ITM - effect 0/15 has no duration set. Setting to timing to 1/instant. Copied [IPSION.ITM] to [override/IPSION.ITM] HI40: JELLGR1.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: JELLGR1.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. HI41: JELLGR1.ITM issue: melee header 0 uses projectile 108. Changed to 1 (none). HI42: JELLGR1.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [JELLGR1.ITM] to [override/JELLGR1.ITM] HI40: JELLMU1.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: JELLMU1.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [JELLMU1.ITM] to [override/JELLMU1.ITM] HI40: JELLMU2.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: JELLMU2.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [JELLMU2.ITM] to [override/JELLMU2.ITM] HW103: JWSUPER.ITM - Ability #0 is invalid! Deleting Ability #0... HW124: JWSUPER.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: JWSUPER.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [JWSUPER.ITM] to [override/JWSUPER.ITM] HW127: KIEL1.ITM - wrong paperdoll animation FL for item type MISC. Setting to NONE. Copied [KIEL1.ITM] to [override/KIEL1.ITM] HI27: LASER.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [LASER.ITM] to [override/LASER.ITM] HI27: LIGHT.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [LIGHT.ITM] to [override/LIGHT.ITM] HI41: LIONSPIR.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: LIONSPIR.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [LIONSPIR.ITM] to [override/LIONSPIR.ITM] Copying and patching 1 file ... HW124: MAGEAMUL.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: MAGEAMUL.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. Copied [MAGEAMUL.ITM] to [override/MAGEAMUL.ITM] HW124: MAGICOLD.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [MAGICOLD.ITM] to [override/MAGICOLD.ITM] HI38: MARILI.ITM - equipping effect with useless duration 3. Setting to 0. HI38: MARILI.ITM - equipping effect with useless duration 3. Setting to 0. HI38: MARILI.ITM - equipping effect with useless duration 3. Setting to 0. HI40: MARILI.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: MARILI.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [MARILI.ITM] to [override/MARILI.ITM] [./override/MINHP1.ITM] loaded, 4290 bytes HW127: MISC02.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [MISC02.ITM] to [override/MISC02.ITM] HW91: MISC03.ITM - Non-existent Inventory Icon (IMISC03.BAM)! Assigning placeholder icon... HW96: MISC03.ITM - Non-existent Ground Icon (GMISC03.BAM)! Assigning placeholder icon... Copied [MISC03.ITM] to [override/MISC03.ITM] Copying and patching 1 file ... HW88: MISC07.ITM - Ability #0 has no icon assigned! Assigning Inventory Icon (IMISC07.BAM)... HI32: MISC07.ITM - Ability #0 assigned to EQUIPMENT slot (was WEAPON)... Copied [MISC07.ITM] to [override/MISC07.ITM] HI47: MISC1A.ITM - Invalid Item Type (56)! Setting to Potion type... Copied [MISC1A.ITM] to [override/MISC1A.ITM] Copying and patching 1 file ... Copying and patching 1 file ... HI40: MISC1I.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: MISC1I.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [MISC1I.ITM] to [override/MISC1I.ITM] Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... HI47: MISC61.ITM - Invalid Item Type (56)! Setting to Potion type... Copied [MISC61.ITM] to [override/MISC61.ITM] Copying and patching 1 file ... Copying and patching 1 file ... HW95: MISC66.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW98: MISC66.ITM - Non-existent Description Icon (CMISC13.BAM)! Assigning placeholder icon... Copying and patching 1 file ... Copied [MISC66.ITM] to [override/MISC66.ITM] Copying and patching 1 file ... Copying and patching 1 file ... HI38: MISC72.ITM - equipping effect with useless duration 60. Setting to 0. Copied [MISC72.ITM] to [override/MISC72.ITM] HI40: MISC75.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: MISC75.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [MISC75.ITM] to [override/MISC75.ITM] Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... HI44: MISC86.ITM - Invalid Item Type (39)! Setting to Misc type... Copied [MISC86.ITM] to [override/MISC86.ITM] Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... HI47: MISC97.ITM - Invalid Item Type (56)! Setting to Potion type... Copied [MISC97.ITM] to [override/MISC97.ITM] HI37: MISTICE.ITM - Item is enchanted but not magical! Setting magical flag... Copied [MISTICE.ITM] to [override/MISTICE.ITM] HI37: MISTPO.ITM - Item is enchanted but not magical! Setting magical flag... HI40: MISTPO.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: MISTPO.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [MISTPO.ITM] to [override/MISTPO.ITM] HI37: MISTVA2.ITM - Item is enchanted but not magical! Setting magical flag... HI39: MISTVA2.ITM - effect 0/0 has useless duration of 60. Setting to 0. HI39: MISTVA2.ITM - effect 0/3 has useless duration of 60. Setting to 0. Copied [MISTVA2.ITM] to [override/MISTVA2.ITM] HI36: MORSWORD.ITM - header 0 has alternative damage set to 5d6+0. Setting to 0. Copied [MORSWORD.ITM] to [override/MORSWORD.ITM] HI40: MOUND.ITM - effect 0/2 has no duration set. Setting to timing to 1/instant. HI39: MOUND.ITM - effect 0/6 has useless duration of 3. Setting to 0. Copied [MOUND.ITM] to [override/MOUND.ITM] [./override/NEBELT01.ITM] loaded, 162 bytes Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... HI40: PHSPID.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: PHSPID.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [PHSPID.ITM] to [override/PHSPID.ITM] HI40: PLANETAR.ITM - effect 0/6 has no duration set. Setting to timing to 1/instant. Copied [PLANETAR.ITM] to [override/PLANETAR.ITM] HI40: PLYSPID.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: PLYSPID.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [PLYSPID.ITM] to [override/PLYSPID.ITM] HI40: PLYWYVRN.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: PLYWYVRN.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [PLYWYVRN.ITM] to [override/PLYWYVRN.ITM] HI40: POISA.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: POISA.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [POISA.ITM] to [override/POISA.ITM] HI40: POISF.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: POISF.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [POISF.ITM] to [override/POISF.ITM] HI40: POISK.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: POISK.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [POISK.ITM] to [override/POISK.ITM] HI40: POISSPID.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: POISSPID.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [POISSPID.ITM] to [override/POISSPID.ITM] HI40: POTN17.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. HI40: POTN17.ITM - effect 0/2 has no duration set. Setting to timing to 1/instant. HI40: POTN17.ITM - effect 0/3 has no duration set. Setting to timing to 1/instant. HI40: POTN17.ITM - effect 0/4 has no duration set. Setting to timing to 1/instant. HI40: POTN17.ITM - effect 0/5 has no duration set. Setting to timing to 1/instant. HI40: POTN17.ITM - effect 0/6 has no duration set. Setting to timing to 1/instant. Copied [POTN17.ITM] to [override/POTN17.ITM] HI40: POTN21.ITM - effect 0/8 has no duration set. Setting to timing to 1/instant. HI40: POTN21.ITM - effect 0/9 has no duration set. Setting to timing to 1/instant. Copied [POTN21.ITM] to [override/POTN21.ITM] HI39: POTN45.ITM - effect 0/51 has useless duration of 600. Setting to 0. Copied [POTN45.ITM] to [override/POTN45.ITM] Copying and patching 1 file ... HI40: POTN48.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: POTN48.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. HI40: POTN48.ITM - effect 0/6 has no duration set. Setting to timing to 1/instant. Copied [POTN48.ITM] to [override/POTN48.ITM] HI39: POTN52.ITM - effect 0/0 has useless duration of 90. Setting to 0. Copied [POTN52.ITM] to [override/POTN52.ITM] HI40: POTN99.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. HI40: POTN99.ITM - effect 0/2 has no duration set. Setting to timing to 1/instant. Copied [POTN99.ITM] to [override/POTN99.ITM] HI40: PSTAFM0.ITM - effect 1/3 has no duration set. Setting to timing to 1/instant. HI40: PSTAFM0.ITM - effect 3/2 has no duration set. Setting to timing to 1/instant. HW126: PSTAFM0.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). HI42: PSTAFM0.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [PSTAFM0.ITM] to [override/PSTAFM0.ITM] HI40: PSTAFM0B.ITM - effect 1/3 has no duration set. Setting to timing to 1/instant. HI40: PSTAFM0B.ITM - effect 3/2 has no duration set. Setting to timing to 1/instant. HW126: PSTAFM0B.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). HI42: PSTAFM0B.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [PSTAFM0B.ITM] to [override/PSTAFM0B.ITM] HI40: PSTAFM0C.ITM - effect 1/3 has no duration set. Setting to timing to 1/instant. HI40: PSTAFM0C.ITM - effect 3/2 has no duration set. Setting to timing to 1/instant. HW126: PSTAFM0C.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). HI42: PSTAFM0C.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [PSTAFM0C.ITM] to [override/PSTAFM0C.ITM] HI40: PSTAFM0D.ITM - effect 1/3 has no duration set. Setting to timing to 1/instant. HI40: PSTAFM0D.ITM - effect 3/2 has no duration set. Setting to timing to 1/instant. HW126: PSTAFM0D.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). HI42: PSTAFM0D.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [PSTAFM0D.ITM] to [override/PSTAFM0D.ITM] HI40: PSTAFM0E.ITM - effect 2/2 has no duration set. Setting to timing to 1/instant. HW126: PSTAFM0E.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). HI42: PSTAFM0E.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [PSTAFM0E.ITM] to [override/PSTAFM0E.ITM] HI40: PSTAFM1.ITM - effect 1/3 has no duration set. Setting to timing to 1/instant. HI40: PSTAFM1.ITM - effect 3/2 has no duration set. Setting to timing to 1/instant. HW126: PSTAFM1.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). HI42: PSTAFM1.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [PSTAFM1.ITM] to [override/PSTAFM1.ITM] HW126: PSTAFM2.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [PSTAFM2.ITM] to [override/PSTAFM2.ITM] HW91: PTION2K.ITM - Non-existent Inventory Icon (PTION2KI.BAM)! Assigning placeholder icon... HW93: PTION2K.ITM - Non-existent Ground Icon (PTION2KG.BAM)! Assigning GPOTN01.BAM... HW97: PTION2K.ITM - Unassigned Description Icon! Assigning placeholder icon... HW103: PTION2K.ITM - Ability #1 is invalid! Deleting Ability #1... HW89: PTION2K.ITM - Ability #0 has a non-existent icon (PTION2KI.BAM)! Assigning Inventory Icon (IMISC6V.BAM)... Copied [PTION2K.ITM] to [override/PTION2K.ITM] HW91: PTION2L.ITM - Non-existent Inventory Icon (PTION2LI.BAM)! Assigning placeholder icon... HW93: PTION2L.ITM - Non-existent Ground Icon (PTION2LG.BAM)! Assigning GPOTN01.BAM... HW97: PTION2L.ITM - Unassigned Description Icon! Assigning placeholder icon... HW103: PTION2L.ITM - Ability #1 is invalid! Deleting Ability #1... HW89: PTION2L.ITM - Ability #0 has a non-existent icon (PTION2LI.BAM)! Assigning Inventory Icon (IMISC6V.BAM)... Copied [PTION2L.ITM] to [override/PTION2L.ITM] HW91: PTION2M.ITM - Non-existent Inventory Icon (PTION2MI.BAM)! Assigning placeholder icon... HW93: PTION2M.ITM - Non-existent Ground Icon (PTION2MG.BAM)! Assigning GPOTN01.BAM... HW97: PTION2M.ITM - Unassigned Description Icon! Assigning placeholder icon... HW103: PTION2M.ITM - Ability #1 is invalid! Deleting Ability #1... HW89: PTION2M.ITM - Ability #0 has a non-existent icon (PTION2MI.BAM)! Assigning Inventory Icon (IMISC6V.BAM)... Copied [PTION2M.ITM] to [override/PTION2M.ITM] HW91: PTION2N.ITM - Non-existent Inventory Icon (PTION2NI.BAM)! Assigning placeholder icon... HW96: PTION2N.ITM - Non-existent Ground Icon (PTION2NG.BAM)! Assigning placeholder icon... HW97: PTION2N.ITM - Unassigned Description Icon! Assigning placeholder icon... HW103: PTION2N.ITM - Ability #1 is invalid! Deleting Ability #1... HW89: PTION2N.ITM - Ability #0 has a non-existent icon (PTION2NI.BAM)! Assigning Inventory Icon (IMISC6V.BAM)... Copied [PTION2N.ITM] to [override/PTION2N.ITM] [./override/PTION41.ITM] loaded, 658 bytes HW93: PTION41.ITM - Non-existent Ground Icon (GPOTN41.BAM)! Assigning GPOTN01.BAM... HW97: PTION41.ITM - Unassigned Description Icon! Assigning placeholder icon... HW103: PTION41.ITM - Ability #1 is invalid! Deleting Ability #1... override/PTION41.ITM copied to happy/backup/13/PTION41.ITM, 658 bytes Copied [PTION41.ITM] to [override/PTION41.ITM] HI27: PULS01.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [PULS01.ITM] to [override/PULS01.ITM] HI27: PULS02.ITM - Non weapon has animations! Overhand Swing: 34 -> 0 Backhand Swing: 33 -> 0 Thrust : 33 -> 0 Copied [PULS02.ITM] to [override/PULS02.ITM] [./override/RAVAG03.ITM] loaded, 3578 bytes HI39: RAVAG03.ITM - effect 0/3 has useless duration of 18. Setting to 0. override/RAVAG03.ITM copied to happy/backup/13/RAVAG03.ITM, 3578 bytes Copied [RAVAG03.ITM] to [override/RAVAG03.ITM] [./override/REF1.ITM] loaded, 4050 bytes HI41: REVENT2.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: REVENT2.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [REVENT2.ITM] to [override/REVENT2.ITM] HI40: RING03.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. Copied [RING03.ITM] to [override/RING03.ITM] HW124: RING09.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: RING09.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [RING09.ITM] to [override/RING09.ITM] HW90: RNDTRE01.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE01.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE01.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE01.ITM] to [override/RNDTRE01.ITM] HW90: RNDTRE02.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE02.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE02.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE02.ITM] to [override/RNDTRE02.ITM] HW90: RNDTRE03.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE03.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE03.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE03.ITM] to [override/RNDTRE03.ITM] HW90: RNDTRE04.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE04.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE04.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE04.ITM] to [override/RNDTRE04.ITM] HW90: RNDTRE05.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: RNDTRE05.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: RNDTRE05.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [RNDTRE05.ITM] to [override/RNDTRE05.ITM] HI38: SALGRFIR.ITM - equipping effect with useless duration 138. Setting to 0. Copied [SALGRFIR.ITM] to [override/SALGRFIR.ITM] HI38: SALGRICE.ITM - equipping effect with useless duration 138. Setting to 0. Copied [SALGRICE.ITM] to [override/SALGRICE.ITM] HW98: SCRL02.ITM - Non-existent Description Icon (CSCRL02.BAM)! Assigning placeholder icon... Copied [SCRL02.ITM] to [override/SCRL02.ITM] HI40: SCRL13.ITM - effect 0/5 has no duration set. Setting to timing to 1/instant. Copied [SCRL13.ITM] to [override/SCRL13.ITM] HI40: SCRL17.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SCRL17.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [SCRL17.ITM] to [override/SCRL17.ITM] Copying and patching 1 file ... HW88: SCRL68.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISCRL68.BAM)... Copied [SCRL68.ITM] to [override/SCRL68.ITM] HW98: SCRLZY.ITM - Non-existent Description Icon (CSCRL02.BAM)! Assigning placeholder icon... HW88: SCRLZY.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISCRL18.BAM)... HI32: SCRLZY.ITM - Ability #1 assigned to EQUIPMENT slot (was WEAPON)... Copied [SCRLZY.ITM] to [override/SCRLZY.ITM] HW98: SCRLZZ.ITM - Non-existent Description Icon (CSCRL02.BAM)! Assigning placeholder icon... HW88: SCRLZZ.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISCRL18.BAM)... HI32: SCRLZZ.ITM - Ability #1 assigned to EQUIPMENT slot (was WEAPON)... Copied [SCRLZZ.ITM] to [override/SCRLZZ.ITM] HW90: SELTEST.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: SELTEST.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: SELTEST.ITM - Unassigned Description Icon! Assigning placeholder icon... HW124: SELTEST.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [SELTEST.ITM] to [override/SELTEST.ITM] [./override/SENGUA04.ITM] loaded, 3810 bytes HI40: SENSPI01.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SENSPI01.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [SENSPI01.ITM] to [override/SENSPI01.ITM] HW127: SHADOWWP.ITM - wrong paperdoll animation for item type MISC. Setting to NONE. Copied [SHADOWWP.ITM] to [override/SHADOWWP.ITM] HI40: SHAMMR2.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [SHAMMR2.ITM] to [override/SHAMMR2.ITM] HI40: SHAMMR3.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [SHAMMR3.ITM] to [override/SHAMMR3.ITM] HI40: SHARSWD.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SHARSWD.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [SHARSWD.ITM] to [override/SHARSWD.ITM] HW124: SLEEP.ITM - equipping effect with timing 0. Setting to WHILE_EQUIPPED=2. Copied [SLEEP.ITM] to [override/SLEEP.ITM] HW124: SLIMED1.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. Copied [SLIMED1.ITM] to [override/SLIMED1.ITM] HW124: SLIMED2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. HW124: SLIMED2.ITM - equipping effect with timing 4. Setting to WHILE_EQUIPPED=2. Copied [SLIMED2.ITM] to [override/SLIMED2.ITM] HI40: SNAKSPIR.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SNAKSPIR.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. HI41: SNAKSPIR.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SNAKSPIR.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SNAKSPIR.ITM] to [override/SNAKSPIR.ITM] HI37: SPBATT1.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPBATT1.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPBATT1.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPBATT1.ITM] to [override/SPBATT1.ITM] HI37: SPBATT2.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPBATT2.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPBATT2.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPBATT2.ITM] to [override/SPBATT2.ITM] HI37: SPBATT3.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPBATT3.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPBATT3.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPBATT3.ITM] to [override/SPBATT3.ITM] HI37: SPBATT4.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPBATT4.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPBATT4.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPBATT4.ITM] to [override/SPBATT4.ITM] HI41: SPBATT5.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPBATT5.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPBATT5.ITM] to [override/SPBATT5.ITM] HI39: SPCL238.ITM - effect 0/0 has useless duration of 30. Setting to 0. Copied [SPCL238.ITM] to [override/SPCL238.ITM] HI37: SPCL2384.ITM - Item is enchanted but not magical! Setting magical flag... Copied [SPCL2384.ITM] to [override/SPCL2384.ITM] HI37: SPCL2385.ITM - Item is enchanted but not magical! Setting magical flag... Copied [SPCL2385.ITM] to [override/SPCL2385.ITM] HI37: SPCL2386.ITM - Item is enchanted but not magical! Setting magical flag... Copied [SPCL2386.ITM] to [override/SPCL2386.ITM] HI37: SPCL2387.ITM - Item is enchanted but not magical! Setting magical flag... Copied [SPCL2387.ITM] to [override/SPCL2387.ITM] HI37: SPCL2388.ITM - Item is enchanted but not magical! Setting magical flag... Copied [SPCL2388.ITM] to [override/SPCL2388.ITM] HI40: SPIDGI1.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SPIDGI1.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [SPIDGI1.ITM] to [override/SPIDGI1.ITM] HI40: SPIDHU1.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SPIDHU1.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [SPIDHU1.ITM] to [override/SPIDHU1.ITM] HI40: SPIDPH1.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SPIDPH1.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [SPIDPH1.ITM] to [override/SPIDPH1.ITM] HI40: SPIDVO01.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SPIDVO01.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [SPIDVO01.ITM] to [override/SPIDVO01.ITM] HI40: SPIDWR.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [SPIDWR.ITM] to [override/SPIDWR.ITM] HI37: SPLATT1.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPLATT1.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPLATT1.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPLATT1.ITM] to [override/SPLATT1.ITM] HI37: SPLATT2.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPLATT2.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPLATT2.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPLATT2.ITM] to [override/SPLATT2.ITM] HI37: SPLATT3.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPLATT3.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPLATT3.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPLATT3.ITM] to [override/SPLATT3.ITM] HI37: SPLATT4.ITM - Item is enchanted but not magical! Setting magical flag... HI41: SPLATT4.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPLATT4.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPLATT4.ITM] to [override/SPLATT4.ITM] HI41: SPLATT5.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPLATT5.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPLATT5.ITM] to [override/SPLATT5.ITM] [./override/SPRNGB02.ITM] loaded, 1218 bytes [./override/SPRNGB03.ITM] loaded, 3474 bytes [./override/SPRNGB04.ITM] loaded, 4194 bytes HI38: SPRNGB04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGB04.ITM - equipping effect with useless duration 300. Setting to 0. HW124: SPRNGB04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGB04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGB04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI38: SPRNGB04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGB04.ITM - equipping effect with useless duration 300. Setting to 0. override/SPRNGB04.ITM copied to happy/backup/13/SPRNGB04.ITM, 4194 bytes Copied [SPRNGB04.ITM] to [override/SPRNGB04.ITM] HI38: SPRNGL01.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SPRNGL01.ITM] to [override/SPRNGL01.ITM] [./override/SPRNGL02.ITM] loaded, 1170 bytes HI38: SPRNGL02.ITM - equipping effect with useless duration 300. Setting to 0. override/SPRNGL02.ITM copied to happy/backup/13/SPRNGL02.ITM, 1170 bytes Copied [SPRNGL02.ITM] to [override/SPRNGL02.ITM] [./override/SPRNGL03.ITM] loaded, 3570 bytes HW124: SPRNGL03.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGL03.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGL03.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI38: SPRNGL03.ITM - equipping effect with useless duration 300. Setting to 0. override/SPRNGL03.ITM copied to happy/backup/13/SPRNGL03.ITM, 3570 bytes Copied [SPRNGL03.ITM] to [override/SPRNGL03.ITM] [./override/SPRNGL04.ITM] loaded, 4194 bytes HI38: SPRNGL04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGL04.ITM - equipping effect with useless duration 300. Setting to 0. HW124: SPRNGL04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGL04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGL04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI38: SPRNGL04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGL04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGL04.ITM - equipping effect with useless duration 300. Setting to 0. override/SPRNGL04.ITM copied to happy/backup/13/SPRNGL04.ITM, 4194 bytes Copied [SPRNGL04.ITM] to [override/SPRNGL04.ITM] HW124: SPRNGS01.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS01.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS01.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [SPRNGS01.ITM] to [override/SPRNGS01.ITM] HW124: SPRNGS02.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS02.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS02.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [SPRNGS02.ITM] to [override/SPRNGS02.ITM] HI38: SPRNGS03.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGS03.ITM - equipping effect with useless duration 300. Setting to 0. HW124: SPRNGS03.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS03.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS03.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI38: SPRNGS03.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGS03.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SPRNGS03.ITM] to [override/SPRNGS03.ITM] HI38: SPRNGS04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGS04.ITM - equipping effect with useless duration 300. Setting to 0. HW124: SPRNGS04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGS04.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI38: SPRNGS04.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGS04.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SPRNGS04.ITM] to [override/SPRNGS04.ITM] [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1362 bytes HI38: SPRNGW03.ITM - equipping effect with useless duration 300. Setting to 0. override/SPRNGW03.ITM copied to happy/backup/13/SPRNGW03.ITM, 1362 bytes Copied [SPRNGW03.ITM] to [override/SPRNGW03.ITM] HI38: SPRNGW04.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SPRNGW04.ITM] to [override/SPRNGW04.ITM] HI38: SPRNGZ05.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGZ05.ITM - equipping effect with useless duration 300. Setting to 0. HW124: SPRNGZ05.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGZ05.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SPRNGZ05.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI38: SPRNGZ05.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGZ05.ITM - equipping effect with useless duration 300. Setting to 0. HI38: SPRNGZ05.ITM - equipping effect with useless duration 300. Setting to 0. Copied [SPRNGZ05.ITM] to [override/SPRNGZ05.ITM] HI37: SPSATT1.ITM - Item is enchanted but not magical! Setting magical flag... HI40: SPSATT1.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SPSATT1.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. HI41: SPSATT1.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPSATT1.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPSATT1.ITM] to [override/SPSATT1.ITM] HI37: SPSATT2.ITM - Item is enchanted but not magical! Setting magical flag... HI40: SPSATT2.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SPSATT2.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. HI41: SPSATT2.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPSATT2.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPSATT2.ITM] to [override/SPSATT2.ITM] HI37: SPSATT3.ITM - Item is enchanted but not magical! Setting magical flag... HI40: SPSATT3.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SPSATT3.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. HI41: SPSATT3.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPSATT3.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPSATT3.ITM] to [override/SPSATT3.ITM] HI37: SPSATT4.ITM - Item is enchanted but not magical! Setting magical flag... HI40: SPSATT4.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SPSATT4.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. HI41: SPSATT4.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPSATT4.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPSATT4.ITM] to [override/SPSATT4.ITM] HI40: SPSATT5.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SPSATT5.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. HI41: SPSATT5.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPSATT5.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPSATT5.ITM] to [override/SPSATT5.ITM] HI40: SPSPID3.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SPSPID3.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [SPSPID3.ITM] to [override/SPSPID3.ITM] HI37: SPWATT1.ITM - Item is enchanted but not magical! Setting magical flag... HI40: SPWATT1.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI41: SPWATT1.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPWATT1.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPWATT1.ITM] to [override/SPWATT1.ITM] HI37: SPWATT2.ITM - Item is enchanted but not magical! Setting magical flag... HI40: SPWATT2.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI41: SPWATT2.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPWATT2.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPWATT2.ITM] to [override/SPWATT2.ITM] HI37: SPWATT3.ITM - Item is enchanted but not magical! Setting magical flag... HI40: SPWATT3.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI41: SPWATT3.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPWATT3.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPWATT3.ITM] to [override/SPWATT3.ITM] HI37: SPWATT4.ITM - Item is enchanted but not magical! Setting magical flag... HI40: SPWATT4.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI41: SPWATT4.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPWATT4.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPWATT4.ITM] to [override/SPWATT4.ITM] HI40: SPWATT5.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI41: SPWATT5.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: SPWATT5.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SPWATT5.ITM] to [override/SPWATT5.ITM] HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. HI38: STONRING.ITM - equipping effect with useless duration 1. Setting to 0. Copied [STONRING.ITM] to [override/STONRING.ITM] Copying and patching 1 file ... HI38: SW1H24.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H24.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H24.ITM - equipping effect with useless duration 3. Setting to 0. Copied [SW1H24.ITM] to [override/SW1H24.ITM] HI40: SW1H34.ITM - effect 1/0 has no duration set. Setting to timing to 1/instant. HI40: SW1H34.ITM - effect 1/4 has no duration set. Setting to timing to 1/instant. HW126: SW1H34.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). HI42: SW1H34.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [SW1H34.ITM] to [override/SW1H34.ITM] HW126: SW1H42.ITM issue: melee header 0 recharges daily. Changed to 1 (vanish). Copied [SW1H42.ITM] to [override/SW1H42.ITM] HI38: SW1H53.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H53.ITM - equipping effect with useless duration 3. Setting to 0. HI38: SW1H53.ITM - equipping effect with useless duration 3. Setting to 0. Copied [SW1H53.ITM] to [override/SW1H53.ITM] HW124: SW1P01.ITM - equipping effect with timing 9. Setting to WHILE_EQUIPPED=2. HI40: SW1P01.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: SW1P01.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. HI39: SW1P01.ITM - effect 0/4 has useless duration of 10. Setting to 0. Copied [SW1P01.ITM] to [override/SW1P01.ITM] HW124: SW2H06.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HW124: SW2H06.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. Copied [SW2H06.ITM] to [override/SW2H06.ITM] HW90: SWORDI.ITM - Unassigned Inventory Icon! Assigning placeholder icon... HW95: SWORDI.ITM - Unassigned Ground Icon! Assigning placeholder icon... HW97: SWORDI.ITM - Unassigned Description Icon! Assigning placeholder icon... Copied [SWORDI.ITM] to [override/SWORDI.ITM] HI40: TELSLAV.ITM - effect 0/6 has no duration set. Setting to timing to 1/instant. Copied [TELSLAV.ITM] to [override/TELSLAV.ITM] Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... HI39: TTPOT.ITM - effect 0/0 has useless duration of 90. Setting to 0. Copying and patching 1 file ... Copied [TTPOT.ITM] to [override/TTPOT.ITM] HW88: TTSCRL01.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISCRL1F.BAM)... Copied [TTSCRL01.ITM] to [override/TTSCRL01.ITM] HW88: TTSCRL02.ITM - Ability #1 has no icon assigned! Assigning Inventory Icon (ISCRL1L.BAM)... Copied [TTSCRL02.ITM] to [override/TTSCRL02.ITM] Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... HI39: TTWAND.ITM - effect 0/1 has useless duration of 100. Setting to 0. HI39: TTWAND.ITM - effect 0/2 has useless duration of 100. Setting to 0. Copied [TTWAND.ITM] to [override/TTWAND.ITM] [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNIBBEG.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNICHILL.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes HI38: VAMPREG.ITM - equipping effect with useless duration 100. Setting to 0. Copied [VAMPREG.ITM] to [override/VAMPREG.ITM] HI38: WA2AMU.ITM - equipping effect with useless duration 18. Setting to 0. HI38: WA2AMU.ITM - equipping effect with useless duration 18. Setting to 0. HI38: WA2AMU.ITM - equipping effect with useless duration 18. Setting to 0. Copied [WA2AMU.ITM] to [override/WA2AMU.ITM] HI40: WAND08.ITM - effect 0/5 has no duration set. Setting to timing to 1/instant. Copied [WAND08.ITM] to [override/WAND08.ITM] HI39: WAND11.ITM - effect 0/1 has useless duration of 100. Setting to 0. HI39: WAND11.ITM - effect 0/2 has useless duration of 100. Setting to 0. Copied [WAND11.ITM] to [override/WAND11.ITM] HI40: WAND13.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: WAND13.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [WAND13.ITM] to [override/WAND13.ITM] HI36: WAND18.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. HI36: WAND18.ITM - header 1 has alternative damage set to 0d6+0. Setting to 0. Copied [WAND18.ITM] to [override/WAND18.ITM] HI36: WAND19.ITM - header 0 has alternative damage set to 0d6+0. Setting to 0. Copied [WAND19.ITM] to [override/WAND19.ITM] HI40: WAND99.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [WAND99.ITM] to [override/WAND99.ITM] HI40: WEREWYV.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: WEREWYV.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [WEREWYV.ITM] to [override/WEREWYV.ITM] HI39: WOLFSPIR.ITM - effect 0/0 has useless duration of 30. Setting to 0. HI41: WOLFSPIR.ITM issue: melee header 0 uses projectile 65. Changed to 1 (none). HI42: WOLFSPIR.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [WOLFSPIR.ITM] to [override/WOLFSPIR.ITM] HW124: WOLFWI2.ITM - equipping effect with timing 1. Setting to WHILE_EQUIPPED=2. HI41: WOLFWI2.ITM issue: melee header 0 uses projectile 188. Changed to 1 (none). HI42: WOLFWI2.ITM issue: melee header 0 uses target 1. Changed to 1 (creature). Copied [WOLFWI2.ITM] to [override/WOLFWI2.ITM] HI40: WYVERN.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: WYVERN.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [WYVERN.ITM] to [override/WYVERN.ITM] HI40: WYVERN2.ITM - effect 0/0 has no duration set. Setting to timing to 1/instant. HI40: WYVERN2.ITM - effect 0/1 has no duration set. Setting to timing to 1/instant. Copied [WYVERN2.ITM] to [override/WYVERN2.ITM] Installing [Items: add missing portrait icons] [v1] Copying and patching 1527 files ... [./override/ABISRED1.ITM] loaded, 362 bytes [./override/ACIDOOZ3.ITM] loaded, 554 bytes [./override/ACIDOOZ4.ITM] loaded, 650 bytes [./override/AMUL17.ITM] loaded, 3290 bytes [./override/AMUL18.ITM] loaded, 162 bytes [./override/AMUL21.ITM] loaded, 1218 bytes [./override/AROW05.ITM] loaded, 410 bytes [./override/AROW12.ITM] loaded, 410 bytes [./override/AROW14.ITM] loaded, 362 bytes [./override/AROW1A.ITM] loaded, 314 bytes [./override/AX1H04.ITM] loaded, 418 bytes [./override/AX1H05.ITM] loaded, 418 bytes [./override/AX1H06.ITM] loaded, 514 bytes [./override/AX1H07.ITM] loaded, 1090 bytes [./override/AX1H16.ITM] loaded, 706 bytes [./override/AX1H18.ITM] loaded, 418 bytes [./override/BASILG3.ITM] loaded, 362 bytes [./override/BAZPATRG.ITM] loaded, 5778 bytes [./override/BDSHA01A.ITM] loaded, 218 bytes [./override/BDSHA01B.ITM] loaded, 218 bytes [./override/BDSHA01C.ITM] loaded, 218 bytes [./override/BDSHA06A.ITM] loaded, 218 bytes [./override/BDSHA06B.ITM] loaded, 218 bytes [./override/BDSHA06C.ITM] loaded, 218 bytes [./override/BDSHA12A.ITM] loaded, 362 bytes [./override/BDSHA12B.ITM] loaded, 266 bytes [./override/BDSHA12C.ITM] loaded, 266 bytes [./override/BDSHA18A.ITM] loaded, 362 bytes [./override/BDSHA18B.ITM] loaded, 266 bytes [./override/BDSHA18C.ITM] loaded, 266 bytes [./override/BEARSPIR.ITM] loaded, 314 bytes [./override/BEHOLDER.ITM] loaded, 1890 bytes [./override/BELT07.ITM] loaded, 162 bytes [./override/BELT10.ITM] loaded, 306 bytes HW206: BELT10.ITM - Adding Protection from Magic Portrait... override/BELT10.ITM copied to happy/backup/14/BELT10.ITM, 306 bytes Copied [BELT10.ITM] to [override/BELT10.ITM] [./override/BELT16.ITM] loaded, 258 bytes [./override/BLUN40.ITM] loaded, 362 bytes [./override/BOLT04.ITM] loaded, 410 bytes [./override/BONEDAG.ITM] loaded, 506 bytes [./override/BONEFD.ITM] loaded, 410 bytes [./override/BOOT08.ITM] loaded, 258 bytes [./override/BOOT12.ITM] loaded, 410 bytes [./override/BOTSMITH.ITM] loaded, 266 bytes [./override/BPRNG1.ITM] loaded, 690 bytes HW173: BRAC11.ITM - Adding Cursed Portrait... Copied [BRAC11.ITM] to [override/BRAC11.ITM] [./override/BULL04.ITM] loaded, 314 bytes [./override/CATRING.ITM] loaded, 210 bytes [./override/CHALCY1.ITM] loaded, 554 bytes [./override/CHALCY3.ITM] loaded, 6218 bytes HW206: CHALCY3.ITM - Adding Protection from Magic Portrait... override/CHALCY3.ITM copied to happy/backup/14/CHALCY3.ITM, 6218 bytes Copied [CHALCY3.ITM] to [override/CHALCY3.ITM] [./override/CHAN08.ITM] loaded, 642 bytes [./override/CHAN12.ITM] loaded, 642 bytes [./override/CLCK07.ITM] loaded, 506 bytes [./override/CLCK08.ITM] loaded, 506 bytes [./override/CLCK31.ITM] loaded, 610 bytes [./override/COMPS42.ITM] loaded, 314 bytes [./override/CORNUGON.ITM] loaded, 410 bytes [./override/CUTAROW1.ITM] loaded, 266 bytes [./override/DAGG05.ITM] loaded, 362 bytes [./override/DART01.ITM] loaded, 218 bytes [./override/DART02.ITM] loaded, 218 bytes [./override/DART03.ITM] loaded, 362 bytes [./override/DART04.ITM] loaded, 410 bytes [./override/DART05.ITM] loaded, 410 bytes [./override/DASBOOT.ITM] loaded, 546 bytes [./override/DEMABI01.ITM] loaded, 362 bytes [./override/DEMOGORG.ITM] loaded, 3722 bytes [./override/DEVA.ITM] loaded, 1466 bytes [./override/DEVAEVIL.ITM] loaded, 986 bytes [./override/DIMRING.ITM] loaded, 210 bytes [./override/ELEMCHAN.ITM] loaded, 842 bytes [./override/ELEMCRYO.ITM] loaded, 890 bytes [./override/ELEMHYDR.ITM] loaded, 1034 bytes [./override/ELEMIMIX.ITM] loaded, 890 bytes [./override/ELEMOGRE.ITM] loaded, 698 bytes [./override/ELEMSUNN.ITM] loaded, 698 bytes [./override/ELEMYANC.ITM] loaded, 842 bytes [./override/ELEMZAAM.ITM] loaded, 890 bytes [./override/ETTERC.ITM] loaded, 314 bytes [./override/ETTERC2.ITM] loaded, 362 bytes [./override/FINMEL01.ITM] loaded, 3818 bytes [./override/FINSOL01.ITM] loaded, 890 bytes [./override/FLAM01.ITM] loaded, 362 bytes HW203: FLAM01.ITM - Adding Protection from Fire Portrait... override/FLAM01.ITM copied to happy/backup/14/FLAM01.ITM, 362 bytes Copied [FLAM01.ITM] to [override/FLAM01.ITM] [./override/FRAG01.ITM] loaded, 314 bytes [./override/FREERING.ITM] loaded, 2082 bytes [./override/FROSTY.ITM] loaded, 362 bytes HW191: FROSTY.ITM - Adding Protection from Cold Portrait... override/FROSTY.ITM copied to happy/backup/14/FROSTY.ITM, 362 bytes Copied [FROSTY.ITM] to [override/FROSTY.ITM] [./override/FSSPIR.ITM] loaded, 4722 bytes [./override/GBASIL.ITM] loaded, 314 bytes [./override/GISPID.ITM] loaded, 314 bytes [./override/GOBOOM.ITM] loaded, 314 bytes [./override/GOBOOM2.ITM] loaded, 162 bytes [./override/GOBOOM3.ITM] loaded, 258 bytes [./override/GODBOW.ITM] loaded, 650 bytes HW206: GODBOW.ITM - Adding Protection from Magic Portrait... override/GODBOW.ITM copied to happy/backup/14/GODBOW.ITM, 650 bytes Copied [GODBOW.ITM] to [override/GODBOW.ITM] [./override/GOLTOME4.ITM] loaded, 410 bytes [./override/GOPOOF.ITM] loaded, 266 bytes [./override/GORAIR.ITM] loaded, 306 bytes [./override/GORDEM2.ITM] loaded, 362 bytes [./override/GORFIRG.ITM] loaded, 2802 bytes [./override/GORJELFU.ITM] loaded, 2658 bytes [./override/GORJELGR.ITM] loaded, 2658 bytes [./override/GORMISTI.ITM] loaded, 2802 bytes [./override/GORMISTP.ITM] loaded, 402 bytes [./override/GORSNAKE.ITM] loaded, 506 bytes [./override/HALBRD01.ITM] loaded, 314 bytes [./override/HASTRING.ITM] loaded, 210 bytes HW188: HELM04.ITM - Removing Protection from Fire Portrait... HW189: HELM04.ITM - Removing Protection from Cold Portrait... HW190: HELM04.ITM - Adding Resist Fire/Cold Portrait... Copied [HELM04.ITM] to [override/HELM04.ITM] HW212: HELM05.ITM - Adding Infravision Portrait... Copied [HELM05.ITM] to [override/HELM05.ITM] [./override/HELM14.ITM] loaded, 930 bytes [./override/HELM18.ITM] loaded, 306 bytes [./override/HELM19.ITM] loaded, 162 bytes [./override/HELM20.ITM] loaded, 210 bytes [./override/HELM36.ITM] loaded, 306 bytes [./override/HGNYA01.ITM] loaded, 842 bytes [./override/HGSALF.ITM] loaded, 418 bytes [./override/HGWRA01.ITM] loaded, 890 bytes [./override/HGWRA02.ITM] loaded, 402 bytes HW206: HGWRA02.ITM - Adding Protection from Magic Portrait... override/HGWRA02.ITM copied to happy/backup/14/HGWRA02.ITM, 402 bytes Copied [HGWRA02.ITM] to [override/HGWRA02.ITM] [./override/HUSPID.ITM] loaded, 314 bytes [./override/IDART01.ITM] loaded, 218 bytes [./override/IMP.ITM] loaded, 314 bytes [./override/IMPCLAW.ITM] loaded, 314 bytes [./override/IMPQUA.ITM] loaded, 314 bytes [./override/IPSION.ITM] loaded, 4826 bytes [./override/JELLGR1.ITM] loaded, 650 bytes [./override/JELLMU1.ITM] loaded, 554 bytes [./override/JELLMU2.ITM] loaded, 554 bytes [./override/JWSUPER.ITM] loaded, 3282 bytes HW206: JWSUPER.ITM - Adding Protection from Magic Portrait... override/JWSUPER.ITM copied to happy/backup/14/JWSUPER.ITM, 3282 bytes Copied [JWSUPER.ITM] to [override/JWSUPER.ITM] [./override/KIEL1.ITM] loaded, 218 bytes [./override/LASER.ITM] loaded, 362 bytes HW194: LASER.ITM - Adding Protection from Electricity Portrait... override/LASER.ITM copied to happy/backup/14/LASER.ITM, 362 bytes Copied [LASER.ITM] to [override/LASER.ITM] [./override/LIGHT.ITM] loaded, 362 bytes HW194: LIGHT.ITM - Adding Protection from Electricity Portrait... override/LIGHT.ITM copied to happy/backup/14/LIGHT.ITM, 362 bytes Copied [LIGHT.ITM] to [override/LIGHT.ITM] [./override/LIONSPIR.ITM] loaded, 266 bytes [./override/MAGEAMUL.ITM] loaded, 210 bytes [./override/MAGICOLD.ITM] loaded, 410 bytes [./override/MARILI.ITM] loaded, 986 bytes [./override/MINHP1.ITM] loaded, 4290 bytes [./override/MISC02.ITM] loaded, 114 bytes [./override/MISC03.ITM] loaded, 114 bytes [./override/MISC07.ITM] loaded, 170 bytes [./override/MISC1A.ITM] loaded, 114 bytes [./override/MISC1I.ITM] loaded, 410 bytes [./override/MISC61.ITM] loaded, 114 bytes [./override/MISC66.ITM] loaded, 114 bytes [./override/MISC72.ITM] loaded, 594 bytes [./override/MISC75.ITM] loaded, 554 bytes [./override/MISC86.ITM] loaded, 114 bytes [./override/MISC97.ITM] loaded, 114 bytes [./override/MISTICE.ITM] loaded, 410 bytes [./override/MISTPO.ITM] loaded, 458 bytes [./override/MISTVA2.ITM] loaded, 410 bytes [./override/MORSWORD.ITM] loaded, 650 bytes [./override/MOUND.ITM] loaded, 650 bytes [./override/NEBELT01.ITM] loaded, 162 bytes [./override/PHSPID.ITM] loaded, 314 bytes [./override/PLANETAR.ITM] loaded, 986 bytes [./override/PLYSPID.ITM] loaded, 602 bytes [./override/PLYWYVRN.ITM] loaded, 2282 bytes [./override/POISA.ITM] loaded, 362 bytes [./override/POISF.ITM] loaded, 362 bytes [./override/POISK.ITM] loaded, 362 bytes [./override/POISSPID.ITM] loaded, 362 bytes [./override/POTN17.ITM] loaded, 842 bytes [./override/POTN21.ITM] loaded, 2090 bytes [./override/POTN45.ITM] loaded, 3098 bytes [./override/POTN48.ITM] loaded, 506 bytes [./override/POTN52.ITM] loaded, 410 bytes [./override/POTN99.ITM] loaded, 362 bytes [./override/PSTAFM0.ITM] loaded, 1058 bytes [./override/PSTAFM0B.ITM] loaded, 1058 bytes [./override/PSTAFM0C.ITM] loaded, 1058 bytes [./override/PSTAFM0D.ITM] loaded, 1058 bytes [./override/PSTAFM0E.ITM] loaded, 810 bytes [./override/PSTAFM1.ITM] loaded, 1058 bytes [./override/PSTAFM2.ITM] loaded, 410 bytes [./override/PTION2K.ITM] loaded, 170 bytes [./override/PTION2L.ITM] loaded, 170 bytes [./override/PTION2M.ITM] loaded, 170 bytes [./override/PTION2N.ITM] loaded, 170 bytes [./override/PTION41.ITM] loaded, 506 bytes [./override/PULS01.ITM] loaded, 314 bytes [./override/PULS02.ITM] loaded, 314 bytes [./override/RAVAG03.ITM] loaded, 3578 bytes [./override/REF1.ITM] loaded, 4050 bytes [./override/REVENT2.ITM] loaded, 170 bytes [./override/RING03.ITM] loaded, 506 bytes HW173: RING04.ITM - Adding Cursed Portrait... Copied [RING04.ITM] to [override/RING04.ITM] [./override/RING09.ITM] loaded, 2706 bytes HW212: RING21.ITM - Adding Infravision Portrait... Copied [RING21.ITM] to [override/RING21.ITM] [./override/RNDTRE01.ITM] loaded, 114 bytes [./override/RNDTRE02.ITM] loaded, 114 bytes [./override/RNDTRE03.ITM] loaded, 114 bytes [./override/RNDTRE04.ITM] loaded, 114 bytes [./override/RNDTRE05.ITM] loaded, 114 bytes [./override/SALGRFIR.ITM] loaded, 362 bytes [./override/SALGRICE.ITM] loaded, 362 bytes [./override/SCRL02.ITM] loaded, 170 bytes [./override/SCRL13.ITM] loaded, 506 bytes [./override/SCRL17.ITM] loaded, 794 bytes [./override/SCRL68.ITM] loaded, 322 bytes [./override/SCRLZY.ITM] loaded, 322 bytes [./override/SCRLZZ.ITM] loaded, 322 bytes [./override/SELTEST.ITM] loaded, 162 bytes [./override/SENGUA04.ITM] loaded, 3810 bytes [./override/SENSPI01.ITM] loaded, 554 bytes [./override/SHADOWWP.ITM] loaded, 266 bytes [./override/SHAMMR2.ITM] loaded, 554 bytes [./override/SHAMMR3.ITM] loaded, 554 bytes [./override/SHARSWD.ITM] loaded, 890 bytes [./override/SLEEP.ITM] loaded, 162 bytes [./override/SLIMED1.ITM] loaded, 258 bytes [./override/SLIMED2.ITM] loaded, 642 bytes [./override/SNAKSPIR.ITM] loaded, 458 bytes [./override/SPBATT1.ITM] loaded, 650 bytes [./override/SPBATT2.ITM] loaded, 650 bytes [./override/SPBATT3.ITM] loaded, 650 bytes [./override/SPBATT4.ITM] loaded, 650 bytes [./override/SPBATT5.ITM] loaded, 650 bytes [./override/SPCL238.ITM] loaded, 314 bytes [./override/SPCL2384.ITM] loaded, 218 bytes [./override/SPCL2385.ITM] loaded, 218 bytes [./override/SPCL2386.ITM] loaded, 218 bytes [./override/SPCL2387.ITM] loaded, 218 bytes [./override/SPCL2388.ITM] loaded, 218 bytes [./override/SPIDGI1.ITM] loaded, 362 bytes [./override/SPIDHU1.ITM] loaded, 362 bytes [./override/SPIDPH1.ITM] loaded, 362 bytes [./override/SPIDVO01.ITM] loaded, 458 bytes [./override/SPIDWR.ITM] loaded, 266 bytes [./override/SPLATT1.ITM] loaded, 506 bytes [./override/SPLATT2.ITM] loaded, 506 bytes [./override/SPLATT3.ITM] loaded, 506 bytes [./override/SPLATT4.ITM] loaded, 506 bytes [./override/SPLATT5.ITM] loaded, 506 bytes [./override/SPRNGB02.ITM] loaded, 1218 bytes [./override/SPRNGB03.ITM] loaded, 3474 bytes [./override/SPRNGB04.ITM] loaded, 4194 bytes [./override/SPRNGL01.ITM] loaded, 642 bytes [./override/SPRNGL02.ITM] loaded, 1170 bytes [./override/SPRNGL03.ITM] loaded, 3570 bytes [./override/SPRNGL04.ITM] loaded, 4194 bytes [./override/SPRNGS01.ITM] loaded, 2850 bytes [./override/SPRNGS02.ITM] loaded, 2946 bytes [./override/SPRNGS03.ITM] loaded, 3570 bytes [./override/SPRNGS04.ITM] loaded, 3858 bytes [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1362 bytes [./override/SPRNGW04.ITM] loaded, 1650 bytes [./override/SPRNGZ05.ITM] loaded, 5010 bytes [./override/SPSATT1.ITM] loaded, 890 bytes [./override/SPSATT2.ITM] loaded, 890 bytes [./override/SPSATT3.ITM] loaded, 890 bytes [./override/SPSATT4.ITM] loaded, 890 bytes [./override/SPSATT5.ITM] loaded, 890 bytes [./override/SPSPID3.ITM] loaded, 362 bytes [./override/SPWATT1.ITM] loaded, 650 bytes [./override/SPWATT2.ITM] loaded, 746 bytes [./override/SPWATT3.ITM] loaded, 746 bytes [./override/SPWATT4.ITM] loaded, 746 bytes [./override/SPWATT5.ITM] loaded, 794 bytes [./override/STONRING.ITM] loaded, 1170 bytes [./override/SW1H24.ITM] loaded, 1082 bytes [./override/SW1H34.ITM] loaded, 994 bytes [./override/SW1H42.ITM] loaded, 314 bytes [./override/SW1H53.ITM] loaded, 506 bytes [./override/SW1P01.ITM] loaded, 1610 bytes [./override/SW2H06.ITM] loaded, 2762 bytes [./override/SWORDI.ITM] loaded, 402 bytes HW215: SWORDI.ITM - Adding Non-detection Portrait... HW206: SWORDI.ITM - Adding Protection from Magic Portrait... override/SWORDI.ITM copied to happy/backup/14/SWORDI.ITM, 402 bytes Copied [SWORDI.ITM] to [override/SWORDI.ITM] [./override/TELSLAV.ITM] loaded, 602 bytes [./override/TTPOT.ITM] loaded, 410 bytes [./override/TTSCRL01.ITM] loaded, 418 bytes [./override/TTSCRL02.ITM] loaded, 322 bytes [./override/TTWAND.ITM] loaded, 314 bytes [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNIBBEG.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNICHILL.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes [./override/VAMPREG.ITM] loaded, 2322 bytes [./override/WA2AMU.ITM] loaded, 354 bytes [./override/WAND08.ITM] loaded, 458 bytes [./override/WAND11.ITM] loaded, 314 bytes [./override/WAND13.ITM] loaded, 410 bytes [./override/WAND18.ITM] loaded, 802 bytes [./override/WAND19.ITM] loaded, 746 bytes [./override/WAND99.ITM] loaded, 266 bytes [./override/WEREWYV.ITM] loaded, 362 bytes [./override/WOLFSPIR.ITM] loaded, 362 bytes [./override/WOLFWI2.ITM] loaded, 362 bytes [./override/WYVERN.ITM] loaded, 314 bytes [./override/WYVERN2.ITM] loaded, 362 bytes Installing [Items: add missing immunities] [v1] Copying and patching 1527 files ... [./override/ABISRED1.ITM] loaded, 362 bytes [./override/ACIDOOZ3.ITM] loaded, 554 bytes [./override/ACIDOOZ4.ITM] loaded, 650 bytes [./override/AMUL17.ITM] loaded, 3290 bytes [./override/AMUL18.ITM] loaded, 162 bytes [./override/AMUL21.ITM] loaded, 1218 bytes [./override/AROW05.ITM] loaded, 410 bytes [./override/AROW12.ITM] loaded, 410 bytes [./override/AROW14.ITM] loaded, 362 bytes [./override/AROW1A.ITM] loaded, 314 bytes [./override/AX1H04.ITM] loaded, 418 bytes [./override/AX1H05.ITM] loaded, 418 bytes [./override/AX1H06.ITM] loaded, 514 bytes [./override/AX1H07.ITM] loaded, 1090 bytes [./override/AX1H16.ITM] loaded, 706 bytes [./override/AX1H18.ITM] loaded, 418 bytes [./override/BASILG3.ITM] loaded, 362 bytes [./override/BAZPATRG.ITM] loaded, 5778 bytes [./override/BDSHA01A.ITM] loaded, 218 bytes [./override/BDSHA01B.ITM] loaded, 218 bytes [./override/BDSHA01C.ITM] loaded, 218 bytes [./override/BDSHA06A.ITM] loaded, 218 bytes [./override/BDSHA06B.ITM] loaded, 218 bytes [./override/BDSHA06C.ITM] loaded, 218 bytes [./override/BDSHA12A.ITM] loaded, 362 bytes [./override/BDSHA12B.ITM] loaded, 266 bytes [./override/BDSHA12C.ITM] loaded, 266 bytes [./override/BDSHA18A.ITM] loaded, 362 bytes [./override/BDSHA18B.ITM] loaded, 266 bytes [./override/BDSHA18C.ITM] loaded, 266 bytes [./override/BEARSPIR.ITM] loaded, 314 bytes [./override/BEHOLDER.ITM] loaded, 1890 bytes [./override/BELT07.ITM] loaded, 162 bytes [./override/BELT10.ITM] loaded, 354 bytes [./override/BELT16.ITM] loaded, 258 bytes [./override/BLUN40.ITM] loaded, 362 bytes [./override/BOLT04.ITM] loaded, 410 bytes [./override/BONEDAG.ITM] loaded, 506 bytes [./override/BONEFD.ITM] loaded, 410 bytes [./override/BOOT08.ITM] loaded, 258 bytes [./override/BOOT12.ITM] loaded, 410 bytes [./override/BOTSMITH.ITM] loaded, 266 bytes [./override/BPRNG1.ITM] loaded, 690 bytes [./override/BRAC11.ITM] loaded, 354 bytes [./override/BULL04.ITM] loaded, 314 bytes [./override/CATRING.ITM] loaded, 210 bytes [./override/CHALCY1.ITM] loaded, 554 bytes [./override/CHALCY3.ITM] loaded, 6266 bytes HW139: CHALCY3.ITM - Disabling 'Dominated' String... HW145: CHALCY3.ITM - Adding Immunity to Hold Creature Type 2... HW147: CHALCY3.ITM - Disabling 'Held' String... HW154: CHALCY3.ITM - Disabling 'Confused' String... HW155: CHALCY3.ITM - Disabling 'Rigid Thinking' String... HW168: CHALCY3.ITM - Disabling 'Panic' String... HW169: CHALCY3.ITM - Disabling 'Panic' String... override/CHALCY3.ITM copied to happy/backup/15/CHALCY3.ITM, 6266 bytes Copied [CHALCY3.ITM] to [override/CHALCY3.ITM] [./override/CHAN08.ITM] loaded, 642 bytes [./override/CHAN12.ITM] loaded, 642 bytes [./override/CLCK07.ITM] loaded, 506 bytes [./override/CLCK08.ITM] loaded, 506 bytes HW168: CLCK30.ITM - Disabling 'Panic' String... HW169: CLCK30.ITM - Disabling 'Panic' String... Copied [CLCK30.ITM] to [override/CLCK30.ITM] [./override/CLCK31.ITM] loaded, 610 bytes [./override/COMPS42.ITM] loaded, 314 bytes [./override/CORNUGON.ITM] loaded, 410 bytes [./override/CUTAROW1.ITM] loaded, 266 bytes [./override/DAGG05.ITM] loaded, 362 bytes [./override/DART01.ITM] loaded, 218 bytes [./override/DART02.ITM] loaded, 218 bytes [./override/DART03.ITM] loaded, 362 bytes [./override/DART04.ITM] loaded, 410 bytes [./override/DART05.ITM] loaded, 410 bytes [./override/DASBOOT.ITM] loaded, 546 bytes [./override/DEMABI01.ITM] loaded, 362 bytes [./override/DEMOGORG.ITM] loaded, 3722 bytes [./override/DEVA.ITM] loaded, 1466 bytes [./override/DEVAEVIL.ITM] loaded, 986 bytes [./override/DIMRING.ITM] loaded, 210 bytes [./override/ELEMCHAN.ITM] loaded, 842 bytes [./override/ELEMCRYO.ITM] loaded, 890 bytes [./override/ELEMHYDR.ITM] loaded, 1034 bytes [./override/ELEMIMIX.ITM] loaded, 890 bytes [./override/ELEMOGRE.ITM] loaded, 698 bytes [./override/ELEMSUNN.ITM] loaded, 698 bytes [./override/ELEMYANC.ITM] loaded, 842 bytes [./override/ELEMZAAM.ITM] loaded, 890 bytes [./override/ETTERC.ITM] loaded, 314 bytes [./override/ETTERC2.ITM] loaded, 362 bytes [./override/FINMEL01.ITM] loaded, 3818 bytes [./override/FINSOL01.ITM] loaded, 890 bytes [./override/FLAM01.ITM] loaded, 410 bytes [./override/FRAG01.ITM] loaded, 314 bytes [./override/FREERING.ITM] loaded, 2082 bytes [./override/FROSTY.ITM] loaded, 410 bytes [./override/FSSPIR.ITM] loaded, 4722 bytes [./override/GBASIL.ITM] loaded, 314 bytes [./override/GISPID.ITM] loaded, 314 bytes [./override/GOBOOM.ITM] loaded, 314 bytes [./override/GOBOOM2.ITM] loaded, 162 bytes [./override/GOBOOM3.ITM] loaded, 258 bytes [./override/GODBOW.ITM] loaded, 698 bytes [./override/GOLTOME4.ITM] loaded, 410 bytes [./override/GOPOOF.ITM] loaded, 266 bytes [./override/GORAIR.ITM] loaded, 306 bytes [./override/GORDEM2.ITM] loaded, 362 bytes [./override/GORFIRG.ITM] loaded, 2802 bytes [./override/GORJELFU.ITM] loaded, 2658 bytes [./override/GORJELGR.ITM] loaded, 2658 bytes [./override/GORMISTI.ITM] loaded, 2802 bytes [./override/GORMISTP.ITM] loaded, 402 bytes [./override/GORSNAKE.ITM] loaded, 506 bytes [./override/HALBRD01.ITM] loaded, 314 bytes [./override/HASTRING.ITM] loaded, 210 bytes [./override/HELM04.ITM] loaded, 834 bytes [./override/HELM05.ITM] loaded, 450 bytes HW139: HELM06.ITM - Disabling 'Dominated' String... Copied [HELM06.ITM] to [override/HELM06.ITM] [./override/HELM14.ITM] loaded, 930 bytes HW168: HELM14.ITM - Disabling 'Panic' String... HW169: HELM14.ITM - Disabling 'Panic' String... override/HELM14.ITM copied to happy/backup/15/HELM14.ITM, 930 bytes Copied [HELM14.ITM] to [override/HELM14.ITM] [./override/HELM18.ITM] loaded, 306 bytes [./override/HELM19.ITM] loaded, 162 bytes [./override/HELM20.ITM] loaded, 210 bytes [./override/HELM36.ITM] loaded, 306 bytes [./override/HGNYA01.ITM] loaded, 842 bytes [./override/HGSALF.ITM] loaded, 418 bytes [./override/HGWRA01.ITM] loaded, 890 bytes [./override/HGWRA02.ITM] loaded, 450 bytes [./override/HUSPID.ITM] loaded, 314 bytes [./override/IDART01.ITM] loaded, 218 bytes [./override/IMP.ITM] loaded, 314 bytes [./override/IMPCLAW.ITM] loaded, 314 bytes [./override/IMPQUA.ITM] loaded, 314 bytes [./override/IPSION.ITM] loaded, 4826 bytes [./override/JELLGR1.ITM] loaded, 650 bytes [./override/JELLMU1.ITM] loaded, 554 bytes [./override/JELLMU2.ITM] loaded, 554 bytes [./override/JWSUPER.ITM] loaded, 3330 bytes HW145: JWSUPER.ITM - Adding Immunity to Hold Creature Type 2... HW147: JWSUPER.ITM - Disabling 'Held' String... override/JWSUPER.ITM copied to happy/backup/15/JWSUPER.ITM, 3330 bytes Copied [JWSUPER.ITM] to [override/JWSUPER.ITM] [./override/KIEL1.ITM] loaded, 218 bytes [./override/LASER.ITM] loaded, 410 bytes [./override/LIGHT.ITM] loaded, 410 bytes [./override/LIONSPIR.ITM] loaded, 266 bytes [./override/MAGEAMUL.ITM] loaded, 210 bytes [./override/MAGICOLD.ITM] loaded, 410 bytes [./override/MARILI.ITM] loaded, 986 bytes [./override/MINHP1.ITM] loaded, 4290 bytes [./override/MISC02.ITM] loaded, 114 bytes [./override/MISC03.ITM] loaded, 114 bytes [./override/MISC07.ITM] loaded, 170 bytes [./override/MISC1A.ITM] loaded, 114 bytes [./override/MISC1I.ITM] loaded, 410 bytes [./override/MISC61.ITM] loaded, 114 bytes [./override/MISC66.ITM] loaded, 114 bytes [./override/MISC72.ITM] loaded, 594 bytes [./override/MISC75.ITM] loaded, 554 bytes [./override/MISC86.ITM] loaded, 114 bytes [./override/MISC97.ITM] loaded, 114 bytes [./override/MISTICE.ITM] loaded, 410 bytes [./override/MISTPO.ITM] loaded, 458 bytes [./override/MISTVA2.ITM] loaded, 410 bytes [./override/MORSWORD.ITM] loaded, 650 bytes [./override/MOUND.ITM] loaded, 650 bytes [./override/NEBELT01.ITM] loaded, 162 bytes [./override/PHSPID.ITM] loaded, 314 bytes [./override/PLANETAR.ITM] loaded, 986 bytes [./override/PLYSPID.ITM] loaded, 602 bytes [./override/PLYWYVRN.ITM] loaded, 2282 bytes [./override/POISA.ITM] loaded, 362 bytes [./override/POISF.ITM] loaded, 362 bytes [./override/POISK.ITM] loaded, 362 bytes [./override/POISSPID.ITM] loaded, 362 bytes [./override/POTN17.ITM] loaded, 842 bytes [./override/POTN21.ITM] loaded, 2090 bytes [./override/POTN45.ITM] loaded, 3098 bytes [./override/POTN48.ITM] loaded, 506 bytes [./override/POTN52.ITM] loaded, 410 bytes [./override/POTN99.ITM] loaded, 362 bytes [./override/PSTAFM0.ITM] loaded, 1058 bytes [./override/PSTAFM0B.ITM] loaded, 1058 bytes [./override/PSTAFM0C.ITM] loaded, 1058 bytes [./override/PSTAFM0D.ITM] loaded, 1058 bytes [./override/PSTAFM0E.ITM] loaded, 810 bytes [./override/PSTAFM1.ITM] loaded, 1058 bytes [./override/PSTAFM2.ITM] loaded, 410 bytes [./override/PTION2K.ITM] loaded, 170 bytes [./override/PTION2L.ITM] loaded, 170 bytes [./override/PTION2M.ITM] loaded, 170 bytes [./override/PTION2N.ITM] loaded, 170 bytes [./override/PTION41.ITM] loaded, 506 bytes [./override/PULS01.ITM] loaded, 314 bytes [./override/PULS02.ITM] loaded, 314 bytes [./override/RAVAG03.ITM] loaded, 3578 bytes [./override/REF1.ITM] loaded, 4050 bytes [./override/REVENT2.ITM] loaded, 170 bytes [./override/RING03.ITM] loaded, 506 bytes [./override/RING04.ITM] loaded, 354 bytes [./override/RING09.ITM] loaded, 2706 bytes HW145: RING09.ITM - Adding Immunity to Hold Creature Type 2... HW147: RING09.ITM - Disabling 'Held' String... override/RING09.ITM copied to happy/backup/15/RING09.ITM, 2706 bytes Copied [RING09.ITM] to [override/RING09.ITM] [./override/RING21.ITM] loaded, 210 bytes [./override/RNDTRE01.ITM] loaded, 114 bytes [./override/RNDTRE02.ITM] loaded, 114 bytes [./override/RNDTRE03.ITM] loaded, 114 bytes [./override/RNDTRE04.ITM] loaded, 114 bytes [./override/RNDTRE05.ITM] loaded, 114 bytes [./override/SALGRFIR.ITM] loaded, 362 bytes [./override/SALGRICE.ITM] loaded, 362 bytes [./override/SCRL02.ITM] loaded, 170 bytes [./override/SCRL13.ITM] loaded, 506 bytes [./override/SCRL17.ITM] loaded, 794 bytes [./override/SCRL68.ITM] loaded, 322 bytes [./override/SCRLZY.ITM] loaded, 322 bytes [./override/SCRLZZ.ITM] loaded, 322 bytes [./override/SELTEST.ITM] loaded, 162 bytes [./override/SENGUA04.ITM] loaded, 3810 bytes [./override/SENSPI01.ITM] loaded, 554 bytes [./override/SHADOWWP.ITM] loaded, 266 bytes [./override/SHAMMR2.ITM] loaded, 554 bytes [./override/SHAMMR3.ITM] loaded, 554 bytes [./override/SHARSWD.ITM] loaded, 890 bytes [./override/SLEEP.ITM] loaded, 162 bytes [./override/SLIMED1.ITM] loaded, 258 bytes [./override/SLIMED2.ITM] loaded, 642 bytes [./override/SNAKSPIR.ITM] loaded, 458 bytes [./override/SPBATT1.ITM] loaded, 650 bytes [./override/SPBATT2.ITM] loaded, 650 bytes [./override/SPBATT3.ITM] loaded, 650 bytes [./override/SPBATT4.ITM] loaded, 650 bytes [./override/SPBATT5.ITM] loaded, 650 bytes [./override/SPCL238.ITM] loaded, 314 bytes [./override/SPCL2384.ITM] loaded, 218 bytes [./override/SPCL2385.ITM] loaded, 218 bytes [./override/SPCL2386.ITM] loaded, 218 bytes [./override/SPCL2387.ITM] loaded, 218 bytes [./override/SPCL2388.ITM] loaded, 218 bytes [./override/SPIDGI1.ITM] loaded, 362 bytes [./override/SPIDHU1.ITM] loaded, 362 bytes [./override/SPIDPH1.ITM] loaded, 362 bytes [./override/SPIDVO01.ITM] loaded, 458 bytes [./override/SPIDWR.ITM] loaded, 266 bytes [./override/SPLATT1.ITM] loaded, 506 bytes [./override/SPLATT2.ITM] loaded, 506 bytes [./override/SPLATT3.ITM] loaded, 506 bytes [./override/SPLATT4.ITM] loaded, 506 bytes [./override/SPLATT5.ITM] loaded, 506 bytes [./override/SPRNGB02.ITM] loaded, 1218 bytes [./override/SPRNGB03.ITM] loaded, 3474 bytes [./override/SPRNGB04.ITM] loaded, 4194 bytes [./override/SPRNGL01.ITM] loaded, 642 bytes [./override/SPRNGL02.ITM] loaded, 1170 bytes [./override/SPRNGL03.ITM] loaded, 3570 bytes [./override/SPRNGL04.ITM] loaded, 4194 bytes [./override/SPRNGS01.ITM] loaded, 2850 bytes [./override/SPRNGS02.ITM] loaded, 2946 bytes [./override/SPRNGS03.ITM] loaded, 3570 bytes [./override/SPRNGS04.ITM] loaded, 3858 bytes [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1362 bytes [./override/SPRNGW04.ITM] loaded, 1650 bytes [./override/SPRNGZ05.ITM] loaded, 5010 bytes [./override/SPSATT1.ITM] loaded, 890 bytes [./override/SPSATT2.ITM] loaded, 890 bytes [./override/SPSATT3.ITM] loaded, 890 bytes [./override/SPSATT4.ITM] loaded, 890 bytes [./override/SPSATT5.ITM] loaded, 890 bytes [./override/SPSPID3.ITM] loaded, 362 bytes [./override/SPWATT1.ITM] loaded, 650 bytes [./override/SPWATT2.ITM] loaded, 746 bytes [./override/SPWATT3.ITM] loaded, 746 bytes [./override/SPWATT4.ITM] loaded, 746 bytes [./override/SPWATT5.ITM] loaded, 794 bytes [./override/STONRING.ITM] loaded, 1170 bytes [./override/SW1H24.ITM] loaded, 1082 bytes [./override/SW1H34.ITM] loaded, 994 bytes [./override/SW1H42.ITM] loaded, 314 bytes [./override/SW1H53.ITM] loaded, 506 bytes [./override/SW1P01.ITM] loaded, 1610 bytes [./override/SW2H06.ITM] loaded, 2762 bytes HW145: SW2H06.ITM - Adding Immunity to Hold Creature Type 2... HW147: SW2H06.ITM - Disabling 'Held' String... override/SW2H06.ITM copied to happy/backup/15/SW2H06.ITM, 2762 bytes Copied [SW2H06.ITM] to [override/SW2H06.ITM] [./override/SWORDI.ITM] loaded, 498 bytes [./override/TELSLAV.ITM] loaded, 602 bytes [./override/TTPOT.ITM] loaded, 410 bytes [./override/TTSCRL01.ITM] loaded, 418 bytes [./override/TTSCRL02.ITM] loaded, 322 bytes [./override/TTWAND.ITM] loaded, 314 bytes [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNIBBEG.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNICHILL.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes [./override/VAMPREG.ITM] loaded, 2322 bytes [./override/WA2AMU.ITM] loaded, 354 bytes [./override/WAND08.ITM] loaded, 458 bytes [./override/WAND11.ITM] loaded, 314 bytes [./override/WAND13.ITM] loaded, 410 bytes [./override/WAND18.ITM] loaded, 802 bytes [./override/WAND19.ITM] loaded, 746 bytes [./override/WAND99.ITM] loaded, 266 bytes [./override/WEREWYV.ITM] loaded, 362 bytes [./override/WOLFSPIR.ITM] loaded, 362 bytes [./override/WOLFWI2.ITM] loaded, 362 bytes [./override/WYVERN.ITM] loaded, 314 bytes [./override/WYVERN2.ITM] loaded, 362 bytes Installing [Items: remove duplicate effects] [v1] Copying and patching 1527 files ... [./override/ABISRED1.ITM] loaded, 362 bytes [./override/ACIDOOZ3.ITM] loaded, 554 bytes [./override/ACIDOOZ4.ITM] loaded, 650 bytes [./override/AMUL17.ITM] loaded, 3290 bytes [./override/AMUL18.ITM] loaded, 162 bytes [./override/AMUL21.ITM] loaded, 1218 bytes [./override/AROW05.ITM] loaded, 410 bytes [./override/AROW12.ITM] loaded, 410 bytes [./override/AROW14.ITM] loaded, 362 bytes [./override/AROW1A.ITM] loaded, 314 bytes [./override/AX1H04.ITM] loaded, 418 bytes [./override/AX1H05.ITM] loaded, 418 bytes [./override/AX1H06.ITM] loaded, 514 bytes [./override/AX1H07.ITM] loaded, 1090 bytes [./override/AX1H16.ITM] loaded, 706 bytes [./override/AX1H18.ITM] loaded, 418 bytes [./override/BASILG3.ITM] loaded, 362 bytes [./override/BAZPATRG.ITM] loaded, 5778 bytes [./override/BDSHA01A.ITM] loaded, 218 bytes [./override/BDSHA01B.ITM] loaded, 218 bytes [./override/BDSHA01C.ITM] loaded, 218 bytes [./override/BDSHA06A.ITM] loaded, 218 bytes [./override/BDSHA06B.ITM] loaded, 218 bytes [./override/BDSHA06C.ITM] loaded, 218 bytes [./override/BDSHA12A.ITM] loaded, 362 bytes [./override/BDSHA12B.ITM] loaded, 266 bytes [./override/BDSHA12C.ITM] loaded, 266 bytes [./override/BDSHA18A.ITM] loaded, 362 bytes [./override/BDSHA18B.ITM] loaded, 266 bytes [./override/BDSHA18C.ITM] loaded, 266 bytes HI62: BDSPIRIM.ITM - Effect #13 (Opcode 267) matches Effect #6! Removing... Copied [BDSPIRIM.ITM] to [override/BDSPIRIM.ITM] HI62: BDSPNAIM.ITM - Effect #11 (Opcode 267) matches Effect #4! Removing... Copied [BDSPNAIM.ITM] to [override/BDSPNAIM.ITM] [./override/BEARSPIR.ITM] loaded, 314 bytes [./override/BEHOLDER.ITM] loaded, 1890 bytes [./override/BELT07.ITM] loaded, 162 bytes [./override/BELT10.ITM] loaded, 354 bytes [./override/BELT16.ITM] loaded, 258 bytes HI62: BHAALHP1.ITM - Effect #39 (Opcode 101) matches Effect #37! Removing... Copied [BHAALHP1.ITM] to [override/BHAALHP1.ITM] HI62: BHAALIMM.ITM - Effect #38 (Opcode 101) matches Effect #36! Removing... Copied [BHAALIMM.ITM] to [override/BHAALIMM.ITM] [./override/BLUN40.ITM] loaded, 362 bytes [./override/BOLT04.ITM] loaded, 410 bytes [./override/BONEDAG.ITM] loaded, 506 bytes [./override/BONEFD.ITM] loaded, 410 bytes [./override/BOOT08.ITM] loaded, 258 bytes [./override/BOOT12.ITM] loaded, 410 bytes [./override/BOTSMITH.ITM] loaded, 266 bytes [./override/BPRNG1.ITM] loaded, 690 bytes [./override/BRAC11.ITM] loaded, 354 bytes [./override/BULL04.ITM] loaded, 314 bytes [./override/CATRING.ITM] loaded, 210 bytes [./override/CHALCY1.ITM] loaded, 554 bytes [./override/CHALCY3.ITM] loaded, 6602 bytes HI62: CHALCY3.ITM - Effect #65 (Opcode 101) matches Effect #47! Removing... HI62: CHALCY3.ITM - Effect #61 (Opcode 206) matches Effect #59! Removing... override/CHALCY3.ITM copied to happy/backup/16/CHALCY3.ITM, 6602 bytes Copied [CHALCY3.ITM] to [override/CHALCY3.ITM] [./override/CHAN08.ITM] loaded, 642 bytes [./override/CHAN12.ITM] loaded, 642 bytes [./override/CLCK07.ITM] loaded, 506 bytes [./override/CLCK08.ITM] loaded, 506 bytes [./override/CLCK30.ITM] loaded, 930 bytes [./override/CLCK31.ITM] loaded, 610 bytes [./override/COMPS42.ITM] loaded, 314 bytes [./override/CORNUGON.ITM] loaded, 410 bytes [./override/CUTAROW1.ITM] loaded, 266 bytes [./override/DAGG05.ITM] loaded, 362 bytes [./override/DART01.ITM] loaded, 218 bytes [./override/DART02.ITM] loaded, 218 bytes [./override/DART03.ITM] loaded, 362 bytes [./override/DART04.ITM] loaded, 410 bytes [./override/DART05.ITM] loaded, 410 bytes [./override/DASBOOT.ITM] loaded, 546 bytes [./override/DEMABI01.ITM] loaded, 362 bytes [./override/DEMOGORG.ITM] loaded, 3722 bytes [./override/DEVA.ITM] loaded, 1466 bytes [./override/DEVAEVIL.ITM] loaded, 986 bytes [./override/DIMRING.ITM] loaded, 210 bytes [./override/ELEMCHAN.ITM] loaded, 842 bytes [./override/ELEMCRYO.ITM] loaded, 890 bytes [./override/ELEMHYDR.ITM] loaded, 1034 bytes [./override/ELEMIMIX.ITM] loaded, 890 bytes [./override/ELEMOGRE.ITM] loaded, 698 bytes [./override/ELEMSUNN.ITM] loaded, 698 bytes [./override/ELEMYANC.ITM] loaded, 842 bytes [./override/ELEMZAAM.ITM] loaded, 890 bytes [./override/ETTERC.ITM] loaded, 314 bytes [./override/ETTERC2.ITM] loaded, 362 bytes [./override/FINMEL01.ITM] loaded, 3818 bytes [./override/FINSOL01.ITM] loaded, 890 bytes [./override/FLAM01.ITM] loaded, 410 bytes [./override/FRAG01.ITM] loaded, 314 bytes [./override/FREERING.ITM] loaded, 2082 bytes [./override/FROSTY.ITM] loaded, 410 bytes [./override/FSSPIR.ITM] loaded, 4722 bytes [./override/GBASIL.ITM] loaded, 314 bytes [./override/GISPID.ITM] loaded, 314 bytes [./override/GOBOOM.ITM] loaded, 314 bytes [./override/GOBOOM2.ITM] loaded, 162 bytes [./override/GOBOOM3.ITM] loaded, 258 bytes HI62: GOBOOM3.ITM - Effect #2 (Opcode 141) matches Effect #1! Removing... override/GOBOOM3.ITM copied to happy/backup/16/GOBOOM3.ITM, 258 bytes Copied [GOBOOM3.ITM] to [override/GOBOOM3.ITM] [./override/GODBOW.ITM] loaded, 698 bytes [./override/GOLTOME4.ITM] loaded, 410 bytes [./override/GOPOOF.ITM] loaded, 266 bytes [./override/GORAIR.ITM] loaded, 306 bytes HI62: GORCHR.ITM - Effect #47 (Opcode 206) matches Effect #45! Removing... HI62: GORCHR.ITM - Effect #56 (Opcode 206) matches Effect #55! Removing... Copied [GORCHR.ITM] to [override/GORCHR.ITM] [./override/GORDEM2.ITM] loaded, 362 bytes [./override/GORFIRG.ITM] loaded, 2802 bytes [./override/GORJELFU.ITM] loaded, 2658 bytes [./override/GORJELGR.ITM] loaded, 2658 bytes [./override/GORMISTI.ITM] loaded, 2802 bytes [./override/GORMISTP.ITM] loaded, 402 bytes [./override/GORSNAKE.ITM] loaded, 506 bytes [./override/HALBRD01.ITM] loaded, 314 bytes [./override/HASTRING.ITM] loaded, 210 bytes [./override/HELM04.ITM] loaded, 834 bytes [./override/HELM05.ITM] loaded, 450 bytes [./override/HELM06.ITM] loaded, 834 bytes [./override/HELM14.ITM] loaded, 1026 bytes [./override/HELM18.ITM] loaded, 306 bytes [./override/HELM19.ITM] loaded, 162 bytes [./override/HELM20.ITM] loaded, 210 bytes [./override/HELM36.ITM] loaded, 306 bytes [./override/HGNYA01.ITM] loaded, 842 bytes [./override/HGSALF.ITM] loaded, 418 bytes [./override/HGWRA01.ITM] loaded, 890 bytes [./override/HGWRA02.ITM] loaded, 450 bytes [./override/HUSPID.ITM] loaded, 314 bytes [./override/IDART01.ITM] loaded, 218 bytes HI62: IMOENHP1.ITM - Effect #45 (Opcode 101) matches Effect #43! Removing... Copied [IMOENHP1.ITM] to [override/IMOENHP1.ITM] [./override/IMP.ITM] loaded, 314 bytes [./override/IMPCLAW.ITM] loaded, 314 bytes [./override/IMPQUA.ITM] loaded, 314 bytes [./override/IPSION.ITM] loaded, 4826 bytes HI62: IPSION.ITM - Effect #38 (Opcode 206) matches Effect #36! Removing... override/IPSION.ITM copied to happy/backup/16/IPSION.ITM, 4826 bytes Copied [IPSION.ITM] to [override/IPSION.ITM] [./override/JELLGR1.ITM] loaded, 650 bytes [./override/JELLMU1.ITM] loaded, 554 bytes [./override/JELLMU2.ITM] loaded, 554 bytes [./override/JWSUPER.ITM] loaded, 3426 bytes HI62: JWSUPER.ITM - Effect #63 (Opcode 101) matches Effect #60! Removing... override/JWSUPER.ITM copied to happy/backup/16/JWSUPER.ITM, 3426 bytes Copied [JWSUPER.ITM] to [override/JWSUPER.ITM] [./override/KIEL1.ITM] loaded, 218 bytes [./override/LASER.ITM] loaded, 410 bytes [./override/LIGHT.ITM] loaded, 410 bytes [./override/LIONSPIR.ITM] loaded, 266 bytes [./override/MAGEAMUL.ITM] loaded, 210 bytes [./override/MAGICOLD.ITM] loaded, 410 bytes [./override/MARILI.ITM] loaded, 986 bytes [./override/MINHP1.ITM] loaded, 4290 bytes HI62: MINHP1.ITM - Effect #39 (Opcode 101) matches Effect #29! Removing... HI62: MINHP1.ITM - Effect #39 (Opcode 101) matches Effect #30! Removing... HI62: MINHP1.ITM - Effect #39 (Opcode 101) matches Effect #31! Removing... HI62: MINHP1.ITM - Effect #39 (Opcode 101) matches Effect #32! Removing... HI62: MINHP1.ITM - Effect #39 (Opcode 101) matches Effect #33! Removing... HI62: MINHP1.ITM - Effect #39 (Opcode 101) matches Effect #34! Removing... HI62: MINHP1.ITM - Effect #39 (Opcode 101) matches Effect #35! Removing... HI62: MINHP1.ITM - Effect #79 (Opcode 101) matches Effect #35! Removing... HI62: MINHP1.ITM - Effect #74 (Opcode 101) matches Effect #47! Removing... HI62: MINHP1.ITM - Effect #58 (Opcode 101) matches Effect #48! Removing... override/MINHP1.ITM copied to happy/backup/16/MINHP1.ITM, 4290 bytes Copied [MINHP1.ITM] to [override/MINHP1.ITM] [./override/MISC02.ITM] loaded, 114 bytes [./override/MISC03.ITM] loaded, 114 bytes [./override/MISC07.ITM] loaded, 170 bytes [./override/MISC1A.ITM] loaded, 114 bytes [./override/MISC1I.ITM] loaded, 410 bytes [./override/MISC61.ITM] loaded, 114 bytes [./override/MISC66.ITM] loaded, 114 bytes [./override/MISC72.ITM] loaded, 594 bytes [./override/MISC75.ITM] loaded, 554 bytes [./override/MISC86.ITM] loaded, 114 bytes [./override/MISC97.ITM] loaded, 114 bytes [./override/MISTICE.ITM] loaded, 410 bytes [./override/MISTPO.ITM] loaded, 458 bytes [./override/MISTVA2.ITM] loaded, 410 bytes [./override/MORSWORD.ITM] loaded, 650 bytes [./override/MOUND.ITM] loaded, 650 bytes [./override/NEBELT01.ITM] loaded, 162 bytes [./override/PHSPID.ITM] loaded, 314 bytes [./override/PLANETAR.ITM] loaded, 986 bytes [./override/PLYSPID.ITM] loaded, 602 bytes [./override/PLYWYVRN.ITM] loaded, 2282 bytes [./override/POISA.ITM] loaded, 362 bytes [./override/POISF.ITM] loaded, 362 bytes [./override/POISK.ITM] loaded, 362 bytes [./override/POISSPID.ITM] loaded, 362 bytes [./override/POTN17.ITM] loaded, 842 bytes [./override/POTN21.ITM] loaded, 2090 bytes [./override/POTN45.ITM] loaded, 3098 bytes [./override/POTN48.ITM] loaded, 506 bytes [./override/POTN52.ITM] loaded, 410 bytes [./override/POTN99.ITM] loaded, 362 bytes [./override/PSTAFM0.ITM] loaded, 1058 bytes [./override/PSTAFM0B.ITM] loaded, 1058 bytes [./override/PSTAFM0C.ITM] loaded, 1058 bytes [./override/PSTAFM0D.ITM] loaded, 1058 bytes [./override/PSTAFM0E.ITM] loaded, 810 bytes [./override/PSTAFM1.ITM] loaded, 1058 bytes [./override/PSTAFM2.ITM] loaded, 410 bytes [./override/PTION2K.ITM] loaded, 170 bytes [./override/PTION2L.ITM] loaded, 170 bytes [./override/PTION2M.ITM] loaded, 170 bytes [./override/PTION2N.ITM] loaded, 170 bytes [./override/PTION41.ITM] loaded, 506 bytes [./override/PULS01.ITM] loaded, 314 bytes [./override/PULS02.ITM] loaded, 314 bytes [./override/RAVAG03.ITM] loaded, 3578 bytes [./override/REF1.ITM] loaded, 4050 bytes HI62: REF1.ITM - Effect #75 (Opcode 101) matches Effect #43! Removing... HI62: REF1.ITM - Effect #54 (Opcode 101) matches Effect #44! Removing... HI62: REF1.ITM - Effect #62 (Opcode 267) matches Effect #60! Removing... override/REF1.ITM copied to happy/backup/16/REF1.ITM, 4050 bytes Copied [REF1.ITM] to [override/REF1.ITM] [./override/REVENT2.ITM] loaded, 170 bytes [./override/RING03.ITM] loaded, 506 bytes [./override/RING04.ITM] loaded, 354 bytes [./override/RING09.ITM] loaded, 2802 bytes HI62: RING09.ITM - Effect #50 (Opcode 101) matches Effect #47! Removing... override/RING09.ITM copied to happy/backup/16/RING09.ITM, 2802 bytes Copied [RING09.ITM] to [override/RING09.ITM] [./override/RING21.ITM] loaded, 210 bytes HI62: RING94.ITM - Effect #20 (Opcode 101) matches Effect #12! Removing... Copied [RING94.ITM] to [override/RING94.ITM] HI62: RING95.ITM - Effect #36 (Opcode 101) matches Effect #15! Removing... HI62: RING95.ITM - Effect #38 (Opcode 101) matches Effect #15! Removing... HI62: RING95.ITM - Effect #36 (Opcode 101) matches Effect #16! Removing... HI62: RING95.ITM - Effect #37 (Opcode 101) matches Effect #16! Removing... HI62: RING95.ITM - Effect #36 (Opcode 101) matches Effect #17! Removing... HI62: RING95.ITM - Effect #36 (Opcode 101) matches Effect #17! Removing... Copied [RING95.ITM] to [override/RING95.ITM] HI62: RING99.ITM - Effect #26 (Opcode 101) matches Effect #13! Removing... HI62: RING99.ITM - Effect #28 (Opcode 101) matches Effect #13! Removing... HI62: RING99.ITM - Effect #26 (Opcode 101) matches Effect #14! Removing... HI62: RING99.ITM - Effect #27 (Opcode 101) matches Effect #14! Removing... HI62: RING99.ITM - Effect #26 (Opcode 101) matches Effect #15! Removing... HI62: RING99.ITM - Effect #26 (Opcode 101) matches Effect #15! Removing... Copied [RING99.ITM] to [override/RING99.ITM] [./override/RNDTRE01.ITM] loaded, 114 bytes [./override/RNDTRE02.ITM] loaded, 114 bytes [./override/RNDTRE03.ITM] loaded, 114 bytes [./override/RNDTRE04.ITM] loaded, 114 bytes [./override/RNDTRE05.ITM] loaded, 114 bytes [./override/SALGRFIR.ITM] loaded, 362 bytes [./override/SALGRICE.ITM] loaded, 362 bytes [./override/SCRL02.ITM] loaded, 170 bytes [./override/SCRL13.ITM] loaded, 506 bytes [./override/SCRL17.ITM] loaded, 794 bytes [./override/SCRL68.ITM] loaded, 322 bytes [./override/SCRLZY.ITM] loaded, 322 bytes [./override/SCRLZZ.ITM] loaded, 322 bytes [./override/SELTEST.ITM] loaded, 162 bytes [./override/SENGUA04.ITM] loaded, 3810 bytes HI62: SENGUA04.ITM - Effect #69 (Opcode 101) matches Effect #40! Removing... HI62: SENGUA04.ITM - Effect #51 (Opcode 101) matches Effect #41! Removing... override/SENGUA04.ITM copied to happy/backup/16/SENGUA04.ITM, 3810 bytes Copied [SENGUA04.ITM] to [override/SENGUA04.ITM] [./override/SENSPI01.ITM] loaded, 554 bytes [./override/SHADOWWP.ITM] loaded, 266 bytes [./override/SHAMMR2.ITM] loaded, 554 bytes [./override/SHAMMR3.ITM] loaded, 554 bytes [./override/SHARSWD.ITM] loaded, 890 bytes HI62: SHLD06P.ITM - Effect #6 (Opcode 219) matches Effect #5! Removing... Copied [SHLD06P.ITM] to [override/SHLD06P.ITM] [./override/SLEEP.ITM] loaded, 162 bytes [./override/SLIMED1.ITM] loaded, 258 bytes [./override/SLIMED2.ITM] loaded, 642 bytes [./override/SNAKSPIR.ITM] loaded, 458 bytes [./override/SPBATT1.ITM] loaded, 650 bytes [./override/SPBATT2.ITM] loaded, 650 bytes [./override/SPBATT3.ITM] loaded, 650 bytes [./override/SPBATT4.ITM] loaded, 650 bytes [./override/SPBATT5.ITM] loaded, 650 bytes [./override/SPCL238.ITM] loaded, 314 bytes [./override/SPCL2384.ITM] loaded, 218 bytes [./override/SPCL2385.ITM] loaded, 218 bytes [./override/SPCL2386.ITM] loaded, 218 bytes [./override/SPCL2387.ITM] loaded, 218 bytes [./override/SPCL2388.ITM] loaded, 218 bytes [./override/SPIDGI1.ITM] loaded, 362 bytes [./override/SPIDHU1.ITM] loaded, 362 bytes [./override/SPIDPH1.ITM] loaded, 362 bytes [./override/SPIDVO01.ITM] loaded, 458 bytes [./override/SPIDWR.ITM] loaded, 266 bytes [./override/SPLATT1.ITM] loaded, 506 bytes [./override/SPLATT2.ITM] loaded, 506 bytes [./override/SPLATT3.ITM] loaded, 506 bytes [./override/SPLATT4.ITM] loaded, 506 bytes [./override/SPLATT5.ITM] loaded, 506 bytes [./override/SPRNGB02.ITM] loaded, 1218 bytes [./override/SPRNGB03.ITM] loaded, 3474 bytes HI62: SPRNGB03.ITM - Effect #29 (Opcode 101) matches Effect #28! Removing... HI62: SPRNGB03.ITM - Effect #29 (Opcode 101) matches Effect #28! Removing... HI62: SPRNGB03.ITM - Effect #29 (Opcode 101) matches Effect #28! Removing... override/SPRNGB03.ITM copied to happy/backup/16/SPRNGB03.ITM, 3474 bytes Copied [SPRNGB03.ITM] to [override/SPRNGB03.ITM] [./override/SPRNGB04.ITM] loaded, 4194 bytes HI62: SPRNGB04.ITM - Effect #32 (Opcode 101) matches Effect #31! Removing... HI62: SPRNGB04.ITM - Effect #32 (Opcode 101) matches Effect #31! Removing... HI62: SPRNGB04.ITM - Effect #32 (Opcode 101) matches Effect #31! Removing... HI62: SPRNGB04.ITM - Effect #62 (Opcode 206) matches Effect #53! Removing... override/SPRNGB04.ITM copied to happy/backup/16/SPRNGB04.ITM, 4194 bytes Copied [SPRNGB04.ITM] to [override/SPRNGB04.ITM] [./override/SPRNGL01.ITM] loaded, 642 bytes [./override/SPRNGL02.ITM] loaded, 1170 bytes [./override/SPRNGL03.ITM] loaded, 3570 bytes HI62: SPRNGL03.ITM - Effect #29 (Opcode 101) matches Effect #28! Removing... HI62: SPRNGL03.ITM - Effect #29 (Opcode 101) matches Effect #28! Removing... HI62: SPRNGL03.ITM - Effect #29 (Opcode 101) matches Effect #28! Removing... override/SPRNGL03.ITM copied to happy/backup/16/SPRNGL03.ITM, 3570 bytes Copied [SPRNGL03.ITM] to [override/SPRNGL03.ITM] [./override/SPRNGL04.ITM] loaded, 4194 bytes HI62: SPRNGL04.ITM - Effect #31 (Opcode 101) matches Effect #30! Removing... HI62: SPRNGL04.ITM - Effect #31 (Opcode 101) matches Effect #30! Removing... HI62: SPRNGL04.ITM - Effect #31 (Opcode 101) matches Effect #30! Removing... HI62: SPRNGL04.ITM - Effect #61 (Opcode 206) matches Effect #52! Removing... override/SPRNGL04.ITM copied to happy/backup/16/SPRNGL04.ITM, 4194 bytes Copied [SPRNGL04.ITM] to [override/SPRNGL04.ITM] [./override/SPRNGS01.ITM] loaded, 2850 bytes HI62: SPRNGS01.ITM - Effect #27 (Opcode 101) matches Effect #26! Removing... HI62: SPRNGS01.ITM - Effect #27 (Opcode 101) matches Effect #26! Removing... HI62: SPRNGS01.ITM - Effect #27 (Opcode 101) matches Effect #26! Removing... override/SPRNGS01.ITM copied to happy/backup/16/SPRNGS01.ITM, 2850 bytes Copied [SPRNGS01.ITM] to [override/SPRNGS01.ITM] [./override/SPRNGS02.ITM] loaded, 2946 bytes HI62: SPRNGS02.ITM - Effect #28 (Opcode 101) matches Effect #27! Removing... HI62: SPRNGS02.ITM - Effect #28 (Opcode 101) matches Effect #27! Removing... HI62: SPRNGS02.ITM - Effect #28 (Opcode 101) matches Effect #27! Removing... override/SPRNGS02.ITM copied to happy/backup/16/SPRNGS02.ITM, 2946 bytes Copied [SPRNGS02.ITM] to [override/SPRNGS02.ITM] [./override/SPRNGS03.ITM] loaded, 3570 bytes HI62: SPRNGS03.ITM - Effect #30 (Opcode 101) matches Effect #29! Removing... HI62: SPRNGS03.ITM - Effect #30 (Opcode 101) matches Effect #29! Removing... HI62: SPRNGS03.ITM - Effect #30 (Opcode 101) matches Effect #29! Removing... HI62: SPRNGS03.ITM - Effect #60 (Opcode 206) matches Effect #51! Removing... override/SPRNGS03.ITM copied to happy/backup/16/SPRNGS03.ITM, 3570 bytes Copied [SPRNGS03.ITM] to [override/SPRNGS03.ITM] [./override/SPRNGS04.ITM] loaded, 3858 bytes HI62: SPRNGS04.ITM - Effect #31 (Opcode 101) matches Effect #30! Removing... HI62: SPRNGS04.ITM - Effect #31 (Opcode 101) matches Effect #30! Removing... HI62: SPRNGS04.ITM - Effect #31 (Opcode 101) matches Effect #30! Removing... HI62: SPRNGS04.ITM - Effect #61 (Opcode 206) matches Effect #52! Removing... override/SPRNGS04.ITM copied to happy/backup/16/SPRNGS04.ITM, 3858 bytes Copied [SPRNGS04.ITM] to [override/SPRNGS04.ITM] [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1362 bytes [./override/SPRNGW04.ITM] loaded, 1650 bytes [./override/SPRNGZ05.ITM] loaded, 5010 bytes HI62: SPRNGZ05.ITM - Effect #35 (Opcode 101) matches Effect #34! Removing... HI62: SPRNGZ05.ITM - Effect #35 (Opcode 101) matches Effect #34! Removing... HI62: SPRNGZ05.ITM - Effect #35 (Opcode 101) matches Effect #34! Removing... HI62: SPRNGZ05.ITM - Effect #65 (Opcode 206) matches Effect #56! Removing... override/SPRNGZ05.ITM copied to happy/backup/16/SPRNGZ05.ITM, 5010 bytes Copied [SPRNGZ05.ITM] to [override/SPRNGZ05.ITM] [./override/SPSATT1.ITM] loaded, 890 bytes [./override/SPSATT2.ITM] loaded, 890 bytes [./override/SPSATT3.ITM] loaded, 890 bytes [./override/SPSATT4.ITM] loaded, 890 bytes [./override/SPSATT5.ITM] loaded, 890 bytes [./override/SPSPID3.ITM] loaded, 362 bytes [./override/SPWATT1.ITM] loaded, 650 bytes [./override/SPWATT2.ITM] loaded, 746 bytes [./override/SPWATT3.ITM] loaded, 746 bytes [./override/SPWATT4.ITM] loaded, 746 bytes [./override/SPWATT5.ITM] loaded, 794 bytes [./override/STONRING.ITM] loaded, 1170 bytes HI62: SUREHP1.ITM - Effect #69 (Opcode 101) matches Effect #48! Removing... Copied [SUREHP1.ITM] to [override/SUREHP1.ITM] [./override/SW1H24.ITM] loaded, 1082 bytes [./override/SW1H34.ITM] loaded, 994 bytes [./override/SW1H42.ITM] loaded, 314 bytes [./override/SW1H53.ITM] loaded, 506 bytes [./override/SW1P01.ITM] loaded, 1610 bytes [./override/SW2H06.ITM] loaded, 2858 bytes [./override/SWORDI.ITM] loaded, 498 bytes [./override/TELSLAV.ITM] loaded, 602 bytes HI62: TROLLIMM.ITM - Effect #25 (Opcode 267) matches Effect #20! Removing... HI62: TROLLIMM.ITM - Effect #26 (Opcode 267) matches Effect #25! Removing... Copied [TROLLIMM.ITM] to [override/TROLLIMM.ITM] [./override/TTPOT.ITM] loaded, 410 bytes [./override/TTSCRL01.ITM] loaded, 418 bytes [./override/TTSCRL02.ITM] loaded, 322 bytes [./override/TTWAND.ITM] loaded, 314 bytes [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNIBBEG.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNICHILL.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes [./override/VAMPREG.ITM] loaded, 2322 bytes [./override/WA2AMU.ITM] loaded, 354 bytes [./override/WAND08.ITM] loaded, 458 bytes [./override/WAND11.ITM] loaded, 314 bytes [./override/WAND13.ITM] loaded, 410 bytes [./override/WAND18.ITM] loaded, 802 bytes [./override/WAND19.ITM] loaded, 746 bytes [./override/WAND99.ITM] loaded, 266 bytes [./override/WEREWYV.ITM] loaded, 362 bytes [./override/WOLFSPIR.ITM] loaded, 362 bytes [./override/WOLFWI2.ITM] loaded, 362 bytes [./override/WYVERN.ITM] loaded, 314 bytes [./override/WYVERN2.ITM] loaded, 362 bytes Installing [Items: remove invalid effects] [v1] Copying and patching 1527 files ... HW232: ABAZRING.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: ABAZRING.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: ABAZRING.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [ABAZRING.ITM] to [override/ABAZRING.ITM] [./override/ABISRED1.ITM] loaded, 362 bytes [./override/ACIDOOZ3.ITM] loaded, 554 bytes [./override/ACIDOOZ4.ITM] loaded, 650 bytes HW232: ALDETH.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: ALDETH.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: ALDETH.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [ALDETH.ITM] to [override/ALDETH.ITM] [./override/AMUL17.ITM] loaded, 3290 bytes [./override/AMUL18.ITM] loaded, 162 bytes [./override/AMUL21.ITM] loaded, 1218 bytes [./override/AROW05.ITM] loaded, 410 bytes [./override/AROW12.ITM] loaded, 410 bytes [./override/AROW14.ITM] loaded, 362 bytes [./override/AROW1A.ITM] loaded, 314 bytes [./override/AX1H04.ITM] loaded, 418 bytes [./override/AX1H05.ITM] loaded, 418 bytes [./override/AX1H06.ITM] loaded, 514 bytes [./override/AX1H07.ITM] loaded, 1090 bytes [./override/AX1H16.ITM] loaded, 706 bytes [./override/AX1H18.ITM] loaded, 418 bytes [./override/BASILG3.ITM] loaded, 362 bytes [./override/BAZPATRG.ITM] loaded, 5778 bytes HW232: BAZPATRG.ITM - effect with opcode 206 refers to a non-existent resource spwish27.spl. Removing. HW232: BAZPATRG.ITM - effect with opcode 206 refers to a non-existent resource spwish32.spl. Removing. HW232: BAZPATRG.ITM - effect with opcode 206 refers to a non-existent resource spwish35.spl. Removing. HW232: BAZPATRG.ITM - effect with opcode 206 refers to a non-existent resource sppr725d.spl. Removing. HW232: BAZPATRG.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: BAZPATRG.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: BAZPATRG.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/BAZPATRG.ITM copied to happy/backup/17/BAZPATRG.ITM, 5778 bytes Copied [BAZPATRG.ITM] to [override/BAZPATRG.ITM] [./override/BDSHA01A.ITM] loaded, 218 bytes [./override/BDSHA01B.ITM] loaded, 218 bytes [./override/BDSHA01C.ITM] loaded, 218 bytes [./override/BDSHA06A.ITM] loaded, 218 bytes [./override/BDSHA06B.ITM] loaded, 218 bytes [./override/BDSHA06C.ITM] loaded, 218 bytes [./override/BDSHA12A.ITM] loaded, 362 bytes [./override/BDSHA12B.ITM] loaded, 266 bytes [./override/BDSHA12C.ITM] loaded, 266 bytes [./override/BDSHA18A.ITM] loaded, 362 bytes [./override/BDSHA18B.ITM] loaded, 266 bytes [./override/BDSHA18C.ITM] loaded, 266 bytes [./override/BDSPIRIM.ITM] loaded, 834 bytes HW232: BDSPIRIM.ITM - effect with opcode 206 refers to a non-existent resource BDBELDIS.spl. Removing. override/BDSPIRIM.ITM copied to happy/backup/17/BDSPIRIM.ITM, 834 bytes Copied [BDSPIRIM.ITM] to [override/BDSPIRIM.ITM] [./override/BDSPNAIM.ITM] loaded, 738 bytes HW232: BDSPNAIM.ITM - effect with opcode 206 refers to a non-existent resource BDBELDIS.spl. Removing. override/BDSPNAIM.ITM copied to happy/backup/17/BDSPNAIM.ITM, 738 bytes Copied [BDSPNAIM.ITM] to [override/BDSPNAIM.ITM] [./override/BEARSPIR.ITM] loaded, 314 bytes [./override/BEHOLDER.ITM] loaded, 1890 bytes HW232: BEHOLDER.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: BEHOLDER.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: BEHOLDER.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: BEHOLDER.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/BEHOLDER.ITM copied to happy/backup/17/BEHOLDER.ITM, 1890 bytes Copied [BEHOLDER.ITM] to [override/BEHOLDER.ITM] [./override/BELT07.ITM] loaded, 162 bytes [./override/BELT10.ITM] loaded, 354 bytes [./override/BELT16.ITM] loaded, 258 bytes [./override/BHAALHP1.ITM] loaded, 3090 bytes HW232: BHAALHP1.ITM - effect with opcode 206 refers to a non-existent resource sareveff.spl. Removing. override/BHAALHP1.ITM copied to happy/backup/17/BHAALHP1.ITM, 3090 bytes Copied [BHAALHP1.ITM] to [override/BHAALHP1.ITM] [./override/BHAALIMM.ITM] loaded, 3042 bytes HW232: BHAALIMM.ITM - effect with opcode 206 refers to a non-existent resource sareveff.spl. Removing. override/BHAALIMM.ITM copied to happy/backup/17/BHAALIMM.ITM, 3042 bytes Copied [BHAALIMM.ITM] to [override/BHAALIMM.ITM] [./override/BLUN40.ITM] loaded, 362 bytes [./override/BOLT04.ITM] loaded, 410 bytes [./override/BONEDAG.ITM] loaded, 506 bytes [./override/BONEFD.ITM] loaded, 410 bytes [./override/BOOT08.ITM] loaded, 258 bytes [./override/BOOT12.ITM] loaded, 410 bytes [./override/BOTSMITH.ITM] loaded, 266 bytes [./override/BPRNG1.ITM] loaded, 690 bytes [./override/BRAC11.ITM] loaded, 354 bytes [./override/BULL04.ITM] loaded, 314 bytes [./override/CATRING.ITM] loaded, 210 bytes [./override/CHALCY1.ITM] loaded, 554 bytes [./override/CHALCY3.ITM] loaded, 6506 bytes [./override/CHAN08.ITM] loaded, 642 bytes [./override/CHAN12.ITM] loaded, 642 bytes [./override/CLCK07.ITM] loaded, 506 bytes [./override/CLCK08.ITM] loaded, 506 bytes [./override/CLCK30.ITM] loaded, 930 bytes [./override/CLCK31.ITM] loaded, 610 bytes [./override/COMPS42.ITM] loaded, 314 bytes [./override/CORNUGON.ITM] loaded, 410 bytes [./override/CUTAROW1.ITM] loaded, 266 bytes [./override/DAGG05.ITM] loaded, 362 bytes [./override/DART01.ITM] loaded, 218 bytes [./override/DART02.ITM] loaded, 218 bytes [./override/DART03.ITM] loaded, 362 bytes [./override/DART04.ITM] loaded, 410 bytes [./override/DART05.ITM] loaded, 410 bytes [./override/DASBOOT.ITM] loaded, 546 bytes [./override/DEMABI01.ITM] loaded, 362 bytes [./override/DEMOGORG.ITM] loaded, 3722 bytes [./override/DEVA.ITM] loaded, 1466 bytes [./override/DEVAEVIL.ITM] loaded, 986 bytes [./override/DIMRING.ITM] loaded, 210 bytes [./override/ELEMCHAN.ITM] loaded, 842 bytes HW232: ELEMCHAN.ITM - effect with opcode 232 refers to a non-existent resource SPYANCD.spl. Removing. override/ELEMCHAN.ITM copied to happy/backup/17/ELEMCHAN.ITM, 842 bytes Copied [ELEMCHAN.ITM] to [override/ELEMCHAN.ITM] [./override/ELEMCRYO.ITM] loaded, 890 bytes HW232: ELEMCRYO.ITM - effect with opcode 232 refers to a non-existent resource SPcryod.spl. Removing. override/ELEMCRYO.ITM copied to happy/backup/17/ELEMCRYO.ITM, 890 bytes Copied [ELEMCRYO.ITM] to [override/ELEMCRYO.ITM] [./override/ELEMHYDR.ITM] loaded, 1034 bytes HW232: ELEMHYDR.ITM - effect with opcode 232 refers to a non-existent resource SPcryod.spl. Removing. override/ELEMHYDR.ITM copied to happy/backup/17/ELEMHYDR.ITM, 1034 bytes Copied [ELEMHYDR.ITM] to [override/ELEMHYDR.ITM] [./override/ELEMIMIX.ITM] loaded, 890 bytes HW232: ELEMIMIX.ITM - effect with opcode 232 refers to a non-existent resource spimixD.spl. Removing. override/ELEMIMIX.ITM copied to happy/backup/17/ELEMIMIX.ITM, 890 bytes Copied [ELEMIMIX.ITM] to [override/ELEMIMIX.ITM] [./override/ELEMOGRE.ITM] loaded, 698 bytes [./override/ELEMSUNN.ITM] loaded, 698 bytes [./override/ELEMYANC.ITM] loaded, 842 bytes HW232: ELEMYANC.ITM - effect with opcode 232 refers to a non-existent resource SPYANCD.spl. Removing. override/ELEMYANC.ITM copied to happy/backup/17/ELEMYANC.ITM, 842 bytes Copied [ELEMYANC.ITM] to [override/ELEMYANC.ITM] [./override/ELEMZAAM.ITM] loaded, 890 bytes HW232: ELEMZAAM.ITM - effect with opcode 232 refers to a non-existent resource spimixD.spl. Removing. override/ELEMZAAM.ITM copied to happy/backup/17/ELEMZAAM.ITM, 890 bytes Copied [ELEMZAAM.ITM] to [override/ELEMZAAM.ITM] [./override/ETTERC.ITM] loaded, 314 bytes [./override/ETTERC2.ITM] loaded, 362 bytes [./override/FINMEL01.ITM] loaded, 3818 bytes HW232: FINMEL01.ITM - effect with opcode 206 refers to a non-existent resource SAREVEFF.spl. Removing. override/FINMEL01.ITM copied to happy/backup/17/FINMEL01.ITM, 3818 bytes Copied [FINMEL01.ITM] to [override/FINMEL01.ITM] [./override/FINSOL01.ITM] loaded, 890 bytes [./override/FLAM01.ITM] loaded, 410 bytes [./override/FRAG01.ITM] loaded, 314 bytes [./override/FREERING.ITM] loaded, 2082 bytes HW232: FREERING.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: FREERING.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: FREERING.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: FREERING.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/FREERING.ITM copied to happy/backup/17/FREERING.ITM, 2082 bytes Copied [FREERING.ITM] to [override/FREERING.ITM] [./override/FROSTY.ITM] loaded, 410 bytes [./override/FSSPIR.ITM] loaded, 4722 bytes HW232: FSSPIR.ITM - effect with opcode 206 refers to a non-existent resource spwish27.spl. Removing. HW232: FSSPIR.ITM - effect with opcode 206 refers to a non-existent resource spwish32.spl. Removing. HW232: FSSPIR.ITM - effect with opcode 206 refers to a non-existent resource spwish35.spl. Removing. HW232: FSSPIR.ITM - effect with opcode 206 refers to a non-existent resource sppr725d.spl. Removing. HW232: FSSPIR.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: FSSPIR.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: FSSPIR.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/FSSPIR.ITM copied to happy/backup/17/FSSPIR.ITM, 4722 bytes Copied [FSSPIR.ITM] to [override/FSSPIR.ITM] [./override/GBASIL.ITM] loaded, 314 bytes [./override/GISPID.ITM] loaded, 314 bytes [./override/GOBOOM.ITM] loaded, 314 bytes [./override/GOBOOM2.ITM] loaded, 162 bytes HW232: GOBOOM2.ITM - effect with opcode 168 refers to a non-existent resource .cre. Removing. override/GOBOOM2.ITM copied to happy/backup/17/GOBOOM2.ITM, 162 bytes Copied [GOBOOM2.ITM] to [override/GOBOOM2.ITM] [./override/GOBOOM3.ITM] loaded, 210 bytes HW232: GOBOOM3.ITM - effect with opcode 168 refers to a non-existent resource .cre. Removing. override/GOBOOM3.ITM copied to happy/backup/17/GOBOOM3.ITM, 210 bytes Copied [GOBOOM3.ITM] to [override/GOBOOM3.ITM] [./override/GODBOW.ITM] loaded, 698 bytes [./override/GOLTOME4.ITM] loaded, 410 bytes [./override/GOPOOF.ITM] loaded, 266 bytes [./override/GORAIR.ITM] loaded, 306 bytes HW232: GORAIR.ITM - effect with opcode 206 refers to a non-existent resource SpWi025.spl. Removing. HW232: GORAIR.ITM - effect with opcode 206 refers to a non-existent resource SpWi026.spl. Removing. HW232: GORAIR.ITM - effect with opcode 206 refers to a non-existent resource SpWi027.spl. Removing. HW232: GORAIR.ITM - effect with opcode 206 refers to a non-existent resource Spin643.spl. Removing. override/GORAIR.ITM copied to happy/backup/17/GORAIR.ITM, 306 bytes Copied [GORAIR.ITM] to [override/GORAIR.ITM] [./override/GORCHR.ITM] loaded, 3954 bytes HW232: GORCHR.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: GORCHR.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: GORCHR.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. HW232: GORCHR.ITM - effect with opcode 206 refers to a non-existent resource SPPR730.spl. Removing. HW232: GORCHR.ITM - effect with opcode 206 refers to a non-existent resource SPPR730d.spl. Removing. override/GORCHR.ITM copied to happy/backup/17/GORCHR.ITM, 3954 bytes Copied [GORCHR.ITM] to [override/GORCHR.ITM] [./override/GORDEM2.ITM] loaded, 362 bytes [./override/GORFIRG.ITM] loaded, 2802 bytes [./override/GORJELFU.ITM] loaded, 2658 bytes [./override/GORJELGR.ITM] loaded, 2658 bytes [./override/GORMISTI.ITM] loaded, 2802 bytes HW232: GORMISTI.ITM - effect with opcode 206 refers to a non-existent resource spin628.spl. Removing. HW232: GORMISTI.ITM - effect with opcode 206 refers to a non-existent resource spin616.spl. Removing. override/GORMISTI.ITM copied to happy/backup/17/GORMISTI.ITM, 2802 bytes Copied [GORMISTI.ITM] to [override/GORMISTI.ITM] [./override/GORMISTP.ITM] loaded, 402 bytes HW232: GORMISTP.ITM - effect with opcode 206 refers to a non-existent resource Spin642.spl. Removing. override/GORMISTP.ITM copied to happy/backup/17/GORMISTP.ITM, 402 bytes Copied [GORMISTP.ITM] to [override/GORMISTP.ITM] [./override/GORSNAKE.ITM] loaded, 506 bytes [./override/HALBRD01.ITM] loaded, 314 bytes [./override/HASTRING.ITM] loaded, 210 bytes [./override/HELM04.ITM] loaded, 834 bytes [./override/HELM05.ITM] loaded, 450 bytes [./override/HELM06.ITM] loaded, 834 bytes [./override/HELM14.ITM] loaded, 1026 bytes [./override/HELM18.ITM] loaded, 306 bytes [./override/HELM19.ITM] loaded, 162 bytes [./override/HELM20.ITM] loaded, 210 bytes [./override/HELM36.ITM] loaded, 306 bytes [./override/HGNYA01.ITM] loaded, 842 bytes [./override/HGSALF.ITM] loaded, 418 bytes [./override/HGWRA01.ITM] loaded, 890 bytes [./override/HGWRA02.ITM] loaded, 450 bytes HW232: HOLDRING.ITM - effect with opcode 206 refers to a non-existent resource spwish27.spl. Removing. HW232: HOLDRING.ITM - effect with opcode 206 refers to a non-existent resource spwish32.spl. Removing. HW232: HOLDRING.ITM - effect with opcode 206 refers to a non-existent resource spwish35.spl. Removing. HW232: HOLDRING.ITM - effect with opcode 206 refers to a non-existent resource sppr725d.spl. Removing. HW232: HOLDRING.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: HOLDRING.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: HOLDRING.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [HOLDRING.ITM] to [override/HOLDRING.ITM] [./override/HUSPID.ITM] loaded, 314 bytes [./override/IDART01.ITM] loaded, 218 bytes [./override/IMOENHP1.ITM] loaded, 3570 bytes [./override/IMP.ITM] loaded, 314 bytes [./override/IMPCLAW.ITM] loaded, 314 bytes [./override/IMPQUA.ITM] loaded, 314 bytes HW232: INVULNER.ITM - effect with opcode 206 refers to a non-existent resource spwish27.spl. Removing. HW232: INVULNER.ITM - effect with opcode 206 refers to a non-existent resource spwish32.spl. Removing. HW232: INVULNER.ITM - effect with opcode 206 refers to a non-existent resource spwish35.spl. Removing. HW232: INVULNER.ITM - effect with opcode 206 refers to a non-existent resource sppr725d.spl. Removing. HW232: INVULNER.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: INVULNER.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: INVULNER.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [INVULNER.ITM] to [override/INVULNER.ITM] [./override/IPSION.ITM] loaded, 4778 bytes [./override/JELLGR1.ITM] loaded, 650 bytes [./override/JELLMU1.ITM] loaded, 554 bytes [./override/JELLMU2.ITM] loaded, 554 bytes [./override/JWSUPER.ITM] loaded, 3378 bytes HW232: JWSUPER.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: JWSUPER.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: JWSUPER.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: JWSUPER.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/JWSUPER.ITM copied to happy/backup/17/JWSUPER.ITM, 3378 bytes Copied [JWSUPER.ITM] to [override/JWSUPER.ITM] [./override/KIEL1.ITM] loaded, 218 bytes [./override/LASER.ITM] loaded, 410 bytes [./override/LIGHT.ITM] loaded, 410 bytes [./override/LIONSPIR.ITM] loaded, 266 bytes HW232: MAGE05.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: MAGE05.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: MAGE05.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [MAGE05.ITM] to [override/MAGE05.ITM] [./override/MAGEAMUL.ITM] loaded, 210 bytes [./override/MAGICOLD.ITM] loaded, 410 bytes HI63: MAGICOLD.ITM - an effect adds resistance to nonexistent damage type Magical Cold. Removing. override/MAGICOLD.ITM copied to happy/backup/17/MAGICOLD.ITM, 410 bytes Copied [MAGICOLD.ITM] to [override/MAGICOLD.ITM] [./override/MARILI.ITM] loaded, 986 bytes [./override/MINHP1.ITM] loaded, 3810 bytes [./override/MISC02.ITM] loaded, 114 bytes [./override/MISC03.ITM] loaded, 114 bytes [./override/MISC07.ITM] loaded, 170 bytes [./override/MISC1A.ITM] loaded, 114 bytes [./override/MISC1I.ITM] loaded, 410 bytes [./override/MISC61.ITM] loaded, 114 bytes [./override/MISC66.ITM] loaded, 114 bytes [./override/MISC72.ITM] loaded, 594 bytes [./override/MISC75.ITM] loaded, 554 bytes [./override/MISC86.ITM] loaded, 114 bytes [./override/MISC97.ITM] loaded, 114 bytes [./override/MISTICE.ITM] loaded, 410 bytes [./override/MISTPO.ITM] loaded, 458 bytes [./override/MISTVA2.ITM] loaded, 410 bytes [./override/MORSWORD.ITM] loaded, 650 bytes [./override/MOUND.ITM] loaded, 650 bytes [./override/NEBELT01.ITM] loaded, 162 bytes [./override/PHSPID.ITM] loaded, 314 bytes [./override/PLANETAR.ITM] loaded, 986 bytes [./override/PLYSPID.ITM] loaded, 602 bytes [./override/PLYWYVRN.ITM] loaded, 2282 bytes HW232: PLYWYVRN.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. HW232: PLYWYVRN.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: PLYWYVRN.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. override/PLYWYVRN.ITM copied to happy/backup/17/PLYWYVRN.ITM, 2282 bytes Copied [PLYWYVRN.ITM] to [override/PLYWYVRN.ITM] [./override/POISA.ITM] loaded, 362 bytes [./override/POISF.ITM] loaded, 362 bytes [./override/POISK.ITM] loaded, 362 bytes [./override/POISSPID.ITM] loaded, 362 bytes [./override/POTN17.ITM] loaded, 842 bytes [./override/POTN21.ITM] loaded, 2090 bytes [./override/POTN45.ITM] loaded, 3098 bytes [./override/POTN48.ITM] loaded, 506 bytes [./override/POTN52.ITM] loaded, 410 bytes [./override/POTN99.ITM] loaded, 362 bytes [./override/PSTAFM0.ITM] loaded, 1058 bytes [./override/PSTAFM0B.ITM] loaded, 1058 bytes [./override/PSTAFM0C.ITM] loaded, 1058 bytes [./override/PSTAFM0D.ITM] loaded, 1058 bytes [./override/PSTAFM0E.ITM] loaded, 810 bytes [./override/PSTAFM1.ITM] loaded, 1058 bytes [./override/PSTAFM2.ITM] loaded, 410 bytes [./override/PTION2K.ITM] loaded, 170 bytes [./override/PTION2L.ITM] loaded, 170 bytes [./override/PTION2M.ITM] loaded, 170 bytes [./override/PTION2N.ITM] loaded, 170 bytes [./override/PTION41.ITM] loaded, 506 bytes [./override/PULS01.ITM] loaded, 314 bytes [./override/PULS02.ITM] loaded, 314 bytes HW232: RAKRING.ITM - effect with opcode 206 refers to a non-existent resource sppr725d.spl. Removing. Copied [RAKRING.ITM] to [override/RAKRING.ITM] [./override/RAVAG03.ITM] loaded, 3578 bytes [./override/REF1.ITM] loaded, 3906 bytes [./override/REVENT2.ITM] loaded, 170 bytes [./override/RING03.ITM] loaded, 506 bytes [./override/RING04.ITM] loaded, 354 bytes [./override/RING09.ITM] loaded, 2754 bytes HW232: RING09.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: RING09.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: RING09.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: RING09.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/RING09.ITM copied to happy/backup/17/RING09.ITM, 2754 bytes Copied [RING09.ITM] to [override/RING09.ITM] [./override/RING21.ITM] loaded, 210 bytes [./override/RING94.ITM] loaded, 1986 bytes [./override/RING95.ITM] loaded, 2706 bytes HW232: RING97.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: RING97.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: RING97.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. Copied [RING97.ITM] to [override/RING97.ITM] [./override/RING99.ITM] loaded, 2322 bytes [./override/RNDTRE01.ITM] loaded, 114 bytes [./override/RNDTRE02.ITM] loaded, 114 bytes [./override/RNDTRE03.ITM] loaded, 114 bytes [./override/RNDTRE04.ITM] loaded, 114 bytes [./override/RNDTRE05.ITM] loaded, 114 bytes [./override/SALGRFIR.ITM] loaded, 362 bytes [./override/SALGRICE.ITM] loaded, 362 bytes HW232: SAREVIMM.ITM - effect with opcode 206 refers to a non-existent resource sareveff.spl. Removing. Copied [SAREVIMM.ITM] to [override/SAREVIMM.ITM] [./override/SCRL02.ITM] loaded, 170 bytes [./override/SCRL13.ITM] loaded, 506 bytes [./override/SCRL17.ITM] loaded, 794 bytes [./override/SCRL68.ITM] loaded, 322 bytes [./override/SCRLZY.ITM] loaded, 322 bytes [./override/SCRLZZ.ITM] loaded, 322 bytes [./override/SELTEST.ITM] loaded, 162 bytes [./override/SENGUA04.ITM] loaded, 3714 bytes [./override/SENSPI01.ITM] loaded, 554 bytes [./override/SHADOWWP.ITM] loaded, 266 bytes [./override/SHAMMR2.ITM] loaded, 554 bytes [./override/SHAMMR3.ITM] loaded, 554 bytes [./override/SHARSWD.ITM] loaded, 890 bytes [./override/SHLD06P.ITM] loaded, 450 bytes [./override/SLEEP.ITM] loaded, 162 bytes [./override/SLIMED1.ITM] loaded, 258 bytes [./override/SLIMED2.ITM] loaded, 642 bytes [./override/SNAKSPIR.ITM] loaded, 458 bytes [./override/SPBATT1.ITM] loaded, 650 bytes [./override/SPBATT2.ITM] loaded, 650 bytes [./override/SPBATT3.ITM] loaded, 650 bytes [./override/SPBATT4.ITM] loaded, 650 bytes [./override/SPBATT5.ITM] loaded, 650 bytes [./override/SPCL238.ITM] loaded, 314 bytes [./override/SPCL2384.ITM] loaded, 218 bytes [./override/SPCL2385.ITM] loaded, 218 bytes [./override/SPCL2386.ITM] loaded, 218 bytes [./override/SPCL2387.ITM] loaded, 218 bytes [./override/SPCL2388.ITM] loaded, 218 bytes HW232: SPELLH01.ITM - effect with opcode 206 refers to a non-existent resource spwish27.spl. Removing. HW232: SPELLH01.ITM - effect with opcode 206 refers to a non-existent resource spwish32.spl. Removing. HW232: SPELLH01.ITM - effect with opcode 206 refers to a non-existent resource spwish35.spl. Removing. HW232: SPELLH01.ITM - effect with opcode 206 refers to a non-existent resource sppr725d.spl. Removing. HW232: SPELLH01.ITM - effect with opcode 206 refers to a non-existent resource SpPr316.spl. Removing. HW232: SPELLH01.ITM - effect with opcode 206 refers to a non-existent resource SpWi323.spl. Removing. Copied [SPELLH01.ITM] to [override/SPELLH01.ITM] [./override/SPIDGI1.ITM] loaded, 362 bytes [./override/SPIDHU1.ITM] loaded, 362 bytes [./override/SPIDPH1.ITM] loaded, 362 bytes [./override/SPIDVO01.ITM] loaded, 458 bytes [./override/SPIDWR.ITM] loaded, 266 bytes [./override/SPLATT1.ITM] loaded, 506 bytes [./override/SPLATT2.ITM] loaded, 506 bytes [./override/SPLATT3.ITM] loaded, 506 bytes [./override/SPLATT4.ITM] loaded, 506 bytes [./override/SPLATT5.ITM] loaded, 506 bytes [./override/SPRNGB02.ITM] loaded, 1218 bytes [./override/SPRNGB03.ITM] loaded, 3330 bytes HW232: SPRNGB03.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: SPRNGB03.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGB03.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGB03.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGB03.ITM copied to happy/backup/17/SPRNGB03.ITM, 3330 bytes Copied [SPRNGB03.ITM] to [override/SPRNGB03.ITM] [./override/SPRNGB04.ITM] loaded, 4002 bytes HW232: SPRNGB04.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: SPRNGB04.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGB04.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGB04.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGB04.ITM copied to happy/backup/17/SPRNGB04.ITM, 4002 bytes Copied [SPRNGB04.ITM] to [override/SPRNGB04.ITM] [./override/SPRNGL01.ITM] loaded, 642 bytes [./override/SPRNGL02.ITM] loaded, 1170 bytes [./override/SPRNGL03.ITM] loaded, 3426 bytes HW232: SPRNGL03.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: SPRNGL03.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGL03.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGL03.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGL03.ITM copied to happy/backup/17/SPRNGL03.ITM, 3426 bytes Copied [SPRNGL03.ITM] to [override/SPRNGL03.ITM] [./override/SPRNGL04.ITM] loaded, 4002 bytes HW232: SPRNGL04.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: SPRNGL04.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGL04.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGL04.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGL04.ITM copied to happy/backup/17/SPRNGL04.ITM, 4002 bytes Copied [SPRNGL04.ITM] to [override/SPRNGL04.ITM] [./override/SPRNGS01.ITM] loaded, 2706 bytes HW232: SPRNGS01.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: SPRNGS01.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGS01.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGS01.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGS01.ITM copied to happy/backup/17/SPRNGS01.ITM, 2706 bytes Copied [SPRNGS01.ITM] to [override/SPRNGS01.ITM] [./override/SPRNGS02.ITM] loaded, 2802 bytes HW232: SPRNGS02.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: SPRNGS02.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGS02.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGS02.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGS02.ITM copied to happy/backup/17/SPRNGS02.ITM, 2802 bytes Copied [SPRNGS02.ITM] to [override/SPRNGS02.ITM] [./override/SPRNGS03.ITM] loaded, 3378 bytes HW232: SPRNGS03.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: SPRNGS03.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGS03.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGS03.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGS03.ITM copied to happy/backup/17/SPRNGS03.ITM, 3378 bytes Copied [SPRNGS03.ITM] to [override/SPRNGS03.ITM] [./override/SPRNGS04.ITM] loaded, 3666 bytes HW232: SPRNGS04.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: SPRNGS04.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGS04.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGS04.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGS04.ITM copied to happy/backup/17/SPRNGS04.ITM, 3666 bytes Copied [SPRNGS04.ITM] to [override/SPRNGS04.ITM] [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1362 bytes [./override/SPRNGW04.ITM] loaded, 1650 bytes [./override/SPRNGZ05.ITM] loaded, 4818 bytes HW232: SPRNGZ05.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: SPRNGZ05.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SPRNGZ05.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SPRNGZ05.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SPRNGZ05.ITM copied to happy/backup/17/SPRNGZ05.ITM, 4818 bytes Copied [SPRNGZ05.ITM] to [override/SPRNGZ05.ITM] [./override/SPSATT1.ITM] loaded, 890 bytes [./override/SPSATT2.ITM] loaded, 890 bytes [./override/SPSATT3.ITM] loaded, 890 bytes [./override/SPSATT4.ITM] loaded, 890 bytes [./override/SPSATT5.ITM] loaded, 890 bytes [./override/SPSPID3.ITM] loaded, 362 bytes [./override/SPWATT1.ITM] loaded, 650 bytes [./override/SPWATT2.ITM] loaded, 746 bytes [./override/SPWATT3.ITM] loaded, 746 bytes [./override/SPWATT4.ITM] loaded, 746 bytes [./override/SPWATT5.ITM] loaded, 794 bytes [./override/STONRING.ITM] loaded, 1170 bytes [./override/SUREHP1.ITM] loaded, 3522 bytes HW232: SUREHP1.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SUREHP1.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SUREHP1.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SUREHP1.ITM copied to happy/backup/17/SUREHP1.ITM, 3522 bytes Copied [SUREHP1.ITM] to [override/SUREHP1.ITM] [./override/SW1H24.ITM] loaded, 1082 bytes [./override/SW1H34.ITM] loaded, 994 bytes [./override/SW1H42.ITM] loaded, 314 bytes [./override/SW1H53.ITM] loaded, 506 bytes [./override/SW1P01.ITM] loaded, 1610 bytes [./override/SW2H06.ITM] loaded, 2858 bytes HW232: SW2H06.ITM - effect with opcode 206 refers to a non-existent resource spin572.spl. Removing. HW232: SW2H06.ITM - effect with opcode 206 refers to a non-existent resource cdsw1h58.spl. Removing. HW232: SW2H06.ITM - effect with opcode 206 refers to a non-existent resource cdmound.spl. Removing. HW232: SW2H06.ITM - effect with opcode 206 refers to a non-existent resource cdhgnya1.spl. Removing. override/SW2H06.ITM copied to happy/backup/17/SW2H06.ITM, 2858 bytes Copied [SW2H06.ITM] to [override/SW2H06.ITM] [./override/SWORDI.ITM] loaded, 498 bytes [./override/TELSLAV.ITM] loaded, 602 bytes [./override/TROLLIMM.ITM] loaded, 1986 bytes [./override/TTPOT.ITM] loaded, 410 bytes [./override/TTSCRL01.ITM] loaded, 418 bytes [./override/TTSCRL02.ITM] loaded, 322 bytes [./override/TTWAND.ITM] loaded, 314 bytes [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNIBBEG.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNICHILL.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes [./override/VAMPREG.ITM] loaded, 2322 bytes [./override/WA2AMU.ITM] loaded, 354 bytes [./override/WAND08.ITM] loaded, 458 bytes [./override/WAND11.ITM] loaded, 314 bytes [./override/WAND13.ITM] loaded, 410 bytes [./override/WAND18.ITM] loaded, 802 bytes [./override/WAND19.ITM] loaded, 746 bytes [./override/WAND99.ITM] loaded, 266 bytes [./override/WEREWYV.ITM] loaded, 362 bytes [./override/WOLFSPIR.ITM] loaded, 362 bytes [./override/WOLFWI2.ITM] loaded, 362 bytes HI63: WOLFWI2.ITM - an effect adds resistance to nonexistent damage type Magical Cold. Removing. override/WOLFWI2.ITM copied to happy/backup/17/WOLFWI2.ITM, 362 bytes Copied [WOLFWI2.ITM] to [override/WOLFWI2.ITM] [./override/WYVERN.ITM] loaded, 314 bytes [./override/WYVERN2.ITM] loaded, 362 bytes Installing [Items: fix enchantment level] [v1] Copying and patching 1527 files ... [./override/ABAZRING.ITM] loaded, 2226 bytes [./override/ABISRED1.ITM] loaded, 362 bytes [./override/ACIDOOZ3.ITM] loaded, 554 bytes [./override/ACIDOOZ4.ITM] loaded, 650 bytes [./override/ALDETH.ITM] loaded, 1410 bytes [./override/AMUL17.ITM] loaded, 3290 bytes [./override/AMUL18.ITM] loaded, 162 bytes [./override/AMUL21.ITM] loaded, 1218 bytes [./override/AROW05.ITM] loaded, 410 bytes [./override/AROW12.ITM] loaded, 410 bytes [./override/AROW14.ITM] loaded, 362 bytes [./override/AROW1A.ITM] loaded, 314 bytes HI61: ARROPHEO.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/AX1H04.ITM] loaded, 418 bytes [./override/AX1H05.ITM] loaded, 418 bytes [./override/AX1H06.ITM] loaded, 514 bytes [./override/AX1H07.ITM] loaded, 1090 bytes HI61: AX1H07.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/AX1H16.ITM] loaded, 706 bytes [./override/AX1H18.ITM] loaded, 418 bytes [./override/BASILG3.ITM] loaded, 362 bytes [./override/BAZPATRG.ITM] loaded, 5442 bytes [./override/BDSHA01A.ITM] loaded, 218 bytes [./override/BDSHA01B.ITM] loaded, 218 bytes [./override/BDSHA01C.ITM] loaded, 218 bytes [./override/BDSHA06A.ITM] loaded, 218 bytes [./override/BDSHA06B.ITM] loaded, 218 bytes [./override/BDSHA06C.ITM] loaded, 218 bytes [./override/BDSHA12A.ITM] loaded, 362 bytes [./override/BDSHA12B.ITM] loaded, 266 bytes [./override/BDSHA12C.ITM] loaded, 266 bytes [./override/BDSHA18A.ITM] loaded, 362 bytes [./override/BDSHA18B.ITM] loaded, 266 bytes [./override/BDSHA18C.ITM] loaded, 266 bytes [./override/BDSPIRIM.ITM] loaded, 786 bytes [./override/BDSPNAIM.ITM] loaded, 690 bytes [./override/BEARSPIR.ITM] loaded, 314 bytes [./override/BEHOLDER.ITM] loaded, 1698 bytes [./override/BELT07.ITM] loaded, 162 bytes [./override/BELT10.ITM] loaded, 354 bytes [./override/BELT16.ITM] loaded, 258 bytes [./override/BHAALHP1.ITM] loaded, 3042 bytes [./override/BHAALIMM.ITM] loaded, 2994 bytes [./override/BLUN40.ITM] loaded, 362 bytes [./override/BOLT04.ITM] loaded, 410 bytes [./override/BONEDAG.ITM] loaded, 506 bytes [./override/BONEFD.ITM] loaded, 410 bytes [./override/BOOT08.ITM] loaded, 258 bytes [./override/BOOT12.ITM] loaded, 410 bytes [./override/BOTSMITH.ITM] loaded, 266 bytes HI61: BOW99.ITM - magic flag 1 and enchantment level 0 are inconsistent. HI61: BOWPHEO.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/BPRNG1.ITM] loaded, 690 bytes [./override/BRAC11.ITM] loaded, 354 bytes [./override/BULL04.ITM] loaded, 314 bytes [./override/CATRING.ITM] loaded, 210 bytes [./override/CHALCY1.ITM] loaded, 554 bytes [./override/CHALCY3.ITM] loaded, 6506 bytes [./override/CHAN08.ITM] loaded, 642 bytes [./override/CHAN12.ITM] loaded, 642 bytes [./override/CLCK07.ITM] loaded, 506 bytes [./override/CLCK08.ITM] loaded, 506 bytes [./override/CLCK30.ITM] loaded, 930 bytes [./override/CLCK31.ITM] loaded, 610 bytes [./override/COMPS42.ITM] loaded, 314 bytes [./override/CORNUGON.ITM] loaded, 410 bytes [./override/CUTAROW1.ITM] loaded, 266 bytes [./override/DAGG05.ITM] loaded, 362 bytes [./override/DART01.ITM] loaded, 218 bytes [./override/DART02.ITM] loaded, 218 bytes [./override/DART03.ITM] loaded, 362 bytes [./override/DART04.ITM] loaded, 410 bytes [./override/DART05.ITM] loaded, 410 bytes [./override/DASBOOT.ITM] loaded, 546 bytes [./override/DEMABI01.ITM] loaded, 362 bytes [./override/DEMOGORG.ITM] loaded, 3722 bytes [./override/DEVA.ITM] loaded, 1466 bytes [./override/DEVAEVIL.ITM] loaded, 986 bytes [./override/DIMRING.ITM] loaded, 210 bytes [./override/ELEMCHAN.ITM] loaded, 794 bytes [./override/ELEMCRYO.ITM] loaded, 842 bytes [./override/ELEMHYDR.ITM] loaded, 986 bytes [./override/ELEMIMIX.ITM] loaded, 842 bytes [./override/ELEMOGRE.ITM] loaded, 698 bytes [./override/ELEMSUNN.ITM] loaded, 698 bytes [./override/ELEMYANC.ITM] loaded, 794 bytes [./override/ELEMZAAM.ITM] loaded, 842 bytes [./override/ETTERC.ITM] loaded, 314 bytes [./override/ETTERC2.ITM] loaded, 362 bytes [./override/FINMEL01.ITM] loaded, 3770 bytes [./override/FINSOL01.ITM] loaded, 890 bytes [./override/FLAM01.ITM] loaded, 410 bytes [./override/FRAG01.ITM] loaded, 314 bytes [./override/FREERING.ITM] loaded, 1890 bytes [./override/FROSTY.ITM] loaded, 410 bytes [./override/FSSPIR.ITM] loaded, 4386 bytes [./override/GBASIL.ITM] loaded, 314 bytes [./override/GISPID.ITM] loaded, 314 bytes [./override/GOBOOM.ITM] loaded, 314 bytes [./override/GOBOOM2.ITM] loaded, 114 bytes [./override/GOBOOM3.ITM] loaded, 162 bytes [./override/GODBOW.ITM] loaded, 698 bytes [./override/GOLTOME4.ITM] loaded, 410 bytes [./override/GOPOOF.ITM] loaded, 266 bytes [./override/GORAIR.ITM] loaded, 114 bytes [./override/GORCHR.ITM] loaded, 3714 bytes [./override/GORDEM2.ITM] loaded, 362 bytes [./override/GORFIRG.ITM] loaded, 2802 bytes [./override/GORJELFU.ITM] loaded, 2658 bytes [./override/GORJELGR.ITM] loaded, 2658 bytes [./override/GORMISTI.ITM] loaded, 2706 bytes [./override/GORMISTP.ITM] loaded, 354 bytes [./override/GORSNAKE.ITM] loaded, 506 bytes [./override/HALBRD01.ITM] loaded, 314 bytes [./override/HASTRING.ITM] loaded, 210 bytes [./override/HELM04.ITM] loaded, 834 bytes [./override/HELM05.ITM] loaded, 450 bytes [./override/HELM06.ITM] loaded, 834 bytes [./override/HELM14.ITM] loaded, 1026 bytes [./override/HELM18.ITM] loaded, 306 bytes [./override/HELM19.ITM] loaded, 162 bytes [./override/HELM20.ITM] loaded, 210 bytes [./override/HELM36.ITM] loaded, 306 bytes [./override/HGNYA01.ITM] loaded, 842 bytes [./override/HGSALF.ITM] loaded, 418 bytes [./override/HGWRA01.ITM] loaded, 890 bytes HI61: HGWRA01.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/HGWRA02.ITM] loaded, 450 bytes [./override/HOLDRING.ITM] loaded, 4386 bytes [./override/HUSPID.ITM] loaded, 314 bytes [./override/IDART01.ITM] loaded, 218 bytes [./override/IMOENHP1.ITM] loaded, 3570 bytes [./override/IMP.ITM] loaded, 314 bytes [./override/IMPCLAW.ITM] loaded, 314 bytes [./override/IMPQUA.ITM] loaded, 314 bytes [./override/INVULNER.ITM] loaded, 4770 bytes [./override/IPSION.ITM] loaded, 4778 bytes [./override/JELLGR1.ITM] loaded, 650 bytes [./override/JELLMU1.ITM] loaded, 554 bytes [./override/JELLMU2.ITM] loaded, 554 bytes [./override/JWSUPER.ITM] loaded, 3186 bytes [./override/KIEL1.ITM] loaded, 218 bytes [./override/LASER.ITM] loaded, 410 bytes [./override/LIGHT.ITM] loaded, 410 bytes [./override/LIONSPIR.ITM] loaded, 266 bytes [./override/MAGE05.ITM] loaded, 1410 bytes [./override/MAGEAMUL.ITM] loaded, 210 bytes [./override/MAGICOLD.ITM] loaded, 362 bytes [./override/MARILI.ITM] loaded, 986 bytes [./override/MINHP1.ITM] loaded, 3810 bytes [./override/MISC02.ITM] loaded, 114 bytes [./override/MISC03.ITM] loaded, 114 bytes [./override/MISC07.ITM] loaded, 170 bytes [./override/MISC1A.ITM] loaded, 114 bytes [./override/MISC1I.ITM] loaded, 410 bytes [./override/MISC61.ITM] loaded, 114 bytes [./override/MISC66.ITM] loaded, 114 bytes [./override/MISC72.ITM] loaded, 594 bytes [./override/MISC75.ITM] loaded, 554 bytes [./override/MISC86.ITM] loaded, 114 bytes [./override/MISC97.ITM] loaded, 114 bytes [./override/MISTICE.ITM] loaded, 410 bytes [./override/MISTPO.ITM] loaded, 458 bytes [./override/MISTVA2.ITM] loaded, 410 bytes [./override/MORSWORD.ITM] loaded, 650 bytes [./override/MOUND.ITM] loaded, 650 bytes [./override/NEBELT01.ITM] loaded, 162 bytes [./override/PHSPID.ITM] loaded, 314 bytes [./override/PLANETAR.ITM] loaded, 986 bytes [./override/PLYSPID.ITM] loaded, 602 bytes [./override/PLYWYVRN.ITM] loaded, 2138 bytes [./override/POISA.ITM] loaded, 362 bytes [./override/POISF.ITM] loaded, 362 bytes [./override/POISK.ITM] loaded, 362 bytes [./override/POISSPID.ITM] loaded, 362 bytes [./override/POTN17.ITM] loaded, 842 bytes [./override/POTN21.ITM] loaded, 2090 bytes [./override/POTN45.ITM] loaded, 3098 bytes [./override/POTN48.ITM] loaded, 506 bytes [./override/POTN52.ITM] loaded, 410 bytes [./override/POTN99.ITM] loaded, 362 bytes [./override/PSTAFM0.ITM] loaded, 1058 bytes [./override/PSTAFM0B.ITM] loaded, 1058 bytes [./override/PSTAFM0C.ITM] loaded, 1058 bytes [./override/PSTAFM0D.ITM] loaded, 1058 bytes [./override/PSTAFM0E.ITM] loaded, 810 bytes [./override/PSTAFM1.ITM] loaded, 1058 bytes [./override/PSTAFM2.ITM] loaded, 410 bytes [./override/PTION2K.ITM] loaded, 170 bytes [./override/PTION2L.ITM] loaded, 170 bytes [./override/PTION2M.ITM] loaded, 170 bytes [./override/PTION2N.ITM] loaded, 170 bytes [./override/PTION41.ITM] loaded, 506 bytes [./override/PULS01.ITM] loaded, 314 bytes [./override/PULS02.ITM] loaded, 314 bytes [./override/RAKRING.ITM] loaded, 1266 bytes [./override/RAVAG03.ITM] loaded, 3578 bytes [./override/REF1.ITM] loaded, 3906 bytes [./override/REVENT2.ITM] loaded, 170 bytes [./override/RING03.ITM] loaded, 506 bytes [./override/RING04.ITM] loaded, 354 bytes [./override/RING09.ITM] loaded, 2562 bytes [./override/RING21.ITM] loaded, 210 bytes [./override/RING94.ITM] loaded, 1986 bytes [./override/RING95.ITM] loaded, 2706 bytes [./override/RING97.ITM] loaded, 1170 bytes [./override/RING99.ITM] loaded, 2322 bytes [./override/RNDTRE01.ITM] loaded, 114 bytes [./override/RNDTRE02.ITM] loaded, 114 bytes [./override/RNDTRE03.ITM] loaded, 114 bytes [./override/RNDTRE04.ITM] loaded, 114 bytes [./override/RNDTRE05.ITM] loaded, 114 bytes [./override/SALGRFIR.ITM] loaded, 362 bytes [./override/SALGRICE.ITM] loaded, 362 bytes [./override/SAREVIMM.ITM] loaded, 114 bytes HI61: SBLADE.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/SCRL02.ITM] loaded, 170 bytes [./override/SCRL13.ITM] loaded, 506 bytes [./override/SCRL17.ITM] loaded, 794 bytes [./override/SCRL68.ITM] loaded, 322 bytes [./override/SCRLZY.ITM] loaded, 322 bytes [./override/SCRLZZ.ITM] loaded, 322 bytes [./override/SELTEST.ITM] loaded, 162 bytes [./override/SENGUA04.ITM] loaded, 3714 bytes [./override/SENSPI01.ITM] loaded, 554 bytes [./override/SHADOWWP.ITM] loaded, 266 bytes [./override/SHAMMR2.ITM] loaded, 554 bytes [./override/SHAMMR3.ITM] loaded, 554 bytes [./override/SHARSWD.ITM] loaded, 890 bytes HI61: SHILLE.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/SHLD06P.ITM] loaded, 450 bytes [./override/SLEEP.ITM] loaded, 162 bytes [./override/SLIMED1.ITM] loaded, 258 bytes [./override/SLIMED2.ITM] loaded, 642 bytes [./override/SNAKSPIR.ITM] loaded, 458 bytes [./override/SPBATT1.ITM] loaded, 650 bytes [./override/SPBATT2.ITM] loaded, 650 bytes [./override/SPBATT3.ITM] loaded, 650 bytes [./override/SPBATT4.ITM] loaded, 650 bytes [./override/SPBATT5.ITM] loaded, 650 bytes [./override/SPCL238.ITM] loaded, 314 bytes [./override/SPCL2384.ITM] loaded, 218 bytes [./override/SPCL2385.ITM] loaded, 218 bytes [./override/SPCL2386.ITM] loaded, 218 bytes [./override/SPCL2387.ITM] loaded, 218 bytes [./override/SPCL2388.ITM] loaded, 218 bytes [./override/SPELLH01.ITM] loaded, 3482 bytes [./override/SPIDGI1.ITM] loaded, 362 bytes [./override/SPIDHU1.ITM] loaded, 362 bytes [./override/SPIDPH1.ITM] loaded, 362 bytes [./override/SPIDVO01.ITM] loaded, 458 bytes [./override/SPIDWR.ITM] loaded, 266 bytes [./override/SPLATT1.ITM] loaded, 506 bytes [./override/SPLATT2.ITM] loaded, 506 bytes [./override/SPLATT3.ITM] loaded, 506 bytes [./override/SPLATT4.ITM] loaded, 506 bytes [./override/SPLATT5.ITM] loaded, 506 bytes [./override/SPRNGB02.ITM] loaded, 1218 bytes [./override/SPRNGB03.ITM] loaded, 3138 bytes [./override/SPRNGB04.ITM] loaded, 3810 bytes [./override/SPRNGL01.ITM] loaded, 642 bytes [./override/SPRNGL02.ITM] loaded, 1170 bytes [./override/SPRNGL03.ITM] loaded, 3234 bytes [./override/SPRNGL04.ITM] loaded, 3810 bytes [./override/SPRNGS01.ITM] loaded, 2514 bytes [./override/SPRNGS02.ITM] loaded, 2610 bytes [./override/SPRNGS03.ITM] loaded, 3186 bytes [./override/SPRNGS04.ITM] loaded, 3474 bytes [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1362 bytes [./override/SPRNGW04.ITM] loaded, 1650 bytes [./override/SPRNGZ05.ITM] loaded, 4626 bytes [./override/SPSATT1.ITM] loaded, 890 bytes [./override/SPSATT2.ITM] loaded, 890 bytes [./override/SPSATT3.ITM] loaded, 890 bytes [./override/SPSATT4.ITM] loaded, 890 bytes [./override/SPSATT5.ITM] loaded, 890 bytes [./override/SPSPID3.ITM] loaded, 362 bytes [./override/SPWATT1.ITM] loaded, 650 bytes [./override/SPWATT2.ITM] loaded, 746 bytes [./override/SPWATT3.ITM] loaded, 746 bytes [./override/SPWATT4.ITM] loaded, 746 bytes [./override/SPWATT5.ITM] loaded, 794 bytes HI61: STAF25.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/STONRING.ITM] loaded, 1170 bytes [./override/SUREHP1.ITM] loaded, 3378 bytes [./override/SW1H24.ITM] loaded, 1082 bytes [./override/SW1H34.ITM] loaded, 994 bytes [./override/SW1H42.ITM] loaded, 314 bytes [./override/SW1H53.ITM] loaded, 506 bytes [./override/SW1P01.ITM] loaded, 1610 bytes HI61: SW2H05.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/SW2H06.ITM] loaded, 2666 bytes [./override/SWORDI.ITM] loaded, 498 bytes HI61: TASLOIIL.ITM - magic flag 1 and enchantment level 0 are inconsistent. [./override/TELSLAV.ITM] loaded, 602 bytes [./override/TROLLIMM.ITM] loaded, 1986 bytes [./override/TTPOT.ITM] loaded, 410 bytes [./override/TTSCRL01.ITM] loaded, 418 bytes [./override/TTSCRL02.ITM] loaded, 322 bytes [./override/TTWAND.ITM] loaded, 314 bytes [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNIBBEG.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNICHILL.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes [./override/VAMPREG.ITM] loaded, 2322 bytes [./override/WA2AMU.ITM] loaded, 354 bytes [./override/WAND08.ITM] loaded, 458 bytes [./override/WAND11.ITM] loaded, 314 bytes [./override/WAND13.ITM] loaded, 410 bytes [./override/WAND18.ITM] loaded, 802 bytes [./override/WAND19.ITM] loaded, 746 bytes [./override/WAND99.ITM] loaded, 266 bytes [./override/WEREWYV.ITM] loaded, 362 bytes [./override/WOLFSPIR.ITM] loaded, 362 bytes [./override/WOLFWI2.ITM] loaded, 314 bytes [./override/WYVERN.ITM] loaded, 314 bytes [./override/WYVERN2.ITM] loaded, 362 bytes HI61: XVARTIL.ITM - magic flag 1 and enchantment level 0 are inconsistent. Installing [Items: misc checks] [v1] Copying and patching 1527 files ... [./override/ABAZRING.ITM] loaded, 2226 bytes [./override/ABISRED1.ITM] loaded, 362 bytes [./override/ACIDOOZ3.ITM] loaded, 554 bytes [./override/ACIDOOZ4.ITM] loaded, 650 bytes [./override/ALDETH.ITM] loaded, 1410 bytes [./override/AMUL17.ITM] loaded, 3290 bytes [./override/AMUL18.ITM] loaded, 162 bytes [./override/AMUL21.ITM] loaded, 1218 bytes [./override/AROW05.ITM] loaded, 410 bytes [./override/AROW12.ITM] loaded, 410 bytes [./override/AROW14.ITM] loaded, 362 bytes [./override/AROW1A.ITM] loaded, 314 bytes [./override/AX1H04.ITM] loaded, 418 bytes [./override/AX1H05.ITM] loaded, 418 bytes [./override/AX1H06.ITM] loaded, 514 bytes [./override/AX1H07.ITM] loaded, 1090 bytes [./override/AX1H16.ITM] loaded, 706 bytes [./override/AX1H18.ITM] loaded, 418 bytes [./override/BASILG3.ITM] loaded, 362 bytes [./override/BAZPATRG.ITM] loaded, 5442 bytes [./override/BDSHA01A.ITM] loaded, 218 bytes [./override/BDSHA01B.ITM] loaded, 218 bytes [./override/BDSHA01C.ITM] loaded, 218 bytes [./override/BDSHA06A.ITM] loaded, 218 bytes [./override/BDSHA06B.ITM] loaded, 218 bytes [./override/BDSHA06C.ITM] loaded, 218 bytes [./override/BDSHA12A.ITM] loaded, 362 bytes [./override/BDSHA12B.ITM] loaded, 266 bytes [./override/BDSHA12C.ITM] loaded, 266 bytes [./override/BDSHA18A.ITM] loaded, 362 bytes [./override/BDSHA18B.ITM] loaded, 266 bytes [./override/BDSHA18C.ITM] loaded, 266 bytes [./override/BDSPIRIM.ITM] loaded, 786 bytes [./override/BDSPNAIM.ITM] loaded, 690 bytes [./override/BEARSPIR.ITM] loaded, 314 bytes [./override/BEHOLDER.ITM] loaded, 1698 bytes [./override/BELT07.ITM] loaded, 162 bytes [./override/BELT10.ITM] loaded, 354 bytes [./override/BELT16.ITM] loaded, 258 bytes [./override/BHAALHP1.ITM] loaded, 3042 bytes [./override/BHAALIMM.ITM] loaded, 2994 bytes [./override/BLUN40.ITM] loaded, 362 bytes [./override/BOLT04.ITM] loaded, 410 bytes [./override/BONEDAG.ITM] loaded, 506 bytes [./override/BONEFD.ITM] loaded, 410 bytes [./override/BOOT08.ITM] loaded, 258 bytes [./override/BOOT12.ITM] loaded, 410 bytes [./override/BOTSMITH.ITM] loaded, 266 bytes [./override/BPRNG1.ITM] loaded, 690 bytes [./override/BRAC11.ITM] loaded, 354 bytes [./override/BULL04.ITM] loaded, 314 bytes [./override/CATRING.ITM] loaded, 210 bytes [./override/CHALCY1.ITM] loaded, 554 bytes [./override/CHALCY3.ITM] loaded, 6506 bytes [./override/CHAN08.ITM] loaded, 642 bytes [./override/CHAN12.ITM] loaded, 642 bytes [./override/CLCK07.ITM] loaded, 506 bytes [./override/CLCK08.ITM] loaded, 506 bytes [./override/CLCK30.ITM] loaded, 930 bytes [./override/CLCK31.ITM] loaded, 610 bytes [./override/COMPS42.ITM] loaded, 314 bytes [./override/CORNUGON.ITM] loaded, 410 bytes [./override/CUTAROW1.ITM] loaded, 266 bytes [./override/DAGG05.ITM] loaded, 362 bytes [./override/DART01.ITM] loaded, 218 bytes [./override/DART02.ITM] loaded, 218 bytes [./override/DART03.ITM] loaded, 362 bytes [./override/DART04.ITM] loaded, 410 bytes [./override/DART05.ITM] loaded, 410 bytes [./override/DASBOOT.ITM] loaded, 546 bytes [./override/DEMABI01.ITM] loaded, 362 bytes [./override/DEMOGORG.ITM] loaded, 3722 bytes [./override/DEVA.ITM] loaded, 1466 bytes [./override/DEVAEVIL.ITM] loaded, 986 bytes [./override/DIMRING.ITM] loaded, 210 bytes [./override/ELEMCHAN.ITM] loaded, 794 bytes [./override/ELEMCRYO.ITM] loaded, 842 bytes [./override/ELEMHYDR.ITM] loaded, 986 bytes [./override/ELEMIMIX.ITM] loaded, 842 bytes [./override/ELEMOGRE.ITM] loaded, 698 bytes [./override/ELEMSUNN.ITM] loaded, 698 bytes [./override/ELEMYANC.ITM] loaded, 794 bytes [./override/ELEMZAAM.ITM] loaded, 842 bytes [./override/ETTERC.ITM] loaded, 314 bytes [./override/ETTERC2.ITM] loaded, 362 bytes [./override/FINMEL01.ITM] loaded, 3770 bytes [./override/FINSOL01.ITM] loaded, 890 bytes [./override/FLAM01.ITM] loaded, 410 bytes [./override/FRAG01.ITM] loaded, 314 bytes [./override/FREERING.ITM] loaded, 1890 bytes [./override/FROSTY.ITM] loaded, 410 bytes [./override/FSSPIR.ITM] loaded, 4386 bytes [./override/GBASIL.ITM] loaded, 314 bytes [./override/GISPID.ITM] loaded, 314 bytes [./override/GOBOOM.ITM] loaded, 314 bytes [./override/GOBOOM2.ITM] loaded, 114 bytes [./override/GOBOOM3.ITM] loaded, 162 bytes [./override/GODBOW.ITM] loaded, 698 bytes [./override/GOLTOME4.ITM] loaded, 410 bytes [./override/GOPOOF.ITM] loaded, 266 bytes [./override/GORAIR.ITM] loaded, 114 bytes [./override/GORCHR.ITM] loaded, 3714 bytes [./override/GORDEM2.ITM] loaded, 362 bytes [./override/GORFIRG.ITM] loaded, 2802 bytes [./override/GORJELFU.ITM] loaded, 2658 bytes [./override/GORJELGR.ITM] loaded, 2658 bytes [./override/GORMISTI.ITM] loaded, 2706 bytes [./override/GORMISTP.ITM] loaded, 354 bytes [./override/GORSNAKE.ITM] loaded, 506 bytes [./override/HALBRD01.ITM] loaded, 314 bytes [./override/HASTRING.ITM] loaded, 210 bytes [./override/HELM04.ITM] loaded, 834 bytes [./override/HELM05.ITM] loaded, 450 bytes [./override/HELM06.ITM] loaded, 834 bytes [./override/HELM14.ITM] loaded, 1026 bytes [./override/HELM18.ITM] loaded, 306 bytes [./override/HELM19.ITM] loaded, 162 bytes [./override/HELM20.ITM] loaded, 210 bytes [./override/HELM36.ITM] loaded, 306 bytes [./override/HGNYA01.ITM] loaded, 842 bytes [./override/HGSALF.ITM] loaded, 418 bytes [./override/HGWRA01.ITM] loaded, 890 bytes [./override/HGWRA02.ITM] loaded, 450 bytes [./override/HOLDRING.ITM] loaded, 4386 bytes [./override/HUSPID.ITM] loaded, 314 bytes [./override/IDART01.ITM] loaded, 218 bytes [./override/IMOENHP1.ITM] loaded, 3570 bytes [./override/IMP.ITM] loaded, 314 bytes [./override/IMPCLAW.ITM] loaded, 314 bytes [./override/IMPQUA.ITM] loaded, 314 bytes [./override/INVULNER.ITM] loaded, 4770 bytes [./override/IPSION.ITM] loaded, 4778 bytes [./override/JELLGR1.ITM] loaded, 650 bytes [./override/JELLMU1.ITM] loaded, 554 bytes [./override/JELLMU2.ITM] loaded, 554 bytes [./override/JWSUPER.ITM] loaded, 3186 bytes [./override/KIEL1.ITM] loaded, 218 bytes [./override/LASER.ITM] loaded, 410 bytes [./override/LIGHT.ITM] loaded, 410 bytes [./override/LIONSPIR.ITM] loaded, 266 bytes [./override/MAGE05.ITM] loaded, 1410 bytes [./override/MAGEAMUL.ITM] loaded, 210 bytes [./override/MAGICOLD.ITM] loaded, 362 bytes [./override/MARILI.ITM] loaded, 986 bytes [./override/MINHP1.ITM] loaded, 3810 bytes [./override/MISC02.ITM] loaded, 114 bytes [./override/MISC03.ITM] loaded, 114 bytes [./override/MISC07.ITM] loaded, 170 bytes [./override/MISC1A.ITM] loaded, 114 bytes [./override/MISC1I.ITM] loaded, 410 bytes [./override/MISC61.ITM] loaded, 114 bytes [./override/MISC66.ITM] loaded, 114 bytes [./override/MISC72.ITM] loaded, 594 bytes [./override/MISC75.ITM] loaded, 554 bytes [./override/MISC86.ITM] loaded, 114 bytes [./override/MISC97.ITM] loaded, 114 bytes [./override/MISTICE.ITM] loaded, 410 bytes [./override/MISTPO.ITM] loaded, 458 bytes [./override/MISTVA2.ITM] loaded, 410 bytes [./override/MORSWORD.ITM] loaded, 650 bytes [./override/MOUND.ITM] loaded, 650 bytes [./override/NEBELT01.ITM] loaded, 162 bytes [./override/PHSPID.ITM] loaded, 314 bytes [./override/PLANETAR.ITM] loaded, 986 bytes [./override/PLYSPID.ITM] loaded, 602 bytes [./override/PLYWYVRN.ITM] loaded, 2138 bytes [./override/POISA.ITM] loaded, 362 bytes [./override/POISF.ITM] loaded, 362 bytes [./override/POISK.ITM] loaded, 362 bytes [./override/POISSPID.ITM] loaded, 362 bytes [./override/POTN17.ITM] loaded, 842 bytes [./override/POTN21.ITM] loaded, 2090 bytes [./override/POTN45.ITM] loaded, 3098 bytes [./override/POTN48.ITM] loaded, 506 bytes [./override/POTN52.ITM] loaded, 410 bytes [./override/POTN99.ITM] loaded, 362 bytes [./override/PSTAFM0.ITM] loaded, 1058 bytes [./override/PSTAFM0B.ITM] loaded, 1058 bytes [./override/PSTAFM0C.ITM] loaded, 1058 bytes [./override/PSTAFM0D.ITM] loaded, 1058 bytes [./override/PSTAFM0E.ITM] loaded, 810 bytes [./override/PSTAFM1.ITM] loaded, 1058 bytes [./override/PSTAFM2.ITM] loaded, 410 bytes [./override/PTION2K.ITM] loaded, 170 bytes [./override/PTION2L.ITM] loaded, 170 bytes [./override/PTION2M.ITM] loaded, 170 bytes [./override/PTION2N.ITM] loaded, 170 bytes [./override/PTION41.ITM] loaded, 506 bytes [./override/PULS01.ITM] loaded, 314 bytes [./override/PULS02.ITM] loaded, 314 bytes [./override/RAKRING.ITM] loaded, 1266 bytes [./override/RAVAG03.ITM] loaded, 3578 bytes [./override/REF1.ITM] loaded, 3906 bytes [./override/REVENT2.ITM] loaded, 170 bytes [./override/RING03.ITM] loaded, 506 bytes [./override/RING04.ITM] loaded, 354 bytes [./override/RING09.ITM] loaded, 2562 bytes [./override/RING21.ITM] loaded, 210 bytes [./override/RING94.ITM] loaded, 1986 bytes [./override/RING95.ITM] loaded, 2706 bytes [./override/RING97.ITM] loaded, 1170 bytes [./override/RING99.ITM] loaded, 2322 bytes [./override/RNDTRE01.ITM] loaded, 114 bytes [./override/RNDTRE02.ITM] loaded, 114 bytes [./override/RNDTRE03.ITM] loaded, 114 bytes [./override/RNDTRE04.ITM] loaded, 114 bytes [./override/RNDTRE05.ITM] loaded, 114 bytes [./override/SALGRFIR.ITM] loaded, 362 bytes [./override/SALGRICE.ITM] loaded, 362 bytes [./override/SAREVIMM.ITM] loaded, 114 bytes [./override/SCRL02.ITM] loaded, 170 bytes [./override/SCRL13.ITM] loaded, 506 bytes [./override/SCRL17.ITM] loaded, 794 bytes [./override/SCRL68.ITM] loaded, 322 bytes [./override/SCRLZY.ITM] loaded, 322 bytes [./override/SCRLZZ.ITM] loaded, 322 bytes [./override/SELTEST.ITM] loaded, 162 bytes [./override/SENGUA04.ITM] loaded, 3714 bytes [./override/SENSPI01.ITM] loaded, 554 bytes [./override/SHADOWWP.ITM] loaded, 266 bytes [./override/SHAMMR2.ITM] loaded, 554 bytes [./override/SHAMMR3.ITM] loaded, 554 bytes [./override/SHARSWD.ITM] loaded, 890 bytes [./override/SHLD06P.ITM] loaded, 450 bytes [./override/SLEEP.ITM] loaded, 162 bytes [./override/SLIMED1.ITM] loaded, 258 bytes [./override/SLIMED2.ITM] loaded, 642 bytes [./override/SNAKSPIR.ITM] loaded, 458 bytes [./override/SPBATT1.ITM] loaded, 650 bytes [./override/SPBATT2.ITM] loaded, 650 bytes [./override/SPBATT3.ITM] loaded, 650 bytes [./override/SPBATT4.ITM] loaded, 650 bytes [./override/SPBATT5.ITM] loaded, 650 bytes [./override/SPCL238.ITM] loaded, 314 bytes [./override/SPCL2384.ITM] loaded, 218 bytes [./override/SPCL2385.ITM] loaded, 218 bytes [./override/SPCL2386.ITM] loaded, 218 bytes [./override/SPCL2387.ITM] loaded, 218 bytes [./override/SPCL2388.ITM] loaded, 218 bytes [./override/SPELLH01.ITM] loaded, 3482 bytes [./override/SPIDGI1.ITM] loaded, 362 bytes [./override/SPIDHU1.ITM] loaded, 362 bytes [./override/SPIDPH1.ITM] loaded, 362 bytes [./override/SPIDVO01.ITM] loaded, 458 bytes [./override/SPIDWR.ITM] loaded, 266 bytes [./override/SPLATT1.ITM] loaded, 506 bytes [./override/SPLATT2.ITM] loaded, 506 bytes [./override/SPLATT3.ITM] loaded, 506 bytes [./override/SPLATT4.ITM] loaded, 506 bytes [./override/SPLATT5.ITM] loaded, 506 bytes [./override/SPRNGB02.ITM] loaded, 1218 bytes [./override/SPRNGB03.ITM] loaded, 3138 bytes [./override/SPRNGB04.ITM] loaded, 3810 bytes [./override/SPRNGL01.ITM] loaded, 642 bytes [./override/SPRNGL02.ITM] loaded, 1170 bytes [./override/SPRNGL03.ITM] loaded, 3234 bytes [./override/SPRNGL04.ITM] loaded, 3810 bytes [./override/SPRNGS01.ITM] loaded, 2514 bytes [./override/SPRNGS02.ITM] loaded, 2610 bytes [./override/SPRNGS03.ITM] loaded, 3186 bytes [./override/SPRNGS04.ITM] loaded, 3474 bytes [./override/SPRNGW01.ITM] loaded, 738 bytes [./override/SPRNGW02.ITM] loaded, 834 bytes [./override/SPRNGW03.ITM] loaded, 1362 bytes [./override/SPRNGW04.ITM] loaded, 1650 bytes [./override/SPRNGZ05.ITM] loaded, 4626 bytes [./override/SPSATT1.ITM] loaded, 890 bytes [./override/SPSATT2.ITM] loaded, 890 bytes [./override/SPSATT3.ITM] loaded, 890 bytes [./override/SPSATT4.ITM] loaded, 890 bytes [./override/SPSATT5.ITM] loaded, 890 bytes [./override/SPSPID3.ITM] loaded, 362 bytes [./override/SPWATT1.ITM] loaded, 650 bytes [./override/SPWATT2.ITM] loaded, 746 bytes [./override/SPWATT3.ITM] loaded, 746 bytes [./override/SPWATT4.ITM] loaded, 746 bytes [./override/SPWATT5.ITM] loaded, 794 bytes [./override/STONRING.ITM] loaded, 1170 bytes [./override/SUREHP1.ITM] loaded, 3378 bytes [./override/SW1H24.ITM] loaded, 1082 bytes [./override/SW1H34.ITM] loaded, 994 bytes [./override/SW1H42.ITM] loaded, 314 bytes [./override/SW1H53.ITM] loaded, 506 bytes [./override/SW1P01.ITM] loaded, 1610 bytes [./override/SW2H06.ITM] loaded, 2666 bytes [./override/SWORDI.ITM] loaded, 498 bytes [./override/TELSLAV.ITM] loaded, 602 bytes [./override/TROLLIMM.ITM] loaded, 1986 bytes [./override/TTPOT.ITM] loaded, 410 bytes [./override/TTSCRL01.ITM] loaded, 418 bytes [./override/TTSCRL02.ITM] loaded, 322 bytes [./override/TTWAND.ITM] loaded, 314 bytes [./override/UNIAMN.ITM] loaded, 1074 bytes [./override/UNIBBEG.ITM] loaded, 1074 bytes [./override/UNICAND.ITM] loaded, 1074 bytes [./override/UNICHILL.ITM] loaded, 1074 bytes [./override/UNIDRSH.ITM] loaded, 1074 bytes [./override/UNIDRUID.ITM] loaded, 1074 bytes [./override/UNIFAI.ITM] loaded, 1074 bytes [./override/UNITALON.ITM] loaded, 1074 bytes [./override/UNITHAY.ITM] loaded, 1074 bytes [./override/UNITHRON.ITM] loaded, 1074 bytes [./override/VAMPREG.ITM] loaded, 2322 bytes [./override/WA2AMU.ITM] loaded, 354 bytes [./override/WAND08.ITM] loaded, 458 bytes [./override/WAND11.ITM] loaded, 314 bytes [./override/WAND13.ITM] loaded, 410 bytes [./override/WAND18.ITM] loaded, 802 bytes [./override/WAND19.ITM] loaded, 746 bytes [./override/WAND99.ITM] loaded, 266 bytes [./override/WEREWYV.ITM] loaded, 362 bytes [./override/WOLFSPIR.ITM] loaded, 362 bytes [./override/WOLFWI2.ITM] loaded, 314 bytes [./override/WYVERN.ITM] loaded, 314 bytes [./override/WYVERN2.ITM] loaded, 362 bytes Installing [Spells: structure] [v1] Copying and patching 1190 files ... Installing [Spells: misc] [v1] Copying and patching 1190 files ... HI67: 1TARSP.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [1TARSP.SPL] to [override/1TARSP.SPL] HI72: BARDSONG.SPL - Ability #0 assigned to SPELL slot (was INNATE)... HI72: BARDSONG.SPL - Ability #1 assigned to SPELL slot (was INNATE)... HI72: BARDSONG.SPL - Ability #2 assigned to SPELL slot (was INNATE)... Copied [BARDSONG.SPL] to [override/BARDSONG.SPL] HI67: BDMAREK.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BDMAREK.SPL] to [override/BDMAREK.SPL] HI67: BPGIAQKE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BPGIAQKE.SPL] to [override/BPGIAQKE.SPL] HI67: BPNDQKE.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [BPNDQKE.SPL] to [override/BPNDQKE.SPL] HI67: DESTSELF.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [DESTSELF.SPL] to [override/DESTSELF.SPL] HI72: FJBARDA.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [FJBARDA.SPL] to [override/FJBARDA.SPL] HI72: FJBARDB.SPL - Ability #0 assigned to SPELL slot (was INNATE)... HI72: FJBARDB.SPL - Ability #1 assigned to SPELL slot (was INNATE)... HI72: FJBARDB.SPL - Ability #2 assigned to SPELL slot (was INNATE)... Copied [FJBARDB.SPL] to [override/FJBARDB.SPL] HI72: FJBLADEB.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [FJBLADEB.SPL] to [override/FJBLADEB.SPL] HI67: LEAT23A.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [LEAT23A.SPL] to [override/LEAT23A.SPL] HI73: OHLOST.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [OHLOST.SPL] to [override/OHLOST.SPL] HI73: OHMISC90.SPL - Ability #0 assigned to SPELL slot (was 0)... Copied [OHMISC90.SPL] to [override/OHMISC90.SPL] HI67: SPCL232D.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPCL232D.SPL] to [override/SPCL232D.SPL] HI67: SPCL411.SPL - Ability #0 assigned to INNATE slot (was SPELL)... HI67: SPCL411.SPL - Ability #1 assigned to INNATE slot (was SPELL)... HI67: SPCL411.SPL - Ability #2 assigned to INNATE slot (was SPELL)... HI67: SPCL411.SPL - Ability #3 assigned to INNATE slot (was SPELL)... Copied [SPCL411.SPL] to [override/SPCL411.SPL] HI67: SPCL411F.SPL - Ability #0 assigned to INNATE slot (was SPELL)... HI67: SPCL411F.SPL - Ability #1 assigned to INNATE slot (was SPELL)... HI67: SPCL411F.SPL - Ability #2 assigned to INNATE slot (was SPELL)... HI67: SPCL411F.SPL - Ability #3 assigned to INNATE slot (was SPELL)... Copied [SPCL411F.SPL] to [override/SPCL411F.SPL] HI67: SPCL415.SPL - Ability #0 assigned to INNATE slot (was SPELL)... HI67: SPCL415.SPL - Ability #1 assigned to INNATE slot (was SPELL)... HI67: SPCL415.SPL - Ability #2 assigned to INNATE slot (was SPELL)... HI67: SPCL415.SPL - Ability #3 assigned to INNATE slot (was SPELL)... Copied [SPCL415.SPL] to [override/SPCL415.SPL] HI72: SPCL542A.SPL - Ability #0 assigned to SPELL slot (was INNATE)... HI72: SPCL542A.SPL - Ability #1 assigned to SPELL slot (was INNATE)... HI72: SPCL542A.SPL - Ability #2 assigned to SPELL slot (was INNATE)... Copied [SPCL542A.SPL] to [override/SPCL542A.SPL] HI72: SPCL751A.SPL - Ability #0 assigned to SPELL slot (was INNATE)... HI72: SPCL751A.SPL - Ability #1 assigned to SPELL slot (was INNATE)... HI72: SPCL751A.SPL - Ability #2 assigned to SPELL slot (was INNATE)... Copied [SPCL751A.SPL] to [override/SPCL751A.SPL] HI67: SPIN001.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN001.SPL] to [override/SPIN001.SPL] HI67: SPIN575.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN575.SPL] to [override/SPIN575.SPL] HI67: SPIN657.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN657.SPL] to [override/SPIN657.SPL] HI67: SPIN658.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN658.SPL] to [override/SPIN658.SPL] HI67: SPIN659.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN659.SPL] to [override/SPIN659.SPL] HI67: SPIN665.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN665.SPL] to [override/SPIN665.SPL] HI67: SPIN666.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN666.SPL] to [override/SPIN666.SPL] HI67: SPIN668.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN668.SPL] to [override/SPIN668.SPL] HI67: SPIN669.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN669.SPL] to [override/SPIN669.SPL] HI67: SPIN670.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN670.SPL] to [override/SPIN670.SPL] HI67: SPIN677.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN677.SPL] to [override/SPIN677.SPL] HI67: SPIN678.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN678.SPL] to [override/SPIN678.SPL] HI67: SPIN681.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN681.SPL] to [override/SPIN681.SPL] HI67: SPIN690.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN690.SPL] to [override/SPIN690.SPL] HI67: SPIN691.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN691.SPL] to [override/SPIN691.SPL] HI67: SPIN693.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN693.SPL] to [override/SPIN693.SPL] HI67: SPIN695.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN695.SPL] to [override/SPIN695.SPL] HI67: SPIN701.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN701.SPL] to [override/SPIN701.SPL] HI67: SPIN702.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN702.SPL] to [override/SPIN702.SPL] HI67: SPIN710B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN710B.SPL] to [override/SPIN710B.SPL] HI67: SPIN712.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN712.SPL] to [override/SPIN712.SPL] HI67: SPIN720.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN720.SPL] to [override/SPIN720.SPL] HI67: SPIN721.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN721.SPL] to [override/SPIN721.SPL] HI67: SPIN722.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN722.SPL] to [override/SPIN722.SPL] HI67: SPIN726.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN726.SPL] to [override/SPIN726.SPL] HI67: SPIN730.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN730.SPL] to [override/SPIN730.SPL] HI67: SPIN731.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN731.SPL] to [override/SPIN731.SPL] HI67: SPIN732.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN732.SPL] to [override/SPIN732.SPL] HI67: SPIN733.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN733.SPL] to [override/SPIN733.SPL] HI67: SPIN734.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN734.SPL] to [override/SPIN734.SPL] HI67: SPIN735.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN735.SPL] to [override/SPIN735.SPL] HI67: SPIN736.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN736.SPL] to [override/SPIN736.SPL] HI67: SPIN737.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN737.SPL] to [override/SPIN737.SPL] HI67: SPIN738.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN738.SPL] to [override/SPIN738.SPL] HI67: SPIN739.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN739.SPL] to [override/SPIN739.SPL] HI67: SPIN740.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN740.SPL] to [override/SPIN740.SPL] HI67: SPIN741.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN741.SPL] to [override/SPIN741.SPL] HI67: SPIN742.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN742.SPL] to [override/SPIN742.SPL] HI67: SPIN743.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN743.SPL] to [override/SPIN743.SPL] HI67: SPIN744.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN744.SPL] to [override/SPIN744.SPL] HI67: SPIN745.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN745.SPL] to [override/SPIN745.SPL] HI67: SPIN746.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN746.SPL] to [override/SPIN746.SPL] HI67: SPIN747.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN747.SPL] to [override/SPIN747.SPL] HI67: SPIN748.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN748.SPL] to [override/SPIN748.SPL] HI67: SPIN749.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN749.SPL] to [override/SPIN749.SPL] HI67: SPIN750.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN750.SPL] to [override/SPIN750.SPL] HI67: SPIN751.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN751.SPL] to [override/SPIN751.SPL] HI67: SPIN752.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN752.SPL] to [override/SPIN752.SPL] HI67: SPIN753.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN753.SPL] to [override/SPIN753.SPL] HI67: SPIN754.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN754.SPL] to [override/SPIN754.SPL] HI67: SPIN755.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN755.SPL] to [override/SPIN755.SPL] HI67: SPIN756.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN756.SPL] to [override/SPIN756.SPL] HI67: SPIN757.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN757.SPL] to [override/SPIN757.SPL] HI67: SPIN759.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN759.SPL] to [override/SPIN759.SPL] HI67: SPIN760.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN760.SPL] to [override/SPIN760.SPL] HI67: SPIN761.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN761.SPL] to [override/SPIN761.SPL] HI67: SPIN762.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN762.SPL] to [override/SPIN762.SPL] HI67: SPIN763.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN763.SPL] to [override/SPIN763.SPL] HI67: SPIN764.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN764.SPL] to [override/SPIN764.SPL] HI67: SPIN765.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN765.SPL] to [override/SPIN765.SPL] HI67: SPIN766.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN766.SPL] to [override/SPIN766.SPL] HI67: SPIN767.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN767.SPL] to [override/SPIN767.SPL] HI67: SPIN768.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN768.SPL] to [override/SPIN768.SPL] HI67: SPIN769.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN769.SPL] to [override/SPIN769.SPL] HI67: SPIN770.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN770.SPL] to [override/SPIN770.SPL] HI67: SPIN771.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN771.SPL] to [override/SPIN771.SPL] HI67: SPIN773.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN773.SPL] to [override/SPIN773.SPL] HI67: SPIN775.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN775.SPL] to [override/SPIN775.SPL] HI67: SPIN777.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN777.SPL] to [override/SPIN777.SPL] HI67: SPIN778.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN778.SPL] to [override/SPIN778.SPL] HI67: SPIN779.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN779.SPL] to [override/SPIN779.SPL] HI67: SPIN780.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN780.SPL] to [override/SPIN780.SPL] HI67: SPIN781.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN781.SPL] to [override/SPIN781.SPL] HI67: SPIN782.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN782.SPL] to [override/SPIN782.SPL] HI67: SPIN784.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN784.SPL] to [override/SPIN784.SPL] HI67: SPIN785.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN785.SPL] to [override/SPIN785.SPL] HI67: SPIN786.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN786.SPL] to [override/SPIN786.SPL] HI67: SPIN787.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN787.SPL] to [override/SPIN787.SPL] HI67: SPIN788.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN788.SPL] to [override/SPIN788.SPL] HI67: SPIN789.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN789.SPL] to [override/SPIN789.SPL] HI67: SPIN790.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN790.SPL] to [override/SPIN790.SPL] HI67: SPIN791.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN791.SPL] to [override/SPIN791.SPL] HI67: SPIN792.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN792.SPL] to [override/SPIN792.SPL] HI67: SPIN793.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN793.SPL] to [override/SPIN793.SPL] HI67: SPIN794.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN794.SPL] to [override/SPIN794.SPL] HI67: SPIN795.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN795.SPL] to [override/SPIN795.SPL] HI67: SPIN796.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN796.SPL] to [override/SPIN796.SPL] HI67: SPIN797.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN797.SPL] to [override/SPIN797.SPL] HI67: SPIN798.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN798.SPL] to [override/SPIN798.SPL] HI67: SPIN800.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN800.SPL] to [override/SPIN800.SPL] HI67: SPIN801.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN801.SPL] to [override/SPIN801.SPL] HI67: SPIN802.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN802.SPL] to [override/SPIN802.SPL] HI67: SPIN803.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN803.SPL] to [override/SPIN803.SPL] HI67: SPIN804.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN804.SPL] to [override/SPIN804.SPL] HI67: SPIN805.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN805.SPL] to [override/SPIN805.SPL] HI67: SPIN806.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN806.SPL] to [override/SPIN806.SPL] HI67: SPIN809.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN809.SPL] to [override/SPIN809.SPL] HI67: SPIN811.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN811.SPL] to [override/SPIN811.SPL] HI67: SPIN812.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN812.SPL] to [override/SPIN812.SPL] HI67: SPIN814.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN814.SPL] to [override/SPIN814.SPL] HI67: SPIN815.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN815.SPL] to [override/SPIN815.SPL] HI67: SPIN816.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN816.SPL] to [override/SPIN816.SPL] HI67: SPIN817.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN817.SPL] to [override/SPIN817.SPL] HI67: SPIN818.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN818.SPL] to [override/SPIN818.SPL] HI67: SPIN832.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN832.SPL] to [override/SPIN832.SPL] HI67: SPIN833.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN833.SPL] to [override/SPIN833.SPL] HI67: SPIN835.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN835.SPL] to [override/SPIN835.SPL] HI67: SPIN838.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN838.SPL] to [override/SPIN838.SPL] HI67: SPIN839.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN839.SPL] to [override/SPIN839.SPL] HI67: SPIN840.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN840.SPL] to [override/SPIN840.SPL] HI67: SPIN841.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN841.SPL] to [override/SPIN841.SPL] HI67: SPIN842.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN842.SPL] to [override/SPIN842.SPL] HI67: SPIN843.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN843.SPL] to [override/SPIN843.SPL] HI67: SPIN844.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN844.SPL] to [override/SPIN844.SPL] HI67: SPIN845.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN845.SPL] to [override/SPIN845.SPL] HI67: SPIN847.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN847.SPL] to [override/SPIN847.SPL] HI67: SPIN848.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN848.SPL] to [override/SPIN848.SPL] HI67: SPIN849.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN849.SPL] to [override/SPIN849.SPL] HI67: SPIN850.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN850.SPL] to [override/SPIN850.SPL] HI67: SPIN851.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN851.SPL] to [override/SPIN851.SPL] HI67: SPIN854.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN854.SPL] to [override/SPIN854.SPL] HI67: SPIN855.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN855.SPL] to [override/SPIN855.SPL] HI67: SPIN856.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN856.SPL] to [override/SPIN856.SPL] HI67: SPIN857.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN857.SPL] to [override/SPIN857.SPL] HI67: SPIN858.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN858.SPL] to [override/SPIN858.SPL] HI67: SPIN859.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN859.SPL] to [override/SPIN859.SPL] HI67: SPIN860.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN860.SPL] to [override/SPIN860.SPL] HI67: SPIN861.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN861.SPL] to [override/SPIN861.SPL] HI67: SPIN862.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN862.SPL] to [override/SPIN862.SPL] HI67: SPIN863.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN863.SPL] to [override/SPIN863.SPL] HI67: SPIN868.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN868.SPL] to [override/SPIN868.SPL] HI67: SPIN869.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN869.SPL] to [override/SPIN869.SPL] HI67: SPIN870.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN870.SPL] to [override/SPIN870.SPL] HI67: SPIN872.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN872.SPL] to [override/SPIN872.SPL] HI67: SPIN873.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN873.SPL] to [override/SPIN873.SPL] HI67: SPIN874.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN874.SPL] to [override/SPIN874.SPL] HI67: SPIN875.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN875.SPL] to [override/SPIN875.SPL] HI67: SPIN876.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN876.SPL] to [override/SPIN876.SPL] HI67: SPIN877.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN877.SPL] to [override/SPIN877.SPL] HI67: SPIN878.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN878.SPL] to [override/SPIN878.SPL] HI67: SPIN879.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN879.SPL] to [override/SPIN879.SPL] HI67: SPIN880.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN880.SPL] to [override/SPIN880.SPL] HI67: SPIN881.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN881.SPL] to [override/SPIN881.SPL] HI67: SPIN883.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN883.SPL] to [override/SPIN883.SPL] HI67: SPIN885.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN885.SPL] to [override/SPIN885.SPL] HI67: SPIN886.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN886.SPL] to [override/SPIN886.SPL] HI67: SPIN887.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN887.SPL] to [override/SPIN887.SPL] HI67: SPIN888.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN888.SPL] to [override/SPIN888.SPL] HI67: SPIN889.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN889.SPL] to [override/SPIN889.SPL] HI67: SPIN892.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN892.SPL] to [override/SPIN892.SPL] HI67: SPIN893.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN893.SPL] to [override/SPIN893.SPL] HI67: SPIN894.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN894.SPL] to [override/SPIN894.SPL] HI67: SPIN898.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN898.SPL] to [override/SPIN898.SPL] HI67: SPIN900.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN900.SPL] to [override/SPIN900.SPL] HI67: SPIN901.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN901.SPL] to [override/SPIN901.SPL] HI67: SPIN902.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN902.SPL] to [override/SPIN902.SPL] HI67: SPIN903.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN903.SPL] to [override/SPIN903.SPL] HI67: SPIN904.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN904.SPL] to [override/SPIN904.SPL] HI67: SPIN905.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN905.SPL] to [override/SPIN905.SPL] HI67: SPIN906.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN906.SPL] to [override/SPIN906.SPL] HI67: SPIN907.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN907.SPL] to [override/SPIN907.SPL] HI67: SPIN908.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN908.SPL] to [override/SPIN908.SPL] HI67: SPIN914.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN914.SPL] to [override/SPIN914.SPL] HI67: SPIN917.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN917.SPL] to [override/SPIN917.SPL] HI67: SPIN918.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN918.SPL] to [override/SPIN918.SPL] HI67: SPIN919.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN919.SPL] to [override/SPIN919.SPL] HI67: SPIN920.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN920.SPL] to [override/SPIN920.SPL] HI67: SPIN920B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN920B.SPL] to [override/SPIN920B.SPL] HI67: SPIN921.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN921.SPL] to [override/SPIN921.SPL] HI67: SPIN922.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN922.SPL] to [override/SPIN922.SPL] HI67: SPIN923.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN923.SPL] to [override/SPIN923.SPL] HI67: SPIN924.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN924.SPL] to [override/SPIN924.SPL] HI67: SPIN925.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN925.SPL] to [override/SPIN925.SPL] HI67: SPIN926.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN926.SPL] to [override/SPIN926.SPL] HI67: SPIN927.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN927.SPL] to [override/SPIN927.SPL] HI67: SPIN929.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN929.SPL] to [override/SPIN929.SPL] HI67: SPIN930.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN930.SPL] to [override/SPIN930.SPL] HI67: SPIN931.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN931.SPL] to [override/SPIN931.SPL] HI67: SPIN932.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN932.SPL] to [override/SPIN932.SPL] HI67: SPIN933.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN933.SPL] to [override/SPIN933.SPL] HI67: SPIN934.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN934.SPL] to [override/SPIN934.SPL] HI67: SPIN936.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN936.SPL] to [override/SPIN936.SPL] HI67: SPIN937.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN937.SPL] to [override/SPIN937.SPL] HI67: SPIN938.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN938.SPL] to [override/SPIN938.SPL] HI67: SPIN939.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN939.SPL] to [override/SPIN939.SPL] HI67: SPIN940.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN940.SPL] to [override/SPIN940.SPL] HI67: SPIN941.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN941.SPL] to [override/SPIN941.SPL] HI67: SPIN942.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN942.SPL] to [override/SPIN942.SPL] HI67: SPIN943.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN943.SPL] to [override/SPIN943.SPL] HI67: SPIN954.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN954.SPL] to [override/SPIN954.SPL] HI67: SPIN955.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN955.SPL] to [override/SPIN955.SPL] HI67: SPIN958.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN958.SPL] to [override/SPIN958.SPL] HI67: SPIN960.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN960.SPL] to [override/SPIN960.SPL] HI67: SPIN961.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN961.SPL] to [override/SPIN961.SPL] HI67: SPIN962.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN962.SPL] to [override/SPIN962.SPL] HI67: SPIN963.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN963.SPL] to [override/SPIN963.SPL] HI67: SPIN964.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN964.SPL] to [override/SPIN964.SPL] HI67: SPIN965.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN965.SPL] to [override/SPIN965.SPL] HI67: SPIN966.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN966.SPL] to [override/SPIN966.SPL] HI67: SPIN976.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN976.SPL] to [override/SPIN976.SPL] HI67: SPIN977.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN977.SPL] to [override/SPIN977.SPL] HI67: SPIN978.SPL - Ability #0 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #1 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #2 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #3 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #4 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #5 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #6 assigned to INNATE slot (was SPELL)... HI67: SPIN978.SPL - Ability #7 assigned to INNATE slot (was SPELL)... Copied [SPIN978.SPL] to [override/SPIN978.SPL] HI67: SPIN979.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN979.SPL] to [override/SPIN979.SPL] HI67: SPIN980.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN980.SPL] to [override/SPIN980.SPL] HI67: SPIN981.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN981.SPL] to [override/SPIN981.SPL] HI67: SPIN982.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN982.SPL] to [override/SPIN982.SPL] HI67: SPIN983.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN983.SPL] to [override/SPIN983.SPL] HI67: SPIN984.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN984.SPL] to [override/SPIN984.SPL] HI67: SPIN985.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN985.SPL] to [override/SPIN985.SPL] HI67: SPIN986.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN986.SPL] to [override/SPIN986.SPL] HI67: SPIN987.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN987.SPL] to [override/SPIN987.SPL] HI67: SPIN988.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN988.SPL] to [override/SPIN988.SPL] HI67: SPIN990.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN990.SPL] to [override/SPIN990.SPL] HI67: SPIN991.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN991.SPL] to [override/SPIN991.SPL] HI67: SPIN992.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN992.SPL] to [override/SPIN992.SPL] HI67: SPIN996.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN996.SPL] to [override/SPIN996.SPL] HI67: SPIN997.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN997.SPL] to [override/SPIN997.SPL] HI67: SPIN997A.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN997A.SPL] to [override/SPIN997A.SPL] HI67: SPIN997B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN997B.SPL] to [override/SPIN997B.SPL] HI67: SPIN998.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPIN998.SPL] to [override/SPIN998.SPL] HI67: SPPR701B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPPR701B.SPL] to [override/SPPR701B.SPL] HI67: SPRA302B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPRA302B.SPL] to [override/SPRA302B.SPL] HI72: SPSH004.SPL - Ability #0 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #1 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #2 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #3 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #4 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #5 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #6 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #7 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #8 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #9 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #10 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #11 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #12 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #13 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #14 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #15 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #16 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #17 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #18 assigned to SPELL slot (was INNATE)... HI72: SPSH004.SPL - Ability #19 assigned to SPELL slot (was INNATE)... Copied [SPSH004.SPL] to [override/SPSH004.SPL] HI72: SPSH005.SPL - Ability #0 assigned to SPELL slot (was INNATE)... Copied [SPSH005.SPL] to [override/SPSH005.SPL] HI67: SPSREST.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPSREST.SPL] to [override/SPSREST.SPL] HI67: SPVAMP1.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPVAMP1.SPL] to [override/SPVAMP1.SPL] HI67: SPWI318B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI318B.SPL] to [override/SPWI318B.SPL] HI67: SPWI483.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI483.SPL] to [override/SPWI483.SPL] HI67: SPWI484.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI484.SPL] to [override/SPWI484.SPL] HI67: SPWI485.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI485.SPL] to [override/SPWI485.SPL] HI67: SPWI486.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI486.SPL] to [override/SPWI486.SPL] HI67: SPWI487.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI487.SPL] to [override/SPWI487.SPL] HI67: SPWI488.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI488.SPL] to [override/SPWI488.SPL] HI67: SPWI519B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI519B.SPL] to [override/SPWI519B.SPL] HI67: SPWI522B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI522B.SPL] to [override/SPWI522B.SPL] HI67: SPWI618B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI618B.SPL] to [override/SPWI618B.SPL] HI67: SPWI701B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI701B.SPL] to [override/SPWI701B.SPL] HI67: SPWI802B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI802B.SPL] to [override/SPWI802B.SPL] HI67: SPWI902B.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI902B.SPL] to [override/SPWI902B.SPL] HI67: SPWI952.SPL - Ability #0 assigned to INNATE slot (was SPELL)... Copied [SPWI952.SPL] to [override/SPWI952.SPL] HI65: SPWISH25.SPL - Ability #0 target may crash! (was 6) Setting to self... Copied [SPWISH25.SPL] to [override/SPWISH25.SPL] Installing [Stores: misc] [v1] Copying and patching 135 files ... HW244: BAG19.STO - Stocked Item #8 does not exist (SCRL7S.itm)! Removing item... HW244: BAG19.STO - Stocked Item #13 does not exist (SW2H20.itm)! Removing item... HW244: BAG19.STO - Stocked Item #13 does not exist (DAGG15.itm)! Removing item... HW244: BAG19.STO - Stocked Item #13 does not exist (AX1H11.itm)! Removing item... HW244: BAG19.STO - Stocked Item #13 does not exist (SPER06.itm)! Removing item... HW244: BAG19.STO - Stocked Item #13 does not exist (HALB12.itm)! Removing item... HW244: BAG19.STO - Stocked Item #13 does not exist (STAF19.itm)! Removing item... HW244: BAG19.STO - Stocked Item #14 does not exist (HAMM08.itm)! Removing item... HW244: BAG19.STO - Stocked Item #17 does not exist (XBOW09.itm)! Removing item... HW244: BAG19.STO - Stocked Item #17 does not exist (SLNG04.itm)! Removing item... HW244: BAG19.STO - Stocked Item #17 does not exist (LEAT12.itm)! Removing item... HW244: BAG19.STO - Stocked Item #18 does not exist (PLAT10.itm)! Removing item... HW244: BAG19.STO - Stocked Item #18 does not exist (PLAT14.itm)! Removing item... Copied [BAG19.STO] to [override/BAG19.STO] HW244: BAG19A.STO - Stocked Item #8 does not exist (SCRL7S.itm)! Removing item... Copied [BAG19A.STO] to [override/BAG19A.STO] HW244: BAG19B.STO - Stocked Item #1 does not exist (XBOW09.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #2 does not exist (SLNG04.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #3 does not exist (PLAT14.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #3 does not exist (SHLD30.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #4 does not exist (SW1H74.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #4 does not exist (SW1H73.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #4 does not exist (SW1H72.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #4 does not exist (SW2H20.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #4 does not exist (SW1H75.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #4 does not exist (DAGG24.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #5 does not exist (HALB12.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #5 does not exist (STAF19.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #5 does not exist (HAMM12.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #5 does not exist (BLUN31.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #5 does not exist (BLUN32.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #5 does not exist (BLUN33.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #5 does not exist (BLUN34.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #6 does not exist (LEAT12.itm)! Removing item... HW244: BAG19B.STO - Stocked Item #16 does not exist (SCRL7S.itm)! Removing item... Copied [BAG19B.STO] to [override/BAG19B.STO] HW244: BAG19C.STO - Stocked Item #1 does not exist (XBOW09.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #2 does not exist (SLNG04.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #3 does not exist (PLAT14.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #3 does not exist (SHLD30.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #4 does not exist (SW1H74.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #4 does not exist (SW1H73.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #4 does not exist (SW1H72.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #4 does not exist (SW2H20.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #4 does not exist (SW1H75.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #4 does not exist (DAGG24.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #5 does not exist (HALB12.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #5 does not exist (STAF19.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #5 does not exist (HAMM12.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #5 does not exist (BLUN31.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #5 does not exist (BLUN32.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #5 does not exist (BLUN33.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #5 does not exist (BLUN34.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #6 does not exist (LEAT12.itm)! Removing item... HW244: BAG19C.STO - Stocked Item #16 does not exist (SCRL7S.itm)! Removing item... Copied [BAG19C.STO] to [override/BAG19C.STO] HW244: BAG19D.STO - Stocked Item #1 does not exist (XBOW09.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #2 does not exist (SLNG04.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #3 does not exist (PLAT14.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #3 does not exist (SHLD30.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #4 does not exist (SW1H74.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #4 does not exist (SW1H73.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #4 does not exist (SW1H72.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #4 does not exist (SW2H20.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #4 does not exist (SW1H75.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #4 does not exist (DAGG24.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #5 does not exist (HALB12.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #5 does not exist (STAF19.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #5 does not exist (HAMM12.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #5 does not exist (BLUN31.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #5 does not exist (BLUN32.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #5 does not exist (BLUN33.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #5 does not exist (BLUN34.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #6 does not exist (LEAT12.itm)! Removing item... HW244: BAG19D.STO - Stocked Item #16 does not exist (SCRL7S.itm)! Removing item... Copied [BAG19D.STO] to [override/BAG19D.STO] HW244: BAG19E.STO - Stocked Item #1 does not exist (XBOW09.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #2 does not exist (SLNG04.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #3 does not exist (PLAT14.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #3 does not exist (SHLD30.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #4 does not exist (SW1H74.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #4 does not exist (SW1H73.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #4 does not exist (SW1H72.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #4 does not exist (SW2H20.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #4 does not exist (SW1H75.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #4 does not exist (DAGG24.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #5 does not exist (HALB12.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #5 does not exist (STAF19.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #5 does not exist (HAMM12.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #5 does not exist (BLUN31.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #5 does not exist (BLUN32.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #5 does not exist (BLUN33.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #5 does not exist (BLUN34.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #6 does not exist (LEAT12.itm)! Removing item... HW244: BAG19E.STO - Stocked Item #16 does not exist (SCRL7S.itm)! Removing item... Copied [BAG19E.STO] to [override/BAG19E.STO] HW244: BAG20.STO - Stocked Item #0 does not exist (MISC3E.itm)! Removing item... HW244: BAG20.STO - Stocked Item #0 does not exist (MISC3I.itm)! Removing item... HW244: BAG20.STO - Stocked Item #0 does not exist (SHLD26.itm)! Removing item... HW244: BAG20.STO - Stocked Item #1 does not exist (SW1H39.itm)! Removing item... HW244: BAG20.STO - Stocked Item #2 does not exist (SW1H30.itm)! Removing item... HW244: BAG20.STO - Stocked Item #2 does not exist (SW1H45.itm)! Removing item... HW244: BAG20.STO - Stocked Item #3 does not exist (SPER08.itm)! Removing item... HW244: BAG20.STO - Stocked Item #3 does not exist (BLUN24.itm)! Removing item... HW244: BAG20.STO - Stocked Item #3 does not exist (XBOW09.itm)! Removing item... HW244: BAG20.STO - Stocked Item #4 does not exist (AX1H12.itm)! Removing item... HW244: BAG20.STO - Stocked Item #4 does not exist (HALB04.itm)! Removing item... HW244: BAG20.STO - Stocked Item #4 does not exist (BLUN14.itm)! Removing item... HW244: BAG20.STO - Stocked Item #6 does not exist (BLUN18.itm)! Removing item... HW244: BAG20.STO - Stocked Item #6 does not exist (SLNG05.itm)! Removing item... Copied [BAG20.STO] to [override/BAG20.STO] HW244: BAG21.STO - Stocked Item #0 does not exist (MISC3E.itm)! Removing item... HW244: BAG21.STO - Stocked Item #0 does not exist (MISC3I.itm)! Removing item... HW244: BAG21.STO - Stocked Item #0 does not exist (SHLD26.itm)! Removing item... HW244: BAG21.STO - Stocked Item #4 does not exist (AMUL19.itm)! Removing item... HW244: BAG21.STO - Stocked Item #4 does not exist (BRAC16.itm)! Removing item... HW244: BAG21.STO - Stocked Item #5 does not exist (SW1H39.itm)! Removing item... HW244: BAG21.STO - Stocked Item #6 does not exist (SW1H30.itm)! Removing item... HW244: BAG21.STO - Stocked Item #6 does not exist (SW1H45.itm)! Removing item... HW244: BAG21.STO - Stocked Item #7 does not exist (SPER08.itm)! Removing item... HW244: BAG21.STO - Stocked Item #7 does not exist (BLUN24.itm)! Removing item... HW244: BAG21.STO - Stocked Item #7 does not exist (XBOW09.itm)! Removing item... HW244: BAG21.STO - Stocked Item #8 does not exist (AX1H12.itm)! Removing item... HW244: BAG21.STO - Stocked Item #8 does not exist (HALB04.itm)! Removing item... HW244: BAG21.STO - Stocked Item #11 does not exist (BLUN14.itm)! Removing item... Copied [BAG21.STO] to [override/BAG21.STO] HW244: BAG22.STO - Stocked Item #0 does not exist (MISC3E.itm)! Removing item... HW244: BAG22.STO - Stocked Item #0 does not exist (MISC3I.itm)! Removing item... HW244: BAG22.STO - Stocked Item #1 does not exist (SW1H39.itm)! Removing item... HW244: BAG22.STO - Stocked Item #2 does not exist (SW1H30.itm)! Removing item... HW244: BAG22.STO - Stocked Item #2 does not exist (SW1H45.itm)! Removing item... HW244: BAG22.STO - Stocked Item #3 does not exist (SPER08.itm)! Removing item... HW244: BAG22.STO - Stocked Item #3 does not exist (BLUN24.itm)! Removing item... HW244: BAG22.STO - Stocked Item #3 does not exist (BLUN17.itm)! Removing item... HW244: BAG22.STO - Stocked Item #3 does not exist (XBOW09.itm)! Removing item... HW244: BAG22.STO - Stocked Item #4 does not exist (AX1H12.itm)! Removing item... HW244: BAG22.STO - Stocked Item #4 does not exist (HALB04.itm)! Removing item... HW244: BAG22.STO - Stocked Item #4 does not exist (BLUN14.itm)! Removing item... Copied [BAG22.STO] to [override/BAG22.STO] HW244: BAG23.STO - Stocked Item #0 does not exist (MISC3E.itm)! Removing item... HW244: BAG23.STO - Stocked Item #0 does not exist (MISC3I.itm)! Removing item... HW244: BAG23.STO - Stocked Item #2 does not exist (HAMM07.itm)! Removing item... HW244: BAG23.STO - Stocked Item #2 does not exist (SW1H39.itm)! Removing item... HW244: BAG23.STO - Stocked Item #2 does not exist (SW1H27.itm)! Removing item... HW244: BAG23.STO - Stocked Item #3 does not exist (SW1H30.itm)! Removing item... HW244: BAG23.STO - Stocked Item #3 does not exist (SW1H45.itm)! Removing item... HW244: BAG23.STO - Stocked Item #4 does not exist (SPER08.itm)! Removing item... HW244: BAG23.STO - Stocked Item #4 does not exist (BLUN24.itm)! Removing item... HW244: BAG23.STO - Stocked Item #4 does not exist (XBOW09.itm)! Removing item... HW244: BAG23.STO - Stocked Item #5 does not exist (AX1H12.itm)! Removing item... HW244: BAG23.STO - Stocked Item #5 does not exist (HALB04.itm)! Removing item... HW244: BAG23.STO - Stocked Item #5 does not exist (BLUN14.itm)! Removing item... Copied [BAG23.STO] to [override/BAG23.STO] HW244: BAG24.STO - Stocked Item #0 does not exist (MISC3E.itm)! Removing item... HW244: BAG24.STO - Stocked Item #0 does not exist (MISC3I.itm)! Removing item... HW244: BAG24.STO - Stocked Item #1 does not exist (SW1H27.itm)! Removing item... HW244: BAG24.STO - Stocked Item #2 does not exist (SW1H30.itm)! Removing item... HW244: BAG24.STO - Stocked Item #2 does not exist (SW1H45.itm)! Removing item... HW244: BAG24.STO - Stocked Item #3 does not exist (SPER08.itm)! Removing item... HW244: BAG24.STO - Stocked Item #3 does not exist (BLUN24.itm)! Removing item... HW244: BAG24.STO - Stocked Item #3 does not exist (XBOW09.itm)! Removing item... HW244: BAG24.STO - Stocked Item #4 does not exist (AX1H12.itm)! Removing item... HW244: BAG24.STO - Stocked Item #4 does not exist (HALB04.itm)! Removing item... HW244: BAG24.STO - Stocked Item #5 does not exist (BLUN14.itm)! Removing item... Copied [BAG24.STO] to [override/BAG24.STO] HW244: BAG25.STO - Stocked Item #0 does not exist (MISC3E.itm)! Removing item... HW244: BAG25.STO - Stocked Item #0 does not exist (MISC3I.itm)! Removing item... HW244: BAG25.STO - Stocked Item #0 does not exist (HAMM07.itm)! Removing item... HW244: BAG25.STO - Stocked Item #0 does not exist (SW1H39.itm)! Removing item... HW244: BAG25.STO - Stocked Item #0 does not exist (SW1H27.itm)! Removing item... HW244: BAG25.STO - Stocked Item #1 does not exist (SW1H30.itm)! Removing item... HW244: BAG25.STO - Stocked Item #1 does not exist (SW1H45.itm)! Removing item... HW244: BAG25.STO - Stocked Item #2 does not exist (SPER08.itm)! Removing item... HW244: BAG25.STO - Stocked Item #2 does not exist (BLUN24.itm)! Removing item... HW244: BAG25.STO - Stocked Item #2 does not exist (AX1H12.itm)! Removing item... HW244: BAG25.STO - Stocked Item #2 does not exist (HALB04.itm)! Removing item... HW244: BAG25.STO - Stocked Item #5 does not exist (BLUN14.itm)! Removing item... Copied [BAG25.STO] to [override/BAG25.STO] HW244: BAG26.STO - Stocked Item #0 does not exist (MISC3E.itm)! Removing item... HW244: BAG26.STO - Stocked Item #0 does not exist (MISC3I.itm)! Removing item... HW244: BAG26.STO - Stocked Item #0 does not exist (SHLD26.itm)! Removing item... HW244: BAG26.STO - Stocked Item #1 does not exist (SW1H39.itm)! Removing item... HW244: BAG26.STO - Stocked Item #2 does not exist (SW1H30.itm)! Removing item... HW244: BAG26.STO - Stocked Item #2 does not exist (SW1H45.itm)! Removing item... HW244: BAG26.STO - Stocked Item #3 does not exist (SPER08.itm)! Removing item... HW244: BAG26.STO - Stocked Item #3 does not exist (BLUN24.itm)! Removing item... HW244: BAG26.STO - Stocked Item #3 does not exist (XBOW09.itm)! Removing item... HW244: BAG26.STO - Stocked Item #4 does not exist (AX1H12.itm)! Removing item... HW244: BAG26.STO - Stocked Item #4 does not exist (HALB04.itm)! Removing item... HW244: BAG26.STO - Stocked Item #5 does not exist (BLUN14.itm)! Removing item... HW244: BAG26.STO - Stocked Item #7 does not exist (BLUN19.itm)! Removing item... HW244: BAG26.STO - Stocked Item #7 does not exist (SLNG07.itm)! Removing item... Copied [BAG26.STO] to [override/BAG26.STO] HW244: BAG27.STO - Stocked Item #0 does not exist (MISC3E.itm)! Removing item... HW244: BAG27.STO - Stocked Item #0 does not exist (MISC3I.itm)! Removing item... HW244: BAG27.STO - Stocked Item #0 does not exist (SHLD26.itm)! Removing item... HW244: BAG27.STO - Stocked Item #1 does not exist (SW1H39.itm)! Removing item... HW244: BAG27.STO - Stocked Item #2 does not exist (SW1H30.itm)! Removing item... HW244: BAG27.STO - Stocked Item #2 does not exist (SW1H45.itm)! Removing item... HW244: BAG27.STO - Stocked Item #3 does not exist (SPER08.itm)! Removing item... HW244: BAG27.STO - Stocked Item #3 does not exist (BLUN24.itm)! Removing item... HW244: BAG27.STO - Stocked Item #3 does not exist (XBOW09.itm)! Removing item... HW244: BAG27.STO - Stocked Item #4 does not exist (AX1H12.itm)! Removing item... HW244: BAG27.STO - Stocked Item #4 does not exist (HALB04.itm)! Removing item... HW244: BAG27.STO - Stocked Item #5 does not exist (SHLD25.itm)! Removing item... HW244: BAG27.STO - Stocked Item #5 does not exist (MISC3D.itm)! Removing item... HW244: BAG27.STO - Stocked Item #6 does not exist (BLUN14.itm)! Removing item... Copied [BAG27.STO] to [override/BAG27.STO] HW244: BAG28.STO - Stocked Item #0 does not exist (MISC3E.itm)! Removing item... HW244: BAG28.STO - Stocked Item #0 does not exist (MISC3I.itm)! Removing item... HW244: BAG28.STO - Stocked Item #0 does not exist (SHLD26.itm)! Removing item... HW244: BAG28.STO - Stocked Item #1 does not exist (SW1H39.itm)! Removing item... HW244: BAG28.STO - Stocked Item #2 does not exist (SW1H30.itm)! Removing item... HW244: BAG28.STO - Stocked Item #2 does not exist (SW1H45.itm)! Removing item... HW244: BAG28.STO - Stocked Item #3 does not exist (SPER08.itm)! Removing item... HW244: BAG28.STO - Stocked Item #3 does not exist (BLUN24.itm)! Removing item... HW244: BAG28.STO - Stocked Item #3 does not exist (XBOW09.itm)! Removing item... HW244: BAG28.STO - Stocked Item #4 does not exist (AX1H12.itm)! Removing item... HW244: BAG28.STO - Stocked Item #4 does not exist (HALB04.itm)! Removing item... HW244: BAG28.STO - Stocked Item #5 does not exist (SHLD25.itm)! Removing item... HW244: BAG28.STO - Stocked Item #5 does not exist (MISC3D.itm)! Removing item... HW244: BAG28.STO - Stocked Item #5 does not exist (RING35.itm)! Removing item... HW244: BAG28.STO - Stocked Item #5 does not exist (RING36.itm)! Removing item... HW244: BAG28.STO - Stocked Item #5 does not exist (BLUN14.itm)! Removing item... Copied [BAG28.STO] to [override/BAG28.STO] HW244: BAG29.STO - Stocked Item #0 does not exist (MISC3E.itm)! Removing item... HW244: BAG29.STO - Stocked Item #0 does not exist (MISC3I.itm)! Removing item... HW244: BAG29.STO - Stocked Item #2 does not exist (SHLD25.itm)! Removing item... HW244: BAG29.STO - Stocked Item #2 does not exist (HAMM07.itm)! Removing item... HW244: BAG29.STO - Stocked Item #2 does not exist (SW1H39.itm)! Removing item... HW244: BAG29.STO - Stocked Item #3 does not exist (SW1H30.itm)! Removing item... HW244: BAG29.STO - Stocked Item #3 does not exist (SW1H45.itm)! Removing item... HW244: BAG29.STO - Stocked Item #4 does not exist (SPER08.itm)! Removing item... HW244: BAG29.STO - Stocked Item #4 does not exist (XBOW09.itm)! Removing item... HW244: BAG29.STO - Stocked Item #4 does not exist (RING35.itm)! Removing item... HW244: BAG29.STO - Stocked Item #4 does not exist (RING36.itm)! Removing item... HW244: BAG29.STO - Stocked Item #7 does not exist (BLUN14.itm)! Removing item... Copied [BAG29.STO] to [override/BAG29.STO] HW244: BAG30.STO - Stocked Item #0 does not exist (MISC3E.itm)! Removing item... HW244: BAG30.STO - Stocked Item #0 does not exist (MISC3I.itm)! Removing item... HW244: BAG30.STO - Stocked Item #0 does not exist (SHLD26.itm)! Removing item... HW244: BAG30.STO - Stocked Item #1 does not exist (SW1H39.itm)! Removing item... HW244: BAG30.STO - Stocked Item #2 does not exist (SW1H30.itm)! Removing item... HW244: BAG30.STO - Stocked Item #2 does not exist (SW1H45.itm)! Removing item... HW244: BAG30.STO - Stocked Item #3 does not exist (SPER08.itm)! Removing item... HW244: BAG30.STO - Stocked Item #3 does not exist (BLUN24.itm)! Removing item... HW244: BAG30.STO - Stocked Item #3 does not exist (XBOW09.itm)! Removing item... HW244: BAG30.STO - Stocked Item #4 does not exist (AX1H12.itm)! Removing item... HW244: BAG30.STO - Stocked Item #4 does not exist (HALB04.itm)! Removing item... HW244: BAG30.STO - Stocked Item #5 does not exist (SHLD25.itm)! Removing item... HW244: BAG30.STO - Stocked Item #5 does not exist (MISC3D.itm)! Removing item... HW244: BAG30.STO - Stocked Item #5 does not exist (RING35.itm)! Removing item... HW244: BAG30.STO - Stocked Item #5 does not exist (RING36.itm)! Removing item... HW244: BAG30.STO - Stocked Item #5 does not exist (MISC3M.itm)! Removing item... HW244: BAG30.STO - Stocked Item #5 does not exist (BLUN14.itm)! Removing item... Copied [BAG30.STO] to [override/BAG30.STO] HW244: HGKAR01.STO - Stocked Item #1 does not exist (SW1H72.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #2 does not exist (SW1H73.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #2 does not exist (SW1H29.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #2 does not exist (SW1H74.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #2 does not exist (SW1H76.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #4 does not exist (SW1H75.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #5 does not exist (SW2H20.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #5 does not exist (DAGG15.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #5 does not exist (DAGG24.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #5 does not exist (AX1H11.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #7 does not exist (SPER06.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #7 does not exist (HALB07.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #7 does not exist (HALB12.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #8 does not exist (STAF24.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #8 does not exist (BLUN31.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #8 does not exist (BLUN32.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #9 does not exist (BLUN33.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #10 does not exist (BLUN34.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #10 does not exist (HAMM08.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #10 does not exist (HAMM12.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #11 does not exist (BOW24.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #12 does not exist (BOW25.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #13 does not exist (BOW26.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #17 does not exist (XBOW17.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #17 does not exist (XBOW18.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #20 does not exist (BOLT09.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #20 does not exist (SLNG04.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #20 does not exist (SLNG10.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #23 does not exist (BULL05.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #23 does not exist (BULL06.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #31 does not exist (POTN55.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #31 does not exist (SCRL7K.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #31 does not exist (SCRL7L.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #31 does not exist (SCRL7S.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #31 does not exist (SCRL9H.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #31 does not exist (SCRL9M.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #31 does not exist (SCRL9X.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #31 does not exist (SCRLAO.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #31 does not exist (SCRLAP.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #31 does not exist (HELM24.itm)! Removing item... HW244: HGKAR01.STO - Stocked Item #32 does not exist (RODS03.itm)! Removing item... Copied [HGKAR01.STO] to [override/HGKAR01.STO] HW244: SARBAR01.STO - Stocked Item #3 does not exist (SW1H72.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #6 does not exist (SW1H73.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #8 does not exist (SW1H29.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #8 does not exist (SW1H74.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #10 does not exist (SW1H76.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #13 does not exist (SW1H75.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #20 does not exist (SW2H20.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #22 does not exist (DAGG15.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #22 does not exist (DAGG24.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #24 does not exist (AX1H11.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #28 does not exist (SPER06.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #30 does not exist (HALB07.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #30 does not exist (HALB12.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #33 does not exist (STAF19.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #33 does not exist (STAF24.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #34 does not exist (BLUN31.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #37 does not exist (BLUN32.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #40 does not exist (BLUN33.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #43 does not exist (BLUN34.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #45 does not exist (HAMM08.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #45 does not exist (HAMM12.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #48 does not exist (BOW24.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #51 does not exist (BOW25.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #54 does not exist (BOW26.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #60 does not exist (XBOW07.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #60 does not exist (XBOW17.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #62 does not exist (XBOW09.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #62 does not exist (XBOW18.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #65 does not exist (BOLT09.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #67 does not exist (SLNG04.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #67 does not exist (SLNG10.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #70 does not exist (BULL05.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #70 does not exist (BULL06.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #75 does not exist (LEAT12.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #77 does not exist (LEAT15.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #83 does not exist (PLAT10.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #84 does not exist (PLAT14.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #92 does not exist (SHLD30.itm)! Removing item... HW244: SARBAR01.STO - Stocked Item #92 does not exist (SW1H66.itm)! Removing item... Copied [SARBAR01.STO] to [override/SARBAR01.STO] HW244: SARTEM01.STO - Stocked Item #12 does not exist (MISCAU.itm)! Removing item... Copied [SARTEM01.STO] to [override/SARTEM01.STO] HW236: TEM0132.STO - Stocked Cures exist but temple set to not sell! Initiating sales... Copied [TEM0132.STO] to [override/TEM0132.STO] HW243: TEST.STO - Inn selling drinks but does not have any in stock! Stopping sales... Copied [TEST.STO] to [override/TEST.STO] Saving This Log: HAPPY/HAPPY.TP2 0 1 Installed ~General: remove invalid files~ HAPPY/HAPPY.TP2 0 3 Installed ~Music: playlists~ HAPPY/HAPPY.TP2 0 4 Installed ~Areas: misc~ HAPPY/HAPPY.TP2 0 5 Installed ~IDS: misc~ HAPPY/HAPPY.TP2 0 6 Installed ~Creatures: structure~ HAPPY/HAPPY.TP2 0 7 Installed ~Creatures: remove spurious references to the item table~ HAPPY/HAPPY.TP2 0 8 Installed ~Creatures: replace non-existent items with existent ones where possible, otherwise remove them~ HAPPY/HAPPY.TP2 0 9 Installed ~Creatures: equip valid items and unequip invalid ones~ HAPPY/HAPPY.TP2 0 10 Installed ~Creatures: misc~ HAPPY/HAPPY.TP2 0 11 Installed ~Creatures: remove duplicate effects~ HAPPY/HAPPY.TP2 0 12 Installed ~Items: structure~ HAPPY/HAPPY.TP2 0 13 Installed ~Items: misc~ HAPPY/HAPPY.TP2 0 14 Installed ~Items: add missing portrait icons~ HAPPY/HAPPY.TP2 0 15 Installed ~Items: add missing immunities~ HAPPY/HAPPY.TP2 0 16 Installed ~Items: remove duplicate effects~ HAPPY/HAPPY.TP2 0 17 Installed ~Items: remove invalid effects~ HAPPY/HAPPY.TP2 0 18 Installed ~Items: fix enchantment level~ HAPPY/HAPPY.TP2 0 19 Installed ~Items: misc checks~ HAPPY/HAPPY.TP2 0 20 Installed ~Spells: structure~ HAPPY/HAPPY.TP2 0 21 Installed ~Spells: misc~ HAPPY/HAPPY.TP2 0 22 Installed ~Stores: misc~ SUCCESSFULLY INSTALLED General: remove invalid files SUCCESSFULLY INSTALLED Music: playlists SUCCESSFULLY INSTALLED Areas: misc SUCCESSFULLY INSTALLED IDS: misc SUCCESSFULLY INSTALLED Creatures: structure SUCCESSFULLY INSTALLED Creatures: remove spurious references to the item table SUCCESSFULLY INSTALLED Creatures: replace non-existent items with existent ones where possible, otherwise remove them SUCCESSFULLY INSTALLED Creatures: equip valid items and unequip invalid ones SUCCESSFULLY INSTALLED Creatures: misc SUCCESSFULLY INSTALLED Creatures: remove duplicate effects SUCCESSFULLY INSTALLED Items: structure SUCCESSFULLY INSTALLED Items: misc SUCCESSFULLY INSTALLED Items: add missing portrait icons SUCCESSFULLY INSTALLED Items: add missing immunities SUCCESSFULLY INSTALLED Items: remove duplicate effects SUCCESSFULLY INSTALLED Items: remove invalid effects SUCCESSFULLY INSTALLED Items: fix enchantment level SUCCESSFULLY INSTALLED Items: misc checks SUCCESSFULLY INSTALLED Spells: structure SUCCESSFULLY INSTALLED Spells: misc SUCCESSFULLY INSTALLED Stores: misc WeiDU Timings APPEND 0.000 PRINT 0.000 ACTION_FOR_EACH 0.000 load TLK 0.000 OUTER_TEXT_SPRINT 0.000 parsing .log files 0.000 ACTION_PHP_EACH 0.000 ACTION_DEFINE_ASSOCIATIVE_ARRAY 0.000 ACTION_IF 0.000 OUTER_INNER_PATCH 0.000 DEFINE_ACTION_MACRO 0.000 OUTER_INNER_PATCH_SAVE 0.001 OUTER_SPRINT 0.001 OUTER_SET 0.001 DEFINE_ACTION_FUNCTION 0.001 DEFINE_PATCH_MACRO 0.001 <<<<<<<< 0.003 DEFINE_PATCH_FUNCTION 0.004 resolve labels 0.008 unmarshal BIFF 0.008 INCLUDE 0.011 resolve strings 0.014 parsing .ids files 0.019 Parsing TP2 files 0.025 unmarshal TLK 0.031 Parsing TPP files 0.035 unmarshal KEY 0.047 COMPILE 0.050 stuff not covered elsewhere 0.066 Parsing TPA files 0.070 unmarshal DLG 0.084 ACTION_CLEAR_ARRAY 0.096 marshal DLG 0.113 BUT_ONLY 0.269 function overhead 0.355 emit D 0.437 parsing .d files 0.575 loading files 0.906 saving files 0.980 parsing .baf files 1.237 marshal BCS 1.805 parsing .bcs files 3.260 COPY 6.440 READ_* 30.040 eval_pe 31.163 process_patch2 67.122 TOTAL 145.280